<?xml version="1.0"?>
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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Siyual</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Siyual"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Siyual"/>
	<updated>2026-06-13T21:21:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Resent._Breeches&amp;diff=756281</id>
		<title>Resent. Breeches</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Resent._Breeches&amp;diff=756281"/>
		<updated>2026-01-15T17:39:47Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Wrong materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=A pair of breeches that are completely devoid of justice. This item cannot currently be equipped.&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=resentment breeches&lt;br /&gt;
|ffxiah=24251/resent.-breeches&lt;br /&gt;
|ffxidb=24251&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=[[None]]&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[None]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=5&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Clothcraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Ruthenium Ingot]]&lt;br /&gt;
*[[Vicuna Cloth]]&lt;br /&gt;
*[[Hydro Oil]]&lt;br /&gt;
*[[Ala. Part IV]]&lt;br /&gt;
|NQ=[[Envy Breeches]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Jealousy Breeches]]&lt;br /&gt;
*HQ2: [[Resentment Breeches]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=C&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Duty Flanchard&lt;br /&gt;
|Notes=Trade [[Jewel of Des.]] and &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; to&lt;br /&gt;
[[Apollyon Furnace]] or [[Temenos Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Legs]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Jeal._Breeches&amp;diff=756279</id>
		<title>Jeal. Breeches</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Jeal._Breeches&amp;diff=756279"/>
		<updated>2026-01-15T17:39:14Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Wrong materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=A pair of breeches that are completely devoid of justice. This item cannot currently be equipped.&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=jealousy breeches&lt;br /&gt;
|ffxiah=24250/jeal.-breeches&lt;br /&gt;
|ffxidb=24250&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=[[None]]&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[None]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=4&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Clothcraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Ruthenium Ingot]]&lt;br /&gt;
*[[Vicuna Cloth]]&lt;br /&gt;
*[[Hydro Oil]]&lt;br /&gt;
*[[Ala. Part IV]]&lt;br /&gt;
|NQ=[[Envy Breeches]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Jealousy Breeches]]&lt;br /&gt;
*HQ2: [[Resentment Breeches]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=C&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Magnificent Flanchard&lt;br /&gt;
|Notes=Trade [[Jewel of Des.]] and &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; to&lt;br /&gt;
[[Apollyon Furnace]] or [[Temenos Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Legs]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Envy_Breeches&amp;diff=756278</id>
		<title>Envy Breeches</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Envy_Breeches&amp;diff=756278"/>
		<updated>2026-01-15T17:38:45Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Materials were wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=A pair of breeches that are completely devoid of justice. This item cannot currently be equipped.&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=envy breeches&lt;br /&gt;
|ffxiah=24249/envy-breeches&lt;br /&gt;
|ffxidb=24249&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=[[None]]&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[None]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=4&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Clothcraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Ruthenium Ingot]]&lt;br /&gt;
*[[Vicuna Cloth]]&lt;br /&gt;
*[[Hydro Oil]]&lt;br /&gt;
*[[Ala. Part IV]]&lt;br /&gt;
|NQ=[[Envy Breeches]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Jealousy Breeches]]&lt;br /&gt;
*HQ2: [[Resentment Breeches]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=C&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Justice Flanchard&lt;br /&gt;
|Notes=Trade [[Jewel of Des.]] and &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; to&lt;br /&gt;
[[Apollyon Furnace]] or [[Temenos Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Legs]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Helix&amp;diff=728349</id>
		<title>Category:Helix</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Helix&amp;diff=728349"/>
		<updated>2025-02-07T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Tabula Rasa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Helix spells are [[Scholar]]-exclusive, [[:Category:Elemental Magic|elemental]] [[Damage Over Time]] spells that work as follows:&lt;br /&gt;
* The Helix deals initial [[Magic Damage]] as a regular Elemental Magic spell (with [[#Day/Weather Bonus and Helices|one notable exception]]).&lt;br /&gt;
* This initial damage is repeated every [[Tock]], which first occurs 1-10 seconds after the cast then every 10 seconds thereafter.&lt;br /&gt;
** Although the initial damage is uncapped, the DoT effect is capped at 9,999 damage per tock.&lt;br /&gt;
** [[Modus Veritas]] compresses the effect of an active Helix effect into half the time.&lt;br /&gt;
* Helix spells used with [[Immanence]] confer exceptionally long [[Skillchain]] and [[Magic Burst]] windows (two seconds longer).&lt;br /&gt;
* Tier 1 Helix spells will overwrite any active Tier 1 Helix effect on the enemy, but not Tier 2.&lt;br /&gt;
* Tier 2 Helix spells will overwrite any active Helix effect on the enemy.&lt;br /&gt;
* For all the reasons above, it&#039;s recommended to use Tier 1 Helix spells for creating Skillchains and Tier 2 for performing Magic Bursts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=300px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=70% | Helix&lt;br /&gt;
! width=30% | Element&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Pyrohelix]]/[[Pyrohelix II|II]]&lt;br /&gt;
| {{fire}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Cryohelix]]/[[Cryohelix II|II]]&lt;br /&gt;
| {{ice}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Anemohelix]]/[[Anemohelix II|II]]&lt;br /&gt;
| {{wind}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geohelix]]/[[Geohelix II|II]]&lt;br /&gt;
| {{earth}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ionohelix]]/[[Ionohelix II|II]]&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hydrohelix]]/[[Hydrohelix II|II]]&lt;br /&gt;
| {{water}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Luminohelix]]/[[Luminohelix II|II]]&lt;br /&gt;
| {{light}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Noctohelix]]/[[Noctohelix II|II]]&lt;br /&gt;
| {{dark}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Helix Damage and Duration==&lt;br /&gt;
All Helices of each tier deal the same amount of damage (same [[Calculating Magic Damage|M and V]]).  However, enemies are more susceptible to the full power of a Helix if the Helix is of the element they are weak against, and Helices can be enhanced by currently active weather/day, so pick your element wisely. Helices have been given a tiered duration structure that is based on current [[Scholar]] level, so a /SCH is limited to 60 second helices at most.&lt;br /&gt;
{| width=300px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=70% | Range&lt;br /&gt;
! width=30% | Duration&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 20-39&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 40-59&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 60-99&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day/Weather Bonus and Helices ===&lt;br /&gt;
If a related day or/and weather is active, Helices will receive the day/weather damage bonus or penalty 100% of the time even without an [[:Category:Elemental Obi|Elemental Obi]].&lt;br /&gt;
&lt;br /&gt;
=== Merit Points ===&lt;br /&gt;
Despite Scholar&#039;s tier one merit description saying &amp;quot;Increases . . . Magic Attack Bonus&amp;quot;, this effect is actually a percentile increase. Thus, each merit increases helix damage by 2% for a total of 10% damage increase for both tiers of Helix.&lt;br /&gt;
&lt;br /&gt;
=== Modus Veritas ===&lt;br /&gt;
[[Modus Veritas]] doubles the helix&#039; damage per tic but halves its remaining duration. Any Scholar can use this on an active helix, but it can only be used once per helix and is notoriously inaccurate on high level monsters. It used to not be this way, but the exploitation potential (doubling a 50 damage helix ten times would do over 50000 damage in a single tick) caused it to be patched. Modus Veritas does not allow the DoT effect to surpass the 9,999 damage cap.&lt;br /&gt;
&lt;br /&gt;
===Dark Arts===&lt;br /&gt;
Using [[Dark Arts]] with [[Scholar]] main job increases the duration and base damage of Helices. This appears to be purely a level-dependent effect, and is under testing (See the [[Category_talk:Helix|Talk page]]).&lt;br /&gt;
* It is known that level 99 Scholar receives a 24 base damage bonus and has their Helix duration extended to 168 seconds (18 ticks) when they cast with Dark Arts active.&lt;br /&gt;
===Tabula Rasa===&lt;br /&gt;
Using [[Tabula Rasa]] also gives a bonus to Helix potency and duration that appears to be 50% more than the Dark Arts bonus.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4829085&amp;amp;highlight=helix#post4829085 Helix testing on the Test Server (Foldypaws, BG)]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/11525-Thoughts-on-the-FFXI-Job-Adjustment-Manifesto?p=208975&amp;amp;viewfull=1#post208975 Dark Arts test server announcement (Camate, OF)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=6046947&amp;amp;viewfull=1#post6046947 Helix merit damage increase (CDF, BG)]&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/43/#3047949 Testing indicating the helix DoT cap (Bismarck.Squah, FFXIAH)]&lt;br /&gt;
** [http://vanafratello.seesaa.net/article/434030109.html Further confirmation of the helix cap (vanafratello)]&lt;br /&gt;
* [https://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=6817880&amp;amp;viewfull=1#post6817880 Helix II testing (CDF, BG)]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tabula_Rasa&amp;diff=728348</id>
		<title>Tabula Rasa</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tabula_Rasa&amp;diff=728348"/>
		<updated>2025-02-07T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Ability&lt;br /&gt;
|job=Scholar&lt;br /&gt;
|type=SP Ability&lt;br /&gt;
|level=1&lt;br /&gt;
|desc=Optimizes both white and black magic capabilities while allowing charge-free stratagem use.&lt;br /&gt;
|range=&lt;br /&gt;
|duration=00:03:00&lt;br /&gt;
|recast=01:00:00&lt;br /&gt;
|cost=&lt;br /&gt;
|ce=1&lt;br /&gt;
|ve=300&lt;br /&gt;
|command=/ja &amp;quot;Tabula Rasa&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=&lt;br /&gt;
|ranks=    &lt;br /&gt;
|effect=   &lt;br /&gt;
|jobpoint=Increase amount of MP recovered by 2%.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=* Resets [[Light Arts]] and [[Dark Arts]] timers and restores all [[Stratagems]] upon activation&lt;br /&gt;
* While under the effect of Tabula Rasa, [[Light Arts]], [[Dark Arts]], and all [[Stratagems]] have no ability recast delay. Additionally, [[Stratagems]] do not consume charges upon use.&lt;br /&gt;
* During Tabula Rasa, unique spells ([[Kaustra]] and [[Embrava]]) are accessible.&lt;br /&gt;
* During Tabula Rasa, [[:Category:Regen Spell|Regen]] and [[:Category:Helix|Helix]] spells receive a bonus much greater than the normal [[Light Arts]] and [[Dark Arts]] bonuses, regardless of which Arts are in effect.  [http://forum.square-enix.com/ffxi/threads/15845 Source]&lt;br /&gt;
** On the test server, the bonus seems to be +24 damage per tick for Helix spells [http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4829085&amp;amp;viewfull=1#post4829085 Source]&lt;br /&gt;
** Helix duration appears to be extended by +16%.&lt;br /&gt;
** The bonus is +36 HP recovered per tick for Regen spells (50% greater than the normal Light Arts bonus) and double the normal [[Light Arts]] duration bonus at level 99 (Tabula Rasa bonus overwrites the [[Light Arts]] bonus).  &lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Argute Pants +2&lt;br /&gt;
|equip icon=&lt;br /&gt;
|augmented=y&lt;br /&gt;
|level=90&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|modifier=Increases Tabula Rasa duration by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pedagogy Pants&lt;br /&gt;
|equip icon=&lt;br /&gt;
|augmented=y&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|modifier=Increases Tabula Rasa duration by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pedagogy Pants +1&lt;br /&gt;
|equip icon=Peda. Pants +1&lt;br /&gt;
|augmented=y&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|modifier=Increases Tabula Rasa duration by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pedagogy Pants +2&lt;br /&gt;
|equip icon=Peda. Pants +2&lt;br /&gt;
|augmented=y&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|modifier=Increases Tabula Rasa duration by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pedagogy Pants +3&lt;br /&gt;
|equip icon=Peda. Pants +3&lt;br /&gt;
|augmented=y&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|modifier=Increases Tabula Rasa duration by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]] [[Category:SP Ability]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=699156</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=699156"/>
		<updated>2024-05-13T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Empyrean Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theophany Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theophany Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Th. Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Don&#039;t need to take all the way to +3, just used as a macro piece for Devotion.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Regen Potency and Benediction&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Banish piece only&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Pantaln. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Bar spells&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Do not need this piece.×&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = Maquette Ring&lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +11 Refresh&lt;br /&gt;
|Main = Malignance Pole&lt;br /&gt;
|Sub = Mensch Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 11, Regen 8&amp;lt;br /&amp;gt;MDT 48, PDT 50&amp;lt;br /&amp;gt;MDB 30, Meva 622 &amp;lt;br /&amp;gt;Def 542, Eva 379, HP 648&amp;lt;br /&amp;gt; Resist silence 15%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set(50%) and capped Cure Potency set, then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fusenaikyo&amp;diff=695595</id>
		<title>Fusenaikyo</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fusenaikyo&amp;diff=695595"/>
		<updated>2024-02-10T16:51:20Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:302 Delay:437 HP+150 Accuracy+50 Magic Accuracy+50 Great Katana skill +269 Parrying skill +269 Magic Accuracy skill +255 Sekkanoki: TP Bonus +70% based on remaining TP Able to use all Great Katana weapon skills &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Fusenaikyo &lt;br /&gt;
|ffxiah=21970/fusenaikyo &lt;br /&gt;
|ffxidb=21970 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Great Katana &lt;br /&gt;
|damage=302 &lt;br /&gt;
|delay=437 &lt;br /&gt;
|damage per second=41.46 &lt;br /&gt;
|tp per hit=11.187037037037 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Samurai]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Smithing]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Goldsmithing]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Tanner&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Macuil Plating]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[Ruthenium Ore]]&lt;br /&gt;
*[[Moldy G. Katana]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Amber Crystal]]&lt;br /&gt;
|NQ=[[Saotome-no-tachi]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Sakonji-no-tachi]]&lt;br /&gt;
*HQ2: [[Fusenaikyo]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; &amp;quot;Sekkanoki&amp;quot; recast time -25%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; &amp;quot;Sekkanoki&amp;quot;: Wpn. Skill Dmg. +100%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +13&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The effect of &amp;quot;&#039;&#039;able to use all [[Great Katana]] [[Weapon Skill]]s&#039;&#039;&amp;quot; is only active while under the effects of [[Sekkanoki]].&lt;br /&gt;
*Does not give access to [[Tachi: Mumei]].&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=M._Counteragent&amp;diff=688751</id>
		<title>M. Counteragent</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=M._Counteragent&amp;diff=688751"/>
		<updated>2023-09-11T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Medicines&lt;br /&gt;
|description=A gaseous substance that acts to temporarily disperse miasmas.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=phial of miasmal counteragent&lt;br /&gt;
|ffxiah=2952/m.-counteragent&lt;br /&gt;
|ffxidb=2952&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Craft Level=1~2&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=[[Miasmal counteragent recipe]]&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Recipe=&lt;br /&gt;
* [[Seashell]]&lt;br /&gt;
* [[Salinator]]&lt;br /&gt;
* [[Distilled Water]] x2&lt;br /&gt;
|HQ=&lt;br /&gt;
* NQ: [[M. Counteragent]] x2&lt;br /&gt;
* HQ1: [[M. Counteragent]] x3&lt;br /&gt;
* HQ2: [[M. Counteragent]] x4&lt;br /&gt;
* HQ3: [[M. Counteragent]] x5&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Hazy Prospects&lt;br /&gt;
|Notes=Also used at any time to remove Dark Miasma blocking the paths in [[Abyssea - Attohwa]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can only be crafted with the {{KI}} [[Miasmal counteragent recipe]] in possession.&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=688232</id>
		<title>Moogle Amp.</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=688232"/>
		<updated>2023-09-02T22:46:38Z</updated>

		<summary type="html">&lt;p&gt;Siyual: While these technically have RP values, they cannot be earned due to the base earned being 0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A mysterious mechanical device that enhances the potency of moglophones. Increases certain rewards earned within Odyssey.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=moogle amplifier&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6608/moogle-amp.&lt;br /&gt;
|ffxidb=6608&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=1500 [[Moogle Segments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Grants the Moogle Amplifier status, which increases the number of [[Reinforcement Points]] earned in [[Sheol: Gaol]].&lt;br /&gt;
** Effect wears off after earning RP, or after 72 hours.&lt;br /&gt;
** Direct analogue to [[Abdhaljs Seal]]s.&lt;br /&gt;
* The next fight you earn RP from will receive a bonus amount equal to double the 100% RP amount.&lt;br /&gt;
** The amplifier effect does not wear off until RP is earned.&lt;br /&gt;
* A complete list of RP values you can receive with an amplifier per HP% threshold can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Amplifier RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! 94% !! 89% !! 84% !! 79% !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% &lt;br /&gt;
|-&lt;br /&gt;
| +1 || 0 || 0 || 0 || 25 || 25 || 25 || 26 || 26 || 26 || 27 || 27 || 27 || 27 || 28 || 28 || 28 || 29 || 29 || 29 || 36&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 0 || 41 || 41 || 42 || 42 || 43 || 43 || 44 || 44 || 45 || 45 || 46 || 46 || 47 || 47 || 48 || 48 || 49 || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 0 || 65 || 66 || 67 || 68 || 68 || 69 || 70 || 71 || 72 || 72 || 73 || 74 || 75 || 76 || 76 || 77 || 78 || 79 || 96&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 97 || 98 || 99 || 100 || 102 || 103 || 104 || 105 || 106 || 108 || 109 || 110 || 111 || 112 || 114 || 115 || 116 || 117 || 118 || 144&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 137 || 139 || 141 || 142 || 144 || 146 || 147 || 149 || 151 || 153 || 154 || 156 || 158 || 159 || 161 || 163 || 164 || 166 || 168 || 204&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 178 || 180 || 182 || 184 || 187 || 189 || 191 || 193 || 195 || 198 || 200 || 202 || 204 || 206 || 209 || 211 || 213 || 215 || 217 || 264&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 226 || 229 || 232 || 235 || 238 || 240 || 243 || 246 || 249 || 252 || 254 || 257 || 260 || 263 || 266 || 268 || 271 || 274 || 277 || 336&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 275 || 278 || 282 || 285 || 289 || 292 || 295 || 299 || 302 || 306 || 309 || 312 || 316 || 319 || 323 || 326 || 329 || 333 || 336 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 332 || 336 || 340 || 344 || 348 || 352 || 356 || 360 || 364 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 492&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 388 || 393 || 398 || 403 || 408 || 412 || 417 || 422 || 427 || 432 || 436 || 441 || 446 || 451 || 456 || 460 || 465 || 470 || 475 || 576&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 453 || 459 || 464 || 470 || 476 || 481 || 487 || 492 || 498 || 504 || 509 || 515 || 520 || 526 || 532 || 537 || 543 || 548 || 554 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 526 || 533 || 539 || 546 || 552 || 559 || 565 || 572 || 578 || 585 || 591 || 598 || 604 || 611 || 617 || 624 || 630 || 637 || 643 || 780&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 607 || 615 || 622 || 630 || 637 || 645 || 652 || 660 || 667 || 675 || 682 || 690 || 697 || 705 || 712 || 720 || 727 || 735 || 742 || 900&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 696 || 705 || 713 || 722 || 731 || 739 || 748 || 756 || 765 || 774 || 782 || 791 || 799 || 808 || 817 || 825 || 834 || 842 || 851 || 1,032&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 793 || 803 || 813 || 823 || 833 || 842 || 852 || 862 || 872 || 882 || 891 || 901 || 911 || 921 || 931 || 940 || 950 || 960 || 970 || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 899 || 910 || 921 || 932 || 943 || 954 || 965 || 976 || 987 || 999 || 1,010 || 1,021 || 1,032 || 1,043 || 1,054 || 1,065 || 1,076 || 1,087 || 1,098 || 1,332&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 1,012 || 1,025 || 1,037 || 1,050 || 1,062 || 1,075 || 1,087 || 1,100 || 1,112 || 1,125 || 1,137 || 1,150 || 1,162 || 1,175 || 1,187 || 1,200 || 1,212 || 1,225 || 1,237 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 1,142 || 1,156 || 1,170 || 1,184 || 1,198 || 1,212 || 1,226 || 1,240 || 1,254 || 1,269 || 1,283 || 1,297 || 1,311 || 1,325 || 1,339 || 1,353 || 1,367 || 1,381 || 1,395 || 1,692&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 1,279 || 1,295 || 1,311 || 1,327 || 1,343 || 1,358 || 1,374 || 1,390 || 1,406 || 1,422 || 1,437 || 1,453 || 1,469 || 1,485 || 1,501 || 1,516 || 1,532 || 1,548 || 1,564 || 1,896&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 1,425 || 1,443 || 1,460 || 1,478 || 1,496 || 1,513 || 1,531 || 1,548 || 1,566 || 1,584 || 1,601 || 1,619 || 1,636 || 1,654 || 1,672 || 1,689 || 1,707 || 1,724 || 1,742 || 2,112&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 1,587 || 1,607 || 1,626 || 1,646 || 1,666 || 1,685 || 1,705 || 1,724 || 1,744 || 1,764 || 1,783 || 1,803 || 1,822 || 1,842 || 1,862 || 1,881 || 1,901 || 1,920 || 1,940 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 1,757 || 1,779 || 1,801 || 1,822 || 1,844 || 1,866 || 1,887 || 1,909 || 1,931 || 1,953 || 1,974 || 1,996 || 2,018 || 2,039 || 2,061 || 2,083 || 2,104 || 2,126 || 2,148 || 2,604&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 1,944 || 1,968 || 1,992 || 2,016 || 2,040 || 2,064 || 2,088 || 2,112 || 2,136 || 2,160 || 2,184 || 2,208 || 2,232 || 2,256 || 2,280 || 2,304 || 2,328 || 2,352 || 2,376 || 2,880&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 2,146 || 2,173 || 2,199 || 2,226 || 2,252 || 2,279 || 2,305 || 2,332 || 2,358 || 2,385 || 2,411 || 2,438 || 2,464 || 2,491 || 2,517 || 2,544 || 2,570 || 2,597 || 2,623 || 3,180&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 2,357 || 2,386 || 2,415 || 2,444 || 2,473 || 2,502 || 2,531 || 2,560 || 2,589 || 2,619 || 2,648 || 2,677 || 2,706 || 2,735 || 2,764 || 2,793 || 2,822 || 2,851 || 2,880 || 3,492&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging an Amp==&lt;br /&gt;
* After reducing the HP of three bosses by at least 5% each in a single foray into Sheol: Gaol, you will receive a message upon exit that &amp;quot;You will now receive more RP because you used a Moogle Amplifier&amp;quot;. The next Moogle Amplifier you use will become &amp;quot;charged,&amp;quot; which will grant an additional bonus of 2x the amplified 100% clear RP for the charge level of the amplifier.&lt;br /&gt;
** The charged Vengeance level is the average Vengeance level of the three bosses fought, rounded down.&lt;br /&gt;
** The bonus RP granted is based on the charge level of the amp, which can be referenced below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Charged Bonus RP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Charge Veng !! Bonus RP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: If you charged an Amplifier by doing V15, V25, V25, this would give you an average of V+21 for the charge.&lt;br /&gt;
&lt;br /&gt;
If you then fought a V20 Bumba and the lowest you got it to was 27%, you would receive &#039;&#039;&#039;1,654 RP&#039;&#039;&#039; (V20 29% threshold) + &#039;&#039;&#039;4,704 RP&#039;&#039;&#039; (V21 Charge Bonus) = &#039;&#039;&#039;6,358 RP&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Warrior_Guide&amp;diff=687304</id>
		<title>Community Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Warrior_Guide&amp;diff=687304"/>
		<updated>2023-08-07T20:05:15Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:Warrior.jpg|350px|right|link=]]&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Will slowly be reconfiguring the TP Section (and beyond) so please bare with me!&lt;br /&gt;
**This far: Streamlined the TP Sets Section to reflect build types over individual weapons. Broken down into Single Wield, Dual Wield, &amp;amp; Two-Handed. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
*Updated some sets as they looked more hybrid or atk cap instead of general use. Will add more sets for the gaps soon. - [[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 17:13, 26 April 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
* Reduced the progression Great Axe TP sets down a bit, re-arranged remaining. Removed most of the Delve items, which are probably an unnecessary time sink for a beginner to worry about at this point. - [[User:Lusiphur|Lusiphur]] ([[User talk:Lusiphur|talk]]) 05:59, 30 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
* Added Ranged weapons section. Also added Steel Cyclone, Enmity, Fast Cast, and Evasion sets; while updating Fell Cleave and Breaks sets to be more current. [[User:Lusiphur|Lusiphur]] ([[User talk:Lusiphur|talk]]) 18:18, 28 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
* Added high end Idle sets. Created this Updates section to keep all recent update notices in an easy to find place so readers can see what&#039;s been updated recently. [[User:Lusiphur|Lusiphur]] ([[User talk:Lusiphur|talk]]) 10:15, 24 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
* Adding my personal idle sets, some are not exactly optimal as I&#039;m reworking them now after I&#039;ve got sakpata and not sure what to put in some slots. Feel free to improve them --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 06:26, 24 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
* Added a ukko&#039;s fury set that may be viable, plan to update all sets eventually if I can find good sources as I&#039;m not an expert --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 00:42, 17 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
* Working through updating these at the best of my knowledge, added for now a high end hybrid TP set --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 00:25, 17 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Warrior is one of the premier damage-dealing jobs, with access to a huge array of weapon types and supporting armor. It also has the tools to function as a back-up tank when the need arises. In the current endgame landscape, Warrior&#039;s spectrum of damage types and options on how to use those weapons is often sought after for [[Odyssey]]. In other content like [[Ambuscade]], [[Dynamis - Divergence]], [[Escha]], and [[Omen]]; Warrior&#039;s strong Weapon Skill output and ability to skillchain with &#039;&#039;any job&#039;&#039; makes it a favorite among players. Warrior is an evergreen popular damage dealer in nearly every type of content, making it a great job to take up.&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Medicines==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Accuracy Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 100)&#039;&#039;&#039;, &amp;quot;Resist Slow&amp;quot; +1.&lt;br /&gt;
** One of the best accuracy-based foods in the game.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Attack / Ranged Attack+10% (Max. 50)&#039;&#039;&#039;, &amp;quot;Magic Attack. Bonus &amp;quot; +3. Mirrored Pet Stats.&lt;br /&gt;
** If Sublime Sushi is the best accuracy-based, Grape Daifuku comes in as a close second. Adding moderate attack in exchange for a small loss of accuracy.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Seafood Gratin icon.png|link=Seafood Gratin]] &#039;&#039;&#039;[[Seafood Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; DEX+7, MND+7, &#039;&#039;&#039;Accuracy / Ranged Accuracy+20% (Max. 70)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** An honorable mention. A step down in accuracy, however, Seafood Gratin exchanges the further accuracy loss for a significant boost in magic evasion. (Which becomes a much bigger dealer in mid to late-endgame content.)&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Red Curry Bun icon.png|link=Red Curry Bun]] &#039;&#039;&#039;[[Red Curry Bun]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Attack / Ranger Attack+23% (Max. 150)&#039;&#039;&#039;, Demon Killer +4.&lt;br /&gt;
** One of the oldest attack foods in the game. Tried and true (if you have the accuracy to use it of course).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 7,000 gil, 84,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popo._con_Queso_icon.png|link=Popo. Con Queso]] &#039;&#039;&#039;[[Popo. Con Queso]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; STR+5, MND+5, &#039;&#039;&#039;Attack / Ranged Attack+20% (Max. 130)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Introduced around the same time as the above Seafood Gratin &#039;&#039;(serves as the attack food version)&#039;&#039;. &lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90, &#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Riverfin Soup icon.png|link=Riverfin Soup]] &#039;&#039;&#039;[[Riverfin Soup]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Accuracy / Ranged Accuracy +14% (Max. 90), Attack / Ranged Attack +18% (Cap: 80)&#039;&#039;&#039;, Amorph Killer +5&lt;br /&gt;
** Honorable mention. Slightly stronger version of Daifuku. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gyudon icon.png|link=Gyudon]] &#039;&#039;&#039;[[Gyudon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack&amp;quot;+5%, Weapon skill damage +5%&#039;&#039;&#039;&lt;br /&gt;
** Introduced September &#039;22. Largely speaks for itself. No addtional stats, so make sure you can actually hit something if you&#039;re going to use it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popoto Gratin icon.png|link=Popoto Gratin]] &#039;&#039;&#039;[[Popoto Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack+5%, Store TP+5&#039;&#039;&#039;!!!&lt;br /&gt;
** Honorable mention. Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options&#039;&#039;&#039;&lt;br /&gt;
* [[File:Om. Sandwich icon.png|link=Om. Sandwich]] &#039;&#039;&#039;[[Om. Sandwich]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+11% (Max. 150)&#039;&#039;&#039;, VIT+7, MND+7, &#039;&#039;&#039;Accuracy+11% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;DEF+11% (Max. 120)&#039;&#039;&#039;, &#039;&#039;&#039;Enmity+4&#039;&#039;&#039;.&lt;br /&gt;
** Introduced in [[The Voracious Resurgence]] mission-line. Comparable to [[Miso Ramen]] in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for  accuracy and &#039;&#039;&#039;enmity+&#039;&#039;&#039;.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for curing most debuffs curable with -na spells (ie: Paralyna). You can receive 12 a month for free from ambuscade. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Extremely useful to have, especially when spell priority or universal cool downs from back=line supports are bottle necked... Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than waiting on a support to erase them. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You never know when these might come in handy. Even for other party members... Great for putting in a bazaar for back-line supports when in a pinch as well! A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
*** A number of NM&#039;s and various content drop these for free as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Great for switching food on the fly when the situation calls for it. Keep a few, just in case.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Perhaps you aren&#039;t engaged and can&#039;t swap to a particular piece of equipment with a damage over time effect. Poisoning yourself is a good option. Keeps you awake when you know the mobs you are fighting will spam sleep. Keep a few on hand.&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==A quick note on Trusts==&lt;br /&gt;
&lt;br /&gt;
Some recommended trusts for leveling and general purpose solo play. When you are by yourself, you should be doing enough damage that most of the time you will be the de-facto tank. So we want to lean heavily on healers and support trusts that boost your DPS and keep you alive. For standard gameplay, the following easily obtainable trusts are recommended:&lt;br /&gt;
*Apururu or Yoran-Oran unity as healer&lt;br /&gt;
*Koru-Moru (gives Haste, Phalanx II, Refreshes healer, Dispels and enfeebles mobs)&lt;br /&gt;
*Ulmia and Joachim (these two BRDs will generally provided double Marches along with Minuet, Madrigal, and Ballads as needed)&lt;br /&gt;
*Qultada or Mayakov&lt;br /&gt;
&lt;br /&gt;
Occasionally, your battle target may be a mob that does a devastating single-target TP move (instant KO, Charm, etc.). That&#039;s when you want to call a tank trust and let them eat them, holding back your DPS enough for them to keep hate most of the time.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Defense Bonus|Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Virus|Resist Virus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Double Attack|Double Attack I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max HP Boost|Max HP Boost I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Virus|Resist Virus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fencer|Fencer I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Defense Bonus|Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ccebfe; border-color: #59c1ff; font-size: 50%;&amp;quot; colspan=&amp;quot;2&amp;quot; height=&amp;quot;2%&amp;quot;|▼ {{H:text|Job Traits below are only available when Warrior is set as your main job.|&#039;&#039;&#039;Main Job Only&#039;&#039;&#039;}} ▼&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Double Attack|Double Attack II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max HP Boost|Max HP Boost II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Virus|Resist Virus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fencer|Fencer II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Virus|Resist Virus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max HP Boost|Max HP Boost III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fencer|Fencer III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Savagery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Aggressive Aim]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Double Attack|Double Attack III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Crit. Atk. Bonus|Crit. Atk. Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Def. Bonus|Shield Def. Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery|Shield Mastery I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Virus|Resist Virus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fencer|Fencer IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Double Attack|Double Attack IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Defense Bonus|Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Crit. Atk. Bonus|Crit. Atk. Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery|Shield Mastery II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Def. Bonus|Shield Def. Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max HP Boost|Max HP Boost IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;93&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery|Shield Mastery III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fencer|Fencer V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Double Attack|Double Attack V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Def. Bonus|Shield Def. Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Mighty Strikes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fbadad; border-color: #ee6a6a; border-style: solid none solid solid; font-size: 50%;&amp;quot; colspan=&amp;quot;2&amp;quot; height=&amp;quot;2%&amp;quot;|▼ {{H:text|Abilities below are available when Warrior is set as your sub-job.|&#039;&#039;&#039;Sub-Job Accessible&#039;&#039;&#039;}} ▼&lt;br /&gt;
|style=&amp;quot;background:#fbadad; border-color: #ee6a6a; border-style: solid solid solid none;&amp;quot; rowspan=&amp;quot;7&amp;quot; width=&amp;quot;1%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Provoke]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Berserk]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Defender]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Warcry]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Aggressor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fbadad; border-color: #ee6a6a; border-style: solid none solid solid; font-size: 50%;&amp;quot; colspan=&amp;quot;2&amp;quot; height=&amp;quot;2%&amp;quot;|▲ {{H:text|Abilities above are available when Warrior is set as your sub-job.|&#039;&#039;&#039;Sub-Job Accessible&#039;&#039;&#039;}} ▲&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Retaliation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Warrior&#039;s Charge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Tomahawk (Ability)|Tomahawk]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Restraint]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Blood Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Brazen Rush]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
*[[File:Drachen Armet icon.png|link=]] &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
**With a wide variety of valuable Job Traits, this subjob features excellent damage output in exchange for limited utility. Preferred subjob for [[Fencer]]-focused builds. [[High Jump]] and [[Super Jump]] provide a welcome way to reduce enmity in protracted fights.&lt;br /&gt;
&lt;br /&gt;
*[[File:Myochin_Kabuto_icon.png|link=]] &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
**The standard subjob for two-handed weapons.  [[Hasso]], [[Zanshin]], [[Store TP]], and [[Meditate]] provide powerful benefits when wielding a [[Great Axe]] or [[Great Sword]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Ninja Hatsuburi icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
**The premier defensive subjob against enemies which utilize physical damage, thanks to [[Utsusemi]]. Also provides the fastest attacks when [[Dual Wield|Dual Wielding]]. Preferred subjob for [[Decimation]]-focused builds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Dancer&#039;s Tiara icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
**A high-utility subjob which provides [[Dual Wield]] and Job Ability Haste in the form of [[Haste Samba]]; survivability via [[Curing Waltz]] and [[Healing Waltz]]; debuffs such as [[Quickstep]] and [[Box Step]]; Sneak and Invisible via [[Spectral Jig]], and self-Skillchains with [[Reverse Flourish]]. More ideal for soloing content which doesn&#039;t allow Trusts or subjects you to frequent debuffs.&lt;br /&gt;
&lt;br /&gt;
*[[File:Temple_Crown_icon.png|link=]] &#039;&#039;&#039;[[Monk]]:&#039;&#039;&#039;&lt;br /&gt;
**A solid subjob when starting out fresh. Upgrade to one of the other subjobs mentioned after reaching level 30.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;37%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;3%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Berserk]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| No brainer. This substantially raises your Berserk uptime.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Defender]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Doesn&#039;t get much use.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Warcry]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Falls short of the other categories, even with Savagery.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Aggressor]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You may choose to merit this to align the recasts of Berserk and Aggressor, but Double Attack is usually more valuable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Double Attack]] Rate&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase dobule attack rate by 1 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Typically the best category, but with current gear it is possible to reach 100% Double Attack rate without these merits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;37%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;3%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Warrior&#039;s Charge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Will double your next attack. Recast: 5min. Increase chance of triple attack by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Warrior&#039;s current armory and total traits giving a ridiculous high rate of Double Attack renders this skill&#039;s benefits marginal. Don&#039;t bother beyond a single level, if at all.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tomahawk (Ability)|Tomahawk]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Expends a throwing tomahawk to inflict a special defense down effect on an enemy. Recast: 3min. Increase duration of effect by 15 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Rarely useful, but indispensable when needed. The worst part of this skill is its recast.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Savagery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Adds TP bonus effect to Warcry. Increase weapon skill TP bonus by 100.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Affects your entire party, and synergizes well with many strong Weapon Skills. &#039;&#039;&#039;You will be expected to have this at 5/5&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Aggressive Aim]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Adds ranged accuracy bonus to Aggressor. Increase ranged accuracy bonus by 4.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Warrior does not utilize ranged attacks in any meaningful capacity. Even if it did, the accuracy boost is too minor to give up the other options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job-Specific Armor==&lt;br /&gt;
Warrior&#039;s sets are quite interesting with the artifact armor buffing key job abilities and being great for the times you need a full accuracy set for TP. Relic is more expensive and also more niche option with the most potential for new/returning players that are looking to play with dual wield or [[Fencer]] builds, and empyrean is the odd one of the bunch, being not only incomplete at +1 instead of +3 but being generally not a preferred choice outside of macro pieces or ukonvasara use. That said this is just an opinion section and you should definitely make your own choices on what to upgrade and which pieces to focus on is entirely arguable depending on content you&#039;re doing or accessibility of other gear choices. If you literally have no idea what warrior is all about this could be a starting point to hit things (written mainly with a Great Axe in mind).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; margin:auto; width: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;400px&amp;quot;| Artifact Armor - [[Pummeler&#039;s Armor Set +3]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable|Worth making?&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=unsortable|Description Image&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=unsortable|Priority + Reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Pummeler&#039;s Mask +3 description.png|link=Pummeler&#039;s Mask +3]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;Fourth.&#039;&#039;&#039; Head +3 icreases the duration of aggressor, while it is an important macro piece on precast when using the JA other pieces are used in actual TP sets/ws sets. You will want it but it won&#039;t change the job entirely at first. It&#039;s also great for a FULL accuracy set, when underbuffed or fighting something very evasive. Can also be used in a niche enmity set for provoke due to its enmity +12.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Pumm. Lorica +3 description.png|link=Pumm. Lorica +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Third.&#039;&#039;&#039; This is the piece you want after your TP sets are sorted as it increases your WSD by 10% and boosts berserk&#039;s duration, it is a great piece again for a FULL accuracy set.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Pumm. Mufflers +3 description.png|link=Pumm. Mufflers +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Fifth.&#039;&#039;&#039; While the retaliation bonus is nice for a JA swap and it has the same benefits of the set for FULL accuracy sets, it&#039;s not an amazing piece and is barely used. Again usable in niche situations for enmity but not really a priority.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Pumm. Cuisses +3 description.png|link=Pumm. Cuisses +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;First.&#039;&#039;&#039; This is a great TP piece and likely to be you first item to upgrade, the DA helps you reach 100% DA rate especially if not job master, the damage taken -5% is nice, and a solid piece all around. While there are alternatives it is a solid piece to chase first to get into the swing of things.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Pumm. Calligae +3 description.png|link=Pumm. Calligae +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Second.&#039;&#039;&#039; The other part of your AF tp sets, again double attack +9% and also store tp+4 is a great tp piece, helps with accuracy, great stats. While there are alternatives it is one of the most impactful pieces.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; margin:auto; width: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;400px&amp;quot;| Relic Armor - [[Agoge Armor Set +3]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable|Worth making?&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=unsortable|Description Image&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=unsortable|Priority + Reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Agoge Mask +3 description.png|link=Agoge Mask +3]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;First.&#039;&#039;&#039; Fantastic piece for enhancing [[Warcry]] in combination with merits. It&#039;s also used for dual wield/fencer weaponskills in some sets such as [[Savage Blade]] that is all the rage nowadays, or [[Cloudsplitter]] sets. Solid piece especially nowadays that everyone is using and abusing savage blade.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Agoge Lorica +3 description.png|link=Agoge Lorica +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Second.&#039;&#039;&#039; The aggressor enhancement both increases duration and reduces the evasion penalty, the merits AGI effect is unlikely to be of much consequence, but it&#039;s there. This is used nowadays to TP when dual wielding but it&#039;s not a super common occurrence. A solid piece&lt;br /&gt;
|-&lt;br /&gt;
|Maybe&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Agoge Mufflers +3 description.png|link=Agoge Mufflers +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Fourth.&#039;&#039;&#039; The defender enhancement is not really interesting but it is beneficial if you ever need to pop defender for any reason. It can be used in some niche sets for fencer builds when [[Fighter&#039;s Roll]] is active but I would not recommend to chase this too early as it&#039;s less usable than other pieces. If you only use a fencer build this shoots up in priority, obviously.&lt;br /&gt;
|-&lt;br /&gt;
|Maybe&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Agoge Cuisses +3 description.png|link=Agoge Cuisses +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Third.&#039;&#039;&#039; A nice double attack heavy piece used when fighting with a polearm like [[Shining One]] or some dual wield sets, depending how often you use those weapons this might be more important than others especially if you have your [[Pumm. Cuisses +3]] already as they can be used as an alternative in those sets anyway.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Agoge Calligae +3 description.png|link=Agoge Calligae +3]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Fifth.&#039;&#039;&#039; Another nice macro piece to buff [[Berserk]], and on a side bonus Tomahawk! Definitely usable as a macro piece but not really used much for TP or WS sets, it could be less relevant if you are doing more fencer/dual wield builds than great axe. The only reason it&#039;s this low is that all considered the other pieces can be better than it depending on situation&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; margin:auto; width: 80%&amp;quot;&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;400px&amp;quot;| Empyrean Armor - [[Boii Armor Set +2]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable|Worth making?&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=unsortable|Description Image&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; class=unsortable|Priority + Reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Maybe&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Boii Mask +2 description.png|link=Boii Mask +2]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;Fifth.&#039;&#039;&#039; The entire set is great if you&#039;re using [[Ukonvasara]] for white damage, but this is not really that common and this piece is not exactly exciting. No special effects, just stats. It is usable but you should not prioritize it when starting out.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Boii Lorica +2 description.png|link=Boii Lorica +2]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;First.&#039;&#039;&#039; 36 More seconds to [[Blood Rage]] when worn on activation is pretty great, and while it&#039;s not really used for much else now, it is probably the best set piece of the empyrean +2.&lt;br /&gt;
|-&lt;br /&gt;
|Maybe&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Boii Mufflers +2 description.png|link=Boii Mufflers +2]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Third.&#039;&#039;&#039; Buffing restraint sounds good and that&#039;s the entire reason to make this piece right now. The axe skill would be nice but this item is not really used nowadays.&lt;br /&gt;
|-&lt;br /&gt;
|Maybe&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Boii Cuisses +2 description.png|link=Boii Cuisses +2]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Fourth.&#039;&#039;&#039; Fencer +3 sounds great! Except the item has been around for a while and no builds really use it, worth doing for the future +2/+3 upgrades but not when starting out with very limited resources.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|BGCOLOR=&amp;quot;#ebebeb&amp;quot;|[[File:Boii Calligae +2 description.png|link=Boii Calligae +2]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Second.&#039;&#039;&#039; Boosting Critical Hit Damage by 12% during Mighty Strikes can be useful. +28% damage for Retaliation if worn while retailiating most likely won&#039;t be relevant in very high end content. When soloing/tanking as a warrior in lowman content it can be useful, nothing to write home about but a usable piece. If you pull hate and do more damage on content that needs a real tank, either you&#039;re in a hybrid/dt set and hoping to finish off the boss, or this isn&#039;t helping you shed off hate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Warrior can use a wide variety of weapon types quite well, allowing you to take advantage of an enemy&#039;s weakness and work around their strengths. While leveling, stick to Great Axes and just try to upgrade your weapon every 5-10 levels to increase your DPS. We&#039;ll be focusing on gear for level 99 and beyond in this guide.&lt;br /&gt;
&lt;br /&gt;
===Great Axes===&lt;br /&gt;
&lt;br /&gt;
The Great Axe is Warrior&#039;s bread and butter. It is your primary weapon when skillchaining matters and also features the Break line of weaponskills that weaken the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Eminent Voulge icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Eminent Voulge]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Eminent Voulge description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Baby&#039;s first Great Axe, if you haven&#039;t been to Adoulin yet. Otherwise skip to a weapon below. Purchased from a [[Sparks]] NPC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Home. Labrys icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Homestead Labrys]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Home. Labrys description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Newer players only. As soon as you can raise enough Bayld and get to Adoulin, make your way to the [[Peacekeepers&#039; Coalition]] in [[Eastern Adoulin]] where [[Craggy Bluff]] is to buy this. You can convert previously gained Copper Vouchers to at least 3,000 Bayld in order to buy this swiftly. You probably want some of the [[Gorney Armor Set +1]] from [[Vesca]] as well, so raise 12,100 Bayld if this applies to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Minos icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Minos]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Minos description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Obtained from [[Oboro]] and will require some resources to put together and augment, where it becomes a more significant upgrade from the Homestead Labrys. It is entirely possible (and preferable) to skip this one by doing lower tier [[Ambuscade]] or qualifying to use the [[Hepatizon Axe]], but I&#039;ll leave it here for the time being for those operating at a different pace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Voluspa Chopper icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Voluspa Chopper]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Voluspa Chopper description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - If you started collecting Domain Points from Domain Invasion, this is an easy iLvl 119 Great Axe. An added bonus is Volupsa Chopper gains large stat increases during Domain Invasion. Cost: 80 Domain Points from [[Zurim]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Hepatizon Axe icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Hepatizon Axe]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hepatizon Axe description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - If you have more Job Points than you know what to do with, but have yet somehow avoided [[Ambuscade]], this or the [[Hepatizon Axe +1|HQ version]] of it is a nice pick up until you advance through some of the [[Lycurgos]] stages. Note that this is a su2 piece of equipment, which requires 100 [[Job Points]] spent for Warrior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Lycurgos icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Lycurgos]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lycurgos description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - More established players can start here. The final form of the [[Ambuscade]] Great Axe. Note that you can probably upgrade from the an earlier weapon once this weapon is at [[Ajja Chopper]] stage. At the time of this writing, you can use this Great Axe until you make one of the two options below.&lt;br /&gt;
&lt;br /&gt;
===Great Swords===&lt;br /&gt;
&lt;br /&gt;
Great Swords were once the &amp;quot;me too!&amp;quot; Bandwagon Warriors&#039; weapon of choice for zerging, but Resolution has been outshined by a new hotness. Good.&lt;br /&gt;
&lt;br /&gt;
Regardless, Resolution is still a perfectly fine weapon skill and Shockwave enables a Warrior to land Sleep on a group of mobs themselves. Useful for some scenarios.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Montante +1 icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Montante +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Montante +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Obtained from the [[Unity Concord]] NM [[Sarama]], which you&#039;ll need some help with. A fantastic Great Sword that saw a life extension thanks to augmenting through [[Lustreless Wing]]s. If you already have this one from earlier, you may consider sticking with it augmented rather than making the next option. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Nandaka icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Nandaka]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Nandaka description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The final form of the [[Ambuscade]] Great Sword. I&#039;d imagine these days, most Warriors will just start with this line of Great Swords when expanding their armory.&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
&lt;br /&gt;
Sword-and-board Warrior has come back in style -- it&#039;s not just for newbies in the Dunes anymore!&lt;br /&gt;
&lt;br /&gt;
Thanks to Warrior&#039;s [[Fencer]] trait and some relatively newer gear, Savage Blade is the new defacto Warrior weaponskill of choice for mindless zerging with others. Swords should only be used when skillchaining doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Naegling icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Naegling]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Naegling description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The final form of the [[Ambuscade]] Sword. As of the time of this writing, this is basically a must have for Warriors at this point and really the only sword you need for now. The [[Kaja Sword]] and earlier stages of the weapon will do fine as you work towards it, but the boost to [[Savage Blade]] doesn&#039;t kick in until the Kaja Sword. When completed, it will often outperform even REMA weapons in fully buffed content.&lt;br /&gt;
&lt;br /&gt;
Dual Wield option(s):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Sangarius +1 icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sangarius +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sangarius +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - A weapon introduced with Unity Wanted fights from [Lumbering Jill]]. Updated with augmented stats (DMG +35, Accuracy &amp;amp; Magic Accuracy +30 , and Quadruple Attack +3%) making it a fun offhand option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Zantetsuken icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Zantetsuken]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Zantetsuken description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Similar to an augmented [[Sangarius +1]], your mileage may vary on how well it performs against one. Just like a Sangarius +1, this is primarily an offhand weapon. Chance droprate from [[Odin Prime]] High Tier Mission Battle, via a [[Stygian Pact phantom gem]].&lt;br /&gt;
&lt;br /&gt;
===Axes===&lt;br /&gt;
&lt;br /&gt;
Remember Axes? Warrior can use them, and use them well! They don&#039;t get a lot of press these days, though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Dolichenus icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Dolichenus]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dolichenus description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The final form of the [[Ambuscade]] Axe. Like the other Ambuscade weapons, you get a boost to a weapon skill starting at the [[Kaja Axe|Kaja]] stage. Some very respectable numbers can be seen from [[Decimation]] using it.&lt;br /&gt;
&lt;br /&gt;
Dual Wield option(s):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Barbarity icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Barbarity]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barbarity description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Barbarity icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Barbarity +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barbarity +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Warrior&#039;s Superior 2 (SU2) weapon. Sporting a rather large increase in HP, STR, Attack as well as Weapon Skill Damage +5/+8, makes for a great companion weapon for big-hitter one-hit weapon skills. Craftable &amp;amp; purchasable on the Auction House.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Renaud&#039;s Axe +2 icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Renaud&#039;s Axe +2]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Renaud&#039;s Axe +2 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Fernagu icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fernagu]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fernagu description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - A relic (pun not intended) of the pre-Adoulin, level cap 99 days courtesy of the [[Trial of the Magians]] upgrading &amp;amp; augmenting system. Where it fall short in base damage and accuracy, if you follow the correct upgrade path, you gain a massive TP Bonus +1,000. Essentially closing the gap between a single wield Fencer build and a Dual Wield build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File: Ikenga&#039;s Axe icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ikenga&#039;s Axe]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File: Ikenga&#039;s Axe description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Added in the introduction of Odyssey, Ikenga&#039;s Axe is a more advanced Item Level version to Renaud&#039;s Axe +2 / Fernagu. &#039;&#039;&#039;Fair Warning:&#039;&#039;&#039; Requires a boss clear AND Rank points to reach its full potential augmented &amp;quot;TP Bonus +500&amp;quot; but is well worth the hassle. By the time you are able to equip and use this properly, you&#039;ll be at the top of the food chain.&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
&lt;br /&gt;
A Warrior&#039;s best piercing weapon choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Shining One icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Shining One]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shining One description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The final form of the [[Ambuscade]] Polearm. Like the other Ambuscade weapons, you get a boost to a weaponskill starting at the [[Kaja Lance|Kaja]] stage. You&#039;ll want one of these in your toolkit, especially if doing [[Odyssey]].&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
&lt;br /&gt;
Clubs provide a source of Blunt damage for Warriors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Loxotic Mace +1 icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Loxotic Mace +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Loxotic Mace +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Obtained from the [[Unity Concord]] NM [[Grand Grenade]]. This can be augmented through the Odyssey item [[Lustreless Hide]]s. Fully Augmented, Loxotic Mace +1 sports an additional DMG +33, Accuracy &amp;amp; Magic Accuracy +40, and Weapon Skill Damage +10%. With this Mace, you&#039;re capable of putting out some really nice numbers through Judgement or Black Halo. Part of a Warrior&#039;s expected toolkit for [[Odyssey]], allowing you to beat down the Undead and other slashing resistant monsters. When /DRG and doing any Slashing-resistant monsters, just swap from Naegling to this.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Sometimes Provoke is down or should be saved. Sometimes you need the distance so you can thin the mob herd a little. Sometimes you want to pull a mob while waiting for buffs to finish being setup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Dart icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Dart]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dart description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - An under-appreciated hero. Darts are cheap and fast, but what makes them great is you can swap to a Dart from any other ammo slot piece and not lose TP. There&#039;s really no reason to not carry a stack of these and be able to use them when the need arises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Thr. Tomahawk icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Throwing Tomahawk]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Thr. Tomahawk description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Necessary to utilize the merited [[Tomahawk (Ability)|Tomahawk]] ability. Don&#039;t leave them in the Mog House and feel like a goober the rare times you can utilize it.&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Chango icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chango]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chango description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The [[Aeonic]] Great Axe that unlocks the ability to perform Ultimate Skillchains. This will require grouping with others for some more difficult content, which might even require you leveling additional jobs to partake in. If you have access to the help, a great weapon to work on as an upgrade from your Lycurgos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Ukonvasara icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ukonvasara (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ukonvasara (Level 119 III) description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The [[Empyrean]] Great Axe is a white damage beast. Making this weapon will require accumulating more resources over a large number of stages, but a person with fewer connections with others could work on this more easily over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File: Labraunda icon.png|link=]]&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Labraunda]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File: Labraunda description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The [[Su5|Divergence]] Great Axe. Offers three augment paths, making it into a mini-Empyrean, a hybrid Mythic, or a hybrid version of an Empyrean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File: Laphria (Level 119) icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Laphria (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File: Laphria (Level 119 III) description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The Prime Great Axe. Will get a proper write up when more is known about it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Conqueror (Level 119 III) icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Conqueror (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Conqueror (Level 119 III) description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The [[Mythic]] Great Axe. Not worth the effort at this time either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Bravura (Level 119 III) icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Bravura (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Bravura (Level 119 III) description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Most of the [[Relic Weapons]] are lagging behind at the time of this writing. Hopefully something is done with them eventually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;padding: 3px;&amp;quot;&amp;gt;[[File:Farsha icon.png|link=]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;has-image-popup&amp;quot; style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Farsha]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Farsha description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The other [[Empyrean Weapon]] that Warrior can wield. It might seem like an afterthought that Warrior is on this BST weapon, but Empyrean Aftermath from [[Cloudsplitter]] can generate impressive white damage numbers with the extra crit rate from [[Fencer]]. Can also generate respectable damage numbers using [[Calamity]] and [[Mistral Axe]] once Aftermath is active.&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Utility Sets==&lt;br /&gt;
&#039;&#039;&#039;There are a number of pieces of &amp;quot;Idle&amp;quot; gear. Use this section as a benchmark to gauge where you are at personally and where you can make improvements based on the circumstances.&#039;&#039;&#039; Your priorities (in order) should be:&lt;br /&gt;
#Maximize Damage Taken (DT-50%).&lt;br /&gt;
#Gain high Magic Evasion. (Advanced sets will utilize Elemental Resistance as well)&lt;br /&gt;
#Take advantage of Utility stats.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Work in Progress&#039;&#039;&#039;&lt;br /&gt;
===Idle===&lt;br /&gt;
{| style=&amp;quot;padding:8px;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Unengaged Regen Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Volte Salade&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Infused Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Sacro Breastplate&lt;br /&gt;
|Hands = Volte Moufles&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= [Stats], PDT-10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Volte Brayettes&lt;br /&gt;
|Feet = Volte Sollerets &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=This isn&#039;t exactly a New Player-friendly/Easy to Obtain setup. However, &#039;&#039;it is a set worth striving towards.&#039;&#039; Honorable mention to [[Apeile Ring]] / [[Apeile Ring +1]] as &#039;&#039;conditional&#039;&#039; Regen Idle pieces. &#039;&#039;Regen/Refresh activates when HP is under 60%.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regain Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Valorous Mask&lt;br /&gt;
|Neck = Vim Torque +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Karieyh Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Layered Defense Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20: Resist All+10%&lt;br /&gt;
|Hands = Macabre Gaunt. +1&lt;br /&gt;
|HandsAug = R15: Resist All+10%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Waist = &lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|EarAug = R15: DEF+30, DT-3%&lt;br /&gt;
|Ring1 = Shadow Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Shadow Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=For Ring2 slot, Defending Ring or Moonlight Ring are &#039;&#039;fine&#039;&#039;. Special mention for [[Warden&#039;s Ring]] &amp;amp; [[Fortified Ring]] for Enemy Critical Hit Rate -%. For Waist slot, I&#039;ll leave this up to the individual to decide between a [[Carrier&#039;s Sash]] or a [[Plat. Mog. Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Note:&#039;&#039;&#039; That when you switch to and from your engaged set(s), you should be wary of large maximum HP swings. Large max HP swings not only risk HP aggro from Undead mobs, but also trigger your healer, whoever they (or it) might be. &#039;&#039;&#039;With whatever you choose to wear, it is something to keep in mind, regardless of content.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For enhanced movement speed, the ideal swap is Shneddick Ring. Seriously. You can&#039;t pretend wearing Hermes&#039; Sandals isn&#039;t making you more vulnerable when you&#039;re dropping all of the defensive stats of Sakpata&#039;s Leggings to put on level 70 feet that only provide 12% movement speed and minimal stats. This drops you down over 100 DEF, 150 Magic Evasion, and 6% DT (for example).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Retaliation!&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck =&lt;br /&gt;
|Ear1 = Cryptic Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Pumm. Mufflers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back =&lt;br /&gt;
|Waist =&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Boii Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=A set almost too fun to resist building for when the main threat is physical melee damage.&lt;br /&gt;
&lt;br /&gt;
While I&#039;m unsure how exactly Counter may interact here, there are quite a few possibilities for brewing set(s) around this ability. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Enmity+&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pummeler&#039;s Mask +3&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Trux Earring&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = Path C&lt;br /&gt;
|Hands = Pumm. Mufflers +3&lt;br /&gt;
|Ring1 = Apeile Ring&lt;br /&gt;
|Ring2 = Apeile Ring +1&lt;br /&gt;
|Ring2Aug = DEF+20, MDB+5&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = Enmity +10&lt;br /&gt;
|Waist = Trance Belt&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = Path C&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = Path C&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=You&#039;ll want some Potency in that Provoke sometimes!&lt;br /&gt;
&lt;br /&gt;
Any piece of [[Souveran Armor Set +1]] augmented with Path C if you have it are great sources of enmity if you lack any of the above (or can&#039;t be bothered to carry it if otherwise not using it). Also nice because it may counter any large HP dips you&#039;d get otherwise here. Find a good balance for your situation.&lt;br /&gt;
&lt;br /&gt;
[[Emet Harness +1]], [[Unmoving Collar +1]] are some decent alternatives.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Body = Odyss. Chestplate&lt;br /&gt;
|BodyAug = Fast Cast&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Fast Cast&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Rahab Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist = &lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = FC+&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=Since so much of this would be or has random augments, you&#039;ll have to really do the best you can here and make your own decisions. I strongly advise you read up on [[Fast Cast]].&lt;br /&gt;
&lt;br /&gt;
Odyssean pieces can be augmented with up to Fast Cast +6 on them with [[Fern Stone]]s. Use [[Magoraga Beads]] for Utsusemi.&lt;br /&gt;
&lt;br /&gt;
Balancing HP loss and Fast Cast is going to be difficult, make swaps where you feel appropriate. [[Etiolation Earring]] might be better off here.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Spell Interrupt.&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Interruption &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Yorium Gauntlets&lt;br /&gt;
|HandsAug = SIRD-10% &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=A slightly more niche setup. Perfect for casting Utsusemi: Ichi for instance. Not a complete set and various other pieces can be fit in to meet your needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun Fact:&#039;&#039;&#039; You can Retaliate against physical attacks while casting a spell.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==TP Sets Section==&lt;br /&gt;
*Here&#039;s where the pavement meets the road. Or, your weapon meets your foe&#039;s skull. Depending upon your weapon choice, there are three (3) standardized TP modes you should consider:&lt;br /&gt;
#Single Wield&lt;br /&gt;
#Dual Wield&lt;br /&gt;
#Two-Handed&lt;br /&gt;
*When using a One-Handed weapon, you are either using a single weapon and shield, or Dual Wielding two (2) weapons. There are reasons for both builds and you &#039;&#039;&#039;should&#039;&#039;&#039; make considerations for both. &lt;br /&gt;
*Two-Handed builds are fairly self-explanatory and just like with One-Handed builds, there is a time and place to use them.&lt;br /&gt;
&lt;br /&gt;
*Will slowly be reconfiguring the TP Section (and beyond) so please bare with me!&lt;br /&gt;
&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Gorney Morion +1&lt;br /&gt;
|Neck = Ishtar&#039;s Collar&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Gorney Haubert +1&lt;br /&gt;
|Hands = Gorney Moufles +1&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Tyrant&#039;s Ring&lt;br /&gt;
|Back = Mauler&#039;s Mantle&lt;br /&gt;
|Waist = Ioskeha Belt&lt;br /&gt;
|Legs = Pumm. Cuisses +1&lt;br /&gt;
|Feet = Pumm. Calligae +1&lt;br /&gt;
|List= Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=This is the bare minimum you should strive for to do simple things with absolute strangers like lower difficulty Ambuscade, Domain Invasion, Geas Fete NMs, HTBFs, some higher level Unity NMs, and more.&lt;br /&gt;
&lt;br /&gt;
As soon as you can raise enough Bayld, make your way to the Peacekeepers&#039; Coalition in Eastern Adoulin where Vesca is to buy the Gorney Armor Set +1. You can convert previously gained Copper Vouchers to at least 12,100 Bayld in order to buy the full set.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve over-capping Haste here and that&#039;s... okay. Waist alternatives include: [[Cetl Belt]], [[Sweordfaetels]], [[Dynamic Belt]], and [[Headlong Belt]]. Probably in that order of desirability. Get what you can afford. The Ioskeha Belt or its HQ counterpart will serve you for a &#039;&#039;&#039;very&#039;&#039;&#039; long time, so get it when you can.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Hervor Galea&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Hervor Haubert&lt;br /&gt;
|Hands = Hervor Mouffles&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Tyrant&#039;s Ring&lt;br /&gt;
|Back = Mauler&#039;s Mantle&lt;br /&gt;
|Waist = Ioskeha Belt&lt;br /&gt;
|Legs = Pumm. Cuisses +1&lt;br /&gt;
|Feet = Pumm. Calligae +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=The Hervor Haubert set is a very easy to get new baseline of gear to give you a boost. It&#039;s not impressive, but you can basically earn up to 2 pieces a day by just showing up and beating on stuff in Domain Invasion.The set has more accuracy than your AF+1 119 pieces, so they&#039;re definitely useful swaps when necessary. When you don&#039;t need the accuracy, the Double Attack bonuses are better.&lt;br /&gt;
&lt;br /&gt;
At this point, you&#039;ll be able to get your Reforged Artifact Armor swiftly by getting the [[Kupon_I-AF109]] from doing the Repelling an Ambuscade Records of Eminence-&amp;gt;Intermediate quest. Simply do a Very Easy Volume 2 Ambuscade and clear it. This would be 109 level content, something a strapping young i119 Warrior like yourself can definitely manage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Single Wield TP Sets===&lt;br /&gt;
*These sets are functional for any single wield weapon, such as Naegling or Loxotic Mace +1. If you are lacking a +1 Boii Earring or +2 Warrior&#039;s Beads, you can swap Cichol&#039;s Mantle&#039;s Store TP augment to Double Attack.&lt;br /&gt;
*&#039;&#039;&#039;Sets herein serve as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Single Wield 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. &amp;amp; G. Fete&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Blurred Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Get ready to spam a lot of [[Ambuscade]].. hopefully, with other people. Upgrading your Ambu gear should be a priority, so work on pieces from both the Flamma and Sulevia sets as you go along.&lt;br /&gt;
&lt;br /&gt;
The Flamma Head and Feet are pretty great, as well as the Sulevia hands, legs, and feet. You&#039;ll have uses for pieces from both sets for a while.&lt;br /&gt;
&lt;br /&gt;
At this point, you can start doing more content with others with reasonable expectations. Don&#039;t burn out. Also, start looking into ways to farm gil, because you&#039;ll need a lot of it soon.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Single Wield 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Omen &amp;amp; Diverge.&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Agoge Lorica +3&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Pumm. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= At this point, you can start doing more content with others with reasonable expectations. Don&#039;t burn out and try a bit of everything. Start looking into ways to farm gil, because you&#039;ll need a lot of it soon.&lt;br /&gt;
&lt;br /&gt;
At this point, you&#039;re ready to do [[Omen]] and other more recent content. Accuracy needs vary wildly here depending on event and target, so keep an eye on it or a parse running. Especially when you don&#039;t have quality buffs.&lt;br /&gt;
&lt;br /&gt;
You may start experiencing some real sticker shock at the expenses required to start buying new gear or continue to upgrade your existing gear.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Single Wield 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Boii Mask +2&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Schere Earring&lt;br /&gt;
|Ear2 = Boii Earring&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+6~10&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Realize it&#039;s possible you may end up having to level another job to do some of this content. It&#039;s the price to pay to advance further sometimes.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Single Wield 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie+&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = R20: Att+15, STR+5&lt;br /&gt;
|Head = Boii Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Schere Earring&lt;br /&gt;
|Ear1Aug = Acc+15, Att+5&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20: Att+20, STP+5, Acc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dual Wield TP Sets===&lt;br /&gt;
*These sets are functional for a variety of Main-hand / Off-hand weapon combinations, not just the ones listed.&lt;br /&gt;
*&#039;&#039;&#039;Sets herein serve as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Dual Wield 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. &amp;amp; G. Fete&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Fernagu&lt;br /&gt;
|SubAug = ‘’’TP Bonus+1,000’’’&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Suppanomimi&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA+&lt;br /&gt;
|Hands = Emicho Gauntlets&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Fernagu in the sub hand is here simply for the ease of entry as a weapon. Your sub hand’s accuracy will likely be tanked, but if your objective is to utilize a “Damage varies with TP” weapon skill, that won’t matter much.  [[Kaja Axe]] is also a good alternative.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Dual Wield 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Omen &amp;amp; Diverge.&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Zantetsuken&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Suppanomimi&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Emicho Haubert +1&lt;br /&gt;
|Hands = Emi. Gauntlets +1&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Pumm. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Worth repeating: You may start experiencing some real sticker shock at the expenses required to start buying new gear or continue to upgrade your existing gear. It definitely starts to hurt here and many casual players will slowly work their way to this point and not get much further. &#039;&#039;&#039;Progress will start to slow down as your gear improves and that&#039;s okay.&#039;&#039;&#039; Don&#039;t pull out papa&#039;s plastic. Don&#039;t rush yourself.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Dual Wield 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Boii Mask +2&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Boii Earring&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+6~10&lt;br /&gt;
|Body = Agoge Lorica +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Tempted to say building a Dual Weild set around Emicho Gauntlets +1 &amp;amp; Suppanomimi is less stressful. YMMV. See what works better for you.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Dual Wield 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie+&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = R20: Att+15, STR+5&lt;br /&gt;
|Head = Boii Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear1Aug = Acc+15, Att+5&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Agoge Lorica +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20: Att+20, STP+5, Acc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist = Reiki Yotai&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= This set reaches exactly +72% Double Attack and is 25% Gear Haste.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed TP Sets===&lt;br /&gt;
*Two-Handed Sets will apply for Great Axe, Great Sword, and Polearm (Content &amp;amp; Build depending). Perhaps in some far flung scenario Staff.&lt;br /&gt;
*&#039;&#039;&#039;Sets herein serve as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Two-Handed Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. &amp;amp; G. Fete&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Two-Handed Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Omen &amp;amp; Diverge.&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Agoge Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Pumm. Cuisses +2&lt;br /&gt;
|Feet = Pumm. Calligae +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Two-Handed Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Boii Mask +2&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Schere Earring&lt;br /&gt;
|Ear2 = Boii Earring&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+6~10&lt;br /&gt;
|Body = Boii Lorica +2&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Two-Handed Set 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie+&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = R20: Att+15, STR+5&lt;br /&gt;
|Head = Boii Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Schere Earring&lt;br /&gt;
|Ear1Aug = Acc+15, Att+5&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Boii Lorica +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20: Att+20, STP+5, Acc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Pumm. Cuisses +3&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Great Axe Weaponskill Sets==&lt;br /&gt;
Work In Progress&lt;br /&gt;
===Upheaval===&lt;br /&gt;
*[[Upheaval]] is an interesting Weapon Skill. Depending on your TP threshold , Upheaval can be used two ways:&lt;br /&gt;
#At low TP threshold (1,000 ~ 1,749 TP), it benefits more from a multi-hit approach.&lt;br /&gt;
#At mid to high TP threshold (1,750+ TP), it benefits more from a front loaded Weapon Skill Damage (WSD) approach.&lt;br /&gt;
*For beginners, just focus on landing it &#039;&#039;&#039;accurately&#039;&#039;&#039;. And as your WSD and Multi-hit options improve, craft sets for &#039;&#039;&#039;both&#039;&#039;&#039; scenarios.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval A&lt;br /&gt;
|Set Border Color=#724a31&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Low TP Focus&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Agoge Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= STR+20, Acc/Att+20, STR+10, DA+10, DT-5%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Agoge Cuisses +2&lt;br /&gt;
|Feet = Pumm. Calligae +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval B&lt;br /&gt;
|Set Border Color=#724a31&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = High TP Focus&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Pumm. Lorica +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT, Acc/Attack, WSD&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = VIT, Acc/Attack, WSD&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|Waist = Grunfeld Rope&lt;br /&gt;
|Ring1 = Titan Ring&lt;br /&gt;
|Ring2 = Titan Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc+20 Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The sets for [[Upheaval]] herein can effectively be copy/pasted to [[King&#039;s Justice]]--which utilizes a Strength modifier instead of Vitality, and has a lower fTP multiplier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upheaval sets are &#039;&#039;nearly&#039;&#039; identical to King&#039;s Justice and to save time and space this subsection will be used for both.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Pumm. Lorica +3&lt;br /&gt;
|Hands = Boii Mufflers +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+30, Acc+20 Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = VIT, Acc/Attack, WSD&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Gather what you can. Everyone starts somewhere.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom= Odyssey / Sortie&lt;br /&gt;
|Main = Chango&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: R20&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: R20&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+30, Acc+20 Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B: R20&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B: R20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Please be reminded, these are benchmark sets.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval Advanced 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Attack Uncapped&lt;br /&gt;
|Main = Chango&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: R20&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: R20&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring1Aug = VIT+15, HP+100&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+30, Acc+20 Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = Path A&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B: R20&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval Advanced 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Capped&lt;br /&gt;
|Main = Chango&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = R20&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1 &lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Upheaval Advanced 3&lt;br /&gt;
|Set Border Color=#724a31&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom= Mighty Strikes!&lt;br /&gt;
|Main = Chango&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Yetshila +1&lt;br /&gt;
|AmmoAug = &lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Fatality Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = R20&lt;br /&gt;
|Feet = Boii Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ukko&#039;s Fury===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ukko&#039;s Fury Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Yetshila&lt;br /&gt;
|Head = Boii Mask +1&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Body = Agoge Lorica +2&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Art+20, DA+10, DT-5%&lt;br /&gt;
|Waist = Grunfeld Rope&lt;br /&gt;
|Legs = Agoge Cuisses +2&lt;br /&gt;
|Feet = Boii Calligae +1&lt;br /&gt;
|List = Y&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= This isn&#039;t a bare minimum set, however, this set is a decent goal to work towards as your first benchmark for [[Ukko&#039;s Fury]]. Ukko&#039;s being a Critical Hit based Weapon Skill with a significant Strength modifier will benefit greatly from the gear here in.&lt;br /&gt;
&lt;br /&gt;
Pieces of the [[Valorous Attire Set]] from Reisenjima augmented with Critical Hit Rate or Critical Hit DMG+ (piece depending) are great alternatives that will bridge the gap to this point.&lt;br /&gt;
&lt;br /&gt;
Again, think of this set as a benchmark to work towards! &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ukko&#039;s Fury Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Yetshila +1&lt;br /&gt;
|Head = Boii Mask +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = Acc+16~20, Crit.+6~8%&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Art+20, DA+10, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +2&lt;br /&gt;
|Feet = Boii Calligae +2&lt;br /&gt;
|List = Y&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ukko&#039;s Fury Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Yetshila +1&lt;br /&gt;
|Head = Boii Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Boii Earring +2&lt;br /&gt;
|Ear2Aug = Acc+16~20, Crit.+6~8%, STR/VIT+7~15&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Art+20, DA+10, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Boii Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metraton&#039;s Torment / Disaster===&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
===Misc Great Axe WS===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Fell Cleave &amp;amp; Steel Cyclone&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom= &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug =Path B&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|NeckAug = Path A&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaitAug = Path A&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Load up on as much STR and Weapon Skill Damage gear you have available into your set.&lt;br /&gt;
*R20+ Nyame alternatives:&lt;br /&gt;
**[[Sakpata&#039;s Armor Set]].&lt;br /&gt;
**Augmented [[Odyssean Attire Set]] &amp;amp; [[Valorous Attire Set]] with high WSD.&lt;br /&gt;
*Ring alternatives:&lt;br /&gt;
**[[Karieyh Ring +1]]&lt;br /&gt;
***If you really must choose that for an SoA ring will outperform anything but the [[Epaminondas&#039;s Ring]], so pair them.&lt;br /&gt;
**[[Niqmaddu Ring]] if you lack the Epaminondas&#039;s Ring.&lt;br /&gt;
*[[Lycurgos]] gives a large 30% Damage increase to Steel Cyclone. Useful for when you&#039;re opening/closing for Darkness.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= &amp;quot;Break&amp;quot; Weapon Skills&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Waist = Eschan Stone&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = Path A&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Load up on Magic Accuracy to reduce the chance of resists.&lt;br /&gt;
*Armor alternative(s):&lt;br /&gt;
**[[Flamma Armor Set]].&lt;br /&gt;
*Accessory alternatives:&lt;br /&gt;
**If you don&#039;t have an augmented [[Metamor. Ring +1]], another [[Stikini Ring]] will do fine. [[Sanctity Necklace]] is an easy to obtain item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sword Weaponskill Sets==&lt;br /&gt;
===Savage Blade===&lt;br /&gt;
[[Savage Blade]] is the current weaponskill of choice for pure zerging with other melee when skillchaining doesn&#039;t matter or might be detrimental (like when skillchain elements can heal the target). This is largely in part thanks to the overpowered Ambuscade Sword weapon, [[Naegling]] (Naegling being its final form).&lt;br /&gt;
&lt;br /&gt;
Most front-line jobs can spam Savage Blade without a care currently, and contribute fairly well. Warrior as a job with its [[Fencer]] trait and access to its damage dealer friendly job abilities, does this &#039;&#039;&#039;very&#039;&#039;&#039; well.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Savage Blade Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Sword&lt;br /&gt;
|Sub = Blurred Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +2&lt;br /&gt;
|Neck = Warrior&#039;s Beads&lt;br /&gt;
|NeckAug = Path A&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Grunfeld Rope&lt;br /&gt;
|Legs = Boii Cuisses +1&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Savage Blade Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = Path A&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Attack+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Savage Blade Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Uncapped&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = Path A&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B R20&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug =  Path B R20&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug =  Path B R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Savage Blade Set 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Capped&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = Path A&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20+&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B R20+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Axe Weaponskill Sets==&lt;br /&gt;
===Decimation &amp;amp; Ruinator===&lt;br /&gt;
[[Decimation]] only gains physical accuracy with higher TP thresholds and as such doesn&#039;t benefit as much from a [[Fencer]] build. Given this fact, Decimation becomes a spam at 1,000 TP Weapon Skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The sets for [[Decimation]] herein can effectively be copy/pasted to [[Ruinator]]--the key difference being ruinator gains a 10% (1.1) attack bonus. To save time and space this subsection will be used for both weapon skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Decimation Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Kaja Axe&lt;br /&gt;
|Sub = Zantetsuken&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes = You will probably note that Decimation utilizes a Dual Wield setup. As mentioned above, it gains less from a Fencer build and as such, gains more from an offhand weapon that hits hard and accurately.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t personally think a [[Zantetsuken]] is a realistic expectation for a new player. Alternatives can include [[Barbarity]] for instance.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Decimation Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Body = Agoge Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, DA+10, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Decimation Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie+&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Schere Earring&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= STR+30, Acc/Att+20, DA+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mistral Axe &amp;amp; Calamity===&lt;br /&gt;
*Given both [[Mistral Axe]] &amp;amp; [[Calamity]]&#039;s damage scale with TP, they both follow a similar gearing route as [[Savage Blade]]. However, for this section the focus will be on Dual Wield sets.&lt;br /&gt;
*So while sets can &#039;&#039;effectively&#039;&#039; be copypasta&#039;d from the Savage Blade section above, let&#039;s see what differences pop up when using Offhand options.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mistral Axe Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Axe&lt;br /&gt;
|Sub = Fernagu&lt;br /&gt;
|SubAug = TP Bonus+1,000&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +2&lt;br /&gt;
|Neck = Warrior&#039;s Beads&lt;br /&gt;
|NeckAug = R15: HP+50, STR/DEX+10, DA+5%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Grunfeld Rope&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Attack+, WSD+&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Barring having enough Job Points to equip a [[Barbarity]], a Kaja Axe is one of the most easily available axes of significance for such a build. [[Fernagu]] comes at the end of a line of Trials of the Magians Axe Trials, which provides a major boost to Weapon Skill damage at the cost of a bit of accuracy.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mistral Axe Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Barbarity&lt;br /&gt;
|Sub = Fernagu&lt;br /&gt;
|SubAug = TP Bonus+1,000&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = R20: HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +3&lt;br /&gt;
|Hands = Boii Mufflers +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mistral Axe Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Uncapped&lt;br /&gt;
|Main = Ikenga&#039;s Axe&lt;br /&gt;
|MainAug = R20: DMG+12, Att+35, Acc/MAcc+5&lt;br /&gt;
|Sub = Barbarity +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = R25: HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B, R20&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug =  Path B, R20&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug =  Path B, R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mistral Axe Set 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Capped&lt;br /&gt;
|Main = Ikenga&#039;s Axe&lt;br /&gt;
|MainAug = R30: DMG+15, Att+45, Acc/MAcc+15, TP Bonus+500&lt;br /&gt;
|Sub = Barbarity +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = R25: HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Path B, R20+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Path B, R20+&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B, R20+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cloudsplitter===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cloudsplitter Set ?&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Farsha (Level 119 III)&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B, R20&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B, R20&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B, R20&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, MAcc/MDMG+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug =  Path B, R20&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug =  Path B, R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= Warrior has a fairly significant lack of Magic Attack Bonus armor prior to the Nyame set. &#039;&#039;&#039;That isn&#039;t to say there aren&#039;t visible armor pieces, just to say it may not be worthwhile.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Club Weaponskill Sets==&lt;br /&gt;
===Judgment===&lt;br /&gt;
*[[Judgment]] can essentially be geared the same as [[Savage Blade]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Judgment &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Loxotic Mace&lt;br /&gt;
|Sub = Blurred Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +2&lt;br /&gt;
|Neck = Warrior&#039;s Beads&lt;br /&gt;
|NeckAug = HP+50, STR/DEX+10, DA+5%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Grunfeld Rope&lt;br /&gt;
|Legs = Boii Cuisses +1&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Judgment Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +1&lt;br /&gt;
|NeckAug = HP+75, STR/DEX+12, DA+6%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Pumm. Lorica +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Attack+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Judgment Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Uncapped&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+38, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, DA+7%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B R20&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug =  Path B R20&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug =  Path B R20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Judgment Set 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Attack Capped&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+38, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = War. Beads +2&lt;br /&gt;
|NeckAug = HP+100, STR/DEX+15, &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Thrud Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20+&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug =  STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B R20+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Great Sword Weaponskill Sets==&lt;br /&gt;
===Resolution===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Kaja Claymore&lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, DA+10%, PDT-10%&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Montante&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Body = Agoge Lorica +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, DA+10%, DT-5%&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Ody. / Sortie+&lt;br /&gt;
|Main = Montante +1&lt;br /&gt;
|MainAug = DMG+20, Acc/MAcc+40, HP+100&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= STR+30, Acc/Att+20, DA+10%, DT-5%&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Pumm. Calligae +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set 4&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Attack Capped&lt;br /&gt;
|Main = Montante +1&lt;br /&gt;
|MainAug = DMG+20, Acc/MAcc+40, HP+100&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Ranged =&lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = R20+&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Boii Earring +1&lt;br /&gt;
|Ear2Aug = “Right Ear”: Acc+11~15, Crit.+3~5%&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = R20+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = R20+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug= STR+30, Acc/Att+20, DA+10%, DT-5%&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = R20+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= No&lt;br /&gt;
|Equipment Set Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shockwave===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Pumm. Lorica +2&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Flamma Dirs +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=If you have not started on your Artifact &amp;amp; Relic +2 upgrades, worry not. A full Accuracy &amp;amp; Magic Accuracy set such as Flamma +2 from [[Ambuscade Rewards|Ambuscade]] will land this on most fodder mobs.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Pumm. Lorica +3&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Flamma Dirs +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set 3&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey/Sortie&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Agoge Mask +3&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B, R20+&lt;br /&gt;
|Hands = Boii Mufflers +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Cichol&#039;s Mantle&lt;br /&gt;
|BackAug = STR+30, Acc/Att+20, WSD+10%, DT-5%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Boii Cuisses +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B, R20+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685141</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685141"/>
		<updated>2023-07-02T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Filling out the chart and adding examples on how to use it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 6x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (1,164 * 6) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Gaol RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! BaseRP !! 94% !! 89% !! 84% !! 79%&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt; !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% !! Amp Bonus !! Charge Bonus&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 6 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 12 || 24 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 10 || 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4 || 4 || 5 || 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 20 || 40 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 16 || 0 || 1 || 2 || 3 || 4 || 4 || 5 || 6 || 7 || 8 || 8 || 9 || 10 || 11 || 12 || 12 || 13 || 14 || 15 || 32 || 64 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 24 || 1 || 2 || 3 || 4 || 6 || 7 || 8 || 9 || 10 || 12 || 13 || 14 || 15 || 16 || 18 || 19 || 20 || 21 || 22 || 48 || 96 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 34 || 1 || 3 || 5 || 6 || 8 || 10 || 11 || 13 || 15 || 17 || 18 || 20 || 22 || 23 || 25 || 27 || 28 || 30 || 32 || 68 || 136 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 44 || 2 || 4 || 6 || 8 || 11 || 13 || 15 || 17 || 19 || 22 || 24 || 26 || 28 || 30 || 33 || 35 || 37 || 39 || 41 || 88 || 176 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 56 || 2 || 5 || 8 || 11 || 14 || 16 || 19 || 22 || 25 || 28 || 30 || 33 || 36 || 39 || 42 || 44 || 47 || 50 || 53 || 112 || 224 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 68 || 3 || 6 || 10 || 13 || 17 || 20 || 23 || 27 || 30 || 34 || 37 || 40 || 44 || 47 || 51 || 54 || 57 || 61 || 64 || 136 || 272 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 82 || 4 || 8 || 12 || 16 || 20 || 24 || 28 || 32 || 36 || 41 || 45 || 49 || 53 || 57 || 61 || 65 || 69 || 73 || 77 || 164 || 328 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 96 || 4 || 9 || 14 || 19 || 24 || 28 || 33 || 38 || 43 || 48 || 52 || 57 || 62 || 67 || 72 || 76 || 81 || 86 || 91 || 192 || 384 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 112 || 5 || 11 || 16 || 22 || 28 || 33 || 39 || 44 || 50 || 56 || 61 || 67 || 72 || 78 || 84 || 89 || 95 || 100 || 106 || 224 || 448 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 130 || 6 || 13 || 19 || 26 || 32 || 39 || 45 || 52 || 58 || 65 || 71 || 78 || 84 || 91 || 97 || 104 || 110 || 117 || 123 || 260 || 520 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 150 || 7 || 15 || 22 || 30 || 37 || 45 || 52 || 60 || 67 || 75 || 82 || 90 || 97 || 105 || 112 || 120 || 127 || 135 || 142 || 300 || 600 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 172 || 8 || 17 || 25 || 34 || 43 || 51 || 60 || 68 || 77 || 86 || 94 || 103 || 111 || 120 || 129 || 137 || 146 || 154 || 163 || 344 || 688 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 196 || 9 || 19 || 29 || 39 || 49 || 58 || 68 || 78 || 88 || 98 || 107 || 117 || 127 || 137 || 147 || 156 || 166 || 176 || 186 || 392 || 784 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 222 || 11 || 22 || 33 || 44 || 55 || 66 || 77 || 88 || 99 || 111 || 122 || 133 || 144 || 155 || 166 || 177 || 188 || 199 || 210 || 444 || 888 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 250 || 12 || 25 || 37 || 50 || 62 || 75 || 87 || 100 || 112 || 125 || 137 || 150 || 162 || 175 || 187 || 200 || 212 || 225 || 237 || 500 || 1,000 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 282 || 14 || 28 || 42 || 56 || 70 || 84 || 98 || 112 || 126 || 141 || 155 || 169 || 183 || 197 || 211 || 225 || 239 || 253 || 267 || 564 || 1,128 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 316 || 15 || 31 || 47 || 63 || 79 || 94 || 110 || 126 || 142 || 158 || 173 || 189 || 205 || 221 || 237 || 252 || 268 || 284 || 300 || 632 || 1,264 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 352 || 17 || 35 || 52 || 70 || 88 || 105 || 123 || 140 || 158 || 176 || 193 || 211 || 228 || 246 || 264 || 281 || 299 || 316 || 334 || 704 || 1,408 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 392 || 19 || 39 || 58 || 78 || 98 || 117 || 137 || 156 || 176 || 196 || 215 || 235 || 254 || 274 || 294 || 313 || 333 || 352 || 372 || 784 || 1,568 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 434 || 21 || 43 || 65 || 86 || 108 || 130 || 151 || 173 || 195 || 217 || 238 || 260 || 282 || 303 || 325 || 347 || 368 || 390 || 412 || 868 || 1,736 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 480 || 24 || 48 || 72 || 96 || 120 || 144 || 168 || 192 || 216 || 240 || 264 || 288 || 312 || 336 || 360 || 384 || 408 || 432 || 456 || 960 || 1,920 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 530 || 26 || 53 || 79 || 106 || 132 || 159 || 185 || 212 || 238 || 265 || 291 || 318 || 344 || 371 || 397 || 424 || 450 || 477 || 503 || 1,060 || 2,120 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 582 || 29 || 58 || 87 || 116 || 145 || 174 || 203 || 232 || 261 || 291 || 320 || 349 || 378 || 407 || 436 || 465 || 494 || 523 || 552 || 1,164 || 2,328 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Grants the bonus RP for the average Veng level of the 3 NMs used to charge, regardless of the Veng level of the fight the charge is used on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to only 20%.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A chart showing the Amplified-specific values can be found on the [[Moogle Amplifier]] page.&lt;br /&gt;
&lt;br /&gt;
Using the same example for the formula above, you can also use this chart to find the RP value.  &amp;lt;br /&amp;gt;&lt;br /&gt;
RP = &#039;&#039;&#039;237&#039;&#039;&#039; (V19 24% HP Threshold) + &#039;&#039;&#039;1,264&#039;&#039;&#039; (V19 Amp Bonus) + &#039;&#039;&#039;6,984&#039;&#039;&#039; (V25 Charge Bonus)&amp;lt;br /&amp;gt;&lt;br /&gt;
RP = &#039;&#039;&#039;8,485&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=685021</id>
		<title>Moogle Amp.</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=685021"/>
		<updated>2023-07-01T01:33:18Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A mysterious mechanical device that enhances the potency of moglophones. Increases certain rewards earned within Odyssey.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=moogle amplifier&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6608/moogle-amp.&lt;br /&gt;
|ffxidb=6608&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=1500 [[Moogle Segments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Grants the Moogle Amplifier status, which increases the number of [[Reinforcement Points]] earned in [[Sheol: Gaol]].&lt;br /&gt;
** Effect wears off after earning RP, or after 72 hours.&lt;br /&gt;
** Direct analogue to [[Abdhaljs Seal]]s.&lt;br /&gt;
* The next fight you earn RP from will receive a bonus amount equal to double the 100% RP amount.&lt;br /&gt;
** The amplifier effect does not wear off until RP is earned.&lt;br /&gt;
* A complete list of RP values you can receive with an amplifier per HP% threshold can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Amplifier RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! 94% !! 89% !! 84% !! 79% !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% &lt;br /&gt;
|-&lt;br /&gt;
| +1 || 24 || 24 || 24 || 25 || 25 || 25 || 26 || 26 || 26 || 27 || 27 || 27 || 27 || 28 || 28 || 28 || 29 || 29 || 29 || 36&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 40 || 41 || 41 || 42 || 42 || 43 || 43 || 44 || 44 || 45 || 45 || 46 || 46 || 47 || 47 || 48 || 48 || 49 || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 64 || 65 || 66 || 67 || 68 || 68 || 69 || 70 || 71 || 72 || 72 || 73 || 74 || 75 || 76 || 76 || 77 || 78 || 79 || 96&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 97 || 98 || 99 || 100 || 102 || 103 || 104 || 105 || 106 || 108 || 109 || 110 || 111 || 112 || 114 || 115 || 116 || 117 || 118 || 144&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 137 || 139 || 141 || 142 || 144 || 146 || 147 || 149 || 151 || 153 || 154 || 156 || 158 || 159 || 161 || 163 || 164 || 166 || 168 || 204&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 178 || 180 || 182 || 184 || 187 || 189 || 191 || 193 || 195 || 198 || 200 || 202 || 204 || 206 || 209 || 211 || 213 || 215 || 217 || 264&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 226 || 229 || 232 || 235 || 238 || 240 || 243 || 246 || 249 || 252 || 254 || 257 || 260 || 263 || 266 || 268 || 271 || 274 || 277 || 336&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 275 || 278 || 282 || 285 || 289 || 292 || 295 || 299 || 302 || 306 || 309 || 312 || 316 || 319 || 323 || 326 || 329 || 333 || 336 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 332 || 336 || 340 || 344 || 348 || 352 || 356 || 360 || 364 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 492&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 388 || 393 || 398 || 403 || 408 || 412 || 417 || 422 || 427 || 432 || 436 || 441 || 446 || 451 || 456 || 460 || 465 || 470 || 475 || 576&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 453 || 459 || 464 || 470 || 476 || 481 || 487 || 492 || 498 || 504 || 509 || 515 || 520 || 526 || 532 || 537 || 543 || 548 || 554 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 526 || 533 || 539 || 546 || 552 || 559 || 565 || 572 || 578 || 585 || 591 || 598 || 604 || 611 || 617 || 624 || 630 || 637 || 643 || 780&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 607 || 615 || 622 || 630 || 637 || 645 || 652 || 660 || 667 || 675 || 682 || 690 || 697 || 705 || 712 || 720 || 727 || 735 || 742 || 900&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 696 || 705 || 713 || 722 || 731 || 739 || 748 || 756 || 765 || 774 || 782 || 791 || 799 || 808 || 817 || 825 || 834 || 842 || 851 || 1,032&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 793 || 803 || 813 || 823 || 833 || 842 || 852 || 862 || 872 || 882 || 891 || 901 || 911 || 921 || 931 || 940 || 950 || 960 || 970 || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 899 || 910 || 921 || 932 || 943 || 954 || 965 || 976 || 987 || 999 || 1,010 || 1,021 || 1,032 || 1,043 || 1,054 || 1,065 || 1,076 || 1,087 || 1,098 || 1,332&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 1,012 || 1,025 || 1,037 || 1,050 || 1,062 || 1,075 || 1,087 || 1,100 || 1,112 || 1,125 || 1,137 || 1,150 || 1,162 || 1,175 || 1,187 || 1,200 || 1,212 || 1,225 || 1,237 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 1,142 || 1,156 || 1,170 || 1,184 || 1,198 || 1,212 || 1,226 || 1,240 || 1,254 || 1,269 || 1,283 || 1,297 || 1,311 || 1,325 || 1,339 || 1,353 || 1,367 || 1,381 || 1,395 || 1,692&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 1,279 || 1,295 || 1,311 || 1,327 || 1,343 || 1,358 || 1,374 || 1,390 || 1,406 || 1,422 || 1,437 || 1,453 || 1,469 || 1,485 || 1,501 || 1,516 || 1,532 || 1,548 || 1,564 || 1,896&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 1,425 || 1,443 || 1,460 || 1,478 || 1,496 || 1,513 || 1,531 || 1,548 || 1,566 || 1,584 || 1,601 || 1,619 || 1,636 || 1,654 || 1,672 || 1,689 || 1,707 || 1,724 || 1,742 || 2,112&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 1,587 || 1,607 || 1,626 || 1,646 || 1,666 || 1,685 || 1,705 || 1,724 || 1,744 || 1,764 || 1,783 || 1,803 || 1,822 || 1,842 || 1,862 || 1,881 || 1,901 || 1,920 || 1,940 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 1,757 || 1,779 || 1,801 || 1,822 || 1,844 || 1,866 || 1,887 || 1,909 || 1,931 || 1,953 || 1,974 || 1,996 || 2,018 || 2,039 || 2,061 || 2,083 || 2,104 || 2,126 || 2,148 || 2,604&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 1,944 || 1,968 || 1,992 || 2,016 || 2,040 || 2,064 || 2,088 || 2,112 || 2,136 || 2,160 || 2,184 || 2,208 || 2,232 || 2,256 || 2,280 || 2,304 || 2,328 || 2,352 || 2,376 || 2,880&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 2,146 || 2,173 || 2,199 || 2,226 || 2,252 || 2,279 || 2,305 || 2,332 || 2,358 || 2,385 || 2,411 || 2,438 || 2,464 || 2,491 || 2,517 || 2,544 || 2,570 || 2,597 || 2,623 || 3,180&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 2,357 || 2,386 || 2,415 || 2,444 || 2,473 || 2,502 || 2,531 || 2,560 || 2,589 || 2,619 || 2,648 || 2,677 || 2,706 || 2,735 || 2,764 || 2,793 || 2,822 || 2,851 || 2,880 || 3,492&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging an Amp==&lt;br /&gt;
* After reducing the HP of three bosses by at least 5% each in a single foray into Sheol: Gaol, you will receive a message upon exit that &amp;quot;You will now receive more RP because you used a Moogle Amplifier&amp;quot;. The next Moogle Amplifier you use will become &amp;quot;charged,&amp;quot; which will grant an additional bonus of 2x the amplified 100% clear RP for the charge level of the amplifier.&lt;br /&gt;
** The charged Vengeance level is the average Vengeance level of the three bosses fought, rounded down.&lt;br /&gt;
** The bonus RP granted is based on the charge level of the amp, which can be referenced below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Charged Bonus RP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Charge Veng !! Bonus RP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: If you charged an Amplifier by doing V15, V25, V25, this would give you an average of V+21 for the charge.&lt;br /&gt;
&lt;br /&gt;
If you then fought a V20 Bumba and the lowest you got it to was 27%, you would receive &#039;&#039;&#039;1,654 RP&#039;&#039;&#039; (V20 29% threshold) + &#039;&#039;&#039;4,704 RP&#039;&#039;&#039; (V21 Charge Bonus) = &#039;&#039;&#039;6,358 RP&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=685019</id>
		<title>Moogle Amp.</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=685019"/>
		<updated>2023-06-30T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A mysterious mechanical device that enhances the potency of moglophones. Increases certain rewards earned within Odyssey.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=moogle amplifier&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6608/moogle-amp.&lt;br /&gt;
|ffxidb=6608&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=1500 [[Moogle Segments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Grants the Moogle Amplifier status, which increases the number of [[Reinforcement Points]] earned in [[Sheol: Gaol]].&lt;br /&gt;
** Effect wears off after earning RP, or after 72 hours.&lt;br /&gt;
** Direct analogue to [[Abdhaljs Seal]]s.&lt;br /&gt;
* The next fight you earn RP from will bonus amount equal to double the 100% RP amount.&lt;br /&gt;
** The amplifier effect does not wear off until RP is earned.&lt;br /&gt;
* A complete list of RP values you can receive with an amplifier per HP% threshold can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Amplifier RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! 94% !! 89% !! 84% !! 79% !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% &lt;br /&gt;
|-&lt;br /&gt;
| +1 || 24 || 24 || 24 || 25 || 25 || 25 || 26 || 26 || 26 || 27 || 27 || 27 || 27 || 28 || 28 || 28 || 29 || 29 || 29 || 36&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 40 || 41 || 41 || 42 || 42 || 43 || 43 || 44 || 44 || 45 || 45 || 46 || 46 || 47 || 47 || 48 || 48 || 49 || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 64 || 65 || 66 || 67 || 68 || 68 || 69 || 70 || 71 || 72 || 72 || 73 || 74 || 75 || 76 || 76 || 77 || 78 || 79 || 96&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 97 || 98 || 99 || 100 || 102 || 103 || 104 || 105 || 106 || 108 || 109 || 110 || 111 || 112 || 114 || 115 || 116 || 117 || 118 || 144&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 137 || 139 || 141 || 142 || 144 || 146 || 147 || 149 || 151 || 153 || 154 || 156 || 158 || 159 || 161 || 163 || 164 || 166 || 168 || 204&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 178 || 180 || 182 || 184 || 187 || 189 || 191 || 193 || 195 || 198 || 200 || 202 || 204 || 206 || 209 || 211 || 213 || 215 || 217 || 264&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 226 || 229 || 232 || 235 || 238 || 240 || 243 || 246 || 249 || 252 || 254 || 257 || 260 || 263 || 266 || 268 || 271 || 274 || 277 || 336&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 275 || 278 || 282 || 285 || 289 || 292 || 295 || 299 || 302 || 306 || 309 || 312 || 316 || 319 || 323 || 326 || 329 || 333 || 336 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 332 || 336 || 340 || 344 || 348 || 352 || 356 || 360 || 364 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 492&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 388 || 393 || 398 || 403 || 408 || 412 || 417 || 422 || 427 || 432 || 436 || 441 || 446 || 451 || 456 || 460 || 465 || 470 || 475 || 576&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 453 || 459 || 464 || 470 || 476 || 481 || 487 || 492 || 498 || 504 || 509 || 515 || 520 || 526 || 532 || 537 || 543 || 548 || 554 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 526 || 533 || 539 || 546 || 552 || 559 || 565 || 572 || 578 || 585 || 591 || 598 || 604 || 611 || 617 || 624 || 630 || 637 || 643 || 780&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 607 || 615 || 622 || 630 || 637 || 645 || 652 || 660 || 667 || 675 || 682 || 690 || 697 || 705 || 712 || 720 || 727 || 735 || 742 || 900&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 696 || 705 || 713 || 722 || 731 || 739 || 748 || 756 || 765 || 774 || 782 || 791 || 799 || 808 || 817 || 825 || 834 || 842 || 851 || 1,032&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 793 || 803 || 813 || 823 || 833 || 842 || 852 || 862 || 872 || 882 || 891 || 901 || 911 || 921 || 931 || 940 || 950 || 960 || 970 || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 899 || 910 || 921 || 932 || 943 || 954 || 965 || 976 || 987 || 999 || 1,010 || 1,021 || 1,032 || 1,043 || 1,054 || 1,065 || 1,076 || 1,087 || 1,098 || 1,332&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 1,012 || 1,025 || 1,037 || 1,050 || 1,062 || 1,075 || 1,087 || 1,100 || 1,112 || 1,125 || 1,137 || 1,150 || 1,162 || 1,175 || 1,187 || 1,200 || 1,212 || 1,225 || 1,237 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 1,142 || 1,156 || 1,170 || 1,184 || 1,198 || 1,212 || 1,226 || 1,240 || 1,254 || 1,269 || 1,283 || 1,297 || 1,311 || 1,325 || 1,339 || 1,353 || 1,367 || 1,381 || 1,395 || 1,692&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 1,279 || 1,295 || 1,311 || 1,327 || 1,343 || 1,358 || 1,374 || 1,390 || 1,406 || 1,422 || 1,437 || 1,453 || 1,469 || 1,485 || 1,501 || 1,516 || 1,532 || 1,548 || 1,564 || 1,896&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 1,425 || 1,443 || 1,460 || 1,478 || 1,496 || 1,513 || 1,531 || 1,548 || 1,566 || 1,584 || 1,601 || 1,619 || 1,636 || 1,654 || 1,672 || 1,689 || 1,707 || 1,724 || 1,742 || 2,112&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 1,587 || 1,607 || 1,626 || 1,646 || 1,666 || 1,685 || 1,705 || 1,724 || 1,744 || 1,764 || 1,783 || 1,803 || 1,822 || 1,842 || 1,862 || 1,881 || 1,901 || 1,920 || 1,940 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 1,757 || 1,779 || 1,801 || 1,822 || 1,844 || 1,866 || 1,887 || 1,909 || 1,931 || 1,953 || 1,974 || 1,996 || 2,018 || 2,039 || 2,061 || 2,083 || 2,104 || 2,126 || 2,148 || 2,604&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 1,944 || 1,968 || 1,992 || 2,016 || 2,040 || 2,064 || 2,088 || 2,112 || 2,136 || 2,160 || 2,184 || 2,208 || 2,232 || 2,256 || 2,280 || 2,304 || 2,328 || 2,352 || 2,376 || 2,880&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 2,146 || 2,173 || 2,199 || 2,226 || 2,252 || 2,279 || 2,305 || 2,332 || 2,358 || 2,385 || 2,411 || 2,438 || 2,464 || 2,491 || 2,517 || 2,544 || 2,570 || 2,597 || 2,623 || 3,180&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 2,357 || 2,386 || 2,415 || 2,444 || 2,473 || 2,502 || 2,531 || 2,560 || 2,589 || 2,619 || 2,648 || 2,677 || 2,706 || 2,735 || 2,764 || 2,793 || 2,822 || 2,851 || 2,880 || 3,492&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging an Amp==&lt;br /&gt;
* After reducing the HP of three bosses by at least 5% each in a single foray into Sheol: Gaol, you will receive a message upon exit that &amp;quot;You will now receive more RP because you used a Moogle Amplifier&amp;quot;. The next Moogle Amplifier you use will become &amp;quot;charged,&amp;quot; which will grant an additional bonus of 2x the amplified 100% clear RP for the charge level of the amplifier.&lt;br /&gt;
** The charged Vengeance level is the average Vengeance level of the three bosses fought, rounded down.&lt;br /&gt;
** The bonus RP granted is based on the charge level of the amp, which can be referenced below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Charged Bonus RP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Charge Veng !! Bonus RP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: If you charged an Amplifier by doing V15, V25, V25, this would give you an average of V+21 for the charge.&lt;br /&gt;
&lt;br /&gt;
If you then fought a V20 Bumba and the lowest you got it to was 27%, you would receive &#039;&#039;&#039;1,654 RP&#039;&#039;&#039; (V20 29% threshold) + &#039;&#039;&#039;4,704 RP&#039;&#039;&#039; (V21 Charge Bonus) = &#039;&#039;&#039;6,358 RP&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685017</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685017"/>
		<updated>2023-06-30T20:00:04Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 6x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (1,164 * 6) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||6||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||10||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||16||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||24||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||34||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||44||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||56||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||68||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||82||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||96||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||112||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||130||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||150||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||172||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||196||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||222||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||250||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||282||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||316||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||352||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||392||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||434||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||480||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||530||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||582||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685015</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685015"/>
		<updated>2023-06-30T19:27:41Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
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==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
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| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
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| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (6,984) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||6||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||10||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||16||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||24||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||34||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||44||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||56||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||68||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||82||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||96||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||112||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||130||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||150||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||172||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||196||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||222||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||250||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||282||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||316||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||352||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||392||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||434||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||480||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||530||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||582||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685014</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685014"/>
		<updated>2023-06-30T19:26:17Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (6,984) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||6||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||10||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||26||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||24||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||34||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||44||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||56||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||68||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||82||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||96||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||112||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||130||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||150||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||172||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||196||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||222||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||250||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||282||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||316||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||352||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||392||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||434||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||480||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||530||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||582||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685013</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685013"/>
		<updated>2023-06-30T19:22:06Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (6,984) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||8||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||13.333||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||21.333||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||32||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||45.333||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||58.667||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||74.667||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||90.667||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||109.333||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||128||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||149.333||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||173.333||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||200||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||229.333||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||261.333||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||296||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||333.333||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||376||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||421.333||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||469.333||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||522.667||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||578.667||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||640||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||706.667||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||776||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685012</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685012"/>
		<updated>2023-06-30T19:21:48Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseRP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (6,984) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||8||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||13.333||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||21.333||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||32||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||45.333||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||58.667||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||74.667||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||90.667||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||109.333||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||128||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||149.333||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||173.333||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||200||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||229.333||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||261.333||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||296||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||333.333||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||376||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||421.333||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||469.333||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||522.667||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||578.667||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||640||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||706.667||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||776||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:BaseRP.png&amp;diff=685011</id>
		<title>File:BaseRP.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:BaseRP.png&amp;diff=685011"/>
		<updated>2023-06-30T19:21:39Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The base RP for Gaol NMs&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Gaol_RP_3.png&amp;diff=685010</id>
		<title>File:Gaol RP 3.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Gaol_RP_3.png&amp;diff=685010"/>
		<updated>2023-06-30T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The formula used to calculate RP in Sheol Gaol.&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685009</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685009"/>
		<updated>2023-06-30T19:17:06Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 2.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], you will also receive an additional amount equal to 4x the base value.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 5 = 316&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = (316 * 0.75) + (0 * 316) + (4 * 316)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 1,501 + (6,984) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685007</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=685007"/>
		<updated>2023-06-30T19:08:21Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 2.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], the amount received is multiplied by 3.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 3.75 = 421.333&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (421.333 / 4)((100 - 25) / 100) + (floor((100 - 25) / 100) * (421.333 / 4))&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (105.333 * 0.75) + (0 * 105.333)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 (base) + 79 (for taking down 75%) + 0 (win bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 500.333 + (1164 * 2) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 2828.333 * 3 ([[Moogle Amplifier]] Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||8||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||13.333||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||21.333||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||32||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||45.333||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||58.667||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||74.667||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||90.667||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||109.333||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||128||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||149.333||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||173.333||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||200||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||229.333||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||261.333||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||296||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||333.333||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||376||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||421.333||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||469.333||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||522.667||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||578.667||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||640||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||706.667||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||776||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Gaol_RP_2.png&amp;diff=685006</id>
		<title>File:Gaol RP 2.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Gaol_RP_2.png&amp;diff=685006"/>
		<updated>2023-06-30T19:07:45Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Siyual uploaded a new version of File:Gaol RP 2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheol Gaol RP Formula&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=684978</id>
		<title>Moogle Amp.</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=684978"/>
		<updated>2023-06-29T18:25:15Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A mysterious mechanical device that enhances the potency of moglophones. Increases certain rewards earned within Odyssey.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=moogle amplifier&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6608/moogle-amp.&lt;br /&gt;
|ffxidb=6608&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=1500 [[Moogle Segments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Grants the Moogle Amplifier status, which increases the number of [[Reinforcement Points]] earned in [[Sheol: Gaol]].&lt;br /&gt;
** Effect wears off after earning RP, or after 72 hours.&lt;br /&gt;
** Direct analogue to [[Abdhaljs Seal]]s.&lt;br /&gt;
* The next fight you earn RP from will have its values tripled.&lt;br /&gt;
** The amplifier effect does not wear off until RP is earned.&lt;br /&gt;
* A complete list of RP values you can receive with an amplifier per HP% threshold can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Amplifier RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! 94% !! 89% !! 84% !! 79% !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% &lt;br /&gt;
|-&lt;br /&gt;
| +1 || 24 || 24 || 24 || 25 || 25 || 25 || 26 || 26 || 26 || 27 || 27 || 27 || 27 || 28 || 28 || 28 || 29 || 29 || 29 || 36&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 40 || 41 || 41 || 42 || 42 || 43 || 43 || 44 || 44 || 45 || 45 || 46 || 46 || 47 || 47 || 48 || 48 || 49 || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 64 || 65 || 66 || 67 || 68 || 68 || 69 || 70 || 71 || 72 || 72 || 73 || 74 || 75 || 76 || 76 || 77 || 78 || 79 || 96&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 97 || 98 || 99 || 100 || 102 || 103 || 104 || 105 || 106 || 108 || 109 || 110 || 111 || 112 || 114 || 115 || 116 || 117 || 118 || 144&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 137 || 139 || 141 || 142 || 144 || 146 || 147 || 149 || 151 || 153 || 154 || 156 || 158 || 159 || 161 || 163 || 164 || 166 || 168 || 204&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 178 || 180 || 182 || 184 || 187 || 189 || 191 || 193 || 195 || 198 || 200 || 202 || 204 || 206 || 209 || 211 || 213 || 215 || 217 || 264&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 226 || 229 || 232 || 235 || 238 || 240 || 243 || 246 || 249 || 252 || 254 || 257 || 260 || 263 || 266 || 268 || 271 || 274 || 277 || 336&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 275 || 278 || 282 || 285 || 289 || 292 || 295 || 299 || 302 || 306 || 309 || 312 || 316 || 319 || 323 || 326 || 329 || 333 || 336 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 332 || 336 || 340 || 344 || 348 || 352 || 356 || 360 || 364 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 492&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 388 || 393 || 398 || 403 || 408 || 412 || 417 || 422 || 427 || 432 || 436 || 441 || 446 || 451 || 456 || 460 || 465 || 470 || 475 || 576&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 453 || 459 || 464 || 470 || 476 || 481 || 487 || 492 || 498 || 504 || 509 || 515 || 520 || 526 || 532 || 537 || 543 || 548 || 554 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 526 || 533 || 539 || 546 || 552 || 559 || 565 || 572 || 578 || 585 || 591 || 598 || 604 || 611 || 617 || 624 || 630 || 637 || 643 || 780&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 607 || 615 || 622 || 630 || 637 || 645 || 652 || 660 || 667 || 675 || 682 || 690 || 697 || 705 || 712 || 720 || 727 || 735 || 742 || 900&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 696 || 705 || 713 || 722 || 731 || 739 || 748 || 756 || 765 || 774 || 782 || 791 || 799 || 808 || 817 || 825 || 834 || 842 || 851 || 1,032&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 793 || 803 || 813 || 823 || 833 || 842 || 852 || 862 || 872 || 882 || 891 || 901 || 911 || 921 || 931 || 940 || 950 || 960 || 970 || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 899 || 910 || 921 || 932 || 943 || 954 || 965 || 976 || 987 || 999 || 1,010 || 1,021 || 1,032 || 1,043 || 1,054 || 1,065 || 1,076 || 1,087 || 1,098 || 1,332&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 1,012 || 1,025 || 1,037 || 1,050 || 1,062 || 1,075 || 1,087 || 1,100 || 1,112 || 1,125 || 1,137 || 1,150 || 1,162 || 1,175 || 1,187 || 1,200 || 1,212 || 1,225 || 1,237 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 1,142 || 1,156 || 1,170 || 1,184 || 1,198 || 1,212 || 1,226 || 1,240 || 1,254 || 1,269 || 1,283 || 1,297 || 1,311 || 1,325 || 1,339 || 1,353 || 1,367 || 1,381 || 1,395 || 1,692&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 1,279 || 1,295 || 1,311 || 1,327 || 1,343 || 1,358 || 1,374 || 1,390 || 1,406 || 1,422 || 1,437 || 1,453 || 1,469 || 1,485 || 1,501 || 1,516 || 1,532 || 1,548 || 1,564 || 1,896&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 1,425 || 1,443 || 1,460 || 1,478 || 1,496 || 1,513 || 1,531 || 1,548 || 1,566 || 1,584 || 1,601 || 1,619 || 1,636 || 1,654 || 1,672 || 1,689 || 1,707 || 1,724 || 1,742 || 2,112&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 1,587 || 1,607 || 1,626 || 1,646 || 1,666 || 1,685 || 1,705 || 1,724 || 1,744 || 1,764 || 1,783 || 1,803 || 1,822 || 1,842 || 1,862 || 1,881 || 1,901 || 1,920 || 1,940 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 1,757 || 1,779 || 1,801 || 1,822 || 1,844 || 1,866 || 1,887 || 1,909 || 1,931 || 1,953 || 1,974 || 1,996 || 2,018 || 2,039 || 2,061 || 2,083 || 2,104 || 2,126 || 2,148 || 2,604&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 1,944 || 1,968 || 1,992 || 2,016 || 2,040 || 2,064 || 2,088 || 2,112 || 2,136 || 2,160 || 2,184 || 2,208 || 2,232 || 2,256 || 2,280 || 2,304 || 2,328 || 2,352 || 2,376 || 2,880&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 2,146 || 2,173 || 2,199 || 2,226 || 2,252 || 2,279 || 2,305 || 2,332 || 2,358 || 2,385 || 2,411 || 2,438 || 2,464 || 2,491 || 2,517 || 2,544 || 2,570 || 2,597 || 2,623 || 3,180&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 2,357 || 2,386 || 2,415 || 2,444 || 2,473 || 2,502 || 2,531 || 2,560 || 2,589 || 2,619 || 2,648 || 2,677 || 2,706 || 2,735 || 2,764 || 2,793 || 2,822 || 2,851 || 2,880 || 3,492&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging an Amp==&lt;br /&gt;
* After fighting three bosses in a single foray into Sheol: Gaol, you will receive a message upon exit that &amp;quot;You will now receive more RP because you used a Moogle Amplifier&amp;quot;. The next Moogle Amplifier you use will become &amp;quot;charged,&amp;quot; which will grant a bonus of 2x the 100% clear RP for the charge level of the amplifier.&lt;br /&gt;
** The charged Vengeance level is the average Vengeance level of the three bosses fought, rounded down.&lt;br /&gt;
** The bonus RP granted is based on the charge level of the amp, which can be referenced below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Charged Bonus RP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Charge Veng !! Bonus RP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: If you charged an Amplifier by doing V15, V25, V25, this would give you an average of V+21 for the charge.&lt;br /&gt;
&lt;br /&gt;
If you then fought a V20 Bumba and the lowest you got it to was 27%, you would receive &#039;&#039;&#039;1,654 RP&#039;&#039;&#039; (V20 29% threshold) + &#039;&#039;&#039;4,704 RP&#039;&#039;&#039; (V21 Charge Bonus) = &#039;&#039;&#039;6,358 RP&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=684977</id>
		<title>Moogle Amp.</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle_Amp.&amp;diff=684977"/>
		<updated>2023-06-29T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;Siyual: The information was riddled with inaccuracies.  Redoing this entire page to accurately reflect how amps work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A mysterious mechanical device that enhances the potency of moglophones. Increases certain rewards earned within Odyssey.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=moogle amplifier&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6608/moogle-amp.&lt;br /&gt;
|ffxidb=6608&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=1500 [[Moogle Segments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Grants the Moogle Amplifier status, which increases the number of [[Reinforcement Points]] earned in [[Sheol: Gaol]].&lt;br /&gt;
** Effect wears off after earning RP, or after 72 hours.&lt;br /&gt;
** Direct analogue to [[Abdhaljs Seal]]s.&lt;br /&gt;
* If RP are earned in a fight by either winning, or dealing at least 5% of the boss&#039;s max HP and then timing out without exiting the area, having a Moogle Amplifier active will triple the RP earned.&lt;br /&gt;
* A complete list of RP values you can receive with an amplifier per HP% threshold can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Amplifier RP Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Veng !! 94% !! 89% !! 84% !! 79% !! 74% !! 69% !! 64% !! 59% !! 54% !! 49% !! 44% !! 39% !! 34% !! 29% !! 24% !! 19% !! 14% !! 9% !! 4% !! 0% &lt;br /&gt;
|-&lt;br /&gt;
| +1 || 24 || 24 || 24 || 25 || 25 || 25 || 26 || 26 || 26 || 27 || 27 || 27 || 27 || 28 || 28 || 28 || 29 || 29 || 29 || 36&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 40 || 41 || 41 || 42 || 42 || 43 || 43 || 44 || 44 || 45 || 45 || 46 || 46 || 47 || 47 || 48 || 48 || 49 || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 64 || 65 || 66 || 67 || 68 || 68 || 69 || 70 || 71 || 72 || 72 || 73 || 74 || 75 || 76 || 76 || 77 || 78 || 79 || 96&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 97 || 98 || 99 || 100 || 102 || 103 || 104 || 105 || 106 || 108 || 109 || 110 || 111 || 112 || 114 || 115 || 116 || 117 || 118 || 144&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 137 || 139 || 141 || 142 || 144 || 146 || 147 || 149 || 151 || 153 || 154 || 156 || 158 || 159 || 161 || 163 || 164 || 166 || 168 || 204&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 178 || 180 || 182 || 184 || 187 || 189 || 191 || 193 || 195 || 198 || 200 || 202 || 204 || 206 || 209 || 211 || 213 || 215 || 217 || 264&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 226 || 229 || 232 || 235 || 238 || 240 || 243 || 246 || 249 || 252 || 254 || 257 || 260 || 263 || 266 || 268 || 271 || 274 || 277 || 336&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 275 || 278 || 282 || 285 || 289 || 292 || 295 || 299 || 302 || 306 || 309 || 312 || 316 || 319 || 323 || 326 || 329 || 333 || 336 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 332 || 336 || 340 || 344 || 348 || 352 || 356 || 360 || 364 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 492&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 388 || 393 || 398 || 403 || 408 || 412 || 417 || 422 || 427 || 432 || 436 || 441 || 446 || 451 || 456 || 460 || 465 || 470 || 475 || 576&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 453 || 459 || 464 || 470 || 476 || 481 || 487 || 492 || 498 || 504 || 509 || 515 || 520 || 526 || 532 || 537 || 543 || 548 || 554 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 526 || 533 || 539 || 546 || 552 || 559 || 565 || 572 || 578 || 585 || 591 || 598 || 604 || 611 || 617 || 624 || 630 || 637 || 643 || 780&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 607 || 615 || 622 || 630 || 637 || 645 || 652 || 660 || 667 || 675 || 682 || 690 || 697 || 705 || 712 || 720 || 727 || 735 || 742 || 900&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 696 || 705 || 713 || 722 || 731 || 739 || 748 || 756 || 765 || 774 || 782 || 791 || 799 || 808 || 817 || 825 || 834 || 842 || 851 || 1,032&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 793 || 803 || 813 || 823 || 833 || 842 || 852 || 862 || 872 || 882 || 891 || 901 || 911 || 921 || 931 || 940 || 950 || 960 || 970 || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 899 || 910 || 921 || 932 || 943 || 954 || 965 || 976 || 987 || 999 || 1,010 || 1,021 || 1,032 || 1,043 || 1,054 || 1,065 || 1,076 || 1,087 || 1,098 || 1,332&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 1,012 || 1,025 || 1,037 || 1,050 || 1,062 || 1,075 || 1,087 || 1,100 || 1,112 || 1,125 || 1,137 || 1,150 || 1,162 || 1,175 || 1,187 || 1,200 || 1,212 || 1,225 || 1,237 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 1,142 || 1,156 || 1,170 || 1,184 || 1,198 || 1,212 || 1,226 || 1,240 || 1,254 || 1,269 || 1,283 || 1,297 || 1,311 || 1,325 || 1,339 || 1,353 || 1,367 || 1,381 || 1,395 || 1,692&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 1,279 || 1,295 || 1,311 || 1,327 || 1,343 || 1,358 || 1,374 || 1,390 || 1,406 || 1,422 || 1,437 || 1,453 || 1,469 || 1,485 || 1,501 || 1,516 || 1,532 || 1,548 || 1,564 || 1,896&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 1,425 || 1,443 || 1,460 || 1,478 || 1,496 || 1,513 || 1,531 || 1,548 || 1,566 || 1,584 || 1,601 || 1,619 || 1,636 || 1,654 || 1,672 || 1,689 || 1,707 || 1,724 || 1,742 || 2,112&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 1,587 || 1,607 || 1,626 || 1,646 || 1,666 || 1,685 || 1,705 || 1,724 || 1,744 || 1,764 || 1,783 || 1,803 || 1,822 || 1,842 || 1,862 || 1,881 || 1,901 || 1,920 || 1,940 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 1,757 || 1,779 || 1,801 || 1,822 || 1,844 || 1,866 || 1,887 || 1,909 || 1,931 || 1,953 || 1,974 || 1,996 || 2,018 || 2,039 || 2,061 || 2,083 || 2,104 || 2,126 || 2,148 || 2,604&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 1,944 || 1,968 || 1,992 || 2,016 || 2,040 || 2,064 || 2,088 || 2,112 || 2,136 || 2,160 || 2,184 || 2,208 || 2,232 || 2,256 || 2,280 || 2,304 || 2,328 || 2,352 || 2,376 || 2,880&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 2,146 || 2,173 || 2,199 || 2,226 || 2,252 || 2,279 || 2,305 || 2,332 || 2,358 || 2,385 || 2,411 || 2,438 || 2,464 || 2,491 || 2,517 || 2,544 || 2,570 || 2,597 || 2,623 || 3,180&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 2,357 || 2,386 || 2,415 || 2,444 || 2,473 || 2,502 || 2,531 || 2,560 || 2,589 || 2,619 || 2,648 || 2,677 || 2,706 || 2,735 || 2,764 || 2,793 || 2,822 || 2,851 || 2,880 || 3,492&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging an Amp==&lt;br /&gt;
* After fighting three bosses in a single foray into Sheol: Gaol, you will receive a message upon exit that &amp;quot;You will now receive more RP because you used a Moogle Amplifier&amp;quot;. The next Moogle Amplifier you use will become &amp;quot;charged,&amp;quot; which will grant a bonus of 2x the 100% clear RP for the charge level of the amplifier.&lt;br /&gt;
** The charged Vengeance level is the average Vengeance level of the three bosses fought, rounded down.&lt;br /&gt;
** The bonus RP granted is based on the charge level of the amp, which can be referenced below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Charged Bonus RP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Charge Veng !! Bonus RP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 72&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 120&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 192&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 288&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 408&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 528&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 672&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 816&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 984&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1,152&lt;br /&gt;
|-&lt;br /&gt;
| +11 || 1,344&lt;br /&gt;
|-&lt;br /&gt;
| +12 || 1,560&lt;br /&gt;
|-&lt;br /&gt;
| +13 || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2,064&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 2,352&lt;br /&gt;
|-&lt;br /&gt;
| +16 || 2,664&lt;br /&gt;
|-&lt;br /&gt;
| +17 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| +18 || 3,384&lt;br /&gt;
|-&lt;br /&gt;
| +19 || 3,792&lt;br /&gt;
|-&lt;br /&gt;
| +20 || 4,224&lt;br /&gt;
|-&lt;br /&gt;
| +21 || 4,704&lt;br /&gt;
|-&lt;br /&gt;
| +22 || 5,208&lt;br /&gt;
|-&lt;br /&gt;
| +23 || 5,760&lt;br /&gt;
|-&lt;br /&gt;
| +24 || 6,360&lt;br /&gt;
|-&lt;br /&gt;
| +25 || 6,984&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: If you charged an Amplifier by doing V15, V25, V25, this would give you an average of V+21 for the charge.&lt;br /&gt;
&lt;br /&gt;
If you then fought a V20 Bumba and the lowest you got it to was 27%, you would receive &#039;&#039;&#039;1,654 RP&#039;&#039;&#039; (V20 29% threshold) + &#039;&#039;&#039;4,704 RP&#039;&#039;&#039; (V21 Charge Bonus) = &#039;&#039;&#039;6,358 RP&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684892</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684892"/>
		<updated>2023-06-27T22:56:45Z</updated>

		<summary type="html">&lt;p&gt;Siyual: /* Earning RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
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|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 3.75.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 2.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], the amount received is multiplied by 3.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 3.75 = 421.333&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (421.333 / 4)((100 - 25) / 100) + (floor((100 - 25) / 100) * (421.333 / 4))&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (105.333 * 0.75) + (0 * 105.333)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 (base) + 79 (for taking down 75%) + 0 (win bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 500.333 + (1164 * 2) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 2828.333 * 3 ([[Moogle Amplifier]] Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||8||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||13.333||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||21.333||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||32||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||45.333||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||58.667||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||74.667||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||90.667||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||109.333||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||128||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||149.333||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||173.333||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||200||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||229.333||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||261.333||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||296||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||333.333||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||376||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||421.333||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||469.333||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||522.667||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||578.667||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||640||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||706.667||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||776||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
A more complete table of RP values can be found in this [https://docs.google.com/spreadsheets/d/1BHIQ9-_RJGWECGDC_GT9Wm5gDV8NlzUo1ngBhVxfEMA Google Doc].&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684805</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684805"/>
		<updated>2023-06-25T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Adding baseRP calculations to the RP lookup table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 3.75.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.  This value can also be found in the table below.&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 2.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], the amount received is multiplied by 3.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level (rounded down) of the charge.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Example: V19 Bumba Taken to 23%, [[Moogle Amplifier]] used with a V25 charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br /&amp;gt;baseRP = 1580 (R18 RP to Next Level) / 3.75 = 421.333&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (421.333 / 4)((100 - 25) / 100) + (floor((100 - 25) / 100) * (421.333 / 4))&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 + (105.333 * 0.75) + (0 * 105.333)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 421.333 (base) + 79 (for taking down 75%) + 0 (win bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 500.333 + (1164 * 2) (V25 Charge Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 2828.333 * 3 ([[Moogle Amplifier]] Bonus)&lt;br /&gt;
&amp;lt;br /&amp;gt;RP = 8485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | Base RP !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | 100% RP !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||8||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||13.333||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||21.333||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||32||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||45.333||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||58.667||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||74.667||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||90.667||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||109.333||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||128||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||149.333||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||173.333||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||200||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||229.333||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||261.333||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||296||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||333.333||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||376||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||421.333||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||469.333||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||522.667||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||578.667||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||640||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||706.667||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||776||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684787</id>
		<title>Category:Odyssey</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Odyssey&amp;diff=684787"/>
		<updated>2023-06-25T05:21:48Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Adding actual RP formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Odyssey Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Odyssey.jpg&lt;br /&gt;
|Image Size=384&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Odyssey&#039;&#039;&#039;, introduced in the March 2020 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56575-March-10-2020-%28JST%29-Version-Update?p=625237&amp;amp;viewfull=1#post625237]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an area of [[Walk of Echoes]] known as a Sheol.&amp;lt;br /&amp;gt;Materials you acquire in Sheol instances can be used to {{icon|aug}} [[:Category:Unity Rewards|&#039;&#039;&#039;augment&#039;&#039;&#039; UCNM equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Odyssey Rewards|&#039;&#039;&#039;Odyssey Rewards&#039;&#039;&#039;]] include{{ItemIcon|Lustreless Scale|26}} [[Lustreless Scale]]s, {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s, and {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s and gil from Sheol A, B, and C.&amp;lt;br /&amp;gt;Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;float: right&amp;quot;&lt;br /&gt;
| __TOC__	&lt;br /&gt;
|}&lt;br /&gt;
==Odyssey Overview==&lt;br /&gt;
This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.&lt;br /&gt;
&lt;br /&gt;
===Sheol A, B and C Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of a {{keyItem}} [[Moglophone (Key Item)|Moglophone]].&lt;br /&gt;
:*Examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) allows you to speak with the [[Pilgrim Moogle]].&lt;br /&gt;
:*This moogle will grant the player the temporary {{KeyItem}} [[Moglophone (Key Item)|Moglophone]] upon request.&amp;lt;br /&amp;gt;[[Home Point|Nearest Home Point]]: [[Kuzotz]] &amp;gt; [[Rabao]] (#2)&lt;br /&gt;
::*You may receive another {{keyItem}} [[Moglophone (Key Item)|Moglophone]] once &#039;&#039;&#039;&#039;&#039;twenty hours&#039;&#039;&#039;&#039;&#039; have passed from when you received the previous one.&lt;br /&gt;
::*Only 1 {{keyItem}} [[Moglophone (Key Item)|Moglophone]] may be held at a time.&lt;br /&gt;
:::*It is possible to be able to do 2 runs in one day if you collect a {{keyItem}} [[Moglophone (Key Item)|Moglophone]], then wait 20 hours before using it. This will allow you to pick up a new {{keyItem}} [[Moglophone (Key Item)|Moglophone]] right after you exit your run.&lt;br /&gt;
*Examining the [[Veridical Conflux]] in [[Rabao]] at (G-6) and selecting a Sheol instance will transport all party members to [[Walk of Echoes]].&lt;br /&gt;
:*All held {{keyItem}} [[Moglophone (Key Item)|Moglophone]]s by party members will be consumed upon entry. &lt;br /&gt;
::*Once inside, each player will be given a {{Tmp}} [[Moglophone]] in their inventory. This is used to exit the instanced area before time expires.&lt;br /&gt;
*Parties must consist of between 1 and 6 people.&lt;br /&gt;
:*[[Trust]]s may be called within any Sheol instance.&lt;br /&gt;
::*The number of Trusts you can summon is limited based on the number of people who &#039;&#039;entered&#039;&#039;.&lt;br /&gt;
:::*E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.&lt;br /&gt;
::*Trusts are enhanced by the effect of &amp;quot;&#039;&#039;&#039;[[Moogle Mastery]]&#039;&#039;&#039;&amp;quot; after it is unlocked.&lt;br /&gt;
*Sheol locations must be completed in order for the first time using a [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] to unlock the next one.&lt;br /&gt;
:*Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Overview===&lt;br /&gt;
*To enter, each player needs to be in possession of all &#039;&#039;&#039;three&#039;&#039;&#039; {{keyItem}} [[Moglophone II]]s.&lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 [[Moglophone II]] Key Items for free.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
::*[[Moogle Segments]] can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.&lt;br /&gt;
:*Each Boss attempt will exhaust 1 [[Moglophone II]].&lt;br /&gt;
*Additionally all party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
&lt;br /&gt;
===Content Objective===&lt;br /&gt;
*Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.&lt;br /&gt;
:*Examining the [[Veridical Conflux|Otherworldly Vortex]] of each Odyssey will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]. You do not need to kill any mobs or NMs to complete this objective. The [[Veridical Conflux|Otherworldly Vortex]] is located on a different floor of each Sheol Zone and should not be confused with the [[Veridical Conflux]], which allows you to ascend or descend floors within the Sheol Zone.&lt;br /&gt;
::*See the individual Sheol sections on this page for the [[Veridical Conflux|Otherworldly Vortex]] locations and maps.&lt;br /&gt;
::*Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.&lt;br /&gt;
*All Nostos enemies in Sheol A, B or C have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items.&lt;br /&gt;
:*Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items to a max of 3 per Nostos.&lt;br /&gt;
*All foes in Odyssey are aggressive.&lt;br /&gt;
:*They come in two varieties, and all generally behave accordingly to their [[Bestiary|real world brethren]] with a few exceptions such as Flans aggroing magic.&lt;br /&gt;
::*It&#039;s safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. &lt;br /&gt;
::*[[Hide]] will work to shed aggro/enmity on nearly all foes except ones who track by scent.&lt;br /&gt;
:*While weaknesses such as {{Piercing}} damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.&lt;br /&gt;
*All monsters take reduced AoE damage similar to mobs in [[Domain Invasion]] and [[Dynamis Divergence]].&lt;br /&gt;
&lt;br /&gt;
===Area Progression===&lt;br /&gt;
Initially, players have access to only Sheol A. In order to progress to higher level areas, the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] pertaining to each Sheol needs to be completed:&lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol A will unlock the ability to augment Unity Equipment where [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also rewards a [[Large Lustreless Scale Box]] and unlocks access to Sheol B. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol B will unlock the ability to augment Unity Equipment where [[file:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Hide Box]] and unlocks access to Sheol C. &lt;br /&gt;
*Completing the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]] for Sheol C will unlock the ability to augment Unity Equipment where [[file:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]]s are used to {{Aug}} augment that equipment.&lt;br /&gt;
:*This also  rewards a [[Large Lustreless Wing Box]] and unlocks access to Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
===Moogle Mastery Effects===&lt;br /&gt;
Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.&lt;br /&gt;
&lt;br /&gt;
Moogle Mastery will increase the strength of [[Trusts]], but doesn&#039;t increase their HP/MP as per +Level. Benefits include:&lt;br /&gt;
*iLvl +1 for every 5 tiers of Mastery for a max of +9.&lt;br /&gt;
:*This does not stack with the {{KI}} [[Filled memory gem]] from [[Marjory]].&lt;br /&gt;
*A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.&lt;br /&gt;
&lt;br /&gt;
====Increasing Moogle Mastery====&lt;br /&gt;
One&#039;s Moogle Mastery effect is increased:&lt;br /&gt;
*When certain totals of Nostos enemies of that wing are defeated, starting at 100+.&lt;br /&gt;
*When defeating Notorious Monsters.&lt;br /&gt;
*When opening [[:Category:Odyssey#Izzat|Aurum Strongboxes]].&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s Moogle Mastery increases within Sheol, a message will be displayed stating that &amp;quot;your Moogle Mastery is now &#039;&#039;XX&#039;&#039;&amp;quot;.&lt;br /&gt;
*Only the player opening the [[:Category:Odyssey#Izzat|Chest/Coffer/Aurum Strongbox]] will receive the message should their Moogle Mastery upgrade.&lt;br /&gt;
:*Other players will rank up even if they don&#039;t see this message if they meet the same prerequisites below. &lt;br /&gt;
*Moogle Mastery caps at 15 per zone for a total of 45.&lt;br /&gt;
&lt;br /&gt;
Additionally, each zone has requirements to unlock possible levels (similar to the [[Limit Break]] system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.&lt;br /&gt;
*Sheol A requires the defeat of every NM 6 times.&lt;br /&gt;
*Sheol B requires the defeat of every NM 3 times.&lt;br /&gt;
*Sheol C requires the defeat of every NM 9 times.&lt;br /&gt;
&lt;br /&gt;
===Izzat===&lt;br /&gt;
Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.&lt;br /&gt;
*Izzat is shared among all party members.&lt;br /&gt;
*All Izzat will be lost once you leave the zone, it is only a temporary currency.&lt;br /&gt;
*Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.&lt;br /&gt;
*Izzat is also used to spawn [[:Category:Odyssey#Additional_Objectives|various Notorious Monsters]] from &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; that appear after defeating [[:Category:Odyssey#.22Agon.22_Beastmen_type|Agon Halos and all their accompanying Beastmen]], for a cost of 10 izzat.&lt;br /&gt;
&lt;br /&gt;
===Moogle Segments===&lt;br /&gt;
Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the [https://forum.square-enix.com/ffxi/threads/57421-November-10-2020-%28JST%29-Version-Update November 2020 Version Update]. The main purpose of Moogle Segments is to purchase the {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter Sheol - Gaol, but lustreless items are also available for purchase. See the [[Pilgrim Moogle]] page for details.&lt;br /&gt;
&lt;br /&gt;
Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.&lt;br /&gt;
&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/58129-May-10-2021-%28JST%29-Version-Update May 2021 Version Update], a bonus amount of segments is rewarded upon examining the &#039;&#039;&#039;Otherworldly Vortex&#039;&#039;&#039; at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol A&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;5&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;17&#039;&#039;&#039; Segments per mob on floor 7.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;50&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;75&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;100&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only 10%  of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol B&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;13&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;23&#039;&#039;&#039; Segments per mob on floor 6.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;75&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;100&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;150&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;220~520&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;150~250&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheol C&#039;&#039;&#039;&lt;br /&gt;
:*All Nostos mobs will grant &#039;&#039;&#039;25&#039;&#039;&#039; Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of &#039;&#039;&#039;31&#039;&#039;&#039; Segments per mob on floor 4.&lt;br /&gt;
:*A Chest grants &#039;&#039;&#039;100&#039;&#039;&#039;, Coffer grants &#039;&#039;&#039;150&#039;&#039;&#039;, and an Aurum Strongbox will grant &#039;&#039;&#039;200&#039;&#039;&#039;. Opening a Chest using keys or tools will grant only &#039;&#039;&#039;10%&#039;&#039;&#039; of the Moogle Segments you would have gotten opening it with Izzat.&lt;br /&gt;
:*While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from &#039;&#039;&#039;450~630&#039;&#039;&#039; based on the floor you are on.&lt;br /&gt;
:*Defeating an NM will grant a number of Segments ranging from &#039;&#039;&#039;280~340&#039;&#039;&#039; based on the floor it is spawned on.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Nostos&amp;quot; type===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
Common enemies. All aggro by their [[Bestiary|family&#039;s]] typical detection method, &#039;&#039;&#039;plus Sight&#039;&#039;&#039;.&lt;br /&gt;
*They cluster in groups of 10 mobs.&lt;br /&gt;
**Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.&lt;br /&gt;
*They do not link.&lt;br /&gt;
*They are susceptible to [[Charm]].&lt;br /&gt;
*For every 5 defeated, the party will be granted 1 izzat.&lt;br /&gt;
*[[Hide]] may be used to shed hate in emergency, except on foes that track by scent.&lt;br /&gt;
&lt;br /&gt;
===[[File:Earth Gyve.png|38px|link=]]&amp;quot;Agon&amp;quot; [[Beastmen]] type [[File:Thunder Gyve.png|38px|link=]]===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
*Although they cannot be targeted, Nostos can &#039;&#039;and will&#039;&#039; aggro players &#039;&#039;before&#039;&#039; the [[Fetter|Agon Halo]] is destroyed.&lt;br /&gt;
:*Agon Beastmen will link with each other, but &#039;&#039;not&#039;&#039; with the [[Fetter|Agon Halo]].&lt;br /&gt;
:*Agon Beastmen possess both &#039;&#039;&#039;True Sight&#039;&#039;&#039; and &#039;&#039;&#039;True Sound&#039;&#039;&#039;.&lt;br /&gt;
*Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the [[Fetter|Agon Halo]] has been destroyed.&lt;br /&gt;
:*Using an AoE ability or spell, however, &#039;&#039;&#039;will&#039;&#039;&#039; generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the [[Fetter|Agon Halo]].&lt;br /&gt;
*Halos emit elemental damage corresponding to its element, similar to [[Dynamis - Divergence]] wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.&lt;br /&gt;
*Destroying the Halo makes all Agon Beastmen around it targetable.&lt;br /&gt;
*Agon Beastmen in Sheol B and C have resistances to specific damage types.&lt;br /&gt;
:*See tables in the corresponding Sheol sections of the page.&lt;br /&gt;
*When &#039;&#039;&#039;all&#039;&#039;&#039; Beastmen around an [[Fetter|Agon Halo]] are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; will spawn in the location of [[Fetter|Agon Halo]]. If the player successfully examines that Sheol&#039;s [[Veridical Conflux|Otherworldly Vortex]] before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance. &lt;br /&gt;
:*The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.&lt;br /&gt;
::*See the Notorious Monster section in each Sheol area on this page for details.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
*Trading UNM materials to a numbered &#039;&#039;&#039;&#039;&#039;Ethereal Junction&#039;&#039;&#039;&#039;&#039; (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; spawned from Agon Halos and their accompanying Beastmen demand an [[izzat]] payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.&lt;br /&gt;
*All Notorious Monsters have access to various [[SP Abilities]].&lt;br /&gt;
**Notorious Monsters will reset enmity upon using their SP Ability. {{verification}}&lt;br /&gt;
*All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a [[File:Lu. Scale Box icon.png|22px|link=]] a Lustreless Box of the corresponding Sheol when defeated.&lt;br /&gt;
*Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*In Sheol A, B and C, 3 Chests spawn per floor.&lt;br /&gt;
:*There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.&lt;br /&gt;
::*None of these locations are on stairs.&lt;br /&gt;
*Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.&lt;br /&gt;
*Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.&lt;br /&gt;
*Chests, coffers, and strongboxes can be opened using [[Izzat]] or by a [[Thief]] main with [[file:Thief&#039;s Tools icon.png|26px|link=]] [[Thief&#039;s Tools]], [[file:Living Key icon.png|26px|link=]] [[Living Key]], or [[file:Skeleton Key icon.png|26px|link=]] [[Skeleton Key]].&lt;br /&gt;
:*Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.&lt;br /&gt;
:*Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).&lt;br /&gt;
::*This may be proportional to the number of that tier of chest you have opened.&lt;br /&gt;
:::*I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.&lt;br /&gt;
*The contents of chests, coffers, and strongboxes are added to the party&#039;s treasure pool, not to individual rewards or to the person opening the chest.&lt;br /&gt;
*Chests ([[file:Basic Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and possibly [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes.&lt;br /&gt;
:*Chests can be opened by spending 10 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Basic Chest.png|35px|link=]] chests is reduced by &#039;&#039;1 for every 10 chests&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -5 izzat.&lt;br /&gt;
:::*E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.&lt;br /&gt;
*Coffers ([[file:Gold Lined Chest.png|35px|link=]]) also contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items and have a higher chance of containing [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes than normal chests.&lt;br /&gt;
:*Coffers can be opened by spending 15 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Lined Chest.png|35px|link=]] coffers is reduced &#039;&#039;irregularly for every 10 coffers&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.&lt;br /&gt;
::*This reduction caps at -7 izzat.&lt;br /&gt;
*Aurum Strongboxes ([[file:Gold Chest.png|35px|link=]]) contain multiple [[file:Lustreless Scale icon.png|26px|link=]] [[file:Lustreless Hide icon.png|26px|link=]] [[file:Lustreless Wing icon.png|26px|link=]] Lustreless items, [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes, and can contain [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes.&lt;br /&gt;
:*Aurum Strongboxes can be opened by spending 20 izzat.&lt;br /&gt;
:*The izzat cost for opening [[file:Gold Chest.png|35px|link=]] strongboxes is reduced by &#039;&#039;2 for every 10 strongbox&#039;&#039; the player has opened in that Sheol wing.&lt;br /&gt;
::*This reduction caps at -10 izzat.&lt;br /&gt;
*Opening chests using keys will yield one of three results: &lt;br /&gt;
:*1) The chest will open.&lt;br /&gt;
:*2) The key or tool will be lost with the message &amp;quot;However, it has no effect.&amp;quot;&lt;br /&gt;
:*3) The key or tool is lost, and the chest turns into a [[:Category:Mimic|Mimic NM]].&lt;br /&gt;
::*The more times a key or tool fails, the higher the chance it has to become a Mimic.&lt;br /&gt;
::*[[Skeleton Key]]s have the lowest failure rate, followed by [[Living Key]]s, then [[Thief&#039;s Tools]].&lt;br /&gt;
&lt;br /&gt;
===Mimics===&lt;br /&gt;
*Mimics posses high attack and defense, and take reduced damage from magic and skillchains.&lt;br /&gt;
*Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.&lt;br /&gt;
*Mimics have an aggro range of 20&#039;, and will reaggro the Thief which spawned it, even after a full party wipe and reraise.&lt;br /&gt;
:*The Thief must never return to within 20&#039; of an idle Mimic or it will reaggro.&lt;br /&gt;
::*Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.&lt;br /&gt;
:*A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20&#039; of the Mimic again. &lt;br /&gt;
:*If a Thief is able to use a pillar or other environmental assets (such as the &amp;quot;spike&amp;quot; found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time. &lt;br /&gt;
&lt;br /&gt;
:*The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.&lt;br /&gt;
:*Successfully defeating a Mimic will grant a Large Lustreless Box to a player&#039;s personal pool upon successfully examining the Otherworldly Vortex. &lt;br /&gt;
&lt;br /&gt;
===Individually Issued Rewards===&lt;br /&gt;
*Successfully reaching the end of Sheol A, B, or C, examining the [[Veridical Conflux|Otherworldly Vortex]] rewards the player with an amount of {{ItemIcon|Counterfeit Gil|26}} Gil (based on amount of Nostos mobs killed) and possible [[File:Lu. Scale Box icon.png|26px|link=]] Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+{{question}}), or [[File:L. Lu. Scale Box icon.png|26px|link=]] Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing. &lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. &#039;&#039;Each character&#039;&#039; must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run. &lt;br /&gt;
:*Players may not examine the Portal if they &#039;&#039;or anyone else&#039;&#039; in their party has aggro.&lt;br /&gt;
&lt;br /&gt;
====Upgrading UNM Equipment====&lt;br /&gt;
*To begin [[:Category:Unity Rewards|augmenting UCNM equipment]], you must complete the item&#039;s corresponding Sheol wing&#039;s [[:Category:Records_of_Eminence#Content_.28Odyssey.29|RoE Quest]] by examining the Otherworldly Vortex.&lt;br /&gt;
:*You will need &#039;&#039;&#039;1,190 &#039;&#039;&#039; Lustreless items (12 stacks and 3 singles) to fully upgrade to {{aug|15}}.&lt;br /&gt;
::*Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.&lt;br /&gt;
:::*Sheol A related items are [[File:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]] based.&lt;br /&gt;
:::*Sheol B related items are [[File:Lustreless Hide icon.png|26px|link=]] [[Lustreless Hide]] based.&lt;br /&gt;
:::*Sheol C related items are [[File:Lustreless Wing icon.png|26px|link=]] [[Lustreless Wing]] based.&lt;br /&gt;
::::*See the &#039;&#039;&#039;[[Unity Rewards]]&#039;&#039;&#039; page for which equipment requires which Lustreless item to upgrade it.&lt;br /&gt;
&lt;br /&gt;
==Sheol A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Odyssey2.jpg|325px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol A Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -75%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol A Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Topmost (7th) level. &lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.&lt;br /&gt;
*All Nostos enemies in Sheol A have a chance to drop [[file:Lustreless Scale icon.png|26px|link=]] [[Lustreless Scale]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol A will grant 5 [[Moogle Segments]] starting on the first floor, and scale up 2 segments per floor up to 17 [[Moogle Segments]] per Nostos Mob defeated on the last (7th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol A will grant 50 [[Moogle Segments]] regardless of Floor. Coffers will grant 75 [[Moogle Segments]], and Aurum Strongboxes will grant 100. &lt;br /&gt;
::*Each successfully lockpicked Chest in Sheol A will grant 5 [[Moogle Segments]] regardless of Floor. Coffers will grant 7 [[Moogle Segments]], and Aurum Strongboxes will grant 10.&lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Scale Box icon.png|26px|link=]] [[Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Scale Box icon.png|26px|link=]] [[Large Lustreless Scale Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol A will exclusively use &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which is an AoE Stun and Poison.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;7&#039;&#039;&#039; in Sheol A.&lt;br /&gt;
:*These Halos are guarded by [[Quadav]], [[Orc]], and [[Yagudo]] beastmen.&lt;br /&gt;
:*All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol A. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if you or anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, close to the Eastern side of the large main area.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol A Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-1_Map.png|128px]]|Sheol_A_Perdition_A-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-2_Map.png|128px]]|Sheol_A_Perdition_A-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-3_Map.png|128px]]|Sheol_A_Perdition_A-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-4_Map.png|128px]]|Sheol_A_Perdition_A-4_Map.png|width=512px}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-5_Map.png|128px]]|Sheol_A_Perdition_A-5_Map.png|width=512px}} &lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-6_Map.png|128px]]|Sheol_A_Perdition_A-6_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_A_Perdition_A-7_Map.png|128px]]|Sheol_A_Perdition_A-7_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol A NMs begin emitting their aura upon the use of their listed SP.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! NM&lt;br /&gt;
! Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Aegypius]]&amp;lt;br /&amp;gt;([[Lesser Bird]])&lt;br /&gt;
|[[file:Abyssdiver Feather icon.png|22px|link=Abyssdiver&#039;s Feather]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Encumbrance&lt;br /&gt;
|- &lt;br /&gt;
|[[Ailuros]]&amp;lt;br /&amp;gt;([[:Category:Coeurl|Coeurl]])&lt;br /&gt;
|[[file:Voso&#039;s Hide icon.png|22px|link=Voso&#039;s Hide]] [[Voso&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Accuracy Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Brachys]]&amp;lt;br /&amp;gt;([[Crab]])&lt;br /&gt;
|[[file:Arthro&#039;s Shell icon.png|22px|link=Arthro&#039;s Shell]] [[Arthro&#039;s Shell]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Cynara]]&amp;lt;br /&amp;gt;([[:Category:Sabotender|Sabotender]])&lt;br /&gt;
|[[file:Veloz&#039;s Needle icon.png|22px|link=Veloz&#039;s Needle]] [[Veloz&#039;s Needle]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Avoidance Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Damysus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Joyous&#039;s Moss icon.png|22px|link=Joyous&#039;s Moss]] [[Joyous&#039;s Moss]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Dione]]&amp;lt;br /&amp;gt;([[:Category:Flytrap|Flytrap]])&lt;br /&gt;
|[[file:Orcfeltrap&#039;s Leaf icon.png|22px|link=Orcfeltrap&#039;s Leaf]] [[Orcfeltrap&#039;s Leaf]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Eurytus]]&amp;lt;br /&amp;gt;([[:Category:Goobbue|Goobbue]])&lt;br /&gt;
|[[file:Heiligtum&#039;s Moss icon.png|22px|link=Heiligtum&#039;s Moss]] [[Heiligtum&#039;s Moss]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Gloios]]&amp;lt;br /&amp;gt;([[Slime]])&lt;br /&gt;
|[[file:G. Gel&#039;s Mucus icon.png|22px|link=Garbage Gel&#039;s Mucus]] [[Garbage Gel&#039;s Mucus]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Harpe (Notorious Monster)|Harpe]]&amp;lt;br /&amp;gt;([[Evil Weapon]])&lt;br /&gt;
|[[file:Malatrix&#039;s Shard icon.png|22px|link=Malatrix&#039;s Shard]] [[Malatrix&#039;s Shard]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Kusarikku]]&amp;lt;br /&amp;gt;([[:Category:Bugard|Bugard]])&lt;br /&gt;
|[[file:Immani. Hide icon.png|22px|link=Immanibugard&#039;s Hide]] [[Immanibugard&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Leucippe]]&amp;lt;br /&amp;gt;([[Bat]])&lt;br /&gt;
|[[file:Tiyanak&#039;s Fang icon.png|22px|link=Tiyanak&#039;s Fang]] [[Tiyanak&#039;s Fang]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Megaera]]&amp;lt;br /&amp;gt;([[:Category:Cockatrice|Cockatrice]])&lt;br /&gt;
|[[file:Warblade&#039;s Hide icon.png|22px|link=Warblade&#039;s Hide]] [[Warblade&#039;s Hide]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Attack Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Physis]]&amp;lt;br /&amp;gt;([[:Category:Morbol|Morbol]])&lt;br /&gt;
|[[file:Samantha&#039;s Vine icon.png|22px|link=Samantha&#039;s Vine]] [[Samantha&#039;s Vine]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Evasion Down&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptelea]]&amp;lt;br /&amp;gt;([[:Category:Treant|Treant]])&lt;br /&gt;
|[[file:Mender&#039;s Log icon.png|22px|link=Mender&#039;s Log]] [[Mender&#039;s Log]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Slow&lt;br /&gt;
|- &lt;br /&gt;
|[[Salmandra]]&amp;lt;br /&amp;gt;([[:Category:Eft|Eft]])&lt;br /&gt;
|[[file:Intuila&#039;s Hide icon.png|22px|link=Intuila&#039;s Hide]] [[Intuila&#039;s Hide]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- &lt;br /&gt;
|[[Tipuli]]&amp;lt;br /&amp;gt;([[Fly]])&lt;br /&gt;
|[[file:Imperator&#039;s Wing icon.png|22px|link=Imperator&#039;s Wing]] [[Imperator&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Magic Defense Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol A Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 119&lt;br /&gt;
| 122&lt;br /&gt;
| 124&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 121&lt;br /&gt;
| 124&lt;br /&gt;
| 126&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 123&lt;br /&gt;
| 126&lt;br /&gt;
| 128&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
| 128&lt;br /&gt;
| 130&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 127&lt;br /&gt;
| 130&lt;br /&gt;
| 132&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 129&lt;br /&gt;
| 132&lt;br /&gt;
| 134&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 131&lt;br /&gt;
| 134&lt;br /&gt;
| 136&lt;br /&gt;
| 25&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol B==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol A.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol B Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -85%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol B Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*Spawned NMs are not resistant to AoE damage or Indiclosures, however.&lt;br /&gt;
*All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol B}}}|Sheol B|{{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; {{!}} Sheol B Monster Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sea Monk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Corse&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Doomed&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hound&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lizard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dhalmel&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Buffalo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Opo-opo&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bombs&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Magic Pot&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Ahriman&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Taurus&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;  {{!}} -25% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Hecteye&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Cactuar&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Beetle&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Wamoura&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;11&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Tonberry&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sahagin&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Antica&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -37.5% {{Breath}} &#039;&#039;&#039;Breath&#039;&#039;&#039; &lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: 5th level. (NOT the top floor)&lt;br /&gt;
**There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.&lt;br /&gt;
**Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.&lt;br /&gt;
*All Nostos enemies in Sheol B have a chance to drop {{ItemIcon|Lustreless Hide|26}} [[Lustreless Hide]]s.&lt;br /&gt;
**See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~{{Information Needed}} to ~{{Information Needed}}.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol B will grant 13 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 23 [[Moogle Segments]] per Nostos Mob defeated on the last (6th) floor. &lt;br /&gt;
::*Each successfully opened Chest in Sheol B will grant 75 [[Moogle Segments]] regardless of Floor. Coffers will grant 100 [[Moogle Segments]] and Aurum Strongboxes will grant 150. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:Lu. Hide Box icon.png|26px|link=]] [[Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Hide Box icon.png|26px|link=]] [[Large Lustreless Hide Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol B will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
&lt;br /&gt;
*[[Fetter|Agon Halo]]s will only appear on floors: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, and &#039;&#039;&#039;6&#039;&#039;&#039; in Sheol B.&lt;br /&gt;
:*These Halos are guarded by [[Antica]], [[Sahagin]], and [[Tonberry]] beastmen.&lt;br /&gt;
:*Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain &#039;&#039;&#039;Beastmen Leader&#039;&#039;&#039; type variants in their groups.&lt;br /&gt;
::*These Beastmen Leaders will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*3 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol B. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the third floor, south of where you start, hug the right wall.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#3:&#039;&#039;&#039; On the sixth floor, north of where you start, hug the right wall.&lt;br /&gt;
&lt;br /&gt;
===Sheol B Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-1_Map.png|128px]]|Sheol_B_Perdition_B-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-2_Map.png|128px]]|Sheol_B_Perdition_B-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-3_Map.png|128px]]|Sheol_B_Perdition_B-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-4_Map.png|128px]]|Sheol_B_Perdition_B-4_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-5_Map.png|128px]]|Sheol_B_Perdition_B-5_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_B_Perdition_B-6_Map.png|128px]]|Sheol_B_Perdition_B-6_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.&amp;lt;br&amp;gt;&lt;br /&gt;
The actual positions of mob &#039;&#039;types&#039;&#039;, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!--It was agreed that the &amp;quot;information&amp;quot; of former maps should be conserved.--&amp;gt;&lt;br /&gt;
&amp;lt;!--These were also redrawn to fit with the new set of maps and a request to the former uploader has been sent to replace these.--&amp;gt;&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F1.png|64px]]|Sheol B Map F1.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F2.png|64px]]|Sheol B Map F2.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F3.png|64px]]|Sheol B Map F3.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F4.png|64px]]|Sheol B Map F4.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F5.png|64px]]|Sheol B Map F5.png|width=320px}}&lt;br /&gt;
{{imgpop|[[File:Sheol B Map F6.png|64px]]|Sheol B Map F6.png|width=320px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&amp;lt;br /&amp;gt;Each possess a -37.5% resistance. Which is of the same type as their family for the zone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:720px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Aura&lt;br /&gt;
|- &lt;br /&gt;
|[[Akidu]]&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|[[file:Vermillion&#039;s Wing icon.png|22px|link=Vermillion&#039;s Wing]] [[Vermillion Fishfly&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Allergorhai]]&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
|[[file:Specter&#039;s Ore icon.png|22px|link=Specter&#039;s Ore]] [[Chunk Of Specter&#039;s Ore]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Apollinaris VII-II]]&lt;br /&gt;
| [[Antica]]&lt;br /&gt;
|[[file:Centurio&#039;s Armor icon.png|22px|link=Centurio&#039;s Armor]] [[Centurio&#039;s Armor]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Azdaha]]&lt;br /&gt;
| [[:Category:Wyvern|Wyvern]]&lt;br /&gt;
|[[file:Coca&#039;s Wing icon.png|22px|link=Coca&#039;s Wing]] [[Coca&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Bendigeidfran]]&lt;br /&gt;
| [[Golem]]&lt;br /&gt;
|[[file:Largantua&#039;s Shard icon.png|22px|link=Largantua&#039;s Shard]] [[Largantua&#039;s Shard]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Bes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[file:Azrael&#039;s Eye icon.png|22px|link=Azrael&#039;s Eye]] [[Azrael&#039;s Eye]]&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chelamma]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Mephitas&#039;s Claw icon.png|22px|link=Mephitas&#039;s Claw]] [[Mephitas&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Chnubis]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
|[[file:Glazemane&#039;s Fang icon.png|22px|link=Glazemane&#039;s Fang]] [[Glazemane&#039;s Fang]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Count Malefis]]&lt;br /&gt;
| [[Vampyr]]&lt;br /&gt;
|[[file:Vidmapire&#039;s Claw icon.png|22px|link=Vidmapire&#039;s Claw]] [[Vidmapire&#039;s Claw]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Fleet-footed Lokberry]]&lt;br /&gt;
| [[Tonberry]]&lt;br /&gt;
|[[file:Clawberry&#039;s Coat icon.png|22px|link=Clawberry&#039;s Coat]] [[Clawberry&#039;s Coat]]&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Fornax]]&lt;br /&gt;
| [[:Category:Cluster|Cluster]]&lt;br /&gt;
|[[file:V. Cluster&#039;s Ash icon.png|22px|link=V. Cluster&#039;s Ash]] [[Pinch of Volatile Cluster&#039;s Ash|Volatile Cluster&#039;s Ash]]&lt;br /&gt;
| [[Blood Weapon]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Gandji]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Arke&#039;s Wing icon.png|22px|link=Arke&#039;s Wing]] [[Arke&#039;s Wing]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Gravehaunter]]&lt;br /&gt;
| [[:Category:Corse|Corse]]&lt;br /&gt;
|[[file:Muut&#039;s Vestment icon.png|22px|link=Muut&#039;s Vestment]] [[Muut&#039;s Vestment]]&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ishum]]&lt;br /&gt;
| [[:Category:Bomb|Bomb]]&lt;br /&gt;
|[[file:G. Grenade&#039;s Ash icon.png|22px|link=G. Grenade&#039;s Ash]] [[Pinch of Grand Grenade&#039;s Ash|Grand Grenade&#039;s Ash]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Kuk]]&lt;br /&gt;
| [[:Category:Dragon|Dark Dragon]]&lt;br /&gt;
|[[file:Beist&#039;s Blood icon.png|22px|link=Beist&#039;s Blood]] [[Beist&#039;s Blood]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| Regain&lt;br /&gt;
|- &lt;br /&gt;
|[[Langmeidong]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Vedrfolnir&#039;s Wing icon.png|22px|link=Vedrfolnir&#039;s Wing]] [[Vedrfolnir&#039;s Wing]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Man-kheper-re]]&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
|[[file:Jill&#039;s Spittle icon.png|22px|link=Jill&#039;s Spittle]] [[Vial Of Lumber Jill&#039;s Spittle|Lumber Jill&#039;s Spittle]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Maverick Maude]]&lt;br /&gt;
| [[:Category:Morbol|Morbol]]&lt;br /&gt;
|[[file:Celine&#039;s Vine icon.png|22px|link=Celine&#039;s Vine]] [[Celine&#039;s Vine]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Nerites]]&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
|[[file:Ayapec&#039;s Shell icon.png|22px|link=Ayapec&#039;s Shell]] [[Ayapec&#039;s Shell]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Ptesan Wi]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
|[[file:Camahueto&#039;s Fur icon.png|22px|link=Camahueto&#039;s Fur]] [[Camahueto&#039;s Fur]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Shara]]&lt;br /&gt;
| [[Evil Weapon]]&lt;br /&gt;
|[[file:Douma&#039;s Shard icon.png|22px|link=Douma&#039;s Shard]] [[Douma&#039;s Shard]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Magic Absorption&lt;br /&gt;
|- &lt;br /&gt;
|[[Simir]]&lt;br /&gt;
| [[:Category:Colibri|Colibri]]&lt;br /&gt;
|[[file:Mhuufya&#039;s Beak icon.png|22px|link=Mhuufya&#039;s Beak]] [[Mhuufya&#039;s Beak]]&lt;br /&gt;
| [[Perfect Dodge]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Spyrysyon]]&lt;br /&gt;
| [[Fomor]]&lt;br /&gt;
|[[file:Ethereal Incense icon.png|22px|link=Ethereal Incense]] [[Ethereal Incense]]&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tabitjet]]&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
|[[file:Uropygid&#039;s Needle icon.png|22px|link=Uropygid&#039;s Needle]] [[Uropygid&#039;s Needle]]&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
|Defense Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Taniwha]]&lt;br /&gt;
| [[:Category:Sea Monk|Sea Monk]]&lt;br /&gt;
|[[file:Bakunawa&#039;s Ink icon.png|22px|link=Bakunawa&#039;s Ink]] [[Bakunawa&#039;s Ink]]&lt;br /&gt;
| [[Hundred Fists]]&lt;br /&gt;
|Regen&lt;br /&gt;
|- &lt;br /&gt;
|[[Tripix]]&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
|[[file:Bambrox&#039;s Shawl icon.png|22px|link=Bambrox&#039;s Shawl]] [[Bambrox&#039;s Shawl]]&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|- &lt;br /&gt;
|[[Zacatzontli]]&lt;br /&gt;
| [[Greater Bird]]&lt;br /&gt;
|[[file:Strix&#039;s Tailfeather icon.png|22px|link=Strix&#039;s Tailfeather]] [[Strix&#039;s Tailfeather]]&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
|Attack Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol B Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;backr: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! NM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 124&lt;br /&gt;
| 127&lt;br /&gt;
| 129 &lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 126&lt;br /&gt;
| 129&lt;br /&gt;
| 131&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 128&lt;br /&gt;
| 131&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 130&lt;br /&gt;
| 133&lt;br /&gt;
| 135&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| 132&lt;br /&gt;
| 135&lt;br /&gt;
| 137&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| 134&lt;br /&gt;
| 137&lt;br /&gt;
| 139&lt;br /&gt;
| 20&lt;br /&gt;
| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol C==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol B.&lt;br /&gt;
*The time limit is &#039;&#039;&#039;30 minutes&#039;&#039;&#039; per entry. This cannot be increased.&lt;br /&gt;
:*Running out of time will eject all party members.&lt;br /&gt;
:*Using the {{Tmp}} [[Moglophone]] temporary item will allow you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol C Adjustments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Notorious Monsters (including Mimics):&#039;&#039;&#039;&lt;br /&gt;
*Offensive [[Indicolure]] effects are reduced by: -95%. {{Verification}}&lt;br /&gt;
&#039;&#039;&#039;All Sheol C Monsters:&#039;&#039;&#039;&lt;br /&gt;
*AoE offensive spells and damage to secondary targets are reduced by: -90%. {{Verification}}&lt;br /&gt;
*All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.&lt;br /&gt;
:*These resistances are not defined by typical family values.&lt;br /&gt;
::*For instance, Crabs and Pugil aren&#039;t ordinarily slashing resistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sheol C}}}|Sheol C| {{{!}} class=&amp;quot;R-Highlight-Purple odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; {{!}} Sheol C Monster Resistances&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Slashing}} Slashing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Aquan&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Crab&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Pugil&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Undead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Skeleton&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Ghost&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Qutrub&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Blunt}} Blunt Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Lizard&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Raptor&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bugard&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Bird&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Lesser Bird&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Bat&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Cockatrice &lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Roc&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Colibri&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Apkallu&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Dahak&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wyvern&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Puk&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Piercing}} Piercing Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Beast&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Rabbit&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sheep&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Ram&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Tiger&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Coeurl&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Manticore&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Marid&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Arcana&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bomb Cluster&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Weapons&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Demon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Imp&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Soulflayer&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;&#039;&#039;Amorph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Worm&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Leech&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Slime&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flan&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;  {{!}} -50% {{Magic}} Magical Damage&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Plantoid&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Funguar&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Treant&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Sapling&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Mandragora&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Goobbue&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Morbol&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Flytrap&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Vermin&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} Bee&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Chigoe&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Crawler&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}} Fly&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} Scorpion&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Spider&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Diremite&lt;br /&gt;
{{!}} {{Icon|No}}&lt;br /&gt;
{{!}} Wamouras&lt;br /&gt;
{{!}} {{Icon|Yes}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan=&amp;quot;9&amp;quot; {{!}} Susceptible to [[Cruel Joke|&amp;lt;span style=&amp;quot;color: black;&amp;quot;&amp;gt;&#039;&#039;&#039;Cruel Joke&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] {{Icon|Yes}} or {{Icon|No}}&lt;br /&gt;
{{!}}- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;{{!}} Beastmen Resistances&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Lamiae&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Magical}} &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Slashing}} &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} &#039;&#039;&#039;Trolls&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Blunt}} &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -62.5% {{Breath}} Breath&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} -12.5% {{Piercing}} &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{!}}} }}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
*[[Veridical Conflux|Otherworldly Vortex]] location: Floor 4.&lt;br /&gt;
:*Examining it will complete the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]], Content → Odyssey → Sheol C.&lt;br /&gt;
::*This is a one time objective and will unlock Sheol - Gaol.&lt;br /&gt;
*All Nostos enemies in Sheol C have a chance to drop {{ItemIcon|Lustreless Wing|26}} [[Lustreless Wing]]s.&lt;br /&gt;
:*Higher level enemies on higher floors have a higher drop rate.&lt;br /&gt;
:*[[Treasure Hunter]] increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.&lt;br /&gt;
:*See the [[Unity Rewards]] page to see which armor pieces they are used to upgrade, and for further details.&lt;br /&gt;
*The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~{{Information Needed}}.&lt;br /&gt;
:*Each Nostos Enemy defeated in Sheol C will grant 25 [[Moogle Segments]] starting on the first floor, and scaling up 2 segments per floor up to 31 [[Moogle Segments]] per Nostos Mob defeated on the last (4th) floor. &lt;br /&gt;
::*Each successfully opened Chest will grant 100 [[Moogle Segments]] regardless of Floor. Coffers will grant 150 [[Moogle Segments]] and Aurum Strongboxes will grant 200. &lt;br /&gt;
*Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player&#039;s individual reward.&lt;br /&gt;
*Every Nostos Enemy defeated will grant 25 [[Moogle Segments]] to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 [[Moogle Segments]] per enemy defeated on the top floor.&lt;br /&gt;
*Every Notorious Monster defeated, regardless of floor, adds +1 [[Job Points|Job Point]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 [[File:L. Wing Box icon.png|26px|link=]] [[Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
*Defeating 1 Mimic spawned from a chest adds 1 [[File:L. Lu. Wing Box icon.png|26px|link=]] [[Large Lustreless Wing Box]] to each player&#039;s individual reward.&lt;br /&gt;
**Mimics in Sheol C will exclusively use &#039;&#039;&#039;Hell Trap&#039;&#039;&#039;, an enhanced version of &#039;&#039;&#039;Death Trap&#039;&#039;&#039; which also reduces players TP by 50%.&lt;br /&gt;
*[[Fetter|Agon Halo]]s appear on every floor in Sheol C.&lt;br /&gt;
:*These Halos are guarded by [[Lamia]], [[Troll]], and [[Mamool Ja]] beastmen.&lt;br /&gt;
:*All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate [[SP Abilities]].&lt;br /&gt;
&lt;br /&gt;
===Translocator Locations===&lt;br /&gt;
*2 &#039;&#039;&#039;Translocators&#039;&#039;&#039; are located in Sheol C. Once registered by examining one, you may warp between them at any point.&lt;br /&gt;
:*This is not lost or reset when an Odyssey is completed.&lt;br /&gt;
::*&#039;&#039;&#039;You are unable to use the Translocators if anyone in your party currently has aggro&#039;&#039;&#039;.&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#1:&#039;&#039;&#039; Near the start on the first floor&lt;br /&gt;
:[[File:Translocator.png|22px|link=]] &#039;&#039;&#039;#2:&#039;&#039;&#039; On the second floor, east then north of where you start, hug the left wall up the stairs.&lt;br /&gt;
&lt;br /&gt;
===Sheol C Maps===&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-1_Map.png|128px]]|Sheol_C_Perdition_C-1_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-2_Map.png|128px]]|Sheol_C_Perdition_C-2_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-3_Map.png|128px]]|Sheol_C_Perdition_C-3_Map.png|width=512px}}&lt;br /&gt;
{{imgpop|[[File:Sheol_C_Perdition_C-4_Map.png|128px]]|Sheol_C_Perdition_C-4_Map.png|width=512px}}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Notorious Monsters===&lt;br /&gt;
Various Notorious Monsters may be spawned by trading [[UCNM Materials]] to various &#039;&#039;&#039;&#039;&#039;Ethereal Junctions&#039;&#039;&#039;&#039;&#039; within the instance.&lt;br /&gt;
&lt;br /&gt;
Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.&lt;br /&gt;
*Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Notorious Monster&lt;br /&gt;
! Family&lt;br /&gt;
! UCNM Pop Item&lt;br /&gt;
! SP Ability&lt;br /&gt;
! Resists&lt;br /&gt;
|- &lt;br /&gt;
|[[Asena]]&lt;br /&gt;
| | [[Cerberus]]&lt;br /&gt;
|[[file:Sarama&#039;s Hide icon.png|22px|link=Sarama&#039;s Hide]] [[Sarama&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
| {{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Bygul]]&lt;br /&gt;
| | [[:Category:Khimaira|Khimaira]]&lt;br /&gt;
|[[file:Shedu&#039;s Mane icon.png|22px|link=Shedu&#039;s Mane]] [[Shedu&#039;s Mane]]&lt;br /&gt;
| | [[Perfect Dodge]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Chaos Steward]]&lt;br /&gt;
| | [[:Category:Dvergr|Dvergr]]&lt;br /&gt;
|[[file:Tumult&#039;s Blood icon.png|22px|link=Tumult&#039;s Blood]] [[Tumult&#039;s Blood]]&lt;br /&gt;
| | [[Manafont]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Dabbat al-Ard]]&lt;br /&gt;
| | [[:Category:Behemoth|Behemoth]]&lt;br /&gt;
|[[file:Sovereign&#039;s Hide icon.png|22px|link=Sovereign&#039;s Hide]] [[Sovereign&#039;s Hide]]&lt;br /&gt;
| | [[Hundred Fists]]&lt;br /&gt;
|{{Piercing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Kurmajara]]&lt;br /&gt;
| | [[:Category:Adamantoise|Adamantoise]]&lt;br /&gt;
|[[file:Tolba&#039;s Shell icon.png|22px|link=Tolba&#039;s Shell]] [[Tolba&#039;s Shell]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Slashing}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Lotanu]]&lt;br /&gt;
| | [[Wyrm]]&lt;br /&gt;
|[[file:Hidhaegg&#039;s Scale icon.png|22px|link=Hidhaegg&#039;s Scale]] [[Hidhaegg&#039;s Scale]]&lt;br /&gt;
| | [[Mighty Strikes]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|- &lt;br /&gt;
|[[Wayra Tata]]&lt;br /&gt;
| | [[Hydra]]&lt;br /&gt;
|[[file:Thu&#039;ban&#039;s Scale icon.png|22px|link=Thu&#039;ban&#039;s Scale]] [[Thu&#039;ban&#039;s Scale]]&lt;br /&gt;
| | [[Invincible]]&lt;br /&gt;
|{{Blunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol C Floor Statistics===&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple C1-Bold odyssey&amp;quot; cellpadding=4 style=&amp;quot;text-align: center; width: 100%; max-width:700px; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Foe Level&lt;br /&gt;
! NM Level&lt;br /&gt;
! Mimic Level&lt;br /&gt;
! UCNM Pop Items Required&lt;br /&gt;
! Segments Per Kill&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| | 129&lt;br /&gt;
| 132&lt;br /&gt;
| | 134&lt;br /&gt;
| 1&lt;br /&gt;
| | 25&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| | 131&lt;br /&gt;
| 134&lt;br /&gt;
| | 136&lt;br /&gt;
| 3&lt;br /&gt;
| | 27&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| | 133&lt;br /&gt;
| 136&lt;br /&gt;
| | 138&lt;br /&gt;
| 5&lt;br /&gt;
| | 29&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| | 135&lt;br /&gt;
| 138&lt;br /&gt;
| | 140&lt;br /&gt;
| 10&lt;br /&gt;
| | 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheol Gaol==&lt;br /&gt;
&#039;&#039;&#039;The requirements to enter are as follows:&#039;&#039;&#039;&lt;br /&gt;
*Players must have completed the [[:Category:Records_of_Eminence#Content_.28Odyssey.29|Records of Eminence Objective]]; Content → Odyssey → Sheol C.&lt;br /&gt;
*All party members must have at least 3 jobs at 99 in order to enter.&lt;br /&gt;
*Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.&lt;br /&gt;
*Players must have 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] to enter the battlefield. &lt;br /&gt;
:*By talking to the Pilgrim Moogle by examining the ??? in [[Rabao]] near the [[Veridical Conflux]] at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]] Key Items for free.&lt;br /&gt;
:*Unlike the {{KI}} [[Moglophone (Key Item)|Moglophone]], There is no timer on obtaining a {{KI}} [[Moglophone II (Key Item)|Moglophone II]]. The only requirement is that you have the 3,000 [[Moogle Segments]] on hand in order to purchase the Key Item.&lt;br /&gt;
:*Subsequent Moglophone IIs will cost 3000 [[Moogle Segments]] each, purchased from the Pilgrim Moogle. &lt;br /&gt;
:*Each Boss attempt will exhaust 1 {{KI}} [[Moglophone II (Key Item)|Moglophone II]].&lt;br /&gt;
:*As mentioned, each player needs 3 {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s to &#039;&#039;enter&#039;&#039; Sheol Gaol, but you do not need to spend all three each time you enter. Leftover {{KI}} [[Moglophone II (Key Item)|Moglophone II]]s will be retained if players exit after one fight.&lt;br /&gt;
:**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If one player chooses to leave the area after expending a {{KI}} [[Moglophone II (Key Item)|Moglophone II]], the rest of the party will be unable to enter any further fights due to the party composition changing.&lt;br /&gt;
{| style=&amp;quot;min-width: 400px; max-width: 600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; | &lt;br /&gt;
:&#039;&#039;&#039;Unique Sheol Limitations&#039;&#039;&#039;&lt;br /&gt;
*[[Support Job]]s are restricted.&lt;br /&gt;
*[[Trust]] magic can be used regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back. &lt;br /&gt;
*For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss. &lt;br /&gt;
Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. &#039;&#039;&#039;The 15 minute Waiting Area timer will not reset.&#039;&#039;&#039; E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss. &lt;br /&gt;
*Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but &#039;&#039;&#039;not&#039;&#039;&#039; Mog Storage. &lt;br /&gt;
*&#039;&#039;&#039;Note: As of the May 2021 update there is now a Porter Moogle available.&#039;&#039;&#039;&lt;br /&gt;
*Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.&lt;br /&gt;
**For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.&lt;br /&gt;
**A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.&lt;br /&gt;
***Trusts can be summoned mid-fight even if the player has enmity on the target.&lt;br /&gt;
At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.&lt;br /&gt;
*You will need to select which NM to warp to.&lt;br /&gt;
*For each Atonement, you do not have to kill the NMs in any particular order.&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters &amp;amp; Rewards===&lt;br /&gt;
Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 1}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width:100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Dealan-dhe]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Twitherym|Twitherym]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Hesperiidae|25}} [[Hesperiidae]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Sgili]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Epitaph|25}} [[Epitaph]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[U Bnai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Acuex|Acuex]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Neo Animator|25}} [[Neo Animator]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gogmagog]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Dullahan|Dullahan]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Coiste Bodhar|25}} [[Coiste Bodhar]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 2}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Aristaeus]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Chapuli|Chapuli]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Acrontica|25}} [[Acrontica]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Raskovniche]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Snapweed|Snapweed]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Beithir Ring|25}} [[Beithir Ring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Marmorkrebs]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Craklaw|Craklaw]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tsuru|25}} [[Tsuru]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Gigelorum]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Matamata|Matamata]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Schere Earring|25}} [[Schere Earring]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Procne]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Tulfaires|Tulfaire]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Tellen Belt|25}} [[Tellen Belt]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Henwen]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[:Category:Raaz|Raaz]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Obstin. Sash|25}} [[Obstinate Sash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
===={{color|white|style=normal|Atonement 3}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Xevioso]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Bztavian]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Ikenga&#039;s Hat|25}} [[Ikenga&#039;s Attire Set|Ikenga&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Axe|25}} [[Ikenga&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Ikenga&#039;s Lance|25}} [[Ikenga&#039;s Lance]] &amp;amp;middot; {{ItemIcon|Kunimitsu|25}} [[Kunimitsu]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ngai]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Rockfin]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Gleti&#039;s Mask|25}} [[Gleti&#039;s Armor Set|Gleti&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Crossbow|25}} [[Gleti&#039;s Crossbow]] &amp;amp;middot; {{ItemIcon|Gleti&#039;s Knife|25}} [[Gleti&#039;s Knife]] &amp;amp;middot; {{ItemIcon|Gekkei|25}} [[Gekkei]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Kalunga]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Gabbrath]]&lt;br /&gt;
| style=&amp;quot;&amp;quot;|&amp;amp;ensp;{{ItemIcon|Sakpata&#039;s Helm|25}} [[Sakpata&#039;s Armor Set|Sakpata&#039;s Armor]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Fists|25}} [[Sakpata&#039;s Fists]] &amp;amp;middot; {{ItemIcon|Sakpata&#039;s Sword|25}} [[Sakpata&#039;s Sword]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Ongo]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Waktza]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Agwu&#039;s Cap|25}} [[Agwu&#039;s Attire Set|Agwu&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Axe|25}} [[Agwu&#039;s Axe]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Claymore|25}} [[Agwu&#039;s Claymore]] &amp;amp;middot; {{ItemIcon|Agwu&#039;s Scythe|25}} [[Agwu&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Mboze]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Yggdreant]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Bunzi&#039;s Hat|25}} [[Bunzi&#039;s Attire Set|Bunzi&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Chopper|25}} [[Bunzi&#039;s Chopper]] &amp;amp;middot; {{ItemIcon|Bunzi&#039;s Rod|25}} [[Bunzi&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Arebati]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Cehuetzi]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;{{ItemIcon|Mpaca&#039;s Cap|25}} [[Mpaca&#039;s Attire Set|Mpaca&#039;s Attire]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Bow|25}} [[Mpaca&#039;s Bow]] &amp;amp;middot; {{ItemIcon|Mpaca&#039;s Staff|25}} [[Mpaca&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;BorderlessStandard R1-White odyssey&amp;quot; style=&amp;quot;padding-left: 20px;  width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===={{color|white|style=normal|Atonement 4}}====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Purple sortable C1-Bold odyssey&amp;quot; style=&amp;quot; width: 100%; max-width:800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Monster&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot;| Family&lt;br /&gt;
! Corresponding Equipment&lt;br /&gt;
|- style=&amp;quot;&lt;br /&gt;
|&amp;amp;ensp;[[Bumba]]&lt;br /&gt;
| style=&amp;quot;|&amp;amp;ensp;[[Wyrm]]&lt;br /&gt;
| style=&amp;quot; text-align: center&amp;quot;| {{ItemIcon|Nyame Helm|25}} [[Nyame Armor Set|Nyame Armor]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sheol Gaol Rewards===&lt;br /&gt;
*Defeating NMs in Sheol - Gaol provides the corresponding {{KI}} &amp;quot;Information on ...&amp;quot; key items from the corresponding foe and allows players to purchase the equipment.&lt;br /&gt;
**The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.&lt;br /&gt;
***Price reductions are tied directly to server win count and are not bound to a period of time check.&lt;br /&gt;
**Atonement 1 equipment starts at 2,000,000 [[Gil]].&lt;br /&gt;
**Atonement 2 equipment starts at 3,000,000 [[Gil]].&lt;br /&gt;
**Atonement 3 weapons start at 4,500,000 [[Gil]], and armor starts at 6,000,000 [[Gil]].&lt;br /&gt;
**Atonement 4 equipment starts at 7,500,000 [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Augmenting Rewards===&lt;br /&gt;
Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. &#039;&#039;&#039;In order to unlock the augment system, you must defeat at least 1 NM above V+0.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To increase an item&#039;s maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.&lt;br /&gt;
* Defeating the NM on any Vengeance level allows augmentation up to Rank 15.&lt;br /&gt;
* Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.&lt;br /&gt;
* Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.&lt;br /&gt;
* Defeating the NM on Veng+25 allows augmentation up to Rank 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! NM Vengeance&lt;br /&gt;
! Item Maximum Rank&lt;br /&gt;
|-&lt;br /&gt;
| +0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| +15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| +20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| +25&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
====Modifying &amp;quot;Vengeance&amp;quot;====&lt;br /&gt;
The Vengeance level of a NM determines its strength and the abilities it can use. After &#039;&#039;all&#039;&#039; initial defeats of the Atonement Tier NMs, &amp;quot;&#039;&#039;&#039;Vengeance+1-5&#039;&#039;&#039;&amp;quot; difficulties are then accessible for each NM in the specific tier cleared.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; unlocks &amp;quot;&#039;&#039;&#039;Vengeance+6&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Defeating an NM on &amp;quot;&#039;&#039;&#039;Vengeance+10&#039;&#039;&#039;&amp;quot; then unlocks &amp;quot;&#039;&#039;&#039;Vengeance+11&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+15&#039;&#039;&#039;&amp;quot;, and so on.&lt;br /&gt;
*Defeating all Atonement 1 NMs on &amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot; or greater unlocks Atonement 2&#039;s &amp;quot;&#039;&#039;&#039;Vengeance+1&#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039;Vengeance+5&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
:*Similarly, by defeating all 4 types of &amp;quot;Vengeance+10&amp;quot;-&amp;quot;Vengeance+15&amp;quot; bosses in Atonement 1, &amp;quot;Vengeance+6&amp;quot;-&amp;quot;Vengeance+10&amp;quot; and &amp;quot;Vengeance+11&amp;quot;-&amp;quot;Vengeance+15&amp;quot; of the Atonement 2 bosses will be unlocked.&lt;br /&gt;
::*The same rules apply to Atonement 3 bosses and adjusting their &amp;quot;Vengeance&amp;quot; according to progress made on Atonement 2 &amp;quot;Vengeance&amp;quot;.&lt;br /&gt;
::*It is possible to take along another player with no progress in any Atonement area  or &amp;quot;Vengeance&amp;quot; ranks to skip their grind.&lt;br /&gt;
:::*E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The rules above are also applied to Atonement 2, 3 and 4 areas.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Earning RP====&lt;br /&gt;
[[Reinforcement Points]] are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of [[Moogle Amplifier]]s.&lt;br /&gt;
* RP is earned for each 5% of the NM&#039;s HP removed. You must deal at least 5% of the NM&#039;s HP before timing out in order to earn RP.&lt;br /&gt;
* Using a [[Moogle Amplifier]] will triple the RP rewards. See its page or the table below for details.&lt;br /&gt;
* You will not earn RP if you leave the zone before winning or timing out, e.g. by using [[Warp]] or a [[Moglophone II]].&lt;br /&gt;
* You may earn RP even if you do not yet own the equipment it augments.&lt;br /&gt;
* There is cap of &#039;&#039;&#039;50,000&#039;&#039;&#039; RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.&lt;br /&gt;
&lt;br /&gt;
RP can be used by interacting with the &#039;&#039;&#039;???&#039;&#039;&#039; ([[Pilgrim Moogle]]) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.&lt;br /&gt;
* RP earned is unique per NM, and can only be spent on that NM&#039;s corresponding equipment.&lt;br /&gt;
* The [[Pilgrim Moogle]] can also tell you which Vengeance level you&#039;ve defeated and how many RP you are holding from each NM.&lt;br /&gt;
* Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.&lt;br /&gt;
&lt;br /&gt;
The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 3.75.  Veng+1 NM&#039;s are treated as having a previous rank NextRP of 30.&lt;br /&gt;
&lt;br /&gt;
The exact amount of RP received can be calculated via the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Gaol RP 2.png]]&lt;br /&gt;
&lt;br /&gt;
The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula). &lt;br /&gt;
&lt;br /&gt;
When using a [[Moogle Amplifier]], the amount received is multiplied by 3.  Afterwards, the value is floored.&lt;br /&gt;
&lt;br /&gt;
A charged [[Moogle Amplifier]] will also give a bonus of 2x the RP of a 100% kill for the average Veng level of the charge.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
Using a non-charged [[Moogle Amplifier]] on V19 Bumba and timing out after getting it to 23% will give:&lt;br /&gt;
&lt;br /&gt;
baseRP = 1580 (Rank 18 RP to Next Level) / 3.75 = 421.333&lt;br /&gt;
&lt;br /&gt;
RP = 421.333 + (421.333 / 4)((100 - 25) / 100) + (floor((100 - 25) / 100) * (421.333 / 4))&lt;br /&gt;
&lt;br /&gt;
RP = 421.333 + (105.333 * 0.75) + (0 * 105.333)&lt;br /&gt;
&lt;br /&gt;
RP = 421.333 (base) + 79 (for taking down 75%) + 0 (win bonus)&lt;br /&gt;
&lt;br /&gt;
RP = 500.333 * 3 ([[Moogle Amplifier]])&lt;br /&gt;
&lt;br /&gt;
RP = 1501&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 16%&amp;quot; | Vengeance !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; width: 14%&amp;quot; | RP Earned !! colspan=&amp;quot;6&amp;quot; | Moogle Amplifier&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | 100% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;5% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 24&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;% !! style=&amp;quot;padding: 3px; width: 12%&amp;quot; | Charged&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; 100%&lt;br /&gt;
|-&lt;br /&gt;
| +0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| +1||12||24||25||36||96||97||108&lt;br /&gt;
|-&lt;br /&gt;
| +2||20||40||42||60||160||162||180&lt;br /&gt;
|-&lt;br /&gt;
| +3||32||64||67||96||256||259||288&lt;br /&gt;
|-&lt;br /&gt;
| +4||48||97||100||144||385||388||432&lt;br /&gt;
|-&lt;br /&gt;
| +5||68||137||142||204||545||550||612&lt;br /&gt;
|-&lt;br /&gt;
| +6||88||178||184||264||706||712||792&lt;br /&gt;
|-&lt;br /&gt;
| +7||112||226||235||336||898||907||1008&lt;br /&gt;
|-&lt;br /&gt;
| +8||136||275||285||408||1091||1101||1224&lt;br /&gt;
|-&lt;br /&gt;
| +9||164||332||344||492||1316||1328||1476&lt;br /&gt;
|-&lt;br /&gt;
| +10||192||388||403||576||1540||1555||1728&lt;br /&gt;
|-&lt;br /&gt;
| +11||224||453||470||672||1797||1814||2016&lt;br /&gt;
|-&lt;br /&gt;
| +12||260||526||546||780||2086||2106||2340&lt;br /&gt;
|-&lt;br /&gt;
| +13||300||607||630||900||2407||2430||2700&lt;br /&gt;
|-&lt;br /&gt;
| +14||344||696||722||1032||2760||2786||3096&lt;br /&gt;
|-&lt;br /&gt;
| +15||392||793||823||1176||3145||3175||3528&lt;br /&gt;
|-&lt;br /&gt;
| +16||444||899||932||1332||3563||3596||3996&lt;br /&gt;
|-&lt;br /&gt;
| +17||500||1012||1050||1500||4012||4050||4500&lt;br /&gt;
|-&lt;br /&gt;
| +18||564||1142||1184||1692||4526||4568||5076&lt;br /&gt;
|-&lt;br /&gt;
| +19||632||1279||1327||1896||5071||5119||5688&lt;br /&gt;
|-&lt;br /&gt;
| +20||704||1425||1478||2112||5649||5702||6336&lt;br /&gt;
|-&lt;br /&gt;
| +21||784||1587||1646||2352||6291||6350||7056&lt;br /&gt;
|-&lt;br /&gt;
| +22||868||1757||1822||2604||6965||7030||7812&lt;br /&gt;
|-&lt;br /&gt;
| +23||960||1944||2016||2880||7704||7776||8640&lt;br /&gt;
|-&lt;br /&gt;
| +24||1060||2146||2226||3180||8506||8586||9540&lt;br /&gt;
|-&lt;br /&gt;
| +25||1164||2357||2444||3492||9341||9428||10476&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Assuming [[Moogle Amplifier]] was charged with the same Vengeance level as the NM fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to 20%.&lt;br /&gt;
&lt;br /&gt;
Vengeance-based strategic tradeoffs:&lt;br /&gt;
* Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.&lt;br /&gt;
* Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.&lt;br /&gt;
&lt;br /&gt;
====RP Allocation====&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{{:Reinforcement Points}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Sheol Shop]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://twitter.com/long_horned/status/1237846673793015812 Level Growth of Nostos mobs (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://twitter.com/long_horned/status/1238231004155760642 Lv131 (Sheol A Floor 7) Nostos Flytrap HP (ごまだら, 日本語 Twitter)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/99/#3494561 Nostos Mobs are Charmable (shamgi, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/11/#3494804 Agon Beastmen kill Rewards (Bahamut.Lexouritis, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/16/#3495931 Killing Mimics rewards Boxes at the end of a successful Odyssey (Carbuncle.Papesse, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/12/#3495033 Moogle Mastery Requires NM wins (Ragnarok.Inx, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/20/#3497362 Moogle Master goes up to V (Asura.Geriond, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/21/#3497802 Moogle Mastery VI with only 500 Nostos (Siren.Codegen, FFXIAH)]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/24/#3499118 UCNM Material Cost to pop NMs (alamihgo, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Gaol_RP_2.png&amp;diff=684782</id>
		<title>File:Gaol RP 2.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Gaol_RP_2.png&amp;diff=684782"/>
		<updated>2023-06-25T04:56:25Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheol Gaol RP Formula&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Gaol_RP.png&amp;diff=684781</id>
		<title>File:Gaol RP.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Gaol_RP.png&amp;diff=684781"/>
		<updated>2023-06-25T04:22:11Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheol Gaol RP Formula&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fame&amp;diff=665992</id>
		<title>Fame</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fame&amp;diff=665992"/>
		<updated>2022-12-15T12:45:42Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Fame&#039;&#039;&#039; is a term used to describe how well your character is &amp;quot;known&amp;quot; in a nation or area.&amp;lt;br /&amp;gt;Fame is broken down in levels per area, and affects the prices with NPCs offer for both buying and selling items, as well as open up new quests which were previously unavailable. Fame is increased directly through doing quests for NPCs in an area.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are fame checkers in various areas throughout Vana&#039;diel. They will not tell you directly what level your fame is, however they will speak to you differently as it increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
After achieving a fame level of 6, the only benefit of increased fame is seen in NPC buy and sell prices and the response of the fame checker, as no quest has a fame requirement higher than level 6. &lt;br /&gt;
}}&lt;br /&gt;
Certain areas have fame that raises based on quests that you do elsewhere.&amp;lt;br /&amp;gt;&lt;br /&gt;
Jeuno fame is a combination of your fame from [[Bastok]], [[San d&#039;Oria]] and [[Windurst]], and can also be raised directly by doing quests in Jeuno. You may find your fame to be elevated in Jeuno before you&#039;ve even attempted a single quest in the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Norg]] fame is raised through doing quests from Norg as well as quests for the [[Tenshodo]]. It can also be raised through various quests offered in individual nations. &lt;br /&gt;
&lt;br /&gt;
There are other areas which have fame which are directly linked to various nations.&lt;br /&gt;
*&#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; quests increase fame in both &#039;&#039;&#039;Bastok&#039;&#039;&#039; and &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;. &lt;br /&gt;
*&#039;&#039;&#039;[[Mhaura]]&#039;&#039;&#039; quests will increase fame in &#039;&#039;&#039;Windurst&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Kazham]]&#039;&#039;&#039; quests will increase fame in &#039;&#039;&#039;Windurst&#039;&#039;&#039;, and Windurst quests will directly increase &#039;&#039;&#039;Kazham&#039;&#039;&#039; fame. &lt;br /&gt;
&lt;br /&gt;
Basically, fame can be broken down by areas which are directly related to nations:&lt;br /&gt;
*&#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; is linked directly with Bastok and San d&#039;Oria.&lt;br /&gt;
*&#039;&#039;&#039;[[Mhaura]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Kazham]]&#039;&#039;&#039; are directly linked with Windurst.&lt;br /&gt;
*&#039;&#039;&#039;[[Norg]]&#039;&#039;&#039; fame is derived from quests specific to the &#039;&#039;&#039;Tenshodo&#039;&#039;&#039; and Norg itself. Each of the three nations and Jeuno all have ways of increasing fame in Norg. &lt;br /&gt;
*&#039;&#039;&#039;[[Jeuno]]&#039;&#039;&#039; fame is derived from a combination of your fame from &#039;&#039;&#039;all three home nations&#039;&#039;&#039;, as well as quests from Jeuno. &lt;br /&gt;
*&#039;&#039;&#039;[[Adoulin]]&#039;&#039;&#039; fame is derived from many available [[:Category:Adoulin Quests|Adoulin Quests]].&lt;br /&gt;
&lt;br /&gt;
There are numerous quests for increasing fame, many of which can be repeated for rapid increase of fame. Most notably is Norg fame, for [[Utsusemi: Ichi]], where people will repeat simple trade quests in both Bastok and Windurst. Quests offer varying amounts of fame; shorter and easier quests will grant smaller amounts of fame, whereas longer and harder quests typically offer more. AF quests are notable for their rapid increase in fame for the nation where they are offered. &lt;br /&gt;
&lt;br /&gt;
Fame may also be known as Reputation. This is a term carried over from various other MMOs, and is occasionally used by SE. Reputation is a less common term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssea&#039;&#039;&#039; areas each have their own fame levels, and are not linked between each other. It generally takes five quest completions to raise in fame for each level, with a maximum level of 6. This means you need to complete roughly 25 quests to hit maximum fame. It does not seem like a lot, but a rule of thumb is you must zone between each completion adding a large amount of extra time to this task.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that Dominion Ops do not raise your fame level regardless of the amount completed.&lt;br /&gt;
&lt;br /&gt;
== Fame Checkers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; max-width: 676px; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;Nation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 20%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;NPC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bastok|Medium}} &#039;&#039;&#039;[[Bastok]]&#039;&#039;&#039;&lt;br /&gt;
| [[Flaco]]&lt;br /&gt;
| (E-6)&amp;lt;br /&amp;gt;Located in [[Port Bastok]] in front of the Steaming Sheep Restaurant.&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| {{Icon|San d&#039;Oria|Medium}} &#039;&#039;&#039;[[San d&#039;Oria]]&#039;&#039;&#039;&lt;br /&gt;
| [[Namonutice]]&lt;br /&gt;
| (K-6)&amp;lt;br /&amp;gt;Located in [[Southern San d&#039;Oria]] in the Lion Springs Tavern.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bastok|Medium}}/{{Icon|San d&#039;Oria|Medium}} &#039;&#039;&#039;[[Rabao]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;([[Bastok]]/[[San d&#039;Oria]])&lt;br /&gt;
| [[Waylea]]&lt;br /&gt;
| (G-9)&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| {{Icon|Windurst|Medium}} &#039;&#039;&#039;[[Windurst]]&#039;&#039;&#039;&lt;br /&gt;
| [[Zabirego-Hajigo]]&lt;br /&gt;
| (F-10)&amp;lt;br /&amp;gt;Located in [[Windurst Waters]] on the upper map in Timbre Timbers Tavern.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Windurst|Medium}} &#039;&#039;&#039;[[Kazham]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;([[Windurst]])&lt;br /&gt;
| [[Ney Hiparujah]]&lt;br /&gt;
| (I-11)&amp;lt;br /&amp;gt;Pakhroib&#039;s Residence&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| {{Icon|Jeuno|Medium}} &#039;&#039;&#039;[[Jeuno]]&#039;&#039;&#039;&lt;br /&gt;
| [[Mendi]]&lt;br /&gt;
| (H-8)&amp;lt;br /&amp;gt;Located in [[Lower Jeuno]] in across from Waag-Deeg&#039;s Magic Shop.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Tenshodo|Medium}} &#039;&#039;&#039;[[Norg]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;([[Tenshodo]])&lt;br /&gt;
| [[Vaultimand]]&lt;br /&gt;
| (H-8)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible to check your Norg fame in Jeuno at the Tenshodo based on prices offered by the [[Ghebi Damomohe]].&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| {{Icon|Adoulin|Medium}} &#039;&#039;&#039;[[Adoulin]]&#039;&#039;&#039;&lt;br /&gt;
| [[Iyvah Halohm]]&lt;br /&gt;
| (G-8)&amp;lt;br /&amp;gt;Located in [[Eastern Adoulin ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fame Checkers - Abyssea ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; max-width: 676px; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 20%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;NPC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 20%; background: #A6DBFD&amp;quot;  | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Konschtat]]&#039;&#039;&#039;&lt;br /&gt;
| [[Flaco (A)]]&lt;br /&gt;
| (I-13)&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - La Theine]]&#039;&#039;&#039;&lt;br /&gt;
| [[Namonutice (A)]]&lt;br /&gt;
| (E-3)&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;[[Abyssea - Tahrongi]]&#039;&#039;&#039;&lt;br /&gt;
|  [[Zabirego-Hajigo (A)]]&lt;br /&gt;
| (H-12)&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Attohwa]]&#039;&#039;&#039;&lt;br /&gt;
| [[Mendi (A)]]&lt;br /&gt;
| (G-10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Misareaux]]&#039;&#039;&#039;&lt;br /&gt;
| [[Izabele (A)]]&lt;br /&gt;
| (K-7)&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Vunkerl]]&#039;&#039;&#039;&lt;br /&gt;
| [[Gulemont (A)]]&lt;br /&gt;
| (F-4)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Altepa]]&#039;&#039;&#039;&lt;br /&gt;
| [[Honoi-Gomoi (A)]]&lt;br /&gt;
| (K-5)&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Grauberg]]&#039;&#039;&#039;&lt;br /&gt;
| [[Parnika (A)]]&lt;br /&gt;
| (D-14)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssea - Uleguerand]]&#039;&#039;&#039;&lt;br /&gt;
| [[Magriffon (A)]]&lt;br /&gt;
| (G-11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tenshodo Fame - Rice Ball Trick==&lt;br /&gt;
Traveling to [[Norg]] solely to check Tenshodo fame can be a tiresome trek despite [[Home Point]] warps.  &lt;br /&gt;
&lt;br /&gt;
To save time, players may determine their [[Tenshodo]] fame level by checking rice ball prices at [[Ghebi Damomohe]], [[Lower Jeuno]] (J-7) in the Neptune&#039;s Spire Inn.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; max-width: 350px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD&amp;quot; | Fame&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD&amp;quot; | Rice Ball Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|186-172&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 168-169&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 163-166&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 156-161&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 150-155&lt;br /&gt;
|- style=&amp;quot;background: #D8EFFE&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 144-148&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quickest Claim To Fame==&lt;br /&gt;
For a new player (or a returning player who wants to fulfill some max fame requirements), these are some easy and repeatable quests that will max your fame in all original nations. The amounts listed as the requirement to max your fame is based off the assumption you have no fame in that nation (or Level 1 fame).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*{{icon|Jeuno|small}} &#039;&#039;&#039;Jeuno&#039;&#039;&#039;: Your Jeuno fame is comprised of [[Jeuno]] quests and some accumulated combination of your fame in [[San d&#039;Oria]], [[Bastok]], and [[Windurst]]. Between maxing your fame in the other nations, and completing some of the &amp;quot;must do&amp;quot; Jeuno quests (like Chocobo quest), your fame in Jeuno will max out on its own and not generally require you to do many of the other quests in that region.&lt;br /&gt;
*{{icon|Bastok|small}} / {{icon|San d&#039;Oria|small}}&#039;&#039;&#039;San d&#039;Oria, Bastok, Selbina, Rabao, and Jeuno&#039;&#039;&#039;: [[Only the Best|Only The Best]]&lt;br /&gt;
:*[[Millioncorn]] route as those are cheap, readily available and only take about 24 stacks.&lt;br /&gt;
*{{icon|Windurst|small}} &#039;&#039;&#039;Windurst and Kazham&#039;&#039;&#039;: [[Mandragora-Mad|Mandragora Mad]]&lt;br /&gt;
:*Go the [[Cornette]] route, they are readily available for either 50 [[Sparks]] or from [[Harmodios]] in [[Bastok Markets]] - (K-10) at 224 Gil when [[Bastok]] at least 2nd place in [[Conquest]].&lt;br /&gt;
::*It will take around 55 cornettes to max fame in this region.&lt;br /&gt;
*{{icon|Tenshodo|small}} &#039;&#039;&#039;Norg/Tenshodo&#039;&#039;&#039;: [[Shady Business]]&lt;br /&gt;
:*[[Zinc Ore]] are readily available at 200 gil from [[Teerth]] in [[Bastok Markets]] - (H-8) . &lt;br /&gt;
::*It will take about 75 ores (15,000 gil to the Bastok Goldsmith guild merchants) to max your fame.&lt;br /&gt;
*&#039;&#039;&#039;Abyssea&#039;&#039;&#039;: Each [[Abyssea]] zone has its own fame level, and its own fame NPCs.&lt;br /&gt;
**There is a &amp;quot;quick fame&amp;quot; quest in each zone that is repeatable. These are denoted with a &amp;quot;{{color|red|*}}&amp;quot; mark on the [[Abyssea Quests]] page.&lt;br /&gt;
*{{icon|Adoulin|small}} &#039;&#039;&#039;Adoulin&#039;&#039;&#039;: Your fame is comprised of many available [[:Category:Adoulin Quests|Adoulin Quests]]. Doing various quests seems to be the only way to improve fame.&lt;br /&gt;
:*Certain quests such as [[A Shot in the Dark]], [[Cafe...teria]], [[It Sets My Heart Aflutter]], and [[A Good Pair of Crocs]] (Aflutter must be repeated first) are easily repeatable once a conquest tally.&lt;br /&gt;
::*It will take about 35 turn-ins for each quest to max fame from 0. (105 total quest completions.)&lt;br /&gt;
::*[[Coalitions]] do not appear to affect fame. {{verification}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Magic_Accuracy_Skill&amp;diff=662265</id>
		<title>Magic Accuracy Skill</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Magic_Accuracy_Skill&amp;diff=662265"/>
		<updated>2022-11-05T17:58:58Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Adding the information from the link into the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The conversion of Magic Accuracy Skill to Magic Accuracy appears to be the following:&lt;br /&gt;
&lt;br /&gt;
Magic Accuracy = (floor(Magic Accuracy Skill) / 2) + 1&lt;br /&gt;
&lt;br /&gt;
Below are some common values with the conversion for reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magic Accuracy Skill Conversion&lt;br /&gt;
|-&lt;br /&gt;
! Magic Accuracy Skill !! Magic Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| +228 || +115&lt;br /&gt;
|-&lt;br /&gt;
| +242 || +122&lt;br /&gt;
|-&lt;br /&gt;
| +255 || +128&lt;br /&gt;
|-&lt;br /&gt;
| +269 || +135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values above have been pulled from the link below:&lt;br /&gt;
&lt;br /&gt;
*https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)?p=6713767&amp;amp;viewfull=1#post6713767&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Macro&amp;diff=648432</id>
		<title>Macro</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Macro&amp;diff=648432"/>
		<updated>2022-07-14T01:46:48Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Adding /targetbnpc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
A Macro is a way to execute a sequence of commands that are commonly used. They can be used to cast spells, activate job abilities or weapon skills, use a pet command, change equipment, notify players in a text channel, or display information to yourself. Every character gets 20 Macro Books which consist of 10 Macro Sets. Each Macro Set has 20 Macros that can be filled with one to six macro commands.&lt;br /&gt;
[[File:MacroSets.png|center|Macro Sets]]&lt;br /&gt;
||&lt;br /&gt;
[[File:Macros.png|thumbnail|Macros]]&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
===Saving, Loading, and Deleting Macros===&lt;br /&gt;
It is possible to save, load, and delete macro data to a server for safe storage. This allows you to transfer your macro data to other computers or to restore it if it is lost somehow. &#039;&#039;&#039;It is highly recommended that you save to the server, in case something happens to your hard drive.&#039;&#039;&#039; All saving, loading, and deleting occurs on the character screen while your character&#039;s name is highlighted. You can access the Settings Management window in the top right by pressing the &#039;&#039;&#039;+ key on the numpad&#039;&#039;&#039; of your keyboard.&lt;br /&gt;
&lt;br /&gt;
To delete all of your saved data on the server, you can use the following commands:&lt;br /&gt;
*&#039;&#039;&#039;Keyboard:&#039;&#039;&#039; Shift + Alt + Ctrl + D&lt;br /&gt;
*&#039;&#039;&#039;Controller:&#039;&#039;&#039; RB + LB + right stick button + left stick button&lt;br /&gt;
||&lt;br /&gt;
[[File:LoadSaveMacros.png|thumbnail|Settings Management]]&lt;br /&gt;
|}&lt;br /&gt;
===Macro Commands===&lt;br /&gt;
The following are common commands that are used in macros. The wait command is usually critical in macros. &#039;&#039;&#039;You do not need a wait after performing /equipset, but you do need a wait after performing an action (such as /ja, /ma, /ws).&#039;&#039;&#039; Quotation marks are optional when referencing a single-word ability, weapon skill, spell, etc..&lt;br /&gt;
==== Perform action commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /ma || Casts a spell || /ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ja || Uses a job ability || /ja &amp;quot;Berserk&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ws || Uses a weapon skill || /ws &amp;quot;Shark Bite&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ra || Uses a ranged attack || /ra &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /pet || Uses a pet command || /pet &amp;quot;Predator Claws&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /item || Uses an item || /item &amp;quot;Echo Drops&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /target || Targets an object || /target PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /targetnpc || Targets closest NPC || /targetnpc &lt;br /&gt;
|-&lt;br /&gt;
| /targetbnpc || Targets closest enemy NPC || /targetbnpc &lt;br /&gt;
|-&lt;br /&gt;
| /lockon || Locks player&#039;s view and direction to current selected target|| /lockon&lt;br /&gt;
|-&lt;br /&gt;
| /check || Examines a player or monster || /check PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /lastsynth || Performs the last synthesis you did || /lastsynth&lt;br /&gt;
|-&lt;br /&gt;
| /assist || Changes your target to the what the person you&#039;re assisting is attacking || /assist TheTank&lt;br /&gt;
|}&lt;br /&gt;
==== Equipment and macro changing commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Subcommands !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /equip || [&#039;&#039;&#039;area&#039;&#039;&#039; (main, sub, range, ammo, head, neck, L.ear, R.ear, body, hands, L.ring, R.ring, back, waist, legs, feet)] [&amp;quot;&#039;&#039;&#039;item name&#039;&#039;&#039;&amp;quot;] [&#039;&#039;&#039;storage number&#039;&#039;&#039; (0-8)] || Equips a piece of gear to specified area. To unequip, omit the item name. Specifying a storage number will limit equipment to the Mog Wardrobe number selected (Inventory=0) || /equip head &amp;quot;Destrier Beret&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /equipset || [&#039;&#039;&#039;set number&#039;&#039;&#039;] [&#039;&#039;&#039;options&#039;&#039;&#039; (echo,&amp;lt;blank&amp;gt;)] || Equips a gear set. Displays resultant text if &amp;quot;echo&amp;quot; option is specified; options can be blank.  || /equipset 18&lt;br /&gt;
|-&lt;br /&gt;
| /macro || [&#039;&#039;&#039;options&#039;&#039;&#039; (set, book)] || Changes your active macro set/book || /macro set 5&amp;lt;br&amp;gt;/macro book 2&lt;br /&gt;
|-&lt;br /&gt;
| /wait OR &amp;lt;wait X&amp;gt;|| [&#039;&#039;&#039;wait time&#039;&#039;&#039;] || Waits for X amount of seconds. || /wait 1 OR &lt;br /&gt;
/ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chat and Party/Alliance Commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /recast || Displays the recast of a spell or JA || /recast &amp;quot;Provoke&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /pcmd || Performs a party command || /pcmd add &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /acmd || Performs an alliance command || /acmd leader &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /p || Displays a message in party chat || /p Hello Party!&lt;br /&gt;
|-&lt;br /&gt;
| /l || Displays a message in linkshell chat || /l Hello LS!&lt;br /&gt;
|-&lt;br /&gt;
| /echo || Displays a message in chat for yourself || /echo Noone can see this but me!&lt;br /&gt;
|}&lt;br /&gt;
===Targets and Sub-Targets===&lt;br /&gt;
Several commands require you to specify a target as a parameter to your action (such as /lockon, /target, /magic, and /range), you can use the following placeholders to select targets. &#039;&#039;&#039;Keep in mind when using &amp;lt;t&amp;gt; in a macro, if a person blinks due to changing gear you will lose your target. Using &amp;lt;stpt&amp;gt; or &amp;lt;stal&amp;gt; will prevent the loss of target since it moves up and down your party and alliance list, which does not blink.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Target !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;me&amp;gt; || Sets target of the macro to yourself || /ja &amp;quot;Benediction&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;t&amp;gt; || Sets target of the macro to your current target || /ws &amp;quot;Hexa Strike&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;bt&amp;gt; || Sets target of the macro to the last monster claimed by party || /ma &amp;quot;Stun&amp;quot; &amp;lt;bt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ht&amp;gt; || Sets target of macro to a target that is in Call For Help status || /slap &amp;lt;ht&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ft&amp;gt; || Sets target of macro to your Adventuring Fellow || /ma &amp;quot;Cure&amp;quot; &amp;lt;ft&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;st&amp;gt; || Creates a subtarget for you to choose who to activate your macro on || /ma &amp;quot;Cure&amp;quot; &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpc&amp;gt; || Creates a subtarget that only selects playable characters || /ma &amp;quot;Raise&amp;quot; &amp;lt;stpc&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpt&amp;gt; || Creates a subtarget that only selects players in your party || /ma &amp;quot;Erase&amp;quot; &amp;lt;stpt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stal&amp;gt; || Creates a subtarget that only selects players in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;stal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stnpc&amp;gt; || Creates a subtarget that only selects non-player characters || /ma &amp;quot;Flash&amp;quot; &amp;lt;stnpc&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;lastst&amp;gt; || Sets target of macro to the last selected subtarget || /ma &amp;quot;Silena&amp;quot; &amp;lt;lastst&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;r&amp;gt; || Sets target of macro to the last person to send you a tell || /ma &amp;quot;Cure&amp;quot; &amp;lt;r&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pet&amp;gt; || Sets target of macro to your pet || /p &amp;lt;pet&amp;gt; is engaging a monster!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scan&amp;gt; || Sets target of macro to the target your wide scan is following || /ja &amp;quot;Provoke&amp;quot; &amp;lt;scan&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;p0&amp;gt; ~ &amp;lt;p5&amp;gt; || Sets target of macro to the person at that position in your party list (0 being you always) || /ma &amp;quot;Cure V&amp;quot; &amp;lt;p5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a10&amp;gt; ~ &amp;lt;a15&amp;gt; || Sets target of macro to the person at that position in the top party in your alliance || /ma &amp;quot;Cure III&amp;quot; &amp;lt;a12&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a20&amp;gt; ~ &amp;lt;a25&amp;gt; || Sets target of macro to the person at that position in the middle party in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;a23&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;focust&amp;gt; || Sets target of macro to the player set as your focus target || /ma &amp;quot;Geo-Regen&amp;quot; &amp;lt;focust&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Informative Displays===&lt;br /&gt;
You can use some commands to display helpful information to your teammates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hp&amp;gt; || Displays your Current HP / Max HP || /p I have &amp;lt;hp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hpp&amp;gt; || Displays your current HP % || /p I have &amp;lt;hpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mp&amp;gt; || Displays your Current MP / Max MP || /p I have &amp;lt;mp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mpp&amp;gt; || Displays your current MP % || /p I have &amp;lt;mpp&amp;gt; MP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tp&amp;gt; || Displays your current TP || /p I have &amp;lt;tp&amp;gt; TP! Ready for skillchain!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pethpp&amp;gt; || Displays your Pet&#039;s HP % || /p My pet is at &amp;lt;pethpp&amp;gt; HP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petmpp&amp;gt; || Displays your Pet&#039;s MP % || /p My pet is at &amp;lt;petmpp&amp;gt; MP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pettp&amp;gt; || Displays your Pet&#039;s TP || /p My pet is at &amp;lt;pettp&amp;gt; TP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;fthpp&amp;gt; || Displays your Adventuring Fellow&#039;s HP % || /p My adventuring fellow is at &amp;lt;fthpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;call&amp;gt; || Creates a sound and vibrates controllers for party members to hear/feel || /p Wake up! &amp;lt;call3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ncall&amp;gt; || Creates a sound for party members to hear|| /p Big move coming up! &amp;lt;ncall13&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scall&amp;gt; || Creates a sound but doesn&#039;t vibrate controllers for party members to hear || /p Incoming! &amp;lt;scall5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;job&amp;gt;, &amp;lt;mjob&amp;gt;, &amp;lt;sjob&amp;gt; || Displays your job, your main job, or your subjob || /p I&#039;m &amp;lt;job&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pos&amp;gt; || Displays your current position || /l Help! I need raise at &amp;lt;pos&amp;gt;!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;recast=&amp;quot;X&amp;quot;&amp;gt; || Displays the recast of a spell or JA || /p My SP is available in &amp;lt;recast=&amp;quot;Invincible&amp;quot;&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
Equipment Sets allow you to equip more than one piece of gear in one macro command. Each character has 100 equipment sets available to them. There are several commands available to help you when creating equipment sets:&lt;br /&gt;
*&#039;&#039;&#039;Edit&#039;&#039;&#039;: Edit the selected equipment set.&lt;br /&gt;
**When editing this way, you can place any gear that ANY of your level 99 jobs can wear in the set. &lt;br /&gt;
***This means that if you have WHM and PLD at 99, both WHM and PLD gear will be available to be placed in the equipment set. This allows you to mix and match gear for different lock styles, but beware when making sets for a specific job that you do not use equipment it cannot wear.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Remove piece.&#039;&#039;&#039; for an equipment slot will remove whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Keep same piece&#039;&#039;&#039; for an equipment slot will not change whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
*&#039;&#039;&#039;Change Name&#039;&#039;&#039;: Modify the name of the equipment set.&lt;br /&gt;
**Keep in mind you need to refer to the equipment set by number when using it in a macro.&lt;br /&gt;
*&#039;&#039;&#039;Use Current&#039;&#039;&#039;: Create an equipment set using the gear you are currently wearing&lt;br /&gt;
*&#039;&#039;&#039;Style Lock&#039;&#039;&#039;: Style lock your character to the equipment set.&lt;br /&gt;
*&#039;&#039;&#039;Equip&#039;&#039;&#039;: Equip the equipment set.&lt;br /&gt;
**This will display any problems with equipping the set (for instance, the current job cannot wear it or a piece of gear is not in your inventory).&lt;br /&gt;
**Using the macro command &#039;&#039;&#039;/equipset 1 echo&#039;&#039;&#039; will also display problems with equipping the set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Escutcheons&amp;diff=647121</id>
		<title>Category:Escutcheons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Escutcheons&amp;diff=647121"/>
		<updated>2022-07-02T14:42:54Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% bgcolor=#FFFFFF&lt;br /&gt;
| __NOTOC__&lt;br /&gt;
{| style=&amp;quot;background: #F5F5F5; border: 1px solid #000000; vertical-align: center; padding-left:0.5em; padding-right:0.5em; width:1171px; font-size: 95%; line-height: 1.30em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor=&amp;quot;#2A4865&amp;quot; width=20% | [[File:Brewer&#039;s Aspis icon.png|21px|link=]] &#039;&#039;&#039;&amp;lt;font color=#FFFFFF&amp;gt;&amp;lt;big&amp;gt;Beginning the Quest&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| align=center bgcolor=&amp;quot;#2A4865&amp;quot; width=20% | [[File:Brewer&#039;s Ecu icon.png|21px|link=]] &#039;&#039;&#039;&amp;lt;font color=#FFFFFF&amp;gt;&amp;lt;big&amp;gt;Phase One&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| align=center bgcolor=&amp;quot;#2A4865&amp;quot; width=20% | [[File:Brewer&#039;s Scutum icon.png|21px|link=]] &#039;&#039;&#039;&amp;lt;font color=#FFFFFF&amp;gt;&amp;lt;big&amp;gt;Phase Two&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| align=center bgcolor=&amp;quot;#2A4865&amp;quot; width=20% | [[File:Brewer&#039;s Shield icon.png|21px|link=]] &#039;&#039;&#039;&amp;lt;font color=#FFFFFF&amp;gt;&amp;lt;big&amp;gt;Phase Three&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| align=center bgcolor=&amp;quot;#2A4865&amp;quot; width=20% | [[File:Chef&#039;s Escutcheon icon.png|21px|link=]] &#039;&#039;&#039;&amp;lt;font color=#FFFFFF&amp;gt;&amp;lt;big&amp;gt;Phase Four&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center valign=top| &lt;br /&gt;
[[:Category:Escutcheons#Beginning|Beginning the Quest]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#AnalysisCrystals|Analysis Crystals]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#CrafterPoints|Crafter Points]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Escutcheons#Crafter Sets|&amp;quot;Set&amp;quot; Recipes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#Abandoning|Abandoning the Quest]]&lt;br /&gt;
| align=center valign=top|&lt;br /&gt;
[[:Category:Escutcheons#PhaseOne|Beginning Phase One]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseOneCraftsmanship|Improving your Craftsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseOneCP|Crafter Points]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseOneComplete|Phase One Completion]]&lt;br /&gt;
| align=center valign=top|&lt;br /&gt;
[[:Category:Escutcheons#PhaseTwo|Beginning Phase Two]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseTwoCraftsmanship|Improving your Craftsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseTwoCP|Crafter Points]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseTwoRoE|Records of Eminence Objectives]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseTwoComplete|Phase Two Completion]]&lt;br /&gt;
| align=center valign=top|&lt;br /&gt;
[[:Category:Escutcheons#PhaseThree|Beginning Phase Three]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseThreeCraftsmanship|Improving your Craftsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseThreeCP|Crafter Points]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseThreeCR|Customer Requests]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseThreeComplete|Phase Three Completion]]&lt;br /&gt;
| align=center valign=top|&lt;br /&gt;
[[:Category:Escutcheons#PhaseFour|Beginning Phase Four]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseFourCraftsmanship|Improving your Craftsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseFourCP|Crafter Points]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseFourSF|Synthesis Focuser]] &amp;amp;bull; &#039;&#039;&#039;[[:Category:Escutcheons#PhaseFourSR|Sphere Recipes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Escutcheons#PhaseFourComplete|Phase Four Completion]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Background&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Escutcheon Background===&lt;br /&gt;
Originally teased in the [https://www.youtube.com/watch?v=1PfOq5vix78&amp;amp;feature=player_detailpage#t=4660.7 November 2016 Freshly Picked Vana&#039;diel livestream] and introduced in the [http://forum.square-enix.com/ffxi/threads/52095-Feb.-10-2017-%28JST%29-Version-Update?p=591912&amp;amp;viewfull=1#post591912 February 2017 Version Update], &#039;&#039;&#039;Escutcheons&#039;&#039;&#039; are classified as the&amp;lt;br&amp;gt; &amp;quot;Ultimate Synthesis Equipment&amp;quot; by the developers.&lt;br /&gt;
&lt;br /&gt;
The Escutcheons were meant to replace the [[Kupo Shield]], while at the same time offering unique bonuses. While the Kupo Shield has one extra level of skill, as well as offers a&amp;lt;br&amp;gt; bonus to every craft, Escutcheons offer a higher rate of High Quality synthesis results while at the same time offering a bonus to crafting speed.&lt;br /&gt;
&lt;br /&gt;
There are four phases in which one must progress in order to fully complete a shield. Each phase offers a unique challenge which consist of countless hours spent crafting and&amp;lt;br&amp;gt; gathering various materials to finally synthesize the shield each time from its component parts. The quest line is similar across all eight crafts, but obviously have their own unique&amp;lt;br&amp;gt; aspects due to varying recipes. This being said, a few steps in some crafts are more tedious than other similar steps in other crafts.&lt;br /&gt;
&lt;br /&gt;
The basic gist of completing a crafting shield is to do the following in all four phases: &lt;br /&gt;
#Craft normal items while wearing the shield in order to skill it up.&lt;br /&gt;
#Earn hundreds of thousands of [[Guild Point]]s in order to buy [[Analysis Crystal]]s.&lt;br /&gt;
#Use these [[Analysis Crystal]]s to craft tons of Sets in order to earn [[Crafter Points]].&lt;br /&gt;
#*You will need a grand total of 122,000 Crafter Points to complete your shield.&lt;br /&gt;
#Spend [[Crafter Points]] in exchange for materials to synthesize a shield upgrade.&lt;br /&gt;
#Complete a unique objective (or many) in each phase to gain special materials.&lt;br /&gt;
#Synthesize the current phase&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
You will be synthing tons of items for a long time. This is the crafting equivalent of an [[Ultimate Weapon]]. Be prepared to dedicate blood, sweat and tears in order to complete your &amp;lt;br&amp;gt;shield. If you have hopes of completing further shields on alternate characters, you will have a large endeavor in front of you. &lt;br /&gt;
&lt;br /&gt;
As an additional note, there is no formal quest that appears in your log for the Escutcheon process. There are, however, steps that involve [[Records of Eminence]] objectives that &amp;lt;br&amp;gt;do appear in your RoE menus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=Prerequisites&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
In order to begin creating your shield, you must first achieve the following requirements:&lt;br /&gt;
*[[Expert]] rank in a craft.&lt;br /&gt;
*Have completed the [[Records of Eminence]] quest [[First Step Forward]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=Beginning&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=1200px cellpadding=0 cellspacing=0&lt;br /&gt;
! [[File:EscutcheonBeginning.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center width=1171px style=&amp;quot;background:#F5F5F5; border:solid black 1px; border-top:0px&amp;quot; cellpadding=5 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Image:Mewk_Chorosap.jpg|right|link=|150px]]Speak to [[Mewk Chorosap]] in [[Port Jeuno]] at (G-8) after you have achieved the requirements in order to begin. She will explain the process to you briefly, and give you a brief background that the [[Inventors&#039; Coalition]] is involved in creation of the Escutcheons, in collaboration with the Crafting Guilds.&amp;lt;br /&amp;gt;&lt;br /&gt;
She will give you a unique shield based on your Expert craft. Get to know her well, as you will be dealing with her throughout the entire shield upgrade process.&lt;br /&gt;
&lt;br /&gt;
{| width=600px align=center style=&amp;quot;border: 1px solid black&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=4 | Starter Shields&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craftsmanship Shield&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Brewer&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brewer&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Ossifier&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ossifier&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Plaiter&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plaiter&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Chef&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Toreutic Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Toreutic Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Beveler&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beveler&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Smythe&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smythe&#039;s Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Joiner&#039;s Aspis icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Joiner&#039;s Aspis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The next step is to trade the shield you received to your guild master. They will mention the recipe required to complete phase one and to synthesize your +1 skill shield. This &amp;lt;br&amp;gt;will also unlock the [[Crafter Points]] system for you to begin accumulating points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=AnalysisCrystals&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Analysis Crystals&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=90% style=&amp;quot;border: 2px dashed #4696CF; border-radius: 5px; background-color: #EFEFEF&amp;quot; align=center&lt;br /&gt;
|&lt;br /&gt;
In order to synthesize a set, you must use special crystals known as [[Analysis Crystal]]s. &lt;br /&gt;
&lt;br /&gt;
[[Analysis Crystal]]s can be purchased from traditional Guild Point vendors for 450 [[Guild Point]]s each, or 5,400 [[Guild Point]]s for a stack of 12.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:400px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | Analysis Crystals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[Image:Pyre Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Pyre Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Frost Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Frost Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Vortex Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Vortex Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Geo Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Geo Crystal|Geo Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bolt Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bolt Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Fluid Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fluid Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Glimmer Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glimmer Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Shadow Crystal icon.png|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shadow Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=CrafterPoints&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Crafter Points&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=90% style=&amp;quot;border: 2px dashed #4696CF; border-radius: 5px; background-color: #EFEFEF&amp;quot; align=center&lt;br /&gt;
|&lt;br /&gt;
Crafter Points are a form of currency unique to a Crafting Guild for the purpose of purchasing synthesis materials for use in creating an Escutcheon.&lt;br /&gt;
&lt;br /&gt;
In order to accumulate Crafter Points, you must deliver items called &amp;quot;craft sets&amp;quot; to your respective Guild member who specializes is the collection and distribution of Sets and Kits. Each set has a level number associated with it. This level matches the level cap of the item that the set is used to create. The maximum number of points you may possess is &#039;&#039;&#039;50,000&#039;&#039;&#039;. Below is a list of the NPCs who handle Crafter Points for each Guild.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;725px&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#6E96D5&amp;quot; |&lt;br /&gt;
! style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | Craft&lt;br /&gt;
! style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | NPC&lt;br /&gt;
! style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | Location&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Alchemy.gif|21px|link=]] [[Alchemy]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Yek Falimeygo]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Bastok Mines]] (L-7)&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Bonecraft.gif|21px|link=]] [[Bonecraft]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Tergil]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Windurst Woods]] (H-12) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Clothcraft.gif|21px|link=]] [[Clothcraft]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Julissois]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Windurst Woods]] (G-12) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Cooking.gif|21px|link=]] [[Cooking]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Isanie]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Windurst Waters]] (E-9)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Goldsmithing.gif|21px|link=]] [[Goldsmithing]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Puyutete]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Bastok Markets]] (H-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Leathercraft.gif|21px|link=]] [[Leathercraft]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Wolden-Bolden]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Southern San d&#039;Oria]] (D-9)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; rowspan=2| [[File:Smithing.gif|21px|link=]] [[Smithing]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Ore Guzzler]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Northern San d&#039;Oria]] (E-6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Esvin]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Metalworks]] (E-7) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[File:Woodworking.gif|21px|link=]] [[Woodworking]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Luren]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D4DDED;&amp;quot; | [[Northern San d&#039;Oria]] (E-3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By turning in a &amp;quot;set&amp;quot; to your guild, you then give the opportunity to allow other players to purchase the corresponding &amp;quot;craft kit&amp;quot; from the Crafter Point merchant. These kits are the same kits that are used in conjunction with a crystal in order to make an item, instead of have every required material.&lt;br /&gt;
&lt;br /&gt;
*{{color|red|In order to be eligible for crafter points, you must be expert rank or higher in that guild.}}&lt;br /&gt;
&lt;br /&gt;
To see your specific craft&#039;s set recipes, please view them on the main craft&#039;s page at the following links:&lt;br /&gt;
&amp;lt;span id=&amp;quot;Crafter Sets&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;400px&amp;quot; style=&amp;quot;border:1px solid white;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#2A4865&amp;quot; | &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&amp;quot;Set&amp;quot; Recipes&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#E7EDF3&amp;quot; |&lt;br /&gt;
[[Alchemy#Alchemy_Crafted_Sets|Alchemy Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bonecraft#Bonecraft_Crafted_Sets|Bonecraft Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clothcraft#Clothcraft_Crafted_Sets|Clothcraft Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking#Cooking_Crafted_Sets|Cooking Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Goldsmithing#Goldsmithing_Crafted_Sets|Goldsmithing Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leathercraft#Leathercraft_Crafted_Sets|Leathercraft Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Smithing#Smithing_Crafted_Sets|Smithing Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Woodworking#Woodworking_Crafted_Sets|Woodworking Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Making kits with your crafting shield on will add percentage tally points to your shield if it is equipped, as with regular crafting recipes. This is a bad idea though if your shield has success down on it.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each set you make is tagged with a &#039;quality&#039; and they do not stack, even with the same quality. The quality determines how many Crafter Points you get for turning it in.&lt;br /&gt;
&lt;br /&gt;
The points you receive are related to synthesis result quality and the set&#039;s listed level, but are random within a range. Furthermore, the higher the set level, the more points each one is worth on each tier.&lt;br /&gt;
&lt;br /&gt;
Data from 2 characters reveals some rough tiers:&lt;br /&gt;
*NQ ranges from ~65-78% (e.g. 46-55 for a Smithing Set 71)&lt;br /&gt;
*HQ1 ranges from ~97-112%&lt;br /&gt;
*HQ2 ranges from ~116-130%&lt;br /&gt;
*HQ3 ranges around 144-155%&lt;br /&gt;
&lt;br /&gt;
As data is limited these should only be taken as rough guidelines when planning, however a Blacksmith at Tier 2 on the 71 set required 191 successful trade-ins to reach 11,000 points.&lt;br /&gt;
&lt;br /&gt;
:{{color|red|&#039;&#039;Note the HQ Signature crystal has a white border like HQ+1 items, while the artisan crystals to make kits are blue-bordered like HQ+2 items, which helps to identify the difference when selecting between them.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=Abandoning&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abandoning the Quest ==&lt;br /&gt;
If you started the Escutcheon quest but wish to level a different craft, you must abandon the quest line. This prevents a player from having more than one shield.&lt;br /&gt;
&lt;br /&gt;
Speak with [[Mewk Chorosap]] and tell her you wish to give up. She will ask three times if you truly wish to give up. After confirming, she will tell you to throw away your shield. &amp;lt;br&amp;gt;Until you do these steps, you are not given the option to renounce your Artisan rank at your current craft. Furthermore, you will only be able to level your new craft to level 100&amp;lt;br&amp;gt; until these steps are taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseOne&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=1200px cellpadding=0 cellspacing=0&lt;br /&gt;
! [[File:EscutcheonPhaseOne.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center width=1171px style=&amp;quot;background:#F5F5F5; border:solid black 1px; border-top:0px&amp;quot; cellpadding=5 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span id=PhaseOneCraftsmanship&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Improving your Craftsmanship ===&lt;br /&gt;
You will now need to improve your &amp;quot;Craftsmanship&amp;quot; skill stat listed on your shield to 100%. Phase One&#039;s shield starts off with &amp;quot;Synthesis success rate -30&amp;quot;, and gradually it decreases the higher your Craftsmanship percentage increases. Every successful synthesis will increase your percentage by a fraction of a percent. It is suggested to use the [[Ionis]] bonus, [[Kitron Macaron]], [[Orvail Ring]]/[[Orvail Ring +1|+1]], and [[Artificer&#039;s Ring]] when you are starting out and this percentage is still high.&lt;br /&gt;
&lt;br /&gt;
It seems best to rotate between three different synths, as you will receive higher increases. {{Verification}} High Quality synthesis will result in a slightly higher percentage increase than Normal Quality. &lt;br /&gt;
*It seems that even rotating between 3 synths, at a certain point there is diminishing returns. &lt;br /&gt;
**NQ results seem to range from 0.0 to 0.5 and HQ ranges from 0.5 to 1.0. &lt;br /&gt;
***After a large number of rotating geode synths, 0.0 NQs and 0.5 HQs were common. &lt;br /&gt;
****Note that HQ2 and HQ3 seem to have a higher &#039;lower bound&#039; and are around 0.6 and 0.8 regardless of number of synths. Hitting the special bonus brings it above the minimum {{Verification}}.&lt;br /&gt;
**Overall, at a T3 HQ rate you will need roughly 200 successful synthesis results to reach your goal if cycling between 3+ recipes.&lt;br /&gt;
&lt;br /&gt;
You will also notice that there are certain objectives that appear on your shield as you craft. These give bonus percentage points{{Verification}}, but are not required to be completed and sometimes are very demanding. The objectives change every few synthesis attempts. (It is possible for it to change on a break.)&lt;br /&gt;
&lt;br /&gt;
:Some of the possible objectives appearing may be:&lt;br /&gt;
:* - Nothing - &lt;br /&gt;
:*Perform a synthesis. &#039;&#039;(any level of that craft.)&#039;&#039;&lt;br /&gt;
:*Use 2+ materials.&lt;br /&gt;
:*Use 3+ materials.&lt;br /&gt;
:*Use 4+ materials.&lt;br /&gt;
:*Use 5+ materials.&lt;br /&gt;
:*Use 6+ materials.&lt;br /&gt;
:*Use 7+ materials.&lt;br /&gt;
:*Craft on specific day, i.e. Firesday, Lightsday, etc...&lt;br /&gt;
:*Craft at specific time frame, i.e. between 6:00 and 17:59 game time, etc...&lt;br /&gt;
:*Craft using a specific element crystal, i.e. wind crystal, earth crystal, etc...&lt;br /&gt;
:*Make specific rank/ranks recipe, i.e. Expert or higher, Recruit/Initiate, Veteran, Novice/Apprentice, Artisan/Adept, etc...&lt;br /&gt;
  &lt;br /&gt;
After you hit &#039;&#039;&#039;100%&#039;&#039;&#039; Craftsmanship, trade the shield to your guild master. &lt;br /&gt;
*You will receive the first required ingredient: Craftsman&#039;s Crystal: &amp;lt;Craft&amp;gt;. &lt;br /&gt;
**Your craftsmanship skill will also decrease on your shield by one-third (33.33%) to 66.66% &lt;br /&gt;
***&#039;&#039;If you fail to craft the shield and lose the Craftsman: Crystal &amp;lt;Craft&amp;gt;, then you will need to relevel it back up to 100% to get another crystal from the Guild NPC.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Crystal Material&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[Image:C._Crystal-_Alch._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Bone._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Bonecraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Cloth._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Clothcraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Cook._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Gold._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Goldsmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Leath._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Leathercraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Smith._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Wood._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span id=PhaseOneCP&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Crafter Points===&lt;br /&gt;
The next step to upgrade your shield is to earn Crafter Points., as you will require two &amp;quot;Mythril Screw: Craft&amp;quot; (3,000 Crafter Points each) and one &amp;quot;Camphor: Craft&amp;quot; (5,000 Crafter Points) to create your shield.&amp;lt;br /&amp;gt; There no known daily limit of obtainable Crafter Points. The only roadblock is obtaining Analysis Crystals with Guild Points.&lt;br /&gt;
&lt;br /&gt;
These three crafter point items will cost a total of &#039;&#039;&#039;11,000&#039;&#039;&#039; [[Crafter Points]].&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:400px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; | Crafter Point Items&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Mythril Screw: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mythril Screw: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000 [[Crafter Points]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Camphor: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,000 [[Crafter Points]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span id=PhaseOneComplete&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Phase One Completion ===&lt;br /&gt;
Complete phase one by synthesizing your shield with the five required materials. It is unknown, but likely, you can fail. Be sure to use [[Ionis]], [[Artificer&#039;s Ring]], your craft-specific NQ ring and [[Kitron Macaron]] bonuses to help with success. You CAN skill up during the synth. [http://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=597889#post597889 Square Enix has officially confirmed] that through Phase 3, only the Synthesis Crystal can be lost during typical synthesis conditions.&amp;lt;br /&amp;gt;&lt;br /&gt;
All materials &#039;&#039;&#039;CAN&#039;&#039;&#039; be lost by moving zones during the synth such as the Airship or Ferry departing. Note that you also &#039;&#039;&#039;CAN SELL&#039;&#039;&#039; the ingredients to NPCs too, so be careful!&lt;br /&gt;
&lt;br /&gt;
The list of completed phase one shields are shown below. View their page for the specific synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Phase One Shield&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Brewer&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brewer&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Ossiifer&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ossifier&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Plaiter&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plaiter&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Chef&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Toreutic Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Toreutic Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Beveler&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beveler&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Smythe&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smythe&#039;s Ecu]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Joiner&#039;s Ecu icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Joiner&#039;s Ecu]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
To finish up Phase One, trade your completed Ecu to your Guild Master who will then instruct you to trade it back to [[Mewk Chorosap]]. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseTwo&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=1200px cellpadding=0 cellspacing=0&lt;br /&gt;
! [[File:EscutcheonPhaseTwo.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center width=1171px style=&amp;quot;background:#F5F5F5; border:solid black 1px; border-top:0px&amp;quot; cellpadding=5 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
To proceed to Phase Two you must zone after completing Phase One, or [[Mewk Chorosap]] will say she needs more time. Trade her your shield after zoning to begin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseTwoCraftsmanship&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Improving your Craftsmanship ===&lt;br /&gt;
Much like Phase 1, you will raise your craftsmanship from 0-100%. UNLIKE Phase 1, you will have the &amp;quot;Crafting Skill +1&amp;quot; to start with and every 6% of Craftsmanship you obtain, the shield will GAIN an additional &amp;quot;Synthesis Success -1&amp;quot; up to a maximum of &amp;quot;Synthesis Success -15&amp;quot; once you reach 100% Craftsmanship.&amp;lt;br /&amp;gt;&lt;br /&gt;
After obtaining 100%, like before trade your Ecu to your guild leader and receive your Craftsman&#039;s Crystal.&lt;br /&gt;
*Your shield will drop down to 80% after obtaining the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; It is &#039;&#039;&#039;strongly recommended&#039;&#039;&#039; you look at the following requirements and ensure you have all ingredients ready to go and sufficient crafting points before proceeding to rank up your shield. Otherwise, you will end up with a shield that gives +1 Craft Skill but lowers success rate. Until you can finish the process, you&#039;ll be worse off than before. That said even at 100% and success rate -15 it is manageable with kitron macaron, ionis, and success-rate crafting rings for the cheaper synths.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Crystal Material&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[Image:C._Crystal-_Alch._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Bone._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Bonecraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Cloth._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Clothcraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Cook._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Gold._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Goldsmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Leath._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Leathercraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Smith._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C._Crystal-_Wood._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Craftsman&#039;s Crystal: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span id=PhaseTwoCP&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Crafter Points===&lt;br /&gt;
After obtaining the Crystal and Frame you will need to purchase a Gold Screw and Camphor.&lt;br /&gt;
&lt;br /&gt;
These two crafter point items will cost a total of &#039;&#039;&#039;13,000&#039;&#039;&#039; [[Crafter Points]].&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:400px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; | Crafter Point Items&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Gold Screw: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Screw: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,000 [[Crafter Points]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Camphor: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Camphor: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,000 [[Crafter Points]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseTwoRoE&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Records of Eminence Objectives===&lt;br /&gt;
To obtain the crafting specific &#039;&#039;&#039;Titanium Frame&#039;&#039;&#039;, you need to complete &#039;&#039;&#039;4 [[:Category:Records_of_Eminence#Crafting:_General|Records of Eminence → Crafting]] Objectives&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;To unlock these objectives, trade the Ecu to your guild master &#039;&#039;&#039;at any time&#039;&#039;&#039; and they will be able to be set.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;The Objectives are to &amp;lt;u&amp;gt;synthesize&amp;lt;/u&amp;gt; the item the required number of times.&#039;&#039;&#039; Make sure to have the objectives set &#039;&#039;&#039;&amp;lt;i&amp;gt;before you start crafting&amp;lt;/i&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Completing the first three objectives rewards 5,000 [[Guild Points]] each, for a total of 15,000 GP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;max-width:1400px; text-align:center;&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | #&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Alchemy.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Alchemy.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Alchemy.29|Alchemy Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Bonecraft.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Bonecraft.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Bonecraft.29|Bonecraft Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Clothcraft.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Clothcraft.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Clothcraft.29|Clothcraft Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Cooking.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Cooking.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Cooking.29|Cooking Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Goldsmithing.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Goldsmithing.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Goldsmithing.29|Goldsmithing Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Leathercraft.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Leathercraft.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Leathercraft.29|Leathercraft Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Smithing.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Smithing.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Smithing.29|Smithing Objectives]]&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; | [[File:Woodworking.gif|21px|link=:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Woodworking.29]][[:Category:Records_of_Eminence#Crafting:_Escutcheons_.28Woodworking.29|Woodworking Objectives]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| [[Alchemy Set 65]] x12&lt;br /&gt;
| [[Bonecraft Set 65]] x12&lt;br /&gt;
| [[Clothcraft Set 64]] x12&lt;br /&gt;
| [[Cooking Set 65]] x12&lt;br /&gt;
| [[Goldsmithing Set 65]] x12&lt;br /&gt;
| [[Leathercraft Set 66]] x12&lt;br /&gt;
| [[Smithing Set 65]] x12&lt;br /&gt;
| [[Woodworking Set 65]] x12&lt;br /&gt;
|-&lt;br /&gt;
|2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Sekishitsu]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Darksteel Shield]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[War Shinobi Gi]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Humpty Dumpty]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Sha&#039;ir Manteel]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Wivre Shield]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Adaman Cuisses]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
| [[Rosenbogen]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; x20&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Cermet Kukri +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Coral Greaves +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Silk Cloak +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Patlican Salata +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Gold Patas +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Feral Gloves]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Mikazuki +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
| [[Pluto&#039;s Staff]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x10&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Cutlass +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Merman&#039;s Leggings]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Arhat&#039;s Jinpachi +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Marinara +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Brass Jadagna +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Silk Pumps +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Hara-Ate +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
| [[Couse +1]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|-&lt;br /&gt;
!Frame:&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Alch._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Alchemy]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Bone._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Bonecraft]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Cloth._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Clothcraft]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Cook._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Cooking]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Gold._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Goldsmithing]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Leath._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Leathercraft]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Smith._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Smithing]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Image:T._Frame-_Wood._icon.png|21px|link=]]&lt;br /&gt;
|style=&amp;quot;border: 0px;&amp;quot;|[[Titanium Frame: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;big&amp;gt;†&amp;lt;/big&amp;gt; You must synthesize the &#039;&#039;&#039;NQ&#039;&#039;&#039; Item with the appropriate Records of Eminence objective set.&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;big&amp;gt;‡&amp;lt;/big&amp;gt; You must synthesize the &#039;&#039;&#039;HQ&#039;&#039;&#039; Item with the appropriate Records of Eminence objective set.&lt;br /&gt;
&amp;lt;span id=PhaseTwoComplete&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phase Two Completion ===&lt;br /&gt;
The list of completed second phase shields are shown below. View their page for the specific synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Phase Two Shield&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Brewer&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brewer&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Ossifier&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ossifier&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Plaiter&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plaiter&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Chef&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Toreutic Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Toreutic Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Beveler&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beveler&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Smythe&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smythe&#039;s Scutum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Joiner&#039;s Scutum icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Joiner&#039;s Scutum]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=594116#post594116 It was confirmed by the developers that the Titanium Frames cannot be lost during the Phase 2 synthesis.]&lt;br /&gt;
&lt;br /&gt;
To finish up Phase Two, trade your completed Scutum to your Guild Master who will then instruct you to trade it back to [[Mewk Chorosap]].&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseThree&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=1200px cellpadding=0 cellspacing=0&lt;br /&gt;
! [[File:EscutcheonPhaseThree.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center width=1171px style=&amp;quot;background:#F5F5F5; border:solid black 1px; border-top:0px&amp;quot; cellpadding=5 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
To proceed to Phase Three you must zone after completing Phase Two, or [[Mewk Chorosap]] will say she needs more time.&lt;br /&gt;
Speak to [[Mewk_Chorosap|Mewk Chorosap]] in Port-Jeuno with your completed phase 2 Scutum equipped, she will ask to borrow the shield. Unequip your Scutum and trade it to her.&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she will describe the process and the materials needed for the next synthesis to complete phase 3 and direct you to your guild master.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseThreeCraftsmanship&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Increasing Craftsmanship ===&lt;br /&gt;
you will need to raise your craftsmanship from 0-100% again. Unlike previous phases, repeating the same synth over and over is not the best way to raise craftsmanship. You should concentrate on completing the Craftsmanship Upgrade objectives on your shield as much as possible, Although you will still receive craftsmanship with no conditions met 0.15% for HQ1 0.20% for HQ2 0.25% for HQ3 and with conditions met 0.10% for NQ 0.30% for HQ1 0.40% for HQ2 and 0.50% for HQ3 so repeating the same cheap synth is still an option.&amp;lt;br /&amp;gt;&lt;br /&gt;
Performing a synthesis that does not match up with your objective (even if there is none) may cause you to gain a level of &amp;quot;Synthesis Success Down&amp;quot; added to your shield. This can happen regardless if your synthesis is an NQ, HQ or a break result. This amount will cap at -30%.&lt;br /&gt;
&lt;br /&gt;
The only way to get out of this hole and lower the &amp;quot;Synthesis Success Down&amp;quot; amount is to follow the bonus objective on the shield. This will remove one &amp;quot;Synthesis Success Down&amp;quot; level effect for each successful bonus completion.&amp;lt;br /&amp;gt; The bonuses do not always change every completion, but are highly likely to. The bonuses have been observed to remain the same for 10 or more synths.&lt;br /&gt;
&lt;br /&gt;
Like the previous phase, repeating the same recipe will gradually reduce the amount of craftsmanship you will receive on NQ results and eventually will be nothing gained. HQs will always give a small amount of skill based on if it is an HQ1, HQ2 or HQ3 result. You do, however, receive bonus craftsmanship skill points for completing your current shield objective. This bonus also does stack with HQ results. This proves to be the most efficient leveling technique.&lt;br /&gt;
&lt;br /&gt;
*See the [[Category talk:Escutcheons]] page for suggested synths or to leave your own suggestions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseThreeCP&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafter Points===&lt;br /&gt;
For Phase 3 you will require two &amp;quot;Platinum Screw: Craft&amp;quot; (10,000 Crafter Points each) and one &amp;quot;Sequoia: Craft&amp;quot; (8,000 Crafter Points) to create your shield.&amp;lt;br&amp;gt;These three crafter point items will cost a total of &#039;&#039;&#039;28,000&#039;&#039;&#039; [[Crafter Points]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:400px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; | Crafter Point Items&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Platinum Screw: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Platinum Screw: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000 [[Crafter Points]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Sequoia: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sequoia: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,000 [[Crafter Points]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseThreeCR&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Customer Requests ====&lt;br /&gt;
New to this phase are delivery orders requested by various NPCs around Vana&#039;diel, some may be a simple turn in X amount of items to this NPC while others require you to craft the items &amp;lt;u&amp;gt;within range of the NPC&amp;lt;/u&amp;gt;. The guild master will tell you if the contract *DOES NOT* need to be crafting in range of the NPC immediately following the item request and NPC. &#039;&#039;&#039;If no mention about crafting near the customer is made then the items need to be crafted at the NPC&#039;&#039;&#039;.&lt;br /&gt;
*A dialog will be displayed in your chat log when you are in range for the traded items to count towards completion. &lt;br /&gt;
**Items crafted outside of this range, or purchased separately, will not count.  &#039;&#039;&#039;Be careful when progressing!&#039;&#039;&#039;&lt;br /&gt;
**Trade items to NPC recipient &#039;&#039;&#039;&#039;&#039;before&#039;&#039;&#039;&#039;&#039; you leave the crafting area! &lt;br /&gt;
***Leaving area, returning into it, and trading them the crafted item will not count, even if you &#039;&#039;had&#039;&#039; crafted it in the area previously.&lt;br /&gt;
****I believe this has changed as I was able to successfully trade the items after leaving and coming back.&lt;br /&gt;
**&#039;&#039;&#039;HQ items will not count&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The items are divided into 4 categories per craft.  To complete your 4 requests, you will have to do one synth from each category.&amp;lt;br /&amp;gt;&lt;br /&gt;
Some of the items may have materials that have rare or difficult to acquire materials. In this case, talk to the guild master and tell him that you&#039;ve &amp;quot;had enough&amp;quot; and the contract will be cancelled.&amp;lt;br /&amp;gt;&lt;br /&gt;
Speak with the guild master again after zoning and a game day has passed and a new recipe from one of the categories you have failed to complete will be chosen at random.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whenever you complete a recipe, all 3 recipes in that category are removed from the roulette.&lt;br /&gt;
&lt;br /&gt;
Note: If the recipient NPC is in the same area as the guild master that issued the task, you will need to zone out and re-enter and talk to [[Guild Master]], or he will not acknowledge the task completion until you do.&lt;br /&gt;
*E.g aquariums for the NPC [[Morunaude]], tasked to you by [[Cheupirudaux]]. Both of which are in [[Northern San d&#039;Oria]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Alchemy.gif|21px|link=]] Alchemy&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Saber]] x30, [[Cutlass]] x30, [[Jamadhars]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bathtub]] x20, [[Fluoro-flora]] x50, [[Gallipot]] x90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ice Anima]] x700, [[Earth Anima]] x700, [[Water Anima]] x700&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Imperial Cermet]] x20, [[Glass Sheet]] x36, [[High Ebonite]] x36&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Alch.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Alchemy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Bonecraft.gif|21px|link=]] Bonecraft&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Igqira Tiara]] x30,[[Demon Helm]] x60,[[Shade Tiara]] x80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Dragon Mail]] x20,[[Demon&#039;s Harness]] x36,[[Igqira Weskit]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Darksteel Shield]] x30,[[Gavial Cuisses]] x32,[[Vexer Ring]] x50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beast Horn]] x380,[[Gelatin]] x400,[[Carap. Powder]] x500&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Bone.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Bonecraft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Clothcraft.gif|21px|link=]] Clothcraft&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Vermillion Cloak]] x24,[[Black Cloak]] x24,[[Noble&#039;s Tunic]] x24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Vendor&#039;s Slops]] x30,[[Blessed Trousers]] x30,[[Silk Slops]] x45&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Sipahi Turban]] x24,[[Arhat&#039;s Sune-Ate]] x70,[[Errant Hat]] x80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Silk Cloth]] x350,[[Hunter&#039;s Cotton]] x380,[[Velvet Cloth]] x400&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Clo.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Clothcraft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Cooking.gif|21px|link=]] Cooking&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Royal Omelette]] x80,[[Hedgehog Pie]] x100,[[Pork Cutlet]] x360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mushroom Sautee]] x75,[[Tavnazian Salad]] x100,[[Nopales Salad]] x90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Seafood Paella]] x25,[[Soy Ramen]] x160,[[Arrabbiata]] x180&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Felicifruit Gelatin]] x200,[[Mille Feuille]] x300,[[Black Pudding]] x300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Cook.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Cooking]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Goldsmithing.gif|21px|link=]] Goldsmithing&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gold Gauntlets]] x50,[[Platinum Bangles]] x45,[[Barone Zucchetto]] x36&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Diamond Earring]] x40,[[Angel&#039;s Earring]] x40,[[Emerald Earring]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Topaz Ring]] x40,[[Spinel Ring]] x40,[[Sapphire Ring]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Aluminum Ingot]] x80,[[Gold Ingot]] x120,[[Platinum Ingot]] x70&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Gold.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Goldsmithing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Leathercraft.gif|21px|link=]] Leathercraft&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cardinal Vest]] x32,[[Jaridah Peti]] x20,[[Bison Jacket]] x32&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Tiger Trousers]] x36,[[Crow Hose]] x40,[[Battle Hose]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Radical Mantle]] x60,[[Koenigs Belt]] x30,[[Stirge Belt]] x100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smilodon Leather]] x400,[[Catobl. Leather]] x450,[[Buffalo Leather]] x120&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Lea.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Leathercraft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Smithing.gif|21px|link=]] Smithing&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Darksteel Cuirass]] x18,[[Shabti Cuisses]] x30,[[Butznar Shield]] x35&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arasy Axe]] x20,[[Nohkux Axe]] x12,[[Nadziak]] x26&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arasy Sword]]x22,[[Bihkah Sword]] x60,[[Uruz Blade]] x28&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Darksteel Ingot]] x200,[[Dark Scales]] x60,[[Dweomer Steel]] x280&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Smi.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Smithing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;100%&amp;quot; colspan=2 | [[File:Woodworking.gif|21px|link=]] Woodworking&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;10%&amp;quot; colspan=1 | Group&lt;br /&gt;
! BGColor=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;90%&amp;quot; colspan=1 | Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arasy Bow]] x30,[[Shigeto Bow]] x40,[[Gendawa]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Dispel Couse]] x60,[[Cermet Lance]] x60,[[Arasy Lance]] x12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Saltwater Aquarium]] x40,[[Bay Aquarium]] x40,[[Reef Aquarium]] x40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mahogany Lumber]] x500,[[Ebony Lumber]] x450,[[Feyweald Lumber]] x410&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | &#039;&#039;&#039;Rewards:&#039;&#039;&#039; [[File:C. M. Sheet- Alch. icon.png|23px|link=]] [[Chrome-Molybdenum Sheet: Wood.]] and [[File:Sanukite- Alch. icon.png|23px|link=]] [[Sanukite Slab: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
There are four contracts in total.  After completing them all, you will receive a [[File:C. M. Sheet- Alch. icon.png|23px|link=]] Chrome-Molybdenum Sheet and [[File:Sanukite- Alch. icon.png|23px|link=]] Sanukite Slab. &lt;br /&gt;
*If you lose either of these, you can purchase a new one for 15,000 [[Crafter Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseThreeComplete&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phase Three Completion ===&lt;br /&gt;
The list of completed phase three shields are shown below. View their page for the specific synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Phase Three Shield&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Brewer&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brewer&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Ossifier&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ossifier&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Plaiter&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plaiter&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Chef&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Toreutic Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Toreutic Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Beveler&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beveler&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Smythe&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smythe&#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Joiner&#039;s Shield icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Joiner&#039;s Shield]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Next, trade your completed Shield to your Guild Master. They will reward you with the Key Item to synth [[Superior Level]] 3 equipment. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; | Key Item&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemist&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Boneworker&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Weaver&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Culinarian&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmith&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Tanner&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blacksmith&#039;s argentum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Carpenter&#039;s argentum tome]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Finally, after speaking with your Guild Master, trade your shield to [[Mewk Chorosap]] to finish Phase 3.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseFour&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=1200px cellpadding=0 cellspacing=0&lt;br /&gt;
! [[File:EscutcheonPhaseFour.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=center width=1171px style=&amp;quot;background:#F5F5F5; border:solid black 1px; border-top:0px&amp;quot; cellpadding=5 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
You must zone first if you just completed phase three.&lt;br /&gt;
&lt;br /&gt;
Speak to [[Mewk Chorosap]] in [[Port Jeuno]] to begin.&lt;br /&gt;
&lt;br /&gt;
Trade your shield to [[Mewk Chorosap]], she will explain about the the final crafter points items and raising the craftsmanship.&lt;br /&gt;
&lt;br /&gt;
Afterwards, trade your shield to your Guild Master, then trade it to [[Mewk Chorosap]], zone in and out, and trade it to [[Mewk Chorosap]] again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseFourCraftsmanship&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Increasing Craftsmanship===&lt;br /&gt;
It is time to start the last journey back to 100% craftsmanship. Fortunately, this time your shield will not be plagued by success rate -% as your level.&lt;br /&gt;
&lt;br /&gt;
This time around, you will not receive the synthesis success down effects on your shield. This means you can use it full time while you work on upgrading it. In lieu of that, you will only receive up to: &lt;br /&gt;
*NQ: 0.00~0.10% &lt;br /&gt;
*HQ1: 0.03~0.17%&lt;br /&gt;
*HQ2: 0.05~0.17%&lt;br /&gt;
*HQ3: 0.07%~0.17%&lt;br /&gt;
&lt;br /&gt;
NQ results will still decrease until you receive no skill increase if the same recipe is repeated long enough. A variety of synths as well as meeting the shield objectives are in your best interest.&amp;lt;br /&amp;gt;&lt;br /&gt;
Craftsmanship bonuses are back and function in the same manner as they have before, but they only give a 0.04%~0.05% bonus which stacks with your NQ earnings and any potential HQ earnings.&lt;br /&gt;
&lt;br /&gt;
After you have raised the Craftsmanship rating on your shield to 100%, trade it to the guild master to be rewarded with a [[File:C. Crystal- Alch. icon.png|23px|link=]] Craftsman Crystal as in the previous phases. Your shield&#039;s craftsmanship rating will be reduced to 66.6%. However, this time you do not simply use it in a recipe as you did in the previous stages. Skip to the [[:Category:Escutcheons#PhaseFourSF|Synthesis Focuser]] step below to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseFourCP&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Crafter Points===&lt;br /&gt;
You will need two [[File:A. Screw- Alch. icon.png|23px|link=]] Adamantite Screws, and one [[File:D. Frame- Alch. icon.png|23px|link=]] Duralumin Frame. These three crafter point items will cost a total of &#039;&#039;&#039;70,000&#039;&#039;&#039; [[Crafter Points]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:400px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; | Crafter Point Items&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Adamantite Screw: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adamantite Screw: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,000 [[Crafter Points]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Duralumin Frame: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Bonecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Clothcraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Cooking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Goldsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Leathercraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Smithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duralumin Frame: Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,000 [[Crafter Points]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseFourSF&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Synthesis Focuser II===&lt;br /&gt;
Return to [[Mewk Chorosap]] and trade her your [[File:C. Crystal- Alch. icon.png|23px|link=]] Craftsman Crystal. This will trigger a long cutscene in which she explains Synthesis Chains and Spirit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the cutscene, you will be granted the Key Item [[Reassembling technique]], which is used to perform Skillchain Sphere synths.&lt;br /&gt;
&lt;br /&gt;
Examining the Synthesis Focuser II will bring you into a instanced cutscene with Mewk watching on and a menu.&lt;br /&gt;
*What do you want to do?&lt;br /&gt;
::Begin the synthesis. 1*&lt;br /&gt;
::Check items placed within the device. 2*&lt;br /&gt;
::Change order of materials. 3*&lt;br /&gt;
::Come back later. (Exits you out of instanced cutscene)&lt;br /&gt;
:::1*&lt;br /&gt;
:::Select which crystal you wish to use, or select &#039;&#039;&#039;Exit.&#039;&#039;&#039; to return to previous menu.&lt;br /&gt;
:::Now select the sphere you wish to use to perform synthesis, or &#039;&#039;&#039;Exit.&#039;&#039;&#039; to return to crystal selection.&lt;br /&gt;
:::Select &#039;&#039;&#039;Yes&#039;&#039;&#039; to begin synthesis, &#039;&#039;&#039;Yes. (Do not ask again)&#039;&#039;&#039; for faster progressions; or &#039;&#039;&#039;No.&#039;&#039;&#039; to return to sphere selection menu.&lt;br /&gt;
:::&#039;&#039;You do not get to select which catalyst; that is automatically selected based on which sphere you select.&#039;&#039;&lt;br /&gt;
:::2* &lt;br /&gt;
:::Crystals/catalysts. &#039;&#039;This lists out how many of each crystal and catalyst (MC-I-SR01/02/03) you have traded &amp;amp; stored inside the machine&#039;&#039;.&lt;br /&gt;
::::&#039;&#039;Selecting a certain crystal will ask you how many you wish to generate. Enter a number equal to or less than the amount you have stored. This just removes a quantity you have stored into it and places that amount into your inventory.&#039;&#039;&lt;br /&gt;
:::Materials. &#039;&#039;This lists how many of each synthesis sphere you have traded &amp;amp; stored inside the machine&#039;&#039;.&lt;br /&gt;
::::&#039;&#039;Selecting a certain sphere will ask you how many you wish to generate. Enter a number equal to or less than the amount you have stored. This just removes a quantity you have stored into it and places that amount into your inventory.&#039;&#039;&lt;br /&gt;
:::Go back. &#039;&#039;Returns you to original menu&#039;&#039;.&lt;br /&gt;
:::3*&lt;br /&gt;
:::Toggles you between how you view items in synthesis menu: 1: Crystal; 2:Sphere (default), or 1:Sphere; 2:Crystal. &lt;br /&gt;
&lt;br /&gt;
==== Spirit ====&lt;br /&gt;
You will have to imbue your Craftsman&#039;s Crystal with some amount of Spirit. You are notified when you increase Spirit, by how much. &lt;br /&gt;
&lt;br /&gt;
As of the June 2018 Version Update, your total Spirit is now visible in the main menu of the Synthesis Focuser II. You are also told amount imbued after completing any Synth or Synthchain, followed by your total running amount.&lt;br /&gt;
&lt;br /&gt;
[[Image:EscutcheonFocuser.jpg|350px|right|link=]] &lt;br /&gt;
Mewk may like to &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;horse&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Spirit.jpg|400px|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; around, but obtaining Spirit is no joke.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{color|red|You will need to build your Spirit up to 100,000 to obtain your [[File:A. Crystal- Alch. icon.png|23px|link=]] Apex Crystal}}. There are 64 pixels in the Transmutation bar, and each pixel is worth 1,562 spirit.  [https://www.bg-wiki.com/bg/Category_talk:Escutcheons#Completing_Stage_4_and_Infusing_Craftsman_Crystal_with_Spirit See the talk page for further information.]&lt;br /&gt;
&lt;br /&gt;
Spirit is obtained from Synthesis Chains. Synthesis Chains are similar to [[skillchain]]s where each Synthesis Chain corresponds to a [[skillchain]] property&lt;br /&gt;
*Such as Induration, Reverberation, Darkness, etc, and have levels just like ordinary skillchains do.&lt;br /&gt;
&lt;br /&gt;
Spirit Synthesis is not like normal synthesis, and is actually closer to [[Synergy]]. To initiate such a synthesis, you need to use the &amp;quot;[[Synthesis Focuser II]]&amp;quot; near [[Mewk Chorosap]].  Materials are stored within the [[Synthesis Focuser II]] (up to 255 of each).  &lt;br /&gt;
&lt;br /&gt;
You will need 3 ingredients for &#039;&#039;each&#039;&#039; synthesis: a crystal, a catalyst, and a Synthesis Chain Sphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystal&#039;&#039;&#039;: Ordinary crystals,  trade to the Focuser to add to its inventory.&lt;br /&gt;
**Like with the [[Ephemeral Moogle]]s, you may mix and match crystal type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Catalyst&#039;&#039;&#039;: Sold by [[Mewk Chorosap]].  There are 3 tiers of catalysts, with price in gil increasing per tier. The tier of catalyst must match up with the level of the Synthesis Chain Sphere for the synthesis to work. &lt;br /&gt;
**{{color|red|Note:}} By completing only level 6 synthchains, it will cost approximately 130,000,000 [[Gil]] in catalysts alone. This figure varies greatly based on breaks, high quality, and variety of synthchains you choose.&lt;br /&gt;
**For example, if using a Distortion (level 2 chain) sphere, you must use a tier 2 catalyst. &lt;br /&gt;
**When you buy the catalyst from Mewk, she places them directly in the Focuser for you; they never appear in your inventory.&lt;br /&gt;
::{| class=default1 style=&amp;quot;max-width:400px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 60%;&amp;quot; | Catalyst Item&lt;br /&gt;
! style=&amp;quot;width: 40%;&amp;quot; | [[File:Counterfeit Gil icon.png|25px|link=]] Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MC-I-SR01&#039;&#039;&#039;&lt;br /&gt;
| 300 Gil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MC-I-SR02&#039;&#039;&#039;&lt;br /&gt;
| 8,000 Gil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;MC-I-SR03&#039;&#039;&#039;&lt;br /&gt;
| 40,000 Gil&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Synthesis Chain Sphere&#039;&#039;&#039;: These may be traded between players, sold in bazaars, and bought from the Auction House under the category &amp;quot;Misc. 3&amp;quot;. &lt;br /&gt;
**You may also farm them yourself, and will probably have to. &lt;br /&gt;
**Each sphere refers to one of the 14 types of [[skillchain]]s.&lt;br /&gt;
***Mewk will give you the recipes for two of these. A list are in the table below.&lt;br /&gt;
&lt;br /&gt;
The skill level of these syths are unknown, but appear to be the same in all crafts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Breaks are frequent, even with maximized skill and are believed to be desynthesis recipes.&amp;lt;br /&amp;gt;&lt;br /&gt;
An NQ/HQ1 result will produce a sphere corresponding to a level 1 skillchain, an HQ2 will result in a sphere corresponding to a level 2 skillchain of that same element, and an HQ3 will result in a sphere for Darkness or Light.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note: &#039;&#039;The following items in the table below are not recipes, but merely a list of individual items you may use to create spheres.&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=PhaseFourSR&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spirit Sphere Synths ====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1150px&amp;quot; style=&amp;quot;color:#FFFFFF; text-align:center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=700px colspan=3 bgcolor=&amp;quot;#2A4865&amp;quot; | Material&lt;br /&gt;
! style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=50px rowspan=2 bgcolor=&amp;quot;#2A4865&amp;quot; | Crystal&lt;br /&gt;
! style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=450px colspan=3 bgcolor=&amp;quot;#2A4865&amp;quot; | Sphere Obtained&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | {{Rare}} {{Ex}}&lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | {{Rare}} &lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | {{Ex}} &lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=&amp;quot;150px&amp;quot; | NQ/HQ1&lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=&amp;quot;150px&amp;quot; | HQ2&lt;br /&gt;
! bgcolor=&amp;quot;#2A4865&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; width=&amp;quot;150px&amp;quot; | HQ3&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Bomb Coal icon.png|23px|link=]] [[Bomb Coal]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Ancient Salt icon.png|23px|link=]] [[Ancient Salt]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Fetich Arms icon.png|23px|link=]] [[Fetich Arms]] &amp;lt;br /&amp;gt;[[File:Rusty_Medal_icon.png |23px|link=]] [[Rusty Medal]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot;  valign=&amp;quot;top&amp;quot; | [[File:Fire Crest Card icon.png|23px|link=]] [[Fire Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFDDDD&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Lique. Sphere icon.png|25px|link=]] [[Liquefaction Sphere|Liquefaction]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFEEEE&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Fusion Sphere icon.png|25px|link=]] [[Fusion Sphere|Fusion]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;6&amp;quot; | [[File:Light Sphere icon.png|25px|link=]] [[Light Sphere|Light]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Lucky Egg icon.png|23px|link=]] [[Lucky Egg]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Carbuncle&#039;s Ruby icon.png|23px|link=]] [[Carbuncle&#039;s Ruby]] &amp;lt;br /&amp;gt; [[File:White Memosphere icon.png|23px|link=]] [[White Memosphere|White Memosphere]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Bruised Starfruit icon.png|23px|link=]] [[Bruised Starfruit]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Light Crest Card icon.png|23px|link=]] [[Light Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#F6F6F6&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Trans. Sphere icon.png|25px|link=]] [[Transfixion Sphere|Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Shoalweed_icon.png |23px|link=]] [[Shoalweed]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Fetich Legs icon.png|23px|link=]] [[Fetich Legs]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#DDFFDD&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Deton. Sphere icon.png|25px|link=]] [[Detonation Sphere|Detonation]]&lt;br /&gt;
| bgcolor=&amp;quot;#EEFFEE&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[File:Fragm. Sphere icon.png|25px|link=]] [[Fragmentation Sphere|Fragmentation]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Soiled Letter icon.png|23px|link=]] [[Soiled Letter]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Beryl Memosphere icon.png|23px|link=]] [[Beryl Memosphere]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Wind Crest Card icon.png|23px|link=]] [[Wind Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Frayed Arrow icon.png|23px|link=]] [[Frayed Arrow]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFDDFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Impac. Sphere icon.png|25px|link=]] [[Impaction Sphere|Impaction]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Ancient Papyrus icon.png|23px|link=]] [[Ancient Papyrus]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Star_Spinel_icon.png |23px|link=]] [[Star Spinel]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Test_Answers_icon.png |23px|link=]] [[Test Answers]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Lightning Crest Card icon.png|23px|link=]] [[Lightning Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Rusty Key icon.png|23px|link=]] [[Rusty Key]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Giant Fish Bones icon.png|23px|link=]] [[Giant Fish Bones]] &amp;lt;br /&amp;gt;[[File:Exoray Mold icon.png|23px|link=]] [[Exoray Mold]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Ice Crest Card icon.png|23px|link=]] [[Ice Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#DDFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Indur. Sphere icon.png|25px|link=]] [[Induration Sphere|Induration]]&lt;br /&gt;
| bgcolor=&amp;quot;#CCDDFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[File:Disto. Sphere icon.png|25px|link=]] [[Distortion Sphere|Distortion]]&lt;br /&gt;
| bgcolor=&amp;quot;#CCCCCC&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;7&amp;quot; | [[File:Darkn. Sphere icon.png|25px|link=]] [[Darkness Sphere|Darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Teal Memosphere icon.png|23px|link=]] [[Teal Memosphere]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Delkfutt Key icon.png |23px|link=]] [[Delkfutt Key]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Fetich Torso icon.png|23px|link=]] [[Fetich Torso]] &amp;lt;br /&amp;gt;[[File:Desert_Venom_icon.png |23px|link=]] [[Desert Venom]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Water Crest Card icon.png|23px|link=]] [[Water Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#DDDDFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Rever. Sphere icon.png|25px|link=]] [[Reverberation Sphere|Reverberation]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Indigo_Memosphere_icon.png|23px|link=]] [[Indigo Memosphere]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Scorpion_Stinger_icon.png|23px|link=]] [[Scorpion Stinger]] &amp;lt;br /&amp;gt;[[File:Magicked Steel icon.png|23px|link=]] [[Magicked Steel Ingot]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Fetich Head icon.png|23px|link=]] [[Fetich Head]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Lightning Crystal icon.png|25px|link=Lightning Crystal|Lightning Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFDD&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Sciss. Sphere icon.png|25px|link=]] [[Scission Sphere|Scission]]&lt;br /&gt;
| bgcolor=&amp;quot;#EEDDAA&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[File:Gravi. Sphere icon.png|25px|link=]] [[Gravitation Sphere|Gravitation]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Elshimo Marble icon.png|23px|link=]] [[Elshimo Marble]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Earth Crest Card icon.png|23px|link=]] [[Earth Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Demon Pen icon.png|23px|link=]] [[Demon Pen]] &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&amp;amp;bull;&amp;lt;/font&amp;gt; [[File:Tonberry Board icon.png|23px|link=]] [[Tonberry Board]] &amp;lt;br /&amp;gt; [[File:Orcish Mail Scales icon.png|23px|link=]] [[Orcish Mail Scales]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Colorful Hair icon.png|23px|link=]] [[Colorful Hair]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; valign=&amp;quot;top&amp;quot; | [[File:Dark Crest Card icon.png|23px|link=]] [[Dark Crest Card]]&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[Image:Wind Crystal icon.png|25px|link=Wind Crystal|Wind Crystal]]&lt;br /&gt;
| bgcolor=&amp;quot;#DDDDDD&amp;quot; style=&amp;quot;border: 1px solid #C9CDE0;&amp;quot; | [[File:Compr. Sphere icon.png|25px|link=]] [[Compression Sphere|Compression]]&lt;br /&gt;
|}&lt;br /&gt;
The following items are guaranteed to be lost 100% of the time if your desynthesis fails:&lt;br /&gt;
* [[Bomb Coal]], [[Ancient Papyrus]], [[Exoray Mold]], [[Shoalweed]], and [[Carbuncle&#039;s Ruby]].&lt;br /&gt;
&lt;br /&gt;
==== Performing Synthchains ====&lt;br /&gt;
Initiating a synthesis chain is a lot like a [[skillchain]].  Combine an appropriate elemental crystal with two spheres that contain the essential elemental properties.&amp;lt;br /&amp;gt;&lt;br /&gt;
Try to avoid Light and Dark Crystals unless you are using Transfixion or Compression.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See below for quick skillchain reference charts.&lt;br /&gt;
&lt;br /&gt;
====Level 1 &amp;amp; 2====&lt;br /&gt;
{| width=800px border=0 cellspacing=0 cellpadding=0 align=center&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Second&#039;&#039;&#039;&lt;br /&gt;
| colspan=8 align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom:3px solid black;&amp;quot; | &#039;&#039;&#039;First Property&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;border-bottom:3px solid black;&amp;quot; | &#039;&#039;&#039;Property&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;F5F5F5&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Transfixion&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;777777&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Compression&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;FF4030&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;A95940&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Scission&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;2A6BFC&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Reverberation&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;25CC25&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Detonation&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;07CCCC&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Induration&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;FF80FA&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Impaction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;F5F5F5&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Transfixion&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Transfixion|Transfixion]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;777777&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Compression&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Compression|Compression]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Gravitation|Gravitation]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Compression|Compression]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;FF4030&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Liquefaction|Liquefaction]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Liquefaction|Liquefaction]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;A95940&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Scission&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Distortion|Distortion]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Scission|Scission]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Scission|Scission]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;2A6BFC&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Reverberation&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Reverberation|Reverberation]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Reverberation|Reverberation]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Fragmentation|Fragmentation]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;25CC25&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Detonation&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Detonation|Detonation]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Detonation|Detonation]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Detonation|Detonation]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;07CCCC&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Induration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Induration|Induration]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;FF80FA&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Impaction&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Fusion|Fusion]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Impaction|Impaction]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Impaction|Impaction]]&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
{| width=700px border=0 cellspacing=0 cellpadding=0 align=center&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center width=20% | &#039;&#039;&#039;Second&#039;&#039;&#039;&lt;br /&gt;
| colspan=8 align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom:3px solid black;&amp;quot; | &#039;&#039;&#039;First Property&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center style=&amp;quot;border-bottom:3px solid black;&amp;quot; | &#039;&#039;&#039;Property&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;777777&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Gravitation|Gravi]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;A95940&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Gravitation|tation]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;2A6BFC&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Distortion|Disto]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;07CCCC&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Distortion|rtion]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;FF4030&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Fusion|Fus]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;F5F5F5&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Fusion|ion]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;25CC25&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Fragmentation|Fragmen]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;FF80FA&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Fragmentation|tation]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;777777&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Gravitation|Gravi]]&#039;&#039;&#039;&lt;br /&gt;
| width=10% BGCOLOR=&amp;quot;A95940&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Gravitation|tation]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Darkness|Darkness]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Gravitation|Gravitation]]&#039;&#039;&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;2A6BFC&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Distortion|Disto]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;07CCCC&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Distortion|rtion]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Darkness|Darkness]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Distortion|Distortion]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;FF4030&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Fusion|Fus]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;F5F5F5&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Fusion|ion]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Fusion|Fusion]]&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
| colspan=2 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Light|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;25CC25&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;[[:Category:Fragmentation|Fragmen]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;FF80FA&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;[[:Category:Fragmentation|tation]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;[[:Category:Fragmentation|Fragmentation]]&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| colspan=2 BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[:Category:Light|Light]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 BGCOLOR=&amp;quot;AAAAAA&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Unlike ordinary skillchains you may not repeat level 1 synthchains over and over.&lt;br /&gt;
*E.g [[File:Scission SC Icon.png|link=]] Scission → [[File:Detonation SC Icon.png|link=]] Detonation over and over will not work like it would with normal skillchains.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Example:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 1 Synthchain:&#039;&#039;&#039; &lt;br /&gt;
::Choose [[File:Wind Crystal icon.png|23px|link=]] [[Wind Crystal]] + [[File:Deton. Sphere icon.png|23px|link=]] [[Detonation Sphere]], you will perform a wind synthesis. Follow this up by a [[File:Earth Crystal icon.png|23px|link=]] [[Earth Crystal]] + [[File:Sciss. Sphere icon.png|23px|link=]] [[Scission Sphere]] to create a Scission synthchain onto the device, which is a successful level 1 synthchain.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Continuing Level 1 Synthchain:&#039;&#039;&#039;&lt;br /&gt;
::From here, you are able to then use a [[File:Fire Crystal icon.png|23px|link=]] [[Fire Crystal]] + [[File:Lique. Sphere icon.png|23px|link=]] [[Liquefaction Sphere]] to make a Liquefaction synthchain.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrading to Level 2 Synthchain:&#039;&#039;&#039;&lt;br /&gt;
::You may then follow with a [[File:Lightning Crystal icon.png|23px|link=]] [[Lightning Crystal]] + [[File:Impac. Sphere icon.png|23px|link=]] [[Impaction Sphere]] to then create a level 2 Fusion synthchain.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Upgrading to Level 3 Synthchain:&#039;&#039;&#039;&lt;br /&gt;
::After the above Fusion synthchain, you should then be able to use a [[File:Wind Crystal icon.png|23px|link=]] [[Wind Crystal]] + [[File:Fragm. Sphere icon.png|23px|link=]] [[Fragmentation Sphere]] to create a Light Synthchain.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Continuing Level 3 Synthchain:&#039;&#039;&#039;&lt;br /&gt;
::You may then combine this with [[File:Light Crystal icon.png|23px|link=]] Light Crystal + [[File:Light Sphere icon.png|23px|link=]] [[Light Sphere]] for another Light synthesis chain.&lt;br /&gt;
:::Although this is technically Double Light, you only receive 15 spirit.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} The time allowed seems to be a lot more strict than performing a skillchain with actual weapons. It is very hard, if not impossible, to successfully perform a double light with the above synthchain. It is for informational purposes only.&lt;br /&gt;
&lt;br /&gt;
You may synthesize an HQ result while doing the synthesis. This will grant bonus spirit.&lt;br /&gt;
*For example HQing a Tier 2 → 3 synthchain grants 23 spirit.&lt;br /&gt;
*Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4&lt;br /&gt;
*Tier 1 Synthchain       : NQ=2, HQ1=3, HQ2=6&lt;br /&gt;
*Tier 2 Synthchain       : NQ=5, HQ1=8, HQ2=10&lt;br /&gt;
*Tier 3 Synthchain       : NQ=15, HQ1=23, HQ2=29&lt;br /&gt;
&lt;br /&gt;
After the Transmution bar on the [[Synthesis Focuser II]] is filled, you will receive your craft&#039;s Apex Crystal.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Crystal Material&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[Image:A._Crystal-_Alch._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Bone._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Bonecraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Cloth._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Clothcraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Cook._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Gold._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Goldsmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Leath._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Leathercraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Smith._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:A._Crystal-_Wood._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Apex Crystal: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
This part of phase four is now complete, and it is time to synthesize your final shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=PhaseFourComplete&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase Four Completion===&lt;br /&gt;
After completing your Apex Crystal, you will receive a cutscene with Mewk who will ask you to trade her the following:&lt;br /&gt;
&lt;br /&gt;
*Earth Crystal&lt;br /&gt;
*Your Shield&lt;br /&gt;
*Apex Crystal&lt;br /&gt;
*[[:Category:Escutcheons#PhaseFourCP|Adamantite Screw]] x2&lt;br /&gt;
*[[:Category:Escutcheons#PhaseFourCP|Duralumin Frame]]&lt;br /&gt;
&lt;br /&gt;
After trading the items, she will request that you speak to your Guild Master for the final ingredient.&lt;br /&gt;
&lt;br /&gt;
Visit your Guild Master, who will congratulate you, but inform you that the &amp;quot;Guild Emblem: Craft&amp;quot; was shipped to Mewk.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Crystal Material&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[Image:G. Emblem- Alch._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Bone._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Bonecraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Cloth._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Clothcraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Cook._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Gold._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Goldsmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Leath._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Leathercraft]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Smith._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:G. Emblem- Wood._icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Guild Emblem: Woodworking]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Upon returning to Mewk, you receive one last cutscene and the &amp;quot;Guild Emblem: Craft&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Perform your final shield synthesis and you will then have a completed Escutcheon. View their page for the specific synthesis recipe. &lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Final Phase Escutcheon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Br. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brewer&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Os. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ossifier&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Pl. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plaiter&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Chef&#039;s Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Tr. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Toreutic Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Bv. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beveler&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Sm. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smythe&#039;s Escutcheon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Jo. Escutcheon icon.png|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Joiner&#039;s Escutcheon]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Trade the completed shield to [[Mewk Chorosap]] for another cutscene with her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=aurumtome&amp;gt;Trade the completed shield to your Guild Master to be granted the &#039;&#039;&#039;aurum tome&#039;&#039;&#039; Key Item for your craft.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:600px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; | Key Item&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemist&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Boneworker&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Weaver&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Culinarian&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Goldsmithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Tanner&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blacksmith&#039;s aurum tome]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10%| [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Carpenter&#039;s aurum tome]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Return to [[Mewk Chorosap]] one final time to obtain a unique title for your efforts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-WikiBlue&amp;quot; width=600px align=center style=&amp;quot;border: 1px solid black&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=4 | Titles&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Craft&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=2 | Title&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=10% | [[File:Alchemy.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alchemy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Alchemist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Bonecraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bonecraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Boneworker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Clothcraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Clothcraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Weaver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cooking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cooking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Culinarian&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Goldsmithing.gif|21px|link=]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Goldsmithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Goldsmith&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Leathercraft.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Leathercraft]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Tanner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Smithing.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Smithing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Blacksmith&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woodworking.gif|21px|link=]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Woodworking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Legendary Woodworker&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=minusone&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==-1 Shield Versions==&lt;br /&gt;
There exists in the game -1 versions of all phases of the Escutcheon except for the final form. In the past, it was theorized that failing an Escutcheon upgrade synthesis would result in the -1 shield being obtained, but this has concluded to be false. Another theory was that they are intended to be used in the future to &amp;quot;skip&amp;quot; phases, perhaps Bonanza rewards. &lt;br /&gt;
&lt;br /&gt;
In actuality, these shields exist in case a player somehow disposes or loses their phase of a shield, but wishes to recover it. Because of the way a GM&#039;s &#039;&#039;&#039;One Time Account Recovery&#039;&#039;&#039; tool works, items with augment data on them cannot be recovered directly into a player&#039;s inventory. Instead, these items were added so that they can be generated on a player&#039;s character and they will not have to start over on the shield upgrade process.&lt;br /&gt;
&lt;br /&gt;
Trading these -1 shields to [[Mewk Chorosap]] will result in her &amp;quot;repairing&amp;quot; the shield in a brief cutscene, and then providing you with that stage&#039;s base shield with no progress made on that stage. Additionally, any [[Records of Eminence]] completed objectives will be reset.&lt;br /&gt;
&lt;br /&gt;
See [https://forum.square-enix.com/ffxi/threads/52345?p=596426&amp;amp;viewfull=1#post596426 this post on the official forum] for details from a player&#039;s account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;C-Highlight-Blue&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=8 bgcolor=#2A4865 | &amp;lt;font color=#FFFFFF&amp;gt;Phase One &amp;quot;Ecu&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beveler&#039;s Ecu -1]]&lt;br /&gt;
| [[Brewer&#039;s Ecu -1]]&lt;br /&gt;
| [[Chef&#039;s Ecu -1]]&lt;br /&gt;
| [[Joiner&#039;s Ecu -1]]&lt;br /&gt;
| [[Ossifier&#039;s Ecu -1]]&lt;br /&gt;
| [[Plaiter&#039;s Ecu -1]]&lt;br /&gt;
| [[Smythe&#039;s Ecu -1]]&lt;br /&gt;
| [[Toreutic Ecu -1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 bgcolor=#2A4865 | &amp;lt;font color=#FFFFFF&amp;gt;Phase Two &amp;quot;Scutum&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beveler&#039;s Scutum -1]]&lt;br /&gt;
| [[Brewer&#039;s Scutum -1]]&lt;br /&gt;
| [[Chef&#039;s Scutum -1]]&lt;br /&gt;
| [[Joiner&#039;s Scutum -1]]&lt;br /&gt;
| [[Ossifier&#039;s Scutum -1]]&lt;br /&gt;
| [[Plaiter&#039;s Scutum -1]]&lt;br /&gt;
| [[Smythe&#039;s Scutum -1]]&lt;br /&gt;
| [[Toreutic Scutum -1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 bgcolor=#2A4865 | &amp;lt;font color=#FFFFFF&amp;gt;Phase Three &amp;quot;Shield&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beveler&#039;s Shield -1]]&lt;br /&gt;
| [[Brewer&#039;s Shield -1]]&lt;br /&gt;
| [[Chef&#039;s Shield -1]]&lt;br /&gt;
| [[Joiner&#039;s Shield -1]]&lt;br /&gt;
| [[Ossifier&#039;s Shield -1]]&lt;br /&gt;
| [[Plaiter&#039;s Shield -1]]&lt;br /&gt;
| [[Smythe&#039;s Shield -1]]&lt;br /&gt;
| [[Toreutic Shield -1]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=638129</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=638129"/>
		<updated>2022-02-12T15:55:29Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players can also lose Exemplar Points (2% of the amount required for your next level) for being knocked-out. Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore Exemplar Points like how [[Experience Points]] are restored.&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the February 10th, 2021 Version Update, the cap on Master Levels is 30 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, a player receives the following:&lt;br /&gt;
*+1 - Attribute/Combat/Magic Skill per level&lt;br /&gt;
**Only skills that are learned naturally will be increased. For instance, leveling up [[Samurai]] to Master Level 1 will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per Rank&lt;br /&gt;
*+2 - [[MP]] per Rank&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,261,137 + ?&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-CAP&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,519,546 + ?&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by / only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who / as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Warder_of_Courage&amp;diff=634479</id>
		<title>Warder of Courage</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Warder_of_Courage&amp;diff=634479"/>
		<updated>2022-01-14T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Type=Luminian&lt;br /&gt;
|Family=Aern&lt;br /&gt;
|Main Job=DRG&lt;br /&gt;
|Sub Job=WAR&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=50&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=60&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=25&lt;br /&gt;
|Ice=60&lt;br /&gt;
|Earth=60&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=115&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Gains a PDT/MDT bonus as its HP decreases until eventually reaching a cap of -50% DT.&lt;br /&gt;
*Uses various {{icon|SP}} [[SP Ability|SP Abilities]] from all jobs before the [[Treasures of Aht Urhgan]] expansion pack. &lt;br /&gt;
**There appears to be &#039;&#039;&#039;no&#039;&#039;&#039; select pattern to the SP abilities Warder of Courage seems to favor except for during Bracelets Mode.&lt;br /&gt;
*Enters &#039; &#039;&#039;&#039;Bracelets Mode&#039;&#039;&#039; &#039; when HP falls between roughly 50-59%. &lt;br /&gt;
**During this mode its stats increase and begins randomly using {{icon|Two hour}} [[SP Ability|SP Abilties]] in certain combinations:&lt;br /&gt;
***[[Invincible]] → [[Benediction]] → [[Mijin Gakure]]&lt;br /&gt;
*** [[Chainspell]] → [[Manafont]] &lt;br /&gt;
*** [[Blood Weapon]] → [[Mighty Strikes]] → [[Hundred Fists]]&lt;br /&gt;
*** [[Call Wyvern]] → [[Soul Voice]] → [[Mijin Gakure]]&lt;br /&gt;
****All Wynavs will also use [[Soul Voice]], see below.&lt;br /&gt;
****All Wynavs will also simultaneously use [[Mijin Gakure]].&lt;br /&gt;
*** [[Call Wyvern]] → [[Familiar]] → [[Astral Flow]]&lt;br /&gt;
****All Wynavs will immediately and simultaneously use a breath attack after [[Familiar]].&lt;br /&gt;
****All Wynavs will also simultaneously use [[Astral Flow]].&lt;br /&gt;
*** [[Meikyo Shisui]] → [[Eagle Eye Shot]]&lt;br /&gt;
****Will repetitively use [[Eagle Eye Shot]] over and over again.&lt;br /&gt;
*Special Abilities may be reused again. There is no limit to the number of times any of them may be used.&lt;br /&gt;
*Warder of Courage&#039;s power to use a certain [[SP Ability]] can be disabled by using elemental magic of various spells 1-2 seconds after the [[SP Ability]] animation goes off.&lt;br /&gt;
**Spamming T1 [[Elemental Magic]] is effective at potentially locking abilities. &lt;br /&gt;
**Perhaps the opposing element of the element {{PAGENAME}} is currently favoring is preferred. {{verification}}&lt;br /&gt;
**Each SP ability can be prevented with the use of elemental damage, this can prevent any luck based in this fight:&lt;br /&gt;
**Wind damage will prevent the following SPs: [[Call Wyvern]], [[Invincible]], [[Benediction]], [[Manafont]] and [[Hundred Fists]]&lt;br /&gt;
**Water damage will prevent the following SPs: [[Meikyo Shisui]] and [[Mijin Gakure]]&lt;br /&gt;
**Fire damage will prevent the following SPs: [[Chainspell]]&lt;br /&gt;
**Ice damage will prevent the following SPs: [[Perfect Dodge]], [[Mighty Strikes]], [[Blood Weapon]] and [[Soul Voice]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Call Wyvern]]&#039;&#039;&#039; - Unlike most NM in Escha areas the pets (Wynavs) summoned by Warder of Courage with [[Call Wyvern]] will target the person highest on the alliance&#039;s enmity list. &lt;br /&gt;
**Therefore it does not matter who uses a [[Primal nazar]] to spawn Warder of Courage.&lt;br /&gt;
**Warder&#039;s Wynav&#039;s will cast spells based on the day.&amp;lt;br /&amp;gt;E.g. banishga on lightsday or sleepga spam on darksday.&lt;br /&gt;
*&#039;&#039;&#039;[[Soul Voice]]&#039;&#039;&#039; - Begins using [[Maiden&#039;s Virelai]] to charm its current target. This will result in enmity becoming unstable and a wipe becoming very probable if people are not ready for it. &lt;br /&gt;
**There are two ways to negate [[Soul Voice]]. &lt;br /&gt;
***The use of a [[Charm Buffer]]. &lt;br /&gt;
***Having a [[Red Mage]] use [[Stymie]] [[Elemental Seal]] [[Silence]] immediately at the very moment when [[Soul Voice]] goes off.&lt;br /&gt;
**[[Fealty]] will fail to stop charm from Virelai.&lt;br /&gt;
**[[Tenebrae]] x3 with [[Pflug]] and a charm resist set will also fail to stop Virelai.&lt;br /&gt;
**RUN SP abilities have no effect on Virelai.&lt;br /&gt;
**Soul Voice lasts for three minutes unless {{PAGENAME}} moves to a new {{icon|Two Hour}} Special Ability.&lt;br /&gt;
***Continue damage in order to encourage this.&lt;br /&gt;
*&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039; - Fully restores Warder of Courage&#039;s HP and removes all status ailments. &lt;br /&gt;
**There is no real counter to [[Benediction]] other than to try lock [[Invincible]] so Warder of Courage does not even get the chance to use it. However, this is largely luck-based. &lt;br /&gt;
&lt;br /&gt;
*While idle, all DoTs are immediately be removed from {{PAGENAME}} making a &amp;quot;zombie&amp;quot; recovery difficult and perhaps impossible for most setups. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Zone=Escha - Ru&#039;Aun &lt;br /&gt;
|Title=Purger of the Warder&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Alber Strap]] {{cdrop}}&lt;br /&gt;
*[[Dacnomania]] {{cdrop}}&lt;br /&gt;
*[[Habile Mazrak]] {{cdrop}}&lt;br /&gt;
*[[Molybdosis]] {{cdrop}}&lt;br /&gt;
*[[Telos Earring]] {{cdrop}}&lt;br /&gt;
*[[Zendik Robe]] {{rdrop}}&lt;br /&gt;
*[[Eschalixir +1]] 0-4&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Examine ??? with a [[Primal nazar]]. &lt;br /&gt;
:All members require [[Tribulens]] or [[Radialens]].&lt;br /&gt;
|Abilities=Impact Stream,Auroral Wind,Medusa Javelin,Invincble, Benediction, Call Wyvern, Blood Weapon, Chainspell, Eagle Eye Shot, Hundred Fists, Manafont, Mijin Gakure, Mighty Strikes, Meikyo Shisui, Perfect Dodge, Soul Voice&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=[[Dragon Killer]]&lt;br /&gt;
|Level= 145&lt;br /&gt;
|Aggro=n&lt;br /&gt;
|Link=y&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=[http://www.ffxiah.com/forum/topic/48251/reisenjima-t4s/13/#3234560 1720]&lt;br /&gt;
|Magic Defense=200&lt;br /&gt;
|Assisted By=Warder&#039;s Wynav x6&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Exeter&amp;diff=631445</id>
		<title>Exeter</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Exeter&amp;diff=631445"/>
		<updated>2021-12-02T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:150 Delay:600 AGI+30 Ranged Accuracy+40 Magic Accuracy+40 Marksmanship skill +269 &amp;quot;Store TP&amp;quot;+10 Ammunition that can be stacked will not be consumed&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Exeter&lt;br /&gt;
|ffxiah=22152/exeter&lt;br /&gt;
|ffxidb=22152&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Marksmanship&lt;br /&gt;
|damage=150&lt;br /&gt;
|delay=600&lt;br /&gt;
|damage per second=15&lt;br /&gt;
|tp per hit=15.021276595745&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Ranger]] / [[Corsair]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=sp&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Mog Bonanza&lt;br /&gt;
|Notes=Past and/or Present Rank 1 prize choice&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Series Reference == &lt;br /&gt;
The Exeter was the ultimate weapon of Irvine Kinneas in Final Fantasy VIII. Its iteration in Final Fantasy XI resembles its previous appearance in the series.&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Maju&amp;diff=625528</id>
		<title>Maju</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Maju&amp;diff=625528"/>
		<updated>2021-09-03T12:39:08Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Type=Lizard&lt;br /&gt;
|Family=Peiste&lt;br /&gt;
|Main Job=war&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=30&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=15&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Will level up if a skillchain is repeated before using totally different skillchains a certain number of times. &lt;br /&gt;
**Using a sequence such as: Level 2 Dark ([[Gravitation]]) → Level 1 Dark ([[Compression]]) → Level 2 Ice ([[Distortion]]) → Level 1 Ice ([[Induration]]) → Repeat, and it never levels up. &lt;br /&gt;
&lt;br /&gt;
*Maju will use &#039;&#039;&#039;Oppressive Glare&#039;&#039;&#039; if it is not blinded and its eyes will glow orange. During which it:&lt;br /&gt;
**Will inflict Terror and  Zombie statuses on players facing Maju&#039;s gaze. Turning your back before this will prevent this.&lt;br /&gt;
**Gains a massive Regen, around 1% per tic.&lt;br /&gt;
**Has an effect which causes enmity to become unstable.&lt;br /&gt;
*Blind can be used to prevent/take off &#039;&#039;&#039;Oppressive Gaze&#039;&#039;&#039; which is signified by a red [[File:Red.png|link=]] proc when blind lands.&lt;br /&gt;
**However, Maju is very resistant to blind, even with [[Bolster]] [[Geo-Languor]]/[[Geo-Focus]]/[[Elemental Seal]]. Spamming Blind for [[Immunobreak]] is usually required.&lt;br /&gt;
***Increasing the magic accuracy of players, and reducing the magic evasion of Maju will increase the rate of [[Immunobreak]]s occurring.&lt;br /&gt;
*[[Benediction]] also cures through &#039;&#039;&#039;Oppressive Glare&#039;&#039;&#039; as a last resort if your tank becomes inflicted with it.&lt;br /&gt;
**[[Full Cure]] does not cure through it.&lt;br /&gt;
*&#039;&#039;&#039;Backdraft&#039;&#039;&#039; is a powerful fire {{fire}} based move which will knock targets back and inflict a powerful [[Burn]] DoT and Gravity on those in the AoE.&lt;br /&gt;
**AoE is centered on the tank and has a narrow range. Players and Loupans &#039;&#039;directly&#039;&#039; behind Maju at ~4.5&#039;+ will be able to avoid this move. This assumes the tank is not standing inside Maju.&lt;br /&gt;
**This move can be significantly reduced in damage to a target by using [[Barfira]] and other magic evasion buffs.&lt;br /&gt;
**This move also will not remove shadows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Delta Thrust&#039;&#039;&#039; may occasionally spike in damage dealt to a tank or easily K.O. a mage or DD in general.&lt;br /&gt;
**Using shadows, boosting the defense of the target, or reducing Maju&#039;s attack power will significantly reduce the potential of this move.&lt;br /&gt;
&lt;br /&gt;
*Using [[Barparalyzra]] and an [[Accession]] with [[Divine Caress]] [[Paralyna]] from a well geared [[White Mage]] is effective at reducing and completely preventing paralyze from landing on players from &#039;&#039;&#039;Torpefying Charge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Melee accuracy caps at ~1700&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Zone=Reisenjima&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Hetairoi Ring]]&lt;br /&gt;
*[[Merlinic Jubbah]]&lt;br /&gt;
*[[Odyssean Chestplate]]&lt;br /&gt;
*[[Perimede Cape]]&lt;br /&gt;
*[[Frayed Sack (Pel)]] {{cdrop}}&lt;br /&gt;
*[[Frayed Sack (Fer)]] &lt;br /&gt;
*[[Frayed Sack (Tau)]]&lt;br /&gt;
*Occasionally Ignore Damage [[Vorseal]] {{KI}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Examine ??? with a [[Maju&#039;s claw]]. &lt;br /&gt;
:All members require [[Tribulens]] or [[Radialens]].&lt;br /&gt;
|Abilities=Backdraft, Delta Thrust, Oppressive Glare, Topefying Charge&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 145&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~900,000&lt;br /&gt;
|MP=n&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=150&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Backdraft&lt;br /&gt;
|Abilities.Yalms= ~7-9&#039;&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class= Magical&lt;br /&gt;
|Abilities.Type=fire&lt;br /&gt;
|Abilities.Effect= Inflicts damage. Additional Effect: Gravity and Burn&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Delta Thrust]]&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= 1P&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class= Physical&lt;br /&gt;
|Abilities.Type=slashing&lt;br /&gt;
|Abilities.Effect= Inflicts threefold damage. Additional Effect: [[Plague]].&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Oppressive Glare&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= Gaze&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Inflicts [[Terror]] and [[Zombie]] while eyes are glowing and the player faces the enemy&#039;s gaze.&lt;br /&gt;
|Abilities.Condition=[[Blind (Status)|Blind]] prevents the use of this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Torpefying Charge&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= Gaze (AoE)&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class= Magical&lt;br /&gt;
|Abilities.Type=ice&lt;br /&gt;
|Abilities.Effect= Inflicts [[Paralysis]]. Ignores shadows.&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Adventurer_Campaigns&amp;diff=624562</id>
		<title>Category:Adventurer Campaigns</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Adventurer_Campaigns&amp;diff=624562"/>
		<updated>2021-08-20T21:37:21Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Adventurer Appreciation.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
Monthly &#039;&#039;&#039;Adventurer campaigns&#039;&#039;&#039; have been run by Square Enix ever since the release of the [[Seekers of Adoulin]] expansion pack. Beginning with a simple &#039;&#039;Double Experience Points&#039;&#039; campaign, more campaigns were introduced with the newest type added as recently as July 2019.&lt;br /&gt;
&lt;br /&gt;
It is suggested that you take advantage of these campaigns when they appear, especially if you&#039;re looking to work on certain aspects of your character targeted by a campaign.&amp;lt;br /&amp;gt;&lt;br /&gt;
For instance, the &#039;&#039;Delve&#039;&#039; campaigns make it much faster to gather [[Plasm]] needed to create an [[Ergon Weapon]].&lt;br /&gt;
&lt;br /&gt;
Below is a full list of all campaigns that may run at any month. We usually do not know about any month&#039;s campaigns until the last few days before the next month begins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Official announcements are made on Playonline.com telling us what we have to look forward to.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, Square Enix sometimes pairs certain campaigns together. An example is the EXP/CP/Monstrosity EXP campaigns usually run during the same months.&amp;lt;br /&amp;gt;&lt;br /&gt;
Typically, all campaigns in some form are active in May as it is the anniversary month of Final Fantasy XI, and November as it is the 11th month of the year.&lt;br /&gt;
|Secondary Text= &lt;br /&gt;
{{{!}} style=&amp;quot;width: 550px; margin: auto;&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;August 2021 #1&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Start: Thursday, August 12, 2021, at 1:00 a.m. (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;End: Monday, August 23, at 12:59 a.m. (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background:#F5F5F5; border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; {{!}}&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Experience Bonus Points Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Capacity Bonus Points Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Monstrosity Bonus Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Mog Gardens Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Surge Walk Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Alter Ego Expo]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Double Unity Accolade Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Skirmish Frenzy Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Unity Wanted Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Matter Arcane Glyphics Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Abjuration Dial Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Monster Rearing Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ambuscade Gallantry Campaign]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{!}} style=&amp;quot;width: 550px; margin: auto;&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;August 2021 #2&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Start: August 23, 2021, at 1:00 a.m. (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;End: Tuesday, August 31, 2021, at 7:59 a.m. (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background:#F5F5F5; border:2px dashed #FFA99F; line-height:10x; padding:2px;&amp;quot; {{!}}&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Experience Bonus Points Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Capacity Bonus Points Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chain Monstrosity Bonus Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Mog Gardens Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Surge Walk Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Alter Ego Expo Campaign – PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Wildskeeper Reive Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Double Unity Accolade Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Skirmish Frenzy Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Unity Wanted Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Matter Arcane Glyphics Campaign - PLUS!]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Abjuration Dial Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Monster Rearing Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Omen Job Card Campaign]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ambuscade Gallantry Campaign]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Abyssea]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Abyssea}}}|Abyssea|&lt;br /&gt;
====Abyssea Battle Content Campaign====&lt;br /&gt;
Multiple campaigns are included in the Abyssea campaign when it is active. &lt;br /&gt;
*During the first campaign, all six bonuses below were available.&lt;br /&gt;
**For Abyssea campaigns after the initial, we only saw Gifts 2, 3, 4 and 6.&lt;br /&gt;
***Furthermore, those who have received these rewards previously are unable to do so again. The only benefit to future campaign repeats is Gift 6 below, which is still significant.&lt;br /&gt;
**A blue treasure chest will appear near [[Horst]] in [[Port Jeuno]] at (H-8). Opening it for the first time will confer the benefits of Gift 2, 4, and 5 below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====[Gift 1] All Three Abyssea Battle Scenario Add-ons=====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] was active, all adventurers could register the three [[Abyssea]] battle addons free of charge.&lt;br /&gt;
**See [http://www.playonline.com/ff11us/campaign/11th/abyssea.html the official website] for further details.&lt;br /&gt;
*{{color|red|Note}}: This portion of the Abyssea campaign was only available during the 11th Vana&#039;versary Celebration from August 8th, 2013 until October 11th, 2013.&lt;br /&gt;
&lt;br /&gt;
=====[Gift 2] Eleven Different Atma=====&lt;br /&gt;
*Open the above mentioned chest to obtain the eleven Atmas below:&lt;br /&gt;
**[[Atma of the Stout Arm]] - STR+: Major / Attack+: Superior / Ranged Attack+: Major&lt;br /&gt;
**[[Atma of Allure]] - MP+: Superior / MND+: Major / Enmity-: Major&lt;br /&gt;
**[[Atma of the Voracious Violet]] - STR+: Superior / &amp;quot;Double Attack&amp;quot;+: Major / &amp;quot;Regain&amp;quot;: Major&lt;br /&gt;
**[[Atma of the Stormbird]] - Wind Accuracy+: Major / Lightning Accuracy+: Major / &amp;quot;Refresh&amp;quot;: Minor&lt;br /&gt;
**[[Atma of the Gnarled Horn]] - AGI+: Superior / Critical Hit Rate: Minor / Counter+: Minor&lt;br /&gt;
**[[Atma of the Razed Ruins]] - DEX+: Superior / Critical Hit Rate: Major / Critical Hit Damage: Major&lt;br /&gt;
**[[Atma of the Sanguine Scythe]] - HP+: Major / Critical Hit Damage: Major / Enmity+: Minor&lt;br /&gt;
**[[Atma of the Minikin Monstrosity]] - INT+: Superior / &amp;quot;Refresh&amp;quot;: Major / Enmity-: Minor&lt;br /&gt;
**[[Atma of the Omnipotent]] - DEX+: Superior / Haste+: Superior / Enmity+: Minor&lt;br /&gt;
**[[Atma of the Stronghold]] - Attack+: Major / Defense+: Major / &amp;quot;Regen&amp;quot;: Major&lt;br /&gt;
**[[Atma of the Merciless Matriarch]] - Magic Accuracy+: Superior / &amp;quot;Fast Cast&amp;quot;+: Superior (Same elemental magic as the weather) Enmity-: Superior&lt;br /&gt;
=====[Gift 3] One [[Lunar abyssite]]=====&lt;br /&gt;
*Open the above mentioned chest to obtain a [[Lunar abyssite]].&lt;br /&gt;
=====[Gift 4] 100,000 [[Cruor]]=====&lt;br /&gt;
*Open the above mentioned chest to obtain 100,000 [[Cruor]].&lt;br /&gt;
=====[Gift 5] Ability to hold six [[Traverser stone]]s=====&lt;br /&gt;
*All characters can hold six [[Traverser stone]]s at once during the campaign.&lt;br /&gt;
=====[Gift 6] Default light increase=====&lt;br /&gt;
*When entering an [[Abyssea]] area during the campaign, the default values for pearlescent, azure, golden, and silvery lights are set to 100.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==[[Ambuscade]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ambuscade}}}|Ambuscade|&lt;br /&gt;
====Ambuscade Gallantry Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the number of Badges of [[Gallantry]] earned from Normal and Intense [[Ambuscade]]s will be doubled once per Earth day.&lt;br /&gt;
**This bonus will reset at Japanese Midnight Earth time and stacks with the effects of [[Abdhaljs Seal]]s.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Assault]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Assault}}}|Assault|&lt;br /&gt;
====Nyzul Isle Uncharted Area Mysterious Item Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, mysterious new items drop from [[Notorious Monster]]s on every floor of the [[Assault Mission]] [[Nyzul Isle Uncharted]].&lt;br /&gt;
**Every usual [[Notorious Monster]] encountered drops &#039;&#039;&#039;+1&#039;&#039;&#039; variant of [[??? Item]]:&lt;br /&gt;
***[[??? Axe +1]], [[??? Bow +1]], [[??? Cape +1]], [[??? Dagger +1]], [[??? Earring +1]], [[??? Footwear +1]], [[??? Gloves +1]], [[??? Headwear +1]], [[??? Necklace +1]], [[??? Pole +1]], [[??? Ring +1]], [[??? Sash +1]], [[??? Shield +1]], [[??? Sword +1]], and [[??? Box +1]].&lt;br /&gt;
****When appraised, these items may be almost any event (non-upgraded, direct drop) reward in the game including: [[Geas Fete]], [[High-Tier Mission Battlefields]], [[Walk of Echoes]], [[Einherjar]], [[Skirmish]], [[Delve]], [[Meeble Burrows]], etc.&lt;br /&gt;
*****Some items, such as the [[Alzadaal Table]], can only be obtained from this event.&lt;br /&gt;
*****In some cases, you have a higher chance of obtaining certain {{xxdrop}} Extraordinarily Rare rewards from this event rather than the actual event. An example includes [[Pulse Panoplia]].&lt;br /&gt;
**Every &amp;quot;Boss&amp;quot; floor NM (20, 40, 60, 80, and 100) drops a [[??? Box +2]] item.&lt;br /&gt;
***When appraised, this item may be a valuable item such as: [[Cotton Coin Purse]], [[Linen Coin Purse]], [[Pandemonium Key]] plus other ZNM pops, [[Alza&#039;daal Table]], etc.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bayld]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bayld}}}|Bayld|&lt;br /&gt;
====Bonus Bayld Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all types of [[Reives]] offer faster evaluations.&lt;br /&gt;
**[[Lair Reive]]s, [[Colonization Reive]]s, and [[Wildskeeper Reives]] all offer more evaluations throughout their duration. This essentially doubles the [[Bayld]] and [[Experience Points]] earned.&lt;br /&gt;
***{{color|red|Note:}} The maximum amount of [[Bayld]] and [[Experience Points]] available from a single [[Reive]] remains unchanged.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[BCNM]]s==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|BCNM}}}|BCNM|&lt;br /&gt;
====Increased Seal and Crest Drop Rate Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[BCNM]] seals drop at a higher rate.&lt;br /&gt;
**&#039;&#039;&#039;All types&#039;&#039;&#039; of seals drop at increased rates based on the number of players in a party, up to a maximum of six per kill.&lt;br /&gt;
***[[Trust]]s have no effect on this drop rate, only actual player characters.&lt;br /&gt;
&lt;br /&gt;
====Additional Seal Battlefield Spoils Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[KCNM]] and [[HKCNM]] [[BCNM]]s drop extra spoils.&lt;br /&gt;
**Drops are different depending on battlefield, but follow the same overall pattern. [[Promyvion]] Battlefields are not included in this event.&lt;br /&gt;
**The &#039;&#039;&#039;Armory Crate&#039;&#039;&#039; contents are the same as they were without the campaign active. The new drops come directly from the monster defeated.&lt;br /&gt;
***Example: when there are two or more unique NMs in the battlefield, they each have a loot pool.&lt;br /&gt;
**Additionally, seals can be exchanged for other types at a 2:1 ratio instead of the normal 3:1.&lt;br /&gt;
&lt;br /&gt;
Campaign eligible battlefields are below:&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:1100px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Orb&lt;br /&gt;
(Exchange Rate)&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Zone&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Battlefield Name&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Entry Restriction&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Monsters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} [[File:Phobos Orb icon.png|link=]] [[Phobos Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[File:Kindred&#039;s Crest icon.png|18px|link=]] [[Kindred&#039;s Crest]] x30&lt;br /&gt;
{{!}} [[Horlais Peak]]&lt;br /&gt;
{{!}} [[Kindergarten Cap]]&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
&#039;&#039;&#039;Level Cap:&#039;&#039;&#039; None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Restriction:&#039;&#039;&#039; 15 minutes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party Members:&#039;&#039;&#039; 3 people&lt;br /&gt;
{{!}} [[Malodorous Mort]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Waughroon Shrine]]&lt;br /&gt;
{{!}} [[The Palborough Project]]&lt;br /&gt;
{{!}} [[Mahuika]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Balga&#039;s Dais]]&lt;br /&gt;
{{!}} [[The V Formation]]&lt;br /&gt;
{{!}} [[Kutkha]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=5 {{!}} [[File:Deimos Orb icon.png|link=]] [[Deimos Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[File:Kindred&#039;s Crest icon.png|18px|link=]] [[Kindred&#039;s Crest]] x50&lt;br /&gt;
{{!}} [[Horlais Peak]]&lt;br /&gt;
{{!}} [[Last Orc-Shunned Hero]]&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
&#039;&#039;&#039;Level Cap:&#039;&#039;&#039; None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Restriction:&#039;&#039;&#039; 30 minutes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party Members:&#039;&#039;&#039; 6 people&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Bruteborn Krushkosh]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bonesetter Medokvok]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crackshot Zwogchog]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wyvernking Dragzagg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Waughroon Shrine]]&lt;br /&gt;
{{!}} [[Shell Shocked]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Ga&#039;Khu Bloodglee]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ro&#039;Mho Unrelenting]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vu&#039;Dhe Impervious]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zi&#039;Pha Foecrippler]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Balga&#039;s Dais]]&lt;br /&gt;
{{!}} [[Avian Apostates]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Kaa Xhei the Doomsayer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pha Groxo the Aloof]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Xee Khoyi the Shrouded]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zuu Feya the Impassive]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chamber of Oracles]]&lt;br /&gt;
{{!}} [[Dragon Scales (Battlefield)]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Ekhis]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sybaris]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sacrificial Chamber]]&lt;br /&gt;
{{!}} [[Whom Wilt Thou Call]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Grievous Gozar]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[Puffy Marshmaw]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Slimey Simeon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zymotic Zuulie]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} [[File:Zelos Orb icon.png|link=]] [[Zelos Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[File:H. Kindred Crest icon.png|18px|link=]] [[High Kindred&#039;s Crest]] x30&lt;br /&gt;
{{!}} [[Boneyard Gully]]&lt;br /&gt;
{{!}} [[Antagonistic Ambuscade]]&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} &lt;br /&gt;
&#039;&#039;&#039;Level Cap:&#039;&#039;&#039; None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Restriction:&#039;&#039;&#039; 15 minutes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party Members:&#039;&#039;&#039; 6 people&lt;br /&gt;
{{!}} [[Antiphus]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bearclaw Pinnacle]]&lt;br /&gt;
{{!}} [[Taurassic Park]]&lt;br /&gt;
{{!}} [[Predataur]] x5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=2 {{!}} [[File:Bia Orb icon.png|link=]] [[Bia Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[File:H. Kindred Crest icon.png|18px|link=]] [[High Kindred&#039;s Crest]] x50&lt;br /&gt;
{{!}} [[Mine Shaft 2716]]&lt;br /&gt;
{{!}} [[The Mobline Comedy]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Buggesy]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bugafrod]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Monarch Linn]]&lt;br /&gt;
{{!}} [[Nest of Nightmares]]&lt;br /&gt;
{{!}} [[Gullinkambi]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
=====Rewards=====&lt;br /&gt;
As mentioned above, there are slots for each drop type:&lt;br /&gt;
*&#039;&#039;&#039;Slot 1:&#039;&#039;&#039; Any one of [[Mog Garden]] material or [[Special Event]] item&lt;br /&gt;
**Examples: [[Golden Seed Pouch]] {{cdrop}}, [[Monarch Beetle Saliva]] {{cdrop}}, [[Redeyes]] {{rdrop}}, [[Chocobo Wand]] {{rdrop}}, [[Nomad Moogle Rod]] {{rdrop}}&lt;br /&gt;
*&#039;&#039;&#039;Slot 2:&#039;&#039;&#039; [[Kupon I-Seal]] {{cdrop}}, [[Kupon A-Lum]] {{rdrop}}&lt;br /&gt;
*&#039;&#039;&#039;Slot 3-4:&#039;&#039;&#039; [[Scrolls]]&lt;br /&gt;
**Examples: [[Ancient Magic]], [[Phalanx]], [[Utsusemi: Ni]], [[Raise III]], [[Meteor]] {{rdrop}}, [[Arise]] {{rdrop}}&lt;br /&gt;
*&#039;&#039;&#039;Slot 5:&#039;&#039;&#039; &amp;quot;Valuable&amp;quot; [[Synthesis]] materials.&lt;br /&gt;
**Examples: [[Urunday Log]], [[Saffron Blossom]], [[Midrium Ore]], [[Ruszor Meat]], [[Cerberus Meat]], [[Dragon Meat]], [[Agaricus Mushroom]], [[Adoulinian Kelp]], [[Verboshroom]], [[Black Sole]], [[Dogwood Log]], [[Vanadium Ore]], etc.&lt;br /&gt;
*&#039;&#039;&#039;Slot 6-7:&#039;&#039;&#039; Unique battlefield drops, see the table below:&lt;br /&gt;
**Note: Slot 7 is not in all battlefields.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width:100%; max-width: 788px;&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Orb&lt;br /&gt;
! style=&amp;quot;width: 80%;&amp;quot; {{!}} Unique Battlefield Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:Phobos Orb icon.png|link=]] [[Phobos Orb]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Kindergarten Cap]] - All Frayed Pouch types, [[Frayed Sack (D)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Palborough Project]] - All Frayed Pouch types, [[Frayed Sack (L)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The V Formation]] - All Frayed Pouch types, All Ergon Tinctures&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:Deimos Orb icon.png|link=]] [[Deimos Orb]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Last Orc-Shunned Hero]] - [[Abjurations|Corvine Abjurations]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shell Shocked]] - [[Abjurations|Supernal Abjurations]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Avian Apostates]] - [[Abjurations|TransitoryAbjurations]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dragon Scales]] - [[Abjurations|Foreboding Abjurations]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Whom Wilt Thou Call]] - [[Abjurations|Lentitive Abjurations]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:Zelos Orb icon.png|link=]] [[Zelos Orb]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Antagonistic Ambuscade]] - [[Kupon AW-Pan]] and [[Kupon AW-Abs]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Taurassic Park]] - [[Skirmish]] Rank III segments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:Bia Orb icon.png|link=]] [[Bia Orb]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[The Mobline Comedy]] - Relic/Mythic/Empyrean Currency singles {{udrop}}, 100-pieces/pouches {{vdrop}} &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nest of Nightmares]] - Hexed {{udrop}}, Hexed -1 {{vdrop}} equipment&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
====Macrocosmic Orb Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, vanquishing certain monsters in the following battlefields will occasionally reward players with [[Paragon Job Card]]s as well as a variety of other items:&lt;br /&gt;
**Drops are different depending on battlefield, but follow the same overall pattern.&lt;br /&gt;
**{{color|red|Note:}} Regarding Treasure drops, the first five drop slots all have the same chance of obtaining treasure regardless of difficulty chosen. The sixth slot, however, depends on the difficulty you choose for the BCNM. On Very Difficult, there is around a 28% chance of obtaining sixth slot treasure from any monster inside.&lt;br /&gt;
**The &#039;&#039;&#039;Armory Crate&#039;&#039;&#039; contents are the same as they were without the campaign active. The new drops come directly from the monster defeated.&lt;br /&gt;
***Example: when there are two or more unique NMs in the battlefield, they each have a loot pool.&lt;br /&gt;
**Additionally, seals can be exchanged for other types at a 2:1 ratio instead of the normal 3:1.&lt;br /&gt;
**{{color|red|Note:}} If the campaign ends &#039;&#039;&#039;after you enter&#039;&#039;&#039; the BCNM, you will still receive the campaign benefits.&lt;br /&gt;
&lt;br /&gt;
Campaign eligible battlefields are below:&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;max-width:1200px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Orb&lt;br /&gt;
(Exchange Rate)&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Zone&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Battlefield Name&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Entry Restriction&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Monsters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} [[File:Macrocosmic Orb icon.png|link=]] [[Macrocosmic Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[File:S. Kindred Crest icon.png|18px|link=]] [[Sacred Kindred&#039;s Crest]] x20&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} [[Sacrificial Chamber]]&lt;br /&gt;
{{!}} ★[[Amphibian Assault II]]&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} &lt;br /&gt;
&#039;&#039;&#039;Level Cap:&#039;&#039;&#039; None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Restriction:&#039;&#039;&#039; 30 minutes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party Members:&#039;&#039;&#039; 6 people&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Hyohh the Conchblower]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pevv the Riverleaper]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Qull the Fallstopper]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rauu the Whaleswooner]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ★[[Jungle Boogymen II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Sable-tongued Gonberry]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Virid-faced Shanberry]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cyaneous-toed Yallberry]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vermillion-eared Noberry]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Throne Room]]&lt;br /&gt;
{{!}} ★[[Kindred Spirits II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Grand Marquis Chomiel]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Duke Amduscias]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Count Andromalius]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Duke Dantalian]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} [[Qu&#039;Bia Arena]]&lt;br /&gt;
{{!}} ★[[Demolition Squad II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Nephiyl Moatfiller]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nephiyl Rampartbreacher]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nephiyl Keepcollapser]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nephiyl Pinnacletosser]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ★[[Brothers D&#039;Aurphe II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Vaicoliaux B D&#039;Aurphe]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Maldaramet B D&#039;Aurphe]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Disfaurit B D&#039;Aurphe]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Jeumouque B D&#039;Aurphe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chamber of Oracles]]&lt;br /&gt;
{{!}} ★[[Legion XI Comitatensis II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Secutor XI-XXXII]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Retiarius XI-XIX]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hoplomachus XI-XXVI]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centurio XI-I]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Horlais Peak]]&lt;br /&gt;
{{!}} ★[[Dismemberment Brigade II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Armsmaster Dekbuk]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Longarmed Gottditt]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Keeneyed Aufwuf]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Invulnerable Mazzgozz]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Undefeatable Sappdapp]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mind&#039;s-eyed Klugwug]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Waughroon Shrine]]&lt;br /&gt;
{{!}} ★[[Grimshell Shocktroopers II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Yo&#039;Bhu Hideousmask]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zo&#039;Dha Legslicer]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ka&#039;Nha Jabbertongue]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bi&#039;Fho Jestergrin]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ku&#039;Tya Hotblood]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ea&#039;Tho Cruelheart]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Balga&#039;s Dais]]&lt;br /&gt;
{{!}} ★[[Divine Punishers II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Voo Tolu the Ghostfist]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cuu Doko the Blizzard]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zuu Xowu the Darksmoke]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gii Jaha the Racous]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Aa Nawu the Thunderblade]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Yoo Mihi the Haze]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} The BCNMs listed above that have six monsters inside only have four monsters who have Slot 1-5 drops, and two of them do not have any Slot 1-5 drops. These monsters do, however, have a treasure pool for the Slot 6 drops. The chance of obtaining a Slot 6 drop from these monsters are the same as any other monster during this campaign.&lt;br /&gt;
&lt;br /&gt;
=====Rewards=====&lt;br /&gt;
As mentioned above, there are slots for each drop type:&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 800px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Drop Slot &lt;br /&gt;
&amp;lt;small&amp;gt;(1-5 are 100%)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;&amp;quot; {{!}}  Common Rewards&lt;br /&gt;
&amp;lt;small&amp;gt;Chances of obtaining anything other than a &#039;&#039;&#039;Rem&#039;s Tale&#039;&#039;&#039; may be noted by each item.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! First&lt;br /&gt;
{{!}} [[Image:Rem&#039;s Tale Ch.1 icon.png|18px|link=]] [[Rem&#039;s Tale Ch.1]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Frayed Sack (Pel) icon.png|18px|link=]] [[Frayed Sack (Pel)]], [[Image:Frayed Sack (Fer) icon.png|18px|link=]] [[Frayed Sack (Fer)]], [[Image:Frayed Sack (Tau) icon.png|18px|link=]] [[Frayed Sack (Tau)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Frayed Sack (M1) icon.png|18px|link=]] [[Frayed Sack (M1)]], [[Image:Frayed Sack (A1) icon.png|18px|link=]] [[Frayed Sack (A1)]], [[Image:Frayed Sack (H1) icon.png|18px|link=]] [[Frayed Sack (H1)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Ghastly Stone +2 icon.png|18px|link=]] [[Ghastly Stone +2]], [[Image:Verdigris St. +2 icon.png|18px|link=]] [[Verdigris Stone +2]], [[Image:Wailing Stone +2 icon.png|18px|link=]] [[Wailing Stone +2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Snowslit Stone +2 icon.png|18px|link=]] [[Snowslit Stone +2]], [[Image:Snowtip Stone +2 icon.png|18px|link=]] [[Snowtip Stone +2]], [[Image:Snowdim Stone +2 icon.png|18px|link=]] [[Snowdim Stone +2]], [[Image:Snoworb Stone +2 icon.png|18px|link=]] [[Snoworb Stone +2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Leafslit Stone +2 icon.png|18px|link=]] [[Leafslit Stone +2]], [[Image:Leaftip Stone +2 icon.png|18px|link=]] [[Leaftip Stone +2]], [[Image:Leafdim Stone +2 icon.png|18px|link=]] [[Leafdim Stone +2]], [[Image:Leaforb Stone +2 icon.png|18px|link=]] [[Leaforb Stone +2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Duskslit Stone +2 icon.png|18px|link=]] [[Duskslit Stone +2]], [[Image:Dusktip Stone +2 icon.png|18px|link=]] [[Dusktip Stone +2]], [[Image:Duskdim Stone +2 icon.png|18px|link=]] [[Duskdim Stone +2]], [[Image:Duskorb Stone +2 icon.png|18px|link=]] [[Duskorb Stone +2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lebondopt Wing icon.png|18px|link=]] [[Lebondopt Wing]], [[Image:Frayed Sack (Pul) icon.png|18px|link=]] [[Frayed Sack (Pul)]], [[Image:Frayed Sack (Mel) icon.png|18px|link=]] [[Frayed Sack (Mel)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:O. Bronzepiece icon.png|18px|link=]] [[O. Bronzepiece]], [[Image:M. Silverpiece icon.png|18px|link=]] [[M. Silverpiece]], [[Image:1 Byne Bill icon.png|18px|link=]] [[1 Byne Bill]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:100 Byne Bill icon.png|18px|link=]] [[100 Byne Bill]], [[Image:T. Whiteshell icon.png|18px|link=]]  [[T. Whiteshell]], [[Image:L. Jadeshell icon.png|18px|link=]] [[L. Jadeshell]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Second&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Image:Rem&#039;s Tale Ch.2 icon.png|18px|link=]] [[Rem&#039;s Tale Ch.2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Heavy Metal icon.png|18px|link=]] [[Heavy Metal]] {{udrop}}, [[Image:Hvy. Metal Pouch icon.png|18px|link=]] [[Heavy Metal Pouch]] {{xdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:P. WAR Card icon.png|18px|link=]] [[Paragon Job Card]] {{xdrop}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Third&lt;br /&gt;
{{!}} [[Image:Rem&#039;s Tale Ch.3 icon.png|18px|link=]] [[Rem&#039;s Tale Ch.3]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Alexandrite icon.png|18px|link=]] [[Alexandrite]], [[Image:Lin. Purse (Alx.) icon.png|18px|link=]] [[Linen Coin Purse]], [[Image:H-P Bayld icon.png|18px|link=]] [[High-Purity Bayld]], [[Image:Aged Box (Bayld) icon.png|18px|link=]] [[Aged Box (Bayld)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:2Lf. Chloris Bud icon.png|18px|link=]] [[Two-leaf Chloris Bud]], [[Image:Carabosse&#039;s Gem icon.png|18px|link=]] [[Carabosse&#039;s Gem]], [[Image:Helm of Briareus icon.png|18px|link=]]  [[Helm of Briareus]], [[Image:Azdaja&#039;s Horn icon.png|18px|link=]] [[Azdaja&#039;s Horn]], [[Image:Dragua&#039;s Scale icon.png|18px|link=]] [[Dragua&#039;s Scale]], &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Ulhuadshi&#039;s Fang icon.png|18px|link=]] [[Ulhuadshi&#039;s Fang]], [[Image:Alfard&#039;s Fang icon.png|18px|link=]] [[Alfard&#039;s Fang]], [[Image:Itzpapa. Scale icon.png|18px|link=]] [[Itzpapalotl&#039;s Scale]], [[Image:Orthrus&#039;s Claw icon.png|18px|link=]] [[Orthrus&#039;s Claw]], [[Image:Bukhis&#039;s Wing icon.png|18px|link=]] [[Bukhis&#039;s Wing]], &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Isgebind&#039;s Heart icon.png|18px|link=]] [[Isgebind&#039;s Heart]], [[Image:Glavoid Shell icon.png|18px|link=]] [[Glavoid Shell]], [[Image:Kukulkan&#039;s Fang icon.png|18px|link=]] [[Kukulkan&#039;s Fang]], [[Image:Sedna&#039;s Tusk icon.png|18px|link=]] [[Sedna&#039;s Tusk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Relic Iron icon.png|18px|link=]] [[Relic Iron]], [[Image:Mammoth Tusk icon.png|18px|link=]] [[Mammoth Tusk]], [[Image:Griffon Hide icon.png|18px|link=]] [[Griffon Hide]], [[Image:Griffon Leather icon.png|18px|link=]] [[Griffon Leather]], [[Image:Lancewood Log icon.png|18px|link=]] [[Lancewood Log]], &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Sparkling Stone icon.png|18px|link=]] [[Sparkling Stone]], [[Image:Wootz Ingot icon.png|18px|link=]] [[Wootz Ingot]], [[Image:Malboro Fiber icon.png|18px|link=]] [[Malboro Fiber]], [[Image:Beetle Blood icon.png|18px|link=]] [[Beetle Blood]], [[Image:Oxblood icon.png|18px|link=]] [[Oxblood]], [[Image:Damascene Cloth icon.png|18px|link=]] [[Damascene Cloth]], [[Image:Imp. Silk Cloth icon.png|18px|link=]] [[Imperial Silk Cloth]], [[Image:Karakul Cloth icon.png|18px|link=]][[Karakul Cloth]], [[Image:Darksteel Sheet icon.png|18px|link=]] [[Darksteel Sheet]], [[Image:Gold Thread icon.png|18px|link=]] [[Gold Thread]], [[Image:Tama-Hagane icon.png|18px|link=]] [[Tama-Hagane]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Fourth&lt;br /&gt;
{{!}} [[Image:Rem&#039;s Tale Ch.4 icon.png|18px|link=]] [[Rem&#039;s Tale Ch.4]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Pluton icon.png|18px|link=]] [[Pluton]], [[Image:Beitetsu icon.png|18px|link=]] [[Beitetsu]], [[Image:Riftborn Boulder icon.png|18px|link=]] [[Riftborn Boulder]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Pluton Case icon.png|18px|link=]] [[Pluton Case]], [[Image:Beitetsu Parcel icon.png|18px|link=]] [[Beitetsu Parcel]], [[Image:Boulder Case icon.png|18px|link=]] [[Boulder Case]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Pluton Box icon.png|18px|link=]] [[Pluton Box]], [[Image:Beitetsu Box icon.png|18px|link=]] [[Beitetsu Box]], [[Image:Boulder Box icon.png|18px|link=]] [[Boulder Box]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Flame Blade icon.png|18px|link=]] [[Flame Blade]], [[Image:Holy Sword icon.png|18px|link=]] [[Holy Sword]], [[Image:Carapace Gorget icon.png|18px|link=]] [[Carapace Gorget]], [[Image:Buffalo Leather icon.png|18px|link=]] [[Buffalo Leather]], [[Image:Gold Ingot icon.png|18px|link=]] [[Gold Ingot]], &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Darksteel Ingot icon.png|18px|link=]] [[Darksteel Ingot]], [[Image:Mahogany Lbr. icon.png|18px|link=]] [[Mahogany Lumber]], [[Image:Silk Cloth icon.png|18px|link=]] [[Silk Cloth]], [[Image:Fish Mithkabob icon.png|18px|link=]] [[Fish Mithkabob]], [[Image:Ayapec&#039;s Shell icon.png|18px|link=]] [[Ayapec&#039;s Shell]],&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Ethereal Incense icon.png|18px|link=]] [[Ethereal Incense]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Fifth&lt;br /&gt;
{{!}} [[Image:Rem&#039;s Tale Ch.5 icon.png|18px|link=]] [[Rem&#039;s Tale Ch.5]]&amp;lt;br /&amp;gt;&lt;br /&gt;
All others are the same as the First Slot above.&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Sixth&lt;br /&gt;
{{!}} Unique drop based on the BCNM completed. A sixth drop is &amp;lt; 100%. See the table below for each potential drop from every battlefield.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width:100%; max-width: 788px;&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} Unique Battlefield Drops&lt;br /&gt;
! style=&amp;quot;width: 75%;&amp;quot; {{!}} Unique Battlefield Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Amphibian Assault II]]&lt;br /&gt;
{{!}} &lt;br /&gt;
&#039;&#039;&#039;[[Reforged Artifact Armor +1]] Job Specific Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Platinum Silk icon.png|18px|link=]] [[Platinum Silk Thread]], [[Image:Ocl. Sheet icon.png|18px|link=]] [[Orichalcum Sheet]], [[Image:Damascus Ingot icon.png|18px|link=]] [[Damascus Ingot]], [[Image:Behem. Leather icon.png|18px|link=]] [[Behemoth Leather]], [[Image:Siren&#039;s Hair icon.png|18px|link=]] [[Siren&#039;s Hair]], [[Image:Twill Damask icon.png|18px|link=]] [[Twill Damask]], [[Image:Durium Sheet icon.png|18px|link=]] [[Durium Sheet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Reforged Artifact Armor +1]] Slot Specific Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Hepatizon Ingot icon.png|18px|link=]] [[Hepatizon Ingot]], [[Image:Sif&#039;s Macrame icon.png|18px|link=]] [[Sif&#039;s Macrame]], [[Image:Exalted Lumber icon.png|18px|link=]] [[Exalted Lumber]], [[Image:Beryllium Ingot icon.png|18px|link=]] [[Beryllium Ingot]], &amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Maliya. Coral Orb icon.png|18px|link=]] [[Maliyakaleya Orb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Jungle Boogymen II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Reforged Artifact Armor +1]] Job Specific Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Platinum Silk icon.png|18px|link=]] [[Platinum Silk Thread]], [[Image:Ocl. Sheet icon.png|18px|link=]] [[Orichalcum Sheet]], [[Image:Damascus Ingot icon.png|18px|link=]] [[Damascus Ingot]], [[Image:Behem. Leather icon.png|18px|link=]] [[Behemoth Leather]], [[Image:Siren&#039;s Hair icon.png|18px|link=]] [[Siren&#039;s Hair]], [[Image:Twill Damask icon.png|18px|link=]] [[Twill Damask]], [[Image:Durium Sheet icon.png|18px|link=]] [[Durium Sheet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Voidwatch]] Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Akvan&#039;s Pennon icon.png|18px|link=]] [[Akvan&#039;s Pennon]], [[Image:Celaeno&#039;s Cloth icon.png|18px|link=]] [[Celaeno&#039;s Cloth]], [[Image:Kaggen&#039;s Cuticle icon.png|18px|link=]] [[Kaggen&#039;s Cuticle]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Kindred Spirits II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Vagary]] Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Etched Memory icon.png|18px|link=]] [[Etched Memory]], [[Image:Plovid Flesh icon.png|18px|link=]] [[Plovid Flesh]], [[Image:Plovid Effluvium icon.png|18px|link=]] [[Plovid Effluvium]], [[Image:Tartarian Soul icon.png|18px|link=]] [[Tartarian Soul]], &amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Tartarian Chain icon.png|18px|link=]] [[Tartarian Chain]], [[Image:Macuil Plating icon.png|18px|link=]] [[Macuil Plating]], [[Image:Macuil Horn icon.png|18px|link=]] [[Macuil Horn]], [[Image:Defiant Sweat icon.png|18px|link=]] [[Defiant Sweat]], [[Image:Defiant Scarf icon.png|18px|link=]] [[Defiant Scarf]], &amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Hades&#039; Claw icon.png|18px|link=]] [[Hades&#039; Claw]], [[Image:Dark Matter icon.png|18px|link=]] [[Dark Matter]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Demolition Squad II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Reforged Artifact Armor +1]] Job Specific Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Platinum Silk icon.png|18px|link=]] [[Platinum Silk Thread]], [[Image:Ocl. Sheet icon.png|18px|link=]] [[Orichalcum Sheet]], [[Image:Damascus Ingot icon.png|18px|link=]] [[Damascus Ingot]], [[Image:Behem. Leather icon.png|18px|link=]] [[Behemoth Leather]], [[Image:Siren&#039;s Hair icon.png|18px|link=]] [[Siren&#039;s Hair]], [[Image:Twill Damask icon.png|18px|link=]] [[Twill Damask]], [[Image:Durium Sheet icon.png|18px|link=]] [[Durium Sheet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delve]] Materials&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Image:Bztavian Stinger icon.png|18px|link=]] [[Bztavian Stinger]], [[Image:Gabbrath Horn icon.png|18px|link=]] [[Gabbrath Horn]], [[Image:Rockfin Fin icon.png|18px|link=]] [[Rockfin Fin]], [[Image:Yggdreant Bole icon.png|18px|link=]] [[Yggdreant Bole]], [[Image:Waktza Rostrum icon.png|18px|link=]] [[Waktza Rostrum]], [[Image:Waktza Crest icon.png|18px|link=]] [[Waktza Crest]], [[Image:Cehuetzi Pelt icon.png|18px|link=]] [[Cehuetzi Pelt]], [[Image:Cehuetzi Claw icon.png|18px|link=]] [[Cehuetzi Claw]], [[Image:C. Ice Shard icon.png|18px|link=]] [[Cehuetzi Ice Shard]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Brothers D&#039;Aurphe II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Abjurations#Corvine|Corvine]] Abjuration Set&#039;&#039;&#039;&lt;br /&gt;
:All [[Image:Hexed Haubert icon.png|18px|link=]] [[Hexed Haubert Set]] pieces&lt;br /&gt;
:All [[Image:Hexed Haubert -1 icon.png|18px|link=]] [[Hexed Haubert Set -1]] pieces&lt;br /&gt;
:All [[Image:C.Abjuration- Bd. icon.png|18px|link=]] [[:Category:Abjurations#Corvine|Corvine Abjuration]] pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Legion XI Comitatensis II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Abjurations#Supernal|Supernal]] Abjuration Set&#039;&#039;&#039;&lt;br /&gt;
:All [[Image:Hexed Domaru icon.png|18px|link=]] [[Hexed Domaru Set]] pieces&lt;br /&gt;
:All [[Image:Hexed Domaru -1 icon.png|18px|link=]] [[Hexed Domaru Set -1]] pieces&lt;br /&gt;
:All [[Image:S.Abjuration- Bd. icon.png|18px|link=]] [[:Category:Abjurations#Supernal|Supernal Abjuration]] pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Dismemberment Brigade II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Abjurations#Transitory|Transitory]] Abjuration Set&#039;&#039;&#039;&lt;br /&gt;
:All [[Image:Hexed Jacket icon.png|18px|link=]] [[Hexed Jacket Set]] pieces&lt;br /&gt;
:All [[Image:Hexed Jacket -1 icon.png|18px|link=]] [[Hexed Jacket Set -1]] pieces&lt;br /&gt;
:All [[Image:T.Abjuration- Bd. icon.png|18px|link=]] [[:Category:Abjurations#Transitory|Transitory Abjuration]] pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Grimshell Shocktroopers II]]&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Abjurations#Foreboding|Foreboding]] Abjuration Set&#039;&#039;&#039;&lt;br /&gt;
:All [[Image:Hexed Doublet icon.png|18px|link=]] [[Hexed Doublet Set]] pieces&lt;br /&gt;
:All [[Image:Hexed Doublet -1 icon.png|18px|link=]] [[Hexed Doublet Set -1]] pieces&lt;br /&gt;
:All [[Image:F.Abjuration- Bd. icon.png|18px|link=]] [[:Category:Abjurations#Foreboding|Foreboding Abjuration]] pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
! ★[[Divine Punishers II]] &lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Abjurations#Lenitive|Lenitive]] Abjuration Set&#039;&#039;&#039;&lt;br /&gt;
:All [[Image:Hexed Bliaut icon.png|18px|link=]] [[Hexed Bliaut Set]] pieces&lt;br /&gt;
:All [[Image:Hexed Bliaut -1 icon.png|18px|link=]] [[Hexed Bliaut Set -1]] pieces&lt;br /&gt;
:All [[Image:L.Abjuration- Bd. icon.png|18px|link=]] [[:Category:Abjurations#Lenitive|Lenitive Abjuration]] pieces&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
There is a rumor that [[Mog Bonanza]] tier items may come from this campaign, such as the [[Image:Cat&#039;s Eye icon.png|18px|link=]] [[Cat&#039;s Eye]], [[Image:Dense Cluster icon.png|18px|link=]] [[Dense Cluster]], [[Image:Bayld Crystal icon.png|18px|link=]] [[Bayld Crystal]], etc.. That rumor was started based on this dev post [http://forum.square-enix.com/ffxi/threads/47387-%E9%96%8B%E5%82%AC%E3%81%97%E3%81%A6%E3%81%BB%E3%81%97%E3%81%84%E3%82%AD%E3%83%A3%E3%83%B3%E3%83%9A%E3%83%BC%E3%83%B3%E3%83%BB%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%EF%BC%81?p=596450&amp;amp;viewfull=1#post596450 here.] The translation is somewhat similar to &amp;quot;There is no doubt that there is an image of Mog Bonanza in this campaign, and you may obtain a superior item! If gold tier items are appearing, you are lucky you participated!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some say this is a pun on [[Image:Gold Ingot icon.png|18px|link=]] [[Gold Ingot]]s appearing during this campaign, and is meaningless. Other say that due to the confirmation of 10,000 pieces being available in the &#039;&#039;&#039;Campaign Festa&#039;&#039;&#039; campaign, it may be possible. JP Wiki is [http://www.ffxiah.com/forum/topic/29127/random-question-thread-ffxi-related/489/#3262681 dismissing a screenshot on FFXIAH.com] of a [[Image:Cat&#039;s Eye icon.png|18px|link=]] [[Cat&#039;s Eye]] to be a photoshop. There is also a [https://www.ffxiah.com/forum/topic/54315/dense-cluster-from-macrocosmic-orb-campaign#3477573 Screenshot] of a [[File:Dense Cluster icon.png|18px|link=]] [[Dense Cluster]] dropping now.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|HTMB}}}|HTMB|&lt;br /&gt;
====High-Tier Mission Battlefield Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, certain ★[[High-Tier Mission Battlefield]]s drop additional [[Pluton]]s, [[Beitetsu]], and [[Riftborn Boulder]]s.&lt;br /&gt;
**Affected HTMB include: All individual Ark Angels / [[Divine Might II]] / [[Return to Delkfutt&#039;s Tower II]] / [[The Celestial Nexus II]] / [[The Savage II]] / [[The Warrior&#039;s Path II]] / [[Puppet in Peril II]] / [[Legacy of the Lost II]] / [[The Shadow Lord Battle II]] / [[Head Wind II]] / [[One to be Feared II]] / [[Dawn II]] / [[Trial by Fire II]] / [[Trial by Ice II]] / [[Trial by Wind II]] / [[Trial by Earth II]] / [[Trial by Lightning II]] / [[Trial by Water II]] / [[The Moonlit Path II]] / [[Waking the Beast II]] / [[Waking Dreams II]]&lt;br /&gt;
**An additional personal drop is added during this campaign, and players have the chance at obtaining the following items after succeeding in certain HTMB:&lt;br /&gt;
***A [[Pluton]], [[Pluton Case]], [[Pluton Box]], [[Beitetsu]], [[Beitetsu Parcel]], [[Beitetsu Box]], [[Riftborn Boulder]], [[Boulder Case]], or a [[Boulder Box]].&lt;br /&gt;
**{{color|red|Note:}} Higher quality items will drop more frequently on higher difficulties.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Campaign]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Campaign}}}|Campaign|&lt;br /&gt;
====Campaign Festa====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, multiple changes happen with the [[Campaign]] system:&lt;br /&gt;
**[[Experience Points]] and [[Allied Notes]] earned for evaluations in [[Campaign]] battles are doubled.&lt;br /&gt;
**The amount of spoils from participating in [[Allied Union]] groups are doubled.&lt;br /&gt;
**The four major beastmen [[Campaign Ops]] have additional rewards according to the charts below:&lt;br /&gt;
***{{color|red|Note:}} Specific drop figures below are not known as they are unpublished. They are simple best guess based on community reports.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; {{!}} Drop Slot&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; {{!}} Probability&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} [[Splitting Heirs (S)]]&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} [[Cracking Shells (B)]]&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} [[Plucking Wings (W)]]&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} [[Fiat Lux]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! First&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} 100%&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Image:O. Bronzepiece icon.png|18px|link=]] [[Ordelle Bronzepiece]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:M. Silverpiece icon.png|18px|link=]] [[Montiont Silverpiece]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Goldpiece icon.png|18px|link=]] [[Ranperre Goldpiece]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:10,000 Byne Bill icon.png|18px|link=]] [[10,000 Byne Bill]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Stripeshell icon.png|18px|link=]] [[Rimilala Stripeshell]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:1 Byne Bill icon.png|18px|link=]] [[1 Byne Bill]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:100 Byne Bill icon.png|18px|link=]] [[100 Byne Bill]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Goldpiece icon.png|18px|link=]] [[Ranperre Goldpiece]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:10,000 Byne Bill icon.png|18px|link=]] [[10,000 Byne Bill]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Stripeshell icon.png|18px|link=]] [[Rimilala Stripeshell]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:T. Whiteshell icon.png|18px|link=]] [[Tukuku Whiteshell]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:L. Jadeshell icon.png|18px|link=]] [[Lungo-Nango Jadeshell]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Goldpiece icon.png|18px|link=]] [[Ranperre Goldpiece]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:10,000 Byne Bill icon.png|18px|link=]] [[10,000 Byne Bill]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:R. Stripeshell icon.png|18px|link=]] [[Rimilala Stripeshell]] {{xxdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:O. Bronzepiece icon.png|18px|link=]] [[Ordelle Bronzepiece]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:1 Byne Bill icon.png|18px|link=]] [[1 Byne Bill]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:T. Whiteshell icon.png|18px|link=]] [[Tukuku Whiteshell]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Umbral Marrow icon.png|18px|link=]] [[Umbral Marrow]] {{xdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; {{!}} Second&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}} 100%&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Scrolls]]:&#039;&#039;&#039; {{cdrop}} &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Haste II (Scroll) icon.png|18px|link=]] [[Haste II (Scroll)|Haste II]], [[Image:Flurry II (Scroll) icon.png|18px|link=]] [[Flurry II (Scroll)|Flurry II]], [[Image:Distract II (Scroll) icon.png|18px|link=]] [[Distract II (Scroll)|Distract II]], [[Image:Frazzle II (Scroll) icon.png|18px|link=]] [[Frazzle II (Scroll)|Frazzle II]], Indi [[Geomancy]] plates (Lvl 70~), &amp;quot;-ra II&amp;quot; GEO [[Black Magic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Scrolls]]:&#039;&#039;&#039; {{vdrop}} &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Meteor (Scroll)]], [[Arise (Scroll)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}} &lt;br /&gt;
&#039;&#039;&#039;[[Scrolls]]:&#039;&#039;&#039; {{cdrop}} &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ancient Magic]]&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Scrolls]]:&#039;&#039;&#039; {{cdrop}} &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Absorb-DEX (Scroll) icon.png|18px|link=]] [[Absorb-DEX (Scroll)|Absorb-DEX]], [[Image:Carnage Elegy (Scroll) icon.png|18px|link=]] [[Carnage Elegy (Scroll)|Carnage Elegy]], [[Image:Raise II (Scroll) icon.png|18px|link=]] [[Raise II (Scroll)|Raise II]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Third&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} 100%&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
[[Image:Dragon Meat icon.png|18px|link=]] [[Dragon Meat]] {{cdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Voidwatch]]&#039;&#039;&#039; Materials: {{udrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Hahava&#039;s Mail icon.png|18px|link=]] [[Hahava&#039;s Mail]], [[Image:Celaeno&#039;s Cloth icon.png|18px|link=]] [[Celaeno&#039;s Cloth]], [[Image:Voidwrought Plate icon.png|18px|link=]] [[Voidwrought Plate]], [[Image:Kaggen&#039;s Cuticle icon.png|18px|link=]] [[Kaggen&#039;s Cuticle]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Pil&#039;s Tuille icon.png|18px|link=]] [[Pil&#039;s Tuille]], [[Image:Akvan&#039;s Pennon icon.png|18px|link=]] [[Akvan&#039;s Pennon]], [[Image:Scarletite Ingot icon.png|18px|link=]] [[Scarletite Ingot]], [[Image:Penelope&#039;s Cloth icon.png|18px|link=]] [[Penelope&#039;s Cloth]], [[Image:Staghorn Coral icon.png|18px|link=]] [[Staghorn Coral]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The chance of obtaining a Dragon Meat is around 70%, and any [[Voidwatch]] related item is around 30%.&lt;br /&gt;
{{!}} &lt;br /&gt;
[[Image:Devious Die icon.png|18px|link=]] [[Devious Die]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Frayed Sack (D) icon.png|18px|link=]] [[Frayed Sack (D)]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Liminal Residue icon.png|18px|link=]] [[Liminal Residue]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Frayed Sack (L) icon.png|18px|link=]] [[Frayed Sack (L)]] &amp;lt;br /&amp;gt;&lt;br /&gt;
All above items are 25% each.&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Fourth&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &lt;br /&gt;
&amp;lt; 100%&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;low probability&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:Heavy Metal icon.png|18px|link=]] [[Heavy Metal]] {{rdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Hvy. Metal Pouch icon.png|18px|link=]] [[Heavy Metal Pouch]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Riftcinder icon.png|18px|link=]] [[Riftcinder]] {{xdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:Alexandrite icon.png|18px|link=]] [[Alexandrite]] {{rdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Ctn. Purse (Alx.) icon.png|18px|link=]] [[Cotton Coin Purse]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lin. Purse (Alx.) icon.png|18px|link=]] [[Linen Coin Purse]] {{vdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:H-P Bayld icon.png|18px|link=]] [[High-Purity Bayld]] {{rdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Aged Box (Bayld) icon.png|18px|link=]] [[Aged Box (Bayld)]] {{vdrop}}&lt;br /&gt;
{{!}}&lt;br /&gt;
[[Image:Talekeeper icon.png|18px|link=]] [[Talekeeper]] {{xdrop}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Sagasinger icon.png|18px|link=]] [[Sagasinger]] {{xxdrop}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Fifth+&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} -&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}}&lt;br /&gt;
The fifth and higher slots are used for the normal BCNM drops. See the BCNM page by clicking the titles above.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Capacity Points]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|CapacityPoints}}}|CapacityPoints|&lt;br /&gt;
====Double Capacity Points Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all players simply earn double the amount of [[Capacity Points]].&lt;br /&gt;
**Some forms of earning [[Capacity Points]] are not doubled, such as:&lt;br /&gt;
***Clearing battle content&lt;br /&gt;
***Some monsters in [[Skirmish]]&lt;br /&gt;
***All monsters in [[Yorcia Weald (U)]]&lt;br /&gt;
**The first 16 Capacity Point campaigns were a simple double up gain rate mechanic. After these, they changed the way the campaign worked and it became the chain capacity campaign.&lt;br /&gt;
&lt;br /&gt;
====Chain Capacity Bonus Points Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, players earn double to triple the normal amount of [[Capacity Points]] from appropriate levelled monsters when they earn a chain kill.&lt;br /&gt;
**Depending on the number of chains, [[Capacity Points]] earned accumulate at double to triple the normal rate. &lt;br /&gt;
&lt;br /&gt;
====Chain Capacity Bonus Points Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the capacity point chain bonus campaign described above is in effect. Additionally, items that grant the [[Dedication]] effect are also doubled.&lt;br /&gt;
**An item that grants [[Capacity Points]] +150% is increased to a bonus of +300%. Additionally, a maximum bonus of 30,000 is increased to 60,000.&lt;br /&gt;
***This has an effect on &#039;&#039;&#039;all&#039;&#039;&#039; capacity point bonus items, not just the ones that offer +150%/30,000. The above was an example.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Digging]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Digging}}}|Digging|&lt;br /&gt;
====Chocobo Digging Skill Increase Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, your [[Chocobo]]&#039;s [[Chocobo Digging]] skill increases faster.&lt;br /&gt;
**Your [[Chocobo]] will have an increased chance for digging skill to increase every time it digs.&lt;br /&gt;
**{{color|red|Note:}} When run concurrently with the Hyper Chocobo Digging Campaign below, experience gains will be properly applied even though there are no changes in visual effects.&lt;br /&gt;
====Hyper Chocobo Digging Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Chocobo]]&#039;s can [[Chocobo Digging|dig]] faster between intervals.&lt;br /&gt;
**The time that you must rest between executing your next command after digging will be decreased.&lt;br /&gt;
***If your [[Chocobo Digging]] skill is already at its maximum, this campaign does not apply.&lt;br /&gt;
**{{color|red|Note:}} As mentioned above, this is not a &amp;quot;Plus!&amp;quot; campaign. these are two entirely different campaigns, even though the name does not imply that.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Delve]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Delve}}}|Delve|&lt;br /&gt;
====Delve Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Delve]] will receive the following adjustments for the duration of the campaign:&lt;br /&gt;
**Players will earn double the usual amount of [[Mweya Plasm]] from defeating [[Delve]] monsters.&lt;br /&gt;
**Twice the usual amount of Mweya Plasm will drop when clearing Delve.&lt;br /&gt;
*{{color|red|Note:}} This campaign was only run twice, and has been replaced with the &#039;&#039;&#039;Delve Campaign - PLUS!&#039;&#039;&#039; below. It is unlikely that this campaign will run again, as the only difference are Airlixir drops.&lt;br /&gt;
====Delve Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Delve]] will receive the following adjustments for the duration of the campaign:&lt;br /&gt;
**Players will earn double the usual amount of [[Mweya Plasm]] from defeating [[Delve]] monsters.&lt;br /&gt;
**Twice the usual amount of Mweya Plasm will drop when clearing Delve.&lt;br /&gt;
**Monsters may drop [[Airlixir +1]]s and [[Airlixir +2]]s when vanquished.&lt;br /&gt;
***Overall, it is possible to obtain 180,000+ Plasm for one run upon clearing an entire Delve zone during this campaign.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Domain Invasion]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|DomainInvasion}}}|DomainInvasion|&lt;br /&gt;
{{color|red|Note:}} These campaigns have been deprecated with the large overhaul of [[Domain Invasion]].&lt;br /&gt;
====Domain Invasion Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, adds do not spawn alongside the three main dragons [[Azi Dahaka]], [[Naga Raja]], and [[Quetzalcoatl]].&lt;br /&gt;
**No additional adds will spawn during a Domain Invasion. This includes all dragons, lamia, and peists.&lt;br /&gt;
**{{color|red|Note:}} The version upgrade in April 2016 reduced the spawn time of these [[Domain Invasion]] NMs to 15 minutes from the 3 hours it used to be. This campaign used to make them appear every 1.5 hours. With that said, this campaign now only removes the extra adds spawned during the battle.&lt;br /&gt;
====Domain Invasion Anti-Predator Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Azi Dahaka]], [[Naga Raja]] stay on the ground and do not fly.&lt;br /&gt;
**[[Azi Dahaka]], [[Naga Raja]] do not take off or land during this campaign, so its much easier to kill them. There is no effect on [[Quetzalcoatl]] as it normally does not fly.&lt;br /&gt;
====Domain Invasion Treasure Coffer Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, players may occasionally receive additional spoils from [[Geas Fete]] content in the applicable area when vanquishing [[Azi Dahaka]], [[Naga Raja]], and [[Quetzalcoatl]] in [[Domain Invasion]].&lt;br /&gt;
**Possible loot rewards for defeating [[Azi Dahaka]], [[Naga Raja]], and [[Quetzalcoatl]] during this campaign are listed below.&lt;br /&gt;
***{{color|red|Note:}} Even with very low evaluations, players are still eligible for loot rewards from this campaign. This is also the case if the overall evaluation is in the negatives.&lt;br /&gt;
***{{color|red|Note:}} With an incredibly high amount of players in the area, it is possible that you may not receive a message in your log that you obtained any loot. &#039;&#039;&#039;Be sure to check your Inventory!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 800px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%; padding: 3px;&amp;quot; {{!}} Area&lt;br /&gt;
! style=&amp;quot;width: 20%; padding: 3px;&amp;quot; {{!}} NM&lt;br /&gt;
! style=&amp;quot;width: 60%; padding: 3px;&amp;quot; {{!}} Additional Loot&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} [[Escha - Zi&#039;Tah]]&lt;br /&gt;
{{!}} [[Azi Dahaka]]&lt;br /&gt;
{{!}} [[Image:Eschite Ore icon.png|18px|link=]] [[Eschite Ore]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[Escha - Ru&#039;Aun]]&lt;br /&gt;
{{!}} [[Naga Raja]]&lt;br /&gt;
{{!}} All JSE weapons from the zone obtained via [[Geas Fete]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[Reisenjima]]&lt;br /&gt;
{{!}} [[Quetzalcoatl]]&lt;br /&gt;
{{!}} [[Odyssean Chestplate|Odyssean Armor Set]], [[Valorous Mail|Valorous Armor Set]], [[Merlinic Jubbah|Merlinic Attire Set]], [[Herculean Vest|Herculean Attire Set]], [[Chironic Doublet| Chironic Attire Set]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note that you can only obtain a single armor piece per battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Dynamis]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dynamis}}}|Dynamis|&lt;br /&gt;
====Dynamis Granules of Time Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, time extensions are all available upon entry to Dynamis.&lt;br /&gt;
**All time extensions in a zone are automatically given to a player every time they zone into any [[Dynamis]] area.&lt;br /&gt;
***{{color|red|Note:}} Divergence areas are not part of this campaign, only the level 75 era zones are.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Dynamis - Divergence]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Divergence}}}|Divergence|&lt;br /&gt;
====Statue Crusher Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all players in the instance receive extra loot &#039;&#039;&#039;when any type of statue is defeated&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;1st Wave:&#039;&#039;&#039; A [[Rusted Identification Card]] appears in every player&#039;s individual pool, 100% of the time.&lt;br /&gt;
**&#039;&#039;&#039;2nd Wave:&#039;&#039;&#039; A [[Blackened Identification Card]] appears in every player&#039;s individual pool, 100% of the time.&lt;br /&gt;
**&#039;&#039;&#039;3rd Wave:&#039;&#039;&#039; This campaign does not offer any benefit during Wave 3.&lt;br /&gt;
&lt;br /&gt;
====Statue Crusher Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all players in the instance receive extra loot &#039;&#039;&#039;when any type of statue is defeated&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;1st Wave:&#039;&#039;&#039; Every player receives &#039;&#039;&#039;&#039;&#039;ONE of the following&#039;&#039;&#039;&#039;&#039;: [[Rusted Identification Card]], [[Beastmen&#039;s Medal]], a [[Torsoshard]], or a [[Footshard]]/[[Handshard]]/[[Headshard]]/[[Legshard]] in their inventory.&lt;br /&gt;
***All shard drops depend on the zone you are in (Bodies are all zones), and you only obtain shards for the current job you are playing.&lt;br /&gt;
**&#039;&#039;&#039;2nd Wave:&#039;&#039;&#039; Every player receives &#039;&#039;&#039;&#039;&#039;ONE of the following&#039;&#039;&#039;&#039;&#039;: [[Blackened Identification Card]], [[Kindred&#039;s Medal]], a [[Voidtorso]], or a [[Voidfoot]]/[[Voidhand]]/[[Voidhead]]/[[Voidleg]] in their inventory.&lt;br /&gt;
***All shard drops depend on the zone you are in (Bodies are all zones), and you only obtain shards for the current job you are playing.&lt;br /&gt;
**&#039;&#039;&#039;3rd Wave:&#039;&#039;&#039; This campaign does not offer any benefit during Wave 3.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Experience Points]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|ExperiencePoints}}}|ExperiencePoints|&lt;br /&gt;
====Double Experience Points Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all players simply earn double the amount of [[Experience Points]].&lt;br /&gt;
**The first 18 Experience Point campaigns were a simple double up gain rate mechanic. After these, they changed the way the campaign worked and it became the chain experience campaign.&lt;br /&gt;
&lt;br /&gt;
====Chain Experience Bonus Points Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the base [[Experience Points]] from a monster is doubled. The exception is the first monster, as that one yields normal gains.&lt;br /&gt;
**Depending on the number of chains, [[Experience Points]] obtained is double to triple the normal rate. See the below tables for bonus values.&lt;br /&gt;
:{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 350px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 30%; padding: 3px;&amp;quot; {{!}} Chain Count&lt;br /&gt;
! style=&amp;quot;width: 70%; padding: 3px;&amp;quot; {{!}} Experience Points Multiplication&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} 1&lt;br /&gt;
{{!}} x1.2&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 2&lt;br /&gt;
{{!}} x1.25&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 3&lt;br /&gt;
{{!}} x1.3&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 4&lt;br /&gt;
{{!}} x1.4&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 5-9&lt;br /&gt;
{{!}} x1.5&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 10-19&lt;br /&gt;
{{!}} x1.575&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 20-29&lt;br /&gt;
{{!}} x1.65&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 30-39&lt;br /&gt;
{{!}} x1.725&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 40-49&lt;br /&gt;
{{!}} x1.8&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 50-59&lt;br /&gt;
{{!}} x1.875&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 60-69&lt;br /&gt;
{{!}} x1.95&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 70-79&lt;br /&gt;
{{!}} x2.025&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 80-89&lt;br /&gt;
{{!}} x2.1&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 90-99&lt;br /&gt;
{{!}} x2.175&lt;br /&gt;
{{!}}-&lt;br /&gt;
! 100+&lt;br /&gt;
{{!}} x2.25&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
====Chain Experience Bonus Points Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the chain bonus campaign described above is in effect. Additionally, items that grant the [[Dedication]] effect are also doubled.&lt;br /&gt;
**An item that grants [[Experience Points]] +150% is increased to a bonus of +300%. Additionally, a maximum bonus of 30,000 is increased to 60,000.&lt;br /&gt;
***Example during the campaign: (120 EXP x 2) x 1.5 x 2 = 720. With a dedication band active: (120 EXP × 2) + 720 = 960 EXP.&lt;br /&gt;
***This has an effect on &#039;&#039;&#039;all&#039;&#039;&#039; experience point bonus items, not just the ones that offer +150%/30,000. The above was an example.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Geas Fete]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|GeasFete}}}|GeasFete|&lt;br /&gt;
====Geas Fete Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, players receive double the usual amount of [[Silt]] in [[Escha]] areas (including [[Reisenjima]]).&lt;br /&gt;
**Players receive double the usual amount of escha [[Silt]] from defeating monsters in [[Escha]] areas (including [[Reisenjima]]) during the campaign.&lt;br /&gt;
**{{color|red|Note:}} This campaign no longer runs, and has been replaced with the &#039;&#039;&#039;Geas Fete Campaign - PLUS!&#039;&#039;&#039; below. &lt;br /&gt;
====Geas Fete Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, two bonuses are in effect for the duration of the campaign:&lt;br /&gt;
**Players receive double the usual amount of escha [[Silt]] from defeating monsters in [[Escha]] areas (including [[Reisenjima]]) during the campaign. &lt;br /&gt;
**Personal rewards from [[Geas Fete]] are increased by two items, and players will receive either an [[Eschalixir]], [[Eschalixir +1]], or [[Eschalixir +2]].&lt;br /&gt;
***{{color|red|Note:}} This campaign does not allow for an addition equipment drop, as the first slot is still the only possible direct drop slot for Equipment. &lt;br /&gt;
****See the &#039;&#039;&#039;Reisenjima Geas Fete Equipment Campaign&#039;&#039;&#039; below for information on that campaign. This campaign is simply for two additional direct drops used for augmentation.&lt;br /&gt;
***{{color|red|Note:}} In [[Reisenjima]], players will receive either [[Pellucid Stone]]s, [[Fern Stone]]s, or [[Taupe Stone]]s.&lt;br /&gt;
====Reisenjima Geas Fete Equipment Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active,  an additional personal reward will drop from [[Geas Fete]] notorious monsters in [[Reisenjima]]&lt;br /&gt;
**Essentially, an additional slot opens up for direct drops from [[Geas Fete]] in [[Reisenjima]]. This provides players you with an extra chance to obtain their spoils as direct drops.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{transcludesection|DarkMatter}}}|DarkMatter|&lt;br /&gt;
====Dark Matter Arcane Glyphics Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, six free &amp;quot;Technique&amp;quot; augments are available every earth day via [[Oseem]].&lt;br /&gt;
**Through the power of [[Arcane Glyptics]], [[Reisenjima]] armor drops can be engraved for free up to six times per earth day at no charge. The only requirement is that you are on or past [[Rhapsodies of Vanadiel Mission 3-1]].&lt;br /&gt;
***Dark Matter augments are highly random, and sometimes surpass the maximum values of Taupe, Pellucid, and Fern stones. This is the way players obtain [[Treasure Hunter]] and [[Refresh]] on pieces that normally do not have it.&lt;br /&gt;
**The equipment will receive the same benefits as if they were engraved with [[Dark Matter]].&lt;br /&gt;
**Visit [[Oseem]] in [[Norg]] at (I-7) to engrave your equipment. This resets every day at JP Midnight.&lt;br /&gt;
**{{color|red|Note:}} This campaign usually starts at 1AM Pacific time on the months it runs. This essentially gives six extra augments before the JP Midnight reset 6-7 hours later after the campaign starts. Be sure to take advantage of this!&lt;br /&gt;
====Dark Matter Arcane Glyphics Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, &#039;&#039;&#039;twelve&#039;&#039;&#039; free &amp;quot;Technique&amp;quot; augments are available every earth day via [[Oseem]] (instead of six from the NQ campaign).&lt;br /&gt;
**The other details of this campaign are the same as the NQ version described above.&lt;br /&gt;
**{{color|red|Note:}} If this campaign occurs on the same Vana&#039;diel day as the normal Dark Matter Arcade Glyphics Campaign, it is beneficial to wait until this one starts. If you use your six augments from the normal campaign on that day, the additional six are not offered to you when this PLUS campaign begins. You will need to wait until Japanese Midnight to begin to take advantage of this campaign.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Gobbie Mystery Box]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gobbiebox}}}|Gobbiebox|&lt;br /&gt;
====Abjuration Dial Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, a free [[Dial Key AB|Dial Key #Ab]] is distributed to players.&lt;br /&gt;
**Every character will receive a [[Dial Key AB|Dial Key #Ab]] upon logging in that Earth Day. Upon trading this key to a goblin at a [[Gobbie Mystery Box]], an [[Abjuration]] dial can be opened.&lt;br /&gt;
***Characters must be at least 45 days old in order to use this dial.&lt;br /&gt;
***There is no charge to your daily tally to use this dial.&lt;br /&gt;
***{{color|red|Note:}} If you already own the Abjuration you were meant to receive, you will instead obtain a random &amp;quot;[[Goblin]]&amp;quot; item. Example: A [[Goblin Weel]].&lt;br /&gt;
====Adoulin Dial Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, a bonus Adoulin dial is added to the [[Gobbie Mystery Box]].&lt;br /&gt;
**This dial can be opened once per day. Various [[Adoulin]] event materials can be obtained from it.&lt;br /&gt;
***Characters must be at least 45 days old in order to use this dial.&lt;br /&gt;
***There is no charge to your daily tally to use this dial.&lt;br /&gt;
**Occasionally, the chance of obtaining equipment while using [[SP Gobbie Key]]s is also increased during this campaign.&lt;br /&gt;
***The equipment in question is any equipment obtained from the box, not only Adoulin equipment.&lt;br /&gt;
**Potential rewards include:&lt;br /&gt;
***All tiers of [[Airlixir]]s&lt;br /&gt;
***All tiers of [[Skirmish]] augment stones&lt;br /&gt;
***[[Lebondopt Wing]]s / [[Pulchridopt Wing]]s&lt;br /&gt;
***[[H-P Bayld]]&lt;br /&gt;
***Coffers from [[Incursion]]&lt;br /&gt;
====SP Dial Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, free [[SP Gobbie Key]]s are distributed to players.&lt;br /&gt;
**Every character will receive a [[SP Gobbie Key]] upon logging in that Earth Day.&lt;br /&gt;
***Characters must be at least 45 days old in order to use this dial.&lt;br /&gt;
***There is no charge to your daily tally to use this dial.&lt;br /&gt;
====Wanted Dial Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, a bonus [[Unity]] dial is added to the [[Gobbie Mystery Box]].&lt;br /&gt;
**This dial can be opened once per day. One random [[Unity]] [[Unity Rewards|event coffer]] will be obtained.&lt;br /&gt;
***Characters must be at least 45 days old in order to use this dial.&lt;br /&gt;
***There is no charge to your daily tally to use this dial.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Incursion]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Incursion}}}|Incursion|&lt;br /&gt;
====Incursion Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, an additional item will drop from monsters when vanquished inside of [[Incursion]].&lt;br /&gt;
**This campaign affects all monsters in the zone, and the number of [[Velkk Coffer]]s, [[Grand Velkk Coffer]]s, and &#039;&#039;&#039;Boss Coffers&#039;&#039;&#039; obtained from defeating monsters are doubled.&lt;br /&gt;
**{{color|red|Note:}} This campaign used to increase the quality of boxes dropped from monsters. After the July 5th, 2017 version update, this campaign was made into a permanent quality of life improvement. Now, this campaign doubles the drops of the coffers obtained.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Meeble Burrows]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MeebleBurrows}}}|MeebleBurrows|&lt;br /&gt;
====Meeble Burrows Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, better items can be obtained when exchanging phantom worms gained from completing [[Meeble Burrows]].&lt;br /&gt;
**In addition, trading a grimoire to the [[Burrow Researcher]] will provide you with the maximum number of &#039;&#039;&#039;Moblin pheromone sacks&#039;&#039;&#039; once every Earth hour. Should you run out, you will be able to undergo the same process once an hour (Earth time) has passed to receive up to the maximum yet again.&lt;br /&gt;
**See below for a table of which rewards are swapped, and for their replacements:&lt;br /&gt;
&lt;br /&gt;
The [[Mundus Shield]] was available for the first time during this campaign. Items with already rare appearance rate such as the [[Dervish Sword]] (and thus its replacement item [[Arise (Scroll)]]) might never be seen.&lt;br /&gt;
&lt;br /&gt;
=====[[Wizened Tunnel Worm]]=====&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Normal Drop&lt;br /&gt;
! style=&amp;quot;width: 2%; padding: 3px;&amp;quot; {{!}}&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Event Drop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hi-Ether]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Mundus Shield]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fish Bones]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Kupon I-Skill]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Petrified Log]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Miratete&#039;s Memoirs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Super Reraiser]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} {{x}}&lt;br /&gt;
{{!}} [[Super Reraiser]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yellow Curry Bun]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} {{x}}&lt;br /&gt;
{{!}} [[Yellow Curry Bun]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Alacrity Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Rem&#039;s Tale Ch.1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Obliteration Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Rem&#039;s Tale Ch.2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Safeguard Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Rem&#039;s Tale Ch.3]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Intimidation Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Rem&#039;s Tale Ch.4]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Prize Powder]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Rem&#039;s Tale Ch.5]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Orc Belt]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Leech Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tukuku Whiteshell]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Philosopher&#039;s Stone]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dervish Sword]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Arise (Scroll)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kahin Turban]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Meteor (Scroll)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=====[[Wizened Morion Worm]]=====&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Normal Drop&lt;br /&gt;
! style=&amp;quot;width: 2%; padding: 3px;&amp;quot; {{!}}&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Event Drop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hyper Potion]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Phoenix Feather]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[One Byne Bill]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Malboro Fiber]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Remedy]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Black Beetle Blood]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Miratete&#039;s Memoirs]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Damascene Cloth]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mahogany Log]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Oxblood]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Alacrity Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Alexandrite]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Obliteration Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[One Byne Bill]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Safeguard Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Ordelle Bronzepiece]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Intimidation Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Tukuku Whiteshell]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Quadav Belt]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Kupon AW-Abs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Angel Skin]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Slime Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gold Thread]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Galley Kitchen]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ankylosis Wand]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Arise (Scroll)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Feline Mantle]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Meteor (Scroll)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=====[[Wizened Phantom Worm]]=====&lt;br /&gt;
{{{!}} class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Normal Drop&lt;br /&gt;
! style=&amp;quot;width: 2%; padding: 3px;&amp;quot; {{!}}&lt;br /&gt;
! style=&amp;quot;width: 49%; padding: 3px;&amp;quot; {{!}} Event Drop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Imperial Wootz Ingot]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} {{x}}&lt;br /&gt;
{{!}} [[Imperial Wootz Ingot]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Panacea]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Dragon Meat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ordelle Bronzepiece]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Frayed Sack (D)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Powder Boots]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Kupon I-S5]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hi-Elixir]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Heavy Metal]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Alacrity Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Savory Shank]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Obliteration Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Sweet Tea]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Safeguard Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Red Pondweed]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Intimidation Palimpsest]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Frayed Sack (L)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yagudo Belt]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Hecteyes Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Flame Gem]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Riftdross]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[100 Byne Bill]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Alza&#039;daal Table]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Adflictio]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Riftcinder]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Baalmuian Robe]]&lt;br /&gt;
{{!}} style=&amp;quot;padding: 3px;&amp;quot; {{!}} →&lt;br /&gt;
{{!}} [[Pandemonium Key]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Mog Garden]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MogGarden}}}|MogGarden|&lt;br /&gt;
====Mog Gardens Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the [[Mog Garden]] will undergo the following modifications throughout the duration:&lt;br /&gt;
**One of the &#039;&#039;&#039;Crabauble&#039;&#039;&#039; crabs that wander the beach turns into a Cargo Crab model.&lt;br /&gt;
**The number of [[Shining Star]]s received when entering a Mog Garden will be doubled.&lt;br /&gt;
**An additional item is obtained when checking the [[Flotsam]].&lt;br /&gt;
**Items may be harvested from [[Monster Rearing]] twice per day.&lt;br /&gt;
**The following items will be sold in the gardens by the [[Green Thumb Moogle]]:&lt;br /&gt;
***[[Image:G. Seed Pouch icon.png|18px|link=]] [[Golden Seed Pouch]], [[Image:Ch. Tree Sap icon.png|18px|link=]] [[Chestnut Tree Sap]], [[Image:M. Beetle Saliva icon.png|18px|link=]] [[Monarch Beetle Saliva]], [[Image:Bronze Bed icon.png|18px|link=]] [[Bronze Bed]], [[Image:Mahogany Bed icon.png|18px|link=]] [[Mahogany Bed]], [[Image:Noble&#039;s Bed icon.png|18px|link=]] [[Noble&#039;s Bed]], [[Image:Goblin Stew 880 icon.png|18px|link=]] [[Goblin Stew 880]]&lt;br /&gt;
====Monster Breeding / Rearing Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, it is easier to evolve monsters.&lt;br /&gt;
**Monsters that you are rearing are simply twice as likely to evolve. Normal food requirements for evolution, as well as feeding procedures are in still in effect.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Monstrosity]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monstrosity}}}|Monstrosity|&lt;br /&gt;
====Double Monstrosity Bonus Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all players simply earn double the amount of [[Experience Points]] while participating in [[Monstrosity]] content.&lt;br /&gt;
**The first 11 Monstrosity campaigns were a simple double up gain rate mechanic. After these, they changed the way the campaign worked and it became the chain monstrosity bonus campaign.&lt;br /&gt;
&lt;br /&gt;
====Chain Monstrosity Bonus Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, players earn double to triple the normal amount of [[Experience Points]] from monsters when they earn a chain kill.&lt;br /&gt;
**Depending on the number of chains, [[Experience Points]] earned accumulates at double to triple the normal rate. &lt;br /&gt;
&lt;br /&gt;
====Chain Monstrosity Bonus Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the chain bonus campaign described above is in effect. Additionally, items that grant the [[Dedication]] effect are also doubled.&lt;br /&gt;
**An item that grants [[Infamy]]/[[Experience Points]] +150% is increased to a bonus of +300%. Additionally, a maximum bonus of 30,000 is increased to 60,000.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Omen]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Omen}}}|Omen|&lt;br /&gt;
====Omen Job Card Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Paragon Job Card]]s undergo the following adjustments:&lt;br /&gt;
**It is easier to obtain job cards upon clearing additional objectives.&lt;br /&gt;
**It is easier to obtain job cards when defeating lesser monsters along specific routes.&lt;br /&gt;
====Omen Job Card Campaign – PLUS!====&lt;br /&gt;
*In addition to the above bonuses, the following benefit is also in place during this campaign:&lt;br /&gt;
**There will be a greater chance of obtaining [[Paragon Job Card]]s when completing main and additional objectives.&lt;br /&gt;
====Omen Light Double-Up Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, better omens appear when defeating monsters.&lt;br /&gt;
**Two Omen lights will be activated when vanquishing monsters.&lt;br /&gt;
***{{color|red|Note:}} If the first light is a good one, the second will not appear.&lt;br /&gt;
****This means that you essentially have a better chance at obtaining bonus treasure floors.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Salvage II]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|DesignPlans}}}|DesignPlans|&lt;br /&gt;
====Design Plan Drop Rate Doubled Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the drop rate of the following design plans are doubled in [[Zhayolm Remnants II]] / [[Arrapago Remnants II]] / [[Bhaflau Remnants II]] / [[Silver Sea Remnants II]]:&lt;br /&gt;
**[[Bloodshed Plans]] / [[Primacy Plans]] / [[Umbrage Plans]] / [[Tutelary Plans]] / [[Ritualistic Plans]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Skirmish]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Skirmish}}}|Skirmish|&lt;br /&gt;
====Skirmish Treasure Coffer Upgrade Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the odds of personal treasure coffers ranking up in [[Skirmish]] and [[Alluvion Skirmish]] are greatly increased.&lt;br /&gt;
**The higher the rank of the treasure coffer, the easier it is to obtain [[Skirmish]] stones, [[Vial of translurry]] and [[Vial of transmelange]].&lt;br /&gt;
====Double Simulacra Segment Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Simulacrum Segment]]s drop rate increases.&lt;br /&gt;
**The drop rate of the segments is higher in [[Lair Reive]]s and [[Colonization Reive]]s.&lt;br /&gt;
**The quality of the segments also increases, so it is easier to obtain a higher ranked segment.&lt;br /&gt;
====Skirmish Frenzy Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, both of the above campaigns are in effect.&lt;br /&gt;
**The Skirmish Treasure Coffer Upgrade Campaign bonuses are in effect.&lt;br /&gt;
**The Double Simulacra Segment Campaign bonuses are also in effect.&lt;br /&gt;
====Skirmish Frenzy Campaign - PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the following benefits are in place during this campaign:&lt;br /&gt;
**The odds of personal treasure coffers ranking up in [[Skirmish]] and [[Alluvion Skirmish]] are greatly increased.&lt;br /&gt;
***The higher the rank of the treasure coffer, the easier it is to obtain [[Skirmish]] stones, [[Vial of translurry]] and [[Vial of transmelange]].&lt;br /&gt;
**A [[Vial of translurry]] will always be obtainable in [[Skirmish]] - [[Yorcia Weald (U)]].&lt;br /&gt;
**A [[Vial of transmelange]] are more likely to be obtained in [[Skirmish]] – [[Outer Ra&#039;Kaznar (U)]].&lt;br /&gt;
**The spawn rate of [[Heartwing]]s will be increased in Skirmishes in [[Yorcia Weald (U)]] and [[Outer Ra&#039;Kaznar (U)]].&lt;br /&gt;
**The spawn rate of &#039;&#039;&#039;Yecuexes&#039;&#039;&#039; will be increased in [[Alluvion Skirmish]]es.&lt;br /&gt;
**The spawn rate of &#039;&#039;&#039;Balamor&#039;s Adumbration&#039;&#039;&#039; will be increased in [[Skirmish]] - [[Yorcia Weald (U)]].&lt;br /&gt;
====Skirmish Stone and Arcane Glyptics Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, engraving the following items with arcane glyptics will yield better results than before:&lt;br /&gt;
**[[Ninzas +2]] / [[Leisilonu +2]] / [[Iztaasu +2]] / [[Crobaci +2]] / [[Faizzeer +2]] / [[Iclamar +2]] / [[Iizamal +2]] / [[Qatsunoci +2]] / [[Kannakiri +2]] / [[Shichishito +2]] / [[Aedold +2]] / [[Lehbrailg +2]] / [[Uffrat +2]] / [[Bocluamni +2]] / [[Hgafircian +2]] / [[Cizin Helm +1]] / [[Cizin Mail +1]] / [[Cizin Mufflers +1]] / [[Cizin Breeches +1]] / [[Cizin Greaves +1]] / [[Otronif Mask +1]] / [[Otronif Harness +1]] / [[Otronif Gloves +1]] / [[Otronif Brais +1]] / [[Otronif Boots +1]] / [[Iuitl Headgear +1]] / [[Iuitl Vest +1]] / [[Iuitl Wristbands +1]] / [[Iuitl Tights +1]] / [[Iuitl Gaiters +1]] / [[Gendewitha Caubeen +1]] / [[Gendewitha Bliaut +1]] / [[Gendewitha Gages +1]] / [[Gendewitha Spats +1]] / [[Gendewitha Galoshes +1]] / [[Hagondes Hat +1]] / [[Hagondes Coat +1]] / [[Hagondes Cuffs +1]] / [[Hagondes Pants +1]] / [[Hagondes Sabots +1]] / [[Beatific Shield +1]]&lt;br /&gt;
**{{color|red|Note:}} The upper limits on the possible augments are not raised during this campaign, only the overall augments received are higher.&lt;br /&gt;
**{{color|red|Note:}} It is unknown whether or not the [[Wailing Stone]], [[Wailing Stone +1]], or [[Wailing Stone +2]] are affected by this campaign.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscriptions &amp;amp; Payments==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Discount}}}|Discount|&lt;br /&gt;
====Discount Campaign====&lt;br /&gt;
{{color|red|Note:}} This campaign is basically held in conjunction with the Welcome Back Campaign, so both are outlined in this section.&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, various discounts are available for new, returning, and veteran players alike!&lt;br /&gt;
**All World Transfers are reduced from $18 normal price down to $9. This is a 50% savings.&lt;br /&gt;
***Note that the 3 day wait period between transfers still applies.&lt;br /&gt;
**The Final Fantasy XI Ultimate Collection: Seekers Edition is on sale at the [https://store.na.square-enix-games.com/en_US/product/280817/final-fantasy-xi-ultimate-collection-seekers-edition-pc-download Square Enix E-Store] for $10 (or 1,980 Yen), resulting in a 65%~ discount in both currencies.&lt;br /&gt;
***This edition includes the full game and &#039;&#039;&#039;all expansions and add-on content&#039;&#039;&#039;. The code can be used on a Square Enix account that is missing a few, or even all expansions/add-ons.&lt;br /&gt;
***Do not confuse this with [https://store.steampowered.com/app/230330/FINAL_FANTASY_XI_Ultimate_Collection_Seekers_Edition/ the Steam Store], as the game does not follow the same discounts over there. It is sometimes for sale on Steam when this Discount Campaign is not active. It is advised that you check both.&lt;br /&gt;
====Welcome Back/Return Home to Vana&#039;diel Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, characters are eligible to login for free without paying for a subscription.&lt;br /&gt;
**{{color|red|Note:}} Only characters in the &amp;quot;Cancelled&amp;quot; status are eligible for this campaign.&lt;br /&gt;
***You usually need to change this at least 5 days before the campaign starts.&lt;br /&gt;
**Usually, free login access begins the day before a free login campaign is announced on the official website. Be sure to keep this in mind if you wish to play. &#039;&#039;&#039;Nothing further needs to be done within your Square Enix account. If your characters are eligible, simply log into the game to play!&#039;&#039;&#039;&lt;br /&gt;
**It is recommended to use the &amp;quot;CHECK FILES&amp;quot; feature within PlayOnline &#039;&#039;prior&#039;&#039; to a free login period beginning in order to avoid the wait involved with updating the game files.&lt;br /&gt;
**Characters that remain logged in when the free login campaign ends &#039;&#039;usually&#039;&#039; have extra play time involved before the game disconnects you. This amount of time varies and is based on luck, but there are reports that it has been up to 48 additional hours.&lt;br /&gt;
&lt;br /&gt;
For further details on both of these campaigns, it is recommended to review the [http://www.playonline.com/ff11us/campaign/wcb/ Official Website].&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Up==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Skillup}}}|Skillup|&lt;br /&gt;
====Combat and Magic Skill Increase Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, Combat and Magic skills increase faster.&lt;br /&gt;
**These effects do stack with the bonuses from [[:Category:Rhapsody Key Item|Rhapsodies of Vana&#039;diel Key Items]], as well as other methods like [[Armor]] and other effects.&lt;br /&gt;
**See the [[Skill Increase Rate]] page to see other ways to increase your skill gain rates. Stacking effects will let you take full advantage of this campaign.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Synthesis]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Synthesis}}}|Synthesis|&lt;br /&gt;
====Double Synthesis Skill Increase Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, the rate of [[Synthesis]] skill increase will be doubled for the duration of the campaign.&lt;br /&gt;
**These bonuses do not apply to [[Fishing]].&lt;br /&gt;
**For the first 6 Synthesis campaigns, [[Synergy]] was included. Now, [[Synergy]] is &#039;&#039;&#039;not included&#039;&#039;&#039;.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Trust Magic]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Trust}}}|Trust|&lt;br /&gt;
====Alter Ego Expo====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Trust]]s receive various bonuses to their stats and performance.&lt;br /&gt;
**Maximum [[HP]] and [[MP]] raises by +50% for every active [[Trust]] that you summon.&lt;br /&gt;
***These amounts are added on top of any always-on effects already in place. In the case of [[Ferreous Coffin]], he always has -10% Maximum HP and +35% Maximum MP. When the campaign is on, he has +40% Maximum HP and +85% Maximum MP.&lt;br /&gt;
**All trusts have a higher resistance to all [[Status Effects]].&lt;br /&gt;
====Alter Ego Expo Campaign – PLUS!====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Trust]]s the above mentioned effects as well as a recovery effect.&lt;br /&gt;
**When a [[Trust]] is defeated by reducing its HP to 0, it will instead recover HP and MP to their maximum value without a [[Weakened]] state. Note that status effects will still remain.&lt;br /&gt;
***The [[Trust]] [[Iroha]] is not eligible for this benefit.&lt;br /&gt;
***{{color|red|Note:}} In the case of the spell [[Death]] or the effect of [[Doom]], [[Trust]]s will not recover and will disappear as normal.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Unity]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Unity}}}|Unity|&lt;br /&gt;
====Double Unity Accolade Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Unity Accolades]] are gained faster.&lt;br /&gt;
**[[Unity Accolades]] gained from completing [[Records of Eminence]] objectives and vanquishing monsters are doubled.&lt;br /&gt;
====Unity Wanted Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, participating in [[Unity]] [[Wanted Battles]] reap twice the rewards for completing your objective.&lt;br /&gt;
**Completing Wanted I, Wanted II, and Wanted III [[Records of Eminence]] objectives will yield 2 treasure chests instead of 1.  &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Vagary]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vagary}}}|Vagary|&lt;br /&gt;
====Vagary Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, two benefits happen with the [[Vagary]] event:&lt;br /&gt;
**The rate at which the items [[Codex of Etchings]] and [[Etched Memory]] from enemies is increased.&lt;br /&gt;
**When turning in the following items in [[Leafallia]] and selecting the option &amp;quot;Whatever the master deems worthy&amp;quot;, two additional rewards are obtained instead of one:&lt;br /&gt;
***[[Fabricated ward of biting winds]] / [[Fabricated ward of miasma]] / [[Fabricated ward of impurity]] / [[Fabricated ward of ashen wings]] / [[Fabricated ward of the false king]]&lt;br /&gt;
***These are the same rewards as those available via the dialogue option &amp;quot;Whatever the master deems worthy.&amp;quot;&lt;br /&gt;
***During this campaign, chances are &#039;&#039;&#039;&#039;&#039;incredibly high&#039;&#039;&#039;&#039;&#039; to obtain rare [[Vagary]] drops such as the [[Tartarus Platemail]]. In fact, this is where most of them in the game come from because the drop is so bad.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Voidwatch]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Voidwatch}}}|Voidwatch|&lt;br /&gt;
====Voidwatch Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, every [[Voidwatch]] battle starts with alignments at the maximum level.&lt;br /&gt;
**White proc is still possible to perform but it is already at 100%, so it is suggested to complete the [[Voidwatch Quests]] and easily obtain all of the [[Voidwatch]] [[Key Item]]s during this campaign.&lt;br /&gt;
**It is still possible to increase the four alignments by an additional 150% after using the following cells: [[Cobalt Cell]], [[Rubicund Cell]], [[Xanthous Cell]], and [[Jade Cell]].&lt;br /&gt;
**{{color|red|Note:}} The battlefields that take place in [[Provenance]] are not eligible for this campaign.&lt;br /&gt;
**{{color|red|Note:}} There is no reason to take your time on kills during this campaign. It is recommended that you &#039;&#039;&#039;team up with other players&#039;&#039;&#039;, and take advantage of &#039;&#039;&#039;[[Phase Displacer]]s&#039;&#039;&#039; to kill the NMs as quickly as possible. This will expedite your number of kills, thus granting the highest amount of loot and [[Empyrean Weapon]] upgrade materials.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Walk of Echoes Battlefields]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|WalkOfEchoes}}}|WalkOfEchoes|&lt;br /&gt;
====Surge Walk Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, all Walks in the [[Walk of Echoes]] become surged.&lt;br /&gt;
**The walks do not automatically change to Surged at the time of the campaign activation. A Walk must be defeated at least once during the campaign.&lt;br /&gt;
***Surge walks have a chance at dropping the +1 armor from Walk of Echoes. There is not a higher chance to obtain any given piece, but because the walks are always surged, many more copies of these items are generated.&lt;br /&gt;
**Additionally, [[Experience Points]] and [[Capacity Points]] gained upon completing a walk are tripled.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Wildskeeper Reives]]==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|WKR}}}|WKR|&lt;br /&gt;
====Wildskeeper Reive Campaign====&lt;br /&gt;
*When this [[Monthly Adventurer Campaign]] is active, [[Wildskeeper Reives]] undergo the following changes:&lt;br /&gt;
**The required fame and [[Bayld]] cost of the entry [[Key Item]]s are reduced&lt;br /&gt;
**[[Image:H-P Bayld icon.png|18px|link=]] [[High-Purity Bayld]] x2 are guaranteed from winning a battle.&lt;br /&gt;
**Players may obtain a [[Image:Kupon AW-WK icon.png|18px|link=]] [[Kupon AW-WK]] from winning a battle.&lt;br /&gt;
**The respawn time of the following [[Notorious Monster]]s is reduced to 10 minutes:&lt;br /&gt;
***[[Colkhab]] / [[Tchakka]] / [[Achuka]] / [[Yumcax]] / [[Hurkan]] / [[Kumhau]]&lt;br /&gt;
====Wildskeeper Reive Campaign - PLUS!====&lt;br /&gt;
*In addition to the benefits above, the following benefits are in place during this campaign:&lt;br /&gt;
**Instead of x2 [[Image:H-P Bayld icon.png|18px|link=]] [[High-Purity Bayld]] per fight, x4 are received.&lt;br /&gt;
**The respawn time of the following [[Notorious Monster]]s is reduced to 5 minutes instead of 10:&lt;br /&gt;
***[[Colkhab]] / [[Tchakka]] / [[Achuka]] / [[Yumcax]] / [[Hurkan]] / [[Kumhau]] &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Vidmapire&amp;diff=618839</id>
		<title>Vidmapire</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Vidmapire&amp;diff=618839"/>
		<updated>2021-05-15T21:39:01Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=Vampyr 1.png&lt;br /&gt;
|Class=Unity&lt;br /&gt;
|Type=Undead&lt;br /&gt;
|Family=Vampyr&lt;br /&gt;
|Main Job=DRK&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=R&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=S&lt;br /&gt;
|Ice=R&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Unity Warp&#039;&#039;&#039;: You must either possess a [[Remnants Permit]] or [[Captain]] rank in [[Assault]] to teleport to Vidmapire.&lt;br /&gt;
&lt;br /&gt;
*Vidmapire changes its current elemental alignment after using TP moves.&lt;br /&gt;
:*Vidmapire will take 0 damage from its current element.&lt;br /&gt;
:*You may encourage these TP moves to be used by dealing primarily magical damage (including Skillchains) of their associated element.&lt;br /&gt;
::*A Rune Fencer&#039;s runes are a useful for this purpose.&lt;br /&gt;
*Vidmapire casts spells based on its current elemental alignment.&lt;br /&gt;
:*In the case of dark alignment, it will gain access to Impact, Dispelga, Breakga, and Sleepga. &lt;br /&gt;
*Additionally, its TP moves will have added effects beyond what they normally do. See the abilities table below.&lt;br /&gt;
:*This includes en-spell, en-debuff, and an elementally aligned enhancement.&lt;br /&gt;
*&#039;&#039;&#039;Bloodrake&#039;&#039;&#039;: {{fire}} Fire, en-{{color|fire|Plague}} and {{color|fire|Blaze Spikes}}.&lt;br /&gt;
*&#039;&#039;&#039;Decollation&#039;&#039;&#039;: {{thunder}} Thunder, en-{{color|thunder|Stun}} and {{color|thunder|Shock Spikes}}.&lt;br /&gt;
:*These spikes are very potent and may stun players for upwards of 30 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Eternal Damnation&#039;&#039;&#039;: {{ice}} Ice, en-{{color|ice|Paralyze}} and {{color|ice|Ice Spikes}}.&lt;br /&gt;
*&#039;&#039;&#039;Heliovoid&#039;&#039;&#039;: {{earth}} Earth, en-{{color|earth|Petrify}} and {{color|earth|Stoneskin}}.&lt;br /&gt;
*&#039;&#039;&#039;Nocturnal Servitude&#039;&#039;&#039;: {{dark}} Dark, en-&#039;&#039;&#039;Curse&#039;&#039;&#039; (-50% HP) and &#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Nosferatu&#039;s Kiss&#039;&#039;&#039;: {{water}} Water, en-{{color|water|Poison}} and {{color|water|Aquaveil}}.&lt;br /&gt;
*&#039;&#039;&#039;Wings of Gehenna&#039;&#039;&#039;: {{wind}} Wind, en-{{color|wind|Silence}} and {{color|wind|Blink}}.&lt;br /&gt;
*The spikes and enhancements may not be dispelled.&lt;br /&gt;
*Vidmapire may be proced [[File:Blue.png|link=]] after performing a Weapon Skill or Skillchain.&lt;br /&gt;
:*This induces terror, and removes Vidmapire&#039;s current element.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Unity&lt;br /&gt;
|Zone=Alzadaal Undersea Ruins&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Vidmapire&#039;s Coffer]] ({{Gdrop}})&lt;br /&gt;
:*[[Vidmapire&#039;s Claw]]&lt;br /&gt;
:*[[Raicho]]&lt;br /&gt;
:*[[Raicho +1]]&lt;br /&gt;
:*[[Fi Follet Cape]]&lt;br /&gt;
:*[[Fi Follet Cape +1]]&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=&lt;br /&gt;
|Spawn Condition=2,400 Unity Accolades&lt;br /&gt;
|Abilities=Bloodrake, Decollation, Eternal Damnation, Heliovoid, Nocturnal Servitude, Nosferatu&#039;s Kiss, Wings of Gehenna&lt;br /&gt;
|Spells=Vary with elemental alignment.&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 128&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=Map 5: (F-7), (F-10), (I-10)&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Bloodrake]]&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  1P&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class=physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= 3-Hit damage and HP drain.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Plague and Blaze Spikes&lt;br /&gt;
|Abilities.Condition=Takes primarily {{fire}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Decollation&lt;br /&gt;
|Abilities.Yalms=15&#039;&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class=physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Damage&amp;lt;br /&amp;gt;Absorbed by 3 shadows.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Stun and Shock Spikes&lt;br /&gt;
|Abilities.Condition=Takes primarily {{thunder}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Eternal Damnation&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Gaze (Conal)&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=dark&lt;br /&gt;
|Abilities.Effect= Inflicts [[Doom]].&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Paralyze and Ice Spikes&lt;br /&gt;
|Abilities.Condition=Takes primarily {{ice}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Heliovoid&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Absorbs one positive status effect, including food.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Petrification and Stoneskin&lt;br /&gt;
|Abilities.Condition=Takes primarily {{earth}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Nocturnal Servitude&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect= Inflicts [[Charm]] and bat costume.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Curse (-50% HP) and Dread Spikes&lt;br /&gt;
|Abilities.Condition=Takes primarily {{dark}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Nosferatu&#039;s Kiss&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=dark&lt;br /&gt;
|Abilities.Effect= Drains HP, MP, and TP.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Poison and Aquaveil&lt;br /&gt;
|Abilities.Condition=Takes primarily {{water}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Wings of Gehenna&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=wind&lt;br /&gt;
|Abilities.Effect=Damage, Stun, and [[Knockback]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect&#039;&#039;&#039;: en-Silence and Blink&lt;br /&gt;
|Abilities.Condition=Takes primarily {{wind}} {{magical}} damage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Concord]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cirein-croin&amp;diff=618081</id>
		<title>Cirein-croin</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cirein-croin&amp;diff=618081"/>
		<updated>2021-05-03T17:08:00Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Orobon&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Charm (Mayhem Lantern) will allow NM to despawn if Cirein-croin goes idle at its pop location.&lt;br /&gt;
:* Fight away from the ???s in order to gain time to reclaim after charm wears off.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Misareaux&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 3&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Examine &#039;&#039;&#039;???&#039;&#039;&#039; at (H-5) with [[Glistening orobon liver]] and [[Doffed Poroggo hat]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Hannibal&#039;s Sword]]&lt;br /&gt;
* [[Molva Maul]] {{Blue!}}&lt;br /&gt;
* [[Jewel of Balance]] {{Green!}}&lt;br /&gt;
* [[Stone of Balance]] {{Green!}}&lt;br /&gt;
* [[Stone of Wieldance]] {{Green!}}&lt;br /&gt;
* [[Card of Wieldance]] {{Green!}}&lt;br /&gt;
* 1-2 [[Cirein-croin&#039;s Lantern]] {{gdrop}}-{{rdrop}}&lt;br /&gt;
* (Key item) [[Atma of the Deep Devourer]] {{Red!}}&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{Lightning}}&lt;br /&gt;
|Resists={{Water}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Mog_Bonanza&amp;diff=617130</id>
		<title>Category:Mog Bonanza</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Mog_Bonanza&amp;diff=617130"/>
		<updated>2021-04-12T11:06:37Z</updated>

		<summary type="html">&lt;p&gt;Siyual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=right&lt;br /&gt;
|Image=Bonanza_Header_15.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
The Mog Bonanza is a number-guessing game in which you pick a three-digit number of your choice. Playing is simple! Purchase a [[Bonanza Pearl]] from a [[Bonanza Moogle]] at designated areas below, then have the vendor inscribe your desired three-digit number on it. If you can’t decide on a number, the moogles can pick a randomly generated one for you. The winning numbers are announced at a later date. The winning number for each prize rank will be drawn separately. In the event that winning numbers overlap for multiple prize ranks, the higher-ranked prize will be given precedence. For example, should the winning numbers for ranks 2 and 3 be “11” and “1” respectively, the holder of a bonanza marble etched with the number “111” will be awarded with a rank 2 prize.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
[[File:Bonanza_Pearl_description.png|link=|center]]&lt;br /&gt;
&lt;br /&gt;
Purchase your Mog Bonanza pearl, check winning numbers, and collect prizes from Bonanza Moogles at the following locations. Up to 1 Mog Bonanza pearl can be purchased per character. You can have the same number inscribed on multiple marbles. This will mean bigger earnings should you have a winning number. A number may not be changed once it has been chosen and inscribed.&lt;br /&gt;
&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}[[File:Bonanza_Moogle.jpg|175px|link=]]&lt;br /&gt;
{{!}}&lt;br /&gt;
*[[Port San d&#039;Oria]] (I-9)&lt;br /&gt;
*[[Port Bastok]] (L-8)&lt;br /&gt;
*[[Port Windurst]] (F-6)&lt;br /&gt;
*[[Chocobo Circuit]] (H-8)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Only characters who are at least 32 days old in Earth time are eligible to purchase Mog Bonanza pearls.&lt;br /&gt;
*Numbers are drawn entirely at random.&lt;br /&gt;
*Employees and affiliates of SQUARE ENIX CO., LTD., Square Enix, Inc., as well as Square Enix Ltd. are ineligible for participation in the Mog Bonanza.&lt;br /&gt;
&lt;br /&gt;
===Conditions to Win===&lt;br /&gt;
*&#039;&#039;&#039;Rank 1 prize:&#039;&#039;&#039; all three digits matching. &lt;br /&gt;
*&#039;&#039;&#039;Rank 2 prize:&#039;&#039;&#039; the last two digits matching. &lt;br /&gt;
*&#039;&#039;&#039;Rank 3 prize:&#039;&#039;&#039; the last digit matching. &lt;br /&gt;
*&#039;&#039;&#039;Rank 4 prize:&#039;&#039;&#039; No digits matching.&lt;br /&gt;
&lt;br /&gt;
==Latest Bonanza==&lt;br /&gt;
The most recent bonanza is/was at the following time&lt;br /&gt;
 &#039;&#039;&#039;Early Spring Nomad Mog Bonanza 2021&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Price:&#039;&#039;&#039; 200,000 gil per pearl&lt;br /&gt;
 &#039;&#039;&#039;Pearl sales period:&#039;&#039;&#039; Thursday, February 11, 2021, at 12:00 a.m. (PST) to Thursday, March 11 at the same hour.&lt;br /&gt;
 &#039;&#039;&#039;Winning numbers announced:&#039;&#039;&#039; Monday, April 12, 2021, at 1:00 a.m. (PDT)&lt;br /&gt;
 &#039;&#039;&#039;Collection period:&#039;&#039;&#039; Monday, April 12, 2021, at 1:00 a.m. (PDT) to Friday, April 30, at 7:59 a.m.&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;Winning Numbers (TBA):&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Rank 1: 196 (88 winners)&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;Rank 2: 37 (928 winners)&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;Rank 3: 0 (6413 winners)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See the [[:Category:Seasonal_Events#Mog_Bonanza|Seasonal Event Page]] for a list of all past Mog Bonanzas&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| height=&amp;quot;30px&amp;quot; color=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Mb01.gif|link=]]&amp;lt;div style=&amp;quot;position: relative; left: 250px; top: -23px; height: 0px; font-size: 10px; font-weight: bold; color: #FFFFFF;&amp;quot;&amp;gt;Rank 1&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; | [[Chocobo Knife]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Diamond Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Flametongue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mutsu. Yoshi.]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hebo&#039;s Spear]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Premium Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Save the Queen III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Yagyu Darkblade]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Brave Blade III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Wizard&#039;s Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Exeter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Wailing Belt]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ebisu Fishing Rod]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Copy of &amp;quot;Judgment Day&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Abdhaljs Tome]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-Kupo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;30px&amp;quot; color=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Mb02.gif|link=]]&amp;lt;div style=&amp;quot;position: relative; left: 250px; top: -23px; height: 0px; font-size: 10px; font-weight: bold; color: #FFFFFF;&amp;quot;&amp;gt;Rank 2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; | [[Kupon A-OmII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; | [[Kupon I-AF119]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-GFIII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-UWII]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon I-RME]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-Vgr]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-VgrII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon W-Pulse]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon W-Job]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon AW-Mis]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon A-DeII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon W-DeIII]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[10,000 Byne Bill]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ranperre Goldpiece]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Rimilala Stripeshell]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bayld Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Dense Cluster]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cat&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;30px&amp;quot; color=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Mb03.gif|link=]]&amp;lt;div style=&amp;quot;position: relative; left: 250px; top: -23px; height: 0px; font-size: 10px; font-weight: bold; color: #FFFFFF;&amp;quot;&amp;gt;Rank 3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; | [[Kupon AW-UW]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; | [[Kupon AW-Cos]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Kupon I-Orche]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mog Pell (Ochre)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mog Pell (Marble)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Curmudgeon&#039;s Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Retching Helmet]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Karakul Cap]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gazer&#039;s Helmet]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hotengeki]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Grudge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Coffer (Pluton)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Coffer (Boulder)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Coffer (Beitetsu)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Promathian Tunes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Adoulinian Tunes]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;30px&amp;quot; color=&amp;quot;#ffffff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Mb06.gif|link=]]&amp;lt;div style=&amp;quot;position: relative; left: 250px; top: -23px; height: 0px; font-size: 10px; font-weight: bold; color: #FFFFFF;&amp;quot;&amp;gt;Rank 4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Bonanza Biscuit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kupons=&lt;br /&gt;
A &#039;&#039;&#039;&amp;quot;Mog Kupon&amp;quot;&#039;&#039;&#039; is a slip that entitles the owner to a certain piece of equipment. Not all Kupons are won through Mog Bonanzas. Many Special Events, Quests, and Records of Eminence do reward Kupons which can be exchanged for far less valuable equipment than Bonanza Kupons.&lt;br /&gt;
&lt;br /&gt;
Speak to a &#039;&#039;&#039;[[Dealer Moogle]]&#039;&#039;&#039; posted at one of the below locations to trade your Bonanza Kupon for the corresponding piece of equipment. If a player wishes to decide later, simply backing out of the option screen will grant the player a Key Item variant of the same name so that you can take as much time needed to make the decision of which prize you would like to choose. This will effectively free up the inventory space being used by the Kupon. Only one Key Item per prize type can be held.&lt;br /&gt;
&lt;br /&gt;
*[[Port San d&#039;Oria]] (I-9)&lt;br /&gt;
*[[Port Bastok]] (L-8)&lt;br /&gt;
*[[Port Windurst]] (F-6)&lt;br /&gt;
*[[Chocobo Circuit]] (H-8)&lt;br /&gt;
&lt;br /&gt;
[[File:Dealer_Moogle.jpg|175px|link=]]&lt;br /&gt;
&lt;br /&gt;
==Kupon History==&lt;br /&gt;
Over the course of the past [[:Category:Seasonal_Events#Mog_Bonanza|Mog Bonanzas]], we have seen an evolution of Kupons that were prizes of the past.  When first introduced in 2009, the naming scheme of Bonanza Kupons were very basic. [[Bonanza Kupon X]] for Xarcabard Relic Armor, and [[Bonanza Kupon B]] for Beaucedine Relic Armor. Kupons can now be obtained by other events and not just limited to Bonanzas. Examples of such an event are tutorial quests from [[Records of Eminence]], and occasionally from [[Login Campaign]]s.&lt;br /&gt;
&lt;br /&gt;
Today, we have a large amount of Kupons from almost every event in the game. This page lists every Kupon that are in the .DAT files. There are many more Kupons here than are currently obtainable by players. Some Kupons have even been outdated by newer versions of that Kupon. This was done because some players might still have old versions of these kupons in their inventory. The developers have elected to instead create a new version of that kupon so players would not receive a &amp;quot;free upgrade&amp;quot;. If a Kupon was outdated, it will have a Deprecated tag listed here and on its inventory item page.&lt;br /&gt;
&lt;br /&gt;
==Armor Specific==&lt;br /&gt;
The following vouchers have an &amp;quot;A&amp;quot; prefix, thus they are Armor specific.&lt;br /&gt;
&lt;br /&gt;
===Kupon A-Ab===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|aab}}}|aab|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|iLevel 119 +1 Abjuration Armor]] pieces.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-Ab]]&lt;br /&gt;
{{!}} [[Mog Kupon A-Ab]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Argosy Celata +1]]&lt;br /&gt;
{{!}} [[Argosy Hauberk +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Argosy Mufflers +1]]&lt;br /&gt;
{{!}} [[Argosy Breeches +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Argosy Sollerets +1]]	&lt;br /&gt;
{{!}} [[Adhemar Bonnet +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Adhemar Jacket +1]]&lt;br /&gt;
{{!}} [[Adhemar Wristbands +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Adhemar Kecks +1]]&lt;br /&gt;
{{!}} [[Adhemar Gamashes +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Apogee Crown +1]]&lt;br /&gt;
{{!}} [[Apogee Dalmatica +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Apogee Mitts +1]]&lt;br /&gt;
{{!}} [[Apogee Slacks +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Apogee Pumps +1]]&lt;br /&gt;
{{!}} [[Amalric Coif +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Amalric Doublet +1]]&lt;br /&gt;
{{!}} [[Amalric Gages +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Amalric Slops +1]]&lt;br /&gt;
{{!}} [[Amalric Nails +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Emicho Coronet +1]]&lt;br /&gt;
{{!}} [[Emicho Haubert +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Emicho Gauntlets +1]]&lt;br /&gt;
{{!}} [[Emicho Hose +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Emicho Gambieras +1]]&lt;br /&gt;
{{!}} [[Carmine Mask +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Carmine Scale Mail +1]]&lt;br /&gt;
{{!}} [[Carmine Finger Gauntlets +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Carmine Cuisses +1]]&lt;br /&gt;
{{!}} [[Carmine Greaves +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kaykaus Mitra +1]]&lt;br /&gt;
{{!}} [[Kaykaus Bliaut +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kaykaus Cuffs +1]]&lt;br /&gt;
{{!}} [[Kaykaus Tights +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kaykaus Boots +1]]&lt;br /&gt;
{{!}} [[Souveran Schaller +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Souveran Cuirass +1]]&lt;br /&gt;
{{!}} [[Souveran Handschuhs +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Souveran Diechlings +1]]&lt;br /&gt;
{{!}} [[Souveran Schuhs +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lustratio Cap +1]]&lt;br /&gt;
{{!}} [[Lustratio Harness +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lustratio Mittens +1]]&lt;br /&gt;
{{!}} [[Lustratio Subligar +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lustra. Leggings +1]]&lt;br /&gt;
{{!}} [[Rao Kabuto +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rao Togi +1]]&lt;br /&gt;
{{!}} [[Rao Kote +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rao Haidate +1]]&lt;br /&gt;
{{!}} [[Rao Sune-Ate +1]]&lt;br /&gt;
{{!}}-	&lt;br /&gt;
{{!}} [[Ryuo Somen +1]]&lt;br /&gt;
{{!}} [[Ryuo Domaru +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ryuo Tekko +1]]&lt;br /&gt;
{{!}} [[Ryuo Hakama +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}}  [[Ryuo Sune-Ate +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-ASYW===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|aasyw}}}|aasyw|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Yorcia Weald [[Alluvion Skirmish]] Armor.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-ASYW]]&lt;br /&gt;
{{!}} [[Mog Kupon A-ASYW]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorium Barbuta]]&lt;br /&gt;
{{!}} [[Yorium Cuirass]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorium Gauntlets]]&lt;br /&gt;
{{!}} [[Yorium Cuisses]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorium Sabatons]]&lt;br /&gt;
{{!}} [[Acro Helm]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Acro Surcoat]]&lt;br /&gt;
{{!}} [[Acro Gauntlets]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Acro Breeches]]&lt;br /&gt;
{{!}} [[Acro Leggings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Taeon Chapeau]]&lt;br /&gt;
{{!}} [[Taeon Tabard]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Taeon Gloves]]&lt;br /&gt;
{{!}} [[Taeon Tights]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Taeon Boots]]&lt;br /&gt;
{{!}} [[Telchine Cap]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Telchine Chasuble]]&lt;br /&gt;
{{!}} [[Telchine Gloves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Telchine Braconi]]&lt;br /&gt;
{{!}} [[Telchine Pigaches]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Helios Band]]&lt;br /&gt;
{{!}} [[Helios Jacket]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Helios Gloves]]&lt;br /&gt;
{{!}} [[Helios Spats]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}}  [[Helios Boots]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-DBcd===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|abcd}}}|abcd|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Relic Armor from [[Dynamis - Beaucedine]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-DBcd]]&lt;br /&gt;
{{!}} [[Mog Kupon A-DBcd]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Abyss Cuirass]]&lt;br /&gt;
{{!}} [[Argute Gown]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Assassin&#039;s Culotte]]&lt;br /&gt;
{{!}} [[Bard&#039;s Jstcorps{{!}}Bard&#039;s Justacorps]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cleric&#039;s Briault]]&lt;br /&gt;
{{!}} [[Commodore Frac]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Duelist&#039;s Tabard]]&lt;br /&gt;
{{!}} [[Etoile Tights]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Koga Chainmail]]&lt;br /&gt;
{{!}} [[Mirage Jubbah]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Melee Cyclas]]&lt;br /&gt;
{{!}} [[Monster Gaiters]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pantin Tobe]]&lt;br /&gt;
{{!}} [[Saotome Domaru]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Scout&#039;s Socks]]&lt;br /&gt;
{{!}} [[Sorcerer&#039;s Coat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Summoner&#039;s Dblt.{{!}}Summoner&#039;s Doublet]]&lt;br /&gt;
{{!}} [[Valor Breeches]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Warrior&#039;s Cuisses]]&lt;br /&gt;
{{!}} [[Wyrm Mail]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-De===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|ade}}}|ade|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard R-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039; This coupon can be redeemed for one of the [[Delve]] boss armor pieces.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-De]]&lt;br /&gt;
{{!}} [[Mog Kupon A-De]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;Prizes include one item from the left column paired with the items listed in the right column.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mikinaak Helm]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mikinaak Breastplate]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mikinaak Gauntlets]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mikinaak Cuisses]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mikinaak Greaves]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Manibozho Beret]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Manibozho Jerkin]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Manibozho Gloves]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Manibozho Brais]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Manibozho Boots]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bokwus Circlet]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bokwus Robe]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bokwus Gloves]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bokwus Slops]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bokwus Boots]]&lt;br /&gt;
{{!}} [[Airlixir +2]] x3&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-DeII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|ade2}}}|ade2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039; This coupon can be redeemed for one of the [[Delve]] boss armor pieces.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-DeII]]&lt;br /&gt;
{{!}} [[Mog Kupon A-DeII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yaoyotl Helm]]&lt;br /&gt;
{{!}} [[Yaoyotl Gloves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nahtirah Hat]]&lt;br /&gt;
{{!}} [[Nahtirah Trousers]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ighwa Trousers]]&lt;br /&gt;
{{!}} [[Ighwa Cap]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Whirlpool Mask]]&lt;br /&gt;
{{!}} [[Whirlpool Greaves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Umbani Cap]]&lt;br /&gt;
{{!}} [[Umbani Boots]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Umuthi Gloves]]&lt;br /&gt;
{{!}} [[Umuthi Hat]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-DXar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|adxar}}}|adxar|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Relic Armor from [[Dynamis - Xarcabard]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-DXar]]&lt;br /&gt;
{{!}} [[Mog Kupon A-DXar]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Abyss Burgeonet]]&lt;br /&gt;
{{!}} [[Argute M.board{{!}}Argute Mortarboard]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Assassin&#039;s Armlets]]&lt;br /&gt;
{{!}} [[Bard&#039;s Cannions]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cleric&#039;s Mitts]]&lt;br /&gt;
{{!}} [[Comm. Tricorne{{!}}Commodore Tricorne]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Duelist&#039;s Chapeau]]&lt;br /&gt;
{{!}} [[Etoile Casaque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Koga Tekko]]&lt;br /&gt;
{{!}} [[Mirage Keffiyeh]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Melee Crown]]&lt;br /&gt;
{{!}} [[Monster Gloves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pantin Taj]]&lt;br /&gt;
{{!}} [[Saotome Kabuto]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Scout&#039;s Jerkin]]&lt;br /&gt;
{{!}} [[Sorcerer&#039;s Petasos]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Summoner&#039;s Horn]]&lt;br /&gt;
{{!}} [[Valor Surcoat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Warrior&#039;s Lorica]]&lt;br /&gt;
{{!}} [[Wyrm Armet]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-E +2===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|aeplus2}}}|aeplus2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Empyrean Armor +2]] sets.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-E+2]]&lt;br /&gt;
{{!}} [[Mog Kupon A-E+2]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Ravager&#039;s Armor Set +2]]&lt;br /&gt;
{{!}} [[Raider&#039;s Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Sylvan Attire Set +2]]&lt;br /&gt;
{{!}} [[Mavi Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Tantra Attire Set +2]]&lt;br /&gt;
{{!}} [[Creed Armor Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Unkai Armor Set +2]]&lt;br /&gt;
{{!}} [[Navarch&#039;s Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Orison Attire Set +2]]&lt;br /&gt;
{{!}} [[Bale Armor Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Iga Garb Set +2]]&lt;br /&gt;
{{!}} [[Cirque Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Goetia Attire Set +2]]&lt;br /&gt;
{{!}} [[Ferine Armor Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Lancer&#039;s Armor Set +2]]&lt;br /&gt;
{{!}} [[Charis Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Estoqueur&#039;s Armor Set +2]]&lt;br /&gt;
{{!}} [[Aoidos&#039; Attire Set +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Caller&#039;s Attire Set +2]]&lt;br /&gt;
{{!}} [[Savant&#039;s Attire Set +2]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-EMI===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|aem1}}}|aem1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following item level 117 [[Records of Eminence]] armor.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-EMI]]&lt;br /&gt;
{{!}} [[Mog Kupon A-EMI]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Outrider Mask]]&lt;br /&gt;
{{!}}[[Outrider Mail]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Outrider Mittens]]&lt;br /&gt;
{{!}}[[Outrider Hose]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Outrider Greaves]]&lt;br /&gt;
{{!}}[[Espial Cap]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Espial Gambison]]&lt;br /&gt;
{{!}}[[Espial Bracers]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Espial Hose]]&lt;br /&gt;
{{!}}[[Espial Socks]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Wayfarer Circlet]]&lt;br /&gt;
{{!}}[[Wayfarer Robe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Wayfarer Cuffs]]&lt;br /&gt;
{{!}}[[Wayfarer Slops]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Wayfarer Clogs]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-Lum===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|alum}}}|alum|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Items from the [[Sea NM System]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-Lum]]&lt;br /&gt;
{{!}} [[Mog Kupon A-Lum]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Merciful Cape]]&lt;br /&gt;
{{!}} [[Altruistic Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Astute Cape]]&lt;br /&gt;
{{!}} [[Justice Torque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hope Torque]]&lt;br /&gt;
{{!}} [[Prudence Torque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fortitude Torque]]&lt;br /&gt;
{{!}} [[Faith Torque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Temperance Torque]]&lt;br /&gt;
{{!}} [[Love Torque]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-Nyz===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|anyz}}}|anyz|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Nyzul Isle Uncharted Area Survey]] rewards.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-Nyz]]&lt;br /&gt;
{{!}} [[Mog Kupon A-Nyz]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Phorcys Salade]]&lt;br /&gt;
{{!}}[[Phorcys Korazin]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Phorcys Mitts]]&lt;br /&gt;
{{!}}[[Phorcys Dirs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Phorcys Schuhs]]&lt;br /&gt;
{{!}}[[Thaumas Hat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Thaumas Coat]]&lt;br /&gt;
{{!}}[[Thaumas Gloves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Thaumas Kecks]]&lt;br /&gt;
{{!}}[[Thaumas Nails]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nares Cap]]&lt;br /&gt;
{{!}}[[Nares Saio]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nares Cuffs]]&lt;br /&gt;
{{!}}[[Nares Trews]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Nares Clogs]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-OmII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|om2}}}|om2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following body pieces from [[Omen]] bosses.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-OmII]]&lt;br /&gt;
{{!}} [[Mog Kupon A-OmII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Dagon Breastplate]]&lt;br /&gt;
{{!}}[[Ashera Harness]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Shamash Robe]]&lt;br /&gt;
{{!}}[[Udug Jacket]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}}[[Nisroch Jerkin]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-PK109===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|apk109}}}|apk109|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Item Level 109 [[Peacekeeper Coalition]] Armor.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-PK109]]&lt;br /&gt;
{{!}} [[Mog Kupon A-PK109]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Karieyh Morion +1]]&lt;br /&gt;
{{!}} [[Karieyh Haubert +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Karieyh Moufles +1]]&lt;br /&gt;
{{!}} [[Karieyh Brayettes +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Karieyh Sollerets +1]]&lt;br /&gt;
{{!}} [[Thurandaut Chapeau +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thurandaut Tabard +1]]&lt;br /&gt;
{{!}} [[Thurandaut Gloves +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thurandaut Tights +1]]&lt;br /&gt;
{{!}} [[Thurandaut Boots +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Orvail Corona +1]]&lt;br /&gt;
{{!}} [[Orvail Robe +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Orvail Cuffs +1]]&lt;br /&gt;
{{!}} [[Orvail Pants +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}}  [[Orvail Souliers +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-RJob===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|arjob}}}|arjob|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Level 70 [[Relic Armor]] Accessory.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-RJob]]&lt;br /&gt;
{{!}} [[Mog Kupon A-RJob]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Abyss Cape]]&lt;br /&gt;
{{!}} [[Assassin&#039;s Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Argute Belt]]&lt;br /&gt;
{{!}} [[Bard&#039;s Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cleric&#039;s Belt]]&lt;br /&gt;
{{!}} [[Commodore Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Duelist&#039;s Belt]]&lt;br /&gt;
{{!}} [[Etoile Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Koga Sarashi]]&lt;br /&gt;
{{!}} [[Mirage Mantle]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Melee Cape]]&lt;br /&gt;
{{!}} [[Monster Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pantin Cape]]&lt;br /&gt;
{{!}} [[Saotome Koshi-Ate]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Scout&#039;s Belt]]&lt;br /&gt;
{{!}} [[Sorcerer&#039;s Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Summoner&#039;s Cape]]&lt;br /&gt;
{{!}} [[Valor Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Warrior&#039;s Stone]]&lt;br /&gt;
{{!}} [[Wyrm Belt]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-Sal===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|asal}}}|asal|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following armor pieces from [[Salvage II]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-Sal]]&lt;br /&gt;
{{!}} [[Mog Kupon A-Sal]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ares&#039; Mask +1]]&lt;br /&gt;
{{!}}[[Ares&#039; Cuirass +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ares&#039; Gauntlets +1]]&lt;br /&gt;
{{!}}[[Ares&#039; Flanchard +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ares&#039; Sollerets +1]]&lt;br /&gt;
{{!}}[[Skadi&#039;s Visor +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Skadi&#039;s Cuirie +1]]&lt;br /&gt;
{{!}}[[Skadi&#039;s Bazubands +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Skadi&#039;s Chausses +1]]&lt;br /&gt;
{{!}}[[Skadi&#039;s Jambeaux +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Usukane Somen +1]]&lt;br /&gt;
{{!}}[[Usukane Haramaki +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Usukane Gote +1]]&lt;br /&gt;
{{!}}[[Usukane Hizayoroi +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Usukane Sune-Ate +1]]&lt;br /&gt;
{{!}}[[Marduk&#039;s Tiara +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Marduk&#039;s Jubbah +1]]&lt;br /&gt;
{{!}}[[Marduk&#039;s Dastanas +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Marduk&#039;s Shalwar +1]]&lt;br /&gt;
{{!}}[[Marduk&#039;s Crackows +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Morrigan&#039;s Coronal +1]]&lt;br /&gt;
{{!}}[[Morrigan&#039;s Robe +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Morrigan&#039;s Cuffs +1]]&lt;br /&gt;
{{!}}[[Morrigan&#039;s Slops +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Morrigan&#039;s Pigaches +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon A-SYW===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|asyw}}}|asyw|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Yorcia Weald [[Skirmish Armor +1]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon A-SYW]]&lt;br /&gt;
{{!}} [[Mog Kupon A-SYW]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cizin Helm +1]]&lt;br /&gt;
{{!}} [[Cizin Mail +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cizin Mufflers +1]]&lt;br /&gt;
{{!}} [[Cizin Breeches +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cizin Greaves +1]]&lt;br /&gt;
{{!}} [[Gendewitha Caubeen +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gendewitha Bliaut +1]]&lt;br /&gt;
{{!}} [[Gendewitha Gages +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gendewitha Spats +1]]&lt;br /&gt;
{{!}} [[Gendewitha Galoshes +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hagondes Hat +1]]&lt;br /&gt;
{{!}} [[Hagondes Coat +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hagondes Cuffs +1]]&lt;br /&gt;
{{!}} [[Hagondes Pants +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hagondes Sabots +1]]&lt;br /&gt;
{{!}} [[Iuitl Headgear +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Iuitl Vest +1]]&lt;br /&gt;
{{!}} [[Iuitl Wristbands +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Iuitl Tights +1]]&lt;br /&gt;
{{!}} [[Iuitl Gaiters +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Otronif Mask +1]]&lt;br /&gt;
{{!}} [[Otronif Harness +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Otronif Gloves +1]]&lt;br /&gt;
{{!}} [[Otronif Brais +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Otronif Boots +1]]&lt;br /&gt;
{{!}} [[Beatific Shield +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Specific==&lt;br /&gt;
The following vouchers have a &amp;quot;W&amp;quot; prefix, thus they are Armor specific.&lt;br /&gt;
&lt;br /&gt;
===Kupon W-A119===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wa119}}}|wa119|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following [[Aeonic Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-A119]]&lt;br /&gt;
{{!}} [[Mog Kupon W-A119]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aeneas]]&lt;br /&gt;
{{!}} [[Anguta]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chango]]&lt;br /&gt;
{{!}} [[Dojikiri Yasutsuna]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fail-Not]]&lt;br /&gt;
{{!}} [[Fomalhaut]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Godhands]]&lt;br /&gt;
{{!}} [[Heishi Shorinken]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Khatvanga]]&lt;br /&gt;
{{!}} [[Lionheart]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Marsyas]]&lt;br /&gt;
{{!}} [[Sequence]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Srivatsa]]&lt;br /&gt;
{{!}} [[Tishtrya]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tri-edge]]&lt;br /&gt;
{{!}} [[Trishula]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-ASCC===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wascc}}}|wascc|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for Cirdas Caverns [[Alluvion Skirmish Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-ASCC]]&lt;br /&gt;
{{!}} [[Mog Kupon W-ASCC]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nehushtan‎]]&lt;br /&gt;
{{!}}[[Olyndicus]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Phaosphaelia]]&lt;br /&gt;
{{!}}[[Doomsday]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nenekirimaru]] &lt;br /&gt;
{{!}}[[Izuna]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Linos]]&lt;br /&gt;
{{!}}[[Svalinn]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-ASRW===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wasrw}}}|wasrw|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for Rala Waterways [[Alluvion Skirmish Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-ASRW]]&lt;br /&gt;
{{!}} [[Mog Kupon W-ASRW]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ohrmazd ]] &lt;br /&gt;
{{!}}[[Ipetam ]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Macbain ]] &lt;br /&gt;
{{!}}[[Inanna ]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Kumbhakarna ]] &lt;br /&gt;
{{!}}[[Svarga]] &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Claidheamh Soluis ]] &lt;br /&gt;
{{!}}[[Keraunos]] &lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-DeIII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wde3}}}|wde3|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This coupon can be redeemed for one of the [[Delve]] boss weapons listed below:&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-DeIII]]&lt;br /&gt;
{{!}} [[Mog Kupon W-DeIII]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Oatixur]]&lt;br /&gt;
{{!}} [[Upukirex]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tsurumaru]]&lt;br /&gt;
{{!}} [[Buramenk&#039;ah]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Izizoeksi]]&lt;br /&gt;
{{!}} [[Qalgwer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ngqoqwanb]]&lt;br /&gt;
{{!}} [[Jushimatsu]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kerehcatl]]&lt;br /&gt;
{{!}} [[Izhiikoh]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Illapa]]&lt;br /&gt;
{{!}} [[Ukudyoni]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tajabit]]&lt;br /&gt;
{{!}} [[Bolelabunga]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Falubeza]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-E119===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|we119}}}|we119|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Item Level 119 III [[Empyrean Weapons]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-E119]]&lt;br /&gt;
{{!}} [[Mog Kupon W-E119]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Verethragna (Level 119 III)]]&lt;br /&gt;
{{!}} [[Twashtar (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Almace (Level 119 III)]]&lt;br /&gt;
{{!}} [[Caladbolg (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Farsha (Level 119 III)]]&lt;br /&gt;
{{!}} [[Ukonvasara (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Redemption (Level 119 III)]]&lt;br /&gt;
{{!}} [[Rhongomiant (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kannagi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Masamune (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gambanteinn (Level 119 III)]]&lt;br /&gt;
{{!}} [[Hvergelmir (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gandiva (Level 119 III)]]&lt;br /&gt;
{{!}} [[Armageddon (Level 119 III)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-E85===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|we85}}}|we85|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Level 85 [[Empyrean Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-E85]]&lt;br /&gt;
{{!}} [[Mog Kupon W-E85]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Verethragna (Level 85)]]&lt;br /&gt;
{{!}} [[Twashtar (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Almace (Level 85)]]&lt;br /&gt;
{{!}} [[Caladbolg (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Farsha (Level 85)]]&lt;br /&gt;
{{!}} [[Ukonvasara (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Redemption (Level 85)]]&lt;br /&gt;
{{!}} [[Rhongomiant (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kannagi (Level 85)]]&lt;br /&gt;
{{!}} [[Masamune (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gambanteinn (Level 85)]]&lt;br /&gt;
{{!}} [[Hvergelmir (Level 85)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gandiva (Level 85)]]&lt;br /&gt;
{{!}} [[Armageddon (Level 85)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-E90===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, but it is still relevant if you wish to choose [[Ochain]] or [[Daurdabla]].&amp;lt;br /&amp;gt;If you wish to have a reward other than those, you would be foolish to pick this. [[Kupon W-RMEA]] offers Item Level 119 III weapons with Augment Rank 15 on them. It is unknown why they didn&#039;t add these two options to that Kupon.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|we90}}}|we90|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard R-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Level 90 [[Empyrean Weapon]]s, and upgrade materials.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-E90]]&lt;br /&gt;
{{!}} [[Mog Kupon W-E90]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;Prizes include one item from the left column paired with the items listed in the right column.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgrade materials provided will allow you to immediately upgrade the weapon chosen to 99/119.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Verethragna (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Twashtar (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Almace (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Caladbolg (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Farsha (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ukonvasara (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Redemption (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rhongomiant (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kannagi (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Masamune (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gambanteinn (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hvergelmir (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gandiva (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Armageddon (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]], 300x [[Riftborn Boulder]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ochain (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftcinder]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Daurdabla (Level 90)]]&lt;br /&gt;
{{!}} 1x [[Dense Cluster]], 60x [[Riftdross]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-EMI===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wem1}}}|wem1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Item Level 117 [[Sparks of Eminence]] Weapons.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-EMI]]&lt;br /&gt;
{{!}} [[Mog Kupon W-EMI]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Baghnakhs]]&lt;br /&gt;
{{!}}[[Eminent Dagger]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Scimitar]]&lt;br /&gt;
{{!}}[[Eminent Sword]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Axe]]&lt;br /&gt;
{{!}}[[Eminent Voulge]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Sickle]]&lt;br /&gt;
{{!}}[[Eminent Lance]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Kaitsuburi]]&lt;br /&gt;
{{!}}[[Ichimonji-Yofusa]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Wand]]&lt;br /&gt;
{{!}}[[Eminent Staff]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Pole]]&lt;br /&gt;
{{!}}[[Eminent Bow]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Crossbow]]&lt;br /&gt;
{{!}}[[Eminent Gun]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Shield]]&lt;br /&gt;
{{!}}[[Eminent Animator]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Animator II]]&lt;br /&gt;
{{!}}[[Eminent Bell]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Eminent Sachet]]&lt;br /&gt;
{{!}}[[Eminent Flute]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-EWS===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wews}}}|wews|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following fully upgraded [[Walk of Echoes Weapons]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-EWS]]&lt;br /&gt;
{{!}} [[Mog Kupon W-EWS]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dumuzis]]&lt;br /&gt;
{{!}} [[Khandroma]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Brunello]]&lt;br /&gt;
{{!}} [[Xiphias]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sacripante]]&lt;br /&gt;
{{!}} [[Shamash]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Umiliati]]&lt;br /&gt;
{{!}} [[Daboya]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kasasagi]]&lt;br /&gt;
{{!}} [[Torigashira]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rose Couverte]]&lt;br /&gt;
{{!}} [[Paikea]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Circinae]]&lt;br /&gt;
{{!}} [[Mollfrith]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-Job===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wjob}}}|wjob|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following JSE [[Oboro Weapons]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-Job]]&lt;br /&gt;
{{!}} [[Mog Kupon W-Job]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Minos]]&lt;br /&gt;
{{!}} [[Nyepel]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sindri]]&lt;br /&gt;
{{!}} [[Kaladanda]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Egeking]]&lt;br /&gt;
{{!}} [[Sandung]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Priwen]]&lt;br /&gt;
{{!}} [[Cronus]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Arktoi]]&lt;br /&gt;
{{!}} [[Terpander]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lionsquall]]&lt;br /&gt;
{{!}} [[Kurikaranotachi]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shigi]]&lt;br /&gt;
{{!}} [[Areadbhar]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gridarvor]]&lt;br /&gt;
{{!}} [[Mimesis]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Deathlocke]]&lt;br /&gt;
{{!}} [[Ohtas]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Polyhymnia]]&lt;br /&gt;
{{!}} [[Coeus]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dunna]]&lt;br /&gt;
{{!}} [[Aettir]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-M119===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wm119}}}|wm119|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Item Level 119 III [[Mythic Weapon]]s and [[Ergon Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-M119]]&lt;br /&gt;
{{!}} [[Mog Kupon W-M119]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Conqueror (Level 119 III)]]&lt;br /&gt;
{{!}} [[Glanzfaust (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yagrush (Level 119 III)]]&lt;br /&gt;
{{!}} [[Laevateinn (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Murgleis (Level 119 III)]]&lt;br /&gt;
{{!}} [[Vajra (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Burtgang (Level 119 III)]]&lt;br /&gt;
{{!}} [[Liberator (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aymur (Level 119 III)]]&lt;br /&gt;
{{!}} [[Carnwenhan (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gastraphetes (Level 119 III)]]&lt;br /&gt;
{{!}} [[Kogarasumaru (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nagi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Ryunohige (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nirvana (Level 119 III)]]&lt;br /&gt;
{{!}} [[Tizona (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Death Penalty (Level 119 III)]]&lt;br /&gt;
{{!}} [[Kenkonken (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Terpsichore (Level 119 III)]]&lt;br /&gt;
{{!}} [[Tupsimati (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Epeolatry (Level 119 III)]]&lt;br /&gt;
{{!}} [[Idris (Level 119 III)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-M90===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wm90}}}|wm90|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Level 90 [[Mythic Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-M90]]&lt;br /&gt;
{{!}} [[Mog Kupon W-M90]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Conqueror (Level 90)]]&lt;br /&gt;
{{!}} [[Glanzfaust (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yagrush (Level 90)]]&lt;br /&gt;
{{!}} [[Laevateinn (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Murgleis (Level 90)]]&lt;br /&gt;
{{!}} [[Vajra (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Burtgang (Level 90)]]&lt;br /&gt;
{{!}} [[Liberator (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aymur (Level 90)]]&lt;br /&gt;
{{!}} [[Carnwenhan (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gastraphetes (Level 90)]]&lt;br /&gt;
{{!}} [[Kogarasumaru (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nagi (Level 90)]]&lt;br /&gt;
{{!}} [[Ryunohige (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nirvana (Level 90)]]&lt;br /&gt;
{{!}} [[Tizona (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Death Penalty (Level 90)]]&lt;br /&gt;
{{!}} [[Kenkonken (Level 90)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Terpsichore (Level 90)]]&lt;br /&gt;
{{!}} [[Tupsimati (Level 90)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-Pulse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wpulse}}}|wpulse|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following Level 99 [[Pulse Panoplia]] Weapons.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-Pulse]]&lt;br /&gt;
{{!}} [[Mog Kupon W-Pulse]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Girru]]&lt;br /&gt;
{{!}} [[Coruscanti]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Asteria]]&lt;br /&gt;
{{!}} [[Gusterion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sagasinger]]&lt;br /&gt;
{{!}} [[Ephemeron]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Borealis]]&lt;br /&gt;
{{!}} [[Aytanri]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Himthige]]&lt;br /&gt;
{{!}} [[Delphinius]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Adflictio]]&lt;br /&gt;
{{!}} [[Ikarigiri]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Murasamemaru]]&lt;br /&gt;
{{!}} [[Tenkomaru]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Dukkha]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-R119===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wr119}}}|wr119|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Item Level 119 III [[Relic Weapon]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-R119]]&lt;br /&gt;
{{!}} [[Mog Kupon W-R119]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spharai (Level 119 III)]]&lt;br /&gt;
{{!}} [[Mandau (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Excalibur (Level 119 III)]]&lt;br /&gt;
{{!}} [[Ragnarok (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Guttler (Level 119 III)]]&lt;br /&gt;
{{!}} [[Bravura (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gungnir (Level 119 III)]]&lt;br /&gt;
{{!}} [[Apocalypse (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kikoku (Level 119 III)]]&lt;br /&gt;
{{!}} [[Amanomurakumo (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mjollnir (Level 119 III)]]&lt;br /&gt;
{{!}} [[Claustrum (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Annihilator (Level 119 III)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-R90===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, but it is still relevant if you wish to choose [[Aegis]] or [[Gjallarhorn]].&amp;lt;br /&amp;gt;If you wish to have a reward other than those, you would be foolish to pick this. [[Kupon W-RMEA]] offers Item Level 119 III weapons with Augment Rank 15 on them. It is unknown why they didn&#039;t add these two options to that Kupon.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wr90}}}|wr90|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard R-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for one of the following Level 90 [[Relic Weapon]], and upgrade materials.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-R90]]&lt;br /&gt;
{{!}} [[Mog Kupon W-R90]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;Prizes include one item from the left column paired with the items listed in the right column.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgrade materials provided will allow you to immediately upgrade the weapon chosen to 99/119.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aegis (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Amanomurakumo (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Annihilator (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Apocalypse (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bravura (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Claustrum (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Excalibur (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gjallarhorn (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gungnir (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Guttler (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kikoku (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mandau (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mjollnir (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ragnarok (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spharai (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yoichinoyumi (Level 90)]]&lt;br /&gt;
{{!}} [[Umbral Marrow]] x5, [[Pluton]] x300&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-RMEA===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon does not offer the following Relic or Empyreans: [[Aegis]], [[Gjallarhorn]], [[Ochain]], or [[Daurdabla]].&amp;lt;br /&amp;gt;If you wish to have one of these rewards, you must choose the [[Kupon W-E90]] or [[Kupon W-R90]].&amp;lt;br /&amp;gt;That being said, you would be foolish to pick one of those. This Kupon offers a much higher valued weapon.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wrema}}}|wrema|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This kupon can be redeemed for ONE Item Level 119 III [[Relic Weapon{{!}}Relic]], [[Mythic Weapon{{!}}Mythic]], [[Empyrean Weapon{{!}}Empyrean]] or [[Aeonic Weapon]].&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;All weapons except the Srivatsa and Marsyas are Augmented at Rank 15 {{Aug|15|c}}.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-RMEA]]&lt;br /&gt;
{{!}} [[Mog Kupon W-RMEA]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spharai (Level 119 III)]]&lt;br /&gt;
{{!}} [[Mandau (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Excalibur (Level 119 III)]]&lt;br /&gt;
{{!}} [[Ragnarok (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Guttler (Level 119 III)]]&lt;br /&gt;
{{!}} [[Bravura (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gungnir (Level 119 III)]]&lt;br /&gt;
{{!}} [[Apocalypse (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kikoku (Level 119 III)]]&lt;br /&gt;
{{!}} [[Amanomurakumo (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mjollnir (Level 119 III)]]&lt;br /&gt;
{{!}} [[Claustrum (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yoichinoyumi (Augmented)]] &amp;amp; [[Yoichi&#039;s Quiver]]&lt;br /&gt;
{{!}} [[Annihilator (Augmented)]] &amp;amp; [[Eradicating Bullet Pouch]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Glanzfaust (Level 119 III)]]&lt;br /&gt;
{{!}} [[Kenkonken (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vajra (Level 119 III)]]&lt;br /&gt;
{{!}} [[Carnwenhan (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Terpsichore (Level 119 III)]]&lt;br /&gt;
{{!}} [[Murgleis (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Burtgang (Level 119 III)]]&lt;br /&gt;
{{!}} [[Tizona (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aymur (Level 119 III)]]&lt;br /&gt;
{{!}} [[Conqueror (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ryunohige (Level 119 III)]]&lt;br /&gt;
{{!}} [[Liberator (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nagi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Kogarasumaru (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yagrush (Level 119 III)]]&lt;br /&gt;
{{!}} [[Laevateinn (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nirvana (Level 119 III)]]&lt;br /&gt;
{{!}} [[Tupsimati (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gastraphetes (Augmented)]] &amp;amp; [[Quelling Bolt Quiver]]&lt;br /&gt;
{{!}} [[Death Penalty (Augmented)]] &amp;amp; [[Living Bullet Pouch]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Epeolatry (Level 119 III)]]&lt;br /&gt;
{{!}} [[Idris (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Verethragna (Level 119 III)]]&lt;br /&gt;
{{!}} [[Twashtar (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Almace (Level 119 III)]]&lt;br /&gt;
{{!}} [[Caladbolg (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Farsha (Level 119 III)]]&lt;br /&gt;
{{!}} [[Ukonvasara (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rhongomiant (Level 119 III)]]&lt;br /&gt;
{{!}} [[Redemption (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kannagi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Masamune (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gambanteinn (Level 119 III)]]&lt;br /&gt;
{{!}} [[Hvergelmir (Level 119 III)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gandiva (Augmented)]] &amp;amp; [[Artemis&#039;s Quiver]]&lt;br /&gt;
{{!}} [[Armageddon (Augmented)]] &amp;amp; [[Devastating Bullet Pouch]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Aeneas]]&lt;br /&gt;
{{!}} [[Anguta]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chango]]&lt;br /&gt;
{{!}} [[Dojikiri Yasutsuna]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fail-Not (Augmented)]] &amp;amp; [[Chrono Quiver]]&lt;br /&gt;
{{!}} [[Fomalhaut (Augmented)]] &amp;amp; [[Chrono Bullet Pouch]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Godhands]]&lt;br /&gt;
{{!}} [[Heishi Shorinken]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Khatvanga]]&lt;br /&gt;
{{!}} [[Lionheart]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Marsyas]]&lt;br /&gt;
{{!}} [[Sequence]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Srivatsa]]&lt;br /&gt;
{{!}} [[Tishtrya]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tri-edge]]&lt;br /&gt;
{{!}} [[Trishula]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-SCC===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wscc}}}|wscc|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for Cirdas Caverns [[Skirmish Weapon]]s +2&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-SCC]]&lt;br /&gt;
{{!}} [[Mog Kupon W-SCC]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ninzas +2]]&lt;br /&gt;
{{!}}[[Leisilonu +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Iztaasu +2]]&lt;br /&gt;
{{!}}[[Iizamal +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Qatsunoci +2]]&lt;br /&gt;
{{!}}[[Shichishito +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Uffrat +2]]&lt;br /&gt;
{{!}}[[Bocluamni +2]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon W-SRW===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|wsrw}}}|wsrw|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for Rala Waterways [[Skirmish Weapon]]s +2.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon W-SRW]]&lt;br /&gt;
{{!}} [[Mog Kupon W-SRW]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Crobaci +2]] &lt;br /&gt;
{{!}}[[Faizzeer +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Iclamar +2]]&lt;br /&gt;
{{!}}[[Kannakiri +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Aedold +2]]&lt;br /&gt;
{{!}}[[Hgafircian +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Lehbrailg +2]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events &amp;amp; Special Armor/Weapons==&lt;br /&gt;
The following vouchers have an &amp;quot;AW&amp;quot; prefix, thus they are Armor and Weapon specific.&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Abs===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awabs}}}|awabs|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for a spoil from [[Absolute Virtue]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-Abs]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-Abs]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ninurta&#039;s Sash]]&lt;br /&gt;
{{!}} [[Mars&#039;s Ring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bellona&#039;s Ring]]&lt;br /&gt;
{{!}} [[Minerva&#039;s Ring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Futsuno Mitama]]&lt;br /&gt;
{{!}} [[Aureole]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}}  [[Raphael&#039;s Rod]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Cos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awcos}}}|awcos|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for various Costumes.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-Cos]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-Cos]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Hand-to-Hand Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Worm Feelers +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Swords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ibushi Shinai +1]]&lt;br /&gt;
{{!}} [[Ark Saber]]&lt;br /&gt;
{{!}} [[Ark Sword]]&lt;br /&gt;
{{!}} [[Excalipoor II]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Axes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ark Tabar]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Polearms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pitchfork +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Scythes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ark Scythe]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Great Katanas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hardwood Katana]]&lt;br /&gt;
{{!}} [[Lotus Katana]]&lt;br /&gt;
{{!}} [[Shinai]]&lt;br /&gt;
{{!}} [[Ark Tachi]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Clubs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chocobo Wand]]&lt;br /&gt;
{{!}} [[Charm Wand +1]]&lt;br /&gt;
{{!}} [[Nomad Moogle Rod]]&lt;br /&gt;
{{!}} [[Miracle Wand +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Battledore]]&lt;br /&gt;
{{!}} [[Dream Bell +1]]&lt;br /&gt;
{{!}} [[Heartstopper +1]]&lt;br /&gt;
{{!}} [[Heartbeater +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leafkin Bopper +1]]&lt;br /&gt;
{{!}} [[Kyuka Uchiwa +1]]&lt;br /&gt;
{{!}} [[Purple Spriggan Club]]&lt;br /&gt;
{{!}} [[Red Spriggan Club]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hagoita]]&lt;br /&gt;
{{!}} [[Green Spriggan Club]]&lt;br /&gt;
{{!}} [[Seika Uchiwa +1]]&lt;br /&gt;
{{!}} [[Jingly Rod +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Staves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Treat Staff]]&lt;br /&gt;
{{!}} [[Treat Staff II]]&lt;br /&gt;
{{!}} [[Malice Masher +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Janus Guard]]&lt;br /&gt;
{{!}} [[Moogle Guard +1]]&lt;br /&gt;
{{!}} [[Chocobo Shield +1]]&lt;br /&gt;
{{!}} [[Cassie&#039;s Shield]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cait Sith Guard +1]]&lt;br /&gt;
{{!}} [[She-Slime Shield]]&lt;br /&gt;
{{!}} [[Metal Slime Shield]]&lt;br /&gt;
{{!}} [[Hatchling Shield]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mundus Shield]]&lt;br /&gt;
{{!}} [[Slime Shield]]&lt;br /&gt;
{{!}} [[Glinting Shield]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Decennial Crown +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Decennial Tiara +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Pyracmon Cap]]&lt;br /&gt;
{{!}} [[Snow Bunny Hat +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Horror Head]]&lt;br /&gt;
{{!}} [[Horror Head II]]&lt;br /&gt;
{{!}} [[Dream Hat +1]]&lt;br /&gt;
{{!}} [[Coven Hat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Egg Helm]]&lt;br /&gt;
{{!}} [[Redeyes]]&lt;br /&gt;
{{!}} [[Buffalo Cap]]&lt;br /&gt;
{{!}} [[Agent Hood]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Starlet Flower]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Carbie Cap +1]]&lt;br /&gt;
{{!}} [[Cassie&#039;s Cap]]&lt;br /&gt;
{{!}} [[Lycopodium Masque +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mandragora Masque +1]]&lt;br /&gt;
{{!}} [[Flan Masque +1]]&lt;br /&gt;
{{!}} [[Cait Sith Cap +1]]&lt;br /&gt;
{{!}} [[Sheep Cap +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Frosty Cap]]&lt;br /&gt;
{{!}} [[Corolla]]&lt;br /&gt;
{{!}} [[Celeste Cap]]&lt;br /&gt;
{{!}} [[Leafkin Cap +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rabbit Cap]]&lt;br /&gt;
{{!}} [[Shobuhouou Kabuto]]&lt;br /&gt;
{{!}} [[Behemoth Masque +1]]&lt;br /&gt;
{{!}} [[Goblin Masque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Green Moogle Masque]]&lt;br /&gt;
{{!}} [[Worm Masque +1]]&lt;br /&gt;
{{!}} [[She-Slime Hat]]&lt;br /&gt;
{{!}} [[Metal Slime Hat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;M&#039;&#039;&#039; Items only an option for Male characters&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;F&#039;&#039;&#039; Only an option for Female characters&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Slime Cap]]&lt;br /&gt;
{{!}} [[Bomb Masque +1]]&lt;br /&gt;
{{!}} [[Chocobo Masque +1]]&lt;br /&gt;
{{!}} [[Wyrmking Masque +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Snoll Masque +1]]&lt;br /&gt;
{{!}} [[Rarab Cap +1]]&lt;br /&gt;
{{!}} [[Crab Cap +1]]&lt;br /&gt;
{{!}} [[Kakai Cap +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cumulus Masque +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Decennial Coat +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Decennial Dress +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Eerie Cloak +1]]&lt;br /&gt;
{{!}} [[Otokoeshi Yukata]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ominaeshi Yukata]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Dinner Jacket]]&lt;br /&gt;
{{!}} [[Novennial Coat]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Novennial Dress]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hikogami Yukata]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Himegami Yukata]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Lord&#039;s Yukata]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Lady&#039;s Yukata]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dream Robe +1]]&lt;br /&gt;
{{!}} [[Otokogimi Yukata]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Onnagimi Yukata]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Botulus Suit +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Track Shirt +1]]&lt;br /&gt;
{{!}} [[Heart Apron +1]]&lt;br /&gt;
{{!}} [[Pupil&#039;s Shirt]]&lt;br /&gt;
{{!}} [[Behemoth Suit +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Poroggo Coat +1]]&lt;br /&gt;
{{!}} [[Ta Moko +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Cossie Top +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Agent Coat]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Starlet Jabot]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Rustic Maillot +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Shoal Maillot +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Mandragora Suit +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kengyu Happi]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Shokujo Happi]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Goblin Suit]]&lt;br /&gt;
{{!}} [[Green Moogle Suit]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Purple Spriggan Coat]]&lt;br /&gt;
{{!}} [[Red Spriggan Coat]]&lt;br /&gt;
{{!}} [[Alliance Shirt +1]]&lt;br /&gt;
{{!}} [[Green Spriggan Coat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chocobo Suit +1]]&lt;br /&gt;
{{!}} [[Wyrmking Suit +1]]&lt;br /&gt;
{{!}} [[Rhapsody Shirt +1]]&lt;br /&gt;
{{!}} [[Akitu Shirt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;M&#039;&#039;&#039; Items only an option for Male characters&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;F&#039;&#039;&#039; Only an option for Female characters&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Jubilee Shirt]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dream Mittens +1]]&lt;br /&gt;
{{!}} [[Agent Cuffs]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Starlet Gloves]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;M&#039;&#039;&#039; Items only an option for Male characters&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;F&#039;&#039;&#039; Only an option for Female characters&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Decennial Tights +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Decennial Hose +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Novennial Hose]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Novennial Boots]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dream Trousers +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Dream Pants +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Dinner Hose]]&lt;br /&gt;
{{!}} [[Pupil&#039;s Trousers]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Swimming Togs +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Cossie Bottom +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Agent Pants]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Starlet Skirt]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Track Pants +1]]&lt;br /&gt;
{{!}} [[Rustic Trunks +1]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Shoal Trunks +1]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Kengyu Hanmomohiki]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shokujo Hanmomohiki]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Alliance Pants]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;M&#039;&#039;&#039; Items only an option for Male characters&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;F&#039;&#039;&#039; Only an option for Female characters&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dream Boots +1]]&lt;br /&gt;
{{!}} [[Pupil&#039;s Shoes]]&lt;br /&gt;
{{!}} [[Agent Boots]] &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[Starlet Boots]] &#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Alliance Boots]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;M&#039;&#039;&#039; Items only an option for Male characters&lt;br /&gt;
{{!}} colspan=2 {{!}} &#039;&#039;&#039;F&#039;&#039;&#039; Only an option for Female characters&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-GF===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awgf1}}}|awgf1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following spoils from [[Geas Fete]] (Content Level 119).&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-GF]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-GF]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Options include [[Escha - Zi&#039;Tah]] Tier I &amp;amp; [[Escha - Ru&#039;Aun]] Tier I [[Geas Fete]] Notorious Monsters.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Clemency Grip]]&lt;br /&gt;
{{!}} [[Willpower Grip]]&lt;br /&gt;
{{!}} [[Giuoco Grip]]&lt;br /&gt;
{{!}} [[Balarama Grip]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Seraphic Ampulla]]&lt;br /&gt;
{{!}} [[Grenade Core]]&lt;br /&gt;
{{!}} [[Albin Bane]]&lt;br /&gt;
{{!}} [[Amar Cluster]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hydrocera]]&lt;br /&gt;
{{!}} [[Mantoptera Eye]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschite Helm]]&lt;br /&gt;
{{!}} [[Psycloth Tiara]]&lt;br /&gt;
{{!}} [[Rawhide Mask]]&lt;br /&gt;
{{!}} [[Despair Helm]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vanya Hood]]&lt;br /&gt;
{{!}} [[Pursuer&#039;s Beret]]&lt;br /&gt;
{{!}} [[Naga Somen]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschite Breastplate]]&lt;br /&gt;
{{!}} [[Psycloth Vest]]&lt;br /&gt;
{{!}} [[Rawhide Vest]]&lt;br /&gt;
{{!}} [[Despair Mail]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vanya Robe]]&lt;br /&gt;
{{!}} [[Pursuer&#039;s Doublet]]&lt;br /&gt;
{{!}} [[Naga Samue]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschite Gauntlets]]&lt;br /&gt;
{{!}} [[Psycloth Manillas]]&lt;br /&gt;
{{!}} [[Rawhide Gloves]]&lt;br /&gt;
{{!}} [[Despair Finger Gauntlets]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vanya Cuffs]]&lt;br /&gt;
{{!}} [[Pursuer&#039;s Cuffs]]&lt;br /&gt;
{{!}} [[Naga Tekko]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschite Cuisses]]&lt;br /&gt;
{{!}} [[Psycloth Lappas]]&lt;br /&gt;
{{!}} [[Rawhide Trousers]]&lt;br /&gt;
{{!}} [[Despair Cuisses]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vanya Slops]]&lt;br /&gt;
{{!}} [[Pursuer&#039;s Pants]]&lt;br /&gt;
{{!}} [[Naga Hakama]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschite Greaves]]&lt;br /&gt;
{{!}} [[Psycloth Boots]]&lt;br /&gt;
{{!}} [[Rawhide Boots]]&lt;br /&gt;
{{!}} [[Despair Greaves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vanya Clogs]]&lt;br /&gt;
{{!}} [[Pursuer&#039;s Gaiters]]&lt;br /&gt;
{{!}} [[Naga Kyahan]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Marked Gorget]]&lt;br /&gt;
{{!}} [[Subtlety Spectacles]]&lt;br /&gt;
{{!}} [[Reti Pendant]]&lt;br /&gt;
{{!}} [[Diemer Gorget]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Caro Necklace]]&lt;br /&gt;
{{!}} [[Nodens Gorget]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mendicant&#039;s Earring]]&lt;br /&gt;
{{!}} [[Infused Earring]]&lt;br /&gt;
{{!}} [[Halasz Earring]]&lt;br /&gt;
{{!}} [[Assuage Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ishvara Earring]]&lt;br /&gt;
{{!}} [[Evans Earring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lucidity Sash]]&lt;br /&gt;
{{!}} [[Grunfeld Rope]]&lt;br /&gt;
{{!}} [[Porous Rope]]&lt;br /&gt;
{{!}} [[Sulla Belt]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-	&lt;br /&gt;
{{!}} [[Overbearing Ring]]&lt;br /&gt;
{{!}} [[Resonance Ring]]&lt;br /&gt;
{{!}} [[Petrov Ring]]&lt;br /&gt;
{{!}} [[Fortified Ring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vertigo Ring]]&lt;br /&gt;
{{!}} [[Evanescence Ring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Capes and Cloaks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Disperser&#039;s Cape]]&lt;br /&gt;
{{!}} [[Philidor Mantle]]&lt;br /&gt;
{{!}} [[Sokolski Mantle]]&lt;br /&gt;
{{!}} [[Quarrel Mantle]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-GFII===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awgf2}}}|awgf2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following spoils from [[Geas Fete]] (Content Level 119+).&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-GFII]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-GFII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Options include the following [[Geas Fete]] Notorious Monsters:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[[Escha - Zi&#039;Tah]] Tier II &amp;amp; III, HELM Tier I &amp;amp; II - [[Escha - Ru&#039;Aun]] Tier II &amp;amp; III - [[Reisenjima]] Tier I &amp;amp; II&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Besides the options below, available options also include anything from [[Kupon AW-GF]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nibiru Sainti]]&lt;br /&gt;
{{!}} [[Chastisers]]&lt;br /&gt;
{{!}} [[Hammerfists]]&lt;br /&gt;
{{!}} [[Midnights]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eshus]]&lt;br /&gt;
{{!}} [[Condemner]]&lt;br /&gt;
{{!}} [[Nibiru Knife]]&lt;br /&gt;
{{!}} [[Enchufla]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shijo]]&lt;br /&gt;
{{!}} [[Kali]]&lt;br /&gt;
{{!}} [[Skinflayer]]&lt;br /&gt;
{{!}} [[Nibiru Blade]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nixxer]]&lt;br /&gt;
{{!}} [[Emissary]]&lt;br /&gt;
{{!}} [[Iris]]&lt;br /&gt;
{{!}} [[Colada]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nibiru Faussar]]&lt;br /&gt;
{{!}} [[Bidenhander]]&lt;br /&gt;
{{!}} [[Zulfiqar]]&lt;br /&gt;
{{!}} [[Nibiru Tabar]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Skullrender]]&lt;br /&gt;
{{!}} [[Digirbalag]]&lt;br /&gt;
{{!}} [[Nibiru Chopper]]&lt;br /&gt;
{{!}} [[Router]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Instigator]]&lt;br /&gt;
{{!}} [[Aganoshe]]&lt;br /&gt;
{{!}} [[Nibiru Lance]]&lt;br /&gt;
{{!}} [[Annealed Lance]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rhomphaia]]&lt;br /&gt;
{{!}} [[Reienkyo]]&lt;br /&gt;
{{!}} [[Nibiru Sickle]]&lt;br /&gt;
{{!}} [[Deathbane]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Obschine]]&lt;br /&gt;
{{!}} [[Mijin]]&lt;br /&gt;
{{!}} [[Aizushintogo]]&lt;br /&gt;
{{!}} [[Kanaria]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sensui]]&lt;br /&gt;
{{!}} [[Ichigohitofuri]]&lt;br /&gt;
{{!}} [[Umaru]]&lt;br /&gt;
{{!}} [[Nibiru Cudgel]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Queller Rod]]&lt;br /&gt;
{{!}} [[Solstice]]&lt;br /&gt;
{{!}} [[Sucellus]]&lt;br /&gt;
{{!}} [[Gada]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nibiru Staff]]&lt;br /&gt;
{{!}} [[Espiritus]]&lt;br /&gt;
{{!}} [[Akademos]]&lt;br /&gt;
{{!}} [[Lathi]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Grioavolr]]&lt;br /&gt;
{{!}} [[Nibiru Bow]]&lt;br /&gt;
{{!}} [[Vijaya Bow]]&lt;br /&gt;
{{!}} [[Teller]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nibiru Gun]]&lt;br /&gt;
{{!}} [[Compensator]]&lt;br /&gt;
{{!}} [[Holliday]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields &amp;amp; Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nibiru Shield]]&lt;br /&gt;
{{!}} [[Nibiru Harp]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Forefathers&#039; Grip]]&lt;br /&gt;
{{!}} [[Niobid Strap]]&lt;br /&gt;
{{!}} [[Potent Grip]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sapience Orb]]&lt;br /&gt;
{{!}} [[Falcon Eye]]&lt;br /&gt;
{{!}} [[Expeditious Pinion]]&lt;br /&gt;
{{!}} [[Pemphredo Tathlum]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Skormoth Mask]]&lt;br /&gt;
{{!}} [[Odyssean Helm]]&lt;br /&gt;
{{!}} [[Valorous Mask]]&lt;br /&gt;
{{!}} [[Herculean Helm]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Merlinic Hood]]&lt;br /&gt;
{{!}} [[Chironic Hat]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sweller&#039;s Harness]]&lt;br /&gt;
{{!}} [[Onca Suit]]&lt;br /&gt;
{{!}} [[Kubira Meikogai]]&lt;br /&gt;
{{!}} [[Annointed Kalasiris]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Makora Meikogai]]&lt;br /&gt;
{{!}} [[Enforcer&#039;s Harness]]&lt;br /&gt;
{{!}} [[Uac Jerkin]]&lt;br /&gt;
{{!}} [[Shango Robe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Abnoba Kaftan]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shrieker&#039;s Cuffs]]&lt;br /&gt;
{{!}} [[Kurys Gloves]]&lt;br /&gt;
{{!}} [[Odyssean Gauntlets]]&lt;br /&gt;
{{!}} [[Valorous Mitts]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Herculean Gloves]]&lt;br /&gt;
{{!}} [[Merlinic Dastanas]]&lt;br /&gt;
{{!}} [[Chironic Gloves]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Doyen Pants]]&lt;br /&gt;
{{!}} [[Obatala Subligar]]&lt;br /&gt;
{{!}} [[Selvans Subligar]]&lt;br /&gt;
{{!}} [[Odyssean Cuisses]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Valorous Hose]]&lt;br /&gt;
{{!}} [[Herculean Trousers]]&lt;br /&gt;
{{!}} [[Merlinic Shalwar]]&lt;br /&gt;
{{!}} [[Chironic Hose]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Inspirited Boots]]&lt;br /&gt;
{{!}} [[Tutyr Sabots]]&lt;br /&gt;
{{!}} [[Odyssean Greaves]]&lt;br /&gt;
{{!}} [[Valorous Greaves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Herculean Boots]]&lt;br /&gt;
{{!}} [[Merlinic Crackows]]&lt;br /&gt;
{{!}} [[Chironic Slippers]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dampener&#039;s Torque]]&lt;br /&gt;
{{!}} [[Empath Necklace]]&lt;br /&gt;
{{!}} [[Clotharius Torque]]&lt;br /&gt;
{{!}} [[Deino Collar]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Homeric Gorget]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Calamitous Earring]]&lt;br /&gt;
{{!}} [[Hermetic Earring]]&lt;br /&gt;
{{!}} [[Lempo Earring]]&lt;br /&gt;
{{!}} [[Thureous Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dignitary&#039;s Earring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eschan Stone]]&lt;br /&gt;
{{!}} [[Grunfeld Rope]]&lt;br /&gt;
{{!}} [[Yemaya Belt]]&lt;br /&gt;
{{!}} [[Channeler&#039;s Stone]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Asklepian Belt]]&lt;br /&gt;
{{!}} [[Sarissaphoroi Belt]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-	&lt;br /&gt;
{{!}} [[Purity Ring]]&lt;br /&gt;
{{!}} [[Warden&#039;s Ring]]&lt;br /&gt;
{{!}} [[Begrudging Ring]]&lt;br /&gt;
{{!}} [[Apate Ring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Persis Ring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Capes and Cloaks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thauma. Cape]]&lt;br /&gt;
{{!}} [[Penetrating Cape]]&lt;br /&gt;
{{!}} [[Xucau Mantle]]&lt;br /&gt;
{{!}} [[Tantalic Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Scintillating Cape]]&lt;br /&gt;
{{!}} [[Phalangite Mantle]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-GFIII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awgf3}}}|awgf3|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following spoils from [[Geas Fete]] (Content Level 119+).&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-GFIII]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-GFIII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Options include the following [[Geas Fete]] Notorious Monsters:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[[Escha - Ru&#039;Aun]] Ark Angels, Heavenly Beasts &amp;amp; Warder of Courage - [[Reisenjima]] Tier III &amp;amp; Teles&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Besides the options below, available options also include anything from [[Kupon AW-GF]] or [[Kupon AW-GFII|AW-GFII]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sangoma]]&lt;br /&gt;
{{!}} [[Deacon Saber]]&lt;br /&gt;
{{!}} [[Deacon Sword]]&lt;br /&gt;
{{!}} [[Koboto]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Reikiko]]&lt;br /&gt;
{{!}} [[Deacon Tabar]]&lt;br /&gt;
{{!}} [[Reikiono]]&lt;br /&gt;
{{!}} [[Jokushuono]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Habile Mazrak]]&lt;br /&gt;
{{!}} [[Misanthropy]]&lt;br /&gt;
{{!}} [[Dacnomania]]&lt;br /&gt;
{{!}} [[Deacon Scythe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shukuyukama]]&lt;br /&gt;
{{!}} [[Deacon Blade]]&lt;br /&gt;
{{!}} [[Reikikon]]&lt;br /&gt;
{{!}} [[Elis Tome]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Molybdosis]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Genmei Shield]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Forefathers&#039; Grip]]&lt;br /&gt;
{{!}} [[Alber Strap]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sapience Orb]]&lt;br /&gt;
{{!}} [[Falcon Eye]]&lt;br /&gt;
{{!}} [[Expeditious Pinion]]&lt;br /&gt;
{{!}} [[Pemphredo Tathlum]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Seki Shuriken Pouch]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Genmei Kabuto]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Odyssean Chestplate]]&lt;br /&gt;
{{!}} [[Valorous Mail]]&lt;br /&gt;
{{!}} [[Herculean Vest]]&lt;br /&gt;
{{!}} [[Merlinic Jubbah]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chironic Doublet]]&lt;br /&gt;
{{!}} [[Zendik Robe]]&lt;br /&gt;
{{!}} [[Reiki Osode]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Composer&#039;s Mitts]]&lt;br /&gt;
{{!}} [[Kobo Kote]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Jokushu Haidate]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Composer&#039;s Sabots]]&lt;br /&gt;
{{!}} [[Shukuyu Sune-Ate]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ainia Collar]]&lt;br /&gt;
{{!}} [[Jokushu Chain]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Telos Earring]]&lt;br /&gt;
{{!}} [[Genmei Earring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Luminary Sash]]&lt;br /&gt;
{{!}} [[Kerygma Belt]]&lt;br /&gt;
{{!}} [[Reiki Koshiobi]]&lt;br /&gt;
{{!}} [[Kobo Obi]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-	&lt;br /&gt;
{{!}} [[Hetairoi Ring]]&lt;br /&gt;
{{!}} [[Shukuyu Ring]]&lt;br /&gt;
{{!}} [[Rahab Ring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Capes and Cloaks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Perimede Cape]]&lt;br /&gt;
{{!}} [[Agema Cape]]&lt;br /&gt;
{{!}} [[Enuma Mantle]]&lt;br /&gt;
{{!}} [[Reiki Cloak]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-GeIV===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awgf4}}}|awgf4|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following spoils from [[Geas Fete]] (Content Level 119+).&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-GeIV]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-GeIV]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Options include the following [[Geas Fete]] Notorious Monsters:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[[Reisenjima]] HELM&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Besides the options below, available options also include anything from [[Kupon AW-GF]], [[Kupon AW-GFII|AW-GFII]], and [[Kupon AW-GFIII|AW-GFIII]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Suwaiyas]]&lt;br /&gt;
{{!}} [[Firangi]]&lt;br /&gt;
{{!}} [[Takoba]]&lt;br /&gt;
{{!}} [[Freydis]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hodadenon]]&lt;br /&gt;
{{!}} [[Lembing]]&lt;br /&gt;
{{!}} [[Taka]]&lt;br /&gt;
{{!}} [[Shishio]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Izcalli]]&lt;br /&gt;
{{!}} [[Oranyan]]&lt;br /&gt;
{{!}} [[Gozuki Mezuki]]&lt;br /&gt;
{{!}} [[Steinthor]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Wochowsen]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ipoca Beret]]&lt;br /&gt;
{{!}} [[Ynglinga Sallet]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vedic Coat]]&lt;br /&gt;
{{!}} [[Nzingha Cuirass]]&lt;br /&gt;
{{!}} [[Sayadio&#039;s Kaftan]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mrigavyadha Gloves]]&lt;br /&gt;
{{!}} [[Iktomi Dastanas]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Arjuna Breeches]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ahosi Leggings]]&lt;br /&gt;
{{!}} [[Skaoi Boots]]&lt;br /&gt;
{{!}} [[Navon Crackows]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Kupo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awkupo}}}|awkupo|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for &#039;&#039;&#039;&#039;&#039;all four&#039;&#039;&#039;&#039;&#039; of the following Kupo Items.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-Kupo]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-Kupo]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;The English PlayOnline website states you need to choose an item, but this Kupon is redeemed for the entire set.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kupo Suit]]&lt;br /&gt;
{{!}} [[Kupo Masque]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kupo Rod]]&lt;br /&gt;
{{!}} [[Kupo Shield]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Mis===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awmis}}}|awmis|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one piece of equipment or a weapon from [[High-Tier Mission Battlefields]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-Mis]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon AW-Mis]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;The options below do not include drops from the &amp;quot;New&amp;quot; BCNMs added after the June 2019 Version Update.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Anahera Blade]]&lt;br /&gt;
{{!}} [[Anahera Saber]]&lt;br /&gt;
{{!}} [[Anahera Scythe]]&lt;br /&gt;
{{!}} [[Anahera Sword]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Anahera Tabar]]&lt;br /&gt;
{{!}} [[Atakigiri]]&lt;br /&gt;
{{!}} [[Castigation]]&lt;br /&gt;
{{!}} [[Bestas Bane]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cagliostro&#039;s Rod]]&lt;br /&gt;
{{!}} [[Calved Claws]]&lt;br /&gt;
{{!}} [[Chidori]]&lt;br /&gt;
{{!}} [[Denouements]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Donar Gun]]&lt;br /&gt;
{{!}} [[Fettering Blade]]&lt;br /&gt;
{{!}} [[Foreshock Sword]]&lt;br /&gt;
{{!}} [[Frazil Staff]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hangaku-no-Yumi]]&lt;br /&gt;
{{!}} [[Levante Dagger]]&lt;br /&gt;
{{!}} [[Lightreaver]]&lt;br /&gt;
{{!}} [[Mes&#039;yohi Rod]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mes&#039;yohi Sword]]&lt;br /&gt;
{{!}} [[Mafic Cudgel]]&lt;br /&gt;
{{!}} [[Marquetry Staff]]&lt;br /&gt;
{{!}} [[Medeina Kiliji]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nilgal Pole]]&lt;br /&gt;
{{!}} [[Pelagos Lance]]&lt;br /&gt;
{{!}} [[Perfervid Sword]]&lt;br /&gt;
{{!}} [[Phreatic Axe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Raimitsukane]]&lt;br /&gt;
{{!}} [[Shuhansadamune]]&lt;br /&gt;
{{!}} [[Staccato Staff]]&lt;br /&gt;
{{!}} [[Tramontane Axe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tunglmyrkvi]]&lt;br /&gt;
{{!}} [[Vadose Rod]]&lt;br /&gt;
{{!}} [[Vanir Gun]]&lt;br /&gt;
{{!}} [[Vanir Knife]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Venabulum]]&lt;br /&gt;
{{!}} [[Venery Bow]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons/Ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Divinator]]&lt;br /&gt;
{{!}} [[Ginsen]]&lt;br /&gt;
{{!}} [[Seraphicaller]]&lt;br /&gt;
{{!}} [[Floestone]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Plumose Sachet]]&lt;br /&gt;
{{!}} [[Tengu-no-Hane]]&lt;br /&gt;
{{!}} [[Togakushi Shuriken]]&lt;br /&gt;
{{!}} [[Vanir Battery]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Benthos Grip]]&lt;br /&gt;
{{!}} [[Bloodrain Strap]]&lt;br /&gt;
{{!}} [[Capitoline Strap]]&lt;br /&gt;
{{!}} [[Immolation Grip]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lentus Grip]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Culminus]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Baghere Salade]]&lt;br /&gt;
{{!}} [[Felistris Mask]]&lt;br /&gt;
{{!}} [[Lithelimb Cap]]&lt;br /&gt;
{{!}} [[Ma&#039;iitsoh Haube]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ptica Headgear]]&lt;br /&gt;
{{!}} [[Sahip Helm]]&lt;br /&gt;
{{!}} [[Sukeroku Hachimaki]]&lt;br /&gt;
{{!}} [[Terminal Helm]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chozoron Coselete]]&lt;br /&gt;
{{!}} [[Dread Jupon]]&lt;br /&gt;
{{!}} [[Gyve Doublet]]&lt;br /&gt;
{{!}} [[Ischemia Chasuble]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Karmesin Vest]]&lt;br /&gt;
{{!}} [[Kyujutsugi]]&lt;br /&gt;
{{!}} [[Lapidary Tunic]]&lt;br /&gt;
{{!}} [[Mes&#039;yohi Haubergeon]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Savas Jawshan]]&lt;br /&gt;
{{!}} [[Terminal Plate]]&lt;br /&gt;
{{!}} [[Vanir Cotehardie]]&lt;br /&gt;
{{!}} [[Vrikodara Jupon]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dynasty Mitts]]&lt;br /&gt;
{{!}} [[Hegira Wristbands]]&lt;br /&gt;
{{!}} [[Loagaeth Cuffs]]&lt;br /&gt;
{{!}} [[Lurid Mitts]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nilas Gloves]]&lt;br /&gt;
{{!}} [[Onimusha-no-Kote]]&lt;br /&gt;
{{!}} [[Regimen Mittens]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Brontes Cuisses]]&lt;br /&gt;
{{!}} [[Gyve Trousers]]&lt;br /&gt;
{{!}} [[Mes&#039;yohi Slacks]]&lt;br /&gt;
{{!}} [[Osmium Cuisses]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Perdition Slops]]&lt;br /&gt;
{{!}} [[Scuffler&#039;s Cosciales]]&lt;br /&gt;
{{!}} [[Sifahir Slacks]]&lt;br /&gt;
{{!}} [[Theurgist&#039;s Slacks]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Battlecast Gaiters]]&lt;br /&gt;
{{!}} [[Coalrake Sabots]]&lt;br /&gt;
{{!}} [[Daihanshi Habaki]]&lt;br /&gt;
{{!}} [[Durgai Leggings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Diamantaire Sollerets]]&lt;br /&gt;
{{!}} [[Herald&#039;s Gaiters]]&lt;br /&gt;
{{!}} [[Kandza Crackows]]&lt;br /&gt;
{{!}} [[Manabyss Pigaches]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ostro Greaves]]&lt;br /&gt;
{{!}} [[Scamp&#039;s Sollerets]]&lt;br /&gt;
{{!}} [[Vanir Boots]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Agitator&#039;s Collar]]&lt;br /&gt;
{{!}} [[Consummation Torque]]&lt;br /&gt;
{{!}} [[Mizukage-no-Kubikazari]]&lt;br /&gt;
{{!}} [[Satlada Necklace]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Voltsurge Torque]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cessance Earring]]&lt;br /&gt;
{{!}} [[Crematio Earring]]&lt;br /&gt;
{{!}} [[Darkside Earring]]&lt;br /&gt;
{{!}} [[Domesticator&#039;s Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gelai Earring]]&lt;br /&gt;
{{!}} [[Neritic Earring]]&lt;br /&gt;
{{!}} [[Pratik Earring]]&lt;br /&gt;
{{!}} [[Rimeice Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sanare Earring]]&lt;br /&gt;
{{!}} [[Tripudio Earring]]&lt;br /&gt;
{{!}} [[Trux Earring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Engraved Belt]]&lt;br /&gt;
{{!}} [[Metalsinger Belt]]&lt;br /&gt;
{{!}} [[Latria Belt]]&lt;br /&gt;
{{!}} [[Ponente Sash]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sekhmet Corset]]&lt;br /&gt;
{{!}} [[Shetal Stone]]&lt;br /&gt;
{{!}} [[Tengu-no-Obi]]&lt;br /&gt;
{{!}} [[Ukko Sash]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Patricius Ring]]&lt;br /&gt;
{{!}} [[Pernicious Ring]]&lt;br /&gt;
{{!}} [[Supershear Ring]]&lt;br /&gt;
{{!}} [[Lebeche Ring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Capes and Cloaks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Annealed Mantle]]&lt;br /&gt;
{{!}} [[Fravashi Mantle]]&lt;br /&gt;
{{!}} [[Laic Mantle]]&lt;br /&gt;
{{!}} [[Lupine Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Trepidity Mantle]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Om===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awom1}}}|awom1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following equipment pieces from [[Omen]] mid-bosses.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-Om]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-Om]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Adapa Shield]]&lt;br /&gt;
{{!}}[[Nusku Shield]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Enki Strap]]&lt;br /&gt;
{{!}}[[Knobkierrie]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Adad Amulet]]&lt;br /&gt;
{{!}}[[Erra Pendant]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Anu Torque]]&lt;br /&gt;
{{!}}[[Sherida Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kishar Ring]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Pan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awpan}}}|awpan|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for a spoil from [[Pandemonium Warden]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-Pan]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-Pan]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hachiryu Haramaki]]&lt;br /&gt;
{{!}} [[Nanatsusaya]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dorje]]&lt;br /&gt;
{{!}} [[Shenlong&#039;s Baghnakhs]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-UW===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awuw1}}}|awuw1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for equipment from Content Level 119 [[Unity]] Wanted Battles.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-UW]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-UW]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Buramgh +1]]&lt;br /&gt;
{{!}} [[Tancho +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Wingcutter +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Evalach +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Imperial Wing Hairpin +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Macabre Gauntlets +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Assiduity Pants +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Regal Pumps +1]]&lt;br /&gt;
{{!}} [[Hippomenes Socks +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Unmoving Collar +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nourish. Earring +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Metamorph Ring +1]]&lt;br /&gt;
{{!}} [[Apeile Ring +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shinjutsu-no-Obi +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-UWII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awuw2}}}|awuw2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for equipment from Content Level 119-128 [[Unity]] Wanted Battles.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [[Kupon AW-UWII]]&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [[Mog Kupon AW-UWII]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;Besides the options below, available options also include anything from [[Kupon AW-UW]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fists of Fury +1]]&lt;br /&gt;
{{!}} [[Emeici +1]]&lt;br /&gt;
{{!}} [[Jugo Kukri +1]]&lt;br /&gt;
{{!}} [[Anathema Harpe +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ternion Dagger +1]]&lt;br /&gt;
{{!}} [[Kustawi +1]]&lt;br /&gt;
{{!}} [[Sangarius +1]]&lt;br /&gt;
{{!}} [[Pukulatmuj +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Demersal Degen +1]]&lt;br /&gt;
{{!}} [[Kladenets +1]]&lt;br /&gt;
{{!}} [[Ushenzi +1]]&lt;br /&gt;
{{!}} [[Perun +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mdomo Axe +1]]&lt;br /&gt;
{{!}} [[Aizkora +1]]&lt;br /&gt;
{{!}} [[Beheader +1]]&lt;br /&gt;
{{!}} [[Gae Derg +1]]	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Triska Scythe +1]]&lt;br /&gt;
{{!}} [[Pixquizpan +1]]&lt;br /&gt;
{{!}} [[Raicho +1]]&lt;br /&gt;
{{!}} [[Kunimune +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Norifusa +1]]&lt;br /&gt;
{{!}} [[Magesmasher +1]]&lt;br /&gt;
{{!}} [[Loxotic Mace +1]]&lt;br /&gt;
{{!}} [[Pouwhenua +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ababinili +1]]&lt;br /&gt;
{{!}} [[Marin Staff +1]]&lt;br /&gt;
{{!}} [[Mengado +1]]&lt;br /&gt;
{{!}} [[Paloma Bow +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Imati +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons &amp;amp; Ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ghastly Tathlum +1]]&lt;br /&gt;
{{!}} [[Seething Bomblet +1]]&lt;br /&gt;
{{!}} [[Stinger Bullet Pouch]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields &amp;amp; Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ajax +1]]&lt;br /&gt;
{{!}} [[Deliverance +1]]&lt;br /&gt;
{{!}} [[Rigorous Grip +1]]&lt;br /&gt;
{{!}} [[Refined Grip +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Adorned Helm +1]]&lt;br /&gt;
{{!}} [[Stinger Helm +1]]&lt;br /&gt;
{{!}} [[Hike Khat +1]]&lt;br /&gt;
{{!}} [[Alhazen Hat +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Blistering Sallet +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rosette Jaseran +1]]&lt;br /&gt;
{{!}} [[Emet Harness +1]]&lt;br /&gt;
{{!}} [[Hime Domaru +1]]&lt;br /&gt;
{{!}} [[Shomonjijoe +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lugra Cloak +1]]&lt;br /&gt;
{{!}} [[Agony Jerkin +1]]&lt;br /&gt;
{{!}} [[Cohort Cloak +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shigure Tekko +1]]&lt;br /&gt;
{{!}} [[Kachimusha Kote +1]]&lt;br /&gt;
{{!}} [[Asteria Mitts +1]]&lt;br /&gt;
{{!}} [[Lamassu Mitts +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gazu Bracelet +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Augury Cuisses +1]]&lt;br /&gt;
{{!}} [[Zoar Subligar +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Jute Boots +1]]&lt;br /&gt;
{{!}} [[Hygieia Clogs +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Canto Necklace +1]]&lt;br /&gt;
{{!}} [[Warder&#039;s Charm +1]]&lt;br /&gt;
{{!}} [[Bathy Choker +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Handler&#039;s Earring +1]]&lt;br /&gt;
{{!}} [[Arete del Luna +1]]&lt;br /&gt;
{{!}} [[Lugra Earring +1]]&lt;br /&gt;
{{!}} [[Zwazo Earring +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Odnowa Earring +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Rings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Mephitas&#039;s Ring +1]]&lt;br /&gt;
{{!}} [[Gelatinous Ring +1]]&lt;br /&gt;
{{!}} [[Cacoethic Ring +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Belts and Sashes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sailfi Belt +1]]&lt;br /&gt;
{{!}} [[Acuity Belt +1]]&lt;br /&gt;
{{!}} [[Kentarch Belt +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Capes and Cloaks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Grounded Mantle +1]]&lt;br /&gt;
{{!}} [[Fi Follet Cape +1]]&lt;br /&gt;
{{!}} [[Aurist&#039;s Cloak +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-UWIII===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awuw3}}}|awuw3|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for equipment from Content Level 119-145 [[Unity]] Wanted Battles.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-UWIII]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-UWIII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;Besides the options below, available options also include anything from [[Kupon AW-UW]] and [[Kupon AW-UWII]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Comeuppance +1]]&lt;br /&gt;
{{!}} [[Tanmogayi +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Flyssa +1]]&lt;br /&gt;
{{!}} [[Combuster +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Montante +1]]&lt;br /&gt;
{{!}} [[Nullis +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Habilitator +1]]&lt;br /&gt;
{{!}} [[Septoptic +1]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Contemplator +1]]&lt;br /&gt;
{{!}} [[Malison +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Throwing Weapons &amp;amp; Ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Antitail +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Shields &amp;amp; Grips&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Forfend +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Headgear&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Loess Barbuta +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Chest Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tatenashi Haramaki +1]]&lt;br /&gt;
{{!}} [[Obviation Cuirass +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Gloves and Gauntlets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tatenashi Gote +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Leg Armor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tatenashi Haidate +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Boots and Greaves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tatenashi Sune-Ate +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Neck Pieces&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Vim Torque +1]]&lt;br /&gt;
{{!}} [[Loricate Collar +1]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Earrings&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dominance Earring +1]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-Vgr===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vagary Kupons do not follow the same tier progression as other Kupons. Tier progression is opposite, so be careful when choosing your Kupon. Also, options from the lower tier cannot be chosen with a higher tier Kupon.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awvgr1}}}|awvgr1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one piece of equipment from [[Vagary]] Notorious Monsters [[Perfiden]] and [[Plouton]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-Vgr]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-Vgr]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Count&#039;s Cuffs]]&lt;br /&gt;
{{!}} [[Count&#039;s Garb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Enervating Earring]]&lt;br /&gt;
{{!}} [[Etiolation Earring]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Befouled Crown]]&lt;br /&gt;
{{!}} [[Incarnation Sash]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Odium]]&lt;br /&gt;
{{!}} [[Tartarus Platemail]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-VgrII===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vagary Kupons do not follow the same tier progression as other Kupons. Tier progression is opposite, so be careful when choosing your Kupon. Also, options from the lower tier cannot be chosen with a higher tier Kupon.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awvgr2}}}|awvgr2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one piece of equipment from [[Vagary]] NMs [[Palloritus]], [[Putraxia]] and [[Rancibus]].&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon AW-VgrII]]&lt;br /&gt;
{{!}} [[Mog Kupon AW-VgrII]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Achiuchikapu]]&lt;br /&gt;
{{!}} [[Defiant Collar]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Punchinellos]]&lt;br /&gt;
{{!}} [[Rhadamanthus]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Acclimator]]&lt;br /&gt;
{{!}} [[Crusher&#039;s Gauntlets]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rumination Sash]]&lt;br /&gt;
{{!}} [[Soulcleaver]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cryptic Earring]]&lt;br /&gt;
{{!}} [[Devivifier]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Miasmic Pants]]&lt;br /&gt;
{{!}} [[Mindmelter]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon AW-WK===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|awwk}}}|awwk|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for a Weapon or Armor from [[Wildskeeper Reive]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon AW-WK]]&lt;br /&gt;
{{!}} colspan=2 {{!}}  [[Mog Kupon AW-WK]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Colkhab]], the Matriarch Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Phawaylla Earring]]&lt;br /&gt;
{{!}} [[Ik Cape]]&lt;br /&gt;
{{!}} [[Huani Collar]]&lt;br /&gt;
{{!}} [[Kuku Stone]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hatxiik]]&lt;br /&gt;
{{!}} [[Kuakuakait]]&lt;br /&gt;
{{!}} [[Kaabanax Hat]]&lt;br /&gt;
{{!}} [[Kaabnax Trousers]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Taikogane]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Tchakka]], the Riptide Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Atzintli Necklace]]&lt;br /&gt;
{{!}} [[Tuilha Cape]]&lt;br /&gt;
{{!}} [[Kalboron Stone]]&lt;br /&gt;
{{!}} [[Cho&#039;j Band]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Atoyac]]&lt;br /&gt;
{{!}} [[Azukinagamitsu]]&lt;br /&gt;
{{!}} [[Atetepeyorg]]&lt;br /&gt;
{{!}} [[Ejekamal Mask]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ejekamal Boots]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Achuka]], the Firebrand Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cuamiz Collar]]&lt;br /&gt;
{{!}} [[Buquwik Cape]]&lt;br /&gt;
{{!}} [[Aqreaqa Bomblet]]&lt;br /&gt;
{{!}} [[Achaq Grip]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Maochinoli]]&lt;br /&gt;
{{!}} [[Xiutleato]]&lt;br /&gt;
{{!}} [[Otomi Helm]]&lt;br /&gt;
{{!}} [[Otomi Gloves]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Hurkan]], the Booming Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hunahpu]]&lt;br /&gt;
{{!}} [[Xbalanque]]&lt;br /&gt;
{{!}} [[Tzacab Grip]]&lt;br /&gt;
{{!}} [[Animikii Bullet]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kaquljaan]]&lt;br /&gt;
{{!}} [[Uk&#039;uxkaj Cap]]&lt;br /&gt;
{{!}} [[Uk&#039;uxkaj Boots]]&lt;br /&gt;
{{!}} [[Jukukik Feather]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kayapa Cape]]&lt;br /&gt;
{{!}} [[Paqichikaji Ring]]&lt;br /&gt;
{{!}} [[Jaq&#039;ij Sash]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Yumcax]], the Ligneous Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ixtab (Weapon){{!}}Ixtab]]&lt;br /&gt;
{{!}} [[Tamaxchi]]&lt;br /&gt;
{{!}} [[Buremte Hat]]&lt;br /&gt;
{{!}} [[Buremte Gloves]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pahtli Cape]]&lt;br /&gt;
{{!}} [[Ocachi Gorget]]&lt;br /&gt;
{{!}} [[Kunaji Ring]]&lt;br /&gt;
{{!}} [[Iximulew Cape]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Chuq&#039;aba Belt]]&lt;br /&gt;
{{!}} [[Quanpur Necklace]]&lt;br /&gt;
{{!}} [[Barataria Ring]]&lt;br /&gt;
{{!}}- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! [[Kumhau]], the Flashfrost Naakual&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Toro Cape]]&lt;br /&gt;
{{!}} [[Friomisi Earring]]&lt;br /&gt;
{{!}} [[Tlamiztli Collar]]&lt;br /&gt;
{{!}} [[Cetl Belt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Ajjub Bow]]&lt;br /&gt;
{{!}} [[Baqil Staff]]&lt;br /&gt;
{{!}} [[Quiahuiz Helm]]&lt;br /&gt;
{{!}} [[Quiahuiz Leggings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Nepote Bell]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
The following vouchers have an &amp;quot;I&amp;quot; prefix, thus they are Item specific.&lt;br /&gt;
&lt;br /&gt;
===Kupon I-AF109===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon&#039;s name is a misnomer. It also grants items to upgrade your armor to Item Level 119, not just 109.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|iaf109}}}|iaf109|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for 12 of &#039;&#039;&#039;&#039;&#039;each&#039;&#039;&#039;&#039;&#039; REM&#039;s Tale Chapters 1-10.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-AF109]]&lt;br /&gt;
{{!}} [[Mog Kupon I-AF109]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.1]] x12 (Head 109)&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.6]] x12 (Head 119)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.2]] x12 (Body 109)&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.7]] x12 (Body 119)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.3]] x12 (Hands 109)&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.8]] x12 (Hands 119)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.4]] x12 (Legs 109)&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.9]] x12 (Legs 119)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.5]] x12 (Feet 109)&lt;br /&gt;
{{!}}[[Rem&#039;s Tale Ch.10]] x12 (Feet 119)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-AF119===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|iaf119}}}|iaf119|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one scale needed for the [[Reforged Artifact Armor +3]] process.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-AF119]]&lt;br /&gt;
{{!}} [[Mog Kupon I-AF119]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Kin&#039;s Scale]]&lt;br /&gt;
{{!}}[[Kyou&#039;s Scale]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Gin&#039;s Scale]]&lt;br /&gt;
{{!}}[[Fu&#039;s Scale]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kei&#039;s Scale]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-Mat===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|imat}}}|imat|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for your choice of one type of special material.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-Mat]]&lt;br /&gt;
{{!}} [[Mog Kupon I-Mat]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Bztavian Stinger]]&lt;br /&gt;
{{!}} [[Bztavian Wing]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Rockfin Fin]]&lt;br /&gt;
{{!}} [[Rockfin Tooth]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Gabbrath Horn]]&lt;br /&gt;
{{!}} [[Gabbrath Meat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Waktza Rostrum]]&lt;br /&gt;
{{!}} [[Waktza Crest]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yggdreant Bole]]&lt;br /&gt;
{{!}} [[Yggdreant Root]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cehuetzi Claw]]&lt;br /&gt;
{{!}} [[Cehuetzi Pelt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cehuetzi Ice Shard]]&lt;br /&gt;
{{!}} [[Voidwrought Plate]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Kaggen&#039;s Cuticle]]&lt;br /&gt;
{{!}} [[Akvan&#039;s Pennon]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hahava&#039;s Mail]]&lt;br /&gt;
{{!}} [[Pil&#039;s Tuille]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Celaeno&#039;s Cloth]]&lt;br /&gt;
{{!}} [[Scarletite Ingot]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Ormolu Ingot]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-Orche===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|iorche}}}|iorche|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one sheet of [[Orchestrion]] music.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-Orche]]&lt;br /&gt;
{{!}} [[Mog Kupon I-Orche]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sheet of W. Adoulinian tunes]]&lt;br /&gt;
{{!}} [[Sheet of E. Adoulinian tunes]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sheet of Zilart tunes]]&lt;br /&gt;
{{!}} [[Sheet of conflict tunes]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-RME===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|irme}}}|irme|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one set of [[Ultimate Weapons|RME]] Upgrade Materials.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-RME]]&lt;br /&gt;
{{!}} [[Mog Kupon I-RME]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Pluton]] x300&lt;br /&gt;
{{!}} [[Beitetsu]] x300&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Riftborn Boulder]] x300&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-S1===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|is1}}}|is1|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Skirmish]] Rank I [[Simulacrum Segment]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-S1]]&lt;br /&gt;
{{!}} [[Mog Kupon I-S1]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cirdas Visage I]]&lt;br /&gt;
{{!}} [[Rala Visage I]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorcia Visage I]]&lt;br /&gt;
{{!}} [[Ra&#039;Kaznar Visage I]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Faithful&#039;s Torso I]]&lt;br /&gt;
{{!}} [[Faithful&#039;s Legs I]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-S2===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|is2}}}|is2|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Skirmish]] Rank II [[Simulacrum Segment]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-S2]]&lt;br /&gt;
{{!}} [[Mog Kupon I-S2]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cirdas Visage II]]&lt;br /&gt;
{{!}} [[Rala Visage II]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorcia Visage II]]&lt;br /&gt;
{{!}} [[Ra&#039;Kaznar Visage II]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Faithful&#039;s Torso II]]&lt;br /&gt;
{{!}} [[Faithful&#039;s Legs II]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-S3===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|is3}}}|is3|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Skirmish]] Rank III [[Simulacrum Segment]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-S3]]&lt;br /&gt;
{{!}} [[Mog Kupon I-S3]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cirdas Visage III]]&lt;br /&gt;
{{!}} [[Rala Visage III]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorcia Visage III]]&lt;br /&gt;
{{!}} [[Ra&#039;Kaznar Visage III]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Faithful&#039;s Torso III]]&lt;br /&gt;
{{!}} [[Faithful&#039;s Legs III]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-S5===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|is5}}}|is5|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for one of the following [[Skirmish]] Rank V [[Simulacrum Segment]]s.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} [[Kupon I-S5]]&lt;br /&gt;
{{!}} [[Mog Kupon I-S5]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cirdas Visage V]]&lt;br /&gt;
{{!}} [[Rala Visage V]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Yorcia Visage V]]&lt;br /&gt;
{{!}} [[Ra&#039;Kaznar Visage V]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Faithful&#039;s Torso V]]&lt;br /&gt;
{{!}} [[Faithful&#039;s Legs V]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-Seal===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|iseal}}}|iseal|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard R-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for a full set of 8 to 10 of any [[:Category:Empyrean Armor{{!}}Empyrean Armor]] upgrade seals.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} [[Kupon I-Seal]]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} [[Mog Kupon I-Seal]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Legs&lt;br /&gt;
! Head&lt;br /&gt;
! Feet&lt;br /&gt;
! Hands&lt;br /&gt;
! Body&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Warrior]]&lt;br /&gt;
{{!}} [[Rvg. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Rvg. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Rvg. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Rvg. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Rvg. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Monk]]&lt;br /&gt;
{{!}} [[Tantra Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Tantra Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Tantra Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Tantra Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Tantra Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[White Mage]]&lt;br /&gt;
{{!}} [[Orison Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Orison Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Orison Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Orison Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Orison Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Black Mage]]&lt;br /&gt;
{{!}} [[Goetia Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Goetia Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Goetia Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Goetia Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Goetia Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Red Mage]]&lt;br /&gt;
{{!}} [[Estq. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Estq. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Estq. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Estq. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Estq. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Thief]]&lt;br /&gt;
{{!}} [[Raid. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Raid. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Raid. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Raid. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Raid. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Paladin]]&lt;br /&gt;
{{!}} [[Creed Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Creed Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Creed Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Creed Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Creed Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Dark Knight]]&lt;br /&gt;
{{!}} [[Bale Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Bale Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Bale Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Bale Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Bale Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Beastmaster]]&lt;br /&gt;
{{!}} [[Ferine Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Ferine Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Ferine Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Ferine Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Ferine Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Bard]]&lt;br /&gt;
{{!}} [[Aoid. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Aoid. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Aoid. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Aoid. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Aoid. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Ranger]]&lt;br /&gt;
{{!}} [[Sylvan Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Sylvan Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Sylvan Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Sylvan Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Sylvan Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Samurai]]&lt;br /&gt;
{{!}} [[Unkai Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Unkai Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Unkai Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Unkai Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Unkai Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Ninja]]&lt;br /&gt;
{{!}} [[Iga Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Iga Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Iga Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Iga Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Iga Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Dragoon]]&lt;br /&gt;
{{!}} [[Lncr. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Lncr. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Lncr. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Lncr. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Lncr. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Summoner]]&lt;br /&gt;
{{!}} [[Caller&#039;s Seal: Lg.|Caller&#039;s Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Caller&#039;s Seal: Hd.|Caller&#039;s Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Caller&#039;s Seal: Ft.|Call. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Caller&#039;s Seal: Hn.|Call. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Caller&#039;s Seal: Bd.|Call. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Blue Mage]]&lt;br /&gt;
{{!}} [[Mavi Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Mavi Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Mavi Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Mavi Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Mavi Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Corsair]]&lt;br /&gt;
{{!}} [[Nvrch. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Nvrch. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Nvrch. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Nvrch. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Nvrch. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Puppetmaster]]&lt;br /&gt;
{{!}} [[Cirque Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Cirque Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Cirque Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Cirque Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Cirque Seal: Bd.]] x 10&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Dancer]]&lt;br /&gt;
{{!}} [[Charis Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Charis Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Charis Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Charis Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Charis Seal: Bd.]] x 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BGCOLOR=&amp;quot;#e8e8e8&amp;quot; {{!}} [[Scholar]]&lt;br /&gt;
{{!}} [[Svnt. Seal: Lg.]] x 8&lt;br /&gt;
{{!}} [[Svnt. Seal: Hd.]] x 8&lt;br /&gt;
{{!}} [[Svnt. Seal: Ft.]] x 8&lt;br /&gt;
{{!}} [[Svnt. Seal: Hn.]] x 8&lt;br /&gt;
{{!}} [[Svnt. Seal: Bd.]] x 10&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-Skill===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|iskill}}}|iskill|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for a single Skill Book.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [[Kupon I-Skill]]&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [[Mog Kupon I-Skill]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Combat Skills&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} Magic Skills&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} Skill Type&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} Book Name&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} Skill Type&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; {{!}} Book Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hand-to-Hand]]&lt;br /&gt;
{{!}} [[Mikhe&#039;s Memo]]&lt;br /&gt;
{{!}} [[Divine Magic]]&lt;br /&gt;
{{!}} [[Altana&#039;s Hymn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dagger]]&lt;br /&gt;
{{!}} [[Dagger Enchiridion]]&lt;br /&gt;
{{!}} [[Healing Magic]]&lt;br /&gt;
{{!}} [[Coveffe Musings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sword]]&lt;br /&gt;
{{!}} [[Swing and Stab]]&lt;br /&gt;
{{!}} [[Enhancing Magic]]&lt;br /&gt;
{{!}} [[Aid for All]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Great Sword]]&lt;br /&gt;
{{!}} [[Mieuseloir&#039;s Diary]]&lt;br /&gt;
{{!}} [[Enfeebling Magic]]&lt;br /&gt;
{{!}} [[Investigative Report]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Axe]]&lt;br /&gt;
{{!}} [[Bull&#039;s Diary]]&lt;br /&gt;
{{!}} [[Elemental Magic]]&lt;br /&gt;
{{!}} [[Bounty List]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Great Axe]]&lt;br /&gt;
{{!}} [[Death for Dimwits]]&lt;br /&gt;
{{!}} [[Dark Magic]]&lt;br /&gt;
{{!}} [[Dark Deeds]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Scythe]]&lt;br /&gt;
{{!}} [[Ludwig&#039;s Report]]&lt;br /&gt;
{{!}} [[Singing Skill]]&lt;br /&gt;
{{!}} [[Breezy Libretto]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Polearm]]&lt;br /&gt;
{{!}} [[Clash of Titans]]&lt;br /&gt;
{{!}} [[String Skill]]&lt;br /&gt;
{{!}} [[Cavernous Score]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Katana]]&lt;br /&gt;
{{!}} [[Kagetora&#039;s Diary]]&lt;br /&gt;
{{!}} [[Wind Skill]]&lt;br /&gt;
{{!}} [[Beaming Score]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Great Katana]]&lt;br /&gt;
{{!}} [[Noillurie&#039;s Log]]&lt;br /&gt;
{{!}} [[Ninjutsu]]&lt;br /&gt;
{{!}} [[Yomi&#039;s Diagram]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Club]]&lt;br /&gt;
{{!}} [[Ferreous&#039;s Diary]]&lt;br /&gt;
{{!}} [[Summoning Magic]]&lt;br /&gt;
{{!}} [[Astral Homeland]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Staff]]&lt;br /&gt;
{{!}} [[Kayeel-Payeel&#039;s Memoirs]]&lt;br /&gt;
{{!}} [[Blue Magic]]&lt;br /&gt;
{{!}} [[Life-form Study]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Archery]]&lt;br /&gt;
{{!}} [[Perih&#039;s Primer]]&lt;br /&gt;
{{!}} [[Geomancy Skill]]&lt;br /&gt;
{{!}} [[Hrohj&#039;s Record]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Marksmanship]]&lt;br /&gt;
{{!}} [[Barrels of Fun]]&lt;br /&gt;
{{!}} [[Handbell Skill]]&lt;br /&gt;
{{!}} [[The Bell Tolls]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Throwing]]&lt;br /&gt;
{{!}} [[Throwing Weapon Enchiridion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Guarding]]&lt;br /&gt;
{{!}} [[Mikhe&#039;s Note]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Evasion]]&lt;br /&gt;
{{!}} [[Sonia&#039;s Diary]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Shield]]&lt;br /&gt;
{{!}} [[The Successor]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Parry]]&lt;br /&gt;
{{!}} [[Kagetora&#039;s Journal]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kupon I-Stone===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Kupon was deprecated by a newer version, or is no longer relevant.&amp;lt;br /&amp;gt;The item has been grandfathered with no ability to acquire.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|istone}}}|istone|&lt;br /&gt;
{{{!}} class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center; background: #efeeee; width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} &#039;&#039;&#039;This Kupon can be redeemed for various Augment stones.&#039;&#039;&#039;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Inventory Kupon&lt;br /&gt;
! colspan=2 style=&amp;quot;width: 50%;&amp;quot; {{!}} Key Item Variant&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Kupon I-Stone]]&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Mog Kupon I-Stone]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; {{!}} Prize Selections&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Verdigris Stone +2]] x12&lt;br /&gt;
{{!}} [[Wailing Stone +2]] x12&lt;br /&gt;
{{!}} [[Ghastly Stone +2]] x12&lt;br /&gt;
{{!}} [[Snowtip Stone +2]] x12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Snoworb Stone +2]] x12&lt;br /&gt;
{{!}} [[Snowslit Stone +2]] x12&lt;br /&gt;
{{!}} [[Snowdim Stone +2]] x12&lt;br /&gt;
{{!}} [[Leaftip Stone +2]] x12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leaforb Stone +2]] x12&lt;br /&gt;
{{!}} [[Leafslit Stone +2]] x12&lt;br /&gt;
{{!}} [[Leafdim Stone +2]] x12&lt;br /&gt;
{{!}} [[Dusktip Stone +2]] x12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Duskorb Stone +2]] x12&lt;br /&gt;
{{!}} [[Duskslit Stone +2]] x12&lt;br /&gt;
{{!}} [[Duskdim Stone +2]] x12&lt;br /&gt;
{{!}} [[Frayed Sack (Fer)]] x12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Frayed Sack (Pel)]] x12&lt;br /&gt;
{{!}} colspan=2 {{!}} [[Frayed Sack (Tau)]] x12&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Events]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Macro&amp;diff=616845</id>
		<title>Macro</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Macro&amp;diff=616845"/>
		<updated>2021-04-11T18:57:22Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Adding in missing &amp;lt;recast&amp;gt; text command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
A Macro is a way to execute a sequence of commands that are commonly used. They can be used to cast spells, activate job abilities or weapon skills, use a pet command, change equipment, notify players in a text channel, or display information to yourself. Every character gets 20 Macro Books which consist of 10 Macro Sets. Each Macro Set has 20 Macros that can be filled with one to six macro commands.&lt;br /&gt;
[[File:MacroSets.png|center|Macro Sets]]&lt;br /&gt;
||&lt;br /&gt;
[[File:Macros.png|thumbnail|Macros]]&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
===Saving, Loading, and Deleting Macros===&lt;br /&gt;
It is possible to save, load, and delete macro data to a server for safe storage. This allows you to transfer your macro data to other computers or to restore it if it is lost somehow. &#039;&#039;&#039;It is highly recommended that you save to the server, in case something happens to your hard drive.&#039;&#039;&#039; All saving, loading, and deleting occurs on the character screen while your character&#039;s name is highlighted. You can access the Settings Management window in the top right by pressing the &#039;&#039;&#039;+ key on the numpad&#039;&#039;&#039; of your keyboard.&lt;br /&gt;
&lt;br /&gt;
To delete all of your saved data on the server, you can use the following commands:&lt;br /&gt;
*&#039;&#039;&#039;Keyboard:&#039;&#039;&#039; Shift + Alt + Ctrl + D&lt;br /&gt;
*&#039;&#039;&#039;Controller:&#039;&#039;&#039; RB + LB + right stick button + left stick button&lt;br /&gt;
||&lt;br /&gt;
[[File:LoadSaveMacros.png|thumbnail|Settings Management]]&lt;br /&gt;
|}&lt;br /&gt;
===Macro Commands===&lt;br /&gt;
The following are common commands that are used in macros. The wait command is usually critical in macros. &#039;&#039;&#039;You do not need a wait after performing /equipset, but you do need a wait after performing an action (such as /ja, /ma, /ws).&#039;&#039;&#039; Quotation marks are optional when referencing a single-word ability, weapon skill, spell, etc..&lt;br /&gt;
==== Perform action commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /ma || Casts a spell || /ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ja || Uses a job ability || /ja &amp;quot;Berserk&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ws || Uses a weapon skill || /ws &amp;quot;Shark Bite&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ra || Uses a ranged attack || /ra &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /pet || Uses a pet command || /pet &amp;quot;Predator Claws&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /item || Uses an item || /item &amp;quot;Echo Drops&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /target || Targets an object || /target PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /targetnpc || Targets closest NPC || /targetnpc &lt;br /&gt;
|-&lt;br /&gt;
| /lockon || Locks player&#039;s view and direction to current selected target|| /lockon&lt;br /&gt;
|-&lt;br /&gt;
| /check || Examines a player or monster || /check PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /lastsynth || Performs the last synthesis you did || /lastsynth&lt;br /&gt;
|-&lt;br /&gt;
| /assist || Changes your target to the what the person you&#039;re assisting is attacking || /assist TheTank&lt;br /&gt;
|}&lt;br /&gt;
==== Equipment and macro changing commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /equip || Equips a piece of gear || /equip head &amp;quot;Destrier Beret&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /equipset || Equips a gear set || /equipset 18&lt;br /&gt;
|-&lt;br /&gt;
| /macro set || Changes your active macro set || /macro set 5&lt;br /&gt;
|-&lt;br /&gt;
| /macro book || Changes your active macro book || /macro book 2&lt;br /&gt;
|-&lt;br /&gt;
| /wait X OR &amp;lt;wait X&amp;gt;|| Waits for X amount of seconds. || /wait 1 OR &lt;br /&gt;
/ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chat and Party/Alliance Commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /recast || Displays the recast of a spell or JA || /recast &amp;quot;Provoke&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /pcmd || Performs a party command || /pcmd add &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /acmd || Performs an alliance command || /acmd leader &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /p || Displays a message in party chat || /p Hello Party!&lt;br /&gt;
|-&lt;br /&gt;
| /l || Displays a message in linkshell chat || /l Hello LS!&lt;br /&gt;
|-&lt;br /&gt;
| /echo || Displays a message in chat for yourself || /echo Noone can see this but me!&lt;br /&gt;
|}&lt;br /&gt;
===Targets and Sub-Targets===&lt;br /&gt;
Several commands require you to specify a target as a parameter to your action (such as /lockon, /target, /magic, and /range), you can use the following placeholders to select targets. &#039;&#039;&#039;Keep in mind when using &amp;lt;t&amp;gt; in a macro, if a person blinks due to changing gear you will lose your target. Using &amp;lt;stpt&amp;gt; or &amp;lt;stal&amp;gt; will prevent the loss of target since it moves up and down your party and alliance list, which does not blink.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Target !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;me&amp;gt; || Sets target of the macro to yourself || /ja &amp;quot;Benediction&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;t&amp;gt; || Sets target of the macro to your current target || /ws &amp;quot;Hexa Strike&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;bt&amp;gt; || Sets target of the macro to the last monster claimed by party || /ma &amp;quot;Stun&amp;quot; &amp;lt;bt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ht&amp;gt; || Sets target of macro to a target that is in Call For Help status || /slap &amp;lt;ht&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ft&amp;gt; || Sets target of macro to your Adventuring Fellow || /ma &amp;quot;Cure&amp;quot; &amp;lt;ft&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;st&amp;gt; || Creates a subtarget for you to choose who to activate your macro on || /ma &amp;quot;Cure&amp;quot; &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpc&amp;gt; || Creates a subtarget that only selects playable characters || /ma &amp;quot;Raise&amp;quot; &amp;lt;stpc&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpt&amp;gt; || Creates a subtarget that only selects players in your party || /ma &amp;quot;Erase&amp;quot; &amp;lt;stpt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stal&amp;gt; || Creates a subtarget that only selects players in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;stal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;lastst&amp;gt; || Sets target of macro to the last selected subtarget || /ma &amp;quot;Silena&amp;quot; &amp;lt;lastst&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;r&amp;gt; || Sets target of macro to the last person to send you a tell || /ma &amp;quot;Cure&amp;quot; &amp;lt;r&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pet&amp;gt; || Sets target of macro to your pet || /p &amp;lt;pet&amp;gt; is engaging a monster!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scan&amp;gt; || Sets target of macro to the target your wide scan is following || /ja &amp;quot;Provoke&amp;quot; &amp;lt;scan&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;p0&amp;gt; ~ &amp;lt;p5&amp;gt; || Sets target of macro to the person at that position in your party list (0 being you always) || /ma &amp;quot;Cure V&amp;quot; &amp;lt;p5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a10&amp;gt; ~ &amp;lt;a15&amp;gt; || Sets target of macro to the person at that position in the top party in your alliance || /ma &amp;quot;Cure III&amp;quot; &amp;lt;a12&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a20&amp;gt; ~ &amp;lt;a25&amp;gt; || Sets target of macro to the person at that position in the middle party in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;a23&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===Informative Displays===&lt;br /&gt;
You can use some commands to display helpful information to your teammates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hp&amp;gt; || Displays your Current HP / Max HP || /p I have &amp;lt;hp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hpp&amp;gt; || Displays your current HP % || /p I have &amp;lt;hpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mp&amp;gt; || Displays your Current MP / Max MP || /p I have &amp;lt;mp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mpp&amp;gt; || Displays your current MP % || /p I have &amp;lt;mpp&amp;gt; MP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tp&amp;gt; || Displays your current TP || /p I have &amp;lt;tp&amp;gt; TP! Ready for skillchain!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pethpp&amp;gt; || Displays your Pet&#039;s HP % || /p My pet is at &amp;lt;pethpp&amp;gt; HP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petmpp&amp;gt; || Displays your Pet&#039;s MP % || /p My pet is at &amp;lt;petmpp&amp;gt; MP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pettp&amp;gt; || Displays your Pet&#039;s TP || /p My pet is at &amp;lt;pettp&amp;gt; TP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;fthpp&amp;gt; || Displays your Adventuring Fellow&#039;s HP % || /p My adventuring fellow is at &amp;lt;fthpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;call&amp;gt; || Creates a sound and vibrates controllers for party members to hear/feel || /p Wake up! &amp;lt;call3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ncall&amp;gt; || Creates a sound for party members to hear|| /p Big move coming up! &amp;lt;ncall13&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scall&amp;gt; || Creates a sound but doesn&#039;t vibrate controllers for party members to hear || /p Incoming! &amp;lt;scall5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;job&amp;gt;, &amp;lt;mjob&amp;gt;, &amp;lt;sjob&amp;gt; || Displays your job, your main job, or your subjob || /p I&#039;m &amp;lt;job&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pos&amp;gt; || Displays your current position || /l Help! I need raise at &amp;lt;pos&amp;gt;!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;recast=&amp;quot;X&amp;quot;&amp;gt; || Displays the recast of a spell or JA || /p My SP is available in &amp;lt;recast=&amp;quot;Invincible&amp;quot;&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
Equipment Sets allow you to equip more than one piece of gear in one macro command. Each character has 100 equipment sets available to them. There are several commands available to help you when creating equipment sets:&lt;br /&gt;
*&#039;&#039;&#039;Edit&#039;&#039;&#039;: Edit the selected equipment set.&lt;br /&gt;
**When editing this way, you can place any gear that ANY of your level 99 jobs can wear in the set. &lt;br /&gt;
***This means that if you have WHM and PLD at 99, both WHM and PLD gear will be available to be placed in the equipment set. This allows you to mix and match gear for different lock styles, but beware when making sets for a specific job that you do not use equipment it cannot wear.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Remove piece.&#039;&#039;&#039; for an equipment slot will remove whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Keep same piece&#039;&#039;&#039; for an equipment slot will not change whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
*&#039;&#039;&#039;Change Name&#039;&#039;&#039;: Modify the name of the equipment set.&lt;br /&gt;
**Keep in mind you need to refer to the equipment set by number when using it in a macro.&lt;br /&gt;
*&#039;&#039;&#039;Use Current&#039;&#039;&#039;: Create an equipment set using the gear you are currently wearing&lt;br /&gt;
*&#039;&#039;&#039;Style Lock&#039;&#039;&#039;: Style lock your character to the equipment set.&lt;br /&gt;
*&#039;&#039;&#039;Equip&#039;&#039;&#039;: Equip the equipment set.&lt;br /&gt;
**This will display any problems with equipping the set (for instance, the current job cannot wear it or a piece of gear is not in your inventory).&lt;br /&gt;
**Using the macro command &#039;&#039;&#039;/equipset 1 echo&#039;&#039;&#039; will also display problems with equipping the set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Arch_Christelle&amp;diff=611129</id>
		<title>Arch Christelle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Arch_Christelle&amp;diff=611129"/>
		<updated>2021-02-09T16:31:46Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Main.Job=Warrior&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
* Possesses the same TP moves as [[Cirrate Christelle]], but they&#039;re much stronger.&lt;br /&gt;
* All of its melee attacks are conal breath attacks.&lt;br /&gt;
* [[Stun]] Extremely Bad Breath, and kite during [[Charm]]ga.&lt;br /&gt;
* [http://www.bluegartr.com/threads/104506-Neo-Dynamis-Changes?p=4815031&amp;amp;viewfull=1#post4815031 Fight testimony (Kalasin, BG)]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Dynamis - Valkurm&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Forced, [[Fnd. Tome II (1)]], [[Fnd. Tome II (2)]], [[Fnd. Tome II (3)]], and [[Fnd. Tome II (4)]] @(G-9)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Moepapa Annulet]]&lt;br /&gt;
*[[Moepapa Pendant]]&lt;br /&gt;
*[[Moepapa Ring]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= ~100&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{fire}}&lt;br /&gt;
|Resists={{water}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Chakra&amp;diff=610772</id>
		<title>Chakra</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Chakra&amp;diff=610772"/>
		<updated>2021-02-04T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This ability awakens the Seven Points within one’s body, drawing forth life energy. This not only heals the Monk, but cures status effects like Poison and Blind.&#039;&#039;&lt;br /&gt;
{{Job Ability&lt;br /&gt;
|image=chakra.jpg&lt;br /&gt;
|image size=250&lt;br /&gt;
|job=Monk&lt;br /&gt;
|type=Level&lt;br /&gt;
|level=35 &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Cures certain status effects and restores a small amount of HP to user. &lt;br /&gt;
|duration= &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|recast=00:03:00&lt;br /&gt;
|ce=1&lt;br /&gt;
|ve=300&lt;br /&gt;
|command=/ja &amp;quot;Chakra&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=1    &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|ranks=5   &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|effect=Reduces recast by 00:00:06 per rank.   &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|jobpoint=Increase amount of HP recovered by 10.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=*The ability restores HP equal to the character&#039;s VIT{{math|times}}2{{math|times}}(1+&#039;&#039;&#039;M&#039;&#039;&#039;){{math|times}}ƒ(Lv) {{verification}} and removes [[Blind (Status)]] and [[Poison (Status)]].&lt;br /&gt;
**ƒ(Lv) is a function of the MNK&#039;s level.&lt;br /&gt;
**&#039;&#039;&#039;M&#039;&#039;&#039; (multiplier) is an additional multiplier added through equipment. Its base value is 0.&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Melee Fists&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Increases &#039;&#039;&#039;M&#039;&#039;&#039; by up to {{question}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hesychast&#039;s Fists&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Increases &#039;&#039;&#039;M&#039;&#039;&#039; by up to {{question}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Sagitta&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Increases &#039;&#039;&#039;M&#039;&#039;&#039; by up to 0.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Temple Cyclas&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.5 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Temple Cyclas +1&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.5 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Anchorite&#039;s Cyclas&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.6 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Anchorite&#039;s Cyclas +1&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.62 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Anchorite&#039;s Cyclas +2&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.64 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Anchorite&#039;s Cyclas +3&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.66 and allows Chakra to remove [[Paralyze_(Status)|paralysis]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Melee Gloves&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.3 and allows Chakra to remove [[Disease|disease]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Melee Gloves +1&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.3 and allows Chakra to remove [[Disease|disease]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Melee Gloves +2&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.4 and allows Chakra to remove [[Disease|disease]] and [[plague]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hesychast&#039;s Gloves&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.42 and allows Chakra to remove [[Disease|disease]] and [[plague]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hesychast&#039;s Gloves +1&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.45 and allows Chakra to remove [[Disease|disease]] and [[plague]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hesychast&#039;s Gloves +2&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.48 and allows Chakra to remove [[Disease|disease]] and [[plague]].&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hesychast&#039;s Gloves +3&lt;br /&gt;
|modifier=Increases &#039;&#039;&#039;M&#039;&#039;&#039; by 0.51 and allows Chakra to remove [[Disease|disease]] and [[plague]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=String_Theory&amp;diff=597575</id>
		<title>String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=String_Theory&amp;diff=597575"/>
		<updated>2020-06-25T18:12:01Z</updated>

		<summary type="html">&lt;p&gt;Siyual: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;max-width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;max-width: 17%; vertical-align: top;&amp;quot;| __TOC__&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; vertical-align: top;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;[[File:PUPGuide HeaderImage StringTheory.png|link=|center]]&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guide}}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=20% style=&amp;quot;border:2px dashed red; line-height:20px; padding:5px; background:#FFD500;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Last Update&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;20th June 2019&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Puppetmaster]] (PUP) is a pet-oriented job (similar to its counterparts [[SMN]], [[BST]], [[DRG]]) which features a highly versatile and customizable puppet for a pet known as an [[Automaton]].&lt;br /&gt;
&lt;br /&gt;
Don’t discount these little puppets based on their stature! By installing and equipping a variety of different Heads, Frames, and Attachments, along with the master equipping pet enhancing gear, these little robots can be made into formidable and durable killing machines!&amp;lt;br /&amp;gt;  &lt;br /&gt;
In addition to this, the master themselves are pretty potent hand-to-hand users. When combining the damage from both the master and the puppet, you’ll find that together they are capable of dishing out some respectable pain on your foes.&lt;br /&gt;
&lt;br /&gt;
{| width=60% style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;Disclaimer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Although there is a lot of information here to take in, I still feel that there is more to learn about Puppetmaster! So I invite any other veteran PUP players to contribute to this guide in any way they can! Feel free to let me know ([https://www.ffxiah.com/player/Asura/Fabiano Fabiano] (Asura), or use the Discussion Tab) any of your findings, and I&#039;ll do my best to integrate it into this guide. &amp;lt;br /&amp;gt;&lt;br /&gt;
Most of the information I’ve written down here, is knowledge that I’ve earned either through my own experimentation, or by the teachings of other Puppetmasters (either directly or indirectly). Puppetmaster is one of those jobs which has a ton facets to consider when playing, so I hope for the Puppetmaster community to continue sharing their knowledge whenever possible!&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==So you want to be a Puppetmaster?==&lt;br /&gt;
&lt;br /&gt;
[[Puppetmaster]] (PUP) is one of the most unique jobs you’ll find in this game. This comes with both advantages and disadvantages…&lt;br /&gt;
&lt;br /&gt;
Let me preface this by saying… PUP is not a simple job to play. It is highly misunderstood, both by outsiders and by people playing the job (incorrectly.) In addition to this, PUP has a very expensive barrier of entry -- and I mean this in the most literal wallet emptying sense. Acquiring all the attachments, animators, frames, and gear sets will set you back in your gil total considerably. &lt;br /&gt;
&lt;br /&gt;
With that said, Puppetmaster, at least in my opinion, has been by far the most rewarding job to play! Even though you might not be the most desired job, even though it can kind of look like a clown at times… there are just so many quirks and facets to think about when it comes to the planning and execution of a unique automaton setup, that when it finally comes together and you overcome a challenge... it’s just so satisfying!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#cdf7d6; text-align: left; width: 100%; max-width: 1600px; vertical-align: top;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#45352a; border-color: #89c0a8; width: 50%&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Strengths&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a; border-color: #ee6a6a; width: 50%&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;lt;div style=&amp;quot;{{linear-gradient|left|#45352A, #45352A, #ECF3EE}}&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Weaknesses&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Complexity&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| If you enjoy tinkering and coming up with new and outside-the-box strategies, PUP is a literal toy box for you to play with. Your automaton brings a slew of interesting and unique abilities to the table for you to test and try out. Many ways to approach situations, and no clear instruction manual for doing so either.&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Complexity...&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| Double the maintenance, double the skill-ups, double the equipment screens to manage. Often misunderstood job by the general public... and as a result, rather low desirability for group content.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Solo specialist&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Extremely capable in low-man, or more notably, solo situations. If you are the type of player who enjoys taking on challenges alone, PUP might be a job for you.&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Group limitations for pets&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| Your automaton (and pets in general) are unfortunately not affected by a variety of support abilities, hindering their group potential. (protectra, shellra, bar-spells, bard songs, decoy shot, sneak/trick attack, almost all group buffs, geomancy buff bubbles). The sole exception to this are some pet-oriented Corsair Rolls getting applied to the master, as well as gaining the benefit from any debuffs on the monster (including geomancy debuff bubbles) &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Versatility&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Through different automaton setups, a PUP is capable of filling a variety of roles at varying degrees: tank, damage dealer, healing, and magic burster. &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Selective versatility&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| While PUP is versatile, they are limited to a single specific role at a given time, and cannot do everything at once (Unlike say, a Red Mage who is able to shift their role on the fly). Changing role involves deactivating your Automaton, changing its load out, and reactivating it, which can be dangerous in the heat of battle (though still possible). &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Access to all damage types&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| This includes blunt, piercing, range, slashing, and magic (though not all at once). Handy when facing monsters with gimmicks where they suddenly become immune to a particular damage type or gain a specific damage shield which needs to be broken. &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Hand-to-hand user&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| It&#039;s no secret that H2H is currently in a very bad place at the moment when compared to other weapon types. No access to a grip or dual-wield in their off-hand slot, along with generally sub par weapon skills leads to a particularly sad time. This affects both Monk and Puppetmaster (though PUP atleast has the uniqueness of their Automaton to lean on). &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Highly effective in “pet only” setups&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Highly welcomed, and needed, in pet-focused strategies for their tanking and damage dealing capabilities.&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Horrendous area of Effect capabilities&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| PUP just cannot cleave, or AoE anything down in a respectable manner. Just don&#039;t even try. Change jobs.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Nearly indestructible tanking capabilities!&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Self-sufficient tanking as well, no pocket healer is needed when an automaton is tanking. Having a pet as a tank, also allows you to avoid certain typically dangerous mechanics such as charm. Automatons also are mostly immune to (or react oddly to) death effects, including the spell itself (ie: Deathly Stare is converted into a low damage hit).  &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Single-target tanking only, please!&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| Also very poor at multi-target tanking. Do not attempt! Also weak at dealing with enemies with frequent Enmity Reset mechanics, and cannot really deal large damage DoT&#039;s large enough to overcome regen, large curses, or frequent abilities which stop your automaton from acting such as petrify, long stuns, or terrors.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;AI controlled pet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Pet functioning off of an AI allows for unique interactions with enemy monsters (automatic shield bash stunning capabilities, instant dispel/absorb effects, etc..) as well as limitless range for the master. Unlike BST, SMN, and DRG, we do not need to be anywhere near the danger for our Automaton to have full effectiveness.&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Peculiar Armor Selection&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| PUP has this weird tradition since its inception of being included and/or excluded from some armors and equipment which seem like obvious fits for the job. Whether it&#039;s being randomly added to the support mage robe &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Annoint. Kalasiris]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Annoint. Kalasiris description.png|link=Annoint. Kalasiris]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or excluded from the traditional monk-looking garb &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ken. Samue]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ken. Samue description.png|link=Ken. Samue]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, this hurts the jobs gearing potential more often than helps.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Slow and steady&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| very safe and consistent pet-tanking and pet-damage dealing capabilities. The master can stand very far from danger while your pet slowly whittles down the enemy. &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| ☆&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Expensive&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| To even reach a baseline of functionality, Automaton Attachments and Pet/Master gearsets will set you back in your wallet considerably. This is not an optional expense, this is mandatory! You&#039;ve been warned!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;Skillchain adept&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| Capable of performing long (4-6 multi-step) skillchains solo with the master fighting alongside the automaton. &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| ★&lt;br /&gt;
|style=&amp;quot;background:##69ce91; border-color: #89c0a8;&amp;quot;| &#039;&#039;&#039;{{Icon|Two Hour}} Overdrive is awesome!&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#effff1; border-color: #89c0a8;&amp;quot;| One of (arguably) the best SP abilities in the game, with the right setup, allows PUP’s to single-handedly solo some of the most difficult encounters. Read more on it in the Overdrive section of the guide.&lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#ff9191; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#ffefef; border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
PUP’s strength lies in its versatility. While it’s not capable of performing many different roles all at once (like a RDM can), by equipping your automaton with specific parts you can effectively build your automaton to fulfill whatever role you need.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PUPGuideRoleTank.png|390px|link=]] || [[File:PUPGuideRoleDamageDealer.png|390px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Tank Role&#039;&#039;&#039;||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Damage Dealing Role&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP’s two primary roles are &#039;&#039;&#039;Tank&#039;&#039;&#039; and &#039;&#039;&#039;Damage Dealer&#039;&#039;&#039;. These two roles are what you will most likely find yourself needed to do when it comes to group play. As a Tank, your little automaton friend can be built to be nearly indestructible while also requiring no healing whatsoever from outside party members. As a Damage Dealer, the master is capable of fighting alongside the automaton (with the ability to perform self-skillchains together!), or if the situation is too dangerous it’s possible for PUP’s to perform very safe pet-only damage by deploying their automaton and having the master stand in the backline, out of harm&#039;s way.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PUPGuideRoleHealer.png|390px|link=]] || [[File:PUPGuideRoleMagicBurst.png|390px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Healer Role&#039;&#039;&#039;||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Magic Damage Role&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to this, a PUP may also fulfill the role of &#039;&#039;&#039;Healer&#039;&#039;&#039; and &#039;&#039;&#039;Magic Damage&#039;&#039;&#039;, but at a much more limited sense than the former two roles. As a Healer, your Automaton has essentially an unlimited mana pool for keeping party members alive (though no access to Curaga, so healing area of effect damage is an issue) and is only really limited by the Automatons cast timers. Similarly, as a Magic Nuker it’s possible to dish out some seriously impressive Magic Bursting numbers, though the timing and application of your AI controlled automaton nukes is rather finicky. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP is currently not equipped at all to perform the role of &#039;&#039;&#039;Group Support&#039;&#039;&#039; (like a BRD, COR, or GEO can), and likewise cannot reliably perform the role of &#039;&#039;&#039;Enemy Debuffer&#039;&#039;&#039; in a serious group setting. Though there does exist a RDM-style Automaton setup, who will both buff the master, and debuff his enemies, this is mostly allocated for solo situations where the PUP does not have access to trusts (ex: Salvage/Nyzul/Assaults).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I’ll be going over all these roles, their attachment setups and equipment sets in further sections of the guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; max-width: 1800px; vertical-align:top;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Slow|Resist Slow I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Amnesia|Resist Amnesia I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Evasion Bonus|Evasion Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Martial Arts|Martial Arts I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Amnesia|Resist Amnesia II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Evasion Bonus|Evasion Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Slow|Resist Slow II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Martial Arts|Martial Arts II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Amnesia|Resist Amnesia III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Evasion Bonus|Evasion Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Slow|Resist Slow III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Martial Arts|Martial Arts III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fine-Tuning]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Optimization]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Amnesia|Resist Amnesia IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Evasion Bonus|Evasion Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stout Servant|Stout Servant I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Guard|Tactical Guard I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Slow|Resist Slow IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Crit. Def. Bonus|Crit. Def. Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Martial Arts|Martial Arts IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stout Servant|Stout Servant II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Guard|Tactical Guard II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Amnesia|Resist Amnesia V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Crit. Def. Bonus|Crit. Def. Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Martial Arts|Martial Arts V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stout Servant|Stout Servant III]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Red mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; |Equipment of Note&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{Icon|Two Hour}} [[Overdrive]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| (&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pantin Tobe +2 icon.png|25px|link=Pantin Tobe +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pantin Tobe +2 description.png|link=Pantin Tobe +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}}) &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Tobe +3 icon.png|25px|link=Pitre Tobe +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Tobe +3 description.png|link=Pitre Tobe +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Activate]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Deus Ex Automata]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Repair]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Nibiru Sainti icon.png|25px|link=Nibiru Sainti]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Nibiru Sainti description.png|link=Nibiru Sainti]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Foire Babouches +3 icon.png|25px|link=Foire Babouches +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Foire Babouches +3 description.png|link=Foire Babouches +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Guignol Earring icon.png|25px|link=Guignol Earring]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Guignol Earring description.png|link=Guignol Earring]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pratik Earring icon.png|25px|link=Pratik Earring]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pratik Earring description.png|link=Pratik Earring]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;(&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Desultor Tassets icon.png|25px|link=Desultor Tassets]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Desultor Tassets description.png|link=Desultor Tassets]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}})&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Maintenance]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Ventriloquy]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| (&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Ptn. Churidars +2 icon.png|25px|link=Ptn. Churidars +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Ptn. Churidars +2 description.png|link=Ptn. Churidars +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}}) &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Churidars +3 icon.png|25px|link=Pitre Churidars +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Churidars +3 description.png|link=Pitre Churidars +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Role Reversal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| (&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Ptn. Babouches +2 icon.png|25px|link=Ptn. Babouches +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Ptn. Babouches +2 description.png|link=Ptn. Babouches +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}}) &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Babouches +3 icon.png|25px|link=Pitre Babouches +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Babouches +3 description.png|link=Pitre Babouches +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tactical Switch]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Karagoz Scarpe +1 icon.png|25px|link=Karagoz Scarpe +1]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Karagoz Scarpe +1 description.png|link=Karagoz Scarpe +1]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Cooldown]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{Icon|Two Hour}} [[Heady Artifice]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#f0eafe; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Purple mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#d5c4fa; border-color: #9f7fde;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Pet Command]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d5c4fa; border-color: #9f7fde;&amp;quot; width=&amp;quot;20%&amp;quot; | Lvl.&lt;br /&gt;
! style=&amp;quot;background:#d5c4fa; border-color: #9f7fde;&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Deactivate]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Deploy]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Dark Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Light Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Earth Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Wind Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Fire Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Ice Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Thunder Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Water Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #9f7fde;&amp;quot;| [[Retrieve]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How the Automaton Works:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The main difference between PUP and the other pet-oriented jobs, is that other than deploying and retrieving your automaton, &#039;&#039;&#039;a PUP cannot directly control the Automaton&#039;&#039;&#039;. Each Automaton head and frame have its own set of weapon skills, spells, and priority system behaviors that it follows. Through the use of attachments and maneuvers, it’s essentially possible for the master to give “strong suggestions” on what the Automaton should prioritize within its natural combat behaviors. Understanding these behaviors is the first step towards mastering the power of the automatons!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Deploy icon v1.png|link=]] Deploy &amp;amp; Retrieve&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
When you [[Deploy]] your automaton onto an enemy, you are essentially turning on your pets AI, allowing it to use any spells or abilities, and it will begin to follow its combat behavior based on the Maneuvers you’ve given (or not given), and the Head/Frame/Animators equipped. It&#039;s important to note that you are only able to get your Automaton to use buff spells on you if it is Deployed against an enemy. Though sometimes impractical or risky, it&#039;s possible to deploy your automaton against an enemy from afar, let him cast a buff on you, then retrieve him before he performs an offensive action on the monster to pre-buff yourself.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Retrieve]] does the inverse, and turns off your pets AI, bringing it back by your side.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[File:Fire Maneuver icon v1.png|link=]][[File:Ice Maneuver icon v1.png|link=]][[File:Wind Maneuver icon v1.png|link=]][[File:Earth Maneuver icon v1.png|link=]] Maneuvers [[File:Thunder Maneuver icon v1.png|link=]][[File:Water Maneuver icon v1.png|link=]][[File:Dark Maneuver icon v1.png|link=]][[File:Light Maneuver icon v1.png|link=]]&#039;&#039;&#039; &lt;br /&gt;
----&lt;br /&gt;
Unlocked at Level 1, [[Maneuver|Maneuvers]] are the most important part of playing a Puppetmaster, as they influence everything you want your Automaton to do, in addition to powering up your Automaton and activating or strengthening certain equipped [[Attachments]]. &lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;8 different maneuvers&#039;&#039;&#039;, and each maneuver is aligned with a different element. These same elements also coincide with the elements of the many Attachments you can install in your puppet. This makes it easy to know which maneuver to use in order to activate or enhance an equipped attachment (&#039;&#039;example:&#039;&#039; [[File:Fire Maneuver v2.png|link=|18px]] Fire Maneuvers strengthens and activates [[File:Strobe icon.png|link=|22px]] Fire Attachments! And so forth...). &lt;br /&gt;
&lt;br /&gt;
* The master can have up to &#039;&#039;&#039;3 maneuvers&#039;&#039;&#039; of any element at any given time, with any subsequent casted maneuvers overwriting the maneuver with the least duration left. &lt;br /&gt;
* The longer your automaton remains deployed in combat, the longer your maneuvers will last. The original duration for Maneuvers is &#039;&#039;&#039;1 minute&#039;&#039;&#039;, but you can increase this duration up to a cap of &#039;&#039;&#039;5 minutes&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
**If you ever deactivate or if your automaton dies, this duration timer will be reset. Zoning to another area will also reset the maneuver duration increases.&lt;br /&gt;
&lt;br /&gt;
Certain attachments only actively do something if you’ve activated the appropriate element [[Maneuver]] (&#039;&#039;example:&#039;&#039; [[File:Shock Absorber icon.png|link=|22px]] [[Shock Absorber]] only does something if you’ve used an [[File:Earth Maneuver v2.png|link=|18px]][[Earth Maneuver]]), so make sure you align your equipped attachments with the maneuvers you plan on using in battle. Other attachments have passive effects which are further enhanced by having more of the same elemental type Maneuvers. (&#039;&#039;example:&#039;&#039; [[File:Tranquilizer icon.png|link=|22px]] [[Tranquilizer]] gives a baseline amount of magic accuracy even with no maneuvers active, but gives even more if you&#039;ve got multiple [[File:Ice Maneuver v2.png|link=|18px]] [[Ice Maneuver]])&lt;br /&gt;
&lt;br /&gt;
In addition, each Maneuver flat out increases the raw stats of your Automaton.&lt;br /&gt;
{| class=bdrdarkblue  style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#45352a&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Maneuver Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Stat&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Typical Attachment Boosts&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Fire Maneuver v2.png|link=]] [[Fire Maneuver]]&lt;br /&gt;
| [[STR]]&lt;br /&gt;
| Physical Attack&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Earth Maneuver v2.png|link=]] [[Earth Maneuver]]&lt;br /&gt;
| [[VIT]]&lt;br /&gt;
| Physical Defense&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Water Maneuver v2.png|link=]] [[Water Maneuver]]&lt;br /&gt;
| [[MND]]&lt;br /&gt;
| Magic Defense/Magic Evasion&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Wind Maneuver v2.png|link=]] [[Wind Maneuver]]&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
| Evasion/Haste/Range Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Ice Maneuver v2.png|link=]] [[Ice Maneuver]]&lt;br /&gt;
| [[INT]]&lt;br /&gt;
| Magic Attack/Magic Accuracy&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Thunder Maneuver v2.png|link=]] [[Thunder Maneuver]]&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
| Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Light Maneuver v2.png|link=]] [[Light Maneuver]]&lt;br /&gt;
| [[CHR]]&lt;br /&gt;
| HP Recovery&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Dark Maneuver v2.png|link=]] [[Dark Maneuver]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| MP Recovery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
If you view the [[Automaton|Combat Parameters of the Automaton]], you can see how every weaponskill your Automaton can perform has an associated maneuver element attached to it. Typically, the Automaton will by default use the highest skill level weaponskill available to it -- but through the use of maneuvers, it’s possible to “&#039;&#039;force&#039;&#039;” a lower tier level weaponskill to occur. &lt;br /&gt;
&lt;br /&gt;
* This is most commonly used when it comes to the Sharpshot frame, where you can force out an [[Arcuballista]] by having more [[File:Fire Maneuver v2.png|link=|18px]] Fire Maneuvers active than [[File:Thunder Maneuver v2.png|link=|18px]], [[File:Dark Maneuver v2.png|link=|18px]], or [[File:Wind Maneuver v2.png|link=|18px]]&amp;lt;br /&amp;gt; (which would trigger the other, higher skilled weapon skills instead)&lt;br /&gt;
&lt;br /&gt;
Additionally, Maneuvers influence the heads to switch around the priorities of order which spells are cast when using the Stormwaker frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be overwhelming to take in, but it’s not really as complicated as it sounds, you&#039;ll catch on to it pretty quickly!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Cooldown icon v1.png|link=]] Overload/Burden &amp;amp; Cooldown&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Alas, not everything is wonderful in the world of Maneuvers. Maneuvers come with a price attached (as if they weren’t complicated enough!). After having been [[Activate|Activated]], Automatons have an invisible amount of [[Burden]] that they start with for each of the 8 elements. This burden slowly decays over time (~1 degree per tick). Every time you use a Maneuver, the burden for that element will increase in an amount related to the masters stats in relation to the automatons stats. If you pass the overload threshold, there is a chance that you will [[Overload]]... which is &#039;&#039;&#039;bad&#039;&#039;&#039;. This wipes all current active maneuvers, severely hampers your Automaton, and should be avoided at all costs.&lt;br /&gt;
&lt;br /&gt;
View the [[Maneuver|Burden and Overloading]] page for actual numerical examples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The job ability [[Cooldown]] will both remove the effect of [[Overload]], and decrease all burden by 50%. Best used right after Activating your Automaton.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luckily, there are some highly recommended pieces of equipment that you should use when casting any maneuver&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Maneuvers&lt;br /&gt;
|CaptionBottom =Max Tier&lt;br /&gt;
|Main = Kenkonken (Level 119 III)&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Bfn. Collar +1&lt;br /&gt;
|Ear1 = Burana Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Kara. Farsetto +1&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Foire Dastanas +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Visucius&#039;s Mantle  &lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist=&lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet =&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
* [[File:Midnights icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Midnights]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Midnights description.png|link=Midnights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Dispersal Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dispersal Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dispersal Mantle description.png|link=Dispersal Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are also options.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With these equipped, using [[Cooldown]], and by cycling through 2-3 different [[Maneuver]] elements on rotation, Overloading should be an absolute rarity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File: Deus_Ex_Automata_icon_v1.png|link=]] Activate &amp;amp; Deactivate &amp;amp; Deus Ex Automata&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* [[Activate]] will summon forth your [[Automaton]] (permanently) at 100% HP &amp;amp; MP, with a &#039;&#039;&#039;20 minute recast timer&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If ever you, or your automaton die before that timer has reset, you’ll have to use the 1 minute cooldown, [[Deus Ex Automata]], to summon forth your Automaton in an unsound state. This will summon it with lowered HP &amp;amp; MP, as well as increased default burden. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Deactivate]] will desummon your Automaton. Interestingly enough, if your Automaton is at 100% HP (or between 80-100% HP with Job Gifts) when you Deactivate, the reuse timer on [[Activate]] will immediately be set to 0:00.&lt;br /&gt;
**This means that if ever Activate is on cooldown, it’s possible to summon your Automaton with Deus Ex Automata, Repair it up to full HP, Deactivate it (resetting your Activate cooldown) then Activate it, summoning it with full HP &amp;amp; MP, and less Burden than when you summoned it with Deus Ex Automata.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=60% style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px; background:#d5c4fa;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!D.A.D. Technique&lt;br /&gt;
|-&lt;br /&gt;
| Another important technique to be aware of is amicably known as D.A.D. (or performing &#039;&#039;&#039;D&#039;&#039;&#039;eactivate, &#039;&#039;&#039;A&#039;&#039;&#039;ctivate, &#039;&#039;&#039;D&#039;&#039;&#039;eploy, in that order). Because using Activate summons your Automaton with 100% HP &amp;amp; more importantly… 100% MP, this means you can exploit Deactivates short cooldown timer, to essentially give your Automaton an unlimited MP pool. Whenever your mage frame Automaton is running low on MP, (and as long as they aren&#039;t damaged) simply D.A.D. to fill their MP pool right back up to full!&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Automat. Oil +3 icon.png|link=]] Repair &amp;amp; Maintenance&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Gavrie.jpg|right|thumb|125px|link=Gavrie|a PUP&#039;s favorite NPC!]]&lt;br /&gt;
&lt;br /&gt;
* [[Repair]] restores a large chunk of your Automaton’s HP Pool, and also applies a rather potent Regen effect. &lt;br /&gt;
* [[Maintenance]] removes status ailments applies to your Automaton.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both these abilities require the use of a consumable item which you slot in your Ammo slot called Automaton Oil. Never go on an adventure without a good supply of Oil!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can craft through alchemy, or purchase Automaton Oil from a Puppetmasters best friend, [[Gavrie]] in Aht Urhgan Whitegate (F-8), who you will be visiting very often in your adventures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=bdrdarkblue&lt;br /&gt;
|- bgcolor=&amp;quot;#45352a&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Oil Type&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Repair&#039;&#039;&#039; Recovery Potency&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Repair&#039;&#039;&#039; Regen Potency&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Maintenance Debuff Removal&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Automaton Oil icon.png|link=]] [[Automaton Oil]]&lt;br /&gt;
| 15&lt;br /&gt;
| 10% of Automaton&#039;s Max HP&lt;br /&gt;
| 10 HP/tic for 30 seconds (100 HP)&lt;br /&gt;
| 1 Status Effect Removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Automat. Oil +1 icon.png|link=]] [[Automat. Oil +1|Automaton Oil +1]]&lt;br /&gt;
| 30&lt;br /&gt;
| 20% of Automaton&#039;s Max HP&lt;br /&gt;
| 20 HP/tic for 60 seconds (400 HP)&lt;br /&gt;
| 2 Status Effects Removed&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Automat. Oil +2 icon.png|link=]] [[Automat. Oil +2|Automaton Oil +2]]&lt;br /&gt;
| 50&lt;br /&gt;
| 30% of Automaton&#039;s Max HP&lt;br /&gt;
| 30 HP/tic for 90 seconds (900 HP)&lt;br /&gt;
| 3 Status Effects Removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Automat. Oil +3 icon.png|link=]] [[Automat. Oil +3|Automaton Oil +3]]&lt;br /&gt;
| 80&lt;br /&gt;
| 40% of Automaton&#039;s Max HP&lt;br /&gt;
| 40 HP/tic for 120 seconds (1,600 HP)&lt;br /&gt;
| 4 Status Effects Removed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There also exists multiple pieces of equipment which enhances the potency of Repair. (Repair Potency Caps at +50%)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find out by how much, you multiply the regen effect by the potency % increase and then add it to the existing effect and calculate. &lt;br /&gt;
* For example, with +50% potency gear equipped: [[File:Automat. Oil +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Automat. Oil +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Automat. Oil +3 description.png|link=Automat. Oil +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; will recover 60 HP/tic for 120 seconds (2,400 HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, because the Recovery Potency is based on your Automaton&#039;s Max HP, you should dedicate any other equipment slots to anything which increases your Automaton&#039;s Max HP. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repair Potency&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Nibiru Sainti&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug = {{icon|aug}} Familiar: Repair +1~8%&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Guignol Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Pratik Earring&lt;br /&gt;
|Body = Herculean Vest&lt;br /&gt;
|BodyAug = {{icon|aug}} Familiar: Repair +1~8%&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = {{icon|aug}} Familiar: Repair +1~8%&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist=&lt;br /&gt;
|Legs = Desultor Tassets&lt;br /&gt;
|LegsAug = {{icon|aug}} &amp;quot;Repair&amp;quot; Potency +10%&lt;br /&gt;
|Feet = Foire Babouches +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: [[File:Foire Babouches +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Foire Babouches +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Foire Babouches +3 description.png|link=Foire Babouches +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (and prior NQ versions) don&#039;t increase Repair potency, but instead remove debuffs on your Automaton when [[Repair]] is used, similar to [[Maintenance]]. Highly useful, almost necessary as it removes your reliance on [[Maintenance]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Note&#039;&#039;&#039;: Similar to all other Cure Caps (ie: Reward Potency), it is assumed that there is a 50% Repair Potency Cap. [[File:Weakness red.png]] Confirmation Needed.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet +Max HP&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gnafron&#039;s Adargas&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug = Path C: Automaton HP+125&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Foire Tobe +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|HandsAug = Path C: Automaton HP+125&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = Overbearing Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle  &lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist=&lt;br /&gt;
|Legs = Rao Haidate +1&lt;br /&gt;
|LegsAug = Path C: Automaton HP+125&lt;br /&gt;
|Feet = Rao Sune-Ate +1&lt;br /&gt;
|FeetAug = Path C: Automaton HP+125&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
* Alternatives: [[File:Naga Kyahan icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Naga Kyahan]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Naga Kyahan description.png|link=Naga Kyahan]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ({{icon|aug}}Path D) along with NQ [[Rao Armor Set]], and all previous tiers of PUP AF Body&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[File:Tactical Switch icon v1.png|link=]][[File:Ventriloquy icon v1.png|link=]][[File:Role Reversal icon v1.png|link=]] Tactical Switch, Ventriloquy, and Role Reversal&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Three job abilities which involve swapping stats between the master and the automaton.&lt;br /&gt;
&lt;br /&gt;
{| class=bdrdarkblue&lt;br /&gt;
|- bgcolor=&amp;quot;#45352a&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Job Ability&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Common Uses&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Noteworthy Gear&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[Tactical Switch]]&lt;br /&gt;
| swaps your current TP values with your Automaton&lt;br /&gt;
| Pet:Regain equipment or Companion’s Roll can be used during downtime, then swapped to the Master. You can also use this to perform a self skillchain without the Automaton using a WS (and vice-versa)&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Karagoz Scarpe +1 icon.png|link=Karagoz Scarpe +1]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Karagoz Scarpe +1 description.png|link=Karagoz Scarpe +1]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Karagoz Scarpe +1]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Ventriloquy]]&lt;br /&gt;
| swaps your current enmity values with your Automaton&lt;br /&gt;
| Using [[Provoke]] (sub /WAR) or [[Flash]] (sub /WHM) in tandem with Ventriloquy is a great way to give your automaton a quick aggro lead before deployment.&lt;br /&gt;
| (&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Ptn. Churidars +2 icon.png|link=Ptn. Churidars +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Ptn. Churidars +2 description.png|link=Ptn. Churidars +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}}) &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Churidars +3 icon.png|link=Pitre Churidars +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Churidars +3 description.png|link=Pitre Churidars +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Pitre Churidars +3]]&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[Role Reversal]]&lt;br /&gt;
| swaps your current HP values with your Automaton&lt;br /&gt;
| Can save a dying tank Automaton, or sacrifice the pet to save the master since it can act as a quick burst heal.&lt;br /&gt;
| (&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Ptn. Babouches +2 icon.png|link=Ptn. Babouches +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Ptn. Babouches +2 description.png|link=Ptn. Babouches +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; {{icon|aug}}) &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Babouches +3 icon.png|link=Pitre Babouches +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Babouches +3 description.png|link=Pitre Babouches +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Pitre Babouches +3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Two-Hour.png|link=]] Heady Artifice&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Another ability which highlights the versatility of the job, [[Heady Artifice]]. Depending on the Head equipped on your Automaton, when using this SP ability, you’ll fire off one of six other jobs SP abilities. There is also a Job Gift category which enhances each SP ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
{| class=bdrdarkblue style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#45352a&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Automaton Head&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;SP Ability Performed&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Common uses&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Harlequin Head icon.png|link=]] &lt;br /&gt;
| Harlequin Head&lt;br /&gt;
| [[Mighty Strikes]]&lt;br /&gt;
| A useful SP ability limited by being attached to a useless head. Doesn&#039;t work with Ranged Attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sharpshot Head icon.png|link=]] &lt;br /&gt;
| Sharpshot Head&lt;br /&gt;
| [[Eagle Eye Shot]]&lt;br /&gt;
| As useful as the Rangers counterpart (read as: not at all)&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Valoredge Head icon.png|link=]] &lt;br /&gt;
| Valoredge Head&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
| Like the Paladin counterpart, primarily used for enmity purposes, not survival. Can be enhanced with Job Gifts to give a whopping bonus +2000 static enmity on use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soulsoother Head icon.png|link=]] &lt;br /&gt;
| Soulsoother Head&lt;br /&gt;
| [[Benediction]]&lt;br /&gt;
| Interesting in that it also fully heals the Automaton in addition to the party. Can be used as an enmity tool/life saver as well.&lt;br /&gt;
|- style=&amp;quot;background: #efefef;&amp;quot;&lt;br /&gt;
| [[File:Spiritreaver Head icon.png|link=]] &lt;br /&gt;
| Spiritreaver Head&lt;br /&gt;
| [[Manafont]]&lt;br /&gt;
| Particularly useless, especially due to D.A.D’s existence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stormwaker Head icon.png|link=]] &lt;br /&gt;
| Stormwaker Head&lt;br /&gt;
| [[Chainspell]]&lt;br /&gt;
| The only way to get around your automatons hard spell timers...&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Two-Hour.png|link=]] Overdrive or “3 Minutes of Pure Murder”&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[Overdrive]] is arguably one of the strongest SP abilities in the game -- other jobs would kill to have this as their SP ability. For 3 minutes (or 3 minute 20 seconds with the Relic body equipped) your Automaton becomes an unstoppable killing machine. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The benefits bestowed upon your Automaton are as follows:&lt;br /&gt;
* Automaton [[Attack]], [[Ranged Attack]], [[Accuracy]], [[Ranged Accuracy]] and [[Evasion]] will sky-rocket. (exact amount unknown)&lt;br /&gt;
* Automaton will gain an innate +25% Magical Haste increase as well. &lt;br /&gt;
* (With maxed [[Overdrive]] [[Job Gifts]]) your Automaton will also gain a whopping +100 to all stats (which is absurd!!). &lt;br /&gt;
* As far as anyone can tell, your Automaton becomes mostly immune/highly resistant to all [[Status Effects]] (if not outright immune, it must be something like a 95+% resist rate). Some status effects still hit rather reliably like Doom and Terror. &lt;br /&gt;
* The bonus cherry on top is that you become immune to [[Overload]] as well, though you still accumulate [[Burden]], so risk of Overloading once Overdrive ends is higher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to all of these buffs, the real star of the “&#039;&#039;Overdrive show&#039;&#039;”, is what happens to your Maneuvers. For the duration of Overdrive, &#039;&#039;&#039;every Maneuver you have active will behave as if there were 3 maneuvers active of the element instead of 1&#039;&#039;&#039;. That means that having 3 different elemental Maneuvers, will be as if you have current &#039;&#039;9 maneuvers active&#039;&#039;. This allows for some absolutely monstrous Automaton capabilities. &#039;&#039;&#039;Note&#039;&#039;&#039;: stacking more of the same elemental maneuver will not have a bonus effect during Overdrive (ie: Having 2 Fire Maneuvers will still act as if you reached the cap of 3, not 6) so it&#039;s in your best interest to use 3 different maneuvers during Overdrive (with exceptions being if you need to force specific weaponskills). &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To put this into perspective for you, here is just a quick preview of the bonuses your Automaton gets during OD:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Overdrive with [[File:Fire Maneuver v2.png|link=|18px]] [[File:Light Maneuver v2.png|link=|18px]] [[File:Thunder Maneuver v2.png|link=|18px]] Maneuvers active (so in actuality, it would be as if you had 3 of each so... [[File:Fire Maneuver v2.png|link=|18px]][[File:Fire Maneuver v2.png|link=|18px]][[File:Fire Maneuver v2.png|link=|18px]]+[[File:Light Maneuver v2.png|link=|18px]][[File:Light Maneuver v2.png|link=|18px]][[File:Light Maneuver v2.png|link=|18px]]+[[File:Thunder Maneuver v2.png|link=|18px]][[File:Thunder Maneuver v2.png|link=|18px]][[File:Thunder Maneuver v2.png|link=|18px]] !!!)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Inhibitor icon.png|link=|22px]] [[Inhibitor]] with 3 Fire Maneuvers = +40 [[Store TP]]&lt;br /&gt;
* [[File:Inhibitor II icon.png|link=|22px]] [[Inhibitor II]] with 3 Fire Maneuvers = +65 [[Store TP]] (so +105 Store TP total)&lt;br /&gt;
* [[File:Attuner icon.png|link=|22px]] [[Attuner]] with 3 Fire Maneuvers = 45% of enemy defense is ignored (halved against NM’s)&lt;br /&gt;
* [[File:Coiler icon.png|link=|22px]] [[Coiler]] with 3 Thunder Maneuvers = +30% [[Double Attack]]&lt;br /&gt;
* [[File:Coiler II icon.png|link=|22px]] [[Coiler II]] with 3 Thunder Maneuvers = +35% [[Double Attack]] (so +65% Double Attack Rate total)&lt;br /&gt;
* [[File:Target Marker icon.png|link=|22px]] [[Target Marker]] with 3 Thunder Maneuvers = 45% of enemy evasion is ignored (halved against NM’s)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So already just this alone transforms your Automaton into an unstoppable force… but then you take all of these bonuses and you throw in…&lt;br /&gt;
&lt;br /&gt;
* [[File:Optic Fiber icon.png|link=|22px]] [[Optic Fiber]] I+II with 3 Light Maneuvers = Enhance your other attachments by +30% &amp;amp; +45%...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Oh my goodness…&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You’re looking at your Automaton buffed with a disgusting &#039;&#039;&#039;+184 Store TP&#039;&#039;&#039;, &#039;&#039;&#039;114% Double Attack Rate&#039;&#039;&#039;, &#039;&#039;&#039;40% Evasion and Defense Ignored against NM&#039;s&#039;&#039;&#039; (doubled against regular monsters), and that’s just pointing out the benefits from 8 out of your 12 Attachments. With this setup alone, your little Automaton becomes a self-skill chaining monster!&lt;br /&gt;
&lt;br /&gt;
More strategies for Overdrive will be detailed in the Overdrive Equipment sets section below.&lt;br /&gt;
&lt;br /&gt;
==Merit Selection + Job Gift Order==&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
Merit selection for PUP is fortunately pretty evident. There are a few must-picks, and the others are mostly up for preference.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Group 1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;37%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;3%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Suggested Level&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Automaton Skills&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| +2 to all Automaton Combat Skills&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Once upon a time this was mandatory as it gave access to new spells, but now it&#039;s just a nice bonus.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Maintenance]] Recast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 3 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Repair]] Effect&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| +2% HP Granted&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| I&#039;ve flipped back and forth between Repair effect and Repair recast, and honestly it&#039;s up to you. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Activate]] Recast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 40 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Please don&#039;t...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Repair]] Recast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 3 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Could invest in this as well. Also gets more mileage from [[Foire Babouches +3]] removing status effects more frequently, since the cooldown is shorter.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;37%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;3%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Suggested Level&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Role Reversal]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Swaps the Master&#039;s current HP with the Automaton&#039;s current HP. Recast: 2min&amp;lt;br /&amp;gt;Increases HP granted by 5% per merit level past the first.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The Automaton has MUCH more max HP than the master, so putting more than 1 point in this is often a waste. Used as an emergency life-saver at times (for both the master or the automaton).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Ventriloquy]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Swaps the enmity of the current target between master and automaton. Recast: 1min&amp;lt;br /&amp;gt;Increase the enmity for the higher enmity (post-swap) target by 5% while lowering the enmity for the lower enmity (post-swap) target by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Definitely get atleast 1 point in Ventriloquy as it is a very useful ability. Can be used in conjunction with subbing /BLU (jettatura/geist wall) or /WAR (provoke) or /WHM (flash) and then swapping to the Automaton for a very quick aggro lead, or for reliably recovering after an enmity reset move.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Fine-Tuning]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Adds 5 [[Accuracy]], [[Ranged Accuracy]], and [[Evasion]] and 5 [[MDB]] per merit level.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An alright category, mostly due to the [[MDB]] bonus, but not nearly as strong as Optimization. If Role Reversal and Ventriloquy weren&#039;t useful abilities, this would be an easy 5/5.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;[[Optimization]] Effect&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Gives Automaton +5% [[attack]]/[[defense]] and +5 [[MAB]] per merit level&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not debatable. +25% Automaton Attack &amp;amp; Defense cannot be skipped. Max this out and never look back.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Gifts===&lt;br /&gt;
There aren’t any immediate &#039;&#039;MUST PICKS&#039;&#039; from this list, but there are some better ones than others -- I&#039;ve sorted them in terms of priority in the table below (high, medium, low). [[Overdrive]] Effect is easily the best Job gift, but if you don’t use Overdrive strategies often, it might be worth delaying. Automaton Max HP/MP Bonus is the greatest for when Tanking, which is one of PUP’s primary group roles. [[Martial Arts]] effect is the biggest damage increase for when you solo and punch things alongside your automaton, which makes it a worthy early investment for solo players. [[Deactivate]] Effect is great for alleviating the strict 100% HP pressure when performing the D.A.D technique. The others, you can place points into at your discretion with my priority suggestions in mind. In the end, you’ll be getting them all, right?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 100%; max-width: 1800px;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;10%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Suggested Priority&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;20%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Category &amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;30%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Description &amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;40%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
|| [[Overdrive]] Effect&lt;br /&gt;
|| Increases automatons&#039; attributes while under the effects of Overdrive.&lt;br /&gt;
|| Increases attributes by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
|| [[Heady Artifice]] Effect&lt;br /&gt;
|| Increases the potency of the various head-related abilities.&lt;br /&gt;
|| Harlequin Head: Increase physical accuracy by 2.&amp;lt;br&amp;gt; Valoredge Head: Increase static enmity by 100.&amp;lt;br&amp;gt; Sharpshot Head: Increase damage by 3 percent.&amp;lt;br&amp;gt; Stormwaker Head: Increase magic damage by 2.&amp;lt;br&amp;gt; Soulsoother Head: Increase amount of MP recovered by 1 percent.&amp;lt;br&amp;gt; Spiritreaver Head: Increase magic damage by 5.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
|| [[HP|Automaton Max HP]] and  [[MP|Automaton Max MP]]Bonus&lt;br /&gt;
|| Increases the maximum HP and MP of automatons.&lt;br /&gt;
|| Increases maximum HP by 10 and maximum MP by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Low &lt;br /&gt;
|| [[Activate]] Effect&lt;br /&gt;
|| Decrease burden when Activate or Deus Ex Automata is used.&lt;br /&gt;
|| Decrease burden by 1 per rank.&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
|| [[Repair]] Effect&lt;br /&gt;
|| Gradually restores automaton&#039;s MP when Repair is used.&lt;br /&gt;
|| Amount of MP recovered depends on the item used.&amp;lt;br&amp;gt; Automaton Oil: +5&amp;lt;br&amp;gt; Automaton Oil +1: +10&amp;lt;br&amp;gt; Automaton Oil +2: +15&amp;lt;br&amp;gt; Automaton Oil +3: +20&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
|| [[Deus Ex Automata]] Recast &lt;br /&gt;
|| Reduces the recast time of Deus Ex Automata.&lt;br /&gt;
|| Reduce recast time by 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
|| [[Tactical Switch]]&lt;br /&gt;
|| Increases TP of automaton&#039;s master when using Tactical Switch.&lt;br /&gt;
|| Increases TP by 20.&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
|| [[Cooldown]] Effect&lt;br /&gt;
|| Reduces automaton&#039;s burden when using Cooldown.&lt;br /&gt;
|| Reduces burden by 1.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
|| [[Deactivate]] Effect&lt;br /&gt;
|| Relaxes the requirement for reducing Dectivate&#039;s cooldown based on automaton&#039;s remaining HP.&lt;br /&gt;
|| Reduces the requirement by 1 percent of remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
|| [[Martial Arts]] Effect&lt;br /&gt;
|| Reduces attack delay for hand-to-hand attacks. &lt;br /&gt;
|| Reduces attack delay by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Job Point Gift Table&lt;br /&gt;
|Insert Job Point Gift Table Entry=&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Attack Bonus&lt;br /&gt;
|description=Increases physical and ranged attack by 6.&lt;br /&gt;
|cost=5&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 5%.&lt;br /&gt;
|cost=5&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Evasion Bonus&lt;br /&gt;
|description=Increases physical evasion by 8.&lt;br /&gt;
|cost=10&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Accuracy Bonus&lt;br /&gt;
|description=Increases physical and ranged accuracy by 7.&lt;br /&gt;
|cost=20&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 7%.&lt;br /&gt;
|cost=25&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Evasion Bonus&lt;br /&gt;
|description=Increases magic evasion by 5.&lt;br /&gt;
|cost=30&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Accuracy Bonus&lt;br /&gt;
|description=Increases magic accuracy by 5.&lt;br /&gt;
|cost=45&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Superior 1&lt;br /&gt;
|description=Enables the player to equip items marked as Superior 1 (Su1).&lt;br /&gt;
|cost=50&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 9%.&lt;br /&gt;
|cost=55&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Physical Attack and Defense Bonus&lt;br /&gt;
|description=Increases automaton physical attack, &amp;lt;br&amp;gt;ranged attack, and physical defense by 15.&lt;br /&gt;
|cost=60&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Physical Accuracy and Physical Evasion Bonus&lt;br /&gt;
|description=Increases automaton physical accuracy, &amp;lt;br&amp;gt;ranged accuracy, and physical evasion by 10.&lt;br /&gt;
|cost=80&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 11%.&lt;br /&gt;
|cost=95&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Elemental Capacity Bonus&lt;br /&gt;
|description=Increases the automaton&#039;s elemental capacity for attachments by 2.&lt;br /&gt;
|cost=100&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Superior 2&lt;br /&gt;
|description=Enables the player to equip items marked as Superior 2 (Su2).&lt;br /&gt;
|cost=100&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton magic attack and magic defense by 5.&lt;br /&gt;
|cost=125&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 13%.&lt;br /&gt;
|cost=145&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton magic accuracy and evasion by 10.&lt;br /&gt;
|cost=150&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Attack Bonus&lt;br /&gt;
|description=Increases physical and ranged attack by 9.&lt;br /&gt;
|cost=180&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 15%.&lt;br /&gt;
|cost=205&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Evasion Bonus&lt;br /&gt;
|description=Increases physical evasion by 12.&lt;br /&gt;
|cost=210&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Accuracy Bonus&lt;br /&gt;
|description=Increases physical and ranged accuracy by 11.&lt;br /&gt;
|cost=245&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 17%.&lt;br /&gt;
|cost=275&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Evasion Bonus&lt;br /&gt;
|description=Increases magic evasion by 8.&lt;br /&gt;
|cost=280&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Accuracy Bonus&lt;br /&gt;
|description=Increases magic accuracy by 8.&lt;br /&gt;
|cost=320&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 19%.&lt;br /&gt;
|cost=355&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Phys. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton physical attack, &amp;lt;br&amp;gt;ranged attack, and physical defense by 23.&lt;br /&gt;
|cost=360&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Phys. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton physical accuracy, &amp;lt;br&amp;gt;ranged accuracy, and physical evasion by 15.&lt;br /&gt;
|cost=405&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 21%.&lt;br /&gt;
|cost=445&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton magic attack and magic defense by 8.&lt;br /&gt;
|cost=450&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Superior 3&lt;br /&gt;
|description=Enables the player to equip items marked as Superior 3 (Su3).&lt;br /&gt;
|cost=500&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton magic accuracy and evasion by 15.&lt;br /&gt;
|cost=500&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 23%.&lt;br /&gt;
|cost=545&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Martial Arts Effect&lt;br /&gt;
|description=Decreases hand-to-hand delay by 5.&lt;br /&gt;
|cost=550&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Attack Bonus&lt;br /&gt;
|description=Increases attack and ranged attack by 12.&lt;br /&gt;
|cost=605&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 25%.&lt;br /&gt;
|cost=655&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Evasion Bonus&lt;br /&gt;
|description=Increases physical evasion by 16.&lt;br /&gt;
|cost=660&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Accuracy Bonus&lt;br /&gt;
|description=Increases physical accuracy and ranged accuracy by 14.&lt;br /&gt;
|cost=720&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 27%.&lt;br /&gt;
|cost=775&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Evasion Bonus&lt;br /&gt;
|description=Increases magic evasion by 10.&lt;br /&gt;
|cost=780&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Accuracy bonus&lt;br /&gt;
|description=Increases magic accuracy by 10.&lt;br /&gt;
|cost=845&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 29%.&lt;br /&gt;
|cost=905&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automation Phys. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automation physical attack, &amp;lt;br&amp;gt;ranged attack, and physical defense by 30.&lt;br /&gt;
|cost=910&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automation Phys. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton physical accuracy, &amp;lt;br&amp;gt;ranged accuracy, and physical evasion by 20.&lt;br /&gt;
|cost=980&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 31%.&lt;br /&gt;
|cost=1045&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automation Mag. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton magic attack and magic defense by 10.&lt;br /&gt;
|cost=1050&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automation Mag. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton magic accuracy and magic evasion by 20.&lt;br /&gt;
|cost=1125&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 33%.&lt;br /&gt;
|cost=1195&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automation Elemental Capacity Bonus&lt;br /&gt;
|description=Increases the automation&#039;s elemental capacity bonus for attachments by 2.&lt;br /&gt;
|cost=1200&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Attack Bonus&lt;br /&gt;
|description=Increases physical and ranged attack by 15.&lt;br /&gt;
|cost=1280&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Capacity Point Bonus&lt;br /&gt;
|description=Increases acquired capacity points by 35%.&lt;br /&gt;
|cost=1355&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Evasion Bonus&lt;br /&gt;
|description=Increases physical evasion by 20.&lt;br /&gt;
|cost=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Physical Accuracy Bonus&lt;br /&gt;
|description=Increases physical and ranged accuracy by 18.&lt;br /&gt;
|cost=1445&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Evasion Bonus&lt;br /&gt;
|description=Increases magic evasion by 13.&lt;br /&gt;
|cost=1530&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Magic Accuracy Bonus&lt;br /&gt;
|description=Increases magic accuracy by 13.&lt;br /&gt;
|cost=1620&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Phys. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton physical attack, ranged attack, and physical defense by 38.&lt;br /&gt;
|cost=1710&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Phys. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton physical accuracy, ranged accuracy, and physical evasion by 25.&lt;br /&gt;
|cost=1805&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Atk. and Def. Bonus&lt;br /&gt;
|description=Increases automaton magic attack and magic defense by 13.&lt;br /&gt;
|cost=1900&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=Automaton Mag. Acc. and Eva. Bonus&lt;br /&gt;
|description=Increases automaton magic accuracy and evasion by 25.&lt;br /&gt;
|cost=2000&lt;br /&gt;
}}&lt;br /&gt;
{{Job Point Gift Table Entry&lt;br /&gt;
|gift=★Master!&lt;br /&gt;
|description=Grants the designation &amp;quot;Master Puppeteer.&amp;quot;&amp;lt;br&amp;gt;Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
|cost=2100&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; border: none; text-align: center; max-width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a; width: 50%; padding: 3px;&amp;quot; colspan=&amp;quot;4&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Job Gift Total Bonuses&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot; colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Capacity Point Bonus&#039;&#039;&#039; ||colspan=&amp;quot;2&amp;quot;| +320% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot; colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Automaton Elemental Capacity Bonus&#039;&#039;&#039; ||colspan=&amp;quot;2&amp;quot;| +4 to all Elements &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot; colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Martial Arts&#039;&#039;&#039; ||colspan=&amp;quot;2&amp;quot;| -5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Physical Attack&#039;&#039;&#039; || +42 ||style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Automaton: Attack/Defense&#039;&#039;&#039; || +106&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Physical Accuracy&#039;&#039;&#039; || +50 ||style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Automaton: Acc/Eva&#039;&#039;&#039; || +70&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Physical Evasion&#039;&#039;&#039; || +56 ||style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Automaton: MAB/MDB&#039;&#039;&#039; || +36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Magic Acc &amp;amp; Eva&#039;&#039;&#039; || +36 ||style=&amp;quot;background:#c4dbe4&amp;quot;| &#039;&#039;&#039;Automaton: MAC/MEVA&#039;&#039;&#039; || +70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A word on [Automaton Elemental Capacity Bonus]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The Job Gifts awarded at 100, and 1200 are monumental. These are absolute game changers for PUP, and should be your main goals to strive for. It might seem simplistic, but increasing the elemental capacity of your automaton frames by +2/+4 exponentially expand your attachment options, and allow you to customize your automaton in ways you couldn’t before. The difference in tanking/damage capabilities of a 1200 gift PUP vs. a 0 gift PUP are quite large, entirely due to the freedom of Attachments..&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible;collapsed&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;; colspan=&amp;quot;2&amp;quot;; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Offensive Oriented Subjobs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=50% valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
:{{WAR}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- [[Provoke]], [[Berserk]], [[Double Attack]] Trait, [[Aggressor]], [[Warcry]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
The go-to support job when it comes to the master punching things alongside the automaton. In addition to all the offensive abilities and traits, [[Provoke]] also ends up being a very useful ability as it allows you to Provoke a target, then [[Ventriloquy]] immediately onto your Automaton for a quick aggro lead.&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:{{RUN}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Runefencer]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- Elemental Runes, [[Vallation]], [[Pflug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
Anytime you want to fight alongside your puppet and anticipate the master taking heavy, unavoidable magic damage of a particular element type, this is the subjob to go for. Will give some much needed sustain against magic which the Warrior subjob does not provide through both [[Vallation]] and [[Pflug]]. Runes are also useful for some bonus elemental damage for certain gimmicks (ex: Delves [[Dakuwaqa]] comes to mind).&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;; colspan=&amp;quot;2&amp;quot;; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Utility Oriented Subjobs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=50% valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
:{{NIN}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- [[Utsusemi: Ichi]], [[Utsusemi: Ni]], [[Monomi: Ichi]], [[Tonko: Ichi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
Any fight where you anticipate needing [[Utsusemi]] shadows to avoid taking physical damage on the master, this is the subjob to use. [[Tonko: Ichi]] and [[Monomi: Ichi]] are also handy, but really though... this is a subjob which is all about Utsusemi.&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:{{DNC}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- [[Spectral Jig]], [[Curing Waltz]], [[Healing Waltz]], [[Haste Samba]], [[Skillchain Bonus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
For similar reasons that nearly any job would sub this: Waltzes for sustain (when you cannot rely on your either Trusts or your healer Automaton to keep you alive) and the ever so useful Spectral Jig. This sub shines in particular for when your trusts are frequently afflicted with area of effect status effects ([[Silence|Silencega]]) that you can cleanse off them with [[Healing Waltz]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;; colspan=&amp;quot;2&amp;quot;; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Backline/Support Oriented Subjobs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=50% valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
:{{WHM}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- (unique to /WHM) [[Cure IV]], [[Curaga]], Bar-spells, [[Dia II]], [[Flash]], [[Haste]], Teleport-spells, [[Magic Defense Bonus]] I+II, [[Auto-Regen]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
For situations where it is too dangerous for the Master to approach the boss monster, you are better off deploying your puppet and standing far away with the other mages. Nearly identical, WHM &amp;amp; SCH subjobs should be used anytime your PUP is in a backline supporting role. Many commonly used spells are shared between the two subjobs: [[Blink]], [[Stoneskin]], [[Aquaveil]], [[Reraise]] &amp;amp; [[Raise]], Cure I-III, Regen, [[Sneak]] &amp;amp; [[Invisible]] and [[Protect III]]/[[Shell II]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[Provoke]] on /WAR, [[Flash]] is particularly  useful from /WHM because of Ventriloquy&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:{{SCH}} &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&#039;&#039;Notable Abilities&#039;&#039; -- (unique to /SCH) [[Sublimation]], [[Accession]], [[Penury]], [[Light Arts]], [[Conserve MP]], [[Max MP Boost]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange;&amp;quot;&amp;gt;&lt;br /&gt;
Similar to WHM, but slightly weaker in most regards. What they lose in group utility over /WHM, /SCH gains overall better MP management through the use of Sublimation, Stratagems, and Light Arts, as well as generally more potent Cure spells through Light Arts. They also gain Conserve MP and Max MP Boost job traits to further emphasize the MP management benefits over WHM.&lt;br /&gt;
&lt;br /&gt;
Personally, I usually sub WHM for backlining during group play, and sometimes go SCH for solo backlining when MP might become an issue (remember, you cannot /heal while your Automaton is engaged!). &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Automaton Frame Setups==&lt;br /&gt;
There exists a variety of different viable combinations of Automaton Head and Frames. Below is a list of the combinations which are typically used, with a brief explanation of their purpose. Remember, the key to Puppetmaster is their versatility -- there is no &amp;quot;ultimate&amp;quot; end-all-be-all head/frame setup. Each setup has their own distinct strengths and weaknesses, and you should consider and tailor your setup based on the challenge you are facing and your position in the party.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Newbie Setup&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide Harle-Harle.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Harlequin Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Harlequin Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Your very first automaton! Isn’t he cute? Eager and excited to take on the world! Use this until level 10, where you can upgrade to a new frame and never look back to this combination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Tanking Setups&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Standard All-Rounder Tank&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_Soulsoother-Valoredge.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Soulsoother Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Valoredge Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Highly defensive tanking automaton setup. The reason for using Soulsoother head instead of Valoredge is for a more defensive elemental capacity for your Attachments. Soulsoother gives more Light and Water element (for Auto-Repair Kits &amp;amp; Mana Jammers) at the cost of Fire and Thunder. You’ll be using this setup whenever you’ll be tanking anything which deals heavy magic and physical damage. &amp;lt;br /&amp;gt;&lt;br /&gt;
In addition to having the highest health pool, the Valoredge Frame has an innate 12.5% -[[PDT]]/MDT/BDT stat built into it, and PUP has the Stout Servant job trait, granting another 9%. This means you only need 66 -Damage Taken through the masters gear/attachments to cap your automatons defenses. Typically SS/VE or VE/VE will be your go-to tanking setups.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Caster Tank&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide Soulsoother-Harle.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Soulsoother Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Harlequin Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| This is a very niche tanking setup. The entire reason for using this setup is that it allows the Automaton to cast Shell V (reduces magic damage taken by 24%) on itself - in addition to Mana Jammers magic defense bonus and you’ve got a very magic resistant setup. You trade off many offensive and defensive capabilities for this one aspect though, (such as losing roughly 15% of your max health pool, and losing all of valor edge’s weaponskills), so it’s only suited to be used on a niche enemy which is strictly magic oriented. It should be noted that this tanking setup pulls aggro slowly. It will often cast spells first when you deploy it, rather than using provoke or flash, in addition to also standing far away for a while before they close the distance, so try to buff it up and use its MP pool beforehand. &lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Ranger Tank&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_Valoredge-SharpshotTank.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Valoredge Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Another niche tank setup, which functions when needed. Sharpshot frame allows your tank to use ranged attacks, meaning he can attack an airborne target (ex: Ouryu, Naga Raja). Another reason for using this frame is for Piercing damage, if a target can become immune to slashing or blunt.. (ex: Warder of Temperance), and thirdly, this increases the damage potential of your tank (with an obvious trade-off of defensive capabilities), so you can use it in non-threatening situations.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Physical Damage Dealer Setups&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Typical Melee+Range Damage Dealer&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_Valoredge-SharpshotDamageDealer.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Valoredge Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| This is your standard go-to damage dealing setup. When compared to the sharpshot head, at the cost of a single wind elemental capacity (which you probably don’t need anyways), the valoredge head changes the behavior of this setup to always stay in melee range when deployed. If ever a boss moves around, or is repositioned, this setup will ensure maximum melee up-time (which is a strict DPS gain). This combination also sports double the earth elemental capacity of the sharpshot head (from 3 to 6) head also means you can equip an Armor Plate IV, making this setup slightly more resistant to physical attacks.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Range Damage Dealer&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_Sharpshot-Sharpshot.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Sharpshot Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| The other Sharpshot setup. When deployed at longer than 15 yalms, the Sharpshot head behavior will make your automaton remain at range and won’t run into melee range for additional damage and TP gain. This includes if the target moves from the original deployment position. When compared to the Valoredge head setup above, the only offensive elemental difference is a single wind capacity slot. So you might be wondering why bother using this setup? Well, the entire reason for using the Sharpshot head is due to the increased Ranged Combat skill bonus. Your Automaton will go from a B+ to A rank combat skill in Ranged, giving it slightly more ranged accuracy and ranged attack. So choose your Sharpshot frames head wisely!&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Melee Undead-Slayer Damage Dealer&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_Valoredge-ValoredgeDamageDealer.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Valoredge Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Valoredge Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Turns out when you take out all of the typical tanking attachments and swap them for strictly offensive ones, the valor edge frame is capable of dishing out quite a bit of pain. This is almost entirely thanks to the Valoredge frame specific weaponskill Bonecrusher, which is a fantastic WS. A 3-hit Blunt damage WS, with fTP transferring across all hits, along with a Fragmentation skillchain property (hello, Light skillchain!) and a bonus fTP modifier against all Undead enemies? Why yes, sign me up!&amp;lt;br /&amp;gt;&lt;br /&gt;
This damage dealing setup is absolutely ideal for when it comes to fighting the Undead (who would typically be very resistant to the Sharpshot frame’s piercing attacks), so consider using it then! Crush those bones!&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Backline Support Setups&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;White Mage Puppet&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_WHMAutomaton.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Soulsoother Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Stormwaker Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| With the introduction of Trust Magic, our pocket healing Automaton setup has sort of lost its luster. With no access to [[Curaga]], and roughly a 15 second delay in between single target Cures, this also limits its uses. But not all is lost, it’s still possible for a PUP to play the role of healer in a low danger event such as an Apex CP party (with no area of effect damage). The incoming damage is usually pretty low during these events, and with the use of D.A.D., your automaton will have an unlimited MP pool for healing too! &amp;lt;br /&amp;gt;&lt;br /&gt;
If you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Red Mage Puppet&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_RDMAutomaton.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Stormwaker Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Stormwaker Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Similarly to the WHM automaton, this RDM setup also takes the backseat when compared to support based Trust’s like Koru-moru. But ah-ha! where this frame shines is in events where Trust Magic is not allowed! (ie: Nyzul, Salvage, and Assaults). This setup, like any good RDM, does a little bit of everything. Keeps you healed up, Enfeebles enemies, does some light Nuking (up to Tier IV), and even buffs you with Protect V, Shell V, and Haste 2. &lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; width: 75%; vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#45352a&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Black Mage Puppet&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:PUPGuide_BLMAutomaton.png|link=]]&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Head&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Spiritreaver Head icon.png|link=]]&lt;br /&gt;
|- style=&amp;quot;height: 32px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right;background:#f8b382&amp;quot;| &#039;&#039;&#039;Automaton Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Stormwaker Frame icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;| Our very own mini Black Mage! This automaton setup requires a ton of gear to get it to perform at a respectable level. Automatons unfortunately lack the native magic accuracy needed to land their spells against high ilvl targets, so the master needs a ton of gear to make up the difference. Even then, it’s best to be used solely for Magic Bursting. The Spiritreaver head also runs out of MP rather quickly (where it starts using Aspir instead of Nuking), so judicious use of the DAD technique is suggested. Then there is the fact that you cannot actually select which spell to use, and must rely on the AI to cast the proper element.&amp;lt;br /&amp;gt;&lt;br /&gt;
With all the above, finicky aspects to this Automaton frame, it’s still possible for it to dish out impressive ~80k damage Magic Bursts when all the stars align in your favor.&amp;lt;br /&amp;gt;&lt;br /&gt;
It takes a ton of work and gear to get it to that state though, so it’s highly unfriendly for newbies to attempt this. Don’t try this until you’ve gotten your tanking and physical damage dealing sets laid out.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Automaton Attachments==&lt;br /&gt;
[[Attachments]] are the bread &amp;amp; butter of Puppet master! The meat &amp;amp; potatoes! The peanut butter &amp;amp; jelly…? Anyways whatever, they are a very important and integral part of playing Puppetmaster, which I’ve seen many players skimp out on!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a whopping &#039;&#039;&#039;107 [[Attachments]]&#039;&#039;&#039; to obtain, and install in your Automaton -- but &#039;&#039;&#039;you are only allowed to equip and use 12 at a time&#039;&#039;&#039;, and these 12 must fit into the Elemental Capacity limit of your Automatons Head &amp;amp; Frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It goes without saying that the 12 attachments you choose to equip are &#039;&#039;crucial&#039;&#039; in defining the capabilities of your [[Automaton]]. For example, while keeping the exact same head &amp;amp; frame, it’s possible to swing the scale in your Automaton from being an “&#039;&#039;indestructible wall&#039;&#039;” to a “&#039;&#039;physical damage dealing powerhouse&#039;&#039;” just by swapping a few attachments and switching your maneuvers around in combat. Also it should be noted that there are no level restrictions on Attachments, you can buy and equip any Attachment starting from Level 1. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, there is a ton of attachments, so I’m not going to go over each and every one because I’d be here forever. So I invite you to check out the &#039;&#039;&#039;[[Attachments]]&#039;&#039;&#039; page for the full list&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These Attachments bestow a ton of potential Job Traits and Abilities for your Automaton -- but remember, you &#039;&#039;&#039;cannot&#039;&#039;&#039; have ALL these abilities at once! You&#039;ve got to pick and choose 12 attachments, and their associated abilities at any given time. Common situations include:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Does your enemy cast multiple buffs on themselves? Equip a [[Regulator]] or [[Disruptor]] to remove them!&lt;br /&gt;
* Does your enemy use [[Hundred Fists]] or have a high rate of attack? Equip a [[Galvanizer]] and counter them!&lt;br /&gt;
* Does your enemy cast highly damaging elemental magic? Equip some [[Mana Jammer|Mana Jammers]] to lessen the damage.&lt;br /&gt;
* Does your enemy spam the same a single damaging TP move over and over? Equip an [[Analyzer]] to cut the damage down drastically.&lt;br /&gt;
&lt;br /&gt;
So think about what challenge you are facing, and what setup to bring. Don&#039;t just follow a cookie-cutter build, as you won&#039;t be using the most of PUP&#039;s versatility.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Trait|Automaton Potential Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;33%&amp;quot;|Trait&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Attachment&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Elemental Affinity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Accuracy Bonus]]&#039;&#039;&#039; (Physical)&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stabilizer]], [[Stabilizer II|II]], [[Stabilizer III|III]], [[Stabilizer IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Accuracy Bonus]]&#039;&#039;&#039; (Ranged)&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Scope]], [[Scope II|II]], [[Scope III|III]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tension Spring]], [[Tension Spring II|II]], [[Tension Spring III|III]], [[Tension Spring IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Auto Refresh]]*&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mana Tank]], [[Mana Tank II|II]], [[Mana Tank III|III]], [[Mana Tank IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Auto Regen]]*&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto-Repair Kit]], [[Auto-Repair Kit II|II]], [[Auto-Repair Kit III|III]], [[Auto-Repair Kit IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mana Conserver]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Counter]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Galvanizer]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Coiler]], [[Coiler II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Double Shot]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Repeater]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Evasion Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Accelerator]], [[Accelerator II|II]], [[Accelerator III|III]], [[Accelerator IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Evasion Bonus]]&#039;&#039;&#039;***&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smoke Screen]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Magic Accuracy Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquilizer]], [[Tranquilizer II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Loudspeaker]], [[Loudspeaker II|II]], [[Loudspeaker III|III]], [[Loudspeaker IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Magic Burst Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Amplifier]], [[Amplifier II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Magic Defense Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mana Jammer]], [[Mana Jammer II|II]], [[Mana Jammer III|III]], [[Mana Jammer IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Max HP Boost]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto-Repair Kit]], [[Auto-Repair Kit II|II]], [[Auto-Repair Kit III|III]], [[Auto-Repair Kit IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Max MP Boost]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mana Tank]], [[Mana Tank II|II]], [[Mana Tank III|III]], [[Mana Tank IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Occult Acumen]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcanic Cell]], [[Arcanic Cell II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Skillchain Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Speedloader]], [[Speedloader II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Inhibitor]], [[Inhibitor II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Tenacity]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resister]], [[Resister II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;3&amp;quot;| Unique Traits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Trait&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Attachment&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Elemental Affinity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;All Traits and Abilities Bonus&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Optic Fiber]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Critical Hit Rate Bonus&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Dynamo]], [[Dynamo II|II]], [[Dynamo III|III]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Cure Potency&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Vivi-Valve]], [[Vivi-Valve II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Enmity Bonus&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Strobe]], [[Strobe II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Enmity Reduction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stealth Screen]], [[Stealth Screen II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Enthunder]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Volt Gun]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Gradual Accuracy Bonus&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Heat Seeker]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Gradual Evasion Bonus&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Pattern Reader]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Turbo Charger]], [[Turbo Charger II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Negate Enemy Defense&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attuner]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Negate Enemy Evasion&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Target Marker]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Armor Plate]], [[Armor Plate II|II]], [[Armor Plate III|III]], [[Armor Plate IV|IV]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{earth}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Skill Gain Rate Bonus&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Percolator]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Spell Casting Time Reduction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mana Booster]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Spell Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Power Cooler]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Successive Damage Reduction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Steam Jacket]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Successive Special Damage Reduction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Analyzer]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{earth}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Weaponskill [[fTP]] Bonus&#039;&#039;&#039;**&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Flame Holder]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;Magic Attack Potency Coefficient&#039;&#039;&#039;**&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Ice Maker]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| {{ice}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff; text-align: left;&amp;quot; colspan=&amp;quot;3&amp;quot; | Nearly all automaton traits are passive and require no maneuvers to activate. No animations are displayed upon use.&amp;lt;br&amp;gt;Subsequent corresponding maneuvers enhance the potency of traits.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Not passive, requires the corresponding maneuver to be active.&amp;lt;br&amp;gt;** Consumes one or all of the corresponding elemental maneuvers upon activation.&amp;lt;br&amp;gt;***Proportionately decreases accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Ability|Automaton Potential Job Abilities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;33%&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; |Attachment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; | Elemental Affinity&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Barrage]]&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Barrage Turbine]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Blaze Spikes]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Reactive Shield]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Convert]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Mana Converter]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Copy Image]]&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Replicator]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{wind}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Dispel]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Disruptor]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Erase]]&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Eraser]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Flashbulb]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{light}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Meditate]]&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Heat Capacitor]], [[Heat Capacitor II|II]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Provoke]]&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Strobe]], [[Strobe II| II]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Shield Bash]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Valoredge Frame Only&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{None-Icon}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;[[Stoneskin]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Shock Absorber]], [[Shock Absorber II|II]], [[Shock Absorber III|III]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{earth}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Unique Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;33%&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; |Attachment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; | Elemental Affinity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Absorb Beneficial Status Effect&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Regulator]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Reduce [[Damage Taken|Severe Physical Damage]]&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Schurzen]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{earth}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;MP Restoration&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Economizer]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{dark}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;Prevent Overload&#039;&#039;&#039;*&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Condenser]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| {{water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a; text-align: left;&amp;quot; colspan=&amp;quot;3&amp;quot; | All automaton job abilities require the corresponding elemental maneuver to activate. A visible animation is seen around the automaton.&amp;lt;br&amp;gt;See the individual attachment pages for more information on each attachment.&amp;lt;br&amp;gt;Not all attachments are equivalent to the effects other jobs posses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Consumes one or all of the corresponding elemental maneuvers upon activation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachment Purchasing Priority==&lt;br /&gt;
Now I understand that purchasing all these Attachments is going to be a &#039;&#039;MAJOR&#039;&#039; burden on your wallet, so I’ve devised a tier list to help guide your wallet in the right direction. I&#039;ve sorted them from &#039;&#039;Most Important&#039;&#039; (SSS Tier) to &#039;&#039;Least Important&#039;&#039; (B-Tier) in the table below. Fortunately, Attachments can be attained from a large variety of places in the game so you aren&#039;t completely forced to spend gil if you don&#039;t want to. You can create them from crafting ([[Goldsmithing]] &amp;amp; [[Alchemy]]), some of them are found as monster spoils or treasure caskets, you can purchase a few with [[Imperial Standing]], and some are attained in assaults as well... so browse around! Like spells, often the attachments are very expensive from the NPC Vendors, can be found for very cheap on the Auction House. Don&#039;t forget to look there too!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable &amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;10%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Tier&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;30%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Reasoning&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;60%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Attachment Name&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#93df00&amp;quot;| &#039;&#039;&#039;SSS Tier&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Get these Attachments A.S.A.P&#039;&#039;&#039;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You will likely have one or both of these attachments permanently equipped for most frame setups. &amp;lt;br /&amp;gt;&lt;br /&gt;
Your most important Attachments by far.&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Optic Fiber icon.png|link=Optic Fiber]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Optic Fiber description.png|link=Optic Fiber]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Optic Fiber]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Optic Fiber II icon.png|link=Optic Fiber II]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Optic Fiber II description.png|link=Optic Fiber II]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Optic Fiber II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#47df55&amp;quot;| &#039;&#039;&#039;SS Tier&#039;&#039;&#039;&lt;br /&gt;
| Some combination of these attachments are going to be your most commonly slotted in attachments to perform your two main roles (Tank &amp;amp; Damage Dealer). &amp;lt;br /&amp;gt;&lt;br /&gt;
Many of these attachments also have use in your other roles (Support &amp;amp; Nuker) &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Inhibitor icon.png|link=Inhibitor]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Inhibitor description.png|link=Inhibitor]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Inhibitor]] &amp;amp; [[Inhibitor II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Speedloader icon.png|link=Speedloader]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Speedloader description.png|link=Speedloader]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Speedloader]] &amp;amp; [[Speedloader II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Strobe icon.png|link=Strobe]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Strobe description.png|link=Strobe]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Strobe]] &amp;amp; [[Strobe II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Attuner icon.png|link=Attuner]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Attuner description.png|link=Attuner]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Attuner]] + &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Magniplug II icon.png|link=Inhibitor]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Magniplug II description.png|link=Inhibitor]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Magniplug]] &amp;amp; [[Magniplug II]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Turbo Charger icon.png|link=Turbo Charger]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Turbo Charger description.png|link=Turbo Charger]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Turbo Charger]] &amp;amp; [[Turbo Charger II]] + &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Truesights icon.png|link=Inhibitor]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Truesights description.png|link=Truesights]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Truesights]]&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Armor Plate icon.png|link=Armor Plate]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Armor Plate description.png|link=Armor Plate]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Armor Plate]] &amp;lt;small&amp;gt;(&#039;&#039;All 4 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Coiler icon.png|link=Coiler]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Coiler description.png|link=Coiler]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Coiler]] &amp;amp; [[Coiler II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Target Marker icon.png|link=Target Marker]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Target Marker description.png|link=Target Marker]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Target Marker]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Mana Jammer icon.png|link=Mana Jammer]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Mana Jammer description.png|link=Mana Jammer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Mana Jammer]] &amp;lt;small&amp;gt;(&#039;&#039;All 4 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Flashbulb icon.png|link=Flashbulb]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Flashbulb description.png|link=Flashbulb]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Flashbulb]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Auto-Repair Kit icon.png|link=Auto-Repair Kit]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Auto-Repair Kit description.png|link=Auto-Repair Kit]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Auto-Repair Kit]] &amp;lt;small&amp;gt;(&#039;&#039;All 4 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7bdf85&amp;quot;| &#039;&#039;&#039;S Tier&#039;&#039;&#039;&lt;br /&gt;
| Many highly useful Attachments that will see use at one point or another.&amp;lt;br /&amp;gt;&lt;br /&gt;
These are more fight-specific choices. &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Tension Spring icon.png|link=Tension Spring]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Tension Spring description.png|link=Tension Spring]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Tension Spring]] &amp;lt;small&amp;gt;(&#039;&#039;All 5 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; + &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Heat Capacitor II icon.png|link=Heat Capacitor II]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Heat Capacitor II description.png|link=Heat Capacitor II]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Heat Capacitor]] &amp;amp; [[Heat Capacitor II]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Repeater icon.png|link=Repeater]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Repeater description.png|link=Repeater]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Repeater]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Drum Magazine icon.png|link=Drum Magazine]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Drum Magazine description.png|link=Drum Magazine]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Drum Magazine]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Scope icon.png|link=Scope]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Scope description.png|link=Scope]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Scope]] &amp;lt;small&amp;gt;(&#039;&#039;All 4 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; + &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Barrage Turbine icon.png|link=Barrage Turbine]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Barrage Turbine description.png|link=Barrage Turbine]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Barrage Turbine]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Barrier Module icon.png|link=Barrier Module]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Barrier Module description.png|link=Barrier Module]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Barrier Module]] &amp;amp; [[Barrier Module II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Shock Absorber icon.png|link=Shock Absorber]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Shock Absorber description.png|link=Shock Absorber]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Shock Absorber]] &amp;lt;small&amp;gt;(&#039;&#039;All 3 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Galvanizer icon.png|link=Galvanizer]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Galvanizer]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Stabilizer icon.png|link=Stabilizer]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Stabilizer description.png|link=Stabilizer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Stabilizer]] &amp;lt;small&amp;gt;(&#039;&#039;All 5 Tiers&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Loudspeaker icon.png|link=Loudspeaker]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Loudspeaker description.png|link=Loudspeaker]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Loudspeaker]] &amp;lt;small&amp;gt;(&#039;&#039;All 5 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Tranquilizer icon.png|link=Tranquilizer]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Tranquilizer description.png|link=Tranquilizer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Tranquilizer]] &amp;lt;small&amp;gt;(&#039;&#039;All 5 Tiers&#039;&#039;)&amp;lt;/small&amp;gt; +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Ice Maker icon.png|link=Ice Maker]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Ice Maker description.png|link=Ice Maker]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Ice Maker]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Amplifier icon.png|link=Amplifier]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Amplifier description.png|link=Amplifier]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Amplifier]] &amp;amp; [[Amplifier II]] + &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Arcanoclutch II icon.png|link=Inhibitor]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Arcanoclutch II description.png|link=Arcanoclutch II]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Arcanoclutch]] &amp;amp; [[Arcanoclutch II]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Steam Jacket icon.png|link=Steam Jacket]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Steam Jacket]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Resister icon.png|link=Resister]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Resister description.png|link=Resister]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Resister]] + [[Resister II]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Vivi-Valve icon.png|link=Vivi-Valve]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Vivi-Valve description.png|link=Vivi-Valve]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Vivi-Valve]] + [[Vivi-Valve II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Damage Gauge icon.png|link=Damage Gauge]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Damage Gauge description.png|link=Damage Gauge]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Damage Gauge]] + [[Damage Gauge II]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Eraser icon.png|link=Eraser]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Eraser description.png|link=Eraser]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Eraser]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Disruptor icon.png|link=Disruptor]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Disruptor description.png|link=Disruptor]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Disruptor]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Regulator icon.png|link=Regulator]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Regulator description.png|link=Regulator]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Regulator]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#a4dfaa&amp;quot;| &#039;&#039;&#039;A Tier&#039;&#039;&#039;&lt;br /&gt;
| Niche selections. You will be using these attachments with very specific applications in mind, for very specific fights, under very specific circumstances! &amp;lt;br /&amp;gt;&lt;br /&gt;
Useless in encounters where they are not needed.&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Flame Holder icon.png|link=Flame Holder]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Flame Holder description.png|link=Flame Holder]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Flame Holder]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Schurzen icon.png|link=Schurzen]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Schurzen description.png|link=Schurzen]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Schurzen]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Hammermill icon.png|link=Hammermill]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Hammermill description.png|link=Hammermill]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Hammermill]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Analyzer icon.png|link=Analyzer]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Analyzer description.png|link=Analyzer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Analyzer]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Dynamo icon.png|link=Dynamo]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Dynamo description.png|link=Dynamo]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Dynamo]] &amp;lt;small&amp;gt;(&#039;&#039;All 3 Tiers&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#c8e1cb&amp;quot;| &#039;&#039;&#039;B Tier&#039;&#039;&#039;&lt;br /&gt;
| ... everything else.&amp;lt;br /&amp;gt;&lt;br /&gt;
These attachments effects are either too weak, too buggy, or too limited. Almost never worth one of your 12 attachment slots.&lt;br /&gt;
| everything not listed above.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;New Player Tier&#039;&#039;&#039;&lt;br /&gt;
| If you are brand new to PUP, highly suggest getting these Attachments to ease the leveling process (in addition to the tier list above)&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Percolator icon.png|link=Percolator]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Percolator description.png|link=Percolator]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Percolator]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Heatsink icon.png|link=Heatsink]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Heatsink description.png|link=Heatsink]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Heatsink]] +&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Condenser icon.png|link=Condenser]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Condenser description.png|link=Condenser]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Condenser]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Volt Gun icon.png|link=Volt Gun]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Volt Gun description.png|link=Volt Gun]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Volt Gun]] (The Enthunder effect is very potent at low levels, but very weak at high level)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weaponskills (Master)==&lt;br /&gt;
Alright… [[Hand-to-Hand]] is unfortunately a vastly undertuned weapon type at the moment. This is a problem which plagues both Monks and Puppetmasters. Let’s face it, long gone are the glory days of [[Asuran Fists]]. Whether it’s due to the fact that H2H take up both the Main &amp;amp; Sub equipment slot (similarly to dual wield) without any of the sub slot benefits (no grips, no offhand weapon stats)… or whether it’s due to bizarre weaponskill modifiers, or poor fTP scaling, or only 5+ multi-hit weaponskills when +WSD% damage gear only affects the first hit... Hand-to-hand weaponskills under perform considerably when compared to weapon skills from other weapons. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortunately for PUP’s, we’ve also got Automaton weaponskills to lean on, and to combine with our (lukewarm) Hand-to-Hand weaponskill damage!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75% style=&amp;quot;padding:5px; margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=25%| [[File:PUPGuideStringingPummel.png|center|link=]]&lt;br /&gt;
|style=&amp;quot;background:#45352a;&amp;quot; width=75%| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Stringing Pummel&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=75%| Rejoice! Our best and most thematic weaponskill. PUP only, and it looks and sounds wicked cool. It’s actually decent to boot! [[Stringing Pummel]] unfortunately carries a bizarre 32% STR / 32% VIT stat modifier (blegh...) but the chance to critical modifier on each hit leads to some impressive spike numbers. Having a Kenkonken also solidifies it in the #1 weapon skill spot for spamming. Gravitation skillchain property makes it great for setting up Darkness.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attained through [[Unlocking a Myth (Puppetmaster)]] Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75% style=&amp;quot;padding:5px; margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=25%| [[File:PUPGuideVictorySmite.png|center|link=]]&lt;br /&gt;
|style=&amp;quot;background:#45352a;&amp;quot; width=75%| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Victory Smite&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=75%| Our other great Weaponskill. The Yin to Stringing Pummels Yang, [[Victory Smite]] is our Light oriented weaponskill, and is quite powerful to boot. Sporting an awesome 80% STR stat modifier (I wish stringing pummel had this modifier…) and critical hit chance. Definitely worth unlocking. Get it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attained through [[Kupofried&#039;s Weapon Skill Moogle Magic]] quest for Hand-to-Hand &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75% style=&amp;quot;padding:5px; margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=25%| [[File:PUPGuideShijinSpiral.png|center|link=]]&lt;br /&gt;
|style=&amp;quot;background:#45352a;&amp;quot; width=75%| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Shijin Spiral&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=75%| Our Merit weaponskill and **sigh**... If [[Shijin Spiral]] wasn’t the perfect setup for your Automaton’s Bonecrusher with its Fusion property, I probably wouldn’t merit it. Sometimes the Plague effect lands, and hurray…? Looks cool atleast!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attained through [[Merit Points]] or made accessible while equipping the [[Aeonic Weapon]] [[Godhands]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75% style=&amp;quot;padding:5px; margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=25%| [[File:PUPGuideHowlingFist.png|center|link=]]&lt;br /&gt;
|style=&amp;quot;background:#45352a;&amp;quot; width=75%| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;&#039;&#039;&#039;Howling Fist&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=75%| [[Howling Fist]] gets a silent mention because it’s a single hit weaponskill which forces your Sharpshot Automaton to use Arcuballista (the strongest Sharpshot WS). Might be worth gearing up as it&#039;s one of the few H2H 1-hit weaponskills, meaning you can get mileage out of +WSD% gear &amp;lt;br /&amp;gt;&lt;br /&gt;
(ex: &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Hiza. Hizayoroi +2 icon.png|25px|link=Hiza. Hizayoroi +2]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Hiza. Hizayoroi +2 description.png|link=Hiza. Hizayoroi +2]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Hiza. Hizayoroi +2]], &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Foire Tobe +3 icon.png|25px|link=Foire Tobe +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Foire Tobe +3 description.png|link=Foire Tobe +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Foire Tobe +3]], &amp;lt;div style=&amp;quot;display: inline-block;&amp;quot; class=&amp;quot;mbt-hover&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pitre Dastanas +3 icon.png|25px|link=Pitre Dastanas +3]]&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mbt-tooltip&amp;quot;&amp;gt;[[File:Pitre Dastanas +3 description.png|link=Pitre Dastanas +3]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; [[Pitre Dastanas +3]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Naturally attained at 200 [[Hand-to-Hand]] combat skill.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaponskills (Automaton)==&lt;br /&gt;
Forget [[Hand-to-Hand]] WS’s, this is the &#039;&#039;real star of the show&#039;&#039;!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75% style=&amp;quot;background:#eef8fe; text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Automaton Weaponskill Properties&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Melee Skill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 30%&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &#039;&#039;&#039;Valoredge Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Maneuver Influence&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 40%&amp;quot;|&#039;&#039;&#039;Additional Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
| [[File:Slashing.png|link=]] [[Chimera Ripper]]&lt;br /&gt;
| [[File:Fire-Icon.gif]]&lt;br /&gt;
| 50% STR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
| [[File:Slashing.png|link=]] [[String Clipper]] &lt;br /&gt;
| [[File:Thunder-Icon.gif]]&lt;br /&gt;
| 30% STR/30% DEX&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| [[File:Slashing.png|link=]] [[Cannibal Blade]] &lt;br /&gt;
| [[File:Dark-Icon.gif]]&lt;br /&gt;
| 100% MND&lt;br /&gt;
| Cannot Miss or Crit. Converts Damage dealt to HP.&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Blunt.png|link=]] [[Bone Crusher]] &lt;br /&gt;
| [[File:Light-Icon.gif]]&lt;br /&gt;
| 60% VIT&lt;br /&gt;
| [[FTP]] transfers across all hits. &amp;lt;br /&amp;gt;&lt;br /&gt;
gear for Pet:VIT &amp;amp; Pet:Double Attack. Bonus damage to Undead.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| [[File:Slashing.png|link=]] [[String Shredder]] &lt;br /&gt;
| [[File:Thunder-Icon.gif]]&lt;br /&gt;
| 50% VIT&lt;br /&gt;
| Crit rate varies on TP&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Range Skill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 30%&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &#039;&#039;&#039;Sharpshot Frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Maneuver Influence&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 40%&amp;quot;|&#039;&#039;&#039;Additional Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:Ranged.png|link=]] [[Arcuballista]] &lt;br /&gt;
| [[File:Fire-Icon.gif]]&lt;br /&gt;
| 50% DEX&lt;br /&gt;
| High [[FTP]] Mods (Pet: TP Bonus = Good!)&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Ranged.png|link=]] [[Daze (Weaponskill)|Daze]] &lt;br /&gt;
| [[File:Thunder-Icon.gif]]&lt;br /&gt;
| 100% DEX&lt;br /&gt;
| High [[FTP]] Mods (Pet: TP Bonus = Good!) with additional effect: [[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Ranged.png|link=]] [[Armor Piercer]] &lt;br /&gt;
| [[File:Dark-Icon.gif]]&lt;br /&gt;
| 60% DEX&lt;br /&gt;
| Bypasses monster defense.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| [[File:Ranged.png|link=]] [[Armor Shatterer]] &lt;br /&gt;
| [[File:Wind-Icon.gif]]&lt;br /&gt;
| 50% DEX&lt;br /&gt;
| -15% DEF for 90 seconds. Very accurate additional effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Melee Skill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 30%&amp;quot;|[[File:Harlequin Frame icon.png|link=]] [[File:Stormwaker Frame icon.png|link=]] &#039;&#039;&#039;Harlequin &amp;amp; Stormwaker&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 3%&amp;quot;|&#039;&#039;&#039;Maneuver Influence&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 40%&amp;quot;|&#039;&#039;&#039;Additional Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:Blunt.png|link=]] [[Slapstick]] &lt;br /&gt;
| [[File:Thunder-Icon.gif]]&lt;br /&gt;
| 30% STR / 30% DEX&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| [[File:Blunt.png|link=]] [[Knockout]] &lt;br /&gt;
| [[File:Wind-Icon.gif]]&lt;br /&gt;
| 100% AGI&lt;br /&gt;
| High [[FTP]] Modifier (TP Bonus = Good!) Capable of surprising numbers...&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:It is a mystery.gif]] [[Magic Mortar]] &lt;br /&gt;
| [[File:Light-Icon.gif]]&lt;br /&gt;
| ???&lt;br /&gt;
| Damage dealt is based on Automaton&#039;s Missing HP&lt;br /&gt;
|}&lt;br /&gt;
 &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; &amp;lt;small&amp;gt;These developer given Stat &amp;amp; FTP Modifiers are questionable. &amp;lt;br /&amp;gt;&lt;br /&gt;
Testing has shown FTP&#039;s to be off by a good 1/3rd, and stat mods to be 50%.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Weakness red.png]] Further Testing &amp;amp; Confirmation Needed&amp;lt;/small&amp;gt; [[File:Weakness red.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maneuver Influence on Automaton Weaponskills&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
When your Automaton has enough TP to perform a weaponskill and the master has no Maneuvers active, they will &#039;&#039;default&#039;&#039; to using the highest skill WS available (as shown in the chart above.) Fortunately, Maneuvers allow the Master to &#039;&#039;&#039;manipulate which Weaponskill comes out instead of the default&#039;&#039;&#039;! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier in the guide, Automaton weaponskills come with a &#039;&#039;&#039;[[Maneuver]] influence system&#039;&#039;&#039;. There is a corresponding maneuver element attached to each WS, and simply having more of those matching maneuvers active than others will change the default automaton WS, essentially allowing you to &amp;quot;force out&amp;quot; any weaponskill you desire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;ex&#039;&#039;: say you want to force your Valoredge frame to use [[Bone Crusher]] (one of your strongest automaton WS) you simply need to have more [[File:Light Maneuver v2.png|link=|18px]] [[Light Maneuver|Light Maneuvers]] active than [[File:Thunder Maneuver v2.png|link=|18px]] [[Thunder Maneuver|Thunder Maneuvers]] (because thunder is the priority for [[String Shredder]], a higher skilled WS). &#039;&#039;&#039;Note&#039;&#039;&#039;: having the &#039;&#039;same&#039;&#039; or &#039;&#039;equal&#039;&#039; amount of maneuvers does not work as there will be a conflict. (ie: having [[File:Fire Maneuver v2.png|link=|18px]]/[[File:Light Maneuver v2.png|link=|18px]]/[[File:Thunder Maneuver v2.png|link=|18px]] maneuvers active will still default to [[String Shredder]])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;ex&#039;&#039;: if you want to force your Sharpshot frame to use [[Arcuballista]], you need to have more [[File:Fire Maneuver v2.png|link=|18px]] [[Fire Maneuver|Fire Maneuvers]] than [[File:Thunder Maneuver v2.png|link=|18px]] Thunder, [[File:Dark Maneuver v2.png|link=|18px]] Dark, and [[File:Wind Maneuver v2.png|link=|18px]] Wind, otherwise there would be conflicts!&lt;br /&gt;
&lt;br /&gt;
There is another downside to Automaton Weaponskills in that, other than using the [[Retrieve]] pet command, there is no way to flat-out stop your Automaton from using weaponskills. This sometimes can cause your Automaton to interrupt player intended skillchains, and you should communicate this with your group accordingly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Automaton Weaponskills:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;[[Bone Crusher]]&#039;&#039;&#039; = wham-bam thank you ma’am! Wicked strong Valoredge Weaponskill where fTP is transferred across all hits. Equip as much Pet: VIT and Pet: Double Attack as you can. You will often try setting this one up as it is not your Automaton’s default WS. It’s also the only way for Valoredge frame to perform Blunt damage, and comes packed with a bonus fTP modifier when used against Undead enemy types… and those undead will certainly feel it! &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cannibal Blade]]&#039;&#039;&#039; = Similar to its sword counterpart, [[Sanguine Blade]]. Converts damage dealt into HP healed on your Automaton. Cannot miss or crit, and generates no enmity. If ever you feel you need it, you could quickly swap into 2 Dark Maneuvers to force a quick Cannibal Blade, then swap those Dark Maneuvers out.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Arcuballista]]&#039;&#039;&#039; = Your Sharpshots very first weaponskill is actually the strongest! Now how about that? This is somewhat annoying though because this WS conflicts with 3 other higher priority weaponskills, which feature commonly used Maneuvers for Sharpshot (Thunder and Wind). This almost always means that in order to force out an Arcuballista, you’ll have to use 2 Fire Maneuvers + either a Wind, Thunder, or Light maneuver for your third -- sometimes a little less than ideal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Daze (Weaponskill)|Daze]]&#039;&#039;&#039; = Highly accurate Stun effect. Sometimes can useful?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Armor Shatterer]]&#039;&#039;&#039; = Comes with a highly accurate -15% Defense debuff. It’s like your Sharpshot Automaton comes equipped with [[Dia III]] too, wow!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Knockout]]&#039;&#039;&#039; = This Weaponskill is honestly quite strong, and comes with a crazy good 100% AGI modifier. The fact that this is allocated to Harlequin/Stormwaker frames makes me cry though...&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inhibitor icon.png|link=]] &#039;&#039;&#039;A word on Inhibitor Attachments&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The [[Inhibitor]] (and by extension the [[Speedloader]]) attachments are wonderful little attachments which open up the world for self skill chaining with your little robot. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to granting your Automaton a highly valuable and scaling [[Store TP]] trait, the [[Inhibitor]] tweaks the behavior of your automatons weapon skill timing. &#039;&#039;&#039;If the Master is at or above 900% TP the automaton will wait to use a weaponskill&#039;&#039;&#039; otherwise it will weaponskill normally. The automaton will also ignore maneuver influence to instead use whichever weaponskill will lead to the highest level skill chain possible.&lt;br /&gt;
&lt;br /&gt;
The behavior brought on by the [[Inhibitor]] attachment essentially allows you to create long and highly damaging skillchains with your puppet, by chaining together a series of weaponskills together. Combine this with the [[Speedloader]] attachment (skillchain bonus!) and you can get some mighty impressive numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do &#039;&#039;NOT&#039;&#039; use [[Inhibitor]] in a large alliance or weaponskill spam heavy environment. Weaponskills from other party members will be firing off so often that your Automaton will constantly delay its WS as it constantly tries calculating a new skillchain, resulting in an huge overall damage decrease. Just unequip Inhibitor in these situations and let your Automaton fire-off its WS&#039;s immediately.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart of Inhibitor Forced Skillchains that you can do.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=50% style=&amp;quot;background:#eef8fe; text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;5&amp;quot;|[[File:Inhibitor icon.png|link=]] &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Inhibitor Forced Skillchains&amp;lt;/span&amp;gt; [[File:Inhibitor II icon.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Master Starting Weaponskill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Valoredge Frame &amp;lt;br /&amp;gt;Weaponskill Follow-up&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Dark SC Icon.png|link=]] &#039;&#039;&#039;[[Darkness]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Bone Crusher]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Distortion SC Icon.png|link=]] [[Distortion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Howling Fist]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Distortion SC Icon.png|link=]] [[Distortion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Master Starting Weaponskill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Sharpshot Frame &amp;lt;br /&amp;gt;Weaponskill Follow-up&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Fusion SC Icon.png|link=]] [[Fusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Gravitation SC Icon.png|link=]] [[Gravitation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Howling Fist]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Arcuballista]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Liquefaction SC Icon.png|link=]] [[Liquefaction]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Master Starting Weaponskill&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Harlequin Frame icon.png|link=]][[File:Stormwaker Frame icon.png|link=]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Harle/Stormwaker Frame &amp;lt;br /&amp;gt;Weaponskill Follow-up&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 33%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[Slapstick]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[File:Fusion SC Icon.png|link=]] [[Fusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[Slapstick]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[File:Impaction SC Icon.png|link=]] [[Impaction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[Magic Mortar]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Backhand Blow]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[Knockout]]&lt;br /&gt;
|⇒&lt;br /&gt;
| [[File:Scission SC Icon.png|link=]] [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multi-Step Skillchain Sequences==&lt;br /&gt;
Here are some self-skillchain sequences you can do in either solo or duo situations when fighting alongside your Automaton. Assume [[Inhibitor]] &amp;amp; [[Speedloader]] attachment is equipped. The more steps you attempt to do, the better geared both you and your automaton need to be in order to be successful (capped equipment haste for both you and your automaton, magic buffs, etc...). Start with some simple 3-step skillchains, and work your way up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=50% style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;3-Step Skillchains&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Bone Crusher]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Double Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Dark SC Icon.png|link=]] &#039;&#039;&#039;[[Darkness]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Double Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Asuran Fists]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Gravitation SC Icon.png|link=]] [[Gravitation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Fragmentation SC Icon.png|link=]] [[Fragmentation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Harlequin Frame icon.png|link=]][[File:Stormwaker Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Slapstick]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=65% style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;9&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;4-Step Skillchains&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Bone Crusher]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Raging Fists]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Chimera Ripper]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[One Inch Punch]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Dark SC Icon.png|link=]] &#039;&#039;&#039;[[Darkness]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 20%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=80% style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;11&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;5-Step Skillchains&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Valoredge Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 15%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[String Shredder]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Bone Crusher]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Double Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 15%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Double Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Harlequin Frame icon.png|link=]][[File:Stormwaker Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Harlequin Frame icon.png|link=]][[File:Stormwaker Frame icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]] &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 17%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Backhand Blow]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Knockout]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Slapstick]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light (Skillchain)|Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;13&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;6-Step Skillchain&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]]&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Howling Fist]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Arcuballista]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Howling Fist]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a&amp;quot; colspan=&amp;quot;13&amp;quot;|&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;6-Step Skillchain (PUP+PUP Duo, both using Sharpshot)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]](#1)&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]](#1)&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]](#2)&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]](#2)&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Sharpshot Frame icon.png|link=]](#1) &lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:Foire Taj icon.png|link=]](#1)&lt;br /&gt;
|style=&amp;quot;background:#fce5cd; width: 14%&amp;quot;|&#039;&#039;&#039;Resulting Skillchain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Piercer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Armor Shatterer]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|width: 12px|⇒&lt;br /&gt;
| [[File:Light SC Icon.png|link=]] &#039;&#039;&#039;[[Double Light]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
User &#039;&#039;&#039;[https://www.ffxiah.com/user/Aerix/#forum Aerix]&#039;&#039;&#039; from Shiva has provided an awesome video for Automaton Skillchains, highly recommend watching!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=-dXXatDoZMg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master Weapon Choices==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| width=95% &lt;br /&gt;
|style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px&amp;quot;| &lt;br /&gt;
[[File:Em. Baghnakhs icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Em. Baghnakhs]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Em. Baghnakhs description.png|link=Em. Baghnakhs]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - &#039;&#039;Hurray!&#039;&#039; You’ve reached level 99! Congratulations, here is your complimentary pair of baghnakhs to assist you. These are easy to attain, and are markedly more powerful than any weapon you’ve had during your leveling process. Get them immediately if you don’t already have anything in the list below. 					&lt;br /&gt;
 				&lt;br /&gt;
[[File:Calved Claws icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Calved Claws]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Calved Claws description.png|link=Calved Claws]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Oatixur icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Oatixur]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Oatixur description.png|link=Oatixur]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Arasy Sainti +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Arasy Sainti +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Arasy Sainti +1 description.png|link=Arasy Sainti +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;(Su1) - For your first step up after [[Em. Baghnakhs]], you’ve got these 3 choices to choose from. The Arasy Sainti are the easiest to attain (purchase from your auction house), but require the Superior1 Job Gift to even equip (50 job points invested in PUP). Calved Claws and Oatixur are relatively close in strength, and must be obtained from fighting bosses (Muyingwa in Ceizak Delve, or Shiva in High-tier Battlefields)&lt;br /&gt;
&lt;br /&gt;
[[File:Ohrmazd icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ohrmazd]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ohrmazd description.png|link=Ohrmazd]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Attained from [[Alluvion Skirmish]], the Ohrmazd is actually really strong when fully upgraded. The problem is that fully upgrading the Ormazd is a huge luck-based and expensive endeavor, not for the faint of heart, and arguably in this era, not worth the hassle when there are other options. A fully maxed out Ohrmazd is one the stronger obtainable weapons before one of the REMA’s. What is interesting about Ohrmazd though, is that it is also multi-faceted. Depending on how much you are willing to shell out, you could augment multiple Ohrmazd&#039;s which serve different purposes. You could create a strictly Master oriented weapon (Augments: +15/15 Attack/Accuracy, +4% DA, +29 DMG) or you could make it into a much more useful Pet Tanking weapon (Augments: Pet:Magic Evasion+25, Pet: Damage Taken-4%, +29 DMG). Another viable Dusk stone alternative is augmenting it with Pet: VIT/STR/DEX+15, which is great for a lot of Pet Weaponskills (VIT, in particular, has an added benefit for working with Bonecrusher while also adding something for tanking).     &lt;br /&gt;
&lt;br /&gt;
[[File:Ohtas icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ohtas]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ohtas description.png|link=Ohtas]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Ahhhh Ohtas, how I adore thee… Ultimately a relatively weak weapon in terms of damage output (though still respectable) where Ohtas really shines is in its augments. When fully augmented through Oboro, along with its default stats, it grants a whopping bonus and much welcomed +70 Accuracy, along with Pet: Accuracy/Range Accuracy+70, and Pet: Haste +10%. The Pet:Haste +10% in particular is highly appreciated as it allows you to cap your pet haste more easily in your combined TP sets, without trading off weaker gear in order to do so. Combining Ohtas with Visucius Mantle (ambuscade, with Pet: Haste 10%) means you’ll be nearly at the cap with only your cape and weapons slot. What is also nice is that this is an Oboro JSE weapon, so you know exactly how much gil you need to invest into it, there is no randomness involved, and it’s easy to attain (as long as you have the money for it).	&lt;br /&gt;
&lt;br /&gt;
[[File:Midnights icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Midnights]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Midnights description.png|link=Midnights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Another versatile weapon which can be built to suit your needs. Augmenting it through Path A or B makes it a master-oriented weapon, whereas Path C turns it into Combined TP DD weapon, and Path D turns it into a useful Pet Tanking weapon. As the Path A&amp;amp;B routes are relatively weak, typically you would go Path D as it will always be useful in Pet Tanking situations.&lt;br /&gt;
&lt;br /&gt;
[[File:Tinhaspa icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Tinhaspa]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tinhaspa description.png|link=Tinhaspa]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Best-in-Slot for Automaton Magic Nuking/Burst setups. Is soundly beaten by other options for typical damage dealing, so do not use it for other situations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gnafron&#039;s Adargas icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Gnafron&#039;s Adargas]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Gnafron&#039;s Adargas description.png|link=Gnafron&#039;s Adargas]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - These fisticuffs are incredibly weak when it comes for the master dealing damage (Weaker than [[Em. Baghnakhs]]), but they are mentioned because they come with some unique benefits for your Automaton. the +20 Automaton Skill actually turns these into very good Pet WS fists, something you can swap into when your Pet is nearing 1000 TP. The Bonus HP/MP also makes them alright for Repair, and it&#039;s possible the bonus HP also lets your Automaton reach certain health thresholds for surviving things like Dancing Fullers from [[Kei]].&lt;br /&gt;
&lt;br /&gt;
[[File:Nibiru Sainti icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Nibiru Sainti]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Nibiru Sainti description.png|link=Nibiru Sainti]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - An alright, middle of the road weapon, which isn’t too difficult to attain. The augment paths are relatively lackluster for what PUP wants to do, but the master-oriented ones turn the weapon into something decent for a relatively low investment (time and gil-wise). The Repair Potency +10% will always be useful though as a swap-in piece for Pet Tanking situations (with the Master far out of range, where the Master’s TP being lost from weapon swaps is irrelevant) so this weapon is worth picking up for just that alone.&lt;br /&gt;
&lt;br /&gt;
[[File:Emeici +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Emeici +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Emeici +1 description.png|link=Emeici +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Comparable to a very well augmented master-oriented [[Ohrmazd]], and all the secondary stats on it are wonderful for PUP (Store TP, Triple Attack, Phys DT, and Accuracy). Plus you get this from the [[Garbage Gel]] Unity NM, so while you farm for it, you can also farm for a [[Gelatinous Ring +1]] (which is a good ring!)&lt;br /&gt;
&lt;br /&gt;
[[File:Denouements icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Denouements]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Denouements description.png|link=Denouements]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Ka-Boom! This is a really strong master-centric weapon, and one that is relatively easy to attain -- If REMA’s or late Reisenjima NM’s are not an option for you, consider getting these. Very high damage, with a nice secondary stat spread. The Automaton Regen and Refresh can be pretty much ignored, and the Colossal Blow is honestly just for funsies on rare occasion. &lt;br /&gt;
&lt;br /&gt;
[[File:Condemner  icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Condemner ]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Condemner  description.png|link=Condemner ]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Condemner’s are an excellent hand-to-hand weapon, and a worthwhile goal to consider at the end of your journey if ultimate weapons are out of the question. Especially considering that through Oseem’s augmentation process, you can make it into a versatile weapon. The augment of DMG:+17 is always desirable, but you can always shoot additional secondary stats like Pet:Damage Taken -4~5% or Double Attack/Attack/Accuracy and make it double into a pet tanking weapon as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Suwaiyas icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Suwaiyas]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Suwaiyas description.png|link=Suwaiyas]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - Similar to [[Denouements]], really high DMG weapons with a great secondary stat spread. The problem though is that this drops from a T4 NM in Reisenjima, [[Zerde]], so if you&#039;ve got access to these, you&#039;re a stone&#039;s throw away from just finishing the Aeonic quest for [[Godhands]] instead. But hey, maybe you killed Zerde while working on another weapon and these claws happened to fall into your lap... well, they&#039;re one of the best non-REMA weapons!&lt;br /&gt;
&lt;br /&gt;
[[File:Chastisers icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chastisers]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chastisers  description.png|link=Chastisers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Jolt Counter +1  icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Jolt Counter +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Jolt Counter +1  description.png|link=Jolt Counter +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Comeuppances +1  icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Comeuppances +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Comeuppances +1 description.png|link=Comeuppances +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - These weapons are all relatively similar in power levels, and they (along with [[Suwaiyas]]) are very solid master-centric weapons you can attain before stepping into REMA territory. Absurdly high DMG values, with relatively low delay and strong secondary stats allow these to sit at the top of the stack. Realistically speaking, I suggest going with a well-augmented [[Condemner]] instead of these three, as those can be augmented to affect your Pet, whereas these weapons are purely for the Master. [[Chastisers]] have an absurdly low drop-rate, [[Jolt Counter +1]] sell on the AH for an absurdly high price, and [[Comeuppances +1]] drop from the final Unity NM [[Tumult Curator]] so... attaining any of these three weapons can be disheartening to say the least. You&#039;ve been warned!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Bonus Note:&#039;&#039; [[File:Tumult&#039;s Coffer icon.png|20px]][[Tumult&#039;s Coffer]] can drop from Unity Dial when that event is active. Could be worth it to spend time on main &amp;amp; mules trying to get the Tumult Curator Chest from it, since [[Comeuppances +1]] are probably the best non-REMA H2H from a pure master-focused perspective!&lt;br /&gt;
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[[File:Karambit icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Karambit]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Karambit description.png|link=Karambit]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; - The King Non-REMA weapon has arrived! The March 2019 Ambuscade update brought a whole slew of new weapons for each weapon type, and we&#039;ve been graced with these fisticuffs. Karambit (and its tier below, [[Kaja Knuckles]]) is easily the strongest Non-REMA weapon you can attain for PUP, if it&#039;s within your reach consider picking these up. Even ignoring the Asuran Fists damage boost, the raw stats on these fists are really leagues above the rest. Getting Store TP+50 on your critical hit auto-attacks, along with absurdly high DMG with a low delay with some nice secondary stats make these hard to beat. Not much information or testing has been revealed for these, but they should make Asuran Fists be a competitive WS as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{|width=95%|&lt;br /&gt;
|width=16% valign=top|&amp;lt;div style=&amp;quot;border:2px dashed gold; line-height:20px; padding:5px&amp;quot;&amp;gt;[[File:Relic Knuckles icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Relic Knuckles]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Relic Knuckles description.png|link=Relic Knuckles]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:*[[Relic Weapon]]&lt;br /&gt;
|style=&amp;quot;border-top:2px dashed gold&amp;quot;|No Relic weapon for PUP ( ; _ ; )&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&amp;lt;div style=&amp;quot;border:2px dashed red; line-height:20px; padding:5px&amp;quot;&amp;gt;[[File:Verethragna (Level 119 III) icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Verethragna (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Verethragna (Level 119 III) description.png|link=Verethragna (Level 119 III)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:*[[Empyrean Weapon]]&lt;br /&gt;
|style=&amp;quot;border-top:2px dashed red&amp;quot;|Puppetmasters Empyrean Weapon has had a small stumble from grace since back in the Abyssea era (where it reigned supreme), but even so, it still easily one of the best master-specific weapons you could attain on PUP. Sporting an amazing +50 STR bonus, and low delay, if we lived in a world where hand-to-hand users could dual wield two different fists, Verethragna would be an easy pick for your off-hand (for similar reasons that Twashtar is THF and DNC’s optimal off-hand). Since MNK &amp;amp; PUP are not so lucky, we unfortunately have to make a choice on which weapon to use. With no benefit for your Automaton whatsoever, and being similar to Godhands, this means that Verethragna is sadly the bronze medal winner when it comes to Puppetmaster REMA choices.&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&amp;lt;div style=&amp;quot;border:2px dashed silver; line-height:20px; padding:5px&amp;quot;&amp;gt;[[File:Godhands icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Godhands]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Godhands description.png|link=Godhands]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:*[[Aeonic Weapon]]&lt;br /&gt;
|style=&amp;quot;border-top:2px dashed silver&amp;quot;|With its ridiculously high 197 DMG, the Godhands are easily the hardest hitting weapon a Puppetmaster can equip at the moment. While Monk’s look at the Shijin Spiral aftermath trigger with dismay, us Puppetmasters aren’t so sad about that. Despite Shijin Spiral being a relatively underperforming weaponskill (damage wise), it happens to have very good skillchain properties, and is often used as a starter for your long multi-step skillchains performed alongside your puppet. This allows a PUP to perform Radiance skillchains without skipping a beat. &lt;br /&gt;
&lt;br /&gt;
The Store TP and TP-Bonus+500 traits are also excellent. If hand-to-hand weaponskills ever get buffed (... ha), Godhands will end up being an easy choice for master-centric damage builds.&lt;br /&gt;
&lt;br /&gt;
But let’s not forget… Puppetmaster is a pet-oriented job, and this weapon offers literally no benefits for your puppet… so this means we’ve found our silver medalist. &lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&amp;lt;div style=&amp;quot;border:2px dashed blue; line-height:20px; padding:5px&amp;quot;&amp;gt;[[File:Kenkonken (Level 119 III) icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Kenkonken (Level 119 III)]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kenkonken (Level 119 III) description.png|link=Kenkonken (Level 119 III)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:*[[Mythic Weapon]]&lt;br /&gt;
|style=&amp;quot;border-top:2px dashed blue&amp;quot;|Here comes the gold prize, the star of the show -- our only REMA (and one of our few weapons actually) which benefits our little robot buddy in battle. This weapons praise comes with a heavy caveat… this weapon only truly shines if you can apply and maintain Lv.3 Aftermath during the course of the fight. I want to be distinctly clear with this -- do not assume that the Kenkonken will always be the best weapon for every situation! (If this weapon had Automaton Lv:+2, like a SMN’s Nirvana, then it would always be the best, but alas…….)&lt;br /&gt;
&lt;br /&gt;
Let’s break it down part by part: For starters, the Kenkonken has relatively high base DMG, with a ridiculously low delay. The combination of both the very low base delay and the “Enhances Martial Arts V” trait leads to some seriously really low delay -- this is your fastest attacking weapon by a very large margin. You attack so quickly with it, that it actually becomes a problem as you lose slight TP gain per hit. So really from just a raw base stats, white damage perspective, Kenkonken is 2nd only to Godhands when it comes to just plain punching things. &lt;br /&gt;
&lt;br /&gt;
The “Suppresses Overload” trait, which makes it nearly impossible to Overload, is mostly a quality-of-life, nice to have kind of thing, but isn’t really worth much in the end. When this weapon was first released in the Aht Urghan era, there existed only one or two pieces of Overload suppressing equipment at the time, so suddenly having this weapon suppressing Overload completely was a big deal. But in the current climate, there is a handful more pieces of Overload suppressing gear, that when used all together, basically does the same thing. Though what Kenkonken does allow you to do, is spam multiple of the same maneuver freely -- a particularly important strategy when doing DAD technique with Triple Ice maneuvers for Magic Bursting. (Automatons have high burden the moment they are summoned, so it’s risky to spam the same maneuver shortly after activating)&lt;br /&gt;
&lt;br /&gt;
Fortunately, Stringing Pummel is one of PUP’s best WS’s, so the +30% damage from the mythic increase solidly places it ahead of Victory Smite when it comes to fully buffed, spam situations. This doubles in that it’s also the WS used to trigger the Aftermath effect.&lt;br /&gt;
&lt;br /&gt;
The Lv.3 Aftermath effect is what catapults this weapon to the top, and why the caveat mentioned above is so important. Not only does it increase the masters TP generation while active, but it also affects your Automaton! Giving your Automaton a 40% Double Attack and 20% Triple Attack rate buff is easily the biggest DPS increase for your Automaton in a single piece of gear.&lt;br /&gt;
&lt;br /&gt;
So to conclude, is the Kenkonken a Puppetmasters best weapon? Yes, but not always. Remember the caveat, and know the situation you’re in. If you aren’t able to apply and maintain AM3, there are likely other hand-to-hand weapons (aka: [[Xiucoatl]]) that are more suited to the situation.&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&amp;lt;div style=&amp;quot;border:2px dashed purple; line-height:20px; padding:5px&amp;quot;&amp;gt;[[File:Xiucoatl icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Xiucoatl]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Xiucoatl description.png|link=Xiucoatl]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:*[[Superior Equipment|Superior 5(Su5) Weapon]]&lt;br /&gt;
|style=&amp;quot;border-top:2px dashed purple&amp;quot;|Just when you thought Kenkonken was the only good REMA weapon for PUP, they decide to introduce this beauty. These fists require Master PUP to even be able to equip them, and sport an extremely expensive price tag to both buy them off the auction house &#039;&#039;and&#039;&#039; augment them to rank 25. The Path C augment path has a very unique augment listed as Automaton: Special att. dmg. +25%. This augment gives a flat +25% damage increase to every weaponskill our Automaton performs, which quite simply solidifies Xiucoatl as the best-in-slot for [[Overdrive]] pet-only setups, where Kenkonken&#039;s AM3 doesn&#039;t get a chance to shine. In addition, the augment seems to also contribute towards augmenting Sharpshot Frames basic ranged attacks (they seem to count as special attacks), as well as any special attack attachment such as [[Barrage Turbine]].&lt;br /&gt;
&lt;br /&gt;
The stats on it are nothing to laugh about either! Comparable to Godhands in terms of raw damage it, Path C also comes equipped with a Weapon Skill damage +15% augment for the master as well. On the other hand, Path A or B Xiucoatl are likely the best weapon for Master-only DPS, though if we&#039;re honest with each other, everyone who gets Xiucoatl is doing it for the unique pet augments found in Path C.&lt;br /&gt;
&lt;br /&gt;
Outside of [[Overdrive]] (where Xiucoatl is the best), a Xiucoatl Automaton has been shown to be slightly weaker, but still parsing incredibly close to a Kenkonken Automaton with AM3 up. Considering how difficult it can be for Kenkonken users to maintain AM3 in many fights, it&#039;s pretty safe to say that Xiucoatl(Path C) is one of PUP&#039;s best weapons in a large variety of situations. &lt;br /&gt;
&lt;br /&gt;
Xiucoatl proves to be our 2nd Gold medalist alongside Kenkonken! Both weapons have strong uses and shine in specific situations, and in an ideal world you&#039;d aim to get both. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animators==&lt;br /&gt;
Animators are a Puppetmasters lifeblood! They are not only are the way to allow you to control your automaton and use maneuvers, but they boost the strength and ilvl of your automaton considerably.&lt;br /&gt;
&lt;br /&gt;
There is next to no choice when it comes to Animators, as Animators are pure power creep. You start at the bottom of the tier list with your very first animator, and any animators at the top of the list completely obsolete the ones below it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable &amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;10%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;30%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Animator Name&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#45352a;&amp;quot; width=&amp;quot;60%&amp;quot;| &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Additional Notes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;&#039;&#039;(Strongest)&#039;&#039;&amp;lt;br /&amp;gt;ilvl 119&#039;&#039;&#039;&lt;br /&gt;
| [[File:Animator P +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator P +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator P +1 description.png|link=Animator P +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Animator P II +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator P II +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator P II +1 description.png|link=Animator P II +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| The very best Animator you can use. The only difference between Animator P and P+1 is an additional +5 to all stats. If you cannot afford the +1, the NQ version will suffice. It’s an Su2 item, so it requires 100 job points invested in PUP to even be able to equip it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 119&#039;&#039;&#039;&lt;br /&gt;
| [[File:Animator P icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator P]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator P description.png|link=Animator P]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Animator P II icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator P II]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator P II description.png|link=Animator P II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| “The P stands for Psycho!!” &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 119&#039;&#039;&#039;&lt;br /&gt;
| [[File:Divinator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Divinator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Divinator description.png|link=Divinator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Divinator II icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Divinator II]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Divinator II description.png|link=Divinator II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| The strongest Animator you can equip at 99 without any job points invested in PUP. Comes from High-Tier Battlefields, so your drop mileage may vary.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 119&#039;&#039;&#039;&lt;br /&gt;
| [[File:Animator Z icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator Z]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator Z description.png|link=Animator Z]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Strangely, this offers the same benefits as the [[Divinator]], only it has an (Su1) tag attached (50 job points required). I guess purchase this if you are having really bad luck getting a Divinator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 117&#039;&#039;&#039;&lt;br /&gt;
| [[File:Magneto icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Magneto]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magneto description.png|link=Magneto]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Slightly stronger than the Eminent Animator, up to you whether you want to hunt it down or go for Divinator/Animator Z in the tiers above it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 115&#039;&#039;&#039;&lt;br /&gt;
| [[File:Em. Animator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Em. Animator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Em. Animator description.png|link=Em. Animator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:E. Animator II icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[E. Animator II]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:E. Animator II description.png|link=E. Animator II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Pick this up at the Sparks vendor the moment you hit lv.99.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 113&#039;&#039;&#039;&lt;br /&gt;
| [[File:Alternator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Alternator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Alternator description.png|link=Alternator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Skip this, weaker and more time consuming to attain than the [[Em. Animator]]. Existed in an era before the concept of Sparks gear was created.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 106&#039;&#039;&#039;&lt;br /&gt;
| [[File:F. Animator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[F. Animator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:F. Animator description.png|link=F. Animator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Skip this too… I honestly didn&#039;t even know it existed until I checked the database. Just pick up an [[Em. Animator]] at 99 instead.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 87&#039;&#039;&#039;&lt;br /&gt;
| [[File:Deluxe Animator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Deluxe Animator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Deluxe Animator description.png|link=Deluxe Animator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Hard Skip!! You are level 87 when you can equip this. Just power through to 99 and pick up an Eminent Animator which is literally 1200% better.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 71&#039;&#039;&#039;&lt;br /&gt;
| [[File:Animator +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator +1]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator +1 description.png|link=Animator +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Please don’t spend your Therion Ichor on this... &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;ilvl 40&#039;&#039;&#039;&lt;br /&gt;
| [[File:Turbo Animator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Turbo Animator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Turbo Animator description.png|link=Turbo Animator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Obtained from Puppetmaster Artifact Quest at lv.40. An Upgrade for your very first animator which gives your Automaton a whopping +2 DEX.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#d3dfd4&amp;quot;| &#039;&#039;&#039;&#039;&#039;(Weakest)&#039;&#039;&amp;lt;br /&amp;gt;ilvl 1&#039;&#039;&#039;&lt;br /&gt;
| [[File:Animator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&#039;&#039;&#039;[[Animator]]&#039;&#039;&#039;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator description.png|link=Animator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Your very first Animator! You get this when you begin your PUP adventures at lv.1. Cherish and love it forever. Interesting to note: This is the only Animator which can be equipped by ALL JOBS, so there is use when subbing /PUP on other jobs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A word on Animator’s versions I &amp;amp; II&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
There is statistically no difference between version I and version II of an animator (ex: Animator P &amp;amp; Animator P II give the same stats). The only difference is the behavior which the animators have on your automaton when you deploy them in combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Animator Version I&#039;&#039; = Automaton will run into Melee range when deployed (head frame allowing) &lt;br /&gt;
* &#039;&#039;Animator Version II&#039;&#039; = Automaton will keep their distance from the target when deployed.&lt;br /&gt;
&lt;br /&gt;
This means that Deploying a Valoredge frame automaton with a version II animator equipped is going to lead to him standing far away doing nothing but his range active abilities. Typically, version II animators have very limited, and honestly not really needed uses and are not essential. Even for Mage or Sharpshot frames, you can simply rely on the behavior applied by the Head to deploy your Automaton from a safe distance, without needing to rely on the Animator version. This also explains why version I animators are 10 times more expensive on the Auction House! Don’t fall into the trap of getting version II animator for cheap, thinking it’ll do the job, and more importantly, don’t get ripped off (I’ve seen it happen all the time)! Focus on getting version I animators whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Equipment Sets==&lt;br /&gt;
===Primary Sets===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Beginner Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fresh 99 PUP&lt;br /&gt;
|CaptionBottom = Lowest Tier&lt;br /&gt;
|Main = Em. Baghnakhs&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Em. Animator&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Espial Cap&lt;br /&gt;
|Neck = Cirque Necklace&lt;br /&gt;
|Ear1 = Ghillie Earring&lt;br /&gt;
|Ear2 = Ghillie Earring&lt;br /&gt;
|Body = Espial Gambison&lt;br /&gt;
|Hands = Espial Bracers&lt;br /&gt;
|Ring1 = Vehemence Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Pantin Cape&lt;br /&gt;
|Waist= Moepapa Stone&lt;br /&gt;
|Legs = Espial Hose&lt;br /&gt;
|Feet = Espial Socks&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
* Fresh Lv.99 PUP armor set, which requires you to barely hunt anything outside of town.&lt;br /&gt;
* Really nothing special... Don&#039;t stress too much over it.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Not So Fresh PUP&lt;br /&gt;
|CaptionBottom = Beginner 119&lt;br /&gt;
|Main = Arasy Sainti&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator Z&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|Neck = Ishtar&#039;s Collar&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Mache Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|BodyAug= +Acc/Atk/Triple Atk&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Dispersal Mantle&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|LegsAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|FeetAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
* Set where you begin to break into the 119 territory. You don&#039;t need to have fought NM&#039;s in Escha to get this set.&lt;br /&gt;
* Augment the Taeon pieces with typical Master-oriented augments to start (Accuracy/Attack/Triple Attack), but don&#039;t toss out your Taeon. Keep it for eventually augmenting it into a Pet: Regen/M.Eva/Damage Taken tanking set.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Master Only TP Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
These are master-centric TP sets, for use when your pet&#039;s damage output is unnecessary or irrelevant (ie: your Automaton is in WHM mode).&amp;lt;br /&amp;gt;&lt;br /&gt;
Emphasis on Double/Triple/Quad Attack, Store TP, Accuracy/Attack, Martial Arts, and Haste for the Master, with little regard to any Pet bonuses.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Note&#039;&#039;&#039; on Master TP sets as I&#039;ve seen this question asked frequently... &amp;quot;&#039;&#039;Why do I need a Master only TP set, I am a pet job!&#039;&#039;&amp;quot; well the answer is that it has to do with party composition. If ever you find yourself doing an event in a party alongside the big three support jobs (GEO, COR, and BRD) and receiving a plethora of melee oriented buffs from them, well the masters damage will completely eclipse your automaton in those situations! With powerful buffs present like [[Indi-Fury]], [[Geo-Frailty]], [[Honor March]], [[Valor Minuet V]], [[Chaos Roll]], and [[Samurai Roll]], it&#039;s not uncommon for your total damage ratio to skew in the range of 80% master, 20% automaton. This is why it&#039;s very important to keep your Master-centric TP set up-to-date, to really improve your damage dealing capabilities in those heavy buff situations. &lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Master Only TP&lt;br /&gt;
|CaptionBottom = Low Tier&lt;br /&gt;
|Main = Nibiru Sainti&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Divinator&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug= +Acc/Atk/Triple Atk&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Bladeborn Earring&lt;br /&gt;
|Ear2 = Steelflash Earring&lt;br /&gt;
|Body = Rawhide Vest&lt;br /&gt;
|BodyAug= Path D&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Rajas Ring&lt;br /&gt;
|Back = Dispersal Mantle&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Windbuffet Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|LegsAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|FeetAug = +Acc/Atk/Triple Atk&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Master Only TP&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Denouements&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Divinator&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Ryuo Somen&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Tali&#039;ah Manteel +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Ryuo Tekko&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= STR/Acc/Atk/Double Attack&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Rao Haidate&lt;br /&gt;
|LegsAug = Path D&lt;br /&gt;
|Feet = Naga Kyahan&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Master Only TP&lt;br /&gt;
|CaptionBottom = High Tier&lt;br /&gt;
|Main = Karambit&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Tali&#039;ah Manteel +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= STR/Acc/Atk/Double Attack&lt;br /&gt;
|Waist= Moonbow Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = Perfect Augments&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Master Only TP&lt;br /&gt;
|CaptionBottom = Dream Tier&lt;br /&gt;
|Main = Xiucoatl&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Ryuo Somen +1&lt;br /&gt;
|HeadAug = Path C&lt;br /&gt;
|Neck = Shulmanu Collar&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Tali&#039;ah Manteel +2&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= STR/Acc/Atk/Double Attack&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Ryuo Hakama +1&lt;br /&gt;
|LegsAug = Path D&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Your first breakthrough into Escha Zi&#039;Tah NM&#039;s. [[File:Rawhide Vest icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rawhide Vest]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rawhide Vest description.png|link=Rawhide Vest]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a marked improvement over [[File:Taeon Tabard icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taeon Tabard]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taeon Tabard description.png|link=Taeon Tabard]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If you can get your hands on the [[Tali&#039;ah Armor Set]](NQ or +1) from [[Ambuscade]] that is also a big upgrade compared to Taeon set.&lt;br /&gt;
* [[File:Dispersal Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dispersal Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dispersal Mantle description.png|link=Dispersal Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; augmented as best as you can, but aim to get Pet:TP Bonus+500 as that is useful for another set.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Beginning to get some mid-tier Abjuration gear from Escha Zi&#039;Tah and Escha Ru&#039;Aun.&lt;br /&gt;
* Even though it&#039;s not from Escha, [[File:Tali&#039;ah Manteel icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tali&#039;ah Manteel]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tali&#039;ah Manteel description.png|link=Tali&#039;ah Manteel]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a solid master TP piece, while also giving some benefits to the puppet, so it gets included.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* [[File:Hetairoi Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hetairoi Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hetairoi Ring description.png|link=Hetairoi Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is also a viable option instead of [[File:Petrov Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Petrov Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Petrov Ring description.png|link=Petrov Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[File:Clotharius Torque icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Clotharius Torque]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Clotharius Torque description.png|link=Clotharius Torque]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Combatant&#039;s Torque icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Combatant&#039;s Torque]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Combatant&#039;s Torque description.png|link=Combatant&#039;s Torque]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are alternatives for necklace. All 3 of PUP&#039;s JSE Necklace (ie: [[File:Pup. Collar +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pup. Collar +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pup. Collar +2 description.png|link=Pup. Collar +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;) is generally pretty mediocre for a TP set, but is atleast is a solid accuracy swap if you need it.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* If you somehow luck into Quadruple Attack augments from Dark matter, congrats!&lt;br /&gt;
* [[File:Samnuha Tights icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Samnuha Tights]] (Perfect Augments)&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Samnuha Tights description.png|link=Samnuha Tights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are also incredibly good, though you lose the Attack set bonus from Ryuo which PUP usually lacks.&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; Swaps: [[File:Ryuo Somen +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ryuo Somen +1]] (Path A)&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ryuo Somen +1 description.png|link=Ryuo Somen +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Heyoka Subligar +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heyoka Subligar +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heyoka Subligar +1 description.png|link=Heyoka Subligar +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[Tali&#039;ah Armor Set]] +2&lt;br /&gt;
* [[File:Kenkonken (Level 119 III) icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kenkonken (Level 119 III)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kenkonken (Level 119 III) description.png|link=Kenkonken (Level 119 III)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; users should not use [[File:Mache Earring +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mache Earring +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mache Earring +1 description.png|link=Mache Earring +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; as the trait from the weapon severely overcaps their [[Martial Arts]], instead use [[File:Cessance Earring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Cessance Earring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Cessance Earring description.png|link=Cessance Earring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Combined Master &amp;amp; Pet TP Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
These are Combined TP sets, outfitted for maximum damage output from both the master &#039;&#039;&#039;and&#039;&#039;&#039; the automaton at the same time. For use when you are punching things alongside your Automaton. &amp;lt;br /&amp;gt;&lt;br /&gt;
Emphasis on Double/Triple/Quad Attack, Store TP, Accuracy/Attack, Martial Arts, and Gear Haste, while also attempting to give the same for your Automaton. Your Automaton should have Sharpshot frame or Valoredge frame and focused for maximum damage output for these as well.&lt;br /&gt;
* Important to hit the Equipment Haste cap (26%) for your Automaton. Using [[Ohtas]] makes this easier due to the +10% Pet: Haste augment on it.&lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Combined TP (Intro)&lt;br /&gt;
|CaptionBottom = No Ohtas&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Tali&#039;ah Turban +1&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Empath Necklace&lt;br /&gt;
|Ear1 = Mache Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Tali&#039;ah Manteel +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Tali&#039;ah Gages +1&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Tali&#039;ah Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + 10% Haste&lt;br /&gt;
|Waist= Klouskap Sash&lt;br /&gt;
|Legs = Tali&#039;ah Sera. +1&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Tali&#039;ah Crackows +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Combined TP (Late Game)&lt;br /&gt;
|CaptionBottom = Using Ohtas&lt;br /&gt;
|Main = Ohtas&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Tali&#039;ah Turban +2&lt;br /&gt;
|Neck = Empath Necklace&lt;br /&gt;
|Ear1 = Domes. Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Tali&#039;ah Manteel +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Varar Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + 10% Haste&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs = Heyoka Subligar&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = +20 Acc/Atk &amp;amp; 4% Triple Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Combined TP&lt;br /&gt;
|CaptionBottom = Dream Tier&lt;br /&gt;
|Main = Kenkonken (Level 119 III)&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Tali&#039;ah Turban +2&lt;br /&gt;
|Neck = Shulmanu Collar&lt;br /&gt;
|Ear1 = Enmerkar Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Pitre Tobe +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = He. Mittens +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Varar Ring +1&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + 10% Haste&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Heyoka Subligar +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = He. Leggings +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* [[File:Hurch&#039;lan Sash icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hurch&#039;lan Sash]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hurch&#039;lan Sash description.png|link=Hurch&#039;lan Sash]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Thurandaut Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Thurandaut Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Thurandaut Ring description.png|link=Thurandaut Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are viable swaps. &lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* [[File:Ohtas icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ohtas]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ohtas description.png|link=Ohtas]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; has a Pet:+10% Haste which, along with [[Visucius&#039;s Mantle|Visucius&#039;s Mantle&#039;s]] +10% allows you to nearly reach the 26% cap using minimal pieces of gear. Slot in a final piece of gear to help you reach the cap, such as [[File:Hurch&#039;lan Sash icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hurch&#039;lan Sash]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hurch&#039;lan Sash description.png|link=Hurch&#039;lan Sash]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Klouskap Sash +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Klouskap Sash +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Klouskap Sash +1 description.png|link=Klouskap Sash +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, and [[File:Thurandaut Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Thurandaut Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Thurandaut Ring description.png|link=Thurandaut Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* This set doesn&#039;t require Ohtas, and allows the master to use the oh-so-wonderful [[File:Moonbow Belt +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Moonbow Belt +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Moonbow Belt +1 description.png|link=Moonbow Belt +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Alternative: [[File:Tali&#039;ah Manteel +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tali&#039;ah Manteel +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tali&#039;ah Manteel +2 description.png|link=Tali&#039;ah Manteel +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a step-down from the reforged relic body.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Pet Only TP Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Pet Only TP sets are for the common situations where the master sends in his Automaton to do all the dirty work. Often employed in Pet-only strategies, after deploying your Automaton you stand very far away, safe from any harm, while the enemy slowly gets whittled down by your puppet. These sets ignore ANY benefits for the master (as you are not engaged), and focus entirely on stats for the Automaton.&lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet Only TP&lt;br /&gt;
|CaptionBottom = Dream Tier&lt;br /&gt;
|Main = Ohtas&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= Pet: Store TP +10-11, Pet: Acc/R.Acc/Attack/R.Attack&lt;br /&gt;
|Neck = Shulmanu Collar&lt;br /&gt;
|Ear1 = Enmerkar Earring&lt;br /&gt;
|Ear2 = Domes. Earring&lt;br /&gt;
|Body = Pitre Tobe +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = Pet: Store TP +10-11, Pet: Acc/R.Acc/Attack/R.Attack&lt;br /&gt;
|Ring1 = Thur. Ring +1&lt;br /&gt;
|Ring2 = Varar Ring +1&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + 10% Haste&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = Pet: Store TP +10-11, Pet: Acc/R.Acc/Attack/R.Attack&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = Pet: Store TP +10-11, Pet: Acc/R.Acc/Attack/R.Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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* if you aren&#039;t using [[Ohtas]], you&#039;ll need to use [[File:Klouskap Sash +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Klouskap Sash +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Klouskap Sash +1 description.png|link=Klouskap Sash +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or some other gear to make up for lost Equipment Haste.&lt;br /&gt;
* Pet: Store TP +10-11 is the most important augment on the Herculean, as it allows your pet to gain TP to WS incredibly fast. Ideally you&#039;d want to aim for Pet: Acc/R.Acc/Atk/R.Atk +20-30, along with Pet: Crit or Double Attack as well.&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Pet WS Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Pet WS Sets are important for maximizing your Automatons weaponskills. You wouldn&#039;t Weaponskill in your TP set, so why should your Automatons?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To my knowledge, due to the nature of automatons AI functionality, there is no known way to detect the moment of your Automaton&#039;s WS and automatically swap to your Pet WS set in time with GearSwap addon. So you&#039;d have to do this manually. If you know a way to script this, please let me and the PUP community know! &lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Arcuballista]] / [[Daze (Weaponskill)|Daze]]&lt;br /&gt;
|CaptionBottom = Pet WS Set&lt;br /&gt;
|Main = Xiucoatl&lt;br /&gt;
|MainAug = Path C -- Rank 25&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Karagoz Capello +1&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Shulmanu Collar&lt;br /&gt;
|Ear1 = Enmerkar Earring&lt;br /&gt;
|Ear2 = Burana Earring&lt;br /&gt;
|Body = Pitre Tobe +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Karagoz Guanti +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Thur. Ring +1&lt;br /&gt;
|Ring2 = Overbearing Ring&lt;br /&gt;
|Back = Dispersal Mantle&lt;br /&gt;
|BackAug= Pet TP Bonus +500&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs = Kara. Pantaloni +1&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Naga Kyahan&lt;br /&gt;
|FeetAug = Path D (Pet:HP+100/Act+25/Atk+25&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Bone Crusher]]&lt;br /&gt;
|CaptionBottom = Pet WS Set&lt;br /&gt;
|Main = Xiucoatl&lt;br /&gt;
|MainAug= Path C -- Rank 25&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= Pet: VIT/Attack/Double Attack&lt;br /&gt;
|Neck = Shulmanu Collar&lt;br /&gt;
|Ear1 = Domes. Earring&lt;br /&gt;
|Ear2 = Burana Earring&lt;br /&gt;
|Body = Pitre Tobe +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = Pet: VIT/Attack/Double Attack&lt;br /&gt;
|Ring1 = Thur. Ring +1&lt;br /&gt;
|Ring2 = Overbearing Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle  &lt;br /&gt;
|BackAug= Pet: Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + 10% Haste&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = Pet: VIT/Attack/Double Attack&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = Pet: VIT/Attack/Double Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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* All three [[Superior Equipment]] H2H&#039;s for PUP ([[File:Xiucoatl icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Xiucoatl]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Xiucoatl description.png|link=Xiucoatl]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Pitre Fists icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pitre Fists]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pitre Fists description.png|link=Pitre Fists]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;amp; [[File:Pantin Fists icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pantin Fists]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pantin Fists description.png|link=Pantin Fists]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;) are best in slot for Automaton WS sets (when fully upgraded on Path C).&lt;br /&gt;
* Other H2H downgrades include [[File:Ohrmazd icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ohrmazd]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ohrmazd description.png|link=Ohrmazd]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; augmented for Pet:TP Bonus+200 &amp;amp; Pet:R.Attack/R.Accuracy, or [[File:Condemners icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Condemners]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Condemners description.png|link=Condemners]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; augmented with Pet:+20 DEX. +Automaton Skill also ends up being surprisingly good for these weaponskills, turning [[File:Gnafron&#039;s Adargas icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Gnafron&#039;s Adargas]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Gnafron&#039;s Adargas description.png|link=Gnafron&#039;s Adargas]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; into another alternative.&lt;br /&gt;
* Arcuballista, Daze, and Chimera Ripper all have very good TP modifiers, so [[TP Bonus]] ends up being highly beneficial. Getting a combined total of +1050 TP Bonus from [[File:Karagoz Capello +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Karagoz Capello +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Karagoz Capello +1 description.png|link=Karagoz Capello +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Dispersal Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dispersal Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dispersal Mantle description.png|link=Dispersal Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ends up being a noticeable spike in WS damage, so much so that the Lv+1 loss from [[File:Visucius&#039;s Mantle  icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Visucius&#039;s Mantle ]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Visucius&#039;s Mantle  description.png|link=Visucius&#039;s Mantle ]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; can be ignored.&lt;br /&gt;
* [[File:Empath Necklace icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Empath Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Empath Necklace description.png|link=Empath Necklace]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a slight downgrade&lt;br /&gt;
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* Double Attack is incredibly good for Bone Crusher, as it transfers fTP across all hits. &lt;br /&gt;
* [[File:Herculean Vest icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Herculean Vest]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Herculean Vest description.png|link=Herculean Vest]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; augmented with Pet: VIT &amp;amp; Acc/Atk &amp;amp; Double Attack is also viable.&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Automaton Tanking Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For one of PUP&#039;s most important roles, turning your puppet into an unkillable tank! &amp;lt;br /&amp;gt;&lt;br /&gt;
The big advantage for PUP Tanks is that our pets are not limited by the typical 50% [[Damage Taken]] cap which other jobs and players have to deal with. Instead, our Automaton can reach a much higher cap of 87.5% due to the fact that we are tanking with a pet. This trait, combined with the regen capabilities of [[Auto-Repair Kit]] Attachments leads to quite a sturdy tank!&amp;lt;br /&amp;gt;&lt;br /&gt;
There are other important pieces of information when it comes to tanking;&amp;lt;br /&amp;gt;&lt;br /&gt;
* PUP gain access to the [[Stout Servant|Stout Servant III]] Job Trait at lv.98, giving our pets a baseline -DT of 9%&lt;br /&gt;
* [[File:Valoredge Frame icon.png|link=|18px]] Valoredge Frame &amp;amp; [[File:Sharpshot Frame icon.png|link=|18px]] Sharpshot Frame also have a native -[[PDT]]/MDT/BDT of 12.5% &lt;br /&gt;
* [[File:Harlequin Frame icon.png|link=|18px]] Harlequin Frame has a native -[[PDT]]/MDT/BDT of 6.25%&lt;br /&gt;
* [[File:Stormwaker Frame icon.png|link=|18px]] Stormwaker Frame has a native -DT of 0%, but instead has -25% MDT &amp;amp; -25% BDT&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means that through both gear and attachments, you will need &#039;&#039;&#039;66% Damage Taken to reach the cap&#039;&#039;&#039; (for [[File:Valoredge Frame icon.png|link=|18px]]&amp;amp;[[File:Sharpshot Frame icon.png|link=|18px]]), or &#039;&#039;&#039;73%&#039;&#039;&#039; (for [[File:Harlequin Frame icon.png|link=|18px]])... Keep this in mind!&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently, the maximum amount of -DT possible from gear alone on PUP is 53%, with the rest being covered by Armor Plates (-PDT) and Mana Jammers (-MDB) attachments. &lt;br /&gt;
&lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet Tanking (Introduction)&lt;br /&gt;
|CaptionBottom = Newbie-Friendly&lt;br /&gt;
|Main = Ohrmazd&lt;br /&gt;
|MainAug= Pet: +25 Magic Evasion, -4% Damage Taken, STR/VIT/DEX&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Anwig Salade&lt;br /&gt;
|HeadAug= Pet: Damage taken -10% &amp;amp; Regen &lt;br /&gt;
|Neck = Shepherd&#039;s Chain&lt;br /&gt;
|Ear1 = Handler&#039;s Earring +1&lt;br /&gt;
|Ear2 = Rimeice Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|BodyAug= Pet: +1~3 Regen/+Damage Taken -2~4%&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = Pet: +1~3 Regen/+Damage Taken -2~4%&lt;br /&gt;
|Ring1 = Thurandaut Ring&lt;br /&gt;
|Ring2 = Tali&#039;ah Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + Regen+10 and -10% MDT&lt;br /&gt;
|Waist= Isa Belt&lt;br /&gt;
|Legs = Tali&#039;ah Sera. +1&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|FeetAug = Pet: +1~3 Regen/+Damage Taken -2~4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet Tanking (Taeon)&lt;br /&gt;
|CaptionBottom = +Magic Eva. Oriented&lt;br /&gt;
|Main = Ohrmazd&lt;br /&gt;
|MainAug= Pet: +25 Magic Evasion, -4% Damage Taken, STR/VIT/DEX&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Anwig Salade&lt;br /&gt;
|HeadAug= Pet: Damage taken -10% &amp;amp; Regen &lt;br /&gt;
|Neck = Shepherd&#039;s Chain&lt;br /&gt;
|Ear1 = Enmerkar Earring&lt;br /&gt;
|Ear2 = Rimeice Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|BodyAug= Pet: +25 Magic Eva./+3 Regen/+Damage Taken -4%&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = Pet: +25 Magic Eva./+3 Regen/+Damage Taken -4%&lt;br /&gt;
|Ring1 = Thur. Ring +1&lt;br /&gt;
|Ring2 = Overbearing Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + Regen+10 and -10% MDT&lt;br /&gt;
|Waist= Isa Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|LegsAug = Pet: +25 Magic Eva./+3 Regen/+Damage Taken -4%&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|FeetAug = Pet: +25 Magic Eva./+3 Regen/+Damage Taken -4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet Tanking (Rao+1)&lt;br /&gt;
|CaptionBottom = +HP Oriented&lt;br /&gt;
|Main = Condemners&lt;br /&gt;
|MainAug= Pet: Damage Taken -5%&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug= Path C&lt;br /&gt;
|Neck = Shepherd&#039;s Chain&lt;br /&gt;
|Ear1 = Enmerkar Earring&lt;br /&gt;
|Ear2 = Rimeice Earring&lt;br /&gt;
|Body = Rao Togi +1&lt;br /&gt;
|BodyAug= Path C&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|HandsAug = Path C&lt;br /&gt;
|Ring1 = Thur. Ring +1&lt;br /&gt;
|Ring2 = Overbearing Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Acc/Atk &amp;amp; Pet: Acc/R.Acc/Atk/R.Atk + Regen+10 and -10% MDT&lt;br /&gt;
|Waist= Isa Belt&lt;br /&gt;
|Legs = Rao Haidate +1&lt;br /&gt;
|LegsAug = Path C&lt;br /&gt;
|Feet = Rao Sune-Ate +1&lt;br /&gt;
|FeetAug = Path C&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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{{Equipment Set&lt;br /&gt;
|CaptionTop = +Enmity&lt;br /&gt;
|CaptionBottom = Strobe/Flashbulb&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Heyoka Cap +1&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Domes. Earring&lt;br /&gt;
|Ear2 = Rimeice Earring&lt;br /&gt;
|Body = He. Harness +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = He. Mittens +1&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Heyoka Subligar +1&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = He. Leggings +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
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* So you want to start tanking on PUP, but don&#039;t know where to start? This is a great introductory tanking set -- you can get your tanking feet wet with a decently augmented Taeon set and some quest rewards/ambuscade. &lt;br /&gt;
* This set doesn&#039;t require any drops from [[Omen]], or Escha/Reisenjima NM&#039;s, and all pieces can be attained either through the auction house, or solo/low-man, low-stress content (Ambuscade, Delve, Alluvion Skirmish, High-Tier Battlefields).&lt;br /&gt;
* This beginner set also assumes you aren&#039;t made of millions of Gil to afford perfect Taeon augments either, and foregoes getting the Pet:+M.Eva [[Snoworb Stone +2]] augments, to save you even more cash. &lt;br /&gt;
* [[File:Handler&#039;s Earring +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Handler&#039;s Earring +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Handler&#039;s Earring +1 description.png|link=Handler&#039;s Earring +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; will help you attain the PDT cap if you cannot afford to get perfect Pet:-DT on your Taeon pieces (or if you don&#039;t have an [[File:Anwig Salade icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Anwig Salade]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Anwig Salade description.png|link=Anwig Salade]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, and are instead using a similarly augmented [[File:Taeon Chapeau icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taeon Chapeau]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taeon Chapeau description.png|link=Taeon Chapeau]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;). You can double-up Handler&#039;s Earrings (HQ and NQ) as well if you are very far from the PDT Cap. (view Automaton Attachment Tanking sets down below for an explanation on the caps)&lt;br /&gt;
|width=50% valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
* These two armor sets are your main Tanking Sets. &#039;&#039;&#039;Taeon&#039;&#039;&#039; is &#039;&#039;Magic-Evasion oriented&#039;&#039;, while &#039;&#039;&#039;Rao+1&#039;&#039;&#039; is &#039;&#039;Bonus Max HP oriented&#039;&#039;, and both are important sets.&lt;br /&gt;
* Fully augmented Taeon has the advantage of an additional +125 Pet:M.Eva. This is the same as having an Idris [[Geo-Attunement]] for your Automaton. The reduction in magic damage taken (and resulting lower enmity loss) can potentially make up for or exceed Rao&#039;s enmity retention via HP, and M.Eva can also help mitigate annoying debuffs. Taeon also has the minor additional perk of Regen+3 per piece from Leaforb slot (or could do Repair+ pieces)&lt;br /&gt;
* Rao+1 has the advantage of more maximum HP for your Automaton. Additional bonus HP helps somewhat with enmity loss, and also allows your Automaton to survive some more mechanics safely. In addition, Rao has more Pet:Accuracy, which is either helpful (more killing power when you need it) or a liability (interrupts player-made skillchains, particularly in a SCH+MB setup).&lt;br /&gt;
* [[File:Foire Churidars +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Foire Churidars +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Foire Churidars +3 description.png|link=Foire Churidars +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Tali&#039;ah Sera. +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tali&#039;ah Sera. +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tali&#039;ah Sera. +2 description.png|link=Tali&#039;ah Sera. +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are also a viable swap. Foire giving more -DT (which may not be necessary) and Tali&#039;ah giving more +Accuracy (which also may not be necessary)&lt;br /&gt;
* NQ [[File:Thurandaut Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Thurandaut Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Thurandaut Ring description.png|link=Thurandaut Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a suitable replacement, as is NQ [[Rao Armor Set]] (though you lose out on an additional +125 HP). &lt;br /&gt;
* If you chose another Adoulin Ring, consider using a [[File:Varar Ring +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Varar Ring +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Varar Ring +1 description.png|link=Varar Ring +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (or NQ) instead.&lt;br /&gt;
* [[File:Midnights icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Midnights]] (Path D)&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Midnights description.png|link=Midnights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is a downgrade but viable weapon swap for either tanking set. &lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Swap pieces in during [[Flashbulb]] and [[Strobe]]. The Enmity set is a MASSIVE help when it comes to holding aggro.&lt;br /&gt;
* [[File:Durgai Leggings icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Durgai Leggings]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Durgai Leggings description.png|link=Durgai Leggings]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; NQ [[Heyoka Armor Set]] is also viable swaps.&lt;br /&gt;
* Sometimes enmity gear is totally unnecessary to retain hate just fine (e.g., in a MB setup where hate is generally fine regardless), and sometimes if you&#039;re worried about getting rocked with a big TP move you&#039;ll want to stay turtled up in DT- set... but in general, once your DDs mix in some ranged damage, melee, or BST pets, pet enmity set becomes super helpful to get the most out of your automaton tank.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Automaton Magic Damage Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: Not for the faint of heart! &amp;lt;br /&amp;gt;&lt;br /&gt;
While it is possible for PUP&#039;s to deal Magic Damage, as mentioned earlier in this guide, it is very limited and finicky. The following set should be something you consider attaining &#039;&#039;after&#039;&#039; getting your other sets for your primary roles (tanking and physical damage dealer).&lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Magic Damage&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Tinhaspa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P II +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Rawhide Mask&lt;br /&gt;
|HeadAug= Path D&lt;br /&gt;
|Neck = Pup. Collar +2&lt;br /&gt;
|NeckAug = Rank 25&lt;br /&gt;
|Ear1 = Burana Earring&lt;br /&gt;
|Ear2 = Enmerkar Earring&lt;br /&gt;
|Body = Udug Jacket&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Naga Tekko&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Tali&#039;ah Ring&lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug=Pet:Magic Accuracy/Damage(Thread),Magic Damage(Dye)&lt;br /&gt;
|Waist= Ukko Sash&lt;br /&gt;
|Legs = Pitre Churidars +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Pitre Babouches +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* [[Tali&#039;ah Armor Set]]+2 for +Magic Accuracy if you are getting partial resists.&lt;br /&gt;
* Herculean Armor Augmented with Pet: INT/M.Acc/MAB also works.&lt;br /&gt;
* [[File:Midnights icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Midnights]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Midnights description.png|link=Midnights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Kenkonken icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kenkonken]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kenkonken description.png|link=Kenkonken]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are also good weapons for [[Overload]] suppression while spamming [[Ice Maneuver]]&lt;br /&gt;
* [[File:Pitre Babouches +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pitre Babouches +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pitre Babouches +3 description.png|link=Pitre Babouches +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are better than [[File:Foire Babouches +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Foire Babouches +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Foire Babouches +3 description.png|link=Foire Babouches +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, annoying that our Artifact and Relic have MAB-style stats on the exact same slot.&lt;br /&gt;
* If you do not want to invest in [[JSE Necks]], [[File:Adad Amulet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Adad Amulet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Adad Amulet description.png|link=Adad Amulet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Deino Collar icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Deino Collar]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Deino Collar description.png|link=Deino Collar]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are the next best thing (though they is slightly worse than even the R15 NQ [[File:Pup. Collar icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pup. Collar]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pup. Collar description.png|link=Pup. Collar]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* [[File:Kyrene&#039;s Earring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kyrene&#039;s Earring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kyrene&#039;s Earring description.png|link=Kyrene&#039;s Earring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is an alternative earring for additional magic accuracy, or if you&#039;ve already chosen a different earring from the [[A Barrel of Laughs]] quest.&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Automaton Cure Sets&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Automaton Cure sets are rarely used these days due to the release of Trust Magic, but regardless, there does exist some gear for it!&lt;br /&gt;
{|style=&amp;quot;width: 100%: max-width: 1800px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pet Cure&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Naga Somen&lt;br /&gt;
|HeadAug= Path C&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Naga Samue&lt;br /&gt;
|BodyAug= Path C&lt;br /&gt;
|Hands = Naga Tekko&lt;br /&gt;
|HandsAug = Path C&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Ukko Sash&lt;br /&gt;
|Legs = Foire Churidars +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Naga Kyahan&lt;br /&gt;
|FeetAug = Path C&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Possible swaps: [[File:Naga Hakama icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Naga Hakama]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Naga Hakama description.png|link=Naga Hakama]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (Path C) &lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Utility Sets===&lt;br /&gt;
Backline with Style&lt;br /&gt;
----&lt;br /&gt;
{|width=95%|&lt;br /&gt;
|-&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = 55% FC&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Thaumas Gloves&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Fast Cast 10% (Sap)&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Orvail Pants +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Chelona Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = +50% Cure Potency (Cap)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Ipoca Beret&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring &lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Annoint. Kalasiris&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Weath. Cuffs +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Sirona&#039;s Ring&lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle&lt;br /&gt;
|BackAug= Cure Potency +10% (Sap)&lt;br /&gt;
|Waist= Bishop&#039;s Sash &lt;br /&gt;
|Legs = Gyve Trousers&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Skaoi Boots&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency Received&lt;br /&gt;
|CaptionBottom = +30% Potency Received (Cap)&lt;br /&gt;
|Main = Eshus&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug= 7% Cure Potency Received&lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = Oneiros Earring&lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|BodyAug= 7% Cure Potency Received&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = 7% Cure Potency Received&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = Asklepian Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|LegsAug = 7% Cure Potency Received&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|FeetAug = 7% Cure Potency Received&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Possible Swaps: [[File:Anhur Robe icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Anhur Robe]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Anhur Robe description.png|link=Anhur Robe]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Gyve Trousers icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Gyve Trousers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Gyve Trousers description.png|link=Gyve Trousers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Baetyl Pendant icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Baetyl Pendant]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Baetyl Pendant description.png|link=Baetyl Pendant]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Etiolation Earring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Etiolation Earring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Etiolation Earring description.png|link=Etiolation Earring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Rahab Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rahab Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rahab Ring description.png|link=Rahab Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Veela Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Veela Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Veela Cape description.png|link=Veela Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Swith Cape +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Swith Cape +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Swith Cape +1 description.png|link=Swith Cape +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Voltsurge Torque icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Voltsurge Torque]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Voltsurge Torque description.png|link=Voltsurge Torque]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Taeon Tabard icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taeon Tabard]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taeon Tabard description.png|link=Taeon Tabard]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; along with the rest of the Taeon attire set augmented with +1~5 Fast Cast (Leafdim Stones).&lt;br /&gt;
* Swaps of [[File:Heka&#039;s Kalasiris icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heka&#039;s Kalasiris]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heka&#039;s Kalasiris description.png|link=Heka&#039;s Kalasiris]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Mendi. Earring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mendi. Earring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mendi. Earring description.png|link=Mendi. Earring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Doyen Pants icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Doyen Pants]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Doyen Pants description.png|link=Doyen Pants]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Acerbic Sash +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Acerbic Sash +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Acerbic Sash +1 description.png|link=Acerbic Sash +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Pahtli Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pahtli Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pahtli Cape description.png|link=Pahtli Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; for &amp;quot;Cure&amp;quot; Spellcasting time down.&lt;br /&gt;
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* Possible Swaps: [[File:Vrikodara Jupon icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Vrikodara Jupon]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Vrikodara Jupon description.png|link=Vrikodara Jupon]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Haoma&#039;s Ring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Haoma&#039;s Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Haoma&#039;s Ring description.png|link=Haoma&#039;s Ring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Henic Torque icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Henic Torque]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Henic Torque description.png|link=Henic Torque]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Phalaina Locket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Phalaina Locket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Phalaina Locket description.png|link=Phalaina Locket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Roundel Earring icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Roundel Earring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Roundel Earring description.png|link=Roundel Earring]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Regal Pumps icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Pumps]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Pumps description.png|link=Regal Pumps]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Solemnity Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Solemnity Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Solemnity Cape description.png|link=Solemnity Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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* PUP tends to end up curing themselves more often than others when on the backline, so a Cure Potency Received set used in conjunction with a Cure Potency set is often ideal.&lt;br /&gt;
* There is a Cure Potency Received cap of 30%, so obviously don&#039;t use all these items listed. But this is just a list of viable items to use when Curing yourself. Combine these items with your capped Cure Potency set for maximum results when curing yourself, and when curing others replace the slots with +Healing Skill.&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaponskill Sets===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Stringing Pummel &amp;amp; Victory Smite&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Both Stringing Pummel and Victory Smite are multi-hitting and have the capability to crit. Victory Smite has an 80% STR modifier, whereas Stringing Pummel has a 32% STR/32% VIT modifier. In the end you end up just stacking tons of STR regardless, so the sets end up similar.&lt;br /&gt;
{|width=95%|&lt;br /&gt;
|-&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = S.Pummel &amp;amp; V.Smite&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug= Path B&lt;br /&gt;
|Neck = Rancor Collar&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250 &amp;amp; Attack+4&lt;br /&gt;
|Body = Abnoba Kaftan&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Ryuo Tekko +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle &lt;br /&gt;
|BackAug= +30 STR/Acc/Atk/+10% Crit Hit Rate&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Hiza. Hizayoroi +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Ryuo Sune-Ate +1&lt;br /&gt;
|FeetAug = Path D&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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* While +WSD% generally is of minimal use to the multi-hit weaponskill like Stringing Pummel and Victory Smite, the insanely high amount of Accuracy, Attack, and STR alone make both [[File:Foire Tobe +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Foire Tobe +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Foire Tobe +3 description.png|link=Foire Tobe +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Pitre Dastanas +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pitre Dastanas +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pitre Dastanas +3 description.png|link=Pitre Dastanas +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; worth considering when not attack capped. (which tends to often be the case for PUP)&lt;br /&gt;
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* &#039;&#039;&#039;Sidegrades&#039;&#039;&#039;: Both [[File:He. Harness +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[He. Harness +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:He. Harness +1 description.png|link=He. Harness +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Rao Haidate +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rao Haidate +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rao Haidate +1 description.png|link=Rao Haidate +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;(Path B) are incredibly close to their competitors.&lt;br /&gt;
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|-&lt;br /&gt;
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&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Shijin Spiral&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|width=95%|&lt;br /&gt;
|-&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Shijin Spiral&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|Neck = Pup. Collar +2&lt;br /&gt;
|NeckAug = Rank 25&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250 &amp;amp; Attack+4&lt;br /&gt;
|Body = Herculean Vest&lt;br /&gt;
|BodyAug= +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug = +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle &lt;br /&gt;
|BackAug= +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = +DEX/Acc/Attack/Double Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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|-&lt;br /&gt;
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* This WS consistently sucks. Don&#039;t make this set unless you are bored.&lt;br /&gt;
* [[File:Caro Necklace icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Caro Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Caro Necklace description.png|link=Caro Necklace]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if you don&#039;t want to invest in [[JSE Necks]].&lt;br /&gt;
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|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Howling Fist&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Finally a one-hitting weaponskill which we can exploit +WSD% damage with!... too bad it&#039;s terrible ;&amp;lt;&lt;br /&gt;
{|width=95%|&lt;br /&gt;
|-&lt;br /&gt;
|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Howling Fist&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Animator P +1&lt;br /&gt;
|Ammo = Automat. Oil +3&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= +WSD%, STR/VIT, Attack&lt;br /&gt;
|Neck = Pup. Collar +2&lt;br /&gt;
|NeckAug = Rank25&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus+250 &amp;amp; Attack+4&lt;br /&gt;
|Body = Foire Tobe +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Pitre Dastanas +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Visucius&#039;s Mantle &lt;br /&gt;
|BackAug= STR/Attack/Accuracy/+WSD%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Hiza. Hizayoroi +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = +WSD%, STR/VIT, Attack&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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|-&lt;br /&gt;
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* [[File:Pup. Collar +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Pup. Collar +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Pup. Collar +2 description.png|link=Pup. Collar +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is only good if you have enough Attack buffs to reach the [[pDIF]] cap where the [[Damage Limit+]] trait of the necklace will come into effect, otherwise it does nothing. Use [[File:Fotia Gorget icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fotia Gorget]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fotia Gorget description.png|link=Fotia Gorget]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Caro Necklace icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Caro Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Caro Necklace description.png|link=Caro Necklace]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; in situations where you don&#039;t have super buffs.&lt;br /&gt;
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|width=25% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Automaton Attachment Sets===&lt;br /&gt;
I&#039;ve tiered the following sets into 0 JP, 100 JP, and 1200+ JP categories. As mentioned previously, the Job Gifts awarded to PUP at 100 JP and 1200 JP are monumental, so obviously if you are missing those job gifts, your sets will be markedly weaker. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Tanking&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
When it comes to Tanking, there are multiple ways to approach your attachment setups, which is mainly driven by your Pet Tanking gearsets. The better your Pet: Damage Taken is, the less you need to rely on attachments to reach the cap (Reminder: 66% for Valoredge frame, 78.5% for other frames)&amp;lt;br /&amp;gt;&lt;br /&gt;
This is typically achieved in three methods:&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Method 1&#039;&#039;&#039;: [[File:Armor Plate IV icon.png|link=|22px]] [[Armor Plate IV]] + [[File:Optic Fiber icon.png|link=|22px]] [[Optic Fiber]] + [[File:Optic Fiber II icon.png|link=|22px]] [[Optic Fiber II]] &amp;amp; 1 [[File:Light Maneuver v2.png|link=|18px]] [[Light Maneuver]] = &#039;&#039;-30% Physical Damage Taken&#039;&#039;&lt;br /&gt;
:* This means you need only &#039;&#039;&#039;36% Pet: Damage Taken&#039;&#039;&#039; in your equipset to attain the cap for [[File:Valoredge Frame icon.png|link=|18px]] &amp;amp; [[File:Sharpshot Frame icon.png|link=|18px]] Frames, &#039;&#039;&#039;42.25%&#039;&#039;&#039; for [[File:Harlequin Frame icon.png|link=|18px]] Frame, and &#039;&#039;&#039;48.5%&#039;&#039;&#039; for [[File:Stormwaker Frame icon.png|link=|18px]] Frame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Method 2&#039;&#039;&#039;: [[File:Armor Plate IV icon.png|link=|22px]] [[Armor Plate IV]] + [[File:Optic Fiber icon.png|link=|22px]] [[Optic Fiber]] + [[File:Optic Fiber II icon.png|link=|22px]] [[Optic Fiber II]] &amp;amp; 1 [[File:Light Maneuver v2.png|link=|18px]] [[Light Maneuver]] and 1 [[File:Earth Maneuver v2.png|link=|18px]] [[Earth Maneuver]] = &#039;&#039;-37.5% Physical Damage Taken&#039;&#039;&lt;br /&gt;
:* This means you need only &#039;&#039;&#039;28.5% Pet: Damage Taken&#039;&#039;&#039; in your equipset to attain the cap for [[File:Valoredge Frame icon.png|link=|18px]] &amp;amp; [[File:Sharpshot Frame icon.png|link=|18px]] Frames, &#039;&#039;&#039;34.75%&#039;&#039;&#039; for [[File:Harlequin Frame icon.png|link=|18px]] Frame, and &#039;&#039;&#039;41%&#039;&#039;&#039; for [[File:Stormwaker Frame icon.png|link=|18px]] Frame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Method 3&#039;&#039;&#039;: [[File:Armor Plate IV icon.png|link=|22px]] [[Armor Plate IV]] + [[File:Armor Plate III icon.png|link=|22px]] [[Armor Plate III]] + [[File:Optic Fiber icon.png|link=|22px]] [[Optic Fiber]] + [[File:Optic Fiber II icon.png|link=|22px]] [[Optic Fiber II]] &amp;amp; 1 [[File:Light Maneuver v2.png|link=|18px]] [[Light Maneuver]] = &#039;&#039;-52.5% Physical Damage Taken&#039;&#039;&lt;br /&gt;
:* This means you need only &#039;&#039;&#039;13.5% Pet: Damage Taken&#039;&#039;&#039; in your equipset to attain the cap for [[File:Valoredge Frame icon.png|link=|18px]] &amp;amp; [[File:Sharpshot Frame icon.png|link=|18px]] Frames, &#039;&#039;&#039;19.75%&#039;&#039;&#039; for [[File:Harlequin Frame icon.png|link=|18px]] Frame, and &#039;&#039;&#039;26%&#039;&#039;&#039; for [[File:Stormwaker Frame icon.png|link=|18px]] Frame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you first begin tanking, you can start using Method 3 or 2. Then as your Pet Tanking set gets fleshed out, slowly begin molding into Method 2, and then ultimately end with Method 1. Method 1 takes up the least amount of attachment slots, while also freeing up 2 maneuver slots for you to use, but requires the best tanking sets to achieve, so it&#039;s an ideal end-goal.&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed gray; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; Your typical, indestructible turtle tank. Has a very, very low offensive output, in exchange is nearly unkillable while also being self-sustaining. Soulsoother head allows for more Light capacity over Valoredge head. If you are tanking an encounter for the first time, and you are unsure what you will be facing, this setup should be your immediate go-to before transitioning into Bruiser tank once you are more comfortable. Can easily tank huge amounts of monsters in Dynamis - Divergence using this setup, as it&#039;s sturdy towards both physical and magical damage.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]] or [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Water-Icon.png|link=|18px]] (vs. Magic) or [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]](For Dispel)&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Galvanizer&lt;br /&gt;
|Attach4=Mana Jammer IV&lt;br /&gt;
|Attach5=Steam Jacket&lt;br /&gt;
|Attach6=Disruptor&lt;br /&gt;
|Attach7=Armor Plate IV&lt;br /&gt;
|Attach8=Barrier Module&lt;br /&gt;
|Attach9=Auto-Rep. Kit II&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Heat Capacitor&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Turtle Tank&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Heat Capacitor II&lt;br /&gt;
|Attach4=Mana Jammer IV&lt;br /&gt;
|Attach5=Mana Jammer II&lt;br /&gt;
|Attach6=Regulator&lt;br /&gt;
|Attach7=Armor Plate IV&lt;br /&gt;
|Attach8=Barrier Module II&lt;br /&gt;
|Attach9=Auto-Rep. Kit IV&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Heat Capacitor&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Turtle Tank&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Heat Capacitor II&lt;br /&gt;
|Attach4=Mana Jammer IV&lt;br /&gt;
|Attach5=Mana Jammer III&lt;br /&gt;
|Attach6=Regulator&lt;br /&gt;
|Attach7=Armor Plate IV&lt;br /&gt;
|Attach8=Barrier Module II&lt;br /&gt;
|Attach9=Auto-Rep. Kit IV&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Turtle Tank&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Consider swapping out Regulator for situational attachment swaps such as: [[File:Analyzer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Analyzer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Analyzer description.png|link=Analyzer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Steam Jacket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Steam Jacket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Galvanizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galvanizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed maroon; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; A more offensively oriented tank in comparison to the Turtle setup. More suited for everyday use, when you are out and about doing things. I use this against NM&#039;s, or during events, which don&#039;t pose a particularly high threat.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]] or [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Barrier Module&lt;br /&gt;
|Attach5=Coiler II&lt;br /&gt;
|Attach6=Armor Plate IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Mana Jammer IV&lt;br /&gt;
|Attach10=Resister&lt;br /&gt;
|Attach11=Auto-Rep. Kit III&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Bruiser Tank&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Coiler II&lt;br /&gt;
|Attach6=Armor Plate IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Coiler&lt;br /&gt;
|Attach10=Auto-Rep. Kit III&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Bruiser Tank&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Coiler II&lt;br /&gt;
|Attach6=Armor Plate IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Auto-Rep. Kit IV&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Bruiser Tank&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
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* Consider swapping out Magniplug for situational attachment swaps such as: [[File:Analyzer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Analyzer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Analyzer description.png|link=Analyzer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Steam Jacket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Steam Jacket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Regulator icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regulator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regulator description.png|link=Regulator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Galvanizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galvanizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed purple; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; A purely magic defense oriented tank. Requires better gear to reach the -PDT cap due to Harlequin frame. Loses access to Shield bash/Blocking and generally the lowest damage output of the tanks. Is able to cast Protect V &amp;amp; Shell V on itself, so try to buff it beforehand on trash monsters since it can take a while. Ideal also if you don&#039;t want your automaton to interrupt skillchains, as its melee accuracy is lower than usual with this setup.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Water-Icon.png|link=|18px]] (vs. Magic)&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Harlequin Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Heat Seeker&lt;br /&gt;
|Attach4=Steam Jacket&lt;br /&gt;
|Attach5=Armor Plate IV&lt;br /&gt;
|Attach6=Mana Jammer IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Auto-Rep. Kit III&lt;br /&gt;
|Attach10=Flashbulb&lt;br /&gt;
|Attach11=Galvanizer&lt;br /&gt;
|Attach12=Regulator&lt;br /&gt;
|CaptionTop = Harle Tank&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Harlequin Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug II&lt;br /&gt;
|Attach4=Steam Jacket&lt;br /&gt;
|Attach5=Armor Plate IV&lt;br /&gt;
|Attach6=Mana Jammer IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Auto-Rep. Kit IV&lt;br /&gt;
|Attach10=Flashbulb&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Regulator&lt;br /&gt;
|CaptionTop = Harle Tank&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Harlequin Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Armor Plate IV&lt;br /&gt;
|Attach6=Mana Jammer IV&lt;br /&gt;
|Attach7=Turbo Charger&lt;br /&gt;
|Attach8=Turbo Charger II&lt;br /&gt;
|Attach9=Auto-Rep. Kit IV&lt;br /&gt;
|Attach10=Flashbulb&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Harle Tank&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not really recommended until you have atleast 100 JP. Better off using Valoredge Frame to tank.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* This setup requires 34% Pet:-DT gear to cap PDT on Harlequin Frame.&lt;br /&gt;
* Consider swapping out Magniplug for situational attachment swaps such as: [[File:Analyzer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Analyzer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Analyzer description.png|link=Analyzer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Steam Jacket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Steam Jacket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Regulator icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regulator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regulator description.png|link=Regulator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Galvanizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galvanizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed green; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; The highest damage outputting tank. With 1200+ JP and the right gear, this setup can be quite durable and tank most things with surprising efficiency. In exchange for doing much more damage, it has less health than its Valoredge tanking counterparts. Also highly useful when fighting flying enemies (ex: VD Ouryu high-tier battlefield).&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]] or [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Turbo Charger&lt;br /&gt;
|Attach6=Turbo Charger II&lt;br /&gt;
|Attach7=Truesights&lt;br /&gt;
|Attach8=Armor Plate IV&lt;br /&gt;
|Attach9=Auto-Rep. Kit II&lt;br /&gt;
|Attach10=Galvanizer&lt;br /&gt;
|Attach11=Mana Jammer II&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Sharpshot Tank&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Turbo Charger&lt;br /&gt;
|Attach6=Turbo Charger II&lt;br /&gt;
|Attach7=Truesights&lt;br /&gt;
|Attach8=Armor Plate IV&lt;br /&gt;
|Attach9=Auto-Rep. Kit III&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Mana Jammer IV&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Sharpshot Tank&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Strobe&lt;br /&gt;
|Attach2=Strobe II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Turbo Charger&lt;br /&gt;
|Attach6=Turbo Charger II&lt;br /&gt;
|Attach7=Truesights&lt;br /&gt;
|Attach8=Armor Plate IV&lt;br /&gt;
|Attach9=Auto-Rep. Kit III&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Flashbulb&lt;br /&gt;
|CaptionTop = Sharpshot Tank&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not really recommended until you have atleast 100 JP. Better off using Valoredge Frame to tank.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Replace Magniplug with [[File:Mana Jammer IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mana Jammer IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mana Jammer IV description.png|link=Mana Jammer IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if fighting heavy magic users.&lt;br /&gt;
* Consider swapping out Magniplug for situational attachment swaps such as: [[File:Analyzer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Analyzer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Analyzer description.png|link=Analyzer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Steam Jacket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Steam Jacket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Regulator icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regulator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regulator description.png|link=Regulator]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Galvanizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galvanizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Physical Damage Dealer&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
These Physical DD attachment setups forego most defensive attachments and instead focus on pure raw attack power.&amp;lt;br /&amp;gt;&lt;br /&gt;
It goes without saying, that if necessary you can swap out some attachments for more defensive ones, to give your Automaton a little bit more staying power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed red; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; Your standard physical damage dealing setup, for everyday use. Valoredge head will guarantee your Automaton will remain in melee range for additional DPS, and additional TP generation. Comes equipped with Inhibitor and Speedloaders for maximum self-skillchaining. (ideal in CP parties, when solo&#039;ing Apex, and when doing Pet only DD while wearing Store TP gear). Don&#039;t use Inhibitor&#039;s in Zerg fests since your Automaton will often hold back TP. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Wind-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]] or [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Attuner&lt;br /&gt;
|Attach4=Magniplug&lt;br /&gt;
|Attach5=Armor Plate IV&lt;br /&gt;
|Attach6=Coiler&lt;br /&gt;
|Attach7=Coiler II&lt;br /&gt;
|Attach8=Truesights&lt;br /&gt;
|Attach9=Turbo Charger&lt;br /&gt;
|Attach10=Turbo Charger II&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Standard DD&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Attuner&lt;br /&gt;
|Attach4=Magniplug&lt;br /&gt;
|Attach5=Magniplug II&lt;br /&gt;
|Attach6=Barrage Turbine&lt;br /&gt;
|Attach7=Truesights&lt;br /&gt;
|Attach8=Turbo Charger&lt;br /&gt;
|Attach9=Turbo Charger II&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Coiler II&lt;br /&gt;
|CaptionTop = Standard DD&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Attuner&lt;br /&gt;
|Attach4=Magniplug&lt;br /&gt;
|Attach5=Magniplug II&lt;br /&gt;
|Attach6=Speedloader II&lt;br /&gt;
|Attach7=Truesights&lt;br /&gt;
|Attach8=Turbo Charger&lt;br /&gt;
|Attach9=Turbo Charger II&lt;br /&gt;
|Attach10=Optic Fiber&lt;br /&gt;
|Attach11=Optic Fiber II&lt;br /&gt;
|Attach12=Coiler II&lt;br /&gt;
|CaptionTop = Standard DD&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Replace either [[File:Coiler II icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Coiler II]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Coiler II description.png|link=Coiler II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Magniplug icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magniplug]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magniplug description.png|link=Magniplug]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; with [[File:Auto-Rep. Kit IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Auto-Rep. Kit IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Auto-Rep. Kit IV description.png|link=Auto-Rep. Kit IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and/or [[File:Armor Plate IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Armor Plate IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Armor Plate IV description.png|link=Armor Plate IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if your Automaton is in any danger of taking damage.&lt;br /&gt;
* If you are going for continuous long multi-step skillchains between you and your automaton, [[File:Speedloader icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Speedloader]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Speedloader description.png|link=Speedloader]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; will bring more damage than Magniplug.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; If you are in any alliance, or heavy weaponskill spam situation with other players, remove all Inhibitors and Speedloaders from your Automaton since your Automaton will hold back on using TP. Instead equip [[File:Barrage Turbine icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Barrage Turbine]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barrage Turbine description.png|link=Barrage Turbine]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Heat Capacitor icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heat Capacitor]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heat Capacitor description.png|link=Heat Capacitor]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;amp; [[File:Heat Capacitor II icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heat Capacitor II]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heat Capacitor II description.png|link=Heat Capacitor II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed brown; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; Turns out that doing a full blown, triple wind-maneuver, range style automaton is now possible. The recent buffs ([[Barrage Turbine]] no longer consumes wind maneuvers) and additions to attachments have spurned this new play style, and it&#039;s actually quite effective. With three wind maneuvers and these attachments, your Automaton will fire off ranged attacks/barrage/double shots constantly and top it off with very strong weapon skills, particularly thanks to Truesights. When deployed, due to the Sharpshot Head, your Automaton will remain stationary and fire his crossbow -- this is fine, since ranged attacks will be so frequent with triple wind maneuver. You could even consider using [[File:Animator P II +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Animator P II +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Animator P II +1 description.png|link=Animator P II +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; to ensure your Automaton stays at range. The reason for double fire maneuvers for Overdrive is to force out [[Arcuballista]] which hits incredibly hard under Overdrive. &#039;&#039;Note&#039;&#039;: This involves frequent use of Wind maneuvers, so Overload is a real risk. Liberal use of [[Cooldown]], and have a solid Overload reduction armor set will help.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Wind-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]] &amp;lt;br /&amp;gt;&#039;&#039;&#039;Overdrive Maneuvers:&#039;&#039;&#039; [[File:Fire-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]] &lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Sharpshot Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Dynamo&lt;br /&gt;
|Attach5=Attuner&lt;br /&gt;
|Attach6=Truesights&lt;br /&gt;
|Attach7=Barrage Turbine&lt;br /&gt;
|Attach8=Repeater&lt;br /&gt;
|Attach9=Drum Magazine&lt;br /&gt;
|Attach10=Dynamo III&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Ranger&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Sharpshot Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Attuner&lt;br /&gt;
|Attach6=Truesights&lt;br /&gt;
|Attach7=Barrage Turbine&lt;br /&gt;
|Attach8=Repeater&lt;br /&gt;
|Attach9=Drum Magazine&lt;br /&gt;
|Attach10=Scope II&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Ranger&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Sharpshot Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Inhibitor&lt;br /&gt;
|Attach2=Inhibitor II&lt;br /&gt;
|Attach3=Magniplug&lt;br /&gt;
|Attach4=Magniplug II&lt;br /&gt;
|Attach5=Attuner&lt;br /&gt;
|Attach6=Truesights&lt;br /&gt;
|Attach7=Barrage Turbine&lt;br /&gt;
|Attach8=Repeater&lt;br /&gt;
|Attach9=Drum Magazine&lt;br /&gt;
|Attach10=Scope IV&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Ranger&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[File:Speedloader II icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Speedloader II]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Speedloader II description.png|link=Speedloader II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Heat Capacitor II icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heat Capacitor II]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heat Capacitor II description.png|link=Heat Capacitor II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; instead of [[File:Scope IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Scope IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Scope IV description.png|link=Scope IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if you are using this set for Overdrive, or provided Ranged Accuracy is not an issue outside of Overdrive.&lt;br /&gt;
* Replace [[File:Magniplug icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magniplug]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magniplug description.png|link=Magniplug]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; with [[File:Auto-Rep. Kit IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Auto-Rep. Kit IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Auto-Rep. Kit IV description.png|link=Auto-Rep. Kit IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if your Automaton is in any danger of taking damage.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed silver; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; The Undead slayer. This setup is all about abusing the undead destroying properties of Bone Crusher. Don&#039;t use Thunder maneuvers as this will cause your Automaton to prioritize String Shredder instead. Shijin Spiral &amp;gt; Bone Crusher &amp;gt; Victory Smite is your Double Light undead crusher.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Fire-Icon.png|link=|18px]][[File:Wind-Icon.png|link=|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Turbo Charger&lt;br /&gt;
|Attach2=Turbo Charger II&lt;br /&gt;
|Attach3=Coiler&lt;br /&gt;
|Attach4=Coiler II&lt;br /&gt;
|Attach5=Hammermill&lt;br /&gt;
|Attach6=Magniplug II&lt;br /&gt;
|Attach7=Inhibitor&lt;br /&gt;
|Attach8=Inhibitor II&lt;br /&gt;
|Attach9=Attuner&lt;br /&gt;
|Attach10=Optic Fiber II&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Auto-Repair Kit&lt;br /&gt;
|CaptionTop = Bone Slayer&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Turbo Charger&lt;br /&gt;
|Attach2=Turbo Charger II&lt;br /&gt;
|Attach3=Speedloader&lt;br /&gt;
|Attach4=Coiler II&lt;br /&gt;
|Attach5=Magniplug II&lt;br /&gt;
|Attach6=Magniplug&lt;br /&gt;
|Attach7=Inhibitor&lt;br /&gt;
|Attach8=Inhibitor II&lt;br /&gt;
|Attach9=Attuner&lt;br /&gt;
|Attach10=Optic Fiber II&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Coiler&lt;br /&gt;
|CaptionTop = Bone Slayer&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Valoredge Frame&lt;br /&gt;
|Attach1=Turbo Charger&lt;br /&gt;
|Attach2=Turbo Charger II&lt;br /&gt;
|Attach3=Speedloader&lt;br /&gt;
|Attach4=Coiler II&lt;br /&gt;
|Attach5=Magniplug II&lt;br /&gt;
|Attach6=Magniplug&lt;br /&gt;
|Attach7=Inhibitor&lt;br /&gt;
|Attach8=Inhibitor II&lt;br /&gt;
|Attach9=Attuner&lt;br /&gt;
|Attach10=Optic Fiber II&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Speedloader II&lt;br /&gt;
|CaptionTop = Bone Slayer&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* This is one of the few attachment setups which doesn&#039;t really need 1200+ JP to perform.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Replace either [[File:Coiler icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Coiler]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Coiler description.png|link=Coiler]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; or [[File:Magniplug icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magniplug]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magniplug description.png|link=Magniplug]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; with [[File:Auto-Rep. Kit IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Auto-Rep. Kit IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Auto-Rep. Kit IV description.png|link=Auto-Rep. Kit IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and/or [[File:Armor Plate IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Armor Plate IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Armor Plate IV description.png|link=Armor Plate IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if your Automaton is in any danger of taking damage.&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Casters&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Though much less used than their tanking and damage dealing counterparts, these setups may find uses in some niche setups. Try to not forget about them!&amp;lt;br /&amp;gt;&lt;br /&gt;
Also remember, for Casting frames, MP is almost never an issue -- Use the D.A.D. Technique and restore them back to full MP whenever they dip low!&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed olive; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; Your very own pocket healer. Can heal Apex Parties reliably with steady incoming single-target damage, but when it comes to anything serious with heavy area of effect damage, it can fall short. Used to be commonly used by most PUP&#039;s until the introduction of Trust Magic, so your mileage may vary. With both Damage Gauge attachments, your automaton&#039;s Cure spellcast timers are significantly reduced, so remember that whenever you need healing a.s.a.p.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Light-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]][[File:Ice-Icon.png|link=|18px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Light-Icon.png|link=|18px]][[File:Light-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]] (for intense healing spots)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Light-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]][[File:Water-Icon.png|link=|18px]] (to coax out -na spells on party members)&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Mana Tank III&lt;br /&gt;
|Attach4=Power Cooler&lt;br /&gt;
|Attach5=Vivi-valve II&lt;br /&gt;
|Attach6=Damage Gauge&lt;br /&gt;
|Attach7=Damage Gauge II&lt;br /&gt;
|Attach8=Optic Fiber&lt;br /&gt;
|Attach9=Heatsink&lt;br /&gt;
|Attach10=Resister II&lt;br /&gt;
|Attach11=Resister&lt;br /&gt;
|Attach12=Scanner&lt;br /&gt;
|CaptionTop = White Mage&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Mana Conserver&lt;br /&gt;
|Attach4=Mana Tank IV&lt;br /&gt;
|Attach5=Vivi-Valve&lt;br /&gt;
|Attach6=Damage Gauge&lt;br /&gt;
|Attach7=Damage Gauge II&lt;br /&gt;
|Attach8=Optic Fiber&lt;br /&gt;
|Attach9=Optic Fiber II&lt;br /&gt;
|Attach10=Resister II&lt;br /&gt;
|Attach11=Resister&lt;br /&gt;
|Attach12=Scanner&lt;br /&gt;
|CaptionTop = White Mage&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Soulsoother Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Mana Tank II&lt;br /&gt;
|Attach4=Mana Tank IV&lt;br /&gt;
|Attach5=Vivi-valve II&lt;br /&gt;
|Attach6=Damage Gauge&lt;br /&gt;
|Attach7=Damage Gauge II&lt;br /&gt;
|Attach8=Optic Fiber&lt;br /&gt;
|Attach9=Optic Fiber II&lt;br /&gt;
|Attach10=Resister II&lt;br /&gt;
|Attach11=Resister&lt;br /&gt;
|Attach12=Scanner&lt;br /&gt;
|CaptionTop = White Mage&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed red; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; The beauty of this setup is when you can use it in an area where Trust Magic is not permitted (Salvage/Nyzul/Assaults). Does a little bit of everything, (Nuke/Enfeeble/Cure) as every red mage should. Notably, gives you a much welcomed [[Haste II]]!&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Light-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]][[File:Ice-Icon.png|link=|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Stormwaker Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Tranquilizer IV&lt;br /&gt;
|Attach4=Resister&lt;br /&gt;
|Attach5=Stealth Screen II&lt;br /&gt;
|Attach6=Mana Jammer II&lt;br /&gt;
|Attach7=Optic Fiber&lt;br /&gt;
|Attach8=Optic Fiber II&lt;br /&gt;
|Attach9=Mana Conserver&lt;br /&gt;
|Attach10=Economizer&lt;br /&gt;
|Attach11=Mana Tank&lt;br /&gt;
|Attach12=Disruptor&lt;br /&gt;
|CaptionTop = Red Mage&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Stormwaker Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Tranquilizer IV&lt;br /&gt;
|Attach4=Loudspeaker II&lt;br /&gt;
|Attach5=Mana Jammer IV&lt;br /&gt;
|Attach6=Damage Gauge II&lt;br /&gt;
|Attach7=Optic Fiber&lt;br /&gt;
|Attach8=Optic Fiber II&lt;br /&gt;
|Attach9=Mana Conserver&lt;br /&gt;
|Attach10=Economizer&lt;br /&gt;
|Attach11=Mana Tank III&lt;br /&gt;
|Attach12=Disruptor&lt;br /&gt;
|CaptionTop = Red Mage&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Stormwaker Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Mana Booster&lt;br /&gt;
|Attach2=Tact. Processor&lt;br /&gt;
|Attach3=Tranquilizer IV&lt;br /&gt;
|Attach4=Loudspeaker IV&lt;br /&gt;
|Attach5=Vivi-valve II&lt;br /&gt;
|Attach6=Damage Gauge&lt;br /&gt;
|Attach7=Optic Fiber&lt;br /&gt;
|Attach8=Optic Fiber II&lt;br /&gt;
|Attach9=Mana Conserver&lt;br /&gt;
|Attach10=Economizer&lt;br /&gt;
|Attach11=Mana Tank IV&lt;br /&gt;
|Attach12=Regulator&lt;br /&gt;
|CaptionTop = Red Mage&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed black; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; Magic Bursting setup, with a high chance for Overloading due to all the Ice Maneuvers required. When the stars align, can deal some respectable burst damage, but generally is more a &amp;quot;for fun&amp;quot; thing for you to tinker with. On anything really serious, the Automaton has serious M.Acc issues making this build dead in the water. You need to perform the D.A.D. technique whenever it dips even a little low on its MP pool, otherwise it will use up one of its casts trying to use Aspir.&lt;br /&gt;
|&#039;&#039;&#039;Common Maneuvers:&#039;&#039;&#039; [[File:Ice-Icon.png|link=|18px]][[File:Ice-Icon.png|link=|18px]][[File:Ice-Icon.png|link=|18px]] or [[File:Light-Icon.png|link=|18px]][[File:Dark-Icon.png|link=|18px]][[File:Ice-Icon.png|link=|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Spiritreaver Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Arcanoclutch&lt;br /&gt;
|Attach2=Ice Maker&lt;br /&gt;
|Attach3=Amplifier&lt;br /&gt;
|Attach4=Amplifier II&lt;br /&gt;
|Attach5=Mana Channeler&lt;br /&gt;
|Attach6=Mana Channeler II&lt;br /&gt;
|Attach7=Heatsink&lt;br /&gt;
|Attach8=Mana Tank III&lt;br /&gt;
|Attach9=Mana Tank&lt;br /&gt;
|Attach10=Mana Conserver&lt;br /&gt;
|Attach11=Optic Fiber&lt;br /&gt;
|Attach12=Optic Fiber II&lt;br /&gt;
|CaptionTop = Black Mage&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Spiritreaver Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Loudspeaker II&lt;br /&gt;
|Attach2=Ice Maker&lt;br /&gt;
|Attach3=Amplifier&lt;br /&gt;
|Attach4=Amplifier II&lt;br /&gt;
|Attach5=Arcanoclutch&lt;br /&gt;
|Attach6=Optic Fiber&lt;br /&gt;
|Attach7=Optic Fiber II&lt;br /&gt;
|Attach8=Arcanic Cell II&lt;br /&gt;
|Attach9=Heatsink&lt;br /&gt;
|Attach10=Mana Tank II&lt;br /&gt;
|Attach11=Mana Tank IV&lt;br /&gt;
|Attach12=Mana Conserver&lt;br /&gt;
|CaptionTop = Black Mage&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Spiritreaver Head&lt;br /&gt;
|Body=Stormwaker Frame&lt;br /&gt;
|Attach1=Loudspeaker IV&lt;br /&gt;
|Attach2=Ice Maker&lt;br /&gt;
|Attach3=Amplifier&lt;br /&gt;
|Attach4=Amplifier II&lt;br /&gt;
|Attach5=Arcanoclutch&lt;br /&gt;
|Attach6=Optic Fiber&lt;br /&gt;
|Attach7=Optic Fiber II&lt;br /&gt;
|Attach8=Arcanic Cell&lt;br /&gt;
|Attach9=Arcanic Cell II&lt;br /&gt;
|Attach10=Mana Tank III&lt;br /&gt;
|Attach11=Mana Tank IV&lt;br /&gt;
|Attach12=Mana Conserver&lt;br /&gt;
|CaptionTop = Black Mage&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not recommended until you have 1200+ JP&lt;br /&gt;
* View Attachment suggestions to the right for alternate setups.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not recommended until you have 1200+ JP&lt;br /&gt;
* View Attachment suggestions to the right for alternate setups.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Take off both [[File:Amplifier icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Amplifier]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Amplifier description.png|link=Amplifier]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if you are not Magic Bursting, and instead put on [[File:Arcanoclutch II icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Arcanoclutch II]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Arcanoclutch II description.png|link=Arcanoclutch II]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp; [[File:Loudspeaker III icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Loudspeaker III]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Loudspeaker III description.png|link=Loudspeaker III]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; for maximum freecast damage. &lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: Amplifiers provide a large amount of [[Fast Cast]] for the Automaton regardless of whether it is trying to Magic Burst or not, so removing them will have a noticeable impact on your Automaton&#039;s cast speed.&lt;br /&gt;
* [[File:Ice Maker icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ice Maker]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ice Maker description.png|link=Ice Maker]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; makes up a significant portion of your damage, even with just 1 Ice Maneuver consumed. While it&#039;s annoying to maintain, it&#039;s unfortunately necessary.&lt;br /&gt;
* If you are getting partial resists, definitely switch Loudspeaker to Tranquilizers.&lt;br /&gt;
* Could also consider using Auto-repair kits attachments if you don&#039;t want to babysit your Automaton&#039;s HP.&lt;br /&gt;
* [[File:Heatsink icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heatsink]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heatsink description.png|link=Heatsink]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and [[File:Condenser icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Condenser]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Condenser description.png|link=Condenser]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if you want to avoid Overloading.&lt;br /&gt;
* [[File:Economizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Economizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Economizer description.png|link=Economizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if you want to rely less on [[Deactivate]] to refill your automaton&#039;s MP&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overdrive Attachment Sets===&lt;br /&gt;
----&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=95%; style=&amp;quot;border:2px dashed purple; line-height:20px; padding:5px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attachment Setup Description:&#039;&#039;&#039; This is the attachment set that allows PUP to get away with soloing monsters they have no business soloing. There are quite a large number of NM&#039;s that PUP can kill by simply spawning the NM, deploying their automaton with Overdrive, and standing far away while watching their puppet kill it. While Overdrive is activated with these attachment sets, your Automaton becomes a highly durable self-skill-chaining fiend. With Fire/Thunder/Light maneuvers, your Automaton will perform a 4-step self-skillchain over and over -- starting with [[Daze]] into [[Arcuballista]] (Liquefaction), followed by [[Armor Shatterer]] (Fusion) and ending with [[Armor Piercer]] (Gravitation) before it starts the chain over. Auto-Repair Kit IV with a Light Maneuver under Overdrive gives so much regen that it&#039;s hard for anything to really kill your Automaton.&lt;br /&gt;
|&#039;&#039;&#039;Overdrive Maneuvers:&#039;&#039;&#039; [[File:Fire-Icon.png|link=|18px]][[File:Thunder-Icon.png|link=|18px]][[File:Light-Icon.png|link=|18px]] &lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Auto-Rep. Kit III&lt;br /&gt;
|Attach2=Optic Fiber&lt;br /&gt;
|Attach3=Coiler II&lt;br /&gt;
|Attach4=Coiler&lt;br /&gt;
|Attach5=Turbo Charger II&lt;br /&gt;
|Attach6=Truesights&lt;br /&gt;
|Attach7=Attuner&lt;br /&gt;
|Attach8=Inhibitor&lt;br /&gt;
|Attach9=Inhibitor II&lt;br /&gt;
|Attach10=Magniplug&lt;br /&gt;
|Attach11=&lt;br /&gt;
|Attach12=&lt;br /&gt;
|CaptionTop = Overdrive&lt;br /&gt;
|CaptionBottom = 0 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Auto-Rep. Kit III&lt;br /&gt;
|Attach2=Optic Fiber&lt;br /&gt;
|Attach3=Optic Fiber II&lt;br /&gt;
|Attach4=Coiler II&lt;br /&gt;
|Attach5=Inhibitor&lt;br /&gt;
|Attach6=Inhibitor II&lt;br /&gt;
|Attach7=Attuner&lt;br /&gt;
|Attach8=Magniplug II&lt;br /&gt;
|Attach9=Speedloader&lt;br /&gt;
|Attach10=Turbo Charger II&lt;br /&gt;
|Attach11=&lt;br /&gt;
|Attach12=&lt;br /&gt;
|CaptionTop = Overdrive&lt;br /&gt;
|CaptionBottom = 100 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=Valoredge Head&lt;br /&gt;
|Body=Sharpshot Frame&lt;br /&gt;
|Attach1=Auto-Rep. Kit IV&lt;br /&gt;
|Attach2=Optic Fiber&lt;br /&gt;
|Attach3=Optic Fiber II&lt;br /&gt;
|Attach4=Coiler II&lt;br /&gt;
|Attach5=Inhibitor&lt;br /&gt;
|Attach6=Inhibitor II&lt;br /&gt;
|Attach7=Attuner&lt;br /&gt;
|Attach8=Magniplug II&lt;br /&gt;
|Attach9=Speedloader II&lt;br /&gt;
|Attach10=Turbo Charger II&lt;br /&gt;
|Attach11=&lt;br /&gt;
|Attach12=&lt;br /&gt;
|CaptionTop = Overdrive&lt;br /&gt;
|CaptionBottom = 1200 JP&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not nearly as impressive until you have 1200+ JP&lt;br /&gt;
* View comments on Flex slots to the right and fit what you can.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* Not nearly as impressive until you have 1200+ JP&lt;br /&gt;
* View comments on Flex slots to the right and fit what you can.&lt;br /&gt;
** Since you have no more room for Fire, [[File:Coiler icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Coiler]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Coiler description.png|link=Coiler]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; becomes an option that you don&#039;t consider at 1200+ JP.&lt;br /&gt;
|width=33% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* The last 2 slots are &#039;&#039;&#039;flex slots&#039;&#039;&#039;, attachments you should swap based on the target you are Overdriving. Common options include:&lt;br /&gt;
** [[File:Magniplug icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magniplug]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magniplug description.png|link=Magniplug]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; for additional raw damage. (&#039;&#039;note:&#039;&#039; since you aren&#039;t using Wind Maneuvers during OD, Magniplug brings more damage than Truesights)&lt;br /&gt;
** [[File:Truesights icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Truesights]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Truesights description.png|link=Truesights]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; for additional raw damage.&lt;br /&gt;
** [[File:Target Marker icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Target Marker]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Target Marker description.png|link=Target Marker]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; against anything highly evasive (ex: [[Vir&#039;ava]])&lt;br /&gt;
** [[File:Armor Plate IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Armor Plate IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Armor Plate IV description.png|link=Armor Plate IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; if your Automaton is also tanking during OD, and you fear your Automaton might die to physical damage burst.&lt;br /&gt;
** Situational attachments such as [[File:Galvanizer icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galvanizer]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galvanizer description.png|link=Galvanizer]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, or [[File:Steam Jacket icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Steam Jacket]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Steam Jacket description.png|link=Steam Jacket]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, [[File:Mana Jammer IV icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mana Jammer IV]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mana Jammer IV description.png|link=Mana Jammer IV]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, etc...&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Skillups==&lt;br /&gt;
One of the disadvantages for Puppetmaster, in comparison to the other pet-oriented jobs, is that Automatons have their own sets of Combat Skills that they need to level up. Fortunately, there are only 3 combat skills, Melee, Range, and Magic (Square-Enix could have been really rude, and even divided up the Automaton Melee/Magic types to Slashing/Blunt/Healing/Enfeebling/Elemental…but I digress).&lt;br /&gt;
&lt;br /&gt;
To make this doubly tedious, there are &#039;&#039;&#039;no skill-up books for Automatons&#039;&#039;&#039;. So really there is no shortcut for skilling up your Automaton, and it’s incredibly important that you cap out your Automatons skills too, so &#039;&#039;don’t skip it&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Fortunately, there are some tips to make the climb to the cap more tolerable that I can share.&lt;br /&gt;
&lt;br /&gt;
Firstly, always use a [[File:Percolator icon.png|link=|22px]] [[Percolator]], along with some [[Water Maneuver|Water Maneuvers]], when Skilling up. (and both [[File:Optic Fiber icon.png|link=|22px]][[Optic Fiber|Optic Fibers]] of course!)&lt;br /&gt;
{{Automaton Equipment&lt;br /&gt;
|Head=&lt;br /&gt;
|Body=&lt;br /&gt;
|Attach1=Percolator&lt;br /&gt;
|Attach2=&lt;br /&gt;
|Attach3=&lt;br /&gt;
|Attach4=&lt;br /&gt;
|Attach5=Optic Fiber II&lt;br /&gt;
|Attach6=Optic Fiber&lt;br /&gt;
|Attach7=&lt;br /&gt;
|Attach8=&lt;br /&gt;
|Attach9=&lt;br /&gt;
|Attach10=&lt;br /&gt;
|Attach11=&lt;br /&gt;
|Attach12=&lt;br /&gt;
|CaptionTop = Skill-ups&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Skill&#039;&#039;&#039;: The easiest, and most likely first skill to cap. All your frames perform Melee attacks when deployed in range, so you can probably focus on skilling up the other two skills first, and this one will just naturally hit the cap. Attachments to use for skilling this up include [[File:Coiler II icon.png|link=|22px]][[Coiler]] I &amp;amp; II, [[File:Turbo Charger II icon.png|link=|22px]][[Turbo Charger]] I &amp;amp; II and [[File:Stabilizer icon.png|link=|22px]][[Stabilizer]] (all tiers). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Range Skill&#039;&#039;&#039;: Only Sharpshot frames range attacks skill this up. Use any Attachments to shorten the delay on Range Attacks. Attachments to use for this include [[File:Barrage Turbine icon.png|link=|22px]][[Barrage Turbine]], [[File:Drum Magazine icon.png|link=|22px]][[Drum Magazine]], [[File:Repeater icon.png|link=|22px]][[Repeater]], [[File:Turbo Charger II icon.png|link=|22px]][[Turbo Charger]] I &amp;amp; II, [[File:Scope icon.png|link=|22px]][[Scope]] (all tiers). If your Melee skill is capped, consider deploying your Sharpshot automaton from range so that he only uses Range attacks on the target, killing it more slowly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Skill&#039;&#039;&#039;: Any successful spells cast by the Automaton skill this up. Attachments worth using are [[File:Tact. Processor icon.png|link=|22px]][[Tact. Processor]], [[File:Mana Booster icon.png|link=|22px]][[Mana Booster]], [[File:Power Cooler icon.png|link=|22px]][[Power Cooler]], [[File:Tranquilizer icon.png|link=|22px]][[Tranquilizer]] (all tiers), along with [[File:Mana Tank icon.png|link=|22px]][[Mana Tank]] (all tiers) [[File:Mana Conserver icon.png|link=|22px]][[Mana Conserver]], and [[File:Economizer icon.png|link=|22px]][[Economizer]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deploying your Automaton on [[Lair Reive|Lair Reives]], and standing outside of aggro range seems to be the ideal method of skilling up these days. Your automaton will slowly shittle down the Lair Reive, and won&#039;t aggro any of the monsters in the process. Another option for skilling up is Deploying your Automaton on [[Bight Uragnite]] enemies found on the beach in [[Yahse Hunting Grounds]]. The Uragnites tend to enter their shell, increasing their defense and regenerating HP, which leads to easy skill-ups. Though eventually your Automaton will get strong enough to out-damage the regen effect.&lt;br /&gt;
&lt;br /&gt;
==PUP Specific External Resources==&lt;br /&gt;
&#039;&#039;&#039;Guides or Data Compilations&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13d-RslgddrKhDl38cyJ7BNZAxeZivAgJYsWwfoHYSuw/edit#gid=1387700170 Optic Fiber Spreadsheet] -- Full credit goes to &#039;&#039;&#039;Alzula&#039;&#039;&#039; (Asura) (u/dfoley323) who compiled this data. Values for Attachments with calculations for Optic Fiber I &amp;amp; II and how many maneuvers are required to reach thresholds. &lt;br /&gt;
&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide] -- Another Attachment setup list compiled by &#039;&#039;&#039;Laruni&#039;&#039;&#039; (Ragnarok) which can be used in conjunction with my own, to give you even more options!&lt;br /&gt;
&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/47383/so-you-wanna-tank-on-pup/ So you wanna tank on PUP?] -- An in-depth guide by &#039;&#039;&#039;Trulusia&#039;&#039;&#039; (Quetzalcoatl) and discussion on enmity, and tanking setups with the Automaton among other things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windower Addons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;AutoControl&#039;&#039; -- http://docs.windower.net/addons/autocontrol/&lt;br /&gt;
Lets you save and load Head/Frame/Attachment setups. Incredibly Useful, I don’t know how I would live without it. Also comes with a Burden tracker for checking if you are about to Overload or not (which eventually isn’t needed after you’ve played the job enough).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PetTP&#039;&#039; -- http://docs.windower.net/addons/pettp/&lt;br /&gt;
Self-explanatory. Shows you your automatons current TP in the UI!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ashita Addons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;PupAtt&#039;&#039; -- https://github.com/Tornac83/Pupatt&lt;br /&gt;
This Ashita addon is a no-frills addon that saves, loads and equips combinations of automation attachments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pupper&#039;&#039; -- https://github.com/towbes/ffxi/tree/master/pupper&lt;br /&gt;
This Ashita addon will spam the 3 maneuvers you specify, as well as Repair, as cool down timers allow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authors &amp;amp; Contributors==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ffxiah.com/player/Asura/Fabiano Fabiano]&#039;&#039;&#039; (Asura) -- Original Writer and caretaker.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ffxiah.com/player/Quetzalcoatl/Xilkk Xilkk]&#039;&#039;&#039; (Quetzalcoatl) -- Beta reader, additional information.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ffxiah.com/user/clearlyamule/#forum Dasva]&#039;&#039;&#039; (Shiva) -- Beta reader, additional information.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ffxiah.com/player/Phoenix/Capuchin/#forum Capuchin]&#039;&#039;&#039; (Phoenix) -- Beta reader, additional information.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.bg-wiki.com/bg/User:Spicyryan Spicyryan]&#039;&#039;&#039; (Asura) -- Formatting and wiki assistance&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ffxiah.com/user/Aerix/#forum Aerix]&#039;&#039;&#039; (Shiva) -- Tons of research, testing, and knowledge sharing in the ffxiah thread.&lt;br /&gt;
&lt;br /&gt;
I want to give a special thanks to the Puppetmasters I’ve run into along the way. Norael and Teuphist from Asura being my closest inspirations and mentors, who showed me the strength of Kenkonken first hand and pushed me to attain my own. Also want to thank Snowpea for being my partner in adventure, and being a guinea pig and dealing with all my weird puppetmaster testing antics in various fights.&lt;br /&gt;
&lt;br /&gt;
I also want to give a special shout-out to all the other veteran Puppetmasters, who probably don’t even know who I am (since I am such a lurker on ffxiah.com), but who have shared their knowledge and experiences on either message boards or scattered throughout youtube -- Ruaumoko, Capuchin, Dustinfoley, Trulusia, Austar, Nariont, clearlyamule, Xilkk, Nezha, Nyheen, Psylo, and many others.&lt;br /&gt;
&lt;br /&gt;
Seriously, Puppetmaster is a crazy complex job, and I couldn’t have written this guide without the shared knowledge from all the other players, so here’s to hoping we can learn how to push the limits of our little automatons even further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| text-align: center; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PUPGuide_Valoredge-ValoredgeTank.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| ~Bye bye, for now!&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Siyual</name></author>
	</entry>
</feed>