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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Staplerguy</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Staplerguy"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Staplerguy"/>
	<updated>2026-06-18T12:01:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Psychist_Shield&amp;diff=769051</id>
		<title>Psychist Shield</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Psychist_Shield&amp;diff=769051"/>
		<updated>2026-06-18T11:47:26Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:17 MP+50 MND+4&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=psychist shield&lt;br /&gt;
|ffxiah=10801/psychist-shield&lt;br /&gt;
|ffxidb=10801&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Shields&lt;br /&gt;
|shield size=2&lt;br /&gt;
|level=92&lt;br /&gt;
|jobs=[[Warrior]] / [[White Mage]] / [[Red Mage]] / [[Thief]] / [[Paladin]] / [[Beastmaster]] / [[Samurai]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Sabotender Campeador&lt;br /&gt;
|Zone=Western Altepa Desert&lt;br /&gt;
|Level=&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Spawned during [[Voidwatch]] at (G-10), (H-5), or (L-6).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Savateur%27s_Gaiters&amp;diff=769050</id>
		<title>Savateur&#039;s Gaiters</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Savateur%27s_Gaiters&amp;diff=769050"/>
		<updated>2026-06-18T11:46:30Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:20 Accuracy+8 &amp;quot;Kick Attacks&amp;quot;+3 &amp;quot;Subtle Blow&amp;quot;+8 Haste+2%&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=savateur&#039;s gaiters&lt;br /&gt;
|ffxiah=11459/savateur&#039;s-gaiters&lt;br /&gt;
|ffxidb=11459&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=92&lt;br /&gt;
|jobs=[[Monk]] / [[White Mage]] / [[Red Mage]] / [[Thief]] / [[Paladin]] / [[Beastmaster]] / [[Bard]] / [[Dragoon]] / [[Summoner]] / [[Blue Mage]] / [[Corsair]] / [[Puppetmaster]] / [[Dancer]] / [[Geomancer]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Sabotender Campeador&lt;br /&gt;
|Zone=Western Altepa Desert&lt;br /&gt;
|Level=&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Spawned during [[Voidwatch]] at (G-10), (H-5), or (L-6).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Armed_Gears&amp;diff=768946</id>
		<title>Armed Gears</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Armed_Gears&amp;diff=768946"/>
		<updated>2026-06-17T19:28:36Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add links to Twilight Scythe and Requiescat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Archaic Machines&lt;br /&gt;
|Family=Gear&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Thunder&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes= &lt;br /&gt;
*Rage timer: 70 minutes&lt;br /&gt;
*Similar to all other Tri-Gears, Armed Gears will lose a gear until only one remains at specific health percentages. The first gear is lost when health transitions from 50% to 49%. The second gear is lost when health transitions from 25% to 24%. &lt;br /&gt;
*Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness.&lt;br /&gt;
**The enchantment on {{Item Tooltip|Twilight Scythe}} allows it to temporarily penetrate its melee resistance and inflict normal damage.&lt;br /&gt;
**The sword weapon skill [[Requiescat]] penetrates its melee resistance.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Alzadaal Undersea Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade a [[Ferrite]] to the ??? at (G-11)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
* {{ItemIcon|A. Gears&#039; Fragment|22}} {{tooltip|text=[[A. Gears&#039; Fragment|Armed Gears&#039; Fragment]]|tooltip=[[File:A. Gears&#039; Fragment description.png]]}} ([[Charcoal grey seal]]) {{gdrop}}&lt;br /&gt;
* {{ItemIcon|Aurum Sabatons|22}} {{tooltip|text=[[Aurum Sabatons]]|tooltip=[[File:Aurum Sabatons description.png]]}}&lt;br /&gt;
* {{ItemIcon|Earth Grip|22}} {{tooltip|text=[[Earth Grip]]|tooltip=[[File:Earth Grip description.png]]}}&lt;br /&gt;
* {{ItemIcon|Oracle&#039;s Gloves|22}} {{tooltip|text=[[Oracle&#039;s Gloves]]|tooltip=[[File:Oracle&#039;s Gloves description.png]]}}&lt;br /&gt;
* {{ItemIcon|Thunder Grip|22}} {{tooltip|text=[[Thunder Grip]]|tooltip=[[File:Thunder Grip description.png]]}}&lt;br /&gt;
* {{ItemIcon|Tomoe|22}} {{tooltip|text=[[Tomoe]]|tooltip=[[File:Tomoe description.png]]}}&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 80-90&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Zeni NM System]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Corsair_Guide&amp;diff=768910</id>
		<title>Community Corsair Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Corsair_Guide&amp;diff=768910"/>
		<updated>2026-06-17T13:46:02Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: updating my jse takes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out AF/Relic/Empy gear set and recommendations. A lot of these recommendations were pulled from the Corsair guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide-new --[[User:Rockzilla|Rockzilla]] ([[User talk:Rockzilla|talk]]) 3 October 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Introduced in TOAU expension, COR is one of FFXI&#039;s support class with DD ability.&lt;br /&gt;
&lt;br /&gt;
====Strength:====&lt;br /&gt;
*Ability to fit in all the setup&lt;br /&gt;
 &lt;br /&gt;
In FFXI, there are primarily 4 different setups depending on DD type: pet setup, melee setup, mage setup and ranged setup. COR is one of a very few job that fits into all 4 setup and still have the ability to contribute as a support job and DD job.&lt;br /&gt;
&lt;br /&gt;
*Versatile DD playstyle&lt;br /&gt;
&lt;br /&gt;
COR has access to magical, ranged, melee and none elemental damage, plus the ability to gain tp without having to engage the NM. This gives the job incredibly wide range of tools to counter NM mechanics and contribute in different situations.&lt;br /&gt;
&lt;br /&gt;
*Strong lowman job&lt;br /&gt;
&lt;br /&gt;
With the ability to self buff, COR is a pretty efficient lowman class in a party size smaller than 3.&lt;br /&gt;
&lt;br /&gt;
====Weakness:====&lt;br /&gt;
&lt;br /&gt;
*RNG dependent&lt;br /&gt;
&lt;br /&gt;
While Corsair has ways to mitigate this downside, its utility is still heavily dependent on having good RNG, and managing your risk carefully.&lt;br /&gt;
&lt;br /&gt;
*Weaker DD than other jobs&lt;br /&gt;
&lt;br /&gt;
Corsair does good damage, but not as good as other DDs.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Hybrid Support DD&lt;br /&gt;
&lt;br /&gt;
==Food and Medicines==&lt;br /&gt;
===Food===&lt;br /&gt;
*{{ItemIcon|Grape Daifuku|25}} &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30 minutes &lt;br /&gt;
**&#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20 STR+2 VIT+3 Acc.+10% (Max. 80) Atk.+10% (Max. 50) Rng. Acc.+10% (Max. 80) Rng. Atk.+10% (Max. 50) &amp;quot;M. Atk. Bonus&amp;quot;+3 Pet: HP+20 STR+2 VIT+3 Acc.+10% &lt;br /&gt;
**&#039;&#039;&#039;Price:&#039;&#039;&#039; 4,000 Gil ea. / 48,000 Gil stack from [[Curio Vendor Moogle]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:90%; text-align:center; border:1px solid #9f7560; border-bottom:2px solid #9f7560; margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560;&amp;quot; | Roll&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Lucky&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Unlucky&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560;&amp;quot; | Effect&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560;&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Corsair&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases CP/EXP gain rate&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Corsair Die|22}} [[Corsair Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | Free&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Luck of the Draw]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |11	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Hunter&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Accuracy/Ranged Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Ranger Die|22}} [[Ranger Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 1,300 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |14	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Chaos Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Attack/Ranged Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Dark Knight Die|22}} [[Dark Knight Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 2,205 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |17	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Magus&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |2	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Defense&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Blue Mage Die|22}} [[Blue Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 3,525 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |23	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Drachen Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Pet: Accuracy/Ranged Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Dragoon Die|22}} [[Dragoon Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 9,216 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |34	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Beast Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Pet: Attack/Ranged Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Beastmaster Die|22}} [[Beastmaster Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 26,600 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |37	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Samurai Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |2	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |6	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Store-TP&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Samurai Die|22}} [[Samurai Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 35,200 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |46	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Warlock&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Red Mage Die|22}} [[Red Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 62,000 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |55	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Gallant&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |7	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Defense&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Paladin Die|22}} [[Paladin Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 90,750 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |58	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Wizard&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Black Mage Die|22}} [[Black Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 108,000 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |70	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Runeist&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Evasion&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Rune Fencer Die|22}} [[Rune Fencer Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 73,920 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |76&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Bolter&#039;s Roll&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Movement Speed&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Bolter&#039;s Die|22}} [[Bolter&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 99,225 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |86&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Tactician&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Grants Regain effect&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Tactician&#039;s Die|22}} [[Tactician&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 109,440 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |89	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Allies&#039; Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |10	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Skillchain Damage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Allies&#039; Die|22}} [[Allies&#039; Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 116,568 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |92	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Miser&#039; Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |7	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Grants Save-TP Effect&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Miser&#039;s Die|22}} [[Miser&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 96,250 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border:1px solid #9f7560;&amp;quot; | Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Phantom Roll]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 2 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Quick Draw]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 2 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|positive|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Quick Draw]] Accuracy&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Increase the accuracy of Quick Draw by 2.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Random Deal]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 40 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | 0/5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Bust Duration&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Shorten the duration of the Bust penalty by 10 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | 0/5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} For &#039;&#039;&#039;Group 1&#039;&#039;&#039; merit category:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*5/5 » Quick Draw Recast is a must have.&lt;br /&gt;
*5/5 » Phantom Roll Recast or 5/5 Quick Draw Accuracy, or split between them.&lt;br /&gt;
{{Light}} {{color|light|Light}} and {{Dark}} {{color|dark|Dark}} shot usually need Quick Draw Accuracy a lot more than damage dealing elemental shots.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:#ffd781;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;outlined&amp;quot; colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border:1px solid #9f7560;&amp;quot; | Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560; width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Snake Eye]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Next roll will automatically be a 1. Recast: 5min. When current roll is 5 or higher, increase chance of rolling an 11 by 10%. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|3-5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Fold]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Recast: 5min. Increase chance of resetting [[Phantom Roll]] recast timer by 10%. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|positive|1/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Winning Streak]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Extends the duration of [[Phantom Roll]] effects. Increase duration of effect by 20 seconds. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|3-5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | [[Loaded Deck]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. Reduce chance of failure by 10%.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | {{color|positive|1/5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} For &#039;&#039;&#039;Group 2&#039;&#039;&#039; merit category:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*1/5 » Fold&lt;br /&gt;
*1/5 » Loaded Deck&lt;br /&gt;
*3/5 » Snake Eye&lt;br /&gt;
*5/5 » Winning Streak&lt;br /&gt;
...is more useful in endgame event because it allows COR to full time Crooked Card bonus on one roll, and jump between different parties and give rolls for different roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:#ffd781;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*1/5 » Fold&lt;br /&gt;
*1/5 » Loaded Deck&lt;br /&gt;
*5/5 » Snake Eye&lt;br /&gt;
*3/5 » Winning Streak&lt;br /&gt;
...is more useful in short spammable fights such as [[Ambuscade]] and [[Hard Mode Mission Battles]] in which extra roll duration isn&#039;t relevant. This is because Double-Up on 6 and Bust is not ideal in these fights due to how time consuming it is to reroll, instead it&#039;s more ideal to Snake Eye on 6+ for a chance to get No.11. With 5/5 Snake Eye merit, there is higher chance to get a free No.11 from Snake Eye.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
Pre-November 2021 Update, these subjobs are commonly used. The introduction of Master Levels may affect viability of certain subjobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Damage Dealers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| These support jobs are used for DD purpose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Dancer&#039;s Tiara icon.png|center|link=]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dancer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border: 1px solid #ffd781;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | Accuracy Bonus I&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Dual Wield II&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt; • Skillchain Bonus I&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Damage Limit+ I&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Subtle Blow II&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Resist Slow II&amp;lt;sup&amp;gt;(★55)&amp;lt;/sup&amp;gt; • Skillchain Bonus II&amp;lt;sup&amp;gt;(★58)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Steps]:}} Quickstep&amp;lt;sup&amp;gt;(20)&amp;lt;/sup&amp;gt; • Box Step&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Stutter Step&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Waltzes]:}} Curing Waltz&amp;lt;sup&amp;gt;(15)&amp;lt;/sup&amp;gt; • Divine Waltz&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Curing Waltz II&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Healing Waltz&amp;lt;sup&amp;gt;(35)&amp;lt;/sup&amp;gt; • Curing Waltz III&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Jigs]:}} Spectral Jig&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Chocobo Jig&amp;lt;sup&amp;gt;(★55)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Sambas]:}} Drain Samba&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; • Aspir Samba&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Drain Samba II&amp;lt;sup&amp;gt;(35)&amp;lt;/sup&amp;gt; • Haste Samba&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Flourishes I]:}} Animated Flourish&amp;lt;sup&amp;gt;(20)&amp;lt;/sup&amp;gt; • Desperate Flourish&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Violent Flourish&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Flourishes II]:}} Reverse Flourish&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt; • Building Flourish&amp;lt;sup&amp;gt;(★50)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Gives COR access to [[Dual Wield]], Job Ability Haste via [[Haste Samba]], survivability via Waltzez and Debuffs via Steps. Additionally, [[Spectral Jig]] can be quite convenient.&lt;br /&gt;
&lt;br /&gt;
*An attractive option for new (and solo) players progressing through the game for the first time thanks to the extra utility it provides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Ninja Hatsuburi icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Ninja&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | Stealth I&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; • Resist Bind II&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Max HP Boost II&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt; • Dual Wield III&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Subtle Blow III&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Resist Bind III&amp;lt;sup&amp;gt;(★50)&amp;lt;/sup&amp;gt; • Damage Limit+ I&amp;lt;sup&amp;gt;(★50)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Fighter&#039;s Mask icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px; margin-top:30px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Supports&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| These support jobs are used when COR is expected to fulfill some of the support duty in party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Healer&#039;s Cap icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» White Mage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Scholar&#039;s M.board icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Scholar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px; margin-top:30px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Other situational support jobs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Drachen Armet icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dragoon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Chaos Burgeonet icon.png|link=|center]]&lt;br /&gt;
| class=&amp;quot;outlined&amp;quot; style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dark Knight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:99%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560; width:6%;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Abilities&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
As a Corsair, you&#039;re expected to maintain a number of buffs for your party while still keeping your DD duties under control. &lt;br /&gt;
&lt;br /&gt;
===Luck of the Draw: Phantom Roll===&lt;br /&gt;
There are two major schools of thought when it comes to using [[Phantom Roll]] and [[Double-Up]]: 11 or bust, and Lucky Numbers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;11 or Bust&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In high-end optimization, it&#039;s an improvement to go for 11s on your phantom rolls wherever possible, because 11 has the highest possible bonus for each die. &lt;br /&gt;
&lt;br /&gt;
This strategy comes with a major risk, which is that if you end up with 12 or higher you get the [[Bust]] status effect for the die you rolled. Busting both gives you a penalty to that die&#039;s attribute and takes up a roll slot that you could be using to apply buffs.&lt;br /&gt;
&lt;br /&gt;
However, the payoff for getting an 11 is huge. The instant you roll that 11 your Phantom Roll recast timer is reset. Additionally, you are immune to bust effects as long as you still have the effect of that 11 roll on your character. Finally, the recast timer for Phantom Roll is halved, allowing you to dig for more 11s to keep your streak going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Lucky Numbers&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is going to be your bread and butter in more casual group play situations, as well as playing solo.&lt;br /&gt;
&lt;br /&gt;
Each die has a lucky and an unlucky number. Rolling the Lucky number of your chosen die is the second best value you can get on it, and is generally sufficient for casual content. You&#039;re going to use Double-Up just to dig for that lucky number. If you overshoot, make a decision about how much risk you&#039;re willing to put your party through, and double up to that risk tolerance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bust Odds&lt;br /&gt;
|-&lt;br /&gt;
! Current Total !! Chance to bust&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 0/6 (0%)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/6 (16.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2/6 (33.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3/6 (50%)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4/6 (66.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5/6 (83.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6/6 (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job-Specific Equipment (Artifact/Relic/Empyrean)==&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Artifact Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Corsair&#039;s_Attire_Set.jpg|right|100px|link=]]&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= [[Laksamana&#039;s Attire Set]]&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Tricorne +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Probably&lt;br /&gt;
|Notes= Best in slot for Magic Accuracy for [[Quick Draw]]. Helps sleeps and dispels from Light Shot and Dark Shot, and when you want those you &#039;&#039;really&#039;&#039; want them.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Frac +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= Ranged WS body with [[Rapid Shot]] for [[Flurry]] builds and [[Recycle]] as icing. Stronger than {{Item Tooltip|Nyame Mail}}! (But this has no DT. Just be aware of that.)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lak. Gants +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes= What were they even thinking?&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Trews +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Best [[Snapshot]] in any slot. Allows AF body and Empy head to be utilized more easily.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Bottes +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Maybe&lt;br /&gt;
|Notes=This [[Quick Draw]] buff is a damage boost. Great Magic Accuracy, if eventually obsoleted by {{Item Tooltip|Ikenga&#039;s Clogs}} R30 - but see the Empyrean feet below as well, because those only have 2 less MAcc and do something different to [[Quick Draw]]. (Personally, I did not make this to save a single Wardrobe slot.)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Relic Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Commodore_Attire_Set.jpg|right|100px|link=]]&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= [[Lanun Attire Set]]&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Tricorne +4&lt;br /&gt;
|Augment=Increases base roll duration by +6 seconds per Winning Streak merit level, for a maximum of +30s roll duration.&lt;br /&gt;
|Upgrade= +1&lt;br /&gt;
|Notes= Get this to +1 for the [[Phantom Roll]] duration augment and item level 119. You don&#039;t care about its actual stats, so any further reforging only provides you with [[Magic Evasion]] for the brief instants you get hit by an AoE in your [[Phantom Roll]] set. That&#039;s not nothing, but it&#039;s certainly not something to prioritize.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Frac +4&lt;br /&gt;
|Augment= Reduces the chance of &amp;quot;one ability&amp;quot; Random Deal failure by 10% per merit.&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= Premiere magical WS/[[Quick Draw]] piece at +4. Makes up for its lack of WSD by having more than twice the [[Magic Atk. Bonus]] of {{Item Tooltip|Nyame Mail}}&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Gants +4&lt;br /&gt;
|Augment= Clears both Phantom Rolls (or Bust) 20% of the time per merit level, for a maximum of 100% of the time.&lt;br /&gt;
|Upgrade= Probably&lt;br /&gt;
|Notes= Turns [[Triple Shot]] into Quad Shot 50% of the time. Combine with Empy Body and enjoy.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Trews +4&lt;br /&gt;
|Augment= Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.&lt;br /&gt;
|Upgrade= +1&lt;br /&gt;
|Notes=Reforge to +1 for the [[Snake Eye]] augment and item level 119. Like the Tricorne, reforging this further only boosts defensive stats for a set you&#039;re wearing for half a second, so it&#039;s a very low priority.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Bottes +4&lt;br /&gt;
|Augment= Gives [[Wild Card]] an invisible re-roll if the initial roll lands on a 1 or 2, changing the odds in your favor.&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= The most ridiculous magical WSD piece for the job. Has 0 [[Attack]], so this is strictly a piece for [[Leaden Salute]] and such. Luckily for it, that&#039;s exactly what every Corsair wants. Beats even R30 {{Item Tooltip|Nyame Sollerets}}.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Empyrean Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Navarch&#039;s_Attire_Set.jpg|right|100px|link=]]&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= [[Chasseur&#039;s Attire Set]]&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Tricorne +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= 18 [[Rapid Shot]] is good for [[Flurry]] builds. 10 DT is comparable to {{Item Tooltip|Null Masque}}, so it&#039;s nothing groundbreaking for an idle set but still a relatively easy DT option. (9% at +2 is great for how early you can get it!)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&#039;s Frac +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Activates [[Triple Shot]] 14% more often (combine with Relic Hands and enjoy) and gives 10 TP more [[Regain]] with [[Tactician&#039;s Roll]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&#039;s Gants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= A strong WSD piece if you don&#039;t need DT, only lacking normal Attack. Also [[Phantom Roll]] duration, which would justify reforging this even if it had no other stats.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chas. Culottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Lovely [[Store TP]] piece with 12 DT for idle sets and durable engaged sets. May create (solvable) issues with gear haste - think about {{Item Tooltip|Alabaster Earring}} and/or {{Item Tooltip|Gleti&#039;s Knife}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Bottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Possibly COR&#039;s most misleadingly worded piece of gear. This does &#039;&#039;&#039;not&#039;&#039;&#039; boost [[Quick Draw]]&#039;s potency! Instead, the &#039;&#039;&#039;next&#039;&#039;&#039; hit of the same element as the [[Quick Draw]] (if [[Quick Draw]] successfully hit - you do have to dispel something with Dark Shot!) landed on the target within 10 seconds will deal +31% damage. Examples of relevant hits would be your [[Leaden Salute]] or someone else&#039;s [[Tachi: Jinpu]]. Hint: Those do a lot more damage than [[Quick Draw]] does! This is also only 2 [[Magic Accuracy]] behind the AF feet, so you can just fulltime these and save the Wardrobe slot if you&#039;re not truly dedicated to [[Quick Draw]]&#039;s damage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;New Player sets&amp;lt;/big&amp;gt;====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Entry Single-Wield TP&lt;br /&gt;
|CaptionBottom = 26% Gear Haste&amp;lt;br/&amp;gt;-11% PDT&amp;lt;br/&amp;gt;+3% Double Attack&amp;lt;br/&amp;gt;+3% Triple Attack&lt;br /&gt;
|Main = Tokko Sword&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Mummu Bonnet&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Meghanada Cuirie&lt;br /&gt;
|Hands = Mummu Wrists&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses&lt;br /&gt;
|Feet = Meg. Jambeaux&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exit-Level Melee TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Eletta Sword&lt;br /&gt;
|Sub = Legion Scutum&lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = Titanium Bullet&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Commodore Charm&lt;br /&gt;
|Ear1 = Beyla Earring&lt;br /&gt;
|Ear2 = Halasz Earring&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = Str, Double Attack&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses +2 &lt;br /&gt;
|Feet = Meg. Jam. +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
I recommend this build to start with for a number of reasons: It&#039;s non-trivial to obtain two iLvl 119 weapons that COR can wield, not to mention the dearth of early-119 Dual-Wield gear. There&#039;s also the consideration that Savage Blade is very strong, and the Tokko Sword can be upgraded all the way to [[Naegling]], which is arguably the best 1h sword pound for pound, across all classes that can wield it.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
This is about the lowest amount of gear where I would consider moving on to doing higher level content with other people. Keep doing ambuscade and gathering currency, by the end of your progression you&#039;re gonna need between 6 and 10 differently augmented capes from this, plus the 26k and change Hallmarks you need to get Naegling.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: DarkSalmon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TP Sets====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Melee 1h&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;C-Highlight-WikiBlue&amp;quot; style=&amp;quot;background: #FFFFFF; min-width:600px; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;40%&amp;quot; | Magic Haste &lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; width=&amp;quot;20px&amp;quot; rowspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;48%&amp;quot; | Magic Haste (subbed Dancer + {{H:text|5% Job Ability Haste|Haste Samba}})&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; height=&amp;quot;20px&amp;quot;|&amp;lt;div style=&amp;quot;display: inline-block;width: 1.5em;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;white-space: nowrap;line-height: 1.5;transform: translate(0,100%) rotate(-90deg);&lt;br /&gt;
transform-origin: 0 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&#039;&#039;&#039;DNC&#039;&#039;&#039;&lt;br /&gt;
| 59&lt;br /&gt;
| 55&lt;br /&gt;
| 52&lt;br /&gt;
| 41&lt;br /&gt;
| 21&lt;br /&gt;
|57&lt;br /&gt;
|52&lt;br /&gt;
|49&lt;br /&gt;
|35&lt;br /&gt;
|&amp;amp;nbsp;9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&#039;&#039;&#039;NIN&#039;&#039;&#039;&lt;br /&gt;
| 49&lt;br /&gt;
| 45&lt;br /&gt;
| 42&lt;br /&gt;
| 31&lt;br /&gt;
| 11&lt;br /&gt;
|47&lt;br /&gt;
|42&lt;br /&gt;
|39&lt;br /&gt;
|25&lt;br /&gt;
|&amp;amp;nbsp;0&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /nin DW&lt;br /&gt;
|CaptionBottom = Max Haste&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /dnc DW&lt;br /&gt;
|CaptionBottom = Max Haste + Samba&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wildfire]] → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Leaden Salute]] → [[Viper Bite]] or [[Requiescat]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Last Stand]] ({{color|fire|Fus}}{{color|light|ion}}) → [[Savage Blade]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Last Stand]] → [[Savage Blade]] = {{color|light|Light}}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hot Shot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Tauret&lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Leaden Salute&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Death Penalty (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Wildfire&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Armageddon (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Last Stand&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Chrono Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, R.Acc/ATK+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|EarAug = TP Bonus +250&lt;br /&gt;
|Ear2 = Chas. Earring +2&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Atk+20, STR+10, WSD+10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aeolian Edge&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Tauret&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ability Enhancing Equipment===&lt;br /&gt;
*&#039;&#039;&#039;Roll Duration +&#039;&#039;&#039;&lt;br /&gt;
**[[File:Compensator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Compensator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Compensator description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Camulus&#039;s Mantle icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Camulus&#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Camulus&#039;s Mantle description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Chasseur&#039;s Gants +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Gants +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Gants +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***[[File:Augment-Icon.png]]Enhances Winning Streak effect by an additional 6 seconds per merit level.&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Roll Effect +&#039;&#039;&#039;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***50% Chance at providing the job bonus to a roll without having the job in the party.&lt;br /&gt;
**[[File:Merirosvo Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Merirosvo Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Merirosvo Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***There is no real reason or excuse for using this ring, it doesn&#039;t stack with the Barataria. &lt;br /&gt;
**[[File:Barataria Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Barataria Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barataria Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Rostam icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rostam]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rostam description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Augmented Path C for Roll Effect +8 &lt;br /&gt;
**[[File:Chass. Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Blitzer&#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&#039;s Frac icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Frac]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Frac description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Tactician&#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&#039;s Gants icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Gants]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Gants description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Allies&#039; Roll]]&lt;br /&gt;
**[[File:Chas. Culottes icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Culottes]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chas. Culottes description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Caster&#039;s Roll]]&lt;br /&gt;
**[[File:Chass. Bottes +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Bottes +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Bottes +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Courser&#039;s Roll]] and [[Quick Draw]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roll Range&#039;&#039;&#039;:&lt;br /&gt;
**[[File:Luzaf&#039;s Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Luzaf&#039;s Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Luzaf&#039;s Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Increases the range of rolls from 8&#039; to 16&#039; while equipped.&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roll Recast-&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=768847</id>
		<title>Category:Voidwatch</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=768847"/>
		<updated>2026-06-16T20:30:11Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add &amp;quot;rhapsody in mauve reduces fume interval to 30 seconds&amp;quot; to this page too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Voidwatch Quests|Voidwatch Weaknesses}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Voidwatch 1.jpg&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Voidwatch&#039;&#039;&#039; is a confrontation-style battle system which takes place across various fields and dungeons throughout Vana&#039;diel’s past and present. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to this event, refer to the [[Voidwatch Guide]] for beginner information and [[Voidwatch Quests]] for a storyline overview. &lt;br /&gt;
}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
In order to participate in Voidwatch, you must satisfy the following conditions:&lt;br /&gt;
* Be level 75 or higher.&lt;br /&gt;
* Possess an [[Adventurer&#039;s Certificate]] (Rank 3 or higher from a starting nation).&lt;br /&gt;
* Possess any stratum abyssite (initially obtained from a city area [[Voidwatch Officer]]).&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under &amp;quot;Voidwatch Ops&amp;quot;). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgrading at an [[Atmacite Refiner]] or completing certain [[Voidwatch Quests]].&lt;br /&gt;
&lt;br /&gt;
== How to Participate ==&lt;br /&gt;
[[Image:Planar Rift header.jpg|right|thumb|300px|Planar rifts are gateways from an alternate reality through which Voidwatch monsters are manifest.]]&lt;br /&gt;
&lt;br /&gt;
Players must initially speak to a [[Voidwatch Officer]] in order to obtain a Stratum Abyssite key item.  Each key item needs to be acquired only once.&lt;br /&gt;
&lt;br /&gt;
* [[Crimson stratum abyssite|&amp;lt;font color=DC143C&amp;gt;&#039;&#039;&#039;Crimson&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria)]] - [[Southern San d&#039;Oria]] (F-9)&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria (S))]] - [[Southern San d&#039;Oria (S)]] (L-9)&lt;br /&gt;
* [[Indigo stratum abyssite|&amp;lt;font color=4B0082&amp;gt;&#039;&#039;&#039;Indigo&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (Bastok)]] - Bastok Markets (D-11)&lt;br /&gt;
**[[Voidwatch Officer (Bastok (S))]] - Bastok Markets (G-5)&lt;br /&gt;
* [[Jade stratum abyssite|&amp;lt;font color=00a86b&amp;gt;&#039;&#039;&#039;Jade&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
** [[Voidwatch Officer (Windurst)]] - [[Windurst Waters]] - (G-5)&lt;br /&gt;
**[[Voidwatch Officer (Windurst (S))]] - [[Windurst Waters (S)]] - (G-5)&lt;br /&gt;
* [[White stratum abyssite|&amp;lt;font color=82837E&amp;gt;&#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**The quest [[Drafted by the Duchy]] which can only be started after completing each of the three city paths.&lt;br /&gt;
* [[Ashen stratum abyssite|&amp;lt;font color=655643&amp;gt;&#039;&#039;&#039;Ashen&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from: &lt;br /&gt;
**[[Kieran]] in [[Norg]] (I-8)&lt;br /&gt;
* [[Hyacinth stratum abyssite|&amp;lt;font color=8453A0&amp;gt;&#039;&#039;&#039;Hyacinth&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Owain]] in [[Tavnazian Safehold]] (H-6)&lt;br /&gt;
* [[Amber stratum abyssite|&amp;lt;font color=FAB000&amp;gt;&#039;&#039;&#039;Amber&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Camille]] in [[Wajaom Woodlands]] (M-7)&lt;br /&gt;
***Exit [[Whitegate]] (H-10), into [[Wajaom Woodlands]], next to the NPC [[Zwinam]].&lt;br /&gt;
[[:Category:Voidwatch_Quests|&amp;lt;span style=&amp;quot;color: #00a86b;&amp;quot;&amp;gt;&#039;&#039;&#039;In order to upgrade each path&#039;s abyssite, see the link for required quests and subquests.&#039;&#039;&#039;.&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The [[Voidwatch Officer]] NPC will also provide the player with [[voidstone]]s on request. A voidstone is required for each participating player in the battle who wishes to receive treasure or key items at the end (within [[Provenance]], [[Kupofried&#039;s corundum]] are used instead of voidstones; however, they are required to participate in the battle). Players may still &#039;&#039;&#039;&#039;&#039;participate&#039;&#039;&#039;&#039;&#039; (but not &#039;&#039;&#039;&#039;&#039;initiate&#039;&#039;&#039;&#039;&#039;) in battles for base EXP, base cruor, and stratum abyssite upgrades without possessing a voidstone, but will not be eligible for treasure, key items, or alignment-enhanced EXP or [[cruor]] rewards. Voidstones regenerate over time (one per 20 hours, or as low as 12 hours with two [[:Category:Periapt|Periapts of Exploration]]) and an unlimited amount can be accumulated on the Voidwatch Officer once the player initially speaks with one. Voidstones can also be obtained by trading [[Voiddust]], which can be obtained from [[Voidwatch Purveyor]]s or [[Grounds of Valor]] caskets, to a Voidwatch Officer.&lt;br /&gt;
&lt;br /&gt;
* When trading Voiddust, it can not, and will not, be turned into {{color|lightning|stock}}; instead, it will be turned into more Voidstone key items. You cannot trade more than one Voiddust at a time.&lt;br /&gt;
&lt;br /&gt;
As of the April 5th, 2016 Version Update, players can now use voidstones directly from their stock instead of refilling into their inventory. You must change this setting in order to take advantage of it. To set this option, speak with any [[Voidwatch Officer]] and select “Ask a bunch of questions.” Next, choose “Voidstone consumption” from the list of responses. When prompted, select “stock.” &lt;br /&gt;
&lt;br /&gt;
You will need at least 1 voidstone key item stored on the player, to use successfully. Switching to stock with no voidstone key items, will prompt the Planar Rift to state you need a voidstone.&lt;br /&gt;
&lt;br /&gt;
==Battle Procedure==&lt;br /&gt;
&lt;br /&gt;
Once you are at the proper zone, you can begin the battle by examining one of three [[Planar Rift]]s. Neither the strength of your opponent nor the prizes for defeating it will be affected by your choice of rift. Prior to engaging in battle, a Voidwatch monster may be weakened by utilizing [[Void cluster]]s. After purchasing a [[Phase Displacer]] from [[Ardrick]] in [[Jugner Forest]] (I-8), trade it to any [[Planar Rift]] to receive a [[Void cluster]]. Only the player starting the battle will utilize void clusters, and up to to five can be used in one battle to weaken the enemy. Utilizing all five clusters will very significantly weaken the enemy, but the effect of even one will be noticeable.&lt;br /&gt;
&lt;br /&gt;
Once the battle has begun, a voidstone, if available, will be consumed for each person who participates in the battle.  HP and MP will be completely restored to all members in the alliance upon initiating the battle. Players who possess certain [[Periapt]]s will receive powerful temporary items at the start of the battle. 30 minutes are allotted to defeat the enemy before it despawns and the battle ends in failure. If a battle is failed or you choose not to examine the Riftworn Pyxis following a battle, your voidstone will not be used up and will be carried over to the next battle unless you are the player who starts the next battle (a voidstone of the player who starts the battle will always be consumed). Zilart battles will involve multiple enemies; only the primary target needs to be defeated to win the battle.&lt;br /&gt;
&lt;br /&gt;
During the battle, if a player ventures too far (approximately 50&#039;) from the location of the Planar Rift where the NM was spawned, a warning message will be displayed in the chat log. If the player does not return to the battlefield within a few seconds, Voidwatcher status will be lost and the player will not be able to participate in the battle. The status is not lost upon disconnecting. If an enemy is left unclaimed without hate for approximately 15-30 seconds, it will despawn and Voidwatcher status will be lost immediately. Voidwatch is a confrontation-style event; players without Voidwatcher status cannot participate in the battle by any means (including curing or raising members with Voidwatcher status).&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, a [[Riftworn Pyxis]] will appear for three minutes.  Every participant in the battle may examine it to receive their individual rewards (which will differ from the rewards received by other players). See [[#After_the_Battle_(Rewards)|After the Battle]] for more details.&lt;br /&gt;
&lt;br /&gt;
After defeating all of the monsters within a tier, in order to advance their stratum abyssite to the next tier, players must present the abyssite to an [[Atmacite Refiner]] NPC for examination. For example, a player who possesses Crimson Stratum Abyssite and then is present for the defeat of both Sarimanok and Cottus will be able to upgrade to Crimson Stratum Abyssite II, then to Crimson Stratum Abyssite III upon defeating Krabimanjaro, and finally Crimson Stratum Abyssite IV upon defeating Belphoebe and Kholomodumo. You may speak to any Atmacite Refiner NPC to upgrade any stratum abyssite, and you will not receive credit towards upgrading if your abyssite is on the incorrect tier when the monsters are defeated.&lt;br /&gt;
&lt;br /&gt;
There are several benefits to upgrading abyssite:&lt;br /&gt;
* Ability to initiate the battle of all current and previous tier NMs aligned with that color of stratum abyssite (see tables below)&lt;br /&gt;
* Direct warp (for 1000 cruor) via [[Atmacite Refiner]] to any area which has a Voidwatch battle which you can initiate&lt;br /&gt;
* Full completion of the three starting nation paths, including completion of the quest [[Guardian of the Void]], is required for access to initiate battles in the Jeuno path.&lt;br /&gt;
* [[Provenance]] and its battlefields are only accessible to those who have progressed to near the end of the [[Jeuno]] line of quests.&lt;br /&gt;
&lt;br /&gt;
Whether or not you have upgraded abyssites, you will still be able to obtain rewards from any fights you can participate in as long as you have available voidstones.&lt;br /&gt;
&lt;br /&gt;
== Voidwatch Ops ==&lt;br /&gt;
The questline is a little ambiguous with Voidwatch. Follow the &amp;quot;Related Quests&amp;quot; on the tables below in order, as outlined below in order to progress through the quests. Each quest page itself has further details on progression, so be sure to visit them if you are stuck.&lt;br /&gt;
[[Image:Voidwatch06.png|right|thumb|300px|Voidwatch Starter Nation Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Voidwatch Chapter I&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Guardian of the Void]] &amp;gt; [[Drafted by the Duchy]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier III&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier IV&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Crimson Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Crimson stratum abyssite|I]] &amp;amp;middot; [[Crimson stratum abyssite II|II]] &amp;amp;middot; [[Crimson stratum abyssite III|III]] &amp;amp;middot; [[Crimson stratum abyssite IV|IV]])&lt;br /&gt;
| [[East Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sarimanok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ordelle&#039;s Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Krabimanjaro]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Belphoebe]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[King Ranperre&#039;s Tomb]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Hahava]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Ronfaure (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cottus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kholomodumo]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8F94FF&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bastok&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Indigo Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Indigo stratum abyssite|I]] &amp;amp;middot; [[Indigo stratum abyssite II|II]] &amp;amp;middot; [[Indigo stratum abyssite III|III]] &amp;amp;middot; [[Indigo stratum abyssite IV|IV]])&lt;br /&gt;
| [[North Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sallow Seymour]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Gusgen Mines]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lorbulcrud]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Murk-veined Baneberry]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Dangruf Wadi]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Celaeno]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[North Gustaberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ushumgal]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Melancholic Moira]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Windurst&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jade Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Jade stratum abyssite|I]] &amp;amp;middot; [[Jade stratum abyssite II|II]] &amp;amp;middot; [[Jade stratum abyssite III|III]] &amp;amp;middot; [[Jade stratum abyssite IV|IV]])&lt;br /&gt;
| [[West Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Virvatuli]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Maze of Shakhrami]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ogbunabali]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lord Asag]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Outer Horutoto Ruins]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Voidwrought]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[West Sarutabaruta (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pancimanci]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akupara]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno.png|right|thumb|300px|Voidwatch Jeuno Path by Spira.]]&lt;br /&gt;
[[Image:Voidwatch_zilart.png|right|thumb|300px|Voidwatch Zilart Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter II&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Battle on a New Front]] &amp;gt; [[VW Op. 126: Qufim Incursion]] &amp;gt; [[A Cait Calls]] &amp;gt; [[The Truth Is Out There]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Jeuno&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite|I]] &amp;amp;middot; [[White stratum abyssite II|II]] &amp;amp;middot; [[White stratum abyssite III|III]])&lt;br /&gt;
| [[Batallia Downs]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cherufe]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gasha]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Qufim Island]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kaggen]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Batallia Downs (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Taweret]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Giltine]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yatagarasu]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mellonia]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Lower Delkfutt&#039;s Tower]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akvan]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Agathos]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nympha Eunomia]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Goji]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Roly-Poly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Behemoth&#039;s Dominion]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pil]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gugalanna]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Laidly Laurence]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Voidwatch Ops: Border Crossing]] &amp;gt; [[VW Op. 054: Elshimo List]] &amp;gt; [[VW Op. 101: Detour to Zepwell]] &amp;gt; [[VW Op. 115: Li&#039;Telor Variant]] &amp;gt; [[Skyward Ho, Voidwatcher!]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8A8A7E&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Zilart&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ashen Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Ashen stratum abyssite|I]] &amp;amp;middot; [[Ashen stratum abyssite II|II]] &amp;amp;middot; [[Ashen stratum abyssite III|III]])&lt;br /&gt;
| [[Yuhtunga Jungle]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Holy Moly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Sanctuary of Zi&#039;Tah]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cath Palug]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ru&#039;Aun Gardens]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Aello]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Temple of Uggalepih]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Neith]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ildebrann]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Boyahda Tree]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Modron]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Shrine of Ru&#039;Avitau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Qilin]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Western Altepa Desert]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sabotender Campeador]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Quicksand Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Malleator Maurok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ro&#039;Maeve]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mimic King]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ve&#039;Lugannon Palace]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Uptala]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuftal Tunnel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tangaroa]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno2.png|right|thumb|300px|Voidwatch Jeuno Second Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter III&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Re-Drafted by the Duchy]] &amp;gt; [[A New Menace]] &amp;gt; [[No Rest for the Weary]] &amp;gt; [[A World in Flux]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Side Quests&#039;&#039;&#039;: [[VW Op. 115: Valkurm Duster]] &amp;amp; [[VW Op. 118: Buburimu Squall]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier IV&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier V&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier VI&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Jeuno II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite IV|IV]] &amp;amp;middot; [[White stratum abyssite V|V]] &amp;amp;middot; [[White stratum abyssite VI|VI]])&lt;br /&gt;
| [[West Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lancing Lamorak]]&#039;&#039;&#039;&lt;br /&gt;
| [[La Theine Plateau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Stachysaurus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Vunkerl Inlet (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gaunab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[South Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bhishani]]&#039;&#039;&#039;&lt;br /&gt;
| [[Konschtat Highlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gwynn Ap Nudd]]&#039;&#039;&#039;&lt;br /&gt;
| [[Grauberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ocythoe]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rw Nw Prt M Hrw]]&#039;&#039;&#039;&lt;br /&gt;
| [[Tahrongi Canyon]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Smierc]]&#039;&#039;&#039;&lt;br /&gt;
| [[Fort Karugo-Narugo (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kalasutrax]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Valkurm Dunes]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ig-Alima]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Buburimu Peninsula]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Botulus Rex]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_tah.png|right|thumb|300px|Voidwatch Expansions Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Chapter IV&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 026: Tavnazian Terrors]] &amp;gt; [[VW Op. 004: Bibiki Bombardment]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#9d82cb&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Tavnazia&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Hyacinth Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Hyacinth stratum abyssite|I]] &amp;amp;middot; [[Hyacinth stratum abyssite II|II]])&lt;br /&gt;
| [[Attohwa Chasm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Fjalar]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Bibiki Bay]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bismarck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lufaise Meadows]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Abununnu]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Misareaux Coast]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tsui-Goab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Uleguerand Range]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Isarukitsck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 050: Aht Urhgan Assault]] &amp;gt; [[VW Op. 068: Subterranean Skirmish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e3b000&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Aht Urhgan&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Amber Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Amber stratum abyssite|I]] &amp;amp;middot; [[Amber stratum abyssite II|II]])&lt;br /&gt;
| [[Arrapago Reef]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dimgruzub]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Aydeewa Subterrane]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Morta]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Caedarva Mire]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Brekekekex]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mamook]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yalungur]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mount Zhayolm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vanasarvik]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Finale&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Between a Rock and Rift]] &amp;gt; [[A Farewell to Felines]] &amp;gt; [[Third Tour of Duchy]] &amp;gt; [[Glimmer of Hope]] &amp;gt; [[Brace for the Unknown]] &amp;gt; [[Provenance (Quest)]] &amp;gt; [[Crystal Guardian]] &amp;gt; [[Endings and Beginnings]] &amp;gt; [[Ad Infinitum]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Crystal&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Protocrystal&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e3e3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e0e0e0&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;[[Provenance]]&#039;&#039;&#039;&lt;br /&gt;
| [[Beguiling Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Pil&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sarbaz&#039;&#039;&#039;&lt;br /&gt;
| rowspan=3 BGCOLOR=&amp;quot;#e0e0e0&amp;quot; | &#039;&#039;&#039;[[Provenance Watcher]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e1e1e5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Maddening Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Shah&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wazir&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e2e8e2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Seductive Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Asb&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Rukh&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spectral Alignment ==&lt;br /&gt;
*Alignment is calculated in the order shown in the table below. &lt;br /&gt;
**Base alignment plus staggers and synchronic blitz during the battle accumulate to a value with a maximum of the first cap shown.&lt;br /&gt;
**The effects of ascent items and Treasure Hunter are added to the first value at the end of the battle up to a maximum of the second cap shown.&lt;br /&gt;
**If the appropriate periapts are in possession, bonus alignment is added after other calculations which can surpass caps.&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FF6666&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quality&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#3399FF&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quantity&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#66FF66&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;br&amp;gt; Cruor Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FFFF66&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;br&amp;gt; EXP Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | &#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;br&amp;gt; Atmacite or Periapt Acquisition&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Temporary Items Restored*&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Stagger Duration (seconds)&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Base Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 100%&lt;br /&gt;
| 0%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Extreme Vulnerability Stagger&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 125%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 125%&lt;br /&gt;
| 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Synchronic Blitz&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (additive), increases with damage dealt&amp;lt;br&amp;gt;and offensive actions performed during the blitz window&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Ascent Items&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[Rubicund Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[Cobalt Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[Jade Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[Xanthous Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Treasure Hunter&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (multiplies with total alignment including ascent items),&amp;lt;br&amp;gt;increases with active treasure hunter level (1% per level)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Periapts&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Glory]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[:Category:Periapt|Concentration]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Intensity]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Focus]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Maximum Possible Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Must be in possession of at least one temporary item [[:Category:Periapt|Periapt]] to have access to temporary items. Extreme vulnerabilities will additionally give a [[Revitalizer]] to the player who triggers it if they have a  [[Periapt of recompense]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the player who staggers is in possession of periapt(s) of concord, job ability and weapon skill weaknesses will receive an alignment bonus. Similarly, periapt(s) of catalysis will yield bonus alignment on magic weaknesses. Low weaknesses will be increased by 5% per periapt, higher weaknesses will be increased by 10-20% on each light per periapt.&lt;br /&gt;
&amp;lt;br&amp;gt;^ The higher alignment boosts are received when the weakness stagger is hit during or just after the mob is readying a TP move or casting a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of these lights may be enhanced in several ways - see the table above for summarized details. Note that the effects of periapts and [[:Category:Ascent Item|ascent items]] on spectral alignment are player-specific and do not apply to the entire group, while the effects of staggers, Synchronic Blitz, and Treasure Hunter do apply to the entire group.&lt;br /&gt;
&lt;br /&gt;
* Prior to the battle (these methods are player-specific):&lt;br /&gt;
** Trading [[:Category:Ascent Item|ascent items]] to the Planar Rift before the battle begins&lt;br /&gt;
*** Ascent items may be purchased from Voidwatch Officers for 3000 cruor or from [[Voidwatch Purveyor]]s for 2000 [[Conquest Points]] in conquest areas, 2000 [[Imperial Standing]] in ToAU areas, or 3000 [[Allied Notes]] in WotG areas.  They may also be found in Treasure Caskets.&lt;br /&gt;
*** Up to three of each [[:Category:Ascent Item|ascent item]] can be traded per battle to reach maximum alignment obtainable from cells.&lt;br /&gt;
*** The spectral alignment value from ascent items will be reset when the player opens a riftworn pyxis.  If the player did not have a voidstone at the start of battle, the spectral alignment from ascent items will carry over to the next battle.&lt;br /&gt;
***Spectral alignment obtained through trading ascent items cap separately from spectral alignment obtained during the battle, so the maximum possible alignments can only be reached by trading ascent items prior to each battle.&lt;br /&gt;
** Possessing certain alignment-enhancing periapts&lt;br /&gt;
* During the battle (these methods apply to the full group):&lt;br /&gt;
** Staggering (&amp;quot;devastating&amp;quot;) the monster&lt;br /&gt;
** Engaging in Synchronic Blitz during a stagger&lt;br /&gt;
*** Alignment gained from Blitz is additive (e.g. a 6% blitz will directly add 6 to the previous alignments, 200% -&amp;gt; 206%).&lt;br /&gt;
** Applying [[Treasure Hunter]] effect to the monster&lt;br /&gt;
*** Alignment gained from Treasure Hunter is a percentage equal to the TH level, multiplied with the total alignments (including that from ascent items) at the end of the battle before applying bonus alignment from periapts (e.g. TH6 will add 6% to the previous alignments, 200% -&amp;gt; 212%). However, Treasure Hunter cannot make alignments exceed 300% for green/yellow or 500% for red/blue prior to periapt bonus alignment.&lt;br /&gt;
&lt;br /&gt;
* In Zilart battles only, an additional method of receiving alignment bonuses is available. When an assisting monster is defeated in one of these battles, a temporary window opens up in which any weaknesses hit on the main NM will result in an increased alignment bonus. Defeating more than one of the assisting monsters in quick succession will increase these alignment bonuses even further.&lt;br /&gt;
&lt;br /&gt;
== Vulnerabilities ==&lt;br /&gt;
===Weaknesses and Staggers===&lt;br /&gt;
Using a specific magic spell, weapon skill, or job ability can trigger a monster&#039;s weakness.&lt;br /&gt;
* A full list of weakness triggers can be found on the &#039;&#039;&#039;[[Voidwatch Weaknesses]]&#039;&#039;&#039; page.&lt;br /&gt;
* Triggering a monster&#039;s weakness will cause several things to occur:&lt;br /&gt;
** Spectral alignments will be raised.&lt;br /&gt;
** Monster&#039;s attack and magic attack power will be slightly reduced for the duration of the battle (this effect is cumulative).&lt;br /&gt;
** Temporary items will be restored&lt;br /&gt;
** The monster will be briefly staggered (frozen and unable to use abilities or attack).&lt;br /&gt;
*** [[Synchronic Blitz]] will be available during the stagger for further alignment bonus.&lt;br /&gt;
* Per the weakness messages gained from [[:Category:Periapt|periapts]] (of [[Periapt of percipience|percipience]] and [[Periapt of guidance|guidance]]), the enemy will be &amp;quot;vulnerable,&amp;quot; &amp;quot;highly vulnerable,&amp;quot; or &amp;quot;extremely vulnerable&amp;quot; to a particular weakness (often referred to shorthand as &amp;quot;1,&amp;quot; &amp;quot;3,&amp;quot; and &amp;quot;5&amp;quot; respectively by players), with the quantity and types of spectral alignment added dependent on the level of vulnerability and what triggered the stagger (reference the spectral alignment table above).&lt;br /&gt;
** Weakness messages from periapts will vary based on the type of weakness.&lt;br /&gt;
*** Job ability weakness messages will reference the job which learns the ability (e.g. &amp;quot;vulnerable to dark knight abilities&amp;quot;)&lt;br /&gt;
*** Pet ability weakness messages will reference &amp;quot;avatar,&amp;quot; &amp;quot;automaton,&amp;quot; or &amp;quot;pet&amp;quot; (pet refers to BST jug pets).&lt;br /&gt;
**** Avatar-related messages can be further specified by obtaining a [[Periapt of sapience]].&lt;br /&gt;
*** Weapon skill weakness messages will reference the type of weapon (e.g. &amp;quot;vulnerable to polearm weapon skills&amp;quot;).&lt;br /&gt;
**** Weapon skill weaknesses include all offensive skill-based and quested weapon skills (these do not include relic, mythic, or empyrean weapon skills).&lt;br /&gt;
*** Magic weakness messages will reference the element of the spell (e.g. &amp;quot;vulnerable to fire elemental magic spells&amp;quot;).&lt;br /&gt;
**** Magic weaknesses include most offensive magic spells, both damaging and debuffing. Notable exceptions which are NOT included are tier I and tier V single target nukes and spells learned via merit points.&lt;br /&gt;
**** Magic-related messages can be further specified by magic type (ninjutsu, songs, blue magic, white magic, or black magic) by obtaining a [[Periapt of clarity]].&lt;br /&gt;
* At the start of the battle, one extreme vulnerability, two high vulnerabilities and six normal vulnerabilities are randomly chosen as weaknesses. &lt;br /&gt;
** Unlike in Abyssea, a weakness can be triggered at any time (including when the NM is casting or using a special ability or when another weakness is active).&lt;br /&gt;
*** For normal and high vulnerabilities, the higher alignment percentage value staggers (40%, 200%) are received when the weakness is used while a spell is cast or TP move is readied by the monster.&lt;br /&gt;
** Once a weakness has been hit, it will be replaced with a new one of the same tier (high or normal). These will not change during the battle until they are found and used on the monster.&lt;br /&gt;
*** Extreme vulnerabilities can only be hit once per battle and will not be replaced.&lt;br /&gt;
*** [[Gasha]] and [[Nympha Eunomia]], which despawn and respawn in phases, will have a new set of weaknesses (including a new extreme weakness, even if one has already been hit) on each spawn.&lt;br /&gt;
** Upon triggering a weakness, affected spectral alignments will be displayed in the log as &amp;quot;XXX% (+YYY%)&amp;quot; where XXX% is the new total alignment, including the stagger, and YYY% is the amount that was added by the stagger.&lt;br /&gt;
** If a set of weaknesses is particularly difficult to hit and the monster has been alive for five minutes or longer, the current hate target of the monster may use the &amp;quot;/fume&amp;quot; emote on the monster. This will cause the &amp;quot;aura&amp;quot; of the monster to change, and choose an entirely new set of weaknesses. This will not create a new extreme weakness if it has already been hit. For every five minutes the monster is alive, this can be used once (for example, after 10 minutes of fighting, the weaknesses can be changed twice in a row).&lt;br /&gt;
*** This interval is reduced to 30 seconds with the key item {{KI}} [[&amp;quot;Rhapsody in Mauve&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===Synchronic Blitz===&lt;br /&gt;
While an enemy is staggered, a window opens during which the enemy is frozen and &#039;&#039;&#039;Synchronic Blitz&#039;&#039;&#039; may be performed. &lt;br /&gt;
* The duration of the stagger (and Blitz opportunity) depends on the tier of weakness:&lt;br /&gt;
** Lower weaknesses - ({{Green!}}) will stagger for 5 seconds.&lt;br /&gt;
** Higher weaknesses - ({{Red!}}) will stagger for 20 seconds. &lt;br /&gt;
** Extreme weakness - ({{White!}}) will stagger for 30 seconds.&lt;br /&gt;
** Stagger duration is additive -- other staggers can be hit while an enemy is already staggered, adding to the overall duration of the current stagger and Blitz opportunity.&lt;br /&gt;
* Based on the overall amount of damage dealt and actions performed during the stagger, the Synchronic Blitz will reward all members of the alliance with enhanced spectral alignment of all colors immediately following the stagger (the effect on alignment will be displayed in the log after the stagger and Blitz opportunity ends). There is no cap on the amount of alignment that can be added by a Blitz, though the overall combined alignment from weaknesses and blitz are limited to 350% for red and blue, 225% for yellow and green, and 100% for white.&lt;br /&gt;
&lt;br /&gt;
===Provenance Notes===&lt;br /&gt;
* There is no spectral alignment in Provenance, so weaknesses do not yield alignment or Synchronic Blitz opportunities.&lt;br /&gt;
**Spectral alignment is only for temporary items, a momentary terror on the monster, and key item obtainment. Items are not affected.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== After the Battle ===&lt;br /&gt;
[[Image:Riftworn Pyxis header.jpg|right|thumb|300px|Rewards for completing Voidwatch battles are obtained separately by each player from a Riftworn Pyxis following the battle.]]&lt;br /&gt;
&lt;br /&gt;
Once the battle is successfully completed, a [[Riftworn Pyxis]] will appear at the position of the [[Planar Rift]] where the battle was initiated. Each player must click on the pyxis to receive his or her reward. The Pyxis will remain for three minutes or until all participants obtain or relinquish all of their rewards, whichever comes first, at which time it will despawn and be replaced by the [[Planar Rift]] shortly thereafter. In [[Provenance]], periapts and atmacites are obtained immediately upon battle completion and item rewards are obtained from a [[Glimmering Trove]] rather than a [[Riftworn Pyxis]]. As players cannot participate in a Provenance battle without expending the requisite key items, items are always obtained.&lt;br /&gt;
&lt;br /&gt;
* All players who participated in the battle will receive &#039;&#039;&#039;experience points&#039;&#039;&#039; and &#039;&#039;&#039;cruor&#039;&#039;&#039; depending on the location and tier of the battle.&lt;br /&gt;
** If a voidstone was expended, the base values will be multiplied by the player&#039;s yellow (EXP) and green (cruor) spectral alignments at the end of the battle.&lt;br /&gt;
** Experience points and cruor are not obtained from [[Provenance]] battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=400 border=1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Battle Rewards (EXP &amp;amp; Cruor)&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Region&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Tier&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base EXP&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base Cruor&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | City&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5500&lt;br /&gt;
| 5500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Jeuno&lt;br /&gt;
| I&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II &amp;amp; IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III &amp;amp; V&lt;br /&gt;
| 7000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Past)&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Present)&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Zilart&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5000&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 5000&lt;br /&gt;
| 8000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aht Urhgan &amp;amp; Tavnazia&lt;br /&gt;
| I&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stratum Abyssite Growth&#039;&#039;&#039;&lt;br /&gt;
** Stratum Abyssite is advanced through tiers by successfully completing the Voidwatch battle(s) associated with the current tier (expending a [[voidstone]] is not necessary). &lt;br /&gt;
*** For crimson, indigo, jade, and white (I to II, IV to V) stratum abyssites, a player must speak with an [[Atmacite Refiner]] NPC after completing the current tier battle(s) to advance the abyssite.&lt;br /&gt;
*** For white stratum abyssite (II to III, III to IV, and V to VI), ashen, hyacinth, and amber stratum abyssites, the tier of the abyssite is advanced through the associated [[:Category:Voidwatch Quests|quest progression]].&lt;br /&gt;
&lt;br /&gt;
* Players who expended a voidstone will additionally receive the following:&lt;br /&gt;
** &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*** The amount of items received depends on the player&#039;s blue spectral alignment at the end of the battle. Each 100% corresponds to one item, and additional percentage relates to the probability of receiving one extra item. For example, 400% corresponds to 4 items and 525% corresponds to a 25% chance of 6 items and a 75% chance of 5 items.&lt;br /&gt;
*** The chance of receiving rare or rare/ex items specific to the fight increases with the player&#039;s red spectral alignment at the end of the battle.&lt;br /&gt;
**** Only one of the rare or rare/ex drops can be obtained in each battle, and it will always load into the top slot in the riftworn pyxis.&lt;br /&gt;
*** If a player is already in possession of the rare/ex item or otherwise does not desire to receive the items in the crate, he or she can choose the &amp;quot;relinquish all items&amp;quot; option (the crate will not disappear until its timer runs out if any items remain in the crate).&lt;br /&gt;
** &#039;&#039;&#039;Periapt or Atmacite&#039;&#039;&#039;&lt;br /&gt;
*** The chance of receiving the periapt or atmacite associated with a particular battle is equal to the player&#039;s white spectral alignment at the end of the battle. If dropped, periapt or atmacite will drop to all members who expended a voidstone.&lt;br /&gt;
*** In [[Provenance]], associated periapt and atmacite are automatically obtained upon completion of the battle (there is no spectral alignment in Provenance).&lt;br /&gt;
** &#039;&#039;&#039;Petrifacts&#039;&#039;&#039;&lt;br /&gt;
*** [[Crystal Petrifact]]s are commonly obtained as item rewards in the individual loot pool from any Voidwatch battle. Four of these can be traded for a [[Kupofried&#039;s corundum]] used to access the [[Provenance]] radiance battlefields.&lt;br /&gt;
*** Key item petrifacts ([[Beguiling petrifact]], [[Maddening petrifact]], and [[Seductive petrifact]]) used to access the [[Provenance Watcher]] battlefield may also obtained infrequently at the completion of any Voidwatch battle outside [[Provenance]] or guaranteed from the Radiance battles within Provenance. While a voidstone must be expended to receive these, spectral alignment does not have any effect. If a key item petrifact does drop, it will drop to all those in the alliance who expended a voidstone.&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapons===&lt;br /&gt;
A host of varied unique equipment is available from the Voidwatch battles, with each battle offering at least one item available nowhere else. This includes (but is not limited to) the items below:&lt;br /&gt;
&lt;br /&gt;
====Armor Sets====&lt;br /&gt;
Among the Voidwatch-specific equipment are three new sets of armor obtained from the tier IV, V, and VI foes of the white Voidwatch path, offering unique statistics and set bonuses:&lt;br /&gt;
*[[Ogier&#039;s Armor Set]] (WAR, PLD, DRK, BST, SAM, DRG)&lt;br /&gt;
*[[Rubeus Attire Set]] (WHM, BLM, RDM, BRD, SMN, SCH)&lt;br /&gt;
*[[Athos&#039;s Armor Set]] (MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)&lt;br /&gt;
&lt;br /&gt;
====Abjurations====&lt;br /&gt;
Hands and legs abjurations from the [[Abjuration#Abjuration_Sets_.28Voidwatch.2FLegion.29|new Abjuration armor sets]] are obtained exclusively from the hyacinth and amber Voidwatch paths, as well as [[Provenance]] radiance battles.&lt;br /&gt;
&lt;br /&gt;
====Crystal Equipment====&lt;br /&gt;
Several powerful weapons and armor pieces forged with crystal can be obtained exclusively from the final battle of [[Provenance]] against [[Provenance Watcher]].&lt;br /&gt;
&lt;br /&gt;
====Pulse Panoplia====&lt;br /&gt;
The rarest and most unique items obtainable from Voidwatch are the [[Pulse Panoplia]]: weapons and armor named for their visible pulsing aura. If one of these unique pieces of equipment is obtained in the riftworn pyxis (denoted by a star next to the name), but the player does not desire to obtain that piece or already has it in possession, it may be converted into a [[Pulse Cell]] by selecting the &amp;quot;Obtain as pulse cell&amp;quot; option. Pulse Cells may be traded and sold (including the auction house). Obtaining five pulse cells of the same type and trading them to [[Ardrick]] in [[Jugner Forest]] will allow the player to obtain the associated equipment. Note: you must have obtained the title associated with defeating the monster that drops the desired equipment in order to receive the equipment from Pulse Cells. Titles can only be obtained if the associated stratum abyssite is at or beyond the tier associated with the NM when the NM is defeated.&lt;br /&gt;
&lt;br /&gt;
== Atmacite ==&lt;br /&gt;
Players may receive an [[:Category:Atmacite|Atmacite]] from a successful Voidwatch battle.  Atmacites can be infused to players who posses a [[periapt of emergence]] in a manner similar to [[:Category:Abyssea Atma|Atmas]] from [[Abyssea]] (one atmacite for each periapt of emergence) to increase their power during Voidwatch Ops.  Once a player has an Atmacite, it may be upgraded with Cruor in stages by an Atmacite Refiner.&lt;br /&gt;
&lt;br /&gt;
== Periapt ==&lt;br /&gt;
Players may receive a [[:Category:Periapt|Periapt]] from a successful Voidwatch battle, or by purchasing them with cruor from a [[Voidwatch Officer]].  Periapts bestow various enhancements during fights, including increasing spectral alignments and reducing voidstone regeneration time.&lt;br /&gt;
&lt;br /&gt;
Once obtained, periapts will always be active, similar to [[:Category:Abyssea Abyssite|Abyssites]] in Abyssea.&lt;br /&gt;
&lt;br /&gt;
== Generic Strategy Guide ==&lt;br /&gt;
* Five [[Phase Displacer]]s turned into [[Void cluster]]s tend to render every fight versus all but [[Provenance]] targets extremely trivial by lowering enemy level by 25. Earning [[&amp;quot;Rhapsody in Mauve&amp;quot;]] will reduce the cost of one to a mere 1,000 gil.&lt;br /&gt;
* Gear better than sparks gear will start to be required even following the above as you clear tiers.&lt;br /&gt;
* Waiting for the appropriate [[Category:Adventurer_Campaigns#Voidwatch_Campaign|adventurer campaign]] can make the climb through quests easier, as well earning Abyssite and [[:Category:Periapt|Periapt]] a guarantee.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Voidwatch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[:Category:Voidwatch Quests]]&lt;br /&gt;
*[[Voidwatch Weaknesses]]&lt;br /&gt;
*[http://wilddragonchase.blogspot.com/2011/05/ffxi-voidwatch-part-i.html Spira&#039;s Graphical Voidwatch Guide]&lt;br /&gt;
*[http://www.bluegartr.com/threads/104509-Voidwatch-Discussion?p=4639720&amp;amp;viewfull=1#post4639720 BG Generic strategy notes (Arthars past posters, BG)]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/pub?hl=en_US&amp;amp;key=0Au2a1TIiTj8WdHlvTWtkdU5DRU1JU21fbEtLUjN1TkE&amp;amp;hl=en_US&amp;amp;gid=0 Voidwatch Weaknesses (Slycer/BG)]&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Blade_of_Evil&amp;diff=768836</id>
		<title>Blade of Evil</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Blade_of_Evil&amp;diff=768836"/>
		<updated>2026-06-16T17:43:26Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: edits for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header &lt;br /&gt;
|Expansion= &lt;br /&gt;
|Start=[[Zeid]] - [[Beadeaux]] (G-8)&lt;br /&gt;
|Description= One of Gerwitz&#039;s weapons is running amok. You must go to the place where the Crystal Lines converge, use the blood of a powerful Quadav to lure it out, and then defeat the evil weapon that appears.&lt;br /&gt;
|Fame=Bastok &lt;br /&gt;
|FLevel=NA&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs={{ItemIcon|Qdv. Mage Blood|22}} {{tooltip|text=[[Quadav Mage Blood]]|tooltip=[[File:Qdv. Mage Blood description.png]]}}&lt;br /&gt;
|Level=50+ Dark Knight&lt;br /&gt;
|Repeatable= &lt;br /&gt;
|Previous=[[Dark Puppet]] &lt;br /&gt;
|Next= &lt;br /&gt;
|Title=Paragon of Dark Knight Excellence  &lt;br /&gt;
|Reward={{ItemIcon|Chaos Burgeonet|22}} {{tooltip|text=[[Chaos Burgeonet]]|tooltip=[[File:Chaos Burgeonet description.png]]}}&lt;br /&gt;
|Image= &lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
* Zone into [[Beadeaux]] &#039;&#039;&#039;from [[Pashhow Marshlands]]&#039;&#039;&#039; as a [[Dark Knight]] to receive a cutscene to start the quest.&lt;br /&gt;
** The easiest way there is using the Beadeaux [[Survival Guide]], exiting to Pashhow Marshlands, then re-entering Beadeaux.&lt;br /&gt;
** &#039;&#039;&#039;You may complete the rest of this quest on a job other than [[Dark Knight]].&#039;&#039;&#039;&lt;br /&gt;
* Farm [[Topaz Quadav]] until you acquire a [[Quadav Mage Blood]].&lt;br /&gt;
** Only one is needed, even if you&#039;re doing this with a group of multiple players.&lt;br /&gt;
* Enter [[Middle Delkfutt&#039;s Tower]] by either climbing up from [[Lower Delkfutt&#039;s Tower]] or climbing down from the [[Upper Delkfutt&#039;s Tower]] [[Home Point]].&lt;br /&gt;
* Use the teleporter at (J-6) on the &#039;&#039;&#039;7th floor&#039;&#039;&#039;. You will arrive at a circular chamber on the 6th floor with no exits and a ???.&lt;br /&gt;
* Trade the [[Quadav Mage Blood]] to the ??? to spawn [[Gerwitz&#039;s Scythe]] NM and two [[Scythe Victim]]s.&lt;br /&gt;
* Defeat all 3 mobs and stand on the teleporter to go back upstairs. &lt;br /&gt;
** You only need to defeat [[Gerwitz&#039;s Scythe]] in order to progress, but the other two mobs are weaker and it&#039;s likely faster to kill them than sleep them.&lt;br /&gt;
* Upon taking the teleport back, you will receive a cutscene and your reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bastok Quests]]&lt;br /&gt;
[[Category: Quests]] &lt;br /&gt;
[[Category:Dark Knight Artifact Quests]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Walk_of_Echoes_Weapons&amp;diff=768835</id>
		<title>Category:Walk of Echoes Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Walk_of_Echoes_Weapons&amp;diff=768835"/>
		<updated>2026-06-16T17:39:07Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: table still ugly, not going to fix it, someone else can&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Unlocking Empyrean Weaponskills}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Kupofried&#039;s Weapon Skill Moogle Magic.jpg&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Walk of Echoes Weapons&#039;&#039;&#039; are a series of weapons created via the [[Trial of the Magians]] system.&lt;br /&gt;
&lt;br /&gt;
These weapons were originally created in the exact same manner as [[Empyrean Weapons]], with the creation process diverging at level 80. To just unlock the [[Empyrean Weapon Skill]], these weapons use items dropped from [[Walk of Echoes Battlefields]]. Once completed, these weapons grant access to the unique weapon skills linked to [[:Category:Empyrean Weapons|Empyrean Weapons]], however, they lack any [[Empyrean Aftermath|Aftermath]] or [[Afterglow]] effects.&lt;br /&gt;
&lt;br /&gt;
As of the November 5, 2013 version update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/38100-Nov-5-2013-%28JST%29-Version-Update?p=477133&amp;amp;viewfull=1#post477133]&amp;lt;/sup&amp;gt;, a separate &#039;&#039;&#039;-1&#039;&#039;&#039; weapon path of creation was implemented, requiring &#039;&#039;&#039;&#039;&#039;only&#039;&#039;&#039;&#039;&#039; the coins, [[Devious Die|Devious Dice]], and {{Item Tooltip|Liminal Residue}} at larger than normal quantities; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;allowing players to skip camping the NMs for the Magian trials&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
*These paths start with a level 80 &#039;&#039;&#039;-1&#039;&#039;&#039; version of the final weapon, taken from the [[Splintery Chest]] next to the [[Magian Moogle]] on the left in the back of [[Ru&#039;Lude Gardens]] and are &#039;&#039;&#039;strongly recommended for all players&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;See: [[:Category:Kupofried&#039;s Weapon Skill Moogle Magic|&#039;&#039;Kupofried&#039;s Weapon Skill Moogle Magic Quest&#039;&#039;]].&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== -1 Weapon Trial Path (Recommended) ==&lt;br /&gt;
{| id=&amp;quot;weapon-chart&amp;quot; class=&amp;quot;R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center; max-width:1300px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#3a1d23&amp;quot;&lt;br /&gt;
! width=15% | Final Weapon&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=10% | Weapon Type&lt;br /&gt;
! width=5% | Jobs&lt;br /&gt;
! width=15%| Trial Weapon&lt;br /&gt;
! width=15%| [[File:Coin of Birth icon.png|25px|link=Category:Kupofried&#039;s_Weapon_Skill_Moogle_Magic]] First Trial&lt;br /&gt;
! width=15%| [[File:Devious Die icon.png|25px|link=Devious Die]] Second Trial&lt;br /&gt;
! width=15%| [[File:Liminal Residue icon.png|25px|link=Liminal Residue]] Third Trial&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Dumuzis icon.png|25px|link=]] [[Dumuzis|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Dumuzis&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Victory Smite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[MNK]]&amp;lt;br/&amp;gt;[[PUP]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Dumuzis -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Khandroma icon.png|25px|link=]] [[Khandroma|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Khandroma&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Rudra&#039;s Storm]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Dagger|Dagger]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[THF]]&amp;lt;br/&amp;gt;[[BRD]]&amp;lt;br/&amp;gt;[[DNC]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Khandroma -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Brunello icon.png|25px|link=]] [[Brunello|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Brunello&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Chant du Cygne]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Sword|Sword]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[RDM]] &amp;lt;br/&amp;gt; [[PLD]] &amp;lt;br/&amp;gt; [[BLU]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Brunello -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Xiphias icon.png|25px|link=]] [[Xiphias|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Xiphias&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Torcleaver]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[PLD]] &amp;lt;br/&amp;gt; [[DRK]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Xiphias -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Sacripante icon.png|25px|link=]] [[Sacripante|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Sacripante&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Cloudsplitter]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Axe|Axe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[WAR]] &amp;lt;br/&amp;gt; [[BST]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Sacripante -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Shamash icon.png|25px|link=]] [[Shamash|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Shamash&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Ukko&#039;s Fury]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[WAR]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Shamash -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Umiliati icon.png|25px|link=]] [[Umiliati|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Umiliati&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Quietus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Scythe|Scythe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[DRK]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Umiliati -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Daboya icon.png|25px|link=]] [[Daboya|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Daboya&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Camlann&#039;s Torment]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Polearm|Polearm]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[DRG]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Daboya -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Kasasagi icon.png|25px|link=]] [[Kasasagi|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Kasasagi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Blade: Hi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Katana|Katana]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[NIN]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Kasasagi -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Torigashira icon.png|25px|link=]] [[Torigashira|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Torigashira&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Tachi: Fudo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[SAM]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Torigashira -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Rose Couverte icon.png|25px|link=]] [[Rose Couverte|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rose Couverte&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Dagan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Club|Club]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[WHM]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Rose Couverte -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Paikea icon.png|25px|link=]] [[Paikea|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Paikea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Myrkr]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Staff|Staff]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[BLM]] &amp;lt;br/&amp;gt; [[SMN]] &amp;lt;br/&amp;gt; [[SCH]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Paikea -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Ruin}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Circinae icon.png|25px|link=]] [[Circinae|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Circinae&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Archery|Bow]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[RNG]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Circinae -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Mollfrith icon.png|25px|link=]] [[Mollfrith|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Mollfrith&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Wildfire]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[RNG]] &amp;lt;br/&amp;gt; [[COR]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Mollfrith -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Path (Do Not Use) == &lt;br /&gt;
Before the November 5, 2013 version update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/38100-Nov-5-2013-%28JST%29-Version-Update?p=477133&amp;amp;viewfull=1#post477133]&amp;lt;/sup&amp;gt;, players were required to camp NMs for Magian trials along the same path as the [[Empyrean Weapons]], before diverging to do more Magian Trials to complete these weapons to unlock the [[Empyrean Weapon Skill]].&lt;br /&gt;
* While these weapons cost fewer Coins, [[Devious Die|Devious Dice]], and {{Item Tooltip|Liminal Residue}}s, they also require lengthy camping of various Notorious Monsters all over Vana&#039;diel before reaching the Level 80 trial stage.&lt;br /&gt;
** Therefore, should a player seek to forge one of these weapons solely for the ability to unlock [[Empyrean Weapon Skill]]s, it is recommended to do the expedited &#039;&#039;&#039;-1&#039;&#039;&#039; weapon path and trade increased Coins, Dice, and Residue rather than camp Notorious Monsters for these weapons.&lt;br /&gt;
:&#039;&#039;&#039;See: [[Trial of the Magians]].&#039;&#039;&#039;&lt;br /&gt;
*(Seriously. This is literally hours more work for the same end result. Please do not do these.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;weapon-chart&amp;quot; class=&amp;quot;R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center; max-width:1300px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#3a1d23&amp;quot;&lt;br /&gt;
! width=15% | Final Weapon&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=10% | Weapon Type&lt;br /&gt;
! width=5% | Jobs&lt;br /&gt;
! width=10%| Trial Weapon&lt;br /&gt;
! width=10% | [[File:Coin of Birth icon.png|25px|link=]] Level&amp;amp;nbsp;80&lt;br /&gt;
! width=10% | [[File:Kindred&#039;s Crest icon.png|25px|link=]] Level&amp;amp;nbsp;85&lt;br /&gt;
! width=10% | [[File:H. Kindred Crest icon.png|25px|link=]] Level&amp;amp;nbsp;90&lt;br /&gt;
! width=10% | [[File:Devious Die icon.png|25px|link=]] Level&amp;amp;nbsp;95&lt;br /&gt;
! width=10% | [[File:Liminal Residue icon.png|25px|link=]] Level&amp;amp;nbsp;99&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot;| [[File:Dumuzis icon.png|25px|link=]] [[Dumuzis|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Dumuzis&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[MNK]]&amp;lt;br/&amp;gt;[[PUP]]&lt;br /&gt;
|[[Pugilists]]&lt;br /&gt;
| {{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35 &lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35 &lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Khandroma icon.png|25px|link=]] [[Khandroma|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Khandroma&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[THF]] &amp;lt;br/&amp;gt; [[BRD]] &amp;lt;br/&amp;gt; [[DNC]]&lt;br /&gt;
|[[Peeler]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Brunello icon.png|25px|link=]] [[Brunello|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Brunello&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[RDM]] &amp;lt;br/&amp;gt; [[PLD]] &amp;lt;br/&amp;gt; [[BLU]]&lt;br /&gt;
|[[Side-sword]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Xiphias icon.png|25px|link=]] [[Xiphias|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Xiphias&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[PLD]] &amp;lt;br/&amp;gt; [[DRK]]&lt;br /&gt;
|[[Break Blade]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Sacripante icon.png|25px|link=]] [[Sacripante|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Sacripante&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[WAR]] &amp;lt;br/&amp;gt; [[BST]]&lt;br /&gt;
|[[Chopper]]&lt;br /&gt;
|{{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Shamash icon.png|25px|link=]] [[Shamash|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Shamash&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|[[Lumberjack (Item)|Lumberjack]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Umiliati icon.png|25px|link=]] [[Umiliati|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Umiliati&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|[[Farmhand]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Daboya icon.png|25px|link=]] [[Daboya|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Daboya&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|[[Ranseur]]&lt;br /&gt;
|{{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Kasasagi icon.png|25px|link=]] [[Kasasagi|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Kasasagi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|[[Kibashiri]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Torigashira icon.png|25px|link=]] [[Torigashira|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Torigashira&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|[[Donto]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Rose Couverte icon.png|25px|link=]] [[Rose Couverte|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rose Couverte&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|[[Stenz]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Paikea icon.png|25px|link=]] [[Paikea|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Paikea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[BLM]] &amp;lt;br/&amp;gt; [[SMN]] &amp;lt;br/&amp;gt; [[SCH]]&lt;br /&gt;
|[[Crook]]&lt;br /&gt;
|{{Item Tooltip|Coin of Ruin}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Circinae icon.png|25px|link=]] [[Circinae|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Circinae&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[:Category:Archery|Bow]]&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|[[Sparrow]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Mollfrith icon.png|25px|link=]] [[Mollfrith|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Mollfrith&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[RNG]] &amp;lt;br/&amp;gt; [[COR]]&lt;br /&gt;
|[[Thunderstick]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Walk_of_Echoes_Weapons&amp;diff=768833</id>
		<title>Category:Walk of Echoes Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Walk_of_Echoes_Weapons&amp;diff=768833"/>
		<updated>2026-06-16T17:07:19Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: making it VERY VERY clear that you should not do the magian trial NM camp versions and just get more WoE mats and a -1 weapon, as multiple new players have gotten confused.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Unlocking Empyrean Weaponskills}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Kupofried&#039;s Weapon Skill Moogle Magic.jpg&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Walk of Echoes Weapons&#039;&#039;&#039; are a series of weapons created via the [[Trial of the Magians]] system.&lt;br /&gt;
&lt;br /&gt;
These weapons were originally created in the exact same manner as [[Empyrean Weapons]], with the creation process diverging at level 80. To just unlock the [[Empyrean Weapon Skill]], these weapons use items dropped from [[Walk of Echoes Battlefields]]. Once completed, these weapons grant access to the unique weapon skills linked to [[:Category:Empyrean Weapons|Empyrean Weapons]], however, they lack any [[Empyrean Aftermath|Aftermath]] or [[Afterglow]] effects.&lt;br /&gt;
&lt;br /&gt;
As of the November 5, 2013 version update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/38100-Nov-5-2013-%28JST%29-Version-Update?p=477133&amp;amp;viewfull=1#post477133]&amp;lt;/sup&amp;gt;, a separate &#039;&#039;&#039;-1&#039;&#039;&#039; weapon path of creation was implemented, requiring &#039;&#039;&#039;&#039;&#039;only&#039;&#039;&#039;&#039;&#039; the coins, [[Devious Die|Devious Dice]], and {{Item Tooltip|Liminal Residue}} at larger than normal quantities; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;allowing players to skip camping the NMs for the Magian trials&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
*These paths start with a level 80 &#039;&#039;&#039;-1&#039;&#039;&#039; version of the final weapon, taken from the [[Splintery Chest]] next to the [[Magian Moogle]] on the left in the back of [[Ru&#039;Lude Gardens]] and are &#039;&#039;&#039;strongly recommended for all players&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;See: [[:Category:Kupofried&#039;s Weapon Skill Moogle Magic|&#039;&#039;Kupofried&#039;s Weapon Skill Moogle Magic Quest&#039;&#039;]].&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== -1 Weapon Trial Path (Recommended) ==&lt;br /&gt;
{| id=&amp;quot;weapon-chart&amp;quot; class=&amp;quot;R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center; max-width:1300px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#3a1d23&amp;quot;&lt;br /&gt;
! width=15% | Final Weapon&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=10% | Weapon Type&lt;br /&gt;
! width=5% | Jobs&lt;br /&gt;
! width=15%| Trial Weapon&lt;br /&gt;
! width=15%| [[File:Coin of Birth icon.png|25px|link=Category:Kupofried&#039;s_Weapon_Skill_Moogle_Magic]] First Trial&lt;br /&gt;
! width=15%| [[File:Devious Die icon.png|25px|link=Devious Die]] Second Trial&lt;br /&gt;
! width=15%| [[File:Liminal Residue icon.png|25px|link=Liminal Residue]] Third Trial&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Dumuzis icon.png|25px|link=]] [[Dumuzis|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Dumuzis&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Victory Smite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[MNK]]&amp;lt;br/&amp;gt;[[PUP]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Dumuzis -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Khandroma icon.png|25px|link=]] [[Khandroma|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Khandroma&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Rudra&#039;s Storm]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Dagger|Dagger]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[THF]]&amp;lt;br/&amp;gt;[[BRD]]&amp;lt;br/&amp;gt;[[DNC]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Khandroma -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Brunello icon.png|25px|link=]] [[Brunello|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Brunello&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Chant du Cygne]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Sword|Sword]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[RDM]] &amp;lt;br/&amp;gt; [[PLD]] &amp;lt;br/&amp;gt; [[BLU]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Brunello -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Xiphias icon.png|25px|link=]] [[Xiphias|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Xiphias&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Torcleaver]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[PLD]] &amp;lt;br/&amp;gt; [[DRK]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Xiphias -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Sacripante icon.png|25px|link=]] [[Sacripante|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Sacripante&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Cloudsplitter]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Axe|Axe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[WAR]] &amp;lt;br/&amp;gt; [[BST]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Sacripante -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Shamash icon.png|25px|link=]] [[Shamash|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Shamash&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Ukko&#039;s Fury]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[WAR]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Shamash -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Umiliati icon.png|25px|link=]] [[Umiliati|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Umiliati&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Quietus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Scythe|Scythe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[DRK]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Umiliati -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Daboya icon.png|25px|link=]] [[Daboya|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Daboya&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Camlann&#039;s Torment]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Polearm|Polearm]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[DRG]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Daboya -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Adv.}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Kasasagi icon.png|25px|link=]] [[Kasasagi|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Kasasagi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Blade: Hi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Katana|Katana]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[NIN]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Kasasagi -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Glory}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f9f9f9&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Torigashira icon.png|25px|link=]] [[Torigashira|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Torigashira&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Tachi: Fudo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[SAM]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Torigashira -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Rose Couverte icon.png|25px|link=]] [[Rose Couverte|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rose Couverte&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Dagan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Club|Club]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[WHM]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Rose Couverte -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Paikea icon.png|25px|link=]] [[Paikea|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Paikea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Myrkr]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Staff|Staff]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[BLM]] &amp;lt;br/&amp;gt; [[SMN]] &amp;lt;br/&amp;gt; [[SCH]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Paikea -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Ruin}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Circinae icon.png|25px|link=]] [[Circinae|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Circinae&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[:Category:Archery|Bow]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| [[RNG]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Circinae -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2|{{Item Tooltip|Coin of Decay}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#d0d0d0&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; rowspan=2| [[File:Mollfrith icon.png|25px|link=]] [[Mollfrith|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Mollfrith&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[Wildfire]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| [[RNG]] &amp;lt;br/&amp;gt; [[COR]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Mollfrith -1}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2|{{Item Tooltip|Coin of Birth}} x&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Devious Die}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=2| {{Item Tooltip|Liminal Residue}} x&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate Path (Do Not Use) == &lt;br /&gt;
Before the November 5, 2013 version update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/38100-Nov-5-2013-%28JST%29-Version-Update?p=477133&amp;amp;viewfull=1#post477133]&amp;lt;/sup&amp;gt;, players were required to camp NMs for Magian trials along the same path as the [[Empyrean Weapons]], before diverging to do more Magian Trials to complete these weapons to unlock the [[Empyrean Weapon Skill]].&lt;br /&gt;
* While these weapons cost fewer Coins, [[Devious Die|Devious Dice]], and {{Item Tooltip|Liminal Residue}}s, they also require lengthy camping of various Notorious Monsters all over Vana&#039;diel before reaching the Level 80 trial stage.&lt;br /&gt;
** Therefore, should a player seek to forge one of these weapons solely for the ability to unlock [[Empyrean Weapon Skill]]s, it is recommended to do the expedited &#039;&#039;&#039;-1&#039;&#039;&#039; weapon path and trade increased Coins, Dice, and Residue rather than camp Notorious Monsters for these weapons.&lt;br /&gt;
:&#039;&#039;&#039;See: [[Trial of the Magians]].&#039;&#039;&#039;&lt;br /&gt;
*(Seriously. This is literally hours more work for the same end result. Please do not do these.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;weapon-chart&amp;quot; class=&amp;quot;R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center; max-width:1300px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#3a1d23&amp;quot;&lt;br /&gt;
! width=15% | Final Weapon&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=10% | Weapon Type&lt;br /&gt;
! width=5% | Jobs&lt;br /&gt;
! width=10%| Trial Weapon&lt;br /&gt;
! width=10% | [[File:Coin of Birth icon.png|25px|link=]] Level&amp;amp;nbsp;80&lt;br /&gt;
! width=10% | [[File:Kindred&#039;s Crest icon.png|25px|link=]] Level&amp;amp;nbsp;85&lt;br /&gt;
! width=10% | [[File:H. Kindred Crest icon.png|25px|link=]] Level&amp;amp;nbsp;90&lt;br /&gt;
! width=10% | [[File:Devious Die icon.png|25px|link=]] Level&amp;amp;nbsp;95&lt;br /&gt;
! width=10% | [[File:Liminal Residue icon.png|25px|link=]] Level&amp;amp;nbsp;99&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot;| [[File:Dumuzis icon.png|25px|link=]] [[Dumuzis|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Dumuzis&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[MNK]]&amp;lt;br/&amp;gt;[[PUP]]&lt;br /&gt;
|[[Pugilists]]&lt;br /&gt;
| {{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35 &lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35 &lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Khandroma icon.png|25px|link=]] [[Khandroma|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Khandroma&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[THF]] &amp;lt;br/&amp;gt; [[BRD]] &amp;lt;br/&amp;gt; [[DNC]]&lt;br /&gt;
|[[Peeler]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Brunello icon.png|25px|link=]] [[Brunello|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Brunello&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[RDM]] &amp;lt;br/&amp;gt; [[PLD]] &amp;lt;br/&amp;gt; [[BLU]]&lt;br /&gt;
|[[Side-sword]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Xiphias icon.png|25px|link=]] [[Xiphias|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Xiphias&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[PLD]] &amp;lt;br/&amp;gt; [[DRK]]&lt;br /&gt;
|[[Break Blade]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Sacripante icon.png|25px|link=]] [[Sacripante|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Sacripante&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[WAR]] &amp;lt;br/&amp;gt; [[BST]]&lt;br /&gt;
|[[Chopper]]&lt;br /&gt;
|{{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Shamash icon.png|25px|link=]] [[Shamash|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Shamash&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|[[Lumberjack (Item)|Lumberjack]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Umiliati icon.png|25px|link=]] [[Umiliati|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Umiliati&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|[[Farmhand]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Daboya icon.png|25px|link=]] [[Daboya|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Daboya&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|[[Ranseur]]&lt;br /&gt;
|{{Item Tooltip|Coin of Adv.}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Kasasagi icon.png|25px|link=]] [[Kasasagi|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Kasasagi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|[[Kibashiri]]&lt;br /&gt;
|{{Item Tooltip|Coin of Glory}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Torigashira icon.png|25px|link=]] [[Torigashira|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Torigashira&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|[[Donto]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Rose Couverte icon.png|25px|link=]] [[Rose Couverte|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rose Couverte&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|[[Stenz]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Paikea icon.png|25px|link=]] [[Paikea|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Paikea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[BLM]] &amp;lt;br/&amp;gt; [[SMN]] &amp;lt;br/&amp;gt; [[SCH]]&lt;br /&gt;
|[[Crook]]&lt;br /&gt;
|{{Item Tooltip|Coin of Ruin}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Circinae icon.png|25px|link=]] [[Circinae|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Circinae&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[:Category:Archery|Bow]]&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|[[Sparrow]]&lt;br /&gt;
|{{Item Tooltip|Coin of Decay}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d0d0d0&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[File:Mollfrith icon.png|25px|link=]] [[Mollfrith|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Mollfrith&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[RNG]] &amp;lt;br/&amp;gt; [[COR]]&lt;br /&gt;
|[[Thunderstick]]&lt;br /&gt;
|{{Item Tooltip|Coin of Birth}} x15 &lt;br /&gt;
|{{Item Tooltip|Kindred&#039;s Crest}} x15&lt;br /&gt;
|{{Item Tooltip|H. Kindred Crest}} x20&lt;br /&gt;
|{{Item Tooltip|Devious Die}} x35&lt;br /&gt;
|{{Item Tooltip|Liminal Residue}} x35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Altdorf%27s_Earring&amp;diff=768782</id>
		<title>Altdorf&#039;s Earring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Altdorf%27s_Earring&amp;diff=768782"/>
		<updated>2026-06-15T22:29:38Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Ranged Accuracy+1 Set: AGI+8&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Altdorf&#039;s earring&lt;br /&gt;
|ffxiah=16035/altdorf&#039;s-earring&lt;br /&gt;
|ffxidb=16035&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Earrings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=60&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Goaftrap&lt;br /&gt;
|Zone=Misareaux Coast&lt;br /&gt;
|Level=&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Rate=&lt;br /&gt;
|Notes=Timed spawn, 90-120 minutes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Giant_Stinger&amp;diff=768781</id>
		<title>Giant Stinger</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Giant_Stinger&amp;diff=768781"/>
		<updated>2026-06-15T22:21:11Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add synth table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=A hollow needle taken from a giant wasp. &lt;br /&gt;
|type=Item &lt;br /&gt;
|flags= &lt;br /&gt;
|stack size=12 &lt;br /&gt;
|singular log name=Giant Stinger&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Soldier Pephredo&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|Level=64-65&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Worker Pephredo&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|Level=62-63&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Poison Dust&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=11&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Hornet Fleuret&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=71&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Peph._Hive_Chip&amp;diff=768777</id>
		<title>Peph. Hive Chip</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Peph._Hive_Chip&amp;diff=768777"/>
		<updated>2026-06-15T21:08:07Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update synth table, remove manual note and add helm table instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
|description=Part of a hive formed by hardened pephredo secretions. &lt;br /&gt;
|type=Item &lt;br /&gt;
|flags= &lt;br /&gt;
|stack size=12 &lt;br /&gt;
|singular log name=Pephredo Hive Chip&lt;br /&gt;
}}&lt;br /&gt;
{{HELM Reward Table&lt;br /&gt;
|Type=harvest&lt;br /&gt;
|MogGardenFurrow=&lt;br /&gt;
|Insert HELM List Template = &lt;br /&gt;
{{HELM Reward&lt;br /&gt;
|Zone=Bhaflau Thickets&lt;br /&gt;
|Rarity={{udrop}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Soldier Pephredo&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|Level=64-65&lt;br /&gt;
|Rate={{cdrop}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Worker Pephredo&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|Level=62-63&lt;br /&gt;
|Rate={{cdrop}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Beeswax&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=5&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=White Honey&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=22&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Reisen_Shrine_Glory&amp;diff=768762</id>
		<title>Reisen Shrine Glory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Reisen_Shrine_Glory&amp;diff=768762"/>
		<updated>2026-06-15T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: make this page a proper redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reisen Sh. Glory]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768737</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768737"/>
		<updated>2026-06-15T09:21:56Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: admittedly, I removed several really old &amp;quot;bis&amp;quot; TP sets, but uh. here&amp;#039;s an update, please fix it if you hate it I really don&amp;#039;t want these guides to be JUST my opinion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following table lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife|Superior 4]] || Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kober|Superior 5]] || Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum [[Finishing Move]]s Bonus || 4 added &amp;quot;[[Finishing Move]]s&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying a &amp;quot;Daze&amp;quot; status to them. The first Step of a Daze effect sets its duration to 1 minute, and each subsequent Step applying the same Daze effect increases its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||{{Item Tooltip|Macu. Toe Sh. +3}} gives 6% + 1% * (Bewildered Daze level) for a total of 16%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional [[Finishing Move]]. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (level 10) already, each successful Step grants you 2 [[Finishing Move]]s. Wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 [[Finishing Move]]s per Step. However, if the Daze effect was already capped, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* You must successfully hit the target with a physical attack to apply a Daze, so Step &amp;quot;success rate&amp;quot; caps at 99% since you have a 1% guaranteed miss rate. Each Step gets an innate Accuracy +10 bonus (and a level 99+ [[Terpsichore]] adds another +60 to that.) Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; is a waste of inventory space without another purpose, because there are other items that give you more &amp;quot;normal&amp;quot; accuracy instead.&lt;br /&gt;
** Steps can&#039;t be resisted. If you can hit the target, you can apply Dazes. However, the Daze can be removed by effects that remove status ailments, like [[Erase]].&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either [[Quickstep]] or [[Box Step]]. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Box Step is especially useful for parties with fewer players and more Trusts where you have fewer/weaker attack buffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use [[Feather Step]] instead, providing a comparatively unique critical hit rate buff.&lt;br /&gt;
** Feather Step also has another use case: For things that are being whacked by many players at the same time (like [[Wildskeeper Reive]]s or [[Domain Invasion]]), it can be more reliable than [[Box Step]] or [[Quickstep]] for building [[Finishing Move]]s. ([[Feather Step]] is limited to main job Dancers, whereas the other Steps can be used by anyone with Dancer subjob.)&lt;br /&gt;
&lt;br /&gt;
* [[Stutter Step]] is broadly useless. Its only real purpose is to increase the accuracy of critical Stun effects, whether from [[Violent Flourish]] or another party member... and there&#039;s not a lot of content you want to [[Stun]] these days, and the main offender ([[Zerde]]) needs to be stunned on pop, without the time to build up 10 stacks of Daze first.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with [[Presto]] up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. Presto also grants you 5 additional [[Finishing Move]]s, but you&#039;ll still only get one Finishing Move when applying a Step that is already capped at 10/10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = Also high Accuracy&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Maxixi Bangles +4&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX +20, ACC +30&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = DEX +10&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Horos Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* For maximum non-Step accuracy, substitute {{Item Tooltip|Maculele Tiara +3}}, {{Item Tooltip|Maculele Bangles +3}}, and {{Item Tooltip|Macu. Toe Sh. +3}}.&lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use Steps at start of battle and right after WS! This minimizes the loss in attack DPS (and TP gain) and exploits the WS animation to gain as many Steps as possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The abilities that other people think when they think Dancers. Waltzes are split into three groups (with different effects) that each have a distinct recast timer.&lt;br /&gt;
* Similar to Steps, you have to spend TP to use Waltzes, but the TP cost is different for each Waltz. Think of them like [[Cure]] spells and you won&#039;t be far off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Curing Waltz]]es are single target [[Cure]]s for any target within casting range.&lt;br /&gt;
* Waltz Potency caps at 50%. Waltz Potency Received caps at 30%. Once you hit this cap, any remaining slots can be filled with pieces that boost CHR, if you truly care that much, which you shouldn&#039;t really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = Potency Capped&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sjofn Earring&lt;br /&gt;
|Ear2 = Roundel Earring&lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Herculean Gloves &lt;br /&gt;
|HandsAug = 11 Waltz Potency&lt;br /&gt;
|Ring1 = Valseur&#039;s Ring&lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* Recommended capped Potency pieces are {{Item Tooltip|Horos Tiara +4}} + {{Item Toooltip|Maxixi Casaque +4}} + {{Item Tooltip|Dashing Subligar}} + {{Item Tooltip|Etoile Gorget +2}}  = 15+19+10+10 = 54 (capped at 50.)&lt;br /&gt;
** That&#039;s the fewest Wardrobe slots consumed/pieces equipped to leave room for more -DT.&lt;br /&gt;
**You can also sacrifice the Subligar for {{Item Tooltip|Maxixi Toe Sh. +4}} if you don&#039;t care about one [[Blink]] shadow.&lt;br /&gt;
** ...or save a slot, but end up at 49%, with {{Item Tootip|Toetapper Mantle}} instead, which you&#039;re using for [[Reverse Flourish]] anyway.&lt;br /&gt;
* If you want the -2 seconds cooldown from {{Item Tooltip|Anwig Salade}}, you&#039;ll need to find potency elsewhere. (Like the {{Item Tooltip|Maxixi Toe Sh. +4}}.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3 will be the most HP/TP efficient once you hit potency cap. [[Curing Waltz]] 4/5 are also comparably HP/TP efficient now, but only when you&#039;re not overhealing (which wastes TP) Higher tier Waltzes end up being used less frequently, so they indirectly cost you less DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Divine Waltz]]es are the Curaga equivalent for Waltzes. They can target anyone within your party who is in range of you.&lt;br /&gt;
* Since [[Divine Waltz]]es and [[Curing Waltz]]es don&#039;t share a recast timer, you can slam two quick heals back-to-back in a pinch (even if this likely costs as much TP as a WS...)&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Divine Waltz]] II is your most efficient option if you&#039;re going to hit 3+ targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Healing Waltz]] is our (almost) all-purpose [[Erase]]. It can get rid of pretty much any status ailment that a [[WHM]] can remove with [[Erase]] or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next [[Waltz]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If [[Healing Waltz]] is your [[Erase]], then [[Contradance]] is your [[Divine Seal]].&lt;br /&gt;
* It doubles the potency for your next [[Curing Waltz]] or [[Divine Waltz]].&lt;br /&gt;
* It makes [[Healing Waltz]] AoE, removing one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume [[Finishing Move]]s to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 20 seconds || 1 || [[Gravity|Weighs target down]] with a low rate of success.&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || [[Stun]]s target with a low rate of success.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The purpose of this group in 2026 is [[Dynamis]] and [[Voidwatch]] {{white!}} procs. Rarely will you use any of these for their intended purposes.&lt;br /&gt;
** [[Animated Flourish]] is a claiming tool at best. Weaker than [[Provoke]], and you&#039;re not here to tank anyway.&lt;br /&gt;
** [[Desperate Flourish]] will only be used as a Voidwatch proc. You&#039;re not here to land [[Gravity]], but even if you were, [[Rudra&#039;s Storm]] is much better at doing that.&lt;br /&gt;
** [[Violent Flourish]] on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets, but at this point there are some fairly beefy Magic Accuracy options to land it when the target isn&#039;t resistant:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = (Magic Accuracy)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maculele Tiara +3&lt;br /&gt;
|Neck = Null Loop&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Horos Casaque +4  &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = +10 Magic Accuracy&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Null Shawl&lt;br /&gt;
|Waist= Null Belt&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Macu. Toe Sh. +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes=&lt;br /&gt;
* A sufficiently augmented {{Item Tooltip|Alabaster Earring}} wins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts [[Finishing Move]]s to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Reverse Flourish]] is one of the most valuable of all Flourishes II. By converting your remaining [[Finishing Move]]s into TP, you can get instant TP to perform back-to-back weapon skills for a self-Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with [[No Foot Rise]], it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum [[Reverse Flourish]] Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Reverse Flourish]]&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= [[Reverse Flourish]] +30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of [[Building Flourish]] depends on the number of [[Finishing Move]]s available when using it. The maximum number of [[Finishing Move]]s it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between [[Reverse Flourish]] and [[Wild Flourish]], it is hard to justify using [[Building Flourish]]. It&#039;s powerful, but those [[Finishing Move]]s could have been spent on either of the other two for more overall damage.&lt;br /&gt;
* [[Wild Flourish]] is best used in places where two weaponskills and the resulting Skillchain would be overkill and one weaponskill and the resulting Skillchain is enough to kill. (Also [[Dynamis]] and [[Voidwatch]] proccing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume [[Finishing Move]]s in exchange for offensive buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR to those hits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Climactic Flourish]] enforces a critical hit for the first hit of one attack around per consumed [[Finishing Move]]. A perfect match with [[Rudra&#039;s Storm]], your premier single-hit WS. Performing back to back critical Rudra&#039;ses to make a Darkness skillchain can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +3]] is crucial for [[Climactic Flourish]]. Wearing it upon activation adds another critical hit, and wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority (or all) of their damage on the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving [[Climactic Flourish]], because it consumes all [[Finishing Move]]s. You can perform a Step, preferably with Presto, after activating [[Climactic Flourish]] and before your weapon skill and/or use [[No Foot Rise]] after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, [[No Foot Rise]] is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +4]].&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with [[Climactic Flourish]] is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 [[Finishing Move]]s. &lt;br /&gt;
Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume [[Finishing Move]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Trance]] used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2,000 TP when using it too, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
[[Grand Pas]] also can be used for that purpose by repeatedly using [[Reverse Flourish]]. Most of the time, [[Grand Pas]] is used as a zerg tool by chaining multiple weapon skills, possibly stacked with [[Climactic Flourish]], in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s simultaneously and perform devastating Climactic Rudra&#039;s back-to-back in a very short window. Have your steps ready, prepare 3,000 TP, and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; [[Grand Pas]] &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; [[Trance]] &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, generate TP &amp;gt; Climactic &amp;gt; Rudra &amp;gt; generate TP &amp;gt; Rudra = a total of 8 Climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; [[Grand Pas]] &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; [[Trance]] &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; [[Revitalizer]] &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; [[Lucid Wings II]] Rudra &amp;gt; [[Daedalus Wing]] Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before [[Revitalizer]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] effect || Increases [[Building Flourish]] accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba]] effect || Adds 1% Job Ability Haste to [[Haste Samba]] per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] effect || Increases TP returned by [[Reverse Flourish]] by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Step]]s accuracy || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 [[Haste Samba]] effect and 5/5 [[Reverse Flourish]] effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for [[Building Flourish]]... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. &lt;br /&gt;
Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. &lt;br /&gt;
Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The recast timers on [[Fan Dance]], [[Saber Dance]] and [[No Foot Rise]] are all 3 minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. &lt;br /&gt;
These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 [[No Foot Rise]] feels like the right number, because it caps [[Finishing Move]]s from scratch with just one extra Step. It also provides enough TP by itself to get to 1,000 TP with [[Reverse Flourish]] after a WS and 1-2 attack rounds for a self-Skillchain (when used with [[Horos Casaque +4]].)&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially with {{Item Tooltip|Twashtar (Level 119 III)}} since your white Damage will gain a major boost from the [[Double Attack]] traits.&lt;br /&gt;
* &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039; has the usual attractive aspects for melee DPS jobs - 7% [[Weapon Skill Damage]] (that actually works on multi-hit WS) and [[Super Jump]]/[[High Jump]] to shed enmity.&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in your party.&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native [[Store TP]] trait and how {{Item Tooltip|Terpsichore (Level 119 III)}} works.&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for physical and magical defensive purposes respectively, if you truly need survivability.&lt;br /&gt;
** These are mentioned for completeness. Frankly, if you can&#039;t survive something with 50% DT in your engaged set and Dancer&#039;s existing tools, you likely shouldn&#039;t bother to solo it. But [[Utsusemi]] is still incredible when it actually works on whatever you&#039;re fighting.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers... and super non-proficient at wielding other weapons. They&#039;re not even on {{Item Tooltip|Naegling}}, so their only relevant non-piercing damage type option in [[Odyssey]] is {{Item Tooltip|Karambit}}.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk [[Daggers]]:&lt;br /&gt;
* If you are planning on being a career Dancer, you&#039;ll want to pursue REMAP weapons ({{Item Tooltip|Twashtar (Level 119 III)}}, {{Item Tooltip|Terpsichore (Level 119 III)}}, {{Item Tooltip|Aeneas}} and {{Item Tooltip|Mpu Gandring (Level 119 III)}}.)&lt;br /&gt;
** These weapons are extremely powerful, and while {{Item Tooltip|Mpu Gandring (Level 119 III)}} is the strongest it takes six IRL months to get (minimum) and it&#039;d be nice to have something else until then.&lt;br /&gt;
** While each one has situations where it shines brighter than the others, they all require a lot of resources and time to make.&lt;br /&gt;
&lt;br /&gt;
* Generally, the {{Item Tooltip|Terpsichore (Level 119 III)}} + {{Item Tooltip|Twashtar (Level 119 III)}} combination is preferred for maximum DPS in situations where Accuracy is also needed.&lt;br /&gt;
** With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
** However, especially in situations where you have lots of buffs from other party members, {{Item Tooltip|Centovente}}&#039;s 1000 [[TP Bonus]] augment is also very popular. Just note that it doesn&#039;t have any Dagger Skill or Accuracy on it, so you&#039;ll have to make up that 250+ Accuracy loss in gear and buffs.&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
* Dancer&#039;s [[Mythic Weapon]]. Requires a lot of time and also 30,000 {{Item Tooltip|Alexandrite}} and so on.&lt;br /&gt;
* Allows you to use the weaponskill [[Pyrrhic Kleos]] without completing [[Unlocking a Myth (Dancer)]] and substantially boosts its damage (At maximum (R15) augment, +49.5% damage.)&lt;br /&gt;
* [[Aftermath]] 3 from a 3,000 TP WS gives &amp;quot;Occasionally Attacks Twice (40%) or Thrice (20%)&amp;quot; for 3 minutes, generating lots of TP. You know you love TP.&lt;br /&gt;
* Gives one extra [[Finishing Move]] per Step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
* Dancer&#039;s [[Empyrean Weapon]]. Get ready to make friends with [[Glavoid]].&lt;br /&gt;
* [[Afterglow]] gives a 5% Critical Hit Rate boost to your whole party. The harder-hitting among your allies will particularly enjoy this.&lt;br /&gt;
* [[Aftermath]] 3 from a 3,000 TP WS gives a 50% chance to deal triple damage on all regular melee hits (not WS). This makes a &#039;&#039;lot&#039;&#039; of white damage happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
* Dancer&#039;s [[Aeonic Weapon]].&lt;br /&gt;
** Relatively easier to get than the other REMAP options, and while weaker than the other options it&#039;s certainly not useless.&lt;br /&gt;
* Enables you to perform an [[Ultimate Skillchain]]. You&#039;ll have difficulty making Light Skillchains without this or {{Item Tooltip|Mpu Gandring (Level 119 III)}}.&lt;br /&gt;
* Allows you to use the Merit Point weaponskill [[Exenterator]] at full &amp;quot;Rank 5&amp;quot; strength regardless of the actual number of merit points invested in it.&lt;br /&gt;
* The [[TP Bonus]] from this weapon is not applied to weapon skills unless it&#039;s being wielded in the MAIN hand. (Magian Trial weapons have [[TP Bonus]] augments, which are the only exception to this rule.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earlier Weapon Options:&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
* The final upgrade from {{item Tooltip|Kaja Knife}} by using 5 [[Abdhaljs Matter]] and any [[Pulse Weapon]].&lt;br /&gt;
* Much easier to get than the above weapons. Slightly less powerful than an {{item Tooltip|Aeneas}} but more than good enough to hold you until {{item Tooltip|Twashtar (Level 119 III)}}.&lt;br /&gt;
* Even the previous tier, {{item Tooltip|Kaja Knife}}, is nothing to be ashamed of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
* See [[:Category:Trial_of_the_Magians_Daggers#Damage-focused|the Dagger Trials of the Magians]] page.&lt;br /&gt;
* You&#039;re aiming for the +1000 [[TP Bonus]] augment from the path ending in [[Trial 3201]].&lt;br /&gt;
* This weapon is level 99 - meaning you&#039;re giving up aout 250 accuracy relative to even a {{item Tooltip|Kaja Knife}} - but in return, this [[TP Bonus]] augment &#039;&#039;does&#039;&#039; work in the offhand, supercharging your weaponskills.&lt;br /&gt;
* A great tool any time you have the accuracy to hit what you&#039;re fighting, and likely to become your best friend sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For players brand new to 99 with no other levelled jobs:&lt;br /&gt;
* {{Item Tooltip|Homestead Dagger}} -&amp;gt; [[Ambuscade]] knife up to {{item Tooltip|Kaja Knife}} -&amp;gt; make a {{item Tooltip|Centovente}} just to have anything at all offhand&lt;br /&gt;
* If you need a second item level knife, options include:&lt;br /&gt;
** {{item Tooltip|Enchufla}} (200 [[Domain Invasion]] points or ask a friend to kill [[Hanbi]] in [[Escha - Ru&#039;Aun]])&lt;br /&gt;
** {{item Tooltip|Polyhymnia}} (some gil at [[Oboro]])&lt;br /&gt;
** {{item Tooltip|Taming Sari}} from [[Sinister Reign]] (once you&#039;ve finished the [[Seekers of Adoulin Missions]])&lt;br /&gt;
*** Don&#039;t waste time chasing perfect augments. Please.&lt;br /&gt;
** {{item Tooltip|Skinflayer}} (800 [[Domain Invasion]] points - do not do this - or get some friends to kill [[Strophadia]] in [[Reisenjima]])&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maxixi Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tiara +4&lt;br /&gt;
|Item= Maxixi Tiara +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= This is primarily useful for the Samba duration, which is maxed out at +1. Step Accuracy is largely unnecessary.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Casaque +4&lt;br /&gt;
|Item= Maxixi Casaque +4&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Take this to +4 for the [[Waltz]] potency.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Bangles +4&lt;br /&gt;
|Item= Maxixi Bangles +4&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Incredible WSD piece - competitive with Nyame in situations where -damage taken isn&#039;t needed and much easier to get. Max this out.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tights +4&lt;br /&gt;
|Item= Maxixi Tights +4&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Don&#039;t even bother. [[Skillchain Bonus]] may sound decent on paper, but realistically you should make {{Item Tooltip|Horos Tights +4}} instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Toe Sh. +4&lt;br /&gt;
|Item= Maxixi Toe Sh. +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Utility piece for Jig Duration and Waltz Potency. If you need the Waltz Potency, reforge this beyond +1. If you don&#039;t, you don&#039;t. (See the math discussed briefly above.)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Horos Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tiara +4&lt;br /&gt;
|Item= Horos Tiara +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Trance&amp;quot; effect (80s duration)&lt;br /&gt;
|Upgrade= Maybe, +1&lt;br /&gt;
|Notes= Swap piece for [[Trance]], and a Waltz Potency piece. If you don&#039;t want {{Item Tooltip|Anwig Salade}} for -2 seconds recast on Waltz, take this to +4. Otherwise, leave it at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Casaque +4&lt;br /&gt;
|Item= Horos Casaque +4&lt;br /&gt;
|Augment= Enhances &amp;quot;[[No Foot Rise]]&amp;quot; effect (+50 tp/merit)&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= A swap piece for [[No Foot Rise]], and thus it can stay at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Bangles +4&lt;br /&gt;
|Item= Horos Bangles +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Fan Dance&amp;quot; effect (+1% min -PDT per merit)&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= They have to be worn to maintain the effect. Not worth making unless you&#039;re exploring DNC tanking... in which case, honestly, you should try to make {{Item Tooltip|Regal Gloves}} work instead despite its +20% Damage Taken.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tights +4&lt;br /&gt;
|Item= Horos Tights +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Saber Dance&amp;quot; effect (+1% min DA per merit)&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Priority piece. Incredible WSD pants that compete with R25 Nyame, and are much easier to get. Jig Duration as a bonus.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Toe Sh. +4&lt;br /&gt;
|Item= Horos Toe Sh. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Closed Position&amp;quot; effect (+3 STP per merit)&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Prior to Empyrean +2/+3 pieces, these were the go-to TPing boots. They are still an overall higher value for STP, assuming Closed Position is in effect, but Empy boots are have -DT% and are much safer to wear. They&#039;re still worth making, but are lower priority than they used to be, and will largely be for the Steps discount.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maculele Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tiara +3&lt;br /&gt;
|Item= Maculele Tiara +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. An incredible WSD piece, a good TP piece, and the [[Climactic Flourish]] modifier is extremely valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Casaque +3&lt;br /&gt;
|Item= Macu. Casaque +3&lt;br /&gt;
|Upgrade= Eventually, +3&lt;br /&gt;
|Notes= An idle DT piece. You probably do want it, since it&#039;s -14 DT, but figure out your set first before pouring [[Gallimaufry]] into this.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Bangles +3&lt;br /&gt;
|Item= Macu. Bangles +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Essential swap piece for [[Reverse Flourish]]. Worth upgrading to +3, but extremely potent even at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tights +3&lt;br /&gt;
|Item= Maculele Tights +3&lt;br /&gt;
|Upgrade= Eventually, +3&lt;br /&gt;
|Notes= +10% PDL has huge potential, but its value is going to depend on the rest of your gear and how often you play in attack capped situations. Worth upgrading to +3, but not urgent.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Toe Sh. +3&lt;br /&gt;
|Item= Macu. Toe Sh. +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. Your go-to TPing shoes when -DT is needed and you can&#039;t benefit from [[Closed Position]]. Additionally, another 6% crit rate for [[Feather Step]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment Sets==&lt;br /&gt;
&lt;br /&gt;
For fancy best-in-slot sets, see the [[All Jobs Gear Sets/Dancer]] page to give you something to aspire to.&lt;br /&gt;
* Also possibly go a few revisions back so you don&#039;t see nothing but Su5 [[Limbus]] gear, if that grind isn&#039;t your style.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Kaja Knife&lt;br /&gt;
|Sub = Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug= 20 Attack+Accuracy, 2 Triple Attack, 7 STR+DEX&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Alabaster Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|BodyAug = 20 Attack+Accuracy, 2 Triple Attack, 7 STR+DEX&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Macu. Toe Shoes +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* Relatively easy wins from here are [[Cessance Earring]] and better non-Taeon pieces, likely reforged AF or Relic.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&#039;s Storm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Kaja Knife&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30 DEX, 20 ACC/ATT, 10% WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Kaja Knife&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ramuh Ring&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug = 30 DEX, 20 ACC/ATT, 10% Crit&lt;br /&gt;
|Waist = Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* The easiest improvment here is likely {{Item Tooltip|Blistering Sallet +1}}, which has incredible augments for [[Evisceration]].&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fast Cast Set:&#039;&#039;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug = 5 [[Fast Cast]]&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: 10 [[Fast Cast]]&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug= 3 [[Fast Cast]]&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 10 [[Fast Cast]]&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= 5 [[Fast Cast]]&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 5 [[Fast Cast]]&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes =&lt;br /&gt;
* [[Magoraga Beads]] for [[Utsusemi]].&lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Flint_Caviar&amp;diff=768640</id>
		<title>Flint Caviar</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Flint_Caviar&amp;diff=768640"/>
		<updated>2026-06-14T23:37:18Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update synth table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Seafood&lt;br /&gt;
|description=The salted roe of the emperor fish are also known as &amp;quot;black diamonds.&amp;quot;&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Serving of Flint Caviar&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Craft Level=92 &lt;br /&gt;
|Key Item= &lt;br /&gt;
|Crystal=Dark &lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Rock Salt]]&lt;br /&gt;
*[[Emperor Roe]] &lt;br /&gt;
|NQ=[[Flint Caviar]] x3 &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Food Effect&lt;br /&gt;
|duration=30 Minutes &lt;br /&gt;
|effect=[[HP]] +10&amp;lt;br /&amp;gt;[[MP]] +10&amp;lt;br /&amp;gt;[[DEX]] +4&amp;lt;br&amp;gt;[[MND]]&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; -1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[CHR]] +4&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Tavnazian Salad&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=92&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Tonosama R.Ball&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=94&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Aurora_Bass&amp;diff=768639</id>
		<title>Aurora Bass</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Aurora_Bass&amp;diff=768639"/>
		<updated>2026-06-14T23:36:27Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add synth table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=The scales of this dark bass species reflect light in multiform hues to create a subtle but scintillating glow...that easily attracts predators.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Obtainable from Goblin Box, Usable inside Mog Garden, Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=aurora bass&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=5818/aurora-bass&lt;br /&gt;
|ffxidb=5818&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Inside the Belly&lt;br /&gt;
|Notes=Possibility of obtaining when turning in [[Abaia]] - {{udrop}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Auroral Broth&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=93&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768461</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768461"/>
		<updated>2026-06-14T14:51:20Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: fix some ]]]] I made by accident&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following table lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife|Superior 4]] || Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kober|Superior 5]] || Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum [[Finishing Move]]s Bonus || 4 added &amp;quot;[[Finishing Move]]s&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying a &amp;quot;Daze&amp;quot; status to them. The first Step of a Daze effect sets its duration to 1 minute, and each subsequent Step applying the same Daze effect increases its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||{{Item Tooltip|Macu. Toe Sh. +3}} gives 6% + 1% * (Bewildered Daze level) for a total of 16%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional [[Finishing Move]]. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (level 10) already, each successful Step grants you 2 [[Finishing Move]]s. Wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 [[Finishing Move]]s per Step. However, if the Daze effect was already capped, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* You must successfully hit the target with a physical attack to apply a Daze, so Step &amp;quot;success rate&amp;quot; caps at 99% since you have a 1% guaranteed miss rate. Each Step gets an innate Accuracy +10 bonus (and a level 99+ [[Terpsichore]] adds another +60 to that.) Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; is a waste of inventory space without another purpose, because there are other items that give you more &amp;quot;normal&amp;quot; accuracy instead.&lt;br /&gt;
** Steps can&#039;t be resisted. If you can hit the target, you can apply Dazes. However, the Daze can be removed by effects that remove status ailments, like [[Erase]].&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either [[Quickstep]] or [[Box Step]]. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Box Step is especially useful for parties with fewer players and more Trusts where you have fewer/weaker attack buffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use [[Feather Step]] instead, providing a comparatively unique critical hit rate buff.&lt;br /&gt;
** Feather Step also has another use case: For things that are being whacked by many players at the same time (like [[Wildskeeper Reive]]s or [[Domain Invasion]]), it can be more reliable than [[Box Step]] or [[Quickstep]] for building [[Finishing Move]]s. ([[Feather Step]] is limited to main job Dancers, whereas the other Steps can be used by anyone with Dancer subjob.)&lt;br /&gt;
&lt;br /&gt;
* [[Stutter Step]] is broadly useless. Its only real purpose is to increase the accuracy of critical Stun effects, whether from [[Violent Flourish]] or another party member... and there&#039;s not a lot of content you want to [[Stun]] these days, and the main offender ([[Zerde]]) needs to be stunned on pop, without the time to build up 10 stacks of Daze first.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with [[Presto]] up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. Presto also grants you 5 additional [[Finishing Move]]s, but you&#039;ll still only get one Finishing Move when applying a Step that is already capped at 10/10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = Also high Accuracy&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Maxixi Bangles +4&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX +20, ACC +30&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = DEX +10&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Horos Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* For maximum non-Step accuracy, substitute {{Item Tooltip|Maculele Tiara +3}}, {{Item Tooltip|Maculele Bangles +3}}, and {{Item Tooltip|Macu. Toe Sh. +3}}.&lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use Steps at start of battle and right after WS! This minimizes the loss in attack DPS (and TP gain) and exploits the WS animation to gain as many Steps as possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The abilities that other people think when they think Dancers. Waltzes are split into three groups (with different effects) that each have a distinct recast timer.&lt;br /&gt;
* Similar to Steps, you have to spend TP to use Waltzes, but the TP cost is different for each Waltz. Think of them like [[Cure]] spells and you won&#039;t be far off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Curing Waltz]]es are single target [[Cure]]s for any target within casting range.&lt;br /&gt;
* Waltz Potency caps at 50%. Waltz Potency Received caps at 30%. Once you hit this cap, any remaining slots can be filled with pieces that boost CHR, if you truly care that much, which you shouldn&#039;t really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = Potency Capped&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sjofn Earring&lt;br /&gt;
|Ear2 = Roundel Earring&lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Herculean Gloves &lt;br /&gt;
|HandsAug = 11 Waltz Potency&lt;br /&gt;
|Ring1 = Valseur&#039;s Ring&lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* Recommended capped Potency pieces are {{Item Tooltip|Horos Tiara +4}} + {{Item Toooltip|Maxixi Casaque +4}} + {{Item Tooltip|Dashing Subligar}} + {{Item Tooltip|Etoile Gorget +2}}  = 15+19+10+10 = 54 (capped at 50.)&lt;br /&gt;
** That&#039;s the fewest Wardrobe slots consumed/pieces equipped to leave room for more -DT.&lt;br /&gt;
**You can also sacrifice the Subligar for {{Item Tooltip|Maxixi Toe Sh. +4}} if you don&#039;t care about one [[Blink]] shadow.&lt;br /&gt;
** ...or save a slot, but end up at 49%, with {{Item Tootip|Toetapper Mantle}} instead, which you&#039;re using for [[Reverse Flourish]] anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3 will be the most HP/TP efficient once you hit potency cap. [[Curing Waltz]] 4/5 are also comparably HP/TP efficient now, but only when you&#039;re not overhealing (which wastes TP) Higher tier Waltzes end up being used less frequently, so they indirectly cost you less DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Divine Waltz]]es are the Curaga equivalent for Waltzes. They can target anyone within your party who is in range of you.&lt;br /&gt;
* Since [[Divine Waltz]]es and [[Curing Waltz]]es don&#039;t share a recast timer, you can slam two quick heals back-to-back in a pinch (even if this likely costs as much TP as a WS...)&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Divine Waltz]] II is your most efficient option if you&#039;re going to hit 3+ targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Healing Waltz]] is our (almost) all-purpose [[Erase]]. It can get rid of pretty much any status ailment that a [[WHM]] can remove with [[Erase]] or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next [[Waltz]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If [[Healing Waltz]] is your [[Erase]], then [[Contradance]] is your [[Divine Seal]].&lt;br /&gt;
* It doubles the potency for your next [[Curing Waltz]] or [[Divine Waltz]].&lt;br /&gt;
* It makes [[Healing Waltz]] AoE, removing one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume [[Finishing Move]]s to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 20 seconds || 1 || [[Gravity|Weighs target down]] with a low rate of success.&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || [[Stun]]s target with a low rate of success.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The purpose of this group in 2026 is [[Dynamis]] and [[Voidwatch]] {{white!}} procs. Rarely will you use any of these for their intended purposes.&lt;br /&gt;
** [[Animated Flourish]] is a claiming tool at best. Weaker than [[Provoke]], and you&#039;re not here to tank anyway.&lt;br /&gt;
** [[Desperate Flourish]] will only be used as a Voidwatch proc. You&#039;re not here to land [[Gravity]], but even if you were, [[Rudra&#039;s Storm]] is much better at doing that.&lt;br /&gt;
** [[Violent Flourish]] on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets, but at this point there are some fairly beefy Magic Accuracy options to land it when the target isn&#039;t resistant:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = (Magic Accuracy)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maculele Tiara +3&lt;br /&gt;
|Neck = Null Loop&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Horos Casaque +4  &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = +10 Magic Accuracy&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Null Shawl&lt;br /&gt;
|Waist= Null Belt&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Macu. Toe Sh. +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes=&lt;br /&gt;
* A sufficiently augmented {{Item Tooltip|Alabaster Earring}} wins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts [[Finishing Move]]s to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Reverse Flourish]] is one of the most valuable of all Flourishes II. By converting your remaining [[Finishing Move]]s into TP, you can get instant TP to perform back-to-back weapon skills for a self-Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with [[No Foot Rise]], it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum [[Reverse Flourish]] Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Reverse Flourish]]&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of [[Building Flourish]] depends on the number of [[Finishing Move]]s available when using it. The maximum number of [[Finishing Move]]s it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between [[Reverse Flourish]] and [[Wild Flourish]], it is hard to justify using [[Building Flourish]]. It&#039;s powerful, but those [[Finishing Move]]s could have been spent on either of the other two for more overall damage.&lt;br /&gt;
* [[Wild Flourish]] is best used in places where two weaponskills and the resulting Skillchain would be overkill and one weaponskill and the resulting Skillchain is enough to kill. (Also [[Dynamis]] and [[Voidwatch]] proccing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume [[Finishing Move]]s for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Climactic Flourish]] enforces a critical hit for the first hit of one attack around per consumed [[Finishing Move]]. Due to the nature of [[Rudra&#039;s Storm]], [[Climactic Flourish]] is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for [[Climactic Flourish]]. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed [[Finishing Move]]s. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving [[Climactic Flourish]], because it consumes all [[Finishing Move]]s. You can perform a Step, preferably with Presto, after activating [[Climactic Flourish]] and before your weapon skill and/or use [[No Foot Rise]] after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, [[No Foot Rise]] is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +4]].&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with [[Climactic Flourish]] is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 [[Finishing Move]]s. &lt;br /&gt;
Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume [[Finishing Move]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using [[Reverse Flourish]]. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with [[Climactic Flourish]], in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] effect]] || Increases [[Building Flourish]] accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] effect]] || Increases TP returned by [[Reverse Flourish]] by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 [[Reverse Flourish]] effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for [[Building Flourish]]... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. &lt;br /&gt;
Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. &lt;br /&gt;
Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. &lt;br /&gt;
These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 [[No Foot Rise]] feels like the right number, because it caps [[Finishing Move]]s from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with [[Reverse Flourish]] after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra&#039;s Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maxixi Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tiara +4&lt;br /&gt;
|Item= Maxixi Tiara +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= This is primarily for the Samba duration, which is maxed out at +1. Step Accuracy is largely unnecessary.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Casaque +4&lt;br /&gt;
|Item= Maxixi Casaque +4&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Take this to +3. This is a critical piece for Waltz abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Bangles +4&lt;br /&gt;
|Item= Maxixi Bangles +4&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Incredible WSD piece, competitive with Nyame and much easier to get! Max this out first and foremost.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tights +4&lt;br /&gt;
|Item= Maxixi Tights +4&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Don&#039;t even make them. Skillchain Bonus may sound decent on paper, but realistically you should make Horos Tights instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Toe Sh. +4&lt;br /&gt;
|Item= Maxixi Toe Sh. +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Utility piece for Jig Duration and Waltz Potency. In an optimized Waltz set, you won&#039;t see further gains over the +1 for potency, thus leaving you with only the Jig Duration.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Horos Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tiara +4&lt;br /&gt;
|Item= Horos Tiara +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Trance&amp;quot; effect (80s duration)&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Swap piece for Trance, and a Waltz Potency piece. Waltz Potency can be capped elsewhere, and [[Anwig Salade]] typically goes in this slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Casaque +4&lt;br /&gt;
|Item= Horos Casaque +4&lt;br /&gt;
|Augment= Enhances &amp;quot;[[No Foot Rise]]&amp;quot; effect (+50 tp/merit)&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Only a swap piece for [[No Foot Rise]], and thus it can stay at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Bangles +4&lt;br /&gt;
|Item= Horos Bangles +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Fan Dance&amp;quot; effect (+1% min -PDT per merit)&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Don&#039;t even make them unless you&#039;re trying to tank with DNC. They have to be worn to maintain the effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tights +4&lt;br /&gt;
|Item= Horos Tights +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Saber Dance&amp;quot; effect (+1% min DA per merit)&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Priority piece. Incredible WSD pants that compete with R25 Nyame, and are much easier to get. Jig Duration as a bonus.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Toe Sh. +4&lt;br /&gt;
|Item= Horos Toe Sh. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Closed Position&amp;quot; effect (+3 STP per merit)&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Prior to Empyrean +2/+3 pieces, these were the go-to TPing boots. They are still an overall higher value for STP, assuming Closed Position is in effect, but Empy boots are have -DT% and are much safer to wear. They&#039;re still worth making, but are lower priority than they used to be, and will largely be for the Steps discount.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maculele Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tiara +3&lt;br /&gt;
|Item= Maculele Tiara +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. An incredible WSD piece, a good TP piece, and the [[Climactic Flourish]] modifier is extremely valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Casaque +3&lt;br /&gt;
|Item= Macu. Casaque +3&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= A niche body for TPing at low haste values.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Bangles +3&lt;br /&gt;
|Item= Macu. Bangles +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Essential swap piece for [[Reverse Flourish]]. Worth upgrading to +3, but extremely potent even at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tights +3&lt;br /&gt;
|Item= Maculele Tights +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= +10% PDL has huge potential, but its value is going to depend on the rest of your gear and how often you play in attack capped situations. Worth upgrading to +3, but not urgent.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Toe Sh. +3&lt;br /&gt;
|Item= Macu. Toe Sh. +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. Your go-to TPing shoes when -DT is needed and you can&#039;t benefit from Closed Position. Additionally, another 6% crit rate for Feather Step.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment Sets==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toe Shoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768460</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=768460"/>
		<updated>2026-06-14T14:50:49Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update through Reverse Flourish, will do the rest at a later time or date idk, burn down if you hate it, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following table lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife|Superior 4]] || Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kober|Superior 5]] || Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum [[Finishing Move]]s Bonus || 4 added &amp;quot;[[Finishing Move]]s&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying a &amp;quot;Daze&amp;quot; status to them. The first Step of a Daze effect sets its duration to 1 minute, and each subsequent Step applying the same Daze effect increases its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||{{Item Tooltip|Macu. Toe Sh. +3}} gives 6% + 1% * (Bewildered Daze level) for a total of 16%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional [[Finishing Move]]. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (level 10) already, each successful Step grants you 2 [[Finishing Move]]s. Wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 [[Finishing Move]]s per Step. However, if the Daze effect was already capped, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* You must successfully hit the target with a physical attack to apply a Daze, so Step &amp;quot;success rate&amp;quot; caps at 99% since you have a 1% guaranteed miss rate. Each Step gets an innate Accuracy +10 bonus (and a level 99+ [[Terpsichore]] adds another +60 to that.) Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; is a waste of inventory space without another purpose, because there are other items that give you more &amp;quot;normal&amp;quot; accuracy instead.&lt;br /&gt;
** Steps can&#039;t be resisted. If you can hit the target, you can apply Dazes. However, the Daze can be removed by effects that remove status ailments, like [[Erase]].&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either [[Quickstep]] or [[Box Step]]. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Box Step is especially useful for parties with fewer players and more Trusts where you have fewer/weaker attack buffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use [[Feather Step]] instead, providing a comparatively unique critical hit rate buff.&lt;br /&gt;
** Feather Step also has another use case: For things that are being whacked by many players at the same time (like [[Wildskeeper Reive]]s or [[Domain Invasion]]), it can be more reliable than [[Box Step]] or [[Quickstep]] for building [[Finishing Move]]s. ([[Feather Step]] is limited to main job Dancers, whereas the other Steps can be used by anyone with Dancer subjob.)&lt;br /&gt;
&lt;br /&gt;
* [[Stutter Step]] is broadly useless. Its only real purpose is to increase the accuracy of critical Stun effects, whether from [[Violent Flourish]] or another party member... and there&#039;s not a lot of content you want to [[Stun]] these days, and the main offender ([[Zerde]]) needs to be stunned on pop, without the time to build up 10 stacks of Daze first.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with [[Presto]] up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. Presto also grants you 5 additional [[Finishing Move]]s, but you&#039;ll still only get one Finishing Move when applying a Step that is already capped at 10/10.&lt;br /&gt;
&lt;br /&gt;
--OKAY CHECK THE ACCURACY ON THE +4 REFORGED SETS&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = Also high Accuracy&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Maxixi Bangles +4&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX +20, ACC +30&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = DEX +10&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Horos Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* For maximum non-Step accuracy, substitute {{Item Tooltip|Maculele Tiara +3}}, {{Item Tooltip|Maculele Bangles +3}}, and {{Item Tooltip|Macu. Toe Sh. +3}}.&lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use Steps at start of battle and right after WS! This minimizes the loss in attack DPS (and TP gain) and exploits the WS animation to gain as many Steps as possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The abilities that other people think when they think Dancers. Waltzes are split into three groups (with different effects) that each have a distinct recast timer.&lt;br /&gt;
* Similar to Steps, you have to spend TP to use Waltzes, but the TP cost is different for each Waltz. Think of them like [[Cure]] spells and you won&#039;t be far off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Curing Waltz]]es are single target [[Cure]]s for any target within casting range.&lt;br /&gt;
* Waltz Potency caps at 50%. Waltz Potency Received caps at 30%. Once you hit this cap, any remaining slots can be filled with pieces that boost CHR, if you truly care that much, which you shouldn&#039;t really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = Potency Capped&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +4&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sjofn Earring&lt;br /&gt;
|Ear2 = Roundel Earring&lt;br /&gt;
|Body = Maxixi Casaque +4&lt;br /&gt;
|Hands = Herculean Gloves &lt;br /&gt;
|HandsAug = 11 Waltz Potency&lt;br /&gt;
|Ring1 = Valseur&#039;s Ring&lt;br /&gt;
|Ring2 =&lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toe Sh. +4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes = &lt;br /&gt;
* Recommended capped Potency pieces are {{Item Tooltip|Horos Tiara +4}} + {{Item Toooltip|Maxixi Casaque +4}} + {{Item Tooltip|Dashing Subligar}} + {{Item Tooltip|Etoile Gorget +2}}  = 15+19+10+10 = 54 (capped at 50.)&lt;br /&gt;
** That&#039;s the fewest Wardrobe slots consumed/pieces equipped to leave room for more -DT.&lt;br /&gt;
**You can also sacrifice the Subligar for {{Item Tooltip|Maxixi Toe Sh. +4}} if you don&#039;t care about one [[Blink]] shadow.&lt;br /&gt;
** ...or save a slot, but end up at 49%, with {{Item Tootip|Toetapper Mantle}} instead, which you&#039;re using for [[[[Reverse Flourish]]]] anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3 will be the most HP/TP efficient once you hit potency cap. [[Curing Waltz]] 4/5 are also comparably HP/TP efficient now, but only when you&#039;re not overhealing (which wastes TP) Higher tier Waltzes end up being used less frequently, so they indirectly cost you less DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Divine Waltz]]es are the Curaga equivalent for Waltzes. They can target anyone within your party who is in range of you.&lt;br /&gt;
* Since [[Divine Waltz]]es and [[Curing Waltz]]es don&#039;t share a recast timer, you can slam two quick heals back-to-back in a pinch (even if this likely costs as much TP as a WS...)&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Divine Waltz]] II is your most efficient option if you&#039;re going to hit 3+ targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Healing Waltz]] is our (almost) all-purpose [[Erase]]. It can get rid of pretty much any status ailment that a [[WHM]] can remove with [[Erase]] or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next [[Waltz]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If [[Healing Waltz]] is your [[Erase]], then [[Contradance]] is your [[Divine Seal]].&lt;br /&gt;
* It doubles the potency for your next [[Curing Waltz]] or [[Divine Waltz]].&lt;br /&gt;
* It makes [[Healing Waltz]] AoE, removing one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume [[Finishing Move]]s to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 20 seconds || 1 || [[Gravity|Weighs target down]] with a low rate of success.&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || [[Stun]]s target with a low rate of success.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The purpose of this group in 2026 is [[Dynamis]] and [[Voidwatch]] {{white!}} procs. Rarely will you use any of these for their intended purposes.&lt;br /&gt;
** [[Animated Flourish]] is a claiming tool at best. Weaker than [[Provoke]], and you&#039;re not here to tank anyway.&lt;br /&gt;
** [[Desperate Flourish]] will only be used as a Voidwatch proc. You&#039;re not here to land [[Gravity]], but even if you were, [[Rudra&#039;s Storm]] is much better at doing that.&lt;br /&gt;
** [[Violent Flourish]] on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets, but at this point there are some fairly beefy Magic Accuracy options to land it when the target isn&#039;t resistant:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = (Magic Accuracy)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maculele Tiara +3&lt;br /&gt;
|Neck = Null Loop&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Horos Casaque +4  &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = +10 Magic Accuracy&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Null Shawl&lt;br /&gt;
|Waist= Null Belt&lt;br /&gt;
|Legs = Maxixi Tights +4&lt;br /&gt;
|Feet = Macu. Toe Sh. +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
|Notes=&lt;br /&gt;
* A sufficiently augmented {{Item Tooltip|Alabaster Earring}} wins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Building Flourish]]]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Reverse Flourish]]]] || 30 seconds || 1-5 || Converts [[Finishing Move]]s to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Wild Flourish]]]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Reverse Flourish]] is one of the most valuable of all Flourishes II. By converting your remaining [[Finishing Move]]s into TP, you can get instant TP to perform back-to-back weapon skills for a self-Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with [[No Foot Rise]], it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum [[Reverse Flourish]] Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + [[Reverse Flourish]] Bonus) × ([[Finishing Move]]s) + (Square Mod+Empyrean Hands Bonus)×([[Finishing Move]]s)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Reverse Flourish]]&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of [[Building Flourish]] depends on the number of [[Finishing Move]]s available when using it. The maximum number of [[Finishing Move]]s it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between [[Reverse Flourish]] and [[Wild Flourish]], it is hard to justify using [[Building Flourish]]. It&#039;s powerful, but those [[Finishing Move]]s could have been spent on either of the other two for more overall damage.&lt;br /&gt;
* [[Wild Flourish]] is best used in places where two weaponskills and the resulting Skillchain would be overkill and one weaponskill and the resulting Skillchain is enough to kill. (Also [[Dynamis]] and [[Voidwatch]] proccing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume [[Finishing Move]]s for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Climactic Flourish]]]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
[[Climactic Flourish]] enforces a critical hit for the first hit of one attack around per consumed [[Finishing Move]]. Due to the nature of [[Rudra&#039;s Storm]], [[Climactic Flourish]] is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for [[Climactic Flourish]]. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed [[Finishing Move]]s. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving [[Climactic Flourish]], because it consumes all [[Finishing Move]]s. You can perform a Step, preferably with Presto, after activating [[Climactic Flourish]] and before your weapon skill and/or use [[No Foot Rise]] after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, [[No Foot Rise]] is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +4]].&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with [[Climactic Flourish]] is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 [[Finishing Move]]s. &lt;br /&gt;
Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume [[Finishing Move]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using [[Reverse Flourish]]. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with [[Climactic Flourish]], in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Building Flourish]] effect]] || Increases [[Building Flourish]] accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[[[Reverse Flourish]] effect]] || Increases TP returned by [[Reverse Flourish]] by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 [[Reverse Flourish]] effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for [[Building Flourish]]... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. &lt;br /&gt;
Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[[[No Foot Rise]]]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. &lt;br /&gt;
Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. &lt;br /&gt;
These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[[[No Foot Rise]]]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 [[No Foot Rise]] feels like the right number, because it caps [[Finishing Move]]s from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with [[Reverse Flourish]] after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra&#039;s Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maxixi Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tiara +4&lt;br /&gt;
|Item= Maxixi Tiara +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= This is primarily for the Samba duration, which is maxed out at +1. Step Accuracy is largely unnecessary.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Casaque +4&lt;br /&gt;
|Item= Maxixi Casaque +4&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Take this to +3. This is a critical piece for Waltz abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Bangles +4&lt;br /&gt;
|Item= Maxixi Bangles +4&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Incredible WSD piece, competitive with Nyame and much easier to get! Max this out first and foremost.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Tights +4&lt;br /&gt;
|Item= Maxixi Tights +4&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Don&#039;t even make them. Skillchain Bonus may sound decent on paper, but realistically you should make Horos Tights instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maxixi Toe Sh. +4&lt;br /&gt;
|Item= Maxixi Toe Sh. +4&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Utility piece for Jig Duration and Waltz Potency. In an optimized Waltz set, you won&#039;t see further gains over the +1 for potency, thus leaving you with only the Jig Duration.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Horos Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tiara +4&lt;br /&gt;
|Item= Horos Tiara +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Trance&amp;quot; effect (80s duration)&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Swap piece for Trance, and a Waltz Potency piece. Waltz Potency can be capped elsewhere, and [[Anwig Salade]] typically goes in this slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Casaque +4&lt;br /&gt;
|Item= Horos Casaque +4&lt;br /&gt;
|Augment= Enhances &amp;quot;[[No Foot Rise]]&amp;quot; effect (+50 tp/merit)&lt;br /&gt;
|Upgrade= No, +1&lt;br /&gt;
|Notes= Only a swap piece for [[No Foot Rise]], and thus it can stay at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Bangles +4&lt;br /&gt;
|Item= Horos Bangles +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Fan Dance&amp;quot; effect (+1% min -PDT per merit)&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Don&#039;t even make them unless you&#039;re trying to tank with DNC. They have to be worn to maintain the effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Tights +4&lt;br /&gt;
|Item= Horos Tights +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Saber Dance&amp;quot; effect (+1% min DA per merit)&lt;br /&gt;
|Upgrade= Yes, +4&lt;br /&gt;
|Notes= Priority piece. Incredible WSD pants that compete with R25 Nyame, and are much easier to get. Jig Duration as a bonus.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Horos Toe Sh. +4&lt;br /&gt;
|Item= Horos Toe Sh. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Closed Position&amp;quot; effect (+3 STP per merit)&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Prior to Empyrean +2/+3 pieces, these were the go-to TPing boots. They are still an overall higher value for STP, assuming Closed Position is in effect, but Empy boots are have -DT% and are much safer to wear. They&#039;re still worth making, but are lower priority than they used to be, and will largely be for the Steps discount.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Maculele Attire Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tiara +3&lt;br /&gt;
|Item= Maculele Tiara +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. An incredible WSD piece, a good TP piece, and the [[Climactic Flourish]] modifier is extremely valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Casaque +3&lt;br /&gt;
|Item= Macu. Casaque +3&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= A niche body for TPing at low haste values.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Bangles +3&lt;br /&gt;
|Item= Macu. Bangles +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= Essential swap piece for [[Reverse Flourish]]. Worth upgrading to +3, but extremely potent even at +1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Maculele Tights +3&lt;br /&gt;
|Item= Maculele Tights +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= +10% PDL has huge potential, but its value is going to depend on the rest of your gear and how often you play in attack capped situations. Worth upgrading to +3, but not urgent.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Macu. Toe Sh. +3&lt;br /&gt;
|Item= Macu. Toe Sh. +3&lt;br /&gt;
|Upgrade= Yes, +3&lt;br /&gt;
|Notes= High priority. Your go-to TPing shoes when -DT is needed and you can&#039;t benefit from Closed Position. Additionally, another 6% crit rate for Feather Step.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment Sets==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toe Shoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=New_Player_Leveling_Guide&amp;diff=768454</id>
		<title>New Player Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=New_Player_Leveling_Guide&amp;diff=768454"/>
		<updated>2026-06-14T11:25:50Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: I actually have parse data from some months back to recommend Rainemard to new players!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Returning to Vana&#039;diel{{!}}The guide for players looking to return to Vana&#039;diel after a long absence}}&lt;br /&gt;
{{Collaborative Guide}}&lt;br /&gt;
{|__ToC__|}&lt;br /&gt;
==Level 0: Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
FFXI is an enormous game. Twenty years of even slow growth adds up, and there&#039;s plenty of content to see. This guide aims to tell you about things you should do, with occasional mention of things you can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
Fundamentally, FFXI is an old Everquest-style MMO. Do whatever you want. This guide&#039;s goal is to start with a brand new half-naked level 1 idiot with a big red question mark over your head and end with a fully-fledged level 99 idiot who has lost their question mark. Like an awful mobile game ad, but with more crystals.&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Installing the Game===&lt;br /&gt;
While FFXI does have [https://na.store.square-enix-games.com/final-fantasy_-xi_-free-trial---digital a free trial], it&#039;s [https://support.eu.square-enix.com/faqarticle.php?id=455&amp;amp;la=2&amp;amp;kid=60224&amp;amp;ret=faqtop&amp;amp;c=4&amp;amp;sc=0 far more limited] than many other games&#039; free trials. (A recently announced update to the free trial will remove the 14 day time limit and expand the level cap to 75, though there is no set date for this as of yet.)&lt;br /&gt;
&lt;br /&gt;
Free trial limitations include:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Level cap of 50&lt;br /&gt;
**Gil held cap of 100,000&lt;br /&gt;
*Only base game areas accessible (not even the Rise of the Zilart expansion, which was present during the NA launch of the game)&lt;br /&gt;
*No trading items with other players, sending or receiving items in the mail, buying from the [[Auction House]], or buying from players&#039; Bazaars&lt;br /&gt;
*Very limited chatting with other players (only short-range say chat, linkshell chat, and replies to direct /tell messages sent by non-trial players)&lt;br /&gt;
*Can&#039;t start a party of players (but can join them when invited by a non-trial player)&lt;br /&gt;
&lt;br /&gt;
[https://store.na.square-enix-games.com/en_US/product/280817/final-fantasy-xi-ultimate-collection-seekers-edition-pcdownload The full game] goes on sale on SE&#039;s official store for $9.99 USD at least twice a year.&lt;br /&gt;
*That link is to the non-Steam version, because there&#039;s no real benefit to Steam integration and you can get additional issues from adding another launcher and set of servers to the mix. FFXI runs on ancient, decrepit PlayOnline and that&#039;s bad enough.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve purchased the game, head over to the [[Install Guide]] to get it up and running.&lt;br /&gt;
&lt;br /&gt;
===Some Frequently Asked Questions===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Which server should I play on?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Whichever your friends are on... if you&#039;re allowed to. A recent large influx of new players into the community and backend server issues caused SE to close new account creation on the four most populated servers: &#039;&#039;&#039;Asura, Bahamut, Odin, and Phoenix&#039;&#039;&#039; (as of June 10, 2026). There&#039;s no ETA on reopening these servers. &#039;&#039;&#039;Fenrir&#039;&#039;&#039; is now the most active open server, for those looking for player interaction. Others such as &#039;&#039;&#039;Bismarck&#039;&#039;&#039; or &#039;&#039;&#039;Shiva&#039;&#039;&#039; are serviceable if not quiet. The community has developed a tool based on Auction House history to &#039;&#039;&#039;estimate&#039;&#039;&#039; the number of active &#039;&#039;&#039;characters&#039;&#039;&#039; (not distinct humans) on each server - it&#039;s [https://www.ffxiah.com/database located here]. (There are no regional servers for FFXI - they&#039;re all physically located in Japan - so there&#039;s a mix of players from around the world on all servers.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: What&#039;s a [[Gold World Pass]]?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: [[Gold World Pass]]es are invites created by existing players that rewards both players for remaining subscribed for certain lengths of time. Rewards include unique [[Furnishings]] for your [[Mog House]] or cosmetic [[Lockstyle]] items. Players may create characters on any server they choose, with the exception of locked servers, regardless of whether they have an invite or not.&lt;br /&gt;
* Prior to the recent update to [[Tutorial Quest]]s, Gold World Passes were highly popular for their initial rewards for the invited player. However, all those rewards are given out by the [[Tutorial Quest]]s now, so the Gold World Pass is a lot less necessary than it used to be.&lt;br /&gt;
* Gold World Passes are not available for closed servers (Asura, Bahamut, Odin, and Phoenix as of June 10, 2026.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: What job should I start with?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The one that calls to you the most! Every job, including the ones you unlock later, begins at level 1, and you can switch jobs as often as you want without penalty in town. Scroll down a little bit to find more info about how each of the six starting jobs plays. Jobs such as [[Thief]], [[Warrior]], and [[Monk]] will be much more simple starting out, while jobs such as [[Red Mage]], [[Black Mage]], and [[White Mage]] will require you to purchase [[Scrolls]] to learn spells. No matter what you choose, your NPC party of [[Trusts]] will fill the gaps in your team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: I&#039;ve heard this game can be brutally difficult, to the point that a guy played FFXI for 18 hours straight and then puked and passed out and &#039;&#039;still&#039;&#039; didn&#039;t beat [[Pandemonium Warden]]. How much of this game can I get done if I&#039;m a normal human being?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: All of it. If you&#039;ve got an hour a day to spend, you can accomplish almost anything in the game eventually. The infamous grind (which &#039;&#039;did&#039;&#039; exist) has been toned down, and the inflation in player power levels combined with marginally more considerate game design means that you can chip away at anything you truly want to do. Are there still grinds? Absolutely, but they&#039;re not mandatory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: I&#039;m only interested in the story, how much of it can I solo with Trusts?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: All of it is soloable with Trusts. Some fights much later on might give some players trouble depending on their gear or job, but with a few exceptions you can outlevel and outgear almost all the story content in the game. Don&#039;t hesitate to ask for help with those few exceptions!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: How do I start the story? In what order should I complete them? I&#039;m told [[Rhapsodies of Vana&#039;diel]] spoils parts of other stories, how can I avoid that?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Story content in FFXI is broken down into independent [[Mission]] lines which can (mostly) be completed non-linearly at will. For example, you could complete [[Bastok]] Missions up to Rank 7, get stuck and head off to do some [[Treasures of Aht Urhgan]], then begin [[Wings of the Goddess]] to unlock a job, and return to Bastok later. Check out the [[Missions]] page for detailed guides on how to start various storylines. Many players like to tackle the stories in release order, while others prioritize Rhapsodies of Vana&#039;diel for the huge bonuses it provides. This guide will do the latter, but how you want to play is up to you. Rhapsodies Missions require specific progress in other Mission lines in order to advance, and they do adapt slightly to where you have been and what you have done to avoid spoilers. That said, you can meet some characters a bit earlier than you normally would, making things perhaps feel disjointed. If you&#039;re still interested in the bonuses but want things to make the most sense, check out [https://www.reddit.com/r/ffxi/comments/upfga9/chart_on_how_to_go_through_rhapsodies_of_vanadiel/ this guidance chart].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Should I be using [http://www.windower.net/ Windower] or [https://ashitaxi.com/ Ashita]? Aren&#039;t third party tools against the Terms of Service? Will I get banned for using them? What plugins or addons should I use?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Windower or Ashita comes down to personal preference, though Windower is much more commonly used. Other players prefer to play completely vanilla! It&#039;s all up to you. Though technically against Terms of Service, you are &#039;&#039;extremely&#039;&#039; unlikely to be punished for using either application. Bans for third party tools primarily are used on those who use blatant cheat tools, almost nobody is being banned for running Windower just to get a minimap. Some recommended plugins/addons include:&amp;lt;br/&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;FFXIDB&#039;&#039;&#039; plugin provides a highly useful minimap that can be used even in areas which you don&#039;t own the map for.&lt;br /&gt;
*The &#039;&#039;&#039;Findall&#039;&#039;&#039; addon is substantially better than vanilla item search.&lt;br /&gt;
*The &#039;&#039;&#039;MountMuzzle&#039;&#039;&#039; addon will silence the &amp;quot;riding on a mount&amp;quot; music, which is one track that never varies by zone, to let you hear FFXI&#039;s (excellent) regular zone background music instead.&lt;br /&gt;
*The &#039;&#039;&#039;Treasury&#039;&#039;&#039; addon will automatically sort your inventory and discard anything on a user-configurable trashlist. It&#039;s vanilla autosort taken to the next level. You&#039;ll want it.&lt;br /&gt;
*For those on keyboard, the &#039;&#039;&#039;DelayMeNot&#039;&#039;&#039; plugin makes it far easier to use in-game macros.&lt;br /&gt;
If you are keen on customizing your UI:&lt;br /&gt;
*The &#039;&#039;&#039;Balloon&#039;&#039;&#039; addon will be enjoyed by players who want the NPC dialogues to appear in speech bubbles. It may greatly enhance your immersion in the narrative, compared to reading dialogues from a log window.&lt;br /&gt;
*The &#039;&#039;&#039;Nameplate&#039;&#039;&#039; addon allows customization of character nameplate and damage number. You can change the font and font size to your liking so that you may see things more clearly (and who doesn&#039;t like big damage numbers, right?).&lt;br /&gt;
*The &#039;&#039;&#039;XIVHotbar&#039;&#039;&#039; (for keyboard users) and &#039;&#039;&#039;XIVCrossbar&#039;&#039;&#039; (for controller users) addons essentially transform the play style to be more like an FFXIV one, where you no longer need to navigate through the ability menu or macro book to use your abilities. Note that this does require quite a lot of initial setup.&lt;br /&gt;
Beyond those, there are plenty more tools available in the Windower launcher. Take a poke around if you find yourself wanting to resolve a specific pain point.&lt;br /&gt;
&lt;br /&gt;
===Starting Jobs===&lt;br /&gt;
Here&#039;s a brief overview of each of the six starting jobs. As mentioned in the Q&amp;amp;A, each is totally viable, and you can swap between any job at any time, so you can level as many as you like.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: auto; width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 10%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 90%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&amp;lt;br/&amp;gt; [[File:Pummeler&#039;s Mask icon.png|link=Warrior]]&lt;br /&gt;
| WAR is a good all-rounder melee job, can hit hard and is fairly survivable. Can buff its attack by sacrificing defense, temporarily buff the group with [[Warcry]] and [[Blood Rage]], and natively gets [[Double Attack]], giving it a chance to attack twice per auto-attack swing. It&#039;s proficient with almost any weapon, but specializes in [[Great Axe|Two-Handed Great Axes]] and [[Sword]].&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;[[File:Anchorite&#039;s Crown icon.png|link=Monk]]&lt;br /&gt;
| MNK is primarily offensively-oriented and more selfish compared Warrior, using [[Hand-to-Hand]] weapons and abilities like [[Impetus]] to dramatically increase damage and critical hit rate. It also gets some weird utility stuff like the ability to [[Chakra|heal itself]] or [[Chi Blast|attack at range]], and eventually gets [[Kick Attacks]]!&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Theophany Cap icon.png|link=White Mage]]&lt;br /&gt;
| WHM is the stereotypical healer, with tons of supportive and healing spells. While it does have some offensive spells with [[Dia]], [[Banish]], and [[Holy]], overall it doesn&#039;t deal much damage, and may not be a great choice for a first job because of this. Mainly uses [[Club|One-Handed Clubs]] or [[Staff|Two-Handed Staves]].&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Spae. Petasos icon.png|link=Black Mage]]&lt;br /&gt;
| BLM is the stereotypical nuker, with tons of high-damage spells. Generally doesn&#039;t bring much else to the table beyond high-powered nukes, but hey, blowing stuff up is fun! Like WHM, it uses [[Club|One-Handed Clubs]] early and transitions to [[Staff|Two-Handed Staves]] later.&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Atrophy Chapeau icon.png|link=Red Mage]]&lt;br /&gt;
| RDM is the jack of all trades job: it has decent melee capabilities and access to a range of both white and black magic. It has a lot of buffs and status effects, and can enchant its weapons to deal extra elemental damage with [[Enspell|En-Spells]]. Can handle most any situation, but affording all those spells can be pricey. Mainly uses [[Sword|One-Handed Swords]] or [[Club|Clubs]].&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Pillager&#039;s Bonnet icon.png|link=Thief]]&lt;br /&gt;
| THF deals less damage over time than WAR or MNK, but specializes in burst damage with its positional-based Sneak Attack and Trick Attack, which each give a huge buff to damage when you position properly. Thief also has [[Treasure Hunter]], which passively increases item drops from monsters - making it great for playing solo. Thieves mostly use [[Daggers]] or [[Sword|One-Handed Swords]], and at later levels can [[Dual Wield]] them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Races and Nations===&lt;br /&gt;
Pick any race you want for your character. It&#039;s been almost solely aesthetic [http://forum.square-enix.com/ffxi/threads/41117-Apr-8-2014-%28JST%29-Version-Update?p=501575&amp;amp;viewfull=1#post501575 since 2014], when SE reduced the (originally enormous) stat differences between races. With modern equipment, the tiny race stat differences aren&#039;t even noticeable.&lt;br /&gt;
*Should you regret your race choice, a [http://www.playonline.com/ff11us/envi/racechange/ race change] option was recently implemented for a fee.&lt;br /&gt;
*Alternatively, Windower addons like DressUp allow you to change your race at will, though this will only be visible on your end. Everyone else will see you as the race you initially chose.&lt;br /&gt;
Your starting nation doesn&#039;t lock you out of any content (you can [[Allegiance_Changer_NPC|change your nation allegiance]] later for a pittance of gil). However, it will be your home base for your first 20 levels and determines which storyline you start with - each nation has a different set of missions for the original game&#039;s main story which all converge for the &amp;quot;final&amp;quot; boss fight.&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: auto; width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 10%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Nation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 90%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Bastok]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Bastok-Flag.jpg|45px|link=Bastok Missions]]&lt;br /&gt;
| Vaguely Industrial Revolution, complete with [[Metalworks|smokestacks and soot]] and an underclass of manual laborer [[Galka]] whose culture is being systematically exterminated, right down to the [[Hume]]s giving them [http://www.playonline.com/ff11eu/guide/development/vt/19/index.html new names that they can pronounce]. Also, [[Cid]] lives here!&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[San d&#039;Oria]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:San d&#039;Oria Flag.jpg|45px|link=San d&#039;Oria Missions]]&lt;br /&gt;
| A city built by snooty, vaguely Catholic [[Elvaan]] with [[Alphollon_C_Meriard|long names]]. If you&#039;ve played FF14, they&#039;re basically a proto-Ishgard, though surrounded by forest rather than snow. Has a [[Prince_Trion|dumb yet honorable]] prince who is totally not going to end up married to his [[Curilla|loyal knight who hides her scarred face]].&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Windurst]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Windurst-Flag.jpg|45px|link=Windurst Missions]]&lt;br /&gt;
| [[Mithra]] and [[Tarutaru]] living mostly in harmony in and around [[Heavens Tower|a giant tree]]. Led by [[Star_Sibyl|a line of prophetesses]] that taught them how to [[Fenrir|summon magical superweapons]] to fight [[Tzee Xicu the Manifest|a living bird-woman god]]. Features FFXI&#039;s Dissidia rep, the bloodthirsty rhyming archmage [[Shantotto]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Having Fun===&lt;br /&gt;
If at any point you want to just go &#039;&#039;do&#039;&#039; stuff, go do it! Sure, it&#039;s easier to wait to get a [[mount]], or cheap ways to cast [[Silent_Oil|Sneak]] and [[Prism_Powder|Invisible]] on yourself, or be higher level - the best three ways to avoid aggressive monsters - but there&#039;s something to be said for white-knuckled exploration. Walking somewhere like it&#039;s 2004 is always technically &#039;&#039;possible&#039;&#039;, even if teleportation is almost always &#039;&#039;faster&#039;&#039;. This guide will give both options for travel to most places early on, and only mention teleports later. Once you&#039;re that far in, if you want to walk, you&#039;ll have the toolkit to plan it out and make it happen.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-5: Getting Started==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039;&lt;br /&gt;
:*FFXI has absolutely garbage tutorials.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Configure Settings&#039;&#039;&#039;&lt;br /&gt;
:*Under &amp;quot;Config&amp;quot; in the main menu.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;[[Home Point]]s and [[Survival Guide]]s&#039;&#039;&#039;&lt;br /&gt;
:*Touch any that you see to unlock them for teleportation.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;[[Records of Eminence]]&#039;&#039;&#039;&lt;br /&gt;
:*Start completing [[RoE]] objectives.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*Reach level 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Steps Forward===&lt;br /&gt;
After the opening cutscene, you will find yourself in a random spot somewhere in your chosen city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Move with WASD / the left Analog stick. Hit R on the keyboard or L1 on controller when running to turn on autorun and continue running in the same direction.&amp;lt;br/&amp;gt;&lt;br /&gt;
(I&#039;ll be using Playstation&#039;s default button mappings throughout when describing controllers. ABXY isn&#039;t consistent between Microsoft/Nintendo controllers, so it&#039;s the easiest way.)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default button to open the main menu is &#039;&#039;&#039;&amp;quot;-&amp;quot;&#039;&#039;&#039; (the &#039;&#039;&#039;minus&#039;&#039;&#039; key. Either the one next to 0 or the top-right one on the numpad works) or the Square button. There&#039;s a second page in the main menu if you use the left/right arrow keys to change pages.&lt;br /&gt;
&lt;br /&gt;
This menu lets you do all kinds of stuff, including:&lt;br /&gt;
*trade with NPCs and other players&lt;br /&gt;
*show a map (typing &amp;quot;/map&#039;&amp;quot; in the chat box and hitting enter also works)&lt;br /&gt;
*open your inventory (Ctrl-I also works)&lt;br /&gt;
*view and change your equipment (Ctrl-E also works)&lt;br /&gt;
*mess with your settings (the option for this is &amp;quot;Config&amp;quot;)&lt;br /&gt;
*see random information that you need once every ten hours (like &amp;quot;Profile&amp;quot; and &amp;quot;Conquest&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Config&amp;quot; settings are mostly self-explanatory, aside from the two-chat-window text splits and the subsequent [https://forum.square-enix.com/ffxi/threads/60429-February-10-2023-%28JST%29-Version-Update chat filters added in 2023], which often require trial and error to get just right.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some early recommendations for configuration settings:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatically stacking items in your inventory as you acquire them&#039;&#039;&#039;&lt;br /&gt;
*Config → Gameplay&lt;br /&gt;
**Autosort ON &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the chat log into two windows and turning off its awful, slow, animation effect&#039;&#039;&#039;&lt;br /&gt;
*Windows → Shared&lt;br /&gt;
**Effect OFF&lt;br /&gt;
**Multiwindow Horizontal or Vertical as preferred&lt;br /&gt;
**Window 1/2 Adjust Width to fit your screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Segregating messages by window&#039;&#039;&#039;&lt;br /&gt;
*Log → Window 1/2&lt;br /&gt;
**Select ON to display in the associated window, and OFF to filter from it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Font color adjustment&#039;&#039;&#039;&lt;br /&gt;
*Font colors&lt;br /&gt;
&lt;br /&gt;
===Fast Travel - Home Points and Survival Guides===&lt;br /&gt;
Once you&#039;re good with movement and you&#039;ve messed with settings to your heart&#039;s content, open your map (&amp;quot;/map&amp;quot; in chat, or &amp;quot;Map&amp;quot; in the - menu) and find the nearest blinking blue crystal, which is a &#039;&#039;&#039;[[Home Point]]&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Homepoint.jpg|x300px|link=Home_Point]]&lt;br /&gt;
&lt;br /&gt;
These blue beauties allow you to set your character&#039;s home point (where you return to when you die or use [[Warp]]) and also let you teleport to any other HP that you&#039;ve previously touched.&lt;br /&gt;
*This currently costs you 1,000 gil, so there&#039;s no shame in going places on foot instead.&lt;br /&gt;
*&#039;&#039;&#039;Teleporting to another HP in the same city is free&#039;&#039;&#039;, so teleport around your home city at will.&lt;br /&gt;
*Now that you&#039;ve used that Home Point, it won&#039;t blink on the map anymore. That&#039;s how you can tell whether you&#039;ve already touched one!&lt;br /&gt;
&lt;br /&gt;
[[Home_Point|The Home Point page on this wiki]] has a list of every home point, and you should keep it (or this guide) open whenever you go to a new area for a while. Always make it your first priority to hit a Home Point when you arrive somewhere new, because you don&#039;t want to leave and have to make that trip all over again.&lt;br /&gt;
&lt;br /&gt;
Similarly, and equally visible on the map, there are floating books called &#039;&#039;&#039;[[Survival Guide]]s&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:SurvivalGuide.jpg|x300px|link=Survival_Guide]]&lt;br /&gt;
&lt;br /&gt;
These have the same ability to teleport you to each other, so you want to interact with them the instant you find them.&amp;lt;br/&amp;gt;&lt;br /&gt;
They usually come paired with another book, like a [[Grounds Tome]] or [[Hunt Registry]], so be sure you’ve actually touched the [[Survival Guide]].&lt;br /&gt;
&lt;br /&gt;
===Destrier Beret and Chocobo Shirt=== &lt;br /&gt;
[[File:Festive Moogle.jpg|x300px|link=Festive_Moogle]]&lt;br /&gt;
&lt;br /&gt;
So you redeemed all your codes, including a promise of the {{Item Tooltip|Destrier Beret}} and {{Item Tooltip|Chocobo Shirt}} when purchasing the Ultimate Collection Seekers Edition. These two items are huge benefits for your character whenever you&#039;re on a job that&#039;s below level 31. Your items won&#039;t be directly added to your inventory or anything like that. Instead, you&#039;ll have to make your way over to a [[Festive Moogle]] in your starting town to collect your treasure. You should always be wearing these below level 31! There&#039;s nothing better in those slots.&lt;br /&gt;
&lt;br /&gt;
===Records of Eminence - The First Step Forward===&lt;br /&gt;
Once you&#039;ve gotten comfortable with running around, maybe talked to some NPCs, possibly traded (use the - menu and select &amp;quot;Trade&amp;quot; once you have targeted them) the appropriate NPC your {{Item Tooltip|Adventurer Cpn.|alt=Adventurer Coupon}} for a measly 50 gil, it&#039;s time to start playing in earnest.&lt;br /&gt;
&lt;br /&gt;
Open your menu, go to the second page, select &amp;quot;Quests&amp;quot;, and go to the full list of &amp;quot;[[Records of Eminence]]&amp;quot;. These are small quests with surprisingly big rewards added relatively late in FFXI&#039;s life. Since they were added so late, they&#039;re hidden away here, but they&#039;re a big deal. You will have done a lot of them by the time you&#039;re level 99.&lt;br /&gt;
&lt;br /&gt;
To start, open &amp;quot;Objective List → Tutorial → Basics&amp;quot;, then select &#039;&#039;&#039;&amp;quot;First Step Forward&amp;quot;&#039;&#039;&#039; to activate it. These NPCs will be marked on the map, and you will receive a chat notification stating it would behoove you to speak to the NPC when you first zone into the area they reside in. Complete the objective by talking to [[Records_of_Eminence#Locations|the Records of Eminence NPC in your starting city]]. &lt;br /&gt;
*You&#039;ll be heading back to this friend for new gear while leveling and once weekly to get lots of gil, so keep them in the back of your mind.&lt;br /&gt;
&lt;br /&gt;
Note that most RoEs don&#039;t track progress &#039;&#039;&#039;unless they are activated&#039;&#039;&#039;. This means you should be sure to activate whatever you want to complete before you complete it!&lt;br /&gt;
*One exception: there are [[Records_of_Eminence#Limited-time_Challenges|limited-time objectives that change once every 4 real-life hours]]; like &amp;quot;Vanquish Vermin&amp;quot; or &amp;quot;Open Treasure Caskets&amp;quot;. These automatically activate themselves and don&#039;t count towards your limit of 30 active objectives. These objectives are, for the most part, not worth your time to pursue. The only special case is &#039;&#039;&#039;&amp;quot;Gain Experience Points&amp;quot;&#039;&#039;&#039;, which is a fantastic way to earn extra experience and farm Sparks at the same time. (It rewards an additional 1,500 experience and 300 sparks every time you earn 5,000 experience.)&lt;br /&gt;
*Second exception: Milestone-related objectives, such as reaching a specific level on a job or completing a certain Mission, will complete themselves as soon as you undertake them should you already have met the requirements.&lt;br /&gt;
&lt;br /&gt;
Once you have completed your first objective, you will have unlocked access to a plethora of new ones. Re-open the Objective List and check it out. Get used to this system, because it is going to be a primary source of income throughout your adventure to 99, as well as a fantastic source of passive Experience Points. The sheer number of objectives can be overwhelming, and you can have 30 active at one time. Here are some recommended objectives to flag before you continue on outside:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Tutorial → Basics&lt;br /&gt;
**Heal Without Using Magic&lt;br /&gt;
**Vanquish One Enemy&lt;br /&gt;
**Call Forth an Alter Ego (You can&#039;t do this until you&#039;re level 5. See below.)&lt;br /&gt;
**Undertake a FoV Training Regime&lt;br /&gt;
**Assist Channel&lt;br /&gt;
*Combat (Wide Area) → General&lt;br /&gt;
**Vanquish Multiple Enemies I&lt;br /&gt;
**Deal 10-20 damage&lt;br /&gt;
**Total Damage I&lt;br /&gt;
**Total Damage Taken I&lt;br /&gt;
**Weapon Skills I&lt;br /&gt;
*Combat (Wide Area) → Spoils I&lt;br /&gt;
**Spoils (Fire Crystal)&lt;br /&gt;
**Spoils (Water Crystal)&lt;br /&gt;
**Spoils (Ice Crystal)&lt;br /&gt;
**Spoils (Earth Crystal)&lt;br /&gt;
**Spoils (Lightning Crystal)&lt;br /&gt;
**Spoils (Wind Crystal)&lt;br /&gt;
**Spoils (Light Crystal)&lt;br /&gt;
**Spoils (Dark Crystal)&lt;br /&gt;
*Combat (Wide Area) → Spoils II&lt;br /&gt;
**This will depend on which starting city you chose. If you picked [[San d&#039;Oria]], select objectives such as:&lt;br /&gt;
***Spoils (Flint Stone)&lt;br /&gt;
***Spoils (Rabbit Hide)&lt;br /&gt;
***Spoils (Bat Wing)&lt;br /&gt;
**If you picked [[Bastok]], select objectives such as:&lt;br /&gt;
***Spoils (Honey)&lt;br /&gt;
***Spoils (Sheepskin)&lt;br /&gt;
***Spoils (Lizard Tail)&lt;br /&gt;
**If you picked [[Windurst]], select objectives such as:&lt;br /&gt;
***Spoils (Rabbit Hide)&lt;br /&gt;
***Spoils (Honey)&lt;br /&gt;
***Spoils (Flint Stone)&lt;br /&gt;
&lt;br /&gt;
As you complete objectives, you may unlock access to new ones or higher tiers of previously completed objectives. Always keep an eye out for new objectives to flag.&lt;br /&gt;
&lt;br /&gt;
===Going Outside===&lt;br /&gt;
Finally, it&#039;s time to leave town! As you attempt to walk out the gate, a [[Tutorial_NPC|Tutorial NPC]] will stop you and give you a quest line that eventually provides some excellent rewards, including a {{Item Tooltip|Warp Ring}} and an {{Item Tooltip|Echad Ring}}.&lt;br /&gt;
&lt;br /&gt;
The first quest in this series is to obtain [[Signet]]. Near each town exit you should see a [[Conquest Overseer]] NPC, identified by having &amp;quot;W.W&amp;quot;, &amp;quot;T.K&amp;quot;, or &amp;quot;I.M&amp;quot; in their name. Speak to them and ask to receive the [[Signet]] effect (be sure to set the weekly &amp;quot;Signet, brb&amp;quot; RoE under &amp;quot;Vana&#039;versary 15 I&amp;quot; first). You should always be sure you have this buff active when leveling in [[Conquest]] areas. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Signet]] gives you a currency called [[Conquest Points]] when you kill monsters. It&#039;s not super important anymore, because the best Conquest Points item is the Warp Ring, which you&#039;re about to get for free.&lt;br /&gt;
&lt;br /&gt;
To use the {{Item Tooltip|Warp Ring}}, equip it, wait for its 8-second cooldown to tick down to zero, then either go into your Inventory, select it, and select &amp;quot;Use&amp;quot; or just type &#039;&#039;&#039;/item &amp;quot;Warp Ring&amp;quot; &amp;lt;me&amp;gt;&#039;&#039;&#039; in chat and hit Enter.&amp;lt;br/&amp;gt;&lt;br /&gt;
(This guide will get that down to a single button soon. Ctrl-F for &amp;quot;macros&amp;quot; if you can&#039;t wait.)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third quest gives you a {{KI}} [[Conquest promotion voucher]], which you should exchange for an {{Item Tooltip|Empress Band}}, which you can use to increase your EXP gain.&lt;br /&gt;
*The {{Item Tooltip|Empress Band}} only has seven charges, but it can be recharged once per week for 100 CP per charge by trading it back to the [[Signet]] NPC.&lt;br /&gt;
**This is cheaper than throwing it out and buying a new one! (Also &amp;quot;recharging&amp;quot; and &amp;quot;buying a new one&amp;quot; share the same weeklong cooldown, so you can&#039;t get clever.)&lt;br /&gt;
**&amp;quot;Once per week&amp;quot; means &amp;quot;once per IRL week&amp;quot;, which in FFXI rolls over at Japan time midnight on Sunday. (8:00 a.m. (PDT) / 3:00 p.m. (GMT) / 4:00 p.m. (BST)) Whenever someone says &amp;quot;week&amp;quot;, what they mean is &amp;quot;Sunday JP 12:01 AM to Saturday JP 11:59 PM&amp;quot;. (This is the same time that [[Conquest]] status is calculated, [[Sparks]] spending limits are reset, and so on.)&lt;br /&gt;
*The other two options for this voucher are a {{Item Tooltip|Chariot Band}} and an {{Item Tooltip|Emperor Band}}, each of which give less total experience.&lt;br /&gt;
&lt;br /&gt;
Now, go outside of town for real and get ready to rumble! If you haven&#039;t already, make sure you equip your weapon and use the free scroll that you were given if you chose a mage job.&lt;br /&gt;
&lt;br /&gt;
FFXI is an old game. Combat is slow at the best of times, and level 1 is nowhere near the best of times. You just auto-attack until you get your combat skill level high enough to learn a [[weaponskill]]. And then you auto-attack enough to fill your [[TP]] bar to 1000 to spend it all on a single use of that weaponskill... and then repeat.&lt;br /&gt;
&lt;br /&gt;
If you picked a job with [[spells]], combat is different... but only because you can also cast your single starting spell, until you run out of [[MP]] and have to sit down for half a minute to regenerate it.&lt;br /&gt;
*You won&#039;t actually need to sit for MP in this section, because leveling up restores you to full HP and MP.&lt;br /&gt;
&lt;br /&gt;
===Introduction to Combat===&lt;br /&gt;
Just outside the city, you&#039;ll see a book called a [[Field Manual]]. Examining it, then picking &amp;quot;Read about individual training&amp;quot;, then selecting &amp;quot;Page 1&amp;quot; (or any later page) will activate [[Fields of Valor]] objectives. Killing the listed targets gives you bonus experience and a currency called [[Tabs]] that you can spend on buffs to help you level faster, like HP regen and defense boosts.&lt;br /&gt;
&lt;br /&gt;
Now that you have entered your first field zone, you have unlocked access to a Records of Eminence objective to defeat enemies in it. Head to Quests → Combat (Region) → Original Areas 1 and undertake this new objective. As you enter new areas, be sure to flag this objective type to maximize Spark and Accolade earnings while traveling.&lt;br /&gt;
&lt;br /&gt;
Selecting a monster and typing &#039;&#039;&#039;/check&#039;&#039;&#039;, or hitting Enter and selecting Check from the menu that pops up, will tell you its level. &amp;quot;Even Match&amp;quot; is the same level as you, and &amp;quot;Tough&amp;quot; is only a few levels above. Higher-level &amp;quot;Very/Incredibly Tough&amp;quot; enemies will be difficult for now. (Later, you&#039;ll deliberately aim for higher level targets to get more experience per kill.) The output of /check only tells you two things:&lt;br /&gt;
*the target&#039;s level and a comparison to yours&lt;br /&gt;
*a relative comparison of the monster&#039;s evasion and defense to your accuracy and attack.&lt;br /&gt;
&lt;br /&gt;
As you hit enemies, you will gain [[Combat_Skills|combat skill]] levels, which display in your log with a message like “[[Dagger]] skill rises 0.1 points”. When you get enough, you will automatically unlock [[weaponskill]]s. A weaponskill spends 1,000 or more TP (up to a maximum of 3,000) to do damage. Some also do other things like restore MP, heal you, or inflict status ailments. Spend your TP as you get it once you have a weapon skill unlocked, since they deal more damage than autoattacks.&lt;br /&gt;
&lt;br /&gt;
===Selling Stuff===&lt;br /&gt;
With [[Signet]] on, you also get {{ItemIcon|Water Crystal|22}} [[Crystals]] as drops from defeating enemies.&lt;br /&gt;
*These are consumables used for [[crafting]], so they&#039;re always in demand. You can sell full stacks of 12 at the [[Auction House]] for some walking-around money.&lt;br /&gt;
*There&#039;s also a set of repeatable [[RoE]] objectives (under &#039;&#039;&#039;Combat → Spoils I&#039;&#039;&#039;) for obtaining each type of Crystal, which you should probably keep active for a while.&lt;br /&gt;
&lt;br /&gt;
Between the [[Auction House]] and the [[RoE]] rewards, you should be able to fund your [[Home Point]] teleportation habit until it becomes 80% cheaper pretty soon.&lt;br /&gt;
&lt;br /&gt;
To sell something on the [[Auction House]] (or &amp;quot;AH&amp;quot;), interact with any of the points named &amp;quot;Auction House&amp;quot; located on the windows of the physical AH building in town.&amp;lt;br/&amp;gt;&lt;br /&gt;
AHs are labeled on your map, and can be found in [[Bastok Markets]]/[[Bastok Mines]], [[Southern San d&#039;Oria]]/[[Port San d&#039;Oria]], and [[Windurst Woods]]/[[Windurst Walls]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Once you open the little menu, go to &amp;quot;Sell&amp;quot; and select your (single or full stack of 12, nothing in between) item to set a price - you’ll see the history of the last ten sale prices for that item to give you an idea of what to set your price to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Once the item sells, go back to the &amp;quot;Sale Status&amp;quot; menu and select the item (which will &amp;quot;helpfully&amp;quot; have turned yellow rather than green) to remove it from your &amp;quot;items for sale&amp;quot; so that you can sell more items. (Yes, this is obtuse as hell.)&amp;lt;br/&amp;gt;&lt;br /&gt;
*You only have 7 [[Auction House]] slots, so you can only sell 7 stacks of {{ItemIcon|Water_Crystal|22}} [[Crystals]] at once.&lt;br /&gt;
*You can free up inventory space by depositing the rest with an [[Ephemeral Moogle]]. Trade the Moogle any amount of Crystals and it will store them for you until you talk to it to get them back.&lt;br /&gt;
The money from sales, or any returned item that didn&#039;t sell, goes to your [[Delivery Box]], which you can access from your [[Mog House]].&lt;br /&gt;
&lt;br /&gt;
===Managing Your Inventory===&lt;br /&gt;
Chances are you are noticing that your inventory space is tight. Fortunately, you have more space available at the start than you might think:&lt;br /&gt;
*Inventory, referred to in-game as a [[Gobbiebag]] or &amp;quot;bag&amp;quot;&lt;br /&gt;
**&#039;&#039;&#039;30&#039;&#039;&#039; initial slots, can be [[Gobbiebag Quests|expanded]] to 80 slots&lt;br /&gt;
*[[Mog Safe]] 1, located in (and only accessible from) your [[Mog House]] or a [[Nomad Moogle]]&lt;br /&gt;
**&#039;&#039;&#039;50&#039;&#039;&#039; initial slots, can be [[Give a Moogle a Break|expanded]] to 80 slots&lt;br /&gt;
*[[Mog Satchel]], given for free to players who have enabled two-factor authentication via the Square-Enix security token, accessible anywhere in the world from the menu option named &amp;quot;View House&amp;quot; or by typing &#039;&#039;/satchel&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;30&#039;&#039;&#039; initial slots, expands with your inventory&lt;br /&gt;
*[[Mog Case]], immediately available upon character creation, accessible anywhere in the world from the menu option named &amp;quot;View House&amp;quot; or by typing &#039;&#039;/case&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;80&#039;&#039;&#039; slots, cannot be expanded&lt;br /&gt;
*[[Mog Wardrobe]] 1 &amp;amp; 2, immediately available upon character creation, the caveat is only weapons, armor, and ammunition can be stored here; accessible anywhere in the world from the menu option named &amp;quot;View House&amp;quot; or by typing &#039;&#039;/wardrobe&#039;&#039;, &#039;&#039;/wardrobe2&#039;&#039;, etc.&lt;br /&gt;
**&#039;&#039;&#039;80 slots each&#039;&#039;&#039;, you may purchase more Wardrobes (up to 8 total) for an additional $2 per month&lt;br /&gt;
**All gear that you plan to use should be put into a wardrobe as soon as possible!&lt;br /&gt;
&lt;br /&gt;
This makes a total of 350 inventory slots you can use right away, and there are more bags you can get access to before level 30 (specifically, [[Mog Safe 2]], [[Storage]], and [[Mog Sack]].) See the [[Inventory 101]] guide for more details. It&#039;s recommended you unequip your armor and weapon and stuff them in a Wardrobe. Store items that you are unsure of their value or use in your Safe, Case, or Satchel for later use or disposal.&lt;br /&gt;
&lt;br /&gt;
===Finding Other Players===&lt;br /&gt;
[[File:Linkpearl icon.png||24px]] [[Linkshell]]s are the colored pearl icons you see next to other players&#039; names. A linkshell, or LS, is FFXI&#039;s equivalent to a guild or free company, but is essentially only a dedicated chat channel. Finding a linkshell is typically how you should go about meeting other players in game. You can equip up to &#039;&#039;&#039;two&#039;&#039;&#039; [[linkpearl]] items at once for two chat channels.&lt;br /&gt;
&lt;br /&gt;
To find a linkshell to join, you can check the [[Linkshell Concierge]] in your home nation. It will have a list of recruiting linkshells, along with their languages. &#039;&#039;&#039;E&#039;&#039;&#039; means it is primarily an English linkshell. The three NPCs don&#039;t share available linkshells, so check all three when you visit the other two nations in the future.&lt;br /&gt;
&lt;br /&gt;
The NPC will give you a {{Item Tooltip|Linkpearl}} item. (Yes, it really is an item in your inventory!) To equip a Linkpearl, go to Menu → Linkshell. You must hold the Linkpearl in a universally available inventory bag (Inventory, Satchel, Sack, or Case) in order to equip it, but it doesn&#039;t have to be in specifically your Inventory. Once equipped, you can chat with other players with the commands &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/l2&amp;lt;/code&amp;gt; (that&#039;s lowercase L, for linkshell), depending on which slot you equipped it to.&lt;br /&gt;
&lt;br /&gt;
==Levels 5-10: Building Trust==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Acquire [[Trust]]s&lt;br /&gt;
:*Get a party of NPCs to back you up.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Join a [[Unity Concord]]&lt;br /&gt;
:*Grind another currency, and get a good [[Trust]] too.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Begin the Story&lt;br /&gt;
:*Do the first few missions for your home nation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rhapsodies of Vana&#039;diel===&lt;br /&gt;
When you enter a main city zone for the first time after reaching level 5, you will be prompted to begin [[Rhapsodies of Vana&#039;diel]], a Mission line that ties together all the other story Missions and provides incredibly valuable permanent character boosts. Many players choose to progress this Mission line as quickly as possible to gain all the quality of life benefits from it, such as reduced teleportation fees between Home Points, permanent percentage-based Experience Points bonuses, more Trust party slots, and much more. Other players prefer to postpone progression in this Mission line, as it does tie together stories that you may not be familiar with yet, and introduces some characters earlier than you may normally meet them. The decision is yours on which path to follow. Note that if you defer the Mission line, the game will direct you to the Tales&#039; Beginnings floating book should you wish to resume the Mission at any time, and it will be marked on your map.&lt;br /&gt;
&lt;br /&gt;
===Trust Magic===&lt;br /&gt;
Now that you&#039;re level 5, you can activate and complete the incredibly important [[RoE]] objective &#039;&#039;&#039;Basics → &amp;quot;Call Forth An Alter Ego&amp;quot;&#039;&#039;&#039; to unlock the “[[Trust]]” system.&amp;lt;br/&amp;gt;&lt;br /&gt;
Trusts are SE&#039;s answer to a declining number of lower level players. Since FFXI was designed to be multiplayer, a lot of content assumes that you have a varied group of other players. As the playerbase became more top-heavy, less players were interested in participating in lower level content, so [[Trust]]s - summonable party member copies of various NPCs throughout the game - were invented to pick up the slack.&amp;lt;br/&amp;gt;&lt;br /&gt;
For now, you&#039;re limited to three active at once, but you will eventually get two [[Rhapsody key items]] from [[Rhapsodies of Vana&#039;diel]] missions that give an additional Trust slot each for a full party of six.&lt;br /&gt;
&lt;br /&gt;
To unlock trusts, talk to [[Trust#Acquiring_Trust_Magic|the appropriate NPC in your city]] to start a quick quest called &#039;&#039;&#039;&amp;quot;Trust: [city name]&amp;quot;&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Completing that quest involves learning, and casting, your first Trust spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
These can only be cast outside of town, and are located under &#039;&#039;&#039;Magic → Trusts&#039;&#039;&#039; in the &amp;quot;-&amp;quot; menu (or Ctrl-M → Trusts, or target anything - including yourself - hit Enter, and select Magic → Trusts.)&lt;br /&gt;
&lt;br /&gt;
Once you cast your first Trust, you will complete that RoE objective and unlock the next objective in the category, &#039;&#039;&#039;Alter Ego: Valaineral&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also receive a {{Item Tooltip|Cipher- Valaineral|link=Cipher: Valaineral}}, which you can trade to your city&#039;s Trust NPC to obtain the spell that summons Valaineral. In order to trade the Cipher, select the NPC, open your main menu, and select Trade. You may then place the Cipher in the Trade Window and complete the trade.&amp;lt;br/&amp;gt;&lt;br /&gt;
Go outside and summon Valaineral to complete that objective, unlocking another objective to summon another Trust, and continue until you have the [[Cipher: Joachim|Joachim]] Trust and no Alter Ego objectives left.&amp;lt;br/&amp;gt;&lt;br /&gt;
(This Trust NPC does nothing but unlock Trusts with the Cipher items. Since there are a lot of Trusts, you should be prepared to come back here once in a while.)&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve obtained a Trust, talk to the [[Tutorial NPC]] again to continue their quest line and get your free {{Item Tooltip|Warp Ring}}.&lt;br /&gt;
&lt;br /&gt;
===Joining a Unity===&lt;br /&gt;
[[Unity Concord]] expands the RoE system, and is unlockable once you have completed &#039;&#039;&#039;10 RoE&#039;&#039;&#039; objectives of any kind. It grants additional objectives and a new currency you can earn with many RoE objectives called [[Accolades]]. Activate the RoE objective Tutorial → Basics → &#039;&#039;&#039;&amp;quot;All For One&amp;quot;&#039;&#039;&#039; and talk to one of the Unity NPCs (found near the RoE NPCs) to join a Unity:&lt;br /&gt;
*[[Urbiolaine]] in [[Southern San d&#039;Oria]] (G-10) &lt;br /&gt;
*[[Igsli]] in [[Bastok Markets]] (E-11)&lt;br /&gt;
*[[Teldro-Kesdrodo]] in [[Windurst Woods]] (J-10)&lt;br /&gt;
*[[Yonolala]] in [[Windurst Woods]] (J-10)&lt;br /&gt;
&lt;br /&gt;
By aligning with a selected Unity, you can earn the ability to summon that Unity&#039;s leader as a Trust. It&#039;s generally agreed upon that the best options to choose from are either [[Trusts#Yoran-Oran_(UC)|Yoran-Oran (UC)]] or [[Apururu (UC)]]. They are both excellent healers and can be used all the way up to, and at, item level.&lt;br /&gt;
*Once you have obtained competitive healer trusts - typically [[Cipher: Monberaux|Monberaux]] or [[Cipher: Ygnas|Ygnas]], both of whom take RL months to get - consider switching to [[Trusts#Sylvie_(UC)|Sylvie (UC)]], the only [[Geomancer]] trust.&lt;br /&gt;
*You are able to switch Unities once a week. No regrets!&lt;br /&gt;
&lt;br /&gt;
You won&#039;t be able to summon your Unity trust immediately, however: you must earn 5,000 [[Accolades]] within one Conquest Tally (one week.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Once you do, they will automatically and silently appear in your trust list. They will vanish again if you don&#039;t gain 5,000 Accolades for two weeks in a row, but reappear again when you meet the requirements again.&lt;br /&gt;
&lt;br /&gt;
Being part of a Unity also unlocks access to a [[Records_of_Eminence#Unity|daily rotation of Records of Eminence objectives]]. Some of them are as simple as vanquishing a certain number of enemies while your Unity Leader Trust is summoned, and are easy sources of more Sparks, Accolades, and Experience Points.&lt;br /&gt;
&lt;br /&gt;
Finally, the Unity system allows transportation to areas which are home to Unity Wanted battles. The fights themselves are level 75-140 content, but the Warp system is available as soon as you join a Unity. This will allow you to instantly to travel to areas you haven&#039;t been to yet, which is incredibly useful to streamline traveling and will be mentioned frequently later in this guide.&lt;br /&gt;
*Note that you can&#039;t Unity Warp to places with entry requirements, like [[Aht Urhgan]] or [[Tavnazia]], until you&#039;ve unlocked direct access to such areas. If you haven&#039;t walked somewhere you &#039;&#039;could&#039;&#039; have walked, you can warp there. If you &#039;&#039;can&#039;t&#039;&#039; get there, you can&#039;t warp there yet.&lt;br /&gt;
&lt;br /&gt;
===More Trusts (or not)===&lt;br /&gt;
Next, check this month&#039;s [[Repeat Login Campaign]] to see if there are any Trusts available. If you can afford them, they should be your first priority to purchase.&amp;lt;br/&amp;gt;&lt;br /&gt;
Trusts particularly worth noting from the campaigns are:&lt;br /&gt;
*[[Cipher: Shantotto II|Shantotto II]] (the best damage-dealing trust in the game, and it&#039;s not close)&lt;br /&gt;
*[[Cipher: Qultada|Qultada]] (an excellent support - the only [[Corsair]] trust who actually uses the Corsair&#039;s signature ability, [[Phantom Roll]]) (sorry, Luzaf)&lt;br /&gt;
**Qultada will use the experience-bonus-granting [[Corsair&#039;s Roll]] whenever you have the buff from the {{Item Tooltip|Empress Band}}, {{Item Tooltip|Echad Ring}}, or other experience-granting items.&lt;br /&gt;
*[[Cipher: Amchuchu|Amchuchu]] (a good tank)&lt;br /&gt;
*[[Cipher: Zeid II|Zeid II]] (fairly good at dealing damage, and also casts [[Stun]] on enemies)&lt;br /&gt;
*[[Cipher: King|King of Hearts]] (a Red Mage who focuses on buffing the player and removing status ailments from the party, along with an AoE WS.)&lt;br /&gt;
*[[Cipher: Koru-Moru|Koru-Moru]] (also a Red Mage, but buffs all party members)&lt;br /&gt;
*[[Cipher: Kupofried|Kupofried]] trades a functional party slot for a +20% experience buff. (This is generally not worthwhile since it&#039;s only additive.)&lt;br /&gt;
You&#039;ll want to get every Trust eventually to boost Trust stats later on, but for now grab what you can.&lt;br /&gt;
&lt;br /&gt;
For now, your Trust setup should be:&lt;br /&gt;
*[[Cipher: Valaineral|Valaineral]] for tanking and annihilating low-level enemies with [[Uriel Blade]].&lt;br /&gt;
*[[Cipher: Mihli|Mihli Aliapoh]] is an okay starting healer, though you may find there&#039;s not much need for her services with Valaineral around. Once you have access to them, your [[Unity]] leader will be your go-to for healing.&lt;br /&gt;
**Windurst players can use the superior [[Cipher: Kupipi|Kupipi]] from the Windurst Trust Initiation quest, but other players don&#039;t get her until Rank 3, likely long after their Unity trust.&lt;br /&gt;
*Your favorite damage dealer. (If events gave you [[Cipher:_Shantotto_II|Shantotto II]], use her. Otherwise, pick whoever.)&lt;br /&gt;
&lt;br /&gt;
A few notes on Trust mechanics:&lt;br /&gt;
*Trusts are summoned with full HP and MP. This means that you can deliberately unsummon and resummon them to fully heal them, as long as their summon spell is not still on its three-minute cooldown.&lt;br /&gt;
*The chat command &#039;&#039;&#039;&amp;quot;/refa all&amp;quot;&#039;&#039;&#039; will unsummon all your Trusts.&lt;br /&gt;
*To unsummon only a specific one, target them and use &#039;&#039;&#039;&amp;quot;/refa&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
** Or select them, hit enter, and select &amp;quot;Release&amp;quot;.&lt;br /&gt;
** Or type &#039;&#039;&#039;&amp;quot;/refa name&amp;quot;&#039;&#039;&#039;with their name, for example &amp;quot;/refa Valaineral&amp;quot;. The name is the one they use when they say a line of dialogue. This removes spaces and II when applicable - for example: Semih Lafihna uses &amp;quot;SemihLafihna&amp;quot;, Shantotto II uses &amp;quot;Shantotto&amp;quot;.&lt;br /&gt;
*Trusts&#039; levels are equal to your level at the moment that you summoned them. This matters when you&#039;re low level and advancing quickly - if you level up a few times, you should probably take a quick break to unsummon and resummon your team so that they also instantly level up - but stops mattering almost immediately when your leveling pace slows down.&lt;br /&gt;
*&#039;&#039;&#039;Trusts will only act on enemies that you have engaged and performed at least one melee attack (hit or miss) against. They will disengage from an enemy when you do. You cannot order them to attack or retreat independently of your actions. Therefore, even as a job like White Mage or Black Mage, you will need to engage in melee combat against every enemy you wish your trusts to fight.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Macros: A User&#039;s Guide===&lt;br /&gt;
Personally, I am very lazy, so now that I have Trusts, I&#039;d streamline summoning them with &#039;&#039;&#039;macros&#039;&#039;&#039;! Hold Ctrl or Alt to see your macro bars, or L2/R2 for controllers. Now let go of that button and go edit them under &amp;quot;Macros&amp;quot; in the - menu.&lt;br /&gt;
&lt;br /&gt;
Macros have their own &amp;quot;fun&amp;quot; syntax. If you&#039;re a [[Black Mage]] and you want a macro to cast [[Stone]] on the currently targeted enemy, the macro would read:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/ma &amp;quot;Stone&amp;quot; &amp;lt;t&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s:&lt;br /&gt;
*&#039;&#039;&#039;/ma&#039;&#039;&#039; for &amp;quot;use Magic&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Stone&amp;quot;&#039;&#039;&#039;, the full name of what you&#039;re casting (the quotes are not necessary for single words, but will be for &amp;quot;Stone II&amp;quot; and onwards)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;t&amp;gt;&#039;&#039;&#039;, your current target, who you&#039;re casting it on&lt;br /&gt;
&lt;br /&gt;
Other categories for the first option include:&lt;br /&gt;
*&#039;&#039;&#039;/ja&#039;&#039;&#039; (job abilities like [[Berserk]] or [[Steal]])&lt;br /&gt;
*&#039;&#039;&#039;/item&#039;&#039;&#039; (items like {{Item Tooltip|Potion}} or {{Item Tooltip|Antidote}})&lt;br /&gt;
*&#039;&#039;&#039;/ra&#039;&#039;&#039; (a Ranged Attack with your equipped ranged weapon)&lt;br /&gt;
*&#039;&#039;&#039;/ws&#039;&#039;&#039; (weapon skills like Fast Blade or Wasp Sting).&lt;br /&gt;
&lt;br /&gt;
The second part in quotes can be any spell, ability, or item in the game.&lt;br /&gt;
&lt;br /&gt;
Other categories for the third option include:&lt;br /&gt;
*&amp;lt;me&amp;gt; (you, the player)&lt;br /&gt;
*&amp;lt;pet&amp;gt; (a [[Beastmaster]], [[Dragoon]], [[Puppetmaster]], or [[Summoner]]&#039;s pet)&lt;br /&gt;
*&amp;lt;st&amp;gt; (brings up a subtarget selection arrow to pick a target)&lt;br /&gt;
*&amp;lt;p2&amp;gt; (the person in the second slot in the party).&lt;br /&gt;
&lt;br /&gt;
So if you want to summon Valaineral, you&#039;d make a macro with one line:&amp;lt;br/&amp;gt;&lt;br /&gt;
/ma &amp;quot;Valaineral&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But let&#039;s say you&#039;re even lazier. You don&#039;t want to hit three macros to summon your Trusts, you only want to hit one.&amp;lt;br/&amp;gt;&lt;br /&gt;
The missing piece is the &amp;lt;wait X&amp;gt; command, which pauses for X seconds before executing the next line. You can put it on the same line as an action, so your Trust macro can be all one button and look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
/ma &amp;quot;Valaineral&amp;quot; &amp;lt;me&amp;gt; &amp;lt;wait 6&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
/ma &amp;quot;Yoran-Oran (UC)&amp;quot; &amp;lt;me&amp;gt; &amp;lt;wait 6&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
/ma &amp;quot;Tenzen&amp;quot;&amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that your Unity leader Trust has &amp;quot;(UC)&amp;quot; for (Unity Concord) at the end of the spell&#039;s name, even though it isn&#039;t in their name on the party list or over their head on the overworld.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re making a macro, you might also want to make a Warp Ring macro:&amp;lt;br/&amp;gt;&lt;br /&gt;
/equip ring1 &amp;quot;Warp Ring&amp;quot; &amp;lt;wait 9&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
/item &amp;quot;Warp Ring&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warp Ring has an eight second cooldown, so the &amp;lt;wait 9&amp;gt; makes sure you wait long enough before you try to use it. Ring1 is the left ring slot and ring2 is the right ring. (If you look at your character&#039;s equipment window, you&#039;ll see why - they&#039;re in that left-to-right order and labelled.)&lt;br /&gt;
&lt;br /&gt;
Another useful macro is the basic one to use a weapon skill, which looks like:&amp;lt;br/&amp;gt;&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one uses &amp;lt;t&amp;gt;, for &amp;quot;current target&amp;quot;, rather than &amp;lt;me&amp;gt;, because you use WSes on enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windower users&#039;&#039;&#039;: to have a macro directly input a Windower command, use /console before the command. For example, &amp;quot;/console mh&amp;quot; would be the same as typing &amp;quot;mh&amp;quot; in the Windower Console, which is the command to tell MyHome to use {{Item Tooltip|Warp Ring}}. You can replace the Warp Ring macro above with that single line.&lt;br /&gt;
&lt;br /&gt;
===Actually Leveling Up===&lt;br /&gt;
Go back outside and kill stuff with your new party! You&#039;ll marvel at the difference in kill speed with Valaineral! Also, the other Trusts are there too.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a small red dot labeled &amp;quot;[[Outpost]]&amp;quot; on the map of one of the two areas immediately outside your city. (Specifically, [[North Gustaberg]], [[West Ronfaure]], or [[West Sarutabaruta]]) Try going there and interacting with the [[Survival Guide]]. When you&#039;re done, you can use it to warp back to the Guide in town. Poke your nose into the next area for more levels if you want, but don&#039;t go too far, because you&#039;ve got a main plot to progress.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 10, zoning into your [[Mog House]] and talking to your Moogle will start the [[A Moogle Kupo d&#039;Etat]] missions. Just so you&#039;re not wondering why you got that cutscene. Also, while you&#039;re in your Mog House, feel free to drop things off in your Mog Safe.&lt;br /&gt;
&lt;br /&gt;
===Starting a Story===&lt;br /&gt;
Now it&#039;s time to start the actual storyline. Near the [[Conquest Overseer]] you receive [[Signet]] from will be another NPC known as a [[Gate Guard]]. These NPCs will be your purveyor of most story Missions.&amp;lt;br/&amp;gt;&lt;br /&gt;
Specifically, accept the only one you have available, Mission 1-1, and then complete it.&lt;br /&gt;
*[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] [[Bastok_Mission_1-1|Bastok Mission 1-1]]&lt;br /&gt;
*[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] [[San_d&#039;Oria_Mission_1-1|San d&#039;Oria Mission 1-1]]&lt;br /&gt;
*[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] [[Windurst_Mission_1-1|Windurst Mission 1-1]]&lt;br /&gt;
&lt;br /&gt;
Then do Mission 1-2. Mission 1-3 takes you to a dungeon-esque area full of beastmen near your city. Before you go, you should buy a map of that area at your local [[Map Vendor]]!&lt;br /&gt;
*[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] [[Bastok_Mission_1-3|Bastok Mission 1-3]] is inside [[Palborough Mines]].&lt;br /&gt;
*[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] [[San_d&#039;Oria_Mission_1-3|San d&#039;Oria Mission 1-3]] is inside [[Ghelsba Outpost]].&lt;br /&gt;
*[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] [[Windurst_Mission_1-3|Windurst Mission 1-3]] is inside [[Giddeus]].&lt;br /&gt;
&lt;br /&gt;
(Optional) If your nation is Windurst, keep any {{Item Tooltip|Yagudo Necklace|Yagudo Bead Necklace}}s that drop from [[Yagudo]] enemies during your visit to [[Giddeus]]. We can turn in 4 of these to unlock a Trust later. If you don&#039;t get enough now, you can collect more in [[Castle Oztroja]] during Mission 3-1 or 4-1.&lt;br /&gt;
&lt;br /&gt;
Completing Mission 1-3 will raise your Rank to 2, and then you can {{ItemIcon|Water Crystal|22}} [[Rank_Points|trade Crystals to the mission guard]] to fill your Rank bar again. If you have any extra crystals at this point, you might as well sell them - you&#039;ll need more once you&#039;re Rank 3, but you&#039;ll also have killed a bunch of stuff to level along the way, and gil is likely tighter than crystals for you right now.&lt;br /&gt;
&lt;br /&gt;
===Making Money===&lt;br /&gt;
Speaking of, there&#039;s a far better and faster method of making gil than selling {{ItemIcon|Water Crystal|22}} [[Crystals]] on the [[Auction House]]. As you&#039;ve been completing [[RoE]] objectives, you&#039;ve been acquiring [[Sparks of Eminence]] and [[Unity Accolades]]. Each of these can be used to purchase items that sell to NPCs for gil.&lt;br /&gt;
&lt;br /&gt;
You can talk to the [[Sparks_Of_Eminence#Merchants|local Sparks Merchant]] to purchase equipment for Sparks (ignore the non-equipment items until you&#039;re 99, if ever - they&#039;re all very overpriced.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Since you&#039;re level 10 now, you can buy and equip a higher-level weapon and set of armor. Come back every five levels or so if you want to stay up to date.&lt;br /&gt;
&lt;br /&gt;
When it comes to earning raw gil, an item&#039;s purchase price in Sparks is determined by its sell price in gil. Every item has the same Sparks:gil ratio of about 1:10. This means you can spend Sparks on literally any piece of gear (except the level 99 Rare/EX stuff), then sell it to a NPC for ten times as much gil as you spent in Sparks. Thanks to bots that did this 24/7/365, Sparks got capped - you can &amp;quot;only&amp;quot; exchange 100,000 total Sparks per week, resetting on Sundays, for a total of about &#039;&#039;&#039;one million free gil every week&#039;&#039;&#039;. The highest-price item is the level 75 {{Item Tooltip|Acheron Shield}}, if you want to burn your Sparks at maximum speed.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a similar method of spending [[Unity Accolades]]. Buy {{Item Tooltip|Prize Powder}}s for 10 Accolades each and sell them for 100 gil each. (This is also capped at 100,000 Accolades per week for the same bot-related reasons.) Think of this as a two million gil per week UBI!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t spend all your Accolades! You can also use them to warp to zones, even ones you haven&#039;t been to yet, and it&#039;s really convenient. That said, blow some if you need a little walking-around money.&lt;br /&gt;
&lt;br /&gt;
==Levels 10-18: Making Progress==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Acquire a [[Subjob]]&lt;br /&gt;
:*And also level it up.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Travel far from home&lt;br /&gt;
:*(But not far from a [[Home Point]].)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Touch some Crystals&lt;br /&gt;
:*This is a Final Fantasy game, after all.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Complete 2-1 [[File:Bastok-Flag.jpg|27px|link=Bastok Missions]][[File:Windurst-Flag.jpg|27px|link=Windurst Missions]][[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] Missions&lt;br /&gt;
:*Continue your story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leaving Home===&lt;br /&gt;
The main goal for this band of levels is to unlock your [[subjob]] at 18. [[Subjob]]s are a second job, capped at half the level of your main job, that grants its abilities and stats to your main job. However, there&#039;s no such thing as a free lunch - you&#039;ll have to spend time leveling up another job to have those levels when the job is set as your subjob. Otherwise you&#039;ll find yourself a THF99/WAR1 without any sweet benefits. The bright side is that you &#039;&#039;only&#039;&#039; need to level them - no other forms of horizontal progression impact your subjob&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
To that end, this section will have you leveling to 18 in zones further out from your starting city and completing a few [[Rhapsodies of Vana&#039;diel]] (or &amp;quot;RoV&amp;quot;) missions to be rewarded with the ability to set a subjob and the first of the {{KI}} [[Rhapsody key items]], which have really, really varied (and also really strong) benefits.&lt;br /&gt;
&lt;br /&gt;
Your exact path varies by starting city, but your goal is one of the twin cities of [[Selbina]] and [[Mhaura]]. (There&#039;s a [[Ferry_-_Mhaura/Selbina|ferry that runs from one city to the other]] three times every Vana&#039;diel day, or [https://www.pyogenes.com/ffxi/timer/v2.html once every 19 minutes and 12 seconds real time], and takes about the same time to make the trip. The correct phrase is actually &amp;quot;sister cities&amp;quot;, because they&#039;re similar and far apart, not geographically neighboring.)&lt;br /&gt;
&lt;br /&gt;
Get {{ItemIcon|Signet|22}} [[Signet]] before you go, because you will also be leveling up along the way and it has a really long duration.&lt;br /&gt;
&lt;br /&gt;
Each Nation&#039;s 2-1 Mission will ask you to travel through one of the following areas, so go ahead and accept the associated Mission. Don&#039;t bother heading back to turn it in right away, our destination of Selbina or Mhaura is more pressing. Once you do make it back to turn in, you will be left with a choice. All Nation 2-2 Missions can be skipped, so it&#039;s up to you if you want to do so. None are particularly difficult, nor do any of them have much actual story involved. Either way, we are going to put off Mission 2-3 until a bit later.&lt;br /&gt;
&lt;br /&gt;
*[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] [[Bastok Mission 2-1]] players:&lt;br /&gt;
**You&#039;re going northwest from [[North Gustaberg]]...&lt;br /&gt;
**north through the [[Konschtat Highlands]] (which has a [[Survival Guide]])...&lt;br /&gt;
**south through the [[Valkurm Dunes]] (which has another [[Survival Guide]])...&lt;br /&gt;
**...to [[Selbina]].&lt;br /&gt;
*[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] [[San d&#039;Oria Mission 2-1]] players: You&#039;re going south from [[West Ronfaure]]...&lt;br /&gt;
**south through the [[La Theine Plateau]] (which has a [[Survival Guide]])...&lt;br /&gt;
**south through the [[Valkurm Dunes]] (which has another [[Survival Guide]])...&lt;br /&gt;
**...to [[Selbina]].&lt;br /&gt;
*[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] [[Windurst Mission 2-1]] players: You&#039;re going northeast from [[East Sarutabaruta]]...&lt;br /&gt;
**east through the [[Tahrongi Canyon]] (which has a [[Survival Guide]])...&lt;br /&gt;
**southeast through the [[Buburimu Peninsula]] (which has a [[Survival Guide]])...&lt;br /&gt;
**to [[Mhaura]]&lt;br /&gt;
***...and eventually you&#039;d take the ferry to [[Selbina]] if you wanted to level in [[Valkurm Dunes]] like it&#039;s 2004. (Sorry, Windurst players. Just use the faster method in the next paragraph if you &#039;&#039;do&#039;&#039; want to go there.)&lt;br /&gt;
&lt;br /&gt;
Remember to hit the [[Map Vendor]] again before you go!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faster travel alternative&#039;&#039;&#039;: While I genuinely do recommend making this trip on foot - partially because the lowest-level mob in [[Valkurm Dunes]] is level 11, so it may be rough to continue leveling there without some intermediate killing in the areas between - you can get there faster by using a &amp;quot;[[Unity Warp]]&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Talking to the [[Unity Concord]] NPC in your home city and selecting &amp;quot;bring me to a Wanted Encounter area&amp;quot; will let you teleport directly to [[Unity_Concord#Unity_Wanted_Notorious_Monsters|a broad variety of locations]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Specifically, there&#039;s an arrival point at (G-8) of [[Valkurm Dunes]] under &amp;quot;Level 119&amp;quot;. From there, take a few steps south and you&#039;re in [[Selbina]].&lt;br /&gt;
&lt;br /&gt;
You will begin to find level 10+ monsters once you hit the second zone on your journey, so you can continue to kill appropriate targets appropriately and gain more levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, you will need [[Rhapsodies_of_Vanadiel_Mission_1-4|three of a specific monster&#039;s drop to complete Rhapsodies mission 1-4]], so making this walk lets you farm them along the way.&lt;br /&gt;
*If you&#039;re going to [[Selbina]], you need three {{Item Tooltip|Bee Pollen}}, dropped from [[Huge Wasp]]s in either [[Konschtat Highlands|Konschtat]] (near the Crag, the better spot to farm these) or [[La Theine Plateau|La Theine]] (in many of the valleys, though they mostly require going through [[Ordelle&#039;s Caves]] to get down there).&lt;br /&gt;
*If you&#039;re going to [[Mhaura]], you need three {{Item Tooltip|Mandra._Dewdrop|alt=Mandragora Dewdrop}}s, dropped from [[Pygmaioi]] in Tahrongi. (By &amp;quot;going to&amp;quot;, I mean &amp;quot;setting foot in first&amp;quot;. That locks you into needing this item, rather than the other one.)&lt;br /&gt;
**To make your life easier, either farm these as [[Thief]] or bring a trust such as [[Cipher: Lion]] for [[Treasure Hunter]]. Also, don&#039;t forget to set some [[Records of Eminence]] objectives, such as your chosen zone&#039;s &#039;&#039;&#039;Conflict: x&#039;&#039;&#039;, &#039;&#039;&#039;Spoils (Honey)&#039;&#039;&#039;, and &#039;&#039;&#039;Spoils (Beehive Chip)&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
To find these enemies near you even when they&#039;re not close enough to be immediately visible, open your Map and select the &amp;quot;[[Wide Scan]]&amp;quot; option. This shows all monsters within about a map square radius of you, sorted by internal ID rather than anything sensible like &amp;quot;name&amp;quot; or &amp;quot;monster type&amp;quot;, and lets you select a specific monster to &amp;quot;track&amp;quot; on the small in-game compass on your HUD. This is super convenient and used to be exclusive to [[Ranger]]s and [[Beastmaster]]s (who still get an expanded radius on their Wide Scan, because this is FFXI) for the first decade of the game&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Once you arrive in [[Selbina]] or [[Mhaura]] (and get a Rhapsodies cutscene), open your map and beeline for the [[Home Point]]. Be sure to use it so you don&#039;t have to take another walk back. Now you can teleport back to your home city if you need to do some shopping! (If you&#039;d like to change jobs or need to access anything in your [[Mog House]] other than [[Storage]], you can do so by talking to the nearby [[Nomad Moogle]], so you don&#039;t have to travel just for that.)&lt;br /&gt;
&lt;br /&gt;
===Subbing In===&lt;br /&gt;
If you&#039;re not level 18 yet, head back outside and grind until you are. Now talk to [[Naillina]] in [[Selbina]] or [[Numi Adaligo]] in [[Mhaura]] and finish their Mission to receive {{KI}} [[Gilgamesh&#039;s_introductory_letter|&amp;quot;Gilgamesh&#039;s Introductory Letter&amp;quot;]], which you then give to another NPC  - either [[Isacio]] in Selbina or [[Vera]] in Mhaura by talking to them twice. Now you have your [[subjob]]! (Wide Scan also works on NPCs, in case you&#039;re having any trouble finding them.)&lt;br /&gt;
&lt;br /&gt;
Before going any further, take a brief detour to do [[Rhapsodies_of_Vanadiel_Mission_1-6|two more Rhapsodies missions]] to get the {{KI}} [[Rhapsody_in_White|&amp;quot;Rhapsody in White&amp;quot;]] key item, which gives, among other benefits:&lt;br /&gt;
*&#039;&#039;&#039;another Trust slot&#039;&#039;&#039; in your party&lt;br /&gt;
*+30% EXP earned forever&lt;br /&gt;
*+100% weapon skill up rate&lt;br /&gt;
*the ability to buy {{Item Tooltip|Silent Oil}} and {{Item Tooltip|Prism Powder}} at any [[Curio Vendor Moogle]] (a consumable, non-magical, source of [[Sneak]] and [[Invisible]] for exploration)&lt;br /&gt;
*&#039;&#039;&#039;-80% teleportation costs&#039;&#039;&#039; at [[Home Point]]s and [[Survival Guide]]s&lt;br /&gt;
&lt;br /&gt;
First, buy a map of [[Norg]] from either [[Lombaria]] in [[Selbina]] or [[Ludwig]] in [[Mhaura]]. Then talk to [[Pacomart]] in Selbina or [[Tonasav]] (I-9 in Mhaura) and let them take you to [[Norg]], the secret city of pirates. Examine the Oaken Door at K-8 twice, watching a cutscene each time, and get your Rhapsody KI. Be sure to hit both of the [[Home Point]]s and the single [[Survival Guide]] while you&#039;re here - it will be much more challenging to return to Norg later on without these fast travel options. &lt;br /&gt;
&lt;br /&gt;
Now that you have your subjob, you can also finish off the [[Tutorial NPC]]&#039;s questline back in your home city for your free {{Item Tooltip|Echad Ring}}. Enjoy the free experience!&lt;br /&gt;
&lt;br /&gt;
==Levels 19-30: To Jeuno, Other Jobs, and Starting Abyssea==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Go to [[Jeuno]]&lt;br /&gt;
:*It&#039;s a nice city.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 30&lt;br /&gt;
:*And swap to a new [[Job]] if you want.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Meet [[Joachim]]&lt;br /&gt;
:*(even though he already [[Cipher:_Joachim|Trusts]] you.)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Cultivate your [[Mog Garden]]&lt;br /&gt;
:*(or at least enter it.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moving Out===&lt;br /&gt;
Head back into whichever of [[Selbina]]/[[Mhaura]] you were at and grind up to level 20 in [[Valkurm Dunes]] or [[Buburimu Peninsula]]. Now you&#039;re good to move on to brighter pastures - the Grand Duchy of [[Jeuno]] awaits!&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit of a hike. It can be a dangerous walk if you don&#039;t pay attention, it&#039;s but mostly just long. You have two options, one of which trivializes the trip:&lt;br /&gt;
&lt;br /&gt;
*If you want to use a modern convenience, talking to the [[Unity Concord]] NPC in your home city and selecting &amp;quot;bring me to a Wanted Encounter area&amp;quot;, Level 125 → [[Batallia Downs]] will plant you right next to a wall with a gate in it. Go through the gate and walk directly into the city of Jeuno!&lt;br /&gt;
**From this point forward in the guide, I will simply be saying &amp;quot;use the level 125 Unity warp to [[Batallia Downs]]&amp;quot; rather than repeating the full explanation every time.&lt;br /&gt;
*If you want the classic 2005 FFXI experience, walk instead! Buy some {{Item Tooltip|Silent Oil}} and {{Item Tooltip|Prism Powder}} from the [[Curio Vendor Moogle]] in your hometown. You can use these to cast self-targeted [[Sneak]] and [[Invisible]]. We had those in 2005, and they were always recommended for stuff like this, so it&#039;s not cheating.&lt;br /&gt;
*If you&#039;re walking, teleport back to a [[Survival Guide]] you touched earlier and continue onwards via one of these routes:&lt;br /&gt;
**[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] [[Bastok]]: [[Konschtat Highlands]], and northeast to&lt;br /&gt;
***[[Pashhow Marshlands]], and northeast to&lt;br /&gt;
***[[Rolanberry Fields]], which connects to [[Lower Jeuno]]&lt;br /&gt;
**[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] [[San d&#039;Oria]]: [[La Theine Plateau]], and east to&lt;br /&gt;
***[[Jugner Forest]], and northeast to&lt;br /&gt;
***[[Batallia Downs]], which connects to [[Upper Jeuno]]&lt;br /&gt;
**[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] [[Windurst]]: [[Tahrongi Canyon]], and northwest to&lt;br /&gt;
***[[Meriphataud Mountains]], and northwest to&lt;br /&gt;
***[[Sauromugue Champaign]], which connects to [[Port Jeuno]]&lt;br /&gt;
&lt;br /&gt;
===Welcome to Jeuno===&lt;br /&gt;
Welcome to Jeuno! Near where you entered, there&#039;s a [[Home Point]]. The other end of the zone has another [[Home Point]], a [[Mog House]] entrance, and sets of stairs connecting all four of Jeuno&#039;s zones and [[Qufim Island]], where you will shortly be leveling. Along with two Home Points in the Upper/Lower/Port Jeuno, there&#039;s also four and a [[Survival Guide]] in Ru&#039;Lude Gardens.&lt;br /&gt;
&lt;br /&gt;
Entering Lower Jeuno specifically gives you a cutscene starting the [[A Crystalline Prophecy]] missions. You may elect to opt out of this Mission line and resume it at a later time. It, along with [[A Shantotto Ascension]] and [[A Moogle Kupo d&#039;Etat]] are side-stories which are not canon to the other Mission lines. The rewards for these Missions provide some very niche augmented gear which isn&#039;t really a priority at this time.&lt;br /&gt;
&lt;br /&gt;
Settle in, hit the Mog House, sell some stuff on the Auction House, whatever you want, though note that there are no Unity or Sparks NPCs in this region. Before you do anything else, get a rideable [[mount]]! Mounts are faster than running and prevent you from being aggroed by monsters, which is great. This quest is why the recommendation is to specifically hit level 20 before coming to Jeuno, as that&#039;s a prerequisite.&lt;br /&gt;
&lt;br /&gt;
===Catch a Ride===&lt;br /&gt;
Go to [[Upper Jeuno]]. If you don&#039;t already have the {{KI}} [[Map of the Jeuno area]], talk to [[Rusese]] inside the shop at H-6 and buy it. It&#039;s a prerequisite for the mount quest for some reason. Grab [[Home Point]] #3 while you&#039;re here.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
After that, talk to [[Brutus]] at G-7 (down the stairs) to start the quest [[Chocobo&#039;s Wounds]]. This quest requires you to acquire 4 {{Item Tooltip|Gausebit Grass}}, which are either about 10k gil each on the [[Auction House]] or drop from [[Wadi Hare]]s in [[Dangruf Wadi]] (a Bastok area, past [[South Gustaberg]]) or [[Crane Fly|Crane Flies]] in [[Meriphataud Mountains]] (on the Windurst path to get to Jeuno, connected to [[Tahrongi Canyon]]).&lt;br /&gt;
* If he mentions a chocobo running off, that&#039;s the wrong quest ([[Chocobo on the Loose!]]). Talk to him a couple more times until he prompts you to say &amp;quot;Nope, never!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you get the items, trade them to the sick chocobo and receive the {{KI}} [[Chocobo_license|Chocobo license]] key item. This license... lets you buy Chocobo rides from vendors, FF6-style. One ride per purchase, and the instant you dismount (or after 20 minutes) it&#039;s gone. It&#039;s useless, but it&#039;s a prerequisite to the real deal!&lt;br /&gt;
&lt;br /&gt;
Talk to the nearby Taru in a chocobo suit, [[Mapitoto]], to start the quest [[Full Speed Ahead!]]. After a (frankly awful) raptor riding tutorial mission, you will unlock Mounts.&lt;br /&gt;
*Don&#039;t worry about failing the quest the first time, you can repeat it as many times as you like until completion, and even get offered a lower difficulty after the first failure.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you can ride the raptor any time by either selecting Abilities → Mount or using the text command &amp;quot;/mount Raptor&amp;quot;. I&#039;d just make a macro for the latter.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Mounts|Other mounts]] are available from login campaigns and quests. (Personally, I&#039;m fond of [[Omega_Mount|Omega]] and the cute lil&#039; [[Xzomit_Mount|Xzomit]].)&lt;br /&gt;
&lt;br /&gt;
===Two Great Trusts===&lt;br /&gt;
Now&#039;s the time to get Rank 3! Not because you particularly derive benefits from the intended reason to do so, but because being on your nation&#039;s Mission 2-3 lets you pick up two powerful trusts. Now that you&#039;ve got your mount, head back to your home city and accept Mission 2-3. Remember, you can, and probably should, skip Mission 2-2.&lt;br /&gt;
* [[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] [[Bastok Mission 2-3]]&lt;br /&gt;
* [[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] [[San d&#039;Oria Mission 2-3]]&lt;br /&gt;
* [[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] [[Windurst Mission 2-3]]&lt;br /&gt;
&lt;br /&gt;
Doing 2-3 will require you to visit the two starter cities that you didn&#039;t start in. Again, you can either use the [[Unity Concord]] NPCs or walk:&lt;br /&gt;
&lt;br /&gt;
For example, to get to [[Windurst]], you have to either:&lt;br /&gt;
*go back to [[Selbina]]&lt;br /&gt;
*take the boat to [[Mhaura]]&lt;br /&gt;
*walk [[Mhaura]] → [[Buburimu Peninsula]] → [[Tahrongi Canyon]] → [[East Sarutabaruta]]&lt;br /&gt;
*and finally arrive in [[Windurst]]&lt;br /&gt;
&lt;br /&gt;
...or, &#039;&#039;&#039;far easier&#039;&#039;&#039;: talk to the [[Unity Concord]] NPC in your home city, tell them to &amp;quot;bring me to a Wanted encounter area&amp;quot;, and select Level 75 → [[East Sarutabaruta]]. Then just stroll right into the city.&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]], it&#039;s [[Selbina]] → [[La Theine Plateau]] → [[West Ronfaure]] → [[San d&#039;Oria]], or the level 75 Unity Warp to East Ronfaure.&lt;br /&gt;
And for [[Bastok]], it&#039;s [[Selbina]] → [[Konschtat Highlands]] → [[North Gustaberg]] → [[South Gustaberg]] → [[Bastok]], or the level 75 Unity Warp to South Gustaberg.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in the progress of doing Mission 2-3, talk to two specific NPCs for two new trusts:&lt;br /&gt;
*To get [[Cipher:_Semih|Semih Lafihna]], talk to [[Kupipi]] behind the desk in [[Heavens Tower]] in [[Windurst Walls]].&lt;br /&gt;
*To acquire [[Cipher:_Halver|Halver]], talk to Halver himself just inside [[Chateau d&#039;Oraguille]], north of [[Northern San d&#039;Oria]].&lt;br /&gt;
&lt;br /&gt;
Replace whatever non-Shantotto II DPS Trust you were using with Semih forever. Like Valaineral, she&#039;s just a cut above everything else you have access to right now.&lt;br /&gt;
&lt;br /&gt;
(Optional) Speaking of Trusts, complete [[Trust: Bastok]], [[Trust: San d&#039;Oria]], and [[Trust: Windurst]] (whichever two you don&#039;t have yet) while you&#039;re visiting. Each gives you a new Cipher, and unlocks that nation&#039;s Trust NPC as someone you can trade your Ciphers to.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re doing Mission 2-3, you will have to go into two beastmen-controlled dungeon-esque areas near the cities.&amp;lt;br/&amp;gt;&lt;br /&gt;
Before you go, hit a local [[Map Vendor]] to get maps to save yourself some pain, and once you&#039;re in there, make sure to hit the [[Home Point]]s at the end of each, even if that requires a detour for one of them.&lt;br /&gt;
&lt;br /&gt;
(Optional) If your nation is Bastok or San d&#039;Oria, keep any {{Item Tooltip|Yagudo Necklace|Yagudo Bead Necklace}}s that drop from [[Yagudo]] enemies during your visit to [[Giddeus]]. We need 4 of these to unlock a Trust. If you don&#039;t get enough now, you can collect more in [[Castle Oztroja]] during Mission 4-1.&lt;br /&gt;
&lt;br /&gt;
===Reaching Level 30 and Doing Stuff===&lt;br /&gt;
Once you&#039;re ready to continue leveling - ideally after a quick trip to spend some [[Sparks]] on a new weapon and some armor - grab {{ItemIcon|Signet|22}} [[Signet]] from one of the guards near the Jeuno exit gates.&amp;lt;br/&amp;gt;&lt;br /&gt;
Head to [[Port Jeuno]] and go down the stairs near the [[Mog House]] (not the ones leading up to [[Lower Jeuno]].) You should see a NPC named [[Oboro]] at the bottom, possibly with a crowd of AFK players selling items in their Bazaars nearby. Ignore him completely until you&#039;re level 99 and go through the doorway to zone into [[Qufim Island]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sneak]] through the tunnel here (figuratively or literally) and head for the lake at H-7 to kill Land Worms, then move on to Clippers, Land Pugils, and Gigases of various types. Grab the [[Home Point]] nearby and the [[Survival Guide]] outside [[Lower Delkfutt&#039;s Tower]] to the northeast while you&#039;re here, because you&#039;ll be coming back for Missions fairly soon.&amp;lt;br/&amp;gt;&lt;br /&gt;
When it&#039;s feeling like the experience gain is slowing down, pop inside [[Lower Delkfutt&#039;s Tower]] - getting a cutscene to start the [[Chains of Promathia]] Missions - and hit the [[Survival Guide]] here while continuing to kill everything in sight until level 30.&lt;br /&gt;
&lt;br /&gt;
===Starting Some Clocks===&lt;br /&gt;
Once you&#039;re Rank 3, go to the &amp;quot;Mog Dinghy&amp;quot; in [[Port Bastok]] (K-11) / [[Port San d&#039;Oria]] (I-8) / [[Port Windurst]] (C-8) and interact with it to be taken to your [[Mog Garden]].&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a private instanced zone where you can gather materials a set number of times per day - some of which are valuable enough to bother selling on the AH. The only way to be able to gather more times per day is to purchase key items that are gated behind having already gathered a fixed number of times, so you want to start early!&lt;br /&gt;
* (You may not want to spend gil on the level-up key items from the nearby [[Skipper Moogle]]s, since there&#039;s another currency you can use for payment once you reach [[Adoulin]]. If you have extra gil, go for it, otherwise wait to use the Adoulin currency, [[bayld]], to buy the same items from [[Zenicca]].)&lt;br /&gt;
* If you&#039;re struggling for space, most of the fish and plants and such can just be sold to the moogle in the garden.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 30, you can - &#039;&#039;&#039;and immediately should&#039;&#039;&#039; - start the [[Abyssea]] storyline. Zone into [[Port Jeuno]] on your level 30 job for a cutscene, then talk to [[Joachim]] at H-8. After this, you have to enter [[Abyssea]] exactly once to start the {{KI}} [[traverser stone]] accumulation timer. The fastest way to do this is to teleport to the [[Valkurm Dunes]] [[Survival Guide]] and examine the nearby [[Cavernous Maw]] at I-9 to the southeast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Once you enter [[Abyssea]], head back out the way you came, go back to [[Port Jeuno]], and talk to [[Joachim]] again. Now your [[traverser stone]] accumulation timer has started ticking (at a rate of one stone per sixteen IRL hours) and you can ignore [[Abyssea]] until you actually care about it!&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
There&#039;s also a few minor stops you should make now for quality-of-life purposes. In no particular order:&lt;br /&gt;
&lt;br /&gt;
The other way to get to the Mog Garden is exiting directly from your Mog House after completing an individual city&#039;s [[:Category:Mog_House_Exit_Quests|Mog House Exit Quest]]. These quests are pretty simple (just a single item traded to a NPC) and have a great reward - not only do they let you exit from your [[Mog House]] out to any zone in a city regardless of the zone you entered from, but they let you go to the Mog Garden as well.&lt;br /&gt;
&lt;br /&gt;
Better yet, completing all three of the starter nations&#039; quests also unlocks your [[Mog Safe 2]] to store up to 80 more items in. I mention this here, rather than in an earlier section, because the flowers for the three starter city quests can be bought for 120 gil each from [[Areebah]] in [[Upper Jeuno]].&lt;br /&gt;
&lt;br /&gt;
Speaking of item storage, Jeuno is also the location of the ten [[Gobbiebag_Quests|Gobbiebag quests]], each of which expands your Inventory by 5 slots to a final total of 80. You may need more [[Fame#Quickest Claim To Fame|Fame]] to start them, so check that page for information on the quick repeatable quests to use ([[Mandragora-Mad]] for [[Windurst]] and [[Only the Best]] for both [[Bastok]] and [[San d&#039;Oria]] simultaneously.). Take the &amp;quot;Item Required Comparison&amp;quot; list on each Gobbiebag quest page with a grain of salt; on some servers, the items required for any given quest may be more expensive in total than a [[Goblin Stew 880]] or one or more of the required items may not even be in stock at all. Check the Auction House first for all four items before buying any of them!&lt;br /&gt;
&lt;br /&gt;
You can also buy a [[Mog Sack]] from the [[Artisan Moogle]] in [[Ru&#039;Lude Gardens]] at (I-9) for 9,980 gil. This is another bag, the same size as your Inventory (talk to the Moogle again every time you finish a Gobbiebag to have it expand the Sack to match), that works just like every other inventory.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Rank 3 and have completed [[Trust: Bastok]], you can get the [[Cipher:_Ayame|Ayame trust]] by talking to Ayame in [[Metalworks]] (K-7). She&#039;s not as good as Semih Lafihna, but she opens [[skillchains]] for you. This is especially useful if you already have Shantotto II, because all you want to do is get her to Magic Burst early and often.&lt;br /&gt;
* (Optional) If you&#039;ve completed [[Trust: San d&#039;Oria]], you can also collect the [[Cipher: Curilla|Curilla trust]] by talking to Curilla in [[Chateau d&#039;Oraguille]] (I-9). She&#039;s a tank, but not quite as effective as Valaineral.&lt;br /&gt;
* (Optional) If you&#039;ve completed [[Trust: Windurst]] and collected 4x {{Item Tooltip|Yagudo Necklace|alt=Yagudo Bead Necklace}}s, go to [[Nanaa Mihgo]] in [[Windurst Woods]] (J-3) and use the necklaces to complete her quest, [[Mihgo&#039;s Amigo]]. Afterwards, zone out and/or wait one game day, then talk to her again. If you happen to pick up the [[Rock Racketeer]] quest, then talk to her a few more times to trigger the Trust cutscene. She&#039;s a Thief, so she provides [[Treasure Hunter]] to improve your item drop chances. She also has [[Despoil]] to steal items, and any items she steals will be given to you.&lt;br /&gt;
&lt;br /&gt;
===Early Advanced Jobs===&lt;br /&gt;
Also at 30, the [[Job Quests]] for [[Paladin]], [[Dark Knight]], [[Beastmaster]], [[Bard]], [[Ranger]], [[Samurai]], [[Ninja]], [[Dragoon]], and [[Summoner]] open up. Later on you&#039;ll have access to a few more Advanced Jobs, but we&#039;ll go over those as they come up. If you&#039;re interested in one of these, feel free to take some time off and get &#039;&#039;that&#039;&#039; to 30 and hey look, your new main job. Have fun!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: auto; width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 10%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 90%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&amp;lt;br/&amp;gt; [[File:Rev. Coronet icon.png|link=Paladin]]&lt;br /&gt;
| PLD is the classic [[Sword]] and [[Shield]] knight, and the best tank for reducing physical damage or handling large numbers of enemies. Not only that, PLD can keep their party alive with surprisingly potent healing spells! It does tend to lack damage, however. &lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;[[File:Ignominy Burgeonet icon.png|link=Dark Knight]]&lt;br /&gt;
| DRK is all about offense! It hits slow and hard, and can sacrifice its own HP and defenses to power up its attacks. It also has a small suite of black magic spells to add some extra utility. DRKs mostly use [[Great Sword]]s and [[Scythe]]s.&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Totemic Helm icon.png|link=Beastmaster]]&lt;br /&gt;
| BST is the first dedicated pet job on the list. It can [[Charm]] enemies into doing the fighting for you (or use special [[Jug]] items to summon unique pets) - which can be very powerful and provide a wide array of damage and debuff options. The BST itself doesn&#039;t have as much going on, but can deal decent damage with one-handed [[Axe]]s.&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Brioso Roundlet icon.png|link=Bard]]&lt;br /&gt;
| BRD is a dedicated support job, using a wide range of songs to provide powerful buffs to their party. They don&#039;t deal much damage on their own, but can drastically improve the damage of those around them - and have a few debuff songs to boot! They primarily wield one-handed [[Daggers]].&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Orion Beret icon.png|link=Ranger]]&lt;br /&gt;
| RNG spends its time standing back and tearing enemies up with ranged attacks from [[Bows]], [[Crossbow]]s, and even [[Guns]]. It provides very little party support beyond its damage - but wow, does it deal damage. That damage comes at a (literal) price, though, as you&#039;ll need to buy ammunition for your ranged attacks.&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Wakido Kabuto icon.png|link=Samurai]]&lt;br /&gt;
| SAM specializes in gaining lots of TP quickly. It can generate it out of thin air with [[Meditate]] and preserve it with [[Sekkanoki]], letting you use [[Weapon Skills]] fast enough to [[Skillchain]] solo! SAMs are the only job to specialize in [[Great Katana]]s, though they can also use [[Bows]] for ranged attacks.&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Hachiya Hatsuburi icon.png|link=Ninja]]&lt;br /&gt;
| NIN is a flexible job with a wide range of options. It can deal decent physical damage, and can cast [[Ninjutsu]] spells to add a bit of magic damage as well. It can also be a decent tank, as its [[Utsusemi]] ninjutsu allows it to automatically evade most attacks - even many single-target spells! It primarily dual-wields one-handed [[Katana]]s, and uses [[Shurikens]] for ranged attacks.&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Vishap Armet icon.png|link=Dragoon]]&lt;br /&gt;
| DRG gets a pet wyvern! Or is it a dragon...? Either way, it&#039;s mostly automated, so no need to worry about micromanaging. DRG is one of the more active jobs, with a variety of [[Jump]] abilities to generate TP very quickly. Its wyvern pet also can provide utility depending on your subjob - it can even heal! DRGs primarily wield two-handed [[Polearm]]s, like spears and lances.&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Convoker&#039;s Horn icon.png|link=Summoner]]&lt;br /&gt;
| SMNs can control the classic Final Fantasy summons (Shiva, Ifrit, etc) as pets. These summons can be difficult to attain, but are extremely powerful - providing a ton of damage, buffs, debuffs, and even other utility such as healing. However, much like in other classic FFs, SMN is easily the weakest physical class, relying entirely on the summon to do their dirty work for them. They wield two-handed [[Staves]], but don&#039;t expect to be dealing much melee damage with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 30-50: Home Points, Survival Guides, Missions, and So On==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 50&lt;br /&gt;
:*And find yourself level capped.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Touch a bunch of Home Points and Survival Guides&lt;br /&gt;
:*Or don&#039;t. It&#039;s your life.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach Rank 4&lt;br /&gt;
:*...it&#039;s high enough 4 now.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By end of this large section, you should be level 50.&amp;lt;br/&amp;gt;&lt;br /&gt;
At this point you can begin and make good progress in several different Mission storylines. These will take you to new areas with new currencies, NPCs, foes, and game systems. By no means are you required to start any of these Missions now, you are free to defer them until later if you like. If you just want to level up, head on down to the &amp;quot;Enough Distractions, Let&#039;s Level Up&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
===Home Points and Survival Guides===&lt;br /&gt;
If you&#039;re interested in going on a bit of a world tour to explore and gather fast travel options, this section is for you. Otherwise, feel free to skip ahead. In general for these trips, you want to be mounted in every zone you can be to avoid aggro. If you can&#039;t be mounted, break out the {{Item Tooltip|Silent Oil}} and {{Item Tooltip|Prism Powder}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some enemies (though it&#039;s rare, and mostly [[Notorious Monsters]] with unique names) are still &amp;quot;true sight&amp;quot;, so you may have to run from some stuff if you aren&#039;t mounted.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Undead]] also have &amp;quot;blood aggro&amp;quot; so make sure your HP is not in the yellow or below - if you&#039;re not fighting, this is generally easy, but be careful if you&#039;re swapping gear.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some other mobs are &amp;quot;magic aggro&amp;quot;, so don&#039;t cast [[Sneak]] or [[Invisible]] around them if you&#039;re on an actual mage job! Oils and Powders are fine, just no spells. Magic aggro is generally restricted to [[Arcana]] - [[Golem]]s, [[Magic Pot]]s, [[Cardian]]s, and [[bomb]]s - and [[elemental]]s. Give or take some random other stuff.&lt;br /&gt;
&lt;br /&gt;
In no particular order, here&#039;s all the destinations:&lt;br /&gt;
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! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Home Points and Survival Guides&lt;br /&gt;
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*You went to the end of the beastman areas near the two cities you didn&#039;t start in for Mission 2-3. However, you may not have explored to the end of your starting city&#039;s area ([[Palborough Mines]], [[Yughott Grotto]] [attached to [[Ghelsba Outpost]]], and [[Giddeus]]), which also has a Home Point.&lt;br /&gt;
*Unity warp to [[Yuhtunga Jungle]] (level 119) and ride a chocobo generally northward (although there&#039;s a tunnel where you have to go a bit east along the way) to the [[Kazham]] zone line at G-5 for the Home Point in Kazham.&lt;br /&gt;
*Unity warp to [[The Boyahda Tree]] (level 125) to be dropped into the middle of the dungeon. From here, run south to the zone line to the [[Cloister of Storms]] and touch the Home Point next to it.&lt;br /&gt;
*Pick up the [[Dragon&#039;s Aery]] Survival Guide while you&#039;re here: from the Cloister, head back north to the lake, drop down to the west, take the passage in the northwest of the room you arrive in, and keep following it without falling down until you find the zone line.&lt;br /&gt;
*All three of the ones with Crags ([[Konschtat Highlands]], [[La Theine Plateau]], and [[Tahrongi Canyon]]) have a Survival Guide at one of their exits. They also each connect to a nearby dungeon ([[Gusgen Mines]], [[Ordelle&#039;s Caves]], and the [[Maze of Shakhrami]]) that has a Survival Guide at its entrance.&lt;br /&gt;
*The &amp;quot;middle&amp;quot; zones on the path to Jeuno ([[Pashhow Marshlands]], [[Jugner Forest]], and [[Meriphataud Mountains]]) also have a Survival Guide each at their outpost and an attached beastman stronghold zone each ([[Beadeaux]], [[Davoi]], and [[Castle Oztroja]]) with a Survival Guide at the entrance.&lt;br /&gt;
*All three of the zones adjacent to Jeuno ([[Sauromugue Champaign]], [[Batallia Downs]], and [[Rolanberry Fields]]) have a [[Survival Guide]] right next to their Cavernous Maw.&lt;br /&gt;
**These are [[Shadowreign]] Cavernous Maws, not [[Abyssea]], so don&#039;t bother touching them yet.&lt;br /&gt;
**&#039;&#039;&#039;However&#039;&#039;&#039; - Sauromugue Champaign&#039;s maw is actually up on a mesa you can&#039;t climb. You have to go through [[Garlaige Citadel]], and it kinda sucks. I&#039;d save that one for later so you only have to make the trip one time - such as during your first Limit Break quest at level 50 ([[In Defiant Challenge]]), where you&#039;ll be going to that end of the Citadel anyway. Alternatively, you can wait until you&#039;ve started [[Wings of the Goddess]], so you can use the Maw.&lt;br /&gt;
**Each of those three zones also has an attached dungeon ([[Garlaige Citadel]], [[Eldieme Necropolis]], and [[Crawler&#039;s Nest]]) with a Survival Guide inside it near the entrance.&lt;br /&gt;
*Since you&#039;re rank 3, you can enter [[San d&#039;Oria]]&#039;s [[Chateau d&#039;Oraguille]] and go to (I-8) and down a flight of stairs to enter the [[Bostaunieux Oubliette]]. Walk forward, take the hallway on the right, go through a Wooden Door, and talk to a nearby NPC to descend into the sewers. The Survival Guide is visible from there. You&#039;ll be back here to level up around 50, it&#039;s small but nice.&lt;br /&gt;
*[[King Ranperre&#039;s Tomb]], just off of [[East Ronfaure]], has a Guide at the entrance.&lt;br /&gt;
*Unity warp to [[Carpenters&#039; Landing]] (level 119) and backtrack to the entrance at (J-10) to find a Survival Guide. (Alternatively, you can walk there from [[Jugner Forest]]. The entrance from [[Northern San d&#039;Oria]] does not directly connect to this part, you have to take an in-zone ferry. Because FFXI.)&lt;br /&gt;
*Walk into [[Zeruhn Mines]], directly connected to [[Bastok Mines]], and grab the Guide right there. Kind of a weird place to put a Survival Guide, honestly. But heck, I use it.&lt;br /&gt;
*The western entrance to [[Oldton Movalpolos]], at [[North Gustaberg]] (J-6), has the Movalpolos regional outpost and its accompanying Survival Guide immediately north down the tunnel.&lt;br /&gt;
**The connected zone of [[Newton Movalpolos]] has a Home Point that&#039;s a pain to get to and past large numbers of level 70 mobs and requires operating switches and stuff that make you drop Invisible. It can wait.&lt;br /&gt;
*[[East Sarutabaruta]], just outside [[Windurst]], connects to the [[Inner Horutoto Ruins]] via a staircase in the visible tower on the map at J-7 (among other places.) There&#039;s a Guide at that entrance.&lt;br /&gt;
*[[Meriphataud Mountains]] has an exit in the northeast to [[The Sanctuary of Zi&#039;Tah]], which has a Survival Guide at its regional outpost. Alternatively, Unity warp directly to Zi&#039;Tah (level 122) and walk northwest.&lt;br /&gt;
*Once you hit the Survival Guide in Zi&#039;Tah, go all the way north to enter [[Ro&#039;Maeve]], then run north up the stairs to the zone line with a Guide there. (For some reason you can mount up in Ro&#039;Maeve. So do that. Otherwise, {{Item Tooltip|Silent Oil}} is your friend here, since the enemies aggro both Sound and Magic.)&lt;br /&gt;
*Unity warp to [[Bibiki Bay]] (level 119) and hit the Survival Guide at the entrance. (Alternatively, Bibiki is on the southwest side of [[Buburimu Peninsula]] - go down onto the beach and walk west on the shoreline below the cliff.)&lt;br /&gt;
*Walk out of the Bay back to Buburimu Peninsula, head up the ramp from the beach you&#039;re currently on, and then go to the other beach at (K-7). There&#039;s a cave in the north cliff face that leads to the [[Labyrinth of Onzozo]], which has a Survival Guide at its entrance. (There&#039;s also a Unity warp to Onzozo, but it drops you off deep in the zone with level 60 mobs and you&#039;re already here. No point being stupid about it all.)&lt;br /&gt;
*Unity warp to [[Beaucedine Glacier]] (level 125) and head up several ramps (go west, north-then-west, southwest-then-north) to reach the outpost and Survival Guide.&lt;br /&gt;
**Alternatively, walk through [[Ranguemont Pass]], located in the NE corner of [[East Ronfaure]], but watch out for the level 80 goblins they added so that people could level here at 75, which nobody ever did.&lt;br /&gt;
*While you&#039;re here, continue north, then west to reach the zone line to [[Xarcabard]]. Head west to the outpost and touch another Survival Guide.&lt;br /&gt;
*Now head west and up all the ramps to [[Castle Zvahl Baileys]], which has a Survival Guide at the entrance. You&#039;ll be coming back here and climbing to the very top of Castle Zvahl for Mission 5-2, so you can skip the Home Point at the top for now.&lt;br /&gt;
*Unity warp to [[Eastern Altepa Desert]] (level 122) and head to the southwest corner of the map, where the outpost has a Survival Guide. Directly east of the tetris-Z shape on the line between (G-6) and (G-7) is a zone line at (I-6) into the [[Western Altepa Desert]] with a Survival Guide on the Western side.&lt;br /&gt;
*Western Altepa Desert connects to [[Rabao]] at (K-5)/(L-5). Rabao&#039;s an actual town! It has two Home Points and a Survival Guide. Use the [[Nomad Moogle]] or put some more stuff up on the AH while you&#039;re here if you need to.&lt;br /&gt;
*Leave Rabao the way you came in, then head south and west and north again to (H-4) to enter [[Kuftal Tunnel]], which has a Survival Guide at the entrance.&lt;br /&gt;
*Now that you&#039;ve got the Survival Guide for [[Kuftal Tunnel]], immediately leave and Unity warp right back to Kuftal Tunnel (level 125) to arrive at the opposite end. (Alternatively, walk through it, but that&#039;s not nearly as funny.) Head north into [[Cape Teriggan]] and go to the outpost at (G-8_ for a Survival Guide.&lt;br /&gt;
*From there, head north to (F-7) (the little westward protrusion) and take a path not shown at the map to eventually reach the Home Point outside the [[Cloister of Gales]].&lt;br /&gt;
*Now back out and head to (J-8), into a tunnel heading east. Zone into [[Valley of Sorrows]] and pick up the Survival Guide near the entrance. You&#039;re done with the desert for now! Let&#039;s go to the beach instead.&lt;br /&gt;
*[[Valkurm Dunes]] has a tunnel starting at (C-6) and heading south that isn&#039;t shown on the map. Going through it will eventually put you at the zone line to [[Gustav Tunnel]], which has a Survival Guide right at the entrance. (This tunnel connects to [[Cape Teriggan]].)&lt;br /&gt;
*Unity warp to [[Behemoth&#039;s Dominion]] (level 135) and walk east through the tunnels to reach the Survival Guide at the entrance of the zone at (L-9). (Alternatively, walk through a hidden tunnel in [[Qufim]] slightly north of the Survival Guide there.)&lt;br /&gt;
*Unity warp to [[Quicksand Caves]] (level 125), head south, drop down on the east side of the drop, head south to a room, then west, then drop down on the west side of the next drop, and arrive at the [[Cloister of Tremors]] Home Point. If you mess up either of these drops, Warp out and try again.&lt;br /&gt;
*Unity warp to [[Yhoator Jungle]] (level 122), then walk west into a clearing and south through a tunnel to reach the Outpost at (I-8), which has a Survival Guide.&lt;br /&gt;
*From there, head west through a tunnel, then north to a westward tunnel at (H-8), then slightly west to a northward tunnel in (G-8), then north to the [[Ifrit&#039;s Cauldron]] zone line at (G-5). There&#039;s a Survival Guide just inside this entrance to the Cauldron.&lt;br /&gt;
*Warp to the [[Norg]] HP or Survival Guide (they&#039;re in the same place), then walk out into [[Sea Serpent Grotto]]. Walk forward and through the door in the wall, then hug the left wall until you reach a Survival Guide at M-3, right before the tunnel&#039;s exit.&lt;br /&gt;
*Keep walking forward and exit into [[Yuhtunga Jungle]]. Turn North running up to F-10, take the NE exit to G-9/10, then south to the outpost at (G-11), which has another Survival Guide.&lt;br /&gt;
*There&#039;s also a Survival Guide in the [[Temple of Uggalepih]], however it requires going through a chunk of the dungeon first. You will likely pass by it naturally during [[Zilart Mission 4]], so it isn&#039;t essential right now.&lt;br /&gt;
**Congratulations! You now have every Survival Guide that doesn&#039;t require expansion mission progress.&lt;br /&gt;
*Unity warp to [[Attohwa Chasm]] (level 125) and then - bearing in mind how bad the default in-game map for this area is - follow the tunnel north until you hit a canyon at (H-9) and go north without crossing the canyon until you see the second tunnel on the left. Take that second tunnel and go north until you hit a chasm at (H-8). Cross over to the north side of this chasm and go north to enter a tunnel. Take the left path at both forks you come to until you arrive at the chasm again at (G-7). Now head north, then take the tunnel to your right to finally reach a Home Point at the zone line to [[Boneyard Gully]].&lt;br /&gt;
*Unity warp to [[Fei&#039;Yin]] (level 128) to arrive at the entrance. Go through the first room and take the exit on the right side of the second room. From here, take a ⊃ shaped path by going east into a room and then west out the other exit of that room, then run straight ahead. Ignore a path on the right that you will return to in the next bullet point and go down some stairs at (G-9) to arrive on a second map. Continue on until you hit a room, then hug the left wall until you hit an even larger room. Take the exit in the northeast corner of this large room at (H-5) and continue through some small rooms to find a Home Point outside the [[Cloister of Frost]].&lt;br /&gt;
*Now retrace your steps all the way back up those stairs to get back to the first map. This time, take the path immediately to your left (formerly right, because you were running the other direction) that you ignored before. Go north into a large room at (H-8), then go east out of that room and continue straight through a four-way intersection. Once you hit the next room, there are two exits to the left and right. This bit is symmetric, so you can take first the left exit, then the right exit from the next circular room, or take the right exit and then the next left. Either way, you end up in a hallway at (K-8) with a small door on the wall. Behind that door there is a Home Point at the zone line to [[Qu&#039;Bia Arena]].&lt;br /&gt;
*First, you must complete the [[Open Sesame]] quest in [[Eastern Altepa Desert]] (G-7) to obtain {{KI}} [[Loadstone]], which is required to unlock the door later. And then take the Survival Guide to [[Western Altepa Desert]]. You&#039;re going to want to have bought the map (or have it open in a browser) for this one - continue heading southwest through the winding zone to get to a hidden underground entrance to [[Quicksand Caves]] in the southwest of [[Western Altepa Desert]] at (D-12), via a tunnel at (C-11)/(D-11). The Home Point is right there.&lt;br /&gt;
*There are five(!) home points in [[Uleguerand Range]] at five distinct entrances to [[Bearclaw Pinnacle]]. Either walk there from [[Xarcabard]] or Unity warp (level 128) and walk south to the entrance, then proceed around counterclockwise and upwards. Every time you hit a HP, warp back and repeat (or find your way out of the maze of underground tunnels it&#039;s in and resume from your previous location.) In order: &lt;br /&gt;
**There&#039;s a path at (H-8) (blocked by ice during Snow weather) to a HP at (H-7).&lt;br /&gt;
**Drop down a hole at (J-9) to a HP at (J-9).&lt;br /&gt;
**Drop down a hole at (K-6) to a HP at (K-7).&lt;br /&gt;
**Drop down a hole at (I-5) to a HP at (H-5).&lt;br /&gt;
**Once you have climbed the entire mountain, look very carefully over the edge to the south to see a teeny tiny little ledge on the west side of the big slope. Slide down and land on it, then go into the tunnel you find there for the final HP. The slide actually rocks, even if I hate the rest of this zone. I&#039;m a sucker for a good fall.&lt;br /&gt;
*Unity warp to the [[Den of Rancor]] (level 128). Head straight north through the big room to (H-6), and take the path on the right to go back up to the first level. Once there, take a left at (H-4), enter a big room and take the first exit on the left at (H-6). Go straight ahead, through a large room, to (J-7), where there&#039;s a hole. Drop down it and walk northeast to the Home Point outside the [[Cloister of Tides]].&lt;br /&gt;
*Unity warp to [[Ifrit&#039;s Cauldron]] (level 125) and walk east to change maps. Follow the only path straight south until you change maps again at (G-12)ish. Walk to (H-7) and deliberately fall south onto the lower path. Then walk north until the path forks at (H-6) and go west to the Home Point outside the [[Cloister of  Flames]].&lt;br /&gt;
*There is a home point at the top of [[Upper Delkfutt&#039;s Tower]]. Personally, I&#039;d wait until going there for [[Zilart Mission 8|Rise of the Zilart Mission 8]].&lt;br /&gt;
*There is a second home point in the [[Den of Rancor]] that requires killing level 62-65 Tonberries for an item... or having someone else let you through the door. Personally, I&#039;d wait until [[Zilart Mission 4]] and then make someone else help, because it takes ten seconds of their life to save ten minutes or more of yours.&lt;br /&gt;
|}&lt;br /&gt;
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===Going to Adoulin===&lt;br /&gt;
You can start the [[Seekers_of_Adoulin_Mission_1-1|Seekers of Adoulin]] Missions by talking to Darcia in the Chamber of Commerce in [[Lower Jeuno]] at (H-7). Once you get to [[Western Adoulin]] proper (mission 1-5), talk to an NPC named [[Task Delegator]] (closest one is right next to you at Western Adoulin E-8) to begin accruing [[imprimatur]]s a rate of one per 6 hours real-life time. The cap is 15, so you&#039;ll want to burn some every few days to slowly work towards completing every [[Coalition Assignment]]. Since you&#039;re not level 99 yet, use them on the the [[Couriers&#039; Coalition]] (teleport to a [[Waypoint]] out in [[Ceizak Battlegrounds]], which you can safely unlock with a mount, and then interact with a NPC) or the [[Inventors&#039; Coalition]] (if you have gil, you can even buy items off the AH!) rather than the others, which require more work or even combat.&lt;br /&gt;
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[[Seekers_of_Adoulin_Mission_1-6|Adoulin Mission 1-6]] is gated behind a combination of Adoulin fame and imprimaturs spent (you will have to spend at least 11 imprimaturs even with maxed Adoulin fame.) Theoretically, you don&#039;t have to fight anything until [[Seekers_of_Adoulin_Mission_2-7-1|Adoulin Mission 2-7-1]]. In practice, there&#039;s a lot of sneaking in between and some traveling on foot aided by key items that require level 99. Adoulin has two Home Points in each of [[Western Adoulin]] and [[Eastern Adoulin]] plus a Survival Guide in [[Eastern Adoulin]] close to the second home point.&lt;br /&gt;
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===Chains of Promathia===&lt;br /&gt;
The [[:Category:Promathia_Missions|early Chains of Promathia missions]] used to be level capped and intended for full parties. You can get up to [[Promathia Mission 3-3]] at level 50 solo with Trusts. Chapter 1 originally capped at 30 and Chapter 2 originally capped at 40, so if anything you&#039;re ahead of the intended power level.&amp;lt;br/&amp;gt;&lt;br /&gt;
These missions will open up Home Points in [[Tavnazian Safehold]] (three of them), [[Misareaux Coast]], and [[Riverne - Site A01]], plus Survival Guides in [[Tavnazian Safehold]], [[Lufaise Meadows]], [[Misareaux Coast]], and [[Phomiuna Aqueducts]].&lt;br /&gt;
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===Abyssea===&lt;br /&gt;
Take trips to briefly enter the [[The_Truth_Beckons|rest of the Abyssea Cavernous Maws]] in:&lt;br /&gt;
*[[Konschtat Highlands]] at (I-12)&lt;br /&gt;
*[[Tahrongi Canyon]] at (H-12)&lt;br /&gt;
*[[La Theine Plateau]] at (E-4)&lt;br /&gt;
*[[Jugner Forest]] at (J-8)&lt;br /&gt;
*[[Buburimu Peninsula]] at (F-7)&lt;br /&gt;
*[[Valkurm Dunes]] at (I-9) (This is the one I recommended touching earlier. In case you used another, I&#039;m listing it here too.)&lt;br /&gt;
*[[Xarcabard]] at (H-8)&lt;br /&gt;
*[[South Gustaberg]] at (J-10)&lt;br /&gt;
*[[North Gustaberg]] at (G-7). (There are two different Cavernous Maws in North Gustaberg.)&lt;br /&gt;
By &amp;quot;briefly enter&amp;quot;, I mean &amp;quot;enter, watch a cutscene, talk to the [[Conflux Surveyor]] to get Visitant status, then leave&amp;quot;. Visitant status is essential, otherwise you will be locked out of reentering [[Abyssea]] for an hour after you leave. Now you can use [[Horst]] (next to [[Joachim]]) to teleport back to these Maws for [[cruor]] later, once you have cruor.&lt;br /&gt;
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===Join the Mob to get to Aht Urhgan===&lt;br /&gt;
Talk to [[Ghebi Damomohe]] inside the totally legitimate &amp;quot;Neptune&#039;s Spire&amp;quot; in [[Lower Jeuno]] and complete a brief quest to [[Tenshodo_Membership|officially join the Tenshodo]], Vana&#039;diel&#039;s finest organized crime syndicate.&lt;br /&gt;
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Now that you&#039;re in the mob, go down to their secret basement bar coincidentally located just below this legitimate establishment to get yourself [[The_Road_to_Aht_Urhgan|a mercenary license]].&lt;br /&gt;
* If you have been completing Rhapsodies of Vana&#039;diel Missions, it&#039;s recommend you take the &amp;quot;advanced&amp;quot; path: Trading Coffer Keys, which you can purchase from the [[Curio Moogle]] for 5,000 Gil if you have the {{KI}} [[&amp;quot;Rhapsody in Umber&amp;quot;]].&lt;br /&gt;
* Otherwise, the &amp;quot;beginner&amp;quot; path will be the easiest, as it tasks you with farming all six of the old [[subjob]] items.&lt;br /&gt;
* If you&#039;d rather unlock this later, then trading him your Testimony item after completing your level 75 limit break quest ([[Shattering Stars]]) is also an option.&lt;br /&gt;
&lt;br /&gt;
Once you complete this quest, you unlock [[Aht_Urhgan_Mission_1|the first of the Aht Urhgan missions]]. You can get through Mission 11 without any combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
*This opens up four Home Points in [[Aht Urhgan Whitegate]], plus one each in [[Nashmau]], [[Bhaflau Thickets]], [[Halvung]], and [[Mount Zhayolm]], along with Survival Guides in [[Aht Urhgan Whitegate]], [[Wajaom Woodlands]], [[Mamook]], [[Aydeewa Subterrane]], [[Halvung]], and [[Nashmau]].&lt;br /&gt;
*There are also Home Points and Survival Guides in [[Caedarva Mire]] and [[Arrapago Reef]], but they require a lot of stealth and navigation, so I&#039;d personally skip them for now.&lt;br /&gt;
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===Rank 3 Missions===&lt;br /&gt;
You shouldn&#039;t have any trouble with these at this level. Mission 3-2 is skippable.&lt;br /&gt;
&lt;br /&gt;
[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] Bastok&lt;br /&gt;
* [[Bastok Mission 3-1]]&lt;br /&gt;
* [[Bastok Mission 3-2]] (skippable)&lt;br /&gt;
* [[Bastok Mission 3-3]]&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] San d&#039;Oria&lt;br /&gt;
* [[San d&#039;Oria Mission 3-1]]&lt;br /&gt;
* [[San d&#039;Oria Mission 3-2]] (skippable)&lt;br /&gt;
* [[San d&#039;Oria Mission 3-3]]&lt;br /&gt;
[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] Windurst&lt;br /&gt;
* [[Windurst Mission 3-1]]&lt;br /&gt;
* [[Windurst Mission 3-2]] (skippable)&lt;br /&gt;
* [[Windurst Mission 3-3]]&lt;br /&gt;
&lt;br /&gt;
===Navigation Key Items===&lt;br /&gt;
Speaking of key items that open doors, there&#039;s some more of those designed to skip doors that would otherwise require three players. It&#039;s wise to pick all of these up now, since you will need some (possibly all) of them later for some combination of [[In_Defiant_Challenge|Limit Break 1]], your [[Artifact Armor]], and [[Zilart Missions]]&lt;br /&gt;
*{{KI}} [[Pouch of weighted stones]] - Lets a solo player open the Banishing Gates in [[Garlaige Citadel]].&lt;br /&gt;
**Interact with a ??? in [[Garlaige Citadel]] on map 1 at (G-8) to obtain this. (Not the one in the ceiling.)&lt;br /&gt;
*{{KI}} [[Magicked astrolabe]] - Allows a player to pass through the gates in [[Eldieme Necropolis]] solo.&lt;br /&gt;
**Pay [[Churano-Shurano]] in [[Windurst Waters]] (North) (F-8) 10,000 gil to obtain this.&lt;br /&gt;
*{{KI}} [[Loadstone]] - Lets a solo player open the weighted doors in [[Quicksand Caves]], even if they&#039;re not a Galka.&lt;br /&gt;
**(This is somehow not a joke. They&#039;re heavier, so they can open the door solo.)&lt;br /&gt;
**Complete the quest [[Open Sesame]] to obtain this.&lt;br /&gt;
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===Some More Missions===&lt;br /&gt;
You can technically start the [[Cavernous_Maws_(Mission)|Wings of the Goddess missions]] now, but the first fight wants you to be level 75+. That said, there&#039;s four [[Home Point]]s and twenty [[Survival Guide]]s in the past if you truly desire.&lt;br /&gt;
&lt;br /&gt;
You can similarly start any or all of [[A Crystalline Prophecy]], [[A Moogle Kupo d&#039;Etat]], and [[A Shantotto Ascension]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Each rewards the players with a piece of customizable augmented gear. All of them are very niche, however. Beastmasters will enjoy the [[Call Beast]] recast reduction on [[Mirke Wardecors]], Corsairs will enjoy the [[Phantom Roll]] recast reduction from [[Desultor Tassets]], and Dancers will enjoy the [[Waltz]] recast reduction from [[Anwig Salade]]. Again, these are all very minor benefits. The stories themselves are considered non-canon, and more of a &amp;quot;what if...?&amp;quot; scenario for various storylines.&lt;br /&gt;
&lt;br /&gt;
Starting [[Rhapsodies_of_Vanadiel_Mission_1-7|RoV Mission 1-7]] temporarily locks you out of [[Escha_-_Zi&#039;Tah|Escha - Zi&#039;Tah]], which is a very popular leveling area. You&#039;ll have to clear [[Rhapsodies_of_Vanadiel_Mission_1-9|RoV 1-9]] at around level 45ish to get back in there, and you&#039;d start leveling there at 40 at earliest, so it&#039;s not &#039;&#039;&#039;much&#039;&#039;&#039; of a problem, but it&#039;s enough of one that I&#039;m noting it here for the second time.&lt;br /&gt;
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===Some More Advanced Jobs===&lt;br /&gt;
Now that you have access to all the expansion areas, you also have access to all the jobs! Here are the newly-available advanced jobs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A6DBFF; text-align: center; width: 90%;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&amp;lt;br/&amp;gt; [[File:Assim. Keffiyeh icon.png|link=]]&lt;br /&gt;
| BLU use enemy skills to be able to do almost anything from deal damage to tank to heal - all depending on which specific spells you decide to &amp;quot;equip&amp;quot;. However, learning spells can be time consuming, and will take you all over the world. They also can deal decent melee damage with [[Sword]]s, and later on can dual-wield them. &lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Corsair]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;[[File:Laksamana&#039;s Hat icon.png|link=Corsair]]&lt;br /&gt;
| COR is a gambling buffer, playing a quick push-your-luck minigame to give AOE buffs to their party. Bad luck can cause a &#039;&#039;&#039;Bust&#039;&#039;&#039; though, which removes the buff from the party (and debuffs you). They primarily use [[Guns]] for ranged attacks, but can wield [[Dagger]]s and [[Sword]]s when getting close. &lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Puppetmaster]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Foire Taj icon.png|link=Puppetmaster]]&lt;br /&gt;
| PUP has a customizable [[Automaton]] pet that is very cute - and very strong! How you decide to deck out your little buddy determines what they can do - tank, heal, nuke, deal damage, you name it they can do it! The PUP itself can dish out solid damage using [[Hand-to-Hand]] weapons as well.&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Maxixi Tiara icon.png|link=Dancer]]&lt;br /&gt;
| DNC is a flexible and busy job. Managing a unique resource called [[Finishing Moves]], it uses [[Sambas]], [[Waltzes]], [[Steps]], and [[Jigs]] to generate free TP, deal big burst damage, debuff enemies, and even heal party members! They almost exclusively dual-wield [[Dagger]]s. &lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Acad. Mortarboard icon.png|link=Scholar]]&lt;br /&gt;
| SCH can flip-flop back and forth between specializing in White and Black magic. It uses a unique resource called [[Stratagem]]s to power up its large suite of spells in unique ways, and can be either a potent healer or nuker - or both, if your fingers are fast enough. Like other mages, it primarily uses [[Staves]].&lt;br /&gt;
|- style=&amp;quot;background: #F3F3F3;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Geomancer]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Geomancy Galero icon.png|link=Geomancer]]&lt;br /&gt;
| GEO is a support job that can place down &amp;quot;bubbles&amp;quot; that provide powerful buffs and debuffs. These [[Luopan]] bubbles are technically pets, though there is very little micromanagement required - they&#039;re mostly set-and-forget. GEO can also provide fairly powerful AOE nuke spells, which can be buffed by proper positioning! They primarily use one-handed [[Club]]s, and cast magic using [[Handbell]]s.&lt;br /&gt;
|- style=&amp;quot;background: #e5e5e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Runeist Bandeau icon.png|link=Rune Fencer]]&lt;br /&gt;
| RUN is a tank that can imbue itself with elemental runes to resist magic damage and status effects. It has a wide range of job abilities to provide extra defenses or deal damage, all based around what runes you decide to harbor - so you&#039;ll need to change up your runes on the fly depending on what you&#039;re fighting. Despite the name, they wield [[Great Sword]]s - though as a tank, don&#039;t expect to deal tons of damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enough Distractions, Let&#039;s Level Up===&lt;br /&gt;
First of all, don&#039;t forget {{ItemIcon|Signet|22}} [[Signet]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;ve got a few reasonable options and infinite mediocre ones. Since you&#039;re starting to punch a little further up, you may want to consider purchasing {{Item Tooltip|Jack-o&#039;-Lantern}} from a [[Curio Vendor Moogle]] for +10 accuracy. At 400 gil for 30 minutes of food buff, they can help bridge the gap into a new area without putting a serious dent in your finances. (After completing RoV Mission 1-11, you can buy {{Item Tooltip|Pepperoni Slice}} instead and get attack as well as accuracy.)&lt;br /&gt;
&lt;br /&gt;
*[[Bibiki Bay]] - levels &#039;&#039;&#039;30-38&#039;&#039;&#039; - walk through the zone starting at the entrance, fighting Rarabs and Efts and then also Goblins and Birds. Don&#039;t go too far.&lt;br /&gt;
*[[Yuhtunga Jungle]] - levels &#039;&#039;&#039;30-34&#039;&#039;&#039; - Ivory Lizards and Jungle Coeurls at K-8. A little awkward to navigate, but nothing extra-dangerous.&lt;br /&gt;
*[[Attohwa Chasm]] - levels &#039;&#039;&#039;30-38&#039;&#039;&#039; - An uncommon choice, but there&#039;s never anyone here so it’s always full of enemies. Zone in from [[Maze of Shakhrami]] and fight your way to the surface through the tunnels, killing all the Worms and Hecteyes on the way (Hecteyes aggro, Worms link.) Once you make it out into the open, you’ll have gained a few levels and be able to handle the roaming Antlions and Goblins. Don&#039;t go far into the narrow rocky areas, as hidden underground Antlions will ambush you, and watch out for the Scorpions who are stronger than the other enemies in the area.&lt;br /&gt;
*[[Crawler&#039;s Nest]] - levels &#039;&#039;&#039;32-42&#039;&#039;&#039; - A time-honored camp from 2004. Start at the entrance and proceed forward, killing Hornets in the tunnel, then Crawlers in the tunnel, then Crawlers and Lizards down the drop, then Crawlers and Lizards and Beetles down the tunnels.&lt;br /&gt;
*[[Garlaige Citadel]] - levels &#039;&#039;&#039;32-42&#039;&#039;&#039; - Another classic. Start with Bats and Beetles near the entrance, then Skeletons slightly further in, then &amp;quot;everything that moves upstairs&amp;quot;. Don&#039;t fall down a hole...&lt;br /&gt;
**[[Garlaige Citadel]] part two - levels &#039;&#039;&#039;42-50&#039;&#039;&#039; - ...until you hit about 42, at which point you can drop down the first hole on the left from the entrance, then walk north to the stairs and kill Citadel Bats there. Do &#039;&#039;&#039;not&#039;&#039;&#039; go anywhere else in the basement, because it&#039;s all level 60+.&lt;br /&gt;
*[[Eastern Altepa Desert]] - levels &#039;&#039;&#039;34-40&#039;&#039;&#039; - exit from [[Rabao]] and proceed forward. Start with Worms and Spiders, then add Beetles and Dhalmels as you level.&lt;br /&gt;
*[[The Sanctuary of Zi&#039;Tah]] - levels &#039;&#039;&#039;37-42&#039;&#039;&#039; - warp to the [[Survival Guide]] and kill everything in sight.&lt;br /&gt;
*[[Labyrinth of Onzozo]] - levels &#039;&#039;&#039;40-47&#039;&#039;&#039; - warp to the [[Survival Guide]] and kill nearby Goblins and Leeches.&lt;br /&gt;
*[[Eldieme Necropolis]] - levels &#039;&#039;&#039;40-50&#039;&#039;&#039; - warp to the [[Survival Guide]], start with the nearby Hounds and Skeletons, then go further in and move up to Ghosts and Shades as well.&lt;br /&gt;
**Most of this zone is Undead that aggro to both sound &#039;&#039;and&#039;&#039; low HP, so watch out... but Valaineral has your back.&lt;br /&gt;
*[[Gustav Tunnel]] - &#039;&#039;&#039;levels 44-50&#039;&#039;&#039; - [[Survival Guide]] warp to the entrance and kill everything in sight&lt;br /&gt;
*[[Yhoator Jungle]] - &#039;&#039;&#039;levels 45-50&#039;&#039;&#039; - warp to the [[Ifrit&#039;s Cauldron]] Survival Guide, then walk back out and kill everything in sight.&lt;br /&gt;
*[[Bostaunieux Oubliette]] - &#039;&#039;&#039;levels 46-50&#039;&#039;&#039; - warp to the [[Survival Guide]] and kill the four nearby bats repeatedly.&lt;br /&gt;
**While this is definitely a one-person camp, I personally really like it.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - &#039;&#039;&#039;levels 45-50&#039;&#039;&#039; - see the above note! You will lock yourself out of this mission if you begin RoV 1-7.&lt;br /&gt;
**Once you&#039;re inside, kill Worms, Obdellas, and Crawlers near the entrance - they&#039;re higher level than you typically want to target, but not by much. You should be okay.&lt;br /&gt;
**Note that mobs in Escha can spawn [[Notorious Monster]]s when killed. You may or may not eat it to [[Hugemaw Harold]]. There&#039;s a temporary item called a [[Mollifier]] that stops this... but it doesn&#039;t work when [[Trust]]s, rather than players, land the killing blow, which they almost always will at your level. Just part of the cost of doing business, sadly. This will be true for all Escha leveling.&lt;br /&gt;
&lt;br /&gt;
==Levels 50-55: Breaking Limits and Doing Deeds==&lt;br /&gt;
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| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Break the level cap&lt;br /&gt;
:*...for the first of many times.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 55&lt;br /&gt;
:*And get capped again.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Figure out what you&#039;re doing with your life.&lt;br /&gt;
:*(And how many months of it include FFXI.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1===&lt;br /&gt;
Beginning at 50 (and every 5 levels after) you have to complete a [[Limit Break]] quest to raise your level cap by 5 before you can go higher.&amp;lt;br/&amp;gt;&lt;br /&gt;
These quests are given to you by a spry old chap named [[Maat]] at (H-5) in the very back of [[Ru&#039;Lude Gardens]]:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Maat.jpg|x500px|link=Maat]]&lt;br /&gt;
&lt;br /&gt;
At 50, you will have to complete [[In Defiant Challenge]], a collectathon of one dropped item or three (much easier) static ???-point items from each of [[Garlaige Citadel]], [[Eldieme Necropolis]], and [[Crawler&#039;s Nest]]. (The ??? points were added in 2015. Casting the highest lot in your party to get that {{Item Tooltip|Ancient Papyrus}} was a rite of passage in 2005. Just go find those ??? points.)&lt;br /&gt;
&lt;br /&gt;
For the subsequent Limit Break quests, you become eligible to begin them when you&#039;re one level past the former cap. This means you can start LB2, [[Atop the Highest Mountains]], as early as 51 or wait until you&#039;re capped at 55. It&#039;s a pretty quick one - just pick up three items from ??? spots in [[Xarcabard]].&lt;br /&gt;
&lt;br /&gt;
===Important Note on Experience Gain===&lt;br /&gt;
If you didn&#039;t already, go complete &#039;&#039;&#039;[[Rhapsodies_of_Vanadiel_Mission_1-9|Rhapsodies Mission 1-9]]&#039;&#039;&#039; by checking the entrance to [[Escha - Zi&#039;Tah]] right next to the [[Home Point]] in [[Qufim Island]] and defeating the enemy that spawns there.&amp;lt;br/&amp;gt;&lt;br /&gt;
Then do two more RoV missions. Completing [[Rhapsodies_of_Vanadiel_Mission_1-11|Rhapsodies Mission 1-11]] rewards you with {{KI}} [[Rhapsody in Umber]] for another &#039;&#039;&#039;+30% experience gain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Deeds of Heroism===&lt;br /&gt;
Now that you&#039;re this deep, you know whether or not you&#039;re in FFXI for the long haul. If you aren&#039;t, no shame. You can skip ahead to the next section.&lt;br /&gt;
&lt;br /&gt;
If you are, now is the time to check the [[Records_of_Eminence#Monthly_Objectives|Monthly Records of Eminence objectives]]. Each of these four objectives rewards 10 [[Deeds|Deeds of Heroism]], which earn you rewards from the [[A.M.A.N. Validator]]s located in each starting city. You&#039;ll also obtain a [[Trust Primer]] for each completed Objective, providing up to 80 alter ego points per month to be used to boost Trust stats.&amp;lt;br/&amp;gt;&lt;br /&gt;
These objectives rotate once per month (after server maintenance) and there are four objectives active per month.&lt;br /&gt;
&lt;br /&gt;
Short-term, aim to get 70 total deeds (month 2, at earliest) for a {{KI}} [[Deed Voucher]], which saves a fair chunk of time and effort reforging a job&#039;s [[Artifact Armor]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The most important long-term goal is 480 deeds (12 months of full deed completion, at earliest) to obtain the [[Cipher:_Monberaux|Monberaux Trust]]. You know, that guy you totally remember from the rank 2 missions and his clinic by [[Upper Jeuno]] [[Home Point]] #3. Best healer [[Trust]] in the game.&lt;br /&gt;
&lt;br /&gt;
Some Deeds objectives can&#039;t be done at level 50 - the [[High-Tier Mission Battlefield]]s start at level 99, the lowest level [[Wanted]] fights are level 75, and [[Walk of Echoes]] content starts at level 70 - but it&#039;s still good to be aware of Deeds now rather than later.&lt;br /&gt;
&lt;br /&gt;
These objectives also reward {{Item Tooltip|Trust Primer}}s. Hang onto these until you hit level 99, when you can use them. Don&#039;t throw them out, because they&#039;re limited in quantity by IRL monthly gates like Deeds!&lt;br /&gt;
&lt;br /&gt;
===Five More Levels===&lt;br /&gt;
Don&#039;t forget {{ItemIcon|Signet|22}} [[Signet]]... except for the areas where you should. See below.&lt;br /&gt;
&lt;br /&gt;
*[[Bostaunieux Oubliette]]  - levels &#039;&#039;&#039;50-54&#039;&#039;&#039; - [[Survival Guide]] and the same four bats at the entrance. Again.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - levels &#039;&#039;&#039;50-55&#039;&#039;&#039; - Worms, Obdellas, and Crawlers near the entrance. Again.&lt;br /&gt;
*[[Wajaom Woodlands]]/[[Bhaflau Thickets]] - levels &#039;&#039;&#039;54-55&#039;&#039;&#039; - Getting here requires completing [[Aht Urhgan Mission 2]], but it&#039;s definitely worth it.&lt;br /&gt;
**[[Lesser Colibri]] are located just outside of [[Al Zahbi]] in Wajaom, and slightly north of the [[Al Zahbi]] exit in Bhaflau. Colibri are &#039;&#039;great&#039;&#039;. They were the developers&#039; gift to melees in 2006 and they haven&#039;t changed.&amp;lt;br/&amp;gt;&lt;br /&gt;
**They are so good that I&#039;m not messing with other options here like Robber Crabs and Sand Lizards in [[Kuftal Tunnel]].&lt;br /&gt;
&lt;br /&gt;
Since Wajaom and Bhaflau are [[Aht Urhgan]] areas, you don&#039;t want Signet, you want {{ItemIcon|Sanction|22}} [[Sanction]]. It&#039;s the ToAU version of Signet, giving you [[Imperial Standing]] instead of [[Conquest Points]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The easiest NPC to get Sanction from is [[Asrahd]] in the central square of [[Aht Urhgan Whitegate]] by [[Home Point]] #1.&lt;br /&gt;
&lt;br /&gt;
==Levels 55-60: Beating the Game==&lt;br /&gt;
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| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Finish Mission 5-2 and finish the game&#039;s storyline&lt;br /&gt;
:*ok you&#039;re done you can leave now&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 60&lt;br /&gt;
:*And get capped... again.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Get stylish&lt;br /&gt;
:*[[Brygid]] thinks it&#039;s long overdue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===To Rank 6===&lt;br /&gt;
Now that you&#039;re level 55, you can complete the rank 4 and 5 missions with Trusts, culminating in the [[Shadow Lord]] fight at the end of [[San_d&#039;Oria_Mission_5-2|Mission 5-2]].&lt;br /&gt;
&lt;br /&gt;
[[File:Bastok-Flag.jpg|27px|link=Bastok Missions]] Bastok&lt;br /&gt;
* [[Bastok Mission 4-1]]&lt;br /&gt;
* [[Bastok Mission 5-1]]&lt;br /&gt;
* [[Bastok Mission 5-2]]&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|27px|link=San d&#039;Oria Missions]] San d&#039;Oria&lt;br /&gt;
* [[San d&#039;Oria Mission 4-1]]&lt;br /&gt;
* [[San d&#039;Oria Mission 5-1]]&lt;br /&gt;
* [[San d&#039;Oria Mission 5-2]]&lt;br /&gt;
[[File:Windurst-Flag.jpg|27px|link=Windurst Missions]] Windurst&lt;br /&gt;
* [[Windurst Mission 4-1]]&lt;br /&gt;
* [[Windurst Mission 5-1]]&lt;br /&gt;
* [[Windurst Mission 5-2]]&lt;br /&gt;
&lt;br /&gt;
This was a huge deal back in the day - it wasn&#039;t even beaten for the first time until they raised the level cap to 55!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to hit the [[Home Point]] outside the [[Throne Room]] in [[Castle Zvahl Keep]], because it&#039;s a long walk and you&#039;ll have to come back a few times for other missions.&lt;br /&gt;
&lt;br /&gt;
You can certainly do the Rank 4 missions earlier than level 56, but here&#039;s the clever part:&lt;br /&gt;
*[[Windurst_Mission_4-1|Mission 4-1]] (identical for every nation) requires you to go to deep parts of [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]].&amp;lt;br/&amp;gt;&lt;br /&gt;
*Limit Break 3, [[Whence Blows the Wind]], requires you to go to...  [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]].&lt;br /&gt;
**Admittedly, using different zone lines in different directions.&lt;br /&gt;
*Pick up the quest from [[Maat]] at level 56 and you can double dip.&lt;br /&gt;
Once you complete LB3, your new level cap will be 65.&lt;br /&gt;
&lt;br /&gt;
(Optional - but see below...) Now that you&#039;re rank 6, you can collect a bunch of new Trusts.&lt;br /&gt;
* [[Cipher: Ajido-Marujido|Ajido-Marujido]] - Speak to [[Apururu]] in [[Windurst Woods]] at (H-9).&lt;br /&gt;
* [[Cipher: Trion|Trion]] - Examine the &amp;quot;Door: Prince Royal’s Room&amp;quot; in [[Chateau d&#039;Oraguille]] at (H-7).&lt;br /&gt;
* [[Cipher: Volker|Volker]] - Speak to [[Lucius]] in the [[Metalworks]] at (I-9).&lt;br /&gt;
** [[Cipher: Iron Eater|Iron Eater]] - After getting Volker, Ayame, and Naji, speak to [[Iron Eater]] in the [[Metalworks]] at (J-8).&lt;br /&gt;
* [[Cipher: Shantotto|Shantotto]] - After you&#039;ve collected everybody above, as well as the &amp;quot;Trust: (city name)&amp;quot; trusts ([[Cipher: Kupipi|Kupipi]], [[Cipher: Excenmille|Excenmille]], [[Cipher: Naji|Naji]]) and the rank 3 trusts ([[Cipher: Ayame|Ayame]], [[Cipher: Nanaa Mihgo|Nanaa Mihgo]], and [[Cipher: Curilla|Curilla]]), go to [[Shantotto]] at [[Windurst Walls]] (K-7) and complete her 3-quest chain ([[Curses, Foiled Again!]], [[Curses, Foiled...Again!?]], and [[Curses, Foiled A-Golem!?]].) Speak to her afterwards - possibly repeatedly, as she&#039;s involved in some other quests - to trigger her Trust cutscene.&lt;br /&gt;
* After acquiring Shantotto and Iron Eater, speak to [[Jamal]] in [[Ru&#039;Lude Gardens]] (H-5) (the house in the back behind Maat) to receive the {{KI}} [[Bundle of half-inscribed scrolls]]. This item is required for certain Trusts later, such as the Ark Angels.&lt;br /&gt;
* [[Cipher: Rainemard|Rainemard]] - Once you have the Bundle, go to [[Batallia Downs]] (H-5) and interact with the Cavernous Maw to go to [[Batallia Downs (S)]]. (This will trigger a cutscene for Wings of the Goddess if you&#039;ve never touched one of these before.) Mount up and ride over to [[Shanene]] at (I/J-7) (she&#039;s next to a wall with an archway) and talk to her for a Trust cutscene.&lt;br /&gt;
** Unlike the rest of this list, Rainemard is actually surprisingly good. For some reason, his [[Enspell]]s are really burly - we&#039;re talking 200+ damage at level 60 and rising - he doesn&#039;t mess around with spells other than Distract to lower evasion, and he learns [[Savage Blade]] at the expected level. He might be better than the non-Shantotto2/Semih/Zeid2 DPS you&#039;re using if you&#039;re at the point where Valaineral can handle solo healing. (See [https://i.imgur.com/0ioxq1P.png this pre-Shantotto-II level 72-75 data on a new account].)&lt;br /&gt;
&lt;br /&gt;
===No More Rhapsodies For Now===&lt;br /&gt;
[[Rhapsodies_of_Vanadiel_Mission_1-16|Rhapsodies Mission 1-16]] is a level 80ish fight against [[Siren]], so you can&#039;t clear it solo right now. If you&#039;re willing to ask for help from another player, clearing it lets you go as far as [[Rhapsodies_of_Vanadiel_Mission_2-13|RoV 2-13]] with just that one fight.&amp;lt;br/&amp;gt;&lt;br /&gt;
*Completing [[Rhapsodies_of_Vanadiel_Mission_1-16|Rhapsodies Mission 1-16]] gets you {{KI}} [[Rhapsody in Azure]] for +30% exp. &amp;lt;br/&amp;gt;&lt;br /&gt;
**Completing the following [[Rhapsodies_of_Vanadiel_Mission_1-17|Rhapsodies Mission 1-17]] (which is just a cutscene) gets you [[Cipher:_Zeid_II|Zeid II]], a DPS trust who&#039;s typically stronger than any other except Shantotto II. You probably want to use him on your climb to 99, even over Semih Lafihna if necessary.&lt;br /&gt;
*Going further and completing [[Rhapsodies_of_Vanadiel_Mission_2-13|Rhapsodies Mission 2-13]] grants {{KI}} [[Rhapsody in Crimson]] for another +30% exp and your fifth and final Trust slot. This requires:&amp;lt;br/&amp;gt;&lt;br /&gt;
**Clearing [[Promathia_Mission 3-2|CoP 3-2]] to progress past [[Rhapsodies_of_Vanadiel_Mission_2-2|RoV 2-2]]. &lt;br /&gt;
**Clearing [[Aht Urhgan Mission 12]] to progress past [[Rhapsodies_of_Vanadiel_Mission_2-7|RoV 2-7]], which is just killing some level 62-65 enemies for a dropped item.&lt;br /&gt;
&lt;br /&gt;
===Lookin&#039; Good===&lt;br /&gt;
Once you&#039;re level 60, consider taking a break. Your friendly [[Sparks]] vendor no longer offers you armor options for levels 50 and beyond - and I bet you&#039;re a fashion disaster too. Let&#039;s change that. It&#039;s time for [[Artifact Armor]], or &amp;quot;AF&amp;quot;:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Warlock&#039;s_Armor_Set.jpg|x300px|link=Warlock&#039;s_Armor_Set]] [[File:Drachen_Armor_Set.jpg|x300px|link=Drachen_Armor_Set]]&lt;br /&gt;
&lt;br /&gt;
AF is a set of armor pieces at levels 52, 54, 56, 58, and 60, designed to look like a classic FF version of your specific class and with specific stats (supposedly) designed to go with the job. Of course, these are stats from pieces of mid-level 2004-era equipment, so they&#039;ll be obsolete quickly... until you hit 99 and reforge each piece up to five times to bring it up to modern standards. And it&#039;s quite the difference! For example:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: auto; width: 100%; max-width: 1000px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; text-align: center; width: 40%;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; text-align: center; width: 20%;&amp;quot;|&lt;br /&gt;
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|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
|[[File:Warlock&#039;s_Gloves_description.png|x300px|link=Warlock&#039;s_Gloves]]&lt;br /&gt;
|becomes&lt;br /&gt;
|[[File:Atro._Gloves_%2B4_description.png|x300px|link=Atro._Gloves_+4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a level 40 AF weapon. Acquiring it is a prerequisite to start the armor quests, but unlike the armor, it can&#039;t be upgraded. Feel free to immediately store it with a [[Porter Moogle]] ({{Item Tooltip|Storage Slip 04}}). Or keep it for [[lockstyle]] if you like the look of it.&lt;br /&gt;
&lt;br /&gt;
Consult the [[Artifact Armor]] page to find your quests.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed the level 52 quest for the hands, &amp;quot;[[Borghertz]]&#039;s [adjective] Hands&amp;quot;, you can also open two additional &#039;&#039;&#039;coffers&#039;&#039;&#039; in the zones indicated for the leg and body pieces.&lt;br /&gt;
&lt;br /&gt;
You may already be familiar with Treasure Chests in some dungeons, but it&#039;s important to know that these are different from Treasure Coffers. Each chest type uses a different type of key, so make doubly sure you are picking up the right key when hunting these coffers. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Treasure Coffer]]s spawn at fixed points in each zone that has them - there&#039;s only one in existence at a time, and a new one spawns five minutes after the last one was opened.&lt;br /&gt;
&lt;br /&gt;
To open the coffer, select it and then &amp;quot;Trade&amp;quot; it the &#039;&#039;&#039;appropriate key&#039;&#039;&#039;. You can buy the keys directly from a [[Curio Vendor Moogle]] since you have {{KI}} [[Rhapsody in Umber]].&lt;br /&gt;
&lt;br /&gt;
While you could stumble around at random, I&#039;d recommend using each zone page&#039;s map to see possible spawn locations. It&#039;s not inherently stated in all zone&#039;s maps, but the blue squares represent Treasure &#039;&#039;&#039;Chests&#039;&#039;&#039; while the reddish/purplish squares represent &#039;&#039;&#039;Treasure Coffers&#039;&#039;&#039;. Knowing all this, it&#039;s simply a matter of checking each possible spawn location one-by-one until you find your prize.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Back to the Grind===&lt;br /&gt;
Now that you&#039;ve got your new sweet gear, you can keep leveling! Remember {{ItemIcon|Sanction|22}} [[Sanction]] for ToAU areas.&lt;br /&gt;
&lt;br /&gt;
Leveling for 56-60:&lt;br /&gt;
*[[Wajaom Woodlands]]/[[Bhaflau Thickets]] - levels &#039;&#039;&#039;55-60&#039;&#039;&#039; - Still Lesser Colibri. Love those birds.&lt;br /&gt;
*[[Caedarva Mire]] - levels &#039;&#039;&#039;55-60&#039;&#039;&#039; - Attacking [[Wild Karakul]] at (I-8), but the real kill target is the [[Chigoe]]s they spawn when they use a TP move.&lt;br /&gt;
**Summon Valaineral and Semih Lafihna and have them clean up with AoE WSes while you attack the Karakuls. This can go so fast it feels like cheating if you&#039;re lucky with the Chigoe spawns.&lt;br /&gt;
**Don&#039;t forget the &amp;quot;Conflict: Caedarva Mire&amp;quot; [[RoE]] objective in the category &amp;quot;Combat (Aht Urhgan)&amp;quot;, since rapid Chigoe kills make it even better than usual.&lt;br /&gt;
**Watch out for [[Peallaidh]], who looks identical and spawns &#039;&#039;2&#039;&#039; Chigoe at a time... but also kills you pretty quickly because it&#039;s higher level.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - levels &#039;&#039;&#039;55-60&#039;&#039;&#039; - Worms and Crawlers right next to the entrance first, then Dhalmels, Coeurls, and Weapons by portal #2 to the north.&lt;br /&gt;
**Portals in Escha work like [[Home Point]]s, but cost [[silt]] that you earn by killing mobs.&lt;br /&gt;
**You have to touch them to activate them before you can use them.&lt;br /&gt;
&lt;br /&gt;
==Levels 60-65: Getting into the Grind==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 65&lt;br /&gt;
:*At least this Limit Break&#039;s easy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Honestly, I haven&#039;t got much to say here. Push through to 75 and you&#039;ll hit the level cap that lasted longest in FFXI&#039;s early history.&lt;br /&gt;
&lt;br /&gt;
===An Easy Limit Break===&lt;br /&gt;
At level 61, you can complete Limit Break 4, [[Riding on the Clouds]], to raise your level cap to 70. It just requires talking to some NPCs and turning in four {{Item Tooltip|Kindred&#039;s Seal}}s.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you don&#039;t have Kindred&#039;s Seals, but do have {{Item Tooltip|Beastmen&#039;s Seal}}s, you can trade them all to [[Shami]] in [[Port Jeuno]] at (H-8) to store them, then talk to the completely different NPC [[Shemo]] right next to Shami to exchange one variety of Seal for another.&amp;lt;br/&amp;gt;&lt;br /&gt;
*This will likely come up again later when you need different Crests for later Limit Breaks.&lt;br /&gt;
*In general, Seals drop off any mob that gives you experience once every 5 real-life minutes, and which Seal or Crest you get is determined by the mob&#039;s level:&lt;br /&gt;
**The lowest level mobs drop Beastman&#039;s Seals, then Kindred&#039;s Seals, {{Item Tooltip|H. Kindred Crest|alt=High Kindred&#039;s Crest}}s, and finally {{Item Tooltip|S. Kindred Crest|alt=Sacred Kindred&#039;s Crest}}s.&lt;br /&gt;
*If you somehow have managed to avoid getting any Kindred&#039;s Seals, you can also trade 5 [[Login Points]] each for them.&lt;br /&gt;
&lt;br /&gt;
===The Grind Continues===&lt;br /&gt;
Remember {{ItemIcon|Sanction|22}} [[Sanction]] for ToAU areas.&lt;br /&gt;
&lt;br /&gt;
*[[Bhaflau Thickets]] - levels &#039;&#039;&#039;60-65&#039;&#039;&#039; - Target the [[Marid]]s at G-8, but again, you&#039;re aiming for the [[Chigoe]]s that spawn when they use weaponskills.&lt;br /&gt;
**Again, Valaineral and Semih Lafihna will do the heavy lifting.&lt;br /&gt;
**Don&#039;t forget the &amp;quot;Conflict: Bhaflau Thickets&amp;quot; [[RoE]] objective in the category &amp;quot;Combat (Aht Urhgan)&amp;quot;, since you&#039;ll be churning through kills rapidly.&lt;br /&gt;
**And again, watch out for [[Peallaidh]].&lt;br /&gt;
*[[Wajaom Woodlands]]/[[Bhaflau Thickets]] - levels &#039;&#039;&#039;60-63&#039;&#039;&#039; - [[Lesser Colibri]] can take you all the way to 65, but they slow down a lot near the end.&lt;br /&gt;
*[[Bostaunieux Oubliette]] - levels &#039;&#039;&#039;60-65&#039;&#039;&#039; - Bloodsuckers in the water at the back end (watch out for the higher-level Notorious Monster with the same name but a blue sprite.)&lt;br /&gt;
*[[Labyrinth of Onzozo]] - levels &#039;&#039;&#039;60-65&#039;&#039;&#039; - far north, kill Coeurls and Manticores.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - levels &#039;&#039;&#039;60-65&#039;&#039;&#039; - still Weapons, Dhalmels, and Coeurls to the north by portal #2.&lt;br /&gt;
&lt;br /&gt;
==Levels 65-70==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 70&lt;br /&gt;
:*This is getting repetitive.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Beat up an old man&lt;br /&gt;
:*Fifteen times if you want to take [[Maat&#039;s_Cap|his hat]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yet More Leveling===&lt;br /&gt;
You may want to be a little more adventurous when selecting your targets for this level range, as you are going to need a [[Testimony]] item for your next limit break quest. Try to pick a location which has enemies who provide adequate experience points but are also near foes which drop your desired job Testimony to save time farming later if possible. For example, [[White Mage]]s may want to head to [[Cape Teriggan]], targeting Raptors and Cockatrice for experience, and [[Goblin Alchemist]] for their Testimony. However, if you&#039;d prefer to focus solely on experience, here are some locations:&lt;br /&gt;
&lt;br /&gt;
*[[Bhaflau Thickets]] - levels &#039;&#039;&#039;65-70&#039;&#039;&#039; - As above, [[Marid]]s at G-8, killing the [[Chigoe]]s which spawn whenever the Marid uses a TP skill. Valaineral and Semih Lafihna continue to carry.&lt;br /&gt;
**Remember {{ItemIcon|Sanction|22}} [[Sanction]] for ToAU areas.&lt;br /&gt;
*[[Bhaflau Thickets]] - levels &#039;&#039;&#039;65-70&#039;&#039;&#039; - Colibri at F-8. They&#039;re like Lesser Colibri, but greater. Lot of nostalgia just seeing those doofy beaks. (Feel free to also kill the nearby Crawlers and Trolls if they start giving you grief.)&lt;br /&gt;
*[[Bostaunieux Oubliette]] - levels &#039;&#039;&#039;65-68&#039;&#039;&#039; - Bloodsuckers again, until the experience gets slow and you should move on.&lt;br /&gt;
&lt;br /&gt;
===Level 70 Limit Break===&lt;br /&gt;
At level 66, you unlock Limit Break 5, [[Shattering Stars]], which you should probably wait until level 70 to do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This was an infamous quest back in the day - a one-on-one fight against [[Maat]] which required a lot of preparation and, for some jobs, lots of consumables.&amp;lt;br/&amp;gt;&lt;br /&gt;
Not so much these days. With {{KI}} [[Rhapsody in Umber]], you can summon [[Trusts]] during the fight to turn it into a six-on-one. Good job ganging up on an old man.&lt;br /&gt;
&lt;br /&gt;
Getting into the fight requires a [[Testimony]] for your specific job. Fight beastmen that have that job until they drop one - there&#039;s a list over on the [[Shattering Stars]] page.&lt;br /&gt;
*&#039;&#039;&#039;Exception&#039;&#039;&#039;: If you&#039;re a &#039;&#039;&#039;Thief&#039;&#039;&#039;, you have to &#039;&#039;[[Steal]]&#039;&#039; the {{Item Tooltip|Thf. Testimony|alt=Thief&#039;s Testimony}} from a Thief beastman.&amp;lt;br/&amp;gt;&lt;br /&gt;
**Exception to the exception: Thief&#039;s Testimony does drop from the [[Tonberry Tracker]], which is located in the depths of [[Den of Rancor]] and an absolute pain to get to. Just go [[Steal]] it somewhere easier.&lt;br /&gt;
Then give the Testimony to Maat, tell him that you&#039;re ready, let him teleport you to the arena, and win the fight.&lt;br /&gt;
&lt;br /&gt;
If you think Maat&#039;s hat is stylish, good news: All you have to do is [[Beyond_the_Sun|level the first 15 jobs to 70 and beat him another 14 times]] and you too can have your own {{Item Tooltip|Maat&#039;s Cap}}!&lt;br /&gt;
&lt;br /&gt;
==Levels 70-75==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 75&lt;br /&gt;
:*You&#039;re done! Wait, this isn&#039;t 2006.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Unlock [[Merit Points]]&lt;br /&gt;
:*and then give them away for Limit Breaks repeatedly.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Do some missions, if you want&lt;br /&gt;
:*But only if you want, you&#039;ve got more power to gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merit Badges===&lt;br /&gt;
&#039;&#039;&#039;As soon as you reach level 75&#039;&#039;&#039;, talk to the [[Nomad Moogle]] next to [[Maat]] in [[Ru&#039;Lude Gardens]] at (H-5) to receive the {{KI}} [[Limit breaker]] key item and unlock [[Merit Points]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Merit points convert each 10,000 experience earned when at level cap into 1 Merit Point, which you can then spend on increasing your skills and attributes and various job-specific benefits.&amp;lt;br/&amp;gt;&lt;br /&gt;
Personally, my preferred way to do it is keep the setting (under Status →  Merit Points →  Mode Switch) set to &amp;quot;Experience Points&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
That causes you to gain experience points until you hit your level cap, where you&#039;ll end 1 short of the next level (39,999/40,000) and automatically earn Merit Points instead of experience - and you&#039;ll dynamically switch back to earning experience if you die and lose some or raise your cap later!&lt;br /&gt;
&lt;br /&gt;
You will have to turn in some &#039;&#039;&#039;unspent merit points&#039;&#039;&#039; to complete the next few Limit Break quests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Specifically, right now you need 3 unspent merit points and 5 {{Item Tooltip|Kindred&#039;s Seal}}s for Limit Break 6, [[New Worlds Await]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You will need another &#039;&#039;&#039;19&#039;&#039;&#039; unspent merit points total for all future Limit Breaks if you want to farm them all at once.&amp;lt;br/&amp;gt;&lt;br /&gt;
Again, if you don&#039;t have enough Kindred&#039;s Seals, you can also trade 5 [[Login Points]] each for them. &lt;br /&gt;
&lt;br /&gt;
===Level 75: This game has content?===&lt;br /&gt;
You&#039;re level 75. Congratulations! If you want to take a break and do some actual content, the game was capped at level 75 for so long that you can do some missions at 75:&lt;br /&gt;
*Rank 6 to 10 [[Missions]] might still offer some challenges even at 75 with Trusts. The fights were designed for full parties of humans, they feature lots of enemies. Aside from Valaineral, Trust tanks are bad at grabbing and keeping hate on multiple enemies, and your Black Mage Trusts won&#039;t properly Sleep the mobs. You can try them, but don&#039;t get discouraged if you fail, just come back later.&lt;br /&gt;
*[[Zilart Missions|Rise of the Zilart]] is mostly doable at 75. The last few fights are rough, so you may want to come back at 80 or so with better gear. The more difficult version of [[Divine Might]], which you certainly can&#039;t solo at 75, rewards you with the [[Suppanomimi]], which melee jobs can comfortably use even at level 99. You may want to come back for that one.&lt;br /&gt;
*[[Promathia Missions|Chains of Promathia]] was similarly capped at 75 at the time and should be similarly doable up until the end - and, if you can manage it, also rewards you with the [[Rajas Ring]], which is great for melee jobs until a while after hitting 99. Again, the postscript fight, [[Apocalypse Nigh]], is not doable at 75. And again, don&#039;t hesitate to come back if you find it too much of a wall.&lt;br /&gt;
*[[Aht Urhgan Missions|Treasures of Aht Urhgan]] was 75 cap content as well. The final fight is definitely too difficult at exactly 75 with only Trusts, since it was designed for six humans and it shows, but the rest is doable now.&lt;br /&gt;
*[[Wings of the Goddess Missions|Wings of the Goddess]] came out around the same time they were raising the level cap from 75, so it expects fairly well-geared 75s. You&#039;ll want to hold off on doing the latter half of it for now, but completing up to [[A Nation on the Brink|the fight in Mission 14]] is more than enough to let you continue progressing through [[Rhapsodies of Vana&#039;diel]].&lt;br /&gt;
*[[Adoulin Missions|Seekers of Adoulin]] can wait. The fight for [[Seekers_of_Adoulin_Mission_2-7-1|Adoulin Mission 2-7-1]] expects you to be level 99.&lt;br /&gt;
*[[Abyssea]] is also post-level 75 content. Sorry.&lt;br /&gt;
*You can do [[A Moogle Kupo d&#039;Etat]], [[A Crystalline Prophecy]], and/or [[A Shantotto Ascension]], if you want to. At 75 the final Mission for each storyline presents a battlefield which may be a challenge, even with Trusts.&lt;br /&gt;
&lt;br /&gt;
===Start One More Clock===&lt;br /&gt;
Once you hit 75, &#039;&#039;&#039;be sure to talk to a [[Voidwatch Officer]] in any starting city&#039;&#039;&#039;!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Voidwatch]], like [[Abyssea]], has a real-life timer element to it. You want to start accumulating [[voidstone]]s every 20 hours sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
===Getting to 75===&lt;br /&gt;
Don&#039;t forget {{ItemIcon|Signet|22}} [[Signet]] if you&#039;re using [[Zeruhn Mines]].&lt;br /&gt;
&lt;br /&gt;
*[[Zeruhn Mines]] - levels &#039;&#039;&#039;70-75&#039;&#039;&#039; - Everything in sight (Worms, Bats, Crabs, and Leeches). This camp is great, because it has little pockets of enough mobs for at least three people. If you&#039;re on Asura, you will likely have company. Check the southeast if both the north and south halves of the &amp;quot;main&amp;quot; room are taken.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - levels &#039;&#039;&#039;70-75&#039;&#039;&#039; - the various undead (Corses, Warriors, Sorcerers) and Vultures (killing birds is still the best) north of teleport #4 at (H-8)ish. Watch for blood aggro, but also Valaineral can tank like five of these without major issues with at least a few HP vorseals, which are gained by total trash mob kills in any Escha zone (the first ones are at 10, 50, 100, and 500 kills.)&lt;br /&gt;
&lt;br /&gt;
==Levels 75-80==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 76&lt;br /&gt;
:*Flex on all those nerds from 2006.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 80&lt;br /&gt;
:*You&#039;ve still got a ways to go.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Get some new armor&lt;br /&gt;
:*Honestly, probably for the last time before 99.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Limit Break 7, [[Expanding Horizons]], requires 5 {{Item Tooltip|Kindred&#039;s Crest}}s and 4 unspent [[Merit Point]]s.&amp;lt;br/&amp;gt;&lt;br /&gt;
You will need another &#039;&#039;&#039;15&#039;&#039;&#039; unspent merit points total for all future Limit Breaks if you want to farm them all at once.&amp;lt;br/&amp;gt;&lt;br /&gt;
Like Kindred&#039;s Seals, if you don&#039;t have enough Kindred&#039;s Crests, you can also trade 5 [[Login Points]] each for them.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Armor From [[Abyssea]] and Long-Forgotten [[:Category:Limbus/Original|Limbus]]===&lt;br /&gt;
Original [[:Category:Limbus/Original|Limbus]] was a piece of content from Chains of Promathia that recently got removed from the game altogether and revamped into a new high-level version. However, it had lots of level 75 and 99 equipment rewards which got moved to the [[Curio Vendor Moogle]] and are now purchasable for gil.&lt;br /&gt;
&lt;br /&gt;
So grab your wallet - if you&#039;re low on gil, go trade some sparks for {{Item Tooltip|Acheron Shield}}s again - and get yourself... well, either something very nice, something mediocre, or nothing at all.&lt;br /&gt;
&lt;br /&gt;
The {{ItemIcon|Homam Corazza|22}} [[Homam Armor Set]] is significantly better than AF for the five jobs on it: [[THF]] / [[PLD]] / [[DRK]] / [[DRG]] / [[BLU]].&amp;lt;br/&amp;gt;&lt;br /&gt;
And the {{ItemIcon|Nashira Turban|22}} [[Nashira Attire Set]] is at least marginally better than AF for its five jobs: [[WHM]] / [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes, that&#039;s BLU twice. Go with 5/5 Homam, because [[Haste]] is the best stat until you hit the cap of 25% from gear and the body has 5% [[Triple Attack]] instead of only 3 [[Haste]].&amp;lt;br/&amp;gt;&lt;br /&gt;
No, there&#039;s really nothing here for [[WAR]], [[MNK]], [[BST]], [[BRD]], [[RNG]], [[SAM]], [[NIN]], [[PUP]], [[COR]], or the post-CoP jobs. I didn&#039;t know why at the time and I still don&#039;t twenty years later.&amp;lt;br/&amp;gt;&lt;br /&gt;
A full five-piece set will run you 50,000 gil. (That&#039;s a little more than 5 [[Acheron Shield]]s.)&lt;br /&gt;
&lt;br /&gt;
For the rest of us - and, frankly, for the Nashira armor wearers too - hold on for three more levels. &#039;&#039;&#039;At level 78&#039;&#039;&#039;, you can buy armor from [[Cruor Prospector]] NPCs in [[Abyssea]].&amp;lt;br/&amp;gt;&lt;br /&gt;
However, you&#039;re new. You probably don&#039;t have 18,000 [[cruor]]. You could trade 18 [[Copper Voucher]]s for 1,000 cruor each, but that&#039;s kind of a waste when there are two other relatively easy options:&lt;br /&gt;
*If the [[Adventurer_Campaigns#Abyssea_Battle_Content_Campaign|monthly Abyssea Adventurer Campaign]] is currently active, the blue chest next to [[Horst]] and [[Joachim]] in [[Port Jeuno]] will give you a one-time gift of 100,000 cruor.&lt;br /&gt;
*Yell in town. Established players likely have millions of unspent cruor - ever since SE nerfed the vendor sell price of {{Item Tooltip|Chocobo Blnk.|alt=Chocobo Blinkers}} (formerly the best way to convert cruor into gil) there&#039;s not really much to spend it on (except entry into [[The_Wyrm_God|a fight]] that&#039;s been obsoleted by [[:Category:High-Tier_Mission_Battlefields#Abyssea|another fight]].)&lt;br /&gt;
&lt;br /&gt;
Heavy armor jobs get the {{ItemIcon|Perle_Hauberk|22}} [[Perle Armor Set]], slightly less pearly than the name implies.&amp;lt;br/&amp;gt;&lt;br /&gt;
Light armor jobs get the {{ItemIcon|Aurore_Beret|22}} [[Aurore Attire Set]] in a shade of pale pink.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mage jobs get the {{ItemIcon|Teal_Saio|22}} [[Teal Attire Set]], which is, as you&#039;d expect, somewhat teal-ish.&lt;br /&gt;
&lt;br /&gt;
===Catching Up on Rhapsodies===&lt;br /&gt;
If you didn&#039;t get outside help with [[Siren]], once you&#039;re wearing the new level 78 gear you&#039;re good to clear that fight with Trusts.&lt;br /&gt;
After Siren, you can progress [[Rhapsodies of Vana&#039;diel]] until you complete [[Rhapsodies_of_Vanadiel_Mission_2-13|RoV 2-13]] and get two more {{KI}} Rhapsodies, including [[Rhapsody in Crimson]] for your long overdue fifth [[Trust]] slot and another +30% experience.&lt;br /&gt;
* This also gives you access to [[Cipher:_Zeid_II|Zeid II]], a DPS trust who&#039;s usually stronger than anyone but Shantotto II and maybe Valaineral. You probably want to use the extra Trust slot on him.&lt;br /&gt;
&lt;br /&gt;
===Leveling in Style===&lt;br /&gt;
Don&#039;t forget {{ItemIcon|Signet|22}} [[Signet]].&lt;br /&gt;
&lt;br /&gt;
*[[Zeruhn Mines]] - level &#039;&#039;&#039;75-78&#039;&#039;&#039; - still Worms, Bats, Crabs, and Leeches.&lt;br /&gt;
*[[Misareaux Coast]] - level &#039;&#039;&#039;76-80&#039;&#039;&#039; - Seaboard Vultures right outside the north exit from [[Tavnazian Safehold]]. Slow, but mindless.&lt;br /&gt;
*[[Gusgen Mines]] - level &#039;&#039;&#039;78-80&#039;&#039;&#039; - Worms on the second map at (F-8). It&#039;s a bit of a hike.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - level &#039;&#039;&#039;75-80&#039;&#039;&#039; - Goobbues, Wasps, and Snapweeds south of portal #4.&lt;br /&gt;
&lt;br /&gt;
==Levels 80-85==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Survive the Limit Break&lt;br /&gt;
:*They start to get really obnoxious here.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 85&lt;br /&gt;
:*That&#039;s all I got.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Limit break 8, [[Beyond the Stars]], requires 10 {{Item Tooltip|Kindred&#039;s Crest}}s and 5 unspent [[Merit Point]]s.&amp;lt;br/&amp;gt;&lt;br /&gt;
You will need another &#039;&#039;&#039;10&#039;&#039;&#039; unspent merit points total for the next Limit Break if you want to farm them all at once.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also have to play rock-paper-scissors, because this is when SE decided to make these quests actively waste your time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Recall that you can trade 5 [[Login Points]] each for Kindred&#039;s Crests if you don&#039;t have enough. &lt;br /&gt;
&lt;br /&gt;
===Leveling Spots for Levels 80-85===&lt;br /&gt;
Don&#039;t forget {{ItemIcon|Sanction|22}} [[Sanction]] for ToAU areas.&lt;br /&gt;
&lt;br /&gt;
*[[Mount Zhayolm]] - level &#039;&#039;&#039;80-85&#039;&#039;&#039; - Orichalcumshells south of the Home Point on the beach at (C-9). If you don&#039;t have the [[Home Point]], you can use the level 135 Unity warp to get here, and then tag the HP for when you come back.&lt;br /&gt;
*[[Caedarva Mire]] - level &#039;&#039;&#039;80-85&#039;&#039;&#039; - Slough Skua at (F-9) on map 1. They&#039;re birds, so they&#039;re weak to piercing (Halver and Semih thank you), and the same level as those Orichalcumshells. [[Home Point]] and walk east.&lt;br /&gt;
*[[Maze of Shakhrami]] - level &#039;&#039;&#039;80-85&#039;&#039;&#039; - Warren Bats and Crypterpillars on the east side of map 1 by the Buburimu Peninsula one-way exit at (J-8). From the [[Survival Guide]], go to (G-6), down to map 2, to (I-6), back up to map 1, and and you&#039;re there. Long walk, but a nice dense camp. and bats are birds (Calvin and Hobbes reference goes here.)&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] - level &#039;&#039;&#039;80-83&#039;&#039;&#039; - still Goobbues, Wasps, and Snapweeds south of portal #4. Personally, I prefer the crabs or the birds, and even if you like Escha this slows down substantially for lack of high-level target mobs.&lt;br /&gt;
&lt;br /&gt;
==Levels 85-90==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Endure the Limit Break&lt;br /&gt;
:*It&#039;s literally a poop joke.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 90&lt;br /&gt;
:*So you never have to sit through that limit break again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Crappy Limit Break===&lt;br /&gt;
Limit Break 9, [[Dormant Powers Dislodged]], is one giant poop joke. I&#039;m not speaking figuratively here. It&#039;s literally a joke about [[Parike-Poranke|the &amp;quot;Brown Mage&amp;quot;]] from [[Lower Jeuno]] helping you poop so hard that you break your level limit.&amp;lt;br/&amp;gt;&lt;br /&gt;
You will need 1 {{Item Tooltip|Kindred&#039;s Crest}} and 10 unspent [[Merit Point]]s.&amp;lt;br/&amp;gt;&lt;br /&gt;
Additionally, as you can see on the quest&#039;s page, you will have to acquire a random item used for another quest. I hope it&#039;s an easy one! (None are that bad, really.)&lt;br /&gt;
&lt;br /&gt;
===Leveling Spots for Levels 85-90===&lt;br /&gt;
Don&#039;t forget {{ItemIcon|Sanction|22}} [[Sanction]] for ToAU areas.&lt;br /&gt;
&lt;br /&gt;
*[[Mount Zhayolm]] - level &#039;&#039;&#039;85-87&#039;&#039;&#039; - still the same Orichalcumshells at (C-9). They can only take you so far.&lt;br /&gt;
*[[Caedarva Mire]] - level &#039;&#039;&#039;85-87&#039;&#039;&#039; - the same Slough Skua at (F-9). Still probably faster than Orichalcumshells, still slowing down rapidly.&lt;br /&gt;
*[[Maze of Shakhrami]] - level &#039;&#039;&#039;85-88&#039;&#039;&#039; - still Warren Bats and Crypterpillars. You can watch the experience gained slow down in real time.&lt;br /&gt;
*[[Vunkerl Inlet (S)]] - level &#039;&#039;&#039;87-90 &#039;&#039;&#039; - Duriumshells on the island at (H-7). There are a million of them, they respawn fast, and they&#039;re crabs.&lt;br /&gt;
**You may have accuracy issues at 87, but your trusts should be fine.&lt;br /&gt;
**The Shadowreign version of [[Signet]]/[[Sanction]] is called {{ItemIcon|Sigil|22}} [[Sigil]], and it gives &#039;&#039;zero&#039;&#039; combat benefits for free, so don&#039;t bother with it unless you&#039;ve got [[Allied Notes]] to burn as each bonus (Regen, Refresh, Meal Duration, similar to [[Sanction]]) requires an additional 50 [[Allied Notes]] to enable.&lt;br /&gt;
*[[Meriphataud Mountains (S)]] - level &#039;&#039;&#039;87-90&#039;&#039;&#039; - Condors in the southwest corner from (F-9) to (F-11), ish. There&#039;s a few clumps. Again, birds, so piercing.&lt;br /&gt;
&lt;br /&gt;
==Levels 90-95==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Break your final limit&lt;br /&gt;
:*This one&#039;s another fight.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 95&lt;br /&gt;
:*The end is in sight!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Final Limit Break===&lt;br /&gt;
The last Limit Break quest, [[Beyond Infinity]], is a Maat-style fight. You will want to have 50 unspent [[Login Points]] before starting.&lt;br /&gt;
* Or you can farm all these items yourself! But it&#039;s a lot more convenient to use the Login Points.&lt;br /&gt;
* First, use 5 [[Login Points]] to buy a {{Item Tooltip|Seasoning Stone}} to complete the prerequisite quest, [[Prelude to Puissance]].&lt;br /&gt;
** While you&#039;re in the Login Points menu, don&#039;t forget to check for Trusts again if it&#039;s a different month than when you started playing!&lt;br /&gt;
* For LB10 proper, wait until level 95, then start the quest.&lt;br /&gt;
* Use 45 more [[Login Points]] to buy three each of {{Item Tooltip|Seasoning Stone}}, {{Item Tooltip|Fossilized Fang}}, and {{Item Tooltip|Fossilized Bone}}.&lt;br /&gt;
** Trade one of each to [[Degenhard]] in [[Bastok Markets]] to make an {{Item Tooltip|Olde Rarab Tail}}. Then make two more.&lt;br /&gt;
* Enter the fight, summon your Trusts, use a Tail on the Taru, and start attacking.&lt;br /&gt;
** Use the second Tail when the first wears off two minutes later, and if it lives long enough use the third when the second wears off. It&#039;s not worth the risk of losing to save 30 [[Login Points]].&lt;br /&gt;
&lt;br /&gt;
===The Last Leveling Spots===&lt;br /&gt;
For Adoulin regions, you want {{ItemIcon|Ionis|22}} [[Ionis]]. Ionis is really, really good. It gives &#039;&#039;&#039;+10% experience gain&#039;&#039;&#039;, about 10 attack/accuracy, and a bunch of other little perks.&lt;br /&gt;
&lt;br /&gt;
*[[Vunkerl Inlet (S)]] - levels &#039;&#039;&#039;90-92&#039;&#039;&#039; - you can use these Duriumshells for another few levels if you don&#039;t like your accuracy at 90, but Ionis is better enough that you should probably relocate.&lt;br /&gt;
*[[Meriphataud Mountains (S)]] - levels &#039;&#039;&#039;90-92&#039;&#039;&#039; - similarly, these Condors can last a few more levels if you don&#039;t like your accuracy at 90, but Ionis is better enough that you shouldn&#039;t stay here. That said, there&#039;s a non-Ionis option too...&lt;br /&gt;
*[[Fei&#039;Yin]] - levels &#039;&#039;&#039;90-94&#039;&#039;&#039; - Balayang in the four small rooms north and west of Home Point #1. They&#039;re bats, so again they&#039;re vulnerable to piercing. This is likely faster than the Ionis suggestions at 90, but will drop off much faster because they&#039;re level 95-97 mobs, rather than the level 102-104 mobs in the below camps.&lt;br /&gt;
*[[Yahse Hunting Grounds]] - levels &#039;&#039;&#039;90-95&#039;&#039;&#039; - [[Pinetorum]] near the beaches at (K-7) to (K-10). You&#039;ll miss a lot at level 90, and they put your entire party to sleep frustratingly often, but these fights aren&#039;t at all dangerous or difficult and you can sleepwalk (heh) through them all the way to 99.&lt;br /&gt;
** Valaineral&#039;s cures are AoE, so if he has hate the Pinetorum will hit him and then he will cure himself and wake everyone up at once. This is great. &lt;br /&gt;
*[[Ceizak Battlegrounds]] - levels &#039;&#039;&#039;90-95&#039;&#039;&#039; - [[Blanched Mandragora]] near the beaches at (J-8) to (J-10). Same family and level of enemy as Yahse in similar spots, but with a different name and sprite.&lt;br /&gt;
*[[Rala Waterways]]  - levels &#039;&#039;&#039;90-95&#039;&#039;&#039; - [[Depthswalker Crab]]s and [[Barnacle Crab]]s near the entrance from [[Western Adoulin]] at (K-8). These tend to go slower than the Mandragoras for the first few levels, especially at 90, but faster later.&lt;br /&gt;
&lt;br /&gt;
==Levels 95-99==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reach level 99&lt;br /&gt;
:*Good job!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*Do whatever you want&lt;br /&gt;
:*Vana&#039;diel is your oyster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You&#039;re so close! Just grind it out. 99 lets you equip item level 119 stuff and makes everything better.&lt;br /&gt;
&lt;br /&gt;
===I Said They Were The Last Leveling Spots===&lt;br /&gt;
You still want {{ItemIcon|Ionis|22}} [[Ionis]].&lt;br /&gt;
*[[Rala Waterways]]  - levels &#039;&#039;&#039;95-99&#039;&#039;&#039; - [[Depthswalker Crab]]s and [[Barnacle Crab]]s near the entrance from [[Western Adoulin]] at (K-8). Now that you&#039;re 95, these are not nearly as slow as they were at 90. Finish strong, old-school style.&lt;br /&gt;
*[[Yahse Hunting Grounds]] - levels &#039;&#039;&#039;95-99&#039;&#039;&#039; - [[Pinetorum]] near the beaches at (K-7) to (K-10). They still put your entire party to sleep frustratingly often.&lt;br /&gt;
*[[Ceizak Battlegrounds]] - levels &#039;&#039;&#039;95-99&#039;&#039;&#039; - [[Blanched Mandragora]]s near the beaches at (J-8) to (J-10). These also cast [[Dream Flower]] a lot. Just go kill crabs.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m Level 99! Now What?===&lt;br /&gt;
&#039;&#039;&#039;Before you do anything else&#039;&#039;&#039;, go back and talk to that [[Nomad Moogle]] next to [[Maat]] in [[Ru&#039;Lude Gardens]] one last time to get the {{KI}} [[job breaker]], unlocking the ability to earn [[Capacity Points]] and convert them into [[Job Points]] for permanent upgrades. You&#039;ll definitely want to wait until you have better gear to farm these in earnest (see [[:Category:Apex_Monster|Apex]] for more information) but it&#039;s very important to get it unlocked before you forget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediately after that&#039;&#039;&#039;, go into the house behind [[Maat]] and talk to [[Syndella]] at (H-5) to get the {{KI}} [[Cipher bracelet]], which unlocks the [[:Category:Trust#Alter_Ego_Points|Alter Ego Points]] system. These are like merit point stat boosts, but for your trusts, and mostly gated by the RL-monthly rate of acquisition of the [[Trust Magic Primer]]s.&lt;br /&gt;
&lt;br /&gt;
After that, probably beeline finishing [[Rhapsodies of Vana&#039;diel]]. [[Ambuscade]] is a great way to get item level gear to get you there. There&#039;s a couple guides in the section below this that I strongly recommend reading. But above all, have fun! You can do all the storylines now, and you have the tools to begin gearing up to do whatever later content interests you.&lt;br /&gt;
&lt;br /&gt;
==Other Guides for the Fresh 99==&lt;br /&gt;
The [[Endgame Progression Guide]] will be one of your next best resources.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the [[Fresh_99/RoE_Intermediate_Quest/119_Gear_Guide#Achieve_Level_99|Fresh 99]] guide, which is a more detailed look at specifically the &amp;quot;Intermediate&amp;quot; [[Records of Eminence]] objectives. That should be the next thing you start doing anyway, so it&#039;s a good time to have a detailed guide.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;BONUS SECTION&#039;&#039;&#039;: I need help!==&lt;br /&gt;
===I have no gil!===&lt;br /&gt;
You can cash out up to 99,999 [[Sparks of Eminence]] per week at a [[Records_of_Eminence#Locations|Records of Eminence NPC]] into equipment that you can sell to any NPC for about a million gil total. Since every item has the same sparks:gil ratio of around 1:10, the fastest way to do this is purchasing the most expensive item, {{Item Tooltip|Acheron Shield}}s. To spend exactly 99,999 Sparks, you can buy 36 Acheron Shields, 2 {{Item Tooltip|Battle Bow}}, and 1 {{Item Tooltip|Poison Cesti}}.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve already used your [[Spark]]s for the week, the slightly slower but about equally profitable method is to spend up to 99,999 [[:Category:Unity_Concord#Unity_Accolades|Unity Accolade]]s at the similar [[Unity_Concord#Unity_Service_NPCs|Unity NPCs]] to buy {{Item Tooltip|Prize Powder}} and sell that to any NPC for another million gil total.&lt;br /&gt;
&lt;br /&gt;
After that, it&#039;s [[Auction House]] time. While stacks of {{ItemIcon|Water Crystal|22}} [[Crystals]] don&#039;t sell for much, they tend to move quickly. (Don&#039;t forget that you can use the [[Ephemeral Moogle]] to turn Crystals into Clusters. This lets you sell 144 Crystals in one AH slot and likely get more gil into the bargain, because people - especially rich crafters - will pay for convenience) Check other items in your inventory as well, but if all else fails, just wait until next Sunday and cash in more Sparks/Accolades.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 99 (and ideally your character is at least 45 IRL days old), look into the following for some (mostly RL-time-limited) AH gil options:&lt;br /&gt;
* [[A.M.A.N. Trove]]&lt;br /&gt;
** Most of the really good stuff here is not tradable, but you can occasionally get 5m raw gil and often get crafting materials that will sell.&lt;br /&gt;
* [[Odyssey]]&lt;br /&gt;
** Specifically, farming {{Item Tooltip|Lustreless Scale}}s or {{Item Tooltip|Lustreless Hide}}s used to augment [[Unity Rewards]] (1,191 of these are required to fully augment a single item.)&lt;br /&gt;
** Likely with [[Thief]], using {{Item Tooltip|Skeleton Key}}s to open the Chests/Coffers.&lt;br /&gt;
* [[Omen]]&lt;br /&gt;
** Specifically, farming {{Item Tooltip|S. Astral Detritus}}, ideally with [[Thief]] but if you need [[:Category:Paragon Job Card|Omen cards]] for another job it&#039;s still free money for a grind you&#039;re doing anwyay.&lt;br /&gt;
* There&#039;s always demand from other players&#039; [[Ultimate Weapons]].&lt;br /&gt;
** Specifically, {{Item Tooltip|Alexandrite}} from [[Salvage]]/[[Ambuscade]]...&lt;br /&gt;
** ...and {{Item Tooltip|Beitetsu}} from [[High-Tier Mission Battlefield]]s tend to be the best sellers.&lt;br /&gt;
** There&#039;s also {{Item Tooltip|Heavy Metal}} from [[Voidwatch]], but the drop rate on that is putrid, so don&#039;t go beyond the [[Ambuscade]] monthly quota.&lt;br /&gt;
&lt;br /&gt;
===What is a &amp;quot;Unity Warp&amp;quot;?===&lt;br /&gt;
Each of the three starter cities has a [[Unity Concord]] NPC, used to join or switch Unity Concords, who also offers other features.&amp;lt;br/&amp;gt;&lt;br /&gt;
Talking to this NPC and selecting &amp;quot;Bring me to a Wanted Encounter area&amp;quot; gives you options to teleport directly to [[Unity_Concord#Unity_Wanted_Notorious_Monsters|a broad variety of locations]]. You can teleport to these places even if you haven&#039;t been there yet. It&#039;s very convenient.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t know what I&#039;m doing!===&lt;br /&gt;
When in doubt, level up. You can do it pretty easily - this very wiki has [[Fantastic_EXPs_and_Where_to_Find_Them|a separate guide dedicated entirely to leveling locations]], which includes spots not mentioned in this guide - and it carries obvious and tangible benefits.&lt;br /&gt;
&lt;br /&gt;
But if you really don&#039;t know... just go with what feels right. This isn&#039;t a job, it&#039;s a game. Have fun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Monster_Rearing&amp;diff=767953</id>
		<title>Monster Rearing</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Monster_Rearing&amp;diff=767953"/>
		<updated>2026-06-13T21:18:14Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: &amp;quot;moode&amp;quot; -&amp;gt; &amp;quot;mood&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Monster Rearing.jpg&lt;br /&gt;
|Image Size=315&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Monster Rearing&#039;&#039;&#039; is a feature of the [[Mog Gardens]] in which players can raise their own creatures from babe to brute. Revel in the joys of feeding time as you laugh, cry, and bond with your bestial buddies.&lt;br /&gt;
&lt;br /&gt;
As they grow, watch them metamorphose into majestic creatures. Adventurers can even receive certain items from their charges, but the beasts will be less willing to part with anything of note should they be dissatisfied with their lot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Eligibility ===&lt;br /&gt;
*Have all gathering locations at a combined total ranking of &#039;&#039;&#039;twenty&#039;&#039;&#039; or higher (Possible with Rank 4 grove, vein and pond, rank 3 furrow and rank 5 coastal net, for example)&lt;br /&gt;
*Have employed the assistant [[Susuroon]] at least once&lt;br /&gt;
[[Category:Daily Tasks]]&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
Adventurers, who have fulfilled the above conditions, can speak to the [[Green Thumb Moogle]] to begin a line of quests in which a Qiqirn named [[Chacharoon]] will visit their Mog Garden. See below for the quest line and details on completing these quests. After the third quest in the line is complete, Chacharoon will serve as the liaison between adventurers and their monsters.&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:800px&amp;quot; align=center&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;25%&amp;quot; | Quest Number&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;75%&amp;quot; | Quest Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Release the Fleece]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Feeding Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Cry Not, Caretaker]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chacharoon&#039;s Cheer]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Trial of the Chacharoon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Doctor Chacharoon]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Rowing Together]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chacharoon&#039;s Options==&lt;br /&gt;
&lt;br /&gt;
===New Creature===&lt;br /&gt;
Allows raising a new monster up to the player&#039;s current rank. See the [[Monster_Rearing#Monster_Selection_.26_Mementos|Monster Selection &amp;amp; Mementos]] table below. More monster types become available as the player increases the monster rearing rank.&lt;br /&gt;
&lt;br /&gt;
*At rank 1, only one monster can be raised at a time.&lt;br /&gt;
*Obtaining rank 3 with the [[&amp;quot;Sakura and the Fountain&amp;quot;]] Key Item and the quest [[Trial of the Chacharoon]] allows raising a &#039;&#039;&#039;second monster&#039;&#039;&#039;.&lt;br /&gt;
*Obtaining rank 5 with the [[&amp;quot;Sakura&#039;s Excellent Adventure&amp;quot;]] Key Item and the quest [[Doctor Chacharoon]] allows raising a &#039;&#039;&#039;third monster&#039;&#039;&#039;.&lt;br /&gt;
*Obtaining rank 7 with the [[&amp;quot;Sakura and the Holy Grail&amp;quot;]] Key Item allows raising a &#039;&#039;&#039;fourth monster&#039;&#039;&#039;.&lt;br /&gt;
**The next quest in the series, [[Rowing Together]], will start automatically but is not a requirement.&lt;br /&gt;
&lt;br /&gt;
===Parenting Styles===&lt;br /&gt;
Adult monsters can potentially grow until they reach a 3 star ranking (★★★). At this point, parenting styles will no longer have an effect on mood or growth, but can still prevent natural evolution.&lt;br /&gt;
* For each of the three characters displayed, &amp;quot;•&amp;quot; = 0, &amp;quot;☆&amp;quot; = 0.5, and &amp;quot;★&amp;quot; = 1.&lt;br /&gt;
** Therefore, growth progresses as follows: ••• (starting) -&amp;gt; ☆•• -&amp;gt; ★•• -&amp;gt; ★☆• (many monsters can evolve at this point) -&amp;gt; ★★• -&amp;gt; ★★☆ (all monsters can evolve at this point) -&amp;gt; ★★★ (maximum.)&lt;br /&gt;
&lt;br /&gt;
There are two options for parenting style:&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Personal growth.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**The creature will gradually mature over time, but their mood will gradually degrade.&lt;br /&gt;
**By default a new monster will be set to the Personal Growth parental style.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Enjoying the moment.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**The creature&#039;s maturity and mood will remain constant unless the player feeds or interacts with it. This will also prevent a monster from evolving naturally over time.&lt;br /&gt;
***For monsters that evolve naturally, this gives time to pursue alternate evolution with food.&lt;br /&gt;
***Can also be used to keep/lock a naturally evolving baby monster at stage one.&lt;br /&gt;
&lt;br /&gt;
===Saying Goodbye===&lt;br /&gt;
When you decide your partnership with your dear monster has reached the end of the line you may part with it in two ways:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Send It Back Home.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**This will earn you a gil reward and up to four [[Mog Garden]] related items, such as [[Coalition Serum]], [[Coalition Humus]], [[Star Sprinkles]], [[Super Baitball]], [[Cactus Stems]], or [[Tree Cuttings]].&lt;br /&gt;
***The rewards will vary depending on the monster&#039;s maturation and/or affection levels.&lt;br /&gt;
***Obtaining a new monster and then immediately sending it away grants no rewards.&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Put It Down.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**This will earn you two items from that monsters collect items pool plus an additional &amp;quot;Put down&amp;quot; item.&lt;br /&gt;
::*Growth and time affect the items received from this option.&lt;br /&gt;
&lt;br /&gt;
===Rearing Priority===&lt;br /&gt;
While raising multiple monsters, this allows choosing which monster will appear in the main Mog Garden area.&lt;br /&gt;
&lt;br /&gt;
===Cheering Effect &amp;amp; Mementos===&lt;br /&gt;
Obtaining rank 2 with the Key Item [[&amp;quot;Sakura and the Magic Spoon&amp;quot;]] and the quest [[Chacharoon&#039;s Cheer]] allows selecting a cheer from unlocked &amp;quot;memento&amp;quot; Key Items obtained while raising monsters. There will be a shining star cost to change to a different effect.&lt;br /&gt;
&lt;br /&gt;
There is a chance you may obtain a memento each day from caring for your creature. The chance increases the bigger the monster grows.&lt;br /&gt;
While a monster is under the &amp;quot;beaming with pure contentment&amp;quot; mood, the monster will always reward you with the corresponding cheer Key Item memento upon collecting items from it, and any interaction that &amp;quot;strongly resonates&amp;quot; with it will also give the memento.&lt;br /&gt;
&lt;br /&gt;
Upon obtaining a monster&#039;s memento Key Item, purchasable items become available at the [[Green Thumb Moogle]]&#039;s shop, according to the [[Monster_Rearing#Monster_Selection_.26_Mementos|Monster Selection &amp;amp; Mementos]] table below.&lt;br /&gt;
&lt;br /&gt;
==Caring for Monsters==&lt;br /&gt;
[[Image:CaringforMonsters.png|right|thumb|200px|You should always pet your little lamb.]]&lt;br /&gt;
Once per day, the player may interact with the monster, feed the monster, and collect items from it. The player can also repeatedly check the monster&#039;s mood and growth level.&lt;br /&gt;
&lt;br /&gt;
===Monster Mood===&lt;br /&gt;
A monster&#039;s mood score is measured by an irregular scale; with &amp;quot;succumbing to darkness&amp;quot; as the &#039;&#039;most negative mood&#039;&#039; and &amp;quot;beaming with pure contentment&amp;quot; as the &#039;&#039;most positive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally, interacting and feeding tend to affect mood in either a positive or neutral manner. However, collecting items from monsters always decreases mood, except during times when a monster is &amp;quot;beaming with pure contentment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mood Special Effects====&lt;br /&gt;
* Monster is &amp;quot;beaming with pure contentment&amp;quot;&lt;br /&gt;
** An interaction that &amp;quot;strongly resonates&amp;quot; with a monster will reward [[Shining Star]]s.&lt;br /&gt;
*** A monster&#039;s memento Key Item will always be given upon collecting items from it.&lt;br /&gt;
** Gathering items from this monster will not negatively affect its mood.&lt;br /&gt;
&lt;br /&gt;
* Two or more monsters are &amp;quot;beaming with pure contentment&amp;quot;&lt;br /&gt;
**Entering the Mog Garden for the first time this IRL day awards an additional [[Shining Star]].&lt;br /&gt;
** This status is removed after a day has passed.&lt;br /&gt;
&lt;br /&gt;
* Monster has &amp;quot;succumbed to darkness&amp;quot;&lt;br /&gt;
** Renders all Mog Garden gathering nodes inoperable, except the Flotsam node on the beach.&lt;br /&gt;
** This mood must be removed by either:&lt;br /&gt;
*** Examining the monster and using &amp;quot;moogle magic&amp;quot; to improve the monster&#039;s mood, which costs [[Shining Star]]s. Each subsequent use on the same monster costs more Stars.&lt;br /&gt;
*** Putting down the monster.&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Feeding a monster anything causes it to grow. Some foods, however, cause the monster to grow in an irregular manner, resulting in a variant of the normal &amp;quot;adult form&amp;quot; for most monsters and even further evolution, such as in the case of the Sheep family.&lt;br /&gt;
&lt;br /&gt;
When feeding a &amp;quot;starter-tier&amp;quot; monster with &amp;lt;big&amp;gt;★☆•&amp;lt;/big&amp;gt; stars or more growth a food that changes its evolution, the message &amp;quot;&#039;&#039;MONSTER squirms uncontrollably&#039;&#039;&amp;quot; is given. This message indicates that the monster has a chance to evolve from being fed that food item. If instead you see a message &amp;quot;MONSTER shudders violently.&amp;quot; then the monster has evolved, and leaving the Mog Garden and returning will cause the change in the monster to occur.&lt;br /&gt;
&lt;br /&gt;
Sometimes monsters may be stubborn, so keep trying every day. It is not uncommon for an eligible monster to take weeks to finally evolve.&lt;br /&gt;
&lt;br /&gt;
====Evolution Exceptions====&lt;br /&gt;
Sheep, Crab, Slime, Mandragora, Dhalmel, Bomb, Dragon Hatchling, Behemoth, Cactus, Wyvern, and Adamantoise monsters require &amp;lt;big&amp;gt;★★☆&amp;lt;/big&amp;gt; (2.5) stars before they can evolve.&lt;br /&gt;
&lt;br /&gt;
HNM-Tier &#039;&#039;&#039;pop item&#039;&#039;&#039; foods will always cause monsters to evolve as long as the star requirements are met. (For example: [[Savory Shank]].) HNM-Tier meats such as [[Behemoth Meat]] and [[Gabbrath Meat]] do not behave in this manner.&lt;br /&gt;
&lt;br /&gt;
===Monster Food===&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Fire Cluster icon.png|22px|link=]] Crystals&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Bastore Sardine icon.png|22px|link=]] Fish&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Faerie Apple icon.png|22px|link=]] Fruits&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Sobbing Fungus icon.png|22px|link=]] Fungi&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Blue Pondweed icon.png|22px|link=]] Greens&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Sweet Tea icon.png|22px|link=]] Liquids&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Savory Shank icon.png|22px|link=]] Meats&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;12.5%&amp;quot; | [[File:Deluxe Carrot icon.png|22px|link=]] Seeds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Dark Cluster]]&amp;lt;br /&amp;gt;[[Earth Cluster]]&amp;lt;br /&amp;gt;[[Fire Cluster]]&amp;lt;br /&amp;gt;[[Gem of the East]]&amp;lt;br /&amp;gt;[[Gem of the North]]&amp;lt;br /&amp;gt;[[Gem of the South]]&amp;lt;br /&amp;gt;[[Gem of the West]]&amp;lt;br /&amp;gt;[[Ice Cluster]]&amp;lt;br /&amp;gt;[[Light Cluster]]&amp;lt;br /&amp;gt;[[Lightning Cluster]]&amp;lt;br /&amp;gt;[[Water Cluster]]&amp;lt;br /&amp;gt;[[Wind Cluster]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Bastore Sardine]]&amp;lt;br /&amp;gt;[[Bibiki Slug]]&amp;lt;br /&amp;gt;[[Bibiki Urchin]]&amp;lt;br /&amp;gt;[[Coral Butterfly]]&amp;lt;br /&amp;gt;[[Denizanasi]]&amp;lt;br /&amp;gt;[[Noble Lady]]&amp;lt;br /&amp;gt;[[Quus]]&amp;lt;br /&amp;gt;[[Three-eyed Fish]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Acorn]]&amp;lt;br /&amp;gt;[[Chestnut]]&amp;lt;br /&amp;gt;[[Date]]&amp;lt;br /&amp;gt;[[Dragon Fruit]]&amp;lt;br /&amp;gt;[[Faerie Apple]]&amp;lt;br /&amp;gt;[[Kazham Peppers]]&amp;lt;br /&amp;gt;[[Kitron]]&amp;lt;br /&amp;gt;[[Millioncorn]]&amp;lt;br /&amp;gt;[[Persikos]]&amp;lt;br /&amp;gt;[[Pine Nuts]]&amp;lt;br /&amp;gt;[[Royal Grape]]&amp;lt;br /&amp;gt;[[Saruta Orange]]&amp;lt;br /&amp;gt;[[Yagudo Cherry]]&amp;lt;br /&amp;gt;[[Watermelon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Acidic Humus]]&amp;lt;sup&amp;gt;{{verification}}&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;[[Agaricus]]&amp;lt;br /&amp;gt;[[Alkaline Humus]]&amp;lt;sup&amp;gt;{{verification}}&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;[[Coral Fungus]]&amp;lt;br /&amp;gt;[[Reishi Mushroom]]&amp;lt;br /&amp;gt;[[Sobbing Fungus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Batagreens]]&amp;lt;br /&amp;gt;[[Blue Pondweed]]&amp;lt;br /&amp;gt;[[Boyahda Moss]]&amp;lt;br /&amp;gt;[[Great Boyahda Moss]]&amp;lt;br /&amp;gt;[[Habaneros]]&amp;lt;br /&amp;gt;[[La Theine Cabbage]]&amp;lt;br /&amp;gt;[[Moko Grass]]&amp;lt;br /&amp;gt;[[Napa]]&amp;lt;br /&amp;gt;[[Papaka Grass]]&amp;lt;br /&amp;gt;[[Red Moko Grass]]&amp;lt;br /&amp;gt;[[Red Pondweed]]&amp;lt;br /&amp;gt;[[Thundermelon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ahriman Tears]]&amp;lt;br /&amp;gt;[[Ambrosia]]&amp;lt;br /&amp;gt;[[Amrita]]&amp;lt;br /&amp;gt;[[Beastman Blood]]&amp;lt;br /&amp;gt;[[Chimera Blood]]&amp;lt;br /&amp;gt;[[Distilled Water]]&amp;lt;br /&amp;gt;[[Elixir]]&amp;lt;br /&amp;gt;[[Fiend Blood]]&amp;lt;br /&amp;gt;[[Holy Water]]&amp;lt;br /&amp;gt;[[Honey Wine]]&amp;lt;br /&amp;gt;[[Mulsum]]&amp;lt;br /&amp;gt;[[Potion]]&amp;lt;br /&amp;gt;[[Sweet Tea]]&amp;lt;br /&amp;gt;[[Yellow Ginseng]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Beastly Shank]]&amp;lt;br /&amp;gt;[[Buffalo Meat]]&amp;lt;br /&amp;gt;[[Cerberus Meat]]&amp;lt;br /&amp;gt;[[Cockatrice Meat]]&amp;lt;br /&amp;gt;[[Dragon Meat]]&amp;lt;br /&amp;gt;[[Gabbrath Meat]]&amp;lt;br /&amp;gt;[[Giant Sheep Meat]]&amp;lt;br /&amp;gt;[[Hare Meat]]&amp;lt;br /&amp;gt;[[Hydra Meat]]&amp;lt;br /&amp;gt;[[Lesser Chigoe]]&amp;lt;br /&amp;gt;[[Rotten Meat]]&amp;lt;br /&amp;gt;[[Savory Shank]]&amp;lt;br /&amp;gt;[[Tavnazian Liver]]&amp;lt;br /&amp;gt;[[Warthog Meat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blue Peas]]&amp;lt;br /&amp;gt;[[Burdock Root]]&amp;lt;br /&amp;gt;[[Deluxe Carrot]]&amp;lt;br /&amp;gt;[[Moon Carrot]]&amp;lt;br /&amp;gt;[[Popoto]]&amp;lt;br /&amp;gt;[[San d&#039;Orian Carrot]]&amp;lt;br /&amp;gt;[[Sunflower Seeds]]&amp;lt;br /&amp;gt;[[Vomp Carrot]]&amp;lt;br /&amp;gt;[[Walnut]]&amp;lt;br /&amp;gt;[[Zegham Carrot]]&lt;br /&gt;
|}&lt;br /&gt;
{{color|red|Note}}: In the [[Monster_Rearing#Monster_Selection_.26_Mementos|Monster Selection &amp;amp; Mementos]] table below, food listed in &#039;&#039;&#039;&#039;&#039;bold+italics&#039;&#039;&#039;&#039;&#039; will strongly resonate with the monster.&lt;br /&gt;
&lt;br /&gt;
====Feed Bonuses====&lt;br /&gt;
While wearing the [[Jubilee Shirt]], monsters gain twice the amount of growth progress per feeding. This is currently the only known item that offers this benefit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jubilee Shirt description.png|link=Jubilee Shirt]]&lt;br /&gt;
&lt;br /&gt;
==Monster Selection &amp;amp; Mementos==&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Note: In-game descriptions of mementos claiming to increase skills are erroneous. Only &amp;lt;u&amp;gt;[[skill gain rate|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;skill gain rates&amp;lt;/span&amp;gt;]]&amp;lt;/u&amp;gt; are affected.&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 1&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Sheep.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Lamb&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Flax Flower icon.png|22px|link=]] [[Flax Flower]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Lamb|Experience Points +2%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Boyahda Moss icon.png|17px|link=]] [[Boyahda Moss]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Sheep&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet, Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Win. Tea Leaves icon.png|22px|link=]] [[Windurstian Tea Leaves]] || [[Cheer: Sheep|Clothcraft Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Grt. Boyahda Moss icon.png|17px|link=]] [[Great Boyahda Moss]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; ||  &#039;&#039;&#039;Ram&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Ram Skin icon.png|22px|link=]] [[Ram Skin]]|| [[Cheer: Ram|Bonecrafting Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Napa icon.png|17px|link=]] [[Napa]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Karakul&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet, Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Im. Tea Leaves icon.png|22px|link=]] [[Imperial Tea Leaves]] || [[Cheer: Karakul|Leathercraft Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]] || colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | ---x--- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Treant.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sapling&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet, Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Flower Seeds icon.png|22px|link=]] [[Flower Seeds]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Sapling|Guarding Skill Gain +10%&amp;lt;br /&amp;gt;Shield Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Fiend Blood icon.png|17px|link=]] [[Fiend Blood]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Green Foliage Treant&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Tree Cuttings icon.png|22px|link=]] [[Tree Cuttings]] || [[Cheer: G. Fol. Treant|Woodworking Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Defense +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Potion icon.png|17px|link=]] [[Potion]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Red Foliage Treant&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Elm Log icon.png|22px|link=]] [[Elm Log]] || [[Cheer: R. Fol. Treant|Healing Magic Skill Gain +10%&amp;lt;br /&amp;gt;Enhancing Magic Skill Gain +10%&amp;lt;br /&amp;gt;Geomancy Skill Gain +10%&amp;lt;br /&amp;gt;Handbell Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego Magic Defense Bonus +5]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Rabbit.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Rabbit&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Greens]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Fruits]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Seeds&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Rabbit Hide icon.png|22px|link=]] [[Rabbit Hide]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Rabbit|Evasion Skill Gain +10%&amp;lt;br /&amp;gt;Parrying Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:San d&#039;Or. Carrot icon.png|17px|link=]] [[San d&#039;Or. Carrot]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Rabbit&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Greens]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Fruits]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Seeds]] || [[File:Hare Meat icon.png|22px|link=]] [[Hare Meat]] || [[Cheer: Rabbit|Cooking Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Weapon Skill Damage +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Red Moko Grass icon.png|17px|link=]] [[Red Moko Grass]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;White Rabbit&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Greens]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;&#039;&#039;[[:Monster_Rearing#Monster_Food|Liquids]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Frost Turnip icon.png|22px|link=]] [[Frost Turnip]] || [[Cheer: White Rabbit|Capacity Points +1%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Hill Lizard.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Lizard&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || rowspan=&amp;quot;2&amp;quot; | [[File:Lizard Skin icon.png|22px|link=]] [[Lizard Skin]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Lizard|Ninjutsu Skill Gain +10%&amp;lt;br /&amp;gt;Enfeebling Magic Skill Gain +10%&amp;lt;br /&amp;gt;Dark Magic Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Lizard&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Lizard Egg icon.png|22px|link=]] [[Lizard Egg]] || [[Cheer: Lizard|Leathercraft Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Accuracy +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Rotten Meat icon.png|17px|link=]] [[Rotten Meat]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Alabaster Lizard&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Lizard Blood icon.png|22px|link=]] [[Lizard Blood]] || [[Cheer: Alabaster Lizard|Goldsmithing Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Accuracy +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +5%]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 2&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Cockatrice.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Cockatrice&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Sabiki Rig icon.png|22px|link=]] [[Sabiki Rig]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Cockatrice|Archery Skill Gain +10%&amp;lt;br /&amp;gt;Marksmanship Skill Gain +10%&amp;lt;br /&amp;gt;Throwing Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Cockatrice&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]] || [[File:Cockatrice Meat icon.png|22px|link=]] [[Cockatrice Meat]] || [[Cheer: Cockatrice|Alchemy Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Magic Attack +5%]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Quus icon.png|17px|link=]] [[Quus]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Ziz&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]] || [[File:Ziz Meat icon.png|22px|link=]] [[Ziz Meat]] || [[Cheer: Ziz|Smithing Skill Gain +1%&amp;lt;br /&amp;gt;Alter Ego Magic Attack +5%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Raptor.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Raptor&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || rowspan=&amp;quot;2&amp;quot; | [[File:Rotten Meat icon.png|22px|link=]] [[Rotten Meat]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Raptor|Hand-to-Hand Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Raptor&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Raptor Skin icon.png|22px|link=]] [[Raptor Skin]] || [[Cheer: Raptor|Dagger Skill Gain +10%&amp;lt;br /&amp;gt;Sword Skill Gain +10%&amp;lt;br /&amp;gt;Axe Skill Gain +10%&amp;lt;br /&amp;gt;Katana Skill Gain +10%&amp;lt;br /&amp;gt;Club Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego Evasion +5%]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Cockatrice Meat icon.png|17px|link=]] [[Cockatrice Meat]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Red Raptor&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Bone Chip icon.png|22px|link=]] [[Bone Chip]] || [[Cheer: Red Raptor|Great Sword Skill Gain +10%&amp;lt;br /&amp;gt;Great Axe Skill Gain +10%&amp;lt;br /&amp;gt;Scythe Skill Gain +10%&amp;lt;br /&amp;gt;Polearm Skill Gain +10%&amp;lt;br /&amp;gt;Great Katana Skill Gain +10%&amp;lt;br /&amp;gt;Staff Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego Evasion +5% ]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Eft.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Eft&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] &amp;lt;br /&amp;gt; [[:Monster_Rearing#Monster_Food|Fish]] || rowspan=&amp;quot;2&amp;quot; | [[File:Shell Bug icon.png|22px|link=]] [[Shell Bug]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Eft|Fishing Skill Gain +1%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Eft&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Eft Skin icon.png|22px|link=]] [[Eft Skin]] || [[Cheer: Eft|Elemental Magic Skill Gain +10%&amp;lt;br /&amp;gt;Divine Magic Skill Gain +10%&amp;lt;br /&amp;gt;Blue Magic Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego Magic Evasion +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Lesser Chigoe icon.png|17px|link=]] [[Lesser Chigoe]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Tarichuk&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Helmet Mole icon.png|22px|link=]] [[Helmet Mole]] || [[Cheer: Tarichuk|Summoning Skill Gain +10%&amp;lt;br /&amp;gt;Singing Skill Gain +10%&amp;lt;br /&amp;gt;Wind Instrument Skill Gain +10%&amp;lt;br /&amp;gt;String Instrument Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego Magic Evasion +5%]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 3&amp;lt;/big&amp;gt;==== &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;background: #E7EDF3; border: 2px solid #2A4865; width:300px&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Shop Item: [[Bastore Sardine]]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Dhalmel.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dhalmel Calf&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Batagreens icon.png|22px|link=]] [[Batagreens]] || [[Cheer: Dhalmel Calf|MND +2&amp;lt;br /&amp;gt;Guarding Skill Gain +10%&amp;lt;br /&amp;gt;Shield Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Papaka Grass icon.png|17px|link=]] [[Papaka Grass]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Dhalmel&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Giant Femur icon.png|22px|link=]] [[Giant Femur]] || [[Cheer: Dhalmel|MND +3&amp;lt;br /&amp;gt;Alter Ego &amp;quot;Cure&amp;quot; Potency +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Batagreens icon.png|17px|link=]] [[Batagreens]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Great Dhalmel&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Greens]] || rowspan=&amp;quot;2&amp;quot; | [[File:Dhalmel Hide icon.png|22px|link=]] [[Dhalmel Hide]] || [[Cheer: Great Dhalmel|MND +4&amp;lt;br /&amp;gt;Alter Ego &amp;quot;Cure&amp;quot; Potency +8%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Sea Monk.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sea Monk Larva&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Contortopus icon.png|22px|link=]] [[Contortopus]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Sea Monk Larva|DEX +2&amp;lt;br /&amp;gt;Guarding Skill Gain +10%&amp;lt;br /&amp;gt;Shield Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Sea Monk&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]] || [[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]] || [[Cheer: Sea Monk|DEX +3&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Denizanasi icon.png|17px|link=]] [[Denizanasi]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Blue Sea Monk&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]] || [[File:Istavrit icon.png|22px|link=]] [[Istavrit]] || [[Cheer: Blue Sea Monk|DEX +3&amp;lt;br /&amp;gt;Alter Ego Accuracy +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +5%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Uragnite.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Uragnite Youngling&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Seashell icon.png|22px|link=]] [[Seashell]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Uragnite Youngling|VIT +2&amp;lt;br /&amp;gt;Summoning Skill Gain +10%&amp;lt;br /&amp;gt;Singing Skill Gain +10%&amp;lt;br /&amp;gt;Wind Instrument Skill Gain +10%&amp;lt;br /&amp;gt;String Instrument Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Uragnite&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Uragnite Shell icon.png|22px|link=]] [[Uragnite Shell]] || [[Cheer: Uragnite|Capacity Points +3%&amp;lt;br /&amp;gt;Experience Points +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Three-eyed Fish icon.png|17px|link=]] [[Three-eyed Fish]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Limascabra&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]] || [[Cheer: Limascabra|Capacity Points +5%&amp;lt;br /&amp;gt;Experience Points +3%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Crab.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Immature Crab&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Fish Broth icon.png|22px|link=]] [[Fish Broth]] || [[Cheer: Immature Crab|VIT +2&amp;lt;br /&amp;gt;Bonecrafting Skill Gain +1%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Crab&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Land Crab Meat icon.png|22px|link=]] [[Land Crab Meat]] || [[Cheer: Crab|VIT +3&amp;lt;br /&amp;gt;Alter Ego Defense +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Coral Butterfly icon.png|17px|link=]] [[Coral Butterfly]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Porter Crab&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Barnacle icon.png|22px|link=]] [[Barnacle]] || [[Cheer: Porter Crab|VIT +4&amp;lt;br /&amp;gt;Alter Ego Defense +8%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Colibri.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Baby Colibri&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || rowspan=&amp;quot;2&amp;quot; | [[File:Beehive Chip icon.png|22px|link=]] [[Beehive Chip]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Baby Colibri|INT +2&amp;lt;br /&amp;gt;Evasion Skill Gain +10%&amp;lt;br /&amp;gt;Parrying Skill Gain +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Colibri&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || [[File:Honey icon.png|22px|link=]] [[Honey]] || [[Cheer: Colibri|INT +3&amp;lt;br /&amp;gt;Alter Ego Magic Defense Bonus +5]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Mulsum icon.png|17px|link=]] [[Mulsum]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Toucalibri&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || [[File:Entisyrup icon.png|22px|link=]] [[Entisyrup]] || [[Cheer: Toucalibri|INT +3&amp;lt;br /&amp;gt;Alter Ego Magic Evasion +5%]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 4&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;background: #E7EDF3; border: 2px solid #2A4865; width:300px&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Shop Item: [[Rock Salt]]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Coeurl.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coeurl Cub&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Pipira icon.png|22px|link=]] [[Pipira]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Coeurl Cub|AGI +2&amp;lt;br /&amp;gt;Alter Ego Attack +3%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +3%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Coeurl&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]] || [[Cheer: Coeurl|Experience Points +3%&amp;lt;br /&amp;gt;AGI +3&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Thundermelon icon.png|17px|link=]] [[Thundermelon]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Lynx&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Lynx Collar icon.png|22px|link=]] [[Lynx Collar]] || [[Cheer: Lynx|Capacity Points +3%&amp;lt;br /&amp;gt;AGI +3&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Buffalo.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buffalo Calf&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Millioncorn icon.png|22px|link=]] [[Millioncorn]] || [[Cheer: Buffalo Calf|VIT +2&amp;lt;br /&amp;gt;Alter Ego Defense +3%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Buffalo&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Greens]] || [[File:Uleguerand Milk icon.png|22px|link=]] [[Uleguerand Milk]] || [[Cheer: Buffalo|Capacity Points +3%&amp;lt;br /&amp;gt;VIT +3&amp;lt;br /&amp;gt;Alter Ego Defense +5]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Slime.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mini Slime&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Vitriol icon.png|22px|link=]] [[Vitriol]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Mini Slime|STR +2&amp;lt;br /&amp;gt;Alter Ego Accuracy +3%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +3%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Slime&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fish&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Slime Oil icon.png|22px|link=]] [[Slime Oil]] || [[Cheer: Slime|Capacity Points +3%&amp;lt;br /&amp;gt;STR +3&amp;lt;br /&amp;gt;Alter Ego Accuracy +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Chimera Blood icon.png|17px|link=]] [[Chimera Blood]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Hecteyes&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Hecteyes Eye icon.png|22px|link=]] [[Hecteyes Eye]] || [[Cheer: Hecteyes|Capacity Points +5%&amp;lt;br /&amp;gt;INT +4&amp;lt;br /&amp;gt;Alter Ego Magic Attack Bonus +8]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Bibiki Slug icon.png|17px|link=]] [[Bibiki Slug]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Clot&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || [[File:Beastman Blood icon.png|22px|link=]] [[Beastman Blood]] || [[Cheer: Clot|Capacity Points +3%&amp;lt;br /&amp;gt;STR +3&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]] || colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | ---x--- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Mandragora.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Mandragora Sproutling&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;4&amp;quot;| Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;4&amp;quot; | [[File:Rarab Tail icon.png|22px|link=]] [[Rarab Tail]]  || rowspan=&amp;quot;4&amp;quot; | [[Cheer: Mandragora Sproutling|VIT +2&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +2]] || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mandragora&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Saruta Cotton icon.png|22px|link=]] [[Saruta Cotton]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Mandragora|VIT +3&amp;lt;br /&amp;gt;Alter Ego Evasion +6%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Elder Mandragora&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Sulfur icon.png|22px|link=]] [[Sulfur]] || [[Cheer: Elder Mandragora|VIT +4&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +4&amp;lt;br /&amp;gt;Alter Ego Evasion +7%]] || colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | ---x---&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Distilled Water icon.png|22px|link=]] [[Distilled Water]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Lycopodium&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Lycopodium Flower icon.png|22px|link=]] [[Lycopodium Flower]] || [[Cheer: Lycopodium|CHR +3&amp;lt;br /&amp;gt;Alter Ego Defense +4%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Holy Water icon.png|22px|link=]] [[Holy Water]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Ake-Ome&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Saruta Orange icon.png|22px|link=]] [[Saruta Orange]] || [[Cheer: Ake-Ome|Capacity Points +5%&amp;lt;br /&amp;gt;CHR +4&amp;lt;br /&amp;gt;Alter Ego Defense +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Requires 2.5 stars of growth.|[[File:Alkaline Humus icon.png|22px|link=]] [[Alkaline Humus]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Adenium&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet (+)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Red Moko Grass icon.png|22px|link=]] [[Red Moko Grass]] || [[Cheer: Adenium|Resist Sleep +10&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +3&amp;lt;br /&amp;gt;Alter Ego Magic Evasion +6% (IL≥100)]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Elder Adenium&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet (+)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Moon Carrot icon.png|22px|link=]] [[Moon Carrot]] || [[Cheer: Elder Adenium|Resist Sleep +10&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +4&amp;lt;br /&amp;gt;Alter Ego Magic Evasion +7% (IL≥100)&amp;lt;br /&amp;gt;Alter Ego Double Attack +2%]] || colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | ---x---&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Requires 2.5 stars of growth.|[[File:Acidic Humus icon.png|22px|link=]] [[Acidic Humus]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Korrigan&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Beast Blood icon.png|22px|link=]] [[Beast Blood]] || [[Cheer: Korrigan|Resist Poison +10&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +3&amp;lt;br /&amp;gt;Alter Ego Attack +5%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Pachypodium&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Angry&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Chimera Blood icon.png|22px|link=]] [[Chimera Blood]] || [[Cheer: Pachypodium|Resist Poison +10&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +4&amp;lt;br /&amp;gt;Alter Ego Attack +6%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +6%&amp;lt;br /&amp;gt;Alter Ego Double Attack +2%]] || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;=[[File:Watermelon icon.png|22px|link=]] [[Watermelon]]=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Citrullus&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Slap&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fruits&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;3&amp;quot; | [[File:Watermelon icon.png|22px|link=]] [[Watermelon]] || rowspan=&amp;quot;3&amp;quot; | [[Cheer: Citrullus|Resist Blind +10&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +5&amp;lt;br /&amp;gt;Alter Ego Haste +5%]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Where denoted with a &amp;quot;None&amp;quot; above, a (+) indicates that while no interaction yields a positive effect on mood, any interaction doesn&#039;t depress a monster&#039;s mood (eg: &amp;quot;stares off into the distance&amp;quot;, the neutral response). Whereas, a (-) indicates that all interactions yield a negative effect on mood, and should be done with the utmost caution (eg: &amp;quot;is clearly upset by&amp;quot;, the negative response).&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 5&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;background: #E7EDF3; border: 2px solid #2A4865; width:300px&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Shop Item: [[San d&#039;Orian Carrot]]&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Bugard.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tiny Bugard&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Seeds&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Meats]] || rowspan=&amp;quot;2&amp;quot; | [[File:Chicken Bone icon.png|22px|link=]] [[Chicken Bone]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Tiny Bugard|Experience Points +4%&amp;lt;br /&amp;gt;Alter Ego Weapon Skill Damage +3%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Bugard&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Bugard Skin icon.png|22px|link=]] [[Bugard Skin]] || [[Cheer: Bugard|Capacity Points +4%&amp;lt;br /&amp;gt;STR +5&amp;lt;br /&amp;gt;Alter Ego Weapon Skill Damage +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Beastman Blood icon.png|17px|link=]] [[Beastman Blood]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Abyssobugard&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Bugard Tusk icon.png|22px|link=]] [[Bugard Tusk]] || [[Cheer: Abyssobugard|Capacity Points +4%&amp;lt;br /&amp;gt;Attack +2% (Max. 15)&amp;lt;br /&amp;gt;Ranged Attack +2%&amp;lt;br /&amp;gt;Alter Ego Critical Hit Damage +3%]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Adamantoise.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Baby Adamantoise&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || rowspan=&amp;quot;3&amp;quot; | [[File:Turtle Shell icon.png|22px|link=]] [[Turtle Shell]]  || rowspan=&amp;quot;3&amp;quot; | [[Cheer: Baby Adamantoise|Experience Points +3%&amp;lt;br /&amp;gt;VIT +4&amp;lt;br /&amp;gt;Alter Ego HP +5%]] || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=====&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Adamantoise&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Bronze Nugget icon.png|22px|link=]] [[Bronze Nugget]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Adamantoise|Capacity Points +4%&amp;lt;br /&amp;gt;VIT +6&amp;lt;br /&amp;gt;Alter Ego HP +7%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Blue Pondweed icon.png|17px|link=]] [[Blue Pondweed]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Great Adamantoise&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] || [[File:Adaman Nugget icon.png|22px|link=]] [[Adaman Nugget]] || [[Cheer: Great Adamantoise|Capacity Points +5%&amp;lt;br /&amp;gt;VIT +8&amp;lt;br /&amp;gt;Alter Ego HP +10%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Requires at least 2.5 stars of growth.|[[File:Red Pondweed icon.png|17px|link=]] [[Red Pondweed]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;White Adamantoise&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | None (+)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Liquids]] || [[File:Adamantoise Shell icon.png|22px|link=]] [[Adamantoise Shell]]  || [[Cheer: White Adamantoise|Capacity Points +5%&amp;lt;br /&amp;gt;Auto-Regen +1&amp;lt;br /&amp;gt;Alter Ego Counter Rate +1%]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Date icon.png|17px|link=]] [[Date]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Ferromantoise&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fruits&#039;&#039;&#039;&#039;&#039;]] || [[File:Iron Nugget icon.png|22px|link=]] [[Iron Nugget]] || [[Cheer: Ferromantoise|Capacity Points +4%&amp;lt;br /&amp;gt;Magic Defense Bonus +1&amp;lt;br /&amp;gt;Alter Ego Magic Defense Bonus +5]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Royal Grape icon.png|17px|link=]] [[Royal Grape]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Great Ferromantoise&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fruits&#039;&#039;&#039;&#039;&#039;]] || [[File:Steel Nugget icon.png|22px|link=]] [[Steel Nugget]] || [[Cheer: Great Ferromantoise|Capacity Points +5%&amp;lt;br /&amp;gt;Magic Defense Bonus +2&amp;lt;br /&amp;gt;Alter Ego Magic Defense Bonus +6]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Where denoted with a &amp;quot;None&amp;quot; above, a (+) indicates that while no interaction yields a positive effect on mood, any interaction doesn&#039;t depress a monster&#039;s mood (eg: &amp;quot;stares off into the distance&amp;quot;, the neutral response). Whereas, a (-) indicates that all interactions yield a negative effect on mood, and should be done with the utmost caution (eg: &amp;quot;is clearly upset by&amp;quot;, the negative response).&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 6&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Bomb.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cluster&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Bomb Ash icon.png|22px|link=]] [[Bomb Ash]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Cluster|Experience Points +5%&amp;lt;br /&amp;gt;Magic Skill Gain +5%&amp;lt;br /&amp;gt;Magic Accuracy +2]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Fire Cluster icon.png|17px|link=]] [[Fire Cluster]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Bomb&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039;]] || [[File:Bomb Arm icon.png|22px|link=]]&amp;lt;br /&amp;gt;[[Bomb Arm]] || [[Cheer: Bomb|Capacity Points +5%&amp;lt;br /&amp;gt;INT +2&amp;lt;br /&amp;gt;MND +2&amp;lt;br /&amp;gt;CHR +2&amp;lt;br /&amp;gt;Magic Attack Bonus +2&amp;lt;br /&amp;gt;Alter Ego Magic Attack Bonus +10]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Dark Cluster icon.png|17px|link=]] [[Dark Cluster]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Djinn&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039;]] || [[File:Djinn Arm icon.png|22px|link=]]&amp;lt;br /&amp;gt;[[Djinn Arm]] || [[Cheer: Djinn|Capacity Points +5%&amp;lt;br /&amp;gt;INT +2&amp;lt;br /&amp;gt;MND +2&amp;lt;br /&amp;gt;CHR +2&amp;lt;br /&amp;gt;Magic Accuracy +2&amp;lt;br /&amp;gt;Alter Ego Magic Accuracy +10]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Ice Cluster icon.png|17px|link=]] [[Ice Cluster]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Snoll&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039;]]  || [[File:Snoll Arm icon.png|22px|link=]]&amp;lt;br /&amp;gt;[[Snoll Arm]] || [[Cheer: Snoll|Capacity Points +6%&amp;lt;br /&amp;gt;MP +16% (Max 20)&amp;lt;br /&amp;gt;Resist Silence +10&amp;lt;br /&amp;gt;Alter Ego Resist Silence +10]] || colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | ---x---&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Behemoth.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;23&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Shop Item !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Evolution Food !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Adult Type !! height=&amp;quot;2%&amp;quot; | Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Shop Item !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Evolution Food !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Shop Item !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Evolution Food !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Shop Item !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Evolution Food !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Shop Item !! rowspan=&amp;quot;3&amp;quot; height=&amp;quot;2%&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; height=&amp;quot;2%&amp;quot; | Baby Type !! Resonating&amp;lt;br /&amp;gt;Interaction!! height=&amp;quot;2%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Food Type !! height=&amp;quot;2%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Food Type !! height=&amp;quot;2%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Food Type !! height=&amp;quot;2%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Food Type&lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Behemoth Cub&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | None (-)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; |[[File:Buffalo Meat icon.png|22px|link=]] [[Buffalo Meat]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Behemoth Cub|Experience Points +5%&amp;lt;br /&amp;gt; Combat Skill Gain +5%&amp;lt;br /&amp;gt;Accuracy +3&amp;lt;br /&amp;gt;Ranged Accuracy +3]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Beastly Shank icon.png|17px|link=]] [[Beastly Shank]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Behemoth&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | None (-)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Behemoth Hide icon.png|22px|link=]] [[Behemoth Hide]] || [[Cheer: Behemoth|Capacity Points +5%&amp;lt;br /&amp;gt;Attack +2% (Max. 20)&amp;lt;br /&amp;gt;Ranged Attack +2%&amp;lt;br /&amp;gt;Alter Ego Attack +6%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +6%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required, as monster can also evolve normally. Requires 2.5 stars of growth.|[[File:Savory Shank icon.png|17px|link=]] [[Savory Shank]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;  || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | None (-)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Behemoth Horn icon.png|22px|link=]] [[Behemoth Horn]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: King Behemoth|Capacity Points +7%&amp;lt;br /&amp;gt;Attack +2% (Max. +25)&amp;lt;br /&amp;gt;Ranged Attack +2%&amp;lt;br /&amp;gt;Alter Ego Attack +7%&amp;lt;br /&amp;gt;Alter Ego Ranged Attack +7%]] || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Requires 2.5 stars of growth.|[[File:Dragon Meat icon.png|17px|link=]] [[Dragon Meat]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elasmoth&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | None (-)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Fish]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|Crystals]] || rowspan=&amp;quot;2&amp;quot; | [[File:Holy Water icon.png|22px|link=]] [[Holy Water]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Elasmoth|Capacity Points +8%&amp;lt;br /&amp;gt;Resist Curse +10&amp;lt;br /&amp;gt;Alter Ego Resist Curse +10]] || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Gabbrath Meat icon.png|17px|link=]] [[Gabbrath Meat]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skormoth&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | None (-)&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Icarus Wing icon.png|22px|link=]] [[Icarus Wing]] || rowspan=&amp;quot;2&amp;quot; | [[Cheer: Skormoth|Capacity Points +9%&amp;lt;br /&amp;gt;Resist Amnesia +10&amp;lt;br /&amp;gt;Alter Ego Resist Amnesia +10]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;===============&#039;&#039;&#039;[[File:Savory Shank icon.png|17px|link=]] [[Savory Shank]]&#039;&#039;&#039;===============&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Where denoted with a &amp;quot;None&amp;quot; above, a (+) indicates that while no interaction yields a positive effect on mood, any interaction doesn&#039;t depress a monster&#039;s mood (eg: &amp;quot;stares off into the distance&amp;quot;, the neutral response). Whereas, a (-) indicates that all interactions yield a negative effect on mood, and should be done with the utmost caution (eg: &amp;quot;is clearly upset by&amp;quot;, the negative response).&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: large;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Monster Rearing Rank 7&amp;lt;/big&amp;gt;====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;default1 C-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Sabotender.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pequetender&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Red Gravel icon.png|22px|link=]] [[Red Gravel]] || [[Cheer: Pequetender|Experience Points +6%&amp;lt;br /&amp;gt;VIT +3&amp;lt;br /&amp;gt;AGI +3&amp;lt;br /&amp;gt;Alter Ego Weapon Skill Damage +8%&amp;lt;br /&amp;gt;Alter Ego Critical Hit Damage +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Burdock icon.png|17px|link=]] [[Burdock Root]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Sabotender&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Cactuar Root icon.png|22px|link=]] [[Cactuar Root]] || [[Cheer: Sabotender|Experience Points +6%&amp;lt;br /&amp;gt;VIT +4&amp;lt;br /&amp;gt;AGI +4&amp;lt;br /&amp;gt;Alter Ego Weapon Skill Accuracy +10&amp;lt;br /&amp;gt;Alter Ego Magic Burst Damage +5%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Sunflower Seeds icon.png|17px|link=]] [[Sunflower Seeds]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Jumbotender&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Hermes Quencher icon.png|22px|link=]] [[Hermes Quencher]] || [[Cheer: Jumbotender|Capacity Points +7%&amp;lt;br /&amp;gt;Movement Speed +2%&amp;lt;br /&amp;gt;Alter Ego Auto-Regen +5&amp;lt;br /&amp;gt;Alter Ego Auto-Refresh +3]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;default1 R-Highlight-Blue&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot; width=&amp;quot;2%&amp;quot;| [[file:Category-Wyrm.jpg|150px|link=]]&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;2%&amp;quot;| Resonating&amp;lt;br /&amp;gt;Interaction!! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Adult Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect !! rowspan=&amp;quot;2&amp;quot; | Evolution Food !! rowspan=&amp;quot;2&amp;quot; | Special Type !! Resonating&amp;lt;br /&amp;gt;Interaction !! rowspan=&amp;quot;2&amp;quot; | Shop Item !! rowspan=&amp;quot;2&amp;quot; | Memento Cheer Effect&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
!  Baby Type !! Food Type !! Food Type !! Food Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Dragon Hatchling&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;4&amp;quot; | Pet&amp;lt;br /&amp;gt;Yell&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|Fruits]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;4&amp;quot; | [[File:Wyvern Scales icon.png|22px|link=]] [[Wyvern Scales]]  || rowspan=&amp;quot;4&amp;quot; | [[Cheer: Dragon Hatchling|STR +2&amp;lt;br /&amp;gt;DEX +2&amp;lt;br /&amp;gt;VIT +2&amp;lt;br /&amp;gt;AGI +2&amp;lt;br /&amp;gt;INT +2&amp;lt;br /&amp;gt;MND +2&amp;lt;br /&amp;gt;CHR +2&amp;lt;br /&amp;gt;Magic Skill Gain +10%&amp;lt;br /&amp;gt;Alter Ego HP +10% (Max 200)&amp;lt;br /&amp;gt;Alter Ego MP +10%  (Max 200)]]|| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;{{H:text|Not required for evolution to occur.|[[File:Honey Wine icon.png|17px|link=]] [[Honey Wine]]}}&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Abyssal Wyrm&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pet&amp;lt;br /&amp;gt;Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Dragon Talon icon.png|22px|link=]] [[Dragon Talon]] || rowspan=&amp;quot;2&amp;quot; |[[Cheer: Abyssal Wyrm| Capacity Points +6%&amp;lt;br /&amp;gt;Demon Killer +10%&amp;lt;br /&amp;gt;Alter Ego Counter Rate +2%&amp;lt;br /&amp;gt;Alter Ego &amp;quot;Cure&amp;quot; Potency Received +10%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Cerberus Meat icon.png|17px|link=]] [[Cerberus Meat]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Blazing Wyrm&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Pet&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] || [[File:Siren&#039;s Hair icon.png|22px|link=]] [[Siren&#039;s Hair]] || [[Cheer: Blazing Wyrm|Capacity Points +8%&amp;lt;br /&amp;gt;Counter Rate +2%&amp;lt;br /&amp;gt;Alter Ego Store TP +5&amp;lt;br /&amp;gt;Alter Ego Accuracy +10%&amp;lt;br /&amp;gt;Alter Ego Ranged Accuracy +10%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Sweet Tea icon.png|17px|link=]] [[Sweet Tea]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; ||  &#039;&#039;&#039;Lunar Wyrm&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Yell&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Liquids&#039;&#039;&#039;&#039;&#039;]] ||  [[File:Cashmere Wool icon.png|22px|link=]] [[Cashmere Wool]]  || [[Cheer: Lunar Wyrm|Capacity Points +8%&amp;lt;br /&amp;gt;Magic Defense Bonus +3&amp;lt;br /&amp;gt;Alter Ego Fast Cast +20%&amp;lt;br /&amp;gt;Alter Ego Magic Accuracy +10%]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Kazham Peppers icon.png|17px|link=]] [[Kazham Peppers]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wyvern&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || rowspan=&amp;quot;2&amp;quot; | [[File:Wyvern Skin icon.png|22px|link=]] [[Wyvern Skin]] || rowspan=&amp;quot;2&amp;quot; |[[Cheer: Wyvern|Capacity Points +6%&amp;lt;br /&amp;gt;STR +3&amp;lt;br /&amp;gt;DEX +3&amp;lt;br /&amp;gt;Zanshin +2%&amp;lt;br /&amp;gt;Alter Ego Double Attack +3%]] || style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Gem of the East icon.png|17px|link=]] [[Gem of the East]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;Blue Wyvern&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Meats&#039;&#039;&#039;&#039;&#039;]] || [[File:Dragon Blood icon.png|22px|link=]] [[Dragon Blood]] || [[Cheer: Blue Wyvern|Capacity Points +6%&amp;lt;br /&amp;gt;STR +4&amp;lt;br /&amp;gt;DEX +4&amp;lt;br /&amp;gt;Accuracy +4&amp;lt;br /&amp;gt;Ranged Accuracy +4&amp;lt;br /&amp;gt;Alter Ego Haste +5%]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;=&#039;&#039;&#039;[[File:Tavnazian Liver icon.png|17px|link=]] [[Tavnazian Sheep Liver]]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039; ||  &#039;&#039;&#039;Green Wyvern&#039;&#039;&#039; || style=&amp;quot;text-align: center;&amp;quot; | Poke&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Fruits&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;[[:Monster_Rearing#Monster_Food|&#039;&#039;&#039;&#039;&#039;Greens&#039;&#039;&#039;&#039;&#039;]] ||  [[File:Wyvern Tailskin icon.png|22px|link=]] [[Wyvern Tailskin]]  ||  [[Cheer: Green Wyvern|Capacity Points +6%&amp;lt;br /&amp;gt;STR +4&amp;lt;br /&amp;gt;DEX +4&amp;lt;br /&amp;gt;Haste +1%&amp;lt;br /&amp;gt;Alter Ego Double Attack +5%]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key Items==&lt;br /&gt;
Upgrade Key Items can be purchased from [[Zenicca]] for [[bayld]], or from the [[Skipper Moogle]] for [[gil]].&lt;br /&gt;
&lt;br /&gt;
{{Mog Gardens Key Items‎&lt;br /&gt;
|List Color=709bcc&lt;br /&gt;
|Insert Mog Gardens Key Items List Template=&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura and the Magic Spoon&amp;quot;&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Title=Care for creatures 15 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=1000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura and the Fountain&amp;quot;&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Title=Care for creatures 20 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=3000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura and the Magicked Net&amp;quot;&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Title=Care for creatures 40 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=5000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura&#039;s Excellent Adventure&amp;quot;&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Title=Care for creatures 60 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=7000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura and the Cactus Corps&amp;quot;&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Title=Care for creatures 80 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=9000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sakura and the Holy Grail&amp;quot;&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Title=Care for creatures 100 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=11000&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Feeding and Collecting have no bearing on ranking up.  It is based solely on &amp;quot;Times Cared for a creature&amp;quot; ([[Green Thumb Moogle]] -&amp;gt; &amp;quot;Learn about the garden.&amp;quot; -&amp;gt; &amp;quot;Tidbits of information.&amp;quot;)  Interactions such as pet, yell, poke, stare, etc are the only thing that matters.&lt;br /&gt;
**At rank 1, you can &amp;quot;Pet&amp;quot; 1 animal, release the pet and get 1 more, and &amp;quot;Pet&amp;quot; them.  This allows for 2 &amp;quot;pets&amp;quot; a day.&lt;br /&gt;
**At rank 3, you can &amp;quot;Pet&amp;quot; 2 animals, release 1 of them and get 1 more, and &amp;quot;Pet&amp;quot; them.  This allows for 3 &amp;quot;pets&amp;quot; a day.&lt;br /&gt;
**At rank 5, you can &amp;quot;Pet&amp;quot; 3 animals, release 2 of them and get 2 more, and &amp;quot;Pet&amp;quot; them.  This allows for 5 &amp;quot;pets&amp;quot; a day, making rank 5-&amp;gt;6 and 6-&amp;gt;7 only take 4 days per rank instead of 7. You will get no &amp;quot;cheers&amp;quot;, but will rank up faster.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There are two campaigns that may run any given month:&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=MogGarden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mog Garden]]&lt;br /&gt;
[[Category:Other Activities]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Corsair_Guide&amp;diff=767951</id>
		<title>Community Corsair Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Corsair_Guide&amp;diff=767951"/>
		<updated>2026-06-13T20:20:45Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: af/relic +3 -&amp;gt; +4, update writeup of quick draw bonus on empy boots,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out AF/Relic/Empy gear set and recommendations. A lot of these recommendations were pulled from the Corsair guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide-new --[[User:Rockzilla|Rockzilla]] ([[User talk:Rockzilla|talk]]) 3 October 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Introduced in TOAU expension, COR is one of FFXI&#039;s support class with DD ability.&lt;br /&gt;
&lt;br /&gt;
====Strength:====&lt;br /&gt;
*Ability to fit in all the setup&lt;br /&gt;
 &lt;br /&gt;
In FFXI, there are primarily 4 different setups depending on DD type: pet setup, melee setup, mage setup and ranged setup. COR is one of a very few job that fits into all 4 setup and still have the ability to contribute as a support job and DD job.&lt;br /&gt;
&lt;br /&gt;
*Versatile DD playstyle&lt;br /&gt;
&lt;br /&gt;
COR has access to magical, ranged, melee and none elemental damage, plus the ability to gain tp without having to engage the NM. This gives the job incredibly wide range of tools to counter NM mechanics and contribute in different situations.&lt;br /&gt;
&lt;br /&gt;
*Strong lowman job&lt;br /&gt;
&lt;br /&gt;
With the ability to self buff, COR is a pretty efficient lowman class in a party size smaller than 3.&lt;br /&gt;
&lt;br /&gt;
====Weakness:====&lt;br /&gt;
&lt;br /&gt;
*RNG dependent&lt;br /&gt;
&lt;br /&gt;
While Corsair has ways to mitigate this downside, its utility is still heavily dependent on having good RNG, and managing your risk carefully.&lt;br /&gt;
&lt;br /&gt;
*Weaker DD than other jobs&lt;br /&gt;
&lt;br /&gt;
Corsair does good damage, but not as good as other DDs.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Hybrid Support DD&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:90%; text-align:center; border:1px solid #9f7560; border-bottom:2px solid #9f7560; margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Lucky&lt;br /&gt;
! style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560; width: 5%;&amp;quot; | Unlucky&lt;br /&gt;
! style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560; border-right:1px solid #9f7560;&amp;quot; | Effect&lt;br /&gt;
! colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border-bottom:1px solid #9f7560;&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Corsair&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases CP/EXP gain rate&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Corsair Die|22}} [[Corsair Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | Free&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Luck of the Draw]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |11	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Hunter&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Accuracy/Ranged Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Ranger Die|22}} [[Ranger Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 1,300 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |14	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Chaos Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Attack/Ranged Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Dark Knight Die|22}} [[Dark Knight Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 2,205 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |17	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Magus&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |2	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Defense&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Blue Mage Die|22}} [[Blue Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 3,525 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |23	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Drachen Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Pet: Accuracy/Ranged Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Dragoon Die|22}} [[Dragoon Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 9,216 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |34	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Beast Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Pet: Attack/Ranged Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Beastmaster Die|22}} [[Beastmaster Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 26,600 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |37	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Samurai Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |2	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |6	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Store-TP&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Samurai Die|22}} [[Samurai Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 35,200 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Jajaroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |46	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Warlock&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Accuracy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Red Mage Die|22}} [[Red Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 62,000 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |55	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Gallant&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |7	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Defense&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Paladin Die|22}} [[Paladin Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 90,750 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |58	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Wizard&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Attack&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Black Mage Die|22}} [[Black Mage Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 108,000 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chayaya]], [[Al Zahbi]] (J-8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |70	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Runeist&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |4	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Magic Evasion&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Rune Fencer Die|22}} [[Rune Fencer Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 73,920 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |76&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Bolter&#039;s Roll&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Movement Speed&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Bolter&#039;s Die|22}} [[Bolter&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 99,225 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |86&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Tactician&#039;s Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |8	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Grants Regain effect&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Tactician&#039;s Die|22}} [[Tactician&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 109,440 Gil&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |89	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Allies&#039; Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |3	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |10	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Increases Skillchain Damage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Allies&#039; Die|22}} [[Allies&#039; Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 116,568 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |92	&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Miser&#039; Roll	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |5	&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |7	&lt;br /&gt;
| style=&amp;quot;text-align:left; border: 1px solid #9f7560; padding-left:5px;&amp;quot; |Grants Save-TP Effect&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; |{{ItemIcon|Miser&#039;s Die|22}} [[Miser&#039;s Die]]&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | 96,250 Gil &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560;&amp;quot; | [[Chichiroon]], [[Nashmau]] (G-7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border:1px solid #9f7560;&amp;quot; | Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Phantom Roll]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 2 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Quick Draw]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 2 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|positive|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Quick Draw]] Accuracy&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Increase the accuracy of Quick Draw by 2.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Random Deal]] Recast&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Shorten recast time by 40 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | 0/5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Bust Duration&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Shorten the duration of the Bust penalty by 10 seconds.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | 0/5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} For &#039;&#039;&#039;Group 1&#039;&#039;&#039; merit category:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*5/5 » Quick Draw Recast is a must have.&lt;br /&gt;
*5/5 » Phantom Roll Recast or 5/5 Quick Draw Accuracy, or split between them.&lt;br /&gt;
{{Light}} {{color|light|Light}} and {{Dark}} {{color|dark|Dark}} shot usually need Quick Draw Accuracy a lot more than damage dealing elemental shots.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:#ffd781;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background: #55161f; color: #ffebbf; border:1px solid #9f7560;&amp;quot; | Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560; width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border:1px solid #9f7560;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Snake Eye]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Next roll will automatically be a 1. Recast: 5min. When current roll is 5 or higher, increase chance of rolling an 11 by 10%. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|3-5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Fold]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Recast: 5min. Increase chance of resetting [[Phantom Roll]] recast timer by 10%. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|positive|1/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | [[Winning Streak]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | Extends the duration of [[Phantom Roll]] effects. Increase duration of effect by 20 seconds. &lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560;&amp;quot; | {{color|neutral|3-5/5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | [[Loaded Deck]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. Reduce chance of failure by 10%.&lt;br /&gt;
| style=&amp;quot;border:1px solid #9f7560; border-bottom:2px solid #9f7560;&amp;quot; | {{color|positive|1/5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:10px; margin-top:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} For &#039;&#039;&#039;Group 2&#039;&#039;&#039; merit category:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*1/5 » Fold&lt;br /&gt;
*1/5 » Loaded Deck&lt;br /&gt;
*3/5 » Snake Eye&lt;br /&gt;
*5/5 » Winning Streak&lt;br /&gt;
...is more useful in endgame event because it allows COR to full time Crooked Card bonus on one roll, and jump between different parties and give rolls for different roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:#ffd781;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*1/5 » Fold&lt;br /&gt;
*1/5 » Loaded Deck&lt;br /&gt;
*5/5 » Snake Eye&lt;br /&gt;
*3/5 » Winning Streak&lt;br /&gt;
...is more useful in short spammable fights such as [[Ambuscade]] and [[Hard Mode Mission Battles]] in which extra roll duration isn&#039;t relevant. This is because Double-Up on 6 and Bust is not ideal in these fights due to how time consuming it is to reroll, instead it&#039;s more ideal to Snake Eye on 6+ for a chance to get No.11. With 5/5 Snake Eye merit, there is higher chance to get a free No.11 from Snake Eye.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
Pre-November 2021 Update, these subjobs are commonly used. The introduction of Master Levels may affect viability of certain subjobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Damage Dealers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| These support jobs are used for DD purpose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Dancer&#039;s Tiara icon.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dancer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border: 1px solid #ffd781;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; margin:auto; width:98%; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Traits&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | Accuracy Bonus I&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Dual Wield II&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt; • Skillchain Bonus II&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Damage Limit+ I&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt; • Subtle Blow II&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #f4efed; border: 1px solid #9f7560;&amp;quot; | Skills&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Steps]:}} Quickstep&amp;lt;sup&amp;gt;(20)&amp;lt;/sup&amp;gt; • Box Step&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Stutter Step&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Waltzes]:}} Curing Waltz&amp;lt;sup&amp;gt;(15)&amp;lt;/sup&amp;gt; • Divine Waltz&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Curing Waltz II&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Healing Waltz&amp;lt;sup&amp;gt;(35)&amp;lt;/sup&amp;gt; • Curing Waltz III&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Jigs]:}} Spectral Jig&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Chocobo Jig&amp;lt;sup&amp;gt;(★55)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Sambas]:}} Drain Samba&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; • Aspir Samba&amp;lt;sup&amp;gt;(25)&amp;lt;/sup&amp;gt; • Drain Samba II&amp;lt;sup&amp;gt;(35)&amp;lt;/sup&amp;gt; • Haste Samba&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Flourishes I]:}} Animated Flourish&amp;lt;sup&amp;gt;(20)&amp;lt;/sup&amp;gt; • Desperate Flourish&amp;lt;sup&amp;gt;(30)&amp;lt;/sup&amp;gt; • Violent Flourish&amp;lt;sup&amp;gt;(45)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #9f7560; padding-left:5px;&amp;quot; | {{color|#55161f|[Flourishes II]:}} Reverse Flourish&amp;lt;sup&amp;gt;(40)&amp;lt;/sup&amp;gt; • Building Flourish&amp;lt;sup&amp;gt;(★50)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Gives COR access to [[Dual Wield]], Job Ability Haste via [[Haste Samba]], survivability via Waltzez and Debuffs via Steps. Additionally, [[Spectral Jig]] can be quite convenient.&lt;br /&gt;
&lt;br /&gt;
*An attractive option for new (and solo) players progressing through the game for the first time thanks to the extra utility it provides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Fighter&#039;s Mask icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Warrior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Ninja Hatsuburi icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Ninja&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px; margin-top:30px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Supports&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| These support jobs are used when COR is expected to fulfill some of the support duty in party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Healer&#039;s Cap icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» White Mage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Scholar&#039;s M.board icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Scholar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:20px; margin-top:30px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom: 3px solid #ffd781; font-size:20px;&amp;quot; | {{color|#55161f|◆}} &#039;&#039;&#039;Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Other situational support jobs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Drachen Armet icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dragoon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;toccolors mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:95%; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:5%;&amp;quot; | [[File:Chaos Burgeonet icon.png|link=|center]]&lt;br /&gt;
| style=&amp;quot;border: 1px #9f7560 solid; text-align: left; background-color: #55161f; padding-left:10px; padding-top:5px; padding-bottom:5px; color:#ffebbf;&amp;quot; | &#039;&#039;&#039;» Dark Knight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding:10px; border-bottom: 1px solid #9f7560; border-left: 1px solid #9f7560; border-right: 1px solid #9f7560; background: #f4efed;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
As a Corsair, you&#039;re expected to maintain a number of buffs for your party while still keeping your DD duties under control. &lt;br /&gt;
&lt;br /&gt;
===Luck of the Draw: Phantom Roll===&lt;br /&gt;
There are two major schools of thought when it comes to using [[Phantom Roll]] and [[Double-Up]]: 11 or bust, and Lucky Numbers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;11 or Bust&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In high-end optimization, it&#039;s an improvement to go for 11s on your phantom rolls wherever possible, because 11 has the highest possible bonus for each die. &lt;br /&gt;
&lt;br /&gt;
This strategy comes with a major risk, which is that if you end up with 12 or higher you get the [[Bust]] status effect for the die you rolled. Busting both gives you a penalty to that die&#039;s attribute and takes up a roll slot that you could be using to apply buffs.&lt;br /&gt;
&lt;br /&gt;
However, the payoff for getting an 11 is huge. The instant you roll that 11 your Phantom Roll recast timer is reset. Additionally, you are immune to bust effects as long as you still have the effect of that 11 roll on your character. Finally, the recast timer for Phantom Roll is halved, allowing you to dig for more 11s to keep your streak going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Lucky Numbers&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is going to be your bread and butter in more casual group play situations, as well as playing solo.&lt;br /&gt;
&lt;br /&gt;
Each die has a lucky and an unlucky number. Rolling the Lucky number of your chosen die is the second best value you can get on it, and is generally sufficient for casual content. You&#039;re going to use Double-Up just to dig for that lucky number. If you overshoot, make a decision about how much risk you&#039;re willing to put your party through, and double up to that risk tolerance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bust Odds&lt;br /&gt;
|-&lt;br /&gt;
! Current Total !! Chance to bust&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 0/6 (0%)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/6 (16.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2/6 (33.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3/6 (50%)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4/6 (66.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5/6 (83.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6/6 (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job-Specific Armor: AF/Relic/Empyrean==&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Tricorne +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Probably&lt;br /&gt;
|Notes= Best in slot for Magic Accuracy for [[Quick Draw]] to help land sleeps and dispels from Light and Dark Shot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Frac +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= Perfect Ranged WS body with [[Rapid Shot]] for [[Flurry]] builds and [[Recycle]] as icing. (Has no DT, just be aware of that.)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lak. Gants +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes= What were they even thinking?&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Trews +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Best Snapshot in any slot, allows AF body and Empy head to be utilized more easily.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Bottes +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Probably&lt;br /&gt;
|Notes= Good [[Quick Draw]] piece, helps lands sleeps and dispels from Light and Dark Shot. Eventually obsoleted by {{Item Tooltip|Ikenga&#039;s Clogs}} R30.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Tricorne +4&lt;br /&gt;
|Augment=Increases base roll duration by +6 seconds per Winning Streak merit level, for a maximum of +30s roll duration.&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Get the +1 at least for the [[Phantom Roll]] duration augment.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Frac +4&lt;br /&gt;
|Augment= Reduces the chance of &amp;quot;one ability&amp;quot; Random Deal failure by 10% per merit.&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= Premiere magical WS/[[Quick Draw]] piece&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Gants +4&lt;br /&gt;
|Augment= Clears both Phantom Rolls (or Bust) 20% of the time per merit level, for a maximum of 100% of the time.&lt;br /&gt;
|Upgrade= Probably&lt;br /&gt;
|Notes= Turns [[Triple Shot]] into Quad Shot 50% of the time. Combine with Empy Body.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Trews +4&lt;br /&gt;
|Augment= Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.&lt;br /&gt;
|Upgrade= Probably Not&lt;br /&gt;
|Notes=Reforge to NQ for the [[Snake Eye]] augment. Not useful beyond that.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Bottes +4&lt;br /&gt;
|Augment= Gives an invisible re-roll if the initial roll lands on a 1 or 2, changing the odds to &lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= The most ridiculous magical WSD piece for the job&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Tricorne +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= 18 Rapid Shot - good for [[Flurry]] builds. 10 DT is comparable to {{Item Tooltip|Null Masque}} so it&#039;s nothing to write home about there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&#039;s Frac +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Activates [[Triple Shot]] 14% more often (combine with Relic Hands.) and gives 10 TP more [[Regain]] with [[Tactician&#039;s Roll]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&#039;s Gants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&#039;&#039;&#039;MUST&#039;&#039;&#039;&lt;br /&gt;
|Notes= A strong WSD piece if you don&#039;t need DT at the same time, only lacking normal Attack. Also roll duration!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chas. Culottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Lovely [[Store TP]] piece with 12 DT. May create (solvable) issues with gear haste - look at {{Item Tooltip|Alabaster Earring}} and/or {{Item Tooltip|Gleti&#039;s Knife}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Bottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Possibly COR&#039;s most misleadingly worded piece of gear. This does &#039;&#039;&#039;not&#039;&#039;&#039; boost [[Quick Draw]]&#039;s potency! Instead, the &#039;&#039;&#039;next&#039;&#039;&#039; hit of the same element as the [[Quick Draw]] (if [[Quick Draw]] successfully landed - so you do have to dispel something with Dark Shot) landed on the target within 10 seconds will deal +31% damage. So, say, your [[Leaden Salute]] or [[Hot Shot]], or someone else&#039;s [[Trueflight]] or [[Tachi: Jinpu]]. Hint: Those do a lot more damage than [[Quick Draw]] does.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;New Player sets&amp;lt;/big&amp;gt;====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Entry Single-Wield TP&lt;br /&gt;
|CaptionBottom = 26% Gear Haste&amp;lt;br/&amp;gt;-11% PDT&amp;lt;br/&amp;gt;+3% Double Attack&amp;lt;br/&amp;gt;+3% Triple Attack&lt;br /&gt;
|Main = Tokko Sword&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Mummu Bonnet&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Meghanada Cuirie&lt;br /&gt;
|Hands = Mummu Wrists&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses&lt;br /&gt;
|Feet = Meg. Jambeaux&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exit-Level Melee TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Eletta Sword&lt;br /&gt;
|Sub = Legion Scutum&lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = Titanium Bullet&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Commodore Charm&lt;br /&gt;
|Ear1 = Beyla Earring&lt;br /&gt;
|Ear2 = Halasz Earring&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = Str, Double Attack&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses +2 &lt;br /&gt;
|Feet = Meg. Jam. +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
I recommend this build to start with for a number of reasons: It&#039;s non-trivial to obtain two iLvl 119 weapons that COR can wield, not to mention the dearth of early-119 Dual-Wield gear. There&#039;s also the consideration that Savage Blade is very strong, and the Tokko Sword can be upgraded all the way to [[Naegling]], which is arguably the best 1h sword pound for pound, across all classes that can wield it.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
This is about the lowest amount of gear where I would consider moving on to doing higher level content with other people. Keep doing ambuscade and gathering currency, by the end of your progression you&#039;re gonna need between 6 and 10 differently augmented capes from this, plus the 26k and change Hallmarks you need to get Naegling.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: DarkSalmon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TP Sets====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Melee 1h&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;C-Highlight-WikiBlue&amp;quot; style=&amp;quot;background: #FFFFFF; min-width:600px; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;40%&amp;quot; | Magic Haste &lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; width=&amp;quot;20px&amp;quot; rowspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;48%&amp;quot; | Magic Haste (subbed Dancer + {{H:text|5% Job Ability Haste|Haste Samba}})&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; height=&amp;quot;20px&amp;quot;|&amp;lt;div style=&amp;quot;display: inline-block;width: 1.5em;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;white-space: nowrap;line-height: 1.5;transform: translate(0,100%) rotate(-90deg);&lt;br /&gt;
transform-origin: 0 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&#039;&#039;&#039;DNC&#039;&#039;&#039;&lt;br /&gt;
| 59&lt;br /&gt;
| 55&lt;br /&gt;
| 52&lt;br /&gt;
| 41&lt;br /&gt;
| 21&lt;br /&gt;
|57&lt;br /&gt;
|52&lt;br /&gt;
|49&lt;br /&gt;
|35&lt;br /&gt;
|&amp;amp;nbsp;9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&#039;&#039;&#039;NIN&#039;&#039;&#039;&lt;br /&gt;
| 49&lt;br /&gt;
| 45&lt;br /&gt;
| 42&lt;br /&gt;
| 31&lt;br /&gt;
| 11&lt;br /&gt;
|47&lt;br /&gt;
|42&lt;br /&gt;
|39&lt;br /&gt;
|25&lt;br /&gt;
|&amp;amp;nbsp;0&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /nin DW&lt;br /&gt;
|CaptionBottom = Max Haste&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /dnc DW&lt;br /&gt;
|CaptionBottom = Max Haste + Samba&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wildfire]] → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Leaden Salute]] → [[Viper Bite]] or [[Requiescat]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Last Stand]] ({{color|fire|Fus}}{{color|light|ion}}) → [[Savage Blade]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Last Stand]] → [[Savage Blade]] = {{color|light|Light}}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hot Shot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Tauret&lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Leaden Salute&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Death Penalty (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Wildfire&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Armageddon (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Last Stand&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Chrono Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, R.Acc/ATK+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|EarAug = TP Bonus +250&lt;br /&gt;
|Ear2 = Chas. Earring +2&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Atk+20, STR+10, WSD+10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aeolian Edge&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Tauret&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Camulus&#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ability Enhancing Equipment===&lt;br /&gt;
*&#039;&#039;&#039;Roll Duration +&#039;&#039;&#039;&lt;br /&gt;
**[[File:Compensator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Compensator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Compensator description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Camulus&#039;s Mantle icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Camulus&#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Camulus&#039;s Mantle description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Chasseur&#039;s Gants +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Gants +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Gants +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***[[File:Augment-Icon.png]]Enhances Winning Streak effect by an additional 6 seconds per merit level.&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Roll Effect +&#039;&#039;&#039;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***50% Chance at providing the job bonus to a roll without having the job in the party.&lt;br /&gt;
**[[File:Merirosvo Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Merirosvo Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Merirosvo Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***There is no real reason or excuse for using this ring, it doesn&#039;t stack with the Barataria. &lt;br /&gt;
**[[File:Barataria Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Barataria Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barataria Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Rostam icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rostam]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rostam description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Augmented Path C for Roll Effect +8 &lt;br /&gt;
**[[File:Chass. Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Blitzer&#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&#039;s Frac icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Frac]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Frac description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Tactician&#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&#039;s Gants icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Gants]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&#039;s Gants description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Allies&#039; Roll]]&lt;br /&gt;
**[[File:Chas. Culottes icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Culottes]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chas. Culottes description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Caster&#039;s Roll]]&lt;br /&gt;
**[[File:Chass. Bottes +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&#039;s Bottes +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Bottes +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Courser&#039;s Roll]] and [[Quick Draw]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roll Range&#039;&#039;&#039;:&lt;br /&gt;
**[[File:Luzaf&#039;s Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Luzaf&#039;s Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Luzaf&#039;s Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Increases the range of rolls from 8&#039; to 16&#039; while equipped.&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roll Recast-&#039;&#039;&#039;:&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767844</id>
		<title>Community Monk Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767844"/>
		<updated>2026-06-12T17:55:51Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: fix typo and table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:Monk.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Monk in current content plays as a heavy dd most of the time, that said there are plenty of opportunities to become a tank for lowman in the right circumstances. Having an easy way to cap subtle blow, monk is desirable for certain fights to limit TP generation of the enemy to prevent annoying or dangeorous tp moves from going off. As an example there&#039;s been multiple instances of omen bosses being tanked/soloed by monks and in more recent content such as Odyssey Gaol monk can be seen tanking in certain occasions. With the help of mantra monk is also a great addition to help the survivability of a party when high HP is needed.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
*[[Hundred Fists]] Speeds up Attacks.&lt;br /&gt;
** {{Item Tooltip|Hesy. Hose +4}} Increases duration by 15 seconds.&lt;br /&gt;
&lt;br /&gt;
*[[Boost]] Enhances the power of your next attack.&lt;br /&gt;
**Should be macro&#039;d with {{Item Tooltip|Ask Sash}} to generate TP prior to fights. Monk&#039;s mini Meditate.&lt;br /&gt;
&lt;br /&gt;
*[[Dodge]] Enhances evasion and guard rate.&lt;br /&gt;
** {{Item Tooltip|Anch. Gaiters +4}} Dodge grants 19 Evasion if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Focus]] Enhances accuracy.&lt;br /&gt;
** {{Item Tooltip|Anchor. Crown +4}} Focus grants an additional 21 accuracy and ranged accuracy if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Chakra]] Cures certain status effects and restores a small amount of HP to user.&lt;br /&gt;
** {{Item Tooltip|Anch. Cyclas +4}} Increases M by 0.66 and allows Chakra to remove paralysis.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gloves +4}} Increases M by 0.51 and allows Chakra to remove disease and plague.&lt;br /&gt;
&lt;br /&gt;
*[[Chi Blast]] Releases chi to attack an enemy.&lt;br /&gt;
** {{Item Tooltip|Hes. Crown +4}} Augmented with Adds &amp;quot;Enhances &#039;Penance&#039; effect&amp;quot;. Enhances Penance by increasing Inhibit TP effect by 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Counterstance]] Increases chance to counter but lowers defense.&lt;br /&gt;
**{{Item Tooltip|Hesy. Gaiters +4}} Increases Counter rate during Counterstance by 21% if worn during activation.&lt;br /&gt;
&lt;br /&gt;
*[[Footwork]] Increases [[Kick Attacks]] rate by 20% and boost kick damage by +20 DMG. Also effects [[Dragon Kick]] and [[Tornado Kick]], which use kick base damage when Footwork is active. &lt;br /&gt;
** {{Item Tooltip|Shukuyu Sune-Ate}} Increases Footwork&#039;s Attack modifier by 15% if worn during JA activation. &lt;br /&gt;
** {{Item Tooltip|Bhikku Gaiters +3}} Increases Footwork&#039;s Attack modifier by 16% if worn during JA activation.  &lt;br /&gt;
&lt;br /&gt;
*[[Mantra]] Increases the max HP of party members within area of effect.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gaiters +4}} Increases HP by another 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Formless Strikes]] While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.&lt;br /&gt;
** {{Item Tooltip|Hesy. Cyclas +4}} Increases duration by 6 seconds per merit level.&lt;br /&gt;
&lt;br /&gt;
* [[Perfect Counter]] Allows you to counter the next attack directed at you.&lt;br /&gt;
** {{Item Tooltip|Bhikku Crown +3}} Increases the counter Base Damage by 35. &lt;br /&gt;
&lt;br /&gt;
*[[Inner Strength]] Increases maximum HP and gives a 100% Counter and Guard rate.&lt;br /&gt;
** Doubles maximum HP for its duration.&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
The optimal amount of [[Martial Arts]] from equipment varies with your equipped weapon&#039;s dealay. For a mastered MNK (1200 JP is the last of the [[Martial Arts]] gift bonuses) with both [[Attack Speed|Magic Haste and Gear Haste]] capped:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Martial Arts Needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Spharai (Level 119 III)|Spharai]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
| [[Glanzfaust (Level 119 III)|Glanzfaust]]|| 8.16&lt;br /&gt;
|-&lt;br /&gt;
| [[Verethragna (Level 119 III)|Verethragna]]|| -8.04&lt;br /&gt;
|-&lt;br /&gt;
| [[Godhands]]|| 12.48&lt;br /&gt;
|-&lt;br /&gt;
| [[Sagitta]]|| 6.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Varga Purnikawa (Level 119 III)|Varga Purnikawa]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional [[Martial Arts]] will actually &#039;&#039;decrease&#039;&#039; your TP gain. For more information, see the [[Attack Speed]] page that was also linked above this table.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Focus]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=[[Dodge]] Recast&lt;br /&gt;
|Group1 Merit2 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit2 Level=0/5&lt;br /&gt;
|Group1 Merit2 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=[[Chakra]] Recast&lt;br /&gt;
|Group1 Merit3 Description=Shorten recast time by 6 seconds.&lt;br /&gt;
|Group1 Merit3 Level=0/5&lt;br /&gt;
|Group1 Merit3 Notes= Sadly no. &lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=[[Counter]] Rate&lt;br /&gt;
|Group1 Merit4 Description=Increase counter attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit4 Level=5/5&lt;br /&gt;
|Group1 Merit4 Notes= Increases your counter rate when a mob is attacking you. This increases your survivability and damage output.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=[[Kick Attacks]] Rate&lt;br /&gt;
|Group1 Merit5 Description=Increase kick attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit5 Level=5/5&lt;br /&gt;
|Group1 Merit5 Notes=More kick attacks = more damage.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[Mantra]]&lt;br /&gt;
|Group2 Merit1 Description=Increase the max. HP of party members within area of effect. &amp;lt;br&amp;gt; Recast: 10min&amp;lt;br&amp;gt; Increase effect by 4 percent.&lt;br /&gt;
|Group2 Merit1 Level=4/5~5/5&lt;br /&gt;
|Group2 Merit1 Notes= Stacked with [[Hes. Gaiters]] which increases the amount by 2% per merit level, this can gain the party quite a bit of HP for 3 minutes. Very usefully when surviving burst damage. &amp;lt;br&amp;gt; Note: This does override a DRK&#039;s drain effect.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[Formless Strikes]]&lt;br /&gt;
|Group2 Merit2 Description=While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. &amp;lt;br&amp;gt; Recast: 10min. &amp;lt;br&amp;gt; Increase effect by 5 percent.&lt;br /&gt;
|Group2 Merit2 Level=0/5~1/5&lt;br /&gt;
|Group2 Merit2 Notes=Has niche uses on things like [[Delve]] bosses and [[Caturae]] that gain resistance to specific damage types. Also hits through [[Invincible]].&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[Invigorate]]&lt;br /&gt;
|Group2 Merit3 Description=Adds a Regen effect when using Chakra. Increase duration of effect by 24 seconds.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=Used to be good, but with the addition of Trust and idle regen pieces, there is really no need for it.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[Penance]]&lt;br /&gt;
|Group2 Merit4 Description=Adds an effect to [[Chi Blast]] that inhibits an enemy&#039;s TP accumulation. Increase duration of effect by 20 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=This, plus the [[Plague]] from [[Shijin Spiral]], can almost entirely prevent a mob from gaining TP for about 90 seconds. Use {{Item Tooltip|Hes. Crown +4}} to increase the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DRG&lt;br /&gt;
|Notes=Highest DMG output subjob due to Dragoon&#039;s unique [[WS Damage Boost]] trait - unlike normal +WS Damage from items, it works on all hits of all weaponskills. Also, [[Super Jump]] and [[High Jump]] are great enmity management tools for long fights.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WAR&lt;br /&gt;
|Notes=Next best after DRG. 12% DA and [[Berserk]] (and even [[Warcry]]) are decent boosts.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DNC&lt;br /&gt;
|Notes=More of a utility-focused subjob. Has [[Waltz]]es and [[Samba]]s for self sustain and light party buffing, plus [[Spectral Jig]] and [[Chocobo Jig]] for traveling around.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RUN&lt;br /&gt;
|Notes=Useful for strange cases where you&#039;re solo and need extra elemental magic defense, like fighting Lilith in the [[:Category:High-Tier_Mission_Battlefields#LadyLilith|Maiden of the Dusk HTMB]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anchor. Crown +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Grants an addition +21 accuracy during the 30 second duration of [[Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Cyclas +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes, +2 is fine&lt;br /&gt;
|Notes= Macro piece and high acc. Increase the potency of [[Chakra]] and allows the remove of paralysis. Paired with the Relic gloves +3, the +2 body should be enough to cap your HP.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gloves +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Consider only making these if you do not have access to Path B Nyame and are using Spharai/Varga Purnikawa.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Hose +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Useful in a very niche counter build.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gaiters +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes=Used when [[Footwork]] is up for both TP and WS. Also an option for glass-cannon TPing (when -DT% and [[Subtle Blow]] don&#039;t matter) even without [[Footwork]] - a geared MNK gets 94% [[Kick Attacks]] rate with these even without [[Footwork]] up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hes. Crown +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Penance&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Penance]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability. At +4, has WSD but no defensive stats, so only valuable for single-hit weaponskills. Only go that far if you&#039;re using [[Spharai (Level 119 III)|Spharai]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Cyclas +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Formless Strikes&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Formless Strikes]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gloves +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Invigorate&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece. Increase the potency of [[Chakra]] and makes it also remove [[Disease]] and [[Plague]]. Each reforge increases [[Chakra]] potency further.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Hose +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Hundred Fists&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= A good TP piece until {{Item Tooltip|Bhikku Hose +3}}. After that, just a macro piece for [[Hundred Fists]] that doesn&#039;t need reforging beyond that.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gaiters +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Mantra&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece for [[Mantra]] and [[Counterstance]], increasing the counter rate with every reforge.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Crown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece for [[Perfect Counter]] and a solid DT piece with Subtle Blow. Useful in Hybrid TP sets.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Cyclas +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece when [[Impetus]] is up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gloves +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid PDL piece for when you are attack capped. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Hose +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece, period. [[Kick Attacks]] +30, [[Store TP]] +10 and [[Damage Taken]] -14%. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gaiters +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid DT piece and a mandatory macro [[Footwork]] piece.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle Regen/DT/Regain&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Body = Hiza. Haramaki +2&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Legs = Rao Haidate +1&lt;br /&gt;
|Feet = Rao Sune-Ate +1&lt;br /&gt;
|Neck =  Bathy Choker +1&lt;br /&gt;
|Waist = Null Belt&lt;br /&gt;
|Ear1 = Infused Earring&lt;br /&gt;
|Ear2 = Dawn Earring&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when strictly out of combat. This is just maximizing idle Regen and Regain, and you want 50% DT before experimenting with these pieces.&lt;br /&gt;
* See also {{Item Tooltip|Roller&#039;s Ring}}, if you&#039;re doing [[Aminon]] things in a full arty.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle incapacitated&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|Neck =  Warder&#039;s Charm +1&lt;br /&gt;
|Waist = Engraved Belt&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Tuisto Earring&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Augs = R15&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*When you get stunned/slept/etc. in combat, go full tank!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==TP sets==&lt;br /&gt;
These are example sets. For older or less challenging content, you can get away with being more of a &amp;quot;glass cannon&amp;quot;. For more recent content like [[Odyssey]] or [[Sortie]], you likely want to hit 50% DT even while engaged, and also consider your [[Subtle Blow]].&lt;br /&gt;
&lt;br /&gt;
The first few sets are intended for relatively new players:&lt;br /&gt;
* Do some [[Ambuscade]], then either do Yorcia [[Alluvion Skirmish]] or get your [[Mellidopt Wing]]s from some [[Adventurer Campaign]]. Either way, augment the [[Taeon Attire Set]] at [[Divainy-Gamainy]] once you have it.&lt;br /&gt;
* After that, some general paths to pursue:&lt;br /&gt;
** Begin to reforge your [[Anchorite&#039;s Attire Set|AF]], [[Hesychast&#039;s Attire Set|Relic]], and [[Bhikku Attire Set|Empyrean]] Armor via [[Omen]], [[Dynamis - Divergence]], and [[Sortie]].&lt;br /&gt;
** Start farming your [[Malignance Attire Set]], some easier accessories like [[Petrov Ring]], and save up gil to buy a {{Item Tooltip|Moonbow Belt +1}}.&lt;br /&gt;
** Work on [[Odyssey]] to unlock and eventually augment [[Mpaca&#039;s Attire Set]] and the [[Schere Earring]].&lt;br /&gt;
** Do a lot of [[Limbus]] if you&#039;re truly dedicated to Monk and interesting in augmenting the [[Duty Armor Set]]&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s all done, you&#039;ll likely know where you want to go next. (This is when you start looking into RP farming for [[Mpaca&#039;s Attire Set]] / [[Duty Armor Set]] / [[Schere Earring]] and doing [[Subtle Blow]] math.)&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name=New to 99 TP Set&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Capped [[Martial Arts]] at 1200 JP&lt;br /&gt;
|CaptionBottom = (With no +MA gear.)&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Neritic Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can upgrade to {{Item Tooltip|Karambit}} when you have a spare [[Pulse Weapon]], but you&#039;ll hopefully move on to [[Godhands]] relatively soon afterwards.&lt;br /&gt;
* This set is fragile. Consider [[RSE]] +1 if you&#039;re worried about the damage you&#039;re taking, and a good next step is to enter [[Limbus]] for {{Item Tooltip|Murky Ring}} and {{Item Tooltip|Alabaster Earring}} if you are still sweating it.&lt;br /&gt;
* The combined Attack/Accuracy augments can be difficult to roll on [[Divainy-Gamainy]] (consider taking just 25 Accuracy or 25 Attack instead), and same with the STR/DEX augment (consider taking just DEX instead.)&lt;br /&gt;
* As a Monk, if you sub [[White Mage]] it&#039;s very easy for you to {{Blue!}} [[Rani]] for [[Epona&#039;s Ring]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name=Midrange Player TP Set&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Martial Arts]] capped&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt&lt;br /&gt;
|Legs = Bhikku Hose +1&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* If no [[Godhands]], then [[Karambit]]. and you won&#039;t need the {{Item Tooltip|Mache Earring +1}}, so go with your old {{Item Tooltip|Brutal Earring}} for now.&lt;br /&gt;
* All the gil you can spare should go to buying the {{Item Tooltip|Moonbow Belt}} - and when you can spare more, resell the NQ and buy a +1 and you&#039;ll never need to worry about your waist slot again.&lt;br /&gt;
* You can swap in the entire [[Malignance Attire Set]] if you prefer the survivability.&lt;br /&gt;
* Even a R0 [[Coiste Bodhar]] is fine and can be attained solo with [[Trust]]s.&lt;br /&gt;
* Consider a NQ or +1 {{Item Tooltip|Monk&#039;s Nodowa}} - the augments give a &#039;&#039;lot&#039;&#039; of [[Kick Attacks]] even if you can&#039;t afford the +2 right now.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name= Established Player TP Set&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Weapon Selected Randomly&lt;br /&gt;
|CaptionBottom = Subtle Blow capped (50+25)&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Anch. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set is PDT capped with {{Item Tooltip|Mpaca&#039;s Doublet}} on, but you should use {{Item Tooltip|Bhikku Cyclas +3}} when [[Impetus]] is up for greater damage.&lt;br /&gt;
* This set is &#039;&#039;&#039;not MDT capped&#039;&#039;&#039; (only -36%) without [[Shell V]]. However, it &#039;&#039;&#039;is capped&#039;&#039;&#039; with [[Shell V]].&lt;br /&gt;
* When using [[Godhands]] or other high delay weapons, {{Item Tooltip|Mache Earring +1}} is the best way to cap [[Martial Arts]].&lt;br /&gt;
* {{Item Tooltip|Ilabrat Ring}} is okay until {{Item Tooltip|Gere Ring}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name= Augmented Duty Armor TP&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Assumes R30&lt;br /&gt;
|CaptionBottom = 51 PDT, 41 MDT&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Duty Crown&lt;br /&gt;
|HeadAug = R30&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Duty Cyclas&lt;br /&gt;
|BodyAug = R30&lt;br /&gt;
|Hands = Duty Gauntlets&lt;br /&gt;
|HandsAug = R30&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Duty Sollerets&lt;br /&gt;
|FeetAug = R30&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* 51 PDT (capped), 41 MDT (capped with Shell V), 50+25 SB (capped)&lt;br /&gt;
*Continue to swap in {{Item Tooltip|Anch. Gaiters +4}} for [[Footwork]] and {{Item Tooltip|Bhikku Cyclas +3}} for [[Impetus]], if you can survive.&lt;br /&gt;
*{{Item Tooltip|Mache Earring +1}} is still the best way to cap [[Martial Arts]]. You can remove {{Item Tooltip|Schere Earring}} without losing SB cap.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weaponskill Sets==&lt;br /&gt;
A few things to keep in mind for WS sets:&lt;br /&gt;
* For most [[Hand-to-Hand]] weaponskills, [[Weapon Skill Damage]] is a lousy stat, since it only applies to the first hit of a weaponskill. [[Double Attack]] (also Triple and Quadruple Attack) are far better.&lt;br /&gt;
** [[Final Heaven]] is single-hit. If you&#039;re rocking the [[Spharai (Level 119 III)|Spharai]], WSD is just fine.&lt;br /&gt;
*** There&#039;s a cap of 8 hits on any WS, but this rarely comes up because [[Asuran Fists]] is the only native 8-hitter and it&#039;s way worse than it was 20 years ago. Maybe at the very high end ditch some [[Triple Attack]] for [[Physical Damage Limit]] gear instead.&lt;br /&gt;
* For weaponskills with additional effects, [[Magic Accuracy]] governs landing it. While the Stun from [[Shoulder Tackle]] is not used in modern strats, the Plague from [[Shijin Spiral]] and the Defense Down from [[Shell Crusher]] are both important enough to at least consider your MAcc stat.&lt;br /&gt;
* There&#039;s the [[All_Jobs_Gear_Sets/Monk]] page with mathematically calculated top-tier sets (including the [[Duty Armor Set]]) for every single WS, so I won&#039;t be duplicating that redundant information here.&lt;br /&gt;
** This means that the below sets are &#039;&#039;&#039;intended largely for new players&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The [[Taeon Attire Set]] is a brand-new player&#039;s best friend again - and with the same augments and everything since MNK doesn&#039;t care about WSD!&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= New Player Generic Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = If WS Stat isn&#039;t STR&lt;br /&gt;
|CaptionBottom = Change Accessories Appropriately&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Thew Bomblet&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Gaiardas Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = STR +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* {{Item Tooltip|Oshasha&#039;s Treatise}}, while lousy, is also free from [[The Voracious Resurgence Mission 9-2]] if you truly have nothing better.&lt;br /&gt;
* Until you make the full {{Item Tooltip|Fotia Gorget}} and {{Item Tooltip|Fotia Belt}}, concentrate on farming the relevant Gorget/Belt for your WS.&lt;br /&gt;
** For example, for [[Victory Smite]], grab wind or lightning - {{Item Tooltip|Breeze Gorget}} and {{Item Tooltip|Thunder Belt}} will do.&lt;br /&gt;
* Okay, you can&#039;t get the {{Item Tooltip|Moonshade Earring}} &#039;&#039;right&#039;&#039; away, but it&#039;s still priority #1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Relatively Early 99&lt;br /&gt;
|CaptionBottom = (Not BiS)&lt;br /&gt;
|Main = Kaja Staff&lt;br /&gt;
|Sub = Flanged Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Azimuth Turban&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring&lt;br /&gt;
|Body = CS Tunic +1&lt;br /&gt;
|Hands = CSM Gloves +1&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 30 INT, 20 Magic Accuracy/Magic Damage, 10 WSD, -10% PDT&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug= Magic Accuracy +15&lt;br /&gt;
|Legs = CS Slacks +1&lt;br /&gt;
|Feet = CSM Boots +1&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[RSE]] +1 (Hume M version used, visit that page to learn more) has 40 Magic Accuracy per piece and is totally fine rather than bothering with anything dedicated.&lt;br /&gt;
** You can replace it with [[Bhikku Attire Set]] +2 or better or [[Mpaca&#039;s Armor Set]] as a stopgap, which also has 40 MAcc but more raw stats.&lt;br /&gt;
* Other good MAcc options specifically include {{Item Tooltip|Null Loop}} and {{Item Tooltip|Null Shawl}} and {{Item Tooltip|Stikini Ring +1}}, but if you&#039;re not playing mage jobs, don&#039;t go overboard.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Miscellaneous Sets==&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Capped Counter and DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter +10&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Bhikku Gaiters +3&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 53% Counter Rate and 50% DT. With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counter Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Spharai (Level 119 III)&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug = Path D&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 73% Counter and 30%PDT/20%DT.  With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counterstance&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Hesy. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = PDT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Chakra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo= Aurgelmir Orb +1&lt;br /&gt;
|Head= Null Masque&lt;br /&gt;
|Neck= Unmoving Collar +1&lt;br /&gt;
|Ear1= Handler&#039;s Earring +1&lt;br /&gt;
|Ear2= Tuisto Earring&lt;br /&gt;
|Body= Anch. Cyclas +4&lt;br /&gt;
|Hands= Hesy. Gloves +4&lt;br /&gt;
|Ring1= Niqmaddu Ring&lt;br /&gt;
|Ring2= Gelatinous Ring +1&lt;br /&gt;
|Back= Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = VIT&lt;br /&gt;
|Waist= Latria Sash&lt;br /&gt;
|Legs= Tatena. Haidate +1&lt;br /&gt;
|LegsAug= Path A&lt;br /&gt;
|Feet= Bhikku Gaiters +3&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug = Fast Cast 5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug = Path D&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Rahab Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 10 Fast Cast&lt;br /&gt;
|Waist= Black Belt&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = Fast Cast 5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = Fast Cast 5&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767843</id>
		<title>Community Monk Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767843"/>
		<updated>2026-06-12T17:54:21Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: fix missing bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:Monk.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Monk in current content plays as a heavy dd most of the time, that said there are plenty of opportunities to become a tank for lowman in the right circumstances. Having an easy way to cap subtle blow, monk is desirable for certain fights to limit TP generation of the enemy to prevent annoying or dangeorous tp moves from going off. As an example there&#039;s been multiple instances of omen bosses being tanked/soloed by monks and in more recent content such as Odyssey Gaol monk can be seen tanking in certain occasions. With the help of mantra monk is also a great addition to help the survivability of a party when high HP is needed.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
*[[Hundred Fists]] Speeds up Attacks.&lt;br /&gt;
** {{Item Tooltip|Hesy. Hose +4}} Increases duration by 15 seconds.&lt;br /&gt;
&lt;br /&gt;
*[[Boost]] Enhances the power of your next attack.&lt;br /&gt;
**Should be macro&#039;d with {{Item Tooltip|Ask Sash}} to generate TP prior to fights. Monk&#039;s mini Meditate.&lt;br /&gt;
&lt;br /&gt;
*[[Dodge]] Enhances evasion and guard rate.&lt;br /&gt;
** {{Item Tooltip|Anch. Gaiters +4}} Dodge grants 19 Evasion if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Focus]] Enhances accuracy.&lt;br /&gt;
** {{Item Tooltip|Anchor. Crown +4}} Focus grants an additional 21 accuracy and ranged accuracy if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Chakra]] Cures certain status effects and restores a small amount of HP to user.&lt;br /&gt;
** {{Item Tooltip|Anch. Cyclas +4}} Increases M by 0.66 and allows Chakra to remove paralysis.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gloves +4}} Increases M by 0.51 and allows Chakra to remove disease and plague.&lt;br /&gt;
&lt;br /&gt;
*[[Chi Blast]] Releases chi to attack an enemy.&lt;br /&gt;
** {{Item Tooltip|Hes. Crown +4}} Augmented with Adds &amp;quot;Enhances &#039;Penance&#039; effect&amp;quot;. Enhances Penance by increasing Inhibit TP effect by 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Counterstance]] Increases chance to counter but lowers defense.&lt;br /&gt;
**{{Item Tooltip|Hesy. Gaiters +4}} Increases Counter rate during Counterstance by 21% if worn during activation.&lt;br /&gt;
&lt;br /&gt;
*[[Footwork]] Increases [[Kick Attacks]] rate by 20% and boost kick damage by +20 DMG. Also effects [[Dragon Kick]] and [[Tornado Kick]], which use kick base damage when Footwork is active. &lt;br /&gt;
** {{Item Tooltip|Shukuyu Sune-Ate}} Increases Footwork&#039;s Attack modifier by 15% if worn during JA activation. &lt;br /&gt;
** {{Item Tooltip|Bhikku Gaiters +3}} Increases Footwork&#039;s Attack modifier by 16% if worn during JA activation.  &lt;br /&gt;
&lt;br /&gt;
*[[Mantra]] Increases the max HP of party members within area of effect.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gaiters +4}} Increases HP by another 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Formless Strikes]] While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.&lt;br /&gt;
** {{Item Tooltip|Hesy. Cyclas +4}} Increases duration by 6 seconds per merit level.&lt;br /&gt;
&lt;br /&gt;
* [[Perfect Counter]] Allows you to counter the next attack directed at you.&lt;br /&gt;
** {{Item Tooltip|Bhikku Crown +3}} Increases the counter Base Damage by 35. &lt;br /&gt;
&lt;br /&gt;
*[[Inner Strength]] Increases maximum HP and gives a 100% Counter and Guard rate.&lt;br /&gt;
** Doubles maximum HP for its duration.&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
The optimal amount of [[Martial Arts]] from equipment varies with your equipped weapon&#039;s dealay. For a mastered MNK (1200 JP is the last of the [[Martial Arts]] gift bonuses) with both [[Attack Speed|Magic Haste and Gear Haste]] capped:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Martial Arts Needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Spharai (Level 119 III)|Spharai]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
| [[Glanzfaust (Level 119 III)|Glanzfaust]]|| 8.16&lt;br /&gt;
|-&lt;br /&gt;
| [[Verethragna (Level 119 III)|Verethragna]]|| -8.04&lt;br /&gt;
|-&lt;br /&gt;
| [[Godhands]]|| 12.48&lt;br /&gt;
|-&lt;br /&gt;
| [[Sagitta]]|| 6.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Varga Purnikawa (Level 119 III)|Varga Purnikawa]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional [[Martial Arts]] will actually &#039;&#039;decrease&#039;&#039; your TP gain. For more information, see the [[Attack Speed]] page that was also linked above this table.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Focus]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=[[Dodge]] Recast&lt;br /&gt;
|Group1 Merit2 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit2 Level=0/5&lt;br /&gt;
|Group1 Merit2 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=[[Chakra]] Recast&lt;br /&gt;
|Group1 Merit3 Description=Shorten recast time by 6 seconds.&lt;br /&gt;
|Group1 Merit3 Level=0/5&lt;br /&gt;
|Group1 Merit3 Notes= Sadly no. &lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=[[Counter]] Rate&lt;br /&gt;
|Group1 Merit4 Description=Increase counter attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit4 Level=5/5&lt;br /&gt;
|Group1 Merit4 Notes= Increases your counter rate when a mob is attacking you. This increases your survivability and damage output.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=[[Kick Attacks]] Rate&lt;br /&gt;
|Group1 Merit5 Description=Increase kick attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit5 Level=5/5&lt;br /&gt;
|Group1 Merit5 Notes=More kick attacks = more damage.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[Mantra]]&lt;br /&gt;
|Group2 Merit1 Description=Increase the max. HP of party members within area of effect. &amp;lt;br&amp;gt; Recast: 10min&amp;lt;br&amp;gt; Increase effect by 4 percent.&lt;br /&gt;
|Group2 Merit1 Level=4/5~5/5&lt;br /&gt;
|Group2 Merit1 Notes= Stacked with [[Hes. Gaiters]] which increases the amount by 2% per merit level, this can gain the party quite a bit of HP for 3 minutes. Very usefully when surviving burst damage. &amp;lt;br&amp;gt; Note: This does override a DRK&#039;s drain effect.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[Formless Strikes]]&lt;br /&gt;
|Group2 Merit2 Description=While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. &amp;lt;br&amp;gt; Recast: 10min. &amp;lt;br&amp;gt; Increase effect by 5 percent.&lt;br /&gt;
|Group2 Merit2 Level=0/5~1/5&lt;br /&gt;
|Group2 Merit2 Notes=Has niche uses on things like [[Delve]] bosses and [[Caturae]] that gain resistance to specific damage types. Also hits through [[Invincible]].&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[Invigorate]]&lt;br /&gt;
|Group2 Merit3 Description=Adds a Regen effect when using Chakra. Increase duration of effect by 24 seconds.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=Used to be good, but with the addition of Trust and idle regen pieces, there is really no need for it.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[Penance]]&lt;br /&gt;
|Group2 Merit4 Description=Adds an effect to [[Chi Blast]] that inhibits an enemy&#039;s TP accumulation. Increase duration of effect by 20 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=This, plus the [[Plague]] from [[Shijin Spiral]], can almost entirely prevent a mob from gaining TP for about 90 seconds. Use {{Item Tooltip|Hes. Crown +4}} to increase the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DRG&lt;br /&gt;
|Notes=Highest DMG output subjob due to Dragoon&#039;s unique [[WS Damage Boost]] trait - unlike normal +WS Damage from items, it works on all hits of all weaponskills. Also, [[Super Jump]] and [[High Jump]] are great enmity management tools for long fights.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WAR&lt;br /&gt;
|Notes=Next best after DRG. 12% DA and [[Berserk]] (and even [[Warcry]]) are decent boosts.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DNC&lt;br /&gt;
|Notes=More of a utility-focused subjob. Has [[Waltz]]es and [[Samba]]s for self sustain and light party buffing, plus [[Spectral Jig]] and [[Chocobo Jig]] for traveling around.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RUN&lt;br /&gt;
|Notes=Useful for strange cases where you&#039;re solo and need extra elemental magic defense, like fighting Lilith in the [[:Category:High-Tier_Mission_Battlefields#LadyLilith|Maiden of the Dusk HTMB]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anchor. Crown +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Grants an addition +21 accuracy during the 30 second duration of [[Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Cyclas +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes, +2 is fine&lt;br /&gt;
|Notes= Macro piece and high acc. Increase the potency of [[Chakra]] and allows the remove of paralysis. Paired with the Relic gloves +3, the +2 body should be enough to cap your HP.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gloves +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Consider only making these if you do not have access to Path B Nyame and are using Spharai/Varga Purnikawa.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Hose +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Useful in a very niche counter build.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gaiters +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes=Used when [[Footwork]] is up for both TP and WS. Also an option for glass-cannon TPing (when -DT% and [[Subtle Blow]] don&#039;t matter) even without [[Footwork]] - a geared MNK gets 94% [[Kick Attacks]] rate with these even without [[Footwork]] up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hes. Crown +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Penance&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Penance]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability. At +4, has WSD but no defensive stats, so only valuable for single-hit weaponskills. Only go that far if you&#039;re using [[Spharai (Level 119 III)|Spharai]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Cyclas +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Formless Strikes&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Formless Strikes]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gloves +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Invigorate&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece. Increase the potency of [[Chakra]] and makes it also remove [[Disease]] and [[Plague]]. Each reforge increases [[Chakra]] potency further.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Hose +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Hundred Fists&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= A good TP piece until {{Item Tooltip|Bhikku Hose +3}}. After that, just a macro piece for [[Hundred Fists]] that doesn&#039;t need reforging beyond that.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gaiters +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Mantra&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece for [[Mantra]] and [[Counterstance]], increasing the counter rate with every reforge.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Crown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece for [[Perfect Counter]] and a solid DT piece with Subtle Blow. Useful in Hybrid TP sets.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Cyclas +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece when [[Impetus]] is up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gloves +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid PDL piece for when you are attack capped. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Hose +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece, period. [[Kick Attacks]] +30, [[Store TP]] +10 and [[Damage Taken]] -14%. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gaiters +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid DT piece and a mandatory macro [[Footwork]] piece.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle Regen/DT/Regain&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Body = Hiza. Haramaki +2&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Legs = Rao Haidate +1&lt;br /&gt;
|Feet = Rao Sune-Ate +1&lt;br /&gt;
|Neck =  Bathy Choker +1&lt;br /&gt;
|Waist = Null Belt&lt;br /&gt;
|Ear1 = Infused Earring&lt;br /&gt;
|Ear2 = Dawn Earring&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when strictly out of combat. This is just maximizing idle Regen and Regain, and you want 50% DT before experimenting with these pieces.&lt;br /&gt;
* See also {{Item Tooltip|Roller&#039;s Ring}}, if you&#039;re doing [[Aminon]] things in a full arty.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle incapacitated&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|Neck =  Warder&#039;s Charm +1&lt;br /&gt;
|Waist = Engraved Belt&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Tuisto Earring&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Augs = R15&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*When you get stunned/slept/etc. in combat, go full tank!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==TP sets==&lt;br /&gt;
These are example sets. For older or less challenging content, you can get away with being more of a &amp;quot;glass cannon&amp;quot;. For more recent content like [[Odyssey]] or [[Sortie]], you likely want to hit 50% DT even while engaged, and also consider your [[Subtle Blow]].&lt;br /&gt;
&lt;br /&gt;
The first few sets are intended for relatively new players:&lt;br /&gt;
* Do some [[Ambuscade]], then either do Yorcia [[Alluvion Skirmish]] or get your [[Mellidopt Wing]]s from some [[Adventurer Campaign]]. Either way, augment the [[Taeon Attire Set]] at [[Divainy-Gamainy]] once you have it.&lt;br /&gt;
* After that, some general paths to pursue:&lt;br /&gt;
** Begin to reforge your [[Anchorite&#039;s Attire Set|AF]], [[Hesychast&#039;s Attire Set|Relic]], and [[Bhikku Attire Set|Empyrean]] Armor via [[Omen]], [[Dynamis - Divergence]], and [[Sortie]].&lt;br /&gt;
** Start farming your [[Malignance Attire Set]], some easier accessories like [[Petrov Ring]], and save up gil to buy a {{Item Tooltip|Moonbow Belt +1}}.&lt;br /&gt;
** Work on [[Odyssey]] to unlock and eventually augment [[Mpaca&#039;s Attire Set]] and the [[Schere Earring]].&lt;br /&gt;
** Do a lot of [[Limbus]] if you&#039;re truly dedicated to Monk and interesting in augmenting the [[Duty Armor Set]]&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s all done, you&#039;ll likely know where you want to go next. (This is when you start looking into RP farming for [[Mpaca&#039;s Attire Set]] / [[Duty Armor Set]] / [[Schere Earring]] and doing [[Subtle Blow]] math.)&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=New to 99 TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Capped [[Martial Arts]] at 1200 JP&lt;br /&gt;
|CaptionBottom = (With no +MA gear.)&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Neritic Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can upgrade to {{Item Tooltip|Karambit}} when you have a spare [[Pulse Weapon]], but you&#039;ll hopefully move on to [[Godhands]] relatively soon afterwards.&lt;br /&gt;
* This set is fragile. Consider [[RSE]] +1 if you&#039;re worried about the damage you&#039;re taking, and a good next step is to enter [[Limbus]] for {{Item Tooltip|Murky Ring}} and {{Item Tooltip|Alabaster Earring}} if you are still sweating it.&lt;br /&gt;
* The combined Attack/Accuracy augments can be difficult to roll on [[Divainy-Gamainy]] (consider taking just 25 Accuracy or 25 Attack instead), and same with the STR/DEX augment (consider taking just DEX instead.)&lt;br /&gt;
* As a Monk, if you sub [[White Mage]] it&#039;s very easy for you to {{Blue!}} [[Rani]] for [[Epona&#039;s Ring]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=Midrange Player TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Martial Arts]] capped&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt&lt;br /&gt;
|Legs = Bhikku Hose +1&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* If no [[Godhands]], then [[Karambit]]. and you won&#039;t need the {{Item Tooltip|Mache Earring +1}}, so go with your old {{Item Tooltip|Brutal Earring}} for now.&lt;br /&gt;
* All the gil you can spare should go to buying the {{Item Tooltip|Moonbow Belt}} - and when you can spare more, resell the NQ and buy a +1 and you&#039;ll never need to worry about your waist slot again.&lt;br /&gt;
* You can swap in the entire [[Malignance Attire Set]] if you prefer the survivability.&lt;br /&gt;
* Even a R0 [[Coiste Bodhar]] is fine and can be attained solo with [[Trust]]s.&lt;br /&gt;
* Consider a NQ or +1 {{Item Tooltip|Monk&#039;s Nodowa}} - the augments give a &#039;&#039;lot&#039;&#039; of [[Kick Attacks]] even if you can&#039;t afford the +2 right now.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Established Player TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Weapon Selected Randomly&lt;br /&gt;
|CaptionBottom = Subtle Blow capped (50+25)&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Anch. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set is PDT capped with {{Item Tooltip|Mpaca&#039;s Doublet}} on, but you should use {{Item Tooltip|Bhikku Cyclas +3}} when [[Impetus]] is up for greater damage.&lt;br /&gt;
* This set is &#039;&#039;&#039;not MDT capped&#039;&#039;&#039; (only -36%) without [[Shell V]]. However, it &#039;&#039;&#039;is capped&#039;&#039;&#039; with [[Shell V]].&lt;br /&gt;
* When using [[Godhands]] or other high delay weapons, {{Item Tooltip|Mache Earring +1}} is the best way to cap [[Martial Arts]].&lt;br /&gt;
* {{Item Tooltip|Ilabrat Ring}} is okay until {{Item Tooltip|Gere Ring}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Augmented Duty Armor TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Assumes R30&lt;br /&gt;
|CaptionBottom = 51 PDT, 41 MDT&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Duty Crown&lt;br /&gt;
|HeadAug = R30&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Duty Cyclas&lt;br /&gt;
|BodyAug = R30&lt;br /&gt;
|Hands = Duty Gauntlets&lt;br /&gt;
|HandsAug = R30&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Duty Sollerets&lt;br /&gt;
|FeetAug = R30&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* 51 PDT (capped), 41 MDT (capped with Shell V), 50+25 SB (capped)&lt;br /&gt;
*Continue to swap in {{Item Tooltip|Anchorite&#039;s Gaiters +4}} for [[Footwork]] and {{Item Tooltip|Bhikku Cyclas +3}} for [[Impetus]], if you can survive.&lt;br /&gt;
*{{Item Tooltip|Mache Earring +1}} is still the best way to cap [[Martial Arts]]. You can remove {{Item Tooltip|Schere Earring}} without losing SB cap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weaponskill Sets==&lt;br /&gt;
A few things to keep in mind for WS sets:&lt;br /&gt;
* For most [[Hand-to-Hand]] weaponskills, [[Weapon Skill Damage]] is a lousy stat, since it only applies to the first hit of a weaponskill. [[Double Attack]] (also Triple and Quadruple Attack) are far better.&lt;br /&gt;
** [[Final Heaven]] is single-hit. If you&#039;re rocking the [[Spharai (Level 119 III)|Spharai]], WSD is just fine.&lt;br /&gt;
*** There&#039;s a cap of 8 hits on any WS, but this rarely comes up because [[Asuran Fists]] is the only native 8-hitter and it&#039;s way worse than it was 20 years ago. Maybe at the very high end ditch some [[Triple Attack]] for [[Physical Damage Limit]] gear instead.&lt;br /&gt;
* For weaponskills with additional effects, [[Magic Accuracy]] governs landing it. While the Stun from [[Shoulder Tackle]] is not used in modern strats, the Plague from [[Shijin Spiral]] and the Defense Down from [[Shell Crusher]] are both important enough to at least consider your MAcc stat.&lt;br /&gt;
* There&#039;s the [[All_Jobs_Gear_Sets/Monk]] page with mathematically calculated top-tier sets (including the [[Duty Armor Set]]) for every single WS, so I won&#039;t be duplicating that redundant information here.&lt;br /&gt;
** This means that the below sets are &#039;&#039;&#039;intended largely for new players&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The [[Taeon Attire Set]] is a brand-new player&#039;s best friend again - and with the same augments and everything since MNK doesn&#039;t care about WSD!&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= New Player Generic Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = If WS Stat isn&#039;t STR&lt;br /&gt;
|CaptionBottom = Change Accessories Appropriately&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Thew Bomblet&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Gaiardas Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = STR +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* {{Item Tooltip|Oshasha&#039;s Treatise}}, while lousy, is also free from [[The Voracious Resurgence Mission 9-2]] if you truly have nothing better.&lt;br /&gt;
* Until you make the full {{Item Tooltip|Fotia Gorget}} and {{Item Tooltip|Fotia Belt}}, concentrate on farming the relevant Gorget/Belt for your WS.&lt;br /&gt;
** For example, for [[Victory Smite]], grab wind or lightning - {{Item Tooltip|Breeze Gorget}} and {{Item Tooltip|Thunder Belt}} will do.&lt;br /&gt;
* Okay, you can&#039;t get the {{Item Tooltip|Moonshade Earring}} &#039;&#039;right&#039;&#039; away, but it&#039;s still priority #1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Relatively Early 99&lt;br /&gt;
|CaptionBottom = (Not BiS)&lt;br /&gt;
|Main = Kaja Staff&lt;br /&gt;
|Sub = Flanged Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Azimuth Turban&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring&lt;br /&gt;
|Body = CS Tunic +1&lt;br /&gt;
|Hands = CSM Gloves +1&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 30 INT, 20 Magic Accuracy/Magic Damage, 10 WSD, -10% PDT&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug= Magic Accuracy +15&lt;br /&gt;
|Legs = CS Slacks +1&lt;br /&gt;
|Feet = CSM Boots +1&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[RSE]] +1 (Hume M version used, visit that page to learn more) has 40 Magic Accuracy per piece and is totally fine rather than bothering with anything dedicated.&lt;br /&gt;
** You can replace it with [[Bhikku Attire Set]] +2 or better or [[Mpaca&#039;s Armor Set]] as a stopgap, which also has 40 MAcc but more raw stats.&lt;br /&gt;
* Other good MAcc options specifically include {{Item Tooltip|Null Loop}} and {{Item Tooltip|Null Shawl}} and {{Item Tooltip|Stikini Ring +1}}, but if you&#039;re not playing mage jobs, don&#039;t go overboard.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Miscellaneous Sets==&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Capped Counter and DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter +10&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Bhikku Gaiters +3&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 53% Counter Rate and 50% DT. With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counter Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Spharai (Level 119 III)&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug = Path D&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 73% Counter and 30%PDT/20%DT.  With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counterstance&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Hesy. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = PDT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Chakra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo= Aurgelmir Orb +1&lt;br /&gt;
|Head= Null Masque&lt;br /&gt;
|Neck= Unmoving Collar +1&lt;br /&gt;
|Ear1= Handler&#039;s Earring +1&lt;br /&gt;
|Ear2= Tuisto Earring&lt;br /&gt;
|Body= Anch. Cyclas +4&lt;br /&gt;
|Hands= Hesy. Gloves +4&lt;br /&gt;
|Ring1= Niqmaddu Ring&lt;br /&gt;
|Ring2= Gelatinous Ring +1&lt;br /&gt;
|Back= Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = VIT&lt;br /&gt;
|Waist= Latria Sash&lt;br /&gt;
|Legs= Tatena. Haidate +1&lt;br /&gt;
|LegsAug= Path A&lt;br /&gt;
|Feet= Bhikku Gaiters +3&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug = Fast Cast 5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug = Path D&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Rahab Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 10 Fast Cast&lt;br /&gt;
|Waist= Black Belt&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = Fast Cast 5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = Fast Cast 5&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767842</id>
		<title>Community Monk Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&amp;diff=767842"/>
		<updated>2026-06-12T17:47:23Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: trim some of the higher-end sets, add some lower-end sets, generally try to focus on the kind of things it seems like new players need from a guide. please burn it to the ground if you hate it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:Monk.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Monk in current content plays as a heavy dd most of the time, that said there are plenty of opportunities to become a tank for lowman in the right circumstances. Having an easy way to cap subtle blow, monk is desirable for certain fights to limit TP generation of the enemy to prevent annoying or dangeorous tp moves from going off. As an example there&#039;s been multiple instances of omen bosses being tanked/soloed by monks and in more recent content such as Odyssey Gaol monk can be seen tanking in certain occasions. With the help of mantra monk is also a great addition to help the survivability of a party when high HP is needed.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
*[[Hundred Fists]] Speeds up Attacks.&lt;br /&gt;
** {{Item Tooltip|Hesy. Hose +4}} Increases duration by 15 seconds.&lt;br /&gt;
&lt;br /&gt;
*[[Boost]] Enhances the power of your next attack.&lt;br /&gt;
**Should be macro&#039;d with {{Item Tooltip|Ask Sash}} to generate TP prior to fights. Monk&#039;s mini Meditate.&lt;br /&gt;
&lt;br /&gt;
*[[Dodge]] Enhances evasion and guard rate.&lt;br /&gt;
** {{Item Tooltip|Anch. Gaiters +4}} Dodge grants 19 Evasion if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Focus]] Enhances accuracy.&lt;br /&gt;
** {{Item Tooltip|Anchor. Crown +4}} Focus grants an additional 21 accuracy and ranged accuracy if worn for activation.&lt;br /&gt;
&lt;br /&gt;
*[[Chakra]] Cures certain status effects and restores a small amount of HP to user.&lt;br /&gt;
** {{Item Tooltip|Anch. Cyclas +4}} Increases M by 0.66 and allows Chakra to remove paralysis.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gloves +4}} Increases M by 0.51 and allows Chakra to remove disease and plague.&lt;br /&gt;
&lt;br /&gt;
*[[Chi Blast]] Releases chi to attack an enemy.&lt;br /&gt;
** {{Item Tooltip|Hes. Crown +4}} Augmented with Adds &amp;quot;Enhances &#039;Penance&#039; effect&amp;quot;. Enhances Penance by increasing Inhibit TP effect by 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Counterstance]] Increases chance to counter but lowers defense.&lt;br /&gt;
**{{Item Tooltip|Hesy. Gaiters +4}} Increases Counter rate during Counterstance by 21% if worn during activation.&lt;br /&gt;
&lt;br /&gt;
*[[Footwork]] Increases [[Kick Attacks]] rate by 20% and boost kick damage by +20 DMG. Also effects [[Dragon Kick]] and [[Tornado Kick]], which use kick base damage when Footwork is active. &lt;br /&gt;
** {{Item Tooltip|Shukuyu Sune-Ate}} Increases Footwork&#039;s Attack modifier by 15% if worn during JA activation. &lt;br /&gt;
** {{Item Tooltip|Bhikku Gaiters +3}} Increases Footwork&#039;s Attack modifier by 16% if worn during JA activation.  &lt;br /&gt;
&lt;br /&gt;
*[[Mantra]] Increases the max HP of party members within area of effect.&lt;br /&gt;
** {{Item Tooltip|Hesy. Gaiters +4}} Increases HP by another 2% per merit level.&lt;br /&gt;
&lt;br /&gt;
*[[Formless Strikes]] While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.&lt;br /&gt;
** {{Item Tooltip|Hesy. Cyclas +4}} Increases duration by 6 seconds per merit level.&lt;br /&gt;
&lt;br /&gt;
* [[Perfect Counter]] Allows you to counter the next attack directed at you.&lt;br /&gt;
** {{Item Tooltip|Bhikku Crown +3}} Increases the counter Base Damage by 35. &lt;br /&gt;
&lt;br /&gt;
*[[Inner Strength]] Increases maximum HP and gives a 100% Counter and Guard rate.&lt;br /&gt;
** Doubles maximum HP for its duration.&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
The optimal amount of [[Martial Arts]] from equipment varies with your equipped weapon&#039;s dealay. For a mastered MNK (1200 JP is the last of the [[Martial Arts]] gift bonuses) with both [[Attack Speed|Magic Haste and Gear Haste]] capped:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Martial Arts Needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Spharai (Level 119 III)|Spharai]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
| [[Glanzfaust (Level 119 III)|Glanzfaust]]|| 8.16&lt;br /&gt;
|-&lt;br /&gt;
| [[Verethragna (Level 119 III)|Verethragna]]|| -8.04&lt;br /&gt;
|-&lt;br /&gt;
| [[Godhands]]|| 12.48&lt;br /&gt;
|-&lt;br /&gt;
| [[Sagitta]]|| 6.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Varga Purnikawa (Level 119 III)|Varga Purnikawa]]|| 4.56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional [[Martial Arts]] will actually &#039;&#039;decrease&#039;&#039; your TP gain. For more information, see the [[Attack Speed]] page that was also linked above this table.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Focus]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=[[Dodge]] Recast&lt;br /&gt;
|Group1 Merit2 Description=Shorten recast time by 4 seconds.&lt;br /&gt;
|Group1 Merit2 Level=0/5&lt;br /&gt;
|Group1 Merit2 Notes= Not worth it.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=[[Chakra]] Recast&lt;br /&gt;
|Group1 Merit3 Description=Shorten recast time by 6 seconds.&lt;br /&gt;
|Group1 Merit3 Level=0/5&lt;br /&gt;
|Group1 Merit3 Notes= Sadly no. &lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=[[Counter]] Rate&lt;br /&gt;
|Group1 Merit4 Description=Increase counter attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit4 Level=5/5&lt;br /&gt;
|Group1 Merit4 Notes= Increases your counter rate when a mob is attacking you. This increases your survivability and damage output.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=[[Kick Attacks]] Rate&lt;br /&gt;
|Group1 Merit5 Description=Increase kick attack rate by 1 percent.&lt;br /&gt;
|Group1 Merit5 Level=5/5&lt;br /&gt;
|Group1 Merit5 Notes=More kick attacks = more damage.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[Mantra]]&lt;br /&gt;
|Group2 Merit1 Description=Increase the max. HP of party members within area of effect. &amp;lt;br&amp;gt; Recast: 10min&amp;lt;br&amp;gt; Increase effect by 4 percent.&lt;br /&gt;
|Group2 Merit1 Level=4/5~5/5&lt;br /&gt;
|Group2 Merit1 Notes= Stacked with [[Hes. Gaiters]] which increases the amount by 2% per merit level, this can gain the party quite a bit of HP for 3 minutes. Very usefully when surviving burst damage. &amp;lt;br&amp;gt; Note: This does override a DRK&#039;s drain effect.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[Formless Strikes]]&lt;br /&gt;
|Group2 Merit2 Description=While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. &amp;lt;br&amp;gt; Recast: 10min. &amp;lt;br&amp;gt; Increase effect by 5 percent.&lt;br /&gt;
|Group2 Merit2 Level=0/5~1/5&lt;br /&gt;
|Group2 Merit2 Notes=Has niche uses on things like [[Delve]] bosses and [[Caturae]] that gain resistance to specific damage types. Also hits through [[Invincible]].&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[Invigorate]]&lt;br /&gt;
|Group2 Merit3 Description=Adds a Regen effect when using Chakra. Increase duration of effect by 24 seconds.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=Used to be good, but with the addition of Trust and idle regen pieces, there is really no need for it.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[Penance]]&lt;br /&gt;
|Group2 Merit4 Description=Adds an effect to [[Chi Blast]] that inhibits an enemy&#039;s TP accumulation. Increase duration of effect by 20 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=This, plus the [[Plague]] from [[Shijin Spiral]], can almost entirely prevent a mob from gaining TP for about 90 seconds. Use {{Item Tooltip|Hes. Crown +4}} to increase the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DRG&lt;br /&gt;
|Notes=Highest DMG output subjob due to Dragoon&#039;s unique [[WS Damage Boost]] trait - unlike normal +WS Damage from items, it works on all hits of all weaponskills. Also, [[Super Jump]] and [[High Jump]] are great enmity management tools for long fights.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WAR&lt;br /&gt;
|Notes=Next best after DRG. 12% DA and [[Berserk]] (and even [[Warcry]]) are decent boosts.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=DNC&lt;br /&gt;
|Notes=More of a utility-focused subjob. Has [[Waltz]]es and [[Samba]]s for self sustain and light party buffing, plus [[Spectral Jig]] and [[Chocobo Jig]] for traveling around.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RUN&lt;br /&gt;
|Notes=Useful for strange cases where you&#039;re solo and need extra elemental magic defense, like fighting Lilith in the [[:Category:High-Tier_Mission_Battlefields#LadyLilith|Maiden of the Dusk HTMB]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anchor. Crown +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Grants an addition +21 accuracy during the 30 second duration of [[Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Cyclas +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes, +2 is fine&lt;br /&gt;
|Notes= Macro piece and high acc. Increase the potency of [[Chakra]] and allows the remove of paralysis. Paired with the Relic gloves +3, the +2 body should be enough to cap your HP.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gloves +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Consider only making these if you do not have access to Path B Nyame and are using Spharai/Varga Purnikawa.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Hose +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece and high acc. Useful in a very niche counter build.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Anch. Gaiters +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes=Used when [[Footwork]] is up for both TP and WS. Also an option for glass-cannon TPing (when -DT% and [[Subtle Blow]] don&#039;t matter) even without [[Footwork]] - a geared MNK gets 94% [[Kick Attacks]] rate with these even without [[Footwork]] up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hes. Crown +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Penance&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Penance]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability. At +4, has WSD but no defensive stats, so only valuable for single-hit weaponskills. Only go that far if you&#039;re using [[Spharai (Level 119 III)|Spharai]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Cyclas +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Formless Strikes&amp;quot; effect&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Macro piece. NQ is fine for the [[Formless Strikes]] effect, or go to +1 to be i119 if you worry about a momentary drop in your survivability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gloves +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Invigorate&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece. Increase the potency of [[Chakra]] and makes it also remove [[Disease]] and [[Plague]]. Each reforge increases [[Chakra]] potency further.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Hose +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Hundred Fists&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= A good TP piece until {{Item Tooltip|Bhikku Hose +3}}. After that, just a macro piece for [[Hundred Fists]] that doesn&#039;t need reforging beyond that.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Hesy. Gaiters +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Mantra&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Macro piece for [[Mantra]] and [[Counterstance]], increasing the counter rate with every reforge.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Crown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Macro piece for [[Perfect Counter]] and a solid DT piece with Subtle Blow. Useful in Hybrid TP sets.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Cyclas +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece when [[Impetus]] is up.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gloves +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid PDL piece for when you are attack capped. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Hose +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best TP piece, period. [[Kick Attacks]] +30, [[Store TP]] +10 and [[Damage Taken]] -14%. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=orange&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Bhikku Gaiters +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Solid DT piece and a mandatory macro [[Footwork]] piece.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle Regen/DT/Regain&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Body = Hiza. Haramaki +2&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Legs = Rao Haidate +1&lt;br /&gt;
|Feet = Rao Sune-Ate +1&lt;br /&gt;
|Neck =  Bathy Choker +1&lt;br /&gt;
|Waist = Null Belt&lt;br /&gt;
|Ear1 = Infused Earring&lt;br /&gt;
|Ear2 = Dawn Earring&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when strictly out of combat. This is just maximizing idle Regen and Regain, and you want 50% DT before experimenting with these pieces.&lt;br /&gt;
* See also {{Item Tooltip|Roller&#039;s Ring}}, if you&#039;re doing [[Aminon]] things in a full arty.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Idle incapacitated&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|Neck =  Warder&#039;s Charm +1&lt;br /&gt;
|Waist = Engraved Belt&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Tuisto Earring&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Augs = R15&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*When you get stunned/slept/etc. in combat, go full tank!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==TP sets==&lt;br /&gt;
These are example sets. For older or less challenging content, you can get away with being more of a &amp;quot;glass cannon&amp;quot;. For more recent content like [[Odyssey]] or [[Sortie]], you likely want to hit 50% DT even while engaged, and also consider your [[Subtle Blow]].&lt;br /&gt;
&lt;br /&gt;
The first few sets are intended for relatively new players:&lt;br /&gt;
* Do some [[Ambuscade]], then either do Yorcia [[Alluvion Skirmish]] or get your [[Mellidopt Wing]]s from some [[Adventurer Campaign]]. Either way, augment the [[Taeon Attire Set]] at [[Divainy-Gamainy]] once you have it.&lt;br /&gt;
* After that, some general paths to pursue:&lt;br /&gt;
** Begin to reforge your [[Anchorite&#039;s Attire Set|AF]], [[Hesychast&#039;s Attire Set|Relic]], and [[Bhikku Attire Set|Empyrean]] Armor via [[Omen]], [[Dynamis - Divergence]], and [[Sortie]].&lt;br /&gt;
** Start farming your [[Malignance Attire Set]], some easier accessories like [[Petrov Ring]], and save up gil to buy a {{Item Tooltip|Moonbow Belt +1}}.&lt;br /&gt;
** Work on [[Odyssey]] to unlock and eventually augment [[Mpaca&#039;s Attire Set]] and the [[Schere Earring]].&lt;br /&gt;
** Do a lot of [[Limbus]] if you&#039;re truly dedicated to Monk and interesting in augmenting the [[Duty Armor Set]]&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s all done, you&#039;ll likely know where you want to go next. (This is when you start looking into RP farming for [[Mpaca&#039;s Attire Set]] / [[Duty Armor Set]] / [[Schere Earring]] and doing [[Subtle Blow]] math.)&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=New to 99 TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Capped [[Martial Arts]] at 1200 JP&lt;br /&gt;
|CaptionBottom = (With no +MA gear.)&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Neritic Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can upgrade to {{Item Tooltip|Karambit}} when you have a spare [[Pulse Weapon]], but you&#039;ll hopefully move on to [[Godhands]] relatively soon afterwards.&lt;br /&gt;
* This set is fragile. Consider [[RSE]] +1 if you&#039;re worried about the damage you&#039;re taking, and a good next step is to enter [[Limbus]] for {{Item Tooltip|Murky Ring}} and {{Item Tooltip|Alabaster Earring}} if you are still sweating it.&lt;br /&gt;
* The combined Attack/Accuracy augments can be difficult to roll on [[Divainy-Gamainy]] (consider taking just 25 Accuracy or 25 Attack instead), and same with the STR/DEX augment (consider taking just DEX instead.)&lt;br /&gt;
* As a Monk, if you sub [[White Mage]] it&#039;s very easy for you to {{Blue!}} [[Rani]] for [[Epona&#039;s Ring]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=Midrange Player TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = [[Martial Arts]] capped&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt&lt;br /&gt;
|Legs = Bhikku Hose +1&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* If no [[Godhands]], then [[Karambit]]. and you won&#039;t need the {{Item Tooltip|Mache Earring +1}}, so go with your old {{Item Tooltip|Brutal Earring}} for now.&lt;br /&gt;
* All the gil you can spare should go to buying the {{Item Tooltip|Moonbow Belt}} - and when you can spare more, resell the NQ and buy a +1 and you&#039;ll never need to worry about your waist slot again.&lt;br /&gt;
* You can swap in the entire [[Malignance Attire Set]] if you prefer the survivability.&lt;br /&gt;
* Even a R0 [[Coiste Bodhar]] is fine and can be attained solo with [[Trust]]s.&lt;br /&gt;
* Consider a NQ or +1 {{Item Tooltip|Monk&#039;s Nodowa}} - the augments give a &#039;&#039;lot&#039;&#039; of [[Kick Attacks]] even if you can&#039;t afford the +2 right now.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Established Player TP Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Weapon Selected Randomly&lt;br /&gt;
|CaptionBottom = Subtle Blow capped (50+25)&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Anch. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set is PDT capped with {{Item Tooltip|Mpaca&#039;s Doublet}} on, but you should use {{Item Tooltip|Bhikku Cyclas +3}} when [[Impetus]] is up for greater damage.&lt;br /&gt;
* This set is &#039;&#039;&#039;not MDT capped&#039;&#039;&#039; (only -36%) without [[Shell V]]. However, it &#039;&#039;&#039;is capped&#039;&#039;&#039; with [[Shell V]].&lt;br /&gt;
* When using [[Godhands]] or other high delay weapons, {{Item Tooltip|Mache Earring +1}} is the best way to cap [[Martial Arts]].&lt;br /&gt;
* {{Item Tooltip|Ilabrat Ring}} is okay until {Item Tooltip|Gere Ring}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Augmented Duty Armor TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Assumes R30&lt;br /&gt;
|CaptionBottom = 51 PDT, 41 MDT&lt;br /&gt;
|Main = Godhands&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Duty Crown&lt;br /&gt;
|HeadAug = R30&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Schere Earring&lt;br /&gt;
|Body = Duty Cyclas&lt;br /&gt;
|BodyAug = R30&lt;br /&gt;
|Hands = Duty Gauntlets&lt;br /&gt;
|HandsAug = R30&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DEX +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Bhikku Hose +3&lt;br /&gt;
|Feet = Duty Sollerets&lt;br /&gt;
|FeetAug = R30&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* 51 PDT (capped), 41 MDT (capped with Shell V), 50+25 SB (capped)&lt;br /&gt;
*Continue to swap in {{Item Tooltip|Anchorite&#039;s Gaiters +4}} for [[Footwork]] and {{Item Tooltip|Bhikku Cyclas +3}} for [[Impetus]], if you can survive.&lt;br /&gt;
*{{Item Tooltip|Mache Earring +1}} is still the best way to cap [[Martial Arts]]. You can remove {{Item Tooltip|Schere Earring}} without losing SB cap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weaponskill Sets==&lt;br /&gt;
A few things to keep in mind for WS sets:&lt;br /&gt;
* For most [[Hand-to-Hand]] weaponskills, [[Weapon Skill Damage]] is a lousy stat, since it only applies to the first hit of a weaponskill. [[Double Attack]] (also Triple and Quadruple Attack) are far better.&lt;br /&gt;
** [[Final Heaven]] is single-hit. If you&#039;re rocking the [[Spharai (Level 119 III)|Spharai]], WSD is just fine.&lt;br /&gt;
*** There&#039;s a cap of 8 hits on any WS, but this rarely comes up because [[Asuran Fists]] is the only native 8-hitter and it&#039;s way worse than it was 20 years ago. Maybe at the very high end ditch some [[Triple Attack]] for [[Physical Damage Limit]] gear instead.&lt;br /&gt;
* For weaponskills with additional effects, [[Magic Accuracy]] governs landing it. While the Stun from [[Shoulder Tackle]] is not used in modern strats, the Plague from [[Shijin Spiral]] and the Defense Down from [[Shell Crusher]] are both important enough to at least consider your MAcc stat.&lt;br /&gt;
* There&#039;s the [[All_Jobs_Gear_Sets/Monk]] page with mathematically calculated top-tier sets (including the [[Duty Armor Set]]) for every single WS, so I won&#039;t be duplicating that redundant information here.&lt;br /&gt;
** This means that the below sets are &#039;&#039;&#039;intended largely for new players&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The [[Taeon Attire Set]] is a brand-new player&#039;s best friend again - and with the same augments and everything since MNK doesn&#039;t care about WSD!&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= New Player Generic Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = If WS Stat isn&#039;t STR&lt;br /&gt;
|CaptionBottom = Change Accessories Appropriately&lt;br /&gt;
|Main = Kaja Knuckles&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Thew Bomblet&lt;br /&gt;
|Head = Taeon Chapeau&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Taeon Tabard&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Hands = Taeon Gloves&lt;br /&gt;
|HandsAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Gaiardas Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = STR +30, Attack/Accuracy +20, [[Double Attack]] +10%, Physical [[Damage Taken]] -10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Taeon Tights&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|Feet = Taeon Boots&lt;br /&gt;
|HeadAug = Attack/Accuracy +20, [[Triple Attack]] +2%, STR/DEX +7&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* {{Item Tooltip|Oshasha&#039;s Treatise}}, while lousy, is also free from [[The Voracious Resurgence Mission 9-2]] if you truly have nothing better.&lt;br /&gt;
* Until you make the full {{Item Tooltip|Fotia Gorget}} and {{Item Tooltip|Fotia Belt}}, concentrate on farming the relevant Gorget/Belt for your WS.&lt;br /&gt;
** For example, for [[Victory Smite]], grab wind or lightning - {{Item Tooltip|Breeze Gorget}} and {{Item Tooltip|Thunder Belt}} will do.&lt;br /&gt;
* Okay, you can&#039;t get the {{Item Tooltip|Moonshade Earring}} &#039;&#039;right&#039;&#039; away, but it&#039;s still priority #1.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Relatively Early 99&lt;br /&gt;
|CaptionBottom = (Not BiS)&lt;br /&gt;
|Main = Kaja Staff&lt;br /&gt;
|Sub = Flanged Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Azimuth Turban&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring&lt;br /&gt;
|Body = CS Tunic +1&lt;br /&gt;
|Hands = CSM Gloves +1&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 30 INT, 20 Magic Accuracy/Magic Damage, 10 WSD, -10% PDT&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug= Magic Accuracy +15&lt;br /&gt;
|Legs = CS Slacks +1&lt;br /&gt;
|Feet = CSM Boots +1&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[RSE]] +1 (Hume M version used, visit that page to learn more) has 40 Magic Accuracy per piece and is totally fine rather than bothering with anything dedicated.&lt;br /&gt;
** You can replace it with [[Bhikku Attire Set]] +2 or better or [[Mpaca&#039;s Armor Set]] as a stopgap, which also has 40 MAcc but more raw stats.&lt;br /&gt;
* Other good MAcc options specifically include {{Item Tooltip|Null Loop}} and {{Item Tooltip|Null Shawl}} and {{Item Tooltip|Stikini Ring +1}}, but if you&#039;re not playing mage jobs, don&#039;t go overboard.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Miscellaneous Sets==&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Capped Counter and DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter +10&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Bhikku Gaiters +3&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 53% Counter Rate and 50% DT. With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counter Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Spharai (Level 119 III)&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Rao Kabuto +1&lt;br /&gt;
|HeadAug = Path D&lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|NeckAug = Evasion +15, &amp;quot;Counter&amp;quot; +10&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Bhikku Earring +2&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Rao Kote +1&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = Counter&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= 73% Counter and 30%PDT/20%DT.  With mastered Job Points, Monk only needs 53% counter (58% without counter merits) to hit cap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Counterstance&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Bhikku Crown +3&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Mpaca&#039;s Doublet&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = DT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Anch. Hose +4&lt;br /&gt;
|Feet = Hesy. Gaiters +4&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Mnk. Nodowa +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Malignance Gloves&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = PDT&lt;br /&gt;
|Waist= Moonbow Belt +1&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Chakra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo= Aurgelmir Orb +1&lt;br /&gt;
|Head= Null Masque&lt;br /&gt;
|Neck= Unmoving Collar +1&lt;br /&gt;
|Ear1= Handler&#039;s Earring +1&lt;br /&gt;
|Ear2= Tuisto Earring&lt;br /&gt;
|Body= Anch. Cyclas +4&lt;br /&gt;
|Hands= Hesy. Gloves +4&lt;br /&gt;
|Ring1= Niqmaddu Ring&lt;br /&gt;
|Ring2= Gelatinous Ring +1&lt;br /&gt;
|Back= Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = VIT&lt;br /&gt;
|Waist= Latria Sash&lt;br /&gt;
|Legs= Tatena. Haidate +1&lt;br /&gt;
|LegsAug= Path A&lt;br /&gt;
|Feet= Bhikku Gaiters +3&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#B64411&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name= Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug = Fast Cast 5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug = Path D&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Rahab Ring&lt;br /&gt;
|Back = Segomo&#039;s Mantle&lt;br /&gt;
|BackAug = 10 Fast Cast&lt;br /&gt;
|Waist= Black Belt&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug = Fast Cast 5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug = Fast Cast 5&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Focal_Orb&amp;diff=767836</id>
		<title>Focal Orb</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Focal_Orb&amp;diff=767836"/>
		<updated>2026-06-12T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Accuracy-10 Attack+10 &amp;quot;Double Attack&amp;quot;+2%&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Obtainable from Goblin Box, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=focal orb&lt;br /&gt;
|ffxiah=21345/focal-orb&lt;br /&gt;
|ffxidb=21345&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=None&lt;br /&gt;
|damage=0&lt;br /&gt;
|delay=0&lt;br /&gt;
|damage per second=0&lt;br /&gt;
|tp per hit=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Warrior]] / [[Monk]] / [[Red Mage]] / [[Thief]] / [[Paladin]] / [[Dark Knight]] / [[Beastmaster]] / [[Bard]] / [[Ranger]] / [[Samurai]] / [[Ninja]] / [[Dragoon]] / [[Blue Mage]] / [[Corsair]] / [[Dancer]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Vagary#Deathborne_Gate:_Palloritus{{!}}Deathborne Gate Wave 3&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Level=&lt;br /&gt;
|Notes=Spawned during [[Vagary]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Vagary Reward Redemption&lt;br /&gt;
|Notes=May be obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting the &amp;quot;Random&amp;quot; reward.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=SP&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Random Monthly Vagary Campaigns&lt;br /&gt;
|Notes=Randomly obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting any item. It may be obtained as a secondary item in addition to the chosen item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammo]] [[Category:Vagary]]&lt;br /&gt;
{{Item Info}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hes._Gloves&amp;diff=767829</id>
		<title>Hes. Gloves</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hes._Gloves&amp;diff=767829"/>
		<updated>2026-06-12T15:58:56Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: added value of M constant from Chakra page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 17&lt;br /&gt;
|description=DEF:51 HP+46 STR+6 DEX+21 VIT+17 AGI+4 INT+6 MND+17 CHR+10 Accuracy+21 Attack+21 Evasion+10 Magic Evasion+18 Haste+4% &amp;quot;Subtle Blow&amp;quot;+7 &amp;quot;Chakra III&amp;quot;+42&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=hesychast&#039;s gloves&lt;br /&gt;
|ffxiah=26978/hes.-gloves&lt;br /&gt;
|ffxidb=26978&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]]&lt;br /&gt;
|ilevel=109&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Monisette{{!}}Monisette, Port Jeuno (I-8)&lt;br /&gt;
|Notes=See the table below for upgrade materials.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Icon=Hes. Gloves +1&lt;br /&gt;
|Name=Hes. Gloves +1&lt;br /&gt;
|Notes=See the [[:Category:Reforged Relic Armor +1|Reforged Relic Armor +1]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Increases [[Chakra]] Coefficient &#039;&#039;&#039;M&#039;&#039;&#039; by 0.42 and allows the removal of [[Plague]] and [[Disease]].&lt;br /&gt;
* Augmented with &#039;&#039;&#039;Adds &amp;quot;Enhances &#039;Invigorate&#039; effect&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
** Adds 2 HP/tick regen effect per merit level to [[Invigorate]] when worn on activation (can be removed).&lt;br /&gt;
{| style=&amp;quot;width: 792px; margin: 0px; border-spacing: 0px; padding: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Category:Reforged Relic Armor&lt;br /&gt;
|transcludesection=Hesychast&#039;s Attire Set&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reforged Relic Armor]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B1&amp;diff=767828</id>
		<title>Hes. Gloves +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B1&amp;diff=767828"/>
		<updated>2026-06-12T15:58:33Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: added value of M constant from Chakra page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 18&lt;br /&gt;
|description=DEF:76 HP+60 STR+10 DEX+34 VIT+28 AGI+6 INT+10 MND+28 CHR+16 Accuracy+23 Attack+23 Evasion+22 Magic Evasion+26 &amp;quot;Magic Def. Bonus&amp;quot;+1 Haste+4% &amp;quot;Subtle Blow&amp;quot;+8 &amp;quot;Chakra III&amp;quot;+45&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=hesychast&#039;s gloves +1&lt;br /&gt;
|ffxiah=26979/hes.-gloves-+1&lt;br /&gt;
|ffxidb=26979&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Monisette{{!}}Monisette, Port Jeuno (I-8)&lt;br /&gt;
|Notes=See the table below for upgrade materials.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Icon=Hes. Gloves +2&lt;br /&gt;
|Name=Hes. Gloves +2&lt;br /&gt;
|Notes=See the [[:Category:Reforged Relic Armor +2|Reforged Relic Armor +2]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Increases [[Chakra]] Coefficient &#039;&#039;&#039;M&#039;&#039;&#039; by 0.45 and allows the removal of [[Plague]] and [[Disease]].&lt;br /&gt;
* Augmented with &#039;&#039;&#039;Adds &amp;quot;Enhances &#039;Invigorate&#039; effect&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
** Adds 2 HP/tick regen effect per merit level to [[Invigorate]] when worn on activation (can be removed).&lt;br /&gt;
{| style=&amp;quot;width: 792px; margin: 0px; border-spacing: 0px; padding: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Category:Reforged Relic Armor +1&lt;br /&gt;
|transcludesection=Hesychast&#039;s Attire Set +1&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reforged Relic Armor +1]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B2&amp;diff=767827</id>
		<title>Hes. Gloves +2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B2&amp;diff=767827"/>
		<updated>2026-06-12T15:58:04Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: added value of M constant from Chakra page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 26&lt;br /&gt;
|description=DEF:86 HP+70 STR+15 DEX+39 VIT+33 AGI+11 INT+15 MND+33 CHR+21 Accuracy+39 Attack+71 Magic Accuracy+28 Evasion+32 Magic Evasion+36 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+4% &amp;quot;Store TP&amp;quot;+5 &amp;quot;Subtle Blow&amp;quot;+9 &amp;quot;Chakra III&amp;quot;+48&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=hesychast&#039;s gloves +2&lt;br /&gt;
|ffxiah=23198/hes.-gloves-+2&lt;br /&gt;
|ffxidb=23198&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Aurix{{!}}Aurix, Ru&#039;Lude Gardens (G-8)&lt;br /&gt;
|Notes=See the table below for upgrade paths.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Icon=Hes. Gloves +3&lt;br /&gt;
|Name=Hes. Gloves +3&lt;br /&gt;
|Notes=See the [[:Category:Reforged Relic Armor +3|Reforged Relic Armor +3]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Increases [[Chakra]] Coefficient &#039;&#039;&#039;M&#039;&#039;&#039; by 0.48 and allows the removal of [[Plague]] and [[Disease]].&lt;br /&gt;
* Augmented with &#039;&#039;&#039;Adds &amp;quot;Enhances &#039;Invigorate&#039; effect&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
** Adds 2 HP/tick regen effect per merit level to [[Invigorate]] when worn on activation (can be removed).&lt;br /&gt;
{| style=&amp;quot;width: 792px; margin: 0px; border-spacing: 0px; padding: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Category:Reforged Relic Armor +2&lt;br /&gt;
|transcludesection=Hesychast&#039;s Attire Set +2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reforged Relic Armor +2]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B3&amp;diff=767826</id>
		<title>Hes. Gloves +3</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hes._Gloves_%2B3&amp;diff=767826"/>
		<updated>2026-06-12T15:57:23Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add value of M coefficient from the Chakra page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 27&lt;br /&gt;
|description=DEF:96 HP+80 STR+20 DEX+44 VIT+38 AGI+16 INT+20 MND+38 CHR+26 Accuracy+49 Attack+86 Magic Accuracy+38 Evasion+42 Magic Evasion+46 &amp;quot;Magic Def. Bonus&amp;quot;+3 Haste+4% &amp;quot;Store TP&amp;quot;+8 &amp;quot;Subtle Blow&amp;quot;+10 &amp;quot;Chakra III&amp;quot;+51&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=hesychast&#039;s gloves +3&lt;br /&gt;
|ffxiah=23533/hes.-gloves-+3&lt;br /&gt;
|ffxidb=23533&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Aurix{{!}}Aurix, Ru&#039;Lude Gardens G-8&lt;br /&gt;
|Notes=See the table below for upgrade materials.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Icon= Hesy. Gloves +4&lt;br /&gt;
|Name= Hesy. Gloves +4&lt;br /&gt;
|Notes=See the [[:Category:Reforged Relic Armor +4|Reforged Relic Armor +4]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Increases [[Chakra]] Coefficient &#039;&#039;&#039;M&#039;&#039;&#039; by 0.51 and allows the removal of [[Plague]] and [[Disease]].&lt;br /&gt;
* {{augment}} &#039;&#039;&#039;Adds &amp;quot;Enhances &#039;Invigorate&#039; effect&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
** Adds 2 HP/tick regen effect per merit level to [[Invigorate]] when worn on activation (can be removed).&lt;br /&gt;
{| style=&amp;quot;width: 792px; margin: 0px; border-spacing: 0px; padding: 0px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Category:Reforged Relic Armor +3&lt;br /&gt;
|transcludesection=Hesychast&#039;s Attire Set +3&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reforged Relic Armor +3]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Varga_Purnikawa_(Level_119_III)&amp;diff=767824</id>
		<title>Varga Purnikawa (Level 119 III)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Varga_Purnikawa_(Level_119_III)&amp;diff=767824"/>
		<updated>2026-06-12T15:56:14Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: remove &amp;quot;px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG+213 Delay+116 STR+35 DEX+35 Accuracy+35 Magic Accuracy+35 Hand-to-Hand skill +277 Guarding skill +277 Magic Accuracy skill +277 Critical hit rate +15% Automaton: Accuracy+35 Ranged Accuracy+35 Magic Accuracy+35 Lv. +3 Maru Kala Aftermath (Incl. Automaton): Physical damage limit+&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Varga Purnikawa&lt;br /&gt;
|ffxiah=21535/varga-purnikawa&lt;br /&gt;
|ffxidb=21535&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Hand-to-Hand&lt;br /&gt;
|damage=216&lt;br /&gt;
|delay=+116&lt;br /&gt;
|damage per second=36.4&lt;br /&gt;
|tp per hit=4.4666666666667&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]] / [[Puppetmaster]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Aftermath Weapon&lt;br /&gt;
|weapon=Varga Purnikawa&lt;br /&gt;
|ws=Maru Kala&lt;br /&gt;
|prime=Yes&lt;br /&gt;
|am1=&lt;br /&gt;
|am1 duration=&lt;br /&gt;
|am2=&lt;br /&gt;
|am2 duration=&lt;br /&gt;
|am3=&lt;br /&gt;
|am3 duration=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Gama-Shama&lt;br /&gt;
|Notes={{ItemIcon|Varga Purnikawa (Level 119 II)|24}} [[Varga Purnikawa (Level 119 II)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
5,000,000 [[Gallimaufry]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ItemIcon|Mesosiderite|18}} [[Mesosiderite]] x4&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ItemIcon|Voracious Psyche|18}} [[Voracious Psyche]] x15&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime Weapons]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:All_Jobs_Gear_Sets&amp;diff=767818</id>
		<title>Talk:All Jobs Gear Sets</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:All_Jobs_Gear_Sets&amp;diff=767818"/>
		<updated>2026-06-12T15:33:46Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: gonna update the Community Job Guides instead!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Out of curiosity, what TP thresholds are being used for the simulations? --[[User:Kyte|Kyte]] ([[User talk:Kyte|talk]]) 06:13, 3 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su5 Limbus Armor and non-&amp;quot;best&amp;quot; sets ==&lt;br /&gt;
I&#039;m gonna be honest - I think these sets have lost touch with reality entirely at this point. I would like there to be something I can link another human being that has something they can aspire to that isn&#039;t just 22 different jobs&#039; pages with &amp;quot;4/5 R30 Limbus armors or maybe 5/5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I get that this is supposed to be &amp;quot;the best set&amp;quot;! I just don&#039;t think that much Limbus is realistic for most human beings, and I think converting all the gear sets into that from their previous ones made these pages actively worse than they previously were. I think most people disagree with me, because nobody&#039;s complained yet... but I&#039;m stating my opinion anyway, because this is a discussion page.&lt;br /&gt;
&lt;br /&gt;
Heck, I think it&#039;d be better to have some sets that &#039;&#039;aren&#039;t&#039;&#039; the best. Give people some ideas of intermediate gearing, maybe crib from the job guides that already exist. I wouldn&#039;t mind populating that myself if that&#039;s what it takes! But I don&#039;t want to step on any toes touching this lovingly maintained pile of Limbus blue borders I&#039;ll never have at R30. -[[User:Staplerguy|Staplerguy]] ([[User talk:Staplerguy|talk]]) 16:35, 11 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
The question becomes: who are these sets for? If they are for the top elite, who already have or are actively making multiple R30 pieces, a player of that caliber should barely need guidance on how to build a set. If they are for the middle of the road player to provide aspirations, they can be discouraging in how difficult or how much time it may take to complete, and offer no alternatives in the interim. If they are for new players, they are completely out of touch on what is realistic. You&#039;re too considerate in asking for permission, just make the edits, they will only be for the better and if someone takes issue they can create their own personal curated gear guides. [[User:Hya|Hya]] ([[User talk:Hya|talk]]) 17:31, 11 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Reasonable take! I like it. That said, i&#039;ve been convinced by a few others that the correct thing to do is just leave this as is and go update all the individual Community Job Guides instead... so I&#039;m gonna do that :P -[[User:Staplerguy|Staplerguy]] ([[User talk:Staplerguy|talk]]) 15:33, 12 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=RSE&amp;diff=767715</id>
		<title>RSE</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=RSE&amp;diff=767715"/>
		<updated>2026-06-12T03:47:31Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: This page formerly redirected to &amp;quot;The Goblin Tailor&amp;quot;. That&amp;#039;s not even the best way to get RSE in 2026, let alone having some really obvious notes about the i119 reforge event for new players. Created new guide. Please edit as needed!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What Is RSE? ==&lt;br /&gt;
&lt;br /&gt;
RSE, or &amp;quot;Race Specific Equipment&amp;quot;, is a set of level 27-33 armor from twenty years ago. However, a limited-time recurring event was recently introduced that lets you reforge it to item level 119. This reforged RSE is specifically intended for new players as an &amp;quot;on ramp&amp;quot; piece of gear to get new level 99s up to speed.&lt;br /&gt;
* To check whether the event is currently running, see [[Strange Happenings in Vana&#039;diel]] or check the &amp;quot;Ongoing and Upcoming Events&amp;quot; section of the wiki&#039;s main page.&lt;br /&gt;
* As of June 2026, you &#039;&#039;&#039;cannot&#039;&#039;&#039; get the relevant endgame items when the event is not running. If someone linked you here and it&#039;s &#039;&#039;not&#039;&#039; running, sorry! You&#039;re out of luck for now.&lt;br /&gt;
&lt;br /&gt;
== The Original RSE ==&lt;br /&gt;
The original RSE can be obtained in either an easy (but expensive) way and a cheap (but tedious) way:&lt;br /&gt;
* It can be purchased from the [[Curio Vendor Moogle]] for 100,000 gil per piece with {{KI}} [[&amp;quot;Rhapsody in Umber&amp;quot;]].&lt;br /&gt;
* It can be obtained, one piece at a time, from the quest [[The Goblin Tailor]].&lt;br /&gt;
** This quest is available for every race/sex combo about twice every real-life week for 8 hours and requires hunting down a [[Treasure Chest]] in a dungeon.&lt;br /&gt;
** Do it if this sounds fun to you, but don&#039;t if it sounds tedious. The items are on the Moogle for a reason.&lt;br /&gt;
** You can&#039;t pick a piece that you&#039;ve already chosen as a reward from this quest a second time. Similarly, if you do this quest four times, then pay for a race change, you can&#039;t do it again. This isn&#039;t super relevant to most people, but I&#039;m mentioning it for the one person reading this who would otherwise run into it!&lt;br /&gt;
&lt;br /&gt;
The original RSE looks like this:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=600px&lt;br /&gt;
|- width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#A6DBFD&amp;quot;| Race&lt;br /&gt;
! BGCOLOR=&amp;quot;#A6DBFD&amp;quot;| Armor&lt;br /&gt;
! BGCOLOR=&amp;quot;#A6DBFD&amp;quot;| Race&lt;br /&gt;
! BGCOLOR=&amp;quot;#A6DBFD&amp;quot;| Armor&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Hume &amp;lt;big&amp;gt;♂&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{Item Tooltip|Custom Tunic}} (Body)&lt;br /&gt;
*{{Item Tooltip|Custom M Gloves}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Custom Slacks}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Custom M Boots}} (Feet)&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Hume &amp;lt;big&amp;gt;♀&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{Item Tooltip|Custom Vest}} (Body)&lt;br /&gt;
*{{Item Tooltip|Custom F Gloves}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Custom Pants}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Custom F Boots}} (Feet)&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Elvaan &amp;lt;big&amp;gt;♂&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{Item Tooltip|Magna Jerkin}} (Body)&lt;br /&gt;
*{{Item Tooltip|Magna Gauntlets}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Magna M Chausses}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Mgn. M Ledelsens|alt=Magna M Ledelsens}} (Feet)&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Elvaan &amp;lt;big&amp;gt;♀&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{Item Tooltip|Magna Bodice}} (Body)&lt;br /&gt;
*{{Item Tooltip|Magna Gloves}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Magna F Chausses}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Mgn. F Ledelsens|alt=Magna F ledelsens}} (Feet)&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Galka&lt;br /&gt;
| &lt;br /&gt;
*{{Item Tooltip|Elder&#039;s Surcoat}} (Body)&lt;br /&gt;
*{{Item Tooltip|Elder&#039;s Bracers}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Elder&#039;s Braguette}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Elder&#039;s Sandals}} (Feet)&lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Mithra&lt;br /&gt;
| &lt;br /&gt;
*{{Item Tooltip|Savage Separates}} (Body)&lt;br /&gt;
*{{Item Tooltip|Savage Gauntlets}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Savage Loincloth}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Savage Gaiters}} (Feet)&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#D8EFFE&amp;quot; align=center| Tarutaru&lt;br /&gt;
|&lt;br /&gt;
*{{Item Tooltip|Wonder Kaftan}} (Body)&lt;br /&gt;
*{{Item Tooltip|Wonder Mitts}} (Hands)&lt;br /&gt;
*{{Item Tooltip|Wonder Braccae}} (Legs)&lt;br /&gt;
*{{Item Tooltip|Wonder Clomps}} (Feet)&lt;br /&gt;
| colspan=2|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reforging to Item Level 119 ==&lt;br /&gt;
&lt;br /&gt;
Obviously, RSE is useless when you&#039;re level 99. That&#039;s where [[Strange Happenings in Vana&#039;diel]] comes in.&lt;br /&gt;
* While the event is on, alternate versions of [[Kirin]], [[Fafnir]], and [[Alexander]] will spawn in [[Ru&#039;Aun Gardens]], [[The Boyahda Tree]], and [[Alzadaal Undersea Ruins]].&lt;br /&gt;
* After these [[NM]]s are defeated, they will leave behind a Treasure Chest that can be opened by any number of players for the next 10 minutes before it vanishes. After the Chest vanishes, the NM will respawn 45 minutes later.&lt;br /&gt;
** You &#039;&#039;&#039;do not need to participate in the fight&#039;&#039;&#039; to receive the rewards! Just examine the Treasure Chest.&lt;br /&gt;
* Each Treasure Chest contains a guaranteed piece of loot - {{Item Tooltip|Kirin&#039;s mane}}, {{Item Tooltip|Fafnir&#039;s Scale}}, or {{Item Tooltip|Iron Giant Shard}} respectively - that is used along with an original piece of RSE in a [[Synergy]] recipe to create a piece of i119 RSE.&lt;br /&gt;
** Specifically, {{Item Tooltip|Kirin&#039;s mane}} for the hands, {{Item Tooltip|Fafnir&#039;s Scale}} for the feet, {{Item Tooltip|Iron Giant Shard}} for the legs, and all three are required for the body.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible C-Highlight-WikiBlue wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | i119 RSE Equipment&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Hume &amp;lt;big&amp;gt;♂&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Hume &amp;lt;big&amp;gt;♀&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Elvaan &amp;lt;big&amp;gt;♂&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Elvaan &amp;lt;big&amp;gt;♀&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|CS Tunic +1}}&lt;br /&gt;
*{{Item Tooltip|CSM Gloves +1}}&lt;br /&gt;
*{{Item Tooltip|CS Slacks +1}}&lt;br /&gt;
*{{Item Tooltip|CSM Boots +1}}&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|CS Vest +1}}&lt;br /&gt;
*{{Item Tooltip|CSF Gloves +1}}&lt;br /&gt;
*{{Item Tooltip|CS Pants +1}}&lt;br /&gt;
*{{Item Tooltip|CSF Boots +1}}&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|MG Jerkin +1}}&lt;br /&gt;
*{{Item Tooltip|MG Gauntlets +1}}&lt;br /&gt;
*{{Item Tooltip|MGM Chausses +1}}&lt;br /&gt;
*{{Item Tooltip|MGM Lederhosen +1}}&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|MG Bodice +1}}&lt;br /&gt;
*{{Item Tooltip|MG Gloves +1}}&lt;br /&gt;
*{{Item Tooltip|MGF Chausses +1}}&lt;br /&gt;
*{{Item Tooltip|MGF Lederhosen +1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Tarutaru&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Mithra&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; vertical-align: top;&amp;quot;|&#039;&#039;&#039;Galka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|WN Kaftan +1}}&lt;br /&gt;
*{{Item Tooltip|WN Mittens +1}}&lt;br /&gt;
*{{Item Tooltip|WN Braccae +1}}&lt;br /&gt;
*{{Item Tooltip|WN Clomps +1}}&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|SV Separates +1}}&lt;br /&gt;
*{{Item Tooltip|SV Gauntlets +1}}&lt;br /&gt;
*{{Item Tooltip|SV Loincloth +1}}&lt;br /&gt;
*{{Item Tooltip|SV Gaiters +1}}&lt;br /&gt;
|style=&amp;quot;text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
*{{Item Tooltip|EL Surcoat +1}}&lt;br /&gt;
*{{Item Tooltip|EL Bracers +1}}&lt;br /&gt;
*{{Item Tooltip|EL Braguette +1}}&lt;br /&gt;
*{{Item Tooltip|EL Sandals +1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Why Use RSE +1? ==&lt;br /&gt;
RSE +1 is useful for brand new level 99 players for a few reasons:&lt;br /&gt;
* RSE +1 pieces have substantially more -[[Damage Taken]]% than other early i119 gear options. This will increase your survivability until you get something beyond [[:Category:Ambuscade_Rewards#Armor|Ambuscade Armor +2]].&lt;br /&gt;
** Fresh 99s who are having issues with survivability should beeline RSE +1, then pick up the guaranteed [[Limbus]] accessory rewards ({{Item Tooltip|Murky Ring}} and {{Item Tooltip|Alabaster Earring}}) for a total of -41% DT (and then you&#039;re already nearly at the -50% cap!)&lt;br /&gt;
* Each RSE +1 piece has 35 [[Magic Atk. Bonus]], which makes it good for Magical or [[:Category:Hybrid_Weapon_Skill|Hybrid Weaponskill]]s until you get something better.&lt;br /&gt;
** Along the same lines, its 40 [[Magic Accuracy]] per piece is not totally embarrassing either.&lt;br /&gt;
* It looks hideous, so you learn about [[Lockstyle]]s sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Opashoro_(Level_119_III)&amp;diff=767710</id>
		<title>Opashoro (Level 119 III)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Opashoro_(Level_119_III)&amp;diff=767710"/>
		<updated>2026-06-12T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: remove &amp;quot;px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:304 Delay:390 INT+35 MND+35 Accuracy+35 Magic Accuracy+35 &amp;quot;Magic Atk. Bonus&amp;quot;+80 Magic Damage+325 Staff skill +277 Parrying skill +277 Magic Accuracy skill +277 Avatar: Acc.+35/R.Acc.+35/M.Acc.+35 Lv. +3 Blood Pact Damage +50 Oshala Aftermath (Incl. Avatars): &amp;quot;Magic Atk. Bonus&amp;quot;+ Magic Damage+&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Opashoro&lt;br /&gt;
|ffxiah=22106/opashoro&lt;br /&gt;
|ffxidb=22106&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Staff&lt;br /&gt;
|damage=304&lt;br /&gt;
|delay=390&lt;br /&gt;
|damage per second=46.77&lt;br /&gt;
|tp per hit=10.055555555556&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Black Mage]] / [[Summoner]] / [[Scholar]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Aftermath Weapon&lt;br /&gt;
|weapon=Opashoro&lt;br /&gt;
|ws=Oshala&lt;br /&gt;
|prime=Yes&lt;br /&gt;
|am1=&lt;br /&gt;
|am1 duration=&lt;br /&gt;
|am2=&lt;br /&gt;
|am2 duration=&lt;br /&gt;
|am3=&lt;br /&gt;
|am3 duration=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Gama-Shama&lt;br /&gt;
|Notes={{ItemIcon|Opashoro (Level 119 II)|24}} [[Opashoro (Level 119 II)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
5,000,000 [[Gallimaufry]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ItemIcon|Mesosiderite|18}} [[Mesosiderite]] x4&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ItemIcon|Voracious Psyche|18}} [[Voracious Psyche]] x15&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime Weapons]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:All_Jobs_Gear_Sets&amp;diff=767668</id>
		<title>Talk:All Jobs Gear Sets</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:All_Jobs_Gear_Sets&amp;diff=767668"/>
		<updated>2026-06-11T16:35:58Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: I think Limbus su5 gear has made these sets borderline useless. HOW ABOUT YOU, READER?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Out of curiosity, what TP thresholds are being used for the simulations? --[[User:Kyte|Kyte]] ([[User talk:Kyte|talk]]) 06:13, 3 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su5 Limbus Armor and non-&amp;quot;best&amp;quot; sets ==&lt;br /&gt;
I&#039;m gonna be honest - I think these sets have lost touch with reality entirely at this point. I would like there to be something I can link another human being that has something they can aspire to that isn&#039;t just 22 different jobs&#039; pages with &amp;quot;4/5 R30 Limbus armors or maybe 5/5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I get that this is supposed to be &amp;quot;the best set&amp;quot;! I just don&#039;t think that much Limbus is realistic for most human beings, and I think converting all the gear sets into that from their previous ones made these pages actively worse than they previously were. I think most people disagree with me, because nobody&#039;s complained yet... but I&#039;m stating my opinion anyway, because this is a discussion page.&lt;br /&gt;
&lt;br /&gt;
Heck, I think it&#039;d be better to have some sets that &#039;&#039;aren&#039;t&#039;&#039; the best. Give people some ideas of intermediate gearing, maybe crib from the job guides that already exist. I wouldn&#039;t mind populating that myself if that&#039;s what it takes! But I don&#039;t want to step on any toes touching this lovingly maintained pile of Limbus blue borders I&#039;ll never have at R30. -[[User:Staplerguy|Staplerguy]] ([[User talk:Staplerguy|talk]]) 16:35, 11 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tjukurrpa_Ring&amp;diff=767611</id>
		<title>Tjukurrpa Ring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tjukurrpa_Ring&amp;diff=767611"/>
		<updated>2026-06-11T01:11:52Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: oops this is a NM too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEX+5 Axe skill +5 Katana skill +5&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Tjukurrpa ring&lt;br /&gt;
|ffxiah=10756/tjukurrpa-ring&lt;br /&gt;
|ffxidb=10756&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=94&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Arch Apocalyptic Beast&lt;br /&gt;
|Zone=Dynamis - Buburimu&lt;br /&gt;
|Level=100&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Spawned using [[Fnd. Tome II (5)]], [[Fnd. Tome II (6)]], [[Fnd. Tome II (7)]], [[Fnd. Tome II (8)]], and [[Fnd. Tome II (9)]] at (G-7).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tjukurrpa_Ring&amp;diff=767610</id>
		<title>Tjukurrpa Ring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tjukurrpa_Ring&amp;diff=767610"/>
		<updated>2026-06-11T01:09:46Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEX+5 Axe skill +5 Katana skill +5&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Tjukurrpa ring&lt;br /&gt;
|ffxiah=10756/tjukurrpa-ring&lt;br /&gt;
|ffxidb=10756&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=94&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Arch Apocalyptic Beast&lt;br /&gt;
|Zone=Dynamis - Buburimu&lt;br /&gt;
|Level=100&lt;br /&gt;
|Notes=Spawned using [[Fnd. Tome II (5)]], [[Fnd. Tome II (6)]], [[Fnd. Tome II (7)]], [[Fnd. Tome II (8)]], and [[Fnd. Tome II (9)]] at (G-7).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ice_Grip&amp;diff=767609</id>
		<title>Ice Grip</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ice_Grip&amp;diff=767609"/>
		<updated>2026-06-11T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update drop table but also I&amp;#039;m pretty sure this thing doesn&amp;#039;t have &amp;quot;Affinity&amp;quot; per se, just the &amp;quot;ice macc&amp;quot; that may or may not be a percentage...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Converts 20 HP to MP Ice Elemental Magic Accuracy+2&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=ice grip&lt;br /&gt;
|ffxiah=19034/ice-grip&lt;br /&gt;
|ffxidb=19034&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Grips&lt;br /&gt;
|damage=0&lt;br /&gt;
|delay=0&lt;br /&gt;
|damage per second=0&lt;br /&gt;
|tp per hit=0&lt;br /&gt;
|level=70&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Achamoth&lt;br /&gt;
|Zone=Halvung&lt;br /&gt;
|Level=&lt;br /&gt;
|Notes=Trade a [[Rock Juice]] to the ??? at (H-4).&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Khromasoul Bhurborlor&lt;br /&gt;
|Zone=Mount Zhayolm&lt;br /&gt;
|Level=&lt;br /&gt;
|Notes=Trade a [[Vinegar Pie]] to the ??? at (G-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* For more information on &amp;quot;Ice Elemental Magic Accuracy&amp;quot;, see [[Magic Damage#Affinity]].&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Loess_Barbuta_%2B1&amp;diff=767608</id>
		<title>Loess Barbuta +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Loess_Barbuta_%2B1&amp;diff=767608"/>
		<updated>2026-06-11T01:03:26Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:121 HP+105 MP+105 STR+21 DEX+21 VIT+21 AGI+21 INT+21 MND-11 CHR-11 Damage taken -10% Unity Ranking: Enmity+9~14&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=loess barbuta +1&lt;br /&gt;
|ffxiah=25636/loess-barbuta-+1&lt;br /&gt;
|ffxidb=25636&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Head&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Paladin]] / [[Dark Knight]] / [[Samurai]] / [[Dragoon]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWIII]] or {{KI}} [[Mog Kupon AW-UWIII]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Loess Barbuta]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol C]], [[Lustreless Wing]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity+10&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Damage taken -10%&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; All Attr.+10&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=Enmity+10&lt;br /&gt;
|Augment2=Damage taken -10%&lt;br /&gt;
|Augment3=All Attr.+10&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Armor]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nullis_%2B1&amp;diff=767607</id>
		<title>Nullis +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nullis_%2B1&amp;diff=767607"/>
		<updated>2026-06-11T01:03:14Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:280 Delay:466 Accuracy+19 Attack+34 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Double Attack&amp;quot;+4% Additional effect: &amp;quot;Dispel&amp;quot; Unity Ranking: STR+10~20&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Nullis +1&lt;br /&gt;
|ffxiah=21696/nullis-+1&lt;br /&gt;
|ffxidb=21696&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Great Sword&lt;br /&gt;
|damage=280&lt;br /&gt;
|delay=466&lt;br /&gt;
|damage per second=36.05&lt;br /&gt;
|tp per hit=12.3&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Dark Knight]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWIII]] or {{KI}} [[Mog Kupon AW-UWIII]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Nullis]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol C]], [[Lustreless Wing]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; DMG:+33&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy &amp;amp; Mag. Accuracy +40&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Dark magic skill +10&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Weapons]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nullis&amp;diff=767606</id>
		<title>Nullis</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nullis&amp;diff=767606"/>
		<updated>2026-06-11T01:02:51Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:279 Delay:480 Accuracy+18 Attack+33 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Double Attack&amp;quot;+3% Additional effect: &amp;quot;Dispel&amp;quot; Unity Ranking: STR+10~20&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Nullis&lt;br /&gt;
|ffxiah=21695/nullis&lt;br /&gt;
|ffxidb=21695&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Great Sword&lt;br /&gt;
|damage=279&lt;br /&gt;
|delay=480&lt;br /&gt;
|damage per second=34.88&lt;br /&gt;
|tp per hit=13&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Dark Knight]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Icon={{PAGENAME}} +1&lt;br /&gt;
|Name={{PAGENAME}} +1&lt;br /&gt;
|Notes=See the [[Unity NPCs]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Weapons]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Loess_Barbuta&amp;diff=767605</id>
		<title>Loess Barbuta</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Loess_Barbuta&amp;diff=767605"/>
		<updated>2026-06-11T01:02:39Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:120 HP+100 MP+100 STR+20 DEX+20 VIT+20 AGI+20 INT+20 MND-10 CHR-10 Damage taken -9% Unity Ranking: Enmity+9~14&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=loess barbuta&lt;br /&gt;
|ffxiah=25635/loess-barbuta&lt;br /&gt;
|ffxidb=25635&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Head&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Paladin]] / [[Dark Knight]] / [[Samurai]] / [[Dragoon]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Icon={{PAGENAME}} +1&lt;br /&gt;
|Name={{PAGENAME}} +1&lt;br /&gt;
|Notes=See the [[Unity NPCs]] page for more details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Armor]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Combuster_%2B1&amp;diff=767604</id>
		<title>Combuster +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Combuster_%2B1&amp;diff=767604"/>
		<updated>2026-06-11T01:02:31Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:162 Delay:270 {{Fire}}+25 Attack+26 Sword skill +228 Parrying skill +228 Magic Accuracy skill +188 Breath damage taken -14% &amp;quot;Dragon Killer&amp;quot;+6 Unity Ranking: Accuracy+10~20&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Combuster +1&lt;br /&gt;
|ffxiah=20697/combuster-+1&lt;br /&gt;
|ffxidb=20697&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Sword&lt;br /&gt;
|damage=162&lt;br /&gt;
|delay=270&lt;br /&gt;
|damage per second=36&lt;br /&gt;
|tp per hit=7.1666666666667&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Warrior]] / [[Paladin]] / [[Dark Knight]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWIII]] or {{KI}} [[Mog Kupon AW-UWIII]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Combuster]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol C]], [[Lustreless Wing]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; DMG:+19&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy &amp;amp; Mag. Accuracy +40&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Store TP&amp;quot;+10&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Weapons]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hidhaegg%27s_Coffer&amp;diff=767603</id>
		<title>Hidhaegg&#039;s Coffer</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hidhaegg%27s_Coffer&amp;diff=767603"/>
		<updated>2026-06-11T01:00:05Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A coffer provided by the A.M.A.N. as a reward for vanquishing Hidhaegg.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=CanSendPOL, Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=Hidhaegg&#039;s coffer&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6404/hidhaegg&#039;s-coffer&lt;br /&gt;
|ffxidb=6404&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Upon defeat, one is guaranteed to be rewarded to each player participating in [[Unity]]. &lt;br /&gt;
During Campaign periods, two are guaranteed.&lt;br /&gt;
&lt;br /&gt;
Popped via [[Unity Concord]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this item will reward the player with one of [[Hidhaegg]]&#039;s drops, or a small amount of [[Gil]].&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hidhaegg%27s_Scale&amp;diff=767602</id>
		<title>Hidhaegg&#039;s Scale</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hidhaegg%27s_Scale&amp;diff=767602"/>
		<updated>2026-06-11T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update monster drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Bonecraft&lt;br /&gt;
|description=This scale plucks light from the surrounding air.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Hidhaegg&#039;s scale&lt;br /&gt;
|ffxiah=9149/hidhaegg&#039;s-scale&lt;br /&gt;
|ffxidb=9149&lt;br /&gt;
}} &lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Hidhaegg&lt;br /&gt;
|Zone=The Boyahda Tree&lt;br /&gt;
|Level=135&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Notes=Chance to obtain by using a [[Hidhaegg&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Greeter Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (J-10){{mi}}Port Bastok{{!}}Port Bastok (J-13){{mi}}Windurst Walls{{!}}Windurst Walls (C-13){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Purchasable only during appropriate [[Repeat Login Campaign]]s via spending accrued [[Login Points]].&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} Cost varies across login campaigns.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Combuster +1&lt;br /&gt;
|Notes=Trade 50 {{PAGENAME}}s to a [[Unity NPC]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Loess Barbuta +1&lt;br /&gt;
|Notes=Trade 50 {{PAGENAME}}s to a [[Unity NPC]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Nullis +1&lt;br /&gt;
|Notes=Trade 50 {{PAGENAME}}s to a [[Unity NPC]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=NM&lt;br /&gt;
|Insert Quest Usage List Template =&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Lotanu&lt;br /&gt;
|Notes=[[:Category:Odyssey#Sheol_C|Odyssey - Sheol C]]&lt;br /&gt;
}} &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Yakshi&lt;br /&gt;
|Notes=[[Reisenjima]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Abyssea&amp;diff=767563</id>
		<title>Category:Abyssea</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Abyssea&amp;diff=767563"/>
		<updated>2026-06-10T13:15:22Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: update broken link to the thing it used to redirect to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Abyssea Header.png&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Abyssea&#039;&#039;&#039; is a set of areas of a parallel Vana&#039;diel that was released as part of three expansion scenarios.&lt;br /&gt;
&lt;br /&gt;
In this world, the beastmen have won the Crystal War and many of the citizens of Vana&#039;diel have been slaughtered while others were chased out of their cities to find refuge at small campsites with little hope for a bright future.&lt;br /&gt;
&lt;br /&gt;
The nine field areas of Abyssea are teeming with dozens of different types of monsters. It is a source of a multitude of end-game armor, the best method of gaining experience points at higher levels, and can be used in other ways as well, such as for item and gil farming. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to this event, refer to the [[Abyssea Guide]] for starter information.&lt;br /&gt;
|Secondary Text={{Abyssea Navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Getting Started==&lt;br /&gt;
To begin the Abyssea storyline, you must zone into [[Port Jeuno]] on a level 30+ job. A cutscene will play, and the quest [[A Journey Begins]] will be flagged in your log. This is the first quest in the Abyssea storyline.&lt;br /&gt;
&lt;br /&gt;
See the [[Abyssea Storyline Quests]] page to see the entire quest progression for Abyssea. Alternatively, there is an &#039;&#039;&#039;[[Abyssea Guide]]&#039;&#039;&#039; on the wiki that may prove useful instead.&lt;br /&gt;
&lt;br /&gt;
== How to Enter ==&lt;br /&gt;
Entrance to Abyssea is gained via teleporting through a Cavernous Maw. Each of the nine Abyssea zones has its own entrance. In order to enter, players must possess one or more {{KI}} [[Traverser stone]]s. Traverser stones can be acquired from the Abyssea Service NPCs listed below. [[Joachim]] in [[Port Jeuno]] (H-8) is the main Abyssea Service NPC, and you can only progress through the [[Abyssea Storyline Quests]] through him. After completing the quest [[The Truth Beckons]], which is &amp;quot;Quest 2&amp;quot; in the Abyssea storyline, players begin accumulating {{KI}} [[Traverser stone]]s. &lt;br /&gt;
&lt;br /&gt;
===Abyssea Service NPCs===&lt;br /&gt;
The following NPCs will dispense {{KI}} [[Traverser stone]]s to you, and explain Abyssea.&lt;br /&gt;
&lt;br /&gt;
Only [[Joachim]] can progress the [[Abyssea Storyline Quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Coordinates&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Joachim]]&lt;br /&gt;
| [[Port Jeuno]]&lt;br /&gt;
| (H-8)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Erich]]&lt;br /&gt;
| [[Port Bastok]]&lt;br /&gt;
| (K-11)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fabricius]]&lt;br /&gt;
| [[Port Windurst]]&lt;br /&gt;
| (L-6)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gilburt]]&lt;br /&gt;
| [[Port San d&#039;Oria]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fabien]]&lt;br /&gt;
| [[Ru&#039;Lude Gardens]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Adrian]]&lt;br /&gt;
| [[Chocobo Circuit]]&lt;br /&gt;
| (H-8)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jerrett]]&lt;br /&gt;
| [[Heavens Tower]]&lt;br /&gt;
| (?-?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Teleportation NPCs===&lt;br /&gt;
The following NPCs will teleport you to [[Abyssea|Abyssean]] [[Cavernous Maw]]s only if you have initiated that Abyssea zone&#039;s quest, They will also allow you to check your [[Cruor]] balance.&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Area&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Horst]]&lt;br /&gt;
| [[Port Jeuno]]&lt;br /&gt;
| (H-8)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ernst]]&lt;br /&gt;
| [[Port Bastok]]&lt;br /&gt;
| (K-11)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Willis]]&lt;br /&gt;
| [[Port Windurst]]&lt;br /&gt;
| (K-6)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ivan]]&lt;br /&gt;
| [[Port San d&#039;Oria]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vincent]]&lt;br /&gt;
| [[Ru&#039;Lude Gardens]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyril]]&lt;br /&gt;
| [[Chocobo Circuit]]&lt;br /&gt;
| (H-8)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kierron]]&lt;br /&gt;
| [[Heavens Tower]]&lt;br /&gt;
| (?-?)&lt;br /&gt;
| 200 [[Cruor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maw Locations / Abyssea Entrance Locations===&lt;br /&gt;
&lt;br /&gt;
{|class=default1 width=100% style=&amp;quot;max-width: 1200px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=33% colspan=&amp;quot;2&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% colspan=&amp;quot;2&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% colspan=&amp;quot;2&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot; &lt;br /&gt;
! width=13%| Zone&lt;br /&gt;
! width=20%| Entrance&lt;br /&gt;
! width=13%| Zone&lt;br /&gt;
! width=20%| Entrance&lt;br /&gt;
! width=13%| Zone&lt;br /&gt;
! width=20%| Entrance&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| [[Konschtat Highlands]] (I-12)&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| [[Buburimu Peninsula]] (F-7)&lt;br /&gt;
| [[Abyssea - Altepa]]&lt;br /&gt;
| [[South Gustaberg]] (J-10)&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| [[La Theine Plateau]] (E-4) &lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| [[Valkurm Dunes]] (I-9)&lt;br /&gt;
| [[Abyssea - Uleguerand]]&lt;br /&gt;
| [[Xarcabard]] (H-8)&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| [[Tahrongi Canyon]] (H-12) &lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| [[Jugner Forest]] (J-8)&lt;br /&gt;
| [[Abyssea - Grauberg]]&lt;br /&gt;
| [[North Gustaberg]] (G-7) (North-east corner)&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Abyssea - Empyreal Paradox]]&lt;br /&gt;
| [[Qufim Island]] (F-7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially players will be able to hold 3 traverser stones, each {{KI}} &#039;&#039;&#039;[[Abyssea Abyssite|Abyssite]] of Avarice&#039;&#039;&#039; that you obtain will allow you to hold one extra stone for a total of 6 stones.&lt;br /&gt;
*{{KI}} [[Vermillion abyssite of avarice]]&lt;br /&gt;
*{{KI}} [[Viridian abyssite of avarice]]&lt;br /&gt;
*{{KI}} [[Ivory abyssite of avarice]]&lt;br /&gt;
&lt;br /&gt;
Initially each stone will grant a player 30 minutes in Abyssea, each {{KI}} &#039;&#039;&#039;[[Abyssea Abyssite|Abyssite]] of Sojourn&#039;&#039;&#039; that you obtain will increase that duration by 3 minutes up to 18 extra minutes.&lt;br /&gt;
*{{KI}} [[Emerald abyssite of sojourn]]&lt;br /&gt;
*{{KI}} [[Indigo abyssite of sojourn]]&lt;br /&gt;
*{{KI}} [[Ivory abyssite of sojourn]]&lt;br /&gt;
*{{KI}} [[Jade abyssite of sojourn]]&lt;br /&gt;
*{{KI}} [[Sapphire abyssite of sojourn]]&lt;br /&gt;
*{{KI}} [[Scarlet abyssite of sojourn]]&lt;br /&gt;
&lt;br /&gt;
Initially traverser stones will replenish every 20 hours, each {{KI}} &#039;&#039;&#039;[[Abyssea Abyssite|Abyssite]] of Celerity&#039;&#039;&#039; that you obtain will reduce that time by 4 hours down to an 8 hour recharge per stone.&lt;br /&gt;
*{{KI}} [[Azure abyssite of celerity]]&lt;br /&gt;
*{{KI}} [[Crimson abyssite of celerity]]&lt;br /&gt;
*{{KI}} [[Ivory abyssite of celerity]]&lt;br /&gt;
&lt;br /&gt;
Time in Abyssea can be extended by high-level Blue Sturdy Pyxides which will provide 10 minutes per box unlocked.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
=== Lights ===&lt;br /&gt;
When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. Certain monsters cannot yield certain color lights, and certain monsters (&amp;quot;Ephemeral&amp;quot; monsters) can randomly yield significantly higher values of a specific color of light (2x, 4x, 8x, or 16x). NMs yield lights in higher quantities than normal monsters, typically double. Note that if a monster can yield ruby, azure, or amber light, and the proper final blow is dealt, the light is guaranteed. However, even if a monster can yield pearlescent light and is killed with a melee attack or one of the other pearlescent final blows, pearlescent light is NOT guaranteed unless the monster was a notorious monster.&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=15%| Light Type&lt;br /&gt;
! width=35%| Effect&lt;br /&gt;
! width=10%| Cap&lt;br /&gt;
! width=40%| How to Acquire&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of all chests.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a melee hit, job ability, a Summoner&#039;s Avatar, or a DoT effect.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of of Blue Sturdy Pyxides.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with magic.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of of Red Sturdy Pyxides.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a melee weapon skill.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of of Gold Sturdy Pyxides.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a magical weapon skill.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not every mob will give every light.  For more details, see the [[Abyssea Lights]] page.&lt;br /&gt;
&lt;br /&gt;
== Sturdy Pyxides ==&lt;br /&gt;
* See [[Sturdy Pyxis]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=33%| Blue Sturdy Pyxis&lt;br /&gt;
! width=33%| Red Sturdy Pyxis&lt;br /&gt;
! width=33%| Gold Sturdy Pyxis&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:Blue Sturdy Pyxis.jpg]]&lt;br /&gt;
| [[Image:Red Sturdy Pyxis.jpg]]&lt;br /&gt;
| [[Image:Gold Sturdy Pyxis.jpg]]&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Temporary items&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Cruor&lt;br /&gt;
* Time extensions&lt;br /&gt;
| &lt;br /&gt;
* Pearlescent Light&lt;br /&gt;
* Azure Light&lt;br /&gt;
* Ruby Light&lt;br /&gt;
* Amber Light&lt;br /&gt;
* Golden Light&lt;br /&gt;
* Silvery Light&lt;br /&gt;
* Ebon Light&lt;br /&gt;
| &lt;br /&gt;
* Higher-level temporary items&lt;br /&gt;
* Notorious Monster pop items&lt;br /&gt;
* [[:Category:Empyrean Armor|Empyrean foot armor]]&lt;br /&gt;
* Augmented Equipment&lt;br /&gt;
* Notorious Monster key items&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
* It is possible to destroy a Sturdy Pyxis for [[Cruor]] proportional to the chest level. You receive from 10 [[Cruor]] for the lowest strength chest to 50 [[Cruor]] for the highest strength chests.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
=== Main Storyline &amp;quot;Missions&amp;quot; ===&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#3a1d23&amp;quot; colspan=&amp;quot;4&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Main Storyline &amp;quot;Missions&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#3a1d23&amp;quot; width=&amp;quot;12%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Expansion&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#3a1d23&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Number of clears&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#3a1d23&amp;quot; width=&amp;quot;29%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Mission (Quest)&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#3a1d23&amp;quot; width=&amp;quot;39%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Reward&amp;lt;/span&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #01155C; color: #FFFFFF;&amp;quot; | Vision&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | No Zone Quests&lt;br /&gt;
| [[A Journey Begins]]&lt;br /&gt;
| [[Traverser stone]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[The Truth Beckons]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Dawn of Death]]&lt;br /&gt;
| [[Joachim]] will begin storing  [[Traverser stone]]s&amp;lt;br /&amp;gt;Ability to teleport to the maws for a [[Cruor]] fee&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Any 3 Zone Quests&lt;br /&gt;
| [[First Contact]]&lt;br /&gt;
| [[Lunar abyssite]]&amp;lt;br /&amp;gt;[[Ivory abyssite of fortune]]&amp;lt;br /&amp;gt;[[Ivory abyssite of acumen]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[An Officer and a Pirate]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Heart of Madness]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #510E3A; color: #FFFFFF;&amp;quot;| Scars&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Any 5 Zone Quests&lt;br /&gt;
| [[Tenuous Existence]]&lt;br /&gt;
| [[Ivory abyssite of the reaper]]&amp;lt;br /&amp;gt;[[Ivory abyssite of perspicacity]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Champions of Abyssea]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #410E0A; color: #FFFFFF;&amp;quot; | Heroes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Any 7 Zone Quests&lt;br /&gt;
| [[A Sea Dog&#039;s Summons]]&lt;br /&gt;
| [[Ivory abyssite of guerdon]]&amp;lt;br /&amp;gt;[[Lunar abyssite]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Death and Rebirth]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | All 9 Zone Quests&lt;br /&gt;
| [[Emissaries of God]]&lt;br /&gt;
| [[Ivory abyssite of prosperity]]&amp;lt;br /&amp;gt;[[Ivory abyssite of destiny]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Beneath a Blood-red Sky]]&lt;br /&gt;
| [[Abyssite of discernment]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[The Wyrm God]]&lt;br /&gt;
| Ability to produce [[Crimson traverser stone]]s&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Meanwhile, Back on Abyssea]]&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[A Moonlight Requite]]&lt;br /&gt;
| [[Abyssite of the cosmos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Storyline Zone Quests===&lt;br /&gt;
The following quests are &amp;quot;Intertwined&amp;quot; in the main storyline &amp;quot;missions&amp;quot; above. They are separated down here because their order varies based on the order the player wishes to complete them. &lt;br /&gt;
&lt;br /&gt;
The table above refer to &amp;quot;Number of Clears&amp;quot;. That means the number of &#039;&#039;&#039;these&#039;&#039;&#039; quests below that have been completed.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%; max-width: 700px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #3a1d23; color: #FFFFFF;&amp;quot; colspan=&amp;quot;4&amp;quot; | Storyline Zone Quests&lt;br /&gt;
|- style=&amp;quot;background: #3a1d23; color: #FFFFFF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Expansion&lt;br /&gt;
! width=&amp;quot;29%&amp;quot; | Add-on Quest&lt;br /&gt;
! width=&amp;quot;27%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;29%&amp;quot; | Zone Quest&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #01155C; color: #FFFFFF;&amp;quot; | Vision&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[The Forbidden Frontier]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| [[To Paste a Peiste]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| [[A Goldstruck Gigas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| [[Megadrile Menace]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #510E3A; color: #FFFFFF;&amp;quot; | Scars&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Scars of Abyssea (Quest)|Scars of Abyssea]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| [[A Fluttery Fiend]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| [[A Delectable Demon]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| [[The Beast of Bastore]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #410E0A; color: #FFFFFF;&amp;quot; | Heroes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Heroes of Abyssea (Quest)|Heroes of Abyssea]]&lt;br /&gt;
| [[Abyssea - Altepa]]&lt;br /&gt;
| [[A Beaked Blusterer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - Uleguerand]]&lt;br /&gt;
| [[A Man-eating Mite]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
| [[Abyssea - Grauberg]]&lt;br /&gt;
| [[An Ulcerous Uragnite]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zone Quests ===&lt;br /&gt;
The following Zone quests are additional quests that can be completed that add to the lore of Abyssea. The bolded quests below are also known as the &amp;quot;Storyline Zone Quests&amp;quot; which are listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolded quests&#039;&#039;&#039; are the Abyssea zone quests that are also mission objectives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{color|red|*}}&amp;quot; denotes that the quest is considered a Quick Fame Quest for that zone.&lt;br /&gt;
&lt;br /&gt;
*If a quest is unavailable, it could be because you must complete a pre-requisite quest or you need to attain a certain amount of fame in that specific zone. &lt;br /&gt;
*You can use the below link to find the appropriate npc that tells you your fame level: &lt;br /&gt;
**[https://www.bg-wiki.com/bg/Fame Fame npc locations]&lt;br /&gt;
&amp;lt;span id=Vision&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; align=&amp;quot;center&amp;quot; |[[Image:VisionofAbysseaLogo.png|Vision of Abyssea|link=]]&lt;br /&gt;
|- &lt;br /&gt;
! width=33%| [[Abyssea - Konschtat]]&lt;br /&gt;
! width=33%| [[Abyssea - La Theine]]&lt;br /&gt;
! width=33%| [[Abyssea - Tahrongi]]&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[To Paste a Peiste]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hope Blooms on the Battlefield]]&lt;br /&gt;
* [[Of Malnourished Martellos]]&lt;br /&gt;
* [[Rose on the Heath]]&lt;br /&gt;
* [[Full-of-Himself Alchemist]] {{color|red|*}}&lt;br /&gt;
* [[The Walking Wounded]]&lt;br /&gt;
* [[Shady Business Redux]] {{color|red|*}}&lt;br /&gt;
* [[Addled Mind, Undying Dreams]]&lt;br /&gt;
* [[The Soul of The Matter]]&lt;br /&gt;
* [[Secret Agent Man]]&lt;br /&gt;
* [[Playing Paparazzi]]&lt;br /&gt;
* [[Refuel and Replenish (Konschtat)]]&lt;br /&gt;
* [[A Mightier Martello (Konschtat)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[A Goldstruck Gigas]]&#039;&#039;&#039;&lt;br /&gt;
* [[Catering Capers]]&lt;br /&gt;
* [[Gift of Light]]&lt;br /&gt;
* [[Fear of the Dark III]] {{color|red|*}}&lt;br /&gt;
* [[An Eye for Revenge]]&lt;br /&gt;
* [[Unbreak His Heart]]&lt;br /&gt;
* [[Explosive Endeavors]]&lt;br /&gt;
* [[The Angling Armorer]] {{color|red|*}}&lt;br /&gt;
* [[Water of Life]]&lt;br /&gt;
* [[Out of Touch]]&lt;br /&gt;
* [[Lost Memories]]&lt;br /&gt;
* [[Refuel and Replenish (La Theine)]]&lt;br /&gt;
* [[A Mightier Martello (La Theine)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[Megadrile Menace]]&#039;&#039;&#039;&lt;br /&gt;
* [[His Box, His Beloved]]&lt;br /&gt;
* [[Weapons, Not Worries]] {{color|red|*}}&lt;br /&gt;
* [[Cleansing the Canyon]]&lt;br /&gt;
* [[Savory Salvation]]&lt;br /&gt;
* [[Bringing Down the Mountain]]&lt;br /&gt;
* [[A Sterling Specimen]]&lt;br /&gt;
* [[For Love of A Daughter]]&lt;br /&gt;
* [[Sisters in Crime]]&lt;br /&gt;
* [[When Good Cardians Go Bad]]&lt;br /&gt;
* [[Tangling with Tongue-twisters]]&lt;br /&gt;
* [[Refuel and Replenish (Tahrongi)]]&lt;br /&gt;
* [[A Mightier Martello (Tahrongi)]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=Scars&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; align=&amp;quot;center&amp;quot; |[[Image:ScarsofAbysseaLogo.png|Scars of Abyssea|link=]]&lt;br /&gt;
|- &lt;br /&gt;
! width=33%| [[Abyssea - Misareaux]]&lt;br /&gt;
! width=33%| [[Abyssea - Vunkerl]]&lt;br /&gt;
! width=33%| [[Abyssea - Attohwa]]&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[A Delectable Demon]]&#039;&#039;&#039;&lt;br /&gt;
* [[Missing in Action]]&lt;br /&gt;
* [[I Dream of Flowers]]&lt;br /&gt;
* [[Destiny Odyssey]]&lt;br /&gt;
* [[Unidentified Research Object]] {{color|red|*}}&lt;br /&gt;
* [[Cookbook of Hope Restoring]]&lt;br /&gt;
* [[Smoke over the Coast]]&lt;br /&gt;
* [[Soil and Green]]&lt;br /&gt;
* [[Dropping The Bomb]]&lt;br /&gt;
* [[Wanted: Medical Supplies]]&lt;br /&gt;
* [[Refuel and Replenish (Misareaux)]]&lt;br /&gt;
* [[A Mightier Martello (Misareaux)]]&lt;br /&gt;
* [[Ward Warden I (Misareaux)]]&lt;br /&gt;
* [[Ward Warden II (Misareaux)]]&lt;br /&gt;
* [[Desert Rain I (Misareaux)]]&lt;br /&gt;
* [[Desert Rain II (Misareaux)]]&lt;br /&gt;
* [[Crimson Carpet I (Misareaux)]]&lt;br /&gt;
* [[Crimson Carpet II (Misareaux)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[The Beast of Bastore]]&#039;&#039;&#039;&lt;br /&gt;
* [[A Ward to End All Wards]] {{color|red|*}}&lt;br /&gt;
* [[The Boxwatcher&#039;s Behest]]&lt;br /&gt;
* [[His Bridge, His Beloved]]&lt;br /&gt;
* [[Bad Communication]]&lt;br /&gt;
* [[Family Ties]]&lt;br /&gt;
* [[Aqua Pura]]&lt;br /&gt;
* [[Aqua Puraga]]&lt;br /&gt;
* [[Whither the Whisker]]&lt;br /&gt;
* [[Scattered Shells, Scattered Mind]]&lt;br /&gt;
* [[Refuel and Replenish (Vunkerl)]]&lt;br /&gt;
* [[A Mightier Martello (Vunkerl)]]&lt;br /&gt;
* [[Ward Warden I (Vunkerl)]]&lt;br /&gt;
* [[Ward Warden II (Vunkerl)]]&lt;br /&gt;
* [[Desert Rain I (Vunkerl)]]&lt;br /&gt;
* [[Desert Rain II (Vunkerl)]]&lt;br /&gt;
* [[Crimson Carpet I (Vunkerl)]]&lt;br /&gt;
* [[Crimson Carpet II (Vunkerl)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[A Fluttery Fiend]]&#039;&#039;&#039;&lt;br /&gt;
* [[Wayward Wares]]&lt;br /&gt;
* [[Looking For Lookouts]]&lt;br /&gt;
* [[Flown The Coop]]&lt;br /&gt;
* [[Threadbare Tribulations]] {{color|red|*}}&lt;br /&gt;
* [[An Offer You Can&#039;t Refuse]]&lt;br /&gt;
* [[Something in the Air]]&lt;br /&gt;
* [[An Acrididaen Anodyne]]&lt;br /&gt;
* [[Hazy Prospects]]&lt;br /&gt;
* [[For Want of a Pot]]&lt;br /&gt;
* [[Refuel and Replenish (Attohwa)]]&lt;br /&gt;
* [[A Mightier Martello (Attohwa)]]&lt;br /&gt;
* [[Ward Warden I (Attohwa)]]&lt;br /&gt;
* [[Ward Warden II (Attohwa)]]&lt;br /&gt;
* [[Desert Rain I (Attohwa)]]&lt;br /&gt;
* [[Desert Rain II (Attohwa)]]&lt;br /&gt;
* [[Crimson Carpet I (Attohwa)]]&lt;br /&gt;
* [[Crimson Carpet II (Attohwa)]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=Heroes&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; align=&amp;quot;center&amp;quot; |[[Image:HeroesofAbysseaLogo.png|Heroes of Abyssea|link=]]&lt;br /&gt;
|- &lt;br /&gt;
! width=33%| [[Abyssea - Altepa]]&lt;br /&gt;
! width=33%| [[Abyssea - Uleguerand]]&lt;br /&gt;
! width=33%| [[Abyssea - Grauberg]]&lt;br /&gt;
|-  valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[A Beaked Blusterer]]&#039;&#039;&#039;&lt;br /&gt;
* [[Classrooms Without Borders]] {{color|red|*}}&lt;br /&gt;
* [[The Secret Ingredient]]&lt;br /&gt;
* [[Help Not Wanted]]&lt;br /&gt;
* [[The Titus Touch]]&lt;br /&gt;
* [[Slacking Subordinates]]&lt;br /&gt;
* [[Motherly Love]]&lt;br /&gt;
* [[Look to the Sky]]&lt;br /&gt;
* [[The Unmarked Tomb]]&lt;br /&gt;
* [[Proof of the Lion]]&lt;br /&gt;
* [[Brygid the Stylist Strikes Back]]&lt;br /&gt;
* [[Dominion Op 01 (Altepa)|Dominion Op #01 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 02 (Altepa)|Dominion Op #02 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 03 (Altepa)|Dominion Op #03 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 04 (Altepa)|Dominion Op #04 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 05 (Altepa)|Dominion Op #05 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 06 (Altepa)|Dominion Op #06 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 07 (Altepa)|Dominion Op #07 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 08 (Altepa)|Dominion Op #08 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 09 (Altepa)|Dominion Op #09 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 10 (Altepa)|Dominion Op #10 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 11 (Altepa)|Dominion Op #11 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 12 (Altepa)|Dominion Op #12 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 13 (Altepa)|Dominion Op #13 (Altepa)]]&lt;br /&gt;
* [[Dominion Op 14 (Altepa)|Dominion Op #14 (Altepa)]]&lt;br /&gt;
* [[Refuel and Replenish (Altepa)]]&lt;br /&gt;
* [[A Mightier Martello (Altepa)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[A Man-eating Mite]]&#039;&#039;&#039;&lt;br /&gt;
* [[Let There Be Light]]&lt;br /&gt;
* [[Look Out Below]]&lt;br /&gt;
* [[Home, Home on the Range]]&lt;br /&gt;
* [[Imperial Espionage]]&lt;br /&gt;
* [[Imperial Espionage II]]&lt;br /&gt;
* [[Boreal Blossoms]]&lt;br /&gt;
* [[Brothers in Arms]]&lt;br /&gt;
* [[Scouts Astray]]&lt;br /&gt;
* [[Frozen Flame Redux]] {{color|red|*}}&lt;br /&gt;
* [[Slip Slidin&#039; Away]]&lt;br /&gt;
* [[Dominion Op 01 (Uleguerand)|Dominion Op #01 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 02 (Uleguerand)|Dominion Op #02 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 03 (Uleguerand)|Dominion Op #03 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 04 (Uleguerand)|Dominion Op #04 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 05 (Uleguerand)|Dominion Op #05 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 06 (Uleguerand)|Dominion Op #06 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 07 (Uleguerand)|Dominion Op #07 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 08 (Uleguerand)|Dominion Op #08 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 09 (Uleguerand)|Dominion Op #09 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 10 (Uleguerand)|Dominion Op #10 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 11 (Uleguerand)|Dominion Op #11 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 12 (Uleguerand)|Dominion Op #12 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 13 (Uleguerand)|Dominion Op #13 (Uleguerand)]]&lt;br /&gt;
* [[Dominion Op 14 (Uleguerand)|Dominion Op #14 (Uleguerand)]]&lt;br /&gt;
* [[Refuel and Replenish (Uleguerand)]]&lt;br /&gt;
* [[A Mightier Martello (Uleguerand)]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[An Ulcerous Uragnite]]&#039;&#039;&#039;&lt;br /&gt;
* [[Voices from Beyond]]&lt;br /&gt;
* [[Benevolence Lost]]&lt;br /&gt;
* [[Brugaire&#039;s Ambition]]&lt;br /&gt;
* [[Chocobo Panic]]&lt;br /&gt;
* [[The Egg Enthusiast]]&lt;br /&gt;
* [[Getting Lucky]]&lt;br /&gt;
* [[Her Father&#039;s Legacy]] {{color|red|*}}&lt;br /&gt;
* [[The Mysterious Head Patrol]]&lt;br /&gt;
* [[The Perils of Kororo]]&lt;br /&gt;
* [[Master Missing, Master Missed]]&lt;br /&gt;
* [[Dominion Op 01 (Grauberg)|Dominion Op #01 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 02 (Grauberg)|Dominion Op #02 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 03 (Grauberg)|Dominion Op #03 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 04 (Grauberg)|Dominion Op #04 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 05 (Grauberg)|Dominion Op #05 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 06 (Grauberg)|Dominion Op #06 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 07 (Grauberg)|Dominion Op #07 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 08 (Grauberg)|Dominion Op #08 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 09 (Grauberg)|Dominion Op #09 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 10 (Grauberg)|Dominion Op #10 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 11 (Grauberg)|Dominion Op #11 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 12 (Grauberg)|Dominion Op #12 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 13 (Grauberg)|Dominion Op #13 (Grauberg)]]&lt;br /&gt;
* [[Dominion Op 14 (Grauberg)|Dominion Op #14 (Grauberg)]]&lt;br /&gt;
* [[Refuel and Replenish (Grauberg)]]&lt;br /&gt;
* [[A Mightier Martello (Grauberg)]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bolded quests&#039;&#039;&#039; are the Abyssea zone quests that are also mission objectives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{color|red|*}}&amp;quot; denotes that the quest is considered the Quick Fame Quest for that zone.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
&lt;br /&gt;
One of the important features of Notorious Monsters in Abyssea is the ability to stagger them with certain types of attacks.  When you stagger a monster, it prevents it from performing certain actions or doing anything at all for a short period of time.&lt;br /&gt;
&lt;br /&gt;
When a monster is staggered, there will be a message displayed in the chat log, along with two large exclamation points that will appear over the mob.  The color of the exclamation points will represent the type of effect that was triggered, and have benefits beyond stopping the mob from performing certain actions.&lt;br /&gt;
&lt;br /&gt;
Staggering a monster more than once with the same type of weakness is not recommended- the method will become less effective with each successive use (stagger duration will decrease and influence on drops will be reduced) and can eventually cause the monster to go into Raged mode.&lt;br /&gt;
&lt;br /&gt;
Please note that NM weaknesses cannot be triggered while they are casting a spell, stunned or readying/using a TP ability (this also applies to &amp;quot;normal attacks&amp;quot; that are considered TP moves).&lt;br /&gt;
&lt;br /&gt;
=== Yellow {{Green!}} ===&lt;br /&gt;
&lt;br /&gt;
A pair of yellow exclamation points means that a spell has staggered the monster.  The immediate effect on the monster is that the it will be unable to cast spells for a short period of time.  The elements of the spell that can cause this effect are determined by the day of the week that the monster was either claimed (for free roaming NMs) or was spawned (for forced popped NMs); specific spells representing the element of the day of the week, the day before, and the day after can cause the effect (at any given time there are 21 potential spells).  The spells on the following list are the only spells that will trigger the yellow effect, and are ordered by the days of the Vana&#039;diel week.&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! | Day&lt;br /&gt;
! colspan=8 | Spell&lt;br /&gt;
|- &lt;br /&gt;
! Firesday&lt;br /&gt;
| [[Fire III]]&lt;br /&gt;
| [[Fire IV]]&lt;br /&gt;
| [[Firaga III]]&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| [[Katon: Ni]]&lt;br /&gt;
| [[Ice Threnody]]&lt;br /&gt;
| [[Heat Breath]]&lt;br /&gt;
|- &lt;br /&gt;
! Earthsday&lt;br /&gt;
| [[Stone III]]&lt;br /&gt;
| [[Stone IV]]&lt;br /&gt;
| [[Stonega III]]&lt;br /&gt;
| [[Quake]]&lt;br /&gt;
| [[Doton: Ni]]&lt;br /&gt;
| [[Ltng. Threnody|Lightning Threnody]]&lt;br /&gt;
| [[Magnetite Cloud]]&lt;br /&gt;
|- &lt;br /&gt;
! Watersday&lt;br /&gt;
| [[Water III]]&lt;br /&gt;
| [[Water IV]]&lt;br /&gt;
| [[Waterga III]]&lt;br /&gt;
| [[Flood]]&lt;br /&gt;
| [[Suiton: Ni]]&lt;br /&gt;
| [[Fire Threnody]]&lt;br /&gt;
| [[Maelstrom]]&lt;br /&gt;
|- &lt;br /&gt;
! Windsday&lt;br /&gt;
| [[Aero III]]&lt;br /&gt;
| [[Aero IV]]&lt;br /&gt;
| [[Aeroga III]]&lt;br /&gt;
| [[Tornado]]&lt;br /&gt;
| [[Huton: Ni]]&lt;br /&gt;
| [[Earth Threnody]]&lt;br /&gt;
| [[Mysterious Light]]&lt;br /&gt;
|- &lt;br /&gt;
! Iceday&lt;br /&gt;
| [[Blizzard III]]&lt;br /&gt;
| [[Blizzard IV]]&lt;br /&gt;
| [[Blizzaga III]]&lt;br /&gt;
| [[Freeze]]&lt;br /&gt;
| [[Hyoton: Ni]]&lt;br /&gt;
| [[Wind Threnody]]&lt;br /&gt;
| [[Ice Break]]&lt;br /&gt;
|- &lt;br /&gt;
! Lightningday&lt;br /&gt;
| [[Thunder III]]&lt;br /&gt;
| [[Thunder IV]]&lt;br /&gt;
| [[Thundaga III]]&lt;br /&gt;
| [[Burst]]&lt;br /&gt;
| [[Raiton: Ni]]&lt;br /&gt;
| [[Water Threnody]]&lt;br /&gt;
| [[Mind Blast]]&lt;br /&gt;
|- &lt;br /&gt;
! Lightsday&lt;br /&gt;
| [[Banish II]]&lt;br /&gt;
| [[Banish III]]&lt;br /&gt;
| [[Banishga II]]&lt;br /&gt;
| [[Holy]]&lt;br /&gt;
| [[Flash]]&lt;br /&gt;
| [[Dark Threnody]]&lt;br /&gt;
| [[Radiant Breath]]&lt;br /&gt;
|- &lt;br /&gt;
! Darksday&lt;br /&gt;
| [[Drain]]&lt;br /&gt;
| [[Aspir]]&lt;br /&gt;
| [[Dispel ]]&lt;br /&gt;
| [[Bio II]]&lt;br /&gt;
| [[Kurayami: Ni]]&lt;br /&gt;
| [[Light Threnody]]&lt;br /&gt;
| [[Eyes On Me]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
* A BLM/BRD has access to the widest variety of Yellow spells (35 out of 56), lacking only Divine (5), Enfeebling (1), Blue (8), and Ninjutsu (7).&lt;br /&gt;
* A BLU/NIN gives the party access to another 15 spells.&lt;br /&gt;
* The last 6 can be cast by a WHM/RDM or WHM/SCH.&lt;br /&gt;
&lt;br /&gt;
The additional effect of triggering the Yellow !! is that monsters will drop more upgrade items for [[:Category:Empyrean Armor|Empyrean Armor]] as well as more potential crafting materials or spell scrolls from monsters which do not drop Empyrean Armor upgrade items.&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; A popular alternative to farming individual [[:Category:Empyrean Armor|Empyrean Armor]] upgrade seals is to instead wait for &amp;quot;[[Additional Seal Battlefield Spoils Campaign]]&amp;quot; to appear during the monthly rotating [[Adventurer Campaigns]]. This event allows players to obtain [[Kupon I-Seal]]s &#039;&#039;en masse&#039;&#039;. These seals are tradable for an entire set of the required amount of Abyssea seals to fully upgrade one piece of gear. This saves a massive amount of time, so it is recommended to stockpile these seals when this campaign is active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: The trigger will always be a single specific Spell. Receiving a hint from the [[Abyssite of discernment]] merely narrows down the list of possible triggers and does not suggest that any Spell matching the element has a chance to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Blue {{Blue!}} ===&lt;br /&gt;
A pair of blue exclamation points means that a physical weapon skill has staggered the monster.  The immediate effect on the monster is that the it will be unable to use TP moves for a short period of time.  The time of day that a monster was claimed or force-spawned will determine which types of weapon skill can stagger the monster- from 6:00 to 14:00 for piercing weapons, from 14:00 to 22:00 for slashing, and from 22:00 to 6:00 for blunt.  The following weapon skills are the only weapon skills that will trigger the blue effect.&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=6 | Piercing - 6:00 to 14:00&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Shadowstitch]] (70)&lt;br /&gt;
| [[Dancing Edge]] (200)&lt;br /&gt;
| [[Shark Bite]] (225)&lt;br /&gt;
| [[Evisceration]] (230)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[Skewer]] (200)&lt;br /&gt;
| [[Wheeling Thrust]] (225)&lt;br /&gt;
| [[Impulse Drive]] (240)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Archery|Archery]]&lt;br /&gt;
| [[Sidewinder]] (175)&lt;br /&gt;
| [[Blast Arrow]] (200)&lt;br /&gt;
| [[Arching Arrow]] (225)&lt;br /&gt;
| [[Empyreal Arrow]] (250)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Marksmanship|Marksmanship]]&lt;br /&gt;
| [[Slug Shot]] (175)&lt;br /&gt;
| [[Blast Shot]] (200)&lt;br /&gt;
| [[Heavy Shot]] (225)&lt;br /&gt;
| [[Detonator]] (250)&lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
! colspan=6 | Slashing - 14:00 to 22:00&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Vorpal Blade]] (200)&lt;br /&gt;
| [[Swift Blade]] (225)&lt;br /&gt;
| [[Savage Blade]] (240)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[Spinning Slash]] (225)&lt;br /&gt;
| [[Ground Strike]] (250)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Axe|Axe]]&lt;br /&gt;
| [[Mistral Axe]] (225)&lt;br /&gt;
| [[Decimation]] (240)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[Full Break]] (225)&lt;br /&gt;
| [[Steel Cyclone]] (240)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[Cross Reaper]] (225)&lt;br /&gt;
| [[Spiral Hell]] (240)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Katana|Katana]]&lt;br /&gt;
| [[Blade: Ten]] (225)&lt;br /&gt;
| [[Blade: Ku]] (250)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[Tachi: Gekko]] (225)&lt;br /&gt;
| [[Tachi: Kasha]] (250)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=6 | Blunt - 22:00 to 6:00&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Raging Fists]] (125)&lt;br /&gt;
| [[Spinning Attack]] (150)&lt;br /&gt;
| [[Howling Fist]] (200)&lt;br /&gt;
| [[Dragon Kick]] (225)&lt;br /&gt;
| [[Asuran Fists]] (250)&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Club|Club]]&lt;br /&gt;
| [[Skullbreaker]] (150)&lt;br /&gt;
| [[True Strike]] (175)&lt;br /&gt;
| [[Judgment]] (200)&lt;br /&gt;
| [[Hexa Strike]] (220)&lt;br /&gt;
| [[Black Halo]] (230)&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Heavy Swing]] (5)&lt;br /&gt;
| [[Shell Crusher]] (175)&lt;br /&gt;
| [[Full Swing]] (200)&lt;br /&gt;
| [[Spirit Taker]] (215)&lt;br /&gt;
| [[Retribution]] (230)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
* A Monk can use all Blunt-type weaponskills except for Judgment and Hexa Strike to proc Blue between in-game hours 22:00 - 6:00&lt;br /&gt;
** A MNK with a subjob of WAR, WHM, PLD, DRK, SAM, BLU, or GEO can use Judgment.&lt;br /&gt;
** This provides a 93% chance of hitting Blue proc, with a 7% chance of it being Hexa Strike and something the MNK cannot hit.&lt;br /&gt;
&lt;br /&gt;
The additional effect of triggering Blue !! is that monsters have a greater chance of dropping their rare loot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: The trigger will always be a single specific WS. Receiving a hint from the [[Abyssite of discernment]] merely narrows down the list of possible triggers and does not suggest that any Weaponskill matching the time period has a chance to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Red {{Red!}} ===&lt;br /&gt;
A pair of red exclamation points means that an elemental weapon skill has staggered the monster.  The immediate effect on the monster is that it will be will be completely stopped and unable to perform any actions for a short period of time. The elemental weapon skill that triggers the Red !! is random.  The following weapon skills are the only weapon skills that can trigger the red effect:&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=100% style=&amp;quot;max-width: 800px&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! | Weapon&lt;br /&gt;
! colspan=2 | Weapon skill&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Cyclone]] {{Wind}} (125)&lt;br /&gt;
| [[Energy Drain]] {{Dark}} (175)&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Red Lotus Blade]] {{Fire}} (50)&lt;br /&gt;
| [[Seraph Blade]] {{Light}} (125)&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[Freezebite]] {{Ice}} (100)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[Shadow of Death]] {{Dark}} (70)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[Raiden Thrust]] {{Thunder}} (70)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Katana|Katana]]&lt;br /&gt;
| [[Blade: Ei]] {{Dark}} (175)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[Tachi: Jinpu]] {{Wind}} (150)&lt;br /&gt;
| [[Tachi: Koki]] {{Light}} (175)&lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Club|Club]]&lt;br /&gt;
| [[Seraph Strike]] {{Light}} (40)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Earth Crusher]] {{Earth}} (70)&lt;br /&gt;
| [[Sunburst]] {{Light}}  (150)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
* With a full selection of level 1 all job weapons ([[A. Voucher: Replica]] has all but [[Debahocho]] + [[Great Katana]], so watch out for [[Kupon W-Eth]] or the [[Feast of Swords]] in April), a NIN/WAR has access to all 13 of these Weaponskills.&lt;br /&gt;
** WAR/NIN also has access to all 13, but requires [[Master Level]]s or +skill equipment to reach 175 [[Katana]] and [[Great Katana]] skill.&lt;br /&gt;
** A guide containing weapon choices, highlighting level 1 all job weapons for NIN, is located here: [https://www.bg-wiki.com/ffxi/User:Arkevorkhat/Solo_Abyssea_Red_Proc_Guide Solo Abyssea Red Proc Guide].&lt;br /&gt;
&lt;br /&gt;
The additional effect of triggering Red {{Red!}} is that monsters are &amp;lt;b&amp;gt;guaranteed to bestow their [[:Category:Abyssea Atma|Atma]]&amp;lt;/b&amp;gt; (if they have one) to all of the members in the alliance provided that the person who triggered the effect is still in the alliance and in the zone. In addition, this proc will guarantee the receipt of a key item used to pop further Notorious Monsters, if the monster can drop one, &#039;&#039;&#039;&#039;&#039;only to the person who claimed or force-popped the monster&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: A second {{Red!}} after the initial trigger will &amp;lt;b&amp;gt;decrease the chance&amp;lt;/b&amp;gt; of KI and Atma dropping from the NM, making it no longer guaranteed.&lt;br /&gt;
** After the first {{Red!}} it is recommend to avoid future use of any WS on the proc list. This guarantees that you don&#039;t accidentally proc again and lose the guaranteed KI and Atma.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: The trigger is always a single specific WS from the above list. Receiving a hint from the [[Abyssite of discernment]] only narrows down the possible triggers.&lt;br /&gt;
&lt;br /&gt;
=== [[Abyssite of discernment]] ===&lt;br /&gt;
When a player is in possession of [[Abyssite of discernment]], he/she will receive messages to help to find out what will trigger the various stagger effects after performing similar actions.  The player may receive a message depending on the action: casting magic on the mob may give a message about the element of the yellow stagger, using an elemental weapon skill may give a message about the element of the red stagger, and using a physical weapon skill may give a message about the type of weapon for the blue stagger.&lt;br /&gt;
&lt;br /&gt;
== Colored Abyssite and Atma ==&lt;br /&gt;
See [[:Category:Abyssea_Abyssite|Abyssea Abyssite]] category for more details.&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Abyssea_Atma|Abyssea Atma]] category for more details.&lt;br /&gt;
&lt;br /&gt;
== Goal Tracking ==&lt;br /&gt;
You have freedom over your actions within Abyssea. There is no specific objective to accomplish once inside. &lt;br /&gt;
However, the game suggests three primary objectives, as follows: &lt;br /&gt;
&lt;br /&gt;
* Complete all quests in the area. (Reward: 8,000 Cruor)&lt;br /&gt;
* Obtain every Ancient Abyssite in this area. (Reward: 10,000 Cruor)&lt;br /&gt;
* Obtain every Atma available in this area. (Reward: 12,000 Cruor)&lt;br /&gt;
&lt;br /&gt;
[[Abyssea Achievement Tracker]]s exist in each zone that provide a register of your progress with the above goals and rewards on completion of goal requirements. The completion of all three requirements for a given zone will also award the following [[Title|Titles]]:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=300 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cee0f2;&amp;quot; | Zones Completed&lt;br /&gt;
! style=&amp;quot;background:#cee0f2;&amp;quot; | Title&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| Visitor of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| Friend of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| Warrior of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| Stormer of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| Devastator of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 6&lt;br /&gt;
| Hero of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| Champion of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 8&lt;br /&gt;
| Conqueror of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
| 9&lt;br /&gt;
| Savior of Abyssea&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyssea NPCs ==&lt;br /&gt;
See [[:Category:Abyssea NPCs|Abyssea NPCs]] and [[:Category:Abyssea Service NPC|Abyssea Service NPC]] categories for more details.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There is one type of campaign that may run any given month. It offers multiple bonuses as detailed below.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Abyssea&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Atma_of_the_Savior&amp;diff=767562</id>
		<title>Atma of the Savior</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Atma_of_the_Savior&amp;diff=767562"/>
		<updated>2026-06-10T13:11:52Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: fix typo, clarify synthetic aren&amp;#039;t needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key Item Header|Name=Atma of the Savior&lt;br /&gt;
|Type=Temporary Key Items&lt;br /&gt;
|Description=Fabricated from cruor and the distilled memories of your adventures, this crystalline mass pulsates with energy.&lt;br /&gt;
|Image=Atma of the Savior.jpg&lt;br /&gt;
}}{{Atma Acquisition Table&lt;br /&gt;
|useNPC=yes&lt;br /&gt;
|Insert Atma Acquisition Instance Template=&lt;br /&gt;
{{Atma Acquisition Instance&lt;br /&gt;
|name=Atma Fabricant&lt;br /&gt;
|zone=heroes&lt;br /&gt;
|condition=100% completion of all [[Abyssea]] zones (Quests, Atma, and Abyssites)&lt;br /&gt;
|cost=2,000 Cruor&lt;br /&gt;
}}&lt;br /&gt;
|Insert Atma Row Instance Template=&lt;br /&gt;
{{Atma Row Instance&lt;br /&gt;
|effect=All Stats Boost&lt;br /&gt;
|potency=Superior&lt;br /&gt;
|value=30&lt;br /&gt;
}}&lt;br /&gt;
{{Atma Row Instance&lt;br /&gt;
|effect=Status Ailment Resist&lt;br /&gt;
|potency=Superior&lt;br /&gt;
|value={{question}}&lt;br /&gt;
}}&lt;br /&gt;
{{Atma Row Instance&lt;br /&gt;
|effect=Occasionally absorbs damage taken&lt;br /&gt;
|potency=&lt;br /&gt;
|value=10%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Progress towards each zone&#039;s completion can be tracked at an NPC located within the entrance camp at each zone. The NPC will display the number of quests, abyssites, and atmas that player has obtained from the zone, as well as the total available in that zone. After completion of each zone (including revisiting this NPC to receive the cruor rewards associated with zone completion), the player will be rewarded with a unique title, culminating with &amp;quot;Savior of Abyssea&amp;quot; after completing all nine zones:&lt;br /&gt;
** 1 Zone Completed: Visitor of Abyssea&lt;br /&gt;
** 2 Zones Completed: Friend of Abyssea&lt;br /&gt;
** 3 Zones Completed: Warrior of Abyssea&lt;br /&gt;
** 4 Zones Completed: Stormer of Abyssea&lt;br /&gt;
** 5 Zones Completed: Devastator of Abyssea&lt;br /&gt;
** 6 Zones Completed: Hero of Abyssea&lt;br /&gt;
** 7 Zones Completed: Champion of Abyssea&lt;br /&gt;
** 8 Zones Completed: Conqueror of Abyssea&lt;br /&gt;
** All Zones Completed: Savior of Abyssea&lt;br /&gt;
*After obtaining the title &amp;quot;Savior of Abyssea&amp;quot;, the atma can be fabricated by a Heroes area [[Atma Fabricant]].&lt;br /&gt;
*Resistance Ops, Dominion Ops, Martello quests, and any other quests not tracked by the NPC at the entrance camp DO NOT count towards zone completion or obtaining Atma of the Savior.&lt;br /&gt;
*Only &amp;quot;natural atmas&amp;quot; directly obtained from defeating Abyssean enemies count toward completion targets.&lt;br /&gt;
** Synthetic atmas are not needed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.bluegartr.com/threads/103597-Temporary-Random-Facts-Thread?p=4619647&amp;amp;viewfull=1#post4619647 Potentially Secondary Savior Testing (Byrth, BG)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea Atma]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moogle&amp;diff=767560</id>
		<title>Moogle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moogle&amp;diff=767560"/>
		<updated>2026-06-10T12:37:11Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add disambiguation link to cipher: moogle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Moogle Mount|:Category:Moogle{{!}}Enemy Moogles|Cipher: Moogle}}&lt;br /&gt;
{{NPC&lt;br /&gt;
|Name= Moogle&lt;br /&gt;
|Type=Moogle&lt;br /&gt;
|Location= Mog House&lt;br /&gt;
|Description= Manages players&#039; [[Mog House]]s. Also spies on you when you sleep.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Involved in Quests ==&lt;br /&gt;
[[Give a Moogle a Break]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Moogle&#039;s Picnic!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Monthly_Stop_Asking_What_to_Buy_with_Login_Points_Guide&amp;diff=767524</id>
		<title>Talk:Monthly Stop Asking What to Buy with Login Points Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Monthly_Stop_Asking_What_to_Buy_with_Login_Points_Guide&amp;diff=767524"/>
		<updated>2026-06-10T00:55:34Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: think the mars orbs are not time gated?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what happened :( --[[User:Ocero|Ocero]] ([[User talk:Ocero|talk]]) 18:19, 25 June 2025 (UTC)&lt;br /&gt;
:IT&#039;S BACK :) --[[User:Ocero|Ocero]] ([[User talk:Ocero|talk]]) 09:41, 8 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
well this month IMO there&#039;s a few things depending on what&#039;s prio on your chars:&lt;br /&gt;
&lt;br /&gt;
- If you&#039;re missing trusts, it&#039;s good to check and top up if you&#039;re going to 80 trusts to open up RoE objectives&lt;br /&gt;
- If you&#039;re after reforged armor - there&#039;s different tiers for items depending on the armor slot.  I would make a spreadsheet to figure out what you need.  There&#039;s also rem&#039;s tales too, but maybe those are better to get from High-Tier battlefields than to spend points from Login.&lt;br /&gt;
- If you&#039;re after unique things - collectible mounts are always good, and also there&#039;s a new synergy furnace II that&#039;s the same model as the ones in Limbus. ( --[[User:Asaya|Asaya]] ([[User talk:Asaya|talk]]) 10:55AM, 30 June 2025 (PST)&lt;br /&gt;
&lt;br /&gt;
I would suggest clarify the line &#039;&#039;&amp;quot;Normally, players could carry over 1500 Login Points to the next month. Beginning in November, the Login Point system and its rewards were revamped. Going forward, only 700 Login Points will carry over to the next month.&amp;quot;&#039;&#039; To mention only the 700p, it can lead to confusion and we&#039;re closing in a new year. [[User:Joso33|Joso33]] ([[User talk:Joso33|talk]]) 09:08, 18 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
April/May 2026 weapon notes:&lt;br /&gt;
* [[Feline Hagoita +1]] is all jobs +5% DA, best non-[[Kraken Club]] for Abyssea (lol.)&lt;br /&gt;
* [[Firetongue +1]]/[[Excalipoor II]] are in a big tie for second lowest delay sword (beaten only by the [[Ibushi Shinai +1]] from the [[Feast of Swords]]) for Abyssea.&lt;br /&gt;
&lt;br /&gt;
And some less important stuff:&lt;br /&gt;
* [[Beastmen&#039;s Seal]] etc. should probably also be priority &amp;quot;as needed&amp;quot;? Putting them as &amp;quot;Medium&amp;quot; might make people think they should buy them other than as a point sink.&lt;br /&gt;
* Might want to mention that the [[Savory Shank]] etc (as well as the [[Beastly Shank]] NQ tier) are used to evolve [[Monster Rearing]] monsters, but if people want that they should know it?&lt;br /&gt;
* Broken link on [[Murky Mantle]].&lt;br /&gt;
* You have &amp;quot;used to enter themed instances battlefields&amp;quot;, should be &amp;quot;themed instanced&amp;quot; I assume.&lt;br /&gt;
&lt;br /&gt;
Always appreciate you keeping this up to date, I know people who use it religiously! -[[User:Staplerguy|Staplerguy]] ([[User talk:Staplerguy|talk]]) 17:33, 5 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
For completeness, it seems you&#039;re missing a link to the Cumulus Masque. -[[User:Saltmountain|Saltmountain]] ([[User talk:Saltmountain|talk]]) 21:34:45 Sunday May 10, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback, edits have been made to fix the arisen issues. [[User:Hya|Hya]] ([[User talk:Hya|talk]]) 22:16, 10 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
June 2026 note: Based on what other people who aren&#039;t me said on the [[A.M.A.N. Trove]] page, you actually &#039;&#039;can&#039;&#039; take the [[Mars Orb]] and use it before 45 days. -[[User:Staplerguy|Staplerguy]] ([[User talk:Staplerguy|talk]]) 00:54, 10 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ovinnik_Hide&amp;diff=767503</id>
		<title>Ovinnik Hide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ovinnik_Hide&amp;diff=767503"/>
		<updated>2026-06-09T19:34:26Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: add synth table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Leathercraft&lt;br /&gt;
|description=The remarkably glossy hide of an ovinnik.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=ovinnik hide&lt;br /&gt;
|ffxiah=2121/ovinnik-hide&lt;br /&gt;
|ffxidb=2121&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ovinnik Leather&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=72&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Leathercraft Materials]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Perils_of_the_Griffon&amp;diff=767489</id>
		<title>Perils of the Griffon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Perils_of_the_Griffon&amp;diff=767489"/>
		<updated>2026-06-09T13:48:25Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: oops. grammar edit too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Rholont]] - [[Southern San d&#039;Oria (S)]] (E-7)&lt;br /&gt;
|Description= As if the threat of disbandment was not enough, the Young Griffons must also fend off a determined Captain Rongelouts from confiscating their Orcish warmachine. Assist them in the desperate defense of their base!&lt;br /&gt;
|Fame=Wings of the Goddess&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=[[Wrath of the Griffon]] and [[Purple, The New Black]] completed &lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Wrath of the Griffon]]&lt;br /&gt;
|Next=[[In a Haze of Glory]]&lt;br /&gt;
|Title=Knight of the Swiftwing Griffon&lt;br /&gt;
|Reward=[[Elixir]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*You must zone and wait one game day after completing [[Wrath_of_the_Griffon|Wrath of the Griffon]] in order to start this quest.&lt;br /&gt;
*Speak to [[Rholont]] (E-7) in [[Southern San d&#039;Oria (S)]] to initiate the quest.&lt;br /&gt;
*Zone out and speak to [[Rholont]] again for another cutscene.&lt;br /&gt;
*Speak to [[Daigraffeaux]] at (I-11) (his location in the past is where the chocobo stables are located in present [[San d&#039;Oria]]).&lt;br /&gt;
*Return to [[Rholont]] for another cutscene. (You do not need to zone.)&lt;br /&gt;
*Head to [[Jugner Forest (S)]] at (I-6) (East side of the river) and examine the &#039;&#039;&#039;???&#039;&#039;&#039; tree stump to receive the {{KI}}[[Orcish warmachine body]]. &lt;br /&gt;
**The shortest path is via the [[East Ronfaure (S)]] survival guide.&lt;br /&gt;
*Return to [[Southern San d&#039;Oria (S)]] and speak to [[Rholont]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]]&lt;br /&gt;
[[Category:Southern San d&#039;Oria (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Perils_of_the_Griffon&amp;diff=767487</id>
		<title>Perils of the Griffon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Perils_of_the_Griffon&amp;diff=767487"/>
		<updated>2026-06-09T13:42:02Z</updated>

		<summary type="html">&lt;p&gt;Staplerguy: make it explicit when you DON&amp;#039;T need to zone, too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Rholont]] - [[Southern San d&#039;Oria (S)]] (E-7)&lt;br /&gt;
|Description= As if the threat of disbandment was not enough, the Young Griffons must also fend off a determined Captain Rongelouts from confiscating their Orcish warmachine. Assist them in the desperate defense of their base!&lt;br /&gt;
|Fame=Wings of the Goddess&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=[[Wrath of the Griffon]] and [[Purple, The New Black]] completed &lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Wrath of the Griffon]]&lt;br /&gt;
|Next=[[In a Haze of Glory]]&lt;br /&gt;
|Title=Knight of the Swiftwing Griffon&lt;br /&gt;
|Reward=[[Elixir]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*You must zone and wait one game day after completing [[Wrath_of_the_Griffon|Wrath of the Griffon]] in order to start this quest.&lt;br /&gt;
*Speak to [[Rholont]] (E-7) in [[Southern San d&#039;Oria (S)]] to initiate the quest.&lt;br /&gt;
*Zone out and speak to [[Rholont]] again for another cutscene.&lt;br /&gt;
*Speak to [[Daigraffeaux]] at (I-11) (his location in the past is where the chocobo stables are located in present [[San d&#039;Oria]]).&lt;br /&gt;
*Return to [[Rholont]] for another cutscene. (You do not need to zone.)&lt;br /&gt;
*Head to [[Jugner Forest (S)]] at (I-6) (East side of the river) and examine the &#039;&#039;&#039;???&#039;&#039;&#039; tree stump to receive the {{KI}}[[Orcish warmachine body]]. &lt;br /&gt;
**The shortest path is via the [[East Ronfaure (S)]] survival guide.&lt;br /&gt;
*Return to [[Southern San d&#039;Oria (S)]] and speak to [[Rholont]] complete the quest with your reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]]&lt;br /&gt;
[[Category:Southern San d&#039;Oria (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Staplerguy</name></author>
	</entry>
</feed>