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		<title>Ambuscade Archive</title>
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		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=Moogle&lt;br /&gt;
|December=Mamool Ja&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Iron Giant&lt;br /&gt;
|February=Fomor Summoner&lt;br /&gt;
|March=Corse&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Citrullus&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=Fungar&lt;br /&gt;
|August=Evil Weapon&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=749567</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=749567"/>
		<updated>2025-10-30T19:31:59Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=Moogle&lt;br /&gt;
|December=Mamool Ja&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Iron Giant&lt;br /&gt;
|February=Fomor Summoner&lt;br /&gt;
|March=Corse&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Citrullus&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=Fungar&lt;br /&gt;
|August=Evil Weapon&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=749566</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=749566"/>
		<updated>2025-10-30T19:31:29Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=Moogle&lt;br /&gt;
|December=Mamool Ja&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Iron Giant&lt;br /&gt;
|February=Fomor Summoner&lt;br /&gt;
|March=Corse&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=&lt;br /&gt;
|September=Mamool&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Citrullus&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=Fungar&lt;br /&gt;
|August=Evil Weapon&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=743777</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=743777"/>
		<updated>2025-07-30T03:18:03Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=Moogle&lt;br /&gt;
|December=Mamool Ja&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Iron Giant&lt;br /&gt;
|February=Fomor Summoner&lt;br /&gt;
|March=Corse&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Citrullus&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=Fungar&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=743776</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=743776"/>
		<updated>2025-07-30T03:17:05Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=Moogle&lt;br /&gt;
|December=Mamool Ja&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Iron Giant&lt;br /&gt;
|February=Fomor Summoner&lt;br /&gt;
|March=Corse&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=Citrullus&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=736461</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=736461"/>
		<updated>2025-06-05T20:27:20Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = Complete&lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Odyssey Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Dealan-dhe = complete&lt;br /&gt;
}}&lt;br /&gt;
{{Aeonic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Srivatsa&lt;br /&gt;
|Malformed Key Item= InComplete&lt;br /&gt;
|Beads= 10000&lt;br /&gt;
|Attestation=&lt;br /&gt;
|Fragment=&lt;br /&gt;
|Aglaophotis= InComplete&lt;br /&gt;
|Angrboda= &lt;br /&gt;
|Cunnast= &lt;br /&gt;
|Ferrodon= &lt;br /&gt;
|Gestalt= &lt;br /&gt;
|Gulltop= &lt;br /&gt;
|Lustful Lydia= &lt;br /&gt;
|Revetaur= &lt;br /&gt;
|Tangata Manu=&lt;br /&gt;
|Vidala=&lt;br /&gt;
|Vyala=&lt;br /&gt;
|Wepwawet=&lt;br /&gt;
|Brittlis=&lt;br /&gt;
|Ionos=&lt;br /&gt;
|Kamohoalii=&lt;br /&gt;
|Nosoi=&lt;br /&gt;
|Sensual Sandy=&lt;br /&gt;
|Umdhlebi=&lt;br /&gt;
|Fleetstalker=&lt;br /&gt;
|Shockmaw=&lt;br /&gt;
|Urmahlullu=&lt;br /&gt;
|Alphuachra Bucca and Puca=&lt;br /&gt;
|Blazewing=&lt;br /&gt;
|Pazuzu=&lt;br /&gt;
|Wrathare=&lt;br /&gt;
&lt;br /&gt;
|Asida=&lt;br /&gt;
|Bia=&lt;br /&gt;
|Emputa=&lt;br /&gt;
|Khon=&lt;br /&gt;
|Khun=&lt;br /&gt;
|Ma=&lt;br /&gt;
|Met=&lt;br /&gt;
|Peirithoos=&lt;br /&gt;
|Ruea=&lt;br /&gt;
|Sava Savanovic=&lt;br /&gt;
|Tenodera=&lt;br /&gt;
|Wasserspeier=&lt;br /&gt;
|Amymone=&lt;br /&gt;
|Hanbi=&lt;br /&gt;
|Kammavaca=&lt;br /&gt;
|Naphula=&lt;br /&gt;
|Palila=&lt;br /&gt;
|Yilan=&lt;br /&gt;
|Duke Vepar=&lt;br /&gt;
|Pakecet=&lt;br /&gt;
|Vir&#039;ava=&lt;br /&gt;
|Ark Angel EV=&lt;br /&gt;
|Ark Angel GK=&lt;br /&gt;
|Ark Angel HM=&lt;br /&gt;
|Ark Angel MR=&lt;br /&gt;
|Ark Angel TT=&lt;br /&gt;
|Byakko=&lt;br /&gt;
|Genbu=&lt;br /&gt;
|Seiryu=&lt;br /&gt;
|Suzaku=&lt;br /&gt;
|Kirin=&lt;br /&gt;
|Warder of Courage=&lt;br /&gt;
&lt;br /&gt;
|Belphegor=&lt;br /&gt;
|Crom Dubh=&lt;br /&gt;
|Dazzling Dolores=&lt;br /&gt;
|Golden Kist=&lt;br /&gt;
|Kabandha=&lt;br /&gt;
|Mauve-wristed Gomberry=&lt;br /&gt;
|Oryx=&lt;br /&gt;
|Sabotender Royal=&lt;br /&gt;
|Sang Buaya=&lt;br /&gt;
|Selkit=&lt;br /&gt;
|Taelmoth the Diremaw=&lt;br /&gt;
|Zduhac=&lt;br /&gt;
|Bashmu=&lt;br /&gt;
|Gajasimha=&lt;br /&gt;
|Ironside=&lt;br /&gt;
|Old Shuck=&lt;br /&gt;
|Sarsaok=&lt;br /&gt;
|Strophadia=&lt;br /&gt;
|Maju=&lt;br /&gt;
|Neak=&lt;br /&gt;
|Yakshi=&lt;br /&gt;
|Albumen=&lt;br /&gt;
|Erinys=&lt;br /&gt;
|Onychophora=&lt;br /&gt;
|Schah=&lt;br /&gt;
|Teles=&lt;br /&gt;
|Vinipata=&lt;br /&gt;
|Zerde=&lt;br /&gt;
&lt;br /&gt;
|Mithra Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ergon Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
|All Coalitions Legend= InComplete&lt;br /&gt;
&lt;br /&gt;
|Part I and II Bayld Obtained=0&lt;br /&gt;
|Ghastly Stones Obtained=0&lt;br /&gt;
|Gabbrath Item=&lt;br /&gt;
|Rockfin Item=&lt;br /&gt;
|Bztavian Item=&lt;br /&gt;
 &lt;br /&gt;
|Part III Bayld Obtained=0&lt;br /&gt;
|Verdigris Stones Obtained=0&lt;br /&gt;
|Yggdreant Item=&lt;br /&gt;
|Waktza Item=&lt;br /&gt;
|Cehuetzi Item=&lt;br /&gt;
&lt;br /&gt;
|Part IV Bayld Obtained=0&lt;br /&gt;
|Wailing Stones Obtained= 0&lt;br /&gt;
|Pristine Yggrete Crystal=&lt;br /&gt;
|Plasm Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Beitetsu Obtained=0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= Complete&lt;br /&gt;
|Gulool Ja Ja= Complete&lt;br /&gt;
|Gurfurlur the Menacing= Complete&lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= Complete&lt;br /&gt;
|Battleclad Chariot= Complete&lt;br /&gt;
|Long-Armed Chariot= Complete&lt;br /&gt;
|Long-Bowed Chariot= Complete&lt;br /&gt;
|Odin= Complete&lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Trial VI=&lt;br /&gt;
|VNM Trial I=&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=0&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=0&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Stage I Currency Obtained=0&lt;br /&gt;
&amp;lt;!--Ignore the &amp;quot;Aegis&amp;quot; fields if you aren&#039;t making one.--&amp;gt;&lt;br /&gt;
|Aegis Stage I Bynes=0&lt;br /&gt;
|Aegis Stage I O Pieces=0&lt;br /&gt;
|Aegis Stage I Shells=0&lt;br /&gt;
|Base Relic Weapon=&lt;br /&gt;
|Stage I Synth Item I=&lt;br /&gt;
|Stage I Synth Item II=&lt;br /&gt;
|Stage I Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage II Currency Obtained=0&lt;br /&gt;
|Aegis Stage II Bynes=0&lt;br /&gt;
|Aegis Stage II O Pieces=0&lt;br /&gt;
|Aegis Stage II Shells=0&lt;br /&gt;
|Stage II Synth Item I=&lt;br /&gt;
|Stage II Synth Item II=&lt;br /&gt;
|Stage II Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage III Currency Obtained=0&lt;br /&gt;
|Aegis Stage III Bynes=0&lt;br /&gt;
|Aegis Stage III O Pieces=0&lt;br /&gt;
|Aegis Stage III Shells=0&lt;br /&gt;
|Attestation=&lt;br /&gt;
&lt;br /&gt;
|Stage IV Currency Obtained=3,000&lt;br /&gt;
|Necropsyche=&lt;br /&gt;
|Fragment=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Fomor Trial=&lt;br /&gt;
|Animated Weapon Trial=&lt;br /&gt;
|Marrow Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Plutons Obtained 119 I=0&lt;br /&gt;
|Plutons Obtained 119 III=0&lt;br /&gt;
|Tarutaru Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Profane_Cluster&amp;diff=733852</id>
		<title>Profane Cluster</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Profane_Cluster&amp;diff=733852"/>
		<updated>2025-05-08T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Alchemy 2&lt;br /&gt;
|description=Through some unknown phenomenon, the remnants of twelve profane memories have been fused together into one mass.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Obtainable from Goblin Box, Can Use, NPC tradable, Not vendorable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=cluster of profane memories&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=5289/profane-cluster&lt;br /&gt;
|ffxidb=5289&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Spire of Dem&lt;br /&gt;
|Entry Item=Censer of antipathy&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=You Are What You Eat&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Spire of Holla&lt;br /&gt;
|Entry Item=Censer of abandonment&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Simulant&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Spire of Mea&lt;br /&gt;
|Entry Item=Censer of animus&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Playing Host&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Spire of Vahzl&lt;br /&gt;
|Entry Item=Censer of acrimony&lt;br /&gt;
|Level=50&lt;br /&gt;
|Battle Name=Pulling the Plug&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Yields 12 [[Profane Memory|Profane Memories]] when used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Mhaura&amp;diff=733508</id>
		<title>Mhaura</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Mhaura&amp;diff=733508"/>
		<updated>2025-05-03T15:05:42Z</updated>

		<summary type="html">&lt;p&gt;Sylus: /* NPC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Preliminary 2&lt;br /&gt;
|Zone Connections= &lt;br /&gt;
{{Zone Geography Table 2&lt;br /&gt;
|Zone Geography Row 2=&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Buburimu Peninsula&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-6&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Buburimu_Peninsula-map.jpg&lt;br /&gt;
|Connected Zone Entrance Position= I-9&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Ferry - Mhaura/Al Zahbi&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-10&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Ferry_-_Mhaura_Al_Zahbi-mmap.jpg&lt;br /&gt;
|Connected Zone Entrance Position= ?-?&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Ferry - Mhaura/Selbina&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-10&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Ferry_-_Mhaura_Selbina-map.jpg&lt;br /&gt;
|Connected Zone Entrance Position= ?-?&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Quick Travel Table&lt;br /&gt;
|Zone Quick Travel Row=&lt;br /&gt;
{{Zone Quick Travel Row&lt;br /&gt;
|Travel Option= [[Home Point]] #1&lt;br /&gt;
|Via= [[Kolshushu]]&lt;br /&gt;
|Zone Position= H-8&lt;br /&gt;
|Map Number=&lt;br /&gt;
|Travel Map= Mhaura-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Map Table&lt;br /&gt;
|Zone Maps=&lt;br /&gt;
{{Zone Map&lt;br /&gt;
|Map=Mhaura-map.jpg&lt;br /&gt;
|Map Text=Map 1&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Map&lt;br /&gt;
|Map=Mhaura_Map_HQ.jpg&lt;br /&gt;
|Map Text=Map 1 Marked&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Zone Info=&lt;br /&gt;
{{Zone Description Table&lt;br /&gt;
|Description.Image=Mhaura header.jpg&lt;br /&gt;
|Description.Japanese=マウラ&lt;br /&gt;
|Description.Requires= —&lt;br /&gt;
|Description.Map_Acquisition=[[Mhoji Roccoruh]] (G-9)&amp;lt;br&amp;gt;[[Port Windurst]]&lt;br /&gt;
|Description.Timeline=Present&lt;br /&gt;
|Description.Continent=Mindartia&lt;br /&gt;
|Description.Region=Kolshushu&lt;br /&gt;
|Description.Zone_Type=City&lt;br /&gt;
|Description.Weather={{Water}}&lt;br /&gt;
|Description.Activities={{Fishing Icon}}&lt;br /&gt;
|Description.Restrictions=&lt;br /&gt;
|Goblin.Footprint=&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Zone Information==&lt;br /&gt;
{{Table Flex&lt;br /&gt;
|Table 1=&lt;br /&gt;
{{:Category:Fishing/Zone|transcludesection=Mhaura Fishing}}&lt;br /&gt;
}}&lt;br /&gt;
==NPC==&lt;br /&gt;
{{Zone NPC Table&lt;br /&gt;
|Zone NPC Row_1=&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Albin&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Amalanbraux&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Bihoro-Guhoro&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Blandine&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Celestina&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Condor Eye&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Dieh Yamilsiah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ekokoko&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Emila&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Emyr&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Felisa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Fyi Chalmwoh&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Galdo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Gorpa-Masorpa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= [[Ambuscade]] Rewards NPC&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Graine&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Grimr&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Hagain&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Hyria&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Itzha Delavhitta&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Jikka-Abukka&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kamilah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Katsunaga&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Keshab-Menjab&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Koh Lenbalalako&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kotan-Purutan&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kupupu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Lacia&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Lakom-Lukom&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Laughing Bison&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ludwig&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
|Zone NPC Row_2=&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Marilionne&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-7)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mathele&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mauh Halaapah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mauriri&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Maximin&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mololo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Nereus&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Nomad Moogle&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= Job Change, Delivery Box, Mog Locker&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Numi Adaligo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Orlando&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name=Panoru-Kanoru&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Pekuku&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Phoochuchu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Pikini-Mikini&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Porter Moogle&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= Storage Slips&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Radhika&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ripapa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Runito-Monito&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Rycharde&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Somo Aatsula&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-7)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Standing Bear&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Take&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Tya Padolih&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= White Magic Spells&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Vera&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Willah Maratahya&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Wilhelm&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Yabby Tanmikey&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Zexu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Zhon Kihshimo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{Quest List Table&lt;br /&gt;
|Quest List Color=709bcc&lt;br /&gt;
|Quest List Row=&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=5&lt;br /&gt;
|Name=A Potter&#039;s Preference&lt;br /&gt;
|Reward=2160 gil &lt;br /&gt;
|NPC=Nereus&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Expertise&lt;br /&gt;
|Reward=[[Tableware Set]]&lt;br /&gt;
|NPC=Take&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Fisherman&#039;s Heart&lt;br /&gt;
|Reward=Fishing Statistics&lt;br /&gt;
|NPC=Katsunaga&lt;br /&gt;
|Position=H-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=His Name is Valgeir&lt;br /&gt;
|Reward=[[Map of the Toraimarai Canal]]&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=4&lt;br /&gt;
|Name=It&#039;s Raining Mannequins&lt;br /&gt;
|Reward=Mannequin&lt;br /&gt;
|NPC=Fyi Chalmwoh&lt;br /&gt;
|Position=G-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Orlando&#039;s Antiques&lt;br /&gt;
|Reward=100-900 gil&lt;br /&gt;
|NPC=Orlando&lt;br /&gt;
|Position=G-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=1&lt;br /&gt;
|Name=Recycling Rods&lt;br /&gt;
|Reward=1500 gil&lt;br /&gt;
|NPC=Keshab-Menjab&lt;br /&gt;
|Position=H-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=Rycharde the Chef&lt;br /&gt;
|Reward=1500 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=6&lt;br /&gt;
|Name=Trial by Lightning&lt;br /&gt;
|Reward=[[Ramuh]] summon&lt;br /&gt;
|NPC=Ripapa&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Trial-Size Trial by Lightning&lt;br /&gt;
|Reward=[[Ramuh]] summon &lt;br /&gt;
|NPC=Lacia&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=The Basics&lt;br /&gt;
|Reward=[[Tea Set]] &lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=5&lt;br /&gt;
|Name=The Clue&lt;br /&gt;
|Reward=3000 gil &lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=The Old Lady&lt;br /&gt;
|Reward=Unlocks [[Support Job]]s&lt;br /&gt;
|NPC=Vera&lt;br /&gt;
|Position=G-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=4&lt;br /&gt;
|Name=The Sand Charm&lt;br /&gt;
|Reward=[[Map of Bostaunieux Oubliette]]&lt;br /&gt;
|NPC=Blandine&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Unending Chase&lt;br /&gt;
|Reward=2100 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Way of the Cook&lt;br /&gt;
|Reward=1000-1500 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
[[File:Mhaura Thumbnail 1.png|right]]&lt;br /&gt;
[[File:Mhaura Thumbnail 2.png|right]]&lt;br /&gt;
Carved out of the cliff that faces the Strait of Pamtam, [[Mhaura]] is a peaceful port town that is part of the [[Federation of Windurst]]. Mhaura was originally a [[Tarutaru]] town, but thanks to the tolerant stance of [[Ekokoko|the governor]], many craftspeople of all races and nationalities have gathered here.&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Mhaura&amp;diff=733507</id>
		<title>Mhaura</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Mhaura&amp;diff=733507"/>
		<updated>2025-05-03T15:03:22Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Preliminary 2&lt;br /&gt;
|Zone Connections= &lt;br /&gt;
{{Zone Geography Table 2&lt;br /&gt;
|Zone Geography Row 2=&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Buburimu Peninsula&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-6&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Buburimu_Peninsula-map.jpg&lt;br /&gt;
|Connected Zone Entrance Position= I-9&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Ferry - Mhaura/Al Zahbi&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-10&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Ferry_-_Mhaura_Al_Zahbi-mmap.jpg&lt;br /&gt;
|Connected Zone Entrance Position= ?-?&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Geography Row 2&lt;br /&gt;
|Connected Zone= Ferry - Mhaura/Selbina&lt;br /&gt;
|Current Zone Exit Map= Mhaura-map.jpg&lt;br /&gt;
|Current Zone Exit Position= H-10&lt;br /&gt;
|Exit or Entrance Only=&lt;br /&gt;
|Connected Zone Entrance Map= Ferry_-_Mhaura_Selbina-map.jpg&lt;br /&gt;
|Connected Zone Entrance Position= ?-?&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Quick Travel Table&lt;br /&gt;
|Zone Quick Travel Row=&lt;br /&gt;
{{Zone Quick Travel Row&lt;br /&gt;
|Travel Option= [[Home Point]] #1&lt;br /&gt;
|Via= [[Kolshushu]]&lt;br /&gt;
|Zone Position= H-8&lt;br /&gt;
|Map Number=&lt;br /&gt;
|Travel Map= Mhaura-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Map Table&lt;br /&gt;
|Zone Maps=&lt;br /&gt;
{{Zone Map&lt;br /&gt;
|Map=Mhaura-map.jpg&lt;br /&gt;
|Map Text=Map 1&lt;br /&gt;
}}&lt;br /&gt;
{{Zone Map&lt;br /&gt;
|Map=Mhaura_Map_HQ.jpg&lt;br /&gt;
|Map Text=Map 1 Marked&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Zone Info=&lt;br /&gt;
{{Zone Description Table&lt;br /&gt;
|Description.Image=Mhaura header.jpg&lt;br /&gt;
|Description.Japanese=マウラ&lt;br /&gt;
|Description.Requires= —&lt;br /&gt;
|Description.Map_Acquisition=[[Mhoji Roccoruh]] (G-9)&amp;lt;br&amp;gt;[[Port Windurst]]&lt;br /&gt;
|Description.Timeline=Present&lt;br /&gt;
|Description.Continent=Mindartia&lt;br /&gt;
|Description.Region=Kolshushu&lt;br /&gt;
|Description.Zone_Type=City&lt;br /&gt;
|Description.Weather={{Water}}&lt;br /&gt;
|Description.Activities={{Fishing Icon}}&lt;br /&gt;
|Description.Restrictions=&lt;br /&gt;
|Goblin.Footprint=&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Zone Information==&lt;br /&gt;
{{Table Flex&lt;br /&gt;
|Table 1=&lt;br /&gt;
{{:Category:Fishing/Zone|transcludesection=Mhaura Fishing}}&lt;br /&gt;
}}&lt;br /&gt;
==NPC==&lt;br /&gt;
{{Zone NPC Table&lt;br /&gt;
|Zone NPC Row_1=&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Albin&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Amalanbraux&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Bihoro-Guhoro&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Blandine&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Celestina&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Condor Eye&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Dieh Yamilsiah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ekokoko&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Emila&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Emyr&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Felisa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Fyi Chalmwoh&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Galdo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Gorpa-Masorpa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= [[Ambuscade]] Rewards NPC&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Graine&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Grimr&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Hagain&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Hyria&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Itzha Delavhitta&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Jikka-Abukka&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kamilah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Katsunaga&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Keshab-Menjab&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Koh Lenbalalako&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kotan-Purutan&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Kupupu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Lacia&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Lakom-Lukom&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Laughing Bison&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
|Zone NPC Row_2=&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ludwig&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Marilionne&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-7)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mathele&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mauh Halaapah&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mauriri&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Maximin&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Mololo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Nereus&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Nomad Moogle&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= Job Change, Delivery Box, Mog Locker&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Numi Adaligo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (F-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Orlando&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name=Panoru-Kanoru&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Pekuku&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Phoochuchu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Pikini-Mikini&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Porter Moogle&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= Storage Slips&lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Radhika&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Ripapa&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Runito-Monito&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Rycharde&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Somo Aatsula&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (H-7)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Standing Bear&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Take&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Vera&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Willah Maratahya&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Wilhelm&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-10)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Yabby Tanmikey&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (G-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Zexu&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-9)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
{{Zone NPC Row&lt;br /&gt;
|NPC.Name= Zhon Kihshimo&lt;br /&gt;
|NPC.Map=1&lt;br /&gt;
|NPC.Position= (I-8)&lt;br /&gt;
|NPC.Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{Quest List Table&lt;br /&gt;
|Quest List Color=709bcc&lt;br /&gt;
|Quest List Row=&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=5&lt;br /&gt;
|Name=A Potter&#039;s Preference&lt;br /&gt;
|Reward=2160 gil &lt;br /&gt;
|NPC=Nereus&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Expertise&lt;br /&gt;
|Reward=[[Tableware Set]]&lt;br /&gt;
|NPC=Take&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Fisherman&#039;s Heart&lt;br /&gt;
|Reward=Fishing Statistics&lt;br /&gt;
|NPC=Katsunaga&lt;br /&gt;
|Position=H-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=His Name is Valgeir&lt;br /&gt;
|Reward=[[Map of the Toraimarai Canal]]&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=4&lt;br /&gt;
|Name=It&#039;s Raining Mannequins&lt;br /&gt;
|Reward=Mannequin&lt;br /&gt;
|NPC=Fyi Chalmwoh&lt;br /&gt;
|Position=G-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Orlando&#039;s Antiques&lt;br /&gt;
|Reward=100-900 gil&lt;br /&gt;
|NPC=Orlando&lt;br /&gt;
|Position=G-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=1&lt;br /&gt;
|Name=Recycling Rods&lt;br /&gt;
|Reward=1500 gil&lt;br /&gt;
|NPC=Keshab-Menjab&lt;br /&gt;
|Position=H-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=Rycharde the Chef&lt;br /&gt;
|Reward=1500 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=6&lt;br /&gt;
|Name=Trial by Lightning&lt;br /&gt;
|Reward=[[Ramuh]] summon&lt;br /&gt;
|NPC=Ripapa&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Trial-Size Trial by Lightning&lt;br /&gt;
|Reward=[[Ramuh]] summon &lt;br /&gt;
|NPC=Lacia&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=The Basics&lt;br /&gt;
|Reward=[[Tea Set]] &lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=5&lt;br /&gt;
|Name=The Clue&lt;br /&gt;
|Reward=3000 gil &lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=&lt;br /&gt;
|Name=The Old Lady&lt;br /&gt;
|Reward=Unlocks [[Support Job]]s&lt;br /&gt;
|NPC=Vera&lt;br /&gt;
|Position=G-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=4&lt;br /&gt;
|Name=The Sand Charm&lt;br /&gt;
|Reward=[[Map of Bostaunieux Oubliette]]&lt;br /&gt;
|NPC=Blandine&lt;br /&gt;
|Position=I-9&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Unending Chase&lt;br /&gt;
|Reward=2100 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
{{Quest List Row&lt;br /&gt;
|Fame=2&lt;br /&gt;
|Name=Way of the Cook&lt;br /&gt;
|Reward=1000-1500 gil&lt;br /&gt;
|NPC=Rycharde&lt;br /&gt;
|Position=I-8&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historical Significance ==&lt;br /&gt;
[[File:Mhaura Thumbnail 1.png|right]]&lt;br /&gt;
[[File:Mhaura Thumbnail 2.png|right]]&lt;br /&gt;
Carved out of the cliff that faces the Strait of Pamtam, [[Mhaura]] is a peaceful port town that is part of the [[Federation of Windurst]]. Mhaura was originally a [[Tarutaru]] town, but thanks to the tolerant stance of [[Ekokoko|the governor]], many craftspeople of all races and nationalities have gathered here.&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732868</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732868"/>
		<updated>2025-04-24T22:24:29Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Odyssey Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Dealan-dhe = complete&lt;br /&gt;
}}&lt;br /&gt;
{{Aeonic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Srivatsa&lt;br /&gt;
|Malformed Key Item= InComplete&lt;br /&gt;
|Beads= 10000&lt;br /&gt;
|Attestation=&lt;br /&gt;
|Fragment=&lt;br /&gt;
|Aglaophotis= InComplete&lt;br /&gt;
|Angrboda= &lt;br /&gt;
|Cunnast= &lt;br /&gt;
|Ferrodon= &lt;br /&gt;
|Gestalt= &lt;br /&gt;
|Gulltop= &lt;br /&gt;
|Lustful Lydia= &lt;br /&gt;
|Revetaur= &lt;br /&gt;
|Tangata Manu=&lt;br /&gt;
|Vidala=&lt;br /&gt;
|Vyala=&lt;br /&gt;
|Wepwawet=&lt;br /&gt;
|Brittlis=&lt;br /&gt;
|Ionos=&lt;br /&gt;
|Kamohoalii=&lt;br /&gt;
|Nosoi=&lt;br /&gt;
|Sensual Sandy=&lt;br /&gt;
|Umdhlebi=&lt;br /&gt;
|Fleetstalker=&lt;br /&gt;
|Shockmaw=&lt;br /&gt;
|Urmahlullu=&lt;br /&gt;
|Alphuachra Bucca and Puca=&lt;br /&gt;
|Blazewing=&lt;br /&gt;
|Pazuzu=&lt;br /&gt;
|Wrathare=&lt;br /&gt;
&lt;br /&gt;
|Asida=&lt;br /&gt;
|Bia=&lt;br /&gt;
|Emputa=&lt;br /&gt;
|Khon=&lt;br /&gt;
|Khun=&lt;br /&gt;
|Ma=&lt;br /&gt;
|Met=&lt;br /&gt;
|Peirithoos=&lt;br /&gt;
|Ruea=&lt;br /&gt;
|Sava Savanovic=&lt;br /&gt;
|Tenodera=&lt;br /&gt;
|Wasserspeier=&lt;br /&gt;
|Amymone=&lt;br /&gt;
|Hanbi=&lt;br /&gt;
|Kammavaca=&lt;br /&gt;
|Naphula=&lt;br /&gt;
|Palila=&lt;br /&gt;
|Yilan=&lt;br /&gt;
|Duke Vepar=&lt;br /&gt;
|Pakecet=&lt;br /&gt;
|Vir&#039;ava=&lt;br /&gt;
|Ark Angel EV=&lt;br /&gt;
|Ark Angel GK=&lt;br /&gt;
|Ark Angel HM=&lt;br /&gt;
|Ark Angel MR=&lt;br /&gt;
|Ark Angel TT=&lt;br /&gt;
|Byakko=&lt;br /&gt;
|Genbu=&lt;br /&gt;
|Seiryu=&lt;br /&gt;
|Suzaku=&lt;br /&gt;
|Kirin=&lt;br /&gt;
|Warder of Courage=&lt;br /&gt;
&lt;br /&gt;
|Belphegor=&lt;br /&gt;
|Crom Dubh=&lt;br /&gt;
|Dazzling Dolores=&lt;br /&gt;
|Golden Kist=&lt;br /&gt;
|Kabandha=&lt;br /&gt;
|Mauve-wristed Gomberry=&lt;br /&gt;
|Oryx=&lt;br /&gt;
|Sabotender Royal=&lt;br /&gt;
|Sang Buaya=&lt;br /&gt;
|Selkit=&lt;br /&gt;
|Taelmoth the Diremaw=&lt;br /&gt;
|Zduhac=&lt;br /&gt;
|Bashmu=&lt;br /&gt;
|Gajasimha=&lt;br /&gt;
|Ironside=&lt;br /&gt;
|Old Shuck=&lt;br /&gt;
|Sarsaok=&lt;br /&gt;
|Strophadia=&lt;br /&gt;
|Maju=&lt;br /&gt;
|Neak=&lt;br /&gt;
|Yakshi=&lt;br /&gt;
|Albumen=&lt;br /&gt;
|Erinys=&lt;br /&gt;
|Onychophora=&lt;br /&gt;
|Schah=&lt;br /&gt;
|Teles=&lt;br /&gt;
|Vinipata=&lt;br /&gt;
|Zerde=&lt;br /&gt;
&lt;br /&gt;
|Mithra Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ergon Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
|All Coalitions Legend= InComplete&lt;br /&gt;
&lt;br /&gt;
|Part I and II Bayld Obtained=0&lt;br /&gt;
|Ghastly Stones Obtained=0&lt;br /&gt;
|Gabbrath Item=&lt;br /&gt;
|Rockfin Item=&lt;br /&gt;
|Bztavian Item=&lt;br /&gt;
 &lt;br /&gt;
|Part III Bayld Obtained=0&lt;br /&gt;
|Verdigris Stones Obtained=0&lt;br /&gt;
|Yggdreant Item=&lt;br /&gt;
|Waktza Item=&lt;br /&gt;
|Cehuetzi Item=&lt;br /&gt;
&lt;br /&gt;
|Part IV Bayld Obtained=0&lt;br /&gt;
|Wailing Stones Obtained= 0&lt;br /&gt;
|Pristine Yggrete Crystal=&lt;br /&gt;
|Plasm Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Beitetsu Obtained=0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= Complete&lt;br /&gt;
|Gulool Ja Ja= Complete&lt;br /&gt;
|Gurfurlur the Menacing= Complete&lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= Complete&lt;br /&gt;
|Battleclad Chariot= Complete&lt;br /&gt;
|Long-Armed Chariot= Complete&lt;br /&gt;
|Long-Bowed Chariot= Complete&lt;br /&gt;
|Odin= Complete&lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Trial VI=&lt;br /&gt;
|VNM Trial I=&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=0&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=0&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Stage I Currency Obtained=0&lt;br /&gt;
&amp;lt;!--Ignore the &amp;quot;Aegis&amp;quot; fields if you aren&#039;t making one.--&amp;gt;&lt;br /&gt;
|Aegis Stage I Bynes=0&lt;br /&gt;
|Aegis Stage I O Pieces=0&lt;br /&gt;
|Aegis Stage I Shells=0&lt;br /&gt;
|Base Relic Weapon=&lt;br /&gt;
|Stage I Synth Item I=&lt;br /&gt;
|Stage I Synth Item II=&lt;br /&gt;
|Stage I Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage II Currency Obtained=0&lt;br /&gt;
|Aegis Stage II Bynes=0&lt;br /&gt;
|Aegis Stage II O Pieces=0&lt;br /&gt;
|Aegis Stage II Shells=0&lt;br /&gt;
|Stage II Synth Item I=&lt;br /&gt;
|Stage II Synth Item II=&lt;br /&gt;
|Stage II Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage III Currency Obtained=0&lt;br /&gt;
|Aegis Stage III Bynes=0&lt;br /&gt;
|Aegis Stage III O Pieces=0&lt;br /&gt;
|Aegis Stage III Shells=0&lt;br /&gt;
|Attestation=&lt;br /&gt;
&lt;br /&gt;
|Stage IV Currency Obtained=3,000&lt;br /&gt;
|Necropsyche=&lt;br /&gt;
|Fragment=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Fomor Trial=&lt;br /&gt;
|Animated Weapon Trial=&lt;br /&gt;
|Marrow Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Plutons Obtained 119 I=0&lt;br /&gt;
|Plutons Obtained 119 III=0&lt;br /&gt;
|Tarutaru Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732867</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732867"/>
		<updated>2025-04-24T22:22:18Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Sheol Gaol Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Dealan-dhe = complete&lt;br /&gt;
}}&lt;br /&gt;
{{Aeonic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Srivatsa&lt;br /&gt;
|Malformed Key Item= InComplete&lt;br /&gt;
|Beads= 10000&lt;br /&gt;
|Attestation=&lt;br /&gt;
|Fragment=&lt;br /&gt;
|Aglaophotis= InComplete&lt;br /&gt;
|Angrboda= &lt;br /&gt;
|Cunnast= &lt;br /&gt;
|Ferrodon= &lt;br /&gt;
|Gestalt= &lt;br /&gt;
|Gulltop= &lt;br /&gt;
|Lustful Lydia= &lt;br /&gt;
|Revetaur= &lt;br /&gt;
|Tangata Manu=&lt;br /&gt;
|Vidala=&lt;br /&gt;
|Vyala=&lt;br /&gt;
|Wepwawet=&lt;br /&gt;
|Brittlis=&lt;br /&gt;
|Ionos=&lt;br /&gt;
|Kamohoalii=&lt;br /&gt;
|Nosoi=&lt;br /&gt;
|Sensual Sandy=&lt;br /&gt;
|Umdhlebi=&lt;br /&gt;
|Fleetstalker=&lt;br /&gt;
|Shockmaw=&lt;br /&gt;
|Urmahlullu=&lt;br /&gt;
|Alphuachra Bucca and Puca=&lt;br /&gt;
|Blazewing=&lt;br /&gt;
|Pazuzu=&lt;br /&gt;
|Wrathare=&lt;br /&gt;
&lt;br /&gt;
|Asida=&lt;br /&gt;
|Bia=&lt;br /&gt;
|Emputa=&lt;br /&gt;
|Khon=&lt;br /&gt;
|Khun=&lt;br /&gt;
|Ma=&lt;br /&gt;
|Met=&lt;br /&gt;
|Peirithoos=&lt;br /&gt;
|Ruea=&lt;br /&gt;
|Sava Savanovic=&lt;br /&gt;
|Tenodera=&lt;br /&gt;
|Wasserspeier=&lt;br /&gt;
|Amymone=&lt;br /&gt;
|Hanbi=&lt;br /&gt;
|Kammavaca=&lt;br /&gt;
|Naphula=&lt;br /&gt;
|Palila=&lt;br /&gt;
|Yilan=&lt;br /&gt;
|Duke Vepar=&lt;br /&gt;
|Pakecet=&lt;br /&gt;
|Vir&#039;ava=&lt;br /&gt;
|Ark Angel EV=&lt;br /&gt;
|Ark Angel GK=&lt;br /&gt;
|Ark Angel HM=&lt;br /&gt;
|Ark Angel MR=&lt;br /&gt;
|Ark Angel TT=&lt;br /&gt;
|Byakko=&lt;br /&gt;
|Genbu=&lt;br /&gt;
|Seiryu=&lt;br /&gt;
|Suzaku=&lt;br /&gt;
|Kirin=&lt;br /&gt;
|Warder of Courage=&lt;br /&gt;
&lt;br /&gt;
|Belphegor=&lt;br /&gt;
|Crom Dubh=&lt;br /&gt;
|Dazzling Dolores=&lt;br /&gt;
|Golden Kist=&lt;br /&gt;
|Kabandha=&lt;br /&gt;
|Mauve-wristed Gomberry=&lt;br /&gt;
|Oryx=&lt;br /&gt;
|Sabotender Royal=&lt;br /&gt;
|Sang Buaya=&lt;br /&gt;
|Selkit=&lt;br /&gt;
|Taelmoth the Diremaw=&lt;br /&gt;
|Zduhac=&lt;br /&gt;
|Bashmu=&lt;br /&gt;
|Gajasimha=&lt;br /&gt;
|Ironside=&lt;br /&gt;
|Old Shuck=&lt;br /&gt;
|Sarsaok=&lt;br /&gt;
|Strophadia=&lt;br /&gt;
|Maju=&lt;br /&gt;
|Neak=&lt;br /&gt;
|Yakshi=&lt;br /&gt;
|Albumen=&lt;br /&gt;
|Erinys=&lt;br /&gt;
|Onychophora=&lt;br /&gt;
|Schah=&lt;br /&gt;
|Teles=&lt;br /&gt;
|Vinipata=&lt;br /&gt;
|Zerde=&lt;br /&gt;
&lt;br /&gt;
|Mithra Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ergon Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
|All Coalitions Legend= InComplete&lt;br /&gt;
&lt;br /&gt;
|Part I and II Bayld Obtained=0&lt;br /&gt;
|Ghastly Stones Obtained=0&lt;br /&gt;
|Gabbrath Item=&lt;br /&gt;
|Rockfin Item=&lt;br /&gt;
|Bztavian Item=&lt;br /&gt;
 &lt;br /&gt;
|Part III Bayld Obtained=0&lt;br /&gt;
|Verdigris Stones Obtained=0&lt;br /&gt;
|Yggdreant Item=&lt;br /&gt;
|Waktza Item=&lt;br /&gt;
|Cehuetzi Item=&lt;br /&gt;
&lt;br /&gt;
|Part IV Bayld Obtained=0&lt;br /&gt;
|Wailing Stones Obtained= 0&lt;br /&gt;
|Pristine Yggrete Crystal=&lt;br /&gt;
|Plasm Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Beitetsu Obtained=0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= Complete&lt;br /&gt;
|Gulool Ja Ja= Complete&lt;br /&gt;
|Gurfurlur the Menacing= Complete&lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= Complete&lt;br /&gt;
|Battleclad Chariot= Complete&lt;br /&gt;
|Long-Armed Chariot= Complete&lt;br /&gt;
|Long-Bowed Chariot= Complete&lt;br /&gt;
|Odin= Complete&lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Trial VI=&lt;br /&gt;
|VNM Trial I=&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=0&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=0&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Stage I Currency Obtained=0&lt;br /&gt;
&amp;lt;!--Ignore the &amp;quot;Aegis&amp;quot; fields if you aren&#039;t making one.--&amp;gt;&lt;br /&gt;
|Aegis Stage I Bynes=0&lt;br /&gt;
|Aegis Stage I O Pieces=0&lt;br /&gt;
|Aegis Stage I Shells=0&lt;br /&gt;
|Base Relic Weapon=&lt;br /&gt;
|Stage I Synth Item I=&lt;br /&gt;
|Stage I Synth Item II=&lt;br /&gt;
|Stage I Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage II Currency Obtained=0&lt;br /&gt;
|Aegis Stage II Bynes=0&lt;br /&gt;
|Aegis Stage II O Pieces=0&lt;br /&gt;
|Aegis Stage II Shells=0&lt;br /&gt;
|Stage II Synth Item I=&lt;br /&gt;
|Stage II Synth Item II=&lt;br /&gt;
|Stage II Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage III Currency Obtained=0&lt;br /&gt;
|Aegis Stage III Bynes=0&lt;br /&gt;
|Aegis Stage III O Pieces=0&lt;br /&gt;
|Aegis Stage III Shells=0&lt;br /&gt;
|Attestation=&lt;br /&gt;
&lt;br /&gt;
|Stage IV Currency Obtained=3,000&lt;br /&gt;
|Necropsyche=&lt;br /&gt;
|Fragment=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Fomor Trial=&lt;br /&gt;
|Animated Weapon Trial=&lt;br /&gt;
|Marrow Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Plutons Obtained 119 I=0&lt;br /&gt;
|Plutons Obtained 119 III=0&lt;br /&gt;
|Tarutaru Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732866</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=732866"/>
		<updated>2025-04-24T22:20:32Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Sheol Gaol Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Dealan-dhe = complete&lt;br /&gt;
}}&lt;br /&gt;
{{Aeonic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Srivasta&lt;br /&gt;
|Malformed Key Item= InComplete&lt;br /&gt;
|Beads= 0&lt;br /&gt;
|Attestation=&lt;br /&gt;
|Fragment=&lt;br /&gt;
|Aglaophotis= InComplete&lt;br /&gt;
|Angrboda= &lt;br /&gt;
|Cunnast= &lt;br /&gt;
|Ferrodon= &lt;br /&gt;
|Gestalt= &lt;br /&gt;
|Gulltop= &lt;br /&gt;
|Lustful Lydia= &lt;br /&gt;
|Revetaur= &lt;br /&gt;
|Tangata Manu=&lt;br /&gt;
|Vidala=&lt;br /&gt;
|Vyala=&lt;br /&gt;
|Wepwawet=&lt;br /&gt;
|Brittlis=&lt;br /&gt;
|Ionos=&lt;br /&gt;
|Kamohoalii=&lt;br /&gt;
|Nosoi=&lt;br /&gt;
|Sensual Sandy=&lt;br /&gt;
|Umdhlebi=&lt;br /&gt;
|Fleetstalker=&lt;br /&gt;
|Shockmaw=&lt;br /&gt;
|Urmahlullu=&lt;br /&gt;
|Alphuachra Bucca and Puca=&lt;br /&gt;
|Blazewing=&lt;br /&gt;
|Pazuzu=&lt;br /&gt;
|Wrathare=&lt;br /&gt;
&lt;br /&gt;
|Asida=&lt;br /&gt;
|Bia=&lt;br /&gt;
|Emputa=&lt;br /&gt;
|Khon=&lt;br /&gt;
|Khun=&lt;br /&gt;
|Ma=&lt;br /&gt;
|Met=&lt;br /&gt;
|Peirithoos=&lt;br /&gt;
|Ruea=&lt;br /&gt;
|Sava Savanovic=&lt;br /&gt;
|Tenodera=&lt;br /&gt;
|Wasserspeier=&lt;br /&gt;
|Amymone=&lt;br /&gt;
|Hanbi=&lt;br /&gt;
|Kammavaca=&lt;br /&gt;
|Naphula=&lt;br /&gt;
|Palila=&lt;br /&gt;
|Yilan=&lt;br /&gt;
|Duke Vepar=&lt;br /&gt;
|Pakecet=&lt;br /&gt;
|Vir&#039;ava=&lt;br /&gt;
|Ark Angel EV=&lt;br /&gt;
|Ark Angel GK=&lt;br /&gt;
|Ark Angel HM=&lt;br /&gt;
|Ark Angel MR=&lt;br /&gt;
|Ark Angel TT=&lt;br /&gt;
|Byakko=&lt;br /&gt;
|Genbu=&lt;br /&gt;
|Seiryu=&lt;br /&gt;
|Suzaku=&lt;br /&gt;
|Kirin=&lt;br /&gt;
|Warder of Courage=&lt;br /&gt;
&lt;br /&gt;
|Belphegor=&lt;br /&gt;
|Crom Dubh=&lt;br /&gt;
|Dazzling Dolores=&lt;br /&gt;
|Golden Kist=&lt;br /&gt;
|Kabandha=&lt;br /&gt;
|Mauve-wristed Gomberry=&lt;br /&gt;
|Oryx=&lt;br /&gt;
|Sabotender Royal=&lt;br /&gt;
|Sang Buaya=&lt;br /&gt;
|Selkit=&lt;br /&gt;
|Taelmoth the Diremaw=&lt;br /&gt;
|Zduhac=&lt;br /&gt;
|Bashmu=&lt;br /&gt;
|Gajasimha=&lt;br /&gt;
|Ironside=&lt;br /&gt;
|Old Shuck=&lt;br /&gt;
|Sarsaok=&lt;br /&gt;
|Strophadia=&lt;br /&gt;
|Maju=&lt;br /&gt;
|Neak=&lt;br /&gt;
|Yakshi=&lt;br /&gt;
|Albumen=&lt;br /&gt;
|Erinys=&lt;br /&gt;
|Onychophora=&lt;br /&gt;
|Schah=&lt;br /&gt;
|Teles=&lt;br /&gt;
|Vinipata=&lt;br /&gt;
|Zerde=&lt;br /&gt;
&lt;br /&gt;
|Mithra Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ergon Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
|All Coalitions Legend= InComplete&lt;br /&gt;
&lt;br /&gt;
|Part I and II Bayld Obtained=0&lt;br /&gt;
|Ghastly Stones Obtained=0&lt;br /&gt;
|Gabbrath Item=&lt;br /&gt;
|Rockfin Item=&lt;br /&gt;
|Bztavian Item=&lt;br /&gt;
 &lt;br /&gt;
|Part III Bayld Obtained=0&lt;br /&gt;
|Verdigris Stones Obtained=0&lt;br /&gt;
|Yggdreant Item=&lt;br /&gt;
|Waktza Item=&lt;br /&gt;
|Cehuetzi Item=&lt;br /&gt;
&lt;br /&gt;
|Part IV Bayld Obtained=0&lt;br /&gt;
|Wailing Stones Obtained= 0&lt;br /&gt;
|Pristine Yggrete Crystal=&lt;br /&gt;
|Plasm Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Beitetsu Obtained=0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= Complete&lt;br /&gt;
|Gulool Ja Ja= Complete&lt;br /&gt;
|Gurfurlur the Menacing= Complete&lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= Complete&lt;br /&gt;
|Battleclad Chariot= Complete&lt;br /&gt;
|Long-Armed Chariot= Complete&lt;br /&gt;
|Long-Bowed Chariot= Complete&lt;br /&gt;
|Odin= Complete&lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
|Galka Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Trial VI=&lt;br /&gt;
|VNM Trial I=&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=0&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=0&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=&lt;br /&gt;
&lt;br /&gt;
|Stage I Currency Obtained=0&lt;br /&gt;
&amp;lt;!--Ignore the &amp;quot;Aegis&amp;quot; fields if you aren&#039;t making one.--&amp;gt;&lt;br /&gt;
|Aegis Stage I Bynes=0&lt;br /&gt;
|Aegis Stage I O Pieces=0&lt;br /&gt;
|Aegis Stage I Shells=0&lt;br /&gt;
|Base Relic Weapon=&lt;br /&gt;
|Stage I Synth Item I=&lt;br /&gt;
|Stage I Synth Item II=&lt;br /&gt;
|Stage I Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage II Currency Obtained=0&lt;br /&gt;
|Aegis Stage II Bynes=0&lt;br /&gt;
|Aegis Stage II O Pieces=0&lt;br /&gt;
|Aegis Stage II Shells=0&lt;br /&gt;
|Stage II Synth Item I=&lt;br /&gt;
|Stage II Synth Item II=&lt;br /&gt;
|Stage II Synth Item III=&lt;br /&gt;
&lt;br /&gt;
|Stage III Currency Obtained=0&lt;br /&gt;
|Aegis Stage III Bynes=0&lt;br /&gt;
|Aegis Stage III O Pieces=0&lt;br /&gt;
|Aegis Stage III Shells=0&lt;br /&gt;
|Attestation=&lt;br /&gt;
&lt;br /&gt;
|Stage IV Currency Obtained=3,000&lt;br /&gt;
|Necropsyche=&lt;br /&gt;
|Fragment=&lt;br /&gt;
&lt;br /&gt;
|Trial I=&lt;br /&gt;
|Trial II=&lt;br /&gt;
|Trial III=&lt;br /&gt;
|Trial IV=&lt;br /&gt;
|Trial V=&lt;br /&gt;
|Fomor Trial=&lt;br /&gt;
|Animated Weapon Trial=&lt;br /&gt;
|Marrow Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Plutons Obtained 119 I=0&lt;br /&gt;
|Plutons Obtained 119 III=0&lt;br /&gt;
|Tarutaru Mask of Light=&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Soy_Stock&amp;diff=732856</id>
		<title>Soy Stock</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Soy_Stock&amp;diff=732856"/>
		<updated>2025-04-24T19:48:11Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Ingredients&lt;br /&gt;
|description=An intricate Far Eastern seasoning with a strong, salty-yet-sweet taste.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=saucer of soy stock&lt;br /&gt;
|ffxiah=2111/soy-stock&lt;br /&gt;
|ffxidb=2111&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kopopo&lt;br /&gt;
|Zone=Windurst Waters{{!}}Windurst Waters North&lt;br /&gt;
|position=E-8&lt;br /&gt;
|Notes=525 [[Gil]]&amp;lt;br&amp;gt;[[Cooking]] Guild Merchant&amp;lt;br&amp;gt;Open from 5:00 - 20:00 daily&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ingredients]]&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content =}}&lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Gyudon&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=???&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name = Pork Cutlet Bowl&lt;br /&gt;
|Craft Name = Cooking&lt;br /&gt;
|Level = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Soy_Stock&amp;diff=732855</id>
		<title>Soy Stock</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Soy_Stock&amp;diff=732855"/>
		<updated>2025-04-24T19:46:34Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Ingredients&lt;br /&gt;
|description=An intricate Far Eastern seasoning with a strong, salty-yet-sweet taste.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=saucer of soy stock&lt;br /&gt;
|ffxiah=2111/soy-stock&lt;br /&gt;
|ffxidb=2111&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kopopo&lt;br /&gt;
|Zone=Windurst Waters{{!}}Windurst Waters North&lt;br /&gt;
|position=E-8&lt;br /&gt;
|Notes=525 [[Gil]]&amp;lt;br&amp;gt;[[Cooking]] Guild Merchant&amp;lt;br&amp;gt;Open from 5:00 - 20:00 daily&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ingredients]]&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Gyudon&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=???&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name = Pork Cutlet Bowl&lt;br /&gt;
|Craft Name = Cooking&lt;br /&gt;
|Level = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Darksteel_Cuisses&amp;diff=725819</id>
		<title>Darksteel Cuisses</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Darksteel_Cuisses&amp;diff=725819"/>
		<updated>2025-01-05T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:35 MP+9 AGI+3 INT-1 {{Light}}+2 {{Dark}}+2&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=darksteel cuisses&lt;br /&gt;
|guild points={{Guild Points|6500|7150|21120}}&lt;br /&gt;
|ffxiah=12803/darksteel-cuisses&lt;br /&gt;
|ffxidb=12803&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=66&lt;br /&gt;
|jobs=[[Paladin]] / [[Dark Knight]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Craft Level=81&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Darksteel Sheet]] x2&lt;br /&gt;
*[[Ram Leather]]&lt;br /&gt;
|NQ=[[Darksteel Cuisses]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Darksteel Cuisses +1]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Cursed Diechlings&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=93&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Darksteel Armor Set]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Red_Curry&amp;diff=725818</id>
		<title>Red Curry</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Red_Curry&amp;diff=725818"/>
		<updated>2025-01-05T19:17:56Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Soups&lt;br /&gt;
|description=A delicious curry with dragon meat.&lt;br /&gt;
|type=Food&lt;br /&gt;
|flags=Inscribable, Usable, NPC tradable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|ffxiah=4298/red-curry&lt;br /&gt;
|singular log name=serving of red curry&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second(s)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Craft Level=101&lt;br /&gt;
|Key Item= &lt;br /&gt;
|Crystal=Fire &lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Dragon Meat]]&lt;br /&gt;
*[[Curry Powder]]&lt;br /&gt;
*[[Coriander]]&lt;br /&gt;
*[[San d&#039;Orian Carrot]]&lt;br /&gt;
*[[Mithran Tomato]]&lt;br /&gt;
*[[Kazham Peppers]]&lt;br /&gt;
*[[Distilled Water]] &lt;br /&gt;
|NQ=[[Red Curry]] &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Food Effect&lt;br /&gt;
|duration=180 minutes&lt;br /&gt;
|effect=HP +25&amp;lt;br /&amp;gt;Strength +7&amp;lt;br /&amp;gt;Agility +1&amp;lt;br /&amp;gt;Intelligence -2&amp;lt;br /&amp;gt;HP recovered while healing +2&amp;lt;br /&amp;gt;MP recovered while healing +1&amp;lt;br /&amp;gt;Attack +23% (Cap: 150@652 Base Attack)&amp;lt;br /&amp;gt;Ranged Attack +23% (Cap: 150@652 Base Ranged Attack)&amp;lt;br /&amp;gt;Demon Killer +4%&amp;lt;br /&amp;gt;Resist Sleep&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Red Curry Bun&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=72&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Possible to obtain when activating the &#039;&#039;&#039;Dispense: Seabreeze&#039;&#039;&#039; ability found on [[Hebenus Top]] / [[Hebenus Gilet]]&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.ffxiah.com/item/4298/red-curry FFXIAH- Food effect]&lt;br /&gt;
* [http://ffxi.allakhazam.com/forum.html?forum=262&amp;amp;mid=1314313937103924824&amp;amp;h=50&amp;amp;p=1#23 Demon Killer Testing (Bookmarku, Alla)]&lt;br /&gt;
[[Category:Food]][[Category:Soups]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Pole_Grip&amp;diff=725361</id>
		<title>Pole Grip</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Pole_Grip&amp;diff=725361"/>
		<updated>2024-12-31T07:57:52Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=&amp;quot;Double Attack&amp;quot;+2%&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=pole grip&lt;br /&gt;
|ffxiah=19025/pole-grip&lt;br /&gt;
|ffxidb=19025&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Grips&lt;br /&gt;
|damage=0&lt;br /&gt;
|delay=0&lt;br /&gt;
|damage per second=0&lt;br /&gt;
|tp per hit=0&lt;br /&gt;
|level=60&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Atropos Orb]]&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Moa Constrictors&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=[[Atropos Orb]]&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Contaminated Colosseum&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Atropos Orb]]&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Prehistoric Pigeons&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Template:Sheol_-_Gaol_Checklist&amp;diff=722566</id>
		<title>Template:Sheol - Gaol Checklist</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Template:Sheol_-_Gaol_Checklist&amp;diff=722566"/>
		<updated>2024-11-30T05:53:07Z</updated>

		<summary type="html">&lt;p&gt;Sylus: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Template:Sheol_-_Gaol_Checklist&amp;diff=722565</id>
		<title>Template:Sheol - Gaol Checklist</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Template:Sheol_-_Gaol_Checklist&amp;diff=722565"/>
		<updated>2024-11-30T05:52:39Z</updated>

		<summary type="html">&lt;p&gt;Sylus: Created page with &amp;quot;{{Sheol - Gaol  |Complete-Color = green |Default-Color = blue |Dealan-dhe = |Sgili =  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sheol - Gaol &lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
|Dealan-dhe =&lt;br /&gt;
|Sgili = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=722564</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=722564"/>
		<updated>2024-11-30T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Sheol - Gaol Checklist&lt;br /&gt;
|Dealan-dhe = complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Cotton_Cloth&amp;diff=722512</id>
		<title>Cotton Cloth</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Cotton_Cloth&amp;diff=722512"/>
		<updated>2024-11-29T02:58:52Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Clothcraft&lt;br /&gt;
|description=Cloth woven from cotton thread.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=square of cotton cloth&lt;br /&gt;
|ffxiah=825/cotton-cloth&lt;br /&gt;
|ffxidb=825&lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Craft Level=12&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Cotton Thread]] x3&lt;br /&gt;
|NQ=[[Cotton Cloth]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kuzah Hpirohpon&lt;br /&gt;
|Zone=Windurst Woods&lt;br /&gt;
|position=F-12&lt;br /&gt;
|Notes=480 [[Gil]]&amp;lt;br&amp;gt;[[Clothcraft]] Guild Merchant&amp;lt;br&amp;gt;Open from 6:00 - 21:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Taten-Bilten&lt;br /&gt;
|Zone=Al Zahbi&lt;br /&gt;
|position=J-10&lt;br /&gt;
|Notes=480 [[Gil]]&amp;lt;br&amp;gt;[[Clothcraft]] Guild Merchant&amp;lt;br&amp;gt;Open from 6:00 - 21:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Tilala&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=480 [[Gil]]&amp;lt;br&amp;gt;[[Clothcraft]] Guild Merchant&amp;lt;br&amp;gt;Open from 6:00 - 21:00 daily&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=Cloudy Orb&lt;br /&gt;
|Level=20&lt;br /&gt;
|Battle Name=Charming Trio&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Clothcraft Materials]]&lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Cotton Tofu&lt;br /&gt;
|Craft Name = Cooking&lt;br /&gt;
|Level= 39&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Tarutaru_Rice&amp;diff=722454</id>
		<title>Tarutaru Rice</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Tarutaru_Rice&amp;diff=722454"/>
		<updated>2024-11-28T06:50:34Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Ingredients&lt;br /&gt;
|description=This grain is imported to Sarutabaruta from a land far to the east.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=box of Tarutaru rice&lt;br /&gt;
|ffxiah=620/tarutaru-rice&lt;br /&gt;
|ffxidb=620&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kopopo&lt;br /&gt;
|Zone=Windurst Waters{{!}}Windurst Waters North&lt;br /&gt;
|position=E-8&lt;br /&gt;
|Notes=45-252 [[Gil]]&amp;lt;br&amp;gt;[[Cooking]] Guild Merchant&amp;lt;br&amp;gt;Open from 5:00 - 20:00 daily&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Item]][[Category:Ingredients]]&lt;br /&gt;
* Can be obtained by doing [[Grain Seeds]] + [[Fire Crystal]] or [[Earth Crystal]] (rare) or [[Dark Crystal]] in [[Mog Garden]] through the &#039;&#039;&#039;Furrows&#039;&#039;&#039;.&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Gyudon&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=???&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Sublime Sushi&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=90&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=All_Jobs_Gear_Sets/Warrior&amp;diff=720992</id>
		<title>All Jobs Gear Sets/Warrior</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=All_Jobs_Gear_Sets/Warrior&amp;diff=720992"/>
		<updated>2024-11-15T08:11:28Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warrior[[Warrior|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
Main Page: [[:All Jobs Gear Sets]]&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= King&#039;s Justice[[King&#039;s Justice|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Conqueror&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Conqueror&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Ukko&#039;s Fury[[Ukko&#039;s Fury|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ukonvasara&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ukonvasara&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Metatron Torment[[Metatron Torment|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Bravura&lt;br /&gt;
            |Sub = Rigorous Grip +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Schere Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Bravura&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Sakpata&#039;s Helm&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Upheaval[[Upheaval|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Chango&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = VIT+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Chango&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Sakpata&#039;s Helm&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = VIT+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Raging Rush[[Raging Rush|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Lycurgos&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Lycurgos&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, DA+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Blurred Shield +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Beithir Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Blurred Shield +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Decimation[[Decimation|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Dolichenus&lt;br /&gt;
            |Sub = Ikenga&#039;s Axe&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Schere Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, DA+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Dolichenus&lt;br /&gt;
            |Sub = Ikenga&#039;s Axe&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Sakpata&#039;s Helm&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Schere Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, DA+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Sakpata&#039;s Leggings&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Mistral Axe[[Mistral Axe|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ikenga&#039;s Axe&lt;br /&gt;
            |Sub = Blurred Shield +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ikenga&#039;s Axe&lt;br /&gt;
            |Sub = Blurred Shield +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Cloudsplitter[[Cloudsplitter|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Farsha&lt;br /&gt;
            |Sub = Blurred Shield +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Seeth. Bomblet +1&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Friomisi Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |Ring1 = Beithir Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = MND+30, WSD+10%&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Scourge[[Scourge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ragnarok&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Thrud Earring&lt;br /&gt;
            |Ear2 = Schere Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Ragnarok&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Lugra Earring +1&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Resolution[[Resolution|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Agwu&#039;s Claymore&lt;br /&gt;
            |Sub = Rigorous Grip +1&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Schere Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, DA+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Sakpata&#039;s Leggings&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Agwu&#039;s Claymore&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Schere Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, DA+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Sakpata&#039;s Leggings&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Boii Mask +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Yetshila +1&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Boii Earring +1&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, Crit+10%&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Boii Calligae +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#604028&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Judgment[[Judgment|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Loxotic Mace +1&lt;br /&gt;
            |Sub = Ikenga&#039;s Axe&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High Buff&lt;br /&gt;
            |CaptionBottom =&lt;br /&gt;
            |Main = Loxotic Mace +1&lt;br /&gt;
            |Sub = Ikenga&#039;s Axe&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Agoge Mask +3&lt;br /&gt;
            |Neck = War. Beads +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Sakpata&#039;s Plate&lt;br /&gt;
            |Hands = Boii Mufflers +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Cichol&#039;s Mantle&lt;br /&gt;
            |BackAug = STR+30, WSD+10%&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Boii Cuisses +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=720989</id>
		<title>Daggerclaw Dracos</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=720989"/>
		<updated>2024-11-15T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Type=Lizards &lt;br /&gt;
|Family=Raptor &lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Fire &lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
* Placeholder ID is AF hex (175).&lt;br /&gt;
* NM ID is B2 hex (178).&lt;br /&gt;
* [[Meriphataud Mountains]] mob details:&lt;br /&gt;
** Placeholder is the first of the three Raptors in the area, however Daggerclaw Dracos will appear under the other two Raptors.&lt;br /&gt;
** Placeholder respawn interval is 5 minutes. Respawn is 15 minutes after NM is killed.&lt;br /&gt;
** Required to be defeated for the quest [[The Miraculous Dale]].&lt;br /&gt;
* NM pop window less than 1 hour, may be immediate&lt;br /&gt;
** Observed NM pop at 12:32 and 13:13&lt;br /&gt;
** Observed NM pop at 18:00 and 18:26&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required objective for the following trials:&lt;br /&gt;
**[[file:Sagaris icon.png|20px|link=Trial_of_the_Magians_Great Axes#Empyrean_Trials]][[Trial 365]] - 3 kills&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone=Meriphataud Mountains &lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=1 &lt;br /&gt;
|SpawnCondition=Lottery spawn off of [[Raptor]] at (K-10/11) &lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Raptor Skin]] &lt;br /&gt;
*[[Sonic Knuckles]] &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=27-28 &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=~950&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone=Nyzul Isle &lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnCondition=Spawned randomly between floors 41-59. &lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=*[[??? Dagger]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720842</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720842"/>
		<updated>2024-11-12T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|Blowfish = Complete&lt;br /&gt;
|Crocodilos = Complete&lt;br /&gt;
|Dorado Gar = Complete&lt;br /&gt;
|Pelazoea = Complete&lt;br /&gt;
|Takitaro = Complete&lt;br /&gt;
|King Perch = Complete&lt;br /&gt;
|Gigant Octopus = Complete&lt;br /&gt;
|Garpike = Complete&lt;br /&gt;
|Pterygotus = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720839</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720839"/>
		<updated>2024-11-12T09:23:33Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
| Ra&#039;Kaznar Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720838</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720838"/>
		<updated>2024-11-12T09:23:05Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720837</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720837"/>
		<updated>2024-11-12T09:20:15Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|Yayinbaligi = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720836</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720836"/>
		<updated>2024-11-12T09:11:26Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|Caedarva Frog = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720835</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720835"/>
		<updated>2024-11-12T09:10:52Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|Black Ghost = Complete&lt;br /&gt;
|Gurnard = Complete&lt;br /&gt;
|Veydal Wrasse = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720834</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720834"/>
		<updated>2024-11-12T08:50:52Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|Dil = Complete&lt;br /&gt;
|Sazanbaligi =Complete&lt;br /&gt;
|Betta = Complete&lt;br /&gt;
|Alabaligi = Complete&lt;br /&gt;
|Kayabaligi = Complete&lt;br /&gt;
|Turnabaligi = Complete&lt;br /&gt;
|Morinabaligi = Complete&lt;br /&gt;
|Ahtapot = Complete&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720833</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720833"/>
		<updated>2024-11-12T08:13:35Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo Clam = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Contortopus = Complete&lt;br /&gt;
|Contortacle =  Complete&lt;br /&gt;
|Istiridye = Complete&lt;br /&gt;
|Istakoz = Complete&lt;br /&gt;
|Bonefish = Complete&lt;br /&gt;
|Ra. Shellfish = Complete&lt;br /&gt;
|Translucent Salpa = Complete&lt;br /&gt;
|White Lobster = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720832</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720832"/>
		<updated>2024-11-12T07:49:23Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo Clam = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|Mackerel = Complete&lt;br /&gt;
|Copper Frog = Complete&lt;br /&gt;
|Sandsfish = Complete&lt;br /&gt;
|Coral Butterfly = Complete&lt;br /&gt;
|Icefish = Complete&lt;br /&gt;
|Cone Calamary = Complete&lt;br /&gt;
|Gold Lobster = Complete&lt;br /&gt;
|Duskcrawler = Complete&lt;br /&gt;
|Ogre Eel = Complete&lt;br /&gt;
|Black Prawn = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720831</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720831"/>
		<updated>2024-11-12T07:04:58Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
|Cobalt Jellyfish = Complete&lt;br /&gt;
|Nebimonite = Complete&lt;br /&gt;
|Crayfish = Complete&lt;br /&gt;
|Pipira = Complete&lt;br /&gt;
|Giant Catfish = Complete&lt;br /&gt;
|Vongola Clam = Complete&lt;br /&gt;
|Bibikibo Clam = Complete&lt;br /&gt;
|Moorish Idol = Complete&lt;br /&gt;
|Shall Shell = Complete&lt;br /&gt;
|Trilobite = Complete&lt;br /&gt;
|Lamp Marimo = Complete&lt;br /&gt;
|Blindfish = Complete&lt;br /&gt;
|Shining Trout = Complete&lt;br /&gt;
|Muddy Siredon = Complete&lt;br /&gt;
|Phanauet Newt = Complete&lt;br /&gt;
|Lungfish =&lt;br /&gt;
|Hamsi = Complete&lt;br /&gt;
|Denizanasi = Complete&lt;br /&gt;
|Tiny Goldfish = Complete&lt;br /&gt;
|Yilanbaligi = Complete&lt;br /&gt;
|Senroh Sardine = Complete&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720585</id>
		<title>Bastore Bream</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720585"/>
		<updated>2024-11-09T06:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=This saltwater fish lives in the Bastore Sea.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Bastore Bream&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|guild points={{Guild Points|1800|17040}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Babubu&lt;br /&gt;
|Zone=Port Windurst&lt;br /&gt;
|position=C-8&lt;br /&gt;
|Notes=~ 21,600 [[Gil]] depending on stock&amp;lt;br&amp;gt;[[Fishing]] Guild Merchant&amp;lt;br&amp;gt;Open from 3:00 - 18:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Graegham&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Mendoline&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Rajmonda&lt;br /&gt;
|Zone=Ferry - Mhaura/Selbina &lt;br /&gt;
|position=Lower Deck&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fishing Table 2&lt;br /&gt;
|Fishing Row 2=&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Fishing Row 2&lt;br /&gt;
|Fish Name=Bastore Bream&lt;br /&gt;
|Icon=&lt;br /&gt;
|Skill Cap=86&lt;br /&gt;
|Fish Size=Small&lt;br /&gt;
|Salt or Fresh=Salt&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Zone=*&#039;&#039;&#039;[[Port Windurst]]&#039;&#039;&#039;&lt;br /&gt;
*[[East Sarutabaruta]] (Sea)&lt;br /&gt;
*[[Port Bastok]]&lt;br /&gt;
*[[Sea Serpent Grotto]] (Lake)&lt;br /&gt;
*[[South Gustaberg]]&lt;br /&gt;
*[[Vunkerl Inlet (S)]] (Ocean)&lt;br /&gt;
*[[West Sarutabaruta]] (Sea)&lt;br /&gt;
|Rod=*&#039;&#039;&#039;[[Lu Shang&#039;s Fishing Rod]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Composite Fishing Rod ]]&#039;&#039;&#039;&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
|May Break Rod=*[[Carbon Fishing Rod]]&lt;br /&gt;
*[[Halcyon Rod]]&lt;br /&gt;
*[[Hume Fishing Rod]]&lt;br /&gt;
*[[Mithran Fishing Rod]]&lt;br /&gt;
|Bait=*&#039;&#039;&#039;[[Shrimp Lure]]&#039;&#039;&#039;&lt;br /&gt;
*[[Crayfish Ball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Peeled Lobster]]&lt;br /&gt;
*[[Robber Rig]]&lt;br /&gt;
*[[Rogue Rig]]&lt;br /&gt;
*[[Sinking Minnow]]&lt;br /&gt;
*[[Sliced Sardine]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Chikuwa&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=37&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Bream Risotto&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=84&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Salt Ramen Soup&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=104&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720584</id>
		<title>Bastore Bream</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720584"/>
		<updated>2024-11-09T06:06:40Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=This saltwater fish lives in the Bastore Sea.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Bastore Bream&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|guild points={{Guild Points|1800|17040}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Babubu&lt;br /&gt;
|Zone=Port Windurst&lt;br /&gt;
|position=C-8&lt;br /&gt;
|Notes=~ 21,600 [[Gil]] depending on stock&amp;lt;br&amp;gt;[[Fishing]] Guild Merchant&amp;lt;br&amp;gt;Open from 3:00 - 18:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Graegham&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Mendoline&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Rajmonda&lt;br /&gt;
|Zone=Ferry - Mhaura/Selbina &lt;br /&gt;
|position=Lower Deck&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fishing Table 2&lt;br /&gt;
|Fishing Row 2=&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Fishing Row 2&lt;br /&gt;
|Fish Name=Bastore Bream&lt;br /&gt;
|Icon=&lt;br /&gt;
|Skill Cap=86&lt;br /&gt;
|Fish Size=Small&lt;br /&gt;
|Salt or Fresh=Salt&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Zone=*&#039;&#039;&#039;[[Port Windurst]]&#039;&#039;&#039;&lt;br /&gt;
*[[East Sarutabaruta]] (Sea)&lt;br /&gt;
*[[Port Bastok]]&lt;br /&gt;
*[[Sea Serpent Grotto]] (Lake)&lt;br /&gt;
*[[South Gustaberg]]&lt;br /&gt;
*[[Vunkerl Inlet (S)]] (Ocean)&lt;br /&gt;
*[[West Sarutabaruta]] (Sea)&lt;br /&gt;
|Rod=*&#039;&#039;&#039;[[Lu Shang&#039;s Fishing Rod]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Composite Fishing Rod ]]&#039;&#039;&#039;&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
|May Break Rod=*[[Carbon Fishing Rod]]&lt;br /&gt;
*[[Halcyon Rod]]&lt;br /&gt;
*[[Hume Fishing Rod]]&lt;br /&gt;
*[[Mithran Fishing Rod]]&lt;br /&gt;
|Bait=*&#039;&#039;&#039;[[Shrimp Lure]]&#039;&#039;&#039;&lt;br /&gt;
*[[Crayfish Ball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Peeled Lobster]]&lt;br /&gt;
*[[Robber Rig]]&lt;br /&gt;
*[[Rogue Rig]]&lt;br /&gt;
*[[Sinking Minnow]]&lt;br /&gt;
*[[Sliced Sardine]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Chikuwa&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=37&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Salt Ramen Soup&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=104&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Bream Risotto&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=84&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720583</id>
		<title>Bastore Bream</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Bastore_Bream&amp;diff=720583"/>
		<updated>2024-11-09T06:06:24Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=This saltwater fish lives in the Bastore Sea.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Bastore Bream&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|guild points={{Guild Points|1800|17040}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Babubu&lt;br /&gt;
|Zone=Port Windurst&lt;br /&gt;
|position=C-8&lt;br /&gt;
|Notes=~ 21,600 [[Gil]] depending on stock&amp;lt;br&amp;gt;[[Fishing]] Guild Merchant&amp;lt;br&amp;gt;Open from 3:00 - 18:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Graegham&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Mendoline&lt;br /&gt;
|Zone=Selbina&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Rajmonda&lt;br /&gt;
|Zone=Ferry - Mhaura/Selbina &lt;br /&gt;
|position=Lower Deck&lt;br /&gt;
|Notes=Open from 3:00 - 18:00&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fishing Table 2&lt;br /&gt;
|Fishing Row 2=&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Fishing Row 2&lt;br /&gt;
|Fish Name=Bastore Bream&lt;br /&gt;
|Icon=&lt;br /&gt;
|Skill Cap=86&lt;br /&gt;
|Fish Size=Small&lt;br /&gt;
|Salt or Fresh=Salt&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Zone=*&#039;&#039;&#039;[[Port Windurst]]&#039;&#039;&#039;&lt;br /&gt;
*[[East Sarutabaruta]] (Sea)&lt;br /&gt;
*[[Port Bastok]]&lt;br /&gt;
*[[Sea Serpent Grotto]] (Lake)&lt;br /&gt;
*[[South Gustaberg]]&lt;br /&gt;
*[[Vunkerl Inlet (S)]] (Ocean)&lt;br /&gt;
*[[West Sarutabaruta]] (Sea)&lt;br /&gt;
|Rod=*&#039;&#039;&#039;[[Lu Shang&#039;s Fishing Rod]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Composite Fishing Rod ]]&#039;&#039;&#039;&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
|May Break Rod=*[[Carbon Fishing Rod]]&lt;br /&gt;
*[[Halcyon Rod]]&lt;br /&gt;
*[[Hume Fishing Rod]]&lt;br /&gt;
*[[Mithran Fishing Rod]]&lt;br /&gt;
|Bait=*&#039;&#039;&#039;[[Shrimp Lure]]&#039;&#039;&#039;&lt;br /&gt;
*[[Crayfish Ball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Peeled Lobster]]&lt;br /&gt;
*[[Robber Rig]]&lt;br /&gt;
*[[Rogue Rig]]&lt;br /&gt;
*[[Sinking Minnow]]&lt;br /&gt;
*[[Sliced Sardine]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Chikuwa&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=37&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Salt Ramen Soup&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=104&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Bream Risotto&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=84&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720500</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720500"/>
		<updated>2024-11-07T07:56:23Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
| Bastore Sweeper = Complete&lt;br /&gt;
| Greedie = Complete&lt;br /&gt;
| Quus = Complete&lt;br /&gt;
| Cheval Salmon = Complete&lt;br /&gt;
|Fat Greedie = Complete&lt;br /&gt;
| Tricolored Carp = Complete&lt;br /&gt;
|Tiger Cod = Complete&lt;br /&gt;
|Dark Bass = Complete&lt;br /&gt;
|Crystal Bass = Complete&lt;br /&gt;
|Nosteau Herring = Complete&lt;br /&gt;
|Gugru Tuna = Complete&lt;br /&gt;
|Zafmlug Bass = Complete&lt;br /&gt;
|Black Eel = Complete&lt;br /&gt;
|Kalamar = Complete&lt;br /&gt;
|Giant Donko = Complete&lt;br /&gt;
|Ashen Crayfish = Complete&lt;br /&gt;
|Monke-Onke = Complete&lt;br /&gt;
|Red Terrapin = Complete&lt;br /&gt;
|Bluetail  = Complete&lt;br /&gt;
|Gold Carp = Complete&lt;br /&gt;
|Elshimo Newt = Complete&lt;br /&gt;
|Trumpet Shell = Complete&lt;br /&gt;
|Noble Lady = Complete&lt;br /&gt;
|Crescent Fish = Complete&lt;br /&gt;
|Zebra Eel = Complete&lt;br /&gt;
|Bladefish = Complete&lt;br /&gt;
|Rhinochimera = Complete&lt;br /&gt;
|Jungle Catfish = Complete&lt;br /&gt;
|Gavial Fish = Complete&lt;br /&gt;
|Bastore Bream = Complete&lt;br /&gt;
|Mercanbaligi = Complete&lt;br /&gt;
|Grimmonite = Complete&lt;br /&gt;
|Tiger Shark = Complete&lt;br /&gt;
|Armored Pisces = Complete&lt;br /&gt;
|Cave Cherax = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720499</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720499"/>
		<updated>2024-11-07T07:43:53Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
| Black Prawn = Complete&lt;br /&gt;
| Mussel = Complete&lt;br /&gt;
| Gigant Squid = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720401</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=720401"/>
		<updated>2024-11-04T20:38:16Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Empyrean Weapon Skill Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Rudra&#039;s Storm = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718661</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718661"/>
		<updated>2024-10-16T17:05:01Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = Complete&lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = Complete&lt;br /&gt;
| Elivira = Complete&lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = Complete&lt;br /&gt;
| Ferreous Coffin = Complete&lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = Complete&lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = Complete&lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = Complete&lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = Complete&lt;br /&gt;
| Leonoyne = Complete&lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = Complete&lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = Complete&lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = Complete&lt;br /&gt;
| Margret = Complete&lt;br /&gt;
| Maximilian = Complete&lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = Complete&lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = &lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = Complete&lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = Complete&lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = Complete&lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = Complete&lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = Complete&lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z = Complete&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = Complete&lt;br /&gt;
| Ullegore = Complete&lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718630</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718630"/>
		<updated>2024-10-15T22:08:12Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = Complete&lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = Complete&lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = Complete&lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine = Complete&lt;br /&gt;
| Moat Carp = Complete&lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718628</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718628"/>
		<updated>2024-10-15T22:02:49Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = Complete&lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = &lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = &lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = &lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = &lt;br /&gt;
| Claw Cyclone = &lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = &lt;br /&gt;
| Grand Slam = &lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = &lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = &lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = &lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = &lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = &lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = &lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = &lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = &lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = &lt;br /&gt;
| Tourbillion = &lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = &lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = Complete&lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fishing Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Bastore Sardine =&lt;br /&gt;
| Moat Carp = &lt;br /&gt;
| Black Sole = Complete&lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718626</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718626"/>
		<updated>2024-10-15T20:45:08Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux = Complete&lt;br /&gt;
| Moogle = Complete&lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = &lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = &lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = &lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = &lt;br /&gt;
| Claw Cyclone = &lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = &lt;br /&gt;
| Grand Slam = &lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = &lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = &lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = &lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = &lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = &lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = &lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = &lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = &lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = &lt;br /&gt;
| Tourbillion = &lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = &lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = Complete&lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718625</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=718625"/>
		<updated>2024-10-15T20:41:11Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux =&lt;br /&gt;
| Moogle = &lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = &lt;br /&gt;
| Foot Kick = &lt;br /&gt;
| Sprout Smack = &lt;br /&gt;
| Wild Oats = &lt;br /&gt;
| Power Attack = &lt;br /&gt;
| Cocoon = &lt;br /&gt;
| Metallic Body = &lt;br /&gt;
| Queasyshroom = &lt;br /&gt;
| Battle Dance = &lt;br /&gt;
| Feather Storm = &lt;br /&gt;
| Head Butt = &lt;br /&gt;
| Healing Breeze = &lt;br /&gt;
| Sheep Song = &lt;br /&gt;
| Helldive = &lt;br /&gt;
| Cursed Sphere = &lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = &lt;br /&gt;
| Blood Drain = &lt;br /&gt;
| Claw Cyclone = &lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = &lt;br /&gt;
| Screwdriver = &lt;br /&gt;
| Bomb Toss = &lt;br /&gt;
| Grand Slam = &lt;br /&gt;
| Wild Carrot = &lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = &lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = &lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = &lt;br /&gt;
| Jet Stream = &lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = &lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = &lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = &lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = &lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = &lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = &lt;br /&gt;
| Enervation = &lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = &lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = &lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = &lt;br /&gt;
| Magic Hammer = &lt;br /&gt;
| Exuviation = &lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = &lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = &lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = &lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = &lt;br /&gt;
| Occultation = &lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = &lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = &lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = &lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = &lt;br /&gt;
| Tourbillion = &lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = &lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = &lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = &lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = &lt;br /&gt;
| Subduction = &lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = &lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = &lt;br /&gt;
| Tenebral Crush = &lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=714626</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=714626"/>
		<updated>2024-09-02T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Sylus: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux =&lt;br /&gt;
| Moogle = &lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Darksteel_Ore&amp;diff=701234</id>
		<title>Darksteel Ore</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Darksteel_Ore&amp;diff=701234"/>
		<updated>2024-06-05T05:29:34Z</updated>

		<summary type="html">&lt;p&gt;Sylus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Smithing&lt;br /&gt;
|description=This ore contains the metal darksteel.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=chunk of darksteel ore&lt;br /&gt;
|ffxiah=645/darksteel-ore&lt;br /&gt;
|ffxidb=645&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Lucretia&lt;br /&gt;
|Zone=Northern San d&#039;Oria&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Notes=7,000 [[Gil]]&amp;lt;br&amp;gt;[[Smithing]] Guild [[Journeyman]] rank or higher&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Vicious Eye&lt;br /&gt;
|Zone=Metalworks&lt;br /&gt;
|position=E-9&lt;br /&gt;
|Notes=7,000 [[Gil]]&amp;lt;br&amp;gt;[[Smithing]] Guild [[Journeyman]] rank or higher&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Mololo&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
|position=G-9&lt;br /&gt;
|Notes=7,000 [[Gil]]&amp;lt;br&amp;gt;[[Smithing]] Guild [[Journeyman]] rank or higher&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Carapace Combatants&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Creeping Doom&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Inside the Belly&lt;br /&gt;
|Notes=Possibility of obtaining when turning in [[Tricorn]] - {{vdrop}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HELM Reward Table |Type=MG |InMogGarden=y |Insert HELM List Template = &lt;br /&gt;
{{HELM Reward |Zone=Mog Garden |Rarity=[[Mineral Vein]] Rank 1+ }}&lt;br /&gt;
{{HELM Reward |Zone=Gusgen Mines |Rarity=[[Mining Point]] {{rdrop}} }}&lt;br /&gt;
{{HELM Reward |Zone=Ifrit&#039;s Cauldron |Rarity=[[Mining Point]] {{vrdrop}} }}&lt;br /&gt;
{{HELM Reward |Zone=Newton Movalpolos |Rarity=[[Mining Point]] {{vrdrop}} }}&lt;br /&gt;
{{HELM Reward |Zone=Oldton Movalpolos |Rarity=[[Mining Point]] {{vrdrop}} }}&lt;br /&gt;
{{HELM Reward |Zone=Yughott Grotto |Rarity=[[Mining Point]] {{vrdrop}} }}&lt;br /&gt;
{{HELM Reward |Zone=Zeruhn Mines |Rarity=[[Mining Point]] {{vrdrop}} }}&lt;br /&gt;
}}&lt;br /&gt;
{{Reive Reward Table&lt;br /&gt;
|Insert Reive Reward Template = &lt;br /&gt;
{{Reive Reward&lt;br /&gt;
|Zone=Marjami Ravine&lt;br /&gt;
|Type=CR&lt;br /&gt;
|Notes=Chance of obtaining from a successful reive.&lt;br /&gt;
}}&lt;br /&gt;
{{Reive Reward&lt;br /&gt;
|Zone=Marjami Ravine&lt;br /&gt;
|Type=LR&lt;br /&gt;
|Notes=Chance of obtaining from a successful reive.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=The Darksmith&lt;br /&gt;
|Notes=[[Mighty Fist]], [[Metalworks]] (G-9)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Using a [[Coalition Serum]] on your [[Mineral Vein]] dramatically increases Darksteel Ore obtainment.&lt;br /&gt;
&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Darksteel Ingot&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=52&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Dark Bronze Ingot&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=74&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Durium Ingot&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=76&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Dark Adaman Ingot&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=86&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Kunwu Iron&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=90&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ra&#039;Kaznar Ingot&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=102&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Smithing Materials]]&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697543</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697543"/>
		<updated>2024-04-08T02:39:35Z</updated>

		<summary type="html">&lt;p&gt;Sylus: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux =&lt;br /&gt;
| Moogle = &lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697542</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697542"/>
		<updated>2024-04-08T02:32:01Z</updated>

		<summary type="html">&lt;p&gt;Sylus: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux =&lt;br /&gt;
| Moogle = &lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] &lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]= &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697541</id>
		<title>User:Sylus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=User:Sylus&amp;diff=697541"/>
		<updated>2024-04-08T02:25:00Z</updated>

		<summary type="html">&lt;p&gt;Sylus: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trust Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Abenzio = &lt;br /&gt;
| Abquhbah = Complete&lt;br /&gt;
| Adelheid = Complete&lt;br /&gt;
| Ajido-Marujido = Complete&lt;br /&gt;
| Aldo = Complete&lt;br /&gt;
| Amchuchu = Complete&lt;br /&gt;
| Arciela = Complete&lt;br /&gt;
| Arciela II = Complete&lt;br /&gt;
| Areuhat = &lt;br /&gt;
| Ark Angel EV = Complete&lt;br /&gt;
| Ark Angel GK = Complete&lt;br /&gt;
| Ark Angel HM = &lt;br /&gt;
| Ark Angel MR = Complete&lt;br /&gt;
| Ark Angel TT = Complete&lt;br /&gt;
| August = Complete&lt;br /&gt;
| Ayame = Complete&lt;br /&gt;
| Babban Mheillea = &lt;br /&gt;
| Balamor = Complete&lt;br /&gt;
| Brygid = Complete&lt;br /&gt;
| Chacharoon = &lt;br /&gt;
| Cherukiki = Complete&lt;br /&gt;
| Cid = &lt;br /&gt;
| Curilla = Complete&lt;br /&gt;
| Darrcuiln = Complete&lt;br /&gt;
| Domina Shantotto = &lt;br /&gt;
| Elivira = &lt;br /&gt;
| Excenmille (S) = &lt;br /&gt;
| Excenmille = Complete&lt;br /&gt;
| Fablinix = &lt;br /&gt;
| Ferreous Coffin = &lt;br /&gt;
| Gadalar = &lt;br /&gt;
| Gessho = Complete&lt;br /&gt;
| Gilgamesh = &lt;br /&gt;
| Halver = Complete&lt;br /&gt;
| Ingrid = Complete&lt;br /&gt;
| Ingrid II = Complete&lt;br /&gt;
| Iroha = Complete&lt;br /&gt;
| Iroha II = Complete&lt;br /&gt;
| Iron Eater = Complete&lt;br /&gt;
| Joachim = Complete&lt;br /&gt;
| Karaha-Baruha = &lt;br /&gt;
| Kayeel-Payeel = &lt;br /&gt;
| King of Hearts = Complete&lt;br /&gt;
| Klara = &lt;br /&gt;
| Koru-Moru = Complete&lt;br /&gt;
| Kukki-Chebukki = Complete&lt;br /&gt;
| Kupipi = Complete&lt;br /&gt;
| Kupofried = &lt;br /&gt;
| Kuyin Hathdenna = Complete&lt;br /&gt;
| Lehko Habhoka = &lt;br /&gt;
| Leonoyne = &lt;br /&gt;
| Lhe Lhangavo = &lt;br /&gt;
| Lhu Mhakaracca = &lt;br /&gt;
| Lilisette = Complete&lt;br /&gt;
| Lilisette II = Complete&lt;br /&gt;
| Lion = Complete&lt;br /&gt;
| Lion II = Complete&lt;br /&gt;
| Luzaf = &lt;br /&gt;
| Maat = &lt;br /&gt;
| Makki-Chebukki = &lt;br /&gt;
| Margret = &lt;br /&gt;
| Maximilian = &lt;br /&gt;
| Mayakov = &lt;br /&gt;
| Mihli Aliapoh = Complete&lt;br /&gt;
| Mildaurion = &lt;br /&gt;
| Mnejing = Complete&lt;br /&gt;
| Monberaux =&lt;br /&gt;
| Moogle = &lt;br /&gt;
| Morimar = &lt;br /&gt;
| Mumor = &lt;br /&gt;
| Mumor II = &lt;br /&gt;
| Naja Salaheem = Complete&lt;br /&gt;
| Najelith = &lt;br /&gt;
| Naji = Complete&lt;br /&gt;
| Nanaa Mihgo = Complete&lt;br /&gt;
| Nashmeira = Complete&lt;br /&gt;
| Nashmeira II = Complete&lt;br /&gt;
| Noillurie = &lt;br /&gt;
| Ovjang = Complete&lt;br /&gt;
| Prishe = Complete&lt;br /&gt;
| Prishe II = Complete&lt;br /&gt;
| Qultada = Complete&lt;br /&gt;
| Rahal = Complete&lt;br /&gt;
| Rainemard = Complete&lt;br /&gt;
| Robel-Akbel = &lt;br /&gt;
| Romaa Mihgo = &lt;br /&gt;
| Rongelouts = &lt;br /&gt;
| Rosulatia = &lt;br /&gt;
| Rughadjeen = &lt;br /&gt;
| Sakura = Complete&lt;br /&gt;
| Selh&#039;teus = Complete&lt;br /&gt;
| Semih Lafihna = Complete&lt;br /&gt;
| Shantotto = Complete&lt;br /&gt;
| Shantotto II = Complete&lt;br /&gt;
| Shikaree Z =&lt;br /&gt;
| Star Sibyl = Complete&lt;br /&gt;
| Tenzen = Complete&lt;br /&gt;
| Tenzen II = Complete&lt;br /&gt;
| Teodor = Complete&lt;br /&gt;
| Trion = Complete&lt;br /&gt;
| Uka Totlihn = &lt;br /&gt;
| Ullegore = &lt;br /&gt;
| Ulmia = Complete&lt;br /&gt;
| Valaineral = Complete&lt;br /&gt;
| Volker = Complete&lt;br /&gt;
| Ygnas = &lt;br /&gt;
| Zazarg = &lt;br /&gt;
| Zeid = Complete&lt;br /&gt;
| Zeid II =  Complete&lt;br /&gt;
}}&lt;br /&gt;
== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]] = &#039;&#039;&#039;Complete&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hoptoad icon.png|22px|link=]] [[Hoptoad]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sylus</name></author>
	</entry>
</feed>