<?xml version="1.0"?>
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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taint</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taint"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Taint"/>
	<updated>2026-05-15T03:40:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Sworn_Platemail&amp;diff=759200</id>
		<title>Sworn Platemail</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Sworn_Platemail&amp;diff=759200"/>
		<updated>2026-02-24T13:55:08Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:191 HP+187 MP+106 STR+45 DEX+34 VIT+51 AGI+30 INT+31 MND+39 CHR+29 Attack+42 Accuracy+42 Magic Accuracy+42 &amp;quot;Magic Atk. Bonus&amp;quot;+35 Magic Damage +32 Evasion+87 Magic Evasion+142 &amp;quot;Magic Def. Bonus&amp;quot;+8 Haste+3% &amp;quot;Fast Cast&amp;quot;+9% Sword enhancement spell damage +10 Damage taken -9%&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=sworn platemail&lt;br /&gt;
|ffxiah=24140/sworn-platemail&lt;br /&gt;
|ffxidb=24140&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Body&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[White Mage]] / [[Red Mage]] / [[Paladin]] / [[Dark Knight]] / [[Blue Mage]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Body]]&lt;br /&gt;
{{Item Info}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=C&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Irreverence Jacket&lt;br /&gt;
|Notes=Trade with a [[Jewel of Cam.]] to &lt;br /&gt;
[[Apollyon Furnace]] or [[Temenos Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Temenos Furnace{{mi}}Apollyon Furnace&lt;br /&gt;
|Zone=Limbus&lt;br /&gt;
|position=&lt;br /&gt;
|Required Items=[[Jewel of Cam.]] plus units from either zone for each augment tier&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
An augment breakdown per level can be seen on the tables below. Click [Show] to view.&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=Accuracy+1 Mag. Acc.+1&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=Accuracy+2 Mag. Acc.+2&lt;br /&gt;
|Augment2=---------------- &lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=Accuracy+3 Mag. Acc.+3&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=Accuracy+4 Mag. Acc.+4&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=Accuracy+5 Mag. Acc.+5&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=Accuracy+6 Mag. Acc.+6&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=Accuracy+7 Mag. Acc.+7&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=Accuracy+8 Mag. Acc.+8&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=Accuracy+9 Mag. Acc.+9&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=16&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=17&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=18&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=19&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=20&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=21&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=22&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=23&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=24&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=25&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=26&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=27&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=28&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=29&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=30&lt;br /&gt;
|Augment1=[[Accuracy]]+30 [[MACC|Mag. Acc]]+30&lt;br /&gt;
|Augment2=&amp;quot;[[Triple Attack]]&amp;quot;+8%&lt;br /&gt;
|Augment3=&amp;quot;[[Phalanx]]&amp;quot;+6&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Sworn Armor Set]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Marmorkrebs&amp;diff=736722</id>
		<title>Talk:Marmorkrebs</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Marmorkrebs&amp;diff=736722"/>
		<updated>2025-06-08T21:58:32Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==V0==&lt;br /&gt;
&lt;br /&gt;
==V5==&lt;br /&gt;
&lt;br /&gt;
RUN, Sulpor x3 when not applying Rayke/Gambit. Mainly just staying in Tank mode and hold the mob. Will have panaceas on hand to ensure we can get Riptide Eupnea erased asap&lt;br /&gt;
&lt;br /&gt;
COR, Wizard&#039;s Roll and Worlock Roll on the party. Then you need to put Samurai Roll and Tactician&#039;s Roll or Hunter’s roll if you feel you going miss. You will be closing the Fragmentation SC from SCH with Last stand. We will be using random deal and wildcard throughout the fight to refill SCH strats. Use max Racc food because the more closed SC the more damage we can do. &lt;br /&gt;
&lt;br /&gt;
RDM, Buffs are Haste/Phalanx RUN, Haste BLM and RDM, GEO if time, Flurry COR Refresh for all but COR. The Main debuffs are Frazzle, Slow, Blind, Paralyze in that order. You will be the main heal for RUN so be set up for that after debuffs. You will also need to dispel Impenetrable Carapace, to help COR with landing WS.  During the fight he will dispel RUN&#039;s buffs so you may need to reapply Protect/Shell V and a phalanx to help you with healing.&lt;br /&gt;
&lt;br /&gt;
SCH, He will put out protect/shell/regen/weather. The once pulled and set in position he will Tabula Rasa and start making Fragmentation SC’s with Bliz&amp;gt;Water and close to light with Last stand from COR. I will Ionohelix II with Focalization&amp;amp;Ebullience for a phat helix on the first SC. When strats are out Zet will random deal and will use up those strats, once they are exhausted COR will Wild card if Taba is back will 2hr again if not will use available srats and continue at the timer’s limits. &lt;br /&gt;
&lt;br /&gt;
BLM, if you have it Elemental seal a Impact after we set up to SC. Then put a Burn on it after you get Indi-INT. Make sure you don’t step on SCH opening Helix for the first SC that way we can have a max damage helix. After the first one if all BLM show. Every other MB needs to be Thundaja in you BLM AF Body. Opposite MB is Thunder V/VI alternating. You are main damage again so ensure you are consistent with the thundaja, MB’s and keeping up burn. At some point feel free to manafont as well. We will have a mid-fight random deal.&lt;br /&gt;
&lt;br /&gt;
GEO, Indi-Focus on GEO once SCH starts his SC’s The GEO is to Bolster and Geo-Accum on GEO with and Entrust Indi-INT on BLM. Back up MB not to Nuke Wall the BLM.&lt;br /&gt;
&lt;br /&gt;
[[User:Siggymund|Siggymund]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V15==&lt;br /&gt;
RUN/SCH/GEO/RDM/BLM/COR&lt;br /&gt;
&lt;br /&gt;
RUN needs a lot of [[Panacea]], RDM needs to re-apply their [[Haste II]] when Rending Deluge removes it.&lt;br /&gt;
&lt;br /&gt;
SCH needs to land a 10k [[Ionohelix II]] and keep up [[Fragmentation]] skillchains.&lt;br /&gt;
&lt;br /&gt;
COR did Wizard&#039;s Roll and Tactician&#039;s Roll before moving away from the party to do Samurai Roll on themselves.&lt;br /&gt;
&lt;br /&gt;
BLM kept [[Impact]] on the target.&lt;br /&gt;
&lt;br /&gt;
RUN used [[Sulpor]] Gambit and Rayke.&lt;br /&gt;
&lt;br /&gt;
Skillchain was SCH Fragmentation &amp;gt; Last Stand (Light) &amp;gt; Last Stand (Radience). BLM, GEO and RDM went to town on the NM with Thunder bursts.&lt;br /&gt;
&lt;br /&gt;
If your RUN dies then raise them up but you cannot wait for them to unweaken. Kite the target with Gravity and keep the damage going, you&#039;ll likely only have 10:00 to win.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN COR GEO SCH BLM WHM&lt;br /&gt;
&lt;br /&gt;
COR: Wizard + Warlock&lt;br /&gt;
&lt;br /&gt;
GEO: Bolster Acumen + Focus, Entrust Haste on BLM&lt;br /&gt;
&lt;br /&gt;
SCH: Thunderstorm2, spam SC for thunder MB. MB Helix2 at first SC if possible.&lt;br /&gt;
&lt;br /&gt;
WHM: Barwatera, Boost-INT&lt;br /&gt;
&lt;br /&gt;
Plan: SCH make SC for thunder MB, time may be tight, need to SC as much as possible. Coordinate with COR for Random Deal and Wild Card, to get as many Stratagems as possible.&lt;br /&gt;
Idealy: use all Stratagems, Random Deal, use all Stratagems, Tabula Rasa, use all Stratagems, Wild Card, use all Stratagems, (Tabula Rasa if Wild Card reset success, use all Stratagems), Random Deal, use all Stratagems.&lt;br /&gt;
&lt;br /&gt;
NM TP move can Dispel. Seems to resist physical damage.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=4_t5Rtu6i68&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
PLD NIN BLM RNG RDM &lt;br /&gt;
&lt;br /&gt;
https://youtu.be/ElWIXdC03TE&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic Burst strategy is highly recommended for this fight. The NM&#039;s ability to insta-kill unprepared DDs in melee range will instantly put a stop to your fight. Tank is required here. A good PLD can solo heal themselves for the entirety of the fight. RDM or BRD support may be necessary. In addition to SCH and BLM, a well-geared NIN can also contribute significantly to Magic Bursting. RNG Trueflight with Hover Shot stacks can inflict serious damage. Atonement &amp;gt; Trueflight is an exceptional skillchain to use here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
RUN BRD COR SCH BLM RDM&lt;br /&gt;
&lt;br /&gt;
SV&#039;d March Int Int Ballad Water Carol, Scherzo on Run to negate sundering Snip oneshotting.&lt;br /&gt;
Last Stand &amp;gt; Ionohelix for Impaction on Krebs&lt;br /&gt;
&lt;br /&gt;
RDM heals and debuffs Frazzle Para/Slow/Etc all lands ok&lt;br /&gt;
Bind/Gravity add and can sleep as well after a few Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 09:39, 12 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
The strategy for V25 remains roughly the same as previous Vengeance Levels. RUN BLM SCH GEO COR RDM. The adds can be very threatening in this fight, and must be handled by the RDM quickly, lest key jobs get one-shot unexpectedly. Skillchain Ice &amp;gt; Water (Fragmentation) &amp;gt; Last Stand (Light) &amp;gt; Dimidiation (Light). Burst Thunder. If done correctly, expect a clear with at least 6 minutes remaining.&lt;br /&gt;
&lt;br /&gt;
RUN: Sundering Snip is still capable of outright killing you, and in this strategy there is no Scherzo to protect you. You absolutely *must* use Panaceas to remove Defense Down and Magic Defense Down whenever they are on you. Use Sulpor. Apply Rayke/Gambit to reduce the NM&#039;s resistance to Thunder. Ride Valiance and Vallation for -SDT to reduce the risk of Sundering Snip death. Close the skillchain out if you have TP.&lt;br /&gt;
&lt;br /&gt;
BLM: Apply Burn and Impact. Vidohunir at your own peril in this fight. Consider using Mana Wall immediately prior to adds spawning at 75% and 40%. Burst Thunder.&lt;br /&gt;
&lt;br /&gt;
SCH: Start the skillchain. Blizzard &amp;gt; Hydrohelix is preferred to keep the Burst window open as long as possible. Apply Ionohelix II as soon as possible. Use Tabula Rasa as soon as you no longer have enough Stratagems to continue Skillchaining. Apply Embrava to cap Haste. You can also give the group Klimaform. Burst during windows.&lt;br /&gt;
&lt;br /&gt;
GEO: Geo-Malaise / Indi-INT / Entrust Indi-Acumen. Bolster around 40%. Burst during windows. Take care of the bubble as much as possible, as Marmorkrebs has many dangerous aoe TP moves.&lt;br /&gt;
&lt;br /&gt;
COR: Crooked Wizard&#039;s Roll / Monk&#039;s Roll. Shoot for TP to close with Last Stand. Use Thunder Shot to improve Thunder damage during Skillchains and gain TP. The Scholar will likely need at least Random Deal during this fight. I would not recommend the group run in to give it to the RUN, as this could quickly lead to death.&lt;br /&gt;
&lt;br /&gt;
RDM: Crowd control adds. Buff and debuff as normal. Burst during the window when available. This is one of the few NMs you should use Bio3 on, as your damage will be primarily magical making Dia unnecessary.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
PLD SCH RDM BLM COR GEO&lt;br /&gt;
PLD have to use Aegis and be quick on Panaceas to counter the negative status effects.&lt;br /&gt;
&lt;br /&gt;
During Tabula SCH: Ice Element &amp;gt; Water Element (Fragmentation) &amp;gt; Last Stand (Light) &amp;gt; Chant du Cygne (Light [lvl.4])&lt;br /&gt;
&lt;br /&gt;
No Tabula SCH Ice Element &amp;gt; Last Stand (Fragmentation) &amp;gt; Atonement (Light)&lt;br /&gt;
&lt;br /&gt;
Standard SCH buffs, COR SAM/Wizard&lt;br /&gt;
&lt;br /&gt;
GEO Geo-Malaise Indi-Acumen Entrust Int&lt;br /&gt;
&lt;br /&gt;
Standard RDM buffs &amp;amp; Add control.&lt;br /&gt;
&lt;br /&gt;
Since no Rayke BLM will have to do the majority of the Magicbursts.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 06:30, 13 January 2023 (GMT+1)&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
2025 Update:  RUN PLD SCH BLM GEO COR&lt;br /&gt;
&lt;br /&gt;
RUN - Main Tank.  Apply Gambit and Rayke during SCs.  You can engage for TP.&lt;br /&gt;
PLD - Off Tank.  Stay second on the hate list and hold the adds.&lt;br /&gt;
&lt;br /&gt;
Ice Element &amp;gt; Water Element (Fragmentation) &amp;gt; Last Stand (Light) &amp;gt; Dimidiation (Light)&lt;br /&gt;
&lt;br /&gt;
Otherwise follow the above strategy.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Gavial_Fish&amp;diff=724202</id>
		<title>Gavial Fish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Gavial_Fish&amp;diff=724202"/>
		<updated>2024-12-11T04:14:22Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=This large, violent freshwater fish is easily recognized by its oversized jaw.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Usable inside Mog Garden, Can Use, NPC tradable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=gavial fish&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=4477/gavial-fish&lt;br /&gt;
|ffxidb=4477&lt;br /&gt;
|guild points={{Guild Points|1500|16080}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fishing Table 2&lt;br /&gt;
|Fishing Row 2=&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Fishing Row 2&lt;br /&gt;
|Fish Name=Gavial Fish&lt;br /&gt;
|Icon=&lt;br /&gt;
|Skill Cap=81&lt;br /&gt;
|Fish Size=large&lt;br /&gt;
|Salt or Fresh=fresh&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Zone=&lt;br /&gt;
*&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039; (Drachenfall)&lt;br /&gt;
*&#039;&#039;&#039;[[Marjami Ravine]]&#039;&#039;&#039; (I-8) (Base of Waterfall)&lt;br /&gt;
*[[Grauberg (S)]] (F-6) (F-10) (Base of Waterfall) &lt;br /&gt;
*[[Gusgen Mines]] (Deeper pools: (F/G-6), (H-6), (I-6) on Map 3)&lt;br /&gt;
*[[Sih Gates]] (K-7), (L-8/9)&lt;br /&gt;
*[[Western Altepa Desert]] (The Oasis of Hubol)&lt;br /&gt;
*[[Abyssea - Altepa]] - (Pond near Conflux #06)&lt;br /&gt;
|Rod=&lt;br /&gt;
*&#039;&#039;&#039;[[Lu Shang&#039;s Fishing Rod]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Lu Shang&#039;s Fishing Rod +1]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ebisu Fishing Rod]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Ebisu Fishing Rod +1]]&#039;&#039;&#039;&lt;br /&gt;
*[[Composite Fishing Rod]]&lt;br /&gt;
|May Break Rod=&lt;br /&gt;
*[[Mithran Fishing Rod]]&lt;br /&gt;
*[[Single Hook Fishing Rod]]&lt;br /&gt;
*[[Clothespole]]&lt;br /&gt;
|Bait=&lt;br /&gt;
*&#039;&#039;&#039;[[Meatball]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Lizard Lure]]&#039;&#039;&#039;&lt;br /&gt;
*[[Frog Lure]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Peeled Crayfish]]&lt;br /&gt;
*[[Rogue Rig]]&lt;br /&gt;
*[[Slice of Carp]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Inside the Belly&lt;br /&gt;
|Notes=250 [[Gil]]&lt;br /&gt;
&lt;br /&gt;
Possible Item: [[Drone Earring]] {{rdrop}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish]][[Category:Guild Points]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dynamis_Lord&amp;diff=718666</id>
		<title>Dynamis Lord</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dynamis_Lord&amp;diff=718666"/>
		<updated>2024-10-16T19:13:51Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Arch Dynamis Lord}}&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=Shadow Lord 2.png&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Demons&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
*Assisted by [[Ying]] and [[Yang]]. Summons them partway through the fight, a ways down the ramp. He will summon them again if you kill them.&lt;br /&gt;
**When Dynamis Lord is defeated, [[Ying]] and [[Yang]] will automatically die also.&lt;br /&gt;
**[[Ying]] and [[Yang]] share hate with Dynamis Lord.&lt;br /&gt;
*Has access to the following two-hour abilities:&lt;br /&gt;
**[[Chainspell]]&lt;br /&gt;
**[[Blood Weapon]]&lt;br /&gt;
**[[Hundred Fists]]&lt;br /&gt;
**[[Mighty Strikes]]&lt;br /&gt;
*Can cast [[Death]].&lt;br /&gt;
*[[TP]] moves:&lt;br /&gt;
**&#039;&#039;&#039;Transfusion:&#039;&#039;&#039; AoE [[Drain]].&lt;br /&gt;
**&#039;&#039;&#039;Mana Storm:&#039;&#039;&#039; AoE [[Aspir]].&lt;br /&gt;
**&#039;&#039;&#039;Tera Slash:&#039;&#039;&#039; High damage, ignores [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Violent Rupture:&#039;&#039;&#039; AoE plus Knockback and Weight, absorbed by [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Oblivion Smash:&#039;&#039;&#039; AoE damage, absorbed by [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Dynamic Assault:&#039;&#039;&#039; Single target physical damage.&lt;br /&gt;
**&#039;&#039;&#039;Dynamic Implosion:&#039;&#039;&#039; AoE physical damage and [[Stun]].&lt;br /&gt;
*Defeating the Dynamis Lord does &#039;&#039;&#039;not&#039;&#039;&#039; grant a time extension.&lt;br /&gt;
*At level 90, Dynamis Lord can be handled by a typical 2-hour zerg party (BRD, RDM/DRK, 3 DDs, WHM)&lt;br /&gt;
**It can also be handled by a single party of very skilled players without using 2-hours (same setup. Stay back and Stun Death.)}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Dynamis - Xarcabard&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|Spawn Condition=Trade [[Shrouded Bijou]] to the [[???]],  at the Castle Zvahl zone (E-8.)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[100 Byne Bill]] {{xdrop}}&lt;br /&gt;
*[[L. Jadeshell|Lungo-Nango Jadeshell]] {{xdrop}}&lt;br /&gt;
*[[M. Silverpiece|Montiont Silverpiece]] {{xdrop}}&lt;br /&gt;
*[[Shadow Mantle]] {{cdrop}}&lt;br /&gt;
*[[Shadow Ring]] {{udrop}}&lt;br /&gt;
*[[Fiendish Tome (26)]] {{gdrop}}&lt;br /&gt;
*[[Forgotten Hope]] {{rdrop}}&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Kasuga_Earring_%2B2&amp;diff=717530</id>
		<title>Kasuga Earring +2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Kasuga_Earring_%2B2&amp;diff=717530"/>
		<updated>2024-10-05T13:49:16Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Right ear: &amp;quot;Store TP&amp;quot;+9 &amp;quot;Skillchain Bonus&amp;quot;+7&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not sendable, Exclusive&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=kasuga earring +2&lt;br /&gt;
|ffxiah=25488/kasuga-earring-+2&lt;br /&gt;
|ffxidb=25488&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Earrings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Samurai]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=i&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=??? Earring: SAM +2&lt;br /&gt;
|Notes=A [[{{PAGENAME}}]] {{Aug}} will &#039;&#039;always&#039;&#039; be received when using this item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmented Item&lt;br /&gt;
|guaranteed=yes&lt;br /&gt;
|fixedvalues=yes&lt;br /&gt;
|restrictions=&amp;quot;Right Ear&amp;quot;:&lt;br /&gt;
|contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp; [[Magic Accuracy]] +16 ~ 20&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Weapon Skill Damage]] +3% ~ 5%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE Category:Sortie_Rewards PAGE! --&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[STR]] &amp;amp; [[DEX]] +7 ~ 15&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE Category:Sortie_Rewards PAGE! --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Sortie Rewards]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ruthless_Stroke&amp;diff=696461</id>
		<title>Ruthless Stroke</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ruthless_Stroke&amp;diff=696461"/>
		<updated>2024-03-04T19:35:23Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
|type=Dagger          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=5.375 {{verification}}&lt;br /&gt;
|200TP=14&lt;br /&gt;
|300TP=23&lt;br /&gt;
|statmod=25% [[DEX]] / 25% [[AGI]]&lt;br /&gt;
|sc1=Liquefaction &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Impaction &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Fragmentation           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[RDM]], [[THF]], [[BRD]] and [[DNC]] via [[Mpu Gandring (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Mpu Gandring (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Mpu Gandring (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Mpu Gandring (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]]: {{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
* The first Skillchain property is erroneously listed in-game as &amp;quot;Dissolution&amp;quot;.&lt;br /&gt;
* VIT mod instead of AGI and/or CHR is assumed to be a bug.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695121</id>
		<title>Fimbulvetr</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695121"/>
		<updated>2024-01-23T13:56:49Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Damage varies with TP.&lt;br /&gt;
|type=Great Sword          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=3.3        &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=6.6      &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=9.9       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=60% [[STR]] / 60% [[VIT]]&lt;br /&gt;
|sc1=Detonation &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Compression &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Distortion           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[WAR]], [[PLD]], [[DRK]] and [[RUN]] via [[Helheim (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]] (Including Pets): [[Physical Damage Limit]]+&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695120</id>
		<title>Fimbulvetr</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695120"/>
		<updated>2024-01-23T13:55:59Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Damage varies with TP.&lt;br /&gt;
|type=Great Sword          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=3.3        &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=6.6      &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=9.9       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=60% [[STR]] / 60% [[VIT]]&lt;br /&gt;
|sc1=Detonation &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Compression &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Distortion           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[WAR]], [[PLD]], [[DRK]] and [[RUN]] via [[Helheim (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]]: {{Information Needed}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695119</id>
		<title>Fimbulvetr</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fimbulvetr&amp;diff=695119"/>
		<updated>2024-01-23T13:54:28Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Damage varies with TP.&lt;br /&gt;
|type=Great Sword          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP={{3.3}}         &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP={{6.6}}       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP={{9.9}}       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod={{Information Needed}}     &amp;lt;!-- Stat modifiers for the WS, include links for the stats --&amp;gt;&lt;br /&gt;
|sc1=Detonation &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Compression &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Distortion           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[WAR]], [[PLD]], [[DRK]] and [[RUN]] via [[Helheim (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Helheim (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]]: {{Information Needed}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695099</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695099"/>
		<updated>2024-01-22T16:43:37Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Wind Only) &amp;gt; Meditate &amp;gt;Hasso &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Wind only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlet) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor (Savage) = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs (can do right after WHM Asylums), Light shot dia.&lt;br /&gt;
* Brd/Dnc (Rudra) = HM, Minx3 (2 with Aria if applicable), Mad, Steps and Rudra&#039;s Spam.  Can use Savage if needed.&lt;br /&gt;
      * Thunder Hands: NO DEBUFFS&lt;br /&gt;
* Rdm/NIN (Black Halow) = Haste2, Refresh3&lt;br /&gt;
    * Wind Hands: Dia3, Gravity, Distract (if needed)&lt;br /&gt;
    * Thunder Hands: NO DEBUFFS &lt;br /&gt;
* Whm = Baraera, Barsilencera, ProV SHellV&lt;br /&gt;
    * Wind Hands: Use Asylum right when you see Brazen Rush&lt;br /&gt;
    * Thunder Hands: Sacro right when you see Brazen Rush (Some groups may use Asylum here as well if they are debuffing for a fast kill)  Otherwise save Asylum for if he swaps to &lt;br /&gt;
      Wind mid fight&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695098</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695098"/>
		<updated>2024-01-22T16:42:51Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Wind Only) &amp;gt; Meditate &amp;gt;Hasso &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Wind only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlte) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor (Savage) = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs (can do right after WHM Asylums), Light shot dia.&lt;br /&gt;
* Brd/Dnc (Rudra) = HM, Minx3 (2 with Aria if applicable), Mad, Steps and Rudra&#039;s Spam.  Can use Savage if needed.&lt;br /&gt;
      * Thunder Hands: NO DEBUFFS&lt;br /&gt;
* Rdm/NIN (Black Halow) = Haste2, Refresh3&lt;br /&gt;
    * Wind Hands: Dia3, Gravity, Distract (if needed)&lt;br /&gt;
    * Thunder Hands: NO DEBUFFS &lt;br /&gt;
* Whm = Baraera, Barsilencera, ProV SHellV&lt;br /&gt;
    * Wind Hands: Use Asylum right when you see Brazen Rush&lt;br /&gt;
    * Thunder Hands: Sacro right when you see Brazen Rush (Some groups may use Asylum here as well if they are debuffing for a fast kill)  Otherwise save Asylum for if he swaps to &lt;br /&gt;
      Wind mid fight&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695097</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695097"/>
		<updated>2024-01-22T16:41:15Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Wind Only) &amp;gt; Meditate &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Wind only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlte) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor (Savage) = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs (can do right after WHM Asylums), Light shot dia.&lt;br /&gt;
* Brd/Dnc (Rudra) = HM, Minx3 (2 with Aria if applicable), Mad, Steps and Rudra&#039;s Spam.  Can use Savage if needed.&lt;br /&gt;
      * Thunder Hands: NO DEBUFFS&lt;br /&gt;
* Rdm/NIN (Black Halow) = Haste2, Refresh3&lt;br /&gt;
    * Wind Hands: Dia3, Gravity, Distract (if needed)&lt;br /&gt;
    * Thunder Hands: NO DEBUFFS &lt;br /&gt;
* Whm = Baraera, Barsilencera, ProV SHellV&lt;br /&gt;
    * Wind Hands: Use Asylum right when you see Brazen Rush&lt;br /&gt;
    * Thunder Hands: Sacro right when you see Brazen Rush (Some groups may use Asylum here as well if they are debuffing for a fast kill)  Otherwise save Asylum for if he swaps to &lt;br /&gt;
      Wind mid fight&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695096</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695096"/>
		<updated>2024-01-22T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Thunder Only) &amp;gt; Meditate &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Thunder only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlte) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor (Savage) = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs (can do right after WHM Asylums), Light shot dia.&lt;br /&gt;
* Brd/Dnc (Rudra) = HM, Minx3 (2 with Aria if applicable), Mad, Steps and Rudra&#039;s Spam.  Can use Savage if needed.&lt;br /&gt;
      * Thunder Hands: NO DEBUFFS&lt;br /&gt;
* Rdm/NIN (Black Halow) = Haste2, Refresh3&lt;br /&gt;
    * Wind Hands: Dia3, Gravity, Distract (if needed)&lt;br /&gt;
    * Thunder Hands: NO DEBUFFS &lt;br /&gt;
* Whm = Baraera, Barsilencera, ProV SHellV&lt;br /&gt;
    * Wind Hands: Use Asylum right when you see Brazen Rush&lt;br /&gt;
    * Thunder Hands: Sacro right when you see Brazen Rush (Some groups may use Asylum here as well if they are debuffing for a fast kill)  Otherwise save Asylum for if he swaps to &lt;br /&gt;
      Wind mid fight&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695095</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695095"/>
		<updated>2024-01-22T16:20:41Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Thunder Only) &amp;gt; Meditate &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Thunder only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlte) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor (Savage) = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs (can do right after WHM Asylums), Light shot dia.&lt;br /&gt;
* Brd/Dnc (Rudra) = HM, Minx3 (2 with Aria if applicable), Mad, Steps and Rudra&#039;s Spam.  Can use Savage if needed.&lt;br /&gt;
      * Thunder Hands: NO DEBUFFS&lt;br /&gt;
* Rdm/NIN (Black Halow) = Haste2, Refresh3&lt;br /&gt;
    * Wind Hands: Dia3, Gravity, Distract (if needed)&lt;br /&gt;
    * Thunder Hands: NO DEBUFFS &lt;br /&gt;
* Whm = Baraera, Barsilencera, ProV SHellV&lt;br /&gt;
    * Wind Hands: Use Asylum right when you see Brazen Rush&lt;br /&gt;
    * Thunder Hands: Sacro right when you see Brazen Rush (Some groups may use Asylum here as well if they are debuffing for a fast kill)  Otherwise save Asylum for if he swaps to Wind mid fight&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695094</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=695094"/>
		<updated>2024-01-22T16:09:39Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
WAR DRK BRD COR RDM WHM&lt;br /&gt;
&lt;br /&gt;
* War/Sam (Impluse) = PrePop all JAs, Recommended order: GA (Thunder Only) &amp;gt; Meditate &amp;gt; Engage &amp;gt; Berserk &amp;gt; Aggressor &amp;gt; Restraint &amp;gt; Mighty Strikes &amp;gt; Warcry &amp;gt; Brazen &amp;gt; Approach &amp;gt; Full Break (Thunder only) &amp;gt; PA &amp;gt; Impulse Spam&lt;br /&gt;
      * Wind Hands: Zerg until 3 seconds remain on Asylum &amp;gt; Kite, Keep distance at 20&#039;&lt;br /&gt;
      * Thunder Hands: Move him out of Fetters, Call out if he swaps to Wind hands (RDM can then Gravity/Dia3 and WHM can use Asylum if it isn&#039;t used at start)&lt;br /&gt;
* Drk/Drg (Fimb) = Prep TP if possible with Impact before going up. PrePop JAs (LR, Scarlte) &amp;gt; Fimb Spam &amp;gt; When Asylum is at 10 seconds, SP2.  When Asylum is at 3 seconds Super Jump.&lt;br /&gt;
* Cor = Cutting Chaos, Sam, SB spam, Wildcard after everyone uses SPs, Light shot dia.&lt;br /&gt;
* Brd/Dnc = HM, Victory March, Madrigal x2, wind carol, no debuffs to Gartell in case thunder hands came out&lt;br /&gt;
* Rdm&lt;br /&gt;
* Whm = Baraera, Barsilencera, Dia II&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Prime_Aftermath&amp;diff=693400</id>
		<title>Prime Aftermath</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Prime_Aftermath&amp;diff=693400"/>
		<updated>2023-12-12T15:17:36Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From FFXIAH.com https://www.ffxiah.com/forum/topic/57318/prime-ws-information-testing-discussion/35/#3680658&lt;br /&gt;
&lt;br /&gt;
Compiling the results from the final 3 stages we get:&lt;br /&gt;
&lt;br /&gt;
Stage 3 = 2% to 8% Aftermath Potency&lt;br /&gt;
&lt;br /&gt;
Stage 4 = 4% to 10% Aftermath Potency&lt;br /&gt;
&lt;br /&gt;
&amp;amp; Stage 5 = 6% to 12% Aftermath Potency&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Prime_Aftermath&amp;diff=693399</id>
		<title>Prime Aftermath</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Prime_Aftermath&amp;diff=693399"/>
		<updated>2023-12-12T15:16:58Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Compiling the results from the final 3 stages we get:&lt;br /&gt;
Stage 3 = 2% to 8% Aftermath Potency&lt;br /&gt;
Stage 4 = 4% to 10% Aftermath Potency&lt;br /&gt;
&amp;amp; Stage 5 = 6% to 12% Aftermath Potency&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Aminon&amp;diff=692639</id>
		<title>Talk:Aminon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Aminon&amp;diff=692639"/>
		<updated>2023-11-28T16:49:22Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Strats from FFXIAH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some TP moves in this list need updating, but rather than just silently change them I wanted to provide some log data for the effects.&lt;br /&gt;
&lt;br /&gt;
Impudence and Eternal misery are Doom, not Zombie. 10 count and 5 count respectively.&lt;br /&gt;
&lt;br /&gt;
[19:39:49]The Aminon readies Impudence.&lt;br /&gt;
[19:39:49]The Aminon uses Impudence.�Martel takes 400 points of damage.&lt;br /&gt;
[19:39:52]Martel&#039;s doom counter is now down to 9.&lt;br /&gt;
&lt;br /&gt;
[19:29:53]The Aminon readies Eternal Misery.&lt;br /&gt;
[19:29:53]The Aminon uses Eternal Misery.�Martel takes 622 points of damage.&lt;br /&gt;
[19:29:54]Martel&#039;s doom counter is now down to 4.&lt;br /&gt;
&lt;br /&gt;
Incessant Void is an AoE full dispel&lt;br /&gt;
&lt;br /&gt;
[19:29:04]The Aminon readies Incessant Void.&lt;br /&gt;
[19:29:04]Martel&#039;s Haste effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Protect effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Shell effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Regen effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Refresh effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Phalanx effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Tactician&#039;s Roll effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Monk&#039;s Roll effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Enmity Boost effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Fast Cast effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Vallation effect wears off.&lt;br /&gt;
[19:29:04]The Aminon uses Incessant Void.�Martel takes 265 points of damage.&lt;br /&gt;
&lt;br /&gt;
Blast of Reticence is mute, not regular silence.&lt;br /&gt;
[19:45:45]The Aminon uses Blast of Reticence.�Martel takes 439 points of damage.&lt;br /&gt;
[19:46:08]Martel is no longer muted.&lt;br /&gt;
&lt;br /&gt;
Torrential Pain does not dispel, and inflicts Taint.&lt;br /&gt;
[19:36:08]The Aminon readies Torrential Pain.&lt;br /&gt;
[19:36:08]The Aminon uses Torrential Pain.�Martel takes 0 points of damage.&lt;br /&gt;
[19:37:08]Martel is no longer tainted.&lt;br /&gt;
--[[User:Martel|Martel]] ([[User talk:Martel|talk]]) 22:17, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it looks like some of the things I&#039;ve been &amp;quot;Correcting&amp;quot; weren&#039;t wrong. They&#039;re just what the moves do when you have the Ra&#039;Kaznar Seal. Fortunately, there&#039;s a lot of info on this on JP wiki. https://wiki.ffo.jp/html/38599.html Will have to update for this.&lt;br /&gt;
--[[User:Martel|Martel]] ([[User talk:Martel|talk]]) 22:54, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strats from FFXIAH ==&lt;br /&gt;
&lt;br /&gt;
Fenrir.Ahlen&lt;br /&gt;
&lt;br /&gt;
We use pld/sch , cor/drk, brd/drk, dnc/drg, geo/drk, rdm/drk. Dnc did about half the dmg using prime dagger ruthless / rudra alternating. Tact / miser roll (with real dnc box step + bog eclips frailty + dia 3 light shotted + fury we didn&#039;t need chaos roll). Brd uses mordant rime to not wall dancer. Rdm uses black halo held TP to around ~1700 use full store tp / occult gear for impact. Our geo doesn&#039;t have a cloak but they could impact occult also. Geo WS with judgment. Pld uses CDC, vorpal or knights of the round if you have relic r15. brd / dnc / cor can safely use regal gloves for extra tp generation from damage taken. There isn&#039;t much risk the aoe dmg is very slow coming in and its easy for pld to keep up heals. With proper macc sets absorb tp always lands if dark threnody and frazzle 3 is up (we use marine stewpot for anyone sub drk).&lt;br /&gt;
&lt;br /&gt;
Make sure you have ionis it gives huge bonuses and the save tp from it stacks with miser roll.&lt;br /&gt;
&lt;br /&gt;
If no one has dancer, you can use drk. Brd would sub dnc to get steps up. With drk tp feed was a lot higher onto aminon so you need to be a little more careful or add some subtle blow to drk ws sets. Impact occult is vital to getting high TP values for origin / cross reaper whatever you are using. You need to time absorb stats for when impact is down and maybe delay impact if the bonus stats are falling off soon.&lt;br /&gt;
&lt;br /&gt;
Macro usually:&lt;br /&gt;
&lt;br /&gt;
/attack on&lt;br /&gt;
/wait 1&lt;br /&gt;
&amp;lt;insert WS or JA here&amp;gt;&lt;br /&gt;
/wait 2&lt;br /&gt;
/attack off&lt;br /&gt;
&lt;br /&gt;
/attack &amp;lt;wait 1&amp;gt;&lt;br /&gt;
/ws &amp;quot;ws name&amp;quot; &amp;lt;bt&amp;gt; &amp;lt;wait 2&amp;gt;&lt;br /&gt;
/attack&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Aminon&amp;diff=692638</id>
		<title>Talk:Aminon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Aminon&amp;diff=692638"/>
		<updated>2023-11-28T16:47:51Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Strats from FFXIAH */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some TP moves in this list need updating, but rather than just silently change them I wanted to provide some log data for the effects.&lt;br /&gt;
&lt;br /&gt;
Impudence and Eternal misery are Doom, not Zombie. 10 count and 5 count respectively.&lt;br /&gt;
&lt;br /&gt;
[19:39:49]The Aminon readies Impudence.&lt;br /&gt;
[19:39:49]The Aminon uses Impudence.�Martel takes 400 points of damage.&lt;br /&gt;
[19:39:52]Martel&#039;s doom counter is now down to 9.&lt;br /&gt;
&lt;br /&gt;
[19:29:53]The Aminon readies Eternal Misery.&lt;br /&gt;
[19:29:53]The Aminon uses Eternal Misery.�Martel takes 622 points of damage.&lt;br /&gt;
[19:29:54]Martel&#039;s doom counter is now down to 4.&lt;br /&gt;
&lt;br /&gt;
Incessant Void is an AoE full dispel&lt;br /&gt;
&lt;br /&gt;
[19:29:04]The Aminon readies Incessant Void.&lt;br /&gt;
[19:29:04]Martel&#039;s Haste effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Protect effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Shell effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Regen effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Refresh effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Phalanx effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Tactician&#039;s Roll effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Monk&#039;s Roll effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Enmity Boost effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Fast Cast effect wears off.&lt;br /&gt;
[19:29:04]Martel&#039;s Vallation effect wears off.&lt;br /&gt;
[19:29:04]The Aminon uses Incessant Void.�Martel takes 265 points of damage.&lt;br /&gt;
&lt;br /&gt;
Blast of Reticence is mute, not regular silence.&lt;br /&gt;
[19:45:45]The Aminon uses Blast of Reticence.�Martel takes 439 points of damage.&lt;br /&gt;
[19:46:08]Martel is no longer muted.&lt;br /&gt;
&lt;br /&gt;
Torrential Pain does not dispel, and inflicts Taint.&lt;br /&gt;
[19:36:08]The Aminon readies Torrential Pain.&lt;br /&gt;
[19:36:08]The Aminon uses Torrential Pain.�Martel takes 0 points of damage.&lt;br /&gt;
[19:37:08]Martel is no longer tainted.&lt;br /&gt;
--[[User:Martel|Martel]] ([[User talk:Martel|talk]]) 22:17, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it looks like some of the things I&#039;ve been &amp;quot;Correcting&amp;quot; weren&#039;t wrong. They&#039;re just what the moves do when you have the Ra&#039;Kaznar Seal. Fortunately, there&#039;s a lot of info on this on JP wiki. https://wiki.ffo.jp/html/38599.html Will have to update for this.&lt;br /&gt;
--[[User:Martel|Martel]] ([[User talk:Martel|talk]]) 22:54, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strats from FFXIAH ==&lt;br /&gt;
&lt;br /&gt;
Fenrir.Ahlen&lt;br /&gt;
&lt;br /&gt;
We use pld/sch , cor/drk, brd/drk, dnc/drg, geo/drk, rdm/drk. Dnc did about half the dmg using prime dagger ruthless / rudra alternating. Tact / miser roll (with real dnc box step + bog eclips frailty + dia 3 light shotted + fury we didn&#039;t need chaos roll). Brd uses mordant rime to not wall dancer. Rdm uses black halo held TP to around ~1700 use full store tp / occult gear for impact. Our geo doesn&#039;t have a cloak but they could impact occult also. Geo WS with judgment. Pld uses CDC, vorpal or knights of the round if you have relic r15. brd / dnc / cor can safely use regal gloves for extra tp generation from damage taken. There isn&#039;t much risk the aoe dmg is very slow coming in and its easy for pld to keep up heals. With proper macc sets absorb tp always lands if dark threnody and frazzle 3 is up (we use marine stewpot for anyone sub drk).&lt;br /&gt;
&lt;br /&gt;
Make sure you have ionis it gives huge bonuses and the save tp from it stacks with miser roll.&lt;br /&gt;
&lt;br /&gt;
If no one has dancer, you can use drk. Brd would sub dnc to get steps up. With drk tp feed was a lot higher onto aminon so you need to be a little more careful or add some subtle blow to drk ws sets. Impact occult is vital to getting high TP values for origin / cross reaper whatever you are using. You need to time absorb stats for when impact is down and maybe delay impact if the bonus stats are falling off soon.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Terminus&amp;diff=687883</id>
		<title>Terminus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Terminus&amp;diff=687883"/>
		<updated>2023-08-22T16:59:56Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Damage varies with TP.&lt;br /&gt;
|type=Marksmanship          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=Aftermath         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=2.5       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=5.0       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=7.5       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=70% [[AGI]], 70% [[DEX]]     &amp;lt;!-- Stat modifiers for the WS, include links for the stats --&amp;gt;&lt;br /&gt;
|sc1=Induration &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Reverberation &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Fusion           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[RNG]] and [[COR]] via [[Earp (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]]: {{Information Needed}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Terminus&amp;diff=687882</id>
		<title>Terminus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Terminus&amp;diff=687882"/>
		<updated>2023-08-22T16:57:49Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Damage varies with TP.&lt;br /&gt;
|type=Marksmanship          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical, Physical, or Hybrid --&amp;gt;&lt;br /&gt;
|element       &amp;lt;!-- For magical and hybrid WSs, NOT status effects --&amp;gt;&lt;br /&gt;
|dstat         &amp;lt;!-- For magical WSs: Player Stat minus Monster Stat : (AGI-INT)*2, (INT-INT + 8), etc. --&amp;gt;&lt;br /&gt;
|cap           &amp;lt;!-- For magical WSs: Maximum Value for the dStat term --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, Single, or Self --&amp;gt;&lt;br /&gt;
|tpmod=Aftermath         &amp;lt;!-- The quantity modified by TP. Use fTP for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP={{Information Needed}}         &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=2.5       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=5.0       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=7.5       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod={{Information Needed}}     &amp;lt;!-- Stat modifiers for the WS, include links for the stats --&amp;gt;&lt;br /&gt;
|sc1=Induration &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=Reverberation &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=Fusion           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|atkmod=        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|cumulative    &amp;lt;!-- Cumulative enmity if fixed --&amp;gt;&lt;br /&gt;
|volatile      &amp;lt;!-- Volatile enmity if fixed --&amp;gt;&lt;br /&gt;
|quest=         &amp;lt;!-- Obtaining quest name --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[RNG]] and [[COR]] via [[Earp (Level 119)]] or higher&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119)&lt;br /&gt;
|modifier=In [[Sortie]]: Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119 II)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Earp (Level 119 III)&lt;br /&gt;
|modifier=Weapon skill access, [[Prime Aftermath]]&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
* [[Prime Aftermath]]: {{Information Needed}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=683215</id>
		<title>Ghatjot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=683215"/>
		<updated>2023-06-06T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Plovid&lt;br /&gt;
|Main Job=WAR&lt;br /&gt;
|Sub Job=BLM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=70&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=70&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=85&lt;br /&gt;
|Water=A&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Found past Diaphanous Gadget #A in [[Sortie]]. Need a [[Ra&#039;Kaznar Shard A|Ra&#039;Kaznar Shard #A]] to access.&lt;br /&gt;
*Nullifying Rain no longer dispels anything, irrespective of possession of [[Ra&#039;Kaznar Metal A]].&lt;br /&gt;
*Can cast an AoE that inflicts [[Taint]] (similar to poison) ~40-60 HP a tic lasting for about 4 minutes.&lt;br /&gt;
**Cannot be removed by Erase, Esuna, Sacrifice, or poisona. {{verification}}&lt;br /&gt;
**Can be removed by Chakra with MNK relic hands.&lt;br /&gt;
*The Poison/Taint is a stack mechanic and will increase the damage of Clobbering Wave.  You need [[Ra&#039;Kaznar Metal A]] to remove the poison (via spell or item) or kill before the stacks get too high.&lt;br /&gt;
*Absorbs Water damage, and can potentially triple it and add that damage taken to its next TP move&lt;br /&gt;
**Dragoon wyverns&#039; Hydro Breath does not get absorbed or trigger the above effect.&lt;br /&gt;
Special Note: The door to the room this boss is in, will close and lock upon engagement.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Sortie]]&lt;br /&gt;
|Spawn Type=&lt;br /&gt;
|Spawn Condition=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 135&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Treasure =&lt;br /&gt;
*2000 [[Gallimaufry]] {{gdrop}} &lt;br /&gt;
*[[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
*[[Ra&#039;Kaznar Sapphire]] {{vcdrop}}&lt;br /&gt;
*[[Old Case]] {{cdrop}}&lt;br /&gt;
*[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~850,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=1,224&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
{{Category:Plovid|transcludesection=Plovid Ability}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notorious Monster]][[Category:Sortie]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=683214</id>
		<title>Ghatjot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=683214"/>
		<updated>2023-06-06T15:18:28Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Plovid&lt;br /&gt;
|Main Job=WAR&lt;br /&gt;
|Sub Job=BLM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=70&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=70&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=85&lt;br /&gt;
|Water=A&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Found past Diaphanous Gadget #A in [[Sortie]]. Need a [[Ra&#039;Kaznar Shard A|Ra&#039;Kaznar Shard #A]] to access.&lt;br /&gt;
*Nullifying Rain no longer dispels anything, irrespective of possession of [[Ra&#039;Kaznar Metal A]].&lt;br /&gt;
*Can cast an AoE that inflicts [[Taint]] (similar to poison) ~40-60 HP a tic lasting for about 4 minutes.&lt;br /&gt;
**Cannot be removed by Erase, Esuna, Sacrifice, or poisona. {{verification}}&lt;br /&gt;
**Can be removed by Chakra with MNK relic hands.&lt;br /&gt;
*The Poison/Taint is a stack mechanic and will increase the damage of Clobbering Wave.  You need the Metal A to remove the poison (via spell or item) or kill before the stacks get too high.&lt;br /&gt;
*Absorbs Water damage, and can potentially triple it and add that damage taken to its next TP move&lt;br /&gt;
**Dragoon wyverns&#039; Hydro Breath does not get absorbed or trigger the above effect.&lt;br /&gt;
Special Note: The door to the room this boss is in, will close and lock upon engagement.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Sortie]]&lt;br /&gt;
|Spawn Type=&lt;br /&gt;
|Spawn Condition=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 135&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Treasure =&lt;br /&gt;
*2000 [[Gallimaufry]] {{gdrop}} &lt;br /&gt;
*[[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
*[[Ra&#039;Kaznar Sapphire]] {{vcdrop}}&lt;br /&gt;
*[[Old Case]] {{cdrop}}&lt;br /&gt;
*[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~850,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=1,224&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
{{Category:Plovid|transcludesection=Plovid Ability}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notorious Monster]][[Category:Sortie]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676851</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676851"/>
		<updated>2023-04-05T14:27:12Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN in Parry/DT Set. Gelus x3, Phalanx, Regen etc.  Panacea after Swooping to remove the Def down.  RUN takes very little damage and is covered by Turms hands and Regen.&lt;br /&gt;
&lt;br /&gt;
{{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
{{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC.  Schere earring and -emn gear helps.  The biggest danger in this fight is the WAR pulling hate.&lt;br /&gt;
&lt;br /&gt;
{{Icon|DRG}} DRG - DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly behind the DRG)&lt;br /&gt;
&lt;br /&gt;
{{Icon|BRD}}, BRD - HM, Minx3, Sirvente the tank, Dirge on WAR,DRG,COR.&lt;br /&gt;
&lt;br /&gt;
{{Icon|RDM}} RDM - Haste II, Refresh the WAR and Add control.  Sabo debuff at start, Bind the first add as the group moves away.  When second add pops Sabo/Stymie to Bind and then sleep both the adds.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676850</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676850"/>
		<updated>2023-04-05T14:25:10Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN takes next to no damage here.  Keep up Ice runes x3, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
&lt;br /&gt;
{{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
{{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC.  Schere earring and -emn gear helps.  The biggest danger in this fight is the WAR pulling hate.&lt;br /&gt;
&lt;br /&gt;
{{Icon|DRG}} DRG - DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly behind the DRG)&lt;br /&gt;
&lt;br /&gt;
{{Icon|BRD}}, BRD - HM, Minx3, Sirvente the tank, Dirge on WAR,DRG,COR.&lt;br /&gt;
&lt;br /&gt;
{{Icon|RDM}} RDM - Haste II, Refresh the WAR and Add control.  Sabo debuff at start, Bind the first add as the group moves away.  When second add pops Sabo/Stymie to Bind and then sleep both the adds.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676849</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676849"/>
		<updated>2023-04-05T14:24:50Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN takes next to no damage here.  Keep up Ice runes x3, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
&lt;br /&gt;
{{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
{{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC.  Schere earring and -emn gear helps.  The biggest danger in this fight is the WAR pulling hate.&lt;br /&gt;
&lt;br /&gt;
{{Icon|DRG}} DRG - DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly behind the DRG)&lt;br /&gt;
&lt;br /&gt;
{{Icon|BRD}}, BRD - HM, Minx3, Sirvente the tank, Dirge on WAR,DRG,COR.&lt;br /&gt;
&lt;br /&gt;
{{Icon|RDM}} RDM - HasteII, Refresh the WAR and Add control.  Sabo debuff at start, Bind the first add as the group moves away.  When second add pops Sabo/Stymie to Bind and then sleep both the adds.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676848</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676848"/>
		<updated>2023-04-05T13:24:32Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN takes next to no damage here.  Keep up runes, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
&lt;br /&gt;
{{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
{{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC&lt;br /&gt;
&lt;br /&gt;
{{Icon|DRG}} DRG - Beyond DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly behind the DRG)&lt;br /&gt;
&lt;br /&gt;
{{Icon|BRD}}, BRD - HM, Minx3&lt;br /&gt;
&lt;br /&gt;
{{Icon|RDM}} RDM - Haste and Add control.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676847</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676847"/>
		<updated>2023-04-05T13:24:04Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN takes next to no damage here.  Keep up runes, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
{{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
{{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC&lt;br /&gt;
{{Icon|DRG}} DRG - Beyond DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly &lt;br /&gt;
                    behind the DRG)&lt;br /&gt;
{{Icon|BRD}}, BRD - HM, Minx3&lt;br /&gt;
{{Icon|RDM}} RDM - Haste and Add control.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676846</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676846"/>
		<updated>2023-04-05T13:23:36Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
 {{Icon|RUN}} RUN takes next to no damage here.  Keep up runes, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
&lt;br /&gt;
 {{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
 {{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC&lt;br /&gt;
&lt;br /&gt;
 {{Icon|DRG}} DRG - Beyond DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly &lt;br /&gt;
                    behind the DRG)&lt;br /&gt;
&lt;br /&gt;
 {{Icon|BRD}}, BRD - HM, Minx3&lt;br /&gt;
&lt;br /&gt;
 {{Icon|RDM}} RDM - Haste and Add control.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676845</id>
		<title>Talk:Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Procne&amp;diff=676845"/>
		<updated>2023-04-05T13:23:17Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* V25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;veng +15 observations- &lt;br /&gt;
                       as with other atonement NMs, gains a &#039;down&#039; aura at &amp;lt;50%: have seen def down, macc down&lt;br /&gt;
                       weak to piercing&lt;br /&gt;
                       molting plumage: conal damage and dispel. seemed to be easily resisted&lt;br /&gt;
                       pentapeck: single target damage and amnesia?(if it works the same as pet&#039;s tp move) never saw amnesia stick though, easily blocked&lt;br /&gt;
                       swooping frenzy: conal damage and def down/magic defense down, seeemed easily resisted&lt;br /&gt;
                       from the skies: single target? damage and choke&lt;br /&gt;
&lt;br /&gt;
Other V+15 observations:&lt;br /&gt;
&lt;br /&gt;
- Molting Plumage is wind damage, baraero/MEVA/-MDT sets (aegis) help&lt;br /&gt;
- Under 50% gained a strong amount of regain, consistently did TP moves back to back without stopping until death &lt;br /&gt;
&lt;br /&gt;
==V0==&lt;br /&gt;
&lt;br /&gt;
Quad:&lt;br /&gt;
&lt;br /&gt;
DRG, RUN, WHM and BRD with Monberaux and Koru-Moru.  Tank against a wall as the NM has a knock back.  DRG gear was Ambu +2 and Trishula R0.  BRD used 2 Marches (HM and VM) a Minuet and Madrigal (should of went with double Minuet).  WHM stood at range.  No issues outside of the Knock Back, didn&#039;t have to rebuff BRD songs. --[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]]) 13:46, 3 March 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RUN DRG THF BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Chaos&lt;br /&gt;
&lt;br /&gt;
DRG: Jumps to shed hate&lt;br /&gt;
&lt;br /&gt;
THF: TA DRG&lt;br /&gt;
&lt;br /&gt;
Basically just throw piercing DD at it&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E3AwMLrbF-s&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
WHM PLD BRD RDM DRG&lt;br /&gt;
&lt;br /&gt;
WHM: Shell, Baraera, Baramnesra, Boost-Str, Auspice&lt;br /&gt;
&lt;br /&gt;
RDM: Phalanx II, Dia III, Slow II, Evisceration&lt;br /&gt;
&lt;br /&gt;
BRD: HM, Victory March, Minuet x2, Madrigal, Elegy, Requiem, Rudra&#039;s Storm&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fzh8kGtKWfc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very straightforward fight. A tank is highly recommended. They should keep their back to a wall to prevent knockback, and keep Molting Plumage from dispelling the DDs. Molting Plumage will only rarely dispel the tank, so rebuffing shouldn&#039;t be an issue. You can bring 1-3 piercing DDs. Swooping Frenzy&#039;s DEF and MDEF Down can cause trouble when paired with other TP moves, so a healer is recommended. Erasing or Panaceas to remove DEF/MDEF Down should be the priority. Otherwise, your Piercing DDs of choice can go to town on damage. Not much to be concerned about here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==V20==&lt;br /&gt;
&lt;br /&gt;
PLD DRG RNG COR BRD RDM&lt;br /&gt;
&lt;br /&gt;
SV/(forgot CC) HM minuet x3, Sirvente the Tank. Cor Sam &amp;amp; Chaos, Haste2&#039;s from RDM.&lt;br /&gt;
&lt;br /&gt;
DRG Super Jupmed before 75% so hate was on Rng for Shadowbind at a distance.&lt;br /&gt;
&lt;br /&gt;
From the Skies was hitting PLD for 1500~ &amp;amp; Molting Plumage did 1000dmg~.&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 15:22, 13 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==V25==&lt;br /&gt;
&lt;br /&gt;
Gravity Rush&lt;br /&gt;
&lt;br /&gt;
Jobs: WAR,DRG,PLD,BRD,COR,RDM&lt;br /&gt;
&lt;br /&gt;
Assumes Nyame R20 and Master 30+, most engaged sets with max DT where possible. Does not assume Sakpata ranking.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One, Impulse Drive spam using Schere earring on WS. Freely use buffs. Use SPs at under 50%. Around 30% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
DRG: Trishula R15, Stardiver spam. Angon and Jump when available. Never used SPs. Around 25% of the damage.  Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
COR: Fomalhaut R15, Last Stand spam. Regal Necklace rolls. Chaos/Samurai Roll. Use Random Deal to restore random JAs for DDs. Wild Card if needed, after WAR/BRD/DRG/PLD SPs - even better if you can time it to maximize Saboteur and Warcry. Around 20% of the damage with a great COR TP set and Last Stand WS set. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
BRD: REAA (no Mythic here). SVCC at start. Minuetx2, Honor March, Madrigal, Minne. Balladx2 for WHM. Sirvente/Wind Carol/Ballad for PLD. No debuffs. Aeonic Dagger R0 Rudra&#039;s Storm in a BRD DD set, around 20% of the damage. Grape Daifuku.&lt;br /&gt;
&lt;br /&gt;
PLD: Keep hate. Sakpata Sword and Duban. Atonement spam. Heals, JAs, etc. as needed. You probably won&#039;t need Invincible, so use it as you see fit to solidify hate. Shield blocks are important (more for other fights that use this strategy, so this is practice)- &#039;&#039;&#039;walk back locked on from mobs to block whenever possible when moving&#039;&#039;&#039;. However, you can stop moving once the adds are bound/gravitied away from you, as you can choose to tank the NM moves vs. trying to out-range them by kiting. Omelette Sandwich.&lt;br /&gt;
&lt;br /&gt;
RDM: Most important and stressful job. Heal and buff Haste II. Shell V the PLD. Refresh the WAR. Gravity II NM and adds, bind/paralyze/slow the adds. Debuff Slow II, Paralyze II, Addle II, Dia III, Inundation the NM. Then you get a breather to just cure until the adds come out. Tropical Crepe.&lt;br /&gt;
&lt;br /&gt;
The PLD slowly moves backwards and brings the NM around. Melees chase after the NM and TP/WS. Gravity II should cripple the NM/Adds speed to barely moving. Bind and Gravity II makes the adds basically not there. But a lot happens all at once to juggle, so you need to be focused. And of course you need to survive until that point. Everyone may wish to have some Panaceas for safety. Hope for an aura like Magic Defense Down.&lt;br /&gt;
&lt;br /&gt;
Pro-tip: If you aren&#039;t confident, run a single KI with RUN, DNC, WHM, SAM, GEO, THF. You should be able to drop it to 79% fairly easily. I do not suggest dropping it to 75% or 40%, as the second KI run would mean you immediately get the add(s) pop and could lose hate fairly easily.&lt;br /&gt;
&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:24, 16 March 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V25 Simple Straight Tank Strat&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRG}} DRG, {{Icon|BRD}}, BRD, {{Icon|RDM}} RDM&lt;br /&gt;
&lt;br /&gt;
{{Icon|RUN}} RUN takes next to no damage here.  Keep up runes, Phalanx, Regen etc.  Panacea after Swooping.&lt;br /&gt;
&lt;br /&gt;
 {{Icon|COR}} COR - SAM/CHAOS Can help DPS with Last Stand&lt;br /&gt;
&lt;br /&gt;
 {{Icon|WAR}} WAR -Break at the start then swap to Polearm, Mighty Strikes after the Second add, Call for WC&lt;br /&gt;
&lt;br /&gt;
 {{Icon|DRG}} DRG - Beyond DPS, DRGs main job is too use Spirit Surge, Super Jump to reduce the enmity of the WAR during MS (WAR must be directly &lt;br /&gt;
                    behind the DRG)&lt;br /&gt;
&lt;br /&gt;
 {{Icon|BRD}}, BRD - HM, Minx3&lt;br /&gt;
&lt;br /&gt;
 {{Icon|RDM}} RDM - Haste and Add control.  Our RDM had to toss 2 cures the whole fight.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Sortie&amp;diff=674577</id>
		<title>Category:Sortie</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Sortie&amp;diff=674577"/>
		<updated>2023-03-21T15:20:23Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Sortie Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Sortie 1.jpg&lt;br /&gt;
|Image Size=350&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Sortie&#039;&#039;&#039;, introduced in the August 2022 update&amp;lt;sup&amp;gt;[https://forum.square-enix.com/ffxi/threads/59789]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an alternative area of [[Outer Ra&#039;Kaznar (U)]].&amp;lt;br /&amp;gt;Materials you acquire in Sortie instances can be used to acquire [[Reforged Empyrean Armor +2]]/[[Reforged Empyrean Armor +3|+3]]. &lt;br /&gt;
&lt;br /&gt;
Rewards include [[Gallimaufry]], {{ItemIcon|Ra&#039;Kaz. Sapphire|26}} [[Ra&#039;Kaznar Sapphire]]s, {{ItemIcon|Ra&#039;Kaz. Starstone|26}} [[Ra&#039;Kaz. Starstone]]s,{{ItemIcon|Eikondrite|26}} [[Eikondrite]]s,  {{ItemIcon|Old Case|26}} [[Old Case]]s and {{ItemIcon|Old Case +1|26}} [[Old Case +1]] containing [[Sortie Rewards|JSE Earrings]].&amp;lt;br /&amp;gt;&lt;br /&gt;
*Entering a Sortie instance will unlock all 5 pieces of [[Reforged Empyrean Armor +2]] armor for reforging for that job.&lt;br /&gt;
*Reaching any area via a Bitzer device will unlock all 5 pieces of [[Reforged Empyrean Armor +3]] armor for reforging for that job.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sortie Overview==&lt;br /&gt;
&lt;br /&gt;
===Eligibility===&lt;br /&gt;
----&lt;br /&gt;
* Have completed the [[Seekers of Adoulin]] mission [[The Light Within]].&lt;br /&gt;
* Be in possession of the [[Scintillating Rhapsody]] {{KI}} from completing [[The Orb&#039;s Radiance]].&lt;br /&gt;
&lt;br /&gt;
===Entering Sortie===&lt;br /&gt;
---- &amp;lt;div class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;float:right; padding: 5px; text-align: center; max-width: 25%&amp;quot;&amp;gt;[[File:Diaphanous Transposer.png|190px|link=]]&amp;lt;br /&amp;gt;Diaphanous Transposer&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parties must consist of between 1 and 6 players.&lt;br /&gt;
** [[Trust]]s may be called within Sortie.&lt;br /&gt;
** The number of Trusts you may summon is based on the number of open party slots at the time of entry. Separating into multiple parties once inside the instance will not allow additional Trusts to be called.&lt;br /&gt;
&lt;br /&gt;
* Sortie has a time limit of &#039;&#039;&#039;1 hour&#039;&#039;&#039;. This cannot be increased.&lt;br /&gt;
** All players will be ejected from the instance when time expires, or if 3 minutes elapse with all party members knocked out.&lt;br /&gt;
** Each player will receive an {{Tmp}} [[Obsidian Wing]], which allows you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
* All players must be in possession of a [[Shiny Ra&#039;Kaznarian plate]] {{KI}} to enter.&lt;br /&gt;
** This is initially acquired by speaking to [[Ruspix]] in [[Leafallia]].&lt;br /&gt;
** Upon entering Sortie, all players&#039; Shiny Ra&#039;Kaznarian plates will fade into [[Dull Ra&#039;Kaznarian plate]]s {{KI}}, which will immediately begin recharging.&lt;br /&gt;
** Dull Ra&#039;Kaznarian plates take &#039;&#039;&#039;twenty hours&#039;&#039;&#039; to fully recharge. Upon approaching the [[Diaphanous Transposer]] at Bivouac #4 in [[Kamihr Drifts]] with a fully-charged plate, it will transform into a Shiny Ra&#039;Kaznarian plate. There is no need to talk to Ruspix for this to occur.&lt;br /&gt;
&lt;br /&gt;
* After completing your first foray into Sortie, you will receive a [[Ruspix&#039;s plate]] {{KI}} upon talking to Ruspix.&lt;br /&gt;
** While your Dull Ra&#039;Kaznarian plate is fully charged or you are in possession of a Shiny Ra&#039;Kaznarian plate, Ruspix&#039;s plate will accumulate 1 second of charge for every 5 seconds of real time that passes, up to a maximum of 20 hours of charge after 100 hours of holding a fully-charged Ra&#039;Kaznarian plate.&lt;br /&gt;
** Upon entering Sortie, the amount of charge accumulated on your Ruspix&#039;s plate will be reported in the log.&lt;br /&gt;
** When speaking to Ruspix, you have the option to expend the charge from your Ruspix&#039;s plate to recharge your Dull Ra&#039;Kaznarian plate. If there is sufficient accumulated charge to fully recharge the plate, it will transform into a Shiny Ra&#039;Kaznarian plate and allow immediate entry into Sortie. Any excess charge on the Ruspix&#039;s plate will be retained, but no message about accumulated charge will appear when entering Sortie with a plate obtained in this manner.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 240px; text-align: center; border-spacing: 1px; float: right;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sortie Aggro&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Enemy&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Detects&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Acuex|Acuex]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Leech|Leech]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{links}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- &lt;br /&gt;
| B, F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Elemental]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{magic}}&lt;br /&gt;
|- &lt;br /&gt;
| B&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{magic}}&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Ghost|Ghost]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{HP}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Skeleton]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{HP}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Corse|Corse]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{HP}}&lt;br /&gt;
|- &lt;br /&gt;
| D, H&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Fomor]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{sight}} {{links}}&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Slime]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Slug]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Flan]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{JA}}&lt;br /&gt;
|- &lt;br /&gt;
| F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Pixie|Pixie]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{sight}} {{magic}} {{verification}}&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Hound]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{HP}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Dullahan|Dullahan]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{sight}} {{HP}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Vampyr]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{HP}} {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
* Sortie consists of the entire map of [[Outer Ra&#039;Kaznar]] sharded into eight unequal Sectors labeled A through H, each of which contains:&lt;br /&gt;
** several groups of enemies from one or more [[:Category:Bestiary|families of a single type]],&lt;br /&gt;
** one minor NM, which can roam around the Sector,&lt;br /&gt;
** one major NM, found behind a Diaphanous Gadget, and&lt;br /&gt;
** a Diaphanous Bitzer.&lt;br /&gt;
* Ground floor Sectors A through D also contain:&lt;br /&gt;
** a Diaphanous Device,&lt;br /&gt;
** several unlocked Gates, and&lt;br /&gt;
** several Locked Gates.&lt;br /&gt;
* All enemies and chests reward [[#Gallimaufry|Gallimaufry]].&lt;br /&gt;
** Major NMs, Caskets, and Coffers have a chance to reward all participants with a [[Ra&#039;Kaznar Sapphire]], and/or [[Old Case]] or [[Old Case +1]].&lt;br /&gt;
* Minor NMs and Gates are associated with [[#Hidden Objectives|Hidden Objectives]].&lt;br /&gt;
* Enemies take full damage from AoE magic and abilities.&lt;br /&gt;
** Geomancy has full effects on regular enemies, but is reduced by -50% on NMs.&lt;br /&gt;
** All enemies have normal damage type resistances for their [[:Category:Bestiary|family]].&lt;br /&gt;
* All foes in Sortie are aggressive.&lt;br /&gt;
** &#039;&#039;&#039;Not all enemies follow their family&#039;s normal detection rules.&#039;&#039;&#039; See the table for details.&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Upon first entry, you will have access to Sector A only. Within Sortie, meeting certain [[#Hidden Objectives|Hidden Objectives]] rewards {{tmp}} Temporary Items which allow access to additional parts of the map.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Key A|26}} [[Ra&#039;Kaznar Key]]s&lt;br /&gt;
* Used to open their respective Locked Gates and progress deeper into the area.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when opening Gates or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Plate A|26}} [[Ra&#039;Kaznar Plate]]s&lt;br /&gt;
* Used to interact with the &#039;&#039;&#039;Diaphanous Devices&#039;&#039;&#039; found near the central elevator shaft. These devices enable teleportation around the map and rematerialization of previously-defeated enemies.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when using Diaphanous Devices or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Shard A|26}} [[Ra&#039;Kaznar Shard]]s and {{ItemIcon|Ra&#039;Kaznar Frag. 1|26}} [[Ra&#039;Kaznar Fragment]]s&lt;br /&gt;
* Used to teleport to NM arenas via the &#039;&#039;Diaphanous Gadgets&#039;&#039; found in the corners of the map.&lt;br /&gt;
**Each NM in the basement requires the corresponding shard temporary item from defeating the NM upstairs.&lt;br /&gt;
* These items are lost upon successfully defeating the NM within.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Metal A|26}} [[Ra&#039;Kaznar Metal]]s and {{ItemIcon|Ra&#039;Kaznar Seal|26}} [[Ra&#039;Kaznar Seal]]&lt;br /&gt;
* Protect against certain abilities used by NMs found beyond their respective &#039;&#039;Diaphanous Gadgets&#039;&#039;.&lt;br /&gt;
* These items are lost upon successfully defeating the NM within.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Sheet A|26}} [[Ra&#039;Kaznar Sheet]]s&lt;br /&gt;
* Used to interact with the &#039;&#039;&#039;Diaphanous Bitzers&#039;&#039;&#039; found at the central elevator shaft. These devices enable transportation to Sectors E through H in the basement.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when using Diaphanous Bitzers or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
===Hidden Objectives===&lt;br /&gt;
----&lt;br /&gt;
* Completing certain objectives within Sortie will cause a treasure chest to appear, along with a message in all players&#039; chat logs informing the group of the current objective progress.&lt;br /&gt;
** Each chest contains some Gallimaufry, as well as the following:&lt;br /&gt;
*** Brown: Guaranteed to contain {{tmp}} temporary items which aid in traversal or provide NM arena access for all players who do not already posses the reward.&lt;br /&gt;
*** Blue: Has a chance to contain a [[Ra&#039;Kaznar Sapphire]], an [[Old Case]]/[[Old Case +1]], or both.&lt;br /&gt;
*** Red: Has a chance to contain a [[Ra&#039;Kaznar Sapphire]], an [[Old Case]]/[[Old Case +1]], or both.&lt;br /&gt;
** In order to receive rewards, players must be:&lt;br /&gt;
*** Anywhere on the ground floor when the chest is opened, for chests which appear in sectors A through D;&lt;br /&gt;
*** In the boss area, but not necessarily inside the door, for major NM rewards;&lt;br /&gt;
*** In the same sector when the chest is opened, for chests which appear in basement sectors E through H.&lt;br /&gt;
** Chests always grant the same reward to all players in the party.&lt;br /&gt;
** Chests do not disappear if left unopened.&lt;br /&gt;
** &#039;&#039;&#039;Note&#039;&#039;&#039;: Like in Omen, Summoner Magical Blood pacts do not Qualify for any magic related objectives in zone A, or any Weapon Skill related objectives, since bloodpacts are Job Ability.&lt;br /&gt;
&lt;br /&gt;
====Ground Floor====&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector A Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open any unlocked Gate #A.&amp;lt;br /&amp;gt;Ground Floor: (D-4), (F-2), (H-2)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key A]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Cast magic next to Diaphanous Device #A.  Any magic works, including summoning an alter-ego / trust.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate A]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 Abject foes using single-target magic for the killing blow.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard A]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 more Abject foes using single-target magic for the killing blow.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal A]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with Diaphanous Bitzer #A while naked.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet A]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #A1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 5 Abject foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #A2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | /heal in the area between Gate #A1 and the Abject Leeches.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #A&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Abject Obdella]].&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector B Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gates #B1 through #B6 in order. [[Image:B-Key-Route.png |25px|Click to enlarge]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key B]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Emotes|/hurray]] with Diaphanous Device #B.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate B]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform one weaponskill before defeating them on 5 Biune foes.&lt;br /&gt;
:[[Immanence]] and Bloodpacts do not count.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard B]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform one weaponskill before defeating them on 5 more Biune foes.&lt;br /&gt;
:[[Immanence]] and Bloodpacts do not count.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal B]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with Diaphanous Bitzer #B while walking from the start of the zone. If you enter with multiple people they all must walk from the start or be in a boss area. If they used a Diaphanous Devices to warp they must warp back to the start then make the walk.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet B]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #B1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 Biune foes within 30 {{verification}} seconds of gaining enmity.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #B2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open any Locked Gate #B.&amp;lt;br /&amp;gt;Ground Floor: (J-8), (K-8), (M-8)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #B&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Biune Porxie]] after opening &amp;lt;font color=&amp;quot;#03C&amp;quot;&amp;gt;&#039;&#039;&#039;Casket #B1&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector C Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward  &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gate #C1 or #C2 before defeating any enemies in Sector C.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key C]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Pull a Cachaemic foe to Diaphanous Device #C and defeat it there.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate C]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a Magic Burst on 3 Cachaemic foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard C]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a Magic Burst on 3 more Cachaemic foes before defeating them. &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal C]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish at least one Cachaemic foe, Materialize Cachaemic foes at Diaphanous Device #C, then interact with Diaphanous Bitzer #C.&amp;lt;br /&amp;gt;The same player who Materializes must interact with the Bitzer.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet C]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #C1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 Cachaemic foes within 15 {{verification}} seconds of gaining enmity.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #C2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Cachaemic foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #C&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Cachaemic Bhoot]] within 5{{Question}} minutes of its spawn.&amp;lt;br /&amp;gt;Timer begins upon entering Sector C.&amp;lt;br /&amp;gt;Bhoot must be defeated before rematerializing to reset the timer.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector D Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gates #D1 and #D2, in either order, within two minutes of each other.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key D]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Drop your [[Obsid. Wing]] at Diaphanous Device #D.  You will not be kicked out for doing this, and you will get a new one immediately.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate D]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a 4-step Skillchain on 3 Demisang foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard D]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a 4-step Skillchain on 3 more Demisang foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal D]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vaniquish all Demisang foes, then interact with Diaphanous Bitzer #D.&amp;lt;br /&amp;gt;Demisang Deleterious not required.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet D]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #D1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 6 Demisang foes of different jobs.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #D2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Demisang foes in standard job order:&amp;lt;br /&amp;gt;WAR, MNK, WHM, BLM, RDM, THF.&amp;lt;br /&amp;gt;Defeating [[Demisang Deleterious]] does not interrupt the order.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #D&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Demisang Deleterious]], then any 3 Demisang foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Other Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Abject Obdella]], [[Biune Porxie]], [[Cachaemic Bhoot]], and [[Demisang Deleterious]].&amp;lt;br /&amp;gt;Rematerialized copies must also be defeated.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1000 Gallimaufry {{gdrop}} &amp;lt;br /&amp;gt;[[Eikondrite]] {{cdrop}} &amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]]  {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basement====&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector E Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #E&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Esurient Botulus using Weapon Skills from behind it.&lt;br /&gt;
&lt;br /&gt;
All party members must register themselves on the Esurient Botulus&#039;s [[Enmity]] list. {{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal E]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #E1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 12 Esurient foes in the square containing the Bitzer.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #E2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 15 Esurient Flan.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #E&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish the 6 mini-[[Naakual]]s in either half of the split room.&amp;lt;br /&amp;gt;Coffer spawns in the doorway between the two halves of the room.&amp;lt;br /&amp;gt;Basement: (F/G-6)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Naakuals spawn 5 minutes after first gaining enmity within Sector E.&amp;lt;br /&amp;gt;Timer resets if the sector is evacuated before spawn, including the situation where all players enter the boss arena.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector F Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Fetid Ixion under unknown conditions {{verification}}.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal F]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #F1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with the Diaphanous Bitzer while visibly wearing or lockstyling 5/5 pieces of [[Empyrean Armor]] of any upgrade level (including the base piece) for your current job. &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #F2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Fetid Veela.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Leave Sector F, then return and vanquish the 6 mini-Naakuals. {{verification}}&amp;lt;br /&amp;gt;Basement: (J-6)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector G Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #G&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Gyvewrapped Naraka.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal G]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #G1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Stand still within 6 yalms of the Diaphanous Bitzer while continuously targeting it for 30 seconds.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #G2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all 17 Gyvewrapped Dullahan.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #G&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all enemies in both sides of the split room, then defeat the 6 mini-Naakuals that appear.&amp;lt;br /&amp;gt;&lt;br /&gt;
Naakuals rematerialize if not defeated in order:&amp;lt;br /&amp;gt;🐝Bee 🦈Shark 🦖T-Rex 🦅Bird 🥦Broccoli 🦁Lion&amp;lt;br /&amp;gt;Basement: (J-10)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector H Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #H&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Haughty Tulittia after vanquishing all the Fomor in the vicinity around her. &lt;br /&gt;
&lt;br /&gt;
Maintaining Enmity on Haughty Tulittia might be required while Fomors are defeated.{{verification}}.&lt;br /&gt;
&lt;br /&gt;
Magic damage kill shot might be required.{{verification}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This requires further testing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal H]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #H1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Leave and re-enter Sector H.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #H2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Kill all Fomor of one job. {{verification}} {{verification}} {{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #H&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish one Haughty foe of each job in any order:&amp;lt;br /&amp;gt;PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG.&amp;lt;br /&amp;gt;Naakuals rematerialize if not defeated in order:&amp;lt;br /&amp;gt;🐝Bee 🦁Lion 🦖T-Rex 🦈Shark 🦅Bird 🥦Broccoli&amp;lt;br /&amp;gt;Basement: (F-10)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Starstone]] {{rdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Other Objectives&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #?&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all 4 basement Minor NM, [[Esurient Botulus]], [[Fetid Ixion]], [[Gyvewrapped Naraka]] and [[Haughty Tulittia]] then Interact with the Diaphanous Gadget #? up the ramp west of the 12 Flan room in sector E.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to beat all 4 basement Major NM to receive the seal but the person who touches the Diaphanous Gadget #? must have all 4 Ra&#039;Kaznar Frag.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Seal]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{Information Needed}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{Information Needed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gallimaufry===&lt;br /&gt;
----&lt;br /&gt;
Gallimaufry is the primary currency of Sortie. It is earned within by vanquishing monsters, opening treasure chests, and defeating NMs. It may be spent with [[Ruspix]] to commission [[:Category:Reforged Empyrean Armor +2|Reforged Empyrean Armor +2]] and [[:Category:Reforged Empyrean Armor +3|Reforged Empyrean Armor +3]] as well as to purchase [[Ra&#039;Kaznar Sapphire]]s, [[Ra&#039;Kaznar Starstone]]s and [[Old Case]]s. It is also used to purchase the first phase of [[Prime Weapons]].&lt;br /&gt;
&lt;br /&gt;
Gallimaufry from regular enemies is earned via the formula &amp;lt;code&amp;gt;(level - 109) * 3&amp;lt;/code&amp;gt;. Minor NMs grant 5x what their level would suggest.&lt;br /&gt;
&lt;br /&gt;
Rematerializing foes reduces Gallimaufry rewards by approximately &amp;lt;code&amp;gt;(2 + sector) * 3&amp;lt;/code&amp;gt; each time (5x for minor NMs).&lt;br /&gt;
&lt;br /&gt;
The maximum amount of Gallimaufry that can be held at once is &#039;&#039;&#039;100,000&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Normal Enemy Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector &lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Level &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | A &lt;br /&gt;
| 119 &lt;br /&gt;
| 30 &lt;br /&gt;
|- &lt;br /&gt;
| 120 &lt;br /&gt;
| 33 &lt;br /&gt;
|- &lt;br /&gt;
| 121 &lt;br /&gt;
| 36 &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | B &lt;br /&gt;
| 123 &lt;br /&gt;
| 42 &lt;br /&gt;
|- &lt;br /&gt;
| 124 &lt;br /&gt;
| 45 &lt;br /&gt;
|- &lt;br /&gt;
| 125 &lt;br /&gt;
| 48 &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C &lt;br /&gt;
| 127 &lt;br /&gt;
| 54&lt;br /&gt;
|- &lt;br /&gt;
| 128&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
| 129&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | D &lt;br /&gt;
| 131&lt;br /&gt;
| 66&lt;br /&gt;
|- &lt;br /&gt;
| 132&lt;br /&gt;
| 69&lt;br /&gt;
|- &lt;br /&gt;
| 133&lt;br /&gt;
| 72 &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | E&lt;br /&gt;
| 134&lt;br /&gt;
| 75&lt;br /&gt;
|- &lt;br /&gt;
| 135&lt;br /&gt;
| 78&lt;br /&gt;
|- &lt;br /&gt;
| 136&lt;br /&gt;
| 81&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | F&lt;br /&gt;
| 135&lt;br /&gt;
| 78&lt;br /&gt;
|- &lt;br /&gt;
| 136&lt;br /&gt;
| 81&lt;br /&gt;
|- &lt;br /&gt;
| 137&lt;br /&gt;
| 84&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | G&lt;br /&gt;
| 136&lt;br /&gt;
| 81&lt;br /&gt;
|- &lt;br /&gt;
| 137&lt;br /&gt;
| 84&lt;br /&gt;
|- &lt;br /&gt;
| 138&lt;br /&gt;
| 87&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | H&lt;br /&gt;
| 137&lt;br /&gt;
| 84&lt;br /&gt;
|- &lt;br /&gt;
| 138&lt;br /&gt;
| 87&lt;br /&gt;
|- &lt;br /&gt;
| 139&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Naakuals&lt;br /&gt;
| 140&lt;br /&gt;
| 93&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Minor NM Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry &lt;br /&gt;
|- &lt;br /&gt;
| A &lt;br /&gt;
| [[Abject Obdella]]&lt;br /&gt;
| 195&lt;br /&gt;
|- &lt;br /&gt;
| B &lt;br /&gt;
| [[Biune Porxie]]&lt;br /&gt;
| 255&lt;br /&gt;
|- &lt;br /&gt;
| C &lt;br /&gt;
| [[Cachaemic Bhoot]]&lt;br /&gt;
| 315&lt;br /&gt;
|- &lt;br /&gt;
| D&lt;br /&gt;
| [[Demisang Deleterious]]&lt;br /&gt;
| 375&lt;br /&gt;
|- &lt;br /&gt;
| E &lt;br /&gt;
| [[Esurient Botulus]]&lt;br /&gt;
| 435&lt;br /&gt;
|- &lt;br /&gt;
| F &lt;br /&gt;
| [[Fetid Ixion]]&lt;br /&gt;
| 450&lt;br /&gt;
|- &lt;br /&gt;
| G &lt;br /&gt;
| [[Gyvewrapped Naraka]]&lt;br /&gt;
| 465&lt;br /&gt;
|- &lt;br /&gt;
| H&lt;br /&gt;
| [[Haughty Tulittia]]&lt;br /&gt;
| 480&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Major NM Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
| A &lt;br /&gt;
| [[Ghatjot]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 2000&lt;br /&gt;
|- &lt;br /&gt;
| B&lt;br /&gt;
| [[Leshonn]]&lt;br /&gt;
|- &lt;br /&gt;
| C&lt;br /&gt;
| [[Skomora]]&lt;br /&gt;
|- &lt;br /&gt;
| D&lt;br /&gt;
| [[Degei]]&lt;br /&gt;
|- &lt;br /&gt;
| E &lt;br /&gt;
|  [[Dhartok]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 10000&lt;br /&gt;
|- &lt;br /&gt;
| F&lt;br /&gt;
|  [[Gartell]]&lt;br /&gt;
|- &lt;br /&gt;
| G&lt;br /&gt;
|  [[Triboulex]]&lt;br /&gt;
|- &lt;br /&gt;
| H&lt;br /&gt;
|  [[Aita]]&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Treasure Chest Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | A~D&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer&lt;br /&gt;
| 500&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | E~H&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest&lt;br /&gt;
| 100&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket&lt;br /&gt;
| 300&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer&lt;br /&gt;
| 1500&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| 3000 {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In each area of sortie there will be a minor and major NM.&lt;br /&gt;
*The Abject NMs are tied to their specific area and drop treasure coffers if a prerequesite is met.&lt;br /&gt;
**For example, Abject Obdella&#039;s requirement is just to defeat it. While Abject Porxie&#039;s is to have obtained Casket B#1 first. &lt;br /&gt;
**The coffer will contain  500 to 1000 Gallimaufry {{gdrop}} and possibly a [[Ra&#039;Kaznar Sapphire]] {{udrop}}, [[Old Case]] {{rdrop}}, or [[Old Case +1]] {{vrdrop}}.&lt;br /&gt;
**Abject NMs &#039;&#039;any&#039;&#039; part of their respective section, but have no additional conditions to spawn. &lt;br /&gt;
***They can roam around or start off the map on the edge of other sections.&lt;br /&gt;
****Abject Obdella can sometimes start in section D, but will wander back to A over time.&lt;br /&gt;
***They can be seen on [[Widescan]].&lt;br /&gt;
*The major NMs can be reached by interacting with a [[Diaphanous Gadget]] while in possession of the corresponding Plate of that area (obtained from doing objectives). Use the Diaphanous Gadget to be teleported to their arena.&lt;br /&gt;
**The major NMs have a proc systems but unclear how they work or what they do.{{verification}}&lt;br /&gt;
**Once you aggro the boss the door leading to it will close and won&#039;t open unless the boss is defeated or there is no enmity remaining on the NM. &lt;br /&gt;
***&#039;&#039;&#039;Make sure everyone&#039;&#039;&#039; is inside before you aggro the NM.&lt;br /&gt;
&lt;br /&gt;
====Major NMs====&lt;br /&gt;
See individual pages for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortie tworow&amp;quot; style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sortie NM Rewards&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 20%&amp;quot; | Shard&lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 20%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | A&lt;br /&gt;
| [[Ghatjot]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 1px;&amp;quot; | 2,000 Gallimaufry {{gdrop}}&amp;lt;br/&amp;gt;[[Ra&#039;Kaz. Sapphire]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Eikondrite]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | B&lt;br /&gt;
| [[Leshonn]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard F]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | C&lt;br /&gt;
| [[Skomora]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard G]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | D&lt;br /&gt;
| [[Degei]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard H]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | E&lt;br /&gt;
| [[Dhartok]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 1]] {{gdrop}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 1px;&amp;quot; | 10,000 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{udrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | F&lt;br /&gt;
| [[Gartell]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 2]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | G&lt;br /&gt;
| [[Triboulex]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 3]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | H&lt;br /&gt;
| [[Aita]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 4]] {{gdrop}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | E&lt;br /&gt;
| [[Aminon]]&lt;br /&gt;
| -&lt;br /&gt;
| 30,000 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{gdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{gdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Sortie Rewards|Sortie Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| class=&amp;quot;sortie onerow&amp;quot; class=&amp;quot;overflow-visible&amp;quot; style=&amp;quot;text-align:center; width: 100%; max-width: 600px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Maps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;display:flex; flex-flow: row wrap; align-items: stretch; align-self: stretch; justify-content: center; flex: 1 1 100%; margin: 1em 0; margin: auto; border-collapse: collapse; padding: 3px;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| {{imgpop2|[[Image:SortieMapV2.jpg|200px|Click to enlarge]]|[[File:SortieMapV2.jpg|650px|link=]]}}&lt;br /&gt;
|-&lt;br /&gt;
| Ground Floor&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-collapse: collapse; margin-left: 5px;&amp;quot;&lt;br /&gt;
| {{imgpop2|[[Image:SortieMapBasement.png|200px|Click to enlarge]]|[[File:SortieMapBasement.png|650px|link=]]}}&lt;br /&gt;
|-&lt;br /&gt;
| Basement&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DjxlE96hvns FFXI Sortie Boss #B - Leshonn] - In the description discusses how the NM didn&#039;t do certain abilities while holding shard/metal&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info#3635421 Aoe doing full damage]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info#3635421 Information regarding temp items] - lists also what effect they have&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635710 More leshonn info and drops]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635719 Potential additional info on a hidden objective system/coffers]&lt;br /&gt;
*[https://media.discordapp.net/attachments/210117075337740288/1009287018200702976/unknown.png Additional reference for hidden objective system/coffers]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635724 More info on objectives/coffers]&lt;br /&gt;
*[https://www.bg-wiki.com/ffxi/Category:Sortie#Hidden_Objectives Confirmation earring +2 is from case +1]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/10/#3635746 More detailed treasure coffers information]&lt;br /&gt;
* [https://pancha-mincha.com/entry/2022/09/01/132546 Naakual order for G and H]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Searing_Tempest&amp;diff=672459</id>
		<title>Searing Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Searing_Tempest&amp;diff=672459"/>
		<updated>2023-03-07T03:06:04Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Spell Obtainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Blue Magic&lt;br /&gt;
|class=nuke&lt;br /&gt;
|type=Magical&lt;br /&gt;
|damage=Fire&lt;br /&gt;
|desc=Deals fire damage to enemies within range. Additional effect: Burn&lt;br /&gt;
|mp=116 MP&lt;br /&gt;
|blupoint=8&lt;br /&gt;
|cast=5 seconds&lt;br /&gt;
|recast=60 seconds&lt;br /&gt;
|target=AoE&lt;br /&gt;
|range=&lt;br /&gt;
|stats=[[MP]] +30[[STR]] +8&lt;br /&gt;
|effects=Burn&lt;br /&gt;
|duration={{Information Needed}}&lt;br /&gt;
|trait=Attack Bonus&lt;br /&gt;
|level=99&lt;br /&gt;
|mtype=Elementals&lt;br /&gt;
|family=Elemental&lt;br /&gt;
|wsc=80% [[STR]] &lt;br /&gt;
|ftp=4.0, 2.0dINT&lt;br /&gt;
|ve=&lt;br /&gt;
|ce=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Inflicts an initial -63 INT down 30 HP/[[tick]] [[burn]] effect.&lt;br /&gt;
==Spell Obtainment==&lt;br /&gt;
{{Learning Blue Magic Table&lt;br /&gt;
|Learned From=Elemental&lt;br /&gt;
|Spell Level=99&lt;br /&gt;
|Learning Blue Magic Row=&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=:Category:Elemental{{!}}Escalent&amp;lt;br /&amp;gt;(Baelfyr type)&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Yorcia Weald (U)&lt;br /&gt;
|SpawnCondition=[[Alluvion Skirmish]]. Cape or ring [[Eudaemon Item]] preferred.&lt;br /&gt;
|Map=Yorcia Weald Map.png&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Irascible Baelfyr &lt;br /&gt;
|Level=100+&lt;br /&gt;
|Zone=Ceizak Battlegrounds&lt;br /&gt;
|SpawnCondition=Fire weather.&amp;lt;br /&amp;gt;E-7/8, J-6, I/J-7/8&lt;br /&gt;
|Map=Ceizak Battlegrounds Map.png&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Fetid Baelfyr &lt;br /&gt;
|Level=120+&lt;br /&gt;
|Zone=Sortie, Basement Map F&lt;br /&gt;
|SpawnCondition=Multiple Spawns Upon Entry&lt;br /&gt;
|Map=SortieMapBasement.png&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Blue Magic]][[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Triboulex&amp;diff=669985</id>
		<title>Talk:Triboulex</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Triboulex&amp;diff=669985"/>
		<updated>2023-02-06T20:10:31Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|RUN}} RUN/mage, {{Icon|RNG}} RNG, {{Icon|COR}} COR, {{Icon|SCH}} SCH, {{Icon|BLM}}, BLM, and {{Icon|GEO}} GEO&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039;: Bolster Indi Focus, Geo-Malaise, entrust Acumen. Widen Compass as the mob moves from the bubble.&lt;br /&gt;
*&#039;&#039;&#039;COR&#039;&#039;&#039;: Samurai and Wizard Rolls&lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039;: Tabula Imanence Fusion spam. Fire Storm the BLM and yourself.&lt;br /&gt;
*&#039;&#039;&#039;BLM&#039;&#039;&#039;: Elemental Seal [[Impact]] and cast Burst. Burst like a champ and not a chump.&lt;br /&gt;
*&#039;&#039;&#039;RNG&#039;&#039;&#039;: Needs ~1,630 Racc after food, Closes True Flight.&lt;br /&gt;
**This fight can be done in under 3 minutes with an Aeonic RNG, Mythic is not required.&lt;br /&gt;
*&#039;&#039;&#039;RUN&#039;&#039;&#039;: Uses x2 Light (Lux) and x1 Fire (Ignis) runes for [[Gambit]] and [[Rayke]]. &lt;br /&gt;
**RUN should sub mage and heal themselves. If ML30, /sch, otherwise WHM or RDM.&lt;br /&gt;
&lt;br /&gt;
You can beat this in less than 3 minutes, before Setting the Stage, if your timing is proper, sets are refined, and coordination is on point.&lt;br /&gt;
*Otherwise the SCH needs to [[Caper Emissarius]] the BLM which then [[Mana Wall]]s and runs away from the group to eat the Setting the Stage. [[Enmity Douse]] after the move. Bring Vile Elixir to replenish MP afterwards.&lt;br /&gt;
**Find some way to time Setting the Stage.&lt;br /&gt;
***E.g. A Lux x3 [[Valiance]] used on everyone before engaging Triboulex has a 3 minute duration so everyone can keep an eye on it and call it out, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Flow&#039;&#039;&#039;&lt;br /&gt;
*Buff up.&lt;br /&gt;
*RUN uses x3 Lux and [[Valiance]] on everyone then Ignis x1 right before running in.&lt;br /&gt;
*RUN claims it with flash and throws out Foil and Swordplay.&lt;br /&gt;
*BLM Elemental Seal [[Impact]]s then uses Burn.&lt;br /&gt;
*At the same time, Geo-Malaise gets down, Bolster, Dematerialize, etc and SCH [[Tabula Rasa]]s and then goes to town with fire to thunder for fusion while BLM bursts.&lt;br /&gt;
*RUN uses Gambit, and then repeats runes for Rayke ASAP as this goes on.&lt;br /&gt;
*RNG is going pew pew with double shot, etc and closing with True Flight to create light despite losing TP regularly as it can shoot for TP quickly.&lt;br /&gt;
**SCH can burst Helix off the first light.&lt;br /&gt;
*COR is using Fire Shot with Empy feet before burst goes off.&lt;br /&gt;
*BLM uses Fire to burst on Fusions, and Thunder to burst when lights occur.&lt;br /&gt;
**Keep Firaja up instead of Thundaja, they reset each other.&lt;br /&gt;
*If the pace of battle isn&#039;t fast enough or the BLM is getting resisted then Caper the BLM ~30 seconds out then get the party 30&#039;+ away to be safe.&lt;br /&gt;
**Enmity Douse, and then repeat. Wild Card if needed at this point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Issues&#039;&#039;&#039;:&lt;br /&gt;
*RNG needs enough ranged accuracy.&lt;br /&gt;
*SCH needs to me efficient and go to town SCing.&lt;br /&gt;
*BLM needs to eat a Tropical Crepe, and wear a good magic accuracy set.&lt;br /&gt;
**Doing ~20-30k means you are being resisted. You should be doing 70,80,90k+ depending on your BLM, buffs (bubble in range), etc.&lt;br /&gt;
***See the [[Community_Black_Mage_Guide#Endgame_Magic_Burst_Sets_2|Community Black Mage Guide]] for Magic Accuracy Bursting Sets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 00:39, 8 November 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===============================================================================================&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|COR}} COR, {{Icon|SCH}} SCH, {{Icon|BLM}}, BLM, {{Icon|GEO}} GEO&lt;br /&gt;
*You must defeat Triboulex within the 3:00 or your RUN is a goner; unless you use the Mana Wall + Caper trick.&lt;br /&gt;
*SCH does Liquefaction to Fusion. &lt;br /&gt;
*COR follows with Exenterator to extend to Light (Exenterator is far less likely to miss than Savage Blade).&lt;br /&gt;
*RUN follows with Dimidiation to extend to Double Light.&lt;br /&gt;
**This can be tricky to pull off due to TP resets and Amnesia, but this many burst windows will deal severe damage to Triboulex.&lt;br /&gt;
&lt;br /&gt;
*COR rotate Random Deal resets on Rayke. You will need it restored to beat the DPS check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
================================================================================================&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRK}} DRK, {{Icon|BRD}}, BRD, {{Icon|WHM}} WHM&lt;br /&gt;
*RUN/DRK Hybrid DD set. Flash,Stun,Foil as needed.  LR,Sword Play, Battuta  LUXx3.  Rayke/Gambit for SC damage boost.  Stack all the Fetters in one spot.  They are not dangerous in a decent Hybrid set.&lt;br /&gt;
&lt;br /&gt;
*Melee Zerg, No SPs needed.  &lt;br /&gt;
*DRK spamming Torcleavor, WAR alternated Ukko&#039;s Fury and Upheaval.&lt;br /&gt;
&lt;br /&gt;
I will update after the next run, we did this on the fly as a test and it went better than expected.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=669984</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=669984"/>
		<updated>2023-02-06T20:05:46Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
We have been actively working on this and seem to have found a solid solution:&lt;br /&gt;
&lt;br /&gt;
Keep attack buffs low so he can&#039;t steal them.  Cancel Protect.  Stack as many non-attack buffs as possible.  He can start with Wind Hand or swap to it so the strategy stays the same.  Hybrid MEVA,DT sets for everyone in range. &lt;br /&gt;
&lt;br /&gt;
RUN WAR DRK BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
* Run = Run things, Reso and Dimi usage.  Battuta really helps as he steals buffs, use it before RD/WC.&lt;br /&gt;
* War = Armor Break open, swapped to GS for Reso, Ground Strike, MS/BR&lt;br /&gt;
* Drk = Apocalypse, use SE, use the good scythe ws&#039;s except Insurgency cuz Fusion&lt;br /&gt;
* Cor = Chaos, Sam, SB spam, Wildcard after everyone uses SPs, Light shot dia.&lt;br /&gt;
* Brd/Whm = HM, Victory March, Madrigal x2, wind carol, no debuffs to Gartell in case thunder hands came out&lt;br /&gt;
* Whm = Baraera, Barsilencera, Dia II&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=669983</id>
		<title>Talk:Gartell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Gartell&amp;diff=669983"/>
		<updated>2023-02-06T18:49:35Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Melee Strat */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RUN SCH BLM GEO COR COR&lt;br /&gt;
* Everyone must remove [[Shell V]] manually before the battle starts and keep it off. If Gartell steals Shell V with Chokehold you&#039;ve really stuffed yourselves.&lt;br /&gt;
* See what element Gartell has active before engaging, adjust runes accordingly. &lt;br /&gt;
* You have two options for skillchain/bursting. &lt;br /&gt;
**1) Have the SCH generate [[Induration]] or [[Scission]].&lt;br /&gt;
**2) [[Ground Strike]] - [[Leaden Salute]] - [[Wildfire]]. (This is preferrable but requires high amounts of Ranged Accuracy from the CORs to consistenly pull off).&lt;br /&gt;
***This skillchain also lets you change elements mid-window if you need to, keeping the damage going even when Gartell shifts.&lt;br /&gt;
&lt;br /&gt;
* Gartell can, and likely will, shift element multiple times in the battle. It is down to your tank to spot the change of element in Gartell&#039;s hand and call it out. You can also tell from the TP attacks Gartell uses as it changes depending on his current element.&lt;br /&gt;
&lt;br /&gt;
* Try all you can do defeat Gartell before he starts summoning fetters and especially before he rages with both elements active. When he rages he starts &#039;&#039;&#039;&#039;&#039;SWINGING&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Do not, under any circumstances, do a [[Fragmentation]] or [[Light]] skillchain. Do that and you better pop reraisers.&lt;br /&gt;
&lt;br /&gt;
* RUN should use as few abilities as possible to ensure [[Rayke]] gets reset. You&#039;re probably going to use it three times in the battle.&lt;br /&gt;
* After the initial [[Gambit]] and [[Rayke]] have the RUN keep a [[Tellus]] and [[Gelus]] rune active so they can [[Rayke]] both the elements at once, negating Gartell&#039;s frequent shifts.&lt;br /&gt;
&lt;br /&gt;
== Melee Strat ==&lt;br /&gt;
&lt;br /&gt;
We have been actively working on this and seem to have found a solid solution:&lt;br /&gt;
&lt;br /&gt;
Keep attack buffs low so he can&#039;t steal them.  Cancel Protect.&lt;br /&gt;
&lt;br /&gt;
RUN WAR DRK BRD COR WHM&lt;br /&gt;
&lt;br /&gt;
Run = Run things, Reso and Dimi usage&lt;br /&gt;
War = Armor Break open, swapped to GS for Reso, Ground Strike, MS/BR&lt;br /&gt;
Drk = Apocalypse, use SE, use the good scythe ws&#039;s except Insurgency cuz Fusion&lt;br /&gt;
Cor = Chaos, Sam, SB spam, Wildcard a 6, Light shot dia&lt;br /&gt;
Brd/Whm = HM, Victory March, Madrigal x2, wind carol, no debuffs to Gartell in case thunder hands came out&lt;br /&gt;
Whm = Baraera, Barsilencera, Dia II&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Triboulex&amp;diff=666945</id>
		<title>Talk:Triboulex</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Triboulex&amp;diff=666945"/>
		<updated>2022-12-29T14:49:33Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|RUN}} RUN/mage, {{Icon|RNG}} RNG, {{Icon|COR}} COR, {{Icon|SCH}} SCH, {{Icon|BLM}}, BLM, and {{Icon|GEO}} GEO&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039;: Bolster Indi Focus, Geo-Malaise, entrust Acumen. Widen Compass as the mob moves from the bubble.&lt;br /&gt;
*&#039;&#039;&#039;COR&#039;&#039;&#039;: Samurai and Wizard Rolls&lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039;: Tabula Imanence Fusion spam. Fire Storm the BLM and yourself.&lt;br /&gt;
*&#039;&#039;&#039;BLM&#039;&#039;&#039;: Elemental Seal [[Impact]] and cast Burst. Burst like a champ and not a chump.&lt;br /&gt;
*&#039;&#039;&#039;RNG&#039;&#039;&#039;: Needs ~1,630 Racc after food, Closes True Flight.&lt;br /&gt;
**This fight can be done in under 3 minutes with an Aeonic RNG, Mythic is not required.&lt;br /&gt;
*&#039;&#039;&#039;RUN&#039;&#039;&#039;: Uses x2 Light (Lux) and x1 Fire (Ignis) runes for [[Gambit]] and [[Rayke]]. &lt;br /&gt;
**RUN should sub mage and heal themselves. If ML30, /sch, otherwise WHM or RDM.&lt;br /&gt;
&lt;br /&gt;
You can beat this in less than 3 minutes, before Setting the Stage, if your timing is proper, sets are refined, and coordination is on point.&lt;br /&gt;
*Otherwise the SCH needs to [[Caper Emissarius]] the BLM which then [[Mana Wall]]s and runs away from the group to eat the Setting the Stage. [[Enmity Douse]] after the move. Bring Vile Elixir to replenish MP afterwards.&lt;br /&gt;
**Find some way to time Setting the Stage.&lt;br /&gt;
***E.g. A Lux x3 [[Valiance]] used on everyone before engaging Triboulex has a 3 minute duration so everyone can keep an eye on it and call it out, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Flow&#039;&#039;&#039;&lt;br /&gt;
*Buff up.&lt;br /&gt;
*RUN uses x3 Lux and [[Valiance]] on everyone then Ignis x1 right before running in.&lt;br /&gt;
*RUN claims it with flash and throws out Foil and Swordplay.&lt;br /&gt;
*BLM Elemental Seal [[Impact]]s then uses Burn.&lt;br /&gt;
*At the same time, Geo-Malaise gets down, Bolster, Dematerialize, etc and SCH [[Tabula Rasa]]s and then goes to town with fire to thunder for fusion while BLM bursts.&lt;br /&gt;
*RUN uses Gambit, and then repeats runes for Rayke ASAP as this goes on.&lt;br /&gt;
*RNG is going pew pew with double shot, etc and closing with True Flight to create light despite losing TP regularly as it can shoot for TP quickly.&lt;br /&gt;
**SCH can burst Helix off the first light.&lt;br /&gt;
*COR is using Fire Shot with Empy feet before burst goes off.&lt;br /&gt;
*BLM uses Fire to burst on Fusions, and Thunder to burst when lights occur.&lt;br /&gt;
**Keep Firaja up instead of Thundaja, they reset each other.&lt;br /&gt;
*If the pace of battle isn&#039;t fast enough or the BLM is getting resisted then Caper the BLM ~30 seconds out then get the party 30&#039;+ away to be safe.&lt;br /&gt;
**Enmity Douse, and then repeat. Wild Card if needed at this point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Issues&#039;&#039;&#039;:&lt;br /&gt;
*RNG needs enough ranged accuracy.&lt;br /&gt;
*SCH needs to me efficient and go to town SCing.&lt;br /&gt;
*BLM needs to eat a Tropical Crepe, and wear a good magic accuracy set.&lt;br /&gt;
**Doing ~20-30k means you are being resisted. You should be doing 70,80,90k+ depending on your BLM, buffs (bubble in range), etc.&lt;br /&gt;
***See the [[Community_Black_Mage_Guide#Endgame_Magic_Burst_Sets_2|Community Black Mage Guide]] for Magic Accuracy Bursting Sets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 00:39, 8 November 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===============================================================================================&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|COR}} COR, {{Icon|SCH}} SCH, {{Icon|BLM}}, BLM, {{Icon|GEO}} GEO&lt;br /&gt;
*You must defeat Triboulex within the 3:00 or your RUN is a goner; unless you use the Mana Wall + Caper trick.&lt;br /&gt;
*SCH does Liquefaction to Fusion. &lt;br /&gt;
*COR follows with Exenterator to extend to Light (Exenterator is far less likely to miss than Savage Blade).&lt;br /&gt;
*RUN follows with Dimidiation to extend to Double Light.&lt;br /&gt;
**This can be tricky to pull off due to TP resets and Amnesia, but this many burst windows will deal severe damage to Triboulex.&lt;br /&gt;
&lt;br /&gt;
*COR rotate Random Deal resets on Rayke. You will need it restored to beat the DPS check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
================================================================================================&lt;br /&gt;
{{Icon|RUN}} RUN, {{Icon|COR}} COR, {{Icon|WAR}} WAR, {{Icon|DRK}} DRK, {{Icon|BRD}}, BRD, {{Icon|WHM}} WHM&lt;br /&gt;
*RUN hold hate best you can, saved SPs for 75%.  Place the fetters as able, there will be numerous.&lt;br /&gt;
*Melee Zerged using all SPs.&lt;br /&gt;
*DRK spamming Torcleavor, WAR alternated Ukko&#039;s Fury and Upheaval.&lt;br /&gt;
&lt;br /&gt;
I will update after the next run, we did this on the fly as a test and it went better than expected.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-1&amp;diff=666839</id>
		<title>The Voracious Resurgence Mission 3-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-1&amp;diff=666839"/>
		<updated>2022-12-27T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Dancing Prince&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Halver]], [[Chateau d&#039;Oraguille]] &lt;br /&gt;
|Description=Mission Orders: A ball is set to take place at House Virgaut. You have been charged with helping ensure that Trion is fully prepared, including making sure there is no Orcish interference like last time. Rahal, leader of the Royal Knights, can tell you more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=The Doll Whisperer&lt;br /&gt;
|Next=Claidie&#039;s Concern&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=20,000 [[Gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]] for a cutscene.&lt;br /&gt;
*Speak to [[Rahal]] in the Royal Knight&#039;s quarters for a cutscene.&lt;br /&gt;
*Head to [[Davoi]] and speak with [[Quemaricond]] at either (G-7) or (H-7) for a cutscene. He walks back and forth on the path.&lt;br /&gt;
**[[Proto-Waypoint]] would be the fastest way to get there.&lt;br /&gt;
**[[Survival Guide]] is also a fast option if you don&#039;t have the [[Proto-Waypoint]]&lt;br /&gt;
*Head to [[Monastic Cavern]] from the (H-11) entrance in Davoi.&lt;br /&gt;
*Touch the &#039;&#039;Ritual Site&#039;&#039; at the border of (H-10)/(H-9) inside the Monastic Cavern to begin a confrontation with an Orcish Bewitcher (BLM/DRK).&lt;br /&gt;
**Uses [[Manafont]] as early as 90% HP. &lt;br /&gt;
**You will automatically receive the {{KI}} [[Orcish battle plan]] upon defeating the NM.&lt;br /&gt;
*Return to Quemaricond for a cutscene to receive {{KI}} [[Quemaricond&#039;s report]].&lt;br /&gt;
**[[Escape]] then re-enter [[Davoi]] is the fastest path.&lt;br /&gt;
*Speak with Rahal for the final cutscene and your reward.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-1&amp;diff=666838</id>
		<title>The Voracious Resurgence Mission 3-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-1&amp;diff=666838"/>
		<updated>2022-12-27T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;Taint: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Dancing Prince&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Halver]], [[Chateau d&#039;Oraguille]] &lt;br /&gt;
|Description=Mission Orders: A ball is set to take place at House Virgaut. You have been charged with helping ensure that Trion is fully prepared, including making sure there is no Orcish interference like last time. Rahal, leader of the Royal Knights, can tell you more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=The Doll Whisperer&lt;br /&gt;
|Next=Claidie&#039;s Concern&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=20,000 [[Gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]] for a cutscene.&lt;br /&gt;
*Speak to [[Rahal]] in the Royal Knight&#039;s quarters for a cutscene.&lt;br /&gt;
*Head to [[Davoi]] and speak with [[Quemaricond]] at either (G-7) or (H-7) for a cutscene. He walks back and forth on the path.&lt;br /&gt;
**[[Proto-Waypoint]] would be the fastest way to get there.&lt;br /&gt;
**[[Survival Guide]] is also a fast option if you don&#039;t have the [[Proto-Waypoint]]&lt;br /&gt;
*Head to [[Monastic Cavern]] from the (H-11) entrance in Davoi.&lt;br /&gt;
*Touch the &#039;&#039;Ritual Site&#039;&#039; at the border of (H-10)/(H-9) inside the Monastic Cavern to begin a confrontation with an Orcish Bewitcher (BLM/DRK).&lt;br /&gt;
**Uses [[Manafont]] as early as 90% HP. &lt;br /&gt;
**You will automatically receive the {{KI}} [[Orcish battle plan]] upon defeating the NM.&lt;br /&gt;
*Return to Quemaricond for a cutscene to receive {{KI}} [[Quemaricond&#039;s report]].&lt;br /&gt;
**[[Escape]] then re-enter Davoi is the fastest path.&lt;br /&gt;
*Speak with Rahal for the final cutscene and your reward.&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621236</id>
		<title>Daggerclaw Dracos</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621236"/>
		<updated>2021-06-25T22:31:23Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Type=Lizards &lt;br /&gt;
|Family=Raptor &lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Fire &lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=  &lt;br /&gt;
* NM pop window less than 1 hour, may be immediate&lt;br /&gt;
:* Observed NM pop at 12:32 and 13:13&lt;br /&gt;
:* Observed NM pop at 18:00 and 18:26&lt;br /&gt;
* The [[Meriphataud Mountains]] version is required to be defeated for the quest [[The Miraculous Dale]].&lt;br /&gt;
* &#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of [[Trial 365|trial 155]].&lt;br /&gt;
* In Meriphataud Mountains, the placeholder is the first of the three Raptors in the area, however Daggerclaw Dracos will appear under the other two Raptors. The Placeholder ID is AF. }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Meriphataud Mountains &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1 &lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Raptor]] at (K-10/11) &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=  &lt;br /&gt;
*[[Raptor Skin]] &lt;br /&gt;
*[[Sonic Knuckles]] &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 27-28 &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Nyzul Isle &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=  &lt;br /&gt;
|SpawnCondition= Spawned randomly between floors 41-59. &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=*[[??? Dagger]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=  &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621235</id>
		<title>Daggerclaw Dracos</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621235"/>
		<updated>2021-06-25T22:30:50Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Type=Lizards &lt;br /&gt;
|Family=Raptor &lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Fire &lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=  &lt;br /&gt;
* NM pop window less than 1 hour, may be immediate&lt;br /&gt;
:* Observed NM pop at 12:32 and 13:13&lt;br /&gt;
:* Observed NM pop 18:00 and 18:26&lt;br /&gt;
* The [[Meriphataud Mountains]] version is required to be defeated for the quest [[The Miraculous Dale]].&lt;br /&gt;
* &#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of [[Trial 365|trial 155]].&lt;br /&gt;
* In Meriphataud Mountains, the placeholder is the first of the three Raptors in the area, however Daggerclaw Dracos will appear under the other two Raptors. The Placeholder ID is AF. }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Meriphataud Mountains &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1 &lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Raptor]] at (K-10/11) &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=  &lt;br /&gt;
*[[Raptor Skin]] &lt;br /&gt;
*[[Sonic Knuckles]] &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 27-28 &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Nyzul Isle &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=  &lt;br /&gt;
|SpawnCondition= Spawned randomly between floors 41-59. &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=*[[??? Dagger]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=  &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621234</id>
		<title>Daggerclaw Dracos</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Daggerclaw_Dracos&amp;diff=621234"/>
		<updated>2021-06-25T22:30:31Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Type=Lizards &lt;br /&gt;
|Family=Raptor &lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Fire &lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=  &lt;br /&gt;
* NM pop window less than 1 hour, may be immediate&lt;br /&gt;
:* Observed NM pop at 12:32 and 13:13&lt;br /&gt;
* Observed NM pop 18:00 and 18:26&lt;br /&gt;
* The [[Meriphataud Mountains]] version is required to be defeated for the quest [[The Miraculous Dale]].&lt;br /&gt;
* &#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of [[Trial 365|trial 155]].&lt;br /&gt;
* In Meriphataud Mountains, the placeholder is the first of the three Raptors in the area, however Daggerclaw Dracos will appear under the other two Raptors. The Placeholder ID is AF. }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Meriphataud Mountains &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1 &lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Raptor]] at (K-10/11) &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=  &lt;br /&gt;
*[[Raptor Skin]] &lt;br /&gt;
*[[Sonic Knuckles]] &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 27-28 &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM &lt;br /&gt;
|Zone= Nyzul Isle &lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=  &lt;br /&gt;
|SpawnCondition= Spawned randomly between floors 41-59. &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Treasure=*[[??? Dagger]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=  &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{water}} &lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune= &lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_2-1&amp;diff=620784</id>
		<title>The Voracious Resurgence Mission 2-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_2-1&amp;diff=620784"/>
		<updated>2021-06-10T17:22:15Z</updated>

		<summary type="html">&lt;p&gt;Taint: Added Ripe White Rolanberry to the top of the page for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Kupipi&#039;s Dilemma&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start= [[Kupipi]], [[Heavens Tower]]&lt;br /&gt;
|Description=Mission Orders: A conflict between Shantotto and Kupipi is coming to a head. Shantotto asked Kupipi to fix an old outfit, but Kupipi doesn&#039;t recall such a request. Ask Sassa-Kotassa, Sheelala, and Habida-Jubida in Heavens Tower to find out who is right.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=The Destiny Destroyers&lt;br /&gt;
|Next=The Cardian&#039;s Duty&lt;br /&gt;
|Title=Fully-Baked Hero&lt;br /&gt;
|Reward=*20,000 gil&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Kupipi]] in [[Heavens Tower]] for a cutscene.&lt;br /&gt;
*Speak to the three Tarutaru outside her office in the lobby area of Heavens Tower, and trade them the items they request:&lt;br /&gt;
** [[Sassa-Kotassa]]. He will ask for a square of [[File:Red Grass Cloth icon.png|20px|link=]] [[Red Grass Cloth]].&lt;br /&gt;
** [[Sheelala]]. She will ask for a bottle of [[File:Yagudo Drink icon.png|20px|link=]] [[Yagudo Drink]].&lt;br /&gt;
** [[Habida-Jubida]] in [[Heavens Tower]]. He will ask for a [[File:Dream Fl. Petal icon.png|24px|link=]] [[Dream Flower Petal]].&lt;br /&gt;
*** You can obtain this flower by killing [[Alraune]] in [[Bibiki Bay|Bibiki Bay - Purgonorgo Isle]] &#039;&#039;&#039;&#039;&#039;after&#039;&#039;&#039;&#039;&#039; it has used the move [[Dream Flower]].&lt;br /&gt;
*** Drop the mob&#039;s HP to 20% and spamming Dia will speed up the process.&lt;br /&gt;
****This Mission is not required to be active for the petal to drop; and it can also be purchased off the Auction House.&lt;br /&gt;
* Return to [[Kupipi]] for another cutscene. She will ask for a [[File:Wh. Rolanberry icon.png|20px|link=]] [[White Rolanberry]]. ([[File:Ri. Wh. Rolan. icon.png|20px|link=]] [[Ripe White Rolanberry]] also works for this quest)&lt;br /&gt;
**These can be purchased off of the Auction House, or farmed from the chain of force pop [[Crawler]] NMs within [[Crawler&#039;s Nest]].&lt;br /&gt;
*** All types of Rolanberry stack to 12.  &lt;br /&gt;
** For the progression of the [[Crawler]] NMs within [[Crawler&#039;s Nest]] and their appropriate pop items:&lt;br /&gt;
{|class=&amp;quot;R1-White&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background: #C473CC;&amp;quot;|Pop Item&lt;br /&gt;
!style=&amp;quot;background: #C473CC;&amp;quot;|NM&lt;br /&gt;
!style=&amp;quot;background: #C473CC;&amp;quot;|&amp;quot;Upgraded&amp;quot; Rolanberry Drop&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|[[File:Rolanberry icon.png|20px|link=]] [[Rolanberry]]&lt;br /&gt;
|[[File:Normal Crawler.png|26px|link=]] [[Guardian Crawler]]&lt;br /&gt;
|[[File:Rolanberry 881 icon.png|20px|link=]] [[Rolanberry 881]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:180%;&amp;quot;|⇓&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|[[File:Rolanberry 881 icon.png|20px|link=]] [[Rolanberry 881]]&lt;br /&gt;
|[[File:Normal Crawler.png|26px|link=]] [[Drone Crawler]]&lt;br /&gt;
|[[File:Rolanberry 874 icon.png|20px|link=]] [[Rolanberry 874]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:180%;&amp;quot;|⇓&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|[[File:Rolanberry 874 icon.png|20px|link=]] [[Rolanberry 874]]&lt;br /&gt;
|[[File:Normal Crawler.png|26px|link=]] [[Matron Crawler]]&amp;lt;br /&amp;gt;&#039;&#039;-or-&#039;&#039;&amp;lt;br /&amp;gt;[[File:Normal Crawler.png|26px|link=]] [[Queen Crawler]]&lt;br /&gt;
|[[File:Rolanberry 864 icon.png|20px|link=]] [[Rolanberry 864]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:180%;&amp;quot;|⇓&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|[[File:Rolanberry 864 icon.png|20px|link=]] [[Rolanberry 864]]&lt;br /&gt;
|[[File:Green Crawler.png|26px|link=]] [[Awd Goggie]]&lt;br /&gt;
|[[File:Rolanberry 854 icon.png|20px|link=]] [[Rolanberry 854]]&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{| Class=&amp;quot;collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background: #C473CC;&amp;quot;|Map with NM Pop Locations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crawlers Nest Full.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #C473CC;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Obtaining a [[File:Wh. Rolanberry icon.png|20px|link=]] White Rolanberry&lt;br /&gt;
|- style=&amp;quot;background: #E8CAEC;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|[[Pellio]] in [[Rolanberry Fields]] at (F-11) exchanges [[File:Rolanberry 854 icon.png|20px|link=]] [[Rolanberry 854]]s for [[File:Wh. Rolanberry icon.png|20px|link=]] White Rolanberries.&lt;br /&gt;
*Fastest way to reach Pellio is either:&lt;br /&gt;
**Using the [[Crawler&#039;s Nest]] [[Voidwatch]] Jeuno Path I warp.&lt;br /&gt;
**The exit to [[Rolanberry Fields]] on the same map that [[Awd Goggie]] spawns in.&lt;br /&gt;
*When traded a [[File:Rolanberry 854 icon.png|20px|link=]] [[Rolanberry 854]], he will reward you with either a [[File:Wh. Rolanberry icon.png|20px|link=]] [[White Rolanberry]] or [[File:Ri. Wh. Rolan. icon.png|20px|link=]] [[Ripe White Rolanberry]].&lt;br /&gt;
**The chance for getting either the NQ or the HQ White Rolanberry is an equal 50:50.&lt;br /&gt;
|}&lt;br /&gt;
* Return to [[Kupipi]] and trade her either a [[File:Wh. Rolanberry icon.png|20px|link=]] [[White Rolanberry]] or [[File:Ri. Wh. Rolan. icon.png|20px|link=]] [[Ripe White Rolanberry]] for a cutscene.&lt;br /&gt;
**It does not appear to matter whether a HQ or NQ Rolanberry is given to Kupipi.&lt;br /&gt;
&lt;br /&gt;
* Speak to [[Shantotto]] in [[Windurst Walls]] (K-7) for the final cutscene and your reward of 20,000 gil.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;=== Purchasing Rolanberries===&lt;br /&gt;
:[[File:Rolanberry icon.png|20px|link=]] [[Rolanberry|Rolanberries]] can be purchased from NPCs in Jeuno:{{:Rolanberry}}&lt;br /&gt;
* Each of the types of rolanberries can be bought and sold on the Auction House.&lt;br /&gt;
**It is not recommended to buy the base [[Rolanberry|Rolanberries]] from the Auction House if you decide to do the [[Crawler]] NM climb.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
* On each tier of crawler NM, the rolanberry is not guaranteed to spawn the NM.  Therefore it is wise to farm multiple rolanberries at each tier.  You will lose rolanberries at each stage, so buy a lot of base rolanberries when you start.  Six stacks is recommended.  They are cheap and you can always discard or sell any leftovers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Mboze&amp;diff=613198</id>
		<title>Mboze</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Mboze&amp;diff=613198"/>
		<updated>2021-03-02T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Yggdreant&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Slashing.&lt;br /&gt;
*Slashing crits/Weapon Skills, Wind damage, Light Skillchains will open Red Proc window.&lt;br /&gt;
*Slashing crits/Weapon Skills, Wind damage, Light Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
*Caution: Unlike Wildskeeper Reive &amp;amp; Delve variants, Timber has been changed to a 10,000 Needles style TP Move. Believed to be Non-Elemental Damage which cannot be mitigated by any form of Damage Taken reduction. Further testing required.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proced by multi step scs (3 step first time aura goes up, then 4 step for 2nd ect.)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Mboze Mauler&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Mboze]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Bunzi&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Kalunga&amp;diff=613197</id>
		<title>Kalunga</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Kalunga&amp;diff=613197"/>
		<updated>2021-03-02T17:18:47Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Lizards&lt;br /&gt;
|Family=Gabbrath&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Slashing.&lt;br /&gt;
*Slashing crits/Weapon Skills, Water damage, Dark Skillchains will open Red Proc window.&lt;br /&gt;
*Slashing crits/Weapon Skills, Water damage, Dark Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proced by multi step scs (3 step first time aura goes up, then 4 step for 2nd ect.)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Kalunga Collapser&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Kalunga]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Sakpata&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ngai&amp;diff=613196</id>
		<title>Ngai</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ngai&amp;diff=613196"/>
		<updated>2021-03-02T17:18:12Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Rockfin&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Blunt.&lt;br /&gt;
*Blunt crits/Weapon Skills, Thunder damage, Light Skillchains will open Red Proc window.&lt;br /&gt;
*Blunt crits/Weapon Skills, Thunder damage, Light Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
*&#039;&#039;&#039;Proced by 1 ws followed by multiple simultaneous wses in the sc window. (2 wses first time, 3 next ect.)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Ngai Nabber&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Ngai]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Gleti&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xevioso&amp;diff=613195</id>
		<title>Xevioso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xevioso&amp;diff=613195"/>
		<updated>2021-03-02T17:17:42Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Vermin&lt;br /&gt;
|Family=Bztavian&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Piercing.&lt;br /&gt;
*Piercing crits/Weapon Skills, Ice damage, Darkness Skillchains will open Red Proc window.&lt;br /&gt;
*Piercing crits/Weapon Skills, Ice damage, Darkness Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proced by rapid crits (more crits needed the more times aura goes up)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Xevioso Zapper&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Xevioso]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Ikenga&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ongo&amp;diff=613194</id>
		<title>Ongo</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ongo&amp;diff=613194"/>
		<updated>2021-03-02T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Birds&lt;br /&gt;
|Family=Waktza&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Starts out with a significant -Damage Taken status.&lt;br /&gt;
**In order to open proper damage window, Red &amp;amp; Blue proc&#039;s are necessary.&lt;br /&gt;
***Window must be consistently opened via proc&#039;s.&lt;br /&gt;
*Weak to Darkness Skillchain&lt;br /&gt;
*Stone damage, Dark Skillchains will open Red Proc window.&lt;br /&gt;
*Stone damage, Dark Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
*Has a shock effect which may come from Fetters, roughly 150 HP/tick.&lt;br /&gt;
**Caution: Similar to [[Wildskeeper Reive]] &amp;amp; [[Delve]] variants, Shock effect will &#039;&#039;&#039;not&#039;&#039;&#039; wear after dying. Depending on time remaining, keep a Panacea ready or Erase it away.&lt;br /&gt;
*Fetters deal magic damage at a fast paced interval but don&#039;t hit hard. Main damage from this NM is the DoT from Shock.&lt;br /&gt;
*&#039;&#039;&#039;Proced by MBs on the same sc step (2 bursts first time, 3 2nd ect.)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Ongo Obliterator&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Ongo]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Agwu&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Crashing Thunder]]&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Lightning&lt;br /&gt;
|Abilities.Effect= Damage.&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Reverberating Cry]]&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Lightning&lt;br /&gt;
|Abilities.Effect= Damage.&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Reverse Current]]&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Lightning&lt;br /&gt;
|Abilities.Effect= Damage.&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Sparkstorm]]&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= ST&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Lightning&lt;br /&gt;
|Abilities.Effect= Damage.&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ngai&amp;diff=613193</id>
		<title>Ngai</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ngai&amp;diff=613193"/>
		<updated>2021-03-02T17:16:12Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Rockfin&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Blunt.&lt;br /&gt;
*Blunt crits/Weapon Skills, Thunder damage, Light Skillchains will open Red Proc window.&lt;br /&gt;
*Blunt crits/Weapon Skills, Thunder damage, Light Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
&#039;&#039;&#039;*Proced by 1 ws followed by multiple simultaneous wses in the sc window. (2 wses first time, 3 next ect.)&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Ngai Nabber&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Ngai]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Gleti&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Arebati&amp;diff=613192</id>
		<title>Arebati</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Arebati&amp;diff=613192"/>
		<updated>2021-03-02T17:15:16Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Cehuetzi&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Piercing.&lt;br /&gt;
*Piercing crits/Weapon Skills, Fire damage, Light Skillchains will open Red Proc window.&lt;br /&gt;
*Piercing crits/Weapon Skills, Fire damage, Light Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
*Proced by rapid crits (more crits needed the more times aura goes up)&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Arebati Assaulter&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Arebati]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Mpaca&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xevioso&amp;diff=613191</id>
		<title>Xevioso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xevioso&amp;diff=613191"/>
		<updated>2021-03-02T17:14:38Z</updated>

		<summary type="html">&lt;p&gt;Taint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Vermin&lt;br /&gt;
|Family=Bztavian&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Weak to Piercing.&lt;br /&gt;
*Piercing crits/Weapon Skills, Ice damage, Darkness Skillchains will open Red Proc window.&lt;br /&gt;
*Piercing crits/Weapon Skills, Ice damage, Darkness Skillchains will then Blue Proc removing fetters and closing the red proc window.&lt;br /&gt;
&lt;br /&gt;
*Proced by rapid crits (more crits needed the more times aura goes up)&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Xevioso Zapper&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Xevioso]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the &#039;&#039;&#039;Ikenga&#039;s&#039;&#039;&#039; equipment.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Taint</name></author>
	</entry>
</feed>