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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thalamant</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thalamant"/>
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	<updated>2026-05-15T22:14:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563310</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563310"/>
		<updated>2018-08-23T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= &lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = Complete&lt;br /&gt;
| Foot Kick = Complete&lt;br /&gt;
| Sprout Smack = Complete&lt;br /&gt;
| Wild Oats = Complete&lt;br /&gt;
| Power Attack = Complete&lt;br /&gt;
| Cocoon = Complete&lt;br /&gt;
| Metallic Body = Complete&lt;br /&gt;
| Queasyshroom = Complete&lt;br /&gt;
| Battle Dance = Complete&lt;br /&gt;
| Feather Storm = Complete&lt;br /&gt;
| Head Butt = Complete&lt;br /&gt;
| Healing Breeze = Complete&lt;br /&gt;
| Sheep Song = Complete&lt;br /&gt;
| Helldive = Complete&lt;br /&gt;
| Cursed Sphere = Complete&lt;br /&gt;
| Blastbomb = Complete&lt;br /&gt;
| Bludgeon = Complete&lt;br /&gt;
| Blood Drain = Complete&lt;br /&gt;
| Claw Cyclone = Complete&lt;br /&gt;
| Poison Breath = Complete&lt;br /&gt;
| Soporific = Complete&lt;br /&gt;
| Screwdriver = Complete&lt;br /&gt;
| Bomb Toss = Complete&lt;br /&gt;
| Grand Slam = Complete&lt;br /&gt;
| Wild Carrot = Complete&lt;br /&gt;
| Chaotic Eye = Complete&lt;br /&gt;
| Sound Blast = Complete&lt;br /&gt;
| Death Ray = Complete&lt;br /&gt;
| Smite of Rage = Complete&lt;br /&gt;
| Digest = Complete&lt;br /&gt;
| Pinecone Bomb = Complete&lt;br /&gt;
| Blank Gaze = Complete&lt;br /&gt;
| Jet Stream = Complete&lt;br /&gt;
| Uppercut = Complete&lt;br /&gt;
| Mysterious Light = Complete&lt;br /&gt;
| Terror Touch = Complete&lt;br /&gt;
| MP Drainkiss = Complete&lt;br /&gt;
| Venom Shell = Complete&lt;br /&gt;
| Stinking Gas = Complete&lt;br /&gt;
| Blitzstrahl = Complete&lt;br /&gt;
| Mandibular Bite = Complete&lt;br /&gt;
| Awful Eye = Complete&lt;br /&gt;
| Geist Wall = Complete&lt;br /&gt;
| Magnetite Cloud = Complete&lt;br /&gt;
| Jettatura = Complete&lt;br /&gt;
| Blood Saber = Complete&lt;br /&gt;
| Refueling = Complete&lt;br /&gt;
| Sickle Slash = Complete&lt;br /&gt;
| Ice Break = Complete&lt;br /&gt;
| Self-Destruct = Complete&lt;br /&gt;
| Frightful Roar = Complete&lt;br /&gt;
| Cold Wave = Complete&lt;br /&gt;
| Filamented Hold = Complete&lt;br /&gt;
| Hecatomb Wave = Complete&lt;br /&gt;
| Radiant Breath = Complete&lt;br /&gt;
| Feather Barrier = Complete&lt;br /&gt;
| Light of Penance = Complete&lt;br /&gt;
| Flying Hip Press = Complete&lt;br /&gt;
| Magic Fruit = Complete&lt;br /&gt;
| Dimensional Death = Complete&lt;br /&gt;
| Spiral Spin = Complete&lt;br /&gt;
| Death Scissors = Complete&lt;br /&gt;
| Eyes On Me = Complete&lt;br /&gt;
| Bad Breath = Complete&lt;br /&gt;
| Maelstrom = Complete&lt;br /&gt;
| Seedspray = Complete&lt;br /&gt;
| 1000 Needles = Complete&lt;br /&gt;
| Memento Mori = Complete&lt;br /&gt;
| Body Slam = Complete&lt;br /&gt;
| Hydro Shot = Complete&lt;br /&gt;
| Frypan = Complete&lt;br /&gt;
| Frenetic Rip = Complete&lt;br /&gt;
| Spinal Cleave = Complete&lt;br /&gt;
| Voracious Trunk = Complete&lt;br /&gt;
| Feather Tickle = Complete&lt;br /&gt;
| Yawn = Complete&lt;br /&gt;
| Infrasonics = Complete&lt;br /&gt;
| Zephyr Mantle = Complete&lt;br /&gt;
| Corrosive Ooze = Complete&lt;br /&gt;
| Sandspray = Complete&lt;br /&gt;
| Frost Breath = Complete&lt;br /&gt;
| Diamondhide = Complete&lt;br /&gt;
| Enervation = Complete&lt;br /&gt;
| Firespit = Complete&lt;br /&gt;
| Warm-Up = Complete&lt;br /&gt;
| Regurgitation = Complete&lt;br /&gt;
| Tail Slap = Complete&lt;br /&gt;
| Hysteric Barrage = Complete&lt;br /&gt;
| Asuran Claws = Complete&lt;br /&gt;
| Cannonball = Complete&lt;br /&gt;
| Amplification = Complete&lt;br /&gt;
| Heat Breath = Complete&lt;br /&gt;
| Lowing = Complete&lt;br /&gt;
| Triumphant Roar = Complete&lt;br /&gt;
| Saline Coat = Complete&lt;br /&gt;
| Disseverment = Complete&lt;br /&gt;
| Sub-zero Smash = Complete&lt;br /&gt;
| Temporal Shift = Complete&lt;br /&gt;
| Ram Charge = Complete&lt;br /&gt;
| Mind Blast = Complete&lt;br /&gt;
| Actinic Burst = Complete&lt;br /&gt;
| Reactor Cool = Complete&lt;br /&gt;
| Magic Hammer = Complete&lt;br /&gt;
| Exuviation = Complete&lt;br /&gt;
| Plasma Charge = Complete&lt;br /&gt;
| Vertical Cleave = Complete&lt;br /&gt;
| Plenilune Embrace = Complete&lt;br /&gt;
| Acrid Stream = Complete&lt;br /&gt;
| Leafstorm = Complete&lt;br /&gt;
| Cimicine Discharge = Complete&lt;br /&gt;
| Regeneration = Complete&lt;br /&gt;
| Animating Wail = Complete&lt;br /&gt;
| Battery Charge = Complete&lt;br /&gt;
| Blazing Bound = Complete&lt;br /&gt;
| Demoralizing Roar = Complete&lt;br /&gt;
| Final Sting = Complete&lt;br /&gt;
| Goblin Rush = Complete&lt;br /&gt;
| Vanity Dive = Complete&lt;br /&gt;
| Magic Barrier = Complete&lt;br /&gt;
| Whirl of Rage = Complete&lt;br /&gt;
| Benthic Typhoon = Complete&lt;br /&gt;
| Auroral Drape = Complete&lt;br /&gt;
| Osmosis = Complete&lt;br /&gt;
| Quadratic Continuum = Complete&lt;br /&gt;
| Fantod = Complete&lt;br /&gt;
| Thermal Pulse = Complete&lt;br /&gt;
| Empty Thrash = Complete&lt;br /&gt;
| Dream Flower = Complete&lt;br /&gt;
| Occultation = Complete&lt;br /&gt;
| Charged Whisker = Complete&lt;br /&gt;
| Winds of Promy. = Complete&lt;br /&gt;
| Delta Thrust = Complete&lt;br /&gt;
| Evryone. Grudge = Complete&lt;br /&gt;
| Reaving Wind = Complete&lt;br /&gt;
| Barrier Tusk = Complete&lt;br /&gt;
| Mortal Ray = Complete&lt;br /&gt;
| Water Bomb = Complete&lt;br /&gt;
| Heavy Strike = Complete&lt;br /&gt;
| Dark Orb = Complete&lt;br /&gt;
| White Wind = Complete&lt;br /&gt;
| Sudden Lunge = Complete&lt;br /&gt;
| Thunderbolt = Complete&lt;br /&gt;
| Harden Shell = Complete&lt;br /&gt;
| Quadrastrike = Complete&lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = Complete&lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = Complete&lt;br /&gt;
| Tourbillion = &lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = Complete&lt;br /&gt;
| Pyric Bulwark = &lt;br /&gt;
| Wind Breath = Complete&lt;br /&gt;
| Barbed Crescent = Complete&lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = Complete&lt;br /&gt;
| Nature&#039;s Meditation = Complete&lt;br /&gt;
| Glutinous Dart = Complete&lt;br /&gt;
| Paralyzing Triad = Complete&lt;br /&gt;
| Tempestuous Upheaval = Complete&lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = Complete&lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = Complete&lt;br /&gt;
| Erratic Flutter = Complete&lt;br /&gt;
| Subduction = Complete&lt;br /&gt;
| Thrashing Assault = Complete&lt;br /&gt;
| Diffusion Ray = Complete&lt;br /&gt;
| Rail Cannon = Complete&lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = Complete&lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = Complete&lt;br /&gt;
| Molting Plumage = Complete&lt;br /&gt;
| Nectarous Deluge = Complete&lt;br /&gt;
| Atra. Libations = Complete&lt;br /&gt;
| Searing Tempest = Complete&lt;br /&gt;
| Blinding Fulgor = Complete&lt;br /&gt;
| Spectral Floe = Complete&lt;br /&gt;
| Scouring Spate = Complete&lt;br /&gt;
| Anvil Lightning = Complete&lt;br /&gt;
| Silent Storm = Complete&lt;br /&gt;
| Entomb = Complete&lt;br /&gt;
| Tenebral Crush = Complete&lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = Complete&lt;br /&gt;
| Mighty Guard = Complete&lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563272</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563272"/>
		<updated>2018-08-23T13:25:12Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= &lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Blue Magic Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = blue&lt;br /&gt;
| Pollen = Complete&lt;br /&gt;
| Sandspin = &lt;br /&gt;
| Foot Kick = &lt;br /&gt;
| Sprout Smack = &lt;br /&gt;
| Wild Oats = &lt;br /&gt;
| Power Attack = &lt;br /&gt;
| Cocoon = &lt;br /&gt;
| Metallic Body = &lt;br /&gt;
| Queasyshroom = &lt;br /&gt;
| Battle Dance = &lt;br /&gt;
| Feather Storm = &lt;br /&gt;
| Head Butt = &lt;br /&gt;
| Healing Breeze = &lt;br /&gt;
| Sheep Song = &lt;br /&gt;
| Helldive = &lt;br /&gt;
| Cursed Sphere = &lt;br /&gt;
| Blastbomb = &lt;br /&gt;
| Bludgeon = &lt;br /&gt;
| Blood Drain = &lt;br /&gt;
| Claw Cyclone = &lt;br /&gt;
| Poison Breath = &lt;br /&gt;
| Soporific = &lt;br /&gt;
| Screwdriver = &lt;br /&gt;
| Bomb Toss = &lt;br /&gt;
| Grand Slam = &lt;br /&gt;
| Wild Carrot = &lt;br /&gt;
| Chaotic Eye = &lt;br /&gt;
| Sound Blast = &lt;br /&gt;
| Death Ray = &lt;br /&gt;
| Smite of Rage = &lt;br /&gt;
| Digest = &lt;br /&gt;
| Pinecone Bomb = &lt;br /&gt;
| Blank Gaze = &lt;br /&gt;
| Jet Stream = &lt;br /&gt;
| Uppercut = &lt;br /&gt;
| Mysterious Light = &lt;br /&gt;
| Terror Touch = &lt;br /&gt;
| MP Drainkiss = &lt;br /&gt;
| Venom Shell = &lt;br /&gt;
| Stinking Gas = &lt;br /&gt;
| Blitzstrahl = &lt;br /&gt;
| Mandibular Bite = &lt;br /&gt;
| Awful Eye = &lt;br /&gt;
| Geist Wall = &lt;br /&gt;
| Magnetite Cloud = &lt;br /&gt;
| Jettatura = &lt;br /&gt;
| Blood Saber = &lt;br /&gt;
| Refueling = &lt;br /&gt;
| Sickle Slash = &lt;br /&gt;
| Ice Break = &lt;br /&gt;
| Self-Destruct = &lt;br /&gt;
| Frightful Roar = &lt;br /&gt;
| Cold Wave = &lt;br /&gt;
| Filamented Hold = &lt;br /&gt;
| Hecatomb Wave = &lt;br /&gt;
| Radiant Breath = &lt;br /&gt;
| Feather Barrier = &lt;br /&gt;
| Light of Penance = &lt;br /&gt;
| Flying Hip Press = &lt;br /&gt;
| Magic Fruit = &lt;br /&gt;
| Dimensional Death = &lt;br /&gt;
| Spiral Spin = &lt;br /&gt;
| Death Scissors = &lt;br /&gt;
| Eyes On Me = &lt;br /&gt;
| Bad Breath = &lt;br /&gt;
| Maelstrom = &lt;br /&gt;
| Seedspray = &lt;br /&gt;
| 1000 Needles = &lt;br /&gt;
| Memento Mori = &lt;br /&gt;
| Body Slam = &lt;br /&gt;
| Hydro Shot = &lt;br /&gt;
| Frypan = &lt;br /&gt;
| Frenetic Rip = &lt;br /&gt;
| Spinal Cleave = &lt;br /&gt;
| Voracious Trunk = &lt;br /&gt;
| Feather Tickle = &lt;br /&gt;
| Yawn = &lt;br /&gt;
| Infrasonics = &lt;br /&gt;
| Zephyr Mantle = &lt;br /&gt;
| Corrosive Ooze = &lt;br /&gt;
| Sandspray = &lt;br /&gt;
| Frost Breath = &lt;br /&gt;
| Diamondhide = &lt;br /&gt;
| Enervation = &lt;br /&gt;
| Firespit = &lt;br /&gt;
| Warm-Up = &lt;br /&gt;
| Regurgitation = &lt;br /&gt;
| Tail Slap = &lt;br /&gt;
| Hysteric Barrage = &lt;br /&gt;
| Asuran Claws = &lt;br /&gt;
| Cannonball = &lt;br /&gt;
| Amplification = &lt;br /&gt;
| Heat Breath = &lt;br /&gt;
| Lowing = &lt;br /&gt;
| Triumphant Roar = &lt;br /&gt;
| Saline Coat = &lt;br /&gt;
| Disseverment = &lt;br /&gt;
| Sub-zero Smash = &lt;br /&gt;
| Temporal Shift = &lt;br /&gt;
| Ram Charge = &lt;br /&gt;
| Mind Blast = &lt;br /&gt;
| Actinic Burst = &lt;br /&gt;
| Reactor Cool = &lt;br /&gt;
| Magic Hammer = &lt;br /&gt;
| Exuviation = &lt;br /&gt;
| Plasma Charge = &lt;br /&gt;
| Vertical Cleave = &lt;br /&gt;
| Plenilune Embrace = &lt;br /&gt;
| Acrid Stream = &lt;br /&gt;
| Leafstorm = &lt;br /&gt;
| Cimicine Discharge = &lt;br /&gt;
| Regeneration = &lt;br /&gt;
| Animating Wail = &lt;br /&gt;
| Battery Charge = &lt;br /&gt;
| Blazing Bound = &lt;br /&gt;
| Demoralizing Roar = &lt;br /&gt;
| Final Sting = &lt;br /&gt;
| Goblin Rush = &lt;br /&gt;
| Vanity Dive = &lt;br /&gt;
| Magic Barrier = &lt;br /&gt;
| Whirl of Rage = &lt;br /&gt;
| Benthic Typhoon = &lt;br /&gt;
| Auroral Drape = &lt;br /&gt;
| Osmosis = &lt;br /&gt;
| Quadratic Continuum = &lt;br /&gt;
| Fantod = &lt;br /&gt;
| Thermal Pulse = &lt;br /&gt;
| Empty Thrash = &lt;br /&gt;
| Dream Flower = &lt;br /&gt;
| Occultation = &lt;br /&gt;
| Charged Whisker = &lt;br /&gt;
| Winds of Promy. = &lt;br /&gt;
| Delta Thrust = &lt;br /&gt;
| Evryone. Grudge = &lt;br /&gt;
| Reaving Wind = &lt;br /&gt;
| Barrier Tusk = &lt;br /&gt;
| Mortal Ray = &lt;br /&gt;
| Water Bomb = &lt;br /&gt;
| Heavy Strike = &lt;br /&gt;
| Dark Orb = &lt;br /&gt;
| White Wind = &lt;br /&gt;
| Sudden Lunge = &lt;br /&gt;
| Thunderbolt = &lt;br /&gt;
| Harden Shell = &lt;br /&gt;
| Quadrastrike = &lt;br /&gt;
| Vapor Spray = &lt;br /&gt;
| Absolute Terror = &lt;br /&gt;
| Thunder Breath = &lt;br /&gt;
| Gates of Hades = &lt;br /&gt;
| Tourbillion = &lt;br /&gt;
| Orcish Counterstance = &lt;br /&gt;
| Amorphic Spikes = &lt;br /&gt;
| Pyric Bulwark = &lt;br /&gt;
| Wind Breath = &lt;br /&gt;
| Barbed Crescent = &lt;br /&gt;
| Bilgestorm = &lt;br /&gt;
| Bloodrake = &lt;br /&gt;
| Nature&#039;s Meditation = &lt;br /&gt;
| Glutinous Dart = &lt;br /&gt;
| Paralyzing Triad = &lt;br /&gt;
| Tempestuous Upheaval = &lt;br /&gt;
| Embalming Earth = &lt;br /&gt;
| Rending Deluge = &lt;br /&gt;
| Foul Waters = &lt;br /&gt;
| Retinal Glare = &lt;br /&gt;
| Droning Whirlwind = &lt;br /&gt;
| Carcharian Verve = &lt;br /&gt;
| Blistering Roar = &lt;br /&gt;
| Erratic Flutter = &lt;br /&gt;
| Subduction = &lt;br /&gt;
| Thrashing Assault = &lt;br /&gt;
| Diffusion Ray = &lt;br /&gt;
| Rail Cannon = &lt;br /&gt;
| Restoral = &lt;br /&gt;
| Sinker Drill = &lt;br /&gt;
| Uproot = &lt;br /&gt;
| Crashing Thunder = &lt;br /&gt;
| Polar Roar = &lt;br /&gt;
| Sweeping Gouge = &lt;br /&gt;
| Molting Plumage = &lt;br /&gt;
| Nectarous Deluge = &lt;br /&gt;
| Atra. Libations = &lt;br /&gt;
| Searing Tempest = &lt;br /&gt;
| Blinding Fulgor = &lt;br /&gt;
| Spectral Floe = &lt;br /&gt;
| Scouring Spate = &lt;br /&gt;
| Anvil Lightning = &lt;br /&gt;
| Silent Storm = &lt;br /&gt;
| Entomb = &lt;br /&gt;
| Tenebral Crush = &lt;br /&gt;
| Saurian Slide = &lt;br /&gt;
| Palling Salvo = &lt;br /&gt;
| Mighty Guard = &lt;br /&gt;
| Cruel Joke = &lt;br /&gt;
| Cesspool = &lt;br /&gt;
| Tearing Gust = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563271</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563271"/>
		<updated>2018-08-23T13:20:38Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= &lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563270</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563270"/>
		<updated>2018-08-23T13:20:18Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563269</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563269"/>
		<updated>2018-08-23T13:20:06Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thalamant Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563268</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563268"/>
		<updated>2018-08-23T13:19:51Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563267</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563267"/>
		<updated>2018-08-23T13:19:29Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563264</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563264"/>
		<updated>2018-08-23T13:08:42Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thalamant Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563263</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563263"/>
		<updated>2018-08-23T13:07:38Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thalamant Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Kersi Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Kailok Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= &lt;br /&gt;
|Gulool Ja Ja= &lt;br /&gt;
|Gurfurlur the Menacing= &lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= &lt;br /&gt;
|Battleclad Chariot= &lt;br /&gt;
|Long-Armed Chariot= &lt;br /&gt;
|Long-Bowed Chariot= &lt;br /&gt;
|Odin= &lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563262</id>
		<title>User:Thalamant</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Thalamant&amp;diff=563262"/>
		<updated>2018-08-23T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: Created page with &amp;quot;{{Mythic Weapon Progress Checklist |Complete-Color = green |Default-Color = black |Weapon=  |Captain Rank= Complete |Gulool Ja Ja= Complete |Gurfurlur the Menacing= Complete |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= &lt;br /&gt;
|Captain Rank= Complete&lt;br /&gt;
|Gulool Ja Ja= Complete&lt;br /&gt;
|Gurfurlur the Menacing= Complete&lt;br /&gt;
|Medusa= Complete&lt;br /&gt;
|Armored Chariot= Complete&lt;br /&gt;
|Battleclad Chariot= Complete&lt;br /&gt;
|Long-Armed Chariot= Complete&lt;br /&gt;
|Long-Bowed Chariot= Complete&lt;br /&gt;
|Odin= Complete&lt;br /&gt;
|Alexandrite Obtained= 0&lt;br /&gt;
|Tokens Obtained= 0&lt;br /&gt;
|Ichor Obtained= 0&lt;br /&gt;
|Tinnin Fang= &lt;br /&gt;
|Sarameya Hide= &lt;br /&gt;
|Tyger Tail= &lt;br /&gt;
|Level 80= &lt;br /&gt;
|Level 85= &lt;br /&gt;
|ZNM Trial Wins= 0&lt;br /&gt;
|Salvage Trial Wins= 0&lt;br /&gt;
|Scoria Obtained= 0&lt;br /&gt;
|Beitetsu Obtained 119 I= 0&lt;br /&gt;
|Beitetsu Obtained 119 III= 0&lt;br /&gt;
&lt;br /&gt;
|Assaults= &lt;br /&gt;
|Leujaoam Sanctum= &lt;br /&gt;
|Leujaoam Cleansing=&lt;br /&gt;
|Orichalcum Survey=&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = &lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle =&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= &lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
|Periqia= &lt;br /&gt;
|Seagull Grounded = &lt;br /&gt;
|Requiem =&lt;br /&gt;
|Saving Private Ryaaf =&lt;br /&gt;
|Shooting Down the Baron =&lt;br /&gt;
|Building Bridges =&lt;br /&gt;
|Stop the Bloodshed =&lt;br /&gt;
|Defuse the Threat =&lt;br /&gt;
|Operation: Snake Eyes =&lt;br /&gt;
|Wake the Puppet =&lt;br /&gt;
|The Price is Right =&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= &lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=528304</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=528304"/>
		<updated>2017-10-06T22:21:00Z</updated>

		<summary type="html">&lt;p&gt;Thalamant: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the Lakeside Minuet quest.&lt;br /&gt;
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==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
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&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
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* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, it might more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall.&lt;br /&gt;
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* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you an additional Finishing Move, if you get 2 or more normally. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Ramuh Ring +1 &lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC 20 + 10 STP&lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Anwig Salade&lt;br /&gt;
|HeadAug= Waltz Delay -1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || econds	8 || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
&lt;br /&gt;
Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +1]]  enhance the accuracy of the Stun effect, but even then, the &amp;quot;real&amp;quot; Stun spell from a mage or a [[Dark Knight]] will be much more reliable in places where you actually want stuns.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +1&lt;br /&gt;
|Hands = Mummu Wrists +1&lt;br /&gt;
|Ring1 = Sangoma Ring&lt;br /&gt;
|Ring2 = Perception Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Mummu Kecks +1&lt;br /&gt;
|Feet = Mummu Gamash. +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +1]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[fotia belt]] and [[fotia gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one:&lt;br /&gt;
&lt;br /&gt;
* 1/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 5/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +1]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work. But then, Dancers should not be there to begin with. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]]&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp, Twashtar) combination to attain the highest DPS possible.&lt;br /&gt;
With this combination you dont have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall.&lt;br /&gt;
But if you decided to play with some degree of coordination and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight) then Twashtar as Main-Hand will definitely shine here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its defiantly  a beautiful weapon to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]] &lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other utility Daggers:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Oboro]] and its our JSE weapon, easy to get and has its uses.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: This Set includes [Adhemar +1] so good luck getting it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
If its not master or above 550 and/or not capped on [Magic Haste], you will need more DW&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Dampening Tam &lt;br /&gt;
|HeadAug= DEX+10 Accuracy+15 Magic Accuracy+15 Quadruple Attack +3%&lt;br /&gt;
|Neck = Anu Torque&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Adhemar Jacket +1 &lt;br /&gt;
|BodyAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX10 + ACC/ATT 20+4TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar/None Mythic TP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If its not master or above 550 and/or not capped on [Magic Haste], you will need more DW &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP 2100&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX10 + ACC/ATT 20+4TA&lt;br /&gt;
|Neck = Anu Torque&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Adhemar Jacket&lt;br /&gt;
|BodyAug= (Path A) DEX10 + AGI10 + ACC 15&lt;br /&gt;
|Hands = Adhemar Wristbands&lt;br /&gt;
|HandsAug= (Path B) DEX10 +STR 10+ ATT 15&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX10 + ACC/ATT 20+4TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terp Mythic TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = STP-TP 2100&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX10 + ACC/ATT 20+4TA&lt;br /&gt;
|Neck = Ainia Collar&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Adhemar Jacket&lt;br /&gt;
|BodyAug= (Path A) DEX10 + AGI10 + ACC 15&lt;br /&gt;
|Hands = Adhemar Wristbands&lt;br /&gt;
|HandsAug= (Path B) DEX10 +STR 10+ ATT 15&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Petrov Ring &lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX10 + ACC/ATT 20+5STP&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
{|width=788px|&lt;br /&gt;
|-&lt;br /&gt;
|width=50% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* &#039;&#039; Climactic Rudra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t get +1 legs NQ will do just fine:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Ilabrat Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=50% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* &#039;&#039; Normal Rudra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t get +1 legs NQ will do just fine:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 20+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 20+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Ilabrat Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4CritDMG&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Abnoba Kaftan&lt;br /&gt;
|Hands =Mummu Wrists +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= STR15 + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= STR15 + ACC/ATT 30+3TA&lt;br /&gt;
|Hands =Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= STR15+ ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039; Exenterator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Expeditious Pinion&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Garuda Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= 15AGI+ACC/ATT 30+3TA&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aeolian Edge:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Samnuha Coat&lt;br /&gt;
|BodyAug= MAB 15 + MAC15 + DW 5% + FC5&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= MAC/MDMG 20 + WSD 10&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|width=788px|&lt;br /&gt;
|-&lt;br /&gt;
|width=50% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* &#039;&#039;MDT:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DT4&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Reiki Cloak&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= DT4&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DT4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|width=50% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;DT:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DT4&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = Infused Earring&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Herculean Gloves&lt;br /&gt;
|HandsAug= DT4&lt;br /&gt;
|Ring1 = Warden&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Reiki Cloak&lt;br /&gt;
|Waist= Flume Belt +1&lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= DT4&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DT4&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Magoraga Beads&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= FC5&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Kurys Gloves&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;MEVA:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Reiki Cloak&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Turms Leggings +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added DPS Calculator with AF3 and Omen Gear : [https://drive.google.com/open?id=0BwJO7fhLGCoraXZHSldiZ2NEcDA DPS DNC]&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Thalamant</name></author>
	</entry>
</feed>