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	<updated>2026-04-11T11:58:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Pulling_the_Strings&amp;diff=632573</id>
		<title>Pulling the Strings</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Pulling_the_Strings&amp;diff=632573"/>
		<updated>2021-12-22T01:00:59Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Prerequisites */ Little bit off.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BCNMv2&lt;br /&gt;
|Image=File:Mine Shaft 2716 header.jpg&lt;br /&gt;
|Size=375&lt;br /&gt;
|Type=ENM&lt;br /&gt;
|Zone=Mine Shaft 2716&lt;br /&gt;
|EntryItemImage=&lt;br /&gt;
|EntryItem=Shaft gate operating dial&lt;br /&gt;
|EntryCurrencyImage=&lt;br /&gt;
|EntryCurrencyAmmount=&lt;br /&gt;
|EntryCurrencyType=Key Item&lt;br /&gt;
|Level=60&lt;br /&gt;
|Time=15&lt;br /&gt;
|Members=Recommended: 1 / Maximum: 1&lt;br /&gt;
|Title=&lt;br /&gt;
|PrimaryDrops=&lt;br /&gt;
*[[File:Janizary Earring icon.png|16px]] [[Janizary Earring]] (WAR)&lt;br /&gt;
*[[File:Counter Earring icon.png|16px]] [[Counter Earring]] (MNK)&lt;br /&gt;
*[[File:Healing Feather icon.png|16px]] [[Healing Feather]] (WHM)&lt;br /&gt;
*[[File:Spirit Lantern icon.png|16px]] [[Spirit Lantern]] (BLM)&lt;br /&gt;
*[[File:Sanation Ring icon.png|16px]] [[Sanation Ring]] (RDM)&lt;br /&gt;
*[[File:Assassin&#039;s Ring icon.png|16px]] [[Assassin&#039;s Ring]] (THF)&lt;br /&gt;
*[[File:Refresh Musk icon.png|16px]] [[Refresh Musk]] (PLD)&lt;br /&gt;
|DropsA=&lt;br /&gt;
&lt;br /&gt;
*[[File:Tactical Ring icon.png|16px]] [[Tactical Ring]] (DRK)&lt;br /&gt;
*[[File:Pacifist Ring icon.png|16px]] [[Pacifist Ring]] (BST)&lt;br /&gt;
*[[File:Getsul Ring icon.png|16px]] [[Getsul Ring]] (BRD)&lt;br /&gt;
*[[File:Deadeye Earring icon.png|16px]] [[Deadeye Earring]] (RNG)&lt;br /&gt;
*[[File:Astral Pot icon.png|16px]] [[Astral Pot]] (SMN)&lt;br /&gt;
*[[File:Naruko Earring icon.png|16px]] [[Naruko Earring]] (NIN)&lt;br /&gt;
|DropsB=&lt;br /&gt;
*[[File:Wyvern Feed icon.png|16px]] [[Wyvern Feed]] (DRG)&lt;br /&gt;
*[[File:Gamushara Earring icon.png|16px]] [[Gamushara Earring]] (SAM)&lt;br /&gt;
*[[File:Death Chakram icon.png|16px]] [[Death Chakram]] (BLU)&lt;br /&gt;
*[[File:Cor. Bull. Pouch icon.png|16px]] [[Cor. Bull. Pouch|Corsair Bullet Pouch]] (COR)&lt;br /&gt;
*[[File:Attuner icon.png|16px]] [[Attuner]] (PUP)&lt;br /&gt;
*[[File:Drum Magazine icon.png|16px]] [[Drum Magazine]] (PUP)&lt;br /&gt;
|DropsC=&lt;br /&gt;
*[[File:Equalizer icon.png|16px]] [[Equalizer]] (PUP)&lt;br /&gt;
*[[File:Eraser icon.png|16px]] [[Eraser]] (PUP)&lt;br /&gt;
*[[File:Mana Channeler icon.png|16px]] [[Mana Channeler]] (PUP)&lt;br /&gt;
*[[File:Smoke Screen icon.png|16px]] [[Smoke Screen]] (PUP)&lt;br /&gt;
*[[File:Tact. Processor icon.png|16px]] [[Tactical Processor]] (PUP)&lt;br /&gt;
*[[File:Target Marker icon.png|16px]] [[Target Marker]] (PUP)&lt;br /&gt;
*[[File:Worm Mulch icon.png|16px]] [[Worm Mulch]]&lt;br /&gt;
|PrimaryPersonal=&lt;br /&gt;
|PersonalA=&lt;br /&gt;
|PersonalB= &lt;br /&gt;
|PersonalC=&lt;br /&gt;
|PrimaryEvent=&lt;br /&gt;
|DropsEvent=&lt;br /&gt;
|DropsEvent= &lt;br /&gt;
|DropsEvent=&lt;br /&gt;
}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{BCNMv2 Enemies Table&lt;br /&gt;
|Insert BCNMv2 Enemies Row Template =&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Fantoccini&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=&lt;br /&gt;
|Notes=See below&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Moblin Fantocciniman&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Moblin&lt;br /&gt;
|Job=&lt;br /&gt;
|Notes=See below&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
* A [[Shaft gate operating dial]] key item is required to enter this ENM.&lt;br /&gt;
* Trade gil to [[Twinkbrix]] at (E-13) in [[Oldton Movalpolos]] and win the gamble to obtain [[Shaft gate operating dial]]&lt;br /&gt;
* Upon winning the gamble, you may trade 2,000 gil to [[Twinkbrix]] to be teleported directly to [[Mine Shaft #2716]] to attempt this ENM.&lt;br /&gt;
**The [[Home Point]] warp can be used instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* &#039;&#039;&#039;This ENM cannot be done with Dancer, Scholar, Geomancer, or Rune Fencer.&#039;&#039;&#039;&lt;br /&gt;
* Your sub job level will be reduced to 0 upon entry of this ENM.&lt;br /&gt;
* The [[Fantoccini]] will match its job with your main job.&lt;br /&gt;
* The [[Moblin Fantocciniman]] will not aggro and will never directly attack or harm you in any way unless you take offensive action towards him.  (AoE will make him attack)&lt;br /&gt;
* The [[Fantoccini]] will attack and cast appropriate spells for its assumed job.&lt;br /&gt;
** Blue Mage [[Fantoccini]] will always have [[Frypan]] in additional being restricted to the Blue Magic spells the player has equipped.&lt;br /&gt;
* The [[Fantoccini]] will only use Weaponskills or Job Abilities (including 2-hours) if the [[Moblin Fantocciniman]] rolls the appropriate number with his Marrionette Dice ability.&lt;br /&gt;
* [[Moblin Fantocciniman]]&#039;s roll effects&#039; target can be either the [[Fantoccini]] or the player.&lt;br /&gt;
* Effects from Marrionette Dice can be any of the following:&lt;br /&gt;
** [[Attack Bonus]]&lt;br /&gt;
** [[Defense Bonus]]&lt;br /&gt;
** TP increase of 100%&lt;br /&gt;
** Full HP restore&lt;br /&gt;
** All Job Ability timers reset&lt;br /&gt;
** [[Fantocinni]] Weaponskill usage&lt;br /&gt;
** [[Fantocinni]] Job Ability usage&lt;br /&gt;
* It is reported that defeating the [[Moblin Fantocciniman]] instead will render the [[Fantoccini]] and any pet it might have completely frozen in terror for the remainder of the battle.  While amusing and challenging, this is not recommended due to its difficulty.&lt;br /&gt;
* Upon defeating the [[Fantoccini]] a chest will appear that will reward the player with 2000 Experience Points or Limit Points as well as a chance at obtaining a the job-specific piece of equipment that matches the player&#039;s main job.&lt;br /&gt;
** [[Worm Mulch]] is extremely common while the job specific piece can be relatively rare.&lt;br /&gt;
** [[Puppetmaster]] has the chance at 0, 1, or 2 attachment drops from the chest.  Obtaining 1 attachment from this ENM is not uncommon, while obtaining 2 is quite rare.&lt;br /&gt;
*See the [[Talk:Pulling the Strings|Talk page]] for more information. &lt;br /&gt;
[[Category:Battlefields]] [[Category:ENM]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=631465</id>
		<title>Category:Synergy</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=631465"/>
		<updated>2021-12-03T16:28:44Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Feed fewell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Update12-07-2009 4.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synergy&#039;&#039;&#039; is a form of Synthesis involving up to six crafters and a special apparatus called a [[File:Portafurnace icon.png|27px|link=]] [[Synergy Furnace]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to trade materials and initiate a Synergy recipe, you must Speak to a [[Synergy Engineer]] and acquire the [[Synergy crucible]] Key Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible to take part in Synergy without a crucible of your own, but you cannot initiate a recipe so things like [[Tatter and Scrap Synergy|Tatter and Scrap Augments]] are off limits to you.&lt;br /&gt;
&lt;br /&gt;
To unlock [[Synergy]], provide a [[Synergy Engineer]] 100 gil to obtain a [[Synergy crucible]] {{KI}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synergy Recipes ==&lt;br /&gt;
Due to the vast amount of Synergy Recipes in the game, we needed to divide them into individual pages according to rank. Please click on the rank you wish to view.&lt;br /&gt;
&lt;br /&gt;
A couple quick notes regarding Recipes:&lt;br /&gt;
*&amp;quot;Craft Requirements&amp;quot;: At least one player must be in your party to represent each of the required ranks. If you can reach all required levels, you do not need anybody else to join you.&lt;br /&gt;
**Ex: If two Veteran ranks are required, you obviously cannot do this yourself as you can only have one Veteran ranked craft.&lt;br /&gt;
*The closer your elemental balance to each element, the higher your chance of HQ.&lt;br /&gt;
*Each elemental balance level must be within 3 strength, above or below, in order to finish a synth.&lt;br /&gt;
*Elemental balance that is not required has no affect on the outcome of the synth. It can be as high or as low as possible with no bearing.&lt;br /&gt;
&lt;br /&gt;
{{Synergy Ranks}}&lt;br /&gt;
&lt;br /&gt;
== Ingredients and Fewell ==&lt;br /&gt;
Synergy is a far more complicated and involved process than regular crafting, even an overview of the process is somewhat complex. Unlike normal crafting which has a minimum of involvement after the ingredients are obtained, Synergy is essentially a large menu system that requires careful balancing of elements to obtain the optimal result. Instead of using crystals, synergy uses [[fewell]] to control the elemental balance, and unlike synthesis ingredients are never lost on failure. Synergy is also a team activity (though may be performed solo) where up to six players can operate the furnace at once. Once a player has a [[Synergy crucible]] {{KI}}, they may begin a synergy session. A player examines a [[Synergy Furnace]] to claim it to initiate a session and install their synergy crucible, then trade ingredients to the Furnace to begin the Synergy process. Once the process has begun, examining the Synergy Furnace will show the following options:&lt;br /&gt;
&lt;br /&gt;
== Synergy Furnace Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Update12-07-2009 3.jpg|300px|right|link=]]&lt;br /&gt;
*&#039;&#039;&#039;Select an action.&#039;&#039;&#039;&lt;br /&gt;
* Feed fewell.&lt;br /&gt;
** Consumes a fewell to alter the elemental balance of the Synergy process.&lt;br /&gt;
* Operate furnace.&lt;br /&gt;
** Performs special actions upon the furnace.  You cannot perform these actions if you have a status effect from an overload.&lt;br /&gt;
* View furnace readings.&lt;br /&gt;
** Tells you the elemental energy, internal pressure, impurity level, and synergy status of the furnace.&lt;br /&gt;
* End synergy.&lt;br /&gt;
** Allows you to stop the process and retrieve the finished product.&lt;br /&gt;
* Review objective.&lt;br /&gt;
* Toggle command confirmation [off/on].&lt;br /&gt;
* Close menu.&lt;br /&gt;
&lt;br /&gt;
=== Feed fewell ===&lt;br /&gt;
* &#039;&#039;&#039;Feed which fewell?&#039;&#039;&#039;&lt;br /&gt;
* {{Fire}} fewell.&lt;br /&gt;
* {{Ice}} fewell.&lt;br /&gt;
* {{Wind}} fewell.&lt;br /&gt;
* {{Earth}} fewell.&lt;br /&gt;
* {{Thunder}} fewell.&lt;br /&gt;
* {{Water}} fewell.&lt;br /&gt;
* {{Light}} fewell.&lt;br /&gt;
* {{Dark}} fewell.&lt;br /&gt;
* Cancel.&lt;br /&gt;
&lt;br /&gt;
Feeding a fewell will consume one of the fewells from the active synergy crucible in order to increase the energy of that element in the furnace by 1-10.  The opposite element to the one fed will also be reduce the amount of fewell of the type by 2.&lt;br /&gt;
*For example, feeding a fire fewell will reduce the ice fewell value by 2.&lt;br /&gt;
:*This may be used to indirectly tweak the numbers of various alignments downwards if they are overfed.&lt;br /&gt;
An elemental surge (perfect, or &amp;quot;critical,&amp;quot; fewell feed) will increase the fewell by the maximum possible amount (10 or more depending on effects), or will perfectly align that fewell to the required value if the current alignment is close enough.&lt;br /&gt;
*An elemental surge will also reduce the opposite fewell by 1. &lt;br /&gt;
&lt;br /&gt;
As the synergy process continues, a fewell &amp;quot;leak&amp;quot; becomes more and more likely. Leaks may be repaired by adding fewell of the opposite element to the leak, with a random chance of repairing the leak on each fewell addition. *For example, a fire leak may be repaired with ice fewell.&lt;br /&gt;
While the furnace is leaking, the leaking element&#039;s alignment will tick downards by one per [[tick]], and the opposite element will increase by one per tick.&lt;br /&gt;
&lt;br /&gt;
Fewells may be replenished in one of three ways.&lt;br /&gt;
*First, you may speak to a [[Synergy Engineer]] and have the fewell completely restocked for a less-than-nominal gil fee of 100g/fewell.&lt;br /&gt;
*Secondly, you may trade crystals of that element to a claimed Synergy Furnace to increase that element&#039;s fewell supply by one.&lt;br /&gt;
*Thirdly, you may craft elemental fewell items and trade them to a claimed Synergy Furnace to increase that element&#039;s fewell supply by fifty.&lt;br /&gt;
When trading crystals or fewell items, the fewell supply of the active synergy crucible will be refilled regardless of which player trades the item.&lt;br /&gt;
&lt;br /&gt;
=== Operate furnace. ===&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; style=&amp;quot;max-width: 1200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Option Name&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 7%;&amp;quot; | Fewell Cost&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Armor Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thwack furnace.&#039;&#039;&#039;&lt;br /&gt;
| Apply a measured thwack to the furnace to prevent explosion.&lt;br /&gt;
* Used to prevent explosions while they are occurring. About a 10%~ chance of success at level 0.&lt;br /&gt;
* Also reduces impurity levels to 0% if successful.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Operate pressure handle.&#039;&#039;&#039;&lt;br /&gt;
| Operate the pressure handle to lower internal pressure.&lt;br /&gt;
* Reduce the damage caused by an explosion to both the player and the furnace.&lt;br /&gt;
* Lower pressure also reduces the chances of an elemental leak from occurring.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Operate safety lever.&#039;&#039;&#039;&lt;br /&gt;
| Operate the safety lever to purge impurities from inside the furnace and reduce the likelihood of an explosion&lt;br /&gt;
* An explosion will never occur at impurity levels below 30%.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair furnace.&#039;&#039;&#039;&lt;br /&gt;
| Restore the furnace&#039;s durability.&lt;br /&gt;
* Slightly restores HP to the furnace.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{light}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recycle strewn fewell.&#039;&#039;&#039;&lt;br /&gt;
| Gather and feed explosion-strewn fewell fragments to the furnace. &lt;br /&gt;
* Increases the quantity of cinder obtained as a by-product.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Lunar Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge. Effect varies depending on the moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Fisherman&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Precision Thwack.&#039;&#039;&#039;&lt;br /&gt;
| Apply a precisely aimed blow to the furnace to prevent an explosion, with results superior to the standard thwack. Effect varies depending on moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| [[Fisherman&#039;s Cuffs]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Cyclical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Deftly manipulate the furnace&#039;s internal elemental balance to temporarily mitigate the rate of wear.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Carpenter&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Earth Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Earth}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{wind}}&lt;br /&gt;
| [[Carpenter&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Combustive Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily improve fewell combustion rate.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Fire Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Fire}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Engraver&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Evenly disperse the furnace&#039;s internal stress to delay a looming explosion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Goldsmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Wind Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Wind}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{ice}}&lt;br /&gt;
| [[Goldsmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Restorer&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Restore furnace durability by a significant amount.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Weaver&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Lightning Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Thunder}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{earth}}&lt;br /&gt;
| [[Weaver&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Pressurization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress fluctuations in internal pressure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{ice}}&lt;br /&gt;
| [[Tanner&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Ice Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Ice}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Tanner&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Carbonization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{fire}}&lt;br /&gt;
| [[Boneworker&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Dark Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Dark}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{light}}&lt;br /&gt;
| [[Boneworker&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Alchemical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress the force of explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Alchemist&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Light Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Light}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{dark}}&lt;br /&gt;
| [[Alchemist&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Heating Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Gradually purge the furnace of impurities.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Culinarian&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Water Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Water}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{lightning}}&lt;br /&gt;
| [[Culinarian&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Actions marked with a &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt; reduce furnace durability (or HP), with Precision Thwack reducing less than a normal Thwack.&lt;br /&gt;
&lt;br /&gt;
These actions are meant to improve the chances of a successful synergy by staving off explosions by clearing out impurities and lowering the damage of explosions by reducing pressure.  The craft-specific abilities are accessed by wearing the cuffs or smocks for that craft.  Having the appropriate craft skill is not required to equip the cuffs or to gain access to the attached abilities.&lt;br /&gt;
* The abilities granted by Cuffs function as specialized Thwacks with extremely high success rates. (Much higher than 5/5 Thwacking.)&lt;br /&gt;
** They don&#039;t appear to reduce furnace HP.&lt;br /&gt;
** When successful, reduces impurity level to 5%.&lt;br /&gt;
&lt;br /&gt;
==Overloads==&lt;br /&gt;
Feeding the furnace will build up the level of impurities inside it. The impurities will increase by 5% and then an additional 1% more for every level away from the synergy level cap for that item a player is.&lt;br /&gt;
*Overloads may occur anytime the level of impurities passes 30%, with an increasing chance as the level rises.&lt;br /&gt;
&lt;br /&gt;
Players may either attempt to thwack the furnace or ideally operate the safety lever to keep the impurities below 31%.&lt;br /&gt;
&lt;br /&gt;
Each overload will inflict damage and the following affects to players:&lt;br /&gt;
*{{color|fire|Fire}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Disease.&lt;br /&gt;
:*An additional 1 to 4 fewell will be lost for every fewell fed.&lt;br /&gt;
*{{color|ice|Ice}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Paralysis.&lt;br /&gt;
:*You will be randomly prevented from a synergy action you select and lose an associated fewell for that action.&lt;br /&gt;
*{{color|wind|Wind}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts knock-back and causes a loss of up to 6 units of fewell of a random element.&lt;br /&gt;
:*Getting knocked back too far will relinquish your claim on the furnace.&lt;br /&gt;
*{{color|earth|Earth}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Slow.&lt;br /&gt;
:*Prevents special furnace operations such as Repairing or Thwacking.&lt;br /&gt;
*{{color|lightning|Lightning}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Stun.&lt;br /&gt;
:*While stunned, the furnace may not be utilized.&lt;br /&gt;
*{{color|water|Water}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Poison.&lt;br /&gt;
:*You will be unable to operate the furnace, but may preform a Thwack.&lt;br /&gt;
:*Every action preformed will lower the health of the furnace by an additional 7%.&lt;br /&gt;
*{{color|light|Light}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Causes a loss of 2 {{fire}}, {{wind}}, {{thunder}}, and {{light}} fewell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Overload&#039;&#039;&#039; : Causes a loss of 2 {{ice}}, {{earth}}, {{water}}, and {{dark}} fewell.&lt;br /&gt;
&lt;br /&gt;
== Synergy Training ==&lt;br /&gt;
Every 5 Synergy Skill levels, you are given the option to raise your proficiency at one of the base 6 Synergy skills by one level to a cap of level 5, similar to merit points.&lt;br /&gt;
*If you do not use these points when they become available, they will accumulate until you choose to spend them.&lt;br /&gt;
*There is no way to change or reset your skill points, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
Serious testing as to the effects of these skill points has not been done, but they have been eyeballed as follows:&lt;br /&gt;
* &#039;&#039;&#039;Fewell Feeding&#039;&#039;&#039; : Each level increases the average elemental yield per fewell fed.&lt;br /&gt;
* &#039;&#039;&#039;Thwacking&#039;&#039;&#039; : Each level increases the success rate of &amp;quot;Thwack&amp;quot; by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Pressure Handle&#039;&#039;&#039; : Each level increases the efficacy of Pressure Handle by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Safety Lever&#039;&#039;&#039; : Each level increases the efficacy of Safety Lever by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Repair Furnace&#039;&#039;&#039; : Each level increases the average HP restored with &amp;quot;Repair Furnace&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Recycle strewn fewell&#039;&#039;&#039; : Each level yields more fewell recovered on average {{question}}&lt;br /&gt;
&lt;br /&gt;
== Skilling Up ==&lt;br /&gt;
Currently, it seems the best way to skill up Synergy is simply to take a maximum level recipe and spam a fewell it requires until you cap.&lt;br /&gt;
*If you spam an element that the recipe does not require, you will never get a skill up.&lt;br /&gt;
The best fewell to spam is Earth Fewell, because you can cast Haste on yourself and suffer no negative side effects from the furnace explosions. Do not select &amp;quot;Complete Synergy&amp;quot; until you have capped your skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Items required for a recipe cannot be lost if you fail. The only loss is your Fewell.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you have the appropriate Cuffs, you can spam any element with little danger of explosions. This had the added benefit of an additional skillup chance, which appears to be rather high compared to other actions.  Seemingly high skillup chance may be only due to the very high success rate of the Affinity thwacks when compared to other actions.  The only downside to this is the increased fewell cost which is  partially offset by avoiding the fewell loss from an explosion occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interesting/Relevant Stats:&#039;&#039;&#039;&lt;br /&gt;
*It takes approximately 80 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 1 and 60.&lt;br /&gt;
*It takes approximately 180 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 60 and 80.&lt;br /&gt;
*This totals about 8600 &amp;quot;Feed Fewell&amp;quot;s to get from level 1 to level 80, or ~1.7 stacks of Fewell orbs.&lt;br /&gt;
&lt;br /&gt;
Skill Cap Formula:&lt;br /&gt;
*Current Level + Impurity % given per fewell fed.&lt;br /&gt;
Note, however, that there is a lower cap of 5%, so you will need to get 6% or higher to be able to determine the skill cap.&lt;br /&gt;
&lt;br /&gt;
===Increasing Skillup===&lt;br /&gt;
Placing a {{ItemIcon|Model Synergy Furn.|24px}} [[Model Synergy Furn.]] in your mog house grants the [[Moglification: Synergy Skill Gains]]. This effect doubles the rate of Synergy skillups.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/84119-Synergy-Thread?p=4737101&amp;amp;viewfull=1#post4737101 Synergy Skillup Stats (Byrth, BG)]&lt;br /&gt;
[[Category:Tradeskills]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631216</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631216"/>
		<updated>2021-11-29T01:08:56Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Iron Giant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will be fixated on the RDM. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Winnower Jack&lt;br /&gt;
|VD Mobs=5x Spooky Chanteus (BRD)&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=4x Spooky Chanteus (BRD)&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=3x Spooky Chanteus (BRD)&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=2x Spooky Chanteus (BRD)&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=?x Spooky Chanteus (BRD)&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
* Winnower Jack&#039;s &amp;quot;Hammer Beak&amp;quot; is a Hate Reset Ability that Removes Food. &lt;br /&gt;
* - If using Sweets he will absorb the Food from the player regardless of target when using &amp;quot;Hammer Break&amp;quot;. &lt;br /&gt;
* - If no food is present the &amp;quot;Hammer Beak&amp;quot; Ability will do either Silence, Terror or Amnesia on it&#039;s current target.&lt;br /&gt;
* Winnower Jack uses a Staff and mainly the Weapon Skills: Shattersoul, Catalysm, Earth Crusher. &lt;br /&gt;
* Winnower Jack will occasionally Skillchain and Magic Burst with Ice Magic. &lt;br /&gt;
* Winnower Jack casts Magic; Access to all Elements? (Confirmed: Bliizard/Stone/Water) II, III, IV, V &amp;amp; -ga&#039;s II, III &amp;amp; IV. Silence &amp;amp; Dispel.&lt;br /&gt;
* Winnower Jack has a higher than normal TP gain or Regain as well as Third Eye. &lt;br /&gt;
* Winnower Jack has a high resistance to enfeebling.&lt;br /&gt;
* Spooky Chanteus will act frozen is reduced to 1 hit point and then become invincible.  Once Hammer Beak is used and all affected by this will heal to 100% and become active.&lt;br /&gt;
* Spooky Chanteus use high tier Bard Songs such as Minnie, Minuet, Lullaby, Mambo &amp;amp; March&lt;br /&gt;
&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
|Difficult Strat= PLD + 5x Trusts (2x WHM, 1x RDM, 2x DPS). Hate reset occurs so often there&#039;s little point trying to hold hate. Recommend bouncing hate and being DPS focused. &lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631215</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631215"/>
		<updated>2021-11-29T01:06:37Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Iron Giant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnaught is weak to Physical Damage.&lt;br /&gt;
*Blazenaught is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will be fixated on the RDM. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Winnower Jack&lt;br /&gt;
|VD Mobs=5x Spooky Chanteus (BRD)&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=4x Spooky Chanteus (BRD)&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=3x Spooky Chanteus (BRD)&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=2x Spooky Chanteus (BRD)&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=?x Spooky Chanteus (BRD)&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
* Winnower Jack&#039;s &amp;quot;Hammer Beak&amp;quot; is a Hate Reset Ability that Removes Food. &lt;br /&gt;
* - If using Sweets he will absorb the Food from the player regardless of target when using &amp;quot;Hammer Break&amp;quot;. &lt;br /&gt;
* - If no food is present the &amp;quot;Hammer Beak&amp;quot; Ability will do either Silence, Terror or Amnesia on it&#039;s current target.&lt;br /&gt;
* Winnower Jack uses a Staff and mainly the Weapon Skills: Shattersoul, Catalysm, Earth Crusher. &lt;br /&gt;
* Winnower Jack will occasionally Skillchain and Magic Burst with Ice Magic. &lt;br /&gt;
* Winnower Jack casts Magic; Access to all Elements? (Confirmed: Bliizard/Stone/Water) II, III, IV, V &amp;amp; -ga&#039;s II, III &amp;amp; IV. Silence &amp;amp; Dispel.&lt;br /&gt;
* Winnower Jack has a higher than normal TP gain or Regain as well as Third Eye. &lt;br /&gt;
* Winnower Jack has a high resistance to enfeebling.&lt;br /&gt;
* Spooky Chanteus will act frozen is reduced to 1 hit point and then become invincible.  Once Hammer Beak is used and all affected by this will heal to 100% and become active.&lt;br /&gt;
* Spooky Chanteus use high tier Bard Songs such as Minnie, Minuet, Lullaby, Mambo &amp;amp; March&lt;br /&gt;
&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
|Difficult Strat= PLD + 5x Trusts (2x WHM, 1x RDM, 2x DPS). Hate reset occurs so often there&#039;s little point trying to hold hate. Recommend bouncing hate and being DPS focused. &lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631214</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=631214"/>
		<updated>2021-11-29T01:02:31Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Iron Giant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnaught is weak to Magic Damage.&lt;br /&gt;
*Blazenaught is weak to Physical Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will be fixated on the RDM. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Winnower Jack&lt;br /&gt;
|VD Mobs=5x Spooky Chanteus (BRD)&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=4x Spooky Chanteus (BRD)&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=3x Spooky Chanteus (BRD)&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=2x Spooky Chanteus (BRD)&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=?x Spooky Chanteus (BRD)&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
* Winnower Jack&#039;s &amp;quot;Hammer Beak&amp;quot; is a Hate Reset Ability that Removes Food. &lt;br /&gt;
* - If using Sweets he will absorb the Food from the player regardless of target when using &amp;quot;Hammer Break&amp;quot;. &lt;br /&gt;
* - If no food is present the &amp;quot;Hammer Beak&amp;quot; Ability will do either Silence, Terror or Amnesia on it&#039;s current target.&lt;br /&gt;
* Winnower Jack uses a Staff and mainly the Weapon Skills: Shattersoul, Catalysm, Earth Crusher. &lt;br /&gt;
* Winnower Jack will occasionally Skillchain and Magic Burst with Ice Magic. &lt;br /&gt;
* Winnower Jack casts Magic; Access to all Elements? (Confirmed: Bliizard/Stone/Water) II, III, IV, V &amp;amp; -ga&#039;s II, III &amp;amp; IV. Silence &amp;amp; Dispel.&lt;br /&gt;
* Winnower Jack has a higher than normal TP gain or Regain as well as Third Eye. &lt;br /&gt;
* Winnower Jack has a high resistance to enfeebling.&lt;br /&gt;
* Spooky Chanteus will act frozen is reduced to 1 hit point and then become invincible.  Once Hammer Beak is used and all affected by this will heal to 100% and become active.&lt;br /&gt;
* Spooky Chanteus use high tier Bard Songs such as Minnie, Minuet, Lullaby, Mambo &amp;amp; March&lt;br /&gt;
&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
|Difficult Strat= PLD + 5x Trusts (2x WHM, 1x RDM, 2x DPS). Hate reset occurs so often there&#039;s little point trying to hold hate. Recommend bouncing hate and being DPS focused. &lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ergon_Locus&amp;diff=629418</id>
		<title>Ergon Locus</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ergon_Locus&amp;diff=629418"/>
		<updated>2021-11-03T16:19:51Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ergon Locus is a survey point used by the [[Scouts&#039; Coalition]] for Land Surveys and by [[Rienne]] at the [[Inventors&#039; Coalition]] to make Tinctures.&lt;br /&gt;
&lt;br /&gt;
You only need to &#039;survey&#039; the point (read: click) in order to be able to purchase the Tinctures from the [[Inventors&#039; Coalition]]. You can click them at any time for future use.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; width=&amp;quot;500px&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;850px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;  colspan=&amp;quot;4&amp;quot; | Ergon Locus Locations&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;  width=25%| Ergon Locus&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;  width=25%| Area&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;  width=15%| Position&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;  width=35%| Comments&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;text-align:center;&amp;quot; | Bud of the Swarm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ceizak Battlegrounds]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (I-8)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Easily accessed via Frontier Bivouac #2 [[Waypoint]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Flourishing Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ceizak Battlegrounds]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-10)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | On the tiny island accessible via the downed tree.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sweltering Spring&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Moh Gates]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Prominence of the Flames&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Moh Gates]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-10)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Climbing&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Lake of Light&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Sih Gates]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-7)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Prominence of the Gales&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Sih Gates]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (J-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Watercrafting&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Luminous Isle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Yahse Hunting Grounds]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-8)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Watercrafting&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Immutable Boulder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Yahse Hunting Grounds]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (F-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Frostbloom&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Morimar Basalt Fields]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (H-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Atop The S. Rock Structure&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Snowdrift Arbor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Morimar Basalt Fields]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Spring of Prosperity&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Morimar Basalt Fields]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (E-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Watercrafting&amp;quot;]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sanctum Of Life&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Cirdas Caverns]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (E-9)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Prominence of the Soil&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Cirdas Caverns]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (M-9)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Fruit of Fecundity&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Foret de Hennetiel]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (F-5)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Dragon Driftwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Foret de Hennetiel]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (E-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Immaculate Sands&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Foret de Hennetiel]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (J-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Secret beach from around the corner at the Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Torchbloom&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Foret de Hennetiel]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-7)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Prominence of the Ripple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Dho Gates]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (E-10)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Climbing&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Saliferous Spring&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Dho Gates]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (G-12)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Whitewater Arbor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Marjami Ravine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (H-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Climbing&amp;quot;]] or Behind Multiple Colonization Reives&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Crag of the Triumvirate&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Marjami Ravine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (C-8)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Climbing&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Bud of the Fragrant Breeze&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Marjami Ravine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-5)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Requires [[&amp;quot;Climbing&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Bryophitic Boulder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Yorcia Weald]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (I-7)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a disappearing (timed) Bush&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Pool of Clarity&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Yorcia Weald]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (G-6)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Overgrown Grove&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Yorcia Weald]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (K-9)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Behind a Colonization Reive &amp;amp; Behind a disappearing (timed) Bush&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Halcyon Icefall&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Woh Gates]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {H-5)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Prominence of the Rime&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Woh Gates]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (G-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Loch of Flux&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Kamihr Drifts]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (J-8)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Lambent Pillar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Kamihr Drifts]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (J-11)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Crystalline Claw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Kamihr Drifts]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | (G-11}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Targetable Location|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Lala_Gohma&amp;diff=628643</id>
		<title>Lala Gohma</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Lala_Gohma&amp;diff=628643"/>
		<updated>2021-10-13T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: More specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Need Image}}&lt;br /&gt;
{{NPC&lt;br /&gt;
|Name={{PAGENAME}}&lt;br /&gt;
|Type=&lt;br /&gt;
|Location=Windurst Walls&lt;br /&gt;
|Position=I-5&lt;br /&gt;
|Description=On the northeast side of Heavens Tower&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Shady_Business&amp;diff=628355</id>
		<title>Shady Business</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Shady_Business&amp;diff=628355"/>
		<updated>2021-10-08T15:54:12Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Talib]] - [[Port Bastok]] (F-6)&lt;br /&gt;
|Description= Talib of the Tenshodo is buying zinc. Bring him four chunks of the ore to receive gil.&lt;br /&gt;
|Fame=Norg&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=[[Zinc Ore]] x4&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=[[Beauty and the Galka]]&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=350g&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Talib]] to start quest.&lt;br /&gt;
* Obtain 4 [[Zinc Ore]]s via:&lt;br /&gt;
**[[Teerth]] in [[Bastok Markets]] for 200 Gil&lt;br /&gt;
**[[Celestina]] in [[Mhaura]] for 200 Gil&lt;br /&gt;
**The [[Auction House]]&lt;br /&gt;
**By [[Mining]]&lt;br /&gt;
**[[Mineral Vein]]&lt;br /&gt;
* Trade to [[Talib]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is one of the best and fastest way to earn Tenshodo and Bastok Fame.&lt;br /&gt;
* 20 Trades to max Tenshodo Fame from 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bastok Quests]] [[Category:Port Bastok Quests]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=628325</id>
		<title>Category:Barspell</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=628325"/>
		<updated>2021-10-07T15:43:35Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Increasing Elemental Barspell Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barstone_GUI.png]] Barspells are [[:Category:Enhancing Magic|Enhancing Spells]] that increase [[Magic Evasion]] against specific [[elements]] or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:&lt;br /&gt;
* Bar-element Spells : These increase [[Magic Evasion]] against a specific element.&lt;br /&gt;
* Bar-status Spells : These increase [[Magic Evasion]] against a specific status effect.&lt;br /&gt;
Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your [[Magic Evasion]] against that status even further. If you increase it enough, you should consistently [[Resist]] it. For instance:&lt;br /&gt;
: [[Paralysis]] is {{ice}}-based. [[Barparalyzra]] and [[Barblizzara]] will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.&lt;br /&gt;
&lt;br /&gt;
In addition to the two divisions above, the spells can be further divided into single target ([[Red Mage]] and [[Rune Fencer]] native) and AoE ([[White Mage]] native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.&lt;br /&gt;
&lt;br /&gt;
== Bar-element Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Resistance&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Barfire]]&lt;br /&gt;
| [[Barfira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Barblizzard]]&lt;br /&gt;
| [[Barblizzara]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Baraero]]&lt;br /&gt;
| [[Baraera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| [[Barstone]]&lt;br /&gt;
| [[Barstonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Barthunder]]&lt;br /&gt;
| [[Barthundra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Barwater]]&lt;br /&gt;
| [[Barwatera]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar-status Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Status&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Amnesia]]&lt;br /&gt;
| [[Baramnesia]]&lt;br /&gt;
| [[Baramnesra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Plague]]&lt;br /&gt;
| [[Barvirus]]&lt;br /&gt;
| [[Barvira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Paralysis]]&lt;br /&gt;
| [[Barparalyze]]&lt;br /&gt;
| [[Barparalyzra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Silence (Status)|Silence]]&lt;br /&gt;
| [[Barsilence]]&lt;br /&gt;
| [[Barsilencera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Petrification]]&lt;br /&gt;
| [[Barpetrify]]&lt;br /&gt;
| [[Barpetra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Poison (Status)|Poison]]&lt;br /&gt;
| [[Barpoison]]&lt;br /&gt;
| [[Barpoisonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Blind (Status)|Blind]]&lt;br /&gt;
| [[Barblind]]&lt;br /&gt;
| [[Barblindra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Sleep (Status)|Sleep]]&lt;br /&gt;
| [[Barsleep]]&lt;br /&gt;
| [[Barsleepra]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Increasing Elemental Barspell Potency ==&lt;br /&gt;
Base Elemental Barspell potency depends only on [[Enhancing Magic Skill]]. The equations for it are:&lt;br /&gt;
: Resistance = 40 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 5 )&lt;br /&gt;
Above 300 skill, this equation changes to&lt;br /&gt;
: Resistance = 25 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 4 )&lt;br /&gt;
Elemental Barspell potency caps at a base of +150 or 500 [[Enhancing Magic Skill]]. [[White Mage]]s can increase this by +36 with gear, +10 with merits, and +40 with job points, giving +86, or +236 Elemental Resistance total with +29 Magic Defense Bonus.&lt;br /&gt;
&lt;br /&gt;
Elemental Barspell Duration is a static 8 minutes these days before any type of Enhancing Duration.&lt;br /&gt;
&lt;br /&gt;
In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.&lt;br /&gt;
&lt;br /&gt;
Finally, Elemental Barspells can also be enhanced through [[White Mage]] Group 1 Merits. These merits add 2 Resistance and 2 [[Magic Defense Bonus]] to elemental Barspells per merit level for a maximum of 10 Resistance and 10 [[Magic Defense Bonus]]. [[Job Points]] give an additional 2 Resistance for twenty levels, providing an additional +40 increase.&lt;br /&gt;
&lt;br /&gt;
A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Enhancement&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Shedir Seraweels]]&lt;br /&gt;
| Resistance +15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=40% | [[Cleric&#039;s Pantaloons]]&lt;br /&gt;
| width=60% | Resistance +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Cleric&#039;s Pantaloons +1]]&lt;br /&gt;
| Resistance +22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Cleric&#039;s Pantaloons +2]]&lt;br /&gt;
| Resistance +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons]]&lt;br /&gt;
| Resistance +27&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +1]]&lt;br /&gt;
| Resistance +30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons +2]]&lt;br /&gt;
| Resistance +33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +3]]&lt;br /&gt;
| Resistance +36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Blessed Briault]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Blessed Briault +1]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Beneficus]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Bliaud +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Orison Bliaud +2]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Ebers Bliaud]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Bliaud +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Attire Set Plus 2|Orison Attire +2 Set]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Increasing Status Barspell Potency ==&lt;br /&gt;
Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:&lt;br /&gt;
: Duration (seconds) = [[Enhancing Magic Skill]] {{math|times}} 2&lt;br /&gt;
The maximum duration is 8 minutes (480 seconds), which occurs at 240 Enhancing magic skill. Without [[Merit]]s or [[Light Arts]], this corresponds to level 77 for White Mage and level 72 for Red Mage.&lt;br /&gt;
[[Category:Enhancing Magic]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=4994428&amp;amp;viewfull=1#post4994428 300+ Skill Testing (Foldypaws, BG)]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=628324</id>
		<title>Category:Barspell</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=628324"/>
		<updated>2021-10-07T15:41:26Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Increasing Elemental Barspell Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barstone_GUI.png]] Barspells are [[:Category:Enhancing Magic|Enhancing Spells]] that increase [[Magic Evasion]] against specific [[elements]] or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:&lt;br /&gt;
* Bar-element Spells : These increase [[Magic Evasion]] against a specific element.&lt;br /&gt;
* Bar-status Spells : These increase [[Magic Evasion]] against a specific status effect.&lt;br /&gt;
Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your [[Magic Evasion]] against that status even further. If you increase it enough, you should consistently [[Resist]] it. For instance:&lt;br /&gt;
: [[Paralysis]] is {{ice}}-based. [[Barparalyzra]] and [[Barblizzara]] will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.&lt;br /&gt;
&lt;br /&gt;
In addition to the two divisions above, the spells can be further divided into single target ([[Red Mage]] and [[Rune Fencer]] native) and AoE ([[White Mage]] native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.&lt;br /&gt;
&lt;br /&gt;
== Bar-element Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Resistance&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Barfire]]&lt;br /&gt;
| [[Barfira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Barblizzard]]&lt;br /&gt;
| [[Barblizzara]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Baraero]]&lt;br /&gt;
| [[Baraera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| [[Barstone]]&lt;br /&gt;
| [[Barstonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Barthunder]]&lt;br /&gt;
| [[Barthundra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Barwater]]&lt;br /&gt;
| [[Barwatera]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar-status Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Status&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Amnesia]]&lt;br /&gt;
| [[Baramnesia]]&lt;br /&gt;
| [[Baramnesra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Plague]]&lt;br /&gt;
| [[Barvirus]]&lt;br /&gt;
| [[Barvira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Paralysis]]&lt;br /&gt;
| [[Barparalyze]]&lt;br /&gt;
| [[Barparalyzra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Silence (Status)|Silence]]&lt;br /&gt;
| [[Barsilence]]&lt;br /&gt;
| [[Barsilencera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Petrification]]&lt;br /&gt;
| [[Barpetrify]]&lt;br /&gt;
| [[Barpetra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Poison (Status)|Poison]]&lt;br /&gt;
| [[Barpoison]]&lt;br /&gt;
| [[Barpoisonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Blind (Status)|Blind]]&lt;br /&gt;
| [[Barblind]]&lt;br /&gt;
| [[Barblindra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Sleep (Status)|Sleep]]&lt;br /&gt;
| [[Barsleep]]&lt;br /&gt;
| [[Barsleepra]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Increasing Elemental Barspell Potency ==&lt;br /&gt;
Base Elemental Barspell potency depends only on [[Enhancing Magic Skill]]. The equations for it are:&lt;br /&gt;
: Resistance = 40 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 5 )&lt;br /&gt;
Above 300 skill, this equation changes to&lt;br /&gt;
: Resistance = 25 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 4 )&lt;br /&gt;
Elemental Barspell potency caps at a base of +150 or 500 [[Enhancing Magic Skill]]. [[White Mage]]s can increase this by +36 with gear, +10 with merits, and +40 with job points, giving +86, or +236 Elemental Resistance total with +50 Magic Defense Bonus.&lt;br /&gt;
&lt;br /&gt;
Elemental Barspell Duration is a static 8 minutes these days before any type of Enhancing Duration.&lt;br /&gt;
&lt;br /&gt;
In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.&lt;br /&gt;
&lt;br /&gt;
Finally, Elemental Barspells can also be enhanced through [[White Mage]] Group 1 Merits. These merits add 2 Resistance and 2 [[Magic Defense Bonus]] to elemental Barspells per merit level for a maximum of 10 Resistance and 10 [[Magic Defense Bonus]]. [[Job Points]] give an additional 2 Resistance for twenty levels, providing an additional +40 increase.&lt;br /&gt;
&lt;br /&gt;
A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Enhancement&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Shedir Seraweels]]&lt;br /&gt;
| Resistance +15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=40% | [[Cleric&#039;s Pantaloons]]&lt;br /&gt;
| width=60% | Resistance +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Cleric&#039;s Pantaloons +1]]&lt;br /&gt;
| Resistance +22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Cleric&#039;s Pantaloons +2]]&lt;br /&gt;
| Resistance +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons]]&lt;br /&gt;
| Resistance +27&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +1]]&lt;br /&gt;
| Resistance +30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons +2]]&lt;br /&gt;
| Resistance +33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +3]]&lt;br /&gt;
| Resistance +36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Blessed Briault]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Blessed Briault +1]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Beneficus]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Bliaud +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Orison Bliaud +2]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Ebers Bliaud]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Bliaud +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Attire Set Plus 2|Orison Attire +2 Set]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Increasing Status Barspell Potency ==&lt;br /&gt;
Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:&lt;br /&gt;
: Duration (seconds) = [[Enhancing Magic Skill]] {{math|times}} 2&lt;br /&gt;
The maximum duration is 8 minutes (480 seconds), which occurs at 240 Enhancing magic skill. Without [[Merit]]s or [[Light Arts]], this corresponds to level 77 for White Mage and level 72 for Red Mage.&lt;br /&gt;
[[Category:Enhancing Magic]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=4994428&amp;amp;viewfull=1#post4994428 300+ Skill Testing (Foldypaws, BG)]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Garden_Furrows&amp;diff=628079</id>
		<title>Garden Furrows</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Garden_Furrows&amp;diff=628079"/>
		<updated>2021-10-01T18:48:30Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Plantable Items */ Spacing adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GardenFurrows.png|right|frameless|400px|]]&lt;br /&gt;
{{Mog Gardens Navigation}}&lt;br /&gt;
Plant seeds in the garden furrows to cultivate crops conductive to your current lifestyle. Unlike gardening in your [[Mog House]], however, they don&#039;t waste away and wither when you&#039;re not watching. The time it takes to reap your rewards differs depending on the specimen you plant. If you&#039;re ever at a loss for how long gestation will last, ask to &amp;quot;Inspect Garden&amp;quot; and all your anxieties will abate. As your garden grows, you can claim higher quality crops from the same seeds. The number of furrows will also fill out finely so you can sprout up to three seeds. Furnishing your furrows with fertilizer exerts an extra effect on your harvest. Beware, though, because the benefit breaks down after you reap your returns. Finally, if a fine-furred follower fortuitously fiddles with your furrows, it&#039;ll benefit your bounty in a different way from flinging fertilizer on your fields! &lt;br /&gt;
-[[Green Thumb Moogle]]&lt;br /&gt;
&lt;br /&gt;
==Possible Assistants==&lt;br /&gt;
*[[Kuyin Hathdenna]]&lt;br /&gt;
**Commands&lt;br /&gt;
***&amp;quot;Harvest a lot of crops.&amp;quot;&lt;br /&gt;
****Increases likelihood that you will receive more items from your Furrows; will yield 1 additional item.&lt;br /&gt;
***&amp;quot;Look for seeds.&amp;quot;&lt;br /&gt;
****Keeps her on the lookout for extra seeds; will yield 1-3 seeds of the same type you planted.&lt;br /&gt;
*[[Susuroon]]&lt;br /&gt;
**Commands&lt;br /&gt;
***&amp;quot;Harvest a lot of crops.&amp;quot;&lt;br /&gt;
****Increases likelihood that you will receive more items from your Furrows; will yield 1 additional item.&lt;br /&gt;
***&amp;quot;Grow me something good.&amp;quot;&lt;br /&gt;
****Increases likelihood of obtaining rare crops from your Furrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Mog Garden]]:Assistants for more information on each assistant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fertilizers==&lt;br /&gt;
{| style=&amp;quot;text-align: center; width:100%; max-width:1200px;&amp;quot; background-color:#000878&amp;quot;  cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Fertilizer&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;43%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Possible Additional Items&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Fire Crystal icon.png|18px|link=]] [[Fire Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Earth Crystal icon.png|18px|link=]] [[Earth Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Water Crystal icon.png|18px|link=]] [[Water Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Wind Crystal icon.png|18px|link=]] [[Wind Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Ice Crystal icon.png|18px|link=]] [[Ice Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Lightning Crystal icon.png|18px|link=]] [[Lightning Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Light Crystal icon.png|18px|link=]] [[Light Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Dark Crystal icon.png|18px|link=]] [[Dark Crystal]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Counterfeit Gil icon.png|18px|link=]] 1 [[Gil]]&lt;br /&gt;
|No effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Acidic Humus icon.png|18px|link=]] [[Acidic Humus]]&lt;br /&gt;
|Yields 1-3 additional items plus 1-3 seeds of the same type as planted&lt;br /&gt;
|[[Crawler Egg]], [[Grain Seeds]], [[Herb Seeds]], [[Insect Wing]], [[Silver Leaf]], [[Spider Web]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Alkaline Humus icon.png|18px|link=]] [[Alkaline Humus]]&lt;br /&gt;
|Yields 1-3 additional items plus 1-3 seeds of the same type as planted&lt;br /&gt;
|[[Bat Wing]], [[Carnation]], [[Crawler Egg]], [[Fruit Seeds]], [[Grain Seeds]], [[La Theine Cabbage]], [[Little Worm]], [[Marguerite]], [[Moko Grass]], [[Spider Web]], [[Twitherym Wing]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Coalition Humus icon.png|18px|link=]] [[Coalition Humus]]&lt;br /&gt;
|Yields [[Fat Burrow Worm]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Derfland Humus icon.png|18px|link=]] [[Derfland Humus]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|[[Bat Wing]], [[Derfland Pear]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Ginger Root]], [[Grain Seeds]], [[Herb Seeds]], [[Little Worm]], [[Marguerite]], [[Rolanberry]], [[Tarutaru Rice]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Dung icon.png|18px|link=]] [[Dung]]&lt;br /&gt;
|Reduces harvest time by 25%&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Garden Worm icon.png|18px|link=]] [[Garden Worm]]&lt;br /&gt;
|Increases crop yield by 1&lt;br /&gt;
|None&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Goobbue Humus icon.png|18px|link=]] [[Goobbue Humus]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-3 additional items&lt;br /&gt;
|[[Boyahda Moss]], [[Fresh Marjoram]], [[Grain Seeds]], [[Insect Wing]], [[Tree Cuttings]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Grove Humus icon.png|18px|link=]] [[Grove Humus]]&lt;br /&gt;
|Reduces harvest time by 25%&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Grow-M-Good icon.png|18px|link=]] [[Grow-M-Good]]&lt;br /&gt;
|Instantly Grows Crops&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Gusgen Clay icon.png|18px|link=]] [[Gusgen Clay]]&lt;br /&gt;
|Yields 1-3 additional items&lt;br /&gt;
|[[Bat Wing]], [[Bone Chip]], [[Carnation]], [[Ceramic Flowerpot]], [[Chapuli Wing]], [[Crawler Egg]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Grain Seeds]], [[Herb Seeds]], [[Insect Wing]], [[La Theine Cabbage]], [[Marguerite]], [[Mythril Sand]], [[Snapping Mole]], [[Vegetable Seeds]], [[Worm Mulch]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Humus icon.png|18px|link=]] [[Humus]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-2 additional items&lt;br /&gt;
|[[Brass Flowerpot]], [[Crawler Egg]], [[Four-Leaf Mandragora Bud]], [[Fresh Marjoram]], [[Herb Seeds]], [[King Truffle]], [[Little Worm]], [[Moko Grass]], [[Platinum Leaf]], [[Silver Leaf]], [[Spider Web]], [[Twitherym Wing]], [[Two-Leaf Mandragora Bud]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Loam icon.png|18px|link=]] [[Loam]]&lt;br /&gt;
|Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Lugworm Sand icon.png|18px|link=]] [[Lugworm Sand]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Miracle Mulch icon.png|18px|link=]] [[Miracle Mulch]]&lt;br /&gt;
|Reduces harvest time by 50%&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Red Gravel icon.png|18px|link=]] [[Red Gravel]]&lt;br /&gt;
|Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Rich Humus icon.png|18px|link=]] [[Rich Humus]]&lt;br /&gt;
|Increases crop yield by 2; Yields 2 additional items&lt;br /&gt;
|[[Arborscent Seed]], [[Bat Wing]], [[Brass Flowerpot]], [[Crawler Egg]], [[Four-Leaf Mandragora Bud]], [[Fruit Seeds]], [[Gold Leaf]], [[Grain Seeds]], [[Little Worm]], [[Marguerite]], [[La Theine Cabbage]], [[Mythril Leaf]], [[Silver Leaf]], [[Spider Web]], [[Snapping Mole]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Sabulous Clay icon.png|18px|link=]] [[Sabulous Clay]]&lt;br /&gt;
|Increases crop yield by 1; Yields 1-2 additional items&lt;br /&gt;
|[[Bat Wing]], [[Carnation]], [[Chapuli Wing]], [[Crawler Egg]], [[Fruit Seeds]], [[Grain Seeds]], [[Herb Seeds]], [[La Theine Cabbage]], [[Little Worm]], [[Moko Grass]], [[Snapping Mole]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Sunsand icon.png|18px|link=]] [[Sunsand]]&lt;br /&gt;
| Yields 1 additional item&lt;br /&gt;
| [[Misx. Parsley]], [[Tropical Cactus]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Vermihumus icon.png|18px|link=]] [[Vermihumus]]&lt;br /&gt;
|Yields 1-3 additional items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Whiteworm Clay icon.png|18px|link=]] [[Whiteworm Clay]]&lt;br /&gt;
|Yields 1-3 additional items&lt;br /&gt;
|[[Adaman Ore]], [[Crawler Egg]], [[Little Worm]], [[Moko Grass]], [[Mythril Leaf]], [[Silver Ore]], [[Twitherym Wing]], [[Zinc Ore]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Worm Mulch icon.png|18px|link=]] [[Worm Mulch]]&lt;br /&gt;
|Increases crop yield by 1; Yields 2-3 additional items&amp;lt;br /&amp;gt;One item is always a [[Little Worm]]&lt;br /&gt;
|[[Bat Wing]], [[Crawler Egg]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Gold Leaf]], [[Grain Seeds]], [[King Truffle]], [[Little Worm]], [[Moko Grass]], [[Silver Leaf]], [[Spider Web]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Yahse Humus icon.png|18px|link=]] [[Yahse Humus]]&lt;br /&gt;
| Yields 1-3 additional items&lt;br /&gt;
| [[Ceramic Flowerpot]], [[Crawler Egg]], [[Felicifruit]], [[Fruit Seeds]], [[Herb Seeds]], [[Malboro Vine]], [[Snapweed Tendril]], [[Tahrongi Cactus]], [[Ulbuconut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Additional Items can include items that cannot normally be gained from a plantable item, and will show up no matter what is planted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plantable Items==&lt;br /&gt;
{| style=&amp;quot;text-align: center; width:100%; max-width:1600px;&amp;quot; background-color:#000878&amp;quot;  cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Plantable Item&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Grow Time&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Times Harvestable&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Items Harvested (Yield)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Possible Harvest Items&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Ameretat Vine icon.png|18px|link=]] [[Ameretat Vine]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 3&lt;br /&gt;
|[[Bat Wing]], [[Little Worm]], [[Olive Flower]], [[Snapping Mole]], [[Tarutaru Rice]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Arborfruit Seed icon.png|18px|link=]] [[Arborfruit Seed]]&lt;br /&gt;
|6 hours&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|[[Bat Wing]], Colored Rocks, Crystals, [[Date]], [[Eggplant]], Elemental Fewell, [[Faded Crystal]], [[Felicifruit]], [[Kazham Pineapple]], [[Kitron]], [[Little Worm]], [[Ogre Pumpkin]], [[Persikos]], [[Rolanberry]], [[Walnut]], [[Winterflower]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Arborscent Seed icon.png|18px|link=]] [[Arborscent Seed]]&lt;br /&gt;
|2 hours&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|[[Almonds]], [[Arborscent Seed]], [[Bay Leaves]], [[Chamomile]], Crystals, [[Deathball]], [[Eastern Ginger Root]], [[Gnatbane]], [[King Truffle]], [[Little Worm]], [[Saffron Blossom]], [[Sobbing Fungus]], [[Tree Cuttings]], [[Walnut]], [[Wijnruit]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Arnica Root icon.png|18px|link=]] [[Arnica Root]]&lt;br /&gt;
|12 hours&lt;br /&gt;
|2&lt;br /&gt;
|1 - 3&lt;br /&gt;
|[[Antidote]], [[Cactuar Needle]], [[Cactus Stems]], [[Distilled Water]], [[Echo Drops]], [[Eye Drops]], [[Tahrongi Cactus]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Bag of Seeds icon.png|18px|link=]] [[Bag of Seeds]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Buffalo Meat icon.png|18px|link=]] [[Buffalo Meat]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 2&lt;br /&gt;
|[[Bat Wing]], [[Beast Blood]], [[Carnation]], [[Crawler Egg]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Giant Femur]], [[Goblin Stew]], [[Grain Seeds]], [[Herb Seeds]], [[Insect Wing]], [[La Theine Cabbage]], [[Little Worm]], [[Moko Grass]], [[Vegetable Seeds]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Burdock icon.png|18px|link=]] [[Burdock Root]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|2 - 3&lt;br /&gt;
|[[Bat Wing]], [[Carnation]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Grain Seeds]], [[Insect Wing]], [[Malboro Vine]], [[Piccolo]], [[Tree Saplings]], [[Vegetable Seeds]], [[Woozyshroom]], [[Dryad Root]], [[Spider Web]], [[San d&#039;Orian Carrot]], [[Herb Seeds]], [[Moko Grass]], Crystal Clusters, [[Faded Crystal]], Elemental Fewell, [[Silver Leaf]], [[Holly Log]], [[La Theine Cabbage]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Cactus Stems icon.png|18px|link=]] [[Cactus Stems]]&lt;br /&gt;
|40 hours&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|[[Butterpear]], Crystals, [[Darksteel Ore]], [[Date]], [[Dragon Fruit]], [[Gold Ore]], [[Iron Ore]], [[Kitron]], [[Persikos]], [[Ronfaure Chestnut]], [[Silver Ore]], [[Rhodium Ore]], [[Vanadium Ore]], [[Kitron]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Cactuar Root icon.png|18px|link=]] [[Cactuar Root]]&lt;br /&gt;
| 24 hours&lt;br /&gt;
| 1&lt;br /&gt;
| 1 - 2&lt;br /&gt;
| [[Cactuar Needle]], [[Cactuar Root]], [[Cactus Stems]], Colored Rocks, Crystal Clusters, Crystals, [[Distilled Water]], [[Faded Crystal]], [[Scimitar Cactus]], [[Tahrongi Cactus]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Cernunnos Bulb icon.png|18px|link=]] [[Cernunnos Bulb]]&lt;br /&gt;
| 20 hours&lt;br /&gt;
| 2&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| [[Herb Seeds]], [[Vegetable Seeds]], [[King Locust]], Crystals&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Dryad Root icon.png|18px|link=]] [[Dryad Root]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|2&lt;br /&gt;
|2 - 4&lt;br /&gt;
|[[Acorn]], [[Arrowwood Log]], [[Dryad Root]], [[Ether]], [[Faerie Apple]], [[Maple Log]], [[Ronfaure Chestnut]], [[Lacquer Tree Log]], [[Ash Log]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:4Leaf Mandra Bud icon.png|18px|link=]] [[Four-Leaf Mandragora Bud]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4 - 6&lt;br /&gt;
|[[Arborscent Seed]], [[Cornette]], Crystals, [[Four-Leaf Mandragora Bud]], [[Lucky Carrot Broth]], [[Mand. Sprout]], [[Mythril Leaf]], [[Saruta Cotton]], [[Silver Leaf]], [[Saruta Orange]], [[Tree Cuttings]], [[Herb Seeds]], [[Tree Saplings]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Flower Seeds icon.png|18px|link=]] [[Flower Seeds]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|[[Amaryllis]], [[Ameretat Vine]], [[Asphodel]], [[Carnation]], [[Casablanca]], Crystals, [[Dyer&#039;s Woad]], [[Marguerite]], [[Rafflesia Vine]], [[Snow Lily]], [[Water Lily]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Fruit Seeds icon.png|18px|link=]] [[Fruit Seeds]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|[[Derfland Pear]], [[Faerie Apple]], [[San d&#039;Orian Carrot]], [[Yagudo Cherry]], [[Walnut]], [[Buburimu Grapes]], [[Watermelon]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Ginger icon.png|18px|link=]] [[Ginger Root]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|2 - 3&lt;br /&gt;
|[[Chamomile]], [[Grain Seeds]], [[Little Worm]], [[Platinum Leaf]], [[Vegetable Seeds]], [[Bat Wing]], [[Fresh Mugwort]], [[Faded Crystal]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:G. Seed Pouch icon.png|18px|link=]] [[Golden Seed Pouch]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|[[Amaryllis]], [[Asphodel]], [[Cattleya]], [[Dyer&#039;s Woad]], [[Malboro Vine]], [[Pachypodium Spirit]], [[Papaka Grass]], [[Rafflesia Vine]], [[Spider Web]], [[Yellow Viola Pot]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Grain Seeds icon.png|18px|link=]] [[Grain Seeds]]&lt;br /&gt;
|6 hours&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Kukuru Bean]], [[Marguerite]], [[Sunflower Seeds]], [[Tarutaru Rice]], [[Rye Flour]], [[Millioncorn]], [[Poison Flour]], [[Blue Peas]], [[Puffball]], [[Marguerite]], [[Rhodium Ore]], [[San d&#039;Or. Flour]], [[Semolina]], [[Coral Fungus]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Great Root icon.png|18px|link=]] [[Great Root]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fresh Marjoram]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Herb Seeds icon.png|18px|link=]] [[Herb Seeds]]&lt;br /&gt;
|8 hours&lt;br /&gt;
|3&lt;br /&gt;
|4 - 6&lt;br /&gt;
|[[Bay Leaves]], [[Black Pepper]], Crystals, [[Deathball]], [[Gnatbane]], [[Habanero Peppers]], [[Holy Basil]], [[Kazham Peppers]], [[King Truffle]], [[Mhaura Garlic]], [[Saffron Blossom]], [[Sage]], [[Vanilla]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Leshonki Bulb icon.png|18px|link=]] [[Leshonki Bulb]]&lt;br /&gt;
|18 hours&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Crystals, [[Felicifruit]], [[Insect Wing]], [[Lesser Chigoe]], [[Locust Elutriator]], [[Moko Grass]], [[Snapping Mole]], [[Vegetable Seeds]], [[Yagudo Cherry]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Malboro Vine icon.png|18px|link=]] [[Malboro Vine]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|2-3&lt;br /&gt;
|[[Bat Wing]], [[Crawler Egg]], [[Chapuli Wing]], [[Fruit Seeds]], [[Grain Seeds]], [[Herb Seeds]], [[Hi-Potion]], [[Insect Wing]], [[La Theine Cabbage]], [[Marguerite]], [[Moko Grass]], [[Snapping Mole]], [[Spider Web]], [[Vegetable Seeds]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Mand. Sprout icon.png|18px|link=]] [[Mandragora Sprout]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4-5&lt;br /&gt;
|[[Cornette]], [[Saruta Cotton]], [[Saruta Orange]], [[Spicy Broth]], [[Herb Seeds]], [[Flower Seeds]], [[Cactus Stems]], [[Tree Cuttings]], [[Two-Leaf Mandragora Bud]], [[Four-Leaf Mandragora Bud]], [[Silver Leaf]], [[Mythril Leaf]], [[Platinum Leaf]], [[Chimera Blood]], Crystals&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Mhaura Garlic icon.png|18px|link=]] [[Mhaura Garlic]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|1 - 3&lt;br /&gt;
|[[Banish (Scroll)]], [[Fruit Seeds]], [[Grain Seeds]], [[Hallowed Water]], [[Herb Seeds]], [[Holy Water]], [[Insect Wing]], [[Little Worm]], [[Marguerite]], [[Moko Grass]], [[Paralysis Dust]], [[Scroll of Banish]], [[Spider Web]], [[Tarutaru Rice]], [[Vegetable Seeds]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Millioncorn icon.png|18px|link=]] [[Millioncorn]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|[[Carnation]], [[Insect Wing]], [[Grain Seeds]], [[Tarutaru Rice]], &lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Misareaux Garlic icon.png|18px|link=]] [[Misareaux Garlic]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|2-3&lt;br /&gt;
|[[Insect Wing]], [[Herb Seeds]], [[Silver Leaf]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Morbolger Vine icon.png|18px|link=]] [[Morbolger Vine]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|[[Fresh Marjoram]], [[Fruit Seeds]], [[Vegetable Seeds]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Ogre Pumpkin icon.png|18px|link=]] [[Ogre Pumpkin]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 3&lt;br /&gt;
|[[Bat Wing]], [[Frost Turnip]], [[Insect Wing]], [[Marguerite]], [[Moko Grass]], [[Platinum Leaf]], [[Snapping Mole]], [[Twitherym Wing]] &lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Popoto icon.png|18px|link=]] [[Popoto]]&lt;br /&gt;
|24 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 2&lt;br /&gt;
|[[Crawler Egg]], [[Fresh Marjoram]], [[Ogre Pumpkin]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Redolent Root icon.png|18px|link=]] [[Redolent Root]]&lt;br /&gt;
|28 hours&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|[[King Locust]], [[Spider Web]], [[Tukuku Whiteshell]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Revival Root icon.png|18px|link=]] [[Revival Tree Root]]&lt;br /&gt;
|1 hour&lt;br /&gt;
|1&lt;br /&gt;
|2 - 4&lt;br /&gt;
|[[Acorn]], [[Arrowwood Log]], [[Ash Log]], Crystals, [[Dryad Root]], [[Ether]], [[Faerie Apple]], [[Lacquer Tree Log]], [[Maple Log]], [[Revival Tree Root]], [[Ronfaure Chestnut]], [[Stone]], [[Stone II]], [[Earth Spirit]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Rotting Eyeball icon.png|18px|link=]] [[Rotting Eyeball]]&lt;br /&gt;
|10 hours&lt;br /&gt;
|2&lt;br /&gt;
|2-3&lt;br /&gt;
|[[Eggplant]], [[Flax Flower]], [[Fresh Mugwort]], [[Fresh Marjoram]], [[Herb Seeds]], [[Locust Elutriator]], [[Red Rose]], [[Yagudo Cherry]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Shaman Garlic icon.png|18px|link=]] [[Shaman Garlic]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|1 - 3&lt;br /&gt;
|[[Bat Wing]], [[Carnation]], [[Crawler Egg]], Crystal Clusters, [[Fresh Marjoram]], [[Fruit Seeds]], [[Grain Seeds]], [[Insect Wing]], [[King Truffle]], [[La Theine Cabbage]], [[Little Worm]], [[Marguerite]], [[Misareaux Garlic]], [[Platinum Leaf]], [[Poison Dust]], [[Snapping Mole]], [[Sulfur]], [[Vegetable Seeds]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Sticky Rice icon.png|18px|link=]] [[Sticky Rice]]&lt;br /&gt;
|24 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 2&lt;br /&gt;
|[[Fresh Marjoram]], [[Fruit Seeds]], [[Herb Seeds]], [[Marguerite]], [[Moko Grass]], [[Mythril Leaf]], [[Platinum Leaf]], [[Sticky Rice]], [[Spider Web]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Tarutaru Rice icon.png|18px|link=]] [[Tarutaru Rice]]&lt;br /&gt;
|24 hours&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Chapuli Wing]],[[Insect Wing]], [[Woozyshroom]], [[Bag of Simsim]], [[Little Worm]], [[Tarutaru Rice]], [[Crawler Egg]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:3Leaf Mandra Bud icon.png|18px|link=]] [[Three-Leaf Mandragora Bud]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Tiny Morbol Vine icon.png|18px|link=]] [[Tiny Morbol Vine]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|1 - 2&lt;br /&gt;
|[[Bat Wing]], [[Fresh Marjoram]], [[Grain Seeds]], [[Herb Seeds]], [[Hi-Potion]], [[La Theine Cabbage]], [[Lilac]], [[Silver Leaf]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Treant Bulb icon.png|18px|link=]] [[Treant Bulb]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Crystals, [[Dryad Root]], [[Flax Flower]], [[Malboro Vine]], [[Mhaura Garlic]], [[Revival Tree Root]], [[Sleepshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Tree Cuttings icon.png|18px|link=]] [[Tree Cuttings]]&lt;br /&gt;
|40 hours&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|[[Black Chocobo Feather]], Crystals, [[Darksteel Nugget]], [[Giant Bird Feather]], [[Mythril Nugget]], [[Platinum Nugget]], [[Silver Nugget]], [[Steel Nugget]], [[Tree Cuttings]], [[Tree Saplings]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Tree Saplings icon.png|18px|link=]] [[Tree Saplings]]&lt;br /&gt;
|48 hours&lt;br /&gt;
|1&lt;br /&gt;
|4 - 7&lt;br /&gt;
|[[Alexandrite]], [[Angelstone]], [[Bat Wing]], [[Carnation]], [[Crawler Egg]], [[Deathstone]], [[Diamond]], Elemental Ores, [[Fresh Marjoram]], [[Fruit Seeds]], [[Herb Seeds]], [[Insect Wing]], [[La Theine Cabbage]], [[Little Worm]], [[Marguerite]], [[Moko Grass]], [[Silver Leaf]], [[Snapping Mole]], [[Spider Web]], [[Tree Saplings]], [[Twitherym Wing]], [[Vegetable Seeds]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:2Leaf Mandra Bud icon.png|18px|link=]] [[Two-Leaf Mandragora Bud]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4 - 7&lt;br /&gt;
|[[Arborscent Seed]], [[Cornette]], Crystals, [[Flower Seeds]], [[Four-Leaf Mandragora Bud]], [[Moko Grass]], [[Saruta Cotton]], [[Saruta Orange]], [[Silver Leaf]], [[Two-Leaf Mandragora Bud]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Vegetable Seeds icon.png|18px|link=]] [[Vegetable Seeds]]&lt;br /&gt;
|12 hours&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Crystals, [[Ginger Root]], [[Wild Onion]], [[Frost Turnip]], [[Burdock]], [[Saruta Cotton]], [[Wild Onion]], [[Popoto]], [[Lilac]], [[Winterflower]], [[Grauberg Lettuce]], [[Napa]], [[Isleracea]], Crystal Clusters&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Wandering Bulb icon.png|18px|link=]] [[Wandering Bulb]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|2-4&lt;br /&gt;
|[[Crawler Cocoon]], [[Eggplant]], [[Flax Flower]], [[Fresh Marjoram]], [[Fruit Seeds]], [[Grain Seeds]], [[Herb Seeds]], [[Red Rose]], [[Revival Root]], [[Saruta Cotton]], [[Sleepshroom]], [[Spider Web]], [[Vegetable Seeds]] [[Windurstian Tea Leaves]], [[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|[[File:Wild Onion icon.png|18px|link=]] [[Wild Onion]]&lt;br /&gt;
|9 hours&lt;br /&gt;
|2&lt;br /&gt;
|1 - 2&lt;br /&gt;
|[[Bat Wing]], [[Fresh Marjoram]], [[Gold Leaf]], [[Insect Wing]], [[King Truffle]], [[Moko Grass]], [[Spider Web]], [[Onion Dagger]], [[Onion Knife]], [[Onion Rod]], [[Onion Staff]], [[Onion Sword]], [[Eye Drops]], [[Herb Seeds]],  [[Silver Leaf]], [[Snapping Mole]], [[Fruit Seeds]], [[Mythril Leaf]], [[Treant Bulb]], [[Gold Leaf]], Colored Rocks&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[File:Wildgrass Seeds icon.png|18px|link=]] [[Wildgrass Seeds]]&lt;br /&gt;
|20 hours&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|[[Azouph Greens]], [[Cupid Worm]], [[Gregarious Worm]], [[Gysahl Greens]], [[Parasite Worm]], [[Sharug Greens]], [[Vomp Carrot]], [[Zegham Carrot]], [[Chocobo Bedding]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key Items==&lt;br /&gt;
Upgrade key items can be purchased from [[Zenicca]] for [[bayld]], or from [[Skipper Moogle]] for [[gil]].&lt;br /&gt;
&lt;br /&gt;
{{Mog Gardens Key Items‎&lt;br /&gt;
|List Color=709bcc&lt;br /&gt;
|Insert Mog Gardens Key Items List Template=&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Sow Your Seed!&amp;quot;&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Title=Gather from Furrow 4 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=1000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;My First Furrow&amp;quot;&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Title=Gather from Furrow 10 times&lt;br /&gt;
|Edification=Unlock 2nd Row of Furrows&lt;br /&gt;
|Cost=3000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Fields And Fertilizing&amp;quot;&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Title=Gather from Furrow 50 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=5000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Designer Farming&amp;quot;&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Title=Gather from Furrow 127 times&lt;br /&gt;
|Edification=Unlock 3rd Row of Furrows&lt;br /&gt;
|Cost=7000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Homesteader&#039;s Compendium&amp;quot;&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Title=Gather from Furrow 256 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=9000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;M.H.M.U. Treatise on Agronomy&amp;quot;&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Title=Gather from Furrow 512 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=11000&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mog_Garden]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=628003</id>
		<title>Category:Voidwatch</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=628003"/>
		<updated>2021-09-29T15:18:32Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Generic Strategy Guide */ Lets be honest. Its kinda a joke now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|:Category:Voidwatch Quests|Voidwatch Weaknesses}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Voidwatch 1.jpg&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Voidwatch&#039;&#039;&#039; is a confrontation-style battle system which takes place in various fields and dungeons across Vana&#039;diel of the past and present. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to this event, refer to the [[Voidwatch Guide]] for beginner information.&lt;br /&gt;
}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
In order to participate in Voidwatch, you must satisfy the following conditions:&lt;br /&gt;
* Be level 75 or higher.&lt;br /&gt;
* Possess an [[Adventurer&#039;s Certificate]] (You Must be Rank 3 or higher from the starting cities.)&lt;br /&gt;
* Possess any stratum abyssite (initially obtained from a city area [[Voidwatch Officer]]).&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under &amp;quot;Voidwatch Ops&amp;quot;). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgrading at an [[Atmacite Refiner]] or completing certain [[Voidwatch Quests]].&lt;br /&gt;
&lt;br /&gt;
== How to participate ==&lt;br /&gt;
[[Image:Planar Rift header.jpg|right|thumb|300px|Planar rifts are gateways from an alternate reality through which Voidwatch monsters are manifest.]]&lt;br /&gt;
&lt;br /&gt;
Players must initially speak to a [[Voidwatch Officer]] in order to obtain a Stratum Abyssite key item.  Each key item needs to be acquired only once.&lt;br /&gt;
&lt;br /&gt;
* [[Crimson stratum abyssite|&amp;lt;font color=DC143C&amp;gt;&#039;&#039;&#039;Crimson&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria)]] - [[Southern San d&#039;Oria]] (F-9)&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria (S))]] - [[Southern San d&#039;Oria (S)]] (L-9)&lt;br /&gt;
* [[Indigo stratum abyssite|&amp;lt;font color=4B0082&amp;gt;&#039;&#039;&#039;Indigo&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (Bastok)]] - Bastok Markets (D-11)&lt;br /&gt;
**[[Voidwatch Officer (Bastok (S))]] - Bastok Markets (G-5)&lt;br /&gt;
* [[Jade stratum abyssite|&amp;lt;font color=00a86b&amp;gt;&#039;&#039;&#039;Jade&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
** [[Voidwatch Officer (Windurst)]] - [[Windurst Waters]] - (G-5)&lt;br /&gt;
**[[Voidwatch Officer (Windurst (S))]] - [[Windurst Waters (S)]] - (G-5)&lt;br /&gt;
* [[White stratum abyssite|&amp;lt;font color=82837E&amp;gt;&#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**The quest [[Drafted by the Duchy]] which can only be started after completing each of the three city paths.&lt;br /&gt;
* [[Ashen stratum abyssite|&amp;lt;font color=655643&amp;gt;&#039;&#039;&#039;Ashen&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from: &lt;br /&gt;
**[[Kieran]] in [[Norg]] (I-8)&lt;br /&gt;
* [[Hyacinth stratum abyssite|&amp;lt;font color=8453A0&amp;gt;&#039;&#039;&#039;Hyacinth&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Owain]] in [[Tavnazian Safehold]] (H-6)&lt;br /&gt;
* [[Amber stratum abyssite|&amp;lt;font color=FAB000&amp;gt;&#039;&#039;&#039;Amber&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Camille]] in [[Wajaom Woodlands]] (M-7)&lt;br /&gt;
***Right next to the zone from the southern port [[Whitegate]] exit.&lt;br /&gt;
[[:Category:Voidwatch_Quests|&amp;lt;span style=&amp;quot;color: #00a86b;&amp;quot;&amp;gt;&#039;&#039;&#039;In order to upgrade each paths abyssite, see the link for requiered quests and subquests.&#039;&#039;&#039;.&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The [[Voidwatch Officer]] NPC will also provide the player with [[voidstone]]s on request. A voidstone is required for each participating player in the battle who wishes to receive treasure or key items at the end (within [[Provenance]], [[Kupofried&#039;s corundum]] are used instead of voidstones; however, they are required to participate in the battle). Players may still participate in battles for base EXP, base cruor, and stratum abyssite upgrades without possessing a voidstone, but will not be eligible for treasure, key items, or alignment-enhanced EXP or [[cruor]] rewards. Voidstones regenerate over time (one per 20 hours, or as low as 12 hours with two [[:Category:Periapt|Periapts of Exploration]]) and an unlimited amount can be accumulated on the Voidwatch Officer once the player initially speaks with one. Voidstones can also be obtained by trading [[Voiddust]], which can be obtained from [[Voidwatch Purveyor]]s or [[Grounds of Valor]] caskets, to a Voidwatch Officer.&lt;br /&gt;
&lt;br /&gt;
As of the April 5th, 2016 Version Update, players can now use voidstones directly from their stock instead of refilling into their inventory. You must change this setting in order to take advantage of it. To set this option, speak with any [[Voidwatch Officer]] and select “Ask a bunch of questions.” Next, choose “Voidstone consumption” from the list of responses. When prompted, select “stock.” &lt;br /&gt;
&lt;br /&gt;
You will need at least 1 voidstone key item stored on the player, to use successfully. Switching to stock with no voidstone key items, will prompt the Planar Rift to state you need a voidstone.&lt;br /&gt;
&lt;br /&gt;
==Battle Procedure==&lt;br /&gt;
&lt;br /&gt;
Once you are at the proper zone, you can begin the battle by examining one of three [[Planar Rift]]s. Neither the strength of your opponent nor the prizes for defeating it will be affected by your choice of rift. Prior to engaging in battle, a Voidwatch monster may be weakened by utilizing [[Void cluster]]s. After purchasing a [[Phase Displacer]] from [[Ardrick]] in [[Jugner Forest]] (I-8), trade it to any [[Planar Rift]] to receive a [[Void cluster]]. Only the player starting the battle will utilize void clusters, and up to to five can be used in one battle to weaken the enemy. Utilizing all five clusters will very significantly weaken the enemy, but the effect of even one will be noticeable.&lt;br /&gt;
&lt;br /&gt;
Once the battle has begun, a voidstone, if available, will be consumed for each person who participates in the battle.  HP and MP will be completely restored to all members in the alliance upon initiating the battle. Players who possess certain [[Periapt]]s will receive powerful temporary items at the start of the battle. 30 minutes are allotted to defeat the enemy before it despawns and the battle ends in failure. If a battle is failed or you choose not to examine the Riftworn Pyxis following a battle, your voidstone will not be used up and will be carried over to the next battle unless you are the player who starts the next battle (a voidstone of the player who starts the battle will always be consumed). Zilart battles will involve multiple enemies; only the primary target needs to be defeated to win the battle.&lt;br /&gt;
&lt;br /&gt;
During the battle, if a player ventures too far (approximately 50&#039;) from the location of the Planar Rift where the NM was spawned, a warning message will be displayed in the chat log. If the player does not return to the battlefield within a few seconds, Voidwatcher status will be lost and the player will not be able to participate in the battle. The status is not lost upon disconnecting. If an enemy is left unclaimed without hate for approximately 15-30 seconds, it will despawn and Voidwatcher status will be lost immediately. Voidwatch is a confrontation-style event; players without Voidwatcher status cannot participate in the battle by any means (including curing or raising members with Voidwatcher status).&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, a [[Riftworn Pyxis]] will appear for three minutes.  Every participant in the battle may examine it to receive their individual rewards (which will differ from the rewards received by other players). See [[#After_the_Battle_(Rewards)|After the Battle]] for more details.&lt;br /&gt;
&lt;br /&gt;
After defeating all of the monsters within a tier, in order to advance their stratum abyssite to the next tier, players must present the abyssite to an [[Atmacite Refiner]] NPC for examination. For example, a player who possesses Crimson Stratum Abyssite and then is present for the defeat of both Sarimanok and Cottus will be able to upgrade to Crimson Stratum Abyssite II, then to Crimson Stratum Abyssite III upon defeating Krabimanjaro, and finally Crimson Stratum Abyssite IV upon defeating Belphoebe and Kholomodumo. You may speak to any Atmacite Refiner NPC to upgrade any stratum abyssite, and you will not receive credit towards upgrading if your abyssite is on the incorrect tier when the monsters are defeated.&lt;br /&gt;
&lt;br /&gt;
There are several benefits to upgrading abyssite:&lt;br /&gt;
* Ability to initiate the battle of all current and previous tier NMs aligned with that color of stratum abyssite (see tables below)&lt;br /&gt;
* Direct warp (for 1000 cruor) via [[Atmacite Refiner]] to any area which has a Voidwatch battle which you can initiate&lt;br /&gt;
* Full completion of the three starting nation paths, including completion of the quest [[Guardian of the Void]], is required for access to initiate battles in the Jeuno path.&lt;br /&gt;
* [[Provenance]] and its battlefields are only accessible to those who have progressed to near the end of the [[Jeuno]] line of quests.&lt;br /&gt;
&lt;br /&gt;
Whether or not you have upgraded abyssites, you will still be able to obtain rewards from any fights you can participate in as long as you have available voidstones.&lt;br /&gt;
&lt;br /&gt;
== Voidwatch Ops ==&lt;br /&gt;
The questline is a little ambiguous with Voidwatch. Follow the &amp;quot;Related Quests&amp;quot; on the tables below in order, as outlined below in order to progress through the quests. Each quest page itself has further details on progression, so be sure to visit them if you are stuck.&lt;br /&gt;
[[Image:Voidwatch06.png|right|thumb|300px|Voidwatch Starter Nation Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Voidwatch Chapter I&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Guardian of the Void]] &amp;gt; [[Drafted by the Duchy]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier III&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier IV&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Crimson Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Crimson stratum abyssite|I]] &amp;amp;middot; [[Crimson stratum abyssite II|II]] &amp;amp;middot; [[Crimson stratum abyssite III|III]] &amp;amp;middot; [[Crimson stratum abyssite IV|IV]])&lt;br /&gt;
| [[East Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sarimanok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ordelle&#039;s Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Krabimanjaro]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Belphoebe]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[King Ranperre&#039;s Tomb]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Hahava]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Ronfaure (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cottus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kholomodumo]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8F94FF&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bastok&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Indigo Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Indigo stratum abyssite|I]] &amp;amp;middot; [[Indigo stratum abyssite II|II]] &amp;amp;middot; [[Indigo stratum abyssite III|III]] &amp;amp;middot; [[Indigo stratum abyssite IV|IV]])&lt;br /&gt;
| [[North Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sallow Seymour]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Gusgen Mines]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lorbulcrud]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Murk-veined Baneberry]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Dangruf Wadi]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Celaeno]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[North Gustaberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ushumgal]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Melancholic Moira]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Windurst&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jade Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Jade stratum abyssite|I]] &amp;amp;middot; [[Jade stratum abyssite II|II]] &amp;amp;middot; [[Jade stratum abyssite III|III]] &amp;amp;middot; [[Jade stratum abyssite IV|IV]])&lt;br /&gt;
| [[West Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Virvatuli]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Maze of Shakhrami]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ogbunabali]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lord Asag]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Outer Horutoto Ruins]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Voidwrought]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[West Sarutabaruta (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pancimanci]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akupara]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno.png|right|thumb|300px|Voidwatch Jeuno Path by Spira.]]&lt;br /&gt;
[[Image:Voidwatch_zilart.png|right|thumb|300px|Voidwatch Zilart Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter II&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Battle on a New Front]] &amp;gt; [[VW Op. 126: Qufim Incursion]] &amp;gt; [[A Cait Calls]] &amp;gt; [[The Truth Is Out There]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Jeuno&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite|I]] &amp;amp;middot; [[White stratum abyssite II|II]] &amp;amp;middot; [[White stratum abyssite III|III]])&lt;br /&gt;
| [[Batallia Downs]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cherufe]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gasha]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Qufim Island]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kaggen]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Batallia Downs (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Taweret]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Giltine]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yatagarasu]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mellonia]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Lower Delkfutt&#039;s Tower]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akvan]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Agathos]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nympha Eunomia]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Goji]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Roly-Poly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Behemoth&#039;s Dominion]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pil]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gugalanna]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Laidly Laurence]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Voidwatch Ops: Border Crossing]] &amp;gt; [[VW Op. 054: Elshimo List]] &amp;gt; [[VW Op. 101: Detour to Zepwell]] &amp;gt; [[VW Op. 115: Li&#039;Telor Variant]] &amp;gt; [[Skyward Ho, Voidwatcher!]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8A8A7E&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Zilart&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ashen Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Ashen stratum abyssite|I]] &amp;amp;middot; [[Ashen stratum abyssite II|II]] &amp;amp;middot; [[Ashen stratum abyssite III|III]])&lt;br /&gt;
| [[Yuhtunga Jungle]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Holy Moly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Sanctuary of Zi&#039;Tah]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cath Palug]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ru&#039;Aun Gardens]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Aello]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Temple of Uggalepih]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Neith]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ildebrann]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Boyahda Tree]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Modron]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Shrine of Ru&#039;Avitau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Qilin]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Western Altepa Desert]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sabotender Campeador]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Quicksand Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Malleator Maurok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ro&#039;Maeve]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mimic King]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ve&#039;Lugannon Palace]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Uptala]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuftal Tunnel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tangaroa]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno2.png|right|thumb|300px|Voidwatch Jeuno Second Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter III&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Re-Drafted by the Duchy]] &amp;gt; [[A New Menace]] &amp;gt; [[No Rest for the Weary]] &amp;gt; [[A World in Flux]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Side Quests&#039;&#039;&#039;: [[VW Op. 115: Valkurm Duster]] &amp;amp; [[VW Op. 118: Buburimu Squall]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier IV&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier V&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier VI&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Jeuno II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite IV|IV]] &amp;amp;middot; [[White stratum abyssite V|V]] &amp;amp;middot; [[White stratum abyssite VI|VI]])&lt;br /&gt;
| [[West Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lancing Lamorak]]&#039;&#039;&#039;&lt;br /&gt;
| [[La Theine Plateau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Stachysaurus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Vunkerl Inlet (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gaunab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[South Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bhishani]]&#039;&#039;&#039;&lt;br /&gt;
| [[Konschtat Highlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gwynn Ap Nudd]]&#039;&#039;&#039;&lt;br /&gt;
| [[Grauberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ocythoe]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rw Nw Prt M Hrw]]&#039;&#039;&#039;&lt;br /&gt;
| [[Tahrongi Canyon]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Smierc]]&#039;&#039;&#039;&lt;br /&gt;
| [[Fort Karugo-Narugo (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kalasutrax]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Valkurm Dunes]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ig-Alima]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Buburimu Peninsula]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Botulus Rex]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_tah.png|right|thumb|300px|Voidwatch Expansions Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Chapter IV&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 026: Tavnazian Terrors]] &amp;gt; [[VW Op. 004: Bibiki Bombardment]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#9d82cb&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Tavnazia&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Hyacinth Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Hyacinth stratum abyssite|I]] &amp;amp;middot; [[Hyacinth stratum abyssite II|II]])&lt;br /&gt;
| [[Attohwa Chasm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Fjalar]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Bibiki Bay]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bismarck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lufaise Meadows]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Abununnu]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Misareaux Coast]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tsui-Goab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Uleguerand Range]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Isarukitsck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 050: Aht Urhgan Assault]] &amp;gt; [[VW Op. 068: Subterranean Skirmish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e3b000&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Aht Urhgan&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Amber Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Amber stratum abyssite|I]] &amp;amp;middot; [[Amber stratum abyssite II|II]])&lt;br /&gt;
| [[Arrapago Reef]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dimgruzub]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Aydeewa Subterrane]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Morta]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Caedarva Mire]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Brekekekex]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mamook]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yalungur]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mount Zhayolm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vanasarvik]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Finale&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Between a Rock and Rift]] &amp;gt; [[A Farewell to Felines]] &amp;gt; [[Third Tour of Duchy]] &amp;gt; [[Glimmer of Hope]] &amp;gt; [[Brace for the Unknown]] &amp;gt; [[Provenance (Quest)]] &amp;gt; [[Crystal Guardian]] &amp;gt; [[Endings and Beginnings]] &amp;gt; [[Ad Infinitum]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Crystal&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Protocrystal&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e3e3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e0e0e0&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;[[Provenance]]&#039;&#039;&#039;&lt;br /&gt;
| [[Beguiling Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Pil&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sarbaz&#039;&#039;&#039;&lt;br /&gt;
| rowspan=3 BGCOLOR=&amp;quot;#e0e0e0&amp;quot; | &#039;&#039;&#039;[[Provenance Watcher]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e1e1e5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Maddening Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Shah&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wazir&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e2e8e2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Seductive Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Asb&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Rukh&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spectral Alignment ==&lt;br /&gt;
*Alignment is calculated in the order shown in the table below. &lt;br /&gt;
**Base alignment plus staggers and synchronic blitz during the battle accumulate to a value with a maximum of the first cap shown.&lt;br /&gt;
**The effects of ascent items and Treasure Hunter are added to the first value at the end of the battle up to a maximum of the second cap shown.&lt;br /&gt;
**If the appropriate periapts are in possession, bonus alignment is added after other calculations which can surpass caps.&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FF6666&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quality&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#3399FF&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quantity&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#66FF66&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;br&amp;gt; Cruor Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FFFF66&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;br&amp;gt; EXP Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | &#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;br&amp;gt; Atmacite or Periapt Acquisition&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Temporary Items Restored*&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Stagger Duration (seconds)&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Base Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 100%&lt;br /&gt;
| 0%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Extreme Vulnerability Stagger&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 125%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 125%&lt;br /&gt;
| 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Synchronic Blitz&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (additive), increases with damage dealt&amp;lt;br&amp;gt;and offensive actions performed during the blitz window&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Ascent Items&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[Rubicund Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[Cobalt Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[Jade Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[Xanthous Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Treasure Hunter&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (multiplies with total alignment including ascent items),&amp;lt;br&amp;gt;increases with active treasure hunter level (1% per level)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Periapts&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Glory]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[:Category:Periapt|Concentration]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Intensity]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Focus]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Maximum Possible Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Must be in possession of at least one temporary item [[:Category:Periapt|Periapt]] to have access to temporary items. Extreme vulnerabilities will additionally give a [[Revitalizer]] to the player who triggers it if they have a  [[Periapt of recompense]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the player who staggers is in possession of periapt(s) of concord, job ability and weapon skill weaknesses will receive an alignment bonus. Similarly, periapt(s) of catalysis will yield bonus alignment on magic weaknesses. Low weaknesses will be increased by 5% per periapt, higher weaknesses will be increased by 10-20% on each light per periapt.&lt;br /&gt;
&amp;lt;br&amp;gt;^ The higher alignment boosts are received when the weakness stagger is hit during or just after the mob is readying a TP move or casting a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of these lights may be enhanced in several ways - see the table above for summarized details. Note that the effects of periapts and [[:Category:Ascent Item|ascent items]] on spectral alignment are player-specific and do not apply to the entire group, while the effects of staggers, Synchronic Blitz, and Treasure Hunter do apply to the entire group.&lt;br /&gt;
&lt;br /&gt;
* Prior to the battle (these methods are player-specific):&lt;br /&gt;
** Trading [[:Category:Ascent Item|ascent items]] to the Planar Rift before the battle begins&lt;br /&gt;
*** Ascent items may be purchased from Voidwatch Officers for 3000 cruor or from [[Voidwatch Purveyor]]s for 2000 [[Conquest Points]] in conquest areas, 2000 [[Imperial Standing]] in ToAU areas, or 3000 [[Allied Notes]] in WotG areas.  They may also be found in Treasure Caskets.&lt;br /&gt;
*** Up to three of each [[:Category:Ascent Item|ascent item]] can be traded per battle to reach maximum alignment obtainable from cells.&lt;br /&gt;
*** The spectral alignment value from ascent items will be reset when the player opens a riftworn pyxis.  If the player did not have a voidstone at the start of battle, the spectral alignment from ascent items will carry over to the next battle.&lt;br /&gt;
***Spectral alignment obtained through trading ascent items cap separately from spectral alignment obtained during the battle, so the maximum possible alignments can only be reached by trading ascent items prior to each battle.&lt;br /&gt;
** Possessing certain alignment-enhancing periapts&lt;br /&gt;
* During the battle (these methods apply to the full group):&lt;br /&gt;
** Staggering (&amp;quot;devastating&amp;quot;) the monster&lt;br /&gt;
** Engaging in Synchronic Blitz during a stagger&lt;br /&gt;
*** Alignment gained from Blitz is additive (e.g. a 6% blitz will directly add 6 to the previous alignments, 200% -&amp;gt; 206%).&lt;br /&gt;
** Applying [[Treasure Hunter]] effect to the monster&lt;br /&gt;
*** Alignment gained from Treasure Hunter is a percentage equal to the TH level, multiplied with the total alignments (including that from ascent items) at the end of the battle before applying bonus alignment from periapts (e.g. TH6 will add 6% to the previous alignments, 200% -&amp;gt; 212%). However, Treasure Hunter cannot make alignments exceed 300% for green/yellow or 500% for red/blue prior to periapt bonus alignment.&lt;br /&gt;
&lt;br /&gt;
* In Zilart battles only, an additional method of receiving alignment bonuses is available. When an assisting monster is defeated in one of these battles, a temporary window opens up in which any weaknesses hit on the main NM will result in an increased alignment bonus. Defeating more than one of the assisting monsters in quick succession will increase these alignment bonuses even further.&lt;br /&gt;
&lt;br /&gt;
== Vulnerabilities ==&lt;br /&gt;
===Weaknesses and Staggers===&lt;br /&gt;
Using a specific magic spell, weapon skill, or job ability can trigger a monster&#039;s weakness.&lt;br /&gt;
* A full list of weakness triggers can be found on the &#039;&#039;&#039;[[Voidwatch Weaknesses]]&#039;&#039;&#039; page.&lt;br /&gt;
* Triggering a monster&#039;s weakness will cause several things to occur:&lt;br /&gt;
** Spectral alignments will be raised.&lt;br /&gt;
** Monster&#039;s attack and magic attack power will be slightly reduced for the duration of the battle (this effect is cumulative).&lt;br /&gt;
** Temporary items will be restored&lt;br /&gt;
** The monster will be briefly staggered (frozen and unable to use abilities or attack).&lt;br /&gt;
*** [[Synchronic Blitz]] will be available during the stagger for further alignment bonus.&lt;br /&gt;
* Per the weakness messages gained from [[:Category:Periapt|periapts]] (of [[Periapt of percipience|percipience]] and [[Periapt of guidance|guidance]]), the enemy will be &amp;quot;vulnerable,&amp;quot; &amp;quot;highly vulnerable,&amp;quot; or &amp;quot;extremely vulnerable&amp;quot; to a particular weakness (often referred to shorthand as &amp;quot;1,&amp;quot; &amp;quot;3,&amp;quot; and &amp;quot;5&amp;quot; respectively by players), with the quantity and types of spectral alignment added dependent on the level of vulnerability and what triggered the stagger (reference the spectral alignment table above).&lt;br /&gt;
** Weakness messages from periapts will vary based on the type of weakness.&lt;br /&gt;
*** Job ability weakness messages will reference the job which learns the ability (e.g. &amp;quot;vulnerable to dark knight abilities&amp;quot;)&lt;br /&gt;
*** Pet ability weakness messages will reference &amp;quot;avatar,&amp;quot; &amp;quot;automaton,&amp;quot; or &amp;quot;pet&amp;quot; (pet refers to BST jug pets).&lt;br /&gt;
**** Avatar-related messages can be further specified by obtaining a [[Periapt of sapience]].&lt;br /&gt;
*** Weapon skill weakness messages will reference the type of weapon (e.g. &amp;quot;vulnerable to polearm weapon skills&amp;quot;).&lt;br /&gt;
**** Weapon skill weaknesses include all offensive skill-based and quested weapon skills (these do not include relic, mythic, or empyrean weapon skills).&lt;br /&gt;
*** Magic weakness messages will reference the element of the spell (e.g. &amp;quot;vulnerable to fire elemental magic spells&amp;quot;).&lt;br /&gt;
**** Magic weaknesses include most offensive magic spells, both damaging and debuffing. Notable exceptions which are NOT included are tier I and tier V single target nukes and spells learned via merit points.&lt;br /&gt;
**** Magic-related messages can be further specified by magic type (ninjutsu, songs, blue magic, white magic, or black magic) by obtaining a [[Periapt of clarity]].&lt;br /&gt;
* At the start of the battle, one extreme vulnerability, two high vulnerabilities and six normal vulnerabilities are randomly chosen as weaknesses. &lt;br /&gt;
** Unlike in Abyssea, a weakness can be triggered at any time (including when the NM is casting or using a special ability or when another weakness is active).&lt;br /&gt;
*** For normal and high vulnerabilities, the higher alignment percentage value staggers (40%, 200%) are received when the weakness is used while a spell is cast or TP move is readied by the monster.&lt;br /&gt;
** Once a weakness has been hit, it will be replaced with a new one of the same tier (high or normal). These will not change during the battle until they are found and used on the monster.&lt;br /&gt;
*** Extreme vulnerabilities can only be hit once per battle and will not be replaced.&lt;br /&gt;
*** [[Gasha]] and [[Nympha Eunomia]], which despawn and respawn in phases, will have a new set of weaknesses (including a new extreme weakness, even if one has already been hit) on each spawn.&lt;br /&gt;
** Upon triggering a weakness, affected spectral alignments will be displayed in the log as &amp;quot;XXX% (+YYY%)&amp;quot; where XXX% is the new total alignment, including the stagger, and YYY% is the amount that was added by the stagger.&lt;br /&gt;
** If a set of weaknesses is particularly difficult to hit and the monster has been alive for five minutes or longer, the current hate target of the monster may use the &amp;quot;/fume&amp;quot; emote on the monster. This will cause the &amp;quot;aura&amp;quot; of the monster to change, and choose an entirely new set of weaknesses. This will not create a new extreme weakness if it has already been hit. For every five minutes the monster is alive, this can be used once (for example, after 10 minutes of fighting, the weaknesses can be changed twice in a row).&lt;br /&gt;
&lt;br /&gt;
===Synchronic Blitz===&lt;br /&gt;
While an enemy is staggered, a window opens during which the enemy is frozen and &#039;&#039;&#039;Synchronic Blitz&#039;&#039;&#039; may be performed. &lt;br /&gt;
* The duration of the stagger (and Blitz opportunity) depends on the tier of weakness:&lt;br /&gt;
** Lower weaknesses - ({{Green!}}) will stagger for 5 seconds.&lt;br /&gt;
** Higher weaknesses - ({{Red!}}) will stagger for 20 seconds. &lt;br /&gt;
** Extreme weakness - ({{White!}}) will stagger for 30 seconds.&lt;br /&gt;
** Stagger duration is additive -- other staggers can be hit while an enemy is already staggered, adding to the overall duration of the current stagger and Blitz opportunity.&lt;br /&gt;
* Based on the overall amount of damage dealt and actions performed during the stagger, the Synchronic Blitz will reward all members of the alliance with enhanced spectral alignment of all colors immediately following the stagger (the effect on alignment will be displayed in the log after the stagger and Blitz opportunity ends). There is no cap on the amount of alignment that can be added by a Blitz, though the overall combined alignment from weaknesses and blitz are limited to 350% for red and blue, 225% for yellow and green, and 100% for white.&lt;br /&gt;
&lt;br /&gt;
===Provenance Notes===&lt;br /&gt;
* There is no spectral alignment in Provenance, so weaknesses do not yield alignment or Synchronic Blitz opportunities.&lt;br /&gt;
**Spectral alignment is only for temporary items, a momentary terror on the monster, and key item obtainment. Items are not affected.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== After the Battle ===&lt;br /&gt;
[[Image:Riftworn Pyxis header.jpg|right|thumb|300px|Rewards for completing Voidwatch battles are obtained separately by each player from a Riftworn Pyxis following the battle.]]&lt;br /&gt;
&lt;br /&gt;
Once the battle is successfully completed, a [[Riftworn Pyxis]] will appear at the position of the [[Planar Rift]] where the battle was initiated. Each player must click on the pyxis to receive his or her reward. The Pyxis will remain for three minutes or until all participants obtain or relinquish all of their rewards, whichever comes first, at which time it will despawn and be replaced by the [[Planar Rift]] shortly thereafter. In [[Provenance]], periapts and atmacites are obtained immediately upon battle completion and item rewards are obtained from a [[Glimmering Trove]] rather than a [[Riftworn Pyxis]]. As players cannot participate in a Provenance battle without expending the requisite key items, items are always obtained.&lt;br /&gt;
&lt;br /&gt;
* All players who participated in the battle will receive &#039;&#039;&#039;experience points&#039;&#039;&#039; and &#039;&#039;&#039;cruor&#039;&#039;&#039; depending on the location and tier of the battle.&lt;br /&gt;
** If a voidstone was expended, the base values will be multiplied by the player&#039;s yellow (EXP) and green (cruor) spectral alignments at the end of the battle.&lt;br /&gt;
** Experience points and cruor are not obtained from [[Provenance]] battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=400 border=1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Battle Rewards (EXP &amp;amp; Cruor)&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Region&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Tier&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base EXP&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base Cruor&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | City&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5500&lt;br /&gt;
| 5500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Jeuno&lt;br /&gt;
| I&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II &amp;amp; IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III &amp;amp; V&lt;br /&gt;
| 7000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Past)&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Present)&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Zilart&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5000&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 5000&lt;br /&gt;
| 8000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aht Urhgan &amp;amp; Tavnazia&lt;br /&gt;
| I&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stratum Abyssite Growth&#039;&#039;&#039;&lt;br /&gt;
** Stratum Abyssite is advanced through tiers by successfully completing the Voidwatch battle(s) associated with the current tier (expending a [[voidstone]] is not necessary). &lt;br /&gt;
*** For crimson, indigo, jade, and white (I to II, IV to V) stratum abyssites, a player must speak with an [[Atmacite Refiner]] NPC after completing the current tier battle(s) to advance the abyssite.&lt;br /&gt;
*** For white stratum abyssite (II to III, III to IV, and V to VI), ashen, hyacinth, and amber stratum abyssites, the tier of the abyssite is advanced through the associated [[:Category:Voidwatch Quests|quest progression]].&lt;br /&gt;
&lt;br /&gt;
* Players who expended a voidstone will additionally receive the following:&lt;br /&gt;
** &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*** The amount of items received depends on the player&#039;s blue spectral alignment at the end of the battle. Each 100% corresponds to one item, and additional percentage relates to the probability of receiving one extra item. For example, 400% corresponds to 4 items and 525% corresponds to a 25% chance of 6 items and a 75% chance of 5 items.&lt;br /&gt;
*** The chance of receiving rare or rare/ex items specific to the fight increases with the player&#039;s red spectral alignment at the end of the battle.&lt;br /&gt;
**** Only one of the rare or rare/ex drops can be obtained in each battle, and it will always load into the top slot in the riftworn pyxis.&lt;br /&gt;
*** If a player is already in possession of the rare/ex item or otherwise does not desire to receive the items in the crate, he or she can choose the &amp;quot;relinquish all items&amp;quot; option (the crate will not disappear until its timer runs out if any items remain in the crate).&lt;br /&gt;
** &#039;&#039;&#039;Periapt or Atmacite&#039;&#039;&#039;&lt;br /&gt;
*** The chance of receiving the periapt or atmacite associated with a particular battle is equal to the player&#039;s white spectral alignment at the end of the battle. If dropped, periapt or atmacite will drop to all members who expended a voidstone.&lt;br /&gt;
*** In [[Provenance]], associated periapt and atmacite are automatically obtained upon completion of the battle (there is no spectral alignment in Provenance).&lt;br /&gt;
** &#039;&#039;&#039;Petrifacts&#039;&#039;&#039;&lt;br /&gt;
*** [[Crystal Petrifact]]s are commonly obtained as item rewards in the individual loot pool from any Voidwatch battle. Four of these can be traded for a [[Kupofried&#039;s corundum]] used to access the [[Provenance]] radiance battlefields.&lt;br /&gt;
*** Key item petrifacts ([[Beguiling petrifact]], [[Maddening petrifact]], and [[Seductive petrifact]]) used to access the [[Provenance Watcher]] battlefield may also obtained infrequently at the completion of any Voidwatch battle outside [[Provenance]] or guaranteed from the Radiance battles within Provenance. While a voidstone must be expended to receive these, spectral alignment does not have any effect. If a key item petrifact does drop, it will drop to all those in the alliance who expended a voidstone.&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapons===&lt;br /&gt;
A host of varied unique equipment is available from the Voidwatch battles, with each battle offering at least one item available nowhere else. This includes (but is not limited to) the items below:&lt;br /&gt;
&lt;br /&gt;
====Armor Sets====&lt;br /&gt;
Among the Voidwatch-specific equipment are three new sets of armor obtained from the tier IV, V, and VI foes of the white Voidwatch path, offering unique statistics and set bonuses:&lt;br /&gt;
*[[Ogier&#039;s Armor Set]] (WAR, PLD, DRK, BST, SAM, DRG)&lt;br /&gt;
*[[Rubeus Armor Set]] (WHM, BLM, RDM, BRD, SMN, SCH)&lt;br /&gt;
*[[Athos&#039;s Armor Set]] (MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)&lt;br /&gt;
&lt;br /&gt;
====Abjurations====&lt;br /&gt;
Hands and legs abjurations from the [[Abjuration#Abjuration_Sets_.28Voidwatch.2FLegion.29|new Abjuration armor sets]] are obtained exclusively from the hyacinth and amber Voidwatch paths, as well as [[Provenance]] radiance battles.&lt;br /&gt;
&lt;br /&gt;
====Crystal Equipment====&lt;br /&gt;
Several powerful weapons and armor pieces forged with crystal can be obtained exclusively from the final battle of [[Provenance]] against [[Provenance Watcher]].&lt;br /&gt;
&lt;br /&gt;
====Pulse Panoplia====&lt;br /&gt;
The rarest and most unique items obtainable from Voidwatch are the [[Pulse Panoplia]]: weapons and armor named for their visible pulsing aura. If one of these unique pieces of equipment is obtained in the riftworn pyxis (denoted by a star next to the name), but the player does not desire to obtain that piece or already has it in possession, it may be converted into a [[Pulse Cell]] by selecting the &amp;quot;Obtain as pulse cell&amp;quot; option. Pulse Cells may be traded and sold (including the auction house). Obtaining five pulse cells of the same type and trading them to [[Ardrick]] in [[Jugner Forest]] will allow the player to obtain the associated equipment. Note: you must have obtained the title associated with defeating the monster that drops the desired equipment in order to receive the equipment from Pulse Cells. Titles can only be obtained if the associated stratum abyssite is at or beyond the tier associated with the NM when the NM is defeated.&lt;br /&gt;
&lt;br /&gt;
== Atmacite ==&lt;br /&gt;
Players may receive an [[:Category:Atmacite|Atmacite]] from a successful Voidwatch battle.  Atmacites can be infused to players who posses a [[periapt of emergence]] in a manner similar to [[:Category:Abyssea Atma|Atmas]] from [[Abyssea]] (one atmacite for each periapt of emergence) to increase their power during Voidwatch Ops.  Once a player has an Atmacite, it may be upgraded with Cruor in stages by an Atmacite Refiner.&lt;br /&gt;
&lt;br /&gt;
== Periapt ==&lt;br /&gt;
Players may receive a [[:Category:Periapt|Periapt]] from a successful Voidwatch battle, or by purchasing them with cruor from a [[Voidwatch Officer]].  Periapts bestow various enhancements during fights, including increasing spectral alignments and reducing voidstone regeneration time.&lt;br /&gt;
&lt;br /&gt;
Once obtained, periapts will always be active, similar to [[:Category:Abyssea Abyssite|Abyssites]] in Abyssea.&lt;br /&gt;
&lt;br /&gt;
== Generic Strategy Guide ==&lt;br /&gt;
* Five [[Phase Displacer]]s turned into [[Void cluster]]s tend to render every fight versus all but [[Provenance]] targets extremely trivial by lowering enemy level by 25. Earning [[&amp;quot;Rhapsody in Mauve&amp;quot;]] will reduce the cost of one to a meer 1,000 gil.&lt;br /&gt;
* Gear better than sparks gear will start to be required even following the above as you clear tiers.&lt;br /&gt;
* Waiting for the appropriate [[Category:Adventurer_Campaigns#Voidwatch_Campaign|adventurer campaign]] can make the climb through quests easier, as well earning Abyssite and [[:Category:Periapt|Periapt]] a guarantee.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Voidwatch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[:Category:Voidwatch Quests]]&lt;br /&gt;
*[[Voidwatch Weaknesses]]&lt;br /&gt;
*[http://wilddragonchase.blogspot.com/2011/05/ffxi-voidwatch-part-i.html Spira&#039;s Graphical Voidwatch Guide]&lt;br /&gt;
*[http://www.bluegartr.com/threads/104509-Voidwatch-Discussion?p=4639720&amp;amp;viewfull=1#post4639720 BG Generic strategy notes (Arthars past posters, BG)]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/pub?hl=en_US&amp;amp;key=0Au2a1TIiTj8WdHlvTWtkdU5DRU1JU21fbEtLUjN1TkE&amp;amp;hl=en_US&amp;amp;gid=0 Voidwatch Weaknesses (Slycer/BG)]&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Gardening&amp;diff=626757</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Gardening&amp;diff=626757"/>
		<updated>2021-09-13T20:33:31Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Growth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Gardening&#039;&#039;&#039; is a needlessly complicated and now rather useless system dreamed up by SE one day.&amp;lt;br /&amp;gt;Back in 2005, this whole thing probably seemed like a good idea.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, you put seeds in a pot. If you kill &#039;em your moogle cries, because its really his fault. This takes real life time and days worth of checking for upwards of a month.&lt;br /&gt;
&lt;br /&gt;
|Secondary Text=&#039;&#039;&#039;Advice&#039;&#039;&#039;: If you are doing the Monthly [[RoE]] objective &amp;quot;Grow and Harvest&amp;quot; then use [[Grain Seeds]] and any crystal after about one real day to complete the objective in about 2 days.&lt;br /&gt;
*Seeds may be purchased from your [[Mog Garden]] Moogle. The seed and crystal must be in your Mog Safe to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Types of Seeds==&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 100%; max-width: 788px;&amp;quot; class=&amp;quot;bdrblack&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background: #6EAA6E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Herbs&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Affinity&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Growth Period&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Trees&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Affinity&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Growth Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Herb Seeds icon.png|link=]] [[Herb Seeds]]&lt;br /&gt;
| {{color|wind|Wind}}&lt;br /&gt;
| ~3-5 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Cactus Stems icon.png|link=]] [[Cactus Stems]]&lt;br /&gt;
| {{color|ice|Ice}}&lt;br /&gt;
| ~13-15 Days&lt;br /&gt;
|- style=&amp;quot;background: #cce5cc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Grain Seeds icon.png|link=]] [[Grain Seeds]]&lt;br /&gt;
| {{color|fire|Fire}}&lt;br /&gt;
| ~2-4 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Fruit Seeds icon.png|link=]] [[Fruit Seeds]]&lt;br /&gt;
| {{color|water|Water}}&lt;br /&gt;
| ~4-6 &amp;amp;nbsp;&amp;amp;nbsp; Days&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Vegetable Seeds icon.png|link=]] [[Vegetable Seeds]]&lt;br /&gt;
| {{color|earth|Earth}}&lt;br /&gt;
| ~3-5 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Tree Cuttings icon.png|link=]] [[Tree Cuttings]]&lt;br /&gt;
| {{color|water|Water}}&lt;br /&gt;
| ~11-17 Days&lt;br /&gt;
|- style=&amp;quot;background: #cce5cc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Wildgrass Seeds icon.png|link=]] [[Wildgrass Seeds]]&lt;br /&gt;
| {{color|wind|Wind}}&lt;br /&gt;
| ~5-6 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Tree Saplings icon.png|link=]] [[Tree Saplings]]&lt;br /&gt;
| {{color|light|Light}}&lt;br /&gt;
| ~16-24 Days&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Note&#039;&#039;&#039;: Growing periods for each seed are approximate.&lt;br /&gt;
:*Growth is affected by pot choice as well as time of examination and whether a crystal is fed or not.  See the sections below for more info.&lt;br /&gt;
::*For example, Tree Cuttings may be harvested in as soon as ~11.5 days when fed two crystals. When fed no crystals they may take ~17 days, ±half a day.&lt;br /&gt;
:::*When placed in an Arcane Pot with no crysals fed they would then take ~23 days, ±half a day.&lt;br /&gt;
&lt;br /&gt;
==Flowerpots==&lt;br /&gt;
Each pot will have a slight affect on the yield of your harvested goods.&lt;br /&gt;
&lt;br /&gt;
You are only able to have ten flowerpots combined placed in your Mog House. They are unable to be placed on the Mog House 2F.&lt;br /&gt;
&lt;br /&gt;
*[[File:Brass Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Brass Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Boytz]], [[Bastok Mines]] (H-7)&lt;br /&gt;
*[[File:Earthen Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Ensasa]], [[Windurst Waters]] (North) (H-9)&lt;br /&gt;
*[[File:Ceramic Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Ceramic Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Pirvidiauce]], [[Northern San d&#039;Oria]] (D-8)&lt;br /&gt;
*[[File:Porc. Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Crafted via [[File:Alchemy.gif|21px|link=]] [[Alchemy]] level 61 with a [[File:Fire Crystal icon.png|25px|link=]] [[Fire Crystal]] and one [[File:Cermet Chunk icon.png|25px|link=]] [[Cermet Chunk]].&lt;br /&gt;
*[[File:Arcane Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Obtained via the [[Strange Apparatus]].&lt;br /&gt;
:*Arcane Flowerpots have a longer growing period than other pots, but generally a better yield.&lt;br /&gt;
*[[File:Wooden Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Quested via [[Brigand&#039;s Chart (Quest)]], [[Zaldon]], [[Selbina]] (H-9)&lt;br /&gt;
:*Tend to slightly yield more than Brass, Earthern, Ceramic, or Porcelain pots with the same growing period.&lt;br /&gt;
*[[File:Mandragora Pot icon.png|link=]] &#039;&#039;&#039;[[Mandragora Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Obtained via [[Login Campaign]]s.&lt;br /&gt;
:*Effects: &amp;lt;strike&amp;gt;According to the [https://www.youtube.com/watch?v=oeHmvZlofLo Freshly Picked Vana&#039;diel #54 Broadcast], no special gardening effect is present on the Mandragora Pot unlike some of the other gardening pots.&amp;lt;/strike&amp;gt; &#039;&#039;&#039;This statement proved to be misconstrued.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
::*[https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=634953#post634953 According to another post on the official forum], this above statement means that there are no special [[Moghancement]] effects with this item. Furthermore, it was confirmed that &amp;quot;Mandragora&amp;quot; related-items are more likely to be harvested with this flowerpot in conjunction with [[Gardening]].&lt;br /&gt;
*[[File:Korrigan Pot icon.png|link=]] &#039;&#039;&#039;[[Korrigan Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects: According to Freshly Picked Vana&#039;diel #55, the number of Korrigan-related gardening results increases. {{Verification}}&lt;br /&gt;
*[[File:Adenium Pot icon.png|link=]] &#039;&#039;&#039;[[Adenium Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects:The number of Adenium-related gardening results increases. {{Verification}}&lt;br /&gt;
*[[File:Citrullus Pot icon.png|link=]] &#039;&#039;&#039;[[Citrullus Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects:The number of Citrullus-related gardening results increases. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
Each seed will go through the same stages of growth [https://www.bluegartr.com/threads/83678-Gardening-Question?p=3223221&amp;amp;viewfull=1#post3223221]. The time it takes to transition stages will vary based on the seed and when the player examines the pot.&amp;lt;br /&amp;gt;If you do not examine the pot or feed a crystal then the plant will &#039;&#039;&#039;not&#039;&#039;&#039; move to the next stage when ready.&lt;br /&gt;
:&#039;&#039;&#039;1) Initial Planting.&#039;&#039;&#039;&lt;br /&gt;
:*Only options available are &amp;quot;Examine&amp;quot; and &amp;quot;Empty Pot&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;2) Stem Stage.&#039;&#039;&#039; First graphics for the plant appear.&lt;br /&gt;
:*&amp;quot;Dry Flower&amp;quot; (see below) appears as an option. &lt;br /&gt;
:&#039;&#039;&#039;3) First feeding stage.&#039;&#039;&#039;&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option appears.&lt;br /&gt;
:&#039;&#039;&#039;4) First Growing stage.&#039;&#039;&#039; Second graphics for the plant appear.&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option disappears. &lt;br /&gt;
:*&amp;quot;This plant is growing well&amp;quot; or &amp;quot;It&#039;s doing well&amp;quot; appears on examination.&lt;br /&gt;
:&#039;&#039;&#039;5) Second feeding stage.&#039;&#039;&#039; &lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option reappears.&lt;br /&gt;
:&#039;&#039;&#039;6) Second Growing stage.&#039;&#039;&#039;&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option disappears. &lt;br /&gt;
:*&amp;quot;This plant is growing well&amp;quot; or &amp;quot;It&#039;s doing well&amp;quot; reappears on examination.&lt;br /&gt;
:&#039;&#039;&#039;7) Flowers stage.&#039;&#039;&#039; Aesthetic transition only.&lt;br /&gt;
:*Graphics change, moogle message changes.&lt;br /&gt;
:&#039;&#039;&#039;8) Harvest stage.&#039;&#039;&#039; Plants are ready for harvest.&lt;br /&gt;
At the end of the plant&#039;s growing cycle, you will be given the option to harvest your plant. You will know it&#039;s harvest time just by looking at your plant, as they emit a pleasant glow. When you harvest your plant, your results will be placed directly into your Mog Safe, so make room, as you will not be allowed to harvest until there is room. Your harvest will automatically stack in your safe.&lt;br /&gt;
&lt;br /&gt;
At any time the &amp;quot;Dry Flowers&amp;quot; option is available, selecting it will stop the growth of the plant and turn the pot into a decoration. It is not possible to obtain items if you go this route, but it will permanently stay with its look to decorate your mog house with.&lt;br /&gt;
:*&#039;&#039;&#039;Note&#039;&#039;&#039;: Feeding a crystal to a plant will move it from that growing stage to the next. This speeds up the process, but affects harvest results.&lt;br /&gt;
*{{color|red|Note}}:Only tree type plants go through stages 5 and 6. Herbs will proceed from stage 4 to stage 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskills]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Gardening&amp;diff=626756</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Gardening&amp;diff=626756"/>
		<updated>2021-09-13T20:31:03Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Growth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Gardening&#039;&#039;&#039; is a needlessly complicated and now rather useless system dreamed up by SE one day.&amp;lt;br /&amp;gt;Back in 2005, this whole thing probably seemed like a good idea.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, you put seeds in a pot. If you kill &#039;em your moogle cries, because its really his fault. This takes real life time and days worth of checking for upwards of a month.&lt;br /&gt;
&lt;br /&gt;
|Secondary Text=&#039;&#039;&#039;Advice&#039;&#039;&#039;: If you are doing the Monthly [[RoE]] objective &amp;quot;Grow and Harvest&amp;quot; then use [[Grain Seeds]] and any crystal after about one real day to complete the objective in about 2 days.&lt;br /&gt;
*Seeds may be purchased from your [[Mog Garden]] Moogle. The seed and crystal must be in your Mog Safe to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Types of Seeds==&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 100%; max-width: 788px;&amp;quot; class=&amp;quot;bdrblack&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background: #6EAA6E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Herbs&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Affinity&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Growth Period&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Trees&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Affinity&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot;| Growth Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Herb Seeds icon.png|link=]] [[Herb Seeds]]&lt;br /&gt;
| {{color|wind|Wind}}&lt;br /&gt;
| ~3-5 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Cactus Stems icon.png|link=]] [[Cactus Stems]]&lt;br /&gt;
| {{color|ice|Ice}}&lt;br /&gt;
| ~13-15 Days&lt;br /&gt;
|- style=&amp;quot;background: #cce5cc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Grain Seeds icon.png|link=]] [[Grain Seeds]]&lt;br /&gt;
| {{color|fire|Fire}}&lt;br /&gt;
| ~2-4 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Fruit Seeds icon.png|link=]] [[Fruit Seeds]]&lt;br /&gt;
| {{color|water|Water}}&lt;br /&gt;
| ~4-6 &amp;amp;nbsp;&amp;amp;nbsp; Days&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Vegetable Seeds icon.png|link=]] [[Vegetable Seeds]]&lt;br /&gt;
| {{color|earth|Earth}}&lt;br /&gt;
| ~3-5 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Tree Cuttings icon.png|link=]] [[Tree Cuttings]]&lt;br /&gt;
| {{color|water|Water}}&lt;br /&gt;
| ~11-17 Days&lt;br /&gt;
|- style=&amp;quot;background: #cce5cc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Wildgrass Seeds icon.png|link=]] [[Wildgrass Seeds]]&lt;br /&gt;
| {{color|wind|Wind}}&lt;br /&gt;
| ~5-6 Days&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
:[[File:Tree Saplings icon.png|link=]] [[Tree Saplings]]&lt;br /&gt;
| {{color|light|Light}}&lt;br /&gt;
| ~16-24 Days&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Note&#039;&#039;&#039;: Growing periods for each seed are approximate.&lt;br /&gt;
:*Growth is affected by pot choice as well as time of examination and whether a crystal is fed or not.  See the sections below for more info.&lt;br /&gt;
::*For example, Tree Cuttings may be harvested in as soon as ~11.5 days when fed two crystals. When fed no crystals they may take ~17 days, ±half a day.&lt;br /&gt;
:::*When placed in an Arcane Pot with no crysals fed they would then take ~23 days, ±half a day.&lt;br /&gt;
&lt;br /&gt;
==Flowerpots==&lt;br /&gt;
Each pot will have a slight affect on the yield of your harvested goods.&lt;br /&gt;
&lt;br /&gt;
You are only able to have ten flowerpots combined placed in your Mog House. They are unable to be placed on the Mog House 2F.&lt;br /&gt;
&lt;br /&gt;
*[[File:Brass Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Brass Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Boytz]], [[Bastok Mines]] (H-7)&lt;br /&gt;
*[[File:Earthen Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Ensasa]], [[Windurst Waters]] (North) (H-9)&lt;br /&gt;
*[[File:Ceramic Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Ceramic Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Purchased from [[Pirvidiauce]], [[Northern San d&#039;Oria]] (D-8)&lt;br /&gt;
*[[File:Porc. Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Crafted via [[File:Alchemy.gif|21px|link=]] [[Alchemy]] level 61 with a [[File:Fire Crystal icon.png|25px|link=]] [[Fire Crystal]] and one [[File:Cermet Chunk icon.png|25px|link=]] [[Cermet Chunk]].&lt;br /&gt;
*[[File:Arcane Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Obtained via the [[Strange Apparatus]].&lt;br /&gt;
:*Arcane Flowerpots have a longer growing period than other pots, but generally a better yield.&lt;br /&gt;
*[[File:Wooden Flowerpot icon.png|link=]] &#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
:*Quested via [[Brigand&#039;s Chart (Quest)]], [[Zaldon]], [[Selbina]] (H-9)&lt;br /&gt;
:*Tend to slightly yield more than Brass, Earthern, Ceramic, or Porcelain pots with the same growing period.&lt;br /&gt;
*[[File:Mandragora Pot icon.png|link=]] &#039;&#039;&#039;[[Mandragora Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Obtained via [[Login Campaign]]s.&lt;br /&gt;
:*Effects: &amp;lt;strike&amp;gt;According to the [https://www.youtube.com/watch?v=oeHmvZlofLo Freshly Picked Vana&#039;diel #54 Broadcast], no special gardening effect is present on the Mandragora Pot unlike some of the other gardening pots.&amp;lt;/strike&amp;gt; &#039;&#039;&#039;This statement proved to be misconstrued.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
::*[https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=634953#post634953 According to another post on the official forum], this above statement means that there are no special [[Moghancement]] effects with this item. Furthermore, it was confirmed that &amp;quot;Mandragora&amp;quot; related-items are more likely to be harvested with this flowerpot in conjunction with [[Gardening]].&lt;br /&gt;
*[[File:Korrigan Pot icon.png|link=]] &#039;&#039;&#039;[[Korrigan Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects: According to Freshly Picked Vana&#039;diel #55, the number of Korrigan-related gardening results increases. {{Verification}}&lt;br /&gt;
*[[File:Adenium Pot icon.png|link=]] &#039;&#039;&#039;[[Adenium Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects:The number of Adenium-related gardening results increases. {{Verification}}&lt;br /&gt;
*[[File:Citrullus Pot icon.png|link=]] &#039;&#039;&#039;[[Citrullus Pot]]&#039;&#039;&#039;&lt;br /&gt;
:*Effects:The number of Citrullus-related gardening results increases. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
Each seed will go through the same stages of growth [https://www.bluegartr.com/threads/83678-Gardening-Question?p=3223221&amp;amp;viewfull=1#post3223221]. The time it takes to transition stages will vary based on the seed and when the player examines the pot.&amp;lt;br /&amp;gt;If you do not examine the pot or feed a crystal then the plant will &#039;&#039;&#039;not&#039;&#039;&#039; move to the next stage when ready.&lt;br /&gt;
:&#039;&#039;&#039;1) Initial Planting.&#039;&#039;&#039;&lt;br /&gt;
:*Only options available are &amp;quot;Examine&amp;quot; and &amp;quot;Empty Pot&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;2) Stem Stage.&#039;&#039;&#039; First graphics for the plant appear.&lt;br /&gt;
:*&amp;quot;Dry Flower&amp;quot; appears as an option. &lt;br /&gt;
:&#039;&#039;&#039;3) First feeding stage.&#039;&#039;&#039;&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option appears.&lt;br /&gt;
:&#039;&#039;&#039;4) First Growing stage.&#039;&#039;&#039; Second graphics for the plant appear.&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option disappears. &lt;br /&gt;
:*&amp;quot;This plant is growing well&amp;quot; or &amp;quot;It&#039;s doing well&amp;quot; appears on examination.&lt;br /&gt;
:&#039;&#039;&#039;5) Second feeding stage.&#039;&#039;&#039; &lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option reappears.&lt;br /&gt;
:&#039;&#039;&#039;6) Second Growing stage.&#039;&#039;&#039;&lt;br /&gt;
:*&amp;quot;Feed Crystal&amp;quot; option disappears. &lt;br /&gt;
:*&amp;quot;This plant is growing well&amp;quot; or &amp;quot;It&#039;s doing well&amp;quot; reappears on examination.&lt;br /&gt;
:&#039;&#039;&#039;7) Flowers stage.&#039;&#039;&#039; Aesthetic transition only.&lt;br /&gt;
:*Graphics change, moogle message changes.&lt;br /&gt;
:&#039;&#039;&#039;8) Harvest stage.&#039;&#039;&#039; Plants are ready for harvest.&lt;br /&gt;
At the end of the plant&#039;s growing cycle, you will be given the option to harvest your plant. You will know it&#039;s harvest time just by looking at your plant, as they emit a pleasant glow. When you harvest your plant, your results will be placed directly into your Mog Safe, so make room, as you will not be allowed to harvest until there is room. Your harvest will automatically stack in your safe.&lt;br /&gt;
&lt;br /&gt;
At any time the &amp;quot;Dry Flowers&amp;quot; option is available, selecting it will stop the growth of the plant and turn the pot into a decoration. It is not possible to obtain items if you go this route, but it will permanently stay with its look to decorate your mog house with.&lt;br /&gt;
:*&#039;&#039;&#039;Note&#039;&#039;&#039;: Feeding a crystal to a plant will move it from that growing stage to the next. This speeds up the process, but affects harvest results.&lt;br /&gt;
*{{color|red|Note}}:Only tree type plants go through stages 5 and 6. Herbs will proceed from stage 4 to stage 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskills]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Abjurations&amp;diff=626386</id>
		<title>Category:Abjurations</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Abjurations&amp;diff=626386"/>
		<updated>2021-09-10T17:54:33Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Amrita &amp;amp; Ambrosia */ Not rare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| __TOC__&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Abjuration Overview ==&lt;br /&gt;
[[Abjurations]] are items that are used to &amp;quot;purify&amp;quot; cursed pieces of armor and food items.  Abjurations are obtained in many different ways. Abjurations are [[Rare]] and [[Exclusive]]. To use an abjuration a person must have the corresponding cursed item. &lt;br /&gt;
&lt;br /&gt;
== Obtaining Abjurations ==&lt;br /&gt;
Abjurations are obtained in five ways: [[HNM]]s, [[Einherjar]], [[Voidwatch]], [[Legion]], and [[:Category:Escha#Geas_Fete|Geas Fete in Escha - Ru&#039;Aun]]. Sky and land HNMs, as well as Einherjar, drop abjurations corresponding the eight level 73~75 armor sets and consumables. Voidwatch and Legion drop abjurations which correspond to the five level 99 armor sets. With Geas Fete in Escha - Ru&#039;Aun dropping the abjurations corresponding to the eleven [[Item Level]] 119 armor sets.&lt;br /&gt;
&lt;br /&gt;
== Cursed, Hexed, Bewitched, Voodoo, Vexed, and Jinxed Armor ==&lt;br /&gt;
Cursed (level 73&amp;amp;75), hexed, bewitched, voodoo, vexed, and jinxed (all five level 99) equipment are synthesizable items that can be found on the Auction House under [[:Category:Others|Others]] -&amp;gt; [[:Category:Cursed_Items|Cursed Items]].&amp;lt;br /&amp;gt;Cursed equipment cannot be equipped until &amp;quot;uncursed&amp;quot; or &amp;quot;purified;&amp;quot; while hexed, bewitched, voodoo, vexed, and jinxed equipment can be equipped while &amp;quot;cursed,&amp;quot; incurring severe penalties to a player&#039;s various attributes while equipped.&amp;lt;br /&amp;gt;The HQ version of cursed and hexed equipment is denoted by a -1 (e.g. [[Cursed Slacks -1]]), with voodoo gear being the HQ version of bewitched gear, and jinxed being the HQ version of vexed. Once uncursed, voodoo, jinxed, and -1 gear will become the HQ version of the corresponding abjuration armor (e.g [[Zenith Slacks +1]]).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I&#039;ve already removed the curse for my Cursed and Hexed Gears in the past, what now?&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to enhance equipment that has already been cleansed using this method, the cleansed equipment must have its original curse or hex restored using the synergy crucibles. Refer to the Update Notes for details under the New synergy recipes Section :  http://forum.square-enix.com/ffxi/threads/47901&lt;br /&gt;
* For the Hexed/Cursed gears that had previous augments on it, it must be restore to the original state. Just trade the gear to the crucible WITHOUT any scrap/tatter and complete the synergy recipe.&lt;br /&gt;
&lt;br /&gt;
== Purifying Cursed Items ==&lt;br /&gt;
Once you have obtained a cursed item and its corresponding abjuration, proceed to [[Northern San d&#039;Oria]]. In a small room to the left inside the cathedral, you will find [[Alphollon C Meriard]]. Trade him the cursed item and abjuration; he will use the abjuration to lift the curse, and reward you immediately with the purified item.&lt;br /&gt;
&lt;br /&gt;
== Augmenting Purified Armor ==&lt;br /&gt;
The thirteen level 73~99 Abjuration armors can be enhanced with augments via [[Synergy]]:&lt;br /&gt;
* For the original eight (sky/HNM/Einherjar) abjuration sets.  &#039;&#039;&#039;&#039;&#039;See [[Tatter and Scrap Synergy]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Both the NQ and HQ versions of abjuration armor from the five Voidwatch sets can be augmented via [[Synergy]] using [[Abdhaljs&#039;s Honor]]s, which are obtained from [[Legion]]. Augmenting the NQ armors requires three [[Abdhaljs&#039;s Honor]] whereas augmenting the HQ armors only requires one.  &#039;&#039;&#039;&#039;&#039;See [[Abdhaljs&#039;s Honor Synergy]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Augments can also be removed by simply trading the piece of armor to the synergy furnace and performing a simple Synergy recipe.&lt;br /&gt;
*The eleven item level 119 Abjuration armors can be enhanced with augments via the NPC [[Nolan]] at (I-7) in [[Norg]]:&lt;br /&gt;
**As with other [[Escha Rewards]], there are four possible augment paths that may be chosen and advanced in increasing potency levels with the application of [[Eschalixir]]/[[Eschalixir +1|+1]]/[[Eschalixir +2|+2]]s.  &#039;&#039;&#039;&#039;&#039;See [[Nolan]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amrita &amp;amp; Ambrosia ==&lt;br /&gt;
In addition to equipment, two ex food items can be obtained only by purifying the corresponding cursed items which can be obtained from various [[sky]] NMs as well as 99 seal [[KSNM]] battles:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=30%&lt;br /&gt;
| width=33% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Consumable&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Libation Abjuration]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Beverage]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amrita]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Oblation Abjuration]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Soup]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ambrosia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abjuration Sets (Sky/HNMs/Einherjar) ==&lt;br /&gt;
There are eight sets of Abjurations obtained from [[Sky]] and land [[HNM]]s as well as [[Einherjar]]: Aquarian, Wyrmal, Martial, Neptunal, Earthen, Dryadic, Hadean, and Phantasmal. Most can be obtained from all of HNM, sky, and Einherjar activities; however, the Phantasmal and Hadean set are exclusive to Einherjar, and some specific abjurations from the other sets are exclusive to HNMs and/or sky.&lt;br /&gt;
&lt;br /&gt;
===Re-cursing Armor===&lt;br /&gt;
You are able to re-curse any non-item level piece of purified armor back into the cursed/hexed item, including their HQ counterparts. This ability was introduced in the [https://forum.square-enix.com/ffxi/threads/47901-Aug-5-2015-%28JST%29-Version-Update August 2015 version update]. The main purpose of being able to do this was in case players wanted to upgrade the armor they already owned to the item level variety, as this was also the update that added the Item level 119 abjurations and equipment. &lt;br /&gt;
&lt;br /&gt;
The process is completed via [[Synergy]] and requires the [[Adept]] rank to perform. See the recipe list [[Synergy/Recipes/Adept#Re-cursing_Armor|here]] for details. NQ recipes cannot HQ into HQ cursed pieces or vice-versa. NQ pieces re-curse into NQ cursed items, and the same goes with HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The piece of purified armor that you wish to turn back into cursed armor must have any {{Augment}} Augments removed before performing the Synergy recipe to re-curse it. Simply trade only the augmented purified piece of armor to a Synergy furnace to remove any augment.&lt;br /&gt;
&lt;br /&gt;
=== Aquarian ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Zenith Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Zenith Attire Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Zenith Attire Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[A.Abjuration: Hd.|Aquarian Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Crown]]&amp;lt;br /&amp;gt;[[Cursed Crown -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Zenith Crown]]&amp;lt;br /&amp;gt;[[Zenith Crown Plus 1|Zenith Crown +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[A.Abjuration: Bd.|Aquarian Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Dalmatica]]&amp;lt;br /&amp;gt;[[C. Dalmatica -1|Cursed Dalmatica -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Dalmatica]]&amp;lt;br /&amp;gt;[[Dalmatica Plus 1|Dalmatica +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[A.Abjuration: Hn.|Aquarian Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Mitts]]&amp;lt;br /&amp;gt;[[Cursed Mitts -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Zenith Mitts]]&amp;lt;br /&amp;gt;[[Zenith Mitts Plus 1|Zenith Mitts +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[A.Abjuration: Lg.|Aquarian Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Slacks]]&amp;lt;br /&amp;gt;[[Cursed Slacks -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Zenith Slacks]]&amp;lt;br /&amp;gt;[[Zenith Slacks Plus 1|Zenith Slacks +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[A.Abjuration: Ft.|Aquarian Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Pumps]]&amp;lt;br /&amp;gt;[[Cursed Pumps -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Zenith Pumps]]&amp;lt;br /&amp;gt;[[Zenith Pumps Plus 1|Zenith Pumps +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[GEO]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Aquarian Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dryadic ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Shura Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Shura Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Shura Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[D.Abjuration: Hd.|Dryadic Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Kabuto]]&amp;lt;br /&amp;gt;[[Cursed Kabuto -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shura Zunari Kabuto]]&amp;lt;br /&amp;gt;[[Shr.Znr.Kabuto Plus 1|Shura Zunari Kabuto +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[D.Abjuration: Bd.|Dryadic Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Togi]]&amp;lt;br /&amp;gt;[[Cursed Togi -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shura Togi]]&amp;lt;br /&amp;gt;[[Shura Togi Plus 1|Shura Togi +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[D.Abjuration: Hn.|Dryadic Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Kote]]&amp;lt;br /&amp;gt;[[Cursed Kote -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shura Kote]]&amp;lt;br /&amp;gt;[[Shura Kote Plus 1|Shura Kote +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[D.Abjuration: Lg.|Dryadic Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Haidate]]&amp;lt;br /&amp;gt;[[Cursed Haidate -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shura Haidate]]&amp;lt;br /&amp;gt;[[Shura Haidate Plus 1|Shura Haidate +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[D.Abjuration: Ft.|Dryadic Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Sune-Ate]]&amp;lt;br&amp;gt;[[C. Sune-Ate -1|Cursed Sune-Ate -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shura Sune-Ate]]&amp;lt;br&amp;gt;[[Shr. Sune-Ate Plus 1|Shura Sune-Ate +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[SAM]]/[[NIN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Dryadic Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Earthen ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Adaman Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Adaman&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Armada Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Armada Armor Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[E.Abjuration: Hd.|Earthen Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Celata]]&amp;lt;br /&amp;gt;[[Cursed Celata -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adaman Celata]]&amp;lt;br /&amp;gt;[[Armada Celata]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[E.Abjuration: Bd.|Earthen Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Hauberk]]&amp;lt;br /&amp;gt;[[Cursed Hauberk -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adaman Hauberk]]&amp;lt;br /&amp;gt;[[Armada Hauberk]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[E.Abjuration: Hn.|Earthen Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Mufflers]]&amp;lt;br /&amp;gt;[[C. Mufflers -1|Cursed Mufflers -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adaman Mufflers]]&amp;lt;br /&amp;gt;[[Armada Mufflers]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[E.Abjuration: Lg.|Earthen Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Breeches]]&amp;lt;br /&amp;gt;[[C. Breeches -1|Cursed Breeches -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adaman Breeches]]&amp;lt;br /&amp;gt;[[Armada Breeches]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[E.Abjuration: Ft.|Earthen Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Sollerets]]&amp;lt;br /&amp;gt;[[C. Sollerets -1|Cursed Sollerets -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adaman Sollerets]]&amp;lt;br /&amp;gt;[[Armada Sollerets]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[DRK]]/[[BST]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Earthen Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hadean ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Shadow Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Shadow&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Valkyrie&#039;s Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Valkyrie&#039;s Attire Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[H.Abjuration: Hd.|Hadean Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Hat]]&amp;lt;br /&amp;gt;[[Cursed Hat -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Hat]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Hat]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[H.Abjuration: Bd.|Hadean Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Coat]]&amp;lt;br /&amp;gt;[[Cursed Coat -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Coat]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Coat]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[H.Abjuration: Hn.|Hadean Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Cuffs]]&amp;lt;br /&amp;gt;[[Cursed Cuffs -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Cuffs]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Cuffs]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[H.Abjuration: Lg.|Hadean Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Trews]]&amp;lt;br /&amp;gt;[[Cursed Trews -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Trews]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Trews]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[H.Abjuration: Ft.|Hadean Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Clogs]]&amp;lt;br /&amp;gt;[[Cursed Clogs -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Clogs]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Clogs]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[GEO]] (Lv. 75)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Hadean Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martial ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Koenig Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Koenig&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Kaiser Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Kaiser Armor Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[M.Abjuration: Hd.|Martial Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Schaller]]&amp;lt;br /&amp;gt;[[Cursed Schaller -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Koenig Schaller]]&amp;lt;br /&amp;gt;[[Kaiser Schaller]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[M.Abjuration: Bd.|Martial Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Cuirass]]&amp;lt;br /&amp;gt;[[Cursed Cuirass -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Koenig Cuirass]]&amp;lt;br /&amp;gt;[[Kaiser Cuirass]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[M.Abjuration: Hn.|Martial Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C. Handschuhs|Cursed Handschuhs]]&amp;lt;br /&amp;gt;[[C. Handschuhs -1|Cursed Handschuhs -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kng. Handschuhs|Koenig Handschuhs]]&amp;lt;br /&amp;gt;[[Kaiser Handschuhs]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[M.Abjuration: Lg.|Martial Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Diechlings]]&amp;lt;br /&amp;gt;[[C. Diechlings -1|Cursed Diechlings -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Koenig Diechlings]]&amp;lt;br /&amp;gt;[[Kaiser Diechlings]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[M.Abjuration: Ft.|Martial Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Schuhs]]&amp;lt;br /&amp;gt;[[Cursed Schuhs -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Koenig Schuhs]]&amp;lt;br /&amp;gt;[[Kaiser Schuhs]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[PLD]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Martial Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neptunal ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Hecatomb Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Hecatomb Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Hecatomb Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[N.Abjuration: Hd.|Neptunal Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Cap]]&amp;lt;br /&amp;gt;[[Cursed Cap -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hecatomb Cap]]&amp;lt;br /&amp;gt;[[Hecatomb Cap Plus 1|Hecatomb Cap +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[N.Abjuration: Bd.|Neptunal Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Harness]]&amp;lt;br /&amp;gt;[[Cursed Harness -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hecatomb Harness]]&amp;lt;br /&amp;gt;[[Hct. Harness Plus 1 |Hecatomb Harness +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[N.Abjuration: Hn.|Neptunal Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Gloves]]&amp;lt;br /&amp;gt;[[Cursed Gloves -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hecatomb Mittens]]&amp;lt;br /&amp;gt;[[Hct. Mittens Plus 1|Hecatomb Mittenss +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[N.Abjuration: Lg.|Neptunal Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Subligar]]&amp;lt;br /&amp;gt;[[Cursed Subligar -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hecatomb Subligar]]&amp;lt;br /&amp;gt;[[Hct. Subligar Plus 1|Hecatomb Subligar +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[N.Abjuration: Ft.|Neptunal Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Leggings]]&amp;lt;br /&amp;gt;[[Cursed Leggings -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hct. Leggings|Hecatomb Leggings]]&amp;lt;br /&amp;gt;[[Hct. Leggings Plus 1|Hecatomb Leggings +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[THF]]/[[PLD]]/[[DRK]]/[[BST]]/[[BRD]]/[[DRG]]/[[RUN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Neptunal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Shadow Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Shadow&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Valkyrie&#039;s Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Valkyrie&#039;s Armor Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[P.Abjuration: Hd.|Phantasmal Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Helm]]&amp;lt;br /&amp;gt;[[Cursed Helm -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Helm]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Helm]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[P.Abjuration: Bd.|Phantasmal Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C. Breastplate|Cursed Breastplate]]&amp;lt;br /&amp;gt;[[C. Breastplate -1|Cursed Breastplate -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Brstplate|Shadow Breastplate]]&amp;lt;br /&amp;gt;[[Valk. Breastplate|Valkyrie&#039;s Breastplate]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[P.Abjuration: Hn.|Phantasmal Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Gauntlets]]&amp;lt;br /&amp;gt;[[C. Gauntlets -1|Cursed Gauntlets -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Gauntlets]]&amp;lt;br /&amp;gt;[[Valk. Gauntlets|Valkyrie&#039;s Gauntlets]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[P.Abjuration: Lg.|Phantasmal Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Cuishes]]&amp;lt;br /&amp;gt;[[Cursed Cuishes -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Cuishes]]&amp;lt;br /&amp;gt;[[Valkyrie&#039;s Cuishes]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[P.Abjuration: Ft.|Phantasmal Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Sabatons]]&amp;lt;br /&amp;gt;[[C. Sabatons -1|Cursed Sabatons -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shadow Sabatons]]&amp;lt;br /&amp;gt;[[Valk. Sabatons|Valkyrie&#039;s Sabatons]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[PLD]]/[[DRK]] (Lv. 75)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Phantasmal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wyrmal ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Crimson Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Crimson&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Blood Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Blood Armor Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[W.Abjuration: Hd.|Wyrmal Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Mask]]&amp;lt;br /&amp;gt;[[Cursed Mask -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Crimson Mask]]&amp;lt;br /&amp;gt;[[Blood Mask]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[W.Abjuration: Bd.|Wyrmal Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Mail]]&amp;lt;br /&amp;gt;[[Cursed Mail -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Crimson Scale Mail]]&amp;lt;br /&amp;gt;[[Blood Scale Mail]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[W.Abjuration: Hn.|Wyrmal Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Fng. Gnt.|Cursed Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Cursed F. Gnt. -1|Cursed Finger Gauntlets -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Crimson Fng. Gnt.|Crimson Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Blood Fng. Gnt.|Blood Finger Gauntlets]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[W.Abjuration: Lg.|Wyrmal Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Cuisses]]&amp;lt;br /&amp;gt;[[Cursed Cuisses -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Crimson Cuisses]]&amp;lt;br /&amp;gt;[[Blood Cuisses]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[W.Abjuration: Ft.|Wyrmal Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cursed Greaves]]&amp;lt;br /&amp;gt;[[Cursed Greaves -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Crimson Greaves]]&amp;lt;br /&amp;gt;[[Blood Greaves]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[RDM]]/[[PLD]]/[[DRK]]/[[RNG]]/[[DRG]]/[[BLU]]/[[COR]]/[[RUN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Wyrmal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abjuration Sets (Voidwatch/Legion) ==&lt;br /&gt;
There are five sets of Abjurations obtained from [[Voidwatch]] and [[Legion]]: Corvine, Foreboding, Lenitive, Supernal, and Transitory. The legs and hands abjurations from each set can be obtained from the Hyacinth and Amber paths (Tavnazia and Aht Urhgan) of Voidwatch. Hands are also obtained from [[Provenance]] radiance battles. Feet and head abjurations are obtained exclusively from [[Legion]]. Body abjurations are obtained exclusively from the final battles of [[Voidwatch]] and [[Legion]]: [[Provenance Watcher]] in [[Provenance]], and [[Paramount Botulus]] and [[Paramount Gallu]] in [[Hall of Mul]].&lt;br /&gt;
&lt;br /&gt;
=== Corvine ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &amp;lt;big&amp;gt;[[Hrafn Armor Set|&amp;lt;span style=color:#54678A&amp;gt;Hrafn&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Huginn Armor Set|&amp;lt;span style=color:#54678A&amp;gt;Huginn Armor Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C.Abjuration: Hd.|Corvine Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Coronet]]&amp;lt;br /&amp;gt;[[Hexed Coronet -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hrafn Coronet]]&amp;lt;br /&amp;gt;[[Huginn Coronet]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C.Abjuration: Bd.|Corvine Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Haubert]]&amp;lt;br /&amp;gt;[[Hexed Haubert -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hrafn Haubert]]&amp;lt;br /&amp;gt;[[Huginn Haubert]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C.Abjuration: Hn.|Corvine Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Gauntlets]]&amp;lt;br /&amp;gt;[[Hexed Gauntlets -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hrafn Gantlets]]&amp;lt;br /&amp;gt;[[Huginn Gantlets]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C.Abjuration: Lg.|Corvine Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Hose]]&amp;lt;br /&amp;gt;[[Hexed Hose -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hrafn Hose]]&amp;lt;br /&amp;gt;[[Huginn Hose]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[C.Abjuration: Ft.|Corvine Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Gambieras]]&amp;lt;br /&amp;gt;[[Hexed Gambieras -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hrafn Gambieras]]&amp;lt;br /&amp;gt;[[Huginn Gambieras]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[PLD]]/[[DRK]]/[[BST]]/[[DRG]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Corvine Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Foreboding ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &amp;lt;big&amp;gt;[[Auspex Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Auspex&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Spurrina Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Spurrina Attire Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[F.Abjuration: Hd.|Foreboding Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Coif]]&amp;lt;br /&amp;gt;[[Hexed Coif -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Auspex Coif]]&amp;lt;br /&amp;gt;[[Spurrina Coif]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[F.Abjuration: Bd.|Foreboding Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Doublet]]&amp;lt;br /&amp;gt;[[Hexed Doublet -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Auspex Doublet]]&amp;lt;br /&amp;gt;[[Spurrina Doublet]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[F.Abjuration: Hn.|Foreboding Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Gages]]&amp;lt;br /&amp;gt;[[Hexed Gages -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Auspex Gages]]&amp;lt;br /&amp;gt;[[Spurrina Gages]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[F.Abjuration: Lg.|Foreboding Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Slops]]&amp;lt;br /&amp;gt;[[Hexed Slops -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Auspex Slops]]&amp;lt;br /&amp;gt;[[Spurrina Slops]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[F.Abjuration: Ft.|Foreboding Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Nails]]&amp;lt;br /&amp;gt;[[Hexed Nails -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Auspex Nails]]&amp;lt;br /&amp;gt;[[Spurrina Nails]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Foreboding Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lenitive ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &amp;lt;big&amp;gt;[[Paean Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Paean&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Iaso Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Iaso Attire Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[L.Abjuration: Hd.|Lenitive Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Mitra]]&amp;lt;br /&amp;gt;[[Hexed Mitra -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paean Mitra]]&amp;lt;br /&amp;gt;[[Iaso Mitra]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[L.Abjuration: Bd.|Lenitive Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Bliaut]]&amp;lt;br /&amp;gt;[[Hexed Bliaut -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paean Bliaut]]&amp;lt;br /&amp;gt;[[Iaso Bliaut]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[L.Abjuration: Hn.|Lenitive Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Mufflers]]&amp;lt;br /&amp;gt;[[Hexed Mufflers -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paean Cuffs]]&amp;lt;br /&amp;gt;[[Iaso Cuffs]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[L.Abjuration: Lg.|Lenitive Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Tights]]&amp;lt;br /&amp;gt;[[Hexed Tights -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paean Tights]]&amp;lt;br /&amp;gt;[[Iaso Tights]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[L.Abjuration: Ft.|Lenitive Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Boots]]&amp;lt;br /&amp;gt;[[Hexed Boots -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paean Boots]]&amp;lt;br /&amp;gt;[[Iaso Boots]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]]/[[RDM]]/[[BRD]]/[[SCH]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Lenitive Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supernal ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &amp;lt;big&amp;gt;[[Tenryu Armor Set|&amp;lt;span style=color:#54678A&amp;gt;Tenryu Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Tenryu Armor Set +1|&amp;lt;span style=color:#54678A&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[S.Abjuration: Hd.|Supernal Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Somen]]&amp;lt;br /&amp;gt;[[Hexed Somen -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenryu Somen]]&amp;lt;br /&amp;gt;[[Tenryu Somen +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[S.Abjuration: Bd.|Supernal Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Domaru]]&amp;lt;br /&amp;gt;[[Hexed Domaru -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenryu Domaru]]&amp;lt;br /&amp;gt;[[Tenryu Domaru +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[S.Abjuration: Hn.|Supernal Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Kote]]&amp;lt;br /&amp;gt;[[Hexed Kote -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenryu Tekko]]&amp;lt;br /&amp;gt;[[Tenryu Tekko +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[S.Abjuration: Lg.|Supernal Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Hakama]]&amp;lt;br /&amp;gt;[[Hexed Hakama -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenryu Hakama]]&amp;lt;br /&amp;gt;[[Tenryu Hakama +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[S.Abjuration: Ft.|Supernal Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Sune-Ate]]&amp;lt;br /&amp;gt;[[Hexed Sune-Ate -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenryu Sune-Ate]]&amp;lt;br /&amp;gt;[[Tenryu Sune-Ate +1]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[SAM]]/[[NIN]]/[[PUP]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Supernal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transitory ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=3 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &amp;lt;big&amp;gt;[[Kheper Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Kheper&amp;lt;/span&amp;gt;]]/[[Khepri Attire Set|&amp;lt;span style=color:#54678A&amp;gt;Khepri Attire Set&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=33% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#54678A&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[T.Abjuration: Hd.|Transitory Abjuration: Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Bonnet]]&amp;lt;br /&amp;gt;[[Hexed Bonnet -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kheper Bonnet]]&amp;lt;br /&amp;gt;[[Khepri Bonnet]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[T.Abjuration: Bd.|Transitory Abjuration: Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Jacket]]&amp;lt;br /&amp;gt;[[Hexed Jacket -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kheper Jacket]]&amp;lt;br /&amp;gt;[[Khepri Jacket]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[T.Abjuration: Hn.|Transitory Abjuration: Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Wristbands]]&amp;lt;br /&amp;gt;[[Hexed Wristbands -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kheper Wristbands]]&amp;lt;br /&amp;gt;[[Khepri Wristbands]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[T.Abjuration: Lg.|Transitory Abjuration: Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Kecks]]&amp;lt;br /&amp;gt;[[Hexed Kecks -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kheper Kecks]]&amp;lt;br /&amp;gt;[[Khepri Kecks]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[T.Abjuration: Ft.|Transitory Abjuration: Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hexed Gamashes]]&amp;lt;br /&amp;gt;[[Hexed Gamashes -1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kheper Gamashes]]&amp;lt;br /&amp;gt;[[Khepri Gamashes]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[THF]]/[[RNG]]/[[NIN]]/[[BLU]]/[[COR]]/[[DNC]]/[[RUN]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Transitory Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
== Abjuration Sets (Escha - Ru&#039;Aun) ==&lt;br /&gt;
There are eleven sets of Abjurations obtained from [[:Category:Escha#Escha_-_Ru.27Aun_4|Geas Fete in Escha - Ru&#039;Aun]]: Abyssal, Arean, Bushin, Cronian, Cyllenian, Grove, Jovian, Shinryu, Triton, Vale, and Venerian. Each Abjuration comes from a specific Notorious Monster from [[Escha - Ru&#039;Aun]]&#039;s [[Geas Fete]] event.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sets are augmentable via &#039;&#039;&#039;[[Nolan]]&#039;&#039;&#039; with Eschalixirs in [[Norg]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also: [[:Category:Escha Rewards|Escha Rewards]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Abyssal ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Apogee Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Apogee Attire Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Apogee Attire Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Abyssal Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Crown]]&amp;lt;br /&amp;gt;[[Voodoo Crown]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Apogee Crown]]&amp;lt;br /&amp;gt;[[Apogee Crown +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kammavaca]]&lt;br /&gt;
*[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Abyssal Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Dalmatica]]&amp;lt;br /&amp;gt;[[Voodoo Dalmatica]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Apogee Dalmatica]]&amp;lt;br /&amp;gt;[[Apogee Dalmatica +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vir&#039;ava]]&lt;br /&gt;
*[[Cehuetzi Pelt]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Abyssal Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Mitts]]&amp;lt;br /&amp;gt;[[Voodoo Mitts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Apogee Mitts]]&amp;lt;br /&amp;gt;[[Apogee Mitts +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Khon]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Abyssal Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Slacks]]&amp;lt;br /&amp;gt;[[Voodoo Slacks]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Apogee Slacks]]&amp;lt;br /&amp;gt;[[Apogee Slacks +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Palila]]&lt;br /&gt;
*[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Abyssal Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Pumps]]&amp;lt;br /&amp;gt;[[Voodoo Pumps]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Apogee Pumps]]&amp;lt;br /&amp;gt;[[Apogee Pumps +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ruea]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[SMN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Aquarian Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arean ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Ryuo Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Ryuo Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Ryuo Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Arean Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Somen]]&amp;lt;br /&amp;gt;[[Jinxed Somen]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ryuo Somen]]&amp;lt;br /&amp;gt;[[Ryuo Somen +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hanbi]]&lt;br /&gt;
*[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Arean Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Domaru]]&amp;lt;br /&amp;gt;[[Jinxed Domaru]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ryuo Domaru]]&amp;lt;br /&amp;gt;[[Ryuo Domaru +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vir&#039;ava]]&lt;br /&gt;
*[[Cehuetzi Pelt]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Arean Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Kote]]&amp;lt;br /&amp;gt;[[Jinxed Kote]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ryuo Tekko]]&amp;lt;br /&amp;gt;[[Ryuo Tekko +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Wasserspeier]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Arean Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Hakama]]&amp;lt;br /&amp;gt;[[Jinxed Hakama]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ryuo Hakama]]&amp;lt;br /&amp;gt;[[Ryuo Hakama +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Yilan]]&lt;br /&gt;
*[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Arean Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Sune-Ate]]&amp;lt;br /&amp;gt;[[Jinxed Sune-Ate]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ryuo Sune-Ate]]&amp;lt;br /&amp;gt;[[Ryuo Sune-Ate +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Sava Savanovic]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[SAM]]/[[NIN]]/[[PUP]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Supernal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bushin ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Souveran Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Souveran Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Souveran Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bushin Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Schaller]]&amp;lt;br /&amp;gt;[[Voodoo Schaller]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Souveran Schaller]]&amp;lt;br /&amp;gt;[[Souveran Schaller +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Palila]]&lt;br /&gt;
*[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bushin Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Cuirass]]&amp;lt;br /&amp;gt;[[Voodoo Cuirass]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Souveran Cuirass]]&amp;lt;br /&amp;gt;[[Souveran Cuirass +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Pakecet]]&lt;br /&gt;
*[[Waktza Crest]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bushin Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Handschuhs]]&amp;lt;br /&amp;gt;[[Voodoo Handschuhs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Souveran Handschuhs]]&amp;lt;br /&amp;gt;[[Souveran Handschuhs +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ruea]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bushin Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Diechlings]]&amp;lt;br /&amp;gt;[[Voodoo Diechlings]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Souveran Diechlings]]&amp;lt;br /&amp;gt;[[Souveran Diechlings +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hanbi]]&lt;br /&gt;
*[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bushin Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Schuhs]]&amp;lt;br /&amp;gt;[[Voodoo Schuhs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Souveran Schuhs]]&amp;lt;br /&amp;gt;[[Souveran Schuhs +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Asida]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[PLD]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Martial Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cronian ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Emicho Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Emicho Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Emicho Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cronian Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Coronet]]&amp;lt;br /&amp;gt;[[Jinxed Coronet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emicho Coronet]]&amp;lt;br /&amp;gt;[[Emicho Coronet +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Palila]]&lt;br /&gt;
*[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cronian Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Haubert]]&amp;lt;br /&amp;gt;[[Jinxed Haubert]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emicho Haubert]]&amp;lt;br /&amp;gt;[[Emicho Haubert +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Duke Vepar]]&lt;br /&gt;
*[[Yggdreant Root]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cronian Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Gauntlets]]&amp;lt;br /&amp;gt;[[Jinxed Gauntlets]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emicho Gauntlets]]&amp;lt;br /&amp;gt;[[Emicho Gauntlets +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bia]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cronian Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Hose]]&amp;lt;br /&amp;gt;[[Jinxed Hose]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emicho Hose]]&amp;lt;br /&amp;gt;[[Emicho Hose +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hanbi]]&lt;br /&gt;
*[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cronian Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Gambieras]]&amp;lt;br /&amp;gt;[[Jinxed Gambieras]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emicho Gambieras]]&amp;lt;br /&amp;gt;[[Emicho Gambieras +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ma]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[PLD]]/[[DRK]]/[[BST]]/[[DRG]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Corvine Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cyllenian ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Kaykaus Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Kaykaus Attire Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Kaykaus Attire Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cyllenian Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Mitra]]&amp;lt;br /&amp;gt;[[Jinxed Mitra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kaykaus Mitra]]&amp;lt;br /&amp;gt;[[Kaykaus Mitra +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Naphula]]&lt;br /&gt;
*[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cyllenian Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Bliaut]]&amp;lt;br /&amp;gt;[[Jinxed Bliaut]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kaykaus Bliaut]]&amp;lt;br /&amp;gt;[[Kaykaus Bliaut +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Duke Vepar]]&lt;br /&gt;
*[[Yggdreant Root]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cyllenian Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Cuffs]]&amp;lt;br /&amp;gt;[[Jinxed Cuffs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kaykaus Cuffs]]&amp;lt;br /&amp;gt;[[Kaykaus Cuffs +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Emputa]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cyllenian Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Tights]]&amp;lt;br /&amp;gt;[[Jinxed Tights]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kaykaus Tights]]&amp;lt;br /&amp;gt;[[Kaykaus Tights +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kammavaca]]&lt;br /&gt;
*[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cyllenian Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Boots]]&amp;lt;br /&amp;gt;[[Jinxed Boots]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kaykaus Boots]]&amp;lt;br /&amp;gt;[[Kaykaus Boots +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Peirithoos]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]]/[[RDM]]/[[BRD]]/[[SCH]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Lenitive Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grove ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Rao Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Rao Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Rao Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Grove Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Kabuto]]&amp;lt;br /&amp;gt;[[Voodoo Kabuto]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Rao Kabuto]]&amp;lt;br /&amp;gt;[[Rao Kabuto +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Yilan]]&lt;br /&gt;
*[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Grove Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Togi]]&amp;lt;br /&amp;gt;[[Voodoo Togi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Rao Togi]]&amp;lt;br /&amp;gt;[[Rao Togi +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vir&#039;ava]]&lt;br /&gt;
*[[Cehuetzi Pelt]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Grove Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Kote]]&amp;lt;br /&amp;gt;[[Voodoo Kote]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Rao Kote]]&amp;lt;br /&amp;gt;[[Rao Kote +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Asida]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Grove Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Haidate]]&amp;lt;br /&amp;gt;[[Voodoo Haidate]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Rao Haidate]]&amp;lt;br /&amp;gt;[[Rao Haidate +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amymone]]&lt;br /&gt;
*[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Grove Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Sune-Ate]]&amp;lt;br&amp;gt;[[Voodoo Sune-Ate]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Rao Sune-Ate]]&amp;lt;br&amp;gt;[[Rao Sune-Ate +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bia]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[SAM]]/[[NIN]]/[[PUP]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Dryadic Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jovian ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Adhemar Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Adhemar Attire Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Adhemar Attire Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Jovian Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Bonnet]]&amp;lt;br /&amp;gt;[[Jinxed Bonnet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adhemar Bonnet]]&amp;lt;br /&amp;gt;[[Adhemar Bonnet +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Yilan]]&lt;br /&gt;
*[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Jovian Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Jacket]]&amp;lt;br /&amp;gt;[[Jinxed Jacket]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adhemar Jacket]]&amp;lt;br /&amp;gt;[[Adhemar Jacket +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Pakecet]]&lt;br /&gt;
*[[Waktza Crest]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Jovian Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Wristbands]]&amp;lt;br /&amp;gt;[[Jinxed Wristbands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adhemar Wristbands]]&amp;lt;br /&amp;gt;[[Adhemar Wristbands +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Peirithoos]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Jovian Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Kecks]]&amp;lt;br /&amp;gt;[[Jinxed Kecks]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adhemar Kecks]]&amp;lt;br /&amp;gt;[[Adhemar Kecks +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amymone]]&lt;br /&gt;
*[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Jovian Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Gamashes]]&amp;lt;br /&amp;gt;[[Jinxed Gamashes]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Adhemar Gamashes]]&amp;lt;br /&amp;gt;[[Adhemar Gamashes +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Sava Savanovic]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]]/[[THF]]/[[RNG]]/[[NIN]]/[[BLU]]/[[COR]]/[[DNC]]/[[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Transitory Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shinryu ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Carmine Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Carmine Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Carmine Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shinryu Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Mask]]&amp;lt;br /&amp;gt;[[Voodoo Mask]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Carmine Mask]]&amp;lt;br /&amp;gt;[[Carmine Mask +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Naphula]]&lt;br /&gt;
*[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shinryu Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Mail]]&amp;lt;br /&amp;gt;[[Voodoo Mail]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Carmine Scale Mail]]&amp;lt;br /&amp;gt;[[Carmine Scale Mail +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Duke Vepar]]&lt;br /&gt;
*[[Yggdreant Root]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shinryu Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Voodoo Finger Gauntlets]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Carmine Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Carmine Finger Gauntlets +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenodera]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shinryu Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Cuisses]]&amp;lt;br /&amp;gt;[[Voodoo Cuisses]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Carmine Cuisses]]&amp;lt;br /&amp;gt;[[Carmine Cuisses +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kammavaca]]&lt;br /&gt;
*[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Shinryu Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Greaves]]&amp;lt;br /&amp;gt;[[Voodoo Greaves]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Carmine Greaves]]&amp;lt;br /&amp;gt;[[Carmine Greaves +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Khun]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[RDM]]/[[PLD]]/[[DRK]]/[[RNG]]/[[DRG]]/[[BLU]]/[[COR]]/[[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Wyrmal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Triton ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Lustratio Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Lustratio Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Lustratio Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Triton Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Cap]]&amp;lt;br /&amp;gt;[[Voodoo Cap]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lustratio Cap]]&amp;lt;br /&amp;gt;[[Lustratio Cap +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amymone]]&lt;br /&gt;
*[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Triton Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Harness]]&amp;lt;br /&amp;gt;[[Voodoo Harness]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lustratio Harness]]&amp;lt;br /&amp;gt;[[Lustratio Harness +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Pakecet]]&lt;br /&gt;
*[[Waktza Crest]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Triton Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Gloves]]&amp;lt;br /&amp;gt;[[Voodoo Gloves]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lustratio Mittens]]&amp;lt;br /&amp;gt;[[Lustratio Mittens +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ma]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Triton Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Subligar]]&amp;lt;br /&amp;gt;[[Voodoo Subligar]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lustratio Subligar]]&amp;lt;br /&amp;gt;[[Lustratio Subligar +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Naphula]]&lt;br /&gt;
*[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Triton Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Leggings]]&amp;lt;br /&amp;gt;[[Voodoo Leggings]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lustratio Leggings]]&amp;lt;br /&amp;gt;[[Lustratio Leggings +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Tenodera]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[THF]]/[[PLD]]/[[DRK]]/[[BST]]/[[BRD]]/[[DRG]]/[[DNC]]/[[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Neptunal Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vale ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Argosy Armor Set|&amp;lt;span style=color:#98441B&amp;gt;Argosy Armor Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Argosy Armor Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vale Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Celata]]&amp;lt;br /&amp;gt;[[Voodoo Celata]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Argosy Celata]]&amp;lt;br /&amp;gt;[[Argosy Celata +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Hanbi]]&lt;br /&gt;
*[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vale Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Hauberk]]&amp;lt;br /&amp;gt;[[Voodoo Hauberk]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Argosy Hauberk]]&amp;lt;br /&amp;gt;[[Argosy Hauberk +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Duke Vepar]]&lt;br /&gt;
*[[Yggdreant Root]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vale Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Mufflers]]&amp;lt;br /&amp;gt;[[Voodoo Mufflers]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Argosy Mufflers]]&amp;lt;br /&amp;gt;[[Argosy Mufflers +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Khun]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vale Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Breeches]]&amp;lt;br /&amp;gt;[[Voodoo Breeches]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Argosy Breeches]]&amp;lt;br /&amp;gt;[[Argosy Breeches +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Yilan]]&lt;br /&gt;
*[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vale Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bewitched Sollerets]]&amp;lt;br /&amp;gt;[[Voodoo Sollerets]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Argosy Sollerets]]&amp;lt;br /&amp;gt;[[Argosy Sollerets +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Met]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]]/[[DRK]]/[[BST]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Earthen Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Venerian ===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=90% valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#826c3b&amp;quot; width=100%&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &amp;lt;big&amp;gt;[[Amalric Attire Set|&amp;lt;span style=color:#98441B&amp;gt;Amalric Attire Set&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Amalric Attire Set +1|&amp;lt;span style=color:#98441B&amp;gt;+1&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=10% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Abjuration&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Cursed Item&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
| width=30% align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#D1BB8C&amp;quot; style=&amp;quot;color:#98441B&amp;quot; | &#039;&#039;&#039;Dropped From&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Venerian Abjuration: Head|Head]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Coif]]&amp;lt;br /&amp;gt;[[Jinxed Coif]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amalric Coif]]&amp;lt;br /&amp;gt;[[Amalric Coif +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amymone]]&lt;br /&gt;
*[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Venerian Abjuration: Body|Body]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Doublet]]&amp;lt;br /&amp;gt;[[Jinxed Doublet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amalric Doublet]]&amp;lt;br /&amp;gt;[[Amalric Doublet +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Pakecet]]&lt;br /&gt;
*[[Waktza Crest]] x1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Venerian Abjuration: Hands|Hands]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Gages]]&amp;lt;br /&amp;gt;[[Jinxed Gages]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amalric Gages]]&amp;lt;br /&amp;gt;[[Amalric Gages +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Met]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Venerian Abjuration: Legs|Legs]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Slops]]&amp;lt;br /&amp;gt;[[Jinxed Slops]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amalric Slops]]&amp;lt;br /&amp;gt;[[Amalric Slops +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Naphula]]&lt;br /&gt;
*[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Venerian Abjuration: Feet|Feet]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Vexed Nails]]&amp;lt;br /&amp;gt;[[Jinxed Nails]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Amalric Nails]]&amp;lt;br /&amp;gt;[[Amalric Nails +1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Khon]]&lt;br /&gt;
*Tier 1 Escha - Ru&#039;Aun Pop Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#f6f2ea&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
|width=10% align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:Foreboding Abjuration.png|78x194px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626262</id>
		<title>Draft:Network</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626262"/>
		<updated>2021-09-09T22:48:18Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI, being an online game, relies on networking to communicate with servers and [[:Category:Servers|Worlds]] to be able to play the game.&lt;br /&gt;
&lt;br /&gt;
==Network Status==&lt;br /&gt;
&amp;lt;!--Dump a network status screenshot here--&amp;gt;&lt;br /&gt;
Network status is represented in the upper right of the screen by two arrows, a percentage, an S (send) and an R (receive) number. As your connection stays solid to the World, you will have green flowing arrows and 100%. If packets begin to drop or there is no response from the server (sometimes called R0), the number percentage will begin to fall and the arrows tint towards red until it hits 0%, to which the client program determines you are disconnected and boots you back to either the title screen or another error which sends you back to [[PlayOnline]]. Should you become disconnected and booted back, your character may stay logged in the place you left it for upwards of 30 seconds with a red PlayOnline dot, indicating to others the issue. You cannot log back into this character until this process completes and your character disappears.&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
Worlds, as far as those outside SquareEnix knows, are server clusters that serve the game client. They are physically in Shinjuku, Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;
==Technical Details==&lt;br /&gt;
SquareEnix&#039;s subnet in Japan is 202.67.54.x, which handles authentication, search and the auction house. All other data is handled through a proxy service.&lt;br /&gt;
&lt;br /&gt;
The client was originally built to be able to operate on Windows 98 PC or a Playstation 2, both running at least a v.90 recommendation dial-up modem ([https://www.sony.com/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2001/network-adapter-for-playstation2-planned-for-release-in-north-america-this-year.html PS2 Details]). The modem specification is limited to 8,000 baud downstream and 3,429 upstream, or around 56kbit/s down and 33.6kbits/s up in full duplex. The S and R numbers above translate to baud rate, and assuming everyone was running the PS2 version on a dial-up modem, the game was engineered to be limited to a maximum of around 3,000 baud duplex. This is the biggest contributor to lag in high-density areas, as the client is not engineered to handle too much data incoming at once, leading to an R3000 situation where commands are either delayed or dropped as the loopback from sending an action to getting the packet saying to execute the associated animation/whatever is being pushed through an extremely small pipe. In some cases of dropping the action may still execute, but none of the details sent to the client. There is currently no way to bypass this limit, as doing so would involve deconstructing and rebuilding the client and server network stacks, the latter of which is not accessible.&lt;br /&gt;
&lt;br /&gt;
===Loading===&lt;br /&gt;
When a client loads into the game or changes zones, the resource pipeline (models, textures, etc.) largely has this happen immediately, but from a network perspective this takes much longer. Owing to the bandwidth limitation from before, this can make many features be delayed in the process (such as viewing inventory, communication and chat tools, as well as changing equipment) as not everything loads right away. In no particular order, upon login or zoning, the following information is obtained from the server:&lt;br /&gt;
* Current Inventory, including house slots and wardrobes&lt;br /&gt;
* Equipment&lt;br /&gt;
* Status of Linkshells&lt;br /&gt;
As this is cycled on every zone, if you own a lot of items and equipment, this can lead to massive delays to be able to do certain things. However, sending commands to interact with items once the &amp;quot;lights come on&amp;quot; is an option, even if you can&#039;t see your inventory.&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626261</id>
		<title>Draft:Network</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626261"/>
		<updated>2021-09-09T22:45:02Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Technical Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI, being an online game, relies on networking to communicate with servers and [[:Category:Servers|Worlds]] to be able to play the game.&lt;br /&gt;
&lt;br /&gt;
==Network Status==&lt;br /&gt;
&amp;lt;!--Dump a network status screenshot here--&amp;gt;&lt;br /&gt;
Network status is represented in the upper right of the screen by two arrows, a percentage, an S (send) and an R (receive) number. As your connection stays solid to the World, you will have green flowing arrows and 100%. If packets begin to drop or there is no response from the server (sometimes called R0), the number percentage will begin to fall and the arrows tint towards red until it hits 0%, to which the client program determines you are disconnected and boots you back to either the title screen or another error which sends you back to [[PlayOnline]]. Should you become disconnected and booted back, your character may stay logged in the place you left it for upwards of 30 seconds with a red PlayOnline dot, indicating to others the issue. You cannot log back into this character until this process completes and your character disappears.&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
Worlds, as far as those outside SquareEnix knows, are server clusters that serve the game client. They are physically in &lt;br /&gt;
&lt;br /&gt;
==Technical Details==&lt;br /&gt;
SquareEnix&#039;s subnet in Japan is 202.67.54.x, which handles authentication, search and the auction house. All other data is handled through a proxy service.&lt;br /&gt;
&lt;br /&gt;
The client was originally built to be able to operate on Windows 98 PC or a Playstation 2, both running at least a v.90 recommendation dial-up modem ([https://www.sony.com/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2001/network-adapter-for-playstation2-planned-for-release-in-north-america-this-year.html PS2 Details]). The modem specification is limited to 8,000 baud downstream and 3,429 upstream, or around 56kbit/s down and 33.6kbits/s up in full duplex. The S and R numbers above translate to baud rate, and assuming everyone was running the PS2 version on a dial-up modem, the game was engineered to be limited to a maximum of around 3,000 baud duplex. This is the biggest contributor to lag in high-density areas, as the client is not engineered to handle too much data incoming at once, leading to an R3000 situation where commands are either delayed or dropped as the loopback from sending an action to getting the packet saying to execute the associated animation/whatever is being pushed through an extremely small pipe. In some cases of dropping the action may still execute, but none of the details sent to the client. There is currently no way to bypass this limit, as doing so would involve deconstructing and rebuilding the client and server network stacks, the latter of which is not accessible.&lt;br /&gt;
&lt;br /&gt;
===Loading===&lt;br /&gt;
When a client loads into the game or changes zones, the resource pipeline (models, textures, etc.) largely has this happen immediately, but from a network perspective this takes much longer. Owing to the bandwidth limitation from before, this can make many features be delayed in the process (such as viewing inventory, communication and chat tools, as well as changing equipment) as not everything loads right away. In no particular order, upon login or zoning, the following information is obtained from the server:&lt;br /&gt;
* Current Inventory, including house slots and wardrobes&lt;br /&gt;
* Equipment&lt;br /&gt;
* Status of Linkshells&lt;br /&gt;
As this is cycled on every zone, if you own a lot of items and equipment, this can lead to massive delays to be able to do certain things. However, sending commands to interact with items once the &amp;quot;lights come on&amp;quot; is an option, even if you can&#039;t see your inventory.&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626242</id>
		<title>Draft:Network</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Draft:Network&amp;diff=626242"/>
		<updated>2021-09-09T20:06:55Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Created page with &amp;quot;Final Fantasy XI, being an online game, relies on networking to communicate with servers and Worlds to be able to play the game.  ==Network Status== &amp;lt;!--...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI, being an online game, relies on networking to communicate with servers and [[:Category:Servers|Worlds]] to be able to play the game.&lt;br /&gt;
&lt;br /&gt;
==Network Status==&lt;br /&gt;
&amp;lt;!--Dump a network status screenshot here--&amp;gt;&lt;br /&gt;
Network status is represented in the upper right of the screen by two arrows, a percentage, an S (send) and an R (receive) number. As your connection stays solid to the World, you will have green flowing arrows and 100%. If packets begin to drop or there is no response from the server (sometimes called R0), the number percentage will begin to fall and the arrows tint towards red until it hits 0%, to which the client program determines you are disconnected and boots you back to either the title screen or another error which sends you back to [[PlayOnline]]. Should you become disconnected and booted back, your character may stay logged in the place you left it for upwards of 30 seconds with a red PlayOnline dot, indicating to others the issue. You cannot log back into this character until this process completes and your character disappears.&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
Worlds, as far as those outside SquareEnix knows, are server clusters that serve the game client. They are physically in &lt;br /&gt;
&lt;br /&gt;
==Technical Details==&lt;br /&gt;
The client was originally built to be able to operate on Windows 98 PC or a Playstation 2, both running at least a v.90 recommendation dial-up modem ([https://www.sony.com/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2001/network-adapter-for-playstation2-planned-for-release-in-north-america-this-year.html PS2 Details]). The modem specification is limited to 8,000 baud downstream and 3,429 upstream, or around 56kbit/s down and 33.6kbits/s up in full duplex. The S and R numbers above translate to baud rate, and assuming everyone was running the PS2 version on a dial-up modem, the game was engineered to be limited to a maximum of around 3,000 baud duplex. This is the biggest contributor to lag in high-density areas, as the client is not engineered to handle too much data incoming at once, leading to an R3000 situation where commands are either delayed or dropped as the loopback from sending an action to getting the packet saying to execute the associated animation/whatever is being pushed through an extremely small pipe. In some cases of dropping the action may still execute, but none of the details sent to the client. There is currently no way to bypass this limit, as doing so would involve deconstructing and rebuilding the client and server network stacks, the latter of which is not accessible.&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=(_)-side&amp;diff=626239</id>
		<title>( )-side</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=(_)-side&amp;diff=626239"/>
		<updated>2021-09-09T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Client Side Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On various forums, and as explanations for limitations that SE faces when making new content, the terms &amp;quot;Server-side&amp;quot; and &amp;quot;Client-side&amp;quot; often get thrown around. This is a reference to where the data is kept or where the calculations are done. Some information is shared between the server and the client (almost everything the client displays), but client-side modifications do not have the potential to affect server-side values.&lt;br /&gt;
&lt;br /&gt;
[[Final Fantasy XI|FFXI]] was released right at the start of the rise of broadband, so it was originally 56k (phoneline) modem compatible. Because of this, some parts of the game&#039;s program were designed to minimize communications between the server and the client (internet traffic) by performing some basic calculations client-side. Basically, though, the client program functions as a display and input terminal for the server.&lt;br /&gt;
&lt;br /&gt;
== Server Side Information ==&lt;br /&gt;
The server calculates things like Damage, HP healed, monster behavior, etc. You cannot affect Server-side calculations and information unless you are a moderately dedicated hacker. If it has been done, it has escaped the attention of the FFXI community. Any experiences that are shared between players are necessarily calculations done by the server and reported to you. Any information shared between players is necessarily sent client -&amp;gt; server -&amp;gt; client(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
* Monster position (and spawn time)&lt;br /&gt;
* Monster behavior (like TP usage, aggression, what-have-you)&lt;br /&gt;
* Monster stats&lt;br /&gt;
* The positions of other players&lt;br /&gt;
* Party/Alliance structure&lt;br /&gt;
* Synthesis results&lt;br /&gt;
* Your level and main/sub&lt;br /&gt;
* Your stats&lt;br /&gt;
&lt;br /&gt;
Much of this information is generated and sent to the client, where it can be viewed. Some of the information used in server-side calculations (like Monster stats) is never sent to the client and can only be inferred through rigorous testing.&lt;br /&gt;
&lt;br /&gt;
== Client Side Calculations ==&lt;br /&gt;
By and large, the client program (on your PC, PS2, or Xbox 360) functions as a display for the information it is sent by the server. The client may use the information given to it by the server to do basic calculations, that pertain to only you, and reports the results back to the server, but calculation like that are not very common and are generally low-security concern items when they are permitted. Client-side calculations that the server relies on are subject to potential third-party manipulation. Other third-party manipulations take extra data that the client is provided but does not display and displays it, like player TP and the MP of others in your alliance.&lt;br /&gt;
&lt;br /&gt;
Anything that you interact with is based on information that you have gotten from the server. For instance, say you pull up a spell menu and some spells are white while others are grey. Your client program knows which spells to allow you to cast based on information it has gotten from the server. This is why it takes a little time after job changes at a moogle for your spells to change so you can warp. Your client asks the server if you can change your job, and the server tells you, &amp;quot;Okay, you changed your job. Here are your new stats and spell access.&amp;quot; The lag between that lets you open up your Black Magic menu on Black Mage and see a bunch of greyed out spells that you should be able to cast.&lt;br /&gt;
&lt;br /&gt;
As another general rule, any information that you see has been provided to your client by the server, so it exists on your Client program. You are capable of altering that information with enough technical know-how, but it won&#039;t necessarily alter the server-side version of the same information and may get you banned if it does and they detect it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
* Character position - POS hacking, Flee hacking&lt;br /&gt;
* Your Equipment - Spellcast&lt;br /&gt;
* JA/spell usage - Spellcast again, Autoexec, Scripts, Claim bots&lt;br /&gt;
&lt;br /&gt;
However, just because something is client-side does not necessarily mean that it is unmonitored. For instance, if you could find the location of your level in RAM and adjust it from level 1 to level 99, the server probably wouldn&#039;t just go &amp;quot;Okay, now he&#039;s level 99, awesome!&amp;quot; While your client would see you as a level 99 character, any attempt to use spells or JAs that you shouldn&#039;t have access to would potentially flag you as irregular and get you auto-jailed. Similarly, if you run through a zone faster than some minimum time (which depends on the zone) or exceed some yalm/unit time metric, you&#039;re flagged as a Flee botter or POS hacker and auto-jailed.&lt;br /&gt;
&lt;br /&gt;
What would happen if you Flee botted at Flee speed but didn&#039;t zone? Probably nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
What would happen if you set your level to 99? Nothing, because your level is never reported from client to server, but it would potentially be detectable server-side if it gave access to abilities and spells that you shouldn&#039;t be able to use with your real current job combination/level.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/21514-Request-More-Information-in-the-Equipment-Window?p=295241#post295241 Official List of Clientside information (Camate, OF)]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=624532</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=624532"/>
		<updated>2021-08-19T21:52:09Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Fomor Summoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostlad &amp;amp; Blazelad&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostlad and the other doing Leaden Salute on Blazelad. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will be fixated on the RDM. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firega, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Starlet_Jabot&amp;diff=623217</id>
		<title>Starlet Jabot</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Starlet_Jabot&amp;diff=623217"/>
		<updated>2021-08-03T14:29:44Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 19&lt;br /&gt;
|description=DEF:1 Singing skill +1 Enchantment: Mumor&#039;s Song&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=CanSendPOL, NPC tradable, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=starlet jabot&lt;br /&gt;
|ffxiah=26975/starlet-jabot&lt;br /&gt;
|ffxidb=26975&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=[[Hume Female]] / [[Elvaan Female]] / [[Tarutaru Female]] / [[Mithra]]&lt;br /&gt;
|slot=Body&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=1&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{enchantment&lt;br /&gt;
|max charges=1&lt;br /&gt;
|casting time=8 seconds&lt;br /&gt;
|use delay=30 seconds&lt;br /&gt;
|reuse delay=3600 seconds&lt;br /&gt;
|valid targets=Enemy&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Dealer Moogle{{!}}Various&lt;br /&gt;
|Notes=Trade a [[Kupon AW-Cos]] or [[Mog Kupon AW-Cos]] &lt;br /&gt;
Only a choice for Female characters&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=s&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Sunbreeze Festival&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Puts target to sleep.&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Sunbreeze_Festival_Guide&amp;diff=623216</id>
		<title>Sunbreeze Festival Guide</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Sunbreeze_Festival_Guide&amp;diff=623216"/>
		<updated>2021-08-03T14:26:16Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|valign=top width=25%|&lt;br /&gt;
[[Image:Sunbreeze Festival Guide Header 2017.png|500px|left|link=Sunbreeze Festival 2017]]&lt;br /&gt;
|valign=top align=right width=25%| __TOC__&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|&lt;br /&gt;
== Event Schedule ==&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:750px&amp;quot; align=top&lt;br /&gt;
|-&lt;br /&gt;
! Edition&lt;br /&gt;
! Campaign Period&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2019&lt;br /&gt;
| align=center | Friday, August 4, at 1:00 a.m. (PDT) to Thursday, August 31, at 7:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2020&lt;br /&gt;
| align=center | Friday, August 14, at 1:00 a.m. (PDT) to Monday, August 31, at 7:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2021&lt;br /&gt;
| align=center | Sunday, August 1, at 1:00 a.m. (PDT) to Tuesday, August 31, at 7:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sunbreeze Festival Venues ==&lt;br /&gt;
[[Image:Sunbreeze Fireworks.png|300px|right|link=]]&lt;br /&gt;
Fireworks displays, Sunbreeze dances, and other festivities will commence each day at nightfall in the following locations:&lt;br /&gt;
*[[West Ronfaure]] / [[East Ronfaure]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Southern San d&#039;Oria]] / [[Northern San d&#039;Oria]] / [[Port San d&#039;Oria]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[North Gustaberg]] / [[South Gustaberg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Bastok Mines]] / [[Bastok Markets]] / [[Port Bastok]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[East Sarutabaruta]] / [[West Sarutabaruta]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Windurst Waters]] / [[Windurst Walls]] / [[Windurst Woods]] / [[Port Windurst]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Eastern Altepa Desert]] / [[Western Altepa Desert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Rabao]]&lt;br /&gt;
&lt;br /&gt;
== Superheroine Stage Show ==&lt;br /&gt;
&lt;br /&gt;
Only with your spirited show of support can Mighty Maidens Mumor and Uka hope to prevail in their battle against evil! Find out more about how you can lend a hand to our irresistibly adorable heroines by speaking to a moogle posted near the show&#039;s venues at the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{icon|sandy|small}} [[Northern San d&#039;Oria]] (G-8) / {{icon|bastok|small}} [[Bastok Markets]] (I-7) / {{icon|windurst|small}} [[Windurst Walls]] (G-11)&lt;br /&gt;
&lt;br /&gt;
Interested in the Superheroine Stage Show? You can see Mumor in all her splendor in the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{icon|sandy|small}} [[Northern San d&#039;Oria]] (D-8) / {{icon|bastok|small}} [[Bastok Markets]] (G-8) / {{icon|windurst|small}} [[Windurst Walls]] (H-10)&lt;br /&gt;
&lt;br /&gt;
Those who aid Mumor in her fight against Ullegore will receive an Agent (♂) / Starlet (♀) costume as well as other rewards! Be the envy of all your friends! &lt;br /&gt;
[[Image:Sunbreeze Agent and Starlet Armor Sets.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Walkthrough ===&lt;br /&gt;
* Speak to the MHMU Moogle in one of the following positions:&lt;br /&gt;
:* [[Northern San d&#039;Oria]] (G-8), [[Bastok Markets]] (I-7), [[Windurst Walls]] (G-11)&lt;br /&gt;
* Travel to the stage area for that city and wait for the performance to begin.&lt;br /&gt;
* Use the /cheer motion, /wave motion, &amp;amp; /clap motion emotes while targeting Mumor to encourage her to use dances. Make a couple of macros alternating these emotes over and over to solo this event. Otherwise you will struggle without a partner.&lt;br /&gt;
* Target Uka and synchronize your dance with Mumor.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Shining Summer Samba&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance1&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Lovely Miracle Waltz&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance2&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Neo Crystal Jig&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance3&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Super Crusher Jig&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance4&#039;&#039; motion.&lt;br /&gt;
::* Name your dance macros after the corresponding dances to easily preform them. Please use motion after each of them so you aren&#039;t &amp;quot;that guy&amp;quot; and spam the chat log needlessly.&lt;br /&gt;
:* When you use the proper dance, you will get a message stating that your dancing has been synchronized with Mumor.&lt;br /&gt;
:*When Uka reaches 10% she will snap out of her trance and come back to the aid of Mumor.&lt;br /&gt;
&lt;br /&gt;
* When the performance is over, return to the MHMU Moogle around the corner to receive your prize&lt;br /&gt;
:* The prize that you receive may be dependent on how many times your dances were synchronized.  With no synchronized dances, you will not receive a prize.&lt;br /&gt;
:* 15 to 440 fireworks.&lt;br /&gt;
:* If the Moogle tells you that your performance makes you the MVP, you will receive a set of either Agent or Starlet armor.&lt;br /&gt;
::*This requires synchronizing all four of Mumor&#039;s Firesday Night Fever dances. Even if you failed to sync the previous dances.&lt;br /&gt;
::{| style=&amp;quot;background-color:#000878; text-align:center;&amp;quot; width=&amp;quot;400px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|-BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! | Slot&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;♂&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;♀&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Head&lt;br /&gt;
| [[Image:Agent Hood icon.png|link=Agent Hood]] [[Agent Hood]]&lt;br /&gt;
| [[Image:Starlet Flower icon.png|link=Starlet Flower]] [[Starlet Flower]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Body&lt;br /&gt;
| [[Image:Agent Coat icon.png|link=Agent Coat]] [[Agent Coat]]&lt;br /&gt;
| [[Image:Starlet Jabot icon.png|link=Starlet Jabot]] [[Starlet Jabot]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Hands&lt;br /&gt;
| [[Image:Agent Cuffs icon.png|link=Agent Cuffs]] [[Agent Cuffs]]&lt;br /&gt;
| [[Image:Starlet Gloves icon.png|link=Starlet Gloves]] [[Starlet Gloves]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Legs&lt;br /&gt;
| [[Image:Agent Pants icon.png|link=Agent Pants]] [[Agent Pants]]&lt;br /&gt;
| [[Image:Starlet Skirt icon.png|link=Starlet Skirt]] [[Starlet Skirt]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Feet&lt;br /&gt;
| [[Image:Agent Boots icon.png|link=Agent Boots]] [[Agent Boots]]&lt;br /&gt;
| [[Image:Starlet Boots icon.png|link=Starlet Boots]] [[Starlet Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:*Upon receiving your Agent or Starlet armor, recompleting the event again with 10+ synced dances will result in the following rewards from the moogle:&lt;br /&gt;
::*[[File:Cipher- Mumor icon.png|link=]] [[Cipher: Mumor|Mumor I]] ([[Trust]], you needn&#039;t obtain the above armor to receive this)&lt;br /&gt;
::*[[File:Cipher- Mumor II icon.png|link=]] [[Cipher: Mumor II|Mumor II]] ([[Trust]])&lt;br /&gt;
:::*Participate Mumor&#039;s Show while wearing the full &#039;&#039;&#039;Agent&#039;&#039;&#039; or &#039;&#039;&#039;Starlet&#039;&#039;&#039; Armor set. After receiving the message that you are &amp;quot;overflowing with trust&amp;quot; from  all 4 successive Firesday Night Fever synchronizes, you will be rewarded with [[File:Cipher- Mumor II icon.png|link=]] [[Cipher: Mumor II|Mumor II]] regardless if you are in possession of [[File:Cipher- Mumor icon.png|link=]] [[Cipher: Mumor|Mumor I]]. You will get a short cutscene and the trust spell immediately.&lt;br /&gt;
::*[[File:Cosmic Designs icon.png|link=]] [[Cosmic Designs|Copy of cosmic designs]]&lt;br /&gt;
:::*Used to craft a [[File:Celestial Globe icon.png|link=]] [[Celestial Globe]] furnishing along with the other two rewards from other Sunbreeze minigames.&lt;br /&gt;
::*(KI) [[After-party pass]]&lt;br /&gt;
:*If you come into the event late and do not have many synced dances, you may save your current amount for the next showing. Assuming you don&#039;t zone which will reset progress.&lt;br /&gt;
&lt;br /&gt;
== Support Your Heroines! ==&lt;br /&gt;
&lt;br /&gt;
After the curtain has closed on the Superhroine Stage Show, Mumor, Uka, and either Foudeel, Bashraf, or Wahboud will appear to sell a variety of items for your perusal!&amp;lt;br /&amp;gt;&lt;br /&gt;
Purchasing items between shows results in faster synchronization with Mumor (a message will be displayed in the chat log to that effect).&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;400px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Item Name&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Price (gil)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Falling Star icon.png|link=]] [[Falling Star]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Shisai Kaboku icon.png|link=]] [[Shisai Kaboku]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Marine Bliss icon.png|link=]] [[Marine Bliss]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Carillon Vermeil icon.png|link=]] [[Carillon Vermeil]] (San d&#039;Oria)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Aeolsglocke icon.png|link=]] [[Aeolsglocke]] (Bastok)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Leafbell icon.png|link=]] [[Leafbell]] (Windurst)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The After Party==&lt;br /&gt;
Upon receiving your [[After-party pass]] from the &amp;quot;Fantastic Fraulein Mumor&#039;s Superheroine Show&amp;quot; you may opt to participate in the after party. Which is a battlefield known as [[Mumor&#039;s Encore]].&lt;br /&gt;
&lt;br /&gt;
This fight is intended for [[Item Level]] &amp;gt;117 players (CL117), and [[Trust]]s &#039;&#039;&#039;may not be called&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any reasonably geared DD sub Ninja for shadows should be able to solo this fight as Ullegore&#039;s most threatening aspect is his casting of single target tier 5 elemental magic.&lt;br /&gt;
*See; [[Mumor&#039;s Encore]] for more fight specifics.&lt;br /&gt;
&lt;br /&gt;
The key item is lost upon entering the battlefield. Upon victory 6 [[Ullegore Statue]]s will drop. Return to the MHMU Moogle in one of the following positions to receive a [[Mumor Statue]] as well:&lt;br /&gt;
* [[Northern San d&#039;Oria]] (G-8), [[Bastok Markets]] (I-7), [[Windurst Walls]] (G-11)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ullegore Statue.png|200px|frameless|link=]]  [[Image:Mumor Statue.png|200px|frameless|link=]]&lt;br /&gt;
&lt;br /&gt;
== Street Shops ==&lt;br /&gt;
&lt;br /&gt;
The Superheroine Stage Show is certainly a spectacle to behold, but why limit yourself to sticking to the sidelines? Several minigames are available for you to enjoy in the three locations listed below. &amp;quot;To the victor go the spoils!&amp;quot; – winning a minigame will reward you with some fabulous prizes only available during the Sunbreeze Festival. Act now, before it&#039;s too late!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (H-9) / [[Port Bastok]] (K-8) / [[Windurst Woods]] (K-12)&lt;br /&gt;
&lt;br /&gt;
All minigames cost 10 gil to play each time. While wearing your Agent or Starlet outfit you will be able to play the game in &amp;quot;hard mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Completion of &amp;quot;hard mode&amp;quot; in any of the 3 nation&#039;s minigames will reward a player with a [[File:Comet Fragment icon.png|link=]] [[Comet Fragment]] for crafting their [[Celestial Globe]].&lt;br /&gt;
&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|25px|link=]] &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal is to spot the difference in each scene. Failing means you must start over.&lt;br /&gt;
*Two Elvaan females walking and using emotes. Either their walking speed, turning, or emote will vary.&lt;br /&gt;
*Four Elvaan males doing the &amp;quot;/hurray&amp;quot; emote in pairs. One pair will have different weapons.&lt;br /&gt;
*Six Tarutarus running towards you in pairs. Select the pair that have different hair colors.&lt;br /&gt;
*Two Hume males wearing armor. The camera tilts up, and one of their armor pieces will varies. It may be anything except their leg slot.&lt;br /&gt;
*A large group of varied races. Matching poses will nod in pairs and you need to spot the one shaking their head.&lt;br /&gt;
*A pair of Tarutarus running past a post to the left and right. Each of the pairs will have one Tarutaru with blonde hair and the one with red hair. When the identical tarutarus are facing each other press enter.&lt;br /&gt;
&lt;br /&gt;
Scenes will cycle back. Normal mode requires 7 differences in a row. Hard mode requires 9.&lt;br /&gt;
&lt;br /&gt;
[[File:Bastok-Flag.jpg|25px|link=]] &#039;&#039;&#039;Bastok&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
Quick Draw McGraw! You have one minute to shoot as many enemies as possible while aboiding hitting a [[:Category:Pixie|Pixie]].&amp;lt;br /&amp;gt;&lt;br /&gt;
A target will pop up for a briuef moment and you will be prompted to &amp;quot;shoot&amp;quot; or &amp;quot;wait&amp;quot; which will skip to the next target. Shooting a pixie will end the game so choose wait to save time and move to the next target.&lt;br /&gt;
&lt;br /&gt;
You must shoot [[:Category:Sabotender|Sabotenders]], [[:Category:Goblin|Goblins]], and [[:Category:Mandragora|Mandragoras]].&lt;br /&gt;
&lt;br /&gt;
Normal requires 20 targets hit while hard mode requires 30.&lt;br /&gt;
&lt;br /&gt;
[[File:Windurst-Flag.jpg|25px|link=]] &#039;&#039;&#039;Windurst&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
Time to pick up chicks! We all know that women don&#039;t play FFXI so that means [[Chocobo]] chicks.&amp;lt;br /&amp;gt;You will have one minute once again in order to move your chocobo left or right in order to collect the baby chocobos. Beware as there are [[:Category:Mandragora|Mandragora]] mixed into this as well. Yes, you guessed it; collecting a [[:Category:Mandragora|Mandragora]] immediately ends the game in failure.&lt;br /&gt;
&lt;br /&gt;
Timing is everything in this game. You will need to get a feel for it, but collecting a chick needs to be done slightly before the line.&lt;br /&gt;
&lt;br /&gt;
Normal requires 20 chicks, and hard mode requires 35.&lt;br /&gt;
&lt;br /&gt;
== Piscine Pursuits ==&lt;br /&gt;
As is tradition for the Sunbreeze Festival, the ever popular goldfish scoop will be held once more. Don&#039;t let those slippery little buggers get away! Try your hand in the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[West Ronfaure]] (G-10) / [[South Gustaberg]] (E-8) / [[East Sarutabaruta]] (H-8) / [[Rabao]] (F-7)&lt;br /&gt;
&lt;br /&gt;
Obtaining 60 points from goldfish scooping will reward a player with a [[File:Puny Planet Kit icon.png|link=]] [[Puny Planet Kit]] for crafting their [[Celestial Globe]].&lt;br /&gt;
&lt;br /&gt;
NPCs for goldfish scooping may be located in the following locations:&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;400px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;NPC Name&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[West Ronfaure]] (G-10)&amp;lt;br /&amp;gt;&amp;quot;Knightswell&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Saradorial&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[South Gustaberg]] (E-8)&amp;lt;br /&amp;gt;&amp;quot;The Fumaroles&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Fish Eyes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[East Sarutabaruta]] (H-8)&amp;lt;br /&amp;gt;&amp;quot;Nompipi River&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Kesha Shopehllok&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[Rabao]] (F-7)&amp;lt;br /&amp;gt;&amp;quot;Rabao Spring&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Mei&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon arriving speak with the NPC and choose &amp;quot;I&#039;d like a bowl&amp;quot; to receive a [[File:Goldfish Basket icon.png|25px|link=]] [[Goldfish Basket]]. You must then buy [[File:Super Scoop icon.png|25px|link=]] [[Super Scoop]]s for 100 gil each.&lt;br /&gt;
*Equip the basket and the scoop in your ranged and ammo equipment slots and then get into the water to begin scooping for fish either by typing /fish or selecting fish from the menu.&lt;br /&gt;
&lt;br /&gt;
The following equipment assists with scooping and may be purchased from the moogles at the following locations:&lt;br /&gt;
[[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-8) / [[Windurst Waters]] (G-10) / [[Upper Jeuno]] (G-7)&lt;br /&gt;
&lt;br /&gt;
Improves the quality of goldfish encountered:&lt;br /&gt;
* [[File:Lord&#039;s Yukata icon.png|25px|link=]] [[Lord&#039;s Yukata]] ♂&lt;br /&gt;
* [[File:Lady&#039;s Yukata icon.png|25px|link=]] [[Lady&#039;s Yukata]] ♀&lt;br /&gt;
&lt;br /&gt;
Allows two goldfish to be caught at once:&lt;br /&gt;
* [[File:Otokoeshi Yukata icon.png|25px|link=]] [[Otokoeshi Yukata]] ♂&lt;br /&gt;
* [[File:Ominaeshi Yukata icon.png|25px|link=]] [[Ominaeshi Yukata]] ♀&lt;br /&gt;
&lt;br /&gt;
There are optimal times to catch a goldfish after receiving a message. In general players want to simply wait ~2 seconds after receiving a message. Players will receive two messages before a fish escapes.&lt;br /&gt;
*&amp;quot;A goldfish approaches!&amp;quot;&lt;br /&gt;
*&amp;quot;Hurry, before the goldfish sees you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Messages break down per fish in the following manner:&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;788px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;35%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Discovery Message&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;10%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Points&#039;&#039;&#039;  &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;35%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Best Time to Catch&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Tiny Goldfish icon.png|25px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A tiny goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after first message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Blk. Bubble-Eye icon.png|25px|link=]] [[Black Bubble-Eye]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A plump, black goldfish approaches!	&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the first message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Lionhead icon.png|25px|link=]] [[Lionhead]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 10&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 1-2 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Pearlscale icon.png|25px|link=]] [[Pearlscale]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Calico Comet icon.png|25px|link=]] [[Calico Comet]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a decent haul, trade your fish back to the NPC to receive your points.&lt;br /&gt;
&lt;br /&gt;
Points may be exchanged for the following:&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Game Description&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;65%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;10%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Point Cost&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Super Scoop&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Super Scoop icon.png|25px|link=]] [[Super Scoop]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Bag of fireworks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Random fireworks&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Large Fans&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Summer Fan icon.png|25px|link=]] [[Summer Fan]]s or [[File:Festive Fan icon.png|25px|link=]] [[Festive Fan]]s (firework)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Colored drop&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Green Drop icon.png|25px|link=]] Colored Drops&lt;br /&gt;
Useless candies that provide their associated stat +5 for 15 minutes.&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Spirit Masque icon.png|25px|link=]] [[Spirit Masque]] x12 (firework)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;A stellar surprise&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Puny Planet Kit icon.png|link=]] [[Puny Planet Kit]]&lt;br /&gt;
Used to craft the [[Celestial Globe]] (furnishing)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 60&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Other mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Goldfish Set icon.png|25px|link=]] [[Goldfish Set]]&lt;br /&gt;
Used to craft a [[Goldfish Bowl]] (furnishing)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 65&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Yet another mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Varies based on location&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|22px|link=]] - Saradorial - [[File:White Butterfly icon.png|25px|link=]] [[White Butterfly]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bastok-Flag.jpg|22px|link=]] - Fish Eyes - [[File:Bell Cricket icon.png|25px|link=]] [[Bell Cricket]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Windurst-Flag.jpg|22px|link=]] - Kesha Shopehllok - [[File:Glowfly icon.png|25px|link=]] [[Glowfly]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mei in [[Rabao]] will provide either of the three rewards.&lt;br /&gt;
These items are used to create their associated furnishings:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Butterfly Cage icon.png|25px|link=]] [[Butterfly Cage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cricket Cage icon.png|25px|link=]] [[Cricket Cage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Glowfly Cage icon.png|25px|link=]] [[Glowfly Cage]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 70&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moogle Teleportation Service ==&lt;br /&gt;
&lt;br /&gt;
Adventurers who have equipped the Agent/Starlet armor sets available as a luscious awards from the Superheroine Stage Show need but speak to the moogles located in the following areas to teleport between the three nations at any time.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Port Bastok]] (L-7) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== Item Vendors ==&lt;br /&gt;
While this year&#039;s Sunbreeze festival awards are beyond compare, we know that some of you are itching to get your paws on last year&#039;s goodies. Never fear, for the vendors in the following areas will be more than happy to satisfy your desires!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-8) / [[Windurst Waters]] (G-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
These intrepid salesmen will be present for a limited time only, so grab your rewards before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
Visit the aforementioned vendors to purchase various robes and swimsuits for your lockstyling pleasures. Certain outfits may be practical for Goldfish Scooping, or even for a heated [[Dynamis - Divergence]] wave 3 battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;NQ Swimsuits&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Gilet description.png|link=Hume Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Top description.png|link=Hume Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Gilet description.png|link=Elvaan Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Top description.png|link=Elvaan Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Maillot description.png|link=Tarutaru Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Top description.png|link=Tarutaru Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Gilet description.png|link=Galka Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Top description.png|link=Mithra Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Trunks description.png|link=Hume Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Shorts description.png|link=Hume Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Trunks description.png|link=Elvaan Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Shorts description.png|link=Elvaan Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Trunks description.png|link=Tarutaru Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Shorts description.png|link=Tarutaru Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Trunks description.png|link=Galka Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Shorts description.png|link=Mithra Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Gilet description.png|link=Custom Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Top description.png|link=Custom Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Gilet description.png|link=Magna Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Top description.png|link=Magna Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Maillot description.png|link=Wonder Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Top description.png|link=Wonder Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Gilet description.png|link=Elder Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Top description.png|link=Savage Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Trunks description.png|link=Custom Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Shorts description.png|link=Custom Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Trunks description.png|link=Magna Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Shorts description.png|link=Magna Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Trunks description.png|link=Wonder Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Shorts description.png|link=Wonder Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Trunks description.png|link=Elder Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Shorts description.png|link=Savage Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Gilet description.png|link=Marine Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Top description.png|link=Marine Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Gilet description.png|link=Woodsy Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Top description.png|link=Woodsy Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Maillot description.png|link=Creek Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Top description.png|link=Creek Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Gilet description.png|link=Dune Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Top description.png|link=River Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Boxers description.png|link=Marine Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Shorts description.png|link=Marine Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Boxers description.png|link=Woodsy Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Shorts description.png|link=Woodsy Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Boxers description.png|link=Creek Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Shorts description.png|link=Creek Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Boxers description.png|link=Dune Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Shorts description.png|link=River Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Maillot description.png|link=Rustic Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Maillot description.png|link=Shoal Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Trunks description.png|link=Rustic Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Trunks description.png|link=Shoal Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;HQ Swimsuits&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Gilet +1 description.png|link=Hume Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Top +1 description.png|link=Hume Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Gilet +1 description.png|link=Elvaan Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Top +1 description.png|link=Elvaan Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Maillot +1 description.png|link=Taru. Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Top +1 description.png|link=Tarutaru Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Gilet +1 description.png|link=Galka Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Top +1 description.png|link=Mithra Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Trunks +1 description.png|link=Hume Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Shorts +1 description.png|link=Hume Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Trunks +1 description.png|link=Elvaan Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Shorts +1 description.png|link=Elvaan Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Trunks +1 description.png|link=Taru. Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Shorts +1 description.png|link=Taru. Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Trunks +1 description.png|link=Galka Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Shorts +1 description.png|link=Mithra Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Gilet +1 description.png|link=Custom Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Top +1 description.png|link=Custom Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Gilet +1 description.png|link=Magna Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Top +1 description.png|link=Magna Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Maillot +1 description.png|link=Wonder Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Top +1 description.png|link=Wonder Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Gilet +1 description.png|link=Elder Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Top +1 description.png|link=Savage Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Trunks +1 description.png|link=Custom Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Shorts +1 description.png|link=Custom Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Trunks +1 description.png|link=Magna Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Shorts +1 description.png|link=Magna Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Trunks +1 description.png|link=Wonder Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Shorts +1 description.png|link=Wonder Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Trunks +1 description.png|link=Elder Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Shorts +1 description.png|link=Savage Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Gilet +1 description.png|link=Marine Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Top +1 description.png|link=Marine Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Gilet +1 description.png|link=Woodsy Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Top +1 description.png|link=Woodsy Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Maillot +1 description.png|link=Creek Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Top +1 description.png|link=Creek Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Gilet +1 description.png|link=Dune Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Top +1 description.png|link=River Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Boxers +1 description.png|link=Marine Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Shorts +1 description.png|link=Marine Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Boxers +1 description.png|link=Woodsy Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Shorts +1 description.png|link=Woodsy Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Boxers +1 description.png|link=Creek Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Shorts +1 description.png|link=Creek Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Boxers +1 description.png|link=Dune Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Shorts +1 description.png|link=River Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Maillot +1 description.png|link=Rustic Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Maillot +1 description.png|link=Shoal Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Trunks +1 description.png|link=Rustic Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Trunks +1 description.png|link=Shoal Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;Far Eastern Robes&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onoko Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onoko Yukata description.png|link=Onoko Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Omina Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Omina Yukata description.png|link=Omina Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lord&#039;s Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lord&#039;s Yukata description.png|link=Lord&#039;s Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lady&#039;s Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lady&#039;s Yukata description.png|link=Lady&#039;s Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,750&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otoko Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otoko Yukata description.png|link=Otoko Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onago Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onago Yukata description.png|link=Onago Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokogimi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokogimi Yukata description.png|link=Otokogimi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onnagimi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onnagimi Yukata description.png|link=Onnagimi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokogusa Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokogusa Yukata description.png|link=Otokogusa Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onnagusa Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onnagusa Yukata description.png|link=Onnagusa Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokoeshi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokoeshi Yukata description.png|link=Otokoeshi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ominaeshi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ominaeshi Yukata description.png|link=Ominaeshi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hikogami Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hikogami Yukata description.png|link=Hikogami Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Himegami Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Himegami Yukata description.png|link=Himegami Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kengyu Happi]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kengyu Happi description.png|link=Kengyu Happi]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shokujo Happi]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shokujo Happi description.png|link=Shokujo Happi]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kengyu Hanmomohiki]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ken. Hanmomohiki description.png|link=Kengyu Hanmomohiki]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shokujo Hanmomohiki]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sho. Hanmomohiki description.png|link=Shokujo Hanmomohiki]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[The Green Festival]]===&lt;br /&gt;
&lt;br /&gt;
When both the Green Festival and the Sunbreeze Festival are active, [[Cafe Maid 2|a second Cafe Maid]] begins to sell special food in [[Lower Jeuno]] at the Morbol Cafe (G-9).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;Morbol Cafe Maid #2&#039;s Wares&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
&lt;br /&gt;
! Cost ([[Gil]])&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Cheesesteak Sandwich]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Cheesestk. Sand. description.png|link=Cheesesteak Sandwich]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Clam Chowder]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Clam Chowder description.png|link=Clam Chowder]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Popoto Gratin]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Popoto Gratin description.png|link=Popoto Gratin]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 390&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Behemoth Sandwich]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Behemoth Sand. description.png|link=Behemoth Sandwich]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Fish]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Fish description.png|link=Rustic Fish]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Cornbread]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Cornbread description.png|link=Cornbread]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 390&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Seasonal Event Guides]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Sunbreeze_Festival_Guide&amp;diff=623211</id>
		<title>Sunbreeze Festival Guide</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Sunbreeze_Festival_Guide&amp;diff=623211"/>
		<updated>2021-08-03T13:45:44Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|valign=top width=25%|&lt;br /&gt;
[[Image:Sunbreeze Festival Guide Header 2017.png|500px|left|link=Sunbreeze Festival 2017]]&lt;br /&gt;
|valign=top align=right width=25%| __TOC__&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|&lt;br /&gt;
== Event Schedule ==&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:750px&amp;quot; align=top&lt;br /&gt;
|-&lt;br /&gt;
! Edition&lt;br /&gt;
! Campaign Period&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2019&lt;br /&gt;
| align=center | Friday, August 4, at 1:00 a.m. (PDT) to Thursday, August 31, at 7:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2020&lt;br /&gt;
| align=center | Friday, August 14, at 1:00 a.m. (PDT) to Monday, August 31, at 7:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2021&lt;br /&gt;
| align=center | Sunday, August 1, at 1:00 a.m. (PDT) to Tuesday, August 31, at 7:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sunbreeze Festival Venues ==&lt;br /&gt;
[[Image:Sunbreeze Fireworks.png|300px|right|link=]]&lt;br /&gt;
Fireworks displays, Sunbreeze dances, and other festivities will commence each day at nightfall in the following locations:&lt;br /&gt;
*[[West Ronfaure]] / [[East Ronfaure]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Southern San d&#039;Oria]] / [[Northern San d&#039;Oria]] / [[Port San d&#039;Oria]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[North Gustaberg]] / [[South Gustaberg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Bastok Mines]] / [[Bastok Markets]] / [[Port Bastok]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[East Sarutabaruta]] / [[West Sarutabaruta]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Windurst Waters]] / [[Windurst Walls]] / [[Windurst Woods]] / [[Port Windurst]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Eastern Altepa Desert]] / [[Western Altepa Desert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Rabao]]&lt;br /&gt;
&lt;br /&gt;
== Superheroine Stage Show ==&lt;br /&gt;
&lt;br /&gt;
Only with your spirited show of support can Mighty Maidens Mumor and Uka hope to prevail in their battle against evil! Find out more about how you can lend a hand to our irresistibly adorable heroines by speaking to a moogle posted near the show&#039;s venues at the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{icon|sandy|small}} [[Northern San d&#039;Oria]] (G-8) / {{icon|bastok|small}} [[Bastok Markets]] (I-7) / {{icon|windurst|small}} [[Windurst Walls]] (G-11)&lt;br /&gt;
&lt;br /&gt;
Interested in the Superheroine Stage Show? You can see Mumor in all her splendor in the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{icon|sandy|small}} [[Northern San d&#039;Oria]] (D-8) / {{icon|bastok|small}} [[Bastok Markets]] (G-8) / {{icon|windurst|small}} [[Windurst Walls]] (H-10)&lt;br /&gt;
&lt;br /&gt;
Those who aid Mumor in her fight against Ullegore will receive an Agent (♂) / Starlet (♀) costume as well as other rewards! Be the envy of all your friends! &lt;br /&gt;
[[Image:Sunbreeze Agent and Starlet Armor Sets.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Walkthrough ===&lt;br /&gt;
* Speak to the MHMU Moogle in one of the following positions:&lt;br /&gt;
:* [[Northern San d&#039;Oria]] (G-8), [[Bastok Markets]] (I-7), [[Windurst Walls]] (G-11)&lt;br /&gt;
* Travel to the stage area for that city and wait for the performance to begin.&lt;br /&gt;
* Use the /cheer motion, /wave motion, &amp;amp; /clap motion emotes while targeting Mumor to encourage her to use dances. Make a couple of macros alternating these emotes over and over to solo this event. Otherwise you will struggle without a partner.&lt;br /&gt;
* Target Uka and synchronize your dance with Mumor.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Shining Summer Samba&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance1&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Lovely Miracle Waltz&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance2&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Neo Crystal Jig&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance3&#039;&#039; motion.&lt;br /&gt;
:* When Mumor uses &amp;quot;&#039;&#039;Super Crusher Jig&#039;&#039;&amp;quot;, use the emote &#039;&#039;/dance4&#039;&#039; motion.&lt;br /&gt;
::* Name your dance macros after the corresponding dances to easily preform them. Please use motion after each of them so you aren&#039;t &amp;quot;that guy&amp;quot; and spam the chat log needlessly.&lt;br /&gt;
:* When you use the proper dance, you will get a message stating that your dancing has been synchronized with Mumor.&lt;br /&gt;
:*When Uka reaches 10% she will snap out of her trance and come back to the aid of Mumor.&lt;br /&gt;
&lt;br /&gt;
* When the performance is over, return to the MHMU Moogle around the corner to receive your prize&lt;br /&gt;
:* The prize that you receive may be dependent on how many times your dances were synchronized.  With no synchronized dances, you will not receive a prize.&lt;br /&gt;
:* 15 to 440 fireworks.&lt;br /&gt;
:* If the Moogle tells you that your performance makes you the MVP, you will receive a set of either Agent or Starlet armor.&lt;br /&gt;
::*This requires synchronizing all four of Mumor&#039;s Firesday Night Fever dances. Even if you failed to sync the previous dances.&lt;br /&gt;
::{| style=&amp;quot;background-color:#000878; text-align:center;&amp;quot; width=&amp;quot;400px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|-BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! | Slot&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;♂&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;♀&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Head&lt;br /&gt;
| [[Image:Agent Hood icon.png|link=Agent Hood]] [[Agent Hood]]&lt;br /&gt;
| [[Image:Starlet Flower icon.png|link=Starlet Flower]] [[Starlet Flower]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Body&lt;br /&gt;
| [[Image:Agent Coat icon.png|link=Agent Coat]] [[Agent Coat]]&lt;br /&gt;
| [[Image:Starlet Jabot icon.png|link=Starlet Jabot]] [[Starlet Jabot]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Hands&lt;br /&gt;
| [[Image:Agent Cuffs icon.png|link=Agent Cuffs]] [[Agent Cuffs]]&lt;br /&gt;
| [[Image:Starlet Gloves icon.png|link=Starlet Gloves]] [[Starlet Gloves]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Legs&lt;br /&gt;
| [[Image:Agent Pants icon.png|link=Agent Pants]] [[Agent Pants]]&lt;br /&gt;
| [[Image:Starlet Skirt icon.png|link=Starlet Skirt]] [[Starlet Skirt]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Feet&lt;br /&gt;
| [[Image:Agent Boots icon.png|link=Agent Boots]] [[Agent Boots]]&lt;br /&gt;
| [[Image:Starlet Boots icon.png|link=Starlet Boots]] [[Starlet Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:*Upon receiving your Agent or Starlet armor, recompleting the event again with 10+ synced dances will result in the following rewards from the moogle:&lt;br /&gt;
::*[[File:Cipher- Mumor icon.png|link=]] [[Cipher: Mumor|Mumor I]] ([[Trust]], you needn&#039;t obtain the above armor to receive this)&lt;br /&gt;
::*[[File:Cipher- Mumor II icon.png|link=]] [[Cipher: Mumor II|Mumor II]] ([[Trust]])&lt;br /&gt;
:::*Participate Mumor&#039;s Show while wearing the full &#039;&#039;&#039;Agent&#039;&#039;&#039; or &#039;&#039;&#039;Starlet&#039;&#039;&#039; Armor set. After receiving the message that you are &amp;quot;overflowing with trust&amp;quot; from  all 4 successive Firesday Night Fever synchronizes, you will be rewarded with [[File:Cipher- Mumor II icon.png|link=]] [[Cipher: Mumor II|Mumor II]] regardless if you are in possession of [[File:Cipher- Mumor icon.png|link=]] [[Cipher: Mumor|Mumor I]]. &lt;br /&gt;
::*[[File:Cosmic Designs icon.png|link=]] [[Cosmic Designs|Copy of cosmic designs]]&lt;br /&gt;
:::*Used to craft a [[File:Celestial Globe icon.png|link=]] [[Celestial Globe]] furnishing along with the other two rewards from other Sunbreeze minigames.&lt;br /&gt;
::*(KI) [[After-party pass]]&lt;br /&gt;
:*If you come into the event late and do not have many synced dances, you may save your current amount for the next showing. Assuming you don&#039;t zone which will reset progress.&lt;br /&gt;
&lt;br /&gt;
== Support Your Heroines! ==&lt;br /&gt;
&lt;br /&gt;
After the curtain has closed on the Superhroine Stage Show, Mumor, Uka, and either Foudeel, Bashraf, or Wahboud will appear to sell a variety of items for your perusal!&amp;lt;br /&amp;gt;&lt;br /&gt;
Purchasing items between shows results in faster synchronization with Mumor (a message will be displayed in the chat log to that effect).&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;400px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Item Name&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Price (gil)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Falling Star icon.png|link=]] [[Falling Star]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Shisai Kaboku icon.png|link=]] [[Shisai Kaboku]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Marine Bliss icon.png|link=]] [[Marine Bliss]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Carillon Vermeil icon.png|link=]] [[Carillon Vermeil]] (San d&#039;Oria)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Aeolsglocke icon.png|link=]] [[Aeolsglocke]] (Bastok)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[File:Leafbell icon.png|link=]] [[Leafbell]] (Windurst)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The After Party==&lt;br /&gt;
Upon receiving your [[After-party pass]] from the &amp;quot;Fantastic Fraulein Mumor&#039;s Superheroine Show&amp;quot; you may opt to participate in the after party. Which is a battlefield known as [[Mumor&#039;s Encore]].&lt;br /&gt;
&lt;br /&gt;
This fight is intended for [[Item Level]] &amp;gt;117 players (CL117), and [[Trust]]s &#039;&#039;&#039;may not be called&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any reasonably geared DD sub Ninja for shadows should be able to solo this fight as Ullegore&#039;s most threatening aspect is his casting of single target tier 5 elemental magic.&lt;br /&gt;
*See; [[Mumor&#039;s Encore]] for more fight specifics.&lt;br /&gt;
&lt;br /&gt;
The key item is lost upon entering the battlefield. Upon victory 6 [[Ullegore Statue]]s will drop. Return to the MHMU Moogle in one of the following positions to receive a [[Mumor Statue]] as well:&lt;br /&gt;
* [[Northern San d&#039;Oria]] (G-8), [[Bastok Markets]] (I-7), [[Windurst Walls]] (G-11)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ullegore Statue.png|200px|frameless|link=]]  [[Image:Mumor Statue.png|200px|frameless|link=]]&lt;br /&gt;
&lt;br /&gt;
== Street Shops ==&lt;br /&gt;
&lt;br /&gt;
The Superheroine Stage Show is certainly a spectacle to behold, but why limit yourself to sticking to the sidelines? Several minigames are available for you to enjoy in the three locations listed below. &amp;quot;To the victor go the spoils!&amp;quot; – winning a minigame will reward you with some fabulous prizes only available during the Sunbreeze Festival. Act now, before it&#039;s too late!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (H-9) / [[Port Bastok]] (K-8) / [[Windurst Woods]] (K-12)&lt;br /&gt;
&lt;br /&gt;
All minigames cost 10 gil to play each time. While wearing your Agent or Starlet outfit you will be able to play the game in &amp;quot;hard mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Completion of &amp;quot;hard mode&amp;quot; in any of the 3 nation&#039;s minigames will reward a player with a [[File:Comet Fragment icon.png|link=]] [[Comet Fragment]] for crafting their [[Celestial Globe]].&lt;br /&gt;
&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|25px|link=]] &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal is to spot the difference in each scene. Failing means you must start over.&lt;br /&gt;
*Two Elvaan females walking and using emotes. Either their walking speed, turning, or emote will vary.&lt;br /&gt;
*Four Elvaan males doing the &amp;quot;/hurray&amp;quot; emote in pairs. One pair will have different weapons.&lt;br /&gt;
*Six Tarutarus running towards you in pairs. Select the pair that have different hair colors.&lt;br /&gt;
*Two Hume males wearing armor. The camera tilts up, and one of their armor pieces will varies. It may be anything except their leg slot.&lt;br /&gt;
*A large group of varied races. Matching poses will nod in pairs and you need to spot the one shaking their head.&lt;br /&gt;
*A pair of Tarutarus running past a post to the left and right. Each of the pairs will have one Tarutaru with blonde hair and the one with red hair. When the identical tarutarus are facing each other press enter.&lt;br /&gt;
&lt;br /&gt;
Scenes will cycle back. Normal mode requires 7 differences in a row. Hard mode requires 9.&lt;br /&gt;
&lt;br /&gt;
[[File:Bastok-Flag.jpg|25px|link=]] &#039;&#039;&#039;Bastok&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
Quick Draw McGraw! You have one minute to shoot as many enemies as possible while aboiding hitting a [[:Category:Pixie|Pixie]].&amp;lt;br /&amp;gt;&lt;br /&gt;
A target will pop up for a briuef moment and you will be prompted to &amp;quot;shoot&amp;quot; or &amp;quot;wait&amp;quot; which will skip to the next target. Shooting a pixie will end the game so choose wait to save time and move to the next target.&lt;br /&gt;
&lt;br /&gt;
You must shoot [[:Category:Sabotender|Sabotenders]], [[:Category:Goblin|Goblins]], and [[:Category:Mandragora|Mandragoras]].&lt;br /&gt;
&lt;br /&gt;
Normal requires 20 targets hit while hard mode requires 30.&lt;br /&gt;
&lt;br /&gt;
[[File:Windurst-Flag.jpg|25px|link=]] &#039;&#039;&#039;Windurst&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
Time to pick up chicks! We all know that women don&#039;t play FFXI so that means [[Chocobo]] chicks.&amp;lt;br /&amp;gt;You will have one minute once again in order to move your chocobo left or right in order to collect the baby chocobos. Beware as there are [[:Category:Mandragora|Mandragora]] mixed into this as well. Yes, you guessed it; collecting a [[:Category:Mandragora|Mandragora]] immediately ends the game in failure.&lt;br /&gt;
&lt;br /&gt;
Timing is everything in this game. You will need to get a feel for it, but collecting a chick needs to be done slightly before the line.&lt;br /&gt;
&lt;br /&gt;
Normal requires 20 chicks, and hard mode requires 35.&lt;br /&gt;
&lt;br /&gt;
== Piscine Pursuits ==&lt;br /&gt;
As is tradition for the Sunbreeze Festival, the ever popular goldfish scoop will be held once more. Don&#039;t let those slippery little buggers get away! Try your hand in the following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[West Ronfaure]] (G-10) / [[South Gustaberg]] (E-8) / [[East Sarutabaruta]] (H-8) / [[Rabao]] (F-7)&lt;br /&gt;
&lt;br /&gt;
Obtaining 60 points from goldfish scooping will reward a player with a [[File:Puny Planet Kit icon.png|link=]] [[Puny Planet Kit]] for crafting their [[Celestial Globe]].&lt;br /&gt;
&lt;br /&gt;
NPCs for goldfish scooping may be located in the following locations:&lt;br /&gt;
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! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;NPC Name&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[West Ronfaure]] (G-10)&amp;lt;br /&amp;gt;&amp;quot;Knightswell&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Saradorial&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[South Gustaberg]] (E-8)&amp;lt;br /&amp;gt;&amp;quot;The Fumaroles&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Fish Eyes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[East Sarutabaruta]] (H-8)&amp;lt;br /&amp;gt;&amp;quot;Nompipi River&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Kesha Shopehllok&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;|[[Rabao]] (F-7)&amp;lt;br /&amp;gt;&amp;quot;Rabao Spring&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Mei&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon arriving speak with the NPC and choose &amp;quot;I&#039;d like a bowl&amp;quot; to receive a [[File:Goldfish Basket icon.png|25px|link=]] [[Goldfish Basket]]. You must then buy [[File:Super Scoop icon.png|25px|link=]] [[Super Scoop]]s for 100 gil each.&lt;br /&gt;
*Equip the basket and the scoop in your ranged and ammo equipment slots and then get into the water to begin scooping for fish either by typing /fish or selecting fish from the menu.&lt;br /&gt;
&lt;br /&gt;
The following equipment assists with scooping and may be purchased from the moogles at the following locations:&lt;br /&gt;
[[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-8) / [[Windurst Waters]] (G-10) / [[Upper Jeuno]] (G-7)&lt;br /&gt;
&lt;br /&gt;
Improves the quality of goldfish encountered:&lt;br /&gt;
* [[File:Lord&#039;s Yukata icon.png|25px|link=]] [[Lord&#039;s Yukata]] ♂&lt;br /&gt;
* [[File:Lady&#039;s Yukata icon.png|25px|link=]] [[Lady&#039;s Yukata]] ♀&lt;br /&gt;
&lt;br /&gt;
Allows two goldfish to be caught at once:&lt;br /&gt;
* [[File:Otokoeshi Yukata icon.png|25px|link=]] [[Otokoeshi Yukata]] ♂&lt;br /&gt;
* [[File:Ominaeshi Yukata icon.png|25px|link=]] [[Ominaeshi Yukata]] ♀&lt;br /&gt;
&lt;br /&gt;
There are optimal times to catch a goldfish after receiving a message. In general players want to simply wait ~2 seconds after receiving a message. Players will receive two messages before a fish escapes.&lt;br /&gt;
*&amp;quot;A goldfish approaches!&amp;quot;&lt;br /&gt;
*&amp;quot;Hurry, before the goldfish sees you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Messages break down per fish in the following manner:&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;788px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;35%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Discovery Message&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;10%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Points&#039;&#039;&#039;  &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;35%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Best Time to Catch&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Tiny Goldfish icon.png|25px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A tiny goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after first message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Blk. Bubble-Eye icon.png|25px|link=]] [[Black Bubble-Eye]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A plump, black goldfish approaches!	&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the first message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Lionhead icon.png|25px|link=]] [[Lionhead]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 10&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 1-2 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Pearlscale icon.png|25px|link=]] [[Pearlscale]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Calico Comet icon.png|25px|link=]] [[Calico Comet]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| A fat, juicy goldfish approaches!&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 2-3 seconds after the &amp;quot;&#039;&#039;Hurry&#039;&#039;!&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a decent haul, trade your fish back to the NPC to receive your points.&lt;br /&gt;
&lt;br /&gt;
Points may be exchanged for the following:&lt;br /&gt;
{|style=&amp;quot;border: 1px solid #CEDFF2; text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Game Description&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;65%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; &lt;br /&gt;
! style=&amp;quot;background: #a6dbfd; border: 1px solid #000000;&amp;quot; width=&amp;quot;10%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Point Cost&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Super Scoop&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Super Scoop icon.png|25px|link=]] [[Super Scoop]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Bag of fireworks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| Random fireworks&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Large Fans&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Summer Fan icon.png|25px|link=]] [[Summer Fan]]s or [[File:Festive Fan icon.png|25px|link=]] [[Festive Fan]]s (firework)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Colored drop&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Green Drop icon.png|25px|link=]] Colored Drops&lt;br /&gt;
Useless candies that provide their associated stat +5 for 15 minutes.&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Spirit Masque icon.png|25px|link=]] [[Spirit Masque]] x12 (firework)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;A stellar surprise&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Puny Planet Kit icon.png|link=]] [[Puny Planet Kit]]&lt;br /&gt;
Used to craft the [[Celestial Globe]] (furnishing)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 60&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Other mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| [[File:Goldfish Set icon.png|25px|link=]] [[Goldfish Set]]&lt;br /&gt;
Used to craft a [[Goldfish Bowl]] (furnishing)&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 65&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Yet another mystery box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| &#039;&#039;&#039;Varies based on location&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:San d&#039;Oria Flag.jpg|22px|link=]] - Saradorial - [[File:White Butterfly icon.png|25px|link=]] [[White Butterfly]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bastok-Flag.jpg|22px|link=]] - Fish Eyes - [[File:Bell Cricket icon.png|25px|link=]] [[Bell Cricket]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Windurst-Flag.jpg|22px|link=]] - Kesha Shopehllok - [[File:Glowfly icon.png|25px|link=]] [[Glowfly]] x 1-5&amp;lt;br /&amp;gt;&lt;br /&gt;
*Mei in [[Rabao]] will provide either of the three rewards.&lt;br /&gt;
These items are used to create their associated furnishings:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Butterfly Cage icon.png|25px|link=]] [[Butterfly Cage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cricket Cage icon.png|25px|link=]] [[Cricket Cage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Glowfly Cage icon.png|25px|link=]] [[Glowfly Cage]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #CEDFF2&amp;quot;| 70&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moogle Teleportation Service ==&lt;br /&gt;
&lt;br /&gt;
Adventurers who have equipped the Agent/Starlet armor sets available as a luscious awards from the Superheroine Stage Show need but speak to the moogles located in the following areas to teleport between the three nations at any time.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Port Bastok]] (L-7) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== Item Vendors ==&lt;br /&gt;
While this year&#039;s Sunbreeze festival awards are beyond compare, we know that some of you are itching to get your paws on last year&#039;s goodies. Never fear, for the vendors in the following areas will be more than happy to satisfy your desires!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-8) / [[Windurst Waters]] (G-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
These intrepid salesmen will be present for a limited time only, so grab your rewards before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
Visit the aforementioned vendors to purchase various robes and swimsuits for your lockstyling pleasures. Certain outfits may be practical for Goldfish Scooping, or even for a heated [[Dynamis - Divergence]] wave 3 battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;NQ Swimsuits&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Gilet description.png|link=Hume Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Top description.png|link=Hume Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Gilet description.png|link=Elvaan Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Top description.png|link=Elvaan Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Maillot description.png|link=Tarutaru Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Top description.png|link=Tarutaru Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Gilet description.png|link=Galka Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Top description.png|link=Mithra Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Trunks description.png|link=Hume Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Shorts description.png|link=Hume Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Trunks description.png|link=Elvaan Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Shorts description.png|link=Elvaan Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Trunks description.png|link=Tarutaru Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Shorts description.png|link=Tarutaru Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Trunks description.png|link=Galka Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Shorts description.png|link=Mithra Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Gilet description.png|link=Custom Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Top description.png|link=Custom Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Gilet description.png|link=Magna Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Top description.png|link=Magna Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Maillot description.png|link=Wonder Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Top description.png|link=Wonder Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Gilet description.png|link=Elder Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Top description.png|link=Savage Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Trunks description.png|link=Custom Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Shorts description.png|link=Custom Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Trunks description.png|link=Magna Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Shorts description.png|link=Magna Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Trunks description.png|link=Wonder Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Shorts description.png|link=Wonder Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Trunks description.png|link=Elder Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Shorts description.png|link=Savage Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Gilet description.png|link=Marine Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Top description.png|link=Marine Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Gilet description.png|link=Woodsy Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Top description.png|link=Woodsy Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Maillot description.png|link=Creek Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Top description.png|link=Creek Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Gilet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Gilet description.png|link=Dune Gilet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Top]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Top description.png|link=River Top]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Boxers description.png|link=Marine Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Shorts description.png|link=Marine Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Boxers description.png|link=Woodsy Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Shorts description.png|link=Woodsy Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Boxers description.png|link=Creek Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Shorts description.png|link=Creek Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Boxers]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Boxers description.png|link=Dune Boxers]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Shorts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Shorts description.png|link=River Shorts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Maillot description.png|link=Rustic Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Maillot]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Maillot description.png|link=Shoal Maillot]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Trunks description.png|link=Rustic Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Trunks]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Trunks description.png|link=Shoal Trunks]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;HQ Swimsuits&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Gilet +1 description.png|link=Hume Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Top +1 description.png|link=Hume Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Gilet +1 description.png|link=Elvaan Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Top +1 description.png|link=Elvaan Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Maillot +1 description.png|link=Taru. Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tarutaru Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tarutaru Top +1 description.png|link=Tarutaru Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Gilet +1 description.png|link=Galka Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Top +1 description.png|link=Mithra Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Trunks +1 description.png|link=Hume Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hume Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hume Shorts +1 description.png|link=Hume Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Trunks +1 description.png|link=Elvaan Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elvaan Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elvaan Shorts +1 description.png|link=Elvaan Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Trunks +1 description.png|link=Taru. Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taru. Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taru. Shorts +1 description.png|link=Taru. Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Galka Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Galka Trunks +1 description.png|link=Galka Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mithra Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mithra Shorts +1 description.png|link=Mithra Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Gilet +1 description.png|link=Custom Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Top +1 description.png|link=Custom Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Gilet +1 description.png|link=Magna Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Top +1 description.png|link=Magna Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Maillot +1 description.png|link=Wonder Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Top +1 description.png|link=Wonder Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Gilet +1 description.png|link=Elder Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Top +1 description.png|link=Savage Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Trunks +1 description.png|link=Custom Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Custom Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Custom Shorts +1 description.png|link=Custom Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Trunks +1 description.png|link=Magna Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Magna Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Magna Shorts +1 description.png|link=Magna Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Trunks +1 description.png|link=Wonder Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Wonder Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Wonder Shorts +1 description.png|link=Wonder Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Elder Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Elder Trunks +1 description.png|link=Elder Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Savage Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Savage Shorts +1 description.png|link=Savage Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Gilet +1 description.png|link=Marine Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Top +1 description.png|link=Marine Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Gilet +1 description.png|link=Woodsy Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Top +1 description.png|link=Woodsy Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Maillot +1 description.png|link=Creek Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Top +1 description.png|link=Creek Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Gilet +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Gilet +1 description.png|link=Dune Gilet +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Top +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Top +1 description.png|link=River Top +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Boxers +1 description.png|link=Marine Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Marine Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Marine Shorts +1 description.png|link=Marine Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Boxers +1 description.png|link=Woodsy Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Woodsy Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Woodsy Shorts +1 description.png|link=Woodsy Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Boxers +1 description.png|link=Creek Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Creek Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Creek Shorts +1 description.png|link=Creek Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Dune Boxers +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Dune Boxers +1 description.png|link=Dune Boxers +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[River Shorts +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:River Shorts +1 description.png|link=River Shorts +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Maillot +1 description.png|link=Rustic Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Maillot +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Maillot +1 description.png|link=Shoal Maillot +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Trunks +1 description.png|link=Rustic Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shoal Trunks +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shoal Trunks +1 description.png|link=Shoal Trunks +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;Far Eastern Robes&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! class=unsortable|Cost ([[Gil]])&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onoko Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onoko Yukata description.png|link=Onoko Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Omina Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Omina Yukata description.png|link=Omina Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lord&#039;s Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lord&#039;s Yukata description.png|link=Lord&#039;s Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lady&#039;s Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lady&#039;s Yukata description.png|link=Lady&#039;s Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,750&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otoko Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otoko Yukata description.png|link=Otoko Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onago Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onago Yukata description.png|link=Onago Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokogimi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokogimi Yukata description.png|link=Otokogimi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onnagimi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onnagimi Yukata description.png|link=Onnagimi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokogusa Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokogusa Yukata description.png|link=Otokogusa Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Onnagusa Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Onnagusa Yukata description.png|link=Onnagusa Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Otokoeshi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Otokoeshi Yukata description.png|link=Otokoeshi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ominaeshi Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ominaeshi Yukata description.png|link=Ominaeshi Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Hikogami Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Hikogami Yukata description.png|link=Hikogami Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Himegami Yukata]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Himegami Yukata description.png|link=Himegami Yukata]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kengyu Happi]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Kengyu Happi description.png|link=Kengyu Happi]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shokujo Happi]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Shokujo Happi description.png|link=Shokujo Happi]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Kengyu Hanmomohiki]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ken. Hanmomohiki description.png|link=Kengyu Hanmomohiki]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Shokujo Hanmomohiki]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sho. Hanmomohiki description.png|link=Shokujo Hanmomohiki]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[The Green Festival]]===&lt;br /&gt;
&lt;br /&gt;
When both the Green Festival and the Sunbreeze Festival are active, [[Cafe Maid 2|a second Cafe Maid]] begins to sell special food in [[Lower Jeuno]] at the Morbol Cafe (G-9).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White R-Highlight; overflow-visible&amp;quot; style=&amp;quot;text-align:center; width=50%; max-width: 925px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#016368&amp;quot;&lt;br /&gt;
! colspan=6 style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;big&amp;gt;Morbol Cafe Maid #2&#039;s Wares&amp;lt;/big&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#EEA84F&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
&lt;br /&gt;
! Cost ([[Gil]])&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;border: 1px solid #000;&amp;quot;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Cheesesteak Sandwich]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Cheesestk. Sand. description.png|link=Cheesesteak Sandwich]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Clam Chowder]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Clam Chowder description.png|link=Clam Chowder]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Popoto Gratin]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Popoto Gratin description.png|link=Popoto Gratin]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 390&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Behemoth Sandwich]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Behemoth Sand. description.png|link=Behemoth Sandwich]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rustic Fish]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rustic Fish description.png|link=Rustic Fish]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Cornbread]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Cornbread description.png|link=Cornbread]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 390&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Seasonal Event Guides]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Apkallu_Seizure&amp;diff=622288</id>
		<title>Apkallu Seizure</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Apkallu_Seizure&amp;diff=622288"/>
		<updated>2021-07-18T00:02:38Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Some random signature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assault Header&lt;br /&gt;
|Assault Area=Ilrusi Atoll&lt;br /&gt;
|Badge Rank=Sergeant&lt;br /&gt;
|Description=Famous biologist Professor Clavauert is researching apkallu on Ilrusi Atoll. The more discoveries he makes in Aht Urhgan, the more likely he is to join the Empire. Assist him by capturing apkallu.&lt;br /&gt;
|Orders=Capture the apkallu&lt;br /&gt;
|Time=30 minutes&lt;br /&gt;
|Level=Lvl. 70&lt;br /&gt;
|Points3=1166&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=10%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Zone&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Aggro&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Link&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Drops&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Steal&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Spawns&lt;br /&gt;
|-&lt;br /&gt;
|Easy Prey||[[Kelp Pugil]]||[[Ilrusi Atoll]]||Sound||Yes||&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Kelp Pugil are very weak and can be killed solo or duo with ease.&lt;br /&gt;
*Kelp Pugil do not respawn.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
To win this assault, herd 1 or more [[Fairy Apkallu]] to [[Clavauert B Chanoix]] for his [[Apkallu Breeding|Lebros Apkallu Brothel]].&lt;br /&gt;
&lt;br /&gt;
In order to herd a [[Fairy Apkallu]], a complicated courting process must be followed:&lt;br /&gt;
&lt;br /&gt;
*First, obtain a [[Hamsi]] by finding and clicking on one of the many ??? that are scattered about the map.&lt;br /&gt;
*Once you have a delicious fish, find a passive [[Fairy Apkallu]].  Stand in front of it at a medium-short distance, close enough to select the target.&lt;br /&gt;
&lt;br /&gt;
*The Apkallu will stop and stare at you, and you will receive the message &amp;quot;The Fairy Apkallu is staring at you&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;/bow&#039;&#039;&#039; to the Apkallu. &lt;br /&gt;
**One of two things will happen:&lt;br /&gt;
***&amp;quot;The Fairy Apkallu is wary of your presence&amp;quot;; repeat the process again.&lt;br /&gt;
***&amp;quot;The Fairy Apkallu seems curious about you&amp;quot;; repeat the process again.&lt;br /&gt;
*If you receive the message that the Apkallu &amp;quot;let down its guard&amp;quot;, immediately use the &#039;&#039;&#039;/welcome&#039;&#039;&#039; motion.&lt;br /&gt;
**If the Apkallu says it likes you, you then have &#039;&#039;one second&#039;&#039; to click on it to give it the [[Hamsi]].&lt;br /&gt;
***If done successfully, you will get the message &amp;quot;You successfully capture the Fairy Apkallu!&amp;quot;.  When this happens, &#039;&#039;&#039;quickly circle directly behind the Apkallu,&#039;&#039;&#039; and stand about 3 Yalms away directly &#039;&#039;&#039;behind&#039;&#039;&#039; the Fairy Apkallu.&lt;br /&gt;
*The Fairy Apkallu will slowly waddle towards the Professor.  Stay a few yalms directly behind the Fairy Apkallu.  If it turns, as it will near the Professor, make sure you adjust to stay directly behind it.  Be careful of cliffs; the Apkallu will go straight up while you will need to quickly navigate the cliff.&lt;br /&gt;
*If the Fairy Apkallu sees any Kelp Pugil, it will flee. If you are quick, you can immediately recapture it sometimes by running behind it and clicking it again.&lt;br /&gt;
*If you leave the &amp;quot;safe zone&amp;quot; behind the Apkallu, it will stop.  If you do not return quickly to the position behind the Apkallu, it will run away and the courting process will need to be repeated.&lt;br /&gt;
**You will need to click another ??? for a new [[Hamsi]] if it runs away.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;DO NOT GO INTO FIRST-PERSON MODE!&#039;&#039;&#039; There are two hills next to the start quest NPC that require third-person mode in order to traverse if approaching from the left-hand side (if looking at the NPC). Far better strategy is to just lock on the Apkallu and position your self accordingly and when you have to run around terrain; unlock , run around terrain, re-lock, and reposition.&lt;br /&gt;
&lt;br /&gt;
Herding a single [[Fairy Apkallu]] will cause the [[Rune of Release]] to spawn at the professor.  Capturing more Apkallu will increase the amount of points earned, to a maximum of 1333 with 3 people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | Ancient Lockbox&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hi-Ether Tank]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hi-Potion Plus 2|Hi-Potion +2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hi-Potion Plus 3|Hi-Potion +3]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hi-Potion Tank]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Box&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Distilled Water]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Little Worm]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kabura Quiver]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Qutrub Gorget]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Willow Fish. Rod|Willow Fishing Rod]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Axe&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#eaf5f5&amp;quot; | &#039;&#039;&#039;[[Erik&#039;s Axe]]&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Prominence Axe]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rampager]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tomahawk Plus 1|Tomahawk +1]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Polearm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Brass Zaghnal]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Holly Staff Plus 1|Holly Staff +1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#eaf5f5&amp;quot; | &#039;&#039;&#039;[[Kinnara Pole]]&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spark Spear]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Willow Wand Plus 1|Willow Wand +1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Wyvern Perch]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Ilrusi Atoll-T6.jpg|right|400px|Assault Map]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://www.bluegartr.com/threads/47702-Apkallu-Seizure-Assault Apkallu Seizure Thread]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[category:Assault|S - {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Duties,_Tasks,_and_Deeds&amp;diff=621794</id>
		<title>Duties, Tasks, and Deeds</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Duties,_Tasks,_and_Deeds&amp;diff=621794"/>
		<updated>2021-07-12T03:17:38Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Walkthrough */ Be a little more specific.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Treasues of Aht Urhgan&lt;br /&gt;
|Start=[[Paparoon]], Nashmau&lt;br /&gt;
|Description= Honorary officer Paparoon has been brought on to see that you carrying out your imperial orders. Alexandrite, Wyrmseeker Areuhat, assault memoires, holy relics... A multitude of paths lay open before you.&lt;br /&gt;
|Fame=Treasures of Aht Urhgan&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
*[[W. Areuhat|Copy of Wyrmseeker Areuhat]]&lt;br /&gt;
*30,000 [[Alexandrite]] (or [[Cat&#039;s Eye]])&lt;br /&gt;
*[[Balrahn&#039;s Eyepatch]]&lt;br /&gt;
*All five completed [[Assault]] logs&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[An Imperial Heist]]&lt;br /&gt;
|Next=[[Forging a New Myth]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=[[Paparoon&#039;s sealed invitation]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Talk to [[Paparoon]] on the first floor in (G-7) [[Nashmau]] under the archway and select every option. Upon asking about Assault Memoires, you will receive 5 items. He will give you the five assault logs for recording the re-completion of each [[Assault]].&lt;br /&gt;
:*If you do not have 5 open spaces in your Gobbiebag, the cutscene will be cancelled.&lt;br /&gt;
    &lt;br /&gt;
*Obtain the required items:&lt;br /&gt;
**&#039;&#039;&#039;[[Salvage]]:&#039;&#039;&#039; (and [[Nyzul Isle Uncharted Area Survey]]): &lt;br /&gt;
***[[Image:Alexandrite icon.png|23px|Alexandrite|link=Alexandrite]] &#039;&#039;&#039;30,000 [[Alexandrite]]&#039;&#039;&#039; (or &#039;&#039;&#039;1 [[Cat&#039;s Eye]]&#039;&#039;&#039; from [[Mog Bonanza]])&lt;br /&gt;
****Note that trading a [[Cat&#039;s Eye]] will complete the [[Alexandrite]] requirement but any previously traded [[Alexandrite]] will be lost. If you are significantly far with your Alexandrite progress, consider finishing it with Alexandrite and using a [[Cat&#039;s Eye]] on your next Mythic Weapon instead.&lt;br /&gt;
**&#039;&#039;&#039;[[Nyzul Isle]]:&#039;&#039;&#039;&lt;br /&gt;
***Purchase a [[Image:W. Areuhat icon.png|23px|Wyrmseeker Areuhat|link=Wyrmseeker Areuhat]] [[W. Areuhat|Copy of Wyrmseeker Areuhat]] from [[Zasshal]] with &#039;&#039;&#039;150,000 Nyzul Tokens&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;[[Einherjar]]&#039;&#039;&#039;:&lt;br /&gt;
***Purchase a [[Image:Balrahn&#039;s Eyepatch icon.png|23px|Balrahn&#039;s Eyepatch|link=Balrahn&#039;s Eyepatch]] [[Balrahn&#039;s Eyepatch]] from [[Kilusha]] with &#039;&#039;&#039;100,000 [[Therion Ichor|Ampoules of Therion Ichor]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;[[Assault]]:&#039;&#039;&#039;&lt;br /&gt;
***Show proof of once again completing all 50 assaults by trading the corresponding one of the following items to the &#039;&#039;&#039;Rune of Release&#039;&#039;&#039; at the end of each assault:&lt;br /&gt;
****[[Image:Ilrusi Ledger icon.png|23px|Ilrusi Ledger|link=Ilrusi Ledger]] [[Ilrusi Ledger|Ilrusi Travel Ledger]]&lt;br /&gt;
****[[Image:Periqia Diary icon.png|23px|Periqia Diary|link=Periqia Diary]] [[Periqia Diary|Periqia Adventure Diary]]&lt;br /&gt;
****[[Image:Lebros Chronicle icon.png|23px|Lebros Chronicleh|link=Lebros Chronicle]] [[Lebros Chronicle|Lebros Exploration Chronicle]]&lt;br /&gt;
****[[Image:Mamool Ja Journal icon.png|23px|Mamool Ja Journal|link=Mamool Ja Journal]] [[Mamool Ja Journal|Mamool Ja Battle Journal]]&lt;br /&gt;
****[[Image:Leujaoam Log icon.png|23px|Leujaoam Log|link=Leujaoam Log]] [[Leujaoam Log|Leujaoam Observation Log]]&lt;br /&gt;
****Each completion log item will be marked with assault completions in the item&#039;s help text (far right = PSC rank, far left = FL rank)&lt;br /&gt;
*Note that if you decide to change weapons, all progress on this quest will be reset (any traded Alexandrite or items will be lost and Assault logs will need to be dropped so they can be received again before the quest can be restarted).&lt;br /&gt;
*Once all the items have been given to [[Paparoon]], speak to him again to receive {{KI}}[[Paparoon&#039;s sealed invitation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Aht Urhgan Quests]] [[Category:Nashmau Quests]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Cailimh&amp;diff=621619</id>
		<title>Cailimh</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Cailimh&amp;diff=621619"/>
		<updated>2021-07-08T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Hurkan}}&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=           &amp;lt;!-- If you specify the image, it will use it. Otherwise, it will look for the Category Image, followed by the page name --&amp;gt;&lt;br /&gt;
|Class=           &amp;lt;!-- No longer required, use class in adversary row instead --&amp;gt;&lt;br /&gt;
|Type=Birds&lt;br /&gt;
|Family=Waktza&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=         &amp;lt;!-- Only the element is required --&amp;gt;&lt;br /&gt;
|Detects=         &amp;lt;!-- Sight, Sound, HP, Magic, JA, True Sound, True Sight. Separate methods with a comma for auto-formatting  --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
*Crashing thunder puts an aura on that inflicts Avoidance down&lt;br /&gt;
** Use Earth-elemental damage to remove aura.&lt;br /&gt;
***A [[Skillchain]] and [[Lunge]] works too.&lt;br /&gt;
** While the aura is up Cailimh also takes much less damage.&lt;br /&gt;
*May use Static Prison when aura is up, dispels 1-2 buffs and can inflict Paralyze.&lt;br /&gt;
*Casts various levels of Thunder, Thundaga, Thundara, and Burst.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Yorcia Weald (U)&lt;br /&gt;
|Title=Cailimh Plumageplucker&lt;br /&gt;
|Treasure=&lt;br /&gt;
* [[Ukudyoni]]&lt;br /&gt;
* [[Umbani Cap]]&lt;br /&gt;
* [[Umbani Boots]]&lt;br /&gt;
* [[Tajabit]]&lt;br /&gt;
* [[Izizoeksi]]&lt;br /&gt;
* [[Chaac Belt]]&lt;br /&gt;
* [[Andoaa Earring]]&lt;br /&gt;
* [[Waktza Rostrum]]&lt;br /&gt;
* [[Waktza Crest]]&lt;br /&gt;
* [[Airlixir +2]]&lt;br /&gt;
* [[Airlixir +1]]&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Spawns=          &amp;lt;!-- Number only --&amp;gt;&lt;br /&gt;
|SpawnType=       &amp;lt;!-- Forced, Lotto, Timed --&amp;gt;&lt;br /&gt;
|SpawnCondition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=Static Prison, Brownout, Sparkstorm, Crashing Thunder, Reverse Current&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{Earth}}&lt;br /&gt;
|Resists={{Lightning}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|FFXIDB=http://ffxidb.com/zones/264/cailimh          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=621475</id>
		<title>Category:Synergy</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=621475"/>
		<updated>2021-07-03T01:03:46Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Could probably word this better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Update12-07-2009 4.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synergy&#039;&#039;&#039; is a form of Synthesis involving up to six crafters and a special apparatus called a [[File:Portafurnace icon.png|27px|link=]] [[Synergy Furnace]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to trade materials and initiate a Synergy recipe, you must Speak to a [[Synergy Engineer]] and acquire the [[Synergy crucible]] Key Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible to take part in Synergy without a crucible of your own, but you cannot initiate a recipe so things like [[Tatter and Scrap Synergy|Tatter and Scrap Augments]] are off limits to you.&lt;br /&gt;
&lt;br /&gt;
To unlock [[Synergy]], provide a [[Synergy Engineer]] 100 gil to obtain a [[Synergy crucible]] {{KI}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synergy Recipes ==&lt;br /&gt;
Due to the vast amount of Synergy Recipes in the game, we needed to divide them into individual pages according to rank. Please click on the rank you wish to view.&lt;br /&gt;
&lt;br /&gt;
A couple quick notes regarding Recipes:&lt;br /&gt;
*&amp;quot;Craft Requirements&amp;quot;: At least one player must be in your party to represent each of the required ranks. If you can reach all required levels, you do not need anybody else to join you.&lt;br /&gt;
**Ex: If two Veteran ranks are required, you obviously cannot do this yourself as you can only have one Veteran ranked craft.&lt;br /&gt;
*The closer your elemental balance to each element, the higher your chance of HQ.&lt;br /&gt;
*Each elemental balance level must be within 3 strength, above or below, in order to finish a synth.&lt;br /&gt;
*Elemental balance that is not required has no affect on the outcome of the synth. It can be as high or as low as possible with no bearing.&lt;br /&gt;
&lt;br /&gt;
{{Synergy Ranks}}&lt;br /&gt;
&lt;br /&gt;
== Ingredients and Fewell ==&lt;br /&gt;
Synergy is a far more complicated and involved process than regular crafting, even an overview of the process is somewhat complex. Unlike normal crafting which has a minimum of involvement after the ingredients are obtained, Synergy is essentially a large menu system that requires careful balancing of elements to obtain the optimal result. Instead of using crystals, synergy uses [[fewell]] to control the elemental balance, and unlike synthesis ingredients are never lost on failure. Synergy is also a team activity (though may be performed solo) where up to six players can operate the furnace at once. Once a player has a [[Synergy crucible]] {{KI}}, they may begin a synergy session. A player examines a [[Synergy Furnace]] to claim it to initiate a session and install their synergy crucible, then trade ingredients to the Furnace to begin the Synergy process. Once the process has begun, examining the Synergy Furnace will show the following options:&lt;br /&gt;
&lt;br /&gt;
== Synergy Furnace Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Update12-07-2009 3.jpg|300px|right|link=]]&lt;br /&gt;
*&#039;&#039;&#039;Select an action.&#039;&#039;&#039;&lt;br /&gt;
* Feed fewell.&lt;br /&gt;
** Consumes a fewell to alter the elemental balance of the Synergy process.&lt;br /&gt;
* Operate furnace.&lt;br /&gt;
** Performs special actions upon the furnace.  You cannot perform these actions if you have a status effect from an overload.&lt;br /&gt;
* View furnace readings.&lt;br /&gt;
** Tells you the elemental energy, internal pressure, impurity level, and synergy status of the furnace.&lt;br /&gt;
* End synergy.&lt;br /&gt;
** Allows you to stop the process and retrieve the finished product.&lt;br /&gt;
* Review objective.&lt;br /&gt;
* Toggle command confirmation [off/on].&lt;br /&gt;
* Close menu.&lt;br /&gt;
&lt;br /&gt;
=== Feed fewell ===&lt;br /&gt;
* &#039;&#039;&#039;Feed which fewell?&#039;&#039;&#039;&lt;br /&gt;
* {{Fire}} fewell.&lt;br /&gt;
* {{Ice}} fewell.&lt;br /&gt;
* {{Wind}} fewell.&lt;br /&gt;
* {{Earth}} fewell.&lt;br /&gt;
* {{Thunder}} fewell.&lt;br /&gt;
* {{Water}} fewell.&lt;br /&gt;
* {{Light}} fewell.&lt;br /&gt;
* {{Dark}} fewell.&lt;br /&gt;
* Cancel.&lt;br /&gt;
&lt;br /&gt;
Feeding a fewell will consume one of the fewells from the active synergy crucible in order to increase the energy of that element in the furnace by 1-10.  The opposite element to the one fed will also be reduce the amount of fewell of the type by 2.&lt;br /&gt;
*For example, feeding a fire fewell will reduce the ice fewell value by 2.&lt;br /&gt;
:*This may be used to indirectly tweak the numbers of various alignments downwards if they are overfed.&lt;br /&gt;
An elemental surge (perfect, or &amp;quot;critical,&amp;quot; fewell feed) will increase the fewell by the maximum possible amount (10 or more depending on effects), or will perfectly align that fewell to the required value if the current alignment is close enough.&lt;br /&gt;
*An elemental surge will also reduce the opposite fewell by 1. &lt;br /&gt;
&lt;br /&gt;
As the synergy process continues, a fewell &amp;quot;leak&amp;quot; becomes more and more likely. Leaks may be repaired by adding fewell of the opposite element to the leak, with a random chance of repairing the leak on each fewell addition. *For example, a fire leak may be repaired with ice fewell.&lt;br /&gt;
While the furnace is leaking, the leaking element&#039;s alignment will tick downards by one per [[tick]], and the opposite element will increase by one per tick.&lt;br /&gt;
&lt;br /&gt;
Fewells may be replenished in one of three ways.&lt;br /&gt;
*First, you may speak to a [[Synergy Engineer]] and have the fewell completely restocked for a less-than-nominal gil fee. &lt;br /&gt;
*Secondly, you may trade crystals of that element to a claimed Synergy Furnace to increase that element&#039;s fewell supply by one.&lt;br /&gt;
*Thirdly, you may craft elemental fewell items and trade them to a claimed Synergy Furnace to increase that element&#039;s fewell supply by fifty.&lt;br /&gt;
When trading crystals or fewell items, the fewell supply of the active synergy crucible will be refilled regardless of which player trades the item.&lt;br /&gt;
&lt;br /&gt;
=== Operate furnace. ===&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; style=&amp;quot;max-width: 1200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Option Name&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 7%;&amp;quot; | Fewell Cost&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Armor Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thwack furnace.&#039;&#039;&#039;&lt;br /&gt;
| Apply a measured thwack to the furnace to prevent explosion.&lt;br /&gt;
* Used to prevent explosions while they are occurring. About a 10%~ chance of success at level 0.&lt;br /&gt;
* Also reduces impurity levels to 0% if successful.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Operate pressure handle.&#039;&#039;&#039;&lt;br /&gt;
| Operate the pressure handle to lower internal pressure.&lt;br /&gt;
* Reduce the damage caused by an explosion to both the player and the furnace.&lt;br /&gt;
* Lower pressure also reduces the chances of an elemental leak from occurring.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Operate safety lever.&#039;&#039;&#039;&lt;br /&gt;
| Operate the safety lever to purge impurities from inside the furnace and reduce the likelihood of an explosion&lt;br /&gt;
* An explosion will never occur at impurity levels below 30%.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair furnace.&#039;&#039;&#039;&lt;br /&gt;
| Restore the furnace&#039;s durability.&lt;br /&gt;
* Slightly restores HP to the furnace.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{light}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recycle strewn fewell.&#039;&#039;&#039;&lt;br /&gt;
| Gather and feed explosion-strewn fewell fragments to the furnace. &lt;br /&gt;
* Increases the quantity of cinder obtained as a by-product.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Lunar Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge. Effect varies depending on the moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Fisherman&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Precision Thwack.&#039;&#039;&#039;&lt;br /&gt;
| Apply a precisely aimed blow to the furnace to prevent an explosion, with results superior to the standard thwack. Effect varies depending on moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| [[Fisherman&#039;s Cuffs]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Cyclical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Deftly manipulate the furnace&#039;s internal elemental balance to temporarily mitigate the rate of wear.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Carpenter&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Earth Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Earth}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{wind}}&lt;br /&gt;
| [[Carpenter&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Combustive Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily improve fewell combustion rate.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Fire Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Fire}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Engraver&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Evenly disperse the furnace&#039;s internal stress to delay a looming explosion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Goldsmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Wind Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Wind}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{ice}}&lt;br /&gt;
| [[Goldsmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Restorer&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Restore furnace durability by a significant amount.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Weaver&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Lightning Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Thunder}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{earth}}&lt;br /&gt;
| [[Weaver&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Pressurization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress fluctuations in internal pressure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{ice}}&lt;br /&gt;
| [[Tanner&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Ice Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Ice}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Tanner&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Carbonization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{fire}}&lt;br /&gt;
| [[Boneworker&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Dark Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Dark}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{light}}&lt;br /&gt;
| [[Boneworker&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Alchemical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress the force of explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Alchemist&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Light Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Light}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{dark}}&lt;br /&gt;
| [[Alchemist&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Heating Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Gradually purge the furnace of impurities.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Culinarian&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Water Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Water}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{lightning}}&lt;br /&gt;
| [[Culinarian&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Actions marked with a &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt; reduce furnace durability (or HP), with Precision Thwack reducing less than a normal Thwack.&lt;br /&gt;
&lt;br /&gt;
These actions are meant to improve the chances of a successful synergy by staving off explosions by clearing out impurities and lowering the damage of explosions by reducing pressure.  The craft-specific abilities are accessed by wearing the cuffs or smocks for that craft.  Having the appropriate craft skill is not required to equip the cuffs or to gain access to the attached abilities.&lt;br /&gt;
* The abilities granted by Cuffs function as specialized Thwacks with extremely high success rates. (Much higher than 5/5 Thwacking.)&lt;br /&gt;
** They don&#039;t appear to reduce furnace HP.&lt;br /&gt;
** When successful, reduces impurity level to 5%.&lt;br /&gt;
&lt;br /&gt;
==Overloads==&lt;br /&gt;
Feeding the furnace will build up the level of impurities inside it. The impurities will increase by 5% and then an additional 1% more for every level away from the synergy level cap for that item a player is.&lt;br /&gt;
*Overloads may occur anytime the level of impurities passes 30%, with an increasing chance as the level rises.&lt;br /&gt;
&lt;br /&gt;
Players may either attempt to thwack the furnace or ideally operate the safety lever to keep the impurities below 31%.&lt;br /&gt;
&lt;br /&gt;
Each overload will inflict damage and the following affects to players:&lt;br /&gt;
*{{color|fire|Fire}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Disease.&lt;br /&gt;
:*An additional 1 to 4 fewell will be lost for every fewell fed.&lt;br /&gt;
*{{color|ice|Ice}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Paralysis.&lt;br /&gt;
:*You will be randomly prevented from a synergy action you select and lose an associated fewell for that action.&lt;br /&gt;
*{{color|wind|Wind}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts knock-back and causes a loss of up to 6 units of fewell of a random element.&lt;br /&gt;
:*Getting knocked back too far will relinquish your claim on the furnace.&lt;br /&gt;
*{{color|earth|Earth}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Slow.&lt;br /&gt;
:*Prevents special furnace operations such as Repairing or Thwacking.&lt;br /&gt;
*{{color|lightning|Lightning}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Stun.&lt;br /&gt;
:*While stunned, the furnace may not be utilized.&lt;br /&gt;
*{{color|water|Water}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Poison.&lt;br /&gt;
:*You will be unable to operate the furnace, but may preform a Thwack.&lt;br /&gt;
:*Every action preformed will lower the health of the furnace by an additional 7%.&lt;br /&gt;
*{{color|light|Light}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Causes a loss of 2 {{fire}}, {{wind}}, {{thunder}}, and {{light}} fewell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Overload&#039;&#039;&#039; : Causes a loss of 2 {{ice}}, {{earth}}, {{water}}, and {{dark}} fewell.&lt;br /&gt;
&lt;br /&gt;
== Synergy Training ==&lt;br /&gt;
Every 5 Synergy Skill levels, you are given the option to raise your proficiency at one of the base 6 Synergy skills by one level to a cap of level 5, similar to merit points.&lt;br /&gt;
*If you do not use these points when they become available, they will accumulate until you choose to spend them.&lt;br /&gt;
*There is no way to change or reset your skill points, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
Serious testing as to the effects of these skill points has not been done, but they have been eyeballed as follows:&lt;br /&gt;
* &#039;&#039;&#039;Fewell Feeding&#039;&#039;&#039; : Each level increases the average elemental yield per fewell fed.&lt;br /&gt;
* &#039;&#039;&#039;Thwacking&#039;&#039;&#039; : Each level increases the success rate of &amp;quot;Thwack&amp;quot; by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Pressure Handle&#039;&#039;&#039; : Each level increases the efficacy of Pressure Handle by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Safety Lever&#039;&#039;&#039; : Each level increases the efficacy of Safety Lever by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Repair Furnace&#039;&#039;&#039; : Each level increases the average HP restored with &amp;quot;Repair Furnace&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Recycle strewn fewell&#039;&#039;&#039; : Each level yields more fewell recovered on average {{question}}&lt;br /&gt;
&lt;br /&gt;
== Skilling Up ==&lt;br /&gt;
Currently, it seems the best way to skill up Synergy is simply to take a maximum level recipe and spam a fewell it requires until you cap.&lt;br /&gt;
*If you spam an element that the recipe does not require, you will never get a skill up.&lt;br /&gt;
The best fewell to spam is Earth Fewell, because you can cast Haste on yourself and suffer no negative side effects from the furnace explosions. Do not select &amp;quot;Complete Synergy&amp;quot; until you have capped your skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Items required for a recipe cannot be lost if you fail. The only loss is your Fewell.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you have the appropriate Cuffs, you can spam any element with little danger of explosions. This had the added benefit of an additional skillup chance, which appears to be rather high compared to other actions.  Seemingly high skillup chance may be only due to the very high success rate of the Affinity thwacks when compared to other actions.  The only downside to this is the increased fewell cost which is  partially offset by avoiding the fewell loss from an explosion occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interesting/Relevant Stats:&#039;&#039;&#039;&lt;br /&gt;
*It takes approximately 80 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 1 and 60.&lt;br /&gt;
*It takes approximately 180 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 60 and 80.&lt;br /&gt;
*This totals about 8600 &amp;quot;Feed Fewell&amp;quot;s to get from level 1 to level 80, or ~1.7 stacks of Fewell orbs.&lt;br /&gt;
&lt;br /&gt;
Skill Cap Formula:&lt;br /&gt;
*Current Level + Impurity % given per fewell fed.&lt;br /&gt;
Note, however, that there is a lower cap of 5%, so you will need to get 6% or higher to be able to determine the skill cap.&lt;br /&gt;
&lt;br /&gt;
===Increasing Skillup===&lt;br /&gt;
Placing a {{ItemIcon|Model Synergy Furn.|24px}} [[Model Synergy Furn.]] in your mog house grants the [[Moglification: Synergy Skill Gains]]. This effect doubles the rate of Synergy skillups.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/84119-Synergy-Thread?p=4737101&amp;amp;viewfull=1#post4737101 Synergy Skillup Stats (Byrth, BG)]&lt;br /&gt;
[[Category:Tradeskills]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=621474</id>
		<title>Category:Synergy</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Synergy&amp;diff=621474"/>
		<updated>2021-07-03T00:53:14Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Skilling Up */ That used the old 12/stack formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
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|Image=Update12-07-2009 4.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synergy&#039;&#039;&#039; is a form of Synthesis involving up to six crafters and a special apparatus called a [[File:Portafurnace icon.png|27px|link=]] [[Synergy Furnace]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to trade materials and initiate a Synergy recipe, you must Speak to a [[Synergy Engineer]] and acquire the [[Synergy crucible]] Key Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible to take part in Synergy without a crucible of your own, but you cannot initiate a recipe so things like [[Tatter and Scrap Synergy|Tatter and Scrap Augments]] are off limits to you.&lt;br /&gt;
&lt;br /&gt;
To unlock [[Synergy]], provide a [[Synergy Engineer]] 100 gil to obtain a [[Synergy crucible]] {{KI}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synergy Recipes ==&lt;br /&gt;
Due to the vast amount of Synergy Recipes in the game, we needed to divide them into individual pages according to rank. Please click on the rank you wish to view.&lt;br /&gt;
&lt;br /&gt;
A couple quick notes regarding Recipes:&lt;br /&gt;
*&amp;quot;Craft Requirements&amp;quot;: At least one player must be in your party to represent each of the required ranks. If you can reach all required levels, you do not need anybody else to join you.&lt;br /&gt;
**Ex: If two Veteran ranks are required, you obviously cannot do this yourself as you can only have one Veteran ranked craft.&lt;br /&gt;
*The closer your elemental balance to each element, the higher your chance of HQ.&lt;br /&gt;
*Each elemental balance level must be within 3 strength, above or below, in order to finish a synth.&lt;br /&gt;
*Elemental balance that is not required has no affect on the outcome of the synth. It can be as high or as low as possible with no bearing.&lt;br /&gt;
&lt;br /&gt;
{{Synergy Ranks}}&lt;br /&gt;
&lt;br /&gt;
== Synergy Furnace Overview ==&lt;br /&gt;
&lt;br /&gt;
Synergy is a far more complicated and involved process than regular crafting, even an overview of the process is somewhat complex.&amp;lt;br /&amp;gt;Unlike normal crafting which has a minimum of involvement after the ingredients are obtained, Synergy is essentially a large menu system that requires careful balancing to obtain the optimal result.&lt;br /&gt;
&lt;br /&gt;
Once a player has a [[Synergy crucible]] {{KI}}, they may begin a synergy session.&amp;lt;br /&amp;gt;A player examines a [[Synergy Furnace]] to claim it to initiate a session and install his or her synergy crucible, then trade ingredients to the Furnace to begin the Synergy process.  Once the process has begun, examining the Synergy Furnace will show the following options:&lt;br /&gt;
[[File:Update12-07-2009 3.jpg|300px|right|link=]]&lt;br /&gt;
*&#039;&#039;&#039;Select an action.&#039;&#039;&#039;&lt;br /&gt;
* Feed fewell.&lt;br /&gt;
** Consumes a fewell to alter the elemental balance of the Synergy process.&lt;br /&gt;
* Operate furnace.&lt;br /&gt;
** Performs special actions upon the furnace.  You cannot perform these actions if you have a status effect from an overload.&lt;br /&gt;
* View furnace readings.&lt;br /&gt;
** Tells you the elemental energy, internal pressure, impurity level, and synergy status of the furnace.&lt;br /&gt;
* End synergy.&lt;br /&gt;
** Allows you to stop the process and retrieve the finished product.&lt;br /&gt;
* Review objective.&lt;br /&gt;
* Toggle command confirmation [off/on].&lt;br /&gt;
* Close menu.&lt;br /&gt;
&lt;br /&gt;
=== Feed fewell ===&lt;br /&gt;
* &#039;&#039;&#039;Feed which fewell?&#039;&#039;&#039;&lt;br /&gt;
* {{Fire}} fewell.&lt;br /&gt;
* {{Ice}} fewell.&lt;br /&gt;
* {{Wind}} fewell.&lt;br /&gt;
* {{Earth}} fewell.&lt;br /&gt;
* {{Thunder}} fewell.&lt;br /&gt;
* {{Water}} fewell.&lt;br /&gt;
* {{Light}} fewell.&lt;br /&gt;
* {{Dark}} fewell.&lt;br /&gt;
* Cancel.&lt;br /&gt;
&lt;br /&gt;
Feeding a fewell will consume one of the fewells from the active synergy crucible in order to increase the energy of that element in the furnace by 1-10.  The opposite element to the one fed will also be reduce the amount of fewell of the type by 2.&lt;br /&gt;
*For example, feeding a fire fewell will reduce the ice fewell value by 2.&lt;br /&gt;
:*This may be used to indirectly tweak the numbers of various alignments downwards if they are overfed.&lt;br /&gt;
An elemental surge (perfect, or &amp;quot;critical,&amp;quot; fewell feed) will increase the fewell by the maximum possible amount (10 or more depending on effects), or will perfectly align that fewell to the required value if the current alignment is close enough.&lt;br /&gt;
*An elemental surge will also reduce the opposite fewell by 1. &lt;br /&gt;
&lt;br /&gt;
As the synergy process continues, a fewell &amp;quot;leak&amp;quot; becomes more and more likely. Leaks may be repaired by adding fewell of the opposite element to the leak, with a random chance of repairing the leak on each fewell addition. *For example, a fire leak may be repaired with ice fewell.&lt;br /&gt;
While the furnace is leaking, the leaking element&#039;s alignment will tick downards by one per [[tick]], and the opposite element will increase by one per tick.&lt;br /&gt;
&lt;br /&gt;
Fewells may be replenished in one of three ways.&lt;br /&gt;
*First, you may speak to a [[Synergy Engineer]] and have the fewell completely restocked for a less-than-nominal gil fee. &lt;br /&gt;
*Secondly, you may trade crystals of that element to a claimed Synergy Furnace to increase that element&#039;s fewell supply by one.&lt;br /&gt;
*Thirdly, you may craft elemental fewell items and trade them to a claimed Synergy Furnace to increase that element&#039;s fewell supply by fifty.&lt;br /&gt;
When trading crystals or fewell items, the fewell supply of the active synergy crucible will be refilled regardless of which player trades the item.&lt;br /&gt;
&lt;br /&gt;
=== Operate furnace. ===&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; style=&amp;quot;max-width: 1200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Option Name&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 7%;&amp;quot; | Fewell Cost&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Armor Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thwack furnace.&#039;&#039;&#039;&lt;br /&gt;
| Apply a measured thwack to the furnace to prevent explosion.&lt;br /&gt;
* Used to prevent explosions while they are occurring. About a 10%~ chance of success at level 0.&lt;br /&gt;
* Also reduces impurity levels to 0% if successful.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Operate pressure handle.&#039;&#039;&#039;&lt;br /&gt;
| Operate the pressure handle to lower internal pressure.&lt;br /&gt;
* Reduce the damage caused by an explosion to both the player and the furnace.&lt;br /&gt;
* Lower pressure also reduces the chances of an elemental leak from occurring.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Operate safety lever.&#039;&#039;&#039;&lt;br /&gt;
| Operate the safety lever to purge impurities from inside the furnace and reduce the likelihood of an explosion&lt;br /&gt;
* An explosion will never occur at impurity levels below 30%.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{dark}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair furnace.&#039;&#039;&#039;&lt;br /&gt;
| Restore the furnace&#039;s durability.&lt;br /&gt;
* Slightly restores HP to the furnace.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 {{light}}&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recycle strewn fewell.&#039;&#039;&#039;&lt;br /&gt;
| Gather and feed explosion-strewn fewell fragments to the furnace. &lt;br /&gt;
* Increases the quantity of cinder obtained as a by-product.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| Native&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Lunar Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge. Effect varies depending on the moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Fisherman&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing: Precision Thwack.&#039;&#039;&#039;&lt;br /&gt;
| Apply a precisely aimed blow to the furnace to prevent an explosion, with results superior to the standard thwack. Effect varies depending on moon phase.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| [[Fisherman&#039;s Cuffs]]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Cyclical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Deftly manipulate the furnace&#039;s internal elemental balance to temporarily mitigate the rate of wear.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Carpenter&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Woodworking: Earth Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Earth}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{wind}}&lt;br /&gt;
| [[Carpenter&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Combustive Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily improve fewell combustion rate.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smithing: Fire Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Fire}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{water}}&lt;br /&gt;
| [[Blacksmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Engraver&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Evenly disperse the furnace&#039;s internal stress to delay a looming explosion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Goldsmith&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goldsmithing: Wind Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Wind}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{ice}}&lt;br /&gt;
| [[Goldsmith&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Restorer&#039;s Touch.&#039;&#039;&#039;&lt;br /&gt;
| Restore furnace durability by a significant amount.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Weaver&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clothcraft: Lightning Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Thunder}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{earth}}&lt;br /&gt;
| [[Weaver&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Pressurization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress fluctuations in internal pressure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{ice}}&lt;br /&gt;
| [[Tanner&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leathercraft: Ice Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Ice}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{fire}}&lt;br /&gt;
| [[Tanner&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Carbonization Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily increase the likelihood of an elemental surge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{fire}}&lt;br /&gt;
| [[Boneworker&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonecraft: Dark Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Dark}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{light}}&lt;br /&gt;
| [[Boneworker&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Alchemical Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Temporarily suppress the force of explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{earth}}&lt;br /&gt;
| [[Alchemist&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy: Light Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Light}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{dark}}&lt;br /&gt;
| [[Alchemist&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Heating Smarts.&#039;&#039;&#039;&lt;br /&gt;
| Gradually purge the furnace of impurities.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 {{light}}&lt;br /&gt;
| [[Culinarian&#039;s Smock]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooking: Water Affinity.&#039;&#039;&#039;&lt;br /&gt;
| Keenly observe the flow of elements to prevent {{Water}}-based explosions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 {{lightning}}&lt;br /&gt;
| [[Culinarian&#039;s Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Actions marked with a &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/font&amp;gt; reduce furnace durability (or HP), with Precision Thwack reducing less than a normal Thwack.&lt;br /&gt;
&lt;br /&gt;
These actions are meant to improve the chances of a successful synergy by staving off explosions by clearing out impurities and lowering the damage of explosions by reducing pressure.  The craft-specific abilities are accessed by wearing the cuffs or smocks for that craft.  Having the appropriate craft skill is not required to equip the cuffs or to gain access to the attached abilities.&lt;br /&gt;
* The abilities granted by Cuffs function as specialized Thwacks with extremely high success rates. (Much higher than 5/5 Thwacking.)&lt;br /&gt;
** They don&#039;t appear to reduce furnace HP.&lt;br /&gt;
** When successful, reduces impurity level to 5%.&lt;br /&gt;
&lt;br /&gt;
==Overloads==&lt;br /&gt;
Feeding the furnace will build up the level of impurities inside it. The impurities will increase by 5% and then an additional 1% more for every level away from the synergy level cap for that item a player is.&lt;br /&gt;
*Overloads may occur anytime the level of impurities passes 30%, with an increasing chance as the level rises.&lt;br /&gt;
&lt;br /&gt;
Players may either attempt to thwack the furnace or ideally operate the safety lever to keep the impurities below 31%.&lt;br /&gt;
&lt;br /&gt;
Each overload will inflict damage and the following affects to players:&lt;br /&gt;
*{{color|fire|Fire}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Disease.&lt;br /&gt;
:*An additional 1 to 4 fewell will be lost for every fewell fed.&lt;br /&gt;
*{{color|ice|Ice}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Paralysis.&lt;br /&gt;
:*You will be randomly prevented from a synergy action you select and lose an associated fewell for that action.&lt;br /&gt;
*{{color|wind|Wind}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts knock-back and causes a loss of up to 6 units of fewell of a random element.&lt;br /&gt;
:*Getting knocked back too far will relinquish your claim on the furnace.&lt;br /&gt;
*{{color|earth|Earth}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Slow.&lt;br /&gt;
:*Prevents special furnace operations such as Repairing or Thwacking.&lt;br /&gt;
*{{color|lightning|Lightning}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Stun.&lt;br /&gt;
:*While stunned, the furnace may not be utilized.&lt;br /&gt;
*{{color|water|Water}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Inflicts Poison.&lt;br /&gt;
:*You will be unable to operate the furnace, but may preform a Thwack.&lt;br /&gt;
:*Every action preformed will lower the health of the furnace by an additional 7%.&lt;br /&gt;
*{{color|light|Light}} &#039;&#039;&#039;Overload&#039;&#039;&#039; : Causes a loss of 2 {{fire}}, {{wind}}, {{thunder}}, and {{light}} fewell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Overload&#039;&#039;&#039; : Causes a loss of 2 {{ice}}, {{earth}}, {{water}}, and {{dark}} fewell.&lt;br /&gt;
&lt;br /&gt;
== Synergy Training ==&lt;br /&gt;
Every 5 Synergy Skill levels, you are given the option to raise your proficiency at one of the base 6 Synergy skills by one level to a cap of level 5, similar to merit points.&lt;br /&gt;
*If you do not use these points when they become available, they will accumulate until you choose to spend them.&lt;br /&gt;
*There is no way to change or reset your skill points, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
Serious testing as to the effects of these skill points has not been done, but they have been eyeballed as follows:&lt;br /&gt;
* &#039;&#039;&#039;Fewell Feeding&#039;&#039;&#039; : Each level increases the average elemental yield per fewell fed.&lt;br /&gt;
* &#039;&#039;&#039;Thwacking&#039;&#039;&#039; : Each level increases the success rate of &amp;quot;Thwack&amp;quot; by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Pressure Handle&#039;&#039;&#039; : Each level increases the efficacy of Pressure Handle by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Safety Lever&#039;&#039;&#039; : Each level increases the efficacy of Safety Lever by {{question}}.&lt;br /&gt;
* &#039;&#039;&#039;Repair Furnace&#039;&#039;&#039; : Each level increases the average HP restored with &amp;quot;Repair Furnace&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Recycle strewn fewell&#039;&#039;&#039; : Each level yields more fewell recovered on average {{question}}&lt;br /&gt;
&lt;br /&gt;
== Skilling Up ==&lt;br /&gt;
Currently, it seems the best way to skill up Synergy is simply to take a maximum level recipe and spam a fewell it requires until you cap.&lt;br /&gt;
*If you spam an element that the recipe does not require, you will never get a skill up.&lt;br /&gt;
The best fewell to spam is Earth Fewell, because you can cast Haste on yourself and suffer no negative side effects from the furnace explosions. Do not select &amp;quot;Complete Synergy&amp;quot; until you have capped your skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Items required for a recipe cannot be lost if you fail. The only loss is your Fewell.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you have the appropriate Cuffs, you can spam any element with little danger of explosions. This had the added benefit of an additional skillup chance, which appears to be rather high compared to other actions.  Seemingly high skillup chance may be only due to the very high success rate of the Affinity thwacks when compared to other actions.  The only downside to this is the increased fewell cost which is  partially offset by avoiding the fewell loss from an explosion occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interesting/Relevant Stats:&#039;&#039;&#039;&lt;br /&gt;
*It takes approximately 80 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 1 and 60.&lt;br /&gt;
*It takes approximately 180 &amp;quot;Feed Fewell&amp;quot;s on average to gain one skill level between level 60 and 80.&lt;br /&gt;
*This totals about 8600 &amp;quot;Feed Fewell&amp;quot;s to get from level 1 to level 80, or ~1.7 stacks of Fewell orbs.&lt;br /&gt;
&lt;br /&gt;
Skill Cap Formula:&lt;br /&gt;
*Current Level + Impurity % given per fewell fed.&lt;br /&gt;
Note, however, that there is a lower cap of 5%, so you will need to get 6% or higher to be able to determine the skill cap.&lt;br /&gt;
&lt;br /&gt;
===Increasing Skillup===&lt;br /&gt;
Placing a {{ItemIcon|Model Synergy Furn.|24px}} [[Model Synergy Furn.]] in your mog house grants the [[Moglification: Synergy Skill Gains]]. This effect doubles the rate of Synergy skillups.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/84119-Synergy-Thread?p=4737101&amp;amp;viewfull=1#post4737101 Synergy Skillup Stats (Byrth, BG)]&lt;br /&gt;
[[Category:Tradeskills]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Weapons,_Not_Worries&amp;diff=621392</id>
		<title>Weapons, Not Worries</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Weapons,_Not_Worries&amp;diff=621392"/>
		<updated>2021-06-30T15:31:38Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Vision of Abyssea&lt;br /&gt;
|Start=[[Peshi Yohnts (A)|Peshi Yohnts]], [[Abyssea - Tahrongi]]&lt;br /&gt;
|Description= A down-in-the-dumps artisan, seemingly too disheartened to take action herself, needs you to retrieve supplies for weaponcrafting. The hardened bone harvestable in the area should serve to raise her spirits.&lt;br /&gt;
|Fame=Vision of Abyssea&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=[[Hardened Bone]]&lt;br /&gt;
|Level=None&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=100 cruor&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
*Speak to Peshi Yohnts in the Western Encampment at (F-9).&lt;br /&gt;
**She&#039;ll give you a [[Pickaxe]] and asks you to excavate a [[Hardened Bone]] with it.&lt;br /&gt;
**She&#039;ll only give you one so any extras from failure or repeating the quest will require your own.&lt;br /&gt;
*Excavation Points are located at (E-5) scattered around the dragon skeleton.&lt;br /&gt;
**Mine until you find a [[Hardened Bone]]; multiple bones can be mined in a single session.&lt;br /&gt;
*Trade Peshi Yohnts the [[Hardened Bone]] to complete the quest.&lt;br /&gt;
*The quest is repeatable upon rezoning.&lt;br /&gt;
**Note as soon as you engage her to repeat the quest a second time, it automatically is flagged in the quest log.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea Quests]] [[Category:Abyssea - Tahrongi Quests]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Peshi_Yohnts_(A)&amp;diff=621391</id>
		<title>Peshi Yohnts (A)</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Peshi_Yohnts_(A)&amp;diff=621391"/>
		<updated>2021-06-30T15:31:16Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Peshi Yohnts}}&lt;br /&gt;
{{NPC&lt;br /&gt;
|Name={{PAGENAME}}&lt;br /&gt;
|Type=&lt;br /&gt;
|Location=Abyssea - Tahrongi&lt;br /&gt;
|Position=&lt;br /&gt;
|Description=&lt;br /&gt;
}}&lt;br /&gt;
====Involved in Quests====&lt;br /&gt;
*[[Weapons, Not Worries]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Astral_Flow&amp;diff=621383</id>
		<title>Astral Flow</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Astral_Flow&amp;diff=621383"/>
		<updated>2021-06-30T13:38:25Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Flow, funny enough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SP Ability]]{{Job Ability&lt;br /&gt;
|job=Summoner&lt;br /&gt;
|type=SP Ability&lt;br /&gt;
|level=    &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Allows Avatars to use their full strength. &lt;br /&gt;
|range=    &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|duration=00:03:00 &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|recast=01:00:00&lt;br /&gt;
|cost=      &amp;lt;!-- TP/FM cost --&amp;gt;&lt;br /&gt;
|ce={{question}}&lt;br /&gt;
|ve={{question}}&lt;br /&gt;
|command=/ja &amp;quot;Astral Flow&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- Fill in if can be meritted, tier --&amp;gt;&lt;br /&gt;
|ranks=    &lt;br /&gt;
|effect=   &lt;br /&gt;
|jobpoint=Increase Avatar&#039;s Base Stats by 5.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
&lt;br /&gt;
|image=Astralflow.jpg&lt;br /&gt;
&lt;br /&gt;
|notes=*While Astral Flow is in effect, perpetuation cost for any summon is zero. The Summoner&#039;s innate [[Auto Refresh]] trait and refresh equipment will therefore restore their MP.&lt;br /&gt;
*Astral Flow unlocks powerful (but resistible) area-of-effect magical attacks for each avatar. These are found under [[Blood Pact: Rage]].&lt;br /&gt;
*Use of an Astral Flow ability will consume all MP. Minimum MP cost of an Astral Flow ability is Main Job Level * 2.&lt;br /&gt;
*[[Odin]] and [[Alexander]] can only be summoned while under the effect of Astral Flow.&lt;br /&gt;
*With the exception of the Astral Flow pacts from [[Odin]] and [[Alexander]], which immediately end Astral Flow, it will remain in effect for three minutes, so it is possible to use several Astral Flow pacts before the two-hour ability&#039;s effect wears off.&lt;br /&gt;
{{Astral Flow Table}}&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Summoner&#039;s Horn +2&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Extends Astral Flow effect by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Astral_Flow&amp;diff=621382</id>
		<title>Astral Flow</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Astral_Flow&amp;diff=621382"/>
		<updated>2021-06-30T13:32:39Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: You can just go without one to whip Odin and Alexander out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SP Ability]]{{Job Ability&lt;br /&gt;
|job=Summoner&lt;br /&gt;
|type=SP Ability&lt;br /&gt;
|level=    &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Allows Avatars to use their full strength. &lt;br /&gt;
|range=    &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|duration=00:03:00 &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|recast=01:00:00&lt;br /&gt;
|cost=      &amp;lt;!-- TP/FM cost --&amp;gt;&lt;br /&gt;
|ce={{question}}&lt;br /&gt;
|ve={{question}}&lt;br /&gt;
|command=/ja &amp;quot;Astral Flow&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- Fill in if can be meritted, tier --&amp;gt;&lt;br /&gt;
|ranks=    &lt;br /&gt;
|effect=   &lt;br /&gt;
|jobpoint=Increase Avatar&#039;s Base Stats by 5.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
&lt;br /&gt;
|image=Astralflow.jpg&lt;br /&gt;
&lt;br /&gt;
|notes=*While Astral Flow is in effect, perpetuation cost for any summon is zero.&lt;br /&gt;
*While Astral Flow is in effect, the Summoner&#039;s innate [[Auto Refresh]] trait will slowly restore their MP.&lt;br /&gt;
*Astral Flow unlocks powerful (but resistible) area-of-effect magical attacks for each avatar. These are found under [[Blood Pact: Rage]].&lt;br /&gt;
*Use of an Astral Flow ability will consume all MP. Minimum MP cost of an Astral Flow ability is Main Job Level * 2.&lt;br /&gt;
*[[Odin]] and [[Alexander]] can only be summoned while under the effect of Astral Flow.&lt;br /&gt;
*With the exception of the Astral Flow pacts from [[Odin]] and [[Alexander]], which immediately end Astral Flow, it will remain in effect for three minutes, so it is possible to use several Astral Flow pacts before the two-hour ability&#039;s effect wears off.&lt;br /&gt;
{{Astral Flow Table}}&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Summoner&#039;s Horn +2&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Extends Astral Flow effect by 30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Terpander&amp;diff=621359</id>
		<title>Terpander</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Terpander&amp;diff=621359"/>
		<updated>2021-06-29T15:44:16Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Grants an additional song effect&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Terpander&lt;br /&gt;
|ffxiah=21407/terpander&lt;br /&gt;
|ffxidb=21407&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=String Instrument&lt;br /&gt;
|damage=0&lt;br /&gt;
|delay=0&lt;br /&gt;
|damage per second=0&lt;br /&gt;
|tp per hit=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Bard]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Notes=Obtained by trading a [[Cehuetzi Pelt]], an [[Ebony Harp]], a [[Shofar]], and 150 of either [[Pluton|Plutons]], [[Beitetsu]], or [[Riftborn Boulder|Riftborn Boulders]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Dealer Moogle{{!}}Various&lt;br /&gt;
|Notes=Trade a [[Kupon W-Job]] or [[Mog Kupon W-Job]] &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=Either 300 [[Pluton]], [[Riftborn Boulder]], or [[Beitetsu]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|Contents=HP +30, Magic Accuracy +10, Damage Taken -3%&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Will not stack with the effects of [[Daurdabla]].&lt;br /&gt;
[[Category:Instrument]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Warder_of_Love&amp;diff=621175</id>
		<title>Warder of Love</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Warder_of_Love&amp;diff=621175"/>
		<updated>2021-06-23T21:50:49Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Luminian&lt;br /&gt;
|Family=Yovra&lt;br /&gt;
|Main.Job=SMN&lt;br /&gt;
|Sub.Job=BLM&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes= Lottery spawn from any [[Eschan Yovra]].&lt;br /&gt;
*Spawns in the air then falls down. Watch the ground for a shadow to see if it appears.&lt;br /&gt;
*Mechanically similar to [[Jailer of Love]], spawning with &#039;&#039;massive&#039;&#039; Regen and the ability to summon trios of additional enemies ([[Phuabo]], [[Hpemde]], and [[Xzomit]])&lt;br /&gt;
**Killing multiple sets of adds will reduce the regen.&lt;br /&gt;
*Warder of Love will &#039;&#039;&#039;[[Astral Flow]]&#039;&#039;&#039; when the Phuabo adds spawn, causing them to all &#039;&#039;&#039;Aerial Collision&#039;&#039;&#039; the tank simultaneously.&lt;br /&gt;
*Is able to absorb one element of magic at a time. &lt;br /&gt;
**This changes whenever it uses a SP dust cloud animation.&lt;br /&gt;
*The Warder of Love and adds are all susceptible to sleep.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Ru&#039;Aun&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= &lt;br /&gt;
|SpawnType= &lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Baetyl Pendant]]&lt;br /&gt;
*[[Passion Jacket]]&lt;br /&gt;
*[[Maskirova Torque]]&lt;br /&gt;
*[[Eschalixir +1]] 0-4&lt;br /&gt;
*[[Septenary nazar]] (Key Item) &lt;br /&gt;
|Abilities=Asthenic Fog, Concussive Oscillation, Flourescence, Ion Shower, Luminous Drape, Primal Drill, Torrential Torrent, Vitriolic Barrage&lt;br /&gt;
|Spells= Blizzaga IV, Blizzard V, Firaga IV, Fire V, Bindga, Silencega, Sleepga&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=Sleep&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Asthenic Fog&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=water&lt;br /&gt;
|Abilities.Effect= Inflicts [[Drown]]. -25 HP/[[Tick]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Concussive Oscillation&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=Physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Deals damage + Super [[Weight]] + [[Knockback]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Flourescence&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=1P&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Gains [[Boost]].&amp;lt;br /&amp;gt;Next attack deals x4s damage.&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Ion Shower&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=thunder&lt;br /&gt;
|Abilities.Effect= Deals damage + [[Stun (Status)|Stun]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Luminous Drape&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect= Inflicts [[Charm (Status)|Charm]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Primal Drill&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Deals damage + [[Bind (Status)|Bind]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Torrential Torrent&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=water&lt;br /&gt;
|Abilities.Effect= Deals damage + removes all equipment.&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Vitriolic Barrage&lt;br /&gt;
|Abilities.Yalms=10&#039;&lt;br /&gt;
|Abilities.Area= AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=water&lt;br /&gt;
|Abilities.Effect= Deals 1000 {{water}} damage split evenly between targets + [[Poison (Status)|Poison]] -25 HP/[[Tick]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Glittering_Gals&amp;diff=621063</id>
		<title>Glittering Gals</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Glittering_Gals&amp;diff=621063"/>
		<updated>2021-06-21T16:50:59Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Green Thumb Moogle]], [[Mog Garden]]&lt;br /&gt;
|Description= A mysterious troupe of wistful women has come to your Mog Garden. They seem to be interested in riding crabs. Assist them in their endeavor by cultivating seeds in your garden.&lt;br /&gt;
|Fame=Other&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=Completed [[Full Speed Ahead!]] (Must have [[Mount]] access.)&amp;lt;br /&amp;gt;Completed [[Titillating Tomes]] (Must have level 7 in all &#039;&#039;&#039;Geological Locations&#039;&#039;&#039;.)&amp;lt;br /&amp;gt;Completed [[Rowing Together]] (Must have level 7 [[Monster Rearing]].)&lt;br /&gt;
|Item Reqs=&amp;lt;br /&amp;gt;[[Sunsand]]&amp;lt;BR /&amp;gt;[[Tropical Cactus]]&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Full Speed Ahead!]]&amp;lt;br /&amp;gt;[[Titillating Tomes]]&amp;lt;br /&amp;gt;[[Rowing Together]]&lt;br /&gt;
|Next=[[Sally Forth!]]&lt;br /&gt;
|Title=Gardener for the Ages&lt;br /&gt;
|Reward=[[Sheep companion]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak with [[Green Thumb Moogle]] for a cutscene.&lt;br /&gt;
* He will ask for you to plant the [[Fruit Seeds]] he gives you along with [[Sunsand]] as fertilizer.&lt;br /&gt;
* Obtain [[Sunsand]] from the ??? in [[Valkurm Dunes]] at (H-9) during dusty weather.&lt;br /&gt;
** Can also be purchased on the [[Auction House]] under Others &amp;gt; Misc.&lt;br /&gt;
* Plant the [[Fruit Seeds]] given to you and fertilize it with a [[Sunsand]].&lt;br /&gt;
* Wait until the [[Fruit Seeds]] matures in 20 hours.&lt;br /&gt;
**You may actually plant any seed instead and fertilize it with a [[Sunsand]] for the completion of this quest. &lt;br /&gt;
***E.g A [[Revival Tree Root]] will work and only takes one hour to mature. &lt;br /&gt;
***[[Tropical Cactus]] is not guaranteed but will eventually be harvested so you may need multiple [[Sunsand]]s.&lt;br /&gt;
* Harvest a [[Tropical Cactus]] and trade it to [[Green Thumb Moogle]] for a final cutscene.&lt;br /&gt;
**You can also purchase a [[Tropical Cactus]] directly off the AH under Others &amp;gt; Misc. (This may well be cheaper, and is certainly easier.)&lt;br /&gt;
* After the cutscene you&#039;ll receive [[Sheep Mount]] as a reward.&lt;br /&gt;
** Note that you directly receive they key item [[Sheep companion]] instead of the item [[Sheep Mount]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Quests]] [[Category:Mog Garden Quests]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Arboreal_Grove&amp;diff=620974</id>
		<title>Arboreal Grove</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Arboreal_Grove&amp;diff=620974"/>
		<updated>2021-06-17T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Fertilizers */ Depressingly short for how much this costs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Daily Tasks]][[Image:ArborealGrove.png|right|frameless|400px|]]&lt;br /&gt;
{{Mog Gardens Navigation}}&lt;br /&gt;
Where can you log, harvest and mine... without needing to tinker with tools? The interior of this island of course! The aboreal groves ladels out logs like with logging and gives out grasses as with harvesting. No need to trade tools--the [[MHMU]] will supply special ones for you! Mine until you lose your lucidity and descend into delirium. The higher its rank rises, the more places you can procure provisions from... thus powering up your productivity! Set certain fertilizers on the roots to see some delightful developments. Furthermore, assigning an able-bodied assistant to services this space grants greater gratuities to your garden! - [[Green Thumb Moogle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every gathering attempt yields items in the following order:&lt;br /&gt;
*1-3 items from the Prune trees+Either lists or the Remove weeds+Either lists. Which action is available is randomly chosen after every gathering attempt, and is specific to that grove.&lt;br /&gt;
**Choosing to gather multiple times will perform that specific action until it becomes unavailable. As a consequence, an initial &amp;quot;gather multiple times&amp;quot; with &amp;quot;prune trees&amp;quot; active will cause the next set of actions to &amp;quot;remove weeds&amp;quot;, and vice versa.&lt;br /&gt;
*Bonus yield from fertilizer&lt;br /&gt;
*Bonus yield from Yeestog&lt;br /&gt;
&lt;br /&gt;
Any item slot may yield a crystal instead.&lt;br /&gt;
&lt;br /&gt;
==Possible Assistants==&lt;br /&gt;
*[[Yeestog]]&lt;br /&gt;
**Grove Guidance&lt;br /&gt;
***&amp;quot;Make gathering easier.&amp;quot;&lt;br /&gt;
****Increases likelihood that you will receive more items from your Groves; will yield 1 additional item.&lt;br /&gt;
***&amp;quot;Repair the tools.&amp;quot;&lt;br /&gt;
****Occasionally grants you more gathering opportunities in your Groves; will occasionally grant free gathering attempts.&lt;br /&gt;
&lt;br /&gt;
==Fertilizers==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width:100%; max-width:700px;&amp;quot; background-color:#000878&amp;quot;  cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Fertilizer&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Chestnut Tree Sap]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|{{question}}&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Yields 0-3 Beetle Spirits&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Coalit. Fertilizer]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|7&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Yields 1 item and causes rarer items to drop more frequently&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Entisyrup]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|7&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Locks harvesting to the Clothcraft points.&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Grove Cuttings]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|7&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Locks harvesting to Woodworking points.&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Grove Mulch]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|7&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Occasionally grants free gathering attempts&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Grove Worm]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|{{question}}&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Yields 1 item&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|[[Florid Leaf Mold]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|28&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|Locks harvesting to the existing points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtainable Items==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width:100%; max-width:700px;&amp;quot; background-color:#000878&amp;quot;  cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Rank&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Prune Trees&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Remove Weeds&amp;lt;/span&amp;gt;|-&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|1&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Acorn]]&lt;br /&gt;
*[[Arrowwood Log]]&lt;br /&gt;
*[[Ash Log]]&lt;br /&gt;
*[[Chestnut]]&lt;br /&gt;
*[[Dogwood Log]]&lt;br /&gt;
*[[Dryad Root]]&lt;br /&gt;
*[[Elm Log]]&lt;br /&gt;
*[[Faerie Apple]]&lt;br /&gt;
*[[Lacquer Tree Log]]&lt;br /&gt;
*[[Mahogany Log]]&lt;br /&gt;
*[[Maple Log]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Crawler Cocoon]]&lt;br /&gt;
*[[Fruit Seeds]]&lt;br /&gt;
*[[Grain Seeds]]&lt;br /&gt;
*[[Herb Seeds]]&lt;br /&gt;
*[[Moko Grass]]&lt;br /&gt;
*[[Mushroom Locust]]&lt;br /&gt;
*[[Red Moko Grass]]&lt;br /&gt;
*[[Saruta Cotton]]&lt;br /&gt;
*[[Skull Locust]]&lt;br /&gt;
*[[Spider Web]]&lt;br /&gt;
*[[Vegetable Seeds]]&lt;br /&gt;
*[[Windurstian Tea Leaves]]&lt;br /&gt;
*[[Woozyshroom]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|2&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Pine Nuts]]&lt;br /&gt;
*[[Tree Cuttings]]&lt;br /&gt;
*[[Walnut Log]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Eggplant]]&lt;br /&gt;
*[[Flax Flower]]&lt;br /&gt;
*[[Fresh Marjoram]]&lt;br /&gt;
*[[Fresh Mugwort]]&lt;br /&gt;
*[[Insect Wing]]&lt;br /&gt;
*[[Locust Elutriator]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|3&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Ebony Log]]&lt;br /&gt;
*[[Walnut]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Felicifruit]]&lt;br /&gt;
*[[King Locust]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|4&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Elshimo Pachira Fruit]]&lt;br /&gt;
*[[Grove Cuttings]]&lt;br /&gt;
*[[Pamamas]]&lt;br /&gt;
*[[Urunday Log]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Lesser Chigoe]]&lt;br /&gt;
*[[Red Rose]]&lt;br /&gt;
*[[Rolanberry]]&lt;br /&gt;
*[[Yagudo Cherry]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Persikos]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Burdock]]&lt;br /&gt;
*[[Little Worm]]&lt;br /&gt;
*[[Napa]]&lt;br /&gt;
*[[Watermelon]]&lt;br /&gt;
*[[Wijnruit]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|6&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Cactus Stems]]&lt;br /&gt;
*[[Guatambu Log]]&lt;br /&gt;
*[[Ulbuconut]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Akaso]]&lt;br /&gt;
*[[Isleracea]]&lt;br /&gt;
*[[Nopales]]&lt;br /&gt;
*[[Tarutaru Rice]]&lt;br /&gt;
*[[Water Lily]]&lt;br /&gt;
|- style=&amp;quot;background:#CEE0F2&amp;quot;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|7&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*[[Chestnut Log]]&lt;br /&gt;
*[[Divine Log]]&lt;br /&gt;
*[[Lauan Log]]&lt;br /&gt;
*[[Oak Log]]&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key Items==&lt;br /&gt;
&lt;br /&gt;
Upgrade key items can be purchased from [[Zenicca]] for [[bayld]], or from [[Skipper Moogle]] for [[gil]].&lt;br /&gt;
{{Mog Gardens Key Items‎&lt;br /&gt;
|List Color=709bcc&lt;br /&gt;
|Insert Mog Gardens Key Items List Template=&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Give My Regards to Reodoan&amp;quot;&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Title=Gather from Grove 9 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=1000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Adoulin&#039;s Topiary Treasures&amp;quot;&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Title=Gather from Grove 20 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=3000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Grandiloquent Groves&amp;quot;&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Title=Gather from Grove 75 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=5000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Arboreal Abracadabra&amp;quot;&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Title= Gather from Vein 195 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=7000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;Verdant and Verdon&#039;ts&amp;quot;&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Title=Gather from Grove 300 times&lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=9000&lt;br /&gt;
}}&lt;br /&gt;
{{Mog Gardens Key Items List&lt;br /&gt;
|Name=&amp;quot;M.H.M.U. Treatise on Forestry&amp;quot;&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Title=Gather from Grove 750 times &lt;br /&gt;
|Edification=&lt;br /&gt;
|Cost=11000&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Upon reaching rank 3, a second tree appears, along with some bushes.&lt;br /&gt;
*Upon reaching rank 5, a third tree appears, along with some bushes.&lt;br /&gt;
*Upon reaching rank 7, a deciduous fern appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mog_Garden]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Phase_Displacer&amp;diff=620943</id>
		<title>Phase Displacer</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Phase_Displacer&amp;diff=620943"/>
		<updated>2021-06-16T17:57:43Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=A curious substance developed by Jeunoan researchers, said to have a debilitating effect on Voidwalkers.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=phase displacer&lt;br /&gt;
|ffxiah=3853/phase-displacer&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Ardrick&lt;br /&gt;
|Zone=Jugner Forest&lt;br /&gt;
|position=I-8&lt;br /&gt;
|Notes=20,000 [[Gil]]&lt;br /&gt;
&lt;br /&gt;
1,000 [[Gil]] with [[&amp;quot;Rhapsody in Mauve&amp;quot;]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* May be traded to any [[Planar Rift]] to convert to [[Void cluster]]s.&lt;br /&gt;
** If you choose to begin a [[Voidwatch]] battle while in possession of one or more void clusters, you will be presented with the option to utilize them for the battle. Using void clusters will weaken the VWNM spawned, proportionally to the number of void clusters used (up to five).&lt;br /&gt;
*** These are thought to reduce the monster level by 5 per cluster.&lt;br /&gt;
** In [[Provenance]], the Planar Rift is also the exit. Trading to the Provenance Crystals does nothing.&lt;br /&gt;
* Can buy as many as you like, but only use five at a time. Not limited to holding only five, can hold as much as your inventory can handle.&lt;br /&gt;
* Upon completing Rhapsodies of Vana&#039;diel mission 2-40 and receiving the [[&amp;quot;Rhapsody in Mauve&amp;quot;]] key item, the cost to purchase is reduced to 1,000g.&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Calico_Comet&amp;diff=620938</id>
		<title>Calico Comet</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Calico_Comet&amp;diff=620938"/>
		<updated>2021-06-16T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Fish&lt;br /&gt;
|description=A showfish native to western Vana&#039;diel whose name derives from its distinctive mottled coloring and elongated tail.&lt;br /&gt;
|type=Fish&lt;br /&gt;
|flags=Usable, NPC tradable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Calico Comet&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Titillating Tomes&lt;br /&gt;
|Notes=[[Green Thumb Moogle]] - [[Mog Garden]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rare reward from the [[Pond Dredger]]. Use a [[Shrimp Sphere]] and/or [[Kuyin Hathdenna]] (set to anything but &amp;quot;Catch Something&amp;quot;) to increase chances.&lt;br /&gt;
* Acquired from fish scooping in the Sunbreeze Festivals.&lt;br /&gt;
* Worth 30 points.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Sunbreeze Festival 2008/Guide]]&lt;br /&gt;
* [[Sunbreeze Festival 2009/Guide]]&lt;br /&gt;
* [[Sunbreeze Festival 2010/Guide]]&lt;br /&gt;
* [[Sunbreeze Festival 2011/Guide]]&lt;br /&gt;
[[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Sunshine_Seeker_Guide&amp;diff=620937</id>
		<title>Sunshine Seeker Guide</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Sunshine_Seeker_Guide&amp;diff=620937"/>
		<updated>2021-06-16T14:53:51Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sunshine Seekers Guide.png|right|thumb|490px|A bug from the first run of the event. Players quickly learned they could murder all their problems away.]]&lt;br /&gt;
==Event Period==&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:750px&amp;quot; align=top&lt;br /&gt;
|-&lt;br /&gt;
! Edition&lt;br /&gt;
! Campaign Period&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2014&lt;br /&gt;
| align=center | {{Question}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2015&lt;br /&gt;
| align=center | {{Question}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2016&lt;br /&gt;
| align=center | {{Question}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2017&lt;br /&gt;
| align=center | {{Question}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2018&lt;br /&gt;
| align=center | {{Question}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2019&lt;br /&gt;
| align=center | Wednesday, June 5, at 1:00 a.m. (PDT) to Wednesday, June 19, at 7:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2020&lt;br /&gt;
| align=center | Friday, May 29, at 1:00 a.m. (PDT) to Thursday, June 11, at 12:59 a.m.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2021&lt;br /&gt;
| align=center | Monday, June 7, at 1:00 a.m. (PDT) to Sunday, June 20, at 7:59 a.m.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Items ==&lt;br /&gt;
*[[Cipher: Babban]]&lt;br /&gt;
*[[Mandragora Masque]]&lt;br /&gt;
*[[Mandragora Suit]]&lt;br /&gt;
*[[Mandragora Masque +1]]&lt;br /&gt;
*[[Mandragora Suit +1]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
===The Suit Has A Built-In Translator===&lt;br /&gt;
[[Image:Sunshine_Seekers2.jpg|right|thumb|300px|She flutters about in consternation.]]&lt;br /&gt;
Speak with [[Babban Ny Mheillea]] in one of the following locations:&lt;br /&gt;
*[[Southern San d&#039;Oria]] (I-8) &lt;br /&gt;
*[[Bastok Mines]] (H-9)&lt;br /&gt;
*[[Windurst Walls]] (H-11)&lt;br /&gt;
&lt;br /&gt;
She will emote at you and hand you the following:&lt;br /&gt;
*[[Mandragora Masque]]&lt;br /&gt;
*[[Mandragora Suit]]&lt;br /&gt;
&lt;br /&gt;
Put them on and speak to her once more to begin the event.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
===Running of the Mandragora===&lt;br /&gt;
[[Image:Sunshine_Seekers3.jpg|right|thumb|300px|A Shard of Sunlight.]]&lt;br /&gt;
You will have three minutes to collect Shards of Sunlight and return to [[Babban Ny Mheillea]].&lt;br /&gt;
*You will be level synched to level 1 and warped to a random spot on the map.&lt;br /&gt;
*Shards of sunlight will appear randomly around the zone and give a certain number of shards. Simply click on them as you run by.&lt;br /&gt;
**Wearing the +1 version of the Mandragora Suit set will increase rewards.&lt;br /&gt;
***Wearing one piece will double shards received.&lt;br /&gt;
***Wearing both pieces will quadruple shards received.&lt;br /&gt;
*You may use the [[Homepoint]] warps without penalty.&lt;br /&gt;
*You will lose your shards if time runs out or you zone.&lt;br /&gt;
**Time keeps progressing as you begin to talk to [[Babban Ny Mheillea]] to select to turn your shards in.&lt;br /&gt;
&lt;br /&gt;
Easy, right?&lt;br /&gt;
Well SE thought so too so you have several hazards to be cautious of.&lt;br /&gt;
===Babban Brigade===&lt;br /&gt;
Babban&#039;s buddies are paroling the zone trying to keep the sun all to themselves.&lt;br /&gt;
Similar to the goblin merrymakers in the [[:Category:Seasonal Events#Starlight Celebration|Starlight Celebration]] you may be caught and penalized by these NPCs.&lt;br /&gt;
*The [[treant]] Daranch will reduce your time remaining by 15 seconds.&lt;br /&gt;
*The [[malboro]] Bryher will inflict [[gravity]].&lt;br /&gt;
*The three [[mandragora]] Babbab&#039;s Progeny will steal shards.&lt;br /&gt;
&lt;br /&gt;
*Wearing the +1 version of the Mandragora Suit set will also increase penalties.&lt;br /&gt;
**Wearing one piece will double penalties received.&lt;br /&gt;
***Daranch will reduce time by 30 seconds.&lt;br /&gt;
**Wearing both pieces will triple penalties received. &lt;br /&gt;
***Daranch will reduce time by 45 seconds.&lt;br /&gt;
*The detection range of the Babban Brigade will increase along with the number of shards stolen with each piece of +1 worn.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Spill Your Seeds===&lt;br /&gt;
After turning in your Shards of Sunlight to [[Babban Ny Mheillea]] she will provide you with Small Seeds.&lt;br /&gt;
*She will exchange shards to seeds at a ratio of 1:2.&lt;br /&gt;
&lt;br /&gt;
You may spend your seeds on the following items:&lt;br /&gt;
*[[Cipher: Babban]] - 300 seeds&lt;br /&gt;
*[[Mandragora Masque +1]] - 500 seeds&lt;br /&gt;
*[[Mandragora Suit +1]] - 500 seeds&lt;br /&gt;
*Grab Bags -50, 200, and 500 seeds.&lt;br /&gt;
&lt;br /&gt;
===Fun Bags===&lt;br /&gt;
Grab bags from Babban are similar to the [[Gobbie Mystery Box]] in which she will read you the possibilities of the grab bag and then you will randomly receive one of the prizes.&lt;br /&gt;
&lt;br /&gt;
Potential prizes include:&lt;br /&gt;
====50 Small Seeds====&lt;br /&gt;
*[[Mycophile Cuffs]]&lt;br /&gt;
*[[Tree Cuttings]]&lt;br /&gt;
*[[Tropical Punches]]&lt;br /&gt;
*[[Jug of Humus]]&lt;br /&gt;
*[[Sunlight Pole]]&lt;br /&gt;
*[[Seeker Earring]]&lt;br /&gt;
*[[Sprig of Mistletoe]]&lt;br /&gt;
*[[Great Boyahda Moss]]&lt;br /&gt;
*[[Kusha&#039;s Ring]]&lt;br /&gt;
*[[Cactuar Root]]&lt;br /&gt;
*[[Estramacon]]&lt;br /&gt;
*etc&lt;br /&gt;
&lt;br /&gt;
====200 Small Seeds====&lt;br /&gt;
*[[Yew Log]]&lt;br /&gt;
*[[Arrowwood Log]]&lt;br /&gt;
*[[Daihannya]]&lt;br /&gt;
*[[Walnut Log]]&lt;br /&gt;
*[[Black Ribbon]]&lt;br /&gt;
*[[Amity Cape]]&lt;br /&gt;
*[[Arco De Velocidad]]&lt;br /&gt;
*[[Altdorf&#039;s Earring]]&lt;br /&gt;
*etc&lt;br /&gt;
&lt;br /&gt;
====500 Small Seeds====&lt;br /&gt;
*[[Rem&#039;s Tale Ch.1]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.2]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.3]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.4]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.5]]&lt;br /&gt;
*[[Morbolger Vine]]&lt;br /&gt;
*[[Savateur&#039;s Gaiters]]&lt;br /&gt;
*[[Rich Humus]]&lt;br /&gt;
*[[Vegetable Seeds]]&lt;br /&gt;
*[[Vilma&#039;s Ring]]&lt;br /&gt;
*[[Arborfruit Seed]]&lt;br /&gt;
*[[Divine Log]]&lt;br /&gt;
*[[Fruit Seeds]]&lt;br /&gt;
*[[Herb Seeds]]&lt;br /&gt;
*[[Kung Fu Shoes]]&lt;br /&gt;
*[[Cassie Earring]]&lt;br /&gt;
*etc&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* It is more important to get back to Babban Ny Mheillea to turn in your shards than collecting as many as you can. You can always play again to get more seeds.&lt;br /&gt;
* If you have no shards to begin with, don&#039;t worry about being caught by the Babbab&#039;s Progeny (Mandragoras).&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event Guides]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Fewell&amp;diff=620898</id>
		<title>Fewell</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Fewell&amp;diff=620898"/>
		<updated>2021-06-15T01:26:18Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: Save me from opening Alchemy every time I just wanna see this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Synergy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fewell&#039;&#039;&#039; is an orb used to refuel a [[File:Portafurnace icon.png|25px|link=]][[Synergy Furnace]]. &lt;br /&gt;
&lt;br /&gt;
Unlike feeding a furnace a crystal which is worth 1(/99) fuel, a fewell is worth 50(/99). See the [[Synergy]] page for more information.&lt;br /&gt;
&lt;br /&gt;
There are 8 types of Fewell, all made using [[Alchemy]]. The formula for each is one [[Slime Oil]], one [[Catalytic Oil]], the associated colored rock synthesized with the crystal of the same element. For example Earth Fewell is made with an Earth Crystal, a Yellow Rock and the oils.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;450px&amp;quot; style=&amp;quot;background-color:#000878; text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=20% | Element&lt;br /&gt;
! width=40% | Fewell&lt;br /&gt;
! width=40% | Rock&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Fire}}&lt;br /&gt;
| [[File:Fire Fewell icon.png|link=Fire Fewell]] [[Fire Fewell]]&lt;br /&gt;
| [[File:Red Rock icon.png|link=Red Rock]] [[Red Rock]]&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Ice}}&lt;br /&gt;
| [[File:Ice Fewell icon.png|link=Ice Fewell]] [[Ice Fewell]]&lt;br /&gt;
| [[File:Translucent Rock icon.png|link=Translucent Rock]] [[Translucent Rock]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Wind}}&lt;br /&gt;
| [[File:Wind Fewell icon.png|link=Wind Fewell]] [[Wind Fewell]]&lt;br /&gt;
| [[File:Green Rock icon.png|link=Green Rock]] [[Green Rock]]&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Earth}}&lt;br /&gt;
| [[File:Earth Fewell icon.png|link=Earth Fewell]] [[Earth Fewell]]&lt;br /&gt;
| [[File:Yellow Rock icon.png|link=Yellow Rock]] [[Yellow Rock]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Thunder}}&lt;br /&gt;
| [[File:Lightning Fewell icon.png|link=Lightning Fewell]] [[Lightning Fewell]]&lt;br /&gt;
| [[File:Purple Rock icon.png|link=Purple Rock]] [[Purple Rock]]&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Water}}&lt;br /&gt;
| [[File:Water Fewell icon.png|link=Water Fewell]] [[Water Fewell]]&lt;br /&gt;
| [[File:Blue Rock icon.png|link=Blue Rock]] [[Blue Rock]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Light}}&lt;br /&gt;
| [[File:Light Fewell icon.png|link=Light Fewell]] [[Light Fewell]]&lt;br /&gt;
| [[File:White Rock icon.png|link=White Rock]] [[White Rock]]&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{Dark}}&lt;br /&gt;
| [[File:Dark Fewell icon.png|link=Dark Fewell]] [[Dark Fewell]]&lt;br /&gt;
| [[File:Black Rock icon.png|link=Black Rock]] [[Black Rock]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Synergy]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=620827</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=620827"/>
		<updated>2021-06-12T01:54:57Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Intense Ambuscade (Vol. One) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.&lt;br /&gt;
**Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member &#039;&#039;&#039;&#039;&#039;will gain enmity on all mobs&#039;&#039;&#039;&#039;&#039; for the person initiating the action.&lt;br /&gt;
***Any action before the monsters have been aggroed will receive the minimum level of [[enmity]] (1 CE/VE).&lt;br /&gt;
****This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.&lt;br /&gt;
**To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities ([[Sentinel]], [[Rampart]], [[Pflug]], [[Foil]], etc) immediately after the pull.&lt;br /&gt;
***The tank &#039;&#039;&#039;should not&#039;&#039;&#039; use their enmity abilities before aggroing the enemies in [[Ambuscade]] as they will gain almost no enmity with them before the pull.&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| rowspan=5 style=&amp;quot;background: #85A261; color: #1F3208;&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#85A261&amp;quot; rowspan=5 style=&amp;quot;color: #1F3208;&amp;quot; | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Gigas&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Fly&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 700px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 700px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade With{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade With{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; &#039;&#039;Eligible [[Pulse Weapons]]&#039;&#039;:&#039;&#039;&#039; {{imgpop|[[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} / {{imgpop|[[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} / {{imgpop|[[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} / {{imgpop|[[Himthige]]|Himthige description.png|link=Himthige}} / {{imgpop|[[Aytanri]]|Aytanri description.png|link=Aytanri}} / {{imgpop|[[Adflictio]]|Adflictio description.png|link=Adflictio}} / {{imgpop|[[Girru]]|Girru description.png|link=Girru}} / {{imgpop|[[Gusterion]]|Gusterion description.png|link=Gusterion}} / {{imgpop|[[Dukkha]]|Dukkha description.png|link=Dukkha}} / {{imgpop|[[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} / {{imgpop|[[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} / {{imgpop|[[Asteria]]|Asteria description.png|link=Asteria}} / {{imgpop|[[Borealis]]|Borealis description.png|link=Borealis}} / {{imgpop|[[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} / {{imgpop|[[Delphinius]]|Delphinius description.png|link=Delphinius}} / {{imgpop|[[Chastisers]]|Chastisers description.png|link=Chastisers}} / {{imgpop|[[Router]]|Router description.png|link=Router}} / {{imgpop|[[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=620826</id>
		<title>Category:Voidwatch</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Voidwatch&amp;diff=620826"/>
		<updated>2021-06-12T01:49:12Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Voidwatch Ops */ Add the rest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|:Category:Voidwatch Quests|Voidwatch Weaknesses}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Voidwatch 1.jpg&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Voidwatch&#039;&#039;&#039; is a confrontation-style battle system which takes place in various fields and dungeons across Vana&#039;diel of the past and present. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to this event, refer to the [[Voidwatch Guide]] for beginner information.&lt;br /&gt;
}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
In order to participate in Voidwatch, you must satisfy the following conditions:&lt;br /&gt;
* Be level 75 or higher.&lt;br /&gt;
* Possess an [[Adventurer&#039;s Certificate]] (You Must be Rank 3 or higher from the starting cities.)&lt;br /&gt;
* Possess any stratum abyssite (initially obtained from a city area [[Voidwatch Officer]]).&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under &amp;quot;Voidwatch Ops&amp;quot;). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgrading at an [[Atmacite Refiner]] or completing certain [[Voidwatch Quests]].&lt;br /&gt;
&lt;br /&gt;
== How to participate ==&lt;br /&gt;
[[Image:Planar Rift header.jpg|right|thumb|300px|Planar rifts are gateways from an alternate reality through which Voidwatch monsters are manifest.]]&lt;br /&gt;
&lt;br /&gt;
Players must initially speak to a [[Voidwatch Officer]] in order to obtain a Stratum Abyssite key item.  Each key item needs to be acquired only once.&lt;br /&gt;
&lt;br /&gt;
* [[Crimson stratum abyssite|&amp;lt;font color=DC143C&amp;gt;&#039;&#039;&#039;Crimson&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria)]] - [[Southern San d&#039;Oria]] (F-9)&lt;br /&gt;
**[[Voidwatch Officer (San d&#039;Oria (S))]] - [[Southern San d&#039;Oria (S)]] (L-9)&lt;br /&gt;
* [[Indigo stratum abyssite|&amp;lt;font color=4B0082&amp;gt;&#039;&#039;&#039;Indigo&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
**[[Voidwatch Officer (Bastok)]] - Bastok Markets (D-11)&lt;br /&gt;
**[[Voidwatch Officer (Bastok (S))]] - Bastok Markets (G-5)&lt;br /&gt;
* [[Jade stratum abyssite|&amp;lt;font color=00a86b&amp;gt;&#039;&#039;&#039;Jade&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from either:&lt;br /&gt;
** [[Voidwatch Officer (Windurst)]] - [[Windurst Waters]] - (G-5)&lt;br /&gt;
**[[Voidwatch Officer (Windurst (S))]] - [[Windurst Waters (S)]] - (G-5)&lt;br /&gt;
* [[White stratum abyssite|&amp;lt;font color=82837E&amp;gt;&#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**The quest [[Drafted by the Duchy]] which can only be started after completing each of the three city paths.&lt;br /&gt;
* [[Ashen stratum abyssite|&amp;lt;font color=655643&amp;gt;&#039;&#039;&#039;Ashen&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from: &lt;br /&gt;
**[[Kieran]] in [[Norg]] (I-8)&lt;br /&gt;
* [[Hyacinth stratum abyssite|&amp;lt;font color=8453A0&amp;gt;&#039;&#039;&#039;Hyacinth&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Owain]] in [[Tavnazian Safehold]] (H-6)&lt;br /&gt;
* [[Amber stratum abyssite|&amp;lt;font color=FAB000&amp;gt;&#039;&#039;&#039;Amber&#039;&#039;&#039;&amp;lt;/font&amp;gt; stratum abyssite]] from:&lt;br /&gt;
**[[Camille]] in [[Wajaom Woodlands]] (M-7)&lt;br /&gt;
***Right next to the zone from the southern port [[Whitegate]] exit.&lt;br /&gt;
[[:Category:Voidwatch_Quests|&amp;lt;span style=&amp;quot;color: #00a86b;&amp;quot;&amp;gt;&#039;&#039;&#039;In order to upgrade each paths abyssite, see the link for requiered quests and subquests.&#039;&#039;&#039;.&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The [[Voidwatch Officer]] NPC will also provide the player with [[voidstone]]s on request. A voidstone is required for each participating player in the battle who wishes to receive treasure or key items at the end (within [[Provenance]], [[Kupofried&#039;s corundum]] are used instead of voidstones; however, they are required to participate in the battle). Players may still participate in battles for base EXP, base cruor, and stratum abyssite upgrades without possessing a voidstone, but will not be eligible for treasure, key items, or alignment-enhanced EXP or [[cruor]] rewards. Voidstones regenerate over time (one per 20 hours, or as low as 12 hours with two [[:Category:Periapt|Periapts of Exploration]]) and an unlimited amount can be accumulated on the Voidwatch Officer once the player initially speaks with one. Voidstones can also be obtained by trading [[Voiddust]], which can be obtained from [[Voidwatch Purveyor]]s or [[Grounds of Valor]] caskets, to a Voidwatch Officer.&lt;br /&gt;
&lt;br /&gt;
As of the April 5th, 2016 Version Update, players can now use voidstones directly from their stock instead of refilling into their inventory. You must change this setting in order to take advantage of it. To set this option, speak with any [[Voidwatch Officer]] and select “Ask a bunch of questions.” Next, choose “Voidstone consumption” from the list of responses. When prompted, select “stock.” &lt;br /&gt;
&lt;br /&gt;
You will need at least 1 voidstone key item stored on the player, to use successfully. Switching to stock with no voidstone key items, will prompt the Planar Rift to state you need a voidstone.&lt;br /&gt;
&lt;br /&gt;
==Battle Procedure==&lt;br /&gt;
&lt;br /&gt;
Once you are at the proper zone, you can begin the battle by examining one of three [[Planar Rift]]s. Neither the strength of your opponent nor the prizes for defeating it will be affected by your choice of rift. Prior to engaging in battle, a Voidwatch monster may be weakened by utilizing [[Void cluster]]s. After purchasing a [[Phase Displacer]] from [[Ardrick]] in [[Jugner Forest]] (I-8), trade it to any [[Planar Rift]] to receive a [[Void cluster]]. Only the player starting the battle will utilize void clusters, and up to to five can be used in one battle to weaken the enemy. Utilizing all five clusters will very significantly weaken the enemy, but the effect of even one will be noticeable.&lt;br /&gt;
&lt;br /&gt;
Once the battle has begun, a voidstone, if available, will be consumed for each person who participates in the battle.  HP and MP will be completely restored to all members in the alliance upon initiating the battle. Players who possess certain [[Periapt]]s will receive powerful temporary items at the start of the battle. 30 minutes are allotted to defeat the enemy before it despawns and the battle ends in failure. If a battle is failed or you choose not to examine the Riftworn Pyxis following a battle, your voidstone will not be used up and will be carried over to the next battle unless you are the player who starts the next battle (a voidstone of the player who starts the battle will always be consumed). Zilart battles will involve multiple enemies; only the primary target needs to be defeated to win the battle.&lt;br /&gt;
&lt;br /&gt;
During the battle, if a player ventures too far (approximately 50&#039;) from the location of the Planar Rift where the NM was spawned, a warning message will be displayed in the chat log. If the player does not return to the battlefield within a few seconds, Voidwatcher status will be lost and the player will not be able to participate in the battle. The status is not lost upon disconnecting. If an enemy is left unclaimed without hate for approximately 15-30 seconds, it will despawn and Voidwatcher status will be lost immediately. Voidwatch is a confrontation-style event; players without Voidwatcher status cannot participate in the battle by any means (including curing or raising members with Voidwatcher status).&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemy, a [[Riftworn Pyxis]] will appear for three minutes.  Every participant in the battle may examine it to receive their individual rewards (which will differ from the rewards received by other players). See [[#After_the_Battle_(Rewards)|After the Battle]] for more details.&lt;br /&gt;
&lt;br /&gt;
After defeating all of the monsters within a tier, in order to advance their stratum abyssite to the next tier, players must present the abyssite to an [[Atmacite Refiner]] NPC for examination. For example, a player who possesses Crimson Stratum Abyssite and then is present for the defeat of both Sarimanok and Cottus will be able to upgrade to Crimson Stratum Abyssite II, then to Crimson Stratum Abyssite III upon defeating Krabimanjaro, and finally Crimson Stratum Abyssite IV upon defeating Belphoebe and Kholomodumo. You may speak to any Atmacite Refiner NPC to upgrade any stratum abyssite, and you will not receive credit towards upgrading if your abyssite is on the incorrect tier when the monsters are defeated.&lt;br /&gt;
&lt;br /&gt;
There are several benefits to upgrading abyssite:&lt;br /&gt;
* Ability to initiate the battle of all current and previous tier NMs aligned with that color of stratum abyssite (see tables below)&lt;br /&gt;
* Direct warp (for 1000 cruor) via [[Atmacite Refiner]] to any area which has a Voidwatch battle which you can initiate&lt;br /&gt;
* Full completion of the three starting nation paths, including completion of the quest [[Guardian of the Void]], is required for access to initiate battles in the Jeuno path.&lt;br /&gt;
* [[Provenance]] and its battlefields are only accessible to those who have progressed to near the end of the [[Jeuno]] line of quests.&lt;br /&gt;
&lt;br /&gt;
Whether or not you have upgraded abyssites, you will still be able to obtain rewards from any fights you can participate in as long as you have available voidstones.&lt;br /&gt;
&lt;br /&gt;
== Voidwatch Ops ==&lt;br /&gt;
[[Image:Voidwatch06.png|right|thumb|300px|Voidwatch Starter Nation Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Voidwatch Chapter I&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=5 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Guardian of the Void]] &amp;gt; [[Drafted by the Duchy]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier III&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tier IV&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Crimson Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Crimson stratum abyssite|I]] &amp;amp;middot; [[Crimson stratum abyssite II|II]] &amp;amp;middot; [[Crimson stratum abyssite III|III]] &amp;amp;middot; [[Crimson stratum abyssite IV|IV]])&lt;br /&gt;
| [[East Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sarimanok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ordelle&#039;s Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Krabimanjaro]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Belphoebe]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[King Ranperre&#039;s Tomb]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Hahava]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFCCCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Ronfaure (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cottus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Jugner Forest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kholomodumo]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8F94FF&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bastok&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Indigo Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Indigo stratum abyssite|I]] &amp;amp;middot; [[Indigo stratum abyssite II|II]] &amp;amp;middot; [[Indigo stratum abyssite III|III]] &amp;amp;middot; [[Indigo stratum abyssite IV|IV]])&lt;br /&gt;
| [[North Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sallow Seymour]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Gusgen Mines]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lorbulcrud]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Murk-veined Baneberry]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Dangruf Wadi]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Celaeno]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C5C8FF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[North Gustaberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ushumgal]]&#039;&#039;&#039;&lt;br /&gt;
| [[Pashhow Marshlands (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Melancholic Moira]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Windurst&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jade Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Jade stratum abyssite|I]] &amp;amp;middot; [[Jade stratum abyssite II|II]] &amp;amp;middot; [[Jade stratum abyssite III|III]] &amp;amp;middot; [[Jade stratum abyssite IV|IV]])&lt;br /&gt;
| [[West Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Virvatuli]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Maze of Shakhrami]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ogbunabali]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lord Asag]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Outer Horutoto Ruins]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Voidwrought]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CCFFCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[West Sarutabaruta (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pancimanci]]&#039;&#039;&#039;&lt;br /&gt;
| [[Meriphataud Mountains (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akupara]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno.png|right|thumb|300px|Voidwatch Jeuno Path by Spira.]]&lt;br /&gt;
[[Image:Voidwatch_zilart.png|right|thumb|300px|Voidwatch Zilart Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter II&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Battle on a New Front]] &amp;gt; [[VW Op. 126: Qufim Incursion]] &amp;gt; [[A Cait Calls]] &amp;gt; [[The Truth Is Out There]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Jeuno&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite|I]] &amp;amp;middot; [[White stratum abyssite II|II]] &amp;amp;middot; [[White stratum abyssite III|III]])&lt;br /&gt;
| [[Batallia Downs]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cherufe]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gasha]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Qufim Island]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kaggen]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Batallia Downs (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Taweret]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Eldieme Necropolis (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Giltine]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yatagarasu]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mellonia]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Lower Delkfutt&#039;s Tower]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akvan]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rolanberry Fields (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Agathos]]&#039;&#039;&#039;&lt;br /&gt;
| [[Crawlers&#039; Nest (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nympha Eunomia]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Goji]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Roly-Poly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Behemoth&#039;s Dominion]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pil]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sauromugue Champaign (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gugalanna]]&#039;&#039;&#039;&lt;br /&gt;
| [[Garlaige Citadel (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Laidly Laurence]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Voidwatch Ops: Border Crossing]] &amp;gt; [[VW Op. 054: Elshimo List]] &amp;gt; [[VW Op. 101: Detour to Zepwell]] &amp;gt; [[VW Op. 115: Li&#039;Telor Variant]] &amp;gt; [[Skyward Ho, Voidwatcher!]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier II&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier III&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#8A8A7E&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Zilart&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ashen Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Ashen stratum abyssite|I]] &amp;amp;middot; [[Ashen stratum abyssite II|II]] &amp;amp;middot; [[Ashen stratum abyssite III|III]])&lt;br /&gt;
| [[Yuhtunga Jungle]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Holy Moly]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Sanctuary of Zi&#039;Tah]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cath Palug]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ru&#039;Aun Gardens]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Aello]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Temple of Uggalepih]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Neith]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ildebrann]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Boyahda Tree]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Modron]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[The Shrine of Ru&#039;Avitau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Qilin]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Western Altepa Desert]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sabotender Campeador]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Quicksand Caves]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Malleator Maurok]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ro&#039;Maeve]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mimic King]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | [[Ve&#039;Lugannon Palace]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Uptala]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#CBCBBB&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Kuftal Tunnel]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tangaroa]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_jeuno2.png|right|thumb|300px|Voidwatch Jeuno Second Path by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Chapter III&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Re-Drafted by the Duchy]] &amp;gt; [[A New Menace]] &amp;gt; [[No Rest for the Weary]] &amp;gt; [[A World in Flux]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Side Quests&#039;&#039;&#039;: [[VW Op. 115: Valkurm Duster]] &amp;amp; [[VW Op. 118: Buburimu Squall]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier IV&lt;br /&gt;
! width=&amp;quot;26.3%&amp;quot; | Tier V&lt;br /&gt;
! width=&amp;quot;26.4%&amp;quot; | Tier VI&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#D9D9D9&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Jeuno II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;White Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[White stratum abyssite IV|IV]] &amp;amp;middot; [[White stratum abyssite V|V]] &amp;amp;middot; [[White stratum abyssite VI|VI]])&lt;br /&gt;
| [[West Ronfaure]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lancing Lamorak]]&#039;&#039;&#039;&lt;br /&gt;
| [[La Theine Plateau]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Stachysaurus]]&#039;&#039;&#039;&lt;br /&gt;
| [[Vunkerl Inlet (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gaunab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[South Gustaberg]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bhishani]]&#039;&#039;&#039;&lt;br /&gt;
| [[Konschtat Highlands]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gwynn Ap Nudd]]&#039;&#039;&#039;&lt;br /&gt;
| [[Grauberg (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ocythoe]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[East Sarutabaruta]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rw Nw Prt M Hrw]]&#039;&#039;&#039;&lt;br /&gt;
| [[Tahrongi Canyon]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Smierc]]&#039;&#039;&#039;&lt;br /&gt;
| [[Fort Karugo-Narugo (S)]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kalasutrax]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Valkurm Dunes]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ig-Alima]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Buburimu Peninsula]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Botulus Rex]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Voidwatch_tah.png|right|thumb|300px|Voidwatch Expansions Paths by Spira.]]&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Chapter IV&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 026: Tavnazian Terrors]] &amp;gt; [[VW Op. 004: Bibiki Bombardment]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#9d82cb&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Tavnazia&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Hyacinth Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Hyacinth stratum abyssite|I]] &amp;amp;middot; [[Hyacinth stratum abyssite II|II]])&lt;br /&gt;
| [[Attohwa Chasm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Fjalar]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Bibiki Bay]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bismarck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lufaise Meadows]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Abununnu]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Misareaux Coast]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tsui-Goab]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ccc2dc&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Uleguerand Range]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Isarukitsck]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[VW Op. 050: Aht Urhgan Assault]] &amp;gt; [[VW Op. 068: Subterranean Skirmish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier I&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Tier II&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e3b000&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Aht Urhgan&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Amber Stratum Abyssite&#039;&#039;&amp;lt;br&amp;gt;([[Amber stratum abyssite|I]] &amp;amp;middot; [[Amber stratum abyssite II|II]])&lt;br /&gt;
| [[Arrapago Reef]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dimgruzub]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=4 | [[Aydeewa Subterrane]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Morta]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Caedarva Mire]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Brekekekex]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mamook]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Yalungur]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ede0b2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mount Zhayolm]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vanasarvik]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Voidwatch Finale&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Related [[Quest]]s&#039;&#039;&#039;: [[Between a Rock and Rift]] &amp;gt; [[A Farewell to Felines]] &amp;gt; [[Third Tour of Duchy]] &amp;gt; [[Glimmer of Hope]] &amp;gt; [[Brace for the Unknown]] &amp;gt; [[Provenance (Quest)]] &amp;gt; [[Crystal Guardian]] &amp;gt; [[Endings and Beginnings]] &amp;gt; [[Ad Infinitum]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Crystal&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Provenance Protocrystal&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e3e3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e0e0e0&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;[[Provenance]]&#039;&#039;&#039;&lt;br /&gt;
| [[Beguiling Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Pil&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sarbaz&#039;&#039;&#039;&lt;br /&gt;
| rowspan=3 BGCOLOR=&amp;quot;#e0e0e0&amp;quot; | &#039;&#039;&#039;[[Provenance Watcher]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e1e1e5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Maddening Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Shah&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wazir&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e2e8e2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Seductive Radiance]]:&amp;lt;br&amp;gt;&#039;&#039;&#039;Asb&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Rukh&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spectral Alignment ==&lt;br /&gt;
*Alignment is calculated in the order shown in the table below. &lt;br /&gt;
**Base alignment plus staggers and synchronic blitz during the battle accumulate to a value with a maximum of the first cap shown.&lt;br /&gt;
**The effects of ascent items and Treasure Hunter are added to the first value at the end of the battle up to a maximum of the second cap shown.&lt;br /&gt;
**If the appropriate periapts are in possession, bonus alignment is added after other calculations which can surpass caps.&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=1 style=&amp;quot;max-width: 900px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FF6666&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quality&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#3399FF&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;br&amp;gt; Reward Quantity&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#66FF66&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;br&amp;gt; Cruor Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#FFFF66&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;br&amp;gt; EXP Yield&lt;br /&gt;
| width=&amp;quot;13%&amp;quot; BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | &#039;&#039;&#039;White&#039;&#039;&#039;&amp;lt;br&amp;gt; Atmacite or Periapt Acquisition&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Temporary Items Restored*&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; BGCOLOR=&amp;quot;#999999&amp;quot; | &#039;&#039;&#039;Stagger Duration (seconds)&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Base Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 100%&lt;br /&gt;
| 0%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | Normal Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 20%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 10%&lt;br /&gt;
| 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 1&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 40%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability Magic Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; rowspan=&amp;quot;2&amp;quot; | High Vulnerability JA/WS Stagger**&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 0%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 200%^&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 50%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Extreme Vulnerability Stagger&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | 250%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | 125%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | 125%&lt;br /&gt;
| 100%&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | All&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCCCCC&amp;quot; | 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Synchronic Blitz&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (additive), increases with damage dealt&amp;lt;br&amp;gt;and offensive actions performed during the blitz window&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 350%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 225%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Ascent Items&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[Rubicund Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[Cobalt Cell]]&#039;&#039;&amp;lt;br&amp;gt;150% per cell&amp;lt;br&amp;gt;150% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[Jade Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[Xanthous Cell]]&#039;&#039;&amp;lt;br&amp;gt;75% per cell&amp;lt;br&amp;gt;75% cap&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Treasure Hunter&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#D4CEF2&amp;quot; | Full spectrum bonus (multiplies with total alignment including ascent items),&amp;lt;br&amp;gt;increases with active treasure hunter level (1% per level)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Overall Cap of Above&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 500%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 300%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#DDDDDD&amp;quot; | Periapts&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFCCCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Glory]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#99CCFF&amp;quot; | &#039;&#039;[[:Category:Periapt|Concentration]]&#039;&#039;&amp;lt;br&amp;gt;+25% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#CCFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Intensity]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFFCC&amp;quot; | &#039;&#039;[[:Category:Periapt|Focus]]&#039;&#039;&amp;lt;br&amp;gt;+12.5% each&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#BBBBBB&amp;quot; | Maximum Possible Alignment&lt;br /&gt;
| BGCOLOR=&amp;quot;#FF9999&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#3399FF&amp;quot; | 550%&lt;br /&gt;
| BGCOLOR=&amp;quot;#99FF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#FFFF99&amp;quot; | 325%&lt;br /&gt;
| BGCOLOR=&amp;quot;#DEDEDE&amp;quot; | 100%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Must be in possession of at least one temporary item [[:Category:Periapt|Periapt]] to have access to temporary items. Extreme vulnerabilities will additionally give a [[Revitalizer]] to the player who triggers it if they have a  [[Periapt of recompense]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the player who staggers is in possession of periapt(s) of concord, job ability and weapon skill weaknesses will receive an alignment bonus. Similarly, periapt(s) of catalysis will yield bonus alignment on magic weaknesses. Low weaknesses will be increased by 5% per periapt, higher weaknesses will be increased by 10-20% on each light per periapt.&lt;br /&gt;
&amp;lt;br&amp;gt;^ The higher alignment boosts are received when the weakness stagger is hit during or just after the mob is readying a TP move or casting a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of these lights may be enhanced in several ways - see the table above for summarized details. Note that the effects of periapts and [[:Category:Ascent Item|ascent items]] on spectral alignment are player-specific and do not apply to the entire group, while the effects of staggers, Synchronic Blitz, and Treasure Hunter do apply to the entire group.&lt;br /&gt;
&lt;br /&gt;
* Prior to the battle (these methods are player-specific):&lt;br /&gt;
** Trading [[:Category:Ascent Item|ascent items]] to the Planar Rift before the battle begins&lt;br /&gt;
*** Ascent items may be purchased from Voidwatch Officers for 3000 cruor or from [[Voidwatch Purveyor]]s for 2000 [[Conquest Points]] in conquest areas, 2000 [[Imperial Standing]] in ToAU areas, or 3000 [[Allied Notes]] in WotG areas.  They may also be found in Treasure Caskets.&lt;br /&gt;
*** Up to three of each [[:Category:Ascent Item|ascent item]] can be traded per battle to reach maximum alignment obtainable from cells.&lt;br /&gt;
*** The spectral alignment value from ascent items will be reset when the player opens a riftworn pyxis.  If the player did not have a voidstone at the start of battle, the spectral alignment from ascent items will carry over to the next battle.&lt;br /&gt;
***Spectral alignment obtained through trading ascent items cap separately from spectral alignment obtained during the battle, so the maximum possible alignments can only be reached by trading ascent items prior to each battle.&lt;br /&gt;
** Possessing certain alignment-enhancing periapts&lt;br /&gt;
* During the battle (these methods apply to the full group):&lt;br /&gt;
** Staggering (&amp;quot;devastating&amp;quot;) the monster&lt;br /&gt;
** Engaging in Synchronic Blitz during a stagger&lt;br /&gt;
*** Alignment gained from Blitz is additive (e.g. a 6% blitz will directly add 6 to the previous alignments, 200% -&amp;gt; 206%).&lt;br /&gt;
** Applying [[Treasure Hunter]] effect to the monster&lt;br /&gt;
*** Alignment gained from Treasure Hunter is a percentage equal to the TH level, multiplied with the total alignments (including that from ascent items) at the end of the battle before applying bonus alignment from periapts (e.g. TH6 will add 6% to the previous alignments, 200% -&amp;gt; 212%). However, Treasure Hunter cannot make alignments exceed 300% for green/yellow or 500% for red/blue prior to periapt bonus alignment.&lt;br /&gt;
&lt;br /&gt;
* In Zilart battles only, an additional method of receiving alignment bonuses is available. When an assisting monster is defeated in one of these battles, a temporary window opens up in which any weaknesses hit on the main NM will result in an increased alignment bonus. Defeating more than one of the assisting monsters in quick succession will increase these alignment bonuses even further.&lt;br /&gt;
&lt;br /&gt;
== Vulnerabilities ==&lt;br /&gt;
===Weaknesses and Staggers===&lt;br /&gt;
Using a specific magic spell, weapon skill, or job ability can trigger a monster&#039;s weakness.&lt;br /&gt;
* A full list of weakness triggers can be found on the &#039;&#039;&#039;[[Voidwatch Weaknesses]]&#039;&#039;&#039; page.&lt;br /&gt;
* Triggering a monster&#039;s weakness will cause several things to occur:&lt;br /&gt;
** Spectral alignments will be raised.&lt;br /&gt;
** Monster&#039;s attack and magic attack power will be slightly reduced for the duration of the battle (this effect is cumulative).&lt;br /&gt;
** Temporary items will be restored&lt;br /&gt;
** The monster will be briefly staggered (frozen and unable to use abilities or attack).&lt;br /&gt;
*** [[Synchronic Blitz]] will be available during the stagger for further alignment bonus.&lt;br /&gt;
* Per the weakness messages gained from [[:Category:Periapt|periapts]] (of [[Periapt of percipience|percipience]] and [[Periapt of guidance|guidance]]), the enemy will be &amp;quot;vulnerable,&amp;quot; &amp;quot;highly vulnerable,&amp;quot; or &amp;quot;extremely vulnerable&amp;quot; to a particular weakness (often referred to shorthand as &amp;quot;1,&amp;quot; &amp;quot;3,&amp;quot; and &amp;quot;5&amp;quot; respectively by players), with the quantity and types of spectral alignment added dependent on the level of vulnerability and what triggered the stagger (reference the spectral alignment table above).&lt;br /&gt;
** Weakness messages from periapts will vary based on the type of weakness.&lt;br /&gt;
*** Job ability weakness messages will reference the job which learns the ability (e.g. &amp;quot;vulnerable to dark knight abilities&amp;quot;)&lt;br /&gt;
*** Pet ability weakness messages will reference &amp;quot;avatar,&amp;quot; &amp;quot;automaton,&amp;quot; or &amp;quot;pet&amp;quot; (pet refers to BST jug pets).&lt;br /&gt;
**** Avatar-related messages can be further specified by obtaining a [[Periapt of sapience]].&lt;br /&gt;
*** Weapon skill weakness messages will reference the type of weapon (e.g. &amp;quot;vulnerable to polearm weapon skills&amp;quot;).&lt;br /&gt;
**** Weapon skill weaknesses include all offensive skill-based and quested weapon skills (these do not include relic, mythic, or empyrean weapon skills).&lt;br /&gt;
*** Magic weakness messages will reference the element of the spell (e.g. &amp;quot;vulnerable to fire elemental magic spells&amp;quot;).&lt;br /&gt;
**** Magic weaknesses include most offensive magic spells, both damaging and debuffing. Notable exceptions which are NOT included are tier I and tier V single target nukes and spells learned via merit points.&lt;br /&gt;
**** Magic-related messages can be further specified by magic type (ninjutsu, songs, blue magic, white magic, or black magic) by obtaining a [[Periapt of clarity]].&lt;br /&gt;
* At the start of the battle, one extreme vulnerability, two high vulnerabilities and six normal vulnerabilities are randomly chosen as weaknesses. &lt;br /&gt;
** Unlike in Abyssea, a weakness can be triggered at any time (including when the NM is casting or using a special ability or when another weakness is active).&lt;br /&gt;
*** For normal and high vulnerabilities, the higher alignment percentage value staggers (40%, 200%) are received when the weakness is used while a spell is cast or TP move is readied by the monster.&lt;br /&gt;
** Once a weakness has been hit, it will be replaced with a new one of the same tier (high or normal). These will not change during the battle until they are found and used on the monster.&lt;br /&gt;
*** Extreme vulnerabilities can only be hit once per battle and will not be replaced.&lt;br /&gt;
*** [[Gasha]] and [[Nympha Eunomia]], which despawn and respawn in phases, will have a new set of weaknesses (including a new extreme weakness, even if one has already been hit) on each spawn.&lt;br /&gt;
** Upon triggering a weakness, affected spectral alignments will be displayed in the log as &amp;quot;XXX% (+YYY%)&amp;quot; where XXX% is the new total alignment, including the stagger, and YYY% is the amount that was added by the stagger.&lt;br /&gt;
** If a set of weaknesses is particularly difficult to hit and the monster has been alive for five minutes or longer, the current hate target of the monster may use the &amp;quot;/fume&amp;quot; emote on the monster. This will cause the &amp;quot;aura&amp;quot; of the monster to change, and choose an entirely new set of weaknesses. This will not create a new extreme weakness if it has already been hit. For every five minutes the monster is alive, this can be used once (for example, after 10 minutes of fighting, the weaknesses can be changed twice in a row).&lt;br /&gt;
&lt;br /&gt;
===Synchronic Blitz===&lt;br /&gt;
While an enemy is staggered, a window opens during which the enemy is frozen and &#039;&#039;&#039;Synchronic Blitz&#039;&#039;&#039; may be performed. &lt;br /&gt;
* The duration of the stagger (and Blitz opportunity) depends on the tier of weakness:&lt;br /&gt;
** Lower weaknesses - ({{Green!}}) will stagger for 5 seconds.&lt;br /&gt;
** Higher weaknesses - ({{Red!}}) will stagger for 20 seconds. &lt;br /&gt;
** Extreme weakness - ({{White!}}) will stagger for 30 seconds.&lt;br /&gt;
** Stagger duration is additive -- other staggers can be hit while an enemy is already staggered, adding to the overall duration of the current stagger and Blitz opportunity.&lt;br /&gt;
* Based on the overall amount of damage dealt and actions performed during the stagger, the Synchronic Blitz will reward all members of the alliance with enhanced spectral alignment of all colors immediately following the stagger (the effect on alignment will be displayed in the log after the stagger and Blitz opportunity ends). There is no cap on the amount of alignment that can be added by a Blitz, though the overall combined alignment from weaknesses and blitz are limited to 350% for red and blue, 225% for yellow and green, and 100% for white.&lt;br /&gt;
&lt;br /&gt;
===Provenance Notes===&lt;br /&gt;
* There is no spectral alignment in Provenance, so weaknesses do not yield alignment or Synchronic Blitz opportunities.&lt;br /&gt;
**Spectral alignment is only for temporary items, a momentary terror on the monster, and key item obtainment. Items are not affected.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== After the Battle ===&lt;br /&gt;
[[Image:Riftworn Pyxis header.jpg|right|thumb|300px|Rewards for completing Voidwatch battles are obtained separately by each player from a Riftworn Pyxis following the battle.]]&lt;br /&gt;
&lt;br /&gt;
Once the battle is successfully completed, a [[Riftworn Pyxis]] will appear at the position of the [[Planar Rift]] where the battle was initiated. Each player must click on the pyxis to receive his or her reward. The Pyxis will remain for three minutes or until all participants obtain or relinquish all of their rewards, whichever comes first, at which time it will despawn and be replaced by the [[Planar Rift]] shortly thereafter. In [[Provenance]], periapts and atmacites are obtained immediately upon battle completion and item rewards are obtained from a [[Glimmering Trove]] rather than a [[Riftworn Pyxis]]. As players cannot participate in a Provenance battle without expending the requisite key items, items are always obtained.&lt;br /&gt;
&lt;br /&gt;
* All players who participated in the battle will receive &#039;&#039;&#039;experience points&#039;&#039;&#039; and &#039;&#039;&#039;cruor&#039;&#039;&#039; depending on the location and tier of the battle.&lt;br /&gt;
** If a voidstone was expended, the base values will be multiplied by the player&#039;s yellow (EXP) and green (cruor) spectral alignments at the end of the battle.&lt;br /&gt;
** Experience points and cruor are not obtained from [[Provenance]] battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=400 border=1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 | &#039;&#039;&#039;Voidwatch Battle Rewards (EXP &amp;amp; Cruor)&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Region&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Tier&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base EXP&lt;br /&gt;
! width=&amp;quot;27.5%&amp;quot; | Base Cruor&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | City&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5500&lt;br /&gt;
| 5500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Jeuno&lt;br /&gt;
| I&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II &amp;amp; IV&lt;br /&gt;
| 6500&lt;br /&gt;
| 6500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III &amp;amp; V&lt;br /&gt;
| 7000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Past)&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| VI (Present)&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Zilart&lt;br /&gt;
| I&lt;br /&gt;
| 5000&lt;br /&gt;
| 7000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 5000&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 5000&lt;br /&gt;
| 8000&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aht Urhgan &amp;amp; Tavnazia&lt;br /&gt;
| I&lt;br /&gt;
| 7500&lt;br /&gt;
| 7500&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| II&lt;br /&gt;
| 10000&lt;br /&gt;
| 10000&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stratum Abyssite Growth&#039;&#039;&#039;&lt;br /&gt;
** Stratum Abyssite is advanced through tiers by successfully completing the Voidwatch battle(s) associated with the current tier (expending a [[voidstone]] is not necessary). &lt;br /&gt;
*** For crimson, indigo, jade, and white (I to II, IV to V) stratum abyssites, a player must speak with an [[Atmacite Refiner]] NPC after completing the current tier battle(s) to advance the abyssite.&lt;br /&gt;
*** For white stratum abyssite (II to III, III to IV, and V to VI), ashen, hyacinth, and amber stratum abyssites, the tier of the abyssite is advanced through the associated [[:Category:Voidwatch Quests|quest progression]].&lt;br /&gt;
&lt;br /&gt;
* Players who expended a voidstone will additionally receive the following:&lt;br /&gt;
** &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*** The amount of items received depends on the player&#039;s blue spectral alignment at the end of the battle. Each 100% corresponds to one item, and additional percentage relates to the probability of receiving one extra item. For example, 400% corresponds to 4 items and 525% corresponds to a 25% chance of 6 items and a 75% chance of 5 items.&lt;br /&gt;
*** The chance of receiving rare or rare/ex items specific to the fight increases with the player&#039;s red spectral alignment at the end of the battle.&lt;br /&gt;
**** Only one of the rare or rare/ex drops can be obtained in each battle, and it will always load into the top slot in the riftworn pyxis.&lt;br /&gt;
*** If a player is already in possession of the rare/ex item or otherwise does not desire to receive the items in the crate, he or she can choose the &amp;quot;relinquish all items&amp;quot; option (the crate will not disappear until its timer runs out if any items remain in the crate).&lt;br /&gt;
** &#039;&#039;&#039;Periapt or Atmacite&#039;&#039;&#039;&lt;br /&gt;
*** The chance of receiving the periapt or atmacite associated with a particular battle is equal to the player&#039;s white spectral alignment at the end of the battle. If dropped, periapt or atmacite will drop to all members who expended a voidstone.&lt;br /&gt;
*** In [[Provenance]], associated periapt and atmacite are automatically obtained upon completion of the battle (there is no spectral alignment in Provenance).&lt;br /&gt;
** &#039;&#039;&#039;Petrifacts&#039;&#039;&#039;&lt;br /&gt;
*** [[Crystal Petrifact]]s are commonly obtained as item rewards in the individual loot pool from any Voidwatch battle. Four of these can be traded for a [[Kupofried&#039;s corundum]] used to access the [[Provenance]] radiance battlefields.&lt;br /&gt;
*** Key item petrifacts ([[Beguiling petrifact]], [[Maddening petrifact]], and [[Seductive petrifact]]) used to access the [[Provenance Watcher]] battlefield may also obtained infrequently at the completion of any Voidwatch battle outside [[Provenance]] or guaranteed from the Radiance battles within Provenance. While a voidstone must be expended to receive these, spectral alignment does not have any effect. If a key item petrifact does drop, it will drop to all those in the alliance who expended a voidstone.&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapons===&lt;br /&gt;
A host of varied unique equipment is available from the Voidwatch battles, with each battle offering at least one item available nowhere else. This includes (but is not limited to) the items below:&lt;br /&gt;
&lt;br /&gt;
====Armor Sets====&lt;br /&gt;
Among the Voidwatch-specific equipment are three new sets of armor obtained from the tier IV, V, and VI foes of the white Voidwatch path, offering unique statistics and set bonuses:&lt;br /&gt;
*[[Ogier&#039;s Armor Set]] (WAR, PLD, DRK, BST, SAM, DRG)&lt;br /&gt;
*[[Rubeus Armor Set]] (WHM, BLM, RDM, BRD, SMN, SCH)&lt;br /&gt;
*[[Athos&#039;s Armor Set]] (MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)&lt;br /&gt;
&lt;br /&gt;
====Abjurations====&lt;br /&gt;
Hands and legs abjurations from the [[Abjuration#Abjuration_Sets_.28Voidwatch.2FLegion.29|new Abjuration armor sets]] are obtained exclusively from the hyacinth and amber Voidwatch paths, as well as [[Provenance]] radiance battles.&lt;br /&gt;
&lt;br /&gt;
====Crystal Equipment====&lt;br /&gt;
Several powerful weapons and armor pieces forged with crystal can be obtained exclusively from the final battle of [[Provenance]] against [[Provenance Watcher]].&lt;br /&gt;
&lt;br /&gt;
====Pulse Panoplia====&lt;br /&gt;
The rarest and most unique items obtainable from Voidwatch are the [[Pulse Panoplia]]: weapons and armor named for their visible pulsing aura. If one of these unique pieces of equipment is obtained in the riftworn pyxis (denoted by a star next to the name), but the player does not desire to obtain that piece or already has it in possession, it may be converted into a [[Pulse Cell]] by selecting the &amp;quot;Obtain as pulse cell&amp;quot; option. Pulse Cells may be traded and sold (including the auction house). Obtaining five pulse cells of the same type and trading them to [[Ardrick]] in [[Jugner Forest]] will allow the player to obtain the associated equipment. Note: you must have obtained the title associated with defeating the monster that drops the desired equipment in order to receive the equipment from Pulse Cells. Titles can only be obtained if the associated stratum abyssite is at or beyond the tier associated with the NM when the NM is defeated.&lt;br /&gt;
&lt;br /&gt;
== Atmacite ==&lt;br /&gt;
Players may receive an [[:Category:Atmacite|Atmacite]] from a successful Voidwatch battle.  Atmacites can be infused to players who posses a [[periapt of emergence]] in a manner similar to [[:Category:Abyssea Atma|Atmas]] from [[Abyssea]] (one atmacite for each periapt of emergence) to increase their power during Voidwatch Ops.  Once a player has an Atmacite, it may be upgraded with Cruor in stages by an Atmacite Refiner.&lt;br /&gt;
&lt;br /&gt;
== Periapt ==&lt;br /&gt;
Players may receive a [[:Category:Periapt|Periapt]] from a successful Voidwatch battle, or by purchasing them with cruor from a [[Voidwatch Officer]].  Periapts bestow various enhancements during fights, including increasing spectral alignments and reducing voidstone regeneration time.&lt;br /&gt;
&lt;br /&gt;
Once obtained, periapts will always be active, similar to [[:Category:Abyssea Abyssite|Abyssites]] in Abyssea.&lt;br /&gt;
&lt;br /&gt;
== Generic Strategy Guide ==&lt;br /&gt;
Unlike Abyssea, some Voidwatch [[:Category:Notorious Monster|Notorious Monsters]] can require multiple parties. In general, 12 skilled players on the right jobs should be sufficient for all but the most difficult Voidwatch [[:Category:Notorious Monster|NMs]]. However, in order to build lights and increase the chance of obtaining better rewards, a large and varied setup of players is useful. With that in mind, here is a bare-bones strategy that will work for most Voidwatch NMs:&lt;br /&gt;
* Access to temporary items, gained from various [[:Category:Periapt|periapts]] is extremely important (and essentially required) to complete higher tier battles successfully.&lt;br /&gt;
* Bring a real tank job with real (non-mule) support. Some battles, especially Zilart, Aht Urhgan, and Tavnazia battles, may require two tanks depending on your setup. [[Aegis]] or [[Ochain]] [[Paladin]]s are particularly useful for the majority of higher tier battles.&lt;br /&gt;
* Due to high AoE damage, [[Earthen Armor]] and [[Sentinel&#039;s Scherzo]] can make these fights easier, though all are possible without.&lt;br /&gt;
** [[Bio III]] and [[Tidal Roar]] are also very useful.&lt;br /&gt;
* Having a [[Stun]] order is extremely helpful (most abilities and spells can be stunned on all Voidwatch NMs, only a handful are immune to Stun), though it is advisable to restrict usage to &amp;lt;50% HP as resistance is built rather quickly (becomes noticeable after 10~20 stuns depending on target and dark magic skill).&lt;br /&gt;
* Nearly all Voidwatch NMs gain access to higher tier spells and/or stronger TP moves as HP is dropped (typically at 75% and/or 50% HP). It is wise to go for more difficult weaknesses as early as possible in the fight to avoid having to hold the enemy in a more dangerous state. Saving weaknesses with very limited possibilities (e.g. BLM abilities) for later in the fight if things start going poorly is also a useful strategy.&lt;br /&gt;
* [[Summoner]], [[Black Mage]], [[Ranger]], and [[Wildfire]] [[Corsair]] are good damage sources in the later tiers as they can remain out of AoE of many TP moves and spells.&lt;br /&gt;
* Once the alliance is formed sufficiently to kill the NM, it is beneficial to fill out the alliance with as many different jobs as possible to maximize stagger opportunities, not only for alignment bonuses but especially to restore temporary items when needed.&lt;br /&gt;
** On stronger monsters, pets will have considerable difficulty hitting weaknesses because of powerful AoE defeating them repeatedly. For higher tier battles, other jobs should take priority over pet jobs for the purposes of maximizing weakness triggers.&lt;br /&gt;
* Properly timing NQ weakness triggers with an enemy TP move or spell, which will yield a full temporary item restoration and increased duration stagger, can make battles significantly easier and shorter.&lt;br /&gt;
* Allow some time between staggers for temporary items to be used.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Voidwatch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[[:Category:Voidwatch Quests]]&lt;br /&gt;
*[[Voidwatch Weaknesses]]&lt;br /&gt;
*[http://wilddragonchase.blogspot.com/2011/05/ffxi-voidwatch-part-i.html Spira&#039;s Graphical Voidwatch Guide]&lt;br /&gt;
*[http://www.bluegartr.com/threads/104509-Voidwatch-Discussion?p=4639720&amp;amp;viewfull=1#post4639720 BG Generic strategy notes (Arthars past posters, BG)]&lt;br /&gt;
*[https://docs.google.com/spreadsheet/pub?hl=en_US&amp;amp;key=0Au2a1TIiTj8WdHlvTWtkdU5DRU1JU21fbEtLUjN1TkE&amp;amp;hl=en_US&amp;amp;gid=0 Voidwatch Weaknesses (Slycer/BG)]&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=File:Voidwatch_jeuno2.png&amp;diff=620825</id>
		<title>File:Voidwatch jeuno2.png</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=File:Voidwatch_jeuno2.png&amp;diff=620825"/>
		<updated>2021-06-12T01:45:05Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=File:Voidwatch_zilart.png&amp;diff=620824</id>
		<title>File:Voidwatch zilart.png</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=File:Voidwatch_zilart.png&amp;diff=620824"/>
		<updated>2021-06-12T01:44:40Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=File:Voidwatch_tah.png&amp;diff=620823</id>
		<title>File:Voidwatch tah.png</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=File:Voidwatch_tah.png&amp;diff=620823"/>
		<updated>2021-06-12T01:44:37Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=File:Voidwatch_jeuno.png&amp;diff=620822</id>
		<title>File:Voidwatch jeuno.png</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=File:Voidwatch_jeuno.png&amp;diff=620822"/>
		<updated>2021-06-12T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Ophanim&amp;diff=620678</id>
		<title>Ophanim</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Ophanim&amp;diff=620678"/>
		<updated>2021-06-09T15:30:09Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Listings */ Dropped one of these for me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Amorphs&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Main.Job=BLM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes= }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Tahrongi&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trading a [[Bloodshot Hecteye]], a [[Shriveled Wing]], and a [[Tarnished Pincer]] to the [[???]] at (G-9).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure=&lt;br /&gt;
* [[Wicca Subligar]]&lt;br /&gt;
* (Key item) [[Veinous hecteyes eyelid]] {{Red!}}&lt;br /&gt;
* [[Diamond]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=When_Good_Cardians_Go_Bad&amp;diff=620674</id>
		<title>When Good Cardians Go Bad</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=When_Good_Cardians_Go_Bad&amp;diff=620674"/>
		<updated>2021-06-09T14:35:06Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Quest}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Expansion=Vision of Abyssea&lt;br /&gt;
|Start=Apururu, [[Abyssea - Tahrongi]]&lt;br /&gt;
|Description= Apururu&#039;s Cardians now guard each encampment, but word has it that not all of them are functioning optimally. Speak to the Cardians at each location and report back on any glitches you may have detected.&lt;br /&gt;
|Fame=Vision of Abyssea&lt;br /&gt;
|FLevel=4&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=[[His Box, His Beloved]]&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=[[Viridian abyssite of guerdon]]/400 [[Cruor]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Talk to Apururu. Zoning resets progress on this quest.&lt;br /&gt;
* Go around to the five cardians (2 to 6 of Diamonds)&lt;br /&gt;
** Two guard the main camp (at each exit)&lt;br /&gt;
** One is at each of the other three encampments (Conflux 3, 5, and 7)&lt;br /&gt;
* Some of the Cardians will give odd responses. They&#039;re generally pretty blatant, just pay attention to what they&#039;re saying.&lt;br /&gt;
* Report which Cardians gave the odd responses to Apururu for your reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea Quests]] [[Category:Abyssea - Tahrongi Quests]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Community_Paladin_Guide&amp;diff=620649</id>
		<title>Community Paladin Guide</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Community_Paladin_Guide&amp;diff=620649"/>
		<updated>2021-06-08T18:26:21Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Job Traits and Abilities */ This was a mess.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
One of the two traditional tank jobs in the game.&lt;br /&gt;
Has the highest base physical defense.&lt;br /&gt;
Is a safe choice for breaking into content.&lt;br /&gt;
&lt;br /&gt;
==Food to Eat==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Reccomended:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*[[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
**The best defensive tanking food there is. It couples HP+, Defense, and Magic Evasion+ all into one food.&lt;br /&gt;
***Purchased from the Auction House. Crafted only.&lt;br /&gt;
*[[File:Om. Sandwich icon.png|link=Om. Sandwich]] &#039;&#039;&#039;[[Om. Sandwich]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+11% (Max. 150)&#039;&#039;&#039;, VIT+7, MND+7, &#039;&#039;&#039;Accuracy+11% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;DEF+11% (Max. 120)&#039;&#039;&#039;, &#039;&#039;&#039;Enmity+4&#039;&#039;&#039;.&lt;br /&gt;
**Introduced in [[The Voracious Resurgence]] missionline. Comparable to Miso Ramen in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for Accuracy and Enmity.&lt;br /&gt;
**Purchased from the Auction House. Crafted only.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Alternatives:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*[[File:Black Curry Bun icon.png|link=Black Curry Bun]] &#039;&#039;&#039;[[Black Curry Bun]]&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; (DEX+2, VIT+4, INT+1, Accuracy+5, Ranged Accuracy+5, Evasion+5, &#039;&#039;&#039;DEF+15% (Max. 180)&#039;&#039;&#039;, &amp;quot;Resist Sleep&amp;quot;+3, HP recovered while healing +2, MP recovered while healing +1)&lt;br /&gt;
**The next best thing. This food actually has 10 more defense than Miso Ramen, but lacks the other benefits. The silver lining is that they are a fourth to a fifth the price of Miso depending on the market.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
*[[File:Tavnazian Taco icon.png|link=Black Curry Bun]] &#039;&#039;&#039;[[Tavnazian Taco]]&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; (&#039;&#039;&#039;HP+20&#039;&#039;&#039;, MP+20, DEX+4, VIT+6, AGI+4, CHR+4, &#039;&#039;&#039;DEF+25% (Max. 150)&#039;&#039;&#039;, HP and MP recovered while healing +1)&lt;br /&gt;
**The once famous food. There is no reason to really use this anymore, but if you are a lower level it will grant more defense than one of these higher level items given its lower cap, but higher percentage increase.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
*[[File:Rabbit Pie icon.png|link=Rabbit Pie]] &#039;&#039;&#039;[[Rabbit Pie]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; (STR+5 VIT+5 INT-2 &#039;&#039;&#039;Attack+25% (Max. 100)&#039;&#039;&#039; Ranged Attack+25% (Max. 100) &#039;&#039;&#039;DEF+25% (Max. 100)&#039;&#039;&#039;)&lt;br /&gt;
**An honorable mention. The attack and defense parameters aren&#039;t as high given it&#039;s hybrid status but definitely worth looking at.&lt;br /&gt;
***Purchased from [[Curio Moogle]] for 3,000 gil, 36,000 gil a stack.&lt;br /&gt;
*[[File:Fried Popoto icon.png|link=Black Curry Bun]] &#039;&#039;&#039;[[Fried Popoto]]&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Stats:&#039;&#039;&#039; (&#039;&#039;&#039;HP +30&#039;&#039;&#039;, VIT +2, {{fire}} +20, &#039;&#039;&#039;Defense +20% (Cap:145)&#039;&#039;&#039;, Subtle Blow +8)&lt;br /&gt;
**This food is as cheap as it gets, excluding the crystal it costs less than 300 gil to make 6 of these a synth. Making these in bulk to store and use for [[Ambuscade]] spam and similar events will cost you next to nothing. Even if you have to shout and pay a level 90+ cook 50-100k to make them for you. It would still only cost you roughly 10-20k a stack of [[Fried Popoto]]s.&lt;br /&gt;
***Purchased from the Auction House, crafted only.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
Traditional Tank with emphasis on physical damage mitigation.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
*Your main two sub jobs are going to be &#039;&#039;&#039;Warrior&#039;&#039;&#039; and &#039;&#039;&#039;Blue Mage&#039;&#039;&#039;.&lt;br /&gt;
**They both have their uses and should be used accordingly. The higher/more difficult content will most likely edge towards using /BLU.&lt;br /&gt;
&lt;br /&gt;
===Notes on Tanking /BLU===&lt;br /&gt;
{{:Out of the BLU}}&lt;br /&gt;
&lt;br /&gt;
==Job Traits and Abilities==&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; vertical-align: top&amp;quot;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;5, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Undead Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 76, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25, 40, 60, 75, 81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Sleep]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 50, 75, 96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Refresh]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Iron Will]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Guardian]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Def. Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Crit. Def. Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1800px; vertical-align: top&amp;quot;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Level 1: [[Invincible]] - Grants immunity to all physical attacks.&lt;br /&gt;
**Duration: 30 seconds&lt;br /&gt;
***40 Seconds if activated with [[Valor Breeches +2|augmented]]/[[Caballarius Breeches|reforged]] Relic leg armor equipped.&lt;br /&gt;
**Recast: 1 hour.&lt;br /&gt;
***With Job Mastery (2,100 Job Points): 45 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 5: [[Holy Circle]] - Grants enhanced resistance, defense, and attack against undead to party members within area of effect.&lt;br /&gt;
**Duration: 3 minutes.&lt;br /&gt;
***4:30 if activated with [[Gallant Leggings|Artifact feet armor]] equipped.&lt;br /&gt;
**Recast: 5 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 15: [[Shield Bash]] - Delivers an attack that can stun the target. Shield required.&lt;br /&gt;
**Damage dealt is dependent on gear.&lt;br /&gt;
**[[Caballarius Gauntlets +2|Reforged Relic +2]] or [[Caballarius Gauntlets +3|+3]] adds a [[Dispel]] effect.&lt;br /&gt;
**Recast: 1 minute.&lt;br /&gt;
&lt;br /&gt;
*Level 30: [[Sentinel]] - Reduces physical damage taken and increases enmity.&lt;br /&gt;
**Duration: 30 seconds.&lt;br /&gt;
***Duration increased by 2 seconds per Merit Tier if activated with [[Valor Leggings +2|Augmented]]/[[Caballarius Leggings|Reforged]] Relic feet armor.&lt;br /&gt;
**Recast: 5 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 35: [[Cover]] - Allows you to protect party members by placing yourself between them and the enemy.&lt;br /&gt;
**Duration: 15 second minimum. (See ability page for duration breakdown)&lt;br /&gt;
***Additional time with Artifact head and Relic body armor.&lt;br /&gt;
**Recast: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 62: [[Rampart]] - Grants a damage reduction effect to party members within area of effect.&lt;br /&gt;
**Duration: 30 seconds.&lt;br /&gt;
***45 seconds with Relic head armor, 1 minute with any upgrades beyond that.&lt;br /&gt;
***[[Iron Will]] merits and [[Valor Coronet +1|Augmented]]/[[Caballarius Coronet|Reforged]] Relic head armor will provide up to 15% fast cast bonus.&lt;br /&gt;
**Recast: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 70: [[Majesty]] - Increases Cure potency and reduces Cure recast time. Additionally, causes Cure and Protect spells to also affect party members in area of affect.&lt;br /&gt;
**Duration: 3 minutes.&lt;br /&gt;
**Recast: 1 minute.&lt;br /&gt;
***Note: With a 1 minute recast and no negative effects from this stance, maintaining it full time shouldn&#039;t be a problem.&lt;br /&gt;
&lt;br /&gt;
*Level 78: [[Divine Emblem]] - Enhances the potency and accuracy of your next divine magic spell and increases enmity.&lt;br /&gt;
**Duration: 1 minute, or once you cast a divine magic spell.&lt;br /&gt;
**[[Creed Sabatons +1|Empyrean +1]] and beyond provides additional enmity bonuses.&lt;br /&gt;
**Recast: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 87: [[Sepulcher]] - Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.&lt;br /&gt;
**Duration: 3 minutes.&lt;br /&gt;
**Recast: 5 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 95: [[Palisade]] -  Increases chance of blocking with shield and reduces enmity loss.&lt;br /&gt;
**Duration: 1 minute.&lt;br /&gt;
**Recast: 5 minutes.&lt;br /&gt;
&lt;br /&gt;
*Level 96: [[Intervene]] - Strikes the target with your shield and decreases it&#039;s attack and accuracy.&lt;br /&gt;
**Duration: 30 seconds.&lt;br /&gt;
**Recast: 1 hour.&lt;br /&gt;
***With Job Mastery (2,100 Job Points): 45 minutes.&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
*[[Fealty]] - Grants a powerful resistance to enfeebling magic.&lt;br /&gt;
**Duration: 1 minute.&lt;br /&gt;
***Recast: 10 minutes.&lt;br /&gt;
**Subsequent tiers increase duration by 5 seconds each level.&lt;br /&gt;
&lt;br /&gt;
*[[Chivalry]] - Converts TP to MP.&lt;br /&gt;
**Recast: 10 minutes.&lt;br /&gt;
**Subsequent tiers increase the amount of MP gained 5% each level.&lt;br /&gt;
&lt;br /&gt;
*[[Iron Will]] - Adds a spell interruption rate down effect to Rampart.&lt;br /&gt;
**Subsequent tiers add 19% spell interruption rate down each level.&lt;br /&gt;
&lt;br /&gt;
*[[Guardian]] - Reduces enmity loss while using Sentinel.&lt;br /&gt;
**Subsequent tiers add 19% enmity loss reduction each level.&lt;br /&gt;
*&#039;&#039;&#039;Recommendations:&#039;&#039;&#039;&lt;br /&gt;
**At least 1/5 on both [[Fealty]] and [[Chivalry]]. They are both on 10 minute recast so it&#039;s personal preference which would be more beneficial at higher tiers for you.&lt;br /&gt;
**5/5 into [[Guardian]]. The enmity loss reduction on this trait is hefty and should be embraced wholeheartedly.&lt;br /&gt;
**0/5 on [[Iron Will]]. Since the introduction of [[Shield Mastery]] which gives &#039;&#039;&#039;100% Spell Interruption Rate down upon successful block&#039;&#039;&#039;, Iron Will is largely antiquated and unnecessary.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Swords &amp;amp; Shields===&lt;br /&gt;
Taking a moment to touch upon sword and shield choices for Paladin. There is a variety of sword choices to choose from. And while your mileage may vary depending on which sword you choose to wield, there are only a handful of shields for use in endgame scenarios.&lt;br /&gt;
====Swords====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*[[Eminent Scimitar]]: Quite possibly the earliest and easiest iLvl sword you can obtain (since there is not a Homestead/Bayld sword for Paladins).&lt;br /&gt;
**Cost: 7,000 Sparks.&lt;br /&gt;
*[[Voluspa Sword]]: Honorable mention. If you started collecting Domain Points from Domain Invasion, another easy iLvl 119 sword. An added bonus is Volupsa Sword gains large stat increases during Domain Invasion.&lt;br /&gt;
**Cost: 80 Domain Points from [[Zurim]].&lt;br /&gt;
*[[Kaja Sword]] / [[Naegling]]: &#039;&#039;&#039;Highly recommended benchmark target.&#039;&#039;&#039; Granting access to Savage Blade weapon skill AND granting &#039;&#039;&#039;an additional 15% damage bonus to all hits of Savage Blade&#039;&#039;&#039;.&lt;br /&gt;
**Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Sword]] to Kaja Sword. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to Naegling.&lt;br /&gt;
*[[Nixxer]]: &#039;&#039;&#039;Another benchmark target.&#039;&#039;&#039; Standard physical damage tanking sword. Featuring &#039;&#039;&#039;Physical Damage Taken -6% and to Shield Blockrate +3%.&#039;&#039;&#039; Pairs nicely with Ochain.&lt;br /&gt;
**How to obtain:&lt;br /&gt;
***Chance drop from [[Palila]] in Escha - Ru&#039;an.&lt;br /&gt;
***Can also be purchased for 200 Domain points from [[Zurim]].&lt;br /&gt;
*[[Brilliance]]: Honorable mention. Featuring a base &#039;&#039;&#039;Enmity +7&#039;&#039;&#039;, an additional +15 damage to Enlight (as well as enspell duration +15 seconds), and &#039;&#039;&#039;Damage Taken -3%.&#039;&#039;&#039; Max augment provides &#039;&#039;&#039;an additional Enmity +7 for a total of 14&#039;&#039;&#039;, +10 shield skill, as well as +15 to Divine Magic skill and base DMG, respectively.&lt;br /&gt;
**How to obtain:&lt;br /&gt;
***&#039;&#039;&#039;Randomized prize&#039;&#039;&#039; from successfully defeating [[Sajj&#039;aka]] in Wave 3 of [[Sinister Reign]]. &#039;&#039;&#039;Randomized augments upon presentation of prize choice...&#039;&#039;&#039;&lt;br /&gt;
****Good luck!&lt;br /&gt;
*[[Malignance Sword]]: Honorable mention. &#039;&#039;&#039;Magic Defense Bonus +8, Fast Cast +8%, Refresh +1,&#039;&#039;&#039; and &#039;&#039;&#039;Resist All Status Ailments +10.&#039;&#039;&#039; This is definitely a &amp;quot;nice to have in your repertoire&amp;quot; sword.&lt;br /&gt;
**How to obtain:&lt;br /&gt;
***Chance drop from [[Maiden of the Dusk]] High Tier Mission Battle.&lt;br /&gt;
***Cost: 10 Merit Points and &amp;lt;ahem&amp;gt; &#039;&#039;&#039;proper&#039;&#039;&#039; access requirement: Complete Wings of the Goddess mission line.&lt;br /&gt;
****Good luck!&lt;br /&gt;
*[[Sakpata&#039;s Sword]]: Honorable mention. &#039;&#039;&#039;HP+100, MP+40, Fast Cast +10%, Damage Taken -10%,&#039;&#039;&#039; and &#039;&#039;&#039;Potency of &amp;quot;Phalanx&amp;quot; effects received +5.&#039;&#039;&#039;&lt;br /&gt;
**How to obtain: Purchasable from the [[Pilgrim Moogle]] in Rabao after successfully defeating the Atonement 3 NM [[Kalunga]] in Sheol: Gaol of [[Odyssey]].&lt;br /&gt;
&lt;br /&gt;
=====DREAM Swords=====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
Shortened for &#039;&#039;&#039;D&#039;&#039;&#039;ivergence, &#039;&#039;&#039;R&#039;&#039;&#039;elic, &#039;&#039;&#039;E&#039;&#039;&#039;mpyrean, &#039;&#039;&#039;A&#039;&#039;&#039;eonic, &#039;&#039;&#039;M&#039;&#039;&#039;ythic. Descriptions herein assume 119 (III).&lt;br /&gt;
*(D) [[File:Cabal. Sword icon.png]] [[Cabal. Sword]] / [[File:Moralltach icon.png]] [[Moralltach]]: Paladin&#039;s Divergence weapon, the former being the HQ1 and the latter being the HQ2. On paper, these are decent hybrid melee weapons sporting Accuracy / Attack +40 to +50, &#039;&#039;&#039;HP +120 to 130&#039;&#039;&#039;, MP +60 to 70, and converting 2% to 3% of Maximum HP to Defense. However, the real benefit of these swords are their Path C augments: an additional &#039;&#039;&#039;HP +200 to 250, Cure Potency +20% to 25% and Refresh +3 to 4&#039;&#039;&#039; respectively. Pairs very nicely with the job ability [[Majesty]].&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Caballarius Sword, the player requires &#039;&#039;&#039;&amp;quot;Superior 4&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;1,200 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
***To equip Moralltach, the player requires &#039;&#039;&#039;&amp;quot;Superior 5&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;Job Mastery; 2,100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(R) [[File:Excalibur icon.png]] [[Excalibur]]: Paladin&#039;s original ultimate [Relic] weapon. Also, one of two Relic weapons Paladin has access to (the other being the greatsword Ragnarok). Allowing the use of the weaponskill [[Knights of Round]] with an attached Aftermath effect of Regen +30 &amp;amp; Refresh +3 on the user.&lt;br /&gt;
**Notes:&lt;br /&gt;
***Has a hidden effect of dealing triple damage on the first swing of an attack round 13% of the time.&lt;br /&gt;
***Deals slashing damage damage equal to 25% of the wielder&#039;s current HP. This displays as an &amp;quot;Additional Effect&amp;quot; line in the in-game chat log.&lt;br /&gt;
***At Rank 15, the wielder also gains an additional Shield Blockrate +10%.&lt;br /&gt;
&lt;br /&gt;
*(E) [[File:Almace icon.png]] [[Almace]]: One of two Empyrean weapons Paladin has access to (The other being the greatsword Caladbolg). Almace comes with an additional DEX+50, which helps to further boost it&#039;s associated weaponskill [[Chant du Cygne]] as well as an attached Aftermath effect of Occasionally Triples Damage.&lt;br /&gt;
&lt;br /&gt;
*(A) [[File:Sequence icon.png]] [[Sequence]]: The one of the two Aeonic pieces Paladin has access to (the other being the shield Srivatsa). Aeonics are the only ultimate weapon category to boast TP Bonus +500. Sequence&#039;s aftermath effect unlocks Level 4 skillchain properties Radiance and/or Umbra, respectively. Fair warning though, Sequence&#039;s associated weaponskill [[Requiescat]] is mainly a utility weaponskill and as such should not be depended upon for damage.&lt;br /&gt;
&lt;br /&gt;
*(M) [[File:Burtgang icon.png]] [[Burtgang]]: Paladin&#039;s ultimate job-specific Mythic weapon. One of the few in-game weapons that breaks the physical damage taken cap &#039;&#039;&#039;(PDT II -18%)&#039;&#039;&#039;, raising it to a maximum of &#039;&#039;&#039;PDT -68%&#039;&#039;&#039;. Has a massive &#039;&#039;&#039;Enmity +23&#039;&#039;&#039; as well as &#039;&#039;&#039;Enmity reduction upon taking damage of approximately -20%.&#039;&#039;&#039; Burtgang&#039;s associated weaponskill [[Atonement]] has a finite damage cap, but in exchange gives a massive enmity boost upon use, which can go a long way in higher end content.&lt;br /&gt;
&lt;br /&gt;
====Shields====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:Priwen icon.png]] {{imgpop|[[Priwen]]|Priwen description.png|link=}}: &#039;&#039;&#039;Recommended benchmark target&#039;&#039;&#039; for new or returning players to the job. It comes with damage taken -6%, Phalanx reduction received +2, and triples blockrate under Reprisal&#039;&#039;&#039;(!)&#039;&#039;&#039;. Priwen can be further enhanced through augmentation. At rank 15, Priwen gains &#039;&#039;&#039;HP +50, Magic Evasion +50, Damage Taken -3%&#039;&#039;&#039;.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***Meet minimum requirements to be &amp;quot;recognized&amp;quot; by [[Oboro]].&lt;br /&gt;
****Trade him a [[Cehuetzi Pelt]], [[Januwiyah]], [[Darksteel Shield]], and 150 of either [[Pluton]], [[Beitetsu]], or [[Riftborn Boulder]].&lt;br /&gt;
****For augmentation, trade Oboro your Priwen and one of above mentioned currency to start. Then trade 299 more after initial augment to complete the process.&lt;br /&gt;
&lt;br /&gt;
*[[File: Blurred Shield icon.png]] {{imgpop|[[Blurred Shield]]|Blurred Shield description.png|link=}} / {{imgpop|[[Blurred Shield +1]]|Blurred Shield +1 description.png|link=}}: Most likely one of the first shield investments into a dd or hybrid. &#039;&#039;&#039;Accuracy/Attack +15 to 20&#039;&#039;&#039;, blockrate +5 to 10%, &#039;&#039;&#039;weaponskill damage +5 to 7%&#039;&#039;&#039;, and the &#039;&#039;&#039;HQ version&#039;s Fencer bonus +1&#039;&#039;&#039; make these an excellent choice for content where you can afford to melee and tank.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Blurred Shield/ +1, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sacro Bulwark icon.png]] {{imgpop|[[Sacro Bulwark]]|Sacro Bulwark description.png|link=}}: Another fascinating entry deserving of honorable mention. Has damage taken -10%, blockrate +15%, spell interruption rate -7%, and the &#039;&#039;&#039;Cure Potency +5%&#039;&#039;&#039;. It&#039;s a bit niche, but makes for an excellent &amp;quot;support tank&amp;quot; shield. Pairs nicely with Majesty for minor increases in cure power. &lt;br /&gt;
**How to Obtain:&lt;br /&gt;
*** Chance drop from [[Divine Interference]] High-Tier Mission Battlefield.&lt;br /&gt;
***Cost: 10 Merit Points and &amp;lt;ahem&amp;gt; &#039;&#039;&#039;proper&#039;&#039;&#039; access requirement: Complete Treasures of Aht Urhgan mission line.&lt;br /&gt;
****Good luck!&lt;br /&gt;
&lt;br /&gt;
*[[File:Aegis icon.png]] {{imgpop|[[Aegis]]|Aegis (Level 99 II) description.png|link=}}: Paladin&#039;s long held, original tried and true shield. One of three Relics Paladin has access to. The first piece of equipment in game to break a damage taken cap &#039;&#039;&#039;(MDT II -50%)&#039;&#039;&#039; for a maximum of &#039;&#039;&#039;magic damage taken -80%&#039;&#039;&#039;, making magic damage received barely noticeable, even on the highest content. It also augments [[Shield Bash]] by adding an additional 250 damage. Aegis&#039; biggest downside is that as a non-iLevel shield, its blockrate will be floored to the bare minimum 5%.&lt;br /&gt;
&lt;br /&gt;
*[[File:Ochain icon.png]] {{imgpop|[[Ochain]]|Ochain (Level 99 II) description.png|link=}}: Paladin&#039;s physical damage answer to Aegis. Ochain is one of three Empyreans Paladin has access to. It&#039;s also the only size 6 shield in the game. While Ochain is also a non-iLevel shield, it has a hidden effect of a starting blockrate at 110%.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Also, as a size 6 shield, Ochain has a lower physical damage reduction upon successful block at -40%.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; All that said, Ochain&#039;s blockrate is still monstrous (even with the widened gap between player skill and mob level in higher end content) and provides one of the best physical defenses in the game.&lt;br /&gt;
# As long as player shield skill is equivalent to mob level. It begins to uncap at mob level 107.&lt;br /&gt;
# Compared to the -50% physical damage reduction of size 3 shields.&lt;br /&gt;
&lt;br /&gt;
*[[File:Srivatsa icon.png]] {{imgpop|[[Srivatsa]]|Srivatsa description.png|link=}}: Last but not least and third of Paladin&#039;s ultimate shields, Srivatsa. Srivatsa is one of two Aeonics Paladin has access to. Arguably the best hybrid build shield a Paladin can equip. Sporting the highest defense stat at 150 defense, &#039;&#039;&#039;HP +150, Accuracy/Attack +35, enmity +15&#039;&#039;&#039;, damage taken -8%, and a 5% chance of damage annulment. The downside is that in most cases the player has to build around it to make it truly effective. Pairs nicely with Caballarius Sword / Moralltach for a massive HP boost.&lt;br /&gt;
&lt;br /&gt;
===New and/or Returning Players===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;One of the biggest challenges a Paladin will ever face isn&#039;t a NM or content event, but balancing their HP pool across various sets.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All sets herein should be regarded as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
====Tanking Idle Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Generalized Tanking sets for those new to PLD or returning after a long period of time.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fresh to 99 (119)&lt;br /&gt;
|CaptionBottom = Damage Taken -50%.&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|MainAug = DMG+17, STR+15, VIT+15&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Sulevia&#039;s Mask&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Cassie Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate.&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Sulevia&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Basic Abjuration 119&lt;br /&gt;
|CaptionBottom = Damage Taken -34%&amp;lt;br /&amp;gt; PDT -22%&amp;lt;br /&amp;gt; MDT -6%&amp;lt;br /&amp;gt; MDT(II) -50%&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|MainAug = DMG+17, STR+15, VIT+15 &lt;br /&gt;
|Sub = Aegis&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Souveran Schaller&lt;br /&gt;
|HeadAug = HP+80, VIT+10, PDT-3%&lt;br /&gt;
|Neck = Loricate Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body = Souveran Cuirass&lt;br /&gt;
|BodyAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Hands = Souv. Handschuhs&lt;br /&gt;
|HandsAug = HP+50, Shield Skill+10, PDT-3%&lt;br /&gt;
|Ring1 = Gelatinous Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souveran Diechlings&lt;br /&gt;
|LegsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Feet = Souveran Schuhs&lt;br /&gt;
|FeetAug = HP+50, Atk.+20, MDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = HQ Abjuration 119&lt;br /&gt;
|CaptionBottom = Damage Taken - 38%&amp;lt;br /&amp;gt; DT -10% (set bonus)&amp;lt;br /&amp;gt; PDT -26%&amp;lt;br /&amp;gt; MDT -11%&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|MainAug = DMG+17, STR+15, VIT+15 &lt;br /&gt;
|Sub = Ochain&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, VIT+12, PDT-4%&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Odnowa Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+65, Shield Skill+15, PDT-4%&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier &lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP+65, Atk.+25, MDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Think of this set as more of a bookmark.&lt;br /&gt;
*NQ Sulevia set is the absolute bare minimum entry-level set a new PLD should have.&lt;br /&gt;
**The Sulevia set also doubles as a solid foundation for building Hybrid sets which will be covered later.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*NQ Souveran is the basic benchmark of a PLD&#039;s tank sets.&lt;br /&gt;
*NQ Souveran will be a noticeable upgrade in just HP+ alone.&lt;br /&gt;
**All 119 Abjurations can now be bought for 400 Domain Invasion points each from [[Zurim]].&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*HQ Souveran set.&lt;br /&gt;
**The advantages the HQ set has over the NQ is increased HP as well as the set bonus:&lt;br /&gt;
***Damage Taken-2% per piece for a total of Damage Taken -10% while wearing all 5 pieces.&lt;br /&gt;
**Please note: Only the Body and Legs have &amp;quot;Cure Received +15%&amp;quot; as the cap on Cure Received is 30%.&lt;br /&gt;
*&#039;&#039;&#039;This HQ set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
====Enmity (General) Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*General use enmity set(s) for non-specific actions/abilities.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity Set 1&lt;br /&gt;
|CaptionBottom = Enmity +59~63&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Rev. Coronet +1&lt;br /&gt;
|Neck = Unmoving Collar&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Rev. Surcoat +1&lt;br /&gt;
|Hands = Rev. Gauntlets +1&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Rev. Breeches +1&lt;br /&gt;
|Feet = Cab. Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity Set 2&lt;br /&gt;
|CaptionBottom = Enmity +103~114&lt;br /&gt;
|Main = Brilliance&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Souveran Schaller&lt;br /&gt;
|HeadAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souveran Cuirass&lt;br /&gt;
|BodyAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Hands = Souv. Handschuhs&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souveran Diechlings&lt;br /&gt;
|LegsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enm.+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity Set 3&lt;br /&gt;
|CaptionBottom = Enmity +128&lt;br /&gt;
|Main = Burtgang&lt;br /&gt;
|Sub = Srivatsa&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enm.+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Again, consider this set as more of a bookmark.&lt;br /&gt;
*Very reasonable and obtainable as an entry set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Abj. 119 sets are Exclusive only.&lt;br /&gt;
**So you can have multiple copies of individual pieces in order to suit your needs.&lt;br /&gt;
**All 119 Abjurations can now be bought for 400 Domain Invasion points each from [[Zurim]].&lt;br /&gt;
*A significantly higher amount of +enmity.&lt;br /&gt;
*Note:&lt;br /&gt;
**[[Brilliance]] gains up to +7 Enmity as an augment.&lt;br /&gt;
***&#039;&#039;&#039;Randomized prize&#039;&#039;&#039; from successfully defeating [[Sajj&#039;aka]] in Wave 3 of [[Sinister Reign]]&lt;br /&gt;
****Good Luck!&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*HQ set.&lt;br /&gt;
*A significantly higher amount of +enmity over the first set.&lt;br /&gt;
*&#039;&#039;&#039;This HQ set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Flash (Magic Enmity) Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Enmity sets for use with Flash.&lt;br /&gt;
**Can be used for additional single-target enmity spells such as [[Blank Gaze]] and [[Jettatura]]; as well as AoE enmity spells such as [[Sheep Song]], [[Stinking Gas]], [[Soporific]], and [[Geist Wall]].&lt;br /&gt;
*Flash/Magic Enmity sets are slightly more complicated than the above Enmity (General) Sets, balancing enmity with recast time. &lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Set 1&lt;br /&gt;
|CaptionBottom = Fast Cast +18%&amp;lt;br /&amp;gt; Enmity +49~53&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Chevalier&#039;s Armet&lt;br /&gt;
|Neck = Unmoving Collar&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Rev. Surcoat +1&lt;br /&gt;
|Hands = Rev. Gauntlets +1&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, FC+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Rev. Breeches +1&lt;br /&gt;
|Feet = Cab. Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Set 2&lt;br /&gt;
|CaptionBottom = Fast Cast +31%&amp;lt;br /&amp;gt;Enmity +71~82&lt;br /&gt;
|Main = Brilliance&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc/M.Acc+15, Fast Cast+3%&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souveran Cuirass&lt;br /&gt;
|BodyAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Hands = Souv. Handschuhs&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, FC+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souveran Diechlings&lt;br /&gt;
|LegsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Feet = Carmine Greaves&lt;br /&gt;
|FeetAug = HP/MP+60 PDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Set 3&lt;br /&gt;
|CaptionBottom = Fast Cast +34%&amp;lt;br /&amp;gt;Enmity +92&lt;br /&gt;
|Main = Burtgang&lt;br /&gt;
|Sub = Srivatsa&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc/M.Acc+20, Fast Cast+4%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, M.Eva./Eva.+20, FC+10, M.Eva+10, DT-5%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Feet = Carmine Greaves +1&lt;br /&gt;
|FeetAug = HP/MP+80, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*This set isn&#039;t a large deviation from the above general enmity set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*See above set comment about Abjuration 119 pieces.&lt;br /&gt;
*A noticeable increase in Fast Cast and Enmity over the first set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*HQ set.&lt;br /&gt;
*&#039;&#039;&#039;This HQ set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Phalanx Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*General equipment sets to further enhance the damage mitigation effect of [[Phalanx]] on the Paladin.&lt;br /&gt;
*[[Enhancing Magic]] on Paladin (with merits) caps at 350 skill before gear.&lt;br /&gt;
**Phalanx potency caps at 500 Enhancing Magic skill.&lt;br /&gt;
**Phalanx is &#039;&#039;roughly&#039;&#039; 1 damage absorbed every 29 Enhancing Magic skill.&lt;br /&gt;
**Which is why &amp;quot;Phalanx+&amp;quot; gear is always better.&lt;br /&gt;
*If a Red Mage is in the party with you, these sets will also effect the potency of [[Phalanx II]] when cast on you.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #3C6A95; text-align: center; margin: 10px;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; max-width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #A6DBFD; border-bottom: 1px solid #3C6A95;&amp;quot; colspan=100% | Notable Phalanx Tiers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A6DBFD; border-right: 1px solid #3C6A95; border-bottom: 1px solid #3C6A95;&amp;quot; | &#039;&#039;&#039;Skill:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid #3C6A95;&amp;quot; | 300 &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95; border-bottom: 1px solid #3C6A95;&amp;quot; | 329 &lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid #3C6A95;&amp;quot; | 358 &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95; border-bottom: 1px solid #3C6A95;&amp;quot; | 386 &lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid #3C6A95;&amp;quot; | 415 &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95; border-bottom: 1px solid #3C6A95;&amp;quot; | 443&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid #3C6A95;&amp;quot; | 472&lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-bottom: 1px solid #3C6A95;&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A6DBFD; border-right: 1px solid #3C6A95;&amp;quot; | &#039;&#039;&#039;-Dmg:&#039;&#039;&#039;&lt;br /&gt;
| -28&lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95;&amp;quot; | -29&lt;br /&gt;
| -30&lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95;&amp;quot; | -31&lt;br /&gt;
| -32&lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95; border-right: 1px solid #3C6A95;&amp;quot; | -33&lt;br /&gt;
| -34&lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 1px solid #3C6A95;&amp;quot; | -35&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Phalanx Set 1&lt;br /&gt;
|CaptionBottom = Add. -22 Dmg &amp;lt;br /&amp;gt;after Enh. cap&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Yorium Barbuta&lt;br /&gt;
|HeadAug = Phalanx +3&lt;br /&gt;
|Neck = Colossus&#039;s Torque&lt;br /&gt;
|Ear1 = Augment. Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = Phalanx +3&lt;br /&gt;
|Hands = Yorium Gauntlets&lt;br /&gt;
|HandsAug = Phalanx +3&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Weard Mantle&lt;br /&gt;
|BackAug = Phalanx +1~5&lt;br /&gt;
|Waist= Olympus Sash&lt;br /&gt;
|Legs = Yorium Cuisses&lt;br /&gt;
|LegsAug = Phalanx +3&lt;br /&gt;
|Feet = Yorium Sabatons&lt;br /&gt;
|FeetAug = Phalanx +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Phalanx Set 2&lt;br /&gt;
|CaptionBottom = Add. -28 Dmg &amp;lt;br /&amp;gt;after Enh. cap&lt;br /&gt;
|Main = Deacon Sword&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Yorium Barbuta&lt;br /&gt;
|HeadAug = Phalanx +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Augment. Earring&lt;br /&gt;
|Ear2 = Andoaa Earring&lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = Phalanx +3&lt;br /&gt;
|Hands = Souv. Handschuhs&lt;br /&gt;
|HandsAug = HP+50, Shield Skill+10, PDT-3%&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Weard Mantle&lt;br /&gt;
|BackAug = Phalanx +1~5&lt;br /&gt;
|Waist= Olympus Sash&lt;br /&gt;
|Legs = Yorium Cuisses&lt;br /&gt;
|LegsAug = Phalanx +3&lt;br /&gt;
|Feet = Souveran Schuhs&lt;br /&gt;
|FeetAug = HP+50, Atk.+20, MDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Phalanx Set 3&lt;br /&gt;
|CaptionBottom = Add. -30 Dmg &amp;lt;br /&amp;gt;after Enh. cap&lt;br /&gt;
|Main = Deacon Sword&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Yorium Barbuta&lt;br /&gt;
|HeadAug = Phalanx +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring&lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = Phalanx +3&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+65, Shield Skill+15, PDT-4%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Weard Mantle&lt;br /&gt;
|BackAug = Phalanx +1~5&lt;br /&gt;
|Waist= Olympus Sash&lt;br /&gt;
|Legs = Yorium Cuisses&lt;br /&gt;
|LegsAug = Phalanx +3&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP+65, Atk.+25, MDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Very reasonable entry benchmark set.&lt;br /&gt;
**Hand and foot slots can be skipped if you can get Souveran.&lt;br /&gt;
*Note:&lt;br /&gt;
**The Yorium set is obtained via (1)[[Alluvion Skirmish]] and/or&lt;br /&gt;
***(2)exchanging [[Mellidopt Wing]]; (3)exchange [[Kupon A-ASYW]]&lt;br /&gt;
**Phalanx+ is obtained via Augmenting NPC: [[Divainy-Gamainy]]&lt;br /&gt;
***Good Luck!&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Souveran Hands and Feet have a default Phalanx+4 attached.&#039;&#039;&#039;&lt;br /&gt;
**All 119 Abjurations can now be bought for 400 Domain Invasion points each from [[Zurim]].&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Souveran+1 Hands and Feet have a default Phalanx+5 attached.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;As mentioned above, this HQ set is just a benchmark&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reprisal Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*General equipment sets to further enhance the damage mitigation effect of [[Reprisal]] on the Paladin.&lt;br /&gt;
*Reprisal increases block rate by 50% of your current block rate. (Current block rate × 1.5)&lt;br /&gt;
**For Priwen: Current block rate × 3.&lt;br /&gt;
*Also increases current shield skill by +15%.(x1.15)&lt;br /&gt;
**The skill bonus is based on your current total shield skill at any given time, not statically calculated upon casting.&lt;br /&gt;
*&#039;&#039;&#039;Reprisal no longer requires maximum HP swaps.&#039;&#039;&#039;&lt;br /&gt;
**My suggestion: &#039;&#039;&#039;Focus on spell duration &amp;amp; enmity, with a bit of Fast Cast thrown in for good merit.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reprisal Set 1&lt;br /&gt;
|CaptionBottom = ???? HP&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|MainAug = DMG+17, STR+15, VIT+15&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|SubAug = HP+50, M.Eva+50, DT-3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Eschite Helm&lt;br /&gt;
|HeadAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Neck = Unmoving Collar&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Shabti Cuirass&lt;br /&gt;
|Hands = Eschite Gauntlets&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reprisal Set 2&lt;br /&gt;
|CaptionBottom = ???? HP&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|MainAug = DMG+17, STR+15, VIT+15&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|SubAug = HP+50, M.Eva+50, DT-3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc/M.Acc+15, Fast Cast+3%&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Shabti Cuirass&lt;br /&gt;
|Hands = Souv. Handschuhs&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Apeile Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souveran Diechlings&lt;br /&gt;
|LegsAug = HP+80, Enm.+7, Cure Rec.+10%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reprisal Set 3&lt;br /&gt;
|CaptionBottom = ???? HP&lt;br /&gt;
|Main = Nixxer&lt;br /&gt;
|Sub = Priwen&lt;br /&gt;
|SubAug = HP+50, M.Eva+50, DT-3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc/M.Acc+20/12, FC+4%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Shab. Cuirass +1&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP +105, Enm. +9, Cure Rec. +15%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Very reasonable and obtainable as an entry set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*See above comments about Abj. 119 gear.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*HQ set.&lt;br /&gt;
*&#039;&#039;&#039;This HQ set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enlight Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*General equipment sets to further enhance the damage of [[Enlight]] and by extension [[Enlight II]].&lt;br /&gt;
**Similar to Dark Knight&#039;s [[Endark]], a Paladin&#039;s Enlight spell comes with a secondary effect: Enhanced physical accuracy based upon Divine Magic skill at time of cast.&lt;br /&gt;
*[[Divine Magic]] on Paladin (with merits and job points) caps at 440 before gear.&lt;br /&gt;
**The pool of Divine Magic Skill gear a Paladin has access to is limited.&lt;br /&gt;
***Not all gear listed here is necessary but is listed none-the-less as honorable mentions.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enlight Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Inquisitor&#039;s Chain&lt;br /&gt;
|Ear1 = Knight&#039;s Earring&lt;br /&gt;
|Ear2 = Divine Earring&lt;br /&gt;
|Body = Rev. Surcoat +1&lt;br /&gt;
|Hands = Eschite Gauntlets&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Altruistic Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enlight Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Brilliance&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Jumalik Helm&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Knight&#039;s Earring&lt;br /&gt;
|Ear2 = Divine Earring&lt;br /&gt;
|Body = Rev. Surcoat +1&lt;br /&gt;
|Hands = Eschite Gauntlets&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Altruistic Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enlight Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Brilliance&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Jumalik Helm&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Knight&#039;s Earring&lt;br /&gt;
|Ear2 = Saxnot Earring&lt;br /&gt;
|Body = Rev. Surcoat +1&lt;br /&gt;
|Hands = Eschite Gauntlets&lt;br /&gt;
|HandsAug = HP+80, Enm.+7, PDT-4%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Altruistic Cape&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Very reasonable and obtainable as an entry set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Note:&lt;br /&gt;
**Brillaince gains up to +15 Divine Magic Skill as an augment.&lt;br /&gt;
**[[Brilliance]] and [[Jumalik Helm]] are both &#039;&#039;&#039;randomized prizes&#039;&#039;&#039; from successfully defeating [[Sajj&#039;aka]] in Wave 3 of [[Sinister Reign]]&lt;br /&gt;
***Good Luck!&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;This set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast Cast Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Pretty self-explanatory but general equipment sets to reduce spell casting &amp;amp; spell recast times.&lt;br /&gt;
**Maximum achievable Fast Cast is 80%.&lt;br /&gt;
**Recast reduction is half of the cast time reduction, rounded down to the nearest whole percentage.&lt;br /&gt;
***Thus, Fast Cast&#039;s maximum contribution to recast reduction is 40%.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast Set 1&lt;br /&gt;
|CaptionBottom = Fast Cast+20%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+80, Eva/M.Eva+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Consrv. MP+6, FC+5%&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast Set 2&lt;br /&gt;
|CaptionBottom = Fast Cast+53%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, M.Acc+10, FC+3%&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Acc/M.Acc+15, MAB+15, FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+80, Eva/M.Eva+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Consrv. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves&lt;br /&gt;
|FeetAug = HP/MP+60, PDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast Set 3&lt;br /&gt;
|CaptionBottom = Fast Cast+60%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, M.Acc+12, FC+4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Acc/M.Acc+15, MAB+15, FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+80, Eva/M.Eva+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Enif Cosciales&lt;br /&gt;
|Feet = Carmine Greaves +1&lt;br /&gt;
|FeetAug = HP/MP+80, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[Enchntr. Earring +1]] may set you back some in Gil if you were to buy it, however, but it is an easily accessible option.&lt;br /&gt;
**Also obtainable as a &#039;&#039;&#039;possible&#039;&#039;&#039; reward for successful completion of [[Walk of Echoes]] battlefield #10 &#039;&#039;&#039;(Surged Only)&#039;&#039;&#039;. &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*NQ Aburation-based set.&lt;br /&gt;
*See above comments about Abj. 119 gear.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Third set may seem a bit out of order as it carries pieces from lvl 99 content.&lt;br /&gt;
*[[Enif Cosciales]]&#039; Fast Cast value is 8%.&lt;br /&gt;
*&#039;&#039;&#039;As stated above, this set is just a benchmark and not indicative of the next step forward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Spell Interruption Rate Down&amp;quot;====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Fairly self-explanatory but equipment sets designed to reduce likelihood of having spell casting interrupted by physical damage towards the user.&lt;br /&gt;
**&#039;&#039;For situations where Fast Cast just isn&#039;t going to cut it and you NEED to get a specific spell off.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;SIRD&amp;quot; is a bit more advanced than the above mentioned Fast Casts sets. Listing it none-the-less for reference.&#039;&#039;&lt;br /&gt;
*It is possible to reach -100% Spell Interruption Rate though gear and/or a combination of gear and merits.&lt;br /&gt;
**&#039;&#039;&#039;Due to how Spell Interruption Rate is calculated, user must have a total of -102% Spell Interruption Rate Down.&#039;&#039;&#039;&lt;br /&gt;
*As mentioned, Spell Interruption Rate can also be increased by merits.&lt;br /&gt;
**Each increase to this merit category will grant you a 2% Spell Interruption Rate reduction, for a possible total of -10%.&lt;br /&gt;
***It costs 15 merits to fully upgrade (1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5).&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = SIRD Set 1&lt;br /&gt;
|CaptionBottom = Interruption -99%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Yorium Barbuta&lt;br /&gt;
|HeadAug = SIRD-10%&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 = Knightly Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = SIRD-10%&lt;br /&gt;
|Hands = Yorium Gauntlets&lt;br /&gt;
|HandsAug = SIRD-10%&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = SIRD-10%&lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Yorium Cuisses&lt;br /&gt;
|LegsAug = SIRD-10%&lt;br /&gt;
|Feet = Yorium Sabatons&lt;br /&gt;
|FeetAug = SIRD-10%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = SIRD Set 2&lt;br /&gt;
|CaptionBottom = Interruption -105%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Souveran Schaller&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = SIRD-10%&lt;br /&gt;
|Hands = Yorium Gauntlets&lt;br /&gt;
|HandsAug = SIRD-10% &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Yorium Sabatons&lt;br /&gt;
|FeetAug = SIRD-10%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = SIRD Set 3&lt;br /&gt;
|CaptionBottom = Interruption -150%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Knightly Earring&lt;br /&gt;
|Ear2 = Nourish. Earring +1&lt;br /&gt;
|Ear2Aug = Resist Silence+10, SIRD-5%&lt;br /&gt;
|Body = Yorium Cuirass&lt;br /&gt;
|BodyAug = SIRD-10%&lt;br /&gt;
|Hands = Yorium Gauntlets&lt;br /&gt;
|HandsAug = SIRD-10% &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = SIRD-10%&lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Capped with 2 merits invested for -103%.&lt;br /&gt;
*See above comments on Alluvion Skirmish armor Augmenting.&lt;br /&gt;
*[[Audumbla Sash]] obtained in exchange for 1,000 Domain Invasion points to [[Zurim]]. &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Capped with 0 merits invested.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;WELL overcapped!&#039;&#039;&#039; But listing all pieces to give you a choice and familiarity for various spells.&lt;br /&gt;
*Honorable mention to [[Loricate Torque +1]]. Fully augmented: &#039;&#039;&#039;DEF+45, SIRD-5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Sets by Brahmsz&amp;lt;/big&amp;gt;===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Advanced Section with my own personal recommendations.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The following sets reflect an Elvaan with full HP merits. No weapon(s) or shields will be included.&#039;&#039;&#039;&lt;br /&gt;
====Tanking Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Idle Set I (Old)&lt;br /&gt;
|CaptionBottom = Damage Taken -32%&amp;lt;br /&amp;gt;Set Bonus DT -6%&amp;lt;br /&amp;gt; PDT -30%&amp;lt;br /&amp;gt; MDT -13%&amp;lt;br /&amp;gt; HP: 3,179~3,204&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, VIT+12, PDT-4%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Cab. Surcoat +3&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+65, Shield Skill+15, PDT-4%&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring1Aug = VIT+15, HP+100&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Creed Baudrier &lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP+65, Atk.+25, MDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Shieldblock Idle Set&lt;br /&gt;
|CaptionBottom = Damage Taken -47%&amp;lt;br /&amp;gt; PDT -4%&amp;lt;br /&amp;gt; MDT -6%&amp;lt;br /&amp;gt;HP: 2,964&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Chance of successful block+&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Thureous Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Cab. Surcoat +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, Block Chance+5%&lt;br /&gt;
|Waist= Creed Baudrier &lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = Chance of successful block+&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP+65, Atk.+25, MDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*This set doesn’t deviate much from the above 119 HQ Souveran Set.&lt;br /&gt;
*It’s Weapon/Shield agnostic, and offered an all-round defense build.&lt;br /&gt;
*Please refer to the below Idle Set II (Odyssey).&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*This set puts a strong emphasis on increasing shield blockrate.&lt;br /&gt;
**Fair warning, the head and legs require Dark Matter augments. The highest I’ve personally managed to see/attain is ‘’’blockrate +9%’’’ but assume a possible cap of +10%.&lt;br /&gt;
*This build has a &#039;&#039;&#039;potential&#039;&#039;&#039; Chance of Successful Blockrate of &#039;&#039;&#039;+36%&#039;&#039;&#039;.&lt;br /&gt;
**Augemented [[Zwazo Earring +1]] would bring that total to &#039;&#039;&#039;+39%&#039;&#039;&#039; in exchange for the HP+100/DT-3% from augmented Odnowa +1.&lt;br /&gt;
*An Alternate leg swap is [[Arjuna Breeches]] for +3% blockrate.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Idle Set II (Odyssey)&lt;br /&gt;
|CaptionBottom = Damage Taken -50%&amp;lt;br /&amp;gt; HP: 3,034&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+20, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, Block Chance+5%&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = M.Eva/MDB (Odyssey)&lt;br /&gt;
|CaptionBottom = Damage Taken -50%&amp;lt;br /&amp;gt; HP: 3,034&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+20, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, Block Chance+5%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*With the advent of Odyssey, this set appears to be the next step forward.&lt;br /&gt;
*Offers higher Physical Defense, Magic Evasion, and Magic Defense Bonus over most anything else.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*The Magic Resist/Defense counterpart to the Idle Set II.&lt;br /&gt;
*Both sets have similar values in HP, DEF, MEva;&lt;br /&gt;
**However where they deviate is that Nyame offers higher raw INT and MND which helps to push Magic Defense and Resist farther than Sakpata.&lt;br /&gt;
***See below in Magic Evasion section.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enmity Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Functional Enmity Set&lt;br /&gt;
|CaptionBottom = Enmity +128&amp;lt;br &amp;gt; HP: 2,949&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Loess Barbuta +1&lt;br /&gt;
|HeadAug = Enm.+10, DT-10%, All Attr.+10&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Enm.+10, PDT-10% &lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Maximum Enmity&lt;br /&gt;
|CaptionBottom = Enmity +136&amp;lt;br &amp;gt; HP: 2,849&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Loess Barbuta +1&lt;br /&gt;
|HeadAug = Enm.+10, DT-10%, All Attr.+10&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Cryptic Earring&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Apeile Ring&lt;br /&gt;
|Ring2 = Apeile Ring +1&lt;br /&gt;
|Ring2Aug = DEF+20, MDB +5&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Enm.+10, PDT-10% &lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP+105, Enm.+9, Cure Rec.+15&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*This is the same set as the above 119 HQ Souveran Set in New/Returnees.&lt;br /&gt;
*Assumes you&#039;re in the top ranked Unity.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Honestly, this set only changes out two slots for a gain of 8 Enmity.&lt;br /&gt;
*Assumes you&#039;re in the top ranked Unity.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEv/MDB Enm. Set&lt;br /&gt;
|CaptionBottom = Enmity +60&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Obviat. Cuirass +1&lt;br /&gt;
|BodyAug = MEva.+60, Enm.+5, All Attr.+10&lt;br /&gt;
|Hands = Macabre Gaunt. +1&lt;br /&gt;
|HandsAug = MEva.+75, Resist All+10%, All Attr.+10 &lt;br /&gt;
|Ring1 = Vexer Ring +1&lt;br /&gt;
|Ring2 = Apeile Ring +1&lt;br /&gt;
|Ring2Aug = DEF+20, MDB +5&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Enm.+10, [???]&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Sparked by conversations around Odyssey fights and Enmity swaps.&lt;br /&gt;
**Currently, to the best of my knowledge the best M.Eva/MDB focused Enmity+ swaps you can wear.&lt;br /&gt;
*&#039;&#039;&#039;Neck, R.Ring &amp;amp; Ammo slots negotiable depending on HP preferences.&#039;&#039;&#039;&lt;br /&gt;
*Assumes you&#039;re in the top ranked Unity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hybrid Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Designed to contribute damage &#039;&#039;&#039;safely&#039;&#039;&#039; prioritizing HP &amp;gt; DT/PDT/MDT &amp;gt; Accuracy/Attack &amp;gt; STP/DA/TA/QA. In that order.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hybrid I&lt;br /&gt;
|CaptionBottom = DT -30%&amp;lt;br /&amp;gt; PDT -23%&amp;lt;br /&amp;gt; MDT -8%&amp;lt;br /&amp;gt; HP: 3,118&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Rev. Coronet +3&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Odnowa Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF +30, DT-3%&lt;br /&gt;
|Body = Cab. Surcoat +3&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+65, STR+12, Acc +13&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, Acc+10, STP+10, PDT-10% &lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Rev. Breeches +3&lt;br /&gt;
|Feet = Ar. Gambieras +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hybrid II&lt;br /&gt;
|CaptionBottom = DT -37%&amp;lt;br /&amp;gt; PDT -10%&amp;lt;br /&amp;gt; MDT -3%&amp;lt;br /&amp;gt;HP: 2,731&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Odnowa Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF +30, DT-3%&lt;br /&gt;
|Body = Cab. Surcoat +3&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, Acc+10, STP+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hybrid III&lt;br /&gt;
|CaptionBottom = DT -49%&amp;lt;br /&amp;gt;HP: 2,653&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, Acc+10, STP+10, DT-5%&lt;br /&gt;
|Waist= Tempus Fugit +1&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*The primary function for this build is to contribute damage without sacrificing much HP.&lt;br /&gt;
*The damage you put out won&#039;t be spectacular but whatever you&#039;re facing&#039;s damage won&#039;t be either. lol&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*A more &#039;&#039;realistic&#039;&#039; hybrid build.&lt;br /&gt;
*Sacrifices some HP, DT/PDT/MDT for STP/DA/TA.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Unrealistic expectations.&#039;&#039;&#039; A fun build non-the-less!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hybrid IV&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br /&amp;gt;HP: 2,754&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, Acc+10, STP+10, Resist All+10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Sakpata.&lt;br /&gt;
** Get it. Embrace it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Here&#039;s where things start to get into the weeds. &amp;quot;How much of my defenses am I willing to sacrifice for bigger numbers?&amp;quot;&lt;br /&gt;
**Insert Thanos .gif &amp;quot;Everything.&amp;quot;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade I&lt;br /&gt;
|CaptionBottom = 2,507 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck =Kgt. Beads +2&lt;br /&gt;
|NeckAug = HP+60, VIT/MND+15, DT-7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, STR+10, WSD+10%, PDT-10% &lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade II&lt;br /&gt;
|CaptionBottom = 2,357 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck =Kgt. Beads +2&lt;br /&gt;
|NeckAug = HP+60, VIT/MND+15, DT-7%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HansAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= STR+20, Acc/Att+20, STR+10, WSD+10%, PDT-10% &lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Safe set.&lt;br /&gt;
*Neck: If you wanna be a cheapskate: Fotia Gorget. If you wanna Savage like a big boi: Kgt. Beads +1 or +2.&lt;br /&gt;
*Doubles as a Knights of Round set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Weeee! Throw caution to the wind!&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Atonement I&lt;br /&gt;
|CaptionBottom = 2,803 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Loess Barbuta +1&lt;br /&gt;
|HeadAug = Enm.+10, DT-10%, All Attr.+10&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Trux Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Enm.10, PDT-10% &lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP +105, Enm. +9, Cure Rec. +15&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Doubles as a General Enmity Set.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Chant du Cygne I&lt;br /&gt;
|CaptionBottom = 2,481 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, Acc/Att+20, DEX+10, Crit.+10%, PDT-10% &lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = DEX+, Acc/Att+, Crit+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Chant Du Cygne II&lt;br /&gt;
|CaptionBottom = 2,350 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Valorous Mask&lt;br /&gt;
|HeadAug = DEX+, Acc/Att+, DA+&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Flam. Manopolas +2&lt;br /&gt;
|Ring1 = Begrudging Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Crit.+10% DEX+10, PDT-10% &lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Valorous Hose&lt;br /&gt;
|LegsAug = DEX+, Acc/Att+, Crit+&lt;br /&gt;
|Feet = Valorous Greaves&lt;br /&gt;
|FeetAug = DEX+, Acc/Att+, DA+&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Safe set.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*All in.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat I&lt;br /&gt;
|CaptionBottom = 2,449 HP&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Petrov Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= MND+20, Acc/Att+20, MND+10, DA+10%, PDT-10% &lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Requiescat is already a poopy weaponskill...&lt;br /&gt;
*You can quite legitimately get away with just filling in as much Acc/Att and Mult-Attack as possible and call it a day.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magic Evasion Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Resisting Status Ailments as well as Non-Elemental damage such as [[Mijin Gakure]].&lt;br /&gt;
**Secondary benefit being Magic damage and Breathe damage reduction via resistance check.&lt;br /&gt;
***&#039;&#039;&#039;ie:&#039;&#039;&#039; 1/2 resist (50% damage taken); 1/4 resist (25% damage taken); 1/8 resist (12.5% damage taken).&lt;br /&gt;
****1/8 resistance tier &#039;&#039;&#039;on elemental damage&#039;&#039;&#039; is also a possibility if Magic Evasion is high enough and a modicum amount of elemental resist is stacked on as well.&lt;br /&gt;
**&#039;&#039;&#039;Note: &amp;quot;Resist All&amp;quot; and &amp;quot;Resist [Insert Ailment]&amp;quot; gear&#039;s effectiveness is automatically halved against NM&#039;s.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = M.Evasion Set I&lt;br /&gt;
|CaptionBottom = 598 M.Eva&amp;lt;br /&amp;gt;2,328 HP&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Volte Salade&lt;br /&gt;
|Neck = Moonbeam Necklace&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Flashward Earring&lt;br /&gt;
|Body = Chozor. Coselete&lt;br /&gt;
|Hands = Macabre Gaunt.&lt;br /&gt;
|HandsAug = M.Eva+75, Resist All+10, Base Stats+10&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = Volte Brayettes&lt;br /&gt;
|Feet = Founder&#039;s Greaves&lt;br /&gt;
|FeetAug = M.Eva+15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = M.Evasion Set II&lt;br /&gt;
|CaptionBottom = 681 M.Eva&amp;lt;br /&amp;gt;2,341 HP&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Volte Salade&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Sanare Earring&lt;br /&gt;
|Body = Volte Haubert&lt;br /&gt;
|Hands = Macabre Gaunt.&lt;br /&gt;
|HandsAug = M.Eva+75, Resist All+10, All Attr.+10&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, Enm.+10, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = Volte Brayettes&lt;br /&gt;
|Feet = Volte Sollerets&lt;br /&gt;
|FeetAug = M.Eva+15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = M.Evasion Set III&lt;br /&gt;
|CaptionBottom = 705 M.Eva&amp;lt;br /&amp;gt;2,434 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Volte Cap&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Sanare Earring&lt;br /&gt;
|Body = Sacro Breastplate&lt;br /&gt;
|Hands = Volte Bracers&lt;br /&gt;
|Ring1 = Vengeful Ring&lt;br /&gt;
|Ring2 = Purity Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, M.Eva+10, Resist All+10%&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = Volte Brayettes&lt;br /&gt;
|Feet = Volte Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*With the exception of gear from the [[Volte Armor Set]], this set is fairly simple to put together.&lt;br /&gt;
*Don&#039;t forget you can equip an augmented [[Priwen]] for an additional M.Eva+50.&lt;br /&gt;
*&#039;&#039;&#039;Skip to sets IV &amp;amp; V if you have Odyssey: Sheol Goal (Atonement&#039;s 3 &amp;amp; 4)  access.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Next step up from first set.&lt;br /&gt;
*&#039;&#039;&#039;Skip to sets IV &amp;amp; V if you have Odyssey: Sheol Goal (Atonement&#039;s 3 &amp;amp; 4)  access.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*Alternate body swap: Fully Augmented [[Obviat. Cuirass +1]] for an equal amount of M.Eva.&lt;br /&gt;
*&#039;&#039;&#039;Skip to sets IV &amp;amp; V if you have Odyssey: Sheol Goal (Atonement&#039;s 3 &amp;amp; 4)  access.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =M.Eva Set IV (Odyssey)&lt;br /&gt;
|CaptionBottom = 737 M.Eva, MDB +46&amp;lt;br /&amp;gt;2,434 HP&amp;lt;br &amp;gt; INT +189&amp;lt;br &amp;gt; MND +89&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Sanare Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Vengeful Ring&lt;br /&gt;
|Ring2 = Purity Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, M.Eva+10, Resist All+10%&lt;br /&gt;
|Waist= Asklepian Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = M.Eva Set V (Odyssey)&lt;br /&gt;
|CaptionBottom = 737 M.Eva, MDB +33&amp;lt;br /&amp;gt;2,484 HP&amp;lt;br &amp;gt; INT +228&amp;lt;br &amp;gt; MND +103&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Sanare Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Vengeful Ring&lt;br /&gt;
|Ring2 = Purity Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva./Eva.+20, M.Eva+10, Resist All+10%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Odyssey gear, particularly Sakpata has changed the standard.&lt;br /&gt;
** Get access to [[Kalunga]] and embrace the blurple.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Nyame set has equal Magic Evasion and HP.&lt;br /&gt;
** Has lower MDB but has much higher INT/MND.&lt;br /&gt;
** Accessible after defeating [[Bumba]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magic Casting Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Keep in mind you tend to lose HP while swapping. Especially for FC, so add in HP+ gear where you can or feel that you should.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&amp;lt;br /&amp;gt;2305 HP. . .&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc/M.Acc+20/12, FC+4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Rev. Surcoat +3&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = FC +3%&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Rahab Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Enif Cosciales&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*This &#039;&#039;should&#039;&#039; be the maximum amount of Fast Cast a Paladin can wear.&lt;br /&gt;
*[[Enif Cosciales]] grants FC+8%.&lt;br /&gt;
*As seen above, this set drops your HP... hard.&lt;br /&gt;
*Pick and choose which pieces are worthwhile.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash&lt;br /&gt;
|CaptionBottom = +96 Enmity&amp;lt;br /&amp;gt;+22% Fast Cast&amp;lt;br /&amp;gt;3,043 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Loess Barbuta +1&lt;br /&gt;
|HeadAug = Enm.+10, DT-10%, All Attr.+10&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30/DT-3%&lt;br /&gt;
|Body = Rev. Surcoat +3&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, FC+10%, PDT-10% &lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP +105, Enm. +9, Cure Rec. +15%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash SIRD&lt;br /&gt;
|CaptionBottom = +57 Enmity&amp;lt;br /&amp;gt;+20% Fast Cast&amp;lt;br /&amp;gt;2,960 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Rev. Surcoat +3&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15% &lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, FC+10%, PDT-10% &lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure&lt;br /&gt;
|CaptionBottom = Cure Pot.+31%&amp;lt;br /&amp;gt;Cure Rec.+30%&amp;lt;br /&amp;gt;3,516 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Egoist&#039;s Tathlum&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP +105, Enm. +9, Cure Rec.+15%&lt;br /&gt;
|Neck = Sacro Gorget&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30/DT-3%&lt;br /&gt;
|Body = Rev. Surcoat +3&lt;br /&gt;
|Hands = Macabre Gaunt. +1&lt;br /&gt;
|HandsAug = M.Eva+75, Resist All+10, All Attr.+10&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Cure Pot.+10%, PDT-10% &lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Rev. Breeches +3&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP +105, Enm. +9, Cure Rec.+15%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure SIRD&lt;br /&gt;
|CaptionBottom = Cure Pot.+39%&amp;lt;br /&amp;gt;Cure Rec.+30%&amp;lt;br /&amp;gt;3,002 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Souv. Cuirass +1&lt;br /&gt;
|BodyAug = HP+105, Enm.+9, Cure Rec.+15% &lt;br /&gt;
|Hands = Macabre Gaunt. +1&lt;br /&gt;
|HandsAug = M.Eva+75, Resist All+10, All Attr.+10&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug= HP+60, M.Eva/Eva+20, M.Eva+10, Cure Pot.+10%, PDT-10% &lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*Not the most optimized Cure set, but with [[Majesty]] active, Cure Potency will reach +56%.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*A drop of 500 HP in exchange for uninterruptible self-cure bombing.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Phalanx&lt;br /&gt;
|CaptionBottom = Phalanx+31&amp;lt;br /&amp;gt; 3,146 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Phalanx+5&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+20, HP+200&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Odyss. Chestplate&lt;br /&gt;
|BodyAug = Phalanx+5&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+65, Shield Skill+15, PDT-4%&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Weard Mantle&lt;br /&gt;
|BackAug = Phalanx+5&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Souveran Schuhs +1&lt;br /&gt;
|FeetAug = HP+65, Atk.+25, MDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Phalanx SIRD&lt;br /&gt;
|CaptionBottom = Phalanx+26&amp;lt;br /&amp;gt; 2,699 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Odyss. Chestplate&lt;br /&gt;
|BodyAug = Phalanx+5&lt;br /&gt;
|Hands = Souv. Handsch. +1&lt;br /&gt;
|HandsAug = HP+105, Enm.+9, Cure Rec.+15% &lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Weard Mantle&lt;br /&gt;
|BackAug = Phalanx+5&lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = Phalanx+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reprisal&lt;br /&gt;
|CaptionBottom = 2,949 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc/M.Acc+20/12, FC+4%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Shab. Cuirass +1&lt;br /&gt;
|Hands = Regal Gauntlets&lt;br /&gt;
|Ring1 = Supershear Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Creed Baudrier&lt;br /&gt;
|Legs = Souv. Diechlings +1&lt;br /&gt;
|LegsAug = HP +105, Enm. +9, Cure Rec. +15%&lt;br /&gt;
|Feet = Eschite Greaves&lt;br /&gt;
|FeetAug = HP+80, PDT-3%, Enmity+7&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reprisal SIRD&lt;br /&gt;
|CaptionBottom = 2,720 HP&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Souv. Schaller +1&lt;br /&gt;
|HeadAug = HP+105, Enm.+9, Cure Rec.+15%&lt;br /&gt;
|Neck = Moonlight Necklace&lt;br /&gt;
|Ear1 = Cryptic Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Earring2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Shab. Cuirass +1&lt;br /&gt;
|Hands = Regal Gauntlets&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Rudianos&#039;s Mantle&lt;br /&gt;
|BackAug = HP+60, Eva/M.Eva+20, FC+10%, M.Eva+10, PDT-10%&lt;br /&gt;
|Waist= Audumbla Sash&lt;br /&gt;
|Legs = Founder&#039;s Hose&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*Reprisal no longer requires maximum HP swaps.&lt;br /&gt;
**My suggestion: Focus on spell duration &amp;amp; enmity, with a bit of Fast Cast thrown in for good merit.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enhancing Duration&lt;br /&gt;
|CaptionBottom = +30% Enh. Duration&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Shab. Cuirass +1&lt;br /&gt;
|Hands = Regal Gauntlets&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*Can be used with [[Phalanx]], [[Reprisal]], and [[Crusade]], respectively. (If you so choose.)&lt;br /&gt;
*Can be pushed further with an augmented shield [[Ajax +1]] for an additional 10%*.&lt;br /&gt;
** *Gear with &#039;&#039;&#039;Augmented&#039;&#039;&#039; [[Enhancing Magic Duration]] is a separate term from the non-augmented variety and will act &#039;&#039;&#039;multiplicatively&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Situational &amp;amp; Misc Gear====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Situational awareness goes a long way...&lt;br /&gt;
*&#039;&#039;&#039;Sets herein may or may not see as much use but are nice to have around when the circumstances come up.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Death Resist Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Warden&#039;s Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Zombie Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Twilight Helm&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Twilight Mail&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = H.Water &amp;amp; Cursna&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = Shabti Cuisses +1&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*I prefer to lean on Holy Waters over waiting on a [[Cursna]].&lt;br /&gt;
*Ring slot can easily be replaced with [[Eshmun&#039;s Ring]] if you prefer Cursna Received instead.&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Shield Bash Dispel&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Rev. Surcoat +3&lt;br /&gt;
|Hands = Cab. Gauntlets +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Cab. Breeches +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Knockback Redux&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Vocane Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Philidor Mantle&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Reive&amp;diff=620566</id>
		<title>Category:Reive</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Reive&amp;diff=620566"/>
		<updated>2021-06-06T21:23:41Z</updated>

		<summary type="html">&lt;p&gt;ZeroSerenity: /* Colonization Reive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Reive Header.jpg&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Reives&#039;&#039;&#039; are battles in which adventurers take on the local wildlife in areas of [[Ulbuka]] in an effort to expand colonization across the continent. &lt;br /&gt;
&lt;br /&gt;
In order to participate in a Reive, a player simply needs to enter the area where a battle is taking place (noted by enemies and players with a battle icon next to their name). The player will join the Reive as soon as they approach the area.&lt;br /&gt;
&lt;br /&gt;
If the player moves too far from the Reive area, a warning and countdown will be displayed in the chat log and the player will have five seconds to return to the battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
If the player does not return within five seconds, they will be locked out of participation in any type of Reive in the same area for 5 minutes.&lt;br /&gt;
:&#039;&#039;&#039;Note&#039;&#039;&#039;: That the Reive re-entry restriction can be removed by changing zones.&lt;br /&gt;
}}&lt;br /&gt;
==Evaluations==&lt;br /&gt;
&lt;br /&gt;
Periodically during Reives, players&#039; progress will be assessed and they will be rewarded with varying amounts of [[Experience Points]] and [[Bayld]]. If a player stays in a Reive through to its conclusion, additional [[Experience Points]] and [[Bayld]] will be received, as well as a chance to receive one or more items from the lists below. All player actions factor into the evaluation (dealing damage, taking damage, healing, support buffs and debuffs, etc.).&lt;br /&gt;
&lt;br /&gt;
At the time of each evaluation, a maximum [[Bayld]] value is established for all participating players, proportional to the amount of the HP reduction of the targets on the obstacle (colonization reive), nest (lair reive), or Naakual (wildskeeper reive). At the same time, each player&#039;s performance is individually evaluated for that period and assigned a score. The [[EXP]]/[[Bayld]] received by the player represents the score for that evaluation. If the player receives more [[EXP]] than [[Bayld]] for any given evaluation, the player received the maximum amount of bayld available for that evaluation period, based on target progress. &lt;br /&gt;
&lt;br /&gt;
The final evaluation is dependent on your overall participation in a Reive and is subject to an overall cap: 250 [[Bayld]]/EXP for a Lair Reive, 700 EXP and 850 [[Bayld]] for a Colonization Reive, and 2250 Bayld/EXP for a Wildskeeper Reive. Players may also receive one or more items at the end of a Reive, based on evaluation performance during the Reive. It is possible to earn more [[Bayld]]/EXP by fighting the Lair Reives with more HP up to 6200 every 5 minutes for tier 2 Liar Reives. Each Lair Reive has different HP, the ones farthest from Frontier Station give the most usualy. Same for Colonization Reives but they have far longer spawn time so not as worth it to farm Colonization compared to Lair.&lt;br /&gt;
&lt;br /&gt;
If the player is defeated at some point during the Reive, accumulated EXP and bayld will be carried over to the next evaluation that the player is alive for. If a player does not evaluate beyond a certain minimum threshold for an evaluation period, evaluations will be skipped until the player has performed enough actions to surpass the minimum threshold.&lt;br /&gt;
&lt;br /&gt;
Note that while the maximum Bayld values are dependent only on damage dealt to the obstacle, lair, or Naakual, individual player calculations take all actions into account, including those on monsters defending the obstacle, lair, or Naakual.&lt;br /&gt;
&lt;br /&gt;
==Momentum==&lt;br /&gt;
&lt;br /&gt;
Prior to participating in Reives, obtaining the [[Reive unity]] key item from the [[Scaredy-Cats]] quest is highly recommended. &lt;br /&gt;
&lt;br /&gt;
With this key item in possession, periodically throughout the Reive, players will receive messages giving certain optional objectives for players to fulfill noted as &amp;quot;Reive momentum score.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
These can include one or more of the following:&lt;br /&gt;
*Physical attack&lt;br /&gt;
*Magic attack&lt;br /&gt;
*Ranged attack&lt;br /&gt;
*Damage taken&lt;br /&gt;
*HP recovery&lt;br /&gt;
*Attack success&lt;br /&gt;
*Skillchain success&lt;br /&gt;
*Resistance success&lt;br /&gt;
*Enhancing support&lt;br /&gt;
*Enfeebling support&lt;br /&gt;
*Raise support&lt;br /&gt;
*Monster vanquishing&lt;br /&gt;
&lt;br /&gt;
Once players collectively successfully perform an objective action to a certain threshold, a &amp;quot;Momentum bonus&amp;quot; will be received from the following list by all participating players and a new objective will be chosen to replace the completed objective:&lt;br /&gt;
*HP Recovery (to full)&lt;br /&gt;
*MP Recovery (to full)&lt;br /&gt;
*TP Recovery (to 3000)&lt;br /&gt;
*Status ailment recovery&lt;br /&gt;
*Stoneskin&lt;br /&gt;
*Ability cast recovery (including SP abilities; this bonus can only be received once in a single Colonization or Lair Reive, but can be received multiple times in a Wildskeeper Reive).&lt;br /&gt;
*Increased maximum MP and HP (stacks continuously for the duration of the Reive)&lt;br /&gt;
*Potency&lt;br /&gt;
*Fast Cast&lt;br /&gt;
*Store TP&lt;br /&gt;
*Subtle Blow&lt;br /&gt;
&lt;br /&gt;
Note that momentum bonuses do not directly impact the player&#039;s EXP/bayld calculation, but the effects are helpful in achieving higher evaluation values.&lt;br /&gt;
&lt;br /&gt;
==Bonus Key Items==&lt;br /&gt;
*[[Ivory wing talisman]]: Obtained from [[Reja Ygridhi]] in [[Celennia Memorial Library]] for an achievement reward (complete all Ulbuka field area quests for [[Yahse Hunting Grounds]], [[Ceizak Battlegrounds]], [[Morimar Basalt Fields]], and [[Foret de Hennetiel]]). This key item reduces EXP loss when KO&#039;ed in a Reive.&lt;br /&gt;
&lt;br /&gt;
==Colonization Reive==&lt;br /&gt;
This type of reive tasks players with creating temporary bridges from fallen trees, destroying roots, or demolishing rock walls that impede progress through various areas in [[Ulbuka]]. The local wildlife is fiercely protective of the land, so players must be able to handle a number of attacking enemies while continuing to deal damage to the obstacle blocking the path. Defeated enemies will respawn periodically during the reive battle.&lt;br /&gt;
&lt;br /&gt;
The reive will end in success once all targets on the obstacle are destroyed. Once destroyed, players can freely pass through the location that was previously impassable.&amp;lt;br /&amp;gt;&#039;&#039;&#039;The obstacle and local wildlife will reappear exactly one hour after being destroyed, 15 minutes for some tier 2 Colonization Reives&#039;&#039;&#039;.&lt;br /&gt;
[[File:SurvivalSkillsGuide.png|200px|thumbnail|right|Survival Skills Flowchart]]&lt;br /&gt;
Obstacles may only be destroyed with the appropriate key item in possession:&lt;br /&gt;
*Damage may only be dealt to {{color|green|trees}} and roots by players who possess the &#039;&#039;&#039;[[&amp;quot;Logging&amp;quot;]]&#039;&#039;&#039; key item obtained from [[Grind to Sawdust]].&lt;br /&gt;
*Damage may only be dealt to {{color|earth|rocks}} by players who possess the &#039;&#039;&#039;[[&amp;quot;Demolishing&amp;quot;]]&#039;&#039;&#039; key item obtained from [[A Stone&#039;s Throw Away]].&lt;br /&gt;
*Damage may only be dealt to {{color|ice|ice}} walls by players who possess the &#039;&#039;&#039;[[&amp;quot;Fragmenting&amp;quot;]]&#039;&#039;&#039; key item obtained from [[Breaking the Ice]].&lt;br /&gt;
*Damage may only be dealt to {{color|grey|barriers}} by players who possess the &#039;&#039;&#039;[[&amp;quot;Pulverizing&amp;quot;]]&#039;&#039;&#039; key item obtained from [[Lerene&#039;s Lament]].&lt;br /&gt;
&lt;br /&gt;
Colonization Reives can be found at the following locations:&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Colonization Reives===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Content Level]]s 1 ~ 5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Ceizak Battlegrounds]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(F/G-7): [[Floodplain Spider]]&lt;br /&gt;
**(G-8): [[Lightfoot Lapinion]]&lt;br /&gt;
**(G-9): [[Lavender Twitherym]]&lt;br /&gt;
**(I-8): [[Bounding Chapuli]]&lt;br /&gt;
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[:Category:Delve#Field NM Combat|Celadon Yggrete Shards]], [[Simulacrum Segment]]s&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map ceizak battlegrounds.jpeg|144px|link=https://www.bg-wiki.com/images/7/7f/Updated_marked_map_ceizak_battlegrounds.jpeg]]|Updated marked map ceizak battlegrounds.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Yahse Hunting Grounds]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(H-7): [[Temblor Beetle]]&lt;br /&gt;
**(H-8): [[Lancing Wasp]]&lt;br /&gt;
**(J-8): [[Lancing Wasp]]&lt;br /&gt;
**(G-9): [[Quivering Twitherym]]&lt;br /&gt;
**(I-9): [[Shrubshredder Chapuli]]&lt;br /&gt;
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[Simulacrum Segment]]s&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map yahse hunting grounds.jpeg|144px|link=https://www.bg-wiki.com/images/1/18/Updated_marked_map_yahse_hunting_grounds.jpeg]]|Updated marked map yahse hunting grounds.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Foret de Hennetiel]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Broadleaf Palms&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(G-6): [[Cinder Crab]] and [[Blood Toad]]&lt;br /&gt;
**(E-8): [[Craklaw]] and [[Primrose Jagil]]&lt;br /&gt;
**(H-7): [[Cinder Crab]] and [[Blood Toad]]&lt;br /&gt;
**(G-9/10): [[Wetlands Orobon]] and [[Primrose Jagil]]&lt;br /&gt;
**(I-10): [[Wetlands Orobon]] and [[Primrose Jagil]]&lt;br /&gt;
**Note: In Foret de Hennetiel, colonization reives take place on both sides of a river, so there are actually 10 available colonization reives.&lt;br /&gt;
**Possible Rewards: [[Saffron]], [[Wijnruit]], [[Hemlock]], [[Herb Seeds]], [[Fresh Marjoram]], [[Fresh Mugwort]], [[Gnatbane]], [[:Category:Delve#Field NM Combat|Zaffre Yggrete Shards]], [[Simulacrum Segment]]s&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map foret de hennetiel.jpeg|144px|link=https://www.bg-wiki.com/images/d/d7/Updated_marked_map_foret_de_hennetiel.jpeg]]|Updated marked map foret de hennetiel.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Morimar Basalt Fields]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Bedrock Crag&#039;&#039;&#039; ([[&amp;quot;Demolishing&amp;quot;]])&lt;br /&gt;
**(H-8): [[Matamata]] and [[Snaggletooth Raptor]]&lt;br /&gt;
**(I-8): [[Matamata]] and [[Snaggletooth Raptor]]&lt;br /&gt;
**(H-10 W): [[Matamata]] and [[Basalt Lizard]]&lt;br /&gt;
**(G-11): [[Matamata]] and [[Basalt Lizard]]&lt;br /&gt;
**(F-9 SE): [[Matamata]] and [[Basalt Lizard]]&lt;br /&gt;
**(F-9 W): [[Matamata]] and [[Basalt Lizard]]&lt;br /&gt;
**(F-6 E): [[Matamata]] and [[Snaggletooth Raptor]]&lt;br /&gt;
**Possible Rewards: [[Sulfur]], [[Matamata Shell]], [[Flint Stone]], [[Marble Nugget]], [[Midrium Ore]], [[:Category:Delve#Field NM Combat|Alizarin Yggrete Shards]], [[Simulacrum Segment]]s&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map morimar basalt fields.jpeg|144px|link=https://www.bg-wiki.com/images/a/a3/Updated_marked_map_morimar_basalt_fields.jpeg]]|Updated marked map morimar basalt fields.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Sih Gates]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]]) &lt;br /&gt;
**(H-6 SE): [[Chtonic Chapuli]] and [[Fetid Twitherym]] Spawn: @ 10:00&lt;br /&gt;
**(I-8): [[Somber Obdella]] and [[Mighty Craklaw]]  Spawn: @20:00&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map sih gates map 1.jpeg|144px|link=https://www.bg-wiki.com/images/8/82/Updated_marked_map_sih_gates_map_1.jpeg]]|Updated marked map sih gates map 1.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Moh Gates]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(I-7): [[Ruby Raptor]] and [[Skittish Matamata]]&lt;br /&gt;
**(G-8): [[Scoriaceous Clot]] and [[Skittish Matamata]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map moh gates map 1.jpeg|144px|link=https://www.bg-wiki.com/images/c/c5/Updated_marked_map_moh_gates_map_1.jpeg]]|Updated marked map moh gates map 1.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Cirdas Caverns]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(I-6): [[Acuex]] and [[Tooth Cave Tarantula]] (east) or [[Tormented Obdella]] (west)&lt;br /&gt;
**(I-8): [[Acuex]] and [[Umbril Shadewarrior]] (east) or [[Molten Clot]] (west)&lt;br /&gt;
**(F-8): [[Acuex]] and [[Oregorger Worm]]&lt;br /&gt;
**(J-9): [[Acuex]] and [[Slag Mandragora]] (north) or [[Frightful Funguar]] (south)&lt;br /&gt;
**(H-10): [[Acuex]] and [[Putrid Funguar]] (north) or [[Pyre Bat]] (south)&lt;br /&gt;
**(F-9): [[Acuex]] and [[Sordid Lizard]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map cirdas caverns map 1.jpeg|144px|link=https://www.bg-wiki.com/images/a/a3/Updated_marked_map_cirdas_caverns_map_1.jpeg]]|Updated marked map cirdas caverns map 1.jpeg}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Colonization Reives===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Content Level]]s 6 ~ 9&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Yorcia Weald]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Gnarled Ramparts&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(I-6): [[Sloshmouth Sapweed]] and [[Rustled Panopt]]&lt;br /&gt;
**(G-7): [[Crabapple Treant]] and [[Soiled Funguar]]&lt;br /&gt;
**(J-9): [[Larkish Opo-opo]] and [[Furfluff Lapinion]]&lt;br /&gt;
**(H-9): [[Twitherym Windstorm]] and [[Uprooted Sapling]]&lt;br /&gt;
**Possible Rewards: [[Dryad Root]], [[Lauan Log]], [[Mistletoe]], [[Moko Grass]], [[Revival Tree Root]], [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map yorcia weald.jpeg|144px|link=https://www.bg-wiki.com/images/a/a4/Updated_marked_map_yorcia_weald.jpeg]]|Updated marked map yorcia weald.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Marjami Ravine]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Monolithic Boulders&#039;&#039;&#039; ([[&amp;quot;Demolishing&amp;quot;]])&lt;br /&gt;
**(L-9): [[Resilient Colibri]] and [[Preening Tulfaire]]&lt;br /&gt;
**(K-8): [[Resilient Colibri]] and [[Embattled Roc]]&lt;br /&gt;
**(J-10/11): [[Precipice Vulture]] and [[Preening Tulfaire]]&lt;br /&gt;
**(F-10): [[Resilient Colibri]] and [[Preening Tulfaire]]&lt;br /&gt;
**(D-7/8): [[Preening Tulfaire]] and [[Gerent Apkallu]]&lt;br /&gt;
**(G-11):&lt;br /&gt;
**(I-11): [[Gerent Apkallu]] and [[Embattled Roc]]&lt;br /&gt;
**Possible Rewards: [[Titanium Ore]], [[Velkk Mask]], [[Velkk Necklace]], [[Pebble]], [[Iron Sand]], [[Voay Staff -1]], [[Wootz Ore]], [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map marjami ravine.jpeg|144px|link=https://www.bg-wiki.com/images/6/6b/Updated_marked_map_marjami_ravine.jpeg]]|Updated marked map marjami ravine.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Kamihr Drifts]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Icy Palisade&#039;&#039;&#039; ([[&amp;quot;Fragmenting&amp;quot;]])&lt;br /&gt;
**(H-10): [[Alpine Rabbit]] and [[Territorial Lucerewe]]&lt;br /&gt;
**(I-9)&lt;br /&gt;
**(G-8)&lt;br /&gt;
**(F-7)&lt;br /&gt;
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map kamihr drifts.jpeg|144px|link=https://www.bg-wiki.com/images/5/5b/Updated_marked_map_kamihr_drifts.jpeg]]|Updated marked map kamihr drifts.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Dho Gates]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(H/I-7) Map 1&lt;br /&gt;
**(J-9/10) Map 1&lt;br /&gt;
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map dho gates map 1.jpeg|144px|link=https://www.bg-wiki.com/images/8/8a/Updated_marked_map_dho_gates_map_1.jpeg]]|Updated marked map dho gates map 1.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Woh Gates]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Knotted Roots&#039;&#039;&#039; x2 ([[&amp;quot;Logging&amp;quot;]])&lt;br /&gt;
**(H-9) Map 1: [[Stonesoftener Acuex]] x4&lt;br /&gt;
**(H-7) Map 1: [[Draftrider Bat]] x4&lt;br /&gt;
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map woh gates.jpeg|144px|link=https://www.bg-wiki.com/images/d/d3/Updated_marked_map_woh_gates.jpeg]]|Updated marked map woh gates.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Outer Ra&#039;Kaznar]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Amaranth Barriers&#039;&#039;&#039; x3 ([[&amp;quot;Pulverizing&amp;quot;]])&lt;br /&gt;
**(J/K-10) Map 2: [[Vengeful Shunned]] x4 (BRD x2 RDM x2)&lt;br /&gt;
***Use &#039;&#039;&#039;Drop A&#039;&#039;&#039; near [[Kamihr Drifts]] and head West.&lt;br /&gt;
**(F-10) Map 2&lt;br /&gt;
**(F/G-6) Map 2&lt;br /&gt;
**(J-6/7) Map 2&lt;br /&gt;
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map outer ra&#039;kaznar map 1.jpeg|144px|link=https://www.bg-wiki.com/images/1/14/Updated_marked_map_outer_ra%27kaznar_map_1.jpeg]]|Updated marked map outer ra&#039;kaznar map 1.jpeg}}  {{imgpop|[[File:Updated marked map outer ra&#039;kaznar map 2.jpeg|144px|link=https://www.bg-wiki.com/images/0/04/Updated_marked_map_outer_ra%27kaznar_map_2.jpeg]]|Updated marked map outer ra&#039;kaznar map 2.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Ra&#039;Kaznar Inner Court]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;Heliotrope Barriers&#039;&#039;&#039; x3 ([[&amp;quot;Pulverizing&amp;quot;]])&lt;br /&gt;
**(K-11) Map 2: [[Indomiitable Spurened]] x4 (DRK x2 RUN x2)&lt;br /&gt;
***Keep Right from the [[Home Point]].&lt;br /&gt;
**(K-6) Map 2&lt;br /&gt;
**(F-6) Map 2&lt;br /&gt;
**(F-11) Map 2&lt;br /&gt;
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map ra&#039;kaznar inner court map 1.jpeg|144px|link=https://www.bg-wiki.com/images/b/b2/Updated_marked_map_ra%27kaznar_inner_court_map_1.jpeg]]|Updated marked map ra&#039;kaznar inner court map 1.jpeg}}  {{imgpop|[[File:Updated marked map ra&#039;kaznar inner court map 2.jpeg|144px|link=https://www.bg-wiki.com/images/d/d7/Updated_marked_map_ra%27kaznar_inner_court_map_2.jpeg]]|Updated marked map ra&#039;kaznar inner court map 2.jpeg}}&lt;br /&gt;
&lt;br /&gt;
==Lair Reive==&lt;br /&gt;
[[File:Lair Reive.png|400px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
In this type of reive, players destroy the homes of hostile wildlife in an effort to drive them out of the area. The lairs are protected by one or two types of enemies, which must be handled at the same time the lair is destroyed. Defeated enemies will respawn periodically during the reive. The reive will end in success when the target lair is destroyed. Items available from Lair Reives are the same as those available from Colonization Reives in each area (see above). &#039;&#039;&#039;The lair and local wildlife will reappear exactly 15 minutes after being destroyed, 5 minutes for tier 2 Lair Reives&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lair Reives can be found at the following locations:&lt;br /&gt;
===Tier 1 Lair Reives===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Content Level]]s 1 ~ 5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Ceizak Battlegrounds]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Wasp Nest]]&#039;&#039;&#039;&lt;br /&gt;
**(E/F-7): [[Waggling Wasp]] and [[Floodplain Spider]]&lt;br /&gt;
**(F-8/9): [[Waggling Wasp]] and [[Prosperous Luckybug]]&lt;br /&gt;
**(H-6/7): [[Waggling Wasp]] and [[Bounding Chapuli]]&lt;br /&gt;
**(H-10/11): [[Waggling Wasp]] and [[Molted Mantis]]&lt;br /&gt;
**(J-6 SW): [[Waggling Wasp]] and [[Lightfoot Lapinion]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Yahse Hunting Grounds]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Wasp Nest]]&#039;&#039;&#039;&lt;br /&gt;
**(F-7): [[Cerise Wasp]] and [[Shrubshredder Chapuli]]&lt;br /&gt;
**(F-8): [[Cerise Wasp]] and [[Quivering Twitherym]]&lt;br /&gt;
**(H-9): [[Cerise Wasp]] and [[Red Dropwing]]&lt;br /&gt;
**(I-6): [[Cerise Wasp]] and [[Thrashing Mantis]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Foret de Hennetiel]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Sere Stump]]&#039;&#039;&#039;&lt;br /&gt;
**(I/J-7): [[Craklaw]] and [[Cinder Crab]]&lt;br /&gt;
**(G-7/8): [[Craklaw]] and [[Blood Toad]]&lt;br /&gt;
**(F-8/9): [[Craklaw]] and [[Primrose Jagil]]&lt;br /&gt;
**(H-10): [[Craklaw]] and [[Wetlands Orobon]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Morimar Basalt Fields]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Grimy Boulders]]&#039;&#039;&#039;&lt;br /&gt;
**(F-6): {{question}}&lt;br /&gt;
**(G-7 E): [[Matamata]] and [[Alpine Eft]]&lt;br /&gt;
**(G/H-9): [[Matamata]] and [[Wivre Cragdweller]]&lt;br /&gt;
**(I-7 NE): [[Matamata]] and [[Basalt Lizard]]&lt;br /&gt;
**(E-9): [[Matamata]] and [[Outlands Peiste]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Cirdas Caverns]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Banespore]]s&#039;&#039;&#039;&lt;br /&gt;
**(I-5 SE): [[Acuex]]&lt;br /&gt;
**(G-7): [[Acuex]] {{verification}}&lt;br /&gt;
**(I-10): [[Acuex]] {{verification}}&lt;br /&gt;
**(H-11): [[Acuex]] {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Lair Reives===&lt;br /&gt;
:&#039;&#039;&#039;The following locations are listed in order of Max HP/Balyd/EXP. Least at top and most at bottom.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Content Level]]s 6 ~ 9&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Yorcia Weald]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Arboreal Bastion]]&#039;&#039;&#039;.&lt;br /&gt;
**(J/K-6) &lt;br /&gt;
**(H/I-6)&lt;br /&gt;
**(K-9)&lt;br /&gt;
**(J-11)&lt;br /&gt;
**(G-7)&lt;br /&gt;
**Possible Rewards: {{question}}, [[Akaso]], Various Logs, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]].&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map yorcia weald.jpeg|144px|link=https://www.bg-wiki.com/images/a/a4/Updated_marked_map_yorcia_weald.jpeg]]|Updated marked map yorcia weald.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Marjami Ravine]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Avian Roost]]&#039;&#039;&#039;.&lt;br /&gt;
**(K-12)&lt;br /&gt;
**(I-8): [[Trembling Tulfaire]] and [[Undaunted Colibri]].&lt;br /&gt;
**(E-10): [[Trembling Tulfaire]].&lt;br /&gt;
**(E/F-7)&lt;br /&gt;
**(C-7)&lt;br /&gt;
**Possible Rewards: {{question}}, [[Titanium Ore]], Various other ores, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]].&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map marjami ravine.jpeg|144px|link=https://www.bg-wiki.com/images/6/6b/Updated_marked_map_marjami_ravine.jpeg]]|Updated marked map marjami ravine.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Kamihr Drifts]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Wintry Cave]]&#039;&#039;&#039;.&lt;br /&gt;
**(I-11)&lt;br /&gt;
**(G/H-10)&lt;br /&gt;
**(I-8)&lt;br /&gt;
**(H-7)&lt;br /&gt;
**(H-6): ~ 4214 Bayld. [[Frostfang Tiger]] x2 [[Contumacious Ovim]] x2.&lt;br /&gt;
**Possible Rewards: {{question}}, [[Ice Ore]], Various other ores, [[Gelid Aggregate]], [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map kamihr drifts.jpeg|144px|link=https://www.bg-wiki.com/images/5/5b/Updated_marked_map_kamihr_drifts.jpeg]]|Updated marked map kamihr drifts.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Outer Ra&#039;Kaznar]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Dimensional Tether]]&#039;&#039;&#039;.&lt;br /&gt;
**(J-6) Map 1: ~ 1773 Bayld. [[Festering Umbril]] [[Procrustean Draugar]] x2.&lt;br /&gt;
**(J-8) Map 1&lt;br /&gt;
**(H-8) Map 1&lt;br /&gt;
**(H-6) Map 1&lt;br /&gt;
**Possible Rewards: &#039;&#039;&#039;Various high level Adoulin ores&#039;&#039;&#039;, Various low level ores, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map outer ra&#039;kaznar map 1.jpeg|144px|link=https://www.bg-wiki.com/images/1/14/Updated_marked_map_outer_ra%27kaznar_map_1.jpeg]]|Updated marked map outer ra&#039;kaznar map 1.jpeg}}  {{imgpop|[[File:Updated marked map outer ra&#039;kaznar map 2.jpeg|144px|link=https://www.bg-wiki.com/images/0/04/Updated_marked_map_outer_ra%27kaznar_map_2.jpeg]]|Updated marked map outer ra&#039;kaznar map 2.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;[[Ra&#039;Kaznar Inner Court]]&amp;lt;/big&amp;gt;: &#039;&#039;&#039;[[Dimensional Tether]]&#039;&#039;&#039;.&lt;br /&gt;
**(H-6) Map 2: ~ 1688 Bayld. [[Wreched Umbril]] x2 [[Distraught Draugar]] x2.&lt;br /&gt;
**(E-6) Map 2: ~ 3160 Bayld. [[Wreched Umbril]] x2 [[Distraught Draugar]] x2.&lt;br /&gt;
**(D-8) Map 2: ~ 4580 Bayld. [[Wreched Umbril]] x2 [[Distraught Draugar]] x2.&lt;br /&gt;
**(H-11) Map 2: ~ 6163 Bayld. [[Wreched Umbril]] x2 [[Distraught Draugar]] x2.&lt;br /&gt;
**Possible Rewards: &#039;&#039;&#039;Various high level Adoulin ores&#039;&#039;&#039;, Various low level ores, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]].&lt;br /&gt;
*:{{imgpop|[[File:Updated marked map ra&#039;kaznar inner court map 1.jpeg|144px|link=https://www.bg-wiki.com/images/b/b2/Updated_marked_map_ra%27kaznar_inner_court_map_1.jpeg]]|Updated marked map ra&#039;kaznar inner court map 1.jpeg}}  {{imgpop|[[File:Updated marked map ra&#039;kaznar inner court map 2.jpeg|144px|link=https://www.bg-wiki.com/images/d/d7/Updated_marked_map_ra%27kaznar_inner_court_map_2.jpeg]]|Updated marked map ra&#039;kaznar inner court map 2.jpeg}}&lt;br /&gt;
&lt;br /&gt;
==Wildskeeper Reive==&lt;br /&gt;
In this final, most challenging type of reive, players will face off against [[Ulbuka]]&#039;s fiercest foes--the &#039;&#039;&#039;[[Naakual]]s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In order to participate in a Wildskeeper Reive, you must first complete the mission [[Life on the Frontier]], and then speak with [[Dimmian]] in [[Eastern Adoulin]] (E-6) to receive the [[Habitual behavior barometer]]. After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 30,000 [[Bayld]] each (this fee can be reduced in increments depending on the player&#039;s Adoulin fame and coalition standings as well as [[Rhapsody in Ochre]]). It is not possible to access the sections of zones which contain Wildskeeper Reives or receive Reive status without having the key item, which is expended upon entry. &lt;br /&gt;
&lt;br /&gt;
===Wildskeeper Reive Entry Items===&lt;br /&gt;
*Key Item cost: 7,500 - 30,000 [[Bayld]]&lt;br /&gt;
::[[File:Colkhab.png|link=|55px]] [[Brier-proof net]]: &#039;&#039;&#039;[[Colkhab]]&#039;&#039;&#039;, entered at (H-6) in [[Ceizak Battlegrounds]] (nearest bivouac is #2)&lt;br /&gt;
::[[File:Tchakka.png|link=|55px]] [[Compass of transference]]: &#039;&#039;&#039;[[Tchakka]]&#039;&#039;&#039;, entered at (F-10) in [[Foret de Hennetiel]] (nearest bivouac is #4)&lt;br /&gt;
::[[File:Achuka.png|link=|55px]] [[Magma mitigation set]]: &#039;&#039;&#039;[[Achuka]]&#039;&#039;&#039;, entered at (E-5) in [[Morimar Basalt Fields]] (nearest bivouac is #5)&lt;br /&gt;
::[[File:Yumcax.png|link=|55px]] [[Resurrection retardant axe]]: &#039;&#039;&#039;[[Yumcax]]&#039;&#039;&#039;, entered at (E-9) in [[Yorcia Weald]] (nearest bivouac is #3)&lt;br /&gt;
::[[File:Hurkan.png|link=|55px]] [[Insulator tablet]]: &#039;&#039;&#039;[[Hurkan]]&#039;&#039;&#039;, entered at (I-6) in [[Marjami Ravine]] (nearest bivouac is #3)&lt;br /&gt;
::[[File:Kumhau.png|link=|55px]] [[Anti-glaciation gear]]: &#039;&#039;&#039;[[Kumhau]]&#039;&#039;&#039;, entered at (I-6) in [[Kamihr Drifts]] (nearest bivouac is #3)&lt;br /&gt;
&lt;br /&gt;
Reference the individual Naakual pages for more information about each battle, including TP move lists and available drops.&lt;br /&gt;
&lt;br /&gt;
These fights proceed much in the same way as Colonization Reives where players will receive periodic evaluations for the duration of the fight, based on their actions taken, with [[Bayld]] caps determined by the battle progress (remaining HP of the Naakual). Many more bayld are potentially at stake during this type of reive (up to ~25,000 for a complete battle) because of the duration of the battle and the high HP of the Naakual. Note that the player&#039;s maximum Bayld yield will be capped depending on the percentage completion of the battle when the player entered (EXP will continue to be received at evaluations after Bayld is capped).&lt;br /&gt;
&lt;br /&gt;
The damage reduction of the Naakual will be proportional to the colonization rate of the Naakual&#039;s area, with the Naakual taking little to no normal damage at very low colonization rates (forms of damage that normally bypass shields, such as [[Quick Draw]], are not affected by this reduction and are extremely useful at lower colonization rates). Naakuals are assisted by a variety of monsters from the same monster family which can be handled separately from the Naakual by additional players present, but can generally be ignored as they are spread out over a large area.&lt;br /&gt;
&lt;br /&gt;
At the end of a successful Wildskeeper Reive, if the player participated enough to receive item rewards, they will receive one random crafting material and one of several available unique drops from the defeated Naakual, guaranteed. After first defeating a particular Naakual, the player will also receive the Naakual crest key item marking the defeat, any one of which is required for leading entry into a [[Delve]] fracture. Note that you must have available inventory space at the end of the battle to receive the items, and, on repeat battles, if a Naakual item is selected which you already have, you will not obtain a Naakual item following that battle. &lt;br /&gt;
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Reive status will be lost following the battle, and although you will not be ejected from the area, you cannot participate in the next Reive until leaving and re-entering with a new key item. &lt;br /&gt;
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====Respawn====&lt;br /&gt;
Wildskeeper Reive battles respawn three hours after completion.&lt;br /&gt;
*During certain special campaigns the respawn timer is reduced down to 5 minutes.&lt;br /&gt;
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====Augmenting Rewards====&lt;br /&gt;
Item level 115 gear from Wildskeeper Reives may be augmented by &#039;&#039;&#039;[[Prah Janimhar]]&#039;&#039;&#039; near the Inventors&#039; Coalition in [[Western Adoulin]] with [[Paragon Key Item]]s; rewarded from completing the [[Records of Eminence#Wildskeeper Reives|Records of Eminence]] Wildskeeper Reive objectives.&lt;br /&gt;
:Subsequently, trading all 6 Paragon Key Items to &#039;&#039;&#039;[[Eternal Flame]]&#039;&#039;&#039; near the mog house in [[Western Adoulin]] will allow you to receive a piece of equipment as a reward.&lt;br /&gt;
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====Cashing In====&lt;br /&gt;
Unwanted equipment from Wildskeeper Reives may be given to &#039;&#039;&#039;[[Runje Desaali]]&#039;&#039;&#039; near the castle in [[Eastern Adoulin]] in exchange for [[Bayld]].&lt;br /&gt;
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===Monthly Adventurer Campaigns===&lt;br /&gt;
There are two types of campaigns that may run any given month.&lt;br /&gt;
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{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=WKR&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>ZeroSerenity</name></author>
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