https://www.bg-wiki.com/api.php?action=feedcontributions&user=Izzybella&feedformat=atomFFXI Wiki - User contributions [en]2024-03-29T15:48:47ZUser contributionsMediaWiki 1.39.6https://www.bg-wiki.com/index.php?title=Goblin_Stew_880&diff=374950Goblin Stew 8802014-03-05T19:20:03Z<p>Izzybella: </p>
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<div>{{item <br />
|description=The epitome of soups everywhere, this stew was cooked in the year 880. The longer it ages, the better it tastes, but most Goblins cannot bear to leave it sitting for more than a few minutes before their appetites get the best of them. <br />
|type=Item <br />
|flags=CanSendPOL, Not vendorable, Not sendable (can send to same account), Exclusive, Rare <br />
|stack size=1 <br />
|singular log name=bowl of Goblin stew 880 <br />
|ffxiah=4094/goblin-stew-880 <br />
|ffxidb=4094 <br />
}} <br />
== Notes ==<br />
This item can be traded in lieu of the four required Synthesis Materials that you are asked for on each [[Gobbiebag]] quest. Once traded, it will be as if you traded [[ Bluffnix]] all four items.<br />
<br />
Currently only obtainable via [[Repeat Login Campaign No. 8]] for 1000 points.<br />
<br />
[[Category:Gobbiebag Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Goblin_Stew_880&diff=374949Goblin Stew 8802014-03-05T19:19:34Z<p>Izzybella: </p>
<hr />
<div>{{item <br />
|description=The epitome of soups everywhere, this stew was cooked in the year 880. The longer it ages, the better it tastes, but most Goblins cannot bear to leave it sitting for more than a few minutes before their appetites get the best of them. <br />
|type=Item <br />
|flags=CanSendPOL, Not vendorable, Not sendable (can send to same account), Exclusive, Rare <br />
|stack size=1 <br />
|singular log name=bowl of Goblin stew 880 <br />
|ffxiah=4094/goblin-stew-880 <br />
|ffxidb=4094 <br />
}} <br />
== Notes ==<br />
This item can be traded in lieu of the four required Synthesis Materials that you are asked for on each [[Gobbiebag]] quest. Once traded, it will be as if you traded [[ Bluffnix]] all four items.<br />
<br />
Currently only obtainable via [[Repeat Login Campaign No. 7]] and [[Repeat Login Campaign No. 8]] for 1000 points.<br />
<br />
[[Category:Gobbiebag Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Returning_to_Vana%27diel&diff=374868Returning to Vana'diel2014-03-01T21:50:49Z<p>Izzybella: /* Quality of Life Adjustments */</p>
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<div>{{Guide}}<br />
Many players are talking about returning to the game following the announcement of [[Seekers of Adoulin]], but a lot has changed since when they quit, almost regardless of when that was. Speaking to players and looking around, it seems that their departure times vary from the height of [[Treasures of Aht Urhgan]] to the doldrums of [[Wings of the Goddess]] to the well-brewed finish of [[Abyssea]]. I will, in writing this guide, assume that players quit right in the middle of [[Treasures of Aht Urhgan]] but I will attempt to keep it chronological enough that you can simply skip through to wherever you quit.<br />
<br />
For information regarding version updates of the past several years and their timing, please reference the [[FFXI Version Update History]].<br />
<br />
For the sake of simplicity and contrasting, I will be using "L75" to refer to things from the Level 75 era.<br />
<br />
== Should you Return? ==<br />
Still not sure if you want to come back? Here are the big changes that will help you decide:<br />
<br />
=== Changes to Characters ===<br />
The level cap is now 99 with 5 new [[Limit Break]] quests. This has a dramatic impact on the damage dealt to L75 monsters, a large impact on [[Evasion]] rates against L75 content, and smaller impact on the damage taken from L75 monsters. A level 99 [[Warrior]] has more evasion than a level 75 [[Thief]] did. Just let that one roll around in your head for a little while. This makes old events that were once difficult (like [[Salvage]]) very possible lowman. If you remember about how difficult L75 [[Nyzul Isle]] monsters were, now all monsters from that era are that easy or easier. Duoing [[Byakko]] is no longer a challenge and a wipe to him would be greeted with ridicule.<br />
<br />
Additionally, there are new [[Merit|merit point]] caps and categories. Some of the [[:Category:Merit_Weapon_Skill|Merit Weapon Skills]] represent the best available option for their weapon type.<br />
<br />
=== Changes to Experience Points ===<br />
Another incredibly large change to the game is how much easier [[Experience Points]] are to get these days. Players can attain solo XP/hr rates these days that would make the most elite L75 merit parties jealous. It is not very uncommon to break 200,000 XP/hr in an XP Alliance. That brings me to my next point. There are no more 6 person XP parties. Almost all XPing is done in alliances. I'm sure that we all have fond memories of meeting friends in XP parties, but I'm equally sure that we've all had "45 minutes to form, 30 minutes to get to camp, XP for half an hour and the healer has to go" experiences as well. Finally, many other new parts of endgame these days, like [[Voidwatch]], reward Experience Points. Unless you are leveling a new job or really need some specific merits, there is almost no reason to join an XP party.<br />
<br />
Overall, I would say that this change to the game was very much for the best. SquareEnix has decided to nearly remove XPing as an event unto itself, which was met with glee followed by nostalgia pangs and followed by acceptance. We don't need XPing to be an event anymore. There are dozens of other things to do in the game, and they keep adding more.<br />
<br />
That said, in the years between ToAU's peak and now there were several other changes made to XPing. First of all, they roughly doubled the XP/kill from monsters. EMs now yield 200xp to a solo player, and EPs can yield up to 100. This makes grinding low level jobs very easy and is still a common way to get from 1-13ish. Secondly, they added [[Fields of Valor]] and [[Grounds of Valor]], where you kill 5~10 specific monsters and receive a bonus amount of experience points. This is still a very common way to get to 30ish, the lowest level for Abyssea. Finally, they added [[Level Sync]], a system that allows players to synchronize their level with any party member of their choice. No more xping out of camps and having to get replacements for party members that dingged 37 in [[Garlaige Citadel]]! No one XPs this way anymore, though.<br />
<br />
=== Economic Changes ===<br />
Fundamentally, the economy has changed from being [[Crafting]] based to being more farming based. The primary high-gil item that people buy these days are [[Relic Weapon|Relics]], [[Mythic Weapon|Mythics]], and a new class of special weapon known as an [[Empyrean Weapon|Empyrean]]. This is not to say that it is impossible to make gil crafting, but it's no longer the crafter's market that it once was. Ideal gearsets are no longer riddled with Tier 0 and Tier 1 HQs that require capped skills to synth. There are a few for each craft, but not to the extent that it was at L75. It is still possible to make gil crafting, but farming is now competitive with it.<br />
<br />
So what does this mean? Well, players that prefer to farm for their gil are now handily rewarded. [[Dynamis]] has undergone dramatic adjustments and now can be entered for two hours once a day to farm [[Dynamis Currency]] solo. [[Salvage]] has the old zones and a set of new zones, both of which can be farmed for loads of Alexandrite and are a great way gil source (though the entry conditions have not changed). Overall, these changes have made obtaining special weapons infinitely easier than they once were. For example, you can farm your own relic in 3-4 months (or significantly faster with a second character) doing Dynamis once per day.<br />
<br />
Until a recent nerf, NPCing items generated with [[cruor]] from [[Abyssea]] and [[Voidwatch]] was a major source of gil introduced to the game, leading to a somewhat gentle inflation. So when you return, price might look the same but they are actually much less valuable. Farming 4,000,000 for a [[Roundel Earring]] is a matter of two good Dynamis runs, or four hours of work.<br />
<br />
=== Crafting Changes ===<br />
[[Crafting#Mega_Moglification|Mega-Moglification]] and [[Crafting#Crafting_Torques|Crafting Torques]] have given skills a 4-6 point boost over the level 75 maximums. Additionally, the crafting cap for main crafts was raised to level 110 with the subcrafts being raised to 70. It is now possible to Tier 1 every synth from the L75 era. Additionally, it is possible for crafts with Torques to skill up on a synth that they are Tier 1 on. So a level 100+12 Smith could skill up on a 101 recipe while also being Tier 1 on it.<br />
<br />
Quality-of-life wise, SE recently addressed several major crafting annoyances. There is now no synthesis delay (that annoying period after completing a craft before you can start another) and there is effectively no delay when buying ingredients at the guild.<br />
<br />
Many of the crafts do not have sufficient skillup recipes from 100-110, but that will likely change in time. SE has hinted that the caps will continue to increase to a final cap of level 140. If you were primarily a crafter, this is both a frustrating and an exciting time to be playing.<br />
<br />
=== Social Changes ===<br />
I don't know an easy way to deliver the news, so I'll just say it. There is no more 21-24 hour HNM camping endgame and there are no more HNMLSs. [[King Behemoth]], [[Nidhogg]], and [[Aspidochelone]] are now forced pops using items that you indirectly get from their respective [[Themis Orb]] fights. [[Tiamat]], [[Dark Ixion]], [[Sandworm]], and various other HNMs have not had their pop conditions changed, but the lack of the big-three and ease of soloing these formerly ferocious monsters has led to the disbanding of all HNM shells. Their drops are still worth gil, if you choose to camp them solo or duo. Some people love these changes and some are still itching for a Fafnir ToD that will never come, but this has unarguably changed. Every large shell that still exists is an event shell but there aren't even many of those left, as you will see.<br />
<br />
[[Abyssea]] was the expansion set that accompanied the level cap increase and dramatically restructured linkshells. Everything in Abyssea can be duoed by a strong melee and a [[White Mage]]. At most, you need about 5 people in Abyssea to accomplish whatever your goal is. Large event linkshells that pulled 18+ people were now facing running split events every single night, and most of them just split into smaller groups of friends that formed their own linkshells. As the level cap went up and old content became easier and easier, there was less and less justification for linkshells that could pull more a full alliance of players. Some have managed to adapt and hang on, but they are the exception rather than the rule. It has finally happened. Your socials are now also your event shells. This has also led to a lot of Melee + Mage dualboxing, which is far more common than it ever used to be.<br />
<br />
This was followed by [[Voidwatch]], which is an event that requires an alliance of specific jobs for maximum efficiency. This can be done either by an event shell or by shout groups. Shout groups? Those things that wipe to [[Hakutaku]] five times after two mages Sneak and Invis a full alliance of melee through the [[Den of Rancor]] because no one has powders or oils? Well, the world has changed my friend. There are certainly still bad players that respond to shouts and there are fights that you don't want to do with just anyone, but by and large most of Voidwatch can be done by an alliance of the kind of players that respond to Voidwatch shouts. It's self selecting, as super-casual players don't want to deal with Voidwatch's admittedly horrible drop rates and simply don't respond, but it has changed the social dynamic of the game once again. Shout groups are in vogue.<br />
<br />
[[Legion]] is threatening to reverse all this proposed progress by being too difficult to do with a shout group. It's also too difficult for the average event shell and offers pretty mediocre rewards, so people seem content to ignore it. If you are looking to return to the game with some friends and gun for a challenge, this event is your target.<br />
<br />
=== Job Balance ===<br />
The opening of the [http://forum.square-enix.com/ffxi/forum.php|Official Forums] has led to more direct conversation between the players and the Developers (at least for the Japanese players), but it has not been very useful when it comes to fixing things (other than spelling, the Localization subforum is amazing). It has, however, been useful in understanding what the Developer's ideas for different jobs are. Their goal is not to balance the damage these jobs do, it is to balance their utility.<br />
<br />
For instance, the Devs seem content to give [[Thief]] relatively little utility besides [[Treasure Hunter]]. This appears to be entirely intentional because they feel TH is so useful. Sorry, Thieves. They seem to generally aim to make 2H DDs have relatively weak passive defenses (like Evasion) with high damage potential while 1H DDs have high passive defenses but lower damage potential. They are not aiming to make it so everyone does the same damage in all situations. They are aiming to make it so certain jobs will be preferred in some events (like heavy DDs in [[Voidwatch]]) and some in others (like light DDs in [[Dynamis]]).<br />
<br />
There is an inevitable conflict between the Devs' job concepts and the players' job concepts. They have been entirely unyielding and I cannot think of a single suggestion (at least from the NA community) that would affect game balance and has been implemented. The official forums opening did herald a new level of communication between the Dev team and the playerbase, but it was mostly so they could tell us to screw off more directly.<br />
<br />
=== Quality of Life Adjustments ===<br />
Apart from the above, SE has changed many things that were formerly quite annoying so that they are less annoying. Most of these changes are "Why didn't you do that before release?" kinds of obvious gameplay problems, but some of them are an outgrowth of a shrinking game population. Depending when you quit, any of these may be new:<br />
* There are now 6 different storage locations, all with a maximum capacity of 80. Three of them are available to you when you are in the field, though you can still only use gear and equip items from one of them (Items menu, Control-I).<br />
* You can access the "Storage" storage location from any [[Mog House]] now. You no longer have to return to your home <br />
* All auction houses now connect to the same AH. There can be only one. /Highlander.<br />
* Crafting delay and guild salesroom delay have both been eliminated.<br />
* Maps that were previously only obtainable by completing quests have now been added to each city's [[Map Vendor]]. No more getting lost!<br />
* The Runic Portal in Whitegate no longer requires a permit. You can pay to use it right at the portal.<br />
* No more trips to Nashmau to exchange Imperial currency! You can select how many coins you want directly at the coin NPC.<br />
* More common and just more sources of Movement Speed. There are boots that give a +12% enchantment and there are common (if not always cheap) +12~18% options for all jobs. You can use them in conjunction with one another.<br />
* New high definition icons are accessed by going to the Config Misc. window. Icon Type should be set to 1 in order to use the new icons.<br />
* Base movement speed was increased by 25% in the December 2013 update. Gear now increases speed relative to the new base movement speed.<br />
* Home Points now unlock when you examine them. You can teleport to any Home Point crystal you have unlocked. Home Points have been added all over the towns, as well as several dungeons (right outside battlefields), and in Adoulin outdoor areas. There are currently 67 of them. Teleportation is free in the same city as point of origin, 500 gil to farther points, and 1000 gil to homepoints in sky.<br />
* Geomagnetic waypoint teleports have been added from Jeuno, Norg, Rabao, Selbina, and Mhaura to each other and to waypoints in many outdoor and dungeon areas from the core, Zilart, and Promathia areas. You spend kinetic points to use this, obtained from crystals and clusters exchanged to the town waypoints.<br />
* NPCs have been added in a magic category called [[Trust]], which fill up to three party slots when you are playing solo, unlockable at level 5. They cost 0 MP to summon, and can be summoned in most areas except battlefields, WotG zones, and zones with time limits. You can have 3 of them out at once, and they fill tanking, healing, and damage dealing roles. At this time, there are 15 NPCs that can be unlocked. They can be out with the Adventuring Fellow and a pet.<br />
* Widescan can now be used by all jobs/levels. It is not as large as the widescan rng or bst get but it still works for local areas.<br />
<br />
Other things that have been promised but not yet delivered upon:<br />
* SE has promised a general UI overhaul (for PC). There were some demos of it at 2013 FanFest.<br />
<br />
== Returning ==<br />
If you choose to return to the game, before you read any further you will need to do these things:<br />
* Buy all the [[Abyssea]] expansions. The cheapest way to do this may be by buying the FFXI Ultimate Abyssea Collector's Edition copy (digital download works). You may also get the Mini-Expansions depending how you do this, and will likely get a bunch of cutscenes related to them that I won't be discussing below.<br />
** It is recommended that you follow the instructions in [http://www.bluegartr.com/threads/99953-All-Final-Fantasy-XI-PC-Updates-amp-PS2-Disc-Backups| Kohan's thread] to speed up your update if you're reinstalling, as SE still does not offer a pre-patched download.<br />
* Create a SquareEnix ID for your account (if necessary) and migrate to the Account Management system.[http://www.square-enix.com/na/account/]<br />
* Log In. Welcome back! Now the fun begins.<br />
<br />
=== Abyssea ===<br />
The first thing you want to do when you come back is become minimally competent in Abyss-a-lese due to all the awesome armor and XP available within. Also, start your stone timer ([[Abyssea_Guide#Starting_in_Abyssea|Abyssea Guide]]) and read over the guide. This is probably the first "event" you should tackle when you return.<br />
<br />
=== Voidwatch ===<br />
The second thing you should do when you return is is start your [[Voidwatch]] [[voidstone]] timer by visiting one of the city [[Voidwatch Officer]]s ([[Voidwatch Guide]]). You probably won't get need or want to get involved with Voidwatch until you make significant progress in Abyssea, but if you start your stone timer immediately, you'll have plenty of stones when you decide to tackle some VW battles.<br />
<br />
=== XPing/Destrier Beret ===<br />
If you are starting over fresh, I recommend entering your [[Destrier Beret]] code to speed up your 1-30 travels. You can do this by going to the SquareEnix Account Management system (see above), logging in, clicking "Select Service" (lower left) -> FFXI -> "Add a service account" (mid-right). Alternatively, [https://secure.square-enix.com/account/app/svc/accPol this link] might work if you've logged in recently. What's that? "Add a service account" doesn't sound like the button you'd hit to input a code for an in-game item? Yeah... but it is! Anyway, this is a really awesome head armor for level 30 and below the increased skillup rate and is useful for countering the increased xp rate.<br />
<br />
You should take this Beret and go find [[Fields of Valor]] or [[Grounds of Valor]] missions appropriate for your level (or weaker than you, as long as you still get XP), then grind through them and hit level 30! At that point, you can continue to do FOV/GoV or you can try to migrate to Abyssea if you have some friends willing to let you leech to 99. Leeching from 30 to 99 would probably take about 12 hours in a decent party, but of course you'd need to back out every five levels starting at 50 to do LB quests. However, if you, for example, leave when your EXP is capped 1 EXP shy of 50, you can do LB1, go gain 1 EXP and ding 51, then do LB2 and level until 1 EXP shy of 61, wash, rinse, and repeat.<br />
<br />
== Records of Eminence ==<br />
<br />
[[Records of Eminence]] was released in the December 2013 update. It is a series of quests you can activate in your Quest menu at any time, once you have talked to one of the starting NPCs in Adoulin or the starter cities. More quests unlock as you complete the list. EXP and a currency called Sparks are the rewards, and many of the quests are repeatable. Some quests are repeatable, and first completion gives triple the Sparks. Many of the quests also give a piece of gear or consumable items for the first time they are completed. Quests range from healing HP, taking damage, and dealing damage, to defeating enemies in certain zones, to getting a certain number of crystals to drop, to HELM activity in certain zones. Also, 3 times a day, a special quest is activated which gives you another currency on first completion which can be traded for various currencies (cruor, imperial standing, allied notes, assault points, etc) or upgrade items for REM weapons and the new AF gear. Sparks can be traded for weapons below level 75, and new level 117 weapons and armor, as well as a set of level 115 armor that increases skillup rates for magic and combat skills. This new equipment is a good baseline to be able to get into endgame events.<br />
<br />
== New/Adjusted Events ==<br />
<br />
=== Delve ===<br />
[[Delve]] was released recently and offers the best weapons and armors in the game. It is not particularly difficult to obtain the Delve currency, [[Plasm]], but does require a set of fairly hard kills for KIs to obtain access to buy the equipment and armors. There is really not much more to it than that. 30,000 points for a weapon that beats every Relic, Mythic, or Empyrean weapon at the moment. You can farm about 5,000 points per hour in any pickup group just killing monsters in an alliance inside a Fracture. I recommend reading the event page.<br />
<br />
=== Battlefields ===<br />
New high level battlefield fights have been added using orbs obtained from Sacred Kindred Crests. Ark Angels and Divine Might have also been updated with level 99 versions, requiring 20-30 merit points for the key items needed to enter them. These fights have 5 difficulty levels, with better rewards for harder difficulties. These battlefields drop items required to turn AF or AF+1 armor into the new level 109 job-specific armor.<br />
<br />
=== Abyssea ===<br />
[[Abyssea]] was released 3 years ago and arguably became the popular event in the game. It deserves its own guide, so it has its own guide: [[Abyssea Guide]]<br />
<br />
=== Voidwatch ===<br />
[[Voidwatch]] is less beloved than Abyssea, but was fairly popular overall. It also merits its own guide, so here it is: [[Voidwatch Guide]]<br />
<br />
=== Meeble Burrows ===<br />
[[Meeble Burrows]] is a cross between [[Assault]] and [[Moblin Maze Mongers]]. The instances are quick (<15 minutes) and fun, requiring somewhat varied objectives. They are not very difficult and do not take very many players ({{math|le}}4), so it may be a fun thing to do with your friends as you get used to FFXI again. The system itself is pretty incredibly arcane, so I would recommend reading [[Meeble_Burrows#How_to_participate|this section]] of the Meeble Burrows page and also visiting [[Meeble_Burrows/Progression|this page]] for more information.<br />
<br />
There is no rush to start a timer for this event as in the Abyssea or Voidwatch, but you will only accumulate 1 entrance key item every 20 hours (maximum of 10 initially, which can be expanded to 16). This combines with the structure of the event to severely limit your pace and as a result the event is not very rewarding on a "per week" scale, but is quite rewarding relative to the short time commitment it requires. Some of its armor has recently been outdated, but it still offers some novel rewards (like [[Elanid Belt]], [[Matanca Harness]], or [[Gusterion]]) and is honestly one of the more fun systems SE has made lately.<br />
<br />
Recent updates have made it possible to effectively dump gil into this event and pay for progression. You can buy specific wins and push your progression along, buy key items to obtain boss access, etc. It serves as a much-needed gil sink in the economy, but much of the gear that people would spam for was outdated with the release of [[Seekers of Adoulin]].<br />
<br />
=== Dynamis ===<br />
[[Dynamis]] was re-worked dramatically and is now a 2-hour event that people do daily for gil or to farm themselves [[Relic Weapons]]. [[Relic Armor +2]] was also added, which gives yet another reason to do this event. I strongly recommend reading the Dynamis page (especially the proc information part). You will need to buy a [[Perpetual Hourglass]] for 50k from the Goblin near the entrance of [[Davoi]], [[Beadeaux]], or [[Castle Oztroja]]. You can also buy maps here, if you want. These Key Items are permanent, so you will only need to do this once.<br />
<br />
Also, you will have the most fun in Dynamis as a duo of some kind, so find a friend that also wants to make gil and get to work.<br />
<br />
=== Trial of the Magians ===<br />
[[Trial of the Magians]] is a system that allows players to upgrade equipment and weapons by fulfilling specific conditions. This is something of a response to players' demands for a system where a constant amount of effort would yield a constant reward, unlike SE's typical skinner box-ish event designs where you kill 50 Nidhoggs and see two E.bodies and then your LS gets four in two kills while you're on vacation.<br />
<br />
This system is on the way out, it seems. Affinity Staves are still impressive for mages, but melee weapons have been largely outdated by [[Delve]] equipment and it is easy to see the mage weapons creeping up on them. I do not recommend trying to blitz the Staff trials, as many of them are so annoying and slow that they may make you /wrists and force quit life.<br />
<br />
You can still use this system to upgrade [[Relic Weapons]], [[Mythic Weapons]], [[Empyrean Armor]], [[Relic Armor]], and create [[Empyrean Weapons]]. Additionally, SE has taken to making it part of some quests lately.<br />
<br />
I do not recommend making any of the Trial of the Magian weapons except for the above named ones and [[Walk of Echoes]] weapons, which will allegedly be used to unlock their related weaponskills.<br />
<br />
=== Salvage ===<br />
[[Salvage]] has been expanded and now includes a [[:Category:Salvage (Level 99)|series of zones]] that target level 99 characters. Unlike the original Salvage, these new zones are accessible content designed for all degrees of dedication and can generally be cleared with 3-4 players. Many of them can also be dualboxed with sufficient preparation. These zones require the same number of people for entry as the original Salvage (3) and require that players be above level 96. If fully cleared, these zones yield approximately the same amount of [[Alexandrite]] per run (~100) as the best original Salvage zone ([[Silver Sea Remnants]]), so they are also a viable source of Alexandrite if you are interested in farming or just interested in gil. This massive influx of Alexandrite has had a side-effect of making [[Mythic]]s far more obtainable than ever before.<br />
<br />
As mentioned earlier, these Salvage zones are more accessible than the original ones. SE has accomplished this by abolishing the clunky [[:Category:Imbued Items|"cell"]] system. Though you are still locked at the start of each zone, now there is a starting pole that you can touch and unlock 10 random slots (analogous to the starting chest in level 75 salvage zones) and further unlocks are awarded as you defeat monsters. Each monster awards a specific set of unlocks. Additionally, killing unlocking monsters garners you credit for a pole on the next floor that will have credit for a few chosen unlocks on it. So say that you kill a [[Moblin Armsman]] on floor 1 of [[Bhaflau Remnants II]] and it fails to unlock the Body slot. Well, on the next floor there would be a lamp that gives you 10 unlock credits for every kill you had on the previous floor, and on the lamp there will be an option to unlock any slot you potentially could have unlocked with a kill on the previous floor. Then you unlock body and move on. Whether you have to kill four monsters to get a single unlock credit or one monster for ten will depend on the zone and floor. This mechanism can be used strategically to speed up your runs, though you do not need to be quite as worried about time as the level 75 Salvage zones.<br />
<br />
Combining the easier unlock system with the many sources of MP restoral that mages feature makes the event substantially easier overall. If the rewards interest you, I would advise getting involved in this event as soon as you can (perhaps after getting [[Abyssea]] equipment for your relevant job). For more exact information and strategies, please visit the following pages:<br />
* '''[[Arrapago Remnants II]]'''<br />
* '''[[Bhaflau Remnants II]]'''<br />
* '''[[Silver Sea Remnants II]]'''<br />
* '''[[Zhayolm Remnants II]]'''<br />
<br />
The [[:Category:Salvage (Level 75)|original Salvage zones]] remain untouched, although their drop rates on level 35 armors has been substantially increased. The complete [[:Category:Salvage/Rewards_(Level_75)|level 75 armors]] are a necessary component in the creation of some [[:Category:Salvage/Rewards_(Level_75)|level 99 armors]] and these zones are easier to clear for comparable amounts of Alexandrite, so there are still reasons to do old Salvage as well. Furthermore, recently SE raised drop rates for 35s further (making 25s the sticking point most of the time) and increase [[Bhaflau Remnants]] NM pop rates. This should help you power through the Tier 1 gear when going for Tier 2.<br />
<br />
=== Limbus / Einherjar ===<br />
[[Limbus]] and [[Einherjar]] both got a light re-touch lately. All of the old zones/chambers are still fundamentally the same, but the entrance conditions for [[Odin's Chamber]] was changed and new areas designed for level 99 players with new bosses and new drops were added to each event. The events fundamentally haven't changed, so you can check out the new stuff with the links below:<br />
* '''[[Temenos|Temenos Expansion]]'''<br />
* '''[[Apollyon|Apollyon Expansion]]'''<br />
* '''[[Odin's Chamber II]]'''<br />
For Limbus, now you can use [[Metal Chip]]s to enter another zone in Temenos and Apollyon. Defeating this new zone yields a Key Item that you can exchange (with 150 [[Ancient Beastcoin]]s) for the entrance item for new (Arch) boss fights. These new boss fights can be done with a well-prepared party or two. Only one player's key item is consumed per boss fight, so it's theoretically possible to do one [[Metal Chip]] zone and then 18 Arch boss fights (for the paltry cost of 2,700 [[Ancient Beastcoin]]s). That's a lot of coins . . . but now you can Bazaar the "Chips" obtained from completing the original Limbus zones or trade them for 5 (Tier 1) or 10 (Tier 2) [[Ancient Beastcoin]]s.<br />
<br />
For Einherjar, there is only one new chamber where you fight a powered up version of Odin that drops largely mediocre items. This is a hardish fight, about as difficult as Odin was at 75 or maybe a little harder. It requires an alliance of players, which means it is currently restricted to larger linkshells. That's fine. The drops suck! It should also be noted that they dropped the cost of [[Smouldering Lamp]]s used to enter [[Einherjar]] to 60,000 gil from 180,000.<br />
<br />
=== Synergy ===<br />
[[Synergy]] is a new crafting system that was introduced and briefly updated properly, but has now been officially abandoned in favor of higher crafting caps. It relied on bringing together various crafters in a party to undertake a more difficult synth and then having your party members with Synergy skill play a minigame to obtain the proper elemental balance for the group's synth. I'll admit that it sounds like a great idea, but in practice it isn't nearly as successful or fun as it sounds. Profit sharing is not something crafters like and none of the synths are hard enough to really require two players, so it generally devolved into a single crafter in a party with his level 100 crafting mules.<br />
<br />
There are some items that can be made both through their native craft and through synergy, like [[Lucky Broth]]. If you want to synergize and item you generally need about the same craft levels as normal but the yields may be different and your HQ rate may be higher. Synergy typically has a higher HQ rate (even just the cap) than normal synths and does not follow the classic T0/1/2/3 structure.<br />
<br />
I would not recommend spending any time on this as a fresh returner regardless how much you like crafting. Leveling this skill is neither difficult nor mentally taxing (choose a high level recipe, keep making it, and never hit complete), but it takes a '''lot''' of time and has pretty limited rewards. There are some things that it's essential for, but you can shout and find a synergist relatively quickly if you offer a little gil. I have had it for ages and mostly use my skill to augment things for my friends. As long as you have a friend like me, you don't really need it. Once you're long of tooth and decked out in Abyssea, you can waste a day or two hitting enter to cap your synergy skill and become "That Guy."<br />
<br />
=== Sky and Kings ===<br />
Various changes have been made to Sky Gods and Ground NMs. First and foremost, [[Tatter and Scrap Synergy]] was introduced. This system can be used to (gods willing) augment your old Abjurations with useful stats that will make them superior to or competitive with new equipment in some situations. You can tear up any abjuration that you receive and make Tatters, or tear up any seals you get from sky gods to make scraps. These are combined with suitable armor (Earthen Tatters for the Adaman set, Genbu Scraps for Genbu's Kabuto, etc.) to generate an augment.<br />
<br />
In order to accomodate this system, SE increased the number of pop items and seals that drop when killing Sky monsters (1 guaranteed, 1 depending on TH). This system has revived Sky as a casual farmer's paradise. You only have an hour and want to get a nostalgia high while farming some gil? Head up to sky and kill [[Zipacna]]/[[Olla Grande|Olla]]/[[Genbu]]. Now you feel warm, tingly, and have a million gil worth of stuff to sell.<br />
<br />
Kings has also been affected by the Synergy augment system, but to a lesser extent. All King NQs are now force popped using items that drop from their respective KS99s and no longer 21-24 free spawn at all. These NQs have a chance to drop (10-20%) the HQ King pop item. This is shown below:<br />
* [[Early Bird Catches the Wyrm]] -([[Honey Wine]])-> [[Fafnir]] -([[Sweet Tea]])-> [[Nidhogg]]<br />
* [[Horns of War]] -([[Beastly Shank]])-> [[Behemoth]] -([[Savory Shank]])-> [[King Behemoth]]<br />
* [[The Hills Are Alive]] -([[Blue Pondweed]])-> [[Adamantoise]] -([[Red Pondweed]])-> [[Aspidochelone]]<br />
Additionally, [[Adamantoise Egg]], [[Wyrm Beard]], and [[Behemoth Tongue]] have been removed from the respective NQs and now are only obtainable from the HQ Kings or KSNM99s. Best of luck, [[Monk]]s.<br />
<br />
=== Legion ===<br />
[[Legion]] is a difficult event that requires 18 or 36 people. As a returning player, you don't really need to be concerned with this event yet. If you're reviving the ol' LS and getting people back together, this can be your ultimate goal after you get yourselves fully geared again. Be aware that this event nearly requires well-geared players to be successful, though the requirements have become much less stringent since the recent nerfs. It mostly requires skilled and well-geared mages, along with party leaders capable of coordinating buff swaps. It has nice rewards for mages and is the only obtainment route for many of the related [[Abjuration]]s and many synthesis materials that are used to make the related Hexed items. This is less important now that most of the abjuration results (HQ and NQ) have been outdated by [[Seekers of Adoulin]] equipment. There are some other minor pieces that are useful from it ([[Esper Earring]], [[Duplus Grip]], [[Ngen Seraweels]], [[Kumarbi's Akar]] etc.) but it is a lot of effort to coordinate and frankly the benefits these pieces of equipment offer simply aren't worth the hassel.<br />
<br />
=== Walk of Echoes ===<br />
[[Walk of Echoes]] houses a series of battlefields (accessed from [[Xarcabard (S)]]) that reward level 75-95ish items and [[Experience Points]] (6-10,000). It is ruled by [[Summoner]]s, but sometimes coherent JP groups get together and do it as well. Recently it has been all but abandoned during NA primetime on most servers, but sometimes the few remaining Event linkshells will attempt some of the harder chambers (they can't stop you from entering with them and there's no zone pool that would make it matter). This is pretty much how WoE works. Try to figure out where everyone is going and then follow them. Herd mentality.<br />
<br />
This event is scheduled to make a resurgence in the next few months, when completing a level 99 Walk of Echoes [[Magian Trial]] weapon will grant access to the related Weapon Skill. Though the weapons are not competitive by themselves, this factor will make some of them extremely desireable. This has now been done as of the December 2013 update, and you can get a -1 version of a WoE weapon from the Magian weapon chest in Ru'Lude Gardens, which you can then upgrade through some trials and trade in to unlock the weaponskill.<br />
<br />
Almost no matter when you quit, Walk of Echoes has probably been adjusted. It might be worth a look if you're up doing JP primetime some night and have [[Summoner]] or a lot of patience. Some of the drops are worth a lot of gil. Adjustments since 75 include:<br />
* Normal monsters no longer drop coins or other [[Magian Trial]] upgrade items and all drops are obtained through the chests.<br />
** There are Frayed Pouches of upgrade items that can be obtained.<br />
** Coins and all other upgrade items can be Bazaared now.<br />
* You're automatically raised after ~30 seconds of death (hence the [[Summoner]] paradise)<br />
* You can skill up in [[Walk of Echoes]] battlefields now.<br />
* You receive 5 random temporary items whenever you enter the battlefield, potentially including the ever-powerful [[Primeval Brew]].<br />
* There are no more entrance limitations. You can re-enter 5 times in one day if you feel like exiting the zone, buying another [[Kupofried's medallion]], and re-entering.<br />
** The above two points combine to encourage some people to try and brew their way through chambers by exiting and re-entering until they get a brew. Frankly, I'd discourage this as a waste of time given the drop rate on items even assuming you do win a chamber and the odds of receiving a Brew initially. Plus, the harder chambers have anti-Brew mechanisms (like Charm TP moves).<br />
<br />
=== ZNM ===<br />
[[ZNM]] was hit with two major patches. First of all, Tier 4 trophies (to pop [[Pandemonium Warden]] or complete [[Forging a New Myth]]) are now a 100% drop off the respective Tier 4 NMs ([[Sarameya]], [[Tinnin]], and [[Tyger]]). Secondly, [[Sanraku]] now gives approximately 15x the [[Zeni]] per picture that he used to and people have found NQ monsters that give ~1500 points per picture at low HP. This means that you can crank out a PW worth of Zeni in two trips. Almost a Tier 4 pop worth of Zeni per hour.<br />
<br />
=== Other Changes ===<br />
* '''[[Porter Moogle]]s''' will hold your old equipment (and a reasonable amount of the new equipment), as long as it isn't augmented through [[Tatter and Scrap Synergy]]. This is a huge inventory boon for those of us that couldn't bear to toss the [[Byakko's Haidate]] they slaved in sky for a year to obtain. See their page for details.<br />
* [[Besieged]]'s rewards were substantially increased, and the lack of level correction makes it a very easy way to get some XP and [[Imperial Standing]] for your low level jobs.<br />
* You can now choose the type and number of Imperial coins that you want directly at the coin exchange NPC in Whitegate. No more spamming for single gold coins and then walking to Nashmau to exchange them again.<br />
* You no longer need to buy permits from one NPC, walk 20' further, and spend them on the teleporter in Whitegate. You do everything at the porter now.<br />
* [[Sagheera]] now takes one game day to upgrades [[Relic Armor|Relic]] and [[Artifact Armor|Artifact armors]] now instead of a full conquest update.<br />
* You can now turn off your head armor (I think JPs wanted it) and look at maps to zones you aren't in (same story).<br />
* They've added some new emotes. Specifically, there is one [[Job Emote]] per job (obtained through an associated quest) and now for unique dances you can do (/dance1, /dance2, /dance3, and /dance4)<br />
<br />
=== Event List of Shame ===<br />
These events haven't been successful or no longer have a use.<br />
<br />
* [[Moblin Maze Mongers]] - This was briefly a way to get comparable XP to a Lolibri party, but it took a substantial time investment to get the runes to really make the system work, and they nerfed the major way to obtain runes. Now it has one or two pieces ([[Antica Ring]]) that people find useful and is empty 99% of the time. Its current usage is primarily relegated to restoring 2-hour abilities by obtaining a [[Revitalizer]] temp item in a MMM Revitalization Team type maze.<br />
<br />
* [[Stronghold Invasion]] - There is still a single piece of useful equipment from this system of 27 NMs with pretty unique AIs (for the time), and that is [[Stone Mufflers]]. Enhancing your [[Stoneskin]] potency by 30 is probably not a very high priority for a recent returner given the wealth of other equipment out there.<br />
<br />
* [[Pankration]] - This event has not been updated and is done even less frequently now that Zeni exchange rates were increased.<br />
<br />
* [[ANNM]] - This briefly-implemented BCNM-style fight was popular for a month or two and has not been done since. It offers no unique gear but some unique augments on old equipment.<br />
<br />
* [[Succor to the Sidhe]] - A briefly tolerated set of BCNM-like fights used to augment level 75 weapons. The fights were fairly difficult at the time and often offered only minor improvements over other dramatically easier to obtain options.<br />
<br />
* [[Equipment Augment System]] - This system allowed players to augment non-Rare gear that was level 75 or less with random (often useless) augments. People briefly blew ungodly amounts of gil getting Dex+4 on their Dusk Gloves +1, and then the system totally folded with the release of Abyssea and Trial of the Magians.<br />
<br />
* [[Evolith|Evolith System]] - Really, this was almost unarguably the single worst thought out system that was ever implemented in FFXI. I refuse to explain it further because it would be too painful for you to hear of the intricacies and obvious extreme amounts of planning that went into making such a totally useless system.<br />
<br />
* [[VNM|Voidwalker Notorious Monster]]s outside Abyssea - This was always an annoying system, which required many kills of a previous tier to advance to the next tier (upgrading your abyssite). Popping a monster of the third tier reset your progress to the start and only occasionally yielded a Tier 4 pop item. To top it off, the Tier 4 monster was incredibly annoying and didn't drop anything. Luckily for all players, it's now irrelevant because all of the associated armor has been outdated. Unfortunately, the mechanism was re-used in Abyssea and those monsters are still in demand.<br />
<br />
* [[Campaign]] / [[Campaign Ops]] - Though this system always had motivation issues (for instance, encouraging people to spam bard songs on themselves instead of actually fighting), it now has the ultimate motivation issue because there's effectively no reason to do it. It used to be a minorly acceptable source of XP for low level jobs, but now there are better ways to get the same XP. It has precisely two desireable drops, [[Rose Strap]] (can be soloed by increasing your campaign rank) and [[Roundel Earring]] (requires effort of many players to open the BCNM and campaign rank too). This is still an okay place to get [[Voiddust]] as well, if you need it for some reason.<br />
[[Category:Guides]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Category:Reive&diff=363279Category:Reive2013-11-20T15:36:49Z<p>Izzybella: /* Tier 2: Content Level 116 */</p>
<hr />
<div>Reives are battles in which adventurers take on the local wildlife in areas of [[Ulbuka]] in an effort to expand colonization across the continent. <br />
<br />
In order to participate in a Reive, a player simply needs to enter the area where a battle is taking place (noted by enemies and players with a battle icon next to their name). The player will join the Reive as soon as they approach the area.<br />
<br />
If the player moves too far from the Reive area, a warning and countdown will be displayed in the chat log and the player will have five seconds to return to the battle. If the player does not return within five seconds, they will be locked out of participation in any type of Reive in the same area for 5 minutes. Note that the Reive re-entry restriction can be removed by changing zones.<br />
<br />
==Evaluations==<br />
<br />
Periodically during Reives, players' progress will be assessed and they will be rewarded with varying amounts of [[Experience Points]] and [[Bayld]]. If a player stays in a Reive through to its conclusion, additional [[Experience Points]] and [[Bayld]] will be received, as well as a chance to receive one or more items from the lists below. All player actions factor into the evaluation (dealing damage, taking damage, healing, support buffs and debuffs, etc.).<br />
<br />
At the time of each evaluation, a maximum [[Bayld]] value is established for all participating players, proportional to the amount of the HP reduction of the targets on the obstacle (colonization reive), nest (lair reive), or Naakual (wildskeeper reive). At the same time, each player's performance is individually evaluated for that period and assigned a score. The [[EXP]]/[[Bayld]] received by the player represents the score for that evaluation. If the player receives more [[EXP]] than [[Bayld]] for any given evaluation, the player received the maximum amount of bayld available for that evaluation period, based on target progress. <br />
<br />
The final evaluation is dependent on your overall participation in a Reive and is subject to an overall cap: 250 [[Bayld]]/EXP for a Lair Reive, 700 EXP and 850 [[Bayld]] for a Colonization Reive, and 2250 Bayld/EXP for a Wildskeeper Reive. Players may also receive one or more items at the end of a Reive, based on evaluation performance during the Reive.<br />
<br />
If the player is defeated at some point during the Reive, accumulated EXP and bayld will be carried over to the next evaluation that the player is alive for. If a player does not evaluate beyond a certain minimum threshold for an evaluation period, evaluations will be skipped until the player has performed enough actions to surpass the minimum threshold.<br />
<br />
Note that while the maximum Bayld values are dependent only on damage dealt to the obstacle, lair, or Naakual, individual player calculations take all actions into account, including those on monsters defending the obstacle, lair, or Naakual.<br />
<br />
==Momentum==<br />
<br />
Prior to participating in Reives, obtaining the [[Reive unity]] key item from the [[Scaredy-Cats]] quest is highly recommended. <br />
<br />
With this key item in possession, periodically throughout the Reive, players will receive messages giving certain optional objectives for players to fulfill noted as "Reive momentum score."<br />
<br />
These can include one or more of the following:<br />
*Physical attack<br />
*Magic attack<br />
*Ranged attack<br />
*Damage taken<br />
*HP recovery<br />
*Attack success<br />
*Skillchain success<br />
*Resistance success<br />
*Enhancing support<br />
*Enfeebling support<br />
*Raise support<br />
*Attack target<br />
*Monster vanquishing<br />
<br />
Once players collectively successfully perform an objective action to a certain threshold, a "Momentum bonus" will be received from the following list by all participating players and a new objective will be chosen to replace the completed objective:<br />
*HP Recovery (to full)<br />
*MP Recovery (to full)<br />
*TP Recovery (to 300%)<br />
*Status ailment recovery<br />
*Stoneskin<br />
*Ability cast recovery (including SP abilities; this bonus can only be received once in a single Colonization or Lair Reive, but can be received multiple times in a Wildskeeper Reive).<br />
*Increased maximum MP and HP (stacks continuously for the duration of the Reive)<br />
<br />
Note that momentum bonuses do not directly impact the player's EXP/bayld calculation, but the effects are helpful in achieving higher evaluation values. Furthermore, players will not receive momentum scores until two or more players have engaged the environmental object. This includes instances where players have left a reive and mobs have become passive. However, if a second player simply passes through without engaging the environmental object, no momentum score will appear.<br />
<br />
==Bonus Key Items==<br />
*[[Ivory wing talisman]]: Obtained from [[Reja Ygridhi]] in [[Celennia Memorial Library]] for an achievement reward (complete all Ulbuka field area quests for [[Yahse Hunting Grounds]], [[Ceizak Battlegrounds]], [[Morimar Basalt Fields]], and [[Foret de Hennetiel]]). This key item reduces EXP loss when KO'ed in a Reive.<br />
<br />
==Colonization Reive==<br />
This type of reive tasks players with creating temporary bridges from fallen trees, destroying roots, or demolishing rock walls that impede progress through various areas in [[Ulbuka]]. The local wildlife is fiercely protective of the land, so players must be able to handle a number of attacking enemies while continuing to deal damage to the obstacle blocking the path. Defeated enemies will respawn periodically during the reive battle.<br />
<br />
The reive will end in success once all targets on the obstacle are destroyed. Once destroyed, players can freely pass through the location that was previously impassable. The obstacle and local wildlife will reappear exactly one hour after being destroyed.<br />
<br />
Obstacles can only be destroyed with the appropriate key item in possession:<br />
*Damage can only be dealt to trees and roots by players who possess the [["Logging"]] key item obtained from [[Grind to Sawdust]].<br />
*Damage can only be dealt to rocks by players who possess the [["Demolishing"]] key item obtained from [[A Stone's Throw Away]].<br />
<br />
Colonization Reives can be found at the following locations:<br />
<br />
===Tier 1: [[Content Level]]s 1 ~ 5===<br />
<br />
*[[Ceizak Battlegrounds]]: '''Knotted Roots''' ([["Logging"]])<br />
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[:Category:Delve#Field NM Combat|Celadon Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(F/G-7): [[Floodplain Spider]]<br />
**(G-8): [[Lightfoot Lapinion]]<br />
**(G-9): [[Lavender Twitherym]]<br />
**(I-8): [[Bounding Chapuli]]<br />
<br />
*[[Yahse Hunting Grounds]]: '''Knotted Roots''' ([["Logging"]])<br />
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[Simulacrum Segment]]s<br />
**(H-7): [[Temblor Beetle]]<br />
**(H-8): [[Lancing Wasp]]<br />
**(J-8): [[Lancing Wasp]]<br />
**(G-9): [[Quivering Twitherym]]<br />
**(I-9): [[Shrubshredder Chapuli]]<br />
<br />
*[[Sih Gates]]: '''Knotted Roots''' ([["Logging"]])<br />
**(H-6 SE): [[Chtonic Chapuli]] and [[Fetid Twitherym]]<br />
**(I-8): [[Somber Obdella]] and [[Mighty Craklaw]]<br />
<br />
*[[Foret de Hennetiel]]: '''Broadleaf Palms''' ([["Logging"]])<br />
**Possible Rewards: [[Saffron]], [[Wijnruit]], [[Hemlock]], [[Herb Seeds]], [[Fresh Marjoram]], [[Fresh Mugwort]], [[Gnatbane]], [[:Category:Delve#Field NM Combat|Zaffre Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(G-6): [[Cinder Crab]] and [[Blood Toad]]<br />
**(E-8): [[Craklaw]] and [[Primrose Jagil]]<br />
**(H-7): [[Cinder Crab]] and [[Blood Toad]]<br />
**(G-9/10): [[Wetlands Orobon]] and [[Primrose Jagil]]<br />
**(I-10): [[Wetlands Orobon]] and [[Primrose Jagil]]<br />
**Note: In Foret de Hennetiel, colonization reives take place on both sides of a river, so there are actually 10 available colonization reives.<br />
<br />
*[[Moh Gates]]: '''Knotted Roots''' ([["Logging"]])<br />
**(I-7): [[Ruby Raptor]] and [[Skittish Matamata]]<br />
**(G-8): [[Scoriaceous Clot]] and [[Skittish Matamata]]<br />
<br />
*[[Morimar Basalt Fields]]: '''Bedrock Crag''' ([["Demolishing"]])<br />
**Possible Rewards: [[Sulfur]], [[Matamata Shell]], [[Flint Stone]], [[Marble Nugget]], [[Midrium Ore]], [[:Category:Delve#Field NM Combat|Alizarin Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(H-8): [[Matamata]] and [[Snaggletooth Raptor]]<br />
**(I-8): [[Matamata]] and [[Snaggletooth Raptor]]<br />
**(H-10 W): [[Matamata]] and [[Basalt Lizard]]<br />
**(G-11): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-9 SE): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-9 W): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-6 E): [[Matamata]] and [[Snaggletooth Raptor]]<br />
<br />
*[[Cirdas Caverns]]: '''Knotted Roots''' ([["Logging"]])<br />
**(I-6): [[Acuex]] and [[Tooth Cave Tarantula]] (east) or [[Tormented Obdella]] (west)<br />
**(I-8): [[Acuex]] and [[Umbril Shadewarrior]] (east) or [[Molten Clot]] (west)<br />
**(F-8): [[Acuex]] and [[Oregorger Worm]]<br />
**(J-9): [[Acuex]] and [[Slag Mandragora]] (north) or [[Frightful Funguar]] (south)<br />
**(H-10): [[Acuex]] and [[Putrid Funguar]] (north) or [[Pyre Bat]] (south)<br />
**(F-9): [[Acuex]] and [[Sordid Lizard]]<br />
<br />
===Tier 2: [[Content Level]]s 6 ~ 9===<br />
*[[Dho Gates]]: '''Knotted Roots''' ([["Logging"]])<br />
**Possible Rewards: {{question}}, [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]<br />
**(H/I-7):<br />
**(J-9/10):<br />
<br />
*[[Marjami Ravine]]: '''Monolithic Boulders''' ([["Demolishing"]])<br />
**Possible Rewards: [[Titanium Ore]], [[Velkk Mask]], [[Velkk Necklace]], [[Pebble]], [[Iron Sand]], [[Voay Staff -1]], [[Wootz Ore]], [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]<br />
**(L-9): [[Resilient Colibri]] and [[Preening Tulfaire]]<br />
**(K-8): [[Resilient Colibri]] and [[Embattled Roc]]<br />
**(J-10/11): [[Precipice Vulture]] and [[Preening Tulfaire]]<br />
**(F-10): [[Resilient Colibri]] and [[Preening Tulfaire]]<br />
**(D-7/8): [[Preening Tulfaire]] and [[Gerent Apkallu]]<br />
**(G-11):<br />
**(I-11): [[Gerent Apkallu]] and [[Embattled Roc]]<br />
<br />
*[[Yorcia Weald]]: '''Gnarled Ramparts''' ([["Logging"]])<br />
**Possible Rewards: [[Dryad Root]], [[Lauan Log]], [[Mistletoe]], [[Moko Grass]], [[Revival Tree Root]], [[Simulacrum Segment]]s, Lv. 99 [[JSE Capes]]<br />
**(I-6): [[Sloshmouth Sapweed]] and [[Rustled Panopt]]<br />
**(G-7): [[Crabapple Treant]] and [[Soiled Funguar]]<br />
**(J-9): [[Larkish Opo-opo]] and [[Furfluff Lapinion]]<br />
**(H-9): [[Twitherym Windstorm]] and [[Uprooted Sapling]]<br />
<br />
==Lair Reive==<br />
In this type of reive, players destroy the homes of hostile wildlife in an effort to drive them out of the area. The lairs are protected by one or two types of enemies, which must be handled at the same time the lair is destroyed. Defeated enemies will respawn periodically during the reive. The reive will end in success when the target lair is destroyed. The lair and local wildlife will reappear exactly one hour after being destroyed. Items available from Lair Reives are the same as those available from Colonization Reives in each area (see above).<br />
<br />
Lair Reives can be found at the following locations:<br />
<br />
===Tier 1: [[Content Level]]s 1 ~ 5===<br />
<br />
*[[Ceizak Battlegrounds]]: '''Wasp Nest'''<br />
**(E/F-7): [[Waggling Wasp]] and [[Floodplain Spider]]<br />
**(F-8/9): [[Waggling Wasp]] and [[Prosperous Luckybug]]<br />
**(H-6/7): [[Waggling Wasp]] and [[Bounding Chapuli]]<br />
**(H-10/11): [[Waggling Wasp]] and [[Molted Mantis]]<br />
**(J-6 SW): [[Waggling Wasp]] and [[Lightfoot Lapinion]]<br />
<br />
*[[Yahse Hunting Grounds]]: '''Wasp Nest'''<br />
**(F-7): [[Cerise Wasp]] and [[Shrubshredder Chapuli]]<br />
**(F-8): [[Cerise Wasp]] and [[Quivering Twitherym]]<br />
**(H-9): [[Cerise Wasp]] and [[Red Dropwing]]<br />
**(I-6): [[Cerise Wasp]] and [[Thrashing Mantis]]<br />
<br />
*[[Foret de Hennetiel]]: '''Sere Stump'''<br />
**(I/J-7): [[Craklaw]] and [[Cinder Crab]]<br />
**(G-7/8): [[Craklaw]] and [[Blood Toad]]<br />
**(F-8/9): [[Craklaw]] and [[Primrose Jagil]]<br />
**(H-10): [[Craklaw]] and [[Wetlands Orobon]]<br />
<br />
*[[Morimar Basalt Fields]]: '''Grimy Boulders'''<br />
**(F-6): {{question}}<br />
**(G-7 E): [[Matamata]] and [[Alpine Eft]]<br />
**(G/H-9): [[Matamata]] and [[Wivre Cragdweller]]<br />
**(I-7 NE): [[Matamata]] and [[Basalt Lizard]]<br />
**(E-9): [[Matamata]] and [[Outlands Peiste]]<br />
<br />
*[[Cirdas Caverns]]: '''Banespores'''<br />
**(I-5 SE): [[Acuex]]<br />
**(G-7): [[Acuex]] {{verification}}<br />
**(I-10): [[Acuex]] {{verification}}<br />
**(H-11): [[Acuex]] {{verification}}<br />
<br />
===Tier 2: [[Content Level]]s 6 ~ 9===<br />
<br />
*[[Marjami Ravine]]: '''Avian Roost'''<br />
**(E/F-7)<br />
**(E-10): [[Trembling Tulfaire]]<br />
**(K-12)<br />
**(I-8): [[Trembling Tulfaire]] and [[Undaunted Colibri]]<br />
**(C-7):<br />
<br />
*[[Yorcia Weald]]:<br />
**(J-5)<br />
**(H-5)<br />
**(G-7)<br />
**(K-9)<br />
**(J-11):<br />
<br />
==Wildskeeper Reive==<br />
In this final, most challenging type of reive, players will face off against [[Ulbuka]]'s fiercest foes--the [[Naakual]]s.<br />
<br />
In order to participate in a Wildskeeper Reive, you must first complete the mission [[Life on the Frontier]], and then speak with [[Dimmian]] in [[Eastern Adoulin]] (E-6) to receive the [[Habitual behavior barometer]]. After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 50,000 or 75,000 [[Bayld]] each (this fee can be reduced in 5,000 Bayld increments depending on the player's Adoulin fame and coalition standings). It is not possible to access the sections of zones which contain Wildskeeper Reives or receive Reive status without having the key item, which is expended upon entry. <br />
<br />
===Tier 1: [[Content Level]] 116===<br />
*Key Item cost: 15,000 [[Bayld]]<br />
**[[Brier-proof net]]: '''[[Colkhab]]''', entered at (H-6) in [[Ceizak Battlegrounds]] (nearest bivouac is #2)<br />
**[[Compass of transference]]: '''[[Tchakka]]''', entered at (F-10) in [[Foret de Hennetiel]] (nearest bivouac is #4)<br />
**[[Magma mitigation set]]: '''[[Achuka]]''', entered at (E-5) in [[Morimar Basalt Fields]] (nearest bivouac is #5)<br />
<br />
===Tier 2: [[Content Level]] 116===<br />
*Key Item cost: 15,000 [[Bayld]]<br />
**[[Resurrection retardant axe]]: '''[[Yumcax]]''', entered at (E-9) in [[Yorcia Weald]] (nearest bivouac is #4)<br />
**[[Insulator tablet]]: '''[[Hurkan]]''', entered at (I-6) in [[Marjami Ravine]] (nearest bivouac is #3)<br />
**[[ Anti-glaciation gear]]: '''[[Kumhau]]''', entered at (I-6) in [[Kamihr Drifts]] (nearest bivouac is #3)<br />
<br />
Reference the individual Naakual pages for more information about each battle, including TP move lists and available drops.<br />
<br />
These fights proceed much in the same way as Colonization Reives where players will receive periodic evaluations for the duration of the fight, based on their actions taken, with [[Bayld]] caps determined by the battle progress (remaining HP of the Naakual). Many more bayld are potentially at stake during this type of reive (up to ~25,000 for a complete battle) because of the duration of the battle and the high HP of the Naakual. Note that the player's maximum Bayld yield will be capped depending on the percentage completion of the battle when the player entered (EXP will continue to be received at evaluations after Bayld is capped).<br />
<br />
The damage reduction of the Naakual will be proportional to the colonization rate of the Naakual's area, with the Naakual taking no normal damage at very low colonization rates (forms of damage that normally bypass shields, such as [[Quick Draw]], are not affected by this reduction and are extremely useful at lower colonization rates). Naakuals are assisted by a variety of monsters from the same monster family which can be handled separately from the Naakual by additional players present, but can generally be ignored as they are spread out over a large area.<br />
<br />
At the end of a successful Wildskeeper Reive, if the player participated enough to receive item rewards, they will receive one random crafting material and one of several available unique drops from the defeated Naakual, guaranteed. After first defeating a particular Naakual, the player will also receive the Naakual crest key item marking the defeat, any one of which is required for leading entry into a [[Delve]] fracture. Note that you must have available inventory space at the end of the battle to receive the items, and, on repeat battles, if a Naakual item is selected which you already have, you will not obtain a Naakual item following that battle. <br />
<br />
Reive status will be lost following the battle, and although you will not be ejected from the area, you cannot participate in the next Reive until leaving and re-entering with a new key item. Wildskeeper Reive battles respawn three hours after completion.</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Category:Skirmish_Armor&diff=362823Category:Skirmish Armor2013-11-09T19:02:26Z<p>Izzybella: /* Augmentation */</p>
<hr />
<div>'''Skirmish Armor''' is obtained from completing [[Skirmish]]es in [[Yorcia Weald (U)]]. The armor can be obtained as either a direct drop upon completion of the Skirmish, or from [[Lola]] in exchange for [[Lebondopt Wing]]s obtained in treasure coffers at the end of a Skirmish. Once a piece of Skirmish Armor is obtained, it can be augmented via Arcane Glyptics augmentation at [[Divainy-Gamainy]] using '''Verdigris Stones''' at a fee of 500 [[Bayld]] per attempt. Verdigris Stones come in three qualities (NQ, +1, and +2), and higher quality stones yield higher augmentation results, within defined ranges. These stones can be obtained either from treasure coffers at the end of a Skirmish, or by exchanging [[Obsidian Fragments]] with [[Ornery Dhole]].<br />
<br />
Upon completing augmentation for a piece of Skirmish armor, you will receive one or two augments:<br />
*'''[[Physical Damage Taken]]''': Physical damage taken is a guaranteed augment on all pieces of armor. The possible values vary with the Verdigris Stone quality.<br />
*'''Other Augments''': One additional augment also may be received, from a pool of possible augments for each armor set. The chance of receiving this second augment increases significantly with higher tier stones (<50% on NQ, ~75% on +1, guaranteed on +2), and the possible augment values also increase with higher tier stones.<br />
<br />
The new augments will be displayed, and you may choose to retain the original augments or update the armor with the new augments. In either case, the Verdigris Stone used will be lost, and the [[Bayld]] fee will be expended.<br />
<br />
Reference the augmentation tables below each armor set below for the possible augment values for each quality of Verdigris Stone. Note that the tables only reflect actual values that have been received by players, so ranges may not be complete for many of the possible augmentation results.<br />
<br />
== Cizin Armor Set ==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cizin Helm]]''' {{Icon|Ex}}<br />
| [[Image:Cizin Helm icon.png]]<br />
| 99<br />
| [[:Category:Head|Head]]<br />
| DEF:94 HP+28 MP+21 STR+21 DEX+16 VIT+21 AGI+16 INT+15 MND+15 CHR+15 Evasion+22 Magic Evasion+26 "Magic Def. Bonus"+1 Enhances "Fast Cast" effect Enmity+5 Haste+7%<br />
| [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cizin Mail]]''' {{Icon|Ex}}<br />
| [[Image:Cizin Mail icon.png]]<br />
| 99<br />
| [[:Category:Body|Body]]<br />
| DEF:118 HP+43 MP+31 STR+25 DEX+17 VIT+25 AGI+17 INT+17 MND+17 CHR+17 Accuracy+10 Evasion+28 Magic Evasion+39 "Magic Def. Bonus"+3 Haste+3%<br />
| [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cizin Mufflers]]''' {{Icon|Ex}}<br />
| [[Image:Cizin Mufflers icon.png]]<br />
| 99<br />
| [[:Category:Hands|Hands]]<br />
| DEF:84 HP+20 STR+8 DEX+23 VIT+26 INT+7 MND+20 CHR+15 Attack+8 Evasion+15 Magic Evasion+21 "Store TP"+5 Enmity+3 Haste+3%<br />
| [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cizin Breeches]]''' {{Icon|Ex}}<br />
| [[Image:Cizin Breeches icon.png]]<br />
| 99<br />
| [[:Category:Legs|Legs]]<br />
| DEF:103 HP+35 STR+28 VIT+17 AGI+13 INT+20 MND+10 CHR+8 Attack+10 Evasion+15 Magic Evasion+52 "Magic Def. Bonus"+2 "Double Attack"+2% Haste+5%<br />
| [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cizin Greaves]]''' {{Icon|Ex}}<br />
| [[Image:Cizin Greaves icon.png]]<br />
| 99<br />
| [[:Category:Feet|Feet]]<br />
| DEF:69 HP+12 STR+13 DEX+10 VIT+14 AGI+23 MND+8 CHR+21 Accuracy+8 Evasion+33 Magic Evasion+52 Haste+4% "Magic Def. Bonus"+1 Jump: "Double Attack"+3%<br />
| [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=5 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[Attack]]'''<br />
| 1~4<br />
| 4~9<br />
| 7~10<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Accuracy]]'''<br />
| 1~5<br />
| 4~9<br />
| 7~10<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Double Attack]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~2<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Critical Hit Rate]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~2<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Defense Bonus]]'''<br />
| [[File:Eks.gif|link=]]<br />
| {{question}}<br />
| 1~3<br />
|}<br />
<br />
== Gendewitha Armor Set ==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Gende. Caubeen|Gendewitha Caubeen]]''' {{Icon|Ex}}<br />
| [[Image:Gende. Caubeen icon.png]]<br />
| 99<br />
| [[:Category:Head|Head]]<br />
| DEF:79 HP+24 MP+29 STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Cure Potency"+10% Enmity-8 Haste+5%<br />
| [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Gendewitha Bliaut]]''' {{Icon|Ex}}<br />
| [[Image:Gendewitha Bliaut icon.png]]<br />
| 99<br />
| [[:Category:Body|Body]]<br />
| DEF:103 HP+37 MP+53 STR+19 DEX+19 VIT+19 AGI+19 INT+25 MND+25 CHR+25 Evasion+28 Magic Evasion+65 "Magic Def. Bonus"+4 "Cure" potency +8 Adds "Refresh" effect<br />
| [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Gendewitha Gages]]''' {{Icon|Ex}}<br />
| [[Image:Gendewitha Gages icon.png]]<br />
| 99<br />
| [[:Category:Hands|Hands]]<br />
| DEF:69 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Acc.+15 Mag. Acc.+15 Eva.+15 Mag. Eva.+30 "Magic Def. Bonus"+2 Enhances "Fast Cast" effect<br />
| [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Gendewitha Spats]]''' {{Icon|Ex}}<br />
| [[Image:Gendewitha Spats icon.png]]<br />
| 99<br />
| [[:Category:Legs|Legs]]<br />
| DEF:89 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+8 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Song casting time -5% Haste+4%<br />
| [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Gende. Galoshes|Gendewitha Galoshes]]''' {{Icon|Ex}}<br />
| [[Image:Gende. Galoshes icon.png]]<br />
| 99<br />
| [[:Category:Feet|Feet]]<br />
| DEF:54 HP+22 MP+26 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 "Magic Atk. Bonus"+8 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Enhances "Cursna" effect Haste+3%<br />
| [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=4 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[Cure Spellcasting Time]] -'''<br />
| 1~3%<br />
| 1~4%<br />
| 3~5%<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Cure Potency]]'''<br />
| 1~5%<br />
| 3~8%<br />
| 4~8%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Song Spellcasting Time]] -'''<br />
| 1~2%<br />
| 1~5%<br />
| 4~5%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Song Recast Delay]] -'''<br />
| 1~2<br />
| 1~3<br />
| 2~3<br />
|}<br />
<br />
== Hagondes Armor Set ==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Hagondes Hat]]''' {{Icon|Ex}}<br />
| [[Image:Hagondes Hat icon.png]]<br />
| 99<br />
| [[:Category:Head|Head]]<br />
| DEF:78 HP+24 MP+29 STR+15 DEX+15 VIT+15 AGI+15 INT+19 MND+19 CHR+19 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Magic Atk. Bonus"+13 Haste+5%<br />
| [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Hagondes Coat]]''' {{Icon|Ex}}<br />
| [[Image:Hagondes Coat icon.png]]<br />
| 99<br />
| [[:Category:Body|Body]]<br />
| DEF:102 HP+37 MP+53 STR+17 DEX+17 VIT+17 AGI+17 INT+28 MND+23 CHR+23 "Magic Atk. Bonus"+10 Evasion +28 Magic Evasion+65 "Magic Def. Bonus"+4 Haste+3% Adds "Refresh" effect<br />
| [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Hagondes Cuffs]]''' {{Icon|Ex}}<br />
| [[Image:Hagondes Cuffs icon.png]]<br />
| 99<br />
| [[:Category:Hands|Hands]]<br />
| DEF:68 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Magic Accuracy+20 Evasion+15 Magic Evasion+30 Enmity-8 "Magic Def. Bonus"+2 Haste+3%<br />
| [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Hagondes Pants]]''' {{Icon|Ex}}<br />
| [[Image:Hagondes Pants icon.png]]<br />
| 99<br />
| [[:Category:Legs|Legs]]<br />
| DEF:88 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+25 Magic Damage+10 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Haste+4%<br />
| [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Hagondes Sabots]]''' {{Icon|Ex}}<br />
| [[Image:Hagondes Sabots icon.png]]<br />
| 99<br />
| [[:Category:Feet|Feet]]<br />
| DEF:53 HP+19 MP+23 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Haste+3% Avatar: "Magic Atk. Bonus"+25<br />
| [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]]<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=10 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Attack Bonus]]'''<br />
| 1~20<br />
| 12~27<br />
| 20~30<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Accuracy]]'''<br />
| 1~19<br />
| 10~20<br />
| 22~25<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''Pet: [[Magic Attack Bonus]]'''<br />
| 1~15<br />
| 14~17<br />
| 20~25<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''Pet: [[Magic Accuracy]]'''<br />
| 1~15<br />
| 16~20<br />
| 20~25<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''Pet: [[Attack]]/[[Ranged Attack]]'''<br />
| 10~16<br />
| 10~24<br />
| 19~25<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''Pet: [[Accuracy]]/[[Ranged Accuracy]]'''<br />
| {{question}}<br />
| 12~22<br />
| 20~24<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''Avatar Perpetuation Cost-'''<br />
| [[File:Eks.gif|link=]]<br />
| 1~4<br />
| 4~5<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Enmity]]-'''<br />
| [[File:Eks.gif|link=]]<br />
| 1~6<br />
| 3~6<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Fast Cast]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1~3<br />
| 3~5<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Burst]] Damage'''<br />
| [[File:Eks.gif|link=]]<br />
| 3~10%<br />
| 7~10%<br />
|}<br />
<br />
== Iuitl Armor Set ==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Iuitl Headgear]]''' {{Icon|Ex}}<br />
| [[Image:Iuitl Headgear icon.png]]<br />
| 99<br />
| [[:Category:Head|Head]]<br />
| DEF:82 HP+24 MP+21 STR+17 DEX+20 VIT+17 AGI+20 INT+17 MND+17 CHR+18 Evasion+30 Magic Evasion+43 "Magic Def. Bonus"+1 "Triple Attack"+2% Haste+7%<br />
| [[THF]] / [[BST]] / [[RNG]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Iuitl Vest]]''' {{Icon|Ex}}<br />
| [[Image:Iuitl Vest icon.png]]<br />
| 99<br />
| [[:Category:Body|Body]]<br />
| DEF:108 HP+40 MP+39 STR+19 DEX+23 VIT+19 AGI+22 INT+18 MND+18 CHR+18 Accuracy+10 Ranged Accuracy+10 Evasion+33 Magic Evasion+52 "Magic Def. Bonus"+4 "Subtle Blow"+8 Haste+4%<br />
| [[THF]] / [[BST]] / [[RNG]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Iuitl Wristbands]]''' {{Icon|Ex}}<br />
| [[Image:Iuitl Wristbands icon.png]]<br />
| 99<br />
| [[:Category:Hands|Hands]]<br />
| DEF:72 HP+17 STR+9 DEX+28 VIT+25 AGI+14 INT+10 MND+24 CHR+14 Accuracy+8 Ranged Accuracy+8 Evasion+16 Magic Evasion+30 "Magic. Def. Bonus"+1 Enh. "Snapshot" ef. Enmity-6 Haste+4%<br />
| [[THF]] / [[BST]] / [[RNG]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Iuitl Tights]]''' {{Icon|Ex}}<br />
| [[Image:Iuitl Tights icon.png]]<br />
| 99<br />
| [[:Category:Legs|Legs]]<br />
| DEF:94 HP+32 STR+23 VIT+13 AGI+16 INT+24 MND+14 CHR+9 Mag. Acc.+10 "Mag. Atk. Bonus"+10 Evasion+36 Magic Evasion+56 "Magic Def. Bonus"+3 "Store TP"+5 Haste+6%<br />
| [[THF]] / [[BST]] / [[RNG]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Iuitl Gaiters]]''' {{Icon|Ex}}<br />
| [[Image:Iuitl Gaiters icon.png]]<br />
| 99<br />
| [[:Category:Feet|Feet]]<br />
| DEF:57 HP+9 STR+10 DEX+19 VIT+10 AGI+29 MND+10 CHR+24 Attack+10 Ranged Attack+10 Magic Accuracy+15 Evasion+48 Magic Evasion+56 "Magic Def. Bonus"+3 Haste+4%<br />
| [[THF]] / [[BST]] / [[RNG]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]]<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=10 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[Attack]]'''<br />
| 1~8<br />
| 4~8<br />
| {{question}}<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Accuracy]]'''<br />
| 1~4<br />
| 5~9<br />
| {{question}}<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Ranged Attack]]'''<br />
| 4~5<br />
| 4~10<br />
| 9~10<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Ranged Accuracy]]'''<br />
| 1<br />
| 4~9<br />
| 9<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Snapshot]]'''<br />
| 1<br />
| {{question}}<br />
| 1~3<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Recycle]]'''<br />
| {{question}}<br />
| {{question}}<br />
| 1<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Double Attack]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~2<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Critical Hit Rate]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| {{question}}<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Enmity]]-'''<br />
| [[File:Eks.gif|link=]]<br />
| {{question}}<br />
| 4~6<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Defense Bonus]]'''<br />
| [[File:Eks.gif|link=]]<br />
| {{question}}<br />
| {{question}}<br />
|}<br />
<br />
==Otronif Armor Set==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Otronif Mask]]''' {{Icon|Ex}}<br />
| [[Image:Otronif Mask icon.png]]<br />
| 99<br />
| [[:Category:Head|Head]]<br />
| DEF:84 HP+24 STR+16 DEX+16 VIT+18 AGI+18 INT+17 MND+17 CHR+17 Evasion+26 Magic Evasion+34 "Magic Def. Bonus"+2 "Store TP"+5 Haste+7%<br />
| [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Otronif Harness]]''' {{Icon|Ex}}<br />
| [[Image:Otronif Harness icon.png]]<br />
| 99<br />
| [[:Category:Body|Body]]<br />
| DEF:106 HP+40 STR+20 DEX+21 VIT+18 AGI+21 INT+20 MND+20 CHR+20 Accuracy+10 Evasion+35 Magic Evasion+43 "Magic Def. Bonus"+3 Haste+4% "Counter"+3<br />
| [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Otronif Gloves]]''' {{Icon|Ex}}<br />
| [[Image:Otronif Gloves icon.png]]<br />
| 99<br />
| [[:Category:Hands|Hands]]<br />
| DEF:74 HP+22 STR+8 DEX+27 VIT+22 AGI+5 INT+8 MND+22 CHR+13 Accuracy+8 Evasion+15 Magic Evasion+21 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%<br />
| [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]]<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Otronif Brais]]''' {{Icon|Ex}}<br />
| [[Image:Otronif Brais icon.png]]<br />
| 99<br />
| [[:Category:Legs|Legs]]<br />
| DEF:92 HP+32 STR+25 VIT+11 AGI+17 INT+25 MND+14 CHR+8 Attack+10 Evasion+22 Magic Evasion+52 "Magic Def. Bonus"+2 "Store TP"+6 Haste+6%<br />
| [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Otronif Boots]]''' {{Icon|Ex}}<br />
| [[Image:Otronif Boots icon.png]]<br />
| 99<br />
| [[:Category:Feet|Feet]]<br />
| DEF:59 HP+20 STR+11 DEX+12 VIT+9 AGI+27 MND+10 CHR+23 Attack+5 Evasion+47 Magic Evasion+52 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%<br />
| [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]]<br />
|-<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=5 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[Attack]]'''<br />
| 1~10<br />
| 5~10<br />
| 7~10<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Accuracy]]'''<br />
| 1~5<br />
| 4~10<br />
| 7~10<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Double Attack]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~2<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Critical Hit Rate]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~2<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Magic Defense Bonus]]'''<br />
| [[File:Eks.gif|link=]]<br />
| 1<br />
| 1~3<br />
|}<br />
<br />
==Beatific Shield==<br />
===Base Statistics===<br />
{| style="background-color:#000878" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=150 | Name<br />
! width=35 | Icon<br />
! Level<br />
! width=100 | Slot<br />
! width=275 | Description<br />
! width=225 | Jobs<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Beatific Shield]]''' {{Icon|Ex}}<br />
| [[Image:Beatific Shield icon.png]]<br />
| 99<br />
| [[:Category:Shields|Shields]]<br />
| DEF:45 HP+15 MP+26 Shield skill +72 Increases chance of successful block Magic damage taken -25%<br />
| [[WAR]] / [[RDM]] / [[PLD]] / [[BST]] / [[SAM]]<br />
|-<br />
|}<br />
===Augmentation===<br />
{| style="background-color:#000878; text-align: center" width="800px" border="0"<br />
|-BGCOLOR="#ADBDCC"<br />
! width=250 colspan=2 | Augmented Statistic<br />
! width=100 | [[Image:Verdigris St. icon.png|link=Verdigris Stone]]<br />
! width=100 | [[Image:Verdigris St. +1 icon.png|link=Verdigris Stone +1]]<br />
! width=100 | [[Image:Verdigris St. +2 icon.png|link=Verdigris Stone +2]]<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" colspan=2 | '''[[Physical Damage Taken]]-'''<br />
| 1~2%<br />
| 1~4%<br />
| 3~4%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#ADBDCC" rowspan=3 width=75px | Plus 0-1 of:<br />
| BGCOLOR="#CEE0F2" | '''[[HP]] & [[MP]]'''<br />
| 10~20<br />
| 15~20<br />
| 25~30<br />
|- BGCOLOR="#ffffff"<br />
| BGCOLOR="#CEE0F2" | '''[[Spell Interruption Rate]]-'''<br />
| {{question}}<br />
| 6%<br />
| 7%<br />
|- BGCOLOR="#dfe4ff"<br />
| BGCOLOR="#CEE0F2" | '''[[Shield Mastery]]'''<br />
| {{question}}<br />
| 1<br />
| 1~2<br />
|}<br />
<br />
[[Category:Skirmish]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-2&diff=353411Seekers of Adoulin Mission 2-7-22013-10-09T20:55:40Z<p>Izzybella: </p>
<hr />
<div>{{Mission Header<br />
|Mission Name=The Leafkin Monarch<br />
|Expansion=Seekers of Adoulin<br />
|Start=<br />
|Description=Mission Orders: Now that justice has been properly served to those upstart insurgents, it is time head back to the castle and find out just what has Arciela so worried.<br />
|Level=<br />
|Repeatable=<br />
|Previous=Seekers of Adoulin Mission 2-7-1{{!}}Behind the Sluices<br />
|Next=Seekers of Adoulin Mission 2-8{{!}}Yggdrasil<br />
|Title= Princess's Partisan<br />
|Reward=<br />
|Image=<br />
}} <br />
<br /> <br />
<br />
== Walkthrough == <br />
*Walk near the Castle Gates in [[Eastern Adoulin]] for a cutscene.<br />
[[Category:Seekers of Adoulin Missions]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-2&diff=353410Seekers of Adoulin Mission 2-7-22013-10-09T20:55:15Z<p>Izzybella: </p>
<hr />
<div>{{Mission Header<br />
|Mission Name=The Leafkin Monarch<br />
|Expansion=Seekers of Adoulin<br />
|Start=<br />
|Description=Mission Orders: Now that justice has been properly served to those upstart insurgents, it is time head back to the castle and find out just what has Arciela so worried.<br />
|Level=<br />
|Repeatable=<br />
|Previous=Seekers of Adoulin Mission 2-7-1{{!}}Behind the Sluices<br />
|Next=Seekers of Adoulin Mission 2-8{{!}}Yggdrasil<br />
|Title= Princesses's Partisan<br />
|Reward=<br />
|Image=<br />
}} <br />
<br /> <br />
<br />
== Walkthrough == <br />
*Walk near the Castle Gates in [[Eastern Adoulin]] for a cutscene.<br />
[[Category:Seekers of Adoulin Missions]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Reja_Ygridhi&diff=346333Reja Ygridhi2013-08-04T20:20:38Z<p>Izzybella: /* Rewards */</p>
<hr />
<div>{{NPC<br />
|Name=Reja Ygridhi<br />
|Type=Quest<br />
|Location=Celennia Memorial Library<br />
|Position=F-9) (Inside the Scouts' Coalition<br />
|Description=Offers the quest [[Order Up]] and provides item rewards for certain achievements after completion.<br />
}}<br />
<br />
====Starts Quests/Missions====<br />
* [[Order Up]]<br />
<br />
====Rewards====<br />
After completing the quest [[Order Up]], rewards are available for completing the following achievements:<br />
<br />
*Defeating the first three [[Naakual]]s ([[Colkhab]], [[Achuka]], and [[Tchakka]]) will allow you to choose one of the following rewards:<br />
**[[Icoyoca]]<br />
**[[Tlamini]]<br />
**[[Xux Hat]]<br />
**[[Xux Trousers]]<br />
**[[Macoquetza]]<br />
**[[Suijingiri Kanemitsu]]<br />
**[[Zoquittihuitz]]<br />
**[[Chocaliztli Mask]]<br />
**[[Chocaliztli Boots]]<br />
**[[Tlalpoloani]]<br />
**[[Camatlatia]]<br />
**[[Quauhpilli Helm]]<br />
**[[Quauhpilli Gloves]]<br />
**30000 [[Bayld]]<br />
**20000 [[Kinetic Unit]]s<br />
*Defeating the next two [[Naakual]]s ([[Yumcax]] and [[Hurkan]]) after choosing a reward from the prior three will allow you to choose one of the following rewards:<br />
**[[Hunahpu]]<br />
**[[Xbalanque]]<br />
**[[Animikii Bullet]]<br />
**[[Tzacab Grip]]<br />
**[[Uk'uxkaj Cap]]<br />
**[[Uk'uxkaj Boots]]<br />
**[[Ixtab_(Weapon)]]<br />
**[[Tamaxchi]]<br />
**[[Buremte Hat]]<br />
**[[Buremte Gloves]]<br />
**[[Ocachi Gorget]]<br />
**[[Pahtli Cape]]<br />
**30000 [[Bayld]]<br />
**20000 [[Kinetic Unit]]s<br />
<br />
[[Category:Map Vendor]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Achuka&diff=346332Achuka2013-08-04T19:15:05Z<p>Izzybella: </p>
<hr />
<div>{{Adversary Description<br />
|Image=Achuka.png <br />
|Class=NM<br />
|Type=Lizards<br />
|Family=Gabbrath<br />
|Main.Job=<br />
|Sub.Job=<br />
|Crystal=<br />
|Detects= <br />
|Notes=<br />
* Achuka is '''''[[:Category:Naakuals|<span style="color:#931711;">The Firebrand Naakual</span>]]'''''.<br />
* Players can only enter the [[Wildskeeper Reive]] in which Achuka is present by possessing a [[Magma mitigation set]] purchased from [[Dimmian]] and using it to pass through the ??? located at (E-5) in [[Morimar Basalt Fields]].<br />
* Damage taken by Achuka is proportional to the the colonization rate of Morimar Basalt Fields, with Achuka taking decreased damage as the colonization rate decreases and 0 damage at very low rates.<br />
** Damage resistance is ignored by forms of damage that bypass shields such as [[Quick Draw]].<br />
*Normal auto-attacks are one of three types:<br />
**Bite: Single target physical damage, Defense Down (-20%)<br />
**Charge: Frontal AoE physical damage, knockback<br />
**Spin: AoE physical damage, Stun<br />
<br />
*Can be easily dispelled of spikes and other buffs. Regains them but a couple RDMs can keep him dispelled easily.<br />
}}<br />
==Listings==<br />
{{Adversary Table<br />
|Adversary Row=<br />
{{Adversary Row<br />
|Class=NM<br />
|Zone= Morimar Basalt Fields<br />
|FFXIDB= <br />
|Title=Achuka Glaciator<br />
|Spawns= 1<br />
|SpawnType=<br />
|SpawnCondition= [[Wildskeeper Reive]]<br />
|VW.Rifts=<br />
|VW.Path=<br />
|VW.Tier=<br />
|Steal= <br />
|Treasure= <br />
* One of ({{gdrop}}):<br />
** '''[[Tlalpoloani]]'''<br />
** '''[[Camatlatia]]'''<br />
** '''[[Quauhpilli Helm]]'''<br />
** '''[[Quauhpilli Gloves]]'''<br />
* '''[[Aged Firebrand Naakual crest]]''' (key item) {{gdrop}}<br />
|Abilities=Blistering Roar, Searing Serration, Volcanic Statis, Tyrannical Blow, Batholithic Shell, Pyroclastic Surge, Incinerating Lahar<br />
|Spells=None<br />
|Traits=<br />
|Level= <br />
|Aggro=yes<br />
|Link=yes<br />
|HP=<br />
|MP=<br />
|Defense=<br />
|Evasion=<br />
|Susceptible={{water}}<br />
|Resists={{fire}}<br />
|Immune=<br />
|Absorbs=<br />
|Assisted.By=<br />
}}<br />
}}<br />
<br />
==Ability Informaton==<br />
* '''Blistering Roar''': AoE damage, Terror, Achuka gains a temporary Attack Down and Burn (33 HP/tick) Aura.<br />
* '''Searing Serration''': Single target physical damage (4 hits), all stats down.<br />
* '''Volcanic Stasis''': Conal fire magical damage, Stun, Dispels 4 buffs.<br />
* '''Tyrannical Blow''': AoE fire magical damage, Plague<br />
* '''Batholithic Shell''': Achuka gains Blaze Spikes, Stoneskin, Attack Boost, Magic Attack Boost, Haste.<br />
* '''Pyroclastic Surge''': AoE fire magical damage, Addle.<br />
* '''Incinerating Lahar''': Only utilized at low HP: AoE magical damage and Weakness (despite the animation, this attack is neither conal nor fire-based).<br />
<br />
== References ==<br />
* [http://www.bluegartr.com/threads/115414-Colonization-Thread?p=5684902#post5684902 TP Move List (Tachi, BG)]<br />
<br />
[[Category:Naakuals]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Category:Reive&diff=345958Category:Reive2013-07-28T14:43:51Z<p>Izzybella: /* Wildskeeper Reive */</p>
<hr />
<div>Reives are battles in which adventurers take on the local wildlife in areas of [[Ulbuka]] in an effort to expand colonization across the continent. <br />
<br />
In order to participate in a reive battle, a player simply needs to enter the area where a battle is taking place (noted by enemies and players with a battle icon next to their name). The player will join the reive as soon as they enter the area.<br />
<br />
If the player moves too far from the battle area, a warning will be displayed in the chat log and the player will have five seconds to return to the battle. If the player does not return within five seconds, they will be locked out of participation in any reive battles in the area for 5 minutes. Note that the reive re-entry restriction can be removed by changing zones.<br />
<br />
==Evaluations==<br />
<br />
Periodically during reive battles, players' progress will be assessed and they will be rewarded with varying amounts of [[Experience Points]] and [[Bayld]]. If a player stays in a reive battle through to its conclusion, additional [[Experience Points]] and [[Bayld]] will be received, as well as a chance to receive one or more items from the lists below. The exact calculation method for reive evaluations is currently unknown. Dealing physical damage factors most heavily in the evaluation, but other factors such as taking damage, dealing magical damage, healing, and support buffs and debuffs are also considered.<br />
<br />
At the time of each evaluation, a maximum [[Bayld]] value is established for all participating players, proportional to the amount of the HP reduction of the targets on the obstacle (colonization reive), lair (lair reive), or Naakual (wildskeeper reive). At the same time, each player's performance is individually evaluated for that period and assigned a score. The [[EXP]] received by the player represents the score for that evaluation. The bayld received will be the lower of the player's score and the maximum bayld available for that evaluation period. Therefore, if the player receives more [[EXP]] than [[Bayld]] for any given evaluation, the player received the maximum amount of bayld available for that evaluation period. The final evaluation is cumulative and does not correspond to only the final moments of the battle.<br />
<br />
If the player is defeated at some point during the reive, accumulated EXP and bayld will be carried over to the next evaluation that the player is alive for. If a player does not evaluate beyond a certain minimum threshold for one period, evaluations will be skipped until the player has performed enough actions to surpass the minimum threshold.<br />
<br />
Note that while the maximum bayld values are dependent only on damage dealt to the obstacle, lair, or Naakual, individual player calculations take all actions into account, including those on monsters defending the obstacle, lair, or Naakual.<br />
<br />
==Momentum==<br />
<br />
Prior to participating in reive battles, obtaining the [[Reive unity]] key item from the [[Scaredy-Cats]] quest is highly recommended. <br />
<br />
With this key item in possession, periodically throughout the reive battle, players will receive messages giving certain optional objectives for players to fulfill noted as "Reive momentum score."<br />
<br />
These can include one or more of the following:<br />
*Physical attack<br />
*Magic attack<br />
*Ranged attack<br />
*Damage taken<br />
*HP recovery<br />
*Attack success<br />
*Skillchain success<br />
*Resistance success<br />
*Enhancing support<br />
*Enfeebling support<br />
*Raise support<br />
*Attack target<br />
*Monster vanquishing<br />
<br />
Once players collectively successfully perform an objective action to a certain threshold, a "Momentum bonus" will be received from the following list by all participating players and a new objective will be chosen to replace the completed objective:<br />
*HP Recovery (to full)<br />
*MP Recovery (to full)<br />
*TP Recovery (to 300%)<br />
*Status ailment recovery<br />
*Stoneskin<br />
*Ability cast recovery (including SP abilities)<br />
*Increased maximum MP and HP (stacks continuously for the duration of the Reive)<br />
<br />
Note that momentum bonuses do not directly impact the player's EXP/bayld calculation, but the effects are helpful in achieving higher evaluation values. Furthermore, players will not receive momentum scores until two or more players have engaged the environmental object. This includes instances where players have left a reive and mobs have become passive. However, if a second player simply passes through without engaging the environmental object, no momentum score will appear.<br />
<br />
==Colonization Reive==<br />
This type of reive tasks players with creating temporary bridges from fallen trees, destroying roots, or demolishing rock walls that impede progress through various areas in [[Ulbuka]]. The local wildlife is fiercely protective of the land, so players must be able to handle a number of attacking enemies while continuing to deal damage to the obstacle blocking the path. Defeated enemies will respawn periodically during the reive battle.<br />
<br />
The reive will end in success once all targets on the obstacle are destroyed. Once destroyed, players can freely pass through the location that was previously impassable. The obstacle and local wildlife will reappear exactly one hour after being destroyed.<br />
<br />
Obstacles can only be destroyed with the appropriate key item in possession:<br />
*Damage can only be dealt to trees and roots by players who possess the [["Logging"]] key item obtained from [[Grind to Sawdust]].<br />
*Damage can only be dealt to rocks by players who possess the [["Demolishing"]] key item obtained from [[A Stone's Throw Away]].<br />
<br />
Colonization Reives can be found at the following locations:<br />
*[[Ceizak Battlegrounds]]: '''Knotted Roots'''<br />
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[:Category:Delve#Field NM Combat|Celadon Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(F/G-7): [[Floodplain Spider]]<br />
**(G-8): [[Lightfoot Lapinion]]<br />
**(G-9): [[Lavender Twitherym]]<br />
**(I-8): [[Bounding Chapuli]]<br />
<br />
*[[Yahse Hunting Grounds]]: '''Knotted Roots'''<br />
**Possible Rewards: [[King Locust]], [[Skull Locust]], [[Loc. Elutriator|Locust Elutriator]], [[Herb Seeds]], [[Vegetable Seeds]], [[Lauan Log]], [[Urunday Log]], [[Ulbuconut]], [[Revival Root]], [[Simulacrum Segment]]s<br />
**(H-7): [[Temblor Beetle]]<br />
**(H-8): [[Lancing Wasp]]<br />
**(J-8): [[Lancing Wasp]]<br />
**(G-9): [[Quivering Twitherym]]<br />
**(I-9): [[Shrubshredder Chapuli]]<br />
<br />
*[[Sih Gates]]: '''Knotted Roots'''<br />
**(H-6 SE): [[Chtonic Chapuli]] and [[Fetid Twitherym]]<br />
**(I-8): [[Somber Obdella]] and [[Mighty Craklaw]]<br />
<br />
*[[Foret de Hennetiel]]: '''Broadleaf Palms'''<br />
**Possible Rewards: [[Saffron]], [[Wijnruit]], [[Hemlock]], [[Herb Seeds]], [[Fresh Marjoram]], [[Fresh Mugwort]], [[Gnatbane]], [[:Category:Delve#Field NM Combat|Zaffre Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(G-6): [[Cinder Crab]] and [[Blood Toad]]<br />
**(E-8): [[Craklaw]] and [[Primrose Jagil]]<br />
**(H-7): [[Cinder Crab]] and [[Blood Toad]]<br />
**(G-9/10): [[Wetlands Orobon]] and [[Primrose Jagil]]<br />
**(I-10): [[Wetlands Orobon]] and [[Primrose Jagil]]<br />
**Note: In Foret de Hennetiel, colonization reives take place on both sides of a river, so there are actually 10 available colonization reives.<br />
<br />
*[[Moh Gates]]: '''Knotted Roots'''<br />
**(I-7): [[Ruby Raptor]] and [[Skittish Matamata]]<br />
**(G-8): [[Scoriaceous Clot]] and [[Skittish Matamata]]<br />
<br />
*[[Morimar Basalt Fields]]: '''Bedrock Crag'''<br />
**Possible Rewards: [[Sulfur]], [[Matamata Shell]], [[Flint Stone]], [[Marble Nugget]], [[Midrium Ore]], [[:Category:Delve#Field NM Combat|Alizarin Yggrete Shards]], [[Simulacrum Segment]]s<br />
**(H-8): [[Matamata]] and [[Snaggletooth Raptor]]<br />
**(I-8): [[Matamata]] and [[Snaggletooth Raptor]]<br />
**(H-10 W): [[Matamata]] and [[Basalt Lizard]]<br />
**(G-11): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-9 SE): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-9 W): [[Matamata]] and [[Basalt Lizard]]<br />
**(F-6 E): [[Matamata]] and [[Snaggletooth Raptor]]<br />
<br />
*[[Cirdas Caverns]]: '''Knotted Roots'''<br />
**(I-6): [[Acuex]] and [[Tooth Cave Tarantula]] (east) or [[Tormented Obdella]] (west)<br />
**(I-8): [[Acuex]] and [[Umbril Shadewarrior]] (east) or [[Molten Clot]] (west)<br />
**(F-8): [[Acuex]] and [[Oregorger Worm]]<br />
**(J-9): [[Acuex]] and [[Slag Mandragora]] (north) or [[Frightful Funguar]] (south)<br />
**(H-10): [[Acuex]] and [[Putrid Funguar]] (north) or [[Pyre Bat]] (south)<br />
**(F-9): [[Acuex]] and [[Sordid Lizard]]<br />
<br />
*[[Marjami Ravine]]: '''Monolithic Boulder'''<br />
**Possible Rewards: [[Titanium Ore]], [[Velkk Mask]], [[Velkk Necklace]], [[Pebble]], [[Iron Sand]], [[Simulacrum Segment]]s, Lv. 99 JSE Capes<br />
**(L-9): [[Resilient Colibri]] and [[Preening Tulfaire]]<br />
**(K-8): [[Resilient Colibri]] and [[Embattled Roc]]<br />
**(J-10/11): [[Precipice Vulture]] and [[Preening Tulfaire]]<br />
**(F-10): [[Resilient Colibri]] and [[Preening Tulfaire]]<br />
**(D-7/8): [[Preening Tulfaire]] and [[Gerent Apkallu]]<br />
**(I-11): [[Gerent Apkallu]] and [[Embattled Roc]]<br />
<br />
*[[Yorcia Weald]]: '''Gnarled Rampart'''<br />
**Possible Rewards: [[Lauan Log]], [[Mistletoe]], [[Simulacrum Segment]]s, Lv. 99 JSE Capes<br />
**(I-6): [[Sloshmouth Sapweed]] and [[Rustled Panopt]]<br />
**(H-9): [[Twitherym Windstorm]] and [[Uprooted Sapling]]<br />
<br />
==Lair Reive==<br />
In this type of reive, players destroy the homes of hostile wildlife in an effort to drive them out of the area. The lairs are protected by one or two types of enemies, which must be handled at the same time the lair is destroyed. Defeated enemies will respawn periodically during the reive. The reive will end in success when the target lair is destroyed. The lair and local wildlife will reappear exactly one hour after being destroyed. Items available from Lair Reives are the same as those available from Colonization Reives in each area (see above).<br />
<br />
Lair Reives can be found at the following locations:<br />
*[[Ceizak Battlegrounds]]: '''Wasp Nest'''<br />
**(E/F-7): [[Waggling Wasp]] and [[Floodplain Spiders]]<br />
**(F-8/9): [[Waggling Wasp]] and [[Prosperous Luckybug]]<br />
**(H-6/7): [[Waggling Wasp]] and [[Bounding Chapuli]]<br />
**(H-10/11): [[Waggling Wasp]] and [[Molted Mantis]]<br />
**(J-6 SW): [[Waggling Wasp]] and [[Lightfoot Lapinion]]<br />
<br />
*[[Yahse Hunting Grounds]]: '''Wasp Nest'''<br />
**(F-7): [[Cerise Wasp]] and [[Shrubshredder Chapuli]]<br />
**(F-8): [[Cerise Wasp]] and [[Quivering Twitherym]]<br />
**(H-9): [[Cerise Wasp]] and [[Red Dropwing]]<br />
**(I-6): [[Cerise Wasp]] and [[Thrashing Mantis]]<br />
<br />
*[[Foret de Hennetiel]]: '''Sere Stump'''<br />
**(I/J-7): [[Craklaw]] and [[Cinder Crab]]<br />
**(G-7/8): [[Craklaw]] and [[Blood Toad]]<br />
**(F-8/9): [[Craklaw]] and [[Primrose Jagil]]<br />
**(H-10): [[Craklaw]] and [[Wetlands Orobon]]<br />
<br />
*[[Morimar Basalt Fields]]: '''Grimy Boulders'''<br />
**(F-6): {{question}}<br />
**(G-7 E): [[Matamata]] and [[Alpine Eft]]<br />
**(G/H-9): [[Matamata]] and [[Wivre Cragdweller]]<br />
**(I-7 NE): {{question}}<br />
**(E-9): [[Matamata]] and [[Outlands Peiste]]<br />
<br />
*[[Cirdas Caverns]]: '''Banespores'''<br />
**(I-5 SE): [[Acuex]]<br />
**(G-7): [[Acuex]] {{verification}}<br />
**(I-10): [[Acuex]] {{verification}}<br />
**(H-11): [[Acuex]] {{verification}}<br />
<br />
*[[Marjami Ravine]]: '''Avian Roost'''<br />
**(F-7): <br />
**(E-10): [[Trembling Tulfaire]]<br />
**(I-8): [[Trembling Tulfaire]] and [[Undaunted Colibri]]<br />
<br />
==Wildskeeper Reive==<br />
In this final, most challenging type of reive, players will face off against [[Ulbuka]]'s fiercest foes--the [[Naakual]]s.<br />
<br />
In order to participate in a Wildskeeper Reive, you must first complete the mission [[Life on the Frontier]], and then speak with [[Dimmian]] in [[Eastern Adoulin]] (E-6) to receive the [[Habitual behavior barometer]]. After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 50,000-75,000 [[Bayld]] each (this fee can be reduced in 5,000 Bayld increments depending on the player's Adoulin fame and coalition standings). It is not possible to access the sections of zones which contain Wildskeeper Reives or receive Reive status without having the key item, which is expended upon entry. <br />
*[[Brier-proof net]] (up to 50,000 Bayld): [[Colkhab]], entered at (H-6) in [[Ceizak Battlegrounds]] (nearest bivouac is #2)<br />
*[[Compass of transference]] (up to 50,000 Bayld): [[Tchakka]], entered at (F-10) in [[Foret de Hennetiel]] (nearest bivouac is #4)<br />
*[[Magma mitigation set]] (up to 50,000 Bayld): [[Achuka]], entered at (E-5) in [[Morimar Basalt Fields]] (nearest bivouac is #5)<br />
*[[Resurrection retardant axe]] (up to 75,000 Bayld): [[Yumcax]], entered at (E-9) in [[Yorcia Weald]] <br />
*[[Insulator tablet]] (up to 75,000 Bayld): [[Hurkan]], entered at (I-6) in [[Marjami Ravine]] <br />
<br />
Reference the individual Naakual pages for more information about each battle, including TP move lists and available drops.<br />
<br />
These fights proceed much in the same way as Colonization Reives where players will receive periodic evaluations for the duration of the fight, based on their actions taken, with [[Bayld]] caps determined by the battle progress (remaining HP of the Naakual). Many more bayld are potentially at stake during this type of reive (up to ~25,000 for a complete battle) because of the duration of the battle and the high HP of the Naakual. Note that the player's maximum Bayld yield will be capped depending on the percentage completion of the battle when the player entered (EXP will continue to be received at evaluations after Bayld is capped).<br />
<br />
The damage reduction of the Naakual will be proportional to the colonization rate of the Naakual's area, with the Naakual taking no normal damage at very low colonization rates (forms of damage that normally bypass shields, such as [[Quick Draw]], are not affected by this reduction and are extremely useful at lower colonization rates). Naakuals are assisted by a variety of monsters from the same monster family which can be handled separately from the Naakual by additional players present, but can generally be ignored as they are spread out over a large area.<br />
<br />
At the end of a successful Wildskeeper Reive, if the player participated enough to receive item rewards, they will receive one random crafting material and one of several available unique drops from the defeated Naakual, guaranteed. After first defeating a particular Naakual, the player will also receive the Naakual crest key item marking the defeat, any one of which is required for leading entry into a [[Delve]] fracture. Note that you must have available inventory space at the end of the battle to receive the items, and, on repeat battles, if a Naakual item is selected which you already have, you will not obtain a Naakual item following that battle. <br />
<br />
Reive status will be lost following the battle, and although you will not be ejected from the area, you cannot participate in the next Reive until leaving and re-entering with a new key item. Wildskeeper Reive battles respawn three hours after completion.</div>Izzybellahttps://www.bg-wiki.com/index.php?title=User:Izzybella&diff=345310User:Izzybella2013-07-15T15:33:50Z<p>Izzybella: Created page with ":{|cellspacing="1" cellpadding="3"| |- align="center" style="background-color:#66CCFF" | WAR | MNK | WHM | BLM | Red Mage|..."</p>
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<div>:{|cellspacing="1" cellpadding="3"|<br />
|- align="center" style="background-color:#66CCFF"<br />
| [[Warrior|WAR]]<br />
| [[Monk|MNK]]<br />
| [[White Mage|WHM]]<br />
| [[Black Mage|BLM]]<br />
| [[Red Mage|RDM]]<br />
| [[Thief|THF]]<br />
| [[Paladin|PLD]]<br />
| [[Dark Knight|DRK]]<br />
| [[Beastmaster|BST]]<br />
| [[Bard|BRD]]<br />
| [[Ranger|RNG]]<br />
| [[Samurai|SAM]]<br />
| [[Ninja|NIN]]<br />
| [[Dragoon|DRG]]<br />
| [[Summoner|SMN]]<br />
| [[Blue Mage|BLU]]<br />
| [[Corsair|COR]]<br />
| [[Puppetmaster|PUP]]<br />
| [[Dancer|DNC]]<br />
| [[Scholar|SCH]]<br />
|- align="center" style="background-color:white"<br />
<br />
|- align="center" style="background-color:#DDEEFF"<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 99<br />
| 7<br />
| 99<br />
| X<br />
| 99<br />
| 11<br />
|}<br />
<noinclude></noinclude><br />
<br />
<br />
<br />
{{Userboxtopleft|Izzybella}}<br />
Sylph Server<br />
{{Female}}<br />
<br />
{{Ninja|99}}<br />
{{Thief|99}}<br />
{{Beastmaster|99}}<br />
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<br />
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{{Alchemist|100+4}}<br />
{{Woodworker|60}}<br />
{{Goldsmith|60}}<br />
{{Blacksmith|60}}<br />
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{{Adventuring Fellow|G6b|Zayag|86|Soothing Healer}}<br />
<br />
<br />
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{{American Player}}<br />
{{PC Player}}<br />
{{ Playing Since|Aug 17, 2004}}</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Kannakiri&diff=344935Kannakiri2013-07-10T16:21:14Z<p>Izzybella: </p>
<hr />
<div>{{item <br />
|description=DMG:58 Delay:227 <br />
|type=Weapon <br />
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare <br />
|stack size=1 <br />
|singular log name=Kannakiri <br />
|ffxiah=21013/kannakiri <br />
|ffxidb=21013 <br />
}} <br />
{{weapon <br />
|races=All Races <br />
|weapon skill=Katana <br />
|damage=58 <br />
|delay=227 <br />
|damage per second=15.33 <br />
|tp per hit=6.1314814814815 <br />
|level=99 <br />
|jobs=[[Ninja]] <br />
}} <br />
[[Category:Katana]] <br />
== Notes ==<br />
* Can be augmented using [[Ghastly Stone]], [[Ghastly Stone +1]], or [[Ghastly Stone +2]].<br />
[[Category:Skirmish Weapon]]<br />
{{Augment Table<br />
|AugmentItem=Kannakiri{{!}}Kannakiri (Ghastly Stone)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|3-6}}<br />
{{Augment Table Line|[[STR]]|1-5}}<br />
{{Augment Table Line|'''[[DEX]]'''|1-5}}<br />
}}<br />
{{Augment Table<br />
|AugmentItem=Kannakiri{{!}}Kannakiri (Ghastly Stone +1)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|6-14}}<br />
{{Augment Table Line|[[STR]]|1-7}}<br />
{{Augment Table Line|'''[[DEX]]'''|2-8}}<br />
}}<br />
{{Augment Table<br />
|AugmentItem=Kannakiri{{!}}Kannakiri (Ghastly Stone +2)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|16-19}}<br />
{{Augment Table Line|[[STR]]|4}}<br />
}}</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Ninzas&diff=342370Ninzas2013-06-04T02:18:52Z<p>Izzybella: </p>
<hr />
<div>{{item <br />
|description=DMG:+38 Delay:+51 <br />
|type=Weapon <br />
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare <br />
|stack size=1 <br />
|singular log name=ninzas <br />
|ffxiah=20553/ninza <br />
|ffxidb=20553 <br />
}} <br />
{{weapon <br />
|races=All Races <br />
|weapon skill=Hand-to-Hand <br />
|damage=41 <br />
|delay=+51 <br />
|damage per second=8.45 <br />
|tp per hit=3.925 <br />
|level=99 <br />
|jobs=[[Monk]] / [[Puppetmaster]] <br />
}} <br />
[[Category:Hand-to-Hand]] <br />
== Notes ==<br />
* Can be augmented using [[Ghastly Stone]], [[Ghastly Stone +1]], or [[Ghastly Stone +2]].<br />
[[Category:Skirmish Weapon]]<br />
{{Augment Table<br />
|AugmentItem=Ninza{{!}}Ninza (Ghastly Stone)<br />
|Insert Augment Table Line=<br />
}}<br />
{{Augment Table<br />
|AugmentItem=Ninza{{!}}Ninza (Ghastly Stone +1)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|[[Base Damage]]|26}}<br />
{{Augment Table Line|[[STR]]|1}}<br />
{{Augment Table Line|[[DEX]]|0}}}}<br />
{{Augment Table<br />
|AugmentItem=Ninza{{!}}Ninza (Ghastly Stone +2)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|23|}}<br />
{{Augment Table Line|[[STR]]|6|}}<br />
{{Augment Table Line|[[DEX]]|6|}}<br />
}}</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Iclamar&diff=342369Iclamar2013-06-04T02:17:46Z<p>Izzybella: </p>
<hr />
<div>{{item <br />
|description=DMG:143 Delay:504 <br />
|type=Weapon <br />
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare <br />
|stack size=1 <br />
|singular log name=iclamar <br />
|ffxiah=20877/iclamar <br />
|ffxidb=20877 <br />
}} <br />
{{weapon <br />
|races=All Races <br />
|weapon skill=Great Axe <br />
|damage=143 <br />
|delay=504 <br />
|damage per second=17.02 <br />
|tp per hit=13.72 <br />
|level=99 <br />
|jobs=[[Warrior]] <br />
}} <br />
[[Category:Great Axe]] <br />
== Notes ==<br />
* Can be augmented using [[Ghastly Stone]], [[Ghastly Stone +1]], or [[Ghastly Stone +2]].<br />
[[Category:Skirmish Weapon]]<br />
{{Augment Table<br />
|AugmentItem=Iclamar{{!}}Iclamar (Ghastly Stone)<br />
|Insert Augment Table Line=<br />
}}<br />
{{Augment Table<br />
|AugmentItem=Iclamar{{!}}Iclamar (Ghastly Stone +1)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|14}}<br />
{{Augment Table Line|[[STR]]|2}}<br />
{{Augment Table Line|[[DEX]]|8}}<br />
}}<br />
{{Augment Table<br />
|AugmentItem=Iclamar{{!}}Iclamar (Ghastly Stone +2)<br />
|Insert Augment Table Line=<br />
{{Augment Table Line|'''[[Base Damage]]'''|25}}<br />
{{Augment Table Line|[[STR]]|1}}<br />
{{Augment Table Line|[[DEX]]|2}}<br />
}}</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Talk:Ninzas&diff=342368Talk:Ninzas2013-06-04T02:14:47Z<p>Izzybella: Created page with "DMG +23 STR +4 with ghastly +2 ~~~~"</p>
<hr />
<div>DMG +23 STR +4 with ghastly +2 [[User:Izzybella|Izzybella]] 22:14, 3 June 2013 (EDT)</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Talk:Iclamar&diff=342194Talk:Iclamar2013-05-30T15:46:49Z<p>Izzybella: Created page with "With ghastly stone +1 I got DMG +14 Dex +8 ~~~~"</p>
<hr />
<div>With ghastly stone +1 I got DMG +14 Dex +8 [[User:Izzybella|Izzybella]] 11:46, 30 May 2013 (EDT)</div>Izzybellahttps://www.bg-wiki.com/index.php?title=I%27m_on_a_Boat&diff=282716I'm on a Boat2013-03-30T16:47:36Z<p>Izzybella: </p>
<hr />
<div>{{Stub|Quest}} <br />
{{Quest Header <br />
|Expansion=Adoulin <br />
|Start=[[Choubollet]], [[Foret de Hennetiel]] (J-6)<br />
|Description= The Zoldeff River is not safe for passage... unless you have a portable boat! Bring three squares of dhalmel leather, one twitherym scale, and one jar of umbril ooze to Choubollet so he can build you a nautical masterpiece. <br />
|Fame=Adoulin <br />
|FLevel= <br />
|Quest Reqs= 3 x [[Dhalmel Leather]], [[Umbril Ooze]], [[Twitherym Scale]] <br />
|Item Reqs=<br />
|Level= <br />
|Repeatable= <br />
|Previous= <br />
|Next= <br />
|Title= <br />
|Reward= [[Watercraft]], [["Watercrafting"]] 500 Bayld<br />
|Image={{PAGENAME}}.jpg <br />
}} <br />
<br />
<br />
== Walkthrough == <br />
<br />
* Talk to [[Choubollet]]. He asks for 3 [[Dhalmel Leather]], 1 [[Umbril ooze]] and 1 [[Twitherym Scale]].<br />
<br />
* You'll recive [[Watercraft]] which allows you to continue the quest.<br />
<br />
* Head to the south side of (I-7), cast the boat and you will end at the southern island at (J-9) (east) go to west side of (J-9) to cast the boat again and you will be transported to the north side of the river at (J-9).<br />
<br />
* Return to [[Choubollet]] to get the final reward.<br />
<br />
[[Category:Adoulin Quests]] [[Category:Foret de Hennetiel Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=File:ReiveUnity.jpg&diff=282421File:ReiveUnity.jpg2013-03-29T17:49:38Z<p>Izzybella: Reive Unity Key Item</p>
<hr />
<div>Reive Unity Key Item</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Scaredy-Cats&diff=282403Scaredy-Cats2013-03-29T17:42:50Z<p>Izzybella: </p>
<hr />
<div>{{Quest Header <br />
|Expansion=Adoulin <br />
|Start=Eamonn (E-8), Western Adoulin <br />
|Description= A couple of Pioneers' Coalition members have seen some fearsome sights in the forest, but their leader demands that they collect some soil samples there. Head to the Ceizak Battlegrounds and do their dirty work for them. <br />
|Fame=Adoulin <br />
|FLevel= <br />
|Quest Reqs= <br />
|Item Reqs= <br />
|Level= <br />
|Repeatable= <br />
|Previous= <br />
|Next= <br />
|Title= <br />
|Reward= [[Reive Unity]] Key Item, 1000 Bayld<br />
|Image={{PAGENAME}}.jpg <br />
}} <br />
<br />
<br />
== Walkthrough == <br />
<br />
[[Category:Adoulin Quests]] [[Category:Western Adoulin Quests]]<br />
* After registration with the Pioneers' Coalition, zone and wait for a game day change before returning to the Pioneers' Coalition for a cutscene.<br />
* Proceed to the eastern half of (G-8) in [[Ceizak Battlegrounds]] and click the '''Earthen Mound''' for another cutscene.<br />
* Head southwest to (E-10) and enter the [[Sih Gates]].<br />
* Once inside, head west to (E-6) and click on the '''Foreboding Presence''' for another cutscene.<br />
* Click on it again to spawn the NM [[Fomor Pioneer]].<br />
** The NM may cast Cure IV / Cure V on players / pets occasionally, healing them for ~600 HP.<br />
** Fomor Pioneer is highly evasive and has approximately 10,000 HP.<br />
** Was a simple duo for DNC/NIN and SAM/DNC<br />
* Click on the '''Foreboding Presence''' one last time after defeating the NM for another cutscene and the [[Reive unity]] Key Item.<br />
* Head back to the Pioneers' Coalition for another Cutscene and reward.</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Grind_to_Sawdust&diff=282396Grind to Sawdust2013-03-29T17:41:18Z<p>Izzybella: </p>
<hr />
<div>{{Quest Header <br />
|Expansion=Adoulin <br />
|Start=Elmric, [[Ceizak Battlegrounds]]<br />
|Description= What good is colonization if you can't chop down trees? Participate in one Colonization Reive to prove your mettle and report back to learn about how to efficiently clear paths through the jungle. <br />
|Fame=Adoulin <br />
|FLevel= <br />
|Quest Reqs= <br />
|Item Reqs= <br />
|Level= <br />
|Repeatable= <br />
|Previous= <br />
|Next= <br />
|Title= <br />
|Reward=[["Logging"]] Key item, 500 [[Bayld]]<br />
|Image={{PAGENAME}}.jpg <br />
}} <br />
<br />
<br />
== Walkthrough == <br />
*Participate in at least one colonization [[:Category:Reive|Reive]] battle, then return to Elmric to complete the quest.<br />
**The battle does not need to be participated in through completion as long as you participated and received an evaluation.<br />
**This can be completed before speaking with Elmric which will both start and end the quest with the same dialogue.<br />
<br />
[[Category:Adoulin Quests]] [[Category:Ceizak Battlegrounds Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Vision_Jewel&diff=236495Vision Jewel2012-10-28T12:51:33Z<p>Izzybella: </p>
<hr />
<div>{{item<br />
|description=A shimmering jewel of perfect cut and clarity.<br />
|type=Item<br />
|flags=Not vendorable, Not sendable, Exclusive<br />
|stack size=1<br />
|singular log name=Jewel of Vision<br />
}}<br />
===Dropped From===<br />
:{| width="60%" cellpadding="2" cellspacing="2"<br />
|- style="background:#ffdead;"<br />
! width="40%"|Name<br />
! width="15%"|Level<br />
! width="45%"|Zone<br />
! width="10%"|Max#<br />
|- style="background:#ffd9d9;" valign="top"<br />
|'''[[Titlacauan]] ([[NM]])'''<br />
| align="center" |{{Question}}<br />
| [[Abyssea - Attohwa]]<br />
| align="center" |3<br />
|- style="background:#ffd9d9;" valign="top"<br />
|'''[[Ulhuadshi]] ([[NM]])'''<br />
| align="center" |{{Question}}<br />
| [[Abyssea - Attohwa]]<br />
| align="center" |1<br />
|- style="background:#ffd9d9;" valign="top"<br />
|'''[[Turul]] ([[NM]])'''<br />
| align="center" |{{Question}}<br />
| [[Abyssea - Konschtat]]<br />
| align="center" |1<br />
|- style="background:#ffd9d9;" valign="top"<br />
|'''[[Kukulkan]] ([[NM]])'''<br />
| align="center" |{{Question}}<br />
| [[Abyssea - Konschtat]]<br />
| align="center" |1<br />
|- style="background:#ffd9d9;" valign="top"<br />
|'''[[Hadal Satiator]] ([[NM]])'''<br />
| align="center" |{{Question}}<br />
| [[Abyssea - Konschtat]]<br />
| align="center" |1<br />
|}<br />
<br />
== Notes ==<br />
* Used to upgrade the following [[:Category:Empyrean Armor|Empyrean armors]]: <br />
** [[Tantra Crown Plus 2|Tantra Crown +2]]<br />
** [[Estq. Chappel Plus 2|Estoqueur's Chappel +2]]<br />
** [[Unkai Kabuto Plus 2|Unkai Kabuto +2]]<br />
** [[Nvrch. Tricorne Plus 2|Navarch's Tricorne +2]]<br />
** [[Cirque Capello Plus 2|Cirque Capello +2]]<br />
{{Item Info}}</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Chocobo_Panic&diff=155164Chocobo Panic2011-03-07T20:45:19Z<p>Izzybella: /* Walkthrough */</p>
<hr />
<div>{{Stub|Quest}}<br />
<br />
{{Quest Header<br />
|Expansion=Abyssea<br />
|Start=Kuoh Rhel, Abyssea - Grauberg<br />
|Description= Kuoh Rhel's pack chocobo refuses to eat anything she feeds it, and grows more sickly by the day. Is there nothing under this accursed red sky that would entice the creature?<br />
|Fame=Abyssea<br />
|FLevel=<br />
|Quest Reqs=<br />
|Item Reqs=[[Grauberg Greens]]<br />
or<br />
[[Woozyshroom]] x10 <br />
|Level=<br />
|Repeatable=Yes<br />
|Previous=<br />
|Next=<br />
|Title=<br />
|Reward=Indigo Abyssite of Confluence<br />
or<br />
400 Cruor (first completion with Grauberg Greens)<br />
200 Cruor (repeat with Grauberg Greens)<br />
<br />
Possibly one of the following:<br />
Orison Seal: Hands <br />
Bale Seal: Hands <br />
Aoidos' Seal: Hands <br />
Raider's Seal: Hands <br />
|Image={{PAGENAME}}.jpg<br />
}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
To obtain cruor and seals (Repeatable)<br />
<br />
* Talk to Kuoh Rhel (A) at the eastern part of G-7, east of Veridical Conflux 5 to begin the quest.<br />
* Harvest a [[Grauberg Greens]] in Abyssea - Grauberg, or buy from Auction House.<br />
* Trade it to the Chocobo (A) next to Kuoh Rhel (A) to complete the quest. <br />
<br />
To obtain Indigo Abyssite of Confluence (Not Repeatable) <br />
<br />
* Talk to Kuoh Rhel at the eastern part of G-7 to begin the quest.<br />
* Trade a [[Woozyshroom]] to Chocobo (A), and Kuoh Rhel (A) will comment that the chocobo will not eat anything else now until it's satisfied.<br />
* Trade Chocobo (A) 9 more [[Woozyshroom]]s, one at a time, to complete the quest and receive the Indigo Abyssite of Confluence.<br />
* Kuoh Rhel (A) will then inform you that she will not allow you to feed the chocobo any more Woozyshrooms. <br />
<br />
[[Category:Abyssea Quests]] [[Category:Abyssea - Grauberg Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Chocobo_Panic&diff=155163Chocobo Panic2011-03-07T20:44:20Z<p>Izzybella: </p>
<hr />
<div>{{Stub|Quest}}<br />
<br />
{{Quest Header<br />
|Expansion=Abyssea<br />
|Start=Kuoh Rhel, Abyssea - Grauberg<br />
|Description= Kuoh Rhel's pack chocobo refuses to eat anything she feeds it, and grows more sickly by the day. Is there nothing under this accursed red sky that would entice the creature?<br />
|Fame=Abyssea<br />
|FLevel=<br />
|Quest Reqs=<br />
|Item Reqs=[[Grauberg Greens]]<br />
or<br />
[[Woozyshroom]] x10 <br />
|Level=<br />
|Repeatable=Yes<br />
|Previous=<br />
|Next=<br />
|Title=<br />
|Reward=Indigo Abyssite of Confluence<br />
or<br />
400 Cruor (first completion with Grauberg Greens)<br />
200 Cruor (repeat with Grauberg Greens)<br />
<br />
Possibly one of the following:<br />
Orison Seal: Hands <br />
Bale Seal: Hands <br />
Aoidos' Seal: Hands <br />
Raider's Seal: Hands <br />
|Image={{PAGENAME}}.jpg<br />
}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
To obtain cruor and seals (Repeatable)<br />
<br />
* Talk to Kuoh Rhel (A) at the eastern part of G-7, east of Veridical Conflux 5 to begin the quest.<br />
* Harvest a [[Grauberg Greens]] in Abyssea - Grauberg, or buy from Auction House.<br />
* Trade it to the Chocobo (A) next to Kuoh Rhel (A) to complete the quest. <br />
<br />
To obtain [[Indigo Abyssite of Confluence]] (Not Repeatable) <br />
<br />
* Talk to Kuoh Rhel at the eastern part of G-7 to begin the quest.<br />
* Trade a [[Woozyshroom]] to Chocobo (A), and Kuoh Rhel (A) will comment that the chocobo will not eat anything else now until it's satisfied.<br />
* Trade Chocobo (A) 9 more [[Woozyshroom]]s, one at a time, to complete the quest and receive the Indigo Abyssite of Confluence.<br />
* Kuoh Rhel (A) will then inform you that she will not allow you to feed the chocobo any more Woozyshrooms. <br />
<br />
[[Category:Abyssea Quests]] [[Category:Abyssea - Grauberg Quests]]</div>Izzybellahttps://www.bg-wiki.com/index.php?title=Chocobo_Panic&diff=155162Chocobo Panic2011-03-07T20:37:19Z<p>Izzybella: </p>
<hr />
<div>{{Stub|Quest}}<br />
<br />
{{Quest Header<br />
|Expansion=Abyssea<br />
|Start=Kuoh Rhel, Abyssea - Grauberg<br />
|Description= Kuoh Rhel's pack chocobo refuses to eat anything she feeds it, and grows more sickly by the day. Is there nothing under this accursed red sky that would entice the creature?<br />
|Fame=Abyssea<br />
|FLevel=<br />
|Quest Reqs=<br />
|Item Reqs=<br />
|Level=<br />
|Repeatable=Yes<br />
|Previous=<br />
|Next=<br />
|Title=<br />
|Reward=<br />
|Image={{PAGENAME}}.jpg<br />
}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
To obtain cruor and seals (Repeatable)<br />
<br />
* Talk to Kuoh Rhel at the eastern part of G-7, east of Veridical Conflux 5 to begin the quest.<br />
* Harvest a Grauberg Greens in Abyssea - Grauberg, or buy from Auction House.<br />
* Trade it to the Chocobo (A) next to Kuoh Rhel (A) to complete the quest. <br />
<br />
To obtain Indigo Abyssite of Confluence (Not Repeatable) <br />
<br />
* Talk to Kuoh Rhel at the eastern part of G-7 to begin the quest.<br />
* Trade a Woozyshroom to Chocobo (A), and Kuoh Rhel (A) will comment that the chocobo will not eat anything else now until it's satisfied.<br />
* Trade Chocobo (A) 9 more Woozyshrooms, one at a time, to complete the quest and receive the Indigo Abyssite of Confluence.<br />
* Kuoh Rhel (A) will then inform you that she will not allow you to feed the chocobo any more Woozyshrooms. <br />
<br />
[[Category:Abyssea Quests]] [[Category:Abyssea - Grauberg Quests]]</div>Izzybella