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Accuracy

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Accuracy is compared with target evasion to determine a player (or monster)'s hit rate. Accuracy depends on DEX, current skill in use, and traits/abilities/gear/etc, like this:

Accuracy = Accuracy from Skill + Accuracy from DEX + Accuracy from Traits/etc.

The contribution of DEX to accuracy is as follows:

Equation: Accuracy from DEX = floor( DEX×0.75 )

The contribution of Skill to accuracy

Equation (Skill ≤ 200): Accuracy from Skill = Skill
Equation (200 ≤ Skill ≤ 400): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200
Equation (400 ≤ Skill ≤ 600): Accuracy from Skill = floor( (Skill - 400)×0.8 ) + 380
Equation (600 ≤ Skill): Accuracy from Skill = floor( (Skill - 600)×0.9 ) + 540

Once you know how to calculate your own Accuracy, can use it to check a non-NM target's evasion using the "/check" command.

  • "Low Evasion" means that you have ≥10 more Accuracy than the target has evasion (≥80% Hit rate before level correction)
  • "High Evasion" means that you have >30 fewer Accuracy than the target has evasion (<60% Hit rate before level correction).

By finding out exactly how much Accuracy you need to hit these bounds, you can figure out the target's exact evasion.

Furthermore, if a player is running a parsing tool they may get a rough number of their accuracy needs by using the following equation:

  • (Desired Hit Rate - Current Hit Rate) x 2
    • Given the number of variables such as a evasion boost moves by mobs, loss of buffs, variance in buff potency, sample size, etc during a fight this number will be more of an estimate.

Weapon Skill Accuracy

Weapon Skill Accuracy is a newer statistic found on weapons and other equipment.

It is essentially the same as accuracy described above, but it only applies to all hits on "Physical" Weapon Skills.

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