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By leveling off of certain monsters and in zone controlled by a specific nation or the beastmen, the visible gear (except for head which is chosen separately) that your Adventuring Fellow displays will change. As your Familiarity Level raises, you will be able to lock up to three gear slots. By spending Fellow Points, you are capable of increasing the fashion advice limit to four.
Equipment for your Adventuring Fellow is purely aesthetic and does not affect his/her stats.
There are 4 different armor types that can be chosen. The exact method for how the armor is changed is still unknown, but the general consensus agree that regional control and monster types seem to play an important role in armor progression. Each gear slot can progress on a path independently of the others.
The safest route to armor progression (or at least to avoid armor aversion to a different path) seems to be fighting monsters belonging to a certain nation while that nation controls the region. For example, if you wished to progress through Windurst's armor path fighting Yagudos in Giddeus seems to have a much higher chance of avoiding the armor switching to another nation's path. Fighting Goblins, Moblins, and Bugbears in Oldton Movalpolos seems to be the most effective.
San d'Oria Path
Scale mail and plate mail. Referred to as "Heavy armor" by Ajahkeem.
Leather armor, chain mail, and scale mail. Referred to as "Light armor" by Ajahkeem.
Cloth attire. Referred to as "Mage gear" by Ajahkeem.
Harness sets, subligaria and other random gear. Referred to as "Freestyle" by Ajahkeem.