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Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match. Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[2], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way in Ambuscade and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions (Sentinel, Rampart, Pflug, etc) shortly before and/or during the pull.
      • This will ensure that the tank has the highest value of enmity on all of the mobs without using any sort of AoE beforehand for the purpose of normal hate gain eligibility requirements.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you posses.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense Ambuscade Very Difficult ??? 1200 100 / 200 / 300 / 400 / 500
Difficult 134 800 80 / 160 / 240 / 320 / 400
Normal 129 400 60 / 120 / 180 / 240 / 300
Easy 124 300 40 / 80 / 120 / 160 / 200
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 200 20 / 40 / 60 / 80 / 100
Normal 119 100 10 / 20 / 30 / 40 / 50
Easy 114 75 5 / 10 / 15 / 20 / 25
Very Easy 109 50 1 / 2 / 3 / 4 / 5

Intense Ambuscade(Primer Volume One)

Volume 1, August 2017

Difficulty Foes Notes
Very Difficult Bozzetto Songstress BRD

Bozzetto Wavefist MNK x2, Bozzetto Flowspear DRG x2,
Bozzetto Hydrophile WHM, ChirurgeonWAR

Regen effect of ~15+% a tic while silence is off.
Chirurgeon (manta) possesses an avoidance down aura, and is immune to sleep.

Chirurgeon uses Inky Injection which is a conal knockback with super gravity.

The Songstress is capable of using Maiden's Virelai on this difficulty.

Difficult Bozzetto Songstress BRD

Bozzetto Wavefist MNK x2, Bozzetto Flowspear DRG x2,
Bozzetto Hydrophile WHM

Regen effect of 5% a tic while silence is off.
Bio aura is ~70/tic

Normal Bozzetto Songstress BRD

Bozzetto Wavefist MNK x2, Bozzetto Flowspear DRG x2

Regen effect of 3% a tic while silence is off.

Easy Bozzetto Songstress BRD
Very Easy Bozzetto Songstress BRD

Bozzetto Wavefist MNK Bozzetto Flowspear DRG


  • All foes besides the Bozetto Songstress are susceptible to sleep of either element.
  • Each foe will use their respective 1 hour abilities.
    • Benediction on D+ will heal the Songstress.
  • The Bozzetto Songstress will stand in the middle of the arena with a bio aura, take no damage, and does not move.
    • Defeating other Sahagins will progressively remove HP from the Sonsgstress.
    • The Songstress will sing Mambos.
    • Silencing will remove the bio aura and regen effect from the mobs.
    • The Songstress possesses a high regain effect and will use Cleansing Bubbles to remove all debuffs from itself and any nearby mobs (~20') as well as waking them.
    • Progressively enfeebling the Songstress will grant different messages:
      • The boss's throat is parched - 1 total debuff
      • The boss's begins to sing off key - 2 total debuffs
      • The boss's voice begins to crack -3 total debuffs
      • The boss's can barely croak the words out - 4 total debuffs. Enables silence to land.
  • Songstress is capable of changing colors under unknown conditions. Information Needed
  • Defeating all monster will remove the invincibility from the Songstress until monsters are respawned.
  • After silence is on, Sahagins will level up either after it uses a weapon skill or after being hit with a weapon skill.
    • Monsters will not level up during weapon skills if the Sonsgstress is not silenced.
    • The Sahagins will begin leveling down once the Songstress is no longer silenced and they are standing within the Bio aura.
  • The Songstress will resummon defeated Sahagins shortly after their death.
  • Fighting adds away from the Songstress increases their defense considerably.

  • Monsters will use standard Sahagin TP moves.
    • Including Hydro Shot which resets hate on the target and Spinning Fin (AoE) which inflicts stun for up to 15 seconds.
      • Spinning Fin may be evaded with two shadows.
    • Bozzetto Wavefists will use Suckerpunch which inflicts high damage to one player and resets hate on the target.

Setups and Strategies:
Very Easy:

  • Soloable THF with Trust
Miau Sollo VE Strategie: THF with Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II. Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time. When Both dead Attack BRD and kill it(easy kill).

Strategy 1: DD x2, Tank, WHM, GEO, BRD

  • Geo-Frailty, Indi-Wilt, Entrust Indi-Torpor
  • WHM should use Barthundra and Barpetra.
  • Double Madrigal, rest depend on DDs.
    • Two DDs sub NIN (to avoid stuns) which can SC with themselves seem optimal this month. Something like THF or DNC x2 or two really good BLUs creating light or dark SCs to rapidly take down a monster before silence wears.
  • Tank aggros everything and then runs to a corner while the bard sleep the mobs.
    • RUN recommended due to constant hate resets. Foil will help keep better AoE hate. PLDs would will need to try and cure for AoE hate.
  • Tank then runs back and stands next to the Songstress. Pick the mobs off one at a time via skillchaining damage faster than their level ups can stop you.
  • Rest should be self-explanatory. Dispel the mambos, use the bio aura to level down a mob if you fail to kill it fast enough.

Strategy 2 (Preferred):

  • Simply the same as strategy 1, except you don't silence the Songstress and entrust Fury instead of torpor since accuracy won't be an issue.
  • Bard gives lightning carol x2 instead of madrigal in order to avoid the stuns.
  • Leveling up and stuns are the biggest issue from strategy 1, but a 3 step SC or two light or dark SCs will kill any of the mobs regardless of their regen potency.
  • ~6 minute runs with good players. Watch out for counter and hundred fists, but Indi-Wilt will help a lot with that.

Ambuscade (Primer Volume Two)

Volume 2, August 2017

Difficulty Foes Notes
Very Difficult Popular Penelope
Difficult Popular Penelope
Normal Popular Penelope
Easy Popular Penelope
Very Easy Popular Penelope

It's a Morbol, it hates you and everyone you love. If you listen closely you can hear a Taru Paladin asking for Haste from somewhere between it's teeth. Ohh yeah and all Morbol abilities.

Setups and Strategies:

We have tossed old battlefield information to the Ambuscade Archive page.


See Ambuscade Rewards for specific item and equipment rewards.


Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[3]


Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

JSE Augmentation

Job-specific equipment obtained with hallmarks can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, or an Abdhaljs Dye.
  • Select the desired attribute, confirm your choice, and then repeat, repeat, repeat and then write SE an angry letter that it takes so long.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needles to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20
Abdhaljs Dust icon.png Abdhaljs Dust x20
Abdhaljs Sap icon.png Abdhaljs Sap x10
Abdhaljs Dye icon.png Abdhaljs Dye x10


This category has the following 2 subcategories, out of 2 total.

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