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Ark Angel GK II Battle Strategies

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While it is possible to do a melee strategy, the risk of failure is higher, especially on Very Difficult. The strategy with a 99% chance of success is as follows:

PLD goes in after casting Phalanx, Reprisal, Crusade, Enlight, and Cocoon. Flashes the GK and uses Sentinel.

  • BRD pulls the GK's wyvern away with elegy. COR kill it. It will repop, just kill it again.
  • PLD spams Flash, Blank Gaze, and Jettatura on GK. Be sure to maintain self buffs.
  • RDM does Dia III on GK, Flurry II on RNGs and COR, Refresh II on PLD (and Haste if BRD does not have 99 Daurdabla).
  • BRD try to land Carnage Elegy and Foe Requiem VII on GK.
  • Both the RDM and BRD should be curing the PLD, but really the PLD should be taking very little damage and able to cure himself.
  • RNGs use Decoy Shot and stay at least 15 yalms away at all times.
  • COR needs to be very careful with hate, especially at the beginning. Recommend COR not damage GK until a couple WSs from the RNG. For the most part, COR should just focus on keeping the GK's wyvern dead.
  • PLD should only do the WS Atonement. If max damage is not achieved, notify rest of party so they can back off on damage (usually COR is the culprit of pulling hate).
  • RNGs should use Overkill right from the start once Decoy Shot is used and PLD has used Sentinel.

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