Be sure to read "Returning to Vana'diel" - our guide of changes to the game!
Already returned? Welcome back! Check out "Quickstart 1-119" - for a complete journey from level 1 to 119!
Areas • Missions • Quests • Coalitions • Assignments • Reive
Skirmish • Delve • Incursion • Vagary • Sinister Reign • Apex
Areas • Missions • Escha • Domain Invasion • Geas Fete • Omen
Ambuscade • Dynamis Divergence • Unity • A.M.A.N. Trove • High-Tier Mission Battlefields • Master Trials • Monstrosity
|Guides • Trust Magic • Mog Garden • Monster Rearing • Job Points • Crafting||Latest Update Items|
| Ultimate Weapons • Ultimate Augments|
Barspells increase Magic Evasion against specific elements or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:
- Bar-element Spells : These increase Magic Evasion against a specific element.
- Bar-status Spells : These increase Magic Evasion against a specific status effect.
Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:
- Paralysis is -based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.
In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.
Increasing Elemental Barspell Potency
Base Elemental Barspell potency depends only on Enhancing Magic Skill. The equations for it are:
Above 300 skill, this equation changes to
Elemental Barspell Duration also depends on Enhancing Magic Skill, allegedly with a minimum of 150 seconds and using this equation:
Above 330 skill, duration caps at 5 minutes.
In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.
Finally, Elemental Barspells can also be enhanced through White Mage Group 1 Merits. These merits add 2 Resistance and 2 Magic Defense Bonus to elemental Barspells per merit level for a maximum of 10 Resistance and 10 Magic Defense Bonus.
|Beneficus||Club||WHM||Magic Defense Bonus +5|
|Blessed Briault||Body||WHM||Magic Defense Bonus +5|
|Blessed Briault +1||Body||WHM||Magic Defense Bonus +5|
|Orison Bliaud +1||Body||WHM||Afflatus Solace: Magic Defense Bonus +5|
|Orison Bliaud +2||Body||WHM||Afflatus Solace: Magic Defense Bonus +10|
|Ebers Bliaud||Body||WHM||Afflatus Solace: Magic Defense Bonus +12|
|Ebers Bliaud +1||Body||WHM||Afflatus Solace: Magic Defense Bonus +14|
|Cleric's Pantaloons||Legs||WHM||Resistance +20|
|Cleric's Pantaloons +1||Legs||WHM||Resistance +22|
|Cleric's Pantaloons +2||Legs||WHM||Resistance +25|
|Piety Pantaloons||Legs||WHM||Resistance +27|
|Piety Pantaloons +1||Legs||WHM||Resistance +30|
|Piety Pantaloons +2||Legs||WHM||Resistance +33|
|Piety Pantaloons +3||Legs||WHM||Resistance +36|
|Shedir Seraweels||Legs||WHM, BLM, RDM, BRD, SMN, BLU, SCH, GEO||Resistance +15|
|Orison Attire Set +2||WHM||Occasionally Annuls +2~10%|
|Ebers Attire Set||WHM||Occasionally Annuls +2~10%|
|Ebers Attire Set +1||WHM||Occasionally Annuls +2~10%|
Note: You can mix and match from Orison, Ebers NQ, & HQ for set bonus.
Increasing Status Barspell Potency
Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:
- Duration (seconds) = Enhancing Magic Skill × 2
Pages in category "Barspell"
The following 28 pages are in this category, out of 28 total.