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Base Damage

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Base damage is calculated as the sum of these following terms:

  • Weapon Base Damage (D)
  • Ammo Damage (if the calculation is for compound ranged weapons) (aD)
  • STR-VIT bonus/penalty (fSTR)
    • Ranged and melee weapons have slightly different fSTR functions.
  • Weapon Skill Secondary Attribute Modifier (WSC) (only for WS Calculation)

For normal attack: Base Damage = D + (aD) + fSTR
For weapon skill: Base Damage = floor((D + (aD) + fSTR + WSC)* fTP)
This value is then multiplied by the Attack/Defense Multiplier, pDIF, to arrive at the actual damage.

For players with Thief as their main job:

See also

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