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Blood Pact: Rage
From FFXI Wiki
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Notes
- Summoning skill affects the accuracy and magic accuracy of rage Blood Pacts.
- The first hit of and Blood Pacts receive a +100 Accuracy Bonus.
- Each damaging Blood Pact has a WSC just like the player's Blue Magic and Weapon Skills.
- See Blood Pact Ability Delay for a list of Blood Pact Ability Delay reduction gear.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Nirvana (Level 119) | "Blood Pact" damage +40%. |
Convoker's Doublet | "Blood Pact" damage +11%. |
Convoker's Doublet +1 | "Blood Pact" damage +12%. |
Convoker's Doublet +2 | "Blood Pact" damage +14%. |
Convoker's Doublet +3 | "Blood Pact" damage +16%. |
Convoker's Pigaches | "Blood Pact" damage +5%. |
Convoker's Pigaches +1 | "Blood Pact" damage +6%. |
Caller's Doublet +1 | "Blood Pact" damage +5%. |
Caller's Doublet +2 | "Blood Pact" damage +10%. |
Esper Earring | "Blood Pact" damage +3%. |
Ngen Seraweels | "Blood Pact" damage +5%. |
Shedir Crackows | "Blood Pact" damage +3%. |
Auspex Gages | "Blood Pact" damage +4%. |
Spurrina Gages | "Blood Pact" damage +5%. |
Beckoner's Doublet | "Blood Pact" damage +10%. |
Beckoner's Doublet +1 | "Blood Pact" damage +11%. |
Avatara Slops | "Blood Pact" damage +7%. |
References
Blood Pacts