Brash Gramk-Droog

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General Notes
  • Auto attacks have an en-bind effect.
  • Susceptible to sleep, but will resist, and is more susceptible to light based sleeps.
  • Uses Two-Hour ability Mighty Strikes at each of the following HP ranges: 95~80%, 70~55%, 45~30%.
  • Uses Battle Trance based on the Incursion level:
  • 123 to 124: 1 time
  • 125 to 126: 2 times
  • 127 to 128: 3 times
  • 129 to 130: 4 times
  • 131 to 132: 5 times
  • 133+: 6 times
  • Battle Trance will not be used while Mighty Strikes is active.

Brash Gramk-Droog
Velkk 3.png
Adversary
Type Beastmen
Family King Velkk
Job Fighter's Mask icon.png Warrior
Class Incursion NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 70% 50% 70% 50% 20% 30%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
FFXIDB Icon v3.png

     Battlefield: Incursion
     Possess: Velkk fetish
Battle Trance
Coming Through
Croctastrophy
Galumph
Mighty Strikes
Mericless Mauling
Velkkan Ambush
Level Aggro Links Detects HP DEF EVA Magic DEF
CheckCheck CheckCheck 100
Assisted By Title Traits MP
Suchian Feller XX

Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Battle Trance 1P Monster None Summons Velkk adds (7 Velkk 1 Puk)
Coming Through Conal Player Physical Damage Damage and Knockback
Absorbed by 2 shadows.
Croctastrophe 30' AoE Monster Physical Damage Damage, Amnesia, and Knockback.
Galumph 15 AoE Monster Magical Damage Element: Earth Damage, Stun, and Attack Down
Merciless Mauling Conal Player Physical Damage Damage and weapon removal.
Absorbed by 2 shadows.
Velkkan Ambush 1P Player Physical Damage 4-hit damage and Dispel for each hit.
Absorbed by 4 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.


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