Dark Knights have access to a variety of job-specific Absorb spells that allow them to steal certain enemy attributes for their own benefit. They break into three types:
These spells directly take a target`s base stat, inflicting a penalty on the target and giving a bonus to the caster. These spells are somewhat unique in that they depend on the main job level of a player (regardless of the job) even when Dark Knight is set as sub job. The formula is as follows:
- Base Absorbed = Floor(3 + (Job Level÷5))
This can be further enhanced with equipment and Nether Void. Equipment bonuses add together and are multiplied in a single step, which is then floored and multiplied again by the Nether Void bonus.
- Total Absorbed = floor( floor( Base Absorbed×Σ(Equipment Bonuses) )×Nether Void )
It is worth noting that the potency of these spells is not enhanced by Dark Magic Skill. Their accuracy is enhanced by it, and Resisted Absorb spells will be given half duration or have no effect (two-state spells). As of the March 2015 Version Update, the effects of Absorb spells no longer decay over their duration.
Unlike the above Absorb spells, this one is more reminiscent of Drain/Aspir Spells in that its actions are immediate. The enemy loses TP, and you gain TP. After several nerfs, it seems this spell now caps at stealing 30~40% of the monster's TP. It is unknown exactly what Bale Gauntlets +1/2 do to Absorb-TP, but it is generally agreed they increase the TP it can steal and are worth using. It is unknown whether this spell is dependent on Dark Magic Skill.
This spell functions like Aura Steal or Voracious Trunk. It takes an enhancement from the target (sometimes a buff that you can't normally dispel) and transfers it to the caster. When stacked with Nether Void it is capable of taking two enhancements instead of one.
Pages in category "Absorb Spell"
The following 10 pages are in this category, out of 10 total.