BlueGartr's yearly Rafflecopter© fundraiser has begun!

Click here to view the donation thread, and for further details. $5 or more in donations enters you into our raffle to win some great prizes!

All donations go towards server costs to keep our site running with minimum ads. We thank you for your support in order to continue to provide you with an incredible Final Fantasy XI wiki experience.

Seekers of Adoulin
MissionsQuestsCoalitionsAssignmentsReive
SkirmishDelveIncursionVagarySinister ReignApex
Rhapsodies of Vana'diel
MissionsEschaDomain InvasionGeas FeteOmen
Battle Content
AmbuscadeA.M.A.N. TroveDynamis DivergenceHigh-Tier Mission BattlefieldsMaster TrialsMonstrosityUnity
GuidesTrust MagicMog GardenMonster RearingJob PointsCrafting
Reforged Armor
Artifact: IL109IL119/+2/+3     Relic: IL109IL119/+2/+3     Empyrean: IL109IL119
Abjurations IL119JSE Necks
Superior Equipment: Su1/Su2/Su3/Su4/Su5
Current Login Campaign Current Login Campaign
Ultimate WeaponsUltimate AugmentsEscutcheons Latest Update Items

Category:Expeditionary Force

From BG FFXI Wiki
Jump to: navigation, search
Expeditionary Force Beastman.png

Expeditionary Force operations are exciting battle content pitting teams of adventurers of Vana'diel against teams of Beastmen for the glory and conquest of the various regions of Quon and Mindartia.

Getting Started

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Each player must have attained Rank 3 or higher in their affiliated Home Nation.
  • The minimum number of players required to initiate an operation depends on the Conquest ranking of Windurst, Bastok, and San d'Oria.
    • For a First Place ranked nation: at least 6 people are required.
    • For a Second Place ranked nation: at least 5 people are required.
    • For a Third Place ranked nation: at least 4 people are required.
      • All required party members must be in the same zone in order for any member sign up.
      • For alliances, each party must have this minimum number requirement at the time of signing up for the operation. (This is only checked upon signing up, so one party fulfilling the minimum requirement may sign up and transfer to an allianced party for that group to be able to sign up.)
  • Players may only participate in operations for their affiliated Home Nation.

Once your required sized party has gathered together, each member must speak to a Conquest Overseer and request to begin the Expeditionary Force Operation.

Conquest Overseers by Nation

Bastok San d'Oria Windurst
Crying Wind, I.M. Bastok Mines
(H-10)
Achantere, T.K. Northern San d'Oria
(C-8)
Harara, W.W. Windurst Woods
(K-10)
Flying Axe, I.M. Port Bastok
(L-7)
Aravoge, T.K. Southern San d'Oria
(F-10)
Milma-Hapilma, W.W. Port Windurst
(B-4)
Rabid Wolf, I.M. Bastok Markets
(E-11)
Arpevion, T.K. Southern San d'Oria
(L-10)
Puroiko-Maiko, W.W. Windurst Waters
(G-5)

Progression

Each member of the party must receive "Expedition Force" status from a Conquest Overseer.
All required party members must be in the same zone in order for any member to receive the status.
Once all members have received the status, speaking to the Conquest Overseer allows the player to be instantly teleported to the desired zone, and gives a Gate Glyph corresponding to the zone with the Conquest Overseer used to initiate the operation as well as a "Expeditionary Force Insignia" temporary Key Item specific to the region chosen.

As long as a player possesses the "Expeditionary Force Insignia" Key Item, any chests and coffers opened in the appropriate region will increase a player's affiliated nation's influence rank for that region.
The "Expeditionary Force Insignia" is lost at the next Conquest Tally.

Each zone has a minimum level requirement and a maximum level cap.
The ultimate goal in an Expeditionary Force Operation is to locate a Beastmen's Banner, at one of five possible locations in the specific zone; and upon finding said Banner, defeat the four random Notorious Monsters that are spawned upon clicking the banner.

Note that the Beastman's Banners do not appear on Wide Scan.

Please note: Any player not within range of the Beastmen's Banner will not receive any credit for the operation when the NMs are spawned.
The level cap status is applied only when the Notorious Monsters are spawned, and can be removed upon all four NMs being vanquished, by quickly examining the Beastmen's Banner before it disappears. If not dismissed by clicking the Banner, the level capped status will remain for 15 minutes or until the player zones.
Please note: Not being in proximity to the Beastmen's Banner will still yield the level capped status, even though receiving the title "Expeditionary Trooper" would not be awarded.

Once all four Notorious Monsters are defeated, the Expeditionary Force Operations is at an end.
Any possible rewards that may be achieved, aside from the limit/experience points from the NMs, are awarded after the next conquest tally.
See Rewards below.

Locations

In order for a location to be able to be selected for an operation it must have been previously visited, and neither your affiliated home nation nor a nation in a Conquest alliance with your affiliated home nation may control the zone.

The possible locations of the Beastmen Banner, level range, and possible family of the Notorious monsters spawned are as such:

Region (Zone) Key Item Minimum
Level
Maximum
Level
Beastmen Family Banner Locations
Kolshushu (Buburimu Peninsula) Kolshushu EF insignia 20 30 Goblins
Yagudo
Buburimu Peninsula
EF-Buburimu Peninsula.jpg
Zulkheim (Valkurm Dunes) Zulkheim EF insignia 20 30 Goblins
Orcs
Quadav
Valkurm Dunes
EF-Valkurm Dunes.jpg
Aragoneu (Meriphataud Mountains) Aragoneu EF insignia 25 30 Goblins
Yagudo
Meriphataud Mountains
EF-Meriphataud Mountains.jpg
Derfland (Pashhow Marshlands) Derfland EF insignia 25 30 Goblins
Quadav
Pashhow Marshlands
EF-Pashhow Marshlands.jpg
Norvallen (Jugner Forest) Norvallen EF insignia 25 30 Goblins
Orcs
Jugner Forest
EF-Jugner Forest.jpg
Qufim (Qufim Island) Qufim EF insignia 25 30 Goblins Qufim Island
EF-Qufim Island.jpg
Elshimo Lowlands (Yuhtunga Jungle) Elshimo Lowlands EF insignia 35 40 Goblins
Sahagin
Yuhtunga Jungle
EF-Yuhtunga Jungle.jpg
Fauregandi (Beaucedine Glacier) Fauregandi EF insignia 35 40 Goblins Beaucedine Glacier
EF-Beaucedine Glacier.jpg
Li'Telor (The Sanctuary of Zi'Tah) Li'Telor EF insignia 35 40 Goblins The Sanctuary of Zi'Tah
EF-The Sanctuary of Zi'Tah.jpg
Kuzotz (Eastern Altepa Desert) Kuzotz EF insignia 40 50 Goblins Eastern Altepa Desert
EF-Eastern Altepa Desert.jpg
Valdeaunia (Xarcabard) Valdeaunia EF insignia 40 50 Goblins Xarcabard
EF-Xarcabard.jpg
Elshimo Uplands (Yhoator Jungle) Elshimo Uplands EF insignia 45 50 Goblins
Tonberries
Yhoator Jungle
EF-Yhoator Jungle.jpg
Vollbow (Cape Teriggan) Vollbow EF insignia 65 99 Goblins Cape Teriggan
EF-Cape Teriggan.jpg

Rewards

Any player who participated in an Expeditionary Force Operation in an area during the week; upon the next conquest tally, should that zone change control to that player's nation, a bonus reward of Conquest Points will be given to the player the next time they speak to a Conquest Overseer.
Eg: Should a Windurstian player participate in an Expeditionary Force Operation in the Derfland region, and in the following conquest tally Derfland is under the control of Windurst; that player will receive a large amount of Conquest Points the next time they speak to a Conquest Overseer in their home nation.
Please note: Receiving this reward need not be done immediately and will be given regardless should another conquest tally pass and the zone changes control.

The amount of Conquest Points rewarded depends on how many regions a player participated in an Expeditionary Force Operation in that are now controlled by that player's affiliated nation.

Number of Regions Conquest Points
1 3,000
2 4,200
3 4,800
4 5,160
5 5,430
6 5,700
7 6,105
8 7,320


You Might Also Like These Articles