Category:Odyssey

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Odyssey.jpg

Odyssey, introduced in the March 2020 update[1], is exploratory battle content in which players progress through an area of Walk of Echoes known as a Sheol.
Materials you acquire in Sheol instances can be used to Augment-Icon.png augment UCNM equipment.

Odyssey Rewards includeLustreless Scale icon.png Lustreless Scales, Lustreless Hide icon.png Lustreless Hides, and Lustreless Wing icon.png Lustreless Wings and gil from Sheol A, B, and C.
Emerging triumphant from Sheol - Gaol instances will unlock powerful weapons and armor available for purchase.



Odyssey Overview

This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.

Sheol A, B and C Overview

Odyseey.jpg
  • To enter, each player needs to be in possession of a Key Item Moglophone.
  • You may receive another Key Item Moglophone once twenty hours have passed from when you received the previous one.
  • Only 1 Key Item Moglophone may be held at a time.
  • It is possible to be able to do 2 runs in one day if you collect a Key Item Moglophone, then wait 20 hours before using it. This will allow you to pick up a new Key Item Moglophone right after you exit your run.
  • All held Key Item Moglophones by party members will be consumed upon entry.
  • Once inside, each player will be given a Temporary Moglophone in their inventory. This is used to exit the instanced area before time expires.
  • Parties must consist of between 1 and 6 people.
  • Trusts may be called within any Sheol instance.
  • The number of Trusts you can summon is limited based on the number of people who entered.
  • E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.
  • Trusts are enhanced by the effect of "Moogle Mastery" after it is unlocked.
  • Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.

Sheol Gaol Overview

  • To enter, each player needs to be in possession of all three Key Item Moglophone IIs.
  • By talking to the Pilgrim Moogle by examining the ??? in Rabao near the Veridical Conflux at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 Moglophone II Key Items for free.
  • Subsequent Moglophone IIs will cost 3000 Moogle Segments each, purchased from the Pilgrim Moogle.
  • Moogle Segments can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.
  • Additionally all party members must have at least 3 jobs at 99 in order to enter.

Content Objective

  • Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.
  • See the individual Sheol sections on this page for the Otherworldly Vortex locations and maps.
  • Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.
  • All Nostos enemies in Sheol A, B or C have a chance to drop Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items.
  • Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.
  • Treasure Hunter increases the drop rate of Lustreless items to a max of 3 per Nostos.
  • All foes in Odyssey are aggressive.
  • They come in two varieties, and all generally behave accordingly to their real world brethren with a few exceptions such as Flans aggroing magic.
  • It's safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey.
  • Hide will work to shed aggro/enmity on nearly all foes except ones who track by scent.
  • While weaknesses such as Piercing damage to Birds have not been changed. Foes in Sheol B and C gain a specific resistance which is detailed below.

Area Progression

Initially, players have access to only Sheol A. In order to progress to higher level areas, the Records of Eminence Objective pertaining to each Sheol needs to be completed:

Moogle Mastery Effects

Moogle Mastery is an effect that is granted within all Odyssey areas, including Sheol - Gaol.

Moogle Mastery will increase the strength of Trusts, but doesn't increase their HP/MP as per +Level. Benefits include:

  • iLvl +1 for every 5 tiers of Mastery for a max of +9.
  • A -Damage Taken benefit to trusts of -2% per every 3 tiers for a max of -15%.

Increasing Moogle Mastery

One's Moogle Mastery effect is increased:

  • When certain totals of Nostos enemies of that wing are defeated, starting at 100+.
  • When defeating Notorious Monsters.
  • When opening Aurum Strongboxes.

When a player's Moogle Mastery increases within Sheol, a message will be displayed stating that "your Moogle Mastery is now XX".

  • Other players will rank up even if they don't see this message if they meet the same prerequisites below.
  • Moogle Mastery caps at 15 per zone for a total of 45.

Additionally, each zone has requirements to unlock possible levels (similar to the Limit Break system). The specifics are challenging to determine exactly, but the total requirements involve defeating 1,600 Nostos foes, opening 16 Coffers, 16 Aurum Strongboxes, and defeating each Unity Notorious Monster a certain number of times separately per zone.

  • Sheol A requires the defeat of every NM 6 times.
  • Sheol B requires the defeat of every NM 3 times.
  • Sheol C requires the defeat of every NM 9 times.

Izzat

Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.

  • Izzat is shared among all party members.
  • All Izzat will be lost once you leave the zone, it is only a temporary currency.
  • Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.
  • Izzat is also used to spawn various Notorious Monsters from Ethereal Junctions that appear after defeating Agon Halos and all their accompanying Beastmen, for a cost of 10 izzat.

Moogle Segments

Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the November 2020 Version Update. The main purpose of Moogle Segments is to purchase the Key Item Moglophone II to enter Sheol - Gaol, but lustreless items are also available for purchase. See the Pilgrim Moogle page for details.

Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.

As of the May 2021 Version Update, a bonus amount of segments is rewarded upon examining the Otherworldly Vortex at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.

Sheol A

  • All Nostos mobs will grant 5 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 17 Segments per mob on floor 7.
  • A Chest grants 50, Coffer grants 75, and an Aurum Strongbox will grant 100. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.
  • Defeating an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.

Sheol B

  • All Nostos mobs will grant 13 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 23 Segments per mob on floor 6.
  • A Chest grants 75, Coffer grants 100, and an Aurum Strongbox will grant 150. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 220~520 based on the floor you are on.
  • Defeating an NM will grant a number of Segments ranging from 150~250 based on the floor it is spawned on.

Sheol C

  • All Nostos mobs will grant 25 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 31 Segments per mob on floor 4.
  • A Chest grants 100, Coffer grants 150, and an Aurum Strongbox will grant 200. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 450~630 based on the floor you are on.
  • Defeating an NM will grant a number of Segments ranging from 280~340 based on the floor it is spawned on.

"Nostos" type


Common enemies. All aggro by their family's typical detection method, plus Sight.

  • They cluster in groups of 10 mobs.
    • Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.
  • They do not link.
  • They are susceptible to Charm.
  • For every 5 defeated, the party will be granted 1 izzat.
  • Hide may be used to shed hate in emergency, except on foes that track by scent.

Earth Gyve.png"Agon" Beastmen type Thunder Gyve.png


Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate Agon Halo is destroyed.

  • Although they cannot be targeted, Nostos can and will aggro players before the Agon Halo is destroyed.
  • Agon Beastmen will link with each other, but not with the Agon Halo.
  • Agon Beastmen possess both True Sight and True Sound.
  • Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the Agon Halo has been destroyed.
  • Using an AoE ability or spell, however, will generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the Agon Halo.
  • Halos emit elemental damage corresponding to its element, similar to Dynamis - Divergence wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.
  • Destroying the Halo makes all Agon Beastmen around it targetable.
  • Agon Beastmen in Sheol B and C have resistances to specific damage types.
  • See tables in the corresponding Sheol sections of the page.
  • When all Beastmen around an Agon Halo are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an Ethereal Junction will spawn in the location of Agon Halo. If the player successfully examines that Sheol's Otherworldly Vortex before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance.
  • The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.
  • See the Notorious Monster section in each Sheol area on this page for details.

Notorious Monsters

  • Trading UNM materials to a numbered Ethereal Junction (one that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded. The number of materials required permanently decreases with each NM popped.
  • Ethereal Junctions spawned from Agon Halos and their accompanying Beastmen demand an izzat payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.
  • All Notorious Monsters have access to various SP Abilities.
    • Notorious Monsters will reset enmity upon using their SP Ability. Verification Needed
  • All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a Lu. Scale Box icon.png a Lustreless Box of the corresponding Sheol when defeated.
  • Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.

Chests

  • In Sheol A, B and C, 3 Chests spawn per floor.
  • There are fixed Chest spawn locations on each floor, three of which are selected randomly each time.
  • None of these locations are on stairs.
  • Successfully opening a Chest can cause a Coffer to spawn in the same location where the Chest spawned.
  • Successfully opening a Coffer can cause an Aurum Strongbox to spawn in the same location where the Coffer spawned.
  • Chests, coffers, and strongboxes can be opened using Izzat or by a Thief main with Thief's Tools icon.png Thief's Tools, Living Key icon.png Living Key, or Skeleton Key icon.png Skeleton Key.
  • Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.
  • Opening a chest with Izzat will greatly increase the chance of a higher tier coffer spawning (relative to using Thief, where it is about a 10% chance).
  • This may be proportional to the number of that tier of chest you have opened.
  • I.e. the more Chests you have opened (regardless of method), the higher your odds of spawning a Coffer when you open a Chest with izzat.
  • The contents of chests, coffers, and strongboxes are added to the party's treasure pool, not to individual rewards or to the person opening the chest.
  • Chests (Basic Chest.png) contain multiple Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items and possibly Lu. Scale Box icon.png Lustreless Boxes.
  • Chests can be opened by spending 10 izzat.
  • The izzat cost for opening Basic Chest.png chests is reduced by 1 for every 10 chests the player has opened in that Sheol wing.
  • This reduction caps at -5 izzat.
  • E.g. the 10th chest you open in Sheol A will cost 10 Izzat, but the 11th chest you open will cost 9. All chests after the 51st would cost 5 izzat.
  • Coffers (Gold Lined Chest.png) also contain multiple Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items and have a higher chance of containing Lu. Scale Box icon.png Lustreless Boxes than normal chests.
  • Coffers can be opened by spending 15 izzat.
  • The izzat cost for opening Gold Lined Chest.png coffers is reduced irregularly for every 10 coffers the player has opened in that Sheol wing.
  • The 11th coffer costs 14, the 21st coffer costs 13, the 31st coffer costs 12, the 41st coffer costs 10, and the 51st coffer costs 8.
  • This reduction caps at -7 izzat.
  • Aurum Strongboxes (Gold Chest.png) contain multiple Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items, Lu. Scale Box icon.png Lustreless Boxes, and can contain L. Lu. Scale Box icon.png Large Lustreless Boxes.
  • Aurum Strongboxes can be opened by spending 20 izzat.
  • The izzat cost for opening Gold Chest.png strongboxes is reduced by 2 for every 10 strongbox the player has opened in that Sheol wing.
  • This reduction caps at -10 izzat.
  • Opening chests using keys will yield one of three results:
  • 1) The chest will open.
  • 2) The key or tool will be lost with the message "However, it has no effect."
  • 3) The key or tool is lost, and the chest turns into a Mimic NM.

Mimics

  • Mimics posses high attack and defense, and take reduced damage from magic and skillchains.
  • Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.
  • Mimics have an aggro range of 20', and will reaggro the Thief which spawned it, even after a full party wipe and reraise.
  • The Thief must never return to within 20' of an idle Mimic or it will reaggro.
  • Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.
  • A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20' of the Mimic again.
  • If a Thief is able to use a pillar or other environmental assets (such as the "spike" found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time.
  • The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.
  • Successfully defeating a Mimic will grant a Large Lustreless Box to a player's personal pool upon successfully examining the Otherworldly Vortex.

Individually Issued Rewards

  • Successfully reaching the end of Sheol A, B, or C, examining the Otherworldly Vortex rewards the player with an amount of Counterfeit Gil icon.png Gil (based on amount of Nostos mobs killed) and possible Lu. Scale Box icon.png Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+Question), or L. Lu. Scale Box icon.png Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing.
  • Examining the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. Each character must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run.
  • Players may not examine the Portal if they or anyone else in their party has aggro.

Upgrading UNM Equipment

  • You will need 1,191 Lustreless items (12 stacks and 3 singles) to fully upgrade to AugRank15.png.
  • Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.
  • See the Unity Rewards page for which equipment requires which Lustreless item to upgrade it.

Sheol A

Odyssey2.jpg
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol A Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -75%. Verification Needed

All Sheol A Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed
  • Otherworldly Vortex location: Topmost (7th) level.
    • Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.
  • All Nostos enemies in Sheol A have a chance to drop Lustreless Scale icon.png Lustreless Scales.
    • See the Unity Rewards page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • Each Nostos Enemy defeated in Sheol A will grant 5 Moogle Segments starting on the first floor, and scale up 2 segments per floor up to 17 Moogle Segments per Nostos Mob defeated on the last (7th) floor.
  • Each successfully opened Chest in Sheol A will grant 50 Moogle Segments regardless of Floor. Coffers will grant 75 Moogle Segments, and Aurum Strongboxes will grant 100.
  • Each successfully lockpicked Chest in Sheol A will grant 5 Moogle Segments regardless of Floor. Coffers will grant 7 Moogle Segments, and Aurum Strongboxes will grant 10.
  • Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player's individual reward.
  • Every Notorious Monster defeated, regardless of floor, adds +1 Job Point to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 Lu. Scale Box icon.png Lustreless Scale Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds 1 L. Lu. Scale Box icon.png Large Lustreless Scale Box to each player's individual reward.
    • Mimics in Sheol A will exclusively use Death Trap which is an AoE Stun and Poison.
  • Agon Halos will only appear on floors: 1, 3, 5, and 7 in Sheol A.
  • These Halos are guarded by Quadav, Orc, and Yagudo beastmen.
  • All of the Agon Beastmen can be slept or lullabied, unlike in Sheols B and C where they are immune.
  • Floor 7 Agon Beastmen in Sheol A contain Beastmen Leader type variants in their groups.
  • These Beastmen Leaders will have access to their appropriate SP Abilities.

Translocator Locations

  • 3 Translocators are located in Sheol A. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.
  • You are unable to use the Translocators if you or anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor.
Translocator.png #2: On the third floor, close to the Eastern side of the large main area.
Translocator.png #3: On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.

Sheol A Maps

Sheol A Perdition A-1 Map.pngSheol A Perdition A-1 Map.png Sheol A Perdition A-2 Map.pngSheol A Perdition A-2 Map.png Sheol A Perdition A-3 Map.pngSheol A Perdition A-3 Map.png Sheol A Perdition A-4 Map.pngSheol A Perdition A-4 Map.png
Sheol A Perdition A-5 Map.pngSheol A Perdition A-5 Map.png Sheol A Perdition A-6 Map.pngSheol A Perdition A-6 Map.png Sheol A Perdition A-7 Map.pngSheol A Perdition A-7 Map.png

Sheol A Notorious Monsters

Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol A NMs begin emitting their aura upon the use of their listed SP.

NM Pop Item SP Ability Aura
Aegypius
(Lesser Bird)
Abyssdiver Feather icon.png Abyssdiver's Feather Perfect Dodge Encumbrance
Ailuros
(Coeurl)
Voso's Hide icon.png Voso's Hide Perfect Dodge Magic Accuracy Down
Brachys
(Crab)
Arthro's Shell icon.png Arthro's Shell Invincible Attack Down
Cynara
(Sabotender)
Veloz's Needle icon.png Veloz's Needle Hundred Fists Avoidance Down
Damysus
(Goobbue)
Joyous's Moss icon.png Joyous's Moss Blood Weapon Defense Down
Dione
(Flytrap)
Orcfeltrap's Leaf icon.png Orcfeltrap's Leaf Blood Weapon Magic Evasion Down
Eurytus
(Goobbue)
Heiligtum's Moss icon.png Heiligtum's Moss Mighty Strikes Evasion Down
Gloios
(Slime)
G. Gel's Mucus icon.png Garbage Gel's Mucus Mighty Strikes Defense Down
Harpe
(Evil Weapon)
Malatrix's Shard icon.png Malatrix's Shard Chainspell Magic Defense Down
Kusarikku
(Bugard)
Immani. Hide icon.png Immanibugard's Hide Blood Weapon Evasion Down
Leucippe
(Bat)
Tiyanak's Fang icon.png Tiyanak's Fang Perfect Dodge Attack Down
Megaera
(Cockatrice)
Warblade's Hide icon.png Warblade's Hide Blood Weapon Magic Attack Down
Physis
(Morbol)
Samantha's Vine icon.png Samantha's Vine Blood Weapon Evasion Down
Ptelea
(Treant)
Mender's Log icon.png Mender's Log Mighty Strikes Slow
Salmandra
(Eft)
Intuila's Hide icon.png Intuila's Hide Perfect Dodge Paralyze
Tipuli
(Fly)
Imperator's Wing icon.png Imperator's Wing Mighty Strikes Magic Defense Down

Sheol A Floor Statistics

Floor Foe Level NM Level Mimic Level NM Pop Items Required Segments Per Kill
1 119 122 124 1 5
2 121 124 126 3 7
3 123 126 128 5 9
4 125 128 130 10 11
5 127 130 132 15 13
6 129 132 134 20 15
7 131 134 136 25 17

Sheol B

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol A.
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol B Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -85%. Verification Needed

All Sheol B Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed
  • Spawned NMs are not resistant to AoE damage or Indiclosures, however.
  • All monsters have a particular -25% resistance to a specific damage type, and NMs a 37.5% see table below.
  • These resistances are not defined by typical family values.
  • For instance, Crabs and Pugil aren't ordinarily slashing resistant.


Sheol B Monster Resistances
-25% Slashing Slashing Damage
Aquan Crab Check.gif Pugil Check.gif Sea Monk Check.gif
Undead Skeleton Eks.gif Ghost Eks.gif Corse Eks.gif Doomed Eks.gif Hound Eks.gif
-25% Blunt Blunt Damage
Lizard Lizard Check.gif Raptor Check.gif Bugard Check.gif
Bird Lesser Bird Check.gif Bat Eks.gif Cockatrice Check.gif Roc Check.gif Apkallu Check.gif
Dragon Wyvern Check.gif Puk Check.gif
-25% Piercing Piercing Damage
Beast Dhalmel Check.gif Sheep Check.gif Ram Check.gif Tiger Check.gif Coeurl Check.gif
Manticore Check.gif Marid Check.gif Buffalo Check.gif Opo-opo Check.gif
Arcana Bombs Eks.gif Weapons Check.gif Magic Pot Eks.gif
Demon Ahriman Eks.gif Taurus Eks.gif
-25% Magic Magical Damage
Amorph Worm Check.gif Leech Eks.gif Slime Check.gif Flan Eks.gif Hecteye Eks.gif
Plantoid Cactuar Check.gif Treant Check.gif Sapling Check.gif Goobbue Check.gif Morbol Eks.gif
Vermin Bee Check.gif Beetle Check.gif Crawler Check.gif Fly Check.gif Scorpion Check.gif
Spider Check.gif Wamoura Check.gif
Susceptible to Cruel Joke Check.gif or Eks.gif
Beastmen Resistances
Tonberry -37.5% Slashing Slashing -37.5% Breath Damage Breath
Sahagin -37.5% Piercing Piercing
Antica -37.5% Blunt Blunt -37.5% Breath Damage Breath
  • Otherworldly Vortex location: 5th level. (NOT the top floor)
    • There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.
    • Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.
  • All Nostos enemies in Sheol B have a chance to drop Lustreless Hide icon.png Lustreless Hides.
    • See the Unity Rewards page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~Information Needed to ~Information Needed.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • Each Nostos Enemy defeated in Sheol B will grant 13 Moogle Segments starting on the first floor, and scaling up 2 segments per floor up to 23 Moogle Segments per Nostos Mob defeated on the last (6th) floor.
  • Each successfully opened Chest in Sheol B will grant 75 Moogle Segments regardless of Floor. Coffers will grant 100 Moogle Segments and Aurum Strongboxes will grant 150.
  • Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player's individual reward.
  • Every Notorious Monster defeated, regardless of floor, adds +1 Job Point to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 Lu. Hide Box icon.png Lustreless Hide Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds 1 L. Lu. Hide Box icon.png Large Lustreless Hide Box to each player's individual reward.
    • Mimics in Sheol B will exclusively use Hell Trap, an enhanced version of Death Trap which also reduces players TP by 50%.
  • Agon Halos will only appear on floors: 1, 3, 5, and 6 in Sheol B.
  • These Halos are guarded by Antica, Sahagin, and Tonberry beastmen.
  • Floor 6 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain Beastmen Leader type variants in their groups.
  • These Beastmen Leaders on floor 6 will have access to their appropriate SP Abilities.

Translocator Locations

  • 3 Translocators are located in Sheol B. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor
Translocator.png #2: On the third floor, south of where you start, hug the right wall.
Translocator.png #3: On the sixth floor, north of where you start, hug the right wall.

Sheol B Maps

Sheol B Perdition B-1 Map.pngSheol B Perdition B-1 Map.png Sheol B Perdition B-2 Map.pngSheol B Perdition B-2 Map.png Sheol B Perdition B-3 Map.pngSheol B Perdition B-3 Map.png Sheol B Perdition B-4 Map.pngSheol B Perdition B-4 Map.png Sheol B Perdition B-5 Map.pngSheol B Perdition B-5 Map.png Sheol B Perdition B-6 Map.pngSheol B Perdition B-6 Map.png

The following are additionally marked up maps that visualize the placing of mobs, halos and roughly that of chests.
The actual positions of mob types, halos, chests and junctions are randomized on entry! Do not use these maps to try to locate chests and/or NMs

Sheol B Map F1.pngSheol B Map F1.png Sheol B Map F2.pngSheol B Map F2.png Sheol B Map F3.pngSheol B Map F3.png Sheol B Map F4.pngSheol B Map F4.png Sheol B Map F5.pngSheol B Map F5.png Sheol B Map F6.pngSheol B Map F6.png

Sheol B Notorious Monsters

Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.
Each possess a -37.5% resistance. Which is of the same type as their family for the zone.

All Sheol B NMs will spawn adds on the use of their SP. While the adds are alive, the NM possesses the listed aura. Defeating the adds removes the aura.

Notorious Monster Family UCNM Pop Item SP Ability Aura
Akidu Fly Vermillion's Wing icon.png Vermillion Fishfly's Wing Mighty Strikes Defense Up
Allergorhai Worm Specter's Ore icon.png Chunk Of Specter's Ore Perfect Dodge Defense Up
Apollinaris VII-II Antica Centurio's Armor icon.png Centurio's Armor Manafont Defense Up
Azdaha Wyvern Coca's Wing icon.png Coca's Wing Perfect Dodge Regain
Bendigeidfran Golem Largantua's Shard icon.png Largantua's Shard Blood Weapon Magic Absorption
Bes Hecteyes Azrael's Eye icon.png Azrael's Eye Chainspell Defense Up
Chelamma Scorpion Mephitas's Claw icon.png Mephitas's Claw Blood Weapon Defense Up
Chnubis Manticore Glazemane's Fang icon.png Glazemane's Fang Invincible Attack Up
Count Malefis Vampyr Vidmapire's Claw icon.png Vidmapire's Claw Blood Weapon Regen
Fleet-footed Lokberry Tonberry Clawberry's Coat icon.png Clawberry's Coat Astral Flow Question
Fornax Cluster V. Cluster's Ash icon.png Volatile Cluster's Ash Blood Weapon Magic Absorption
Gandji Greater Bird Arke's Wing icon.png Arke's Wing Mighty Strikes Attack Up
Gravehaunter Corse Muut's Vestment icon.png Muut's Vestment Manafont Regen
Ishum Bomb G. Grenade's Ash icon.png Grand Grenade's Ash Perfect Dodge Magic Absorption
Kuk Dark Dragon Beist's Blood icon.png Beist's Blood Mighty Strikes Regain
Langmeidong Greater Bird Vedrfolnir's Wing icon.png Vedrfolnir's Wing Perfect Dodge Attack Up
Man-kheper-re Beetle Jill's Spittle icon.png Lumber Jill's Spittle Invincible Defense Up
Maverick Maude Morbol Celine's Vine icon.png Celine's Vine Mighty Strikes Defense Up
Nerites Crab Ayapec's Shell icon.png Ayapec's Shell Hundred Fists Regen
Ptesan Wi Buffalo Camahueto's Fur icon.png Camahueto's Fur Mighty Strikes Attack Up
Shara Evil Weapon Douma's Shard icon.png Douma's Shard Hundred Fists Magic Absorption
Simir Colibri Mhuufya's Beak icon.png Mhuufya's Beak Perfect Dodge Attack Up
Spyrysyon Fomor Ethereal Incense icon.png Ethereal Incense Invincible Regen
Tabitjet Scorpion Uropygid's Needle icon.png Uropygid's Needle Mighty Strikes Defense Up
Taniwha Sea Monk Bakunawa's Ink icon.png Bakunawa's Ink Hundred Fists Regen
Tripix Goblin Bambrox's Shawl icon.png Bambrox's Shawl Eagle Eye Shot Attack Up
Zacatzontli Greater Bird Strix's Tailfeather icon.png Strix's Tailfeather Benediction Attack Up

Sheol B Floor Statistics

Floor Foe Level NM Level Mimic Level NM Pop Items Required Segments Per Kill
1 124 127 129 1 13
2 126 129 131 3 15
3 128 131 133 5 17
4 130 133 135 10 19
5 132 135 137 15 21
6 134 137 139 20 23

Sheol C

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol B.
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol C Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -95%. Verification Needed

All Sheol C Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed
  • All monsters have a particular -50% resistance to a specific damage type, and NMs a 62.5% see table below.
  • These resistances are not defined by typical family values.
  • For instance, Crabs and Pugil aren't ordinarily slashing resistant.


Sheol C Monster Resistances
-50% Slashing Slashing Damage
Aquan Crab Check.gif Pugil Check.gif
Undead Skeleton Eks.gif Ghost Eks.gif Qutrub Eks.gif
-50% Blunt Blunt Damage
Lizard Raptor Check.gif Bugard Check.gif
Bird Lesser Bird Check.gif Bat Eks.gif Cockatrice Check.gif Roc Eks.gif
Colibri Check.gif Apkallu Check.gif
Dragon Dahak Eks.gif Wyvern Check.gif Puk Check.gif
-50% Piercing Piercing Damage
Beast Rabbit Check.gif Sheep Check.gif Ram Eks.gif Tiger Eks.gif
Coeurl Check.gif Manticore Eks.gif Marid Check.gif
Arcana Bomb Cluster Eks.gif Weapons Eks.gif
Demon Imp Eks.gif Soulflayer Eks.gif
Amorph Worm Eks.gif Leech Eks.gif Slime Eks.gif Flan Eks.gif
-50% Magic Magical Damage
Plantoid Funguar Eks.gif Treant Check.gif Sapling Check.gif Mandragora Check.gif
Goobbue Check.gif Morbol Eks.gif Flytrap Check.gif
Vermin Bee Check.gif Chigoe Eks.gif Crawler Check.gif Fly Check.gif
Scorpion Eks.gif Spider Eks.gif Diremite Eks.gif Wamouras Check.gif
Susceptible to Cruel Joke Check.gif or Eks.gif
Beastmen Resistances
Lamiae -62.5% Slashing Slashing -62.5% Breath Damage Breath -12.5% Magical Damage Magic
Mamool Ja -62.5% Piercing Piercing -12.5% Breath Damage Breath -12.5% Slashing Slashing
Trolls -62.5% Blunt Blunt -62.5% Breath Damage Breath -12.5% Piercing Piercing
  • This is a one time objective and will unlock Sheol - Gaol.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • See the Unity Rewards page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~60,000 to ~Information Needed.
  • Each Nostos Enemy defeated in Sheol C will grant 25 Moogle Segments starting on the first floor, and scaling up 2 segments per floor up to 31 Moogle Segments per Nostos Mob defeated on the last (4th) floor.
  • Each successfully opened Chest will grant 100 Moogle Segments regardless of Floor. Coffers will grant 150 Moogle Segments and Aurum Strongboxes will grant 200.
  • Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player's individual reward.
  • Every Nostos Enemy defeated will grant 25 Moogle Segments to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 Moogle Segments per enemy defeated on the top floor.
  • Every Notorious Monster defeated, regardless of floor, adds +1 Job Point to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 L. Wing Box icon.png Lustreless Wing Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds 1 L. Lu. Wing Box icon.png Large Lustreless Wing Box to each player's individual reward.
    • Mimics in Sheol C will exclusively use Hell Trap, an enhanced version of Death Trap which also reduces players TP by 50%.
  • Agon Halos appear on every floor in Sheol C.
  • These Halos are guarded by Lamia, Troll, and Mamool Ja beastmen.
  • All Angon Beastmen Leaders in Sheol C on floor 4 will have access to their appropriate SP Abilities.

Translocator Locations

  • 2 Translocators are located in Sheol C. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor
Translocator.png #2: On the second floor, east then north of where you start, hug the left wall up the stairs.

Sheol C Maps

Sheol C Perdition C-1 Map.pngSheol C Perdition C-1 Map.png Sheol C Perdition C-2 Map.pngSheol C Perdition C-2 Map.png Sheol C Perdition C-3 Map.pngSheol C Perdition C-3 Map.png Sheol C Perdition C-4 Map.pngSheol C Perdition C-4 Map.png

Sheol C Notorious Monsters

Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol C NMs reset enmity upon the use of their listed SP and when they Level Up.

  • Level ups occur starting every 60-100 seconds after the SP usage, up to ten times.
Notorious Monster Family UCNM Pop Item SP Ability Resists
Asena Cerberus Sarama's Hide icon.png Sarama's Hide Hundred Fists Piercing
Bygul Khimaira Shedu's Mane icon.png Shedu's Mane Perfect Dodge Piercing
Chaos Steward Dvergr Tumult's Blood icon.png Tumult's Blood Manafont Piercing
Dabbat al-Ard Behemoth Sovereign's Hide icon.png Sovereign's Hide Hundred Fists Piercing
Kurmajara Adamantoise Tolba's Shell icon.png Tolba's Shell Invincible Slashing
Lotanu Wyrm Hidhaegg's Scale icon.png Hidhaegg's Scale Mighty Strikes Blunt
Wayra Tata Hydra Thu'ban's Scale icon.png Thu'ban's Scale Invincible Blunt

Sheol C Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required Segments Per Kill
1 129 132 134 1 25
2 131 134 136 3 27
3 133 136 138 5 29
4 135 138 140 10 31

Sheol Gaol

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol C.
  • All party members must have at least 3 jobs at 99 in order to enter and should have different jobs at 99 if wishing to enter as a party.
  • This means if a party of 6 players wishes to enter then they should have 18 different jobs at 99 in total between them.
  • Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.
  • Players must have 3 Key Item Moglophone II to enter the battlefield.
  • By talking to the Pilgrim Moogle by examining the ??? in Rabao near the Veridical Conflux at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 Key Item Moglophone II Key Items for free.
  • Unlike the Key Item Moglophone, There is no timer on obtaining a Key Item Moglophone II. The only requirement is that you have the 3,000 Moogle Segments on hand in order to purchase the Key Item.
  • Subsequent Moglophone IIs will cost 3000 Moogle Segments each, purchased from the Pilgrim Moogle.
  • Each Boss attempt will exhaust 1 Key Item Moglophone II.
  • As mentioned, each player needs 3 Key Item Moglophone IIs to enter Sheol Gaol, but you do not need to spend all three each time you enter. Leftover Key Item Moglophone IIs will be retained if players exit after one fight.
    • NOTE: If one player chooses to leave the area after expending a Key Item Moglophone II, the rest of the party will be unable to enter any further fights due to the party composition changing.
Unique Sheol Limitations

Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back.

  • For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss.

Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. The 15 minute Waiting Area timer will not reset. E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss.

  • Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but not Mog Storage.
  • Note: As of the May 2021 update there is now a Porter Moogle available.
  • Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.
    • For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.
    • A similar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.
      • Trusts can be summoned mid-fight even if the player has enmity on the target.

At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.

  • You will need to select which NM to warp to.
  • For each Atonement, you do not have to kill the NMs in any particular order.

Notorious Monsters & Rewards

Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.

Atonement 1

Monster Family Corresponding Equipment
Dealan-dhe Twitherym Hesperiidae icon.png Hesperiidae
Sgili Umbril Epitaph icon.png Epitaph
U Bnai Acuex Neo Animator icon.png Neo Animator
Gogmagog Dullahan Coiste Bodhar icon.png Coiste Bodhar

Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.

Atonement 2

Monster Family Corresponding Equipment
Aristaeus Chapuli Acrontica icon.png Acrontica
Raskovniche Snapweed Beithir Ring icon.png Beithir Ring
Marmorkrebs Craklaw Tsuru icon.png Tsuru
Gigelorum Matamata Schere Earring icon.png Schere Earring
Procne Tulfaire Tellen Belt icon.png Tellen Belt
Henwen Raaz Obstin. Sash icon.png Obstinate Sash

Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.

Atonement 3

Monster Family Corresponding Equipment
Xevioso Bztavian Ikenga's Hat icon.png Ikenga's Attire · Ikenga's Axe icon.png Ikenga's Axe · Ikenga's Lance icon.png Ikenga's Lance · Kunimitsu icon.png Kunimitsu
Ngai Rockfin Gleti's Mask icon.png Gleti's Armor · Gleti's Crossbow icon.png Gleti's Crossbow · Gleti's Knife icon.png Gleti's Knife · Gekkei icon.png Gekkei
Kalunga Gabbrath Sakpata's Helm icon.png Sakpata's Armor · Sakpata's Fists icon.png Sakpata's Fists · Sakpata's Sword icon.png Sakpata's Sword
Ongo Waktza Agwu's Cap icon.png Agwu's Attire · Agwu's Axe icon.png Agwu's Axe · Agwu's Claymore icon.png Agwu's Claymore · Agwu's Scythe icon.png Agwu's Scythe
Mboze Yggdreant Bunzi's Hat icon.png Bunzi's Attire · Bunzi's Chopper icon.png Bunzi's Chopper · Bunzi's Rod icon.png Bunzi's Rod
Arebati Cehuetzi Mpaca's Cap icon.png Mpaca's Attire · Mpaca's Bow icon.png Mpaca's Bow · Mpaca's Staff icon.png Mpaca's Staff

Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.

Atonement 4

Monster Family Corresponding Equipment
Bumba Wyrm Nyame Helm icon.png Nyame Armor

Sheol Gaol Rewards

  • Defeating NMs in Sheol - Gaol provides the corresponding Key Item "Information on ..." key items from the corresponding foe and allows players to purchase the equipment.
    • The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.
      • Price reductions are tied directly to server win count and are not bound to a period of time check.
    • Atonement 1 equipment starts at 2,000,000 Gil.
    • Atonement 2 equipment starts at 3,000,000 Gil.
    • Atonement 3 weapons start at 4,500,000 Gil, and armor starts at 6,000,000 Gil.
    • Atonement 4 equipment starts at 7,500,000 Gil.

Augmenting Rewards

Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment. In order to unlock the augment system, you must defeat at least 1 NM above V+0.

To increase an item's maximum augment rank, players must defeat the NM who originally unlocked the equipment for purchase on higher Vengeance levels.

  • Defeating the NM on any Vengeance level allows augmentation up to Rank 15.
  • Defeating the NM on Veng+15 or above allows augmentation up to Rank 20.
  • Defeating the NM on Veng+20 or above allows augmentation up to Rank 25.
  • Defeating the NM on Veng+25 allows augmentation up to Rank 30.


NM Vengeance Item Maximum Rank
+0 15
+15 20
+20 25
+25 30

Modifying "Vengeance"

The Vengeance level of a NM determines its strength and the abilities it can use. After all initial defeats of the Atonement Tier NMs, "Vengeance+1-5" difficulties are then accessible for each NM in the specific tier cleared.

  • Defeating an NM on "Vengeance+5" unlocks "Vengeance+6"-"Vengeance+10".
  • Defeating an NM on "Vengeance+10" then unlocks "Vengeance+11"-"Vengeance+15", and so on.
  • Defeating all Atonement 1 NMs on "Vengeance+5" or greater unlocks Atonement 2's "Vengeance+1"-"Vengeance+5".
  • Similarly, by defeating all 4 types of "Vengeance+10"-"Vengeance+15" bosses in Atonement 1, "Vengeance+6"-"Vengeance+10" and "Vengeance+11"-"Vengeance+15" of the Atonement 2 bosses will be unlocked.
  • The same rules apply to Atonement 3 bosses and adjusting their "Vengeance" according to progress made on Atonement 2 "Vengeance".
  • It is possible to take along another player with no progress in any Atonement area or "Vengeance" ranks to skip their grind.
  • E.g. A player may clear all T3s on V15 then go back and climb T1/T2 and will then automatically have access to the T3 V15s without clearing them all over.

The rules above are also applied to Atonement 2, 3 and 4 areas.

Earning RP

Reinforcement Points are earned when you fight an NM of Vengeance +1 or higher, whether or not you successfully defeat the NM. RP earned is based on the Vengeance level, the amount of damage dealt, and the use of Moogle Amplifiers.

  • RP is earned for each 5% of the NM's HP removed. You must deal at least 5% of the NM's HP before timing out in order to earn RP.
  • Using a Moogle Amplifier will triple the RP rewards. See its page or the table below for details.
  • You will not earn RP if you leave the zone before winning or timing out, e.g. by using Warp or a Moglophone II.
  • You may earn RP even if you do not yet own the equipment it augments.
  • There is cap of 50,000 RP stored per NM. Spending down RP by augmenting equipment will allow you to continue earning RP.

RP can be used by interacting with the ??? (Pilgrim Moogle) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.

  • RP earned is unique per NM, and can only be spent on that NM's corresponding equipment.
  • The Pilgrim Moogle can also tell you which Vengeance level you've defeated and how many RP you are holding from each NM.
  • Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.

The base amount of RP earned for a kill is equal to the NextRP for the previous rank (Veng - 1) divided by 5. Veng+1 NM's are treated as having a previous rank NextRP of 30. This value can also be found in the table below.

BaseRP.png

The exact amount of RP received can be calculated via the following formula:

Gaol RP 3.png

The HP% used is the lowest the NM had been, rounded to the nearest 5% (e.g. if you timed out at 43%, use 45% for the formula).

When using a Moogle Amplifier, you will also receive an additional amount equal to 4x the base value. Afterwards, the value is floored.

A charged Moogle Amplifier will also give a bonus of 6x the RP of a 100% kill for the average Veng level (rounded down) of the charge.

Example: V19 Bumba Taken to 23%, Moogle Amplifier used with a V25 charge

baseRP = 1580 (R18 RP to Next Level) / 5 = 316


RP = (316 * ((100 - 25) / 100)) + (floor((100 - 25) / 100) * 316) + (4 * 316)
RP = (316 * 0.75) + (0 * 316) + (4 * 316)
RP = 237 (for taking down 75%) + 0 (win bonus) + 1,264 (amp bonus)
RP = 1,501 + (1,164 * 6) (V25 Charge Bonus)
RP = 8485


Gaol RP Values
Veng BaseRP 94% 89% 84% 79%†† 74% 69% 64% 59% 54% 49% 44% 39% 34% 29% 24% 19% 14% 9% 4% 0% Amp Bonus Charge Bonus
+1 6 0 0 0 1 1 1 2 2 2 3 3 3 3 4 4 4 5 5 5 12 24 72
+2 10 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 20 40 120
+3 16 0 1 2 3 4 4 5 6 7 8 8 9 10 11 12 12 13 14 15 32 64 192
+4 24 1 2 3 4 6 7 8 9 10 12 13 14 15 16 18 19 20 21 22 48 96 288
+5 34 1 3 5 6 8 10 11 13 15 17 18 20 22 23 25 27 28 30 32 68 136 408
+6 44 2 4 6 8 11 13 15 17 19 22 24 26 28 30 33 35 37 39 41 88 176 528
+7 56 2 5 8 11 14 16 19 22 25 28 30 33 36 39 42 44 47 50 53 112 224 672
+8 68 3 6 10 13 17 20 23 27 30 34 37 40 44 47 51 54 57 61 64 136 272 816
+9 82 4 8 12 16 20 24 28 32 36 41 45 49 53 57 61 65 69 73 77 164 328 984
+10 96 4 9 14 19 24 28 33 38 43 48 52 57 62 67 72 76 81 86 91 192 384 1,152
+11 112 5 11 16 22 28 33 39 44 50 56 61 67 72 78 84 89 95 100 106 224 448 1,344
+12 130 6 13 19 26 32 39 45 52 58 65 71 78 84 91 97 104 110 117 123 260 520 1,560
+13 150 7 15 22 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 300 600 1,800
+14 172 8 17 25 34 43 51 60 68 77 86 94 103 111 120 129 137 146 154 163 344 688 2,064
+15 196 9 19 29 39 49 58 68 78 88 98 107 117 127 137 147 156 166 176 186 392 784 2,352
+16 222 11 22 33 44 55 66 77 88 99 111 122 133 144 155 166 177 188 199 210 444 888 2,664
+17 250 12 25 37 50 62 75 87 100 112 125 137 150 162 175 187 200 212 225 237 500 1,000 3,000
+18 282 14 28 42 56 70 84 98 112 126 141 155 169 183 197 211 225 239 253 267 564 1,128 3,384
+19 316 15 31 47 63 79 94 110 126 142 158 173 189 205 221 237 252 268 284 300 632 1,264 3,792
+20 352 17 35 52 70 88 105 123 140 158 176 193 211 228 246 264 281 299 316 334 704 1,408 4,224
+21 392 19 39 58 78 98 117 137 156 176 196 215 235 254 274 294 313 333 352 372 784 1,568 4,704
+22 434 21 43 65 86 108 130 151 173 195 217 238 260 282 303 325 347 368 390 412 868 1,736 5,208
+23 480 24 48 72 96 120 144 168 192 216 240 264 288 312 336 360 384 408 432 456 960 1,920 5,760
+24 530 26 53 79 106 132 159 185 212 238 265 291 318 344 371 397 424 450 477 503 1,060 2,120 6,360
+25 582 29 58 87 116 145 174 203 232 261 291 320 349 378 407 436 465 494 523 552 1,164 2,328 6,984

Grants the bonus RP for the average Veng level of the 3 NMs used to charge, regardless of the Veng level of the fight the charge is used on.

††Rewards increase at 5% HP intervals, so 24% damage dealt (to avoid adds) is equivalent to only 20%.

  • A chart showing the Amplified-specific values can be found on the Moogle Amplifier page.

Using the same example for the formula above, you can also use this chart to find the RP value.
RP = 237 (V19 24% HP Threshold) + 1,264 (V19 Amp Bonus) + 6,984 (V25 Charge Bonus)
RP = 8,485


Vengeance-based strategic tradeoffs:

  • Dealing at least 55% damage to a Veng+19 NM grants more RP than dealing 24% damage to a Veng+20 NM to avoid adds.
  • Dealing at least 65% damage to a Veng+24 NM grants more RP than dealing 24% damage to a Veng+25 NM.

RP Allocation

The following table specifies how many Reinforcement Points need to be allocated to reach each rank for an item.

Rank RP To Next Level Total RP
1 50 0
2 80 50
3 120 130
4 170 250
5 220 420
6 280 640
7 340 920
8 410 1260
9 480 1670
10 560 2150
11 650 2710
12 750 3360
13 860 4110
14 980 4970
15 1110 5950
16 1250 7060
17 1410 8310
18 1580 9720
19 1760 11300
20 1960 13060
21 2170 15020
22 2400 17190
23 2650 19590
24 2910 22240
25 3180 25150
26 3460 28330
27 3760 31790
28 4070 35550
29 4400 39620
30 44020


Guides

References

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Odyssey"

The following 19 pages are in this category, out of 19 total.