Community Paladin Guide

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General Information

One of the two traditional tank jobs in the game. Has the highest base physical defense. Is a safe choice for breaking into content.

Food to Eat

Reccomended:

  • Miso Ramen icon.png Miso Ramen
  • Stats: HP +100, STR +5, VIT +5, DEF +10% (Cap: 170), "Magic Def. Bonus"+5, Magic Evasion +10% (Cap: 50),"Resist Slow" +10
    • The best defensive tanking food there is. It couples HP+, Defense, and Magic Evasion+ all into one food.
      • Purchased from the Auction House, crafted only.

Alternatives:

  • Black Curry Bun icon.png Black Curry Bun
  • Stats: (DEX+2, VIT+4, INT+1, Accuracy+5, Ranged Accuracy+5, Evasion+5, DEF+15% (Max. 180), "Resist Sleep"+3, HP recovered while healing +2, MP recovered while healing +1)
    • The next best thing. This food actually has 10 more defense than Miso Ramen, but lacks the other benefits. The silver lining is that they are a fourth to a fifth the price of Miso depending on the market.
      • Purchased from the Curio Moogle for 4,000 gil, 48,000 a stack.
  • Tavnazian Taco icon.png Tavnazian Taco
  • Stats: (HP+20, MP+20, DEX+4, VIT+6, AGI+4, CHR+4, DEF+25% (Max. 150), HP and MP recovered while healing +1)
    • The once famous food. There is no reason to really use this anymore, but if you are a lower level it will grant more defense than one of these higher level items given its lower cap, but higher percentage increase.
      • Purchased from the Curio Moogle for 4,000 gil, 48,000 a stack.
  • Fried Popoto icon.png Fried Popoto
  • Stats: (HP +30, VIT +2, Element: Fire +20, Defense +20% (Cap:145), Subtle Blow +8)
    • This food is as cheap as it gets, excluding the crystal it costs less than 300 gil to make 6 of these a synth. Making these in bulk to store and use for Ambuscade spam and similar events will cost you next to nothing. Even if you have to shout and pay a level 90+ cook 50-100k to make them for you. It would still only cost you roughly 10-20k a stack of Fried Popotos.
      • Purchased from the Auction House, crafted only.

Roles

Tank

Tanking /BLU

For those of you who are not inundated with the ins and outs of tanking with /BLU here is how it works:

  • Use Cocoon to boost your defense.
  • For maintaining hate on a target outside of your job specific abilities you use:
    • Jettatura, which has a long recast.
    • Blank Gaze, which has a very short recast and you may spam in between abilities, the cool down for Flash, etc. This is your bread and butter.
  • For maintaining AoE hate on a target outside of your job specific abilities you use:

If you were really desperate for AoE hate then you could also use Soporific, but coordinating your abilities with the recast of the aforementioned two spells is likely enough in most situations.
I also find Sandspin worth a mention as it has a niche use. While Sandspin will gain you just about no enmity it casts twice as fast as the previous spells and is an AoE. This is valuable for tanks who have many mobs on them and are being interrupted while casting the typical AoE hate spells. Sandspin can be used by those without a -102% spell interruption rate midcast set to tag mobs and then use an ability for hate, if only a little more successful.

Setting spells on for tanking /BLU focuses simply on a few enmity spells and then the rest are either for some traits or mostly due to their stat boosts. I personally focus on HP+ first before moving to VIT and AGI.

Abilities and Traits

  • Level 1: Invincible - Grants immunity to all physical attacks.
    • Duration: 30 seconds
      • 40 Seconds if activated with Relic body armor equipped.
    • Recast: 1 hour.
      • With Job Mastery (2,100 Job Points: 45 minutes.)
  • Level 5: Holy Circle - Grants enhanced resistance, defense, and attack against undead to party members within area of effect.
    • Duration: 3 minutes.
      • 4:30 if activated with Artifact feet armor equipped.
    • Recast: 5 minutes.
  • Level 15: Shield Bash - Delivers an attack that can stun the target. Shield required.
  • Level 30: Sentinel - Reduces physical damage taken and increases enmity.
    • Duration: 30 seconds.
      • Duration increased by 2 seconds per Merit Tier if activated with Relic feet armor. (Augmented Level 90+ version)
    • Recast: 5 minutes.
  • Level 35: Cover - Allows you to protect party members by placing yourself between them and the enemy.
    • Duration: 15 second minimum. (See ability page for duration breakdown)
      • Additional 9-10 seconds with Reforged Artifact head armor.
    • Recast: 3 minutes.
  • Level 62: Rampart - Grants a damage reduction effect to party members within area of effect.
    • Duration: 30 seconds.
      • 1 minute if activated with Relic body armor. (Augmented Level 90+ version)
    • Recast: 3 minutes.
  • Level 70: Majesty - Increases Cure potency and reduces Cure recast time. Additionally, causes Cure and Protect spells to also affect party members in area of affect.
    • Duration: 3 minutes.
    • Recast: 1 minute.
      • Note: With a 1 minute recast and no negative effects from this stance, maintaining it full time shouldn't be a problem.
  • Level 78: Divine Emblem - Enhances the potency and accuracy of your next divine magic spell and increases enmity.
    • Duration: 1 minute.
    • Recast: 3 minutes.
  • Level 87: Sepulcher - Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.
    • Duration: 3 minutes.
    • Recast: 5 minutes.
  • Level 95: Palisade - Increases chance of blocking with shield and reduces enmity loss.
    • Duration: 1 minute.
    • Recast: 5 minutes.
  • Level 96: Intervene - Strikes the target with your shield and decreases it's attack and accuracy.
    • Duration: 30 seconds.
    • Recast: 1 hour.
      • With Job Mastery (2,100 Job Points: 45 minutes.)

Merits

  • Fealty - Grants a powerful resistance to enfeebling magic.
    • Duration: 1 minute.
      • Recast: 10 minutes.
    • Subsequent tiers increase duration by 5 seconds each level.
  • Chivalry - Converts TP to MP.
    • Recast: 10 minutes.
    • Subsequent tiers increase the amount of MP gained 5% each level.
  • Iron Will - Adds a spell interruption rate down effect to Rampart.
    • Subsequent tiers add 19% spell interruption rate down each level.
  • Guardian - Reduces enmity loss while using Sentinel.
    • Subsequent tiers add 19% enmity loss reduction each level.

Support Jobs

Your main two sub jobs are going to be Warrior and Blue Mage.

They both have their uses and should be used accordingly. The higher/more difficult content will most likely edge towards using /BLU.

Equipment

New or Returning Players

Fresh to 99 (119)  
Nixxer icon.pngNixxer description.png
Augment-Icon.png
Priwen icon.pngPriwen description.png 32x32.png Charitoni Sling icon.pngCharitoni Sling description.png
Sulevia's Mask icon.pngSulevia's Mask description.png Twilight Torque icon.pngTwilight Torque description.png Ethereal Earring icon.pngEthereal Earring description.png Cassie Earring icon.pngCassie Earring description.png
Sulevia's Plate. icon.pngSulevia's Plate. description.png Sulevia's Gauntlets icon.pngSulevia's Gauntlets description.png Sulevia's Ring icon.pngSulevia's Ring description.png Defending Ring icon.pngDefending Ring description.png
Rudianos's Mantle icon.pngRudianos's Mantle description.png
Augment-Icon.png
Creed Baudrier icon.pngCreed Baudrier description.png Sulevia's Cuisses icon.pngSulevia's Cuisses description.png Sulevia's Leggings icon.pngSulevia's Leggings description.png
  Damage Taken -50%.
Basic Abjuration 119  
Nixxer icon.pngNixxer description.png
Augment-Icon.png
Aegis (Level 75) icon.pngFile:Aegis description.png 32x32.png Staunch Tathlum icon.pngStaunch Tathlum description.png
Souveran Schaller icon.pngSouveran Schaller description.png
Augment-Icon.png
Loricate Torque icon.pngLoricate Torque description.png Ethereal Earring icon.pngEthereal Earring description.png Odnowa Earring icon.pngOdnowa Earring description.png
Souveran Cuirass icon.pngSouveran Cuirass description.png
Augment-Icon.png
Souv. Handschuhs icon.pngSouv. Handschuhs description.png
Augment-Icon.png
Gelatinous Ring icon.pngGelatinous Ring description.png Defending Ring icon.pngDefending Ring description.png
Rudianos's Mantle icon.pngRudianos's Mantle description.png
Augment-Icon.png
Creed Baudrier icon.pngCreed Baudrier description.png Souveran Diechlings icon.pngSouveran Diechlings description.png
Augment-Icon.png
Souveran Schuhs icon.pngSouveran Schuhs description.png
Augment-Icon.png
  Damage Taken -34%
PDT -22%
MDT -6%
MDT(II) -50%
HQ Abjuration 119  
Nixxer icon.pngNixxer description.png
Augment-Icon.png
Ochain (Level 85) icon.pngOchain (Level 85) description.png 32x32.png Staunch Tathlum +1 icon.pngStaunch Tathlum +1 description.png
Souv. Schaller +1 icon.pngSouv. Schaller +1 description.png
Augment-Icon.png
Loricate Torque +1 icon.pngLoricate Torque +1 description.png Odnowa Earring icon.pngOdnowa Earring description.png Odnowa Earring +1 icon.pngOdnowa Earring +1 description.png
Souv. Cuirass +1 icon.pngSouv. Cuirass +1 description.png
Augment-Icon.png
Souv. Handsch. +1 icon.pngSouv. Handsch. +1 description.png
Augment-Icon.png
Gelatinous Ring +1 icon.pngGelatinous Ring +1 description.png Defending Ring icon.pngDefending Ring description.png
Rudianos's Mantle icon.pngRudianos's Mantle description.png
Augment-Icon.png
Creed Baudrier icon.pngCreed Baudrier description.png Souv. Diechlings +1 icon.pngSouv. Diechlings +1 description.png
Augment-Icon.png
Souveran Schuhs +1 icon.pngSouveran Schuhs +1 description.png
Augment-Icon.png
  Damage Taken - 38%
DT -10% (set bonus)
PDT -26%
MDT -11%
  • Think of this set as more of a book mark.
  • NQ Sulevia set is the absolute bare minimum entry-level set a new PLD should have.
    • The Sulevia set is also the basis for Hybrid builds which will be covered later.
  • NQ Souveran is the basic benchmark of a PLD's tank sets.
  • NQ Souveran will be a noticeable upgrade in just HP+ alone.
    • All 119 Abjurations can now be bought for 400 Domain Invasion points each.
  • HQ Souveran set.
    • The advantages the HQ set has over the NQ is increased HP as well as the set bonus:
      • Damage Taken-2% per piece for a total of Damage Taken -10% while wearing all 5 pieces.
    • Please note: Only the Body and Legs have "Cure Received +15%" as the cap on Cure Received is 30%.
  • This HQ set is just a benchmark and not indicative of the next step forward.


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