Category:Cure Spell

From FFXI Wiki
(Redirected from Cure Potency)

Cure spells are the fundamental subset of Healing Magic spells. All cure spells are natively learned by White Mage and lower tier single target cure spells (Cure through Cure IV) are learned by Red Mage, Scholar, and Paladin.

The base recovery of cure spells depends on the caster's stats (MND, VIT, and Healing Magic skill) and is determined by the Cure Formula. Cure potency gear (see below) will further increase the HP recovery by the percentage listed on the gear, and cure spells can also be affected positively and negatively by light and dark weather and day bonuses, respectively. There are three types of cure spells: Cure, Curaga, and Cura.

The enmity associated with cure spells is determined by a formula directly proportional to the amount healed (- C -). Cure V and Cure VI are the only exceptions, with a flat enmity generation independent of the healed HP. The enmity associated with casting cure spells is partially reduced for some jobs by the job trait Tranquil Heart.



"Cure" Spells

"Cure" spells are single target spells which will heal the target by a certain amount. A cure spell can be cast on any target whether in the user's party or not. Afflatus Solace will uniquely modify "Cure" spells (not Curaga or Cura spells) to give a short duration Stoneskin effect (see Enhancing Cure below).

Although they are less MP efficient than the lower tiers, Cure V and Cure VI generate vastly lower enmity for the amount healed compared to Cure IV and below as their enmity generation is a flat low amount independent of the HP healed.

Cure spells can also be used offensively to deal damage with reduced effectiveness against any monsters of the Undead type. When used in this way, they defy normal potency equations, are unaffected by normal "Cure Potency" equipment, and are affected by Magic Attack Bonus. They act as if they were nukes with a typical M and D, as shown on their pages.

Cure GUI.png Cure Spells
Cure · Cure II · Cure III · Cure IV · Cure V · Cure VI

"Curaga" Spells

"Curaga" spells are AoE cure spells which will heal all party members in the area of effect by the same amount. Curaga spells can be cast only on party members. The potency of Curaga spells is comparable to that of Cure spells of the next tier (e.g. the potency of Curaga II is similar to Cure III cast on each member of the party) and is MP cost-effective when curing three or more party members.

Curaga GUI.png Curaga Spells
Curaga · Curaga II · Curaga III · Curaga IV · Curaga V

"Cura" Spells

"Cura" spells are AoE cure spells which will heal all party members in the area of effect, but can only be self-cast (not on other party members). The potency of "Cura" spells is further enhanced depending on the amount of the most recent damage taken with Afflatus Misery active. With sufficient damage taken on Afflatus Misery, Cura spells are the most MP efficient cure spells by far.

Cura GUI.png Cura Spells
Cura · Cura II · Cura III

Enhancing Cure

Once the base cure spell power has been determined, cure spells can be further enhanced in several ways:

Cure Potency

  • Equipment that has "cure potency +n%" will increase the amount cure spells heal by the percentage listed.
    • This effect is additive, and caps at 50%.
  • Equipment that has "Cure potency II +n%" will increase the amount cure spells heal without regard to the 50% "Cure potency" cap.
    • "Cure potency II" is additive, and caps at 30%.

Cure Potency Received

  • Equipment that has "increases potency of cure effect received", or the effect of Healer's Roll, will increase the amount cure spells received heal by the percentage listed.
    • This effect is additive, and caps at 30%.

The "cure potency" and received potency are multiplicative, not additive.

The maximum multiplier for cure potency is 2.34 (1.8 x 1.3).

Weather and Day

Cure spells can receive a bonus to their final potency on Element: Light Lightsday of +10%, or during Light weather of +10%, or +25% during double weather; and a penalty to their final potency on Element: Dark Darksday of -10%, or during Dark weather of -10%, or -25% during double weather.

Casting time

  • Cure casting time can be reduced by any equipment that has "cure spellcasting time -X%" (see Healing Magic) as a stat. This effect stacks with other associated forms of casting time reduction, including Light Arts, Fast Cast, and "Healing Magic casting time -X%" (a separate, more general statistic which also includes other spells such as Raise Spells and -na Spells). Keep in mind all these effects together cannot go past the hard cap of 80%.
  • In addition when comparing gear keep in mind that 1% of this stat is equal to all other similar effect (ex. 1% Fast Cast).
  • For White Mages specifically, cure spellcasting time can additionally be reduced by up to 20% in 4% increments with upgrades in the tier 1 merit up to the 80% cap.

MP return

  • Some unique pieces of gear exist for white mage only that can vastly reduce the net MP cost of cure spells by returning MP proportional to the actual HP healed (curing at full HP will not return any MP):
  • In some cases (e.g. for Curaga spells which cure the majority of the party for the full amount), this can reduce the effective MP cost to zero.
  • Although the net MP cost will be reduced, the player must have enough MP remaining to cover the full MP cost to cast the spell.

Afflatus Effects

While a White Mage has these active effects, all relevant cure spells will be augmented in the following ways:

Afflatus Solace

  • Single target "Cure" spells grant a Stoneskin effect to the target of the cure.
    • The potency of the Stoneskin is equal to 25% of the full cure potency of the spell used. Even should a cure be used on a target with full HP, the potency of the Stoneskin granted will be 25% of the maximum amount what the cure would have healed for.
    • This effect caps out at 300 "HP" for the Stoneskin effect.
    • The Stoneskin potency can be enhanced by any gear that has "'Afflatus Solace'+n" on it.
      • This increases the amount of "HP" the Stoneskin has by n% of the maximum cure potency. (e.g. with "Afflatus Solace"+7, a cure's Stoneskin would have 32% of the cure's maximum cure potency.)
      • This exceeds the 300 "HP" cap for the Stoneskin effect.

Afflatus Misery

  • "Cura" spell potency is increased based on the amount of damage taken by the White Mage.
    • Cura, Cura II, and Cura III, can be boosted to approximately the potencies of Curaga II, III, and IV, respectively, after sufficient damage is taken.

Cure Potency Gear

Item Level Slot Jobs Cure Potency
Arciela's Grace +1 99 Neck All jobs Reives: 25%
Arka IV 99 Weapons WHM BLM RDM BRD SMN SCH GEO Augment-Icon.png 24%
Surya's Staff +3 95 Weapons WHM BLM RDM BRD SMN SCH GEO Augment-Icon.png 23%
Tamaxchi 99 Weapons WHM BLM RDM SMN BLU SCH GEO 22%
Surya's Staff +1 85 Weapons WHM BLM RDM BRD SMN SCH GEO Augment-Icon.png 20%
Gada 99 Weapons WHM BLM SMN SCH GEO 18% Augment-Icon.png 1~9%
Surya's Staff 80 Weapons WHM BLM RDM BRD SMN SCH GEO Augment-Icon.png 17%
Teiwaz 75 Weapons WHM BLM RDM BRD SMN SCH GEO Augment-Icon.png 15%
Nathushne +1 99 Weapons WHM 15%
Heka's Kalasiris 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 15%
Tefnut Wand 87 Weapons WHM BLM RDM SMN SCH GEO 15%
Nathushne 99 Weapons WHM 14%
Bokwus Gloves 99 Hands WHM BLM RDM BRD SMN SCH GEO 13%
Sanus Ensis 99 Weapons WAR RDM PLD DRK BLU COR RUN 13%
Vrikodara Jupon 99 Body WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 13%
Aristocrat's Coat 68 Body WHM 12%
Nefer Kalasiris +1 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 12%
Iaso Mitra 99 Head WHM RDM BRD SCH 11%
Marduk's Tiara +1 99 Head WHM BRD SMN 11%
Galenus 94 Weapons WAR RDM THF PLD DRK BST BRD RNG NIN DRG BLU COR RUN 10%
Gendewitha Caubeen 99 Head WHM RDM BRD SCH 10%
Gendewitha Caubeen +1 99 Head WHM RDM BRD SCH 10%
Piety Duckbills +1 99 Feet WHM 10%
Theophany Cap 99 Head WHM 10%
Theophany Cap +1 99 Head WHM 10%
Orison Cap +2 85 Head WHM 10%
Healing Staff 55 Weapons WHM 10%
Dryad Staff 55 Weapons WHM 10%
Light Staff 51 Weapons All jobs 10%
Apollo's Staff 51 Weapons All jobs 10%
Atrophy Tights +1 99 Legs RDM 10%
Iridal Staff 51 Weapons All jobs 10%
Chatoyant Staff 51 Weapons All jobs 10%
Templar Mace 71 Weapons WHM PLD 10%
Nefer Kalasiris 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 10%
Noble's Tunic 68 Body WHM 10%
Medicine Ring 50 Rings WHM Latent: 10%
Atrophy Tights 99 Legs RDM 9%
Gendewitha Bliaut 99 Body WHM RDM BRD SCH 8%
Gendewitha Bliaut +1 99 Body WHM RDM BRD SCH 8%
Paean Mitra 99 Head WHM RDM BRD SCH 8%
Piety Duckbills 99 Feet WHM 8%
Weatherspoon Cuffs 99 Hands WHM BLM RDM BRD SMN BLU PUP SCH GEO RUN 8%
Orison Cap +1 85 Head WHM 7%
Nares Trews 99 Legs WHM BLM RDM BRD SMN SCH GEO 7%
Theophany Briault +1 99 Body WHM 7%
Ceres' Spica 43 Weapons WHM 6%
Chelona Blazer +1 99 Body WHM BLM RDM BRD SMN BLU PUP SCH GEO 6%
Ghostfyre Cape 99 Back RDM 6%
Theophany Briault 99 Body WHM 6%
Chelona Blazer 99 Body WHM BLM RDM BRD SMN BLU PUP SCH GEO 5%
Hieros Mittens 99 Hands WHM BLM RDM BRD SMN BLU SCH GEO 5%
Asklepios 62 Weapons WHM BLM SMN SCH GEO 5%
Hospitaler Earring 54 Earrings PLD 5%
Roundel Earring 73 Earrings WHM BLM RDM DRG SMN PUP DNC RUN 5%
Tethyan Trews +3 99 Legs WHM BLM RDM BRD SMN SCH GEO 5%
Dagda's Shield 90 Shield PLD DRK 5%
Genbu's Shield 74 Shield WHM BLM RDM BRD SMN BLU SCH GEO Augment-Icon.png 1~5%
Serpentes Cuffs
Serpentes Sabots
80 Hands
Feet
WHM BLM RDM BRD SMN BLU SCH GEO Set: 5%
Volunteer's Khud 70 Head MNK WHM RDM THF PLD BST BRD DRG SMN BLU COR PUP DNC GEO RUN Besieged: 5%
Augur's Gloves 79 Hands WHM BLM RDM BRD SMN SCH GEO 4%
Praeco Slacks 97 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO 4%
Oretania's Cape 93 Back WHM BLM RDM BRD SMN BLU PUP SCH GEO 4%
Tempered Cape 97 Back WHM BLM RDM BRD SMN BLU PUP SCH GEO 4%
Iaso Boots 99 Feet WHM RDM BRD SCH 4%
Litany Clogs 99 Feet WHM 4%
Phalaina Locket 99 Neck All jobs 4%
Magavan Slops 96 Legs WHM BLM RDM BRD SMN BLU SCH GEO 4%
Zenith Pumps +1 73 Feet WHM BLM RDM BRD SMN GEO Augment-Icon.png 1~4%
Orison Cape 80 Back WHM 3%
Fylgja Torque +1 75 Neck WHM BLM RDM BRD SMN PUP SCH GEO 3%
Sors Shield 99 Shield WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN 3%
Tethyan Trews +2 99 Legs WHM BLM RDM BRD SMN SCH GEO 3%
Melampus Staff 29 Weapons WAR MNK WHM BLM RDM BST BRD SMN SCH GEO 3%
Restorer Cloak 59 Body WHM 3%
Zenith Pumps 73 Feet WHM BLM RDM BRD SMN GEO Augment-Icon.png 1~3%
Lambda Sash 75 Waist MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO Salvage: 3%
Fierabras's Mantle 99 Back WAR PLD 2%
Medala Cape 99 Back WHM BLM RDM BRD SMN BLU PUP SCH GEO 2%
Fylgja Torque 75 Neck WHM BLM RDM BRD SMN PUP SCH GEO 2%
Orison Earring 90 Earrings WHM 2%
Paean Boots 99 Feet WHM RDM BRD SCH 1%
Dia Wand 40 Weapons WHM 1%

Received Cure Potency Gear

Item Level Slot Jobs Received Cure Potency
Adamas 99 Shield PLD 15%
Buremte Gloves 99 Hands WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC RUN 13%
Corybant Pearl 96 Earrings All jobs Legion: 10%
Medicor Sword 99 Weapons WAR PLD DRK RUN 10%
Sanus Ensis 99 Weapons WAR RDM PLD DRK BLU COR RUN 10%
Shabti Armet +1 99 Head WAR PLD DRK 8%
Shabti Armet +1 99 Head WAR PLD DRK 7%
Oneiros Earring 88 Earrings WAR THF PLD DRK BRD RNG SAM NIN DRG COR PUP 5%
Chuq'aba Belt 99 Waist WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC RUN 5%
Kunaji Ring 99 Rings All jobs 5%
Phalaina Locket 99 Neck All jobs 4%
Asklepian Ring 96 Rings All jobs 3%
Shedir Manteel 99 Body WHM BLM RDM BRD SMN BLU SCH GEO 3%

Cure Spellcasting Time Reduction Gear

Item Level Slot Jobs Cure Cast Time Reduction
Cure Clogs 59 Feet WHM 15%
Nabu's Shalwar 99 Legs WHM BRD SMN 15%
Heka's Kalasiris 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 15%
Apaisante +1 97 Weapon WAR RDM THF PLD DRK BST BRD RNG NIN DRG BLU COR RUN 13%
Piety Cap +1 99 Head WHM 13%
Nefer Kalasiris +1 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 12%
Piety Cap 99 Head WHM 12%
Aceso's Choker 80 Neck WHM 10%
Apaisante 97 Weapon WAR RDM THF PLD DRK BST BRD RNG NIN DRG BLU COR RUN 10%
Cleric's Cap +2 90 Head WHM 10%
Litany Clogs 99 Feet WHM 10%
Nefer Kalasiris 95 Body WHM BLM RDM BRD SMN PUP SCH GEO 10%
Iaso Mitra 99 Head WHM RDM BRD SCH Augment-Icon.png 9~10%
Paean Mitra 99 Head WHM RDM BRD SCH Augment-Icon.png 9%
Pahtli Cape 99 Back WHM BLM RDM BRD SMN BLU PUP SCH GEO 8%
Genbu's Shield 74 Shield WHM BLM RDM BRD SMN BLU SCH GEO Augment-Icon.png 1~8%
Zenith Pumps +1 73 Feet WHM BLM RDM BRD SMN GEO Augment-Icon.png 2~8%
Nathushne +1 99 Weapon WHM 7%
Zenith Pumps 73 Feet WHM BLM RDM BRD SMN GEO Augment-Icon.png 2~7%
Nathushne 99 Weapon WHM 6%
Iaso Boots 99 Feet WHM RDM BRD SCH Augment-Icon.png 5~6%
Paean Boots 99 Feet WHM RDM BRD SCH Augment-Icon.png 5%
Medala Cape 99 Back WHM BLM RDM BRD SMN BLU PUP SCH GEO 5%
Sors Shield 99 Shield WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN 5%
Theophany Cap +1 99 Head WHM 5%
Theophany Cap 99 Head WHM 4%
Praeco Slacks 97 Legs WHM BLM RDM BRD SMN BLU PUP SCH GEO 3%
Dominie's Grip 99 Grip All jobs 2%
Capricornian Rope 60 Waist All jobs 1%
Campaign: 15%

References

Pages in category "Cure Spell"

The following 15 pages are in this category, out of 15 total.