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Damage refers to the amount of HP removed from the recipient of an action. Damage is determined through the multiplication and flooring of several terms. Every variety of damage begins with a Base Damage term. Thereafter, Base Damage multiplies with a series of terms until a resulting numeric value is reached. This resultant damage is the only numeric value the player sees when inflicting damage.
Calculate the value of each term. Different equations have different terms, so be sure that you're using the correct equation. After calculating the value of each term, begin multiplying the terms starting with the Base Damage term. After multiplying two terms, floor the resulting damage.
- 1. Calculate the term values (Numbers seen here are arbitrary)
- Base Damage = 100 + 53 + 3 = 156
- Class term = 1 - 0.64 = 0.36
- 2. Multiply terms
- (Base Damage) × (Class Term) = ???
- 156 × 0.36 = 56.16
- 3. Floor the result
- Floor (56.16) = 56
- 4. Repeat by multiplying the result with the next term
Using BG-Wiki Damage Equations
When reading the page, the order of calculation begins with top term listed. For instance:
- Base Damage
- Class Term
- Type Term
(Base Damage) × (Class Term) × (Type Term)