The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Defense
Defense is compared to Attack to determine the Attack/Defense Ratio used in the pDIF equations. It is associated with the Vitality stat. Because of level correction, increasing defense is generaly not the best way to reduce damage taken against monster targets that are a higher level than the player. Decreasing defense will increase damage taken, but if the player's defense falls below 50% of the attacking monster's attack value, further reductions in defense will have no impact on damage taken by the player.
Base Defense (before Armor and buffs) follows different formulas depending what level you are:
- Level 1-50: floor( VIT × 1.5 ) + Level + 8
- Level 50-60: floor( VIT × 1.5 ) + ( 2 × Level ) - 42
- Level 61-90: floor( VIT × 1.5 ) + Level + 18
- Level 90-99: floor( VIT × 1.5 ) + Level + 18 + floor( ( Level - 89 ) ÷ 2 )
When fighting high level enemies that have been released after Odyssey Sheol C, it has become much more relevant to consider Defense as a priority for tanks once the DT caps have been reached due to new enemies having a higher Attack than in the past. Outside of that Defense holds a special place in the heart of Blue Mages, both for their easy access to massive defense buffs (like Cocoon or Harden Shell) and for those reminiscent of when Cannonball was a relevant endgame spell.
Pet: DEF from Pet: VIT
Pet's defense derived from their VIT is the same conversion rate as a player's:
Pre-iLvl Mobs
Monsters follow a different formula from players and pets, which for pre-iLvl monsters has remained unchanged. Pre-iLvl Notorious Monsters and certain types of mobs have additional bonuses to their defense derived from these formulas. Defense values for non-Impossible to Gauge mobs can be found via the /check command, which compares player attack vs mob defense. The messaging about defense should change from "high defense" to no message at the point when the ratio of attack/defense is greater than or equal to 1 and less than 1.25.
The formula for mob defense is as follows:
In most cases the multiplier in the above formula is 1. However, some mobs such as those found in original Dynamis have a multiplier > 1.
Base Defense (before buffs and other multipliers) follows different formulas dependent on the mob's level and family defense rating:
| Rank | Lv 1-50 | Lv 51+ |
|---|---|---|
| A | 6+[(Lv-1)*3.0] | 153+[(Lv-50)*5.0]? |
| B | 5+[(Lv-1)*2.9] | 147+[(Lv-50)*4.9]? |
| C | 5+[(Lv-1)*2.8] | 142+[(Lv-50)*4.8] |
| D | 4+[(Lv-1)*2.7] | 136+[(Lv-50)*4.7]? |
| E | 4+[(Lv-1)*2.5] | 126+[(Lv-50)*4.5] |
- "Rank" in the above table refers to the family defense rating for an enemy. Most families are rank C.
- Some values are approximations and based on old research from Studio Gobli. The confirmed formulas still match up with pre-iLvl monsters.