Drachenlizard

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General Notes
  • Spawns around Western E-8 or Eastern D-8 on both sides of the river.
Drachenlizard
Category-Hill Lizard.jpg
Adversary
Type Lizard
Family Hill Lizard
Job Fighter's Mask icon.png Warrior
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 150% 100% 130% 150% 100% 130% 130%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  North Gustaberg (S)
FFXIDB Icon v3.png

     
      Steal: Lizard Tail
Baleful Gaze
Blockhead
Brain Crush
Fireball
Infrasonics
Plague Breath
Secretion
Tail Blow
Level Aggro Links Detects HP DEF EVA Magic DEF
93-94 XX CheckCheck Sound 100
Assisted By Title Traits MP
XX

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Baleful Gaze Gaze Player Magical Damage Element: Earth Inflicts Petrification to a single target. Ignores shadows.
Blockhead 1P Player Physical Damage Damage and Knockback.
Brain Crush 1P Player Physical Damage Damage and Silence.
Infrasonics 10' Conal Player Magical Damage Element: Ice Inflicts Evasion Down. Ignores shadows.
Fireball 10' AoE Player Magical Damage Element: Fire Damage. Ignores shadow.
Plague Breath 10' Conal Player Magical Damage Element: Water Damage and Poison. Ignores shadows.
Secretion Monster Status Enhancement The enemy gains Evasion Bonus.
Tail Blow 1P Player Physical Damage Damage and Stun.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.


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