Dynamis - San d'Oria (D)

From BG FFXI Wiki
Jump to: navigation, search

Were you looking for Dynamis - San d'Oria?





Connected Zone Dynamis - San d'Oria (D) Arrives at
Southern San d'Oria K-10 Southern San d'Oria.jpg L-10 Dynamis San d'Oria -D- antes.jpg
Divergence Navigation
San d'Oria Flag.jpg San d'Oria
Bastok-Flag.jpg Bastok
Windurst-Flag.jpg Windurst
Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets
Zone Image
DD-San d'Oria.jpg
Info
Japanese デュナミス-サンドリア〔D〕
Map Acquisition No Map
Requires See Below
Timeline Dreamworld
Continent Dynamis
Region Dynamis - Divergence
Zone Type Instance
Activities Reforged Relic Armor +2 / +3
Restrictions 60 Hour Re-Entry Wait

Dynamis - San d'Oria [D]

Information
Starting NPC: Enigmatic Footprints - Southern San d'Oria (K-10) (Tree Near Gate, HP #2)
Requirements: Level 95
3-18 Players
Dynamis - Tavnazia sliver
Empty Hourglass
Title: Dynamis-San d'Oria [D] Trespasser (mid-boss title)

Dynamis-San d'Oria [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)

Currency:

Rusted I. Card icon.png Rusted I. Card
Beastmen's Medal icon.png Beastmen's Medal
Black. I. Card icon.png Black. I. Card
Kindred's Medal icon.png Kindred's Medal
Black. I. Card icon.png Old Identification Card
Kindred's Medal icon.png Demon's Medal

Reforged Relic Armor +2 / +3 Upgrade item: Footshard and Voidfoot
Void Footwear
Footshard Voidfoot Footshard Voidfoot
Warrior Voidfoot- WAR icon.png WAR Monk Voidfoot- MNK icon.png MNK
Whitemage Voidfoot- WHM icon.png WHM Blackmage Voidfoot- BLM icon.png BLM
Red Mage Voidfoot- RDM icon.png RDM Thief Voidfoot- THF icon.png THF
Paladin Voidfoot- PLD icon.png PLD Dark Knight Voidfoot- DRK icon.png DRK
Beastmaster Voidfoot- BSM icon.png BSM Bard Voidfoot- BRD icon.png BRD
Ranger Voidfoot- RNG icon.png RNG Samurai Voidfoot- SAM icon.png SAM
Ninja Voidfoot- NIN icon.png NIN Dragoon Voidfoot- DRG icon.png DRG
Summoner Voidfoot- SMN icon.png SMN Blue Mage Voidfoot- BLU icon.png BLU
Corsair Voidfoot- COR icon.png COR Bard Voidfoot- PUP icon.png PUP
Dancer Voidfoot- DNC icon.png DNC Scholar Voidfoot- SCH icon.png SCH
Geomancer Voidfoot- GEO icon.png GEO Rune Fencer Voidfoot- RUN icon.png RUN


Volte Armor Set
Volte Beret icon.png Volte BeretVolte Beret description.png Volte Doublet icon.png Volte DoubletVolte Doublet description.png Volte Gloves icon.png Volte GlovesVolte Gloves description.png
Volte Brais icon.png Volte BraisVolte Brais description.png Volte Gaiters icon.png Volte GaitersVolte Gaiters description.png

Maps

Dynamis-San-d'Oria-(D)-antes-OrcsV2.jpgcenter link= Dynamis-San-d'Oria-(D)-despuesV2.jpgcenter link= DynamisSandoriaDMap1Ver4.jpgcenter link= DynamisSandoriaDMap2Ver4.jpgcenter link=

Zone Information

Divergence Statues
Zone Eyes Statue and Monsters
San d'Oria Flag.jpg
San d'Oria
Blue -75% Physical Damage physical damage.
+25% Magical Damage magical damage.
Green -75% Magical Damage magical damage.
+25% Physical Damage physical damage.
Red Spawns higher level Orc NMs.
These NMs will have access to Orcish Counterstance.
Orcish Counterstance: Status Enhancement Grants a potent Counter effect against melee attacks.
Conquest.png
All Zones
Colorless
  • Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
  • When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
  • When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
  • This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
  • If Aurix is not damaged and left alone, it will run away over time. It seems to be 2-3 minutes before he runs away.
  • If Aurix runs away and respawns from another colorless statue, it will have its previous HP remaining from the last despawn.
  • Zone initially loads out with only statues called "Corporal Tombstone"s and the mid-boss, Overseer's Tombstone. "Corporal Tombstone"s spawn Orcs when aggroed.
  • All Orcs are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
    • "Squadron" BST Orcs spawn rabbit pets and "Regiment" Orcs spawn coeurl pets.
      • The couerls will use Petribreath.
  • Halphas along with "Leader" and "Commander" Orcs have access to their unique family move Orcish Counterstance which is a Counter stance with a high activation rate.
  • This zone's mid-boss is near the entrance to Northern San d'Oria (top of I-8 on the map), Overseer's Tombstone.
    • Grants 30 minutes of additional time once defeated along with the title: "Dynamis-San d'Oria [D] Trespasser".
    • It is best to fight at its spawn area and have the back line party members off to the side as statues pop on the ramp after the mid-boss is defeated.
    • Black. I. Card icon.png Black. I. Card start dropping instead of Rusted I. Card icon.png Rusted I. Card after the mid-boss is defeated.
    • May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
      • Personal drops will be gained only if party member(s) are gaining the win for the first time. It is possible to not receive any drops.
  • After the Overseer's Tombstone is defeated, all previously spawned statues and Orcs that still remain in the zone will be removed and replaced with new statues which spawn upgraded Orc mobs called "Regiments".
    • Halphas, a quad-job (PLD/RUN/WAR/DRK) Orc NM will spawn at the Mog House (top of M-5) as well. Upon defeat, he will grant the title: "Dynamis-San d'Oria [D] Infiltrator" and an additional 30 minute time extension.
  • After the Halphas is defeated, all previously spawned statues and Orcs that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
    • "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
      • "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
    • Disjoined Elvaan, a Hydra Corps Elvaan Fomor NM will spawn near the zone to Northern San d'Oria at I-8 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".

Drops

  • Footshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Orc before the mid-boss is killed.
    • Drops correspond to an Orc's jobs.
      • "E.g. Squadron Fleetfoot (THF/DNC) drops THF-Footshard and DNC-Footshard"
  • Void Footwear may be rarely obtained directly as spoils from any "Regiment" or "Commander" Orc after the mid-boss is killed.
    • Drops correspond to an Orc's jobs
      • "E.g. Regiment Pugilist (MNK/PUP) drops MNK-Void Footwear & PUP-Void Footwear"
  • Any "Leader" or "Commander" Orcs that spawn from Red eye based statues:
    • These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not.
    • They may also potentially drop new pieces of the Volte Doublet armor set introduced in the November 2017 update. Drop rate seems to be incredibly low.
  • Note that individual spoils gained from either the mid-boss, Overseer's Tombstone or Halphas varies with the number of party members that have not killed either respective mob.
    • Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
  • All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Elvaan can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.

NM Locations

Notorious Monsters

Adversaries

Strategies/Setups

Setup:

  • A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
    • Sub NIN for DDs is highly suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
    • A main tank for pulling and holding mobs and a 2nd tank for kill order is highly recommended. Puller should potentially be a RUN or PLD to minimize casualties.
    • One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
    • BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of blue eye and red eye statues as they are very melee resistant. Green eye statues are resistant to nukes so it is best to melee them.
  • Before the mid-boss you only need a Sleeper (BRD, BLM, SMN, BLU), DDs (any kind), and a Tank. Normally the Orcs die after one Skillchain.
    • After the mid-boss it is a better choice to go on blue eyes and when you have a well equipped COR, and you may one-shot the Orcs with a dark Skillchain. If not, a magic burst may do that too.

Strategy:

  • Pulling mobs without links is highly suggested to increase survivability.
    • Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
    • NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
  • Puller should try to prioritize color eyes on statue to be green so the Orcs spawned are weak to melee so that the DDs may dispose of much them easier. MNK mobs should be tanked by a PLD or RUN due to Hundred Fists or should be stun locked.
  • Halphas, "Leader", and "Commander" Orcs should be handled with care as they use Orcish Counterstance.
    • Melees are advised to attack from the sides or rear to avoid potential death.
  • Average party size for this event is recommended for 12-18, but may be done with less depending on gear and jobs used.
  • Done with a party of 8 including 1 tank, 3 DDs, 1 WHM, 1 BLM, 1 BRD and 1 GEO if well geared and coordinated. Mid-boss can prove timely so it is best to go in with at least 15 minutes to spare. Coordinating a 3 step double light or darkness skillchain along with magic bursts from mages is very effective and will shorten the fight by a significant amount.
  • Alternatively, CORs and RNGs work well on statues for Leaden Salute and Trueflight if you prioritize blue eye statues. It's very easy to one shot them this way.


You Might Also Like These Articles