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Elemental Belts were introduced with the Abyssea Expansion pack, and modify fTP similarly to their older cousins the Elemental Gorgets. Similarly, these belts benefit Weapon Skills with lower fTP more than those with higher fTP.
Their elemental properties are also similar, in that every belt does not work with every Weapon Skill. In order for a belt to affect a Weapon Skill, the Weapon Skill must have a Skillchain property that matches the its element. Which priority property it is doesn't matter, as long as it matches. Asuran Fists, for instance, is Gravitation/Liquefaction. That means it will work with either Shadow Gorget, Soil Gorget, or Flame Gorget, per the table below.
When worn during a matching Weapon Skill, these belts add 25/256 fTP to the first hit. Several of Merit Weapon Skills have their first hit fTP copied over to all the remaining hits as well. They are also reputed to give +10 Accuracy to all hits of the Weapon Skill, though the evidence for this is more tenuous and typically relies on the tests from Elemental Gorgets, so the exact number should be taken with a grain of salt.
While the Elemental Belts were originally all an individual elemental property at level 87. A level 99 Belt combining all of the former into one was introduced via Synergy, named the Fotia Belt. All effects of the previous belts were combined into one belt to rule them all with an additional bonus of a 1% chance of retaining all of the player's TP when preforming a weapon skill. This 1% chance of not depleting TP stacks with the Fotia Gorget from the Elemental Gorgets. The values of the bonuses remain the same except for now the values are specifically listed.
|Element||Belt||Level 1 Skillchain Property||Level 2 Skillchain Property||Level 3 Skillchain Property|
|All||Fotia Belt||All Properties||All Properties||All Properties|