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|May Update Items|
|Mog Garden · Monster Rearing · Monstrosity · Trust Magic · Unity · Ambuscade · Hard Mode Mission Battles · Master Trials||May Login Campaign|
A legend of two revered mirrors makes its way from the Aradjiah Continent: one of Blighted Gloom, the other of Blessed Radiance. A tale of a friendship and loyalty, and the millennia old rivalry of light and dark await those who chose to travel with an Adventuring Fellow.
Acquiring an Adventuring Fellow
Also known as "Bond" or "Intimacy," Familiarity determines how long your Adventuring Fellow can stay with you and how many mobs defeated until he/she has to rest. But Familiarity also unlocks quests, upgrades to weapons, and the ability to change or lock your Adventuring Fellow's apparel. Familiarity is gained/lost in the following fashion.
- For each use of a Signal Pearl or Tactics Pearl: +1
- Selecting the "Let's Chat" option at the Rendezvous Point (once per real day): +1
- Completing one of Investigation of the Emptiness, Chameleon Capers, or an Adventuring Fellow Genkai quest: +1
- Dropping a Signal Pearl: -5
- Note: Dropping a Tactics Pearl does not negatively influence your Familiarity.
At 30, 50, 70, and 90 your Familiarity is capped. The only way to surpass these caps is to complete the storyline quests which will raise your cap to the next. Currently, the maximum Familiarity cap is 120, whether or not storyline quests to raise the cap will be added in the future is unknown.
|Familiarity||Mobs||Time||Weapon trade||Head gear||Equipment lock||Quest / Event|
|35||Picture Perfect (Genkai 1)|
|55||3||Regaining Trust (Genkai 2)|
|80||160||Mixed Signals (Genkai 3)|
|110||7||Clash of the Comrades (Genkai 4)|
Gaining Experience Points
The amount of experience points gained by an Adventuring Fellow is calculated independently from player characters. An Adventuring Fellow will gain experience off of a mob based on his/her level computed solo against the mob. (For example: if a level 40 Adventuring Fellow is with a party that defeats a level 40 mob, that Adventuring Fellow will gain 200 XP regardless of the levels or amount of players in the party.) To most efficiently level an Adventuring Fellow, one must target mobs that meet or exceed the per monster cap for that level.
|NPC Level||30||31 - 50||51 - 55||55 - 60||61 +|
Below is a graphical representation of the Experience Points per level and how many mobs it would take per level if each is capped XP for that level.
For a listing of areas where you cannot call your Adventuring Fellow, please visit the restricted areas page.
At Familiarity Level 10 Luto will give you the option to trade in a weapon for your Adventuring Fellow for the first time. You will receive new upgrade options at Familiarity Levels 20, 40, 50, 60, 90, and 110.
Please see the weapon upgrade page for more details.
At Familiarity Level 30, you will gain the option "Let's talk about appearances" at the Rendezvous Point. From there, you will be able select hear wear for your Adventuring Fellow. You will gain additional head wear at Familiarity Levels 45, 55, 65, 75, 90, 105, and 115.
Please see the head wear page for more details.
At Familiarity Level 60, you will gain a new ability from the "Let's talk about appearances" option at the Rendezvous Point that allows you to set a single piece of visible gear. You will gain two additional equipment locks at Familiarity Levels 75 and 95. Currently it is not possible to lock body, hands, legs and feet.
Please see the equipment page for more details.
- Picture Perfect
- Regaining Trust
- Mixed Signals
- Clash of the Comrades
- A Trial in Tandem
- A Trial in Tandem, Redux
- Yet Another Trial in Tandem
- A Quaternary Trial in Tandem
- A Trial in Tandem Revisited
You can now receive items and modify your Adventuring Fellow with points that are accumulated by spending time with your fellow.
Please see the Fellow Points page for more details.