Missions • Quests • Coalitions • Assignments • Reive
Skirmish • Delve • Incursion • Vagary • Sinister Reign • Apex
Missions • Escha • Domain Invasion • Geas Fete • Omen
Ambuscade • Dynamis Divergence • High-Tier Mission Battlefields • Master Trials • Monstrosity • Unity • Odyssey • A.M.A.N. Trove
|Guides • Trust Magic • Mog Garden • Monster Rearing • Job Points • Crafting|
|Ultimate Weapons • Ultimate Augments • Escutcheons||Latest Update Items|
- Each successful Step grants 1 Finishing move, with an additional Finishing Move granted to Dancer if the Daze level of that Step was less than 5 before the Step.
- No Foot Rise grants one Finishing move per merit level.
- Dancers using Terpsichore gain an additional Finishing move per Step.
You are allowed to store up to 5 Finishing Moves, which can be used to perform Flourishes. Each Flourish has a unique effect and consumes a certain number or range of Finishing Moves to grant varying effects. Example: Animated Flourish has a minimum requirement of 1 Finishing Move for a weak Volatile Enmity gain, but will consume 2 Finishing moves and provide a stronger Volatile Enmity if you have 2 Finishing Moves.