Hanbi

From FFXI Wiki
General Notes
  • May be silenced.
  • Will summon a Demon every TP move. The number summoned is limited by Hanbi's HP.
  • 100-51%: 1 Demon.
  • 50-26%:   2 Demons.
  • 25%-1%:  3 Demons.
  • Demons have ~22,000 HP, use standard TP moves, and may be slept with either light or dark magic.
  • After every 90 seconds of a demon being alive, Hanbi will use Two-Hour ability Chainspell.
  • During Chainspell, Oblivion's Mantle becomes an available TP move.
  • Hanbi's version of Oblivion's Mantle will not inflict doom, but will will still inflict AoE Element: Dark Magical Damage damage and Zombie for upwards of 60 seconds.
  • At ≤50% during Chainspell, Hanbi will gain access to and spam Tier 4 Elemental Magic.
  • Summoned demons significantly increase the attack power of Hanbi as well as the demons.
  • Attack power increases for each demon present.
  • E.g. Quadrastrike from a demon with multiple present may easily KO players.

Hanbi
Gallu 2.png
Adversary
Type Demon
Family Gallu
Job Chaos Burgeonet icon.png Dark Knight
Sub Job Warlock's Chapeau icon.png Red Mage
Class Geas Fete NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 62.5% 75% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 60% 115% 50% 50% 50% 15%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Escha - Ru'Aun
FFXIDB Icon v3.png

     Forced: Examine ??? with a Hanbi's nail.
All members require Tribulens or Radialens.
Bolt of Perdition
Crippling Rime
Diluvial Wake
Divesting Gale
Kurnugi Collapse
Searing Halitus
During Two-Hour ability Chainspell:
Oblivion's Mantle
Curse
Dread Spikes
Absorb-TP
Impact
Level Aggro Links Detects HP DEF EVA Magic DEF
125 XX CheckCheck ~216,000 124
Assisted By Title Traits MP
CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Bolt of Perdition Conal Monster Magical Damage Element: Thunder Damage, Mute, and Amnesia
Crippling Rime Conal Monster Magical Damage Element: Ice Damage and all Attributes Down
Diluvial Wake AoE Monster Magical Damage Element: Water Damage, Defense Down, and Magic Defense Down
Divesting Gale AoE Monster Magical Damage Element: Wind Damage, Encumbrance, and Muddle
Kurnugi Collapse AoE Monster Magical Damage Element: Earth Damage, Accuracy Down, Magic Accuracy Down
Oblivion's Mantle 20' AoE Monster Magical Damage Element: Dark Damage and Zombie. Only during Two-Hour ability Chainspell.
Searing Halitus Conal Monster Magical Damage Element: Fire Damage and Burn
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.