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Ifrit Prime

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General Notes

Ifrit Prime

Trial by Fire ★

  • Casts Flare II, Fire V, Firaja.
  • Occasionally uses Inferno.
  • There is a partial hate reset on those it hits. Tanks make sure to save provoke/flash right after he uses it to maintain aggro.

Avatar Prime ★ Weakness System

The High-Tier Mission Battlefield Avatar ★ have four different weaknesses which may be triggered.

  • The High-Tier Battlefield version Prime Avatar will have an innate damage reduction of -30% for magic, physical, and ranged damage as well as a potent en-spell effect of their element.
  • Triggering the weakness will remove damage penalty or weaken the en-spell effect.
  • Weakness effect varies for each Prime Avatar and is not always the same effect for the same weakness trigger.
  • Once a weakness has been proced the Prime Avatar will be weakened until the use of their Two-Hour ability Astral Flow ability. They will need to be reproced after this.
  • Procs will stop (stun) the current action of the avatar, and may be useful for preventing certain moves from going off.
  • Weaknesses are triggered as follows:


Avatar ★ Weakness Trigger Effect
Avatar ★ Physical Resistance ↓ Magical Resistance ↓ Ranged Resistance ↓ En-Spell Potency ↓
Garuda GUI.png
Garuda Prime
White!!.png Red.png Grellow.png Blue.png
Ifrit GUI.png
Ifrit Prime
Blue.png White!!.png Red.png Grellow.png
Leviathan GUI.png
Leviathan Prime
Grellow.png Blue.png White!!.png Red.png
Ramuh GUI.png
Ramuh Prime
Grellow.png Red.png Blue.png White!!.png
Shiva GUI.png
Shiva Prime
Grellow.png Blue.png White!!.png Red.png
Titan GUI.png
Titan Prime
White!!.png Blue.png Red.png Grellow.png
Carbuncle GUI.png
Carbuncle Prime
White!!.png Blue.png Red.png Grellow.png
Diabolos GUI.png
Diabolos Prime
Blue.png Red.png White!!.png Grellow.png
Fenrir GUI.png
Fenrir Prime
Grellow.png White!!.png Blue.png Red.png

Ifrit Prime
Ifrit 1.png
Adversary
Type Unclassified
Family Avatar
Job Wizard's Petasos icon.png Black Mage
Class Battlefield NM
Ifrit Prime Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
A 5% 5% 5% 5% 5% 150% 5%
Ifrit Prime ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
70% 70% 70% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
A 30% 30% 30% 5% 30% 100% 30%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Cloister of Flames
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
20 CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Cloister of Flames
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
60 CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Cloister of Flames
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
85 CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Cloister of Flames
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
Varies CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
Blaze Marshaller



Ability Information



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