Innin

From FFXI Wiki
Job Ability Information
Job Ninja
Type Level  
Level Obtained 40
Description Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.
Duration 00:05:00
Recast 00:03:00
Cumulative Enmity 1 Volatile Enmity 60
Command /ja "Innin" <me> 
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Increase Skillchain and Magic Burst damage by 1% when behind foe. 
Job Points
Category Innin Effect Ranks Available 20
Effect of each Rank Increases accuracy by 1.
Innin.png

Notes

  • Grants approximately -20 Enmity to start and decays to approximately -10 by the end.
  • Gives approximately +30% Ninjutsu damage, +30% Critical Hit Rate, and -30 Evasion to start, all of which decay to ±10 over time.
    • These decay by 1 point every 5 ticks.
    • The Ninjutsu damage bonus is separate from all other multipliers.
  • Not available via support job.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Iga Zukin +1 Innin: Double Attack +3%
Iga Zukin +2 Innin: Double Attack +5%
Hattori Zukin Innin: Double Attack +7%
Hattori Zukin +1 Innin: Double Attack +9%
Hattori Zukin +2 Innin: Double Attack +11%
Hattori Zukin +3 Innin: Double Attack +13%
Koga Hatsuburi +2 +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Mochizuki Hatsuburi +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Mochizuki Hatsuburi +1 +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Mochizuki Hatsuburi +2 +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Mochizuki Hatsuburi +3 +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.

References