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Category:JSE Necks

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Were you looking for JSE Capes or Dynamis Divergence Weapon Augments or Ultimate Weapon Augments?


Beginning the Process

All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Point process as REMA, except there are no key item Key Item requirements.

  • The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
  • After meeting this requirement, trade your item to Oboro.
  • Note: When you begin the augmentation process, you immediately lose any signatures that were on these pieces of equipment.
  • Furthermore, after you begin to augment a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
  • You must now choose the path you wish to take to augment your equipment.
  • Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
  • Weapons have three different paths.
  • CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!

Upgrading your Equipment

  • After you follow the steps above, you can now upgrade your Equipment.
  • NQ equipment caps at Rank 15, for a total of 5950 Reinforcement Points to max out the item.
  • HQ1 equipment caps at Rank 20, for a total of 13060 Reinforcement Points to max out the item.
  • HQ2+ equipment caps at Rank 25, for a total of 25150 Reinforcement Points to max out the item.
  • In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
  • Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
  • Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
  • Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
  • Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
NQ Necks cap at Rank 15, HQ +1 Rank 20, and HQ +2 Rank 25.
JSE Necks
Item Job Description Max Rank Maximum Augments Augment-Icon.png
Warrior's Beads icon.png Warrior's Beads WAR Accuracy+15 Attack+15 "Fencer"+1 15 HP +50 STR & DEX +10 "Dbl. Atk." +5%
+1 Accuracy+20 Attack+20 "Fencer"+1 20 HP +75 STR & DEX +12 "Dbl. Atk." +6%
+2 Accuracy+25 Attack+25 "Fencer"+1 25 HP +100 STR & DEX +15 "Dbl. Atk." +7%
Monk's Nodowa icon.png Monk's Nodowa MNK Accuracy+20 "Kick Attacks" attack +10 15 DEX & MND +10 Kick Attacks +15 Physical Damage Limit +6%
+1 Accuracy+25 "Kick Attacks" attack +15 20 DEX & MND +12 Kick Attacks +20 Physical Damage Limit +8%
+2 Accuracy+30 "Kick Attacks" attack +20 25 DEX & MND +15 Kick Attacks +25 Physical Damage Limit +10%
Cleric's Torque icon.png Cleric's Torque WHM MP+30 "Cure" potency +5% "Erase"+1 15 INT & MND +10 Enmity -15 "Fast Cast" +6%
+1 MP+40 "Cure" potency +7% "Erase"+1 20 INT & MND +12 Enmity -20 "Fast Cast" +8%
+2 MP+50 "Cure" potency +10% "Erase"+1 25 INT & MND +15 Enmity -25 "Fast Cast" +10%
Sorcerer's Stole icon.png Sorcerer's Stole BLM Magic Accuracy+20 "Magic Atk. Bonus"+3 15 INT & MND +10 Magic Burst DMG +6% Magic Burst ACC +15
+1 Magic Accuracy+25 "Magic Atk. Bonus"+5 20 INT & MND +12 Magic Burst DMG +8% Magic Burst ACC +20
+2 Magic Accuracy+30 "Magic Atk. Bonus"+7 25 INT & MND +15 Magic Burst DMG +10% Magic Burst ACC +25
Duelist's Torque icon.png Duelist's Torque RDM Magic Accuracy+20 Enfeebling Magic effect +5 "Dispel"+1 15 INT & MND +10 Enh. Mag. eff. dur. +15% Enf. Mag. eff. dur. +15%
+1 Magic Accuracy+25 Enfeebling Magic effect +7 "Dispel"+1 20 INT & MND +12 Enh. Mag. eff. dur. +20% Enf. Mag. eff. dur. +20%
+2 Magic Accuracy+30 Enfeebling Magic effect +10 "Dispel"+1 25 INT & MND +15 Enh. Mag. eff. dur. +25% Enf. Mag. eff. dur. +25%
Assassin's Gorget icon.png Assassin's Gorget THF Accuracy+15 Magic Accuracy+15 "Triple Attack" damage +3 15 DEX & AGI +10 Evasion +15 "Trip. Atk." +2%
+1 Accuracy+20 Magic Accuracy+20 "Triple Attack" damage +4 20 DEX & AGI +12 Evasion +20 "Trip. Atk." +3%
+2 Accuracy+25 Magic Accuracy+25 "Triple Attack" damage +5 25 DEX & AGI +15 Evasion +25 "Trip. Atk." +4%
Knight's Beads icon.png Knight's Beads PLD DEF:30 Enmity+5 15 HP +30 VIT & MND +10 Damage taken -5%
+1 DEF:35 Enmity+7 20 HP +45 VIT & MND +15 Damage taken -6%
+2 DEF:40 Enmity+10 25 HP +60 VIT & MND +20 Damage taken -7%
Abyssal Beads icon.png Abyssal Beads DRK Accuracy+5 Attack+30 Magic Accuracy+5 Critical hit rate +2% 15 STR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+10 Attack+35 Magic Accuracy+10 Critical hit rate +3% 20 STR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+15 Attack+40 Magic Accuracy+15 Critical hit rate +4% 25 STR +25 "Store TP" +7 Physical Damage Limit +10%
Beastmaster Collar icon.png Beastmaster Collar BST Accuracy+15 Magic Accuracy+15
Pet: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 STR & DEX +10 Physical Damage Limit +6% Pet: "Double Attack" +15%
+1 Accuracy+20 Magic Accuracy+20
Pet: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 STR & DEX +12 Physical Damage Limit +8% Pet: "Double Attack" +20%
+2 Accuracy+25 Magic Accuracy+25
Pet: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 STR & DEX +15 Physical Damage Limit +10% Pet: "Double Attack" +25%
Bard's Charm icon.png Bard's Charm BRD Accuracy+20 "Quadruple Attack"+1% 15 DEX & CHR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+25 "Quadruple Attack"+2% 20 DEX & CHR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+30 "Quadruple Attack"+3% 25 DEX & CHR +25 "Store TP" +7 Physical Damage Limit +10%
Scout's Gorget icon.png Scout's Gorget RNG Ranged Accuracy+15 Magic Accuracy+15 "Snapshot"+2 15 AGI +15 "Store TP" +5 Physical Damage Limit +6%
+1 Ranged Accuracy+20 Magic Accuracy+20 "Snapshot"+3 20 AGI +20 "Store TP" +6 Physical Damage Limit +8%
+2 Ranged Accuracy+25 Magic Accuracy+25 "Snapshot"+4 25 AGI +25 "Store TP" +7 Physical Damage Limit +10%
Samurai's Nodowa icon.png Samurai's Nodowa SAM Accuracy+20 "Store TP"+3 15 STR +15 "Store TP" +5 Physical damage limit +6%
+1 Accuracy+25 "Store TP"+5 20 STR +20 "Store TP" +6 Physical damage limit +8%
+2 Accuracy+30 "Store TP"+7 25 STR +25 "Store TP" +7 Physical damage limit +10%
Ninja Nodowa icon.png Ninja Nodowa NIN Accuracy+15 Ranged Accuracy+15 "Store TP"+3 15 DEX & AGI +10 Daken +15 Physical Damage Limit +6%
+1 Accuracy+20 Ranged Accuracy+20 "Store TP"+5 20 DEX & AGI +12 Daken +20 Physical Damage Limit +8%
+2 Accuracy+25 Ranged Accuracy+25 "Store TP"+7 25 DEX & AGI +15 Daken +25 Physical Damage Limit +10%
Dragoon's Collar icon.png Dragoon's Collar DRG Accuracy+15 Attack+15 Critical hit rate +2%
Wyvern: Lv.+1
15 STR & VIT +10 Physical Damage Limit +6% Wyvern: Damage Taken -15%
+1 Accuracy+20 Attack+20 Critical hit rate +3%
Wyvern: Lv.+1
20 STR & VIT +12 Physical Damage Limit +8% Wyvern: Damage Taken -20%
+2 Accuracy+25 Attack+25 Critical hit rate +4%
Wyvern: Lv.+1
25 STR & VIT +15 Physical Damage Limit +10% Wyvern: Damage Taken -25%
Summoner's Collar icon.png Summoner's Collar SMN HP+30 Damage taken -3%
Avatar: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 MP +30 Avatar: All Base Stats +15 Blood Pact Damage +6%
+1 HP+40 Damage taken -4%
Avatar: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 MP +40 Avatar: All Base Stats +20 Blood Pact Damage +8%
+2 HP+50 Damage taken -5%
Avatar: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 MP +50 Avatar: All Base Stats +25 Blood Pact Damage +10%
Mirage Stole icon.png Mirage Stole BLU Accuracy+15 Magic Accuracy+15 Blue magic skill +10 15 STR & DEX +15 "Store TP" +5 Crit Rate +3%
+1 Accuracy+20 Magic Accuracy+20 Blue magic skill +15 20 STR & DEX +20 "Store TP" +6 Crit Rate +4%
+2 Accuracy+25 Magic Accuracy+25 Blue magic skill +20 25 STR & DEX +25 "Store TP" +7 Crit Rate +5%
Commodore Charm icon.png Commodore Charm COR Ranged Accuracy+15 Magic Accuracy+15 "Snapshot"+2 15 STR & AGI +10 Magic Damage +15 "Magic Attack Bonus" +5
+1 Ranged Accuracy+20 Magic Accuracy+20 "Snapshot"+3 20 STR & AGI +12 Magic Damage +20 "Magic Attack Bonus" +6
+2 Ranged Accuracy+25 Magic Accuracy+25 "Snapshot"+4 25 STR & AGI +15 Magic Damage +25 "Magic Attack Bonus" +7
Pup. Collar icon.png Puppetmaster's Collar PUP Accuracy+20
Automaton: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 DEX & AGI +10 Physical Damage Limit +6% Automaton: "Mag. Atk. Bns." +15
+1 Accuracy+25
Automaton: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 DEX & AGI +12 Physical Damage Limit +8% Automaton: "Mag. Atk. Bns." +20
+2 Accuracy+30
Automaton: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 DEX & AGI +15 Physical Damage Limit +10% Automaton: "Mag. Atk. Bns." +25
Etoile Gorget icon.png Etoile Gorget DNC Accuracy+15 Magic Accuracy+15 "Waltz" potency +5% 15 DEX & CHR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+20 Magic Accuracy+20 "Waltz" potency +7% 20 DEX & CHR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+25 Magic Accuracy+25 "Waltz" potency +10% 25 DEX & CHR +25 "Store TP" +7 Physical Damage Limit +10%
Argute Stole icon.png Argute Stole SCH Magic Accuracy+20 Magic burst damage +5 15 INT & MND +10 Magic Damage +15 Helix eff. Duration +6%
+1 Magic Accuracy+25 Magic burst damage +7 20 INT & MND +12 Magic Damage +20 Helix eff. Duration +8%
+2 Magic Accuracy+30 Magic burst damage +10 25 INT & MND +15 Magic Damage +25 Helix eff. Duration +10%
Bagua Charm icon.png Bagua Charm GEO Magic Accuracy+20 Geomancy +5 15 MP +30 Luopan Duration +15% Luopan: Absorbs DT +6%
+1 Magic Accuracy+25 Geomancy +6 20 MP +40 Luopan Duration +20% Luopan: Absorbs DT +8%
+2 Magic Accuracy+30 Geomancy +7 25 MP +50 Luopan Duration +25% Luopan: Absorbs DT +10%
Futhark Torque icon.png Futhark Torque RUN Magic Evasion+20 Enmity+5 15 HP +30 STR & MND +10 Damage taken -5%
+1 Magic Evasion+25 Enmity+7 20 HP +45 STR & MND +12 Damage taken -6%
+2 Magic Evasion+30 Enmity+10 25 HP +60 STR & MND +15 Damage taken -7%

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