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Keeper of Heiligtum

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General Notes
  • Has high damage, but moderately high delay.
  • TP attacks such as Beatdown can one shot a DD or mage.
  • Has access to Hundred Fists. Which he can use multiple times per fight.
    • During Hundred Fists, he will gain an Avoidance aura. Take care if using a blood tank like PLD as they will be unable to block with his/her shield.
  • Normal melee attacks has a chance to absorb your buffs. Continuous use of Magic Finale and Dispel highly recommended. This becomes exacerbated during Hundred Fists with a non-blink tank.
  • Does not have access to Counter.
  • Optimal set up: NIN x2 & SAM w/ Healing/Support Trusts. Have Samurai open SC with Tachi: Gekko and both Ninja closing with back to back Blade: Hi for double Darkness. Fight should not take more than 2-3 minutes with this set up.
  • Susceptible to Blind/Kurayami, Slow/Hojo & Paralyze/Jubaku debuffs.
Keeper of Heiligtum
Type Plantoids
Family Goobbue
Job Monk
Class NM


Listings by Zone
Zone Rewards Abilities Spells
  The Sanctuary of Zi'Tah
     *Spawn at Ethereal Junction (J-11), (K-9), (J-10),
  • 1,800 Unity Accolades
Blank Gaze
Hundred Fists
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
122     FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune

Ability Information

Ability Y' Area Target Class Type Effect Condition
Antiphase 15' AoE Magical Damage Inflicts Silence. Ignores shadows.
Blank Gaze Gaze Magical Damage Inflicts Paralysis. Ignores shadows.
Uppercut 1p Physical Damage Deals physical damage + Knockback.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)

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