Kupo Mission 13

From FFXI Wiki
A Challenge! You Could Be a Winner
Series None
Starting NPC N/A
Title None
Repeatable No
Description A series of heart-stirring festival games, culminating in the purportedly profitable "Mega Mog Bonanza-Rama-Palooza"! Will our hero go home a champ, or a chump!?
Previous Mission Next Mission
Joy! Summoned to a Fabulous Fete Smash! A Malevolent Menace
Rewards
None


Walkthrough

Beaucedine Glacier- Kupo.png
  • Examine the Shadowy Pillar at Castle Zvahl Baileys (J-8), you will then be directed to Beaucedine Glacier.
  • Examine the Lonely Evergreen at the center of Beaucedine Glacier (G-7) for a cutscene.
  • Go to the Tower at (H-8) to speak to Goblin Grenadier.
  • You will need to enter a combination to a chest.
    • Hints are given by touching the 6 Pips in the area to spawn elemental NPCs.
      • Make sure as the goblin says to not leave the zone or this will reset! The markers can be found in the green markers option of the map
    • The elementals form a pattern following the days of the Vana'diel week, so pay attention to the days which are directly next to each other.
    • If you "connect the dots" following the pattern of the days of the week, it should form the number that you need. Imagine you are writing a number like an old alarm or clock.
      • Days can loop around, so you can connect Fire - Dark.
      • "Connecting the dots" only applies straight-across, and up or down. Connections cannot be made diagonally.
      • The order of the pips themselves does not matter (north/south/clockwise/counter-clockwise/left/right/top/bottom/etc.).
      • Recommend grabbing a piece of paper, drawing 6 dots, and drawing connecting lines between each pair of pips that are next to each-other in the Vana'diel week. Do this pair by pair. (Can draw x's between each pair that are not next to each-other.) Then look at the number you have drawn.
      • For example if the dots are in the order of Water > Earth > Dark > Fire > Light > Lightning from top left to right, top to bottom, the number would be 2.

Kupo solution mission13.jpg

  • Speak to the Goblin Grenadier to guess the password, a number between 0-9. You may accept up to 2 additional hints before guessing.
  • You will get a Key Item pocket mogbomb for opening the chest, as well as a Flee status effect (+60% movement speed) that lasts for 5 minutes if you did not use any hints.
  • Return to the Lonely Evergreen at (G-7) to receive the Key Item Trivia Challenge Kupon.
  • In Xarcabard you will find three Option spots. Option One is at (G/H-8), Option Two is at (G-9), and Option Three is at (G-8).
  • You must answer three questions correctly in order to win. It does not matter which Option spot you select first.
    • You will be asked 3 among the following trivia questions:
      • HP+MP
      • Job level sum
      • Crafting skill sum
      • Elemental resistance sum
      • Total kills
      • Attack x Defense
      • Mog house entrances
      • Total deaths
      • Joined party
      • Joined alliance
  • You are given 2 options, each a number. Do the following:
    • Divide bigger number by smaller number.
      • If value is ~2, then the answer is the bigger number option
      • If the value is ~1.5, then the answer is the smaller number option.
    • One of the options may even be a 0 (crafting, for example); in this case it will be the 0 option.
  • Upon winning, you will receive Key Item Gauntlet Challenge Kupon.
  • Zone into Castle Zvahl Baileys and speak to the Shadowy Pillar by the zoneline.
    • Your level will then be lowered to 1, and you will be granted Sneak, Invisible (Status) and Deodorize effects.
      • The effect durations are random. They can be 3-7 minutes long.
        • Prism Powder and Silent Oil is recommended in case you're unlucky with the amount of time you have the effect.
    • You must reach the Flames of Fate before 8 minutes have passed since your level cap.
    • The Flames of Fate are located right before the Castle Zvahl Keep zoneline. Completing this nets you a Key Item Festival Souvenir Kupon.
      • Follow these directions if you are not familiar: from the Shadowy Pillar, follow the path into the Baileys until the first intersection. Take a right, then at the end of that path, turn and go down the stairs, take a quick left then right, then continue to stay to the right towards the map change at A on Map 1. This leads to Map 2.
      • On Map 2, follow the path straight north (ignoring the option to turn left/west early on) and go up the stairs on the left when you see them. Do not go down any holes on the upper level, nor the the other set of stairs nearby. Instead, head southwest around the first hole and across the bridge leading west, to another section with a hole, where you will be able to turn right/north to go down completely different stairs. Take a right, staying on the lower floor, then another right crossing under the bridge you just passed. Take the first right past the bridge, then a left and another left that will lead you to some stairs back up to the upper level. Turn right and continue forward toward the exit to Castle Zvahl Keep. The flame is still within the Baileys, on the floor below the last torch on the left at (G-8) (you may wish to press toward the left when targeting). As you are presumably still Invisible, you will naturally need to drop Invis to click the flame.
      • Make sure not to go past the flame/torches and up the huge stairs that zone into the next area, or you'll have to do a walk of shame back to the pillar!

Castle Zvahl Baileys-map1.jpg Castle Zvahl Baileys-map2.jpg

  • Upon zoning into Castle Zvahl Keep following the previous challenge, speak to the Ominous Pillar by the zone line (before you enter the large room ahead).
    • You will be asked to find a slacking moogle. This can be done by examining Craggy Pillars located along the way to the Throne Room. Make sure you inspect a pillar after each teleport. Completing this nets you a Key Item Mega Bonanza Kupon.

Castle Zvahl Keep-map3.jpg

  • Craggy Pillars are pillars located somewhere in each room directly after taking one of the beastmen beacon teleporters. Remember, to get to the teleporter room, take either exit A or B (passing through Iron Gates and Ore Doors), then take exit C into Map 3. You'll be taking the teleporters up to 4 times, depending on which room your target is in.
    • The 4th warp is the exception; the Craggy Pillar is in the next room to the south.
    • Make sure not to accidentally zone into the next area, or you'll have to do a walk of shame back to the Ominous Pillar!
  • After obtaining the Key Item Mega Bonanza Kupon, continue teleporting if need be to approach, then walk through, the Throne Room.
  • Examine the Throne Room door for a cutscene.
    • Watching the cutscene completes the mission.