Lamprey Lord

From FFXI Wiki


General Notes
  • Does not cast any magic.
  • Possesses increased movement speed (12%).
  • Drops enmity very frequently.
  • Pashhow Marshlands (S) Confirmed locations: I-7 near the pond, I-8/I-9 Line, I-10 close to pond, E/F-5 close to pond
  • Pashhow Marshlands Confirmed locations: K-9 south of the maw, G-6/H-6, G-10
  • North Gustaberg (S) Confirmed locations: E-10/E-11 Line, J/K-8, D-8, j-5
  • North Gustaberg Confirmed location: E-9/F-9
  • There is one spawn per zone and a 60 minute respawn timer after last kill.
Lamprey Lord
Category-Leech.jpg
Bestiary
Type
Family Leech
Job Dark Knight
Class Monster
Crystal
Detects True Sound


Listings

Listings by Zone
Zone Rewards Abilities Spells
  North Gustaberg
     Resting in its vicinity while in possession of a Colorful abyssite.
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck   1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  North Gustaberg (S)
     Resting in its vicinity while in possession of a Colorful abyssite.
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck   1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Pashhow Marshlands
     Resting in its vicinity while in possession of a Colorful abyssite.
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck   1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Pashhow Marshlands (S)
     Resting in its vicinity while in possession of a Colorful abyssite.
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck   1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 



Ability Information

  • Slow, Blind, and Stun have been confirmed to land.
  • Head Butt stun does land.
  • Immune to Drain and Dread Spikes.
  • Can use Blood Weapon multiple times randomly.
  • Has a very high percentage of Double Attack and Triple Attack.
  • Extremely high percentage (~80%) of Additional Effect: Poison whenever Blood Weapon is not active. Poison damage varies, but can deal upwards to 200-300hp/tic. Overrides Poison Potions.
  • Only uses Acid Mist as its TP move:
  • AoE damage, Attack Down, and hate reset. Wipes shadows. Has a longer readying time than normal.
  • If Acid Mist is stunned, it will briefly gain a Paralyze Aura.

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