Be sure to read "Returning to Vana'diel" - our guide of changes to the game!

Already returned? Welcome back! Check out "Quickstart 1-119" - for a complete journey from level 1 to 119!

Seekers of Adoulin
SkirmishDelveIncursionVagarySinister ReignApex
Rhapsodies of Vana'diel
AreasMissionsEschaDomain InvasionGeas FeteOmen
Battle Content
AmbuscadeDynamis DivergenceUnityA.M.A.N. TroveHigh-Tier Mission BattlefieldsMaster TrialsMonstrosity
Current Login Campaign Current Login Campaign
GuidesTrust MagicMog GardenMonster RearingJob PointsCrafting December Update Items
Reforged Armor
Artifact: IL109IL119/+2/+3     Relic: IL109IL119/+2/+3     Empyrean: IL109IL119
Abjurations IL119JSE Necks
Superior Equipment: Su1/Su2/Su3/Su4/Su5
Ultimate WeaponsUltimate Augments


From BG FFXI Wiki
(Redirected from MND)
Jump to: navigation, search

Abbreviation: MND
Mind is generally an offensive and defensive stat associated with white magic, including healing magic.

MND is associated with the Water element.


  • As MND is added, the dMND term of the Magic Damage equation for white magic is increased, with varying effect depending on the spell cast.
  • Increasing MND improves the Magic Accuracy of offensive white magic spells, depending on dMND.


  • MND has a defensive impact against offensive enemy white magic spells. Increasing player MND will decrease both the damage and accuracy of enemy white magic by the same formulas as above.

Other Roles

  • As MND is added, the potency of Cure spells increases. The amount of increase varies with tier of spell.
  • MND is used in the calculation of Chi Blast base damage.

You Might Also Like These Articles