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MP recovered while healing
MP recovered while healing (also known as hMP or MPwH) is the MP recovered by players each tick while resting.
By default, players recover 12 MP for their initial tick while resting. The first tick occurs after twenty seconds, additional ticks occurring ever ten seconds after. With each additional tick, the MP recovered per tick increases by 1 (12, 13, 14, etc.).
With each level of the Clear Mind job trait, the initial tick while resting goes up by 3. For example, Clear Mind II resting ticks are 18, 19, 20, etc. With Clear Mind III, the additional ticks increase by 2 MP (21, 23, 25, etc.). The rate increases further with Clear Mind V (27, 30, 33, etc.) and Clear Mind VI (30, 34, 38, etc.).
Equipment with the "MP recovered while healing" statistic further boosts the natural resting MP value (including any Clear Mind bonus). Note that the equipment must be equipped by the player at the time each tick takes place to receive the bonus hMP value (it does not need to be equipped before resting or between ticks).