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Category:Moblin Maze Mongers

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Update12-17-2008 0.jpg

Moblin Maze Mongers, also known as MMM or Maze Mongers, is an event based around customizing an instanced dungeon and completing it for experience points, moblin marbles, and pieces to further customize the maze.
Customizing a dungeon is done through a Maze Tabula within a Maze Voucher and Maze Runes are placed. The dungeon is then generated based on the setup and can be entered by trading the tabula to the entrance in Lower Jeuno.
Marbles rewarded from the event can be spent in Lower Jeuno at Muckvix's Junk Shop for showy equipment, titles, and items involving customizing the maze (Tabula, Vouchers, and Runes).
Maze Mongers requires the Wings of the Goddesss expansion to be installed.

To begin, speak with Goldagrik in Lower Jeuno (H-9). (Inside Muckvix's Junkshop.)

Ordering the Maze

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Speaking with Goldagrik in Lower Jeuno at H-9 (Inside Muckvix's Junkshop) will begin MMM and give the player the first Maze Tabula, Voucher, and Runes.
Players may begin MMM immediately after setting up their tabula. Goldagrik explains MMM further and Chatnachoq located next to him will allow players to purchase items related to MMM and equipment using moblin marbles. It is not required to speak with either any further.

A maze is ordered by trading the Maze Tabula to Maze Mongers Shopfront in Lower Jeuno at G-12(Chocobo Stables). After confirming the tabula settings all party members in Lower Jeuno will be teleported into the maze and the timer will begin. There is no level cap, therefor buffs do not wear off on zoning.

You may only order a maze once a day(real time). This timer resets on Japanese midnight. You may enter other player's mazes without restriction.

The level of the monsters within the maze is decided by the lowest level member of the partyVerification Needed and can adjusted further through runes. Some NMs within the maze have a set level that does not adjust with runes or party level.

Customizing the Maze Tabula

Customizing a Maze Tabula is done by selecting it in the item menu and using it. This will open a new window where vouchers and runes can be placed. Runes are placed in a special manner: They must fit within 5x5 set of spaces and each have a different shape and size. In this box are blacked out squares. Runes cannot be overlapped with those squares. Runes can be rotated in the same manner as furniture in Mog Houses. (Either "-" key on PC).

Maze Vouchers

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Maze Runes

Completing the Maze

Once the party has entered the maze they will be teleported in front of two Moblin NPCs: Packapic and Rediroq.

Speaking with Packapic will allow to check the objectives, confirm the tabula settings, check the remaining time(structural stability), purchase items, or set the soundtrack. The items will only be available with correct rune in useVerification Needed.

Rediroq will send players into the main portion of the maze where the objective will need to be completed.


Objectives

Each maze will have an objective. Once the objective is completed, a hoardbox will appear. There is no other indication of a successful run and the maze can be exited in any fashion without penalty.

The Objective of the maze is dependent on the Maze Voucher set in the Tabula. A maze's objective can be modified(sometimes for less or more difficulty) with the use of runes. There are currently nine available Maze Vouchers.

Voucher Name Objective
Maze Voucher 01 Sanitization Team Alpha Defeat all monsters. By default there are two sets of monsters numbering around 8, but sometimes with less or more based on the monster's "size." If using Maze Rune 102 Trial by Numbers, a third group will be present.
Maze Voucher 02 Sanitization Team Beta Defeat waves of enemies that will advance on your position. Three waves will spawn, sending 3-4 monsters each on entry. Defeated monsters will cause another to spawn until spawn point runs out. If using Maze Rune 102 Trial by Numbers, four waves will be present.
Maze Voucher 03 Sanitization Team Gamma Defeat all monsters in a multi-floor maze. Killing all monsters on a floor spawns a Rickety Ladder, which allows movement to the next floor or exiting. Standard maze contains 5 floors, if using Maze Rune 102 Trial by Numbers, there are 10 floors.
Maze Voucher 04 Materialization Team Trade in all requested items created through synthesis. Materials are earned through HELM and defeating monsters.
Maze Voucher 05 Actualization Team Guide the goblin adventurer Chaperix on his quest to level up and protect his village.
Maze Voucher 06 Appropriation Team Search the maze for three treasures while avoiding the enemies within. If using Maze Rune 102 Trial by Numbers, six treasures will be required.
Maze Voucher 07 Liquidation Team Defeat a Notorious Monster. This monster has a constant level that isn't scaled.
Maze Voucher 08 Aquatic Depopulation Team Engage in a fishing contest with Joulet and Gallijaux.
Maze Voucher 09 Revitalization Team Relax and enjoy your battle with a strong monster.

Temporary Items

If Maze Rune 109 (Sustenance Contract) is set in the Maze Tabula, Packapic will sell temporary items in the same fashion as Nyzul Isle assault. The item are purchased using moblin marbles. There is no other rune or method to obtain the ability to purchase temporary itemsVerification Needed.

Item Cost
X-Potion 2
Super Ether 2
Dusty Potion 4
Dusty Ether 4
Dusty Elixir 6
Dusty Scroll of Reraise 6
Dusty Wing 8
Bottle of Catholicon 8

Soundtrack

The song for the maze can only be selected after ordering the maze, but before teleporting to the main portion of the maze where objectives can be completed. After selecting "Set Soundtrack" while speaking to Packapic, a repertoire can be chosen. There is only one currently available repertoire - "Free (repertoire #1)" Verification Needed.

Available songs:

  • Battle Theme
  • Battle in the Dungeon
  • Battle Theme #2
  • Battle in the Dungeon #2
  • Clash of Standards
  • On this Blade
  • The Kingdom of San d'Oria
  • The Republic of Bastok
  • The Federation of Windurst
  • Hook, Line, and Sinker
  • The Big One

It is also possible to select "none", leaving silence instead of a background song.

Rewards

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Chatnachoq's souvenir shop

Chatnachoq will sell Maze Tabulas, Maze Runes, and Equipment for marbles. Currently Chatnachoq does not sell any Maze Vouchers, but the option is available.

Chatnachoq offers titles as well. Titles must be unlocked first before they can be purchased. Titles are earned by the total amount of moblin marbles ever earned.

Chatnachoq will sell a Maze Tabula M01 for 100 gil.


Tabula

Name Cost Description
Maze Tabula M01 1
Maze Tabula M02 100
Maze Tabula M03 100


Rune

Rune Cost Class Name Description
Maze Rune 001 100 2 Aquan Aquan-type foes will be lured into the maze.
Maze Rune 002 100 2 Amorph Amorph-type foes will be lured into the maze.
Maze Rune 003 100 2 Bird Bird-type foes will be lured into the maze.
Maze Rune 098 100 2 Insurance Contract In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced.
Maze Rune 071 100 3 Onslaught Enemies' inherent attacking ability will be enhanced.
Maze Rune 072 100 3 Protection Enemies' inherent defensive ability will be enhanced.
Maze Rune 075 100 3 Force of Will The effectiveness of enemies' magical attacks will be enhanced.
Maze Rune 076 100 3 Steady Mind Enemies' resistance to magical attacks will be enhanced.
Maze Rune 103 100 3 Amnesiac's Trial You will be unable to use abilities within the maze.
Maze Rune 104 100 3 Trial by Silence You will be unable to cast spells within the maze.
Maze Rune 100 100 4 Trial by Velocity Slay your foes quickly and a surprise may be in store for you...
Maze Rune 101 100 4 Trial by Budget The maze will be cheaply constructed and particularly unstable.
Maze Rune 102 100 4 Trial by Numbers Massive throngs of enemies will be released into the maze.
Maze Rune 004 200 2 Beast Beast-type foes will be lured into the maze.
Maze Rune 005 200 2 Lizard Lizard-type foes will be lured into the maze.
Maze Rune 006 200 2 Vermin Vermin-type foes will be lured into the maze.
Maze Rune 007 200 2 Plantoid Plantoid-type foes will be lured into the maze.
Maze Rune 021 200 3 Fire Monsters in the maze will be imbued with the element of fire.
Maze Rune 022 200 3 Ice Monsters in the maze will be imbued with the element of ice.
Maze Rune 023 200 3 Wind Monsters in the maze will be imbued with the element of wind.
Maze Rune 024 200 3 Earth Monsters in the maze will be imbued with the element of earth.
Maze Rune 025 200 3 Thunder Monsters in the maze will be imbued with the element of thunder.
Maze Rune 026 200 3 Water Monsters in the maze will be imbued with the element of water.
Maze Rune 027 200 3 Light Monsters in the maze will be imbued with the element of light.
Maze Rune 028 200 3 Darkness Monsters in the maze will be imbued with the element of dark.
Maze Rune 073 200 3 Accuracy Enemies' inherent visual acuity will be enhanced.
Maze Rune 074 200 3 Evasion Enemies' inherent evasive abilities will be enhanced.
Maze Rune 099 200 4 Replenishment Contract The maze will be stocked with boxes of provisions.
Maze Rune 008 300 2 Undead Undead-type foes will be lured into the maze.
Maze Rune 009 300 2 Arcana Arcana-type foes will be lured into the maze.
Maze Rune 013 300 2 Great Warrior The maze will be populated with gargantuan foes.
Maze Rune 014 300 2 Tiny Warrior The maze will be populated with diminutive foes.
Maze Rune 015 300 2 Motion The maze will be populated with predatory foes.
Maze Rune 016 300 2 Stillness The maze will be populated with lurking foes.
Maze Rune 018 300 2 Might The maze will be populated with monsters more formidable than the client.
Maze Rune 019 300 2 Weakness The maze will be populated with monsters less formidable than the client.
Maze Rune 079 300 3 Rapid Strike Enemies will gain increased attack speed.
Maze Rune 095 400 2 Swift Synthesis The time required for synthesis will be dramatically decreased.
Maze Rune 077 400 3 Flurry of Blows Enemies will gain the ability to attack multiple times.
Maze Rune 078 400 3 Critical Enemies will fight with exceptional tenacity.
Maze Rune 080 400 3 Volubility Enemies will gain the ability to cast spells at a high rate of speed.
Maze Rune 029 500 3 Strength The maze will be populated with foes of exceptional physical prowess.
Maze Rune 030 500 3 Dexterity The maze will be populated with particularly dexterous foes.
Maze Rune 031 500 3 Agility The maze will be populated with particularly agile foes.
Maze Rune 032 500 3 Vitality The maze will be populated with particularly robust foes.
Maze Rune 033 500 3 Intelligence The maze will be populated with particularly shrewd foes.
Maze Rune 034 500 3 Mind The maze will be populated with particularly wise foes.
Maze Rune 035 500 3 Charisma The maze will be populated with particularly charismatic foes.
Maze Rune 036 500 3 Hardiness The maze will be populated with enemies that can take a beating.
Maze Rune 037 500 3 Mysticism The maze will be populated with enemies with substantial mana pools.
Maze Rune 082 500 3 Prospector Tunnels will run closer to veins of ore.
Maze Rune 083 500 3 Woodsman Groves of trees will sprout readily in the maze tunnels.
Maze Rune 084 500 3 Harvester Herbs and grasses will sprout readily in the maze tunnels.
Maze Rune 094 500 5 Lost and Found Enemies in the maze will be affected in a particular way...

Equipment

Name Cost Level Description
Eyepatch 10 1 [Head], DEF: 1, CHR+1, All jobs.
Noble Poulaines 100 1 [Feet], DEF: 1, Evasion+1, All jobs.

Title

Title Cost Required Lifetime Marbles
Maze Wanderer 10 250Verification Needed
Maze Navigator 100 1000
Maze Scholar 500 1500 Verification Needed
Maze Artisan Question Question
Maze Overlord Question Question

Hoardbox

The Hoardbox is the awarded chest that appears upon completion of the maze's specified goals. Once opened all players receive experience or limit points, and moblin marbles. Occasionally up to two maze runes will be awarded as well. The following rune types are possible awards from the Hoardbox.

Rune Name Description
Maze Rune 010 Demon Demons-type foes will be lured into the maze.
Maze Rune 011 Dragon Dragons-type foes will be lured into the maze.
Maze Rune 012 Elemental Elemental-type foes will be lured into the maze.
Maze Rune 017 Supreme Might The maze will be populated with monsters far more formidable than the client.
Maze Rune 020 Peon The maze will be populated with monsters far less formidable than the client.
Maze Rune 038 Conspicuous Behavior Enemies will behave in unexpected ways.
Maze Rune 039 Altered Aggression Enemies' offensive abilities will be affected in unpredictable ways.
Maze Rune 040 Altered Defense Enemies' defensive abilities will be affected in unpredictable ways.
Maze Rune 041 Divine Magic Enemies will be imbued with the ability to cast Category:Divine Magic.
Maze Rune 042 Healing Magic Enemies will be imbued with the ability to cast Category:Healing Magic.
Maze Rune 043 Enhancing Magic Enemies will be imbued with the ability to cast Category:Enhancing Magic.
Maze Rune 044 Enfeebling Magic Enemies will be imbued with the ability to cast Category:Enfeebling Magic.
Maze Rune 045 Elemental Magic Enemies will be imbued with the ability to cast Category:Elemental Magic.
Maze Rune 046 Dark Magic Enemies will be imbued with the ability to cast Category:Dark Magic.
Maze Rune 096 Sure Synthesis Synthesis will be conducted with increased precision.
Maze Rune 108 Conditioning Contract Opening treasure chests might have an unexpected effect...

Items based on Runes

Related Links

Pages in category "Moblin Maze Mongers"

The following 176 pages are in this category, out of 176 total.

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