Operation Teatime

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Operation Teatime
Required Fame Aht Urhgan Fame Level: Unknown
Level Restriction: Level 50+ Puppetmaster
Starting NPC Iruki-Waraki, Aht Urhgan Whitegate (K-9)
Pack Treasures of Aht Urhgan
Title None
Repeatable Yes, after Memory reset
Description Iruki-Waraki has formed a plan to reclaim his Automaton! Go to Nashmau and help him enact his plan.

Walkthrough

  • Must zone after previous quest in order to start this quest.
  • Speak with Iruki-Waraki in Aht Urhgan Whitegate. You'll discover that he is trying to get his Automaton back, and has formed a plan.
  • He gives you a shopping list of items needed to help his plan come to fruition.
  • Return to Iruki-Waraki and trade him the items for a cutscene. He then asks you to arrange a meeting with the thief in Nashmau.
  • Head to Nashmau, and seek out Dnegan (@H-6 on the second floor).
  • Warning: Do NOT select the option "Ask about the Automaton" in this cutscene. Speaking with him will start a cutscene, during which you will be approached by Yafahb.
    • You will be given 3 chat options: Ask about the Automaton, Ask about getting around Nashmau, or invite the thief to have tea with you. Do not ask about the Automaton!
    • If you do, you will end the cutscene and be forced to wait a game day before resuming. Choose either of the other options.
  • The next part of the cutscene takes you to Nashmau Port, and you'll see Iruki's plan in action. He has set-up a tea shop, and as you approach he asks what you would like to drink.
  • You are then presented with 3 options. Chai, Coffee or "I'll pass, thanks".
    • Choose either drink. Regardless of your drink choice, Iruki will convince the thief to have Chai icon.png Chai.
      • He will, however, mix up the drinks, leaving you to guess which has the Sleeping Potion icon.png Sleeping Potion inside, and which doesn't.
        • The cup with the "Suspicious Vapour" is the correct choice.
          • The thief then falls asleep. Iruki then confronts the Automaton, which runs off into the depths of Caedarva Mire.
  • The next part of this quest is long winded and leaves you stuck in a remote area, so bring either a Warp Ring icon.png Warp Ring or an Instant Warp icon.png Scroll of Instant Warp.
  • The final ??? for this quest is located in Caedarva Mire, at (K-5), which is actually part of the Azouph Isle map. However, you will need to travel through Arrapago Reef to reach it.
  • Grab yourself a Lamian Fang Key icon.png Lamian Fang Key and zone into the reef from (I-6). The key can be acquired from a ??? near a pond a short way from the zone.
  • For the reef you are going to need Silent Oils and Prism Powders, sub Dancer, or etc.
  • You'll find yourself at (I-11) on the map when you first zone into Arrapago Reef.
  • Apply Sneak (Status) and Invisible (Status), and run around to the Iron Gate at (J-10). Trade the Lamian Fang Key icon.png Lamian Fang Key to open it, and head inside.
    • From inside, take the north path on this map, and you'll reach (J-8) back on the first map. Open the door located there and go through.
    • There is a tunnel entrance at (I-6), not far north from where you are. Head there.
    • Travel East through that tunnel, until presented with a fork in the road. Take the southern route. And run that way until you zone out into Caedarva Mire.
  • This area has Mosshorn rams and Elder Treants, so take care not to gain unwanted attention. The ??? you seek is located next to a tree a short distance from the zone.
  • Enjoy the final cutscene. Once it is complete you will receive your Pup. Churidars icon.png Puppetry Churidars.