Outpost Locations and NPCs
Region
|
Zone
|
Position
|
Outpost Guard
|
Vendor
|
Bastokan
|
San d'Orian
|
Windurstian
|
Aragoneu
|
Meriphataud Mountains
|
(E-5)
|
Akane, I.M.
|
Chegourt, R.K.
|
Donmo-Boronmo, W.W.
|
Mushosho
|
Derfland
|
Pashhow Marshlands
|
(K-6)
|
Souun, I.M.
|
Mesachedeau, R.K.
|
Mokto-Lankto, W.W.
|
Tahmasp
|
Elshimo Lowlands
|
Yuhtunga Jungle
|
(G-11)
|
Mahol, I.M.
|
Zorchorevi, R.K.
|
Uphra-Kophra, W.W.
|
Robino-Mobino
|
Elshimo Uplands
|
Yhoator Jungle
|
(I-8)
|
Mintoo, I.M.
|
Ilieumort, R.K.
|
Etaj-Pohtaj, W.W.
|
Mugha Dovajaiho
|
Fauregandi
|
Beaucedine Glacier
|
(H-9)
|
Akane, I.M.
|
Parledaire, R.K.
|
Ryunchi-Pauchi, W.W.
|
Gueriette
|
Gustaberg
|
North Gustaberg
|
(D-10)
|
Shigezane, I.M.
|
Ennigreaud, R.K.
|
Kuuwari-Aori, W.W.
|
Kuleo
|
Kolshushu
|
Buburimu Peninsula
|
(E-7)
|
Ishin, I.M.
|
Bonbavour, R.K.
|
Ganemu-Punnemu, W.W.
|
Lobho Ukipturi
|
Kuzotz
|
Eastern Altepa Desert
|
(F-10)
|
Lindgard, I.M.
|
Eaulevisat, R.K.
|
Variko-Njariko, W.W.
|
Sowande
|
Li'Telor
|
The Sanctuary of Zi'Tah
|
(H-9)
|
Calliope, I.M.
|
Credaurion, R.K.
|
Ajimo-Majimo, W.W.
|
Kasim
|
Movalpolos
|
Oldton Movalpolos
|
(F-10)
|
Bartabaq
|
Bartabaq
|
Bartabaq
|
Bartabaq
|
Norvallen
|
Jugner Forest
|
(I-8)
|
Takamoto, I.M.
|
Chaplion, R.K.
|
Bubchu-Bibinchu, W.W.
|
Mionie
|
Qufim
|
Qufim Island
|
(F-6)
|
Sasa, I.M.
|
Pitoire, R.K.
|
Tsonga-Hoponga, W.W.
|
Jiwon
|
Ronfaure
|
West Ronfaure
|
(G-9)
|
Yoshihiro, I.M.
|
Doladepaiton, R.K.
|
Kyanta-Pakyanta, W.W.
|
Harvetour
|
Sarutabaruta
|
West Sarutabaruta
|
(H-6)
|
Ryokei, I.M.
|
Naguipeillont, R.K.
|
Roshina-Kuleshuna, W.W.
|
Mahien-Uhien
|
Tavnazian Archipelago
|
Lufaise Meadows
|
(E-8)
|
Yoram, I.M.
|
Jemmoquel, R.K.
|
Teldo-Moroldo, W.W.
|
Jersey
|
Valdeaunia
|
Xarcabard
|
(H-8)
|
Kaya, I.M.
|
Jeantelas, R.K.
|
Magumo-Yagimo, W.W.
|
Pelogrant
|
Vollbow
|
Cape Teriggan
|
(G-8)
|
Sarmistha, I.M.
|
Salimardi, R.K.
|
Voranbo-Natanbo, W.W.
|
Bright Moon
|
Zulkheim
|
Valkurm Dunes
|
(H-7)
|
Tsunashige, I.M.
|
Quanteilleron, R.K.
|
Nyata-Mobuta, W.W.
|
Medicine Axe
|
Teleportation
|
Largely redundant due to the Survival Guides placed at every Outpost, adventurers may warp to outposts they have previously completed a Supply Run for, at the cost of 100~1500 gil or 10~150 Conquest Points.
- Outpost Vendors handle all warp services.
- A player always is able to warp to an outpost regardless of which faction controls the region, or which Nation the Supply Run was completed under.
- e.g. if a player completed a Supply Run for the Sarutabaruta Region while their home nation was set to Windurst, then Repatriated to Bastok; they will retain their ability to warp to the Sarutabaruta Outpost.
- You can only warp from an outpost if it is not under beastmen control.
|
Nation Teleporters
Supply Runs
Eligibility Requirements
- Your home nation must currently control the region in order to able to select the Supply Run from one of the city's Conquest Overseer.
- You must meet the minimum level requirement for accepting that region's Supply Run:
- Any previously completed region's Supply Run will be marked as "(Done)" in the selection menu from the Conquest Overseer.
- Only one Supply Run may be completed per in game day.
- An accepted Supply Run can not be cancelled.
- After a Conquest Tally, any gate guard of your home nation will take back the Regionname Supplies.
- Only the Nation that issued the supplies will take them back. Meaning that in order to get rid of the Key Item after a Conquest Tally, a player will have to Repatriate back to whichever Nation issued the supplies.
- A new Supply Run can not be started while a player has a Regionname Supplies in their possession.
Walkthrough
Take the Regionname Supplies to the selected region's Outpost's relevant Iron Musketeer/Royal Knight/War Warlock guard.
Rewards
- A varying amount of Conquest Points based on the difficulty to reach that Outpost.
- Generally: the further the Outpost is from the Nation's capital, the more Conquest Points the Supply Run is worth.
- Outpost Vendor teleportation is unlocked for that Outpost.
Vendors
They only appear when one of the three nations has control over the region.
Wares
If your allegiance has control over an area, you are able to purchase basic medicine from these vendors. Their prices are not based on Fame, except for Bartabaq. Below is a list of items that are sold.
Item Name
|
Price (gil)
|
Conditions
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Bartabaq's Wares
Item Name
|
Price (gil)
|
Conditions
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