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From BG FFXI Wiki
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General Notes

Regular Attacks are one of three Abilities:

  • Gust: Magical Damage Element: Wind damage, choke (-18 HP/tic), and knockback.
  • Goes through shadows.
  • Lightning: Magical Damage Element: Thunder damage, shock (-18 HP/tic), and stun.
  • Removes all shadows.
  • Triple Attack: 3-hit Physical Damage damage.
  • Absorbed by three shadows
  • Initially absorbs all elemental damage (including skillchains, etc).
  • Defeating all the elementals of a single type in the zone removes the corresponding absorption and elementally aligned Ancient Magic spell.
  • Defeating all dark elementals locks Death.
  • Defeating all earth elementals will lock Quake II, etc.

Type Elementals
Family Macuil
Job Temple Crown icon.png Monk
Sub Job Wizard's Petasos icon.png Black Mage
Class Vagary NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 20% 20% 70% 85% 70% 70% 5%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.


Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

Shrieking Gale
Undulating Shockwave
Tearing Gust
Concussive Shock
Hundred Fists
All -ja
and T5 nukes
Level Aggro Links Detects HP DEF EVA Magic DEF
128 CheckCheck Question 100
Assisted By Title Traits MP
Putraxia Pulverizer CheckCheck


Ability Y' Area Target Class Type Effect Condition
Chokehold Magical Damage Element: Wind Silence, Gravity, Choke, and Pull-In
Concussive Shock Magical Damage Element: Thunder Damage, Slow, and Stun
Shrieking Gale Magical Damage Element: Wind Damage and Kockback
Tearing Gust Magical Damage Element: Wind Damage, Magic Defense Down, and Kockback
Undulating Shockwave Magical Damage Element: Thunder Damage
Zap Magical Damage Element: Fire Plague and Amnesia
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)

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