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Ro'Maeve

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Connected Zone Ro'Maeve Arrives at
The Sanctuary of Zi'Tah H-11 Ro'Maeve-map.jpg F-5 The Sanctuary of Zi'Tah-map.jpg
Hall of the Gods H-3 Ro'Maeve-map.jpg H-13 Hall of the Gods - Map.jpg
Zone Image
Ro'Maeve header.jpg
Info
Japanese
Map Acquisition Ludwig (H-9)
Mhaura
Requires Rise of the Zilart
Timeline Present
Continent Mindartia
Region Li'Telor
Zone Type Field
Activities
Restrictions

Quests

Fame Name NPC Pos. Zone Rewards
Divine Might Yve'noile G/H-11 The Shrine of Ru'Avitau Various
Orastery Woes Kuroido-Moido E-7 Port Windurst Weaponskill: Black Halo
If an extensive number of rewards are available, write "See Quest Page" as reward.



Missions

Mission Name Starting Zone Mission Type Expansion
Bastok Mission 7-1 Bastok Fight Rise of the Zilart
Windurst Mission 8-1 Windurst Cutscene Rise of the Zilart
Windurst Mission 9-2 Windurst Cutscene Rise of the Zilart
Zilart Mission 10 Norg Cutscene Rise of the Zilart



Notorious Monsters

Name Level Position Spawn Condition Aggro Notable Drops
Nightmare Vase 76-78 (F-8) Lottery spawn off of Magic Flagon at (F-8). Magic
Shikigami Weapon 77-80 (E-8) to (K-8) Timed spawn every 21 hours to 21 hours 15 minutes. Magic, Sound



Normal Monsters

Name Family Job Min Level Max Level Detection A L Number Type App.
Killing Weapon Evil Weapon WAR 60 64 Sound, Magic A L
Ominous Weapon Evil Weapon RDM 61 65 Sound, Magic A L
Cursed Puppet Doll 65 69 Magic A
Cannonball (Monster) Bomb 66 70 Sight, Magic A
Thunder Elemental Elemental 67 69 Magic A
Water Elemental Elemental 67 69 Magic A
Magic Flagon Magic Pot 68 70 Magic A
Mythril Golem Golem 68 70 Sight, Magic A
Apocalyptic Weapon Evil Weapon WAR 78 80 Sound, Magic A L
Infernal Weapon Evil Weapon RDM 79 81 Sound, Magic A L
Darksteel Golem Golem 80 82 Sight, Magic A
Mokkurkalfi Golem ? ? Sight, Magic A Mission
Eldhrimnir Magic Pot ? ? Magic A Quest
Appearance Key

D = Dusk (18:00-6:00), N = Night (20:00 - 4:00), F = Fog, Fire-Icon.png Ice-Icon.png Wind-Icon.png Earth-Icon.png Lightning-Icon.png Water-Icon.png Light-Icon.png Dark-Icon.png = Corresponding weather pattern


Historical Significance

This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.

Notes

The moongates open on full moon nights between 6 p.m. and 6 a.m. - they can also be opened with a Moongate pass, which can be obtained in the areas behind the gates.

Maps

Related Links

Sources




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