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Souleater
From FFXI Wiki
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Notes
- Consumes and converts 10% of your current HP directly into physical damage, adding it onto your normal melee hits.
- For Sub Job Dark Knight, 10% of your current HP will be consumed but only 5% will be converted into damage.
- Enhances accuracy by 25 while active.
- Muted Soul gives -10 Enmity per merit rank to Souleater activation and for the duration.
- Many Notorious Monsters have an innate resistance to Souleater now, notably Absolute Virtue.
- Commonly combined with Blood Weapon and Haste buffs, so HP is not lost, and large amounts of damage can be dealt quickly.
- Attacking something with Phalanx or Souleater resistance can rapidly deplete Dark Knight HP in these cases.
- Wearing multiple 10->12% pieces will still only result in 12% converted, but Dweomer Scythe appears to stack.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Gloom Breastplate | 12% of HP (instead of 10%) is used to enhance attacks. |
Sable Cuisses | 12% of HP (instead of 10%) is used to enhance attacks. |
Chaos Burgeonet | 12% of HP (instead of 10%) is used to enhance attacks. |
Chaos Burgeonet +1 | 12% of HP (instead of 10%) is used to enhance attacks. |
Dweomer Scythe | Augment: Souleater +1~2%, which does stack with other forms |
Ignominy Burgeonet | 12% of HP (instead of 10%) is used to enhance attacks. |
Ignominy Burgeonet +1 | 12% of HP (instead of 10%) is used to enhance attacks. |
Ignominy Burgeonet +2 | 14% of HP (instead of 10%) is used to enhance attacks. |
Ignominy Burgeonet +3 | 16% of HP (instead of 10%) is used to enhance attacks. |
Brutality | 12% of HP (instead of 10%) is used to enhance attacks. |
Agwu's Scythe | 30% of HP (instead of 10%) is used to enhance attacks. |
Dacnomania | 45% of HP (instead of 10%) is used to enhance attacks. |
Final Sickle | Souleater no longer consumes HP. Souleater's duration extends by 1 second per WS during Souleater. |