Talk:Adventuring Fellow

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Familiarity through Quests

I added a line about certain quests increasing Adventuring Fellow Familiarity based on my personal observations. I had been in possession of two tactics manuals for a week, waiting until I could complete Chameleon Capers for the third one and to be able to teach them to my NPC, and so I have been monitoring my Familiarity very carefully. Two days ago I was given the option to lock a piece of equipment and Luto gave me the 5th weapon upgrade message, meaning I was at Level 60. Over two days I used two Signal Pearl charges and called my NPC twice from a Rendezvous Point, putting me at 64. Then a conquest tally passed, and so I activated Investigations of the Emptiness.

After completing the quest, I checked the head gear options and saw that I had been given the 4th upgrade, putting me at 65. I then completed the Chameleon Capers quest. At this point my NPC was Lv48, and so I used three tactics pearl charges to obtain level 50, and in each use of the Tactics Pearl my NPC stayed out for only 20 fights, suggesting I was not yet Familiarity level 70. I then completed the Picture Perfect quest, and subsequently went to Jeuno and spoke to Luto, who gave me the Blessed Radiance quest. Since I started from Familiarity level 65, and got +3 from each Tactics Pearl charge, this means I must have either gotten +2 from Blessed Radiance, or +1 from each of Chameleon Capers and Blessed Radiance, respectively. I assume the latter is the most likely scenario since nothing else is known to give more than one Familiarity increase, so I added that information to the page.

Another possibility is that when your NPC is summoned to fight alongside you in a quest, that action is what increases Familiarity. The best way to test this would be to intentionally fail a quest several times and check how that affects Familiarity.

-Suiram 04:36, 28 July 2008 (EDT)

May 2011 update

The SE update said:

   Fellows will fight alongside you for longer periods of time.
           Initial duration of stay will be extended from 45 to 90 minutes.
           Initial enemy quotas will be increased from 15 to 50 foes.
           Strengthening bonds with your fellow will provide additional bonuses to these values.
                   Duration of stay: 9 steps of 10 minutes each, up to a maximum of 180 minutes.
                   Enemy quota: 5 steps of 10 foes each, up to a maximum of 100 foes.
           *The maximum bonus will be applied to players whose fellow bonds have already been strengthened to their limits.

For the time limits, there were already 9 steps. I've updated the page assuming they're the same 9 steps as before. The number limits must have changed though, because there are a different number of steps than before. --Byrthnoth 12:46, 14 May 2011 (EDT)

May 2011 update, supplimental

I figured that I would mention this here. I have not changed the XP table yet because I am not sure about experience growth since the level cap was raised past 75 and the capped XP per level. If anyone could get back to me about how XP has changed, I would appreciate it.

Notes

Just adding a few notes to distinguish the effects of familiarity that differ from the table in the article. At 65 familiarity (pinpointed by chatting with my NPC - no quest from Luto; summoned my NPC - Chameleon Capers triggers), I was able to kill 80 mobs. Unfortunately I wasn't keeping track previously, so I'll keep track of familiarity and details from here on and edit the table later when I have more info. --Finbar 12:48, 1 February 2013 (EST)

2022

  • Quested the signal pearl on a new character and tested the limits at 0 familiarity, assuming you start at 0. Used the Vanquish 0/200 RoE objective to count kills. Fellow called it quits at 94/200, but I know at least 1 kill didn't give exp so RoE didn't count it. 1hr 50min had passed. At some point, all the numbers became outdated again. --Shynoe (talk) 17:29, 5 June 2022 (EDT)