Talk:Bio III

From FFXI Wiki

Notes

Historical tiers are:

  • <210 skill: 7 damage/tick
  • 211-250 skill: 8 damage/tick
  • 251-290 skill: 9 damage/tick
  • >291 skill: 10 damage/tick

My data, from meleeing Ephemeral Limules in Abyssea - La Theine with a Kraken Club on 99 RDM/SCH on the test server:

  • 416 skill: 17 damage/tick
  • 400 skill: 17 damage/tick
  • 399 skill: 16 damage/tick
  • 374 skill: 16 damage/tick
  • 373 skill: 16 damage/tic
  • 372 skill: 15 damage/tick
  • 346 skill: 15 damage/tick
  • 345 skill: 14 damage/tick
  • 344 skill: 14 damage/tick
  • 319 skill: 14 damage/tick
  • 318 skill: 13 damage/tick
  • 300 skill: 13 damage/tick

It looks like they reworked the entire equation, but I probably can't survive against these monsters at much lower skill / don't feel like it, so I won't be checking it out. I have removed all the non-critical values from the above data list, and unfortunately they were plentiful. A working formula is:

Bio III DoT potency = floor(Dark Magic Skill+59)÷27)

This is the same as:

Bio III DoT potency = floor(Dark Magic Skill-211)÷27) + 10

or

Bio III DoT potency = floor(Dark Magic Skill-184)÷27) + 9

Which is probably actually what the equation is. Regardless, the first equation is the simplest so I will go with that until someone finds the floor. --Byrthnoth 17:51, 18 January 2012 (EST)