Talk:Black And White

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Testimonial

As of 2017, this fight probably has lower difficulty than Unafraid of the Dark with SMN setup. There are several advantages using SMN as main source of dps in this BC instead of RNG:

  • Pulling hate is less of an issue on fomor and Odin with SMN DD. Instead of pulling fomors/Odin to backline, out of GEO bubble and lose dps, fomors/Odin stays in GEO bubble whenever Ramuh pulls hate. From my observation, Ramuh having hate on Odin allows COR DD more aggressively since COR probably generates hate faster than relic RNG and will have hard time DDing on Odin.
  • SMN has access astral conduit at least twice per fight, capable of getting through some of the most dangerous phase of the fight in a very short time.

Therefore, I encourage people give PLD, SMN x2, COR, GEO, WHM setup a try.

Purely COR perspective, /NIN is recommended SJ for additional surviability, a strong FC set for casting shadow is also recommended. I also suggest using a 1400 ranged accuracy tp/ws build and use chaos/sam roll instead of 1330 ranged accuracy tp/ws set with hunter/sam roll. The massive attack from Chaos roll is hard to get anywhere else, and bigger WS means bigger SC damage.

--11 June 2017‎ Viar


I also just did this fight as RUN/blu (Epeolatry (Level 119) icon.png required) WHM, Idris (Level 119) icon.pngGEO, COR/nin, Nirvana (Level 119) icon.pngSMN x2. For an hour long fight it really didn't feel like it, and was a lot of fun.

It took 57 minutes with one tank death midway through to a bad SC, conduits getting ruined, and a SMN standing at the wrong distance and dying immediately as a 6 was rolled on Wild Card to restore Conduit.

Food Used:

Medicines:

RUN Equipment:
(Changes head and grip if using Turms Mittens to make up the DT)

Epeolatry (Level 119) icon.pngEpeolatry (Level 119) description.png Utu Grip icon.pngUtu Grip description.png 32x32.png Staunch Tathlum icon.pngStaunch Tathlum description.png
Blistering Sallet +1 icon.pngBlistering Sallet +1 description.png Loricate Torque +1 icon.pngLoricate Torque +1 description.png Etiolation Earring icon.pngEtiolation Earring description.png Odnowa Earring +1 icon.pngOdnowa Earring +1 description.png
Futhark Coat +1 icon.pngFuthark Coat +1 description.png Herculean Gloves icon.pngHerculean Gloves description.png
Augment-Icon.png
Defending Ring icon.pngDefending Ring description.png Gelatinous Ring +1 icon.pngGelatinous Ring +1 description.png
Ogma's cape icon.pngOgma's cape description.png
Augment-Icon.png
Flume Belt icon.pngFlume Belt description.png Eri. Leg Guards +1 icon.pngEri. Leg Guards +1 description.png Turms Leggings icon.pngTurms Leggings description.png

Buffs:

Kill order:
Helmwige → Grimgerde (Benedictions) → Waltraute (Benedictions) → Ortlinde → Schwertleite → Rest of the Fomors → Alexander → Odin

Strategy:
This fight really comes down to a few things. Your tank, your healer, and random elements such as conduits being ruined by AoEs, bad SCs killing the tank, etc.

The COR should hold off on doing anything except rolling and Light shots on Dia II until the first three mobs are dead. This will help stabilize enmity slightly and keep the mob in the bubble for the SMNs.

Have the RUN flash Helmwige and run to the right corner wall between the two pillars. This will funnel the mobs near the wall and enable easy parrying.
Once in position, use One for All soon after as Helmwige will ruin your day with a magic burst after a skillchain.
Have the GEO Bolster and the SMNs pop Apogee, the COR Random Deals for Apogee, and then one SMN uses Astral Flow (before the apogees, just set the order) + Astral Conduit. RUN uses Odyllic Subterfuge once this has started.

If things have gone well then Conduit should still be on for a moment, RUN should start on Grimgerde right as Helmwige is about to kick the bucket so some of that remaining Conduit may be used if possible. /assist macros are important.
GEO tags the mob, and the next SMN will now do AF+AC. If things go really well you can beat Benediction, but don't be upset if you don't.
COR immediately uses Wild Card after Start on Ortlinde, the COR can now start DDing and it never pull hate. For some reason hate is especially unstable on the first three NMs. By the time you start Ortlinde the avatars will pull hate throughout the fight, but that is it.
Call out when the remaining four Fomors use Invincible. Night Terror will vastly outperform Thunderstorm. For example, Thunder Storm did ~500 damage, but Night Terror did ~5,000.
Alexander is next.

  • His evasion is lower than the other mobs, the RUN may easily start wearing a hybrid set and DD until Odin as the danger has mostly ended.

When Alexander is about to go to the scrap yard double check positioning, apply reraises if need be with spells, items, or Cait Sith, and have the tank readjust if need be.
Immediately after Alexander is dead Odin will use Shin Zantetsuken which will KO anyone without reraise, and dispel reraise from players within 20'.

  • Players have a very small window to run away after defeating Alexander or may just stay back prematurely to avoid this the first time this movie is used.

Bolster/AF/AC should be up by now as well, go for it, and Wild Card again.

  • Players should stand at 20.1' away to avoid the AoE damage + bind from Geirrothr.
  • At under 50% take care as Zantetsuken Jin will conally death players, reraise or not.
    • The COR/nin can help stall when this occurs for a recovery, make sure they have haste on instead of flurry during Odin.

Notes:

  • Both Perfect Defense and Zantetsuken Jin may never be used during the fight if you are lucky.
  • Mewing Lullaby/Shock Squall may be used in emergencies to deaggro stall all AoE mobs the primary target, but this is dangerous. The enemies will link back to that target before aggroing. So if the tank does not have hate when the reaggro occurs then the person who does is dead. Due to the capricious nature of enmity in this fight this is a real possibility.

Tank and WHM notes:

  • Remove the defense down from Ofnir right away, either with a Panacea or the WHM casting erase.
  • The terror from Gagnrath leaves a RUN particularly vulnerable as it stops the ability to parry. Have someone

Video:

--Spicyryan (talk) 19:19, 10 July 2017 (EDT)