Talk:Golden Kist

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Discussion

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Strategy

Duoable with trusts by a good Magus Keffiyeh icon.png BLU and Geomancy Galero icon.png GEO. Bring Antidote icon.png Antidotes.

GEO must be able to nuke, and I would recommend the BLU have a magic evasion set ready to macro. Miso Ramen for either player may be handy.

BLU should set DD spells and Occultation, as well as Tenebral Crush and Palling Salvo in case dark nukes are needed.

Both players should pop a poison buffer temp item before having the BLU spawn it. If they are wearing a good magic evasion set then the BLU should be able to resist just about every stun and poison.

Have the GEO use Geo-Frailty, and Indi-Vex. Entrust whatever, but Indi-Attunement might be handy for resisting Death Trap if you need it. Death Trap doesn't wipe Occultation shadows (Pandora's Curse will).

From there on out just fight the NM. When Manafont is used Occultation will protect you from taking damage during zombie while you proc it. You need to inflict elemental damage of the opposite of what Kist is casting. Skillchains may also proc it, but have the GEO nail Kist during this stage.
Remember that Light SCs (CDC → CDC) are aligned with Element: Fire Element: Wind Element: Thunder Element: Light and Dark SCs (Req → CDC) are aligned with Element: Earth Element: Water Element: Ice Element: Dark. So if Kist is casting thunder then you need earth, the BLU should SC with Req → CDC during this phase while the GEO nukes with stone.

Pandora's curse sucks, but you just weather through it until it wears off. Manafont during this phase becomes much harder to deal with, but you still should manage.

If things are a problem consider picking up another GEO or a BLM, BLU, etc. --Spicyryan (talk) 15:07, 9 September 2017 (EDT)


Easy solo as BLU/run without even using trusts, ride Occultation, use runes to proc off manafont, and beat him up.

Barspells/runes/magic evasion/just use meds and you are fine:

--Spicyryan (talk) 18:20, 28 January 2018 (EST)


One Astral Conduit/Astral Flow Nirvana SMN can zerg this down with a full party of 6. Approach it with AM3 up and Golden Kist melts (GEO and COR recommended as well as Poison Buffer). This and Old Shuck are the annoying parts of ACburn aeonic so I figured I'd put this on BG-Wiki. Use 1 SMN 1-hour on this, and 1 on Old Shuck (per 6 party members). --Safiyyah (talk) 02:14, 10 February 2019 (EST)

Trio:

Master RUN/WAR tank (NQ Ambu gear), Master COR/WHM Drachen/Beast rolls and heals, Master SMN/RDM (non-Nirvana, mostly BiS) uses Dia II, Apogee VSx2 + AF/AC Volt Strike spam.

Draw-in may disrupt VS. Death Trap can be resisted, but might not be. Might take a few tries to clear this way.

~460k HP with 3 people Kriz (talk) 10:18, 8 January 2020 (EST)

~350k HP with 6 people Kriz (talk) 12:28, 20 March 2020 (EDT)