Template:Oboro Divergence Weapon Augs

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Transclude table stuff into it.

{{Oboro Divergence Weapon Augs
|RankMax=
|1hand=yes (Needed if it's a one handed weapon.)
|Contents=
}}

SU 4 NQ Example - Comm. Knife

{{Oboro Divergence Weapon Augs
|RankMax=15
|1hand=yes
|Contents=
{{!}} rowspan=2 {{!}} '''[1]''' "Phantom Roll" effect duration +30<br/>'''[2]''' "Phantom Roll XI": Recover HP and MP +10%<br />'''[3]''' "Phantom Roll" +6
}}
Augment-Icon.png Augments - R15 (Max)
Path A Path B Path C
All augments are active only when the weapon is in your Main Hand.
[1] Chance of double damage +30%
[2] Store TP+15
[1] Chance of follow-up attack +30%
[2] "Subtle Blow II" +15
[1] "Phantom Roll" effect duration +30
[2] "Phantom Roll XI": Recover HP and MP +10%
[3] "Phantom Roll" +6

SU 4 HQ example - Lanun Knife

{{Oboro Divergence Weapon Augs
|RankMax=20
|1hand=yes
|Contents=
{{!}} rowspan=2 {{!}} '''[1]''' "Phantom Roll" effect duration +45<br/>'''[2]''' "Phantom Roll XI": Recover HP and MP +12%<br />'''[3]''' "Phantom Roll" +7
}}
Augment-Icon.png Augments - R20 (Max)
Path A Path B Path C
All augments are active only when the weapon is in your Main Hand.
[1] Chance of double damage +40%
[2] Store TP+20
[1] Chance of follow-up attack +40%
[2] "Subtle Blow II" +20
[1] "Phantom Roll" effect duration +45
[2] "Phantom Roll XI": Recover HP and MP +12%
[3] "Phantom Roll" +7

SU 5 Example - Rostam

{{Oboro Divergence Weapon Augs
|RankMax=25
|1hand=yes
|Contents=
{{!}} rowspan=2 {{!}} '''[1]''' "Phantom Roll" effect duration +60<br/>'''[2]''' "Phantom Roll XI": Recover HP and MP +15%<br />'''[3]''' "Phantom Roll" +8
{{!}}-
{{!}} colspan=2 {{!}} '''''Path A & B:''''' '''[3]''' DMG: +5
}}
Augment-Icon.png Augments - R25 (Max)
Path A Path B Path C
All augments are active only when the weapon is in your Main Hand.
[1] Chance of double damage +50%
[2] Store TP+25
[3] DMG: + (See below)
[1] Chance of follow-up attack +50%
[2] "Subtle Blow II" +25
[3] DMG: + (See below)
[1] "Phantom Roll" effect duration +60
[2] "Phantom Roll XI": Recover HP and MP +15%
[3] "Phantom Roll" +8
Path A & B: [3] DMG: +5