User talk:Mikumaru

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Thank you for your contribution to the Fantastic EXP guide :D ! --Spicyryan (talk) 16:56, 19 June 2017 (EDT)

Qwik Ref

Wave 1 ACC 1300 Wave 2 ACC 1450 Wave 3 ACC 1600+ Wave 1 Statues 25k Wave 2 Statues 28k

Dynamis [D] Guide

Thank you for making the guide I've been too lazy to put together. I had a few recommendations for your Dynamis Guide.

Wave 3 circles

I don't see anything about your tank getting out of range when killing Circles on wave 3. The Circle will AoE only if whoever has hate is within 15' of it. The Tank should be able to get hate on the circle and move back past the 15' super tanking the Disjoined as the DD take out the circle. Just talked with one of my LS's tanks Wfoadambbp, and he says he does Sheild Bash->Flash->Rampart on PLD and Flash->Foil on RUN to get hate before running out. If you have a new tank you can put down a Geo-Fade on the circle to reduce AoE in case the tank loses hate for some reason Otherwise I usually just toss down a DD bubble like Frailty. Also, your guide doesn't say but you want to pull one mob pack at a time if you can. Mobs seem to walk to their left when they are first aggroed so to prevent double pulls we usually target the mob pack on our right first so they hug the wall on the way to us.


Mega Boss

I'm pretty sure it can summon Odin starting 20 min into the fight. Would the difference in total HP be due to healing? How quick are the WHMs being taken down and are they using benediction? I don't see you mentioning the 30 min timer on the mega boss. After 30 min the boss starts doing a lot of AoE dmg. Only happened to our group once. The only one that was able to stay up was a RDM/NIN DD we had in the group at the time. Because of that timer, you don't want the tank to engage with more than 30 min on the clock if the alliance still needs to buff up.


Alt circle clearing method

I know your guide is for well-geared players. When we were first starting out no one had an R15 unlocked so it was hard getting the DPS to clear enough circles before fighting the wave 3 boss. If you have a Twilight Helm and Twilight Mail you can zombie away most/all the mobs and just have the DD kill the circle without killing the rest of the mobs. If you do this strategy make sure to kill any bubbles. Lupon hate is weird. They seem to remember agro even after you die so the mob pack will keep coming after you even after you die and let the mobs reset completely if you left an enemy lupon up.


Halphus strat?

We had a tag-along to a Dynamis Sandy that said their usual group has a PLD and SCH duo Halphus while the rest clear the NMs in wave 2. PLD tanks and SCH just used Helix and heals. I've never tried so I don't know how good that works.

We do use your height strat on this wave 2 boss still. Specifically, the palisade by the East Ronfare exit and the melee DD and tanks between the merchant stands below. Melee should have a merchant stand at their back. If they get blasted too close to the palisade or too far they get out of healing range from above. You can help prevent Halphus from using his Hate Reset by dispelling his Defense boost so he keeps putting it up. Would recommend Geos spam Dispel for that reason. Because of that hate reset this is also the only zone you need 2 tanks for. Otherwise you can get by with just one tank.

We usually use Frailty/Torpor and Malaise/Langor on the geos on wave 1 and 2. We will swap a spell for Wilt on Wave 2 bosses, usually Langor.

Gimlic (talk) 15:01, 19 November 2021 (EST)