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Vidmapire

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General Notes

Unity Warp: You must either possess a Remnants Permit or Captain rank in Assault to teleport to Vidmapire.

  • Vidmapire changes its current elemental alignment after using TP moves.
  • Vidmapire will take 0 damage from it's current element.
  • You may encourage these TP moves to be used by dealing primarily magical damage (including Skillchains) of their associated element.
  • A Rune Fencer's runes are a useful for this purpose.
  • Vidmapire casts spells based on it's current elemental alignment.
  • In the case of dark alignment, it will gain access to Impact, Dispelga, Breakga, and Sleepga.
  • Additionally, it's TP moves will have added effects beyond what they normally do. See the abilities table below.
  • This includes en-spell, en-debuff, and an elementally aligned enhancement.
  • Bloodrake: Element: Fire Fire, en-Plague and Blaze Spikes.
  • Decollation: Element: Thunder Thunder, en-Stun and Shock Spikes.
  • These spikes are very potent and may stun players for upwards of 30 seconds.
  • Eternal Damnation: Element: Ice Ice, en-Paralyze and Ice Spikes.
  • Heliovoid: Element: Earth Earth, en-Petrify and Stoneskin.
  • Nocturnal Servitude: Element: Dark Dark, en-Curse (-50% HP) and Dread Spikes.
  • Nosferatu's Kiss: Element: Water Water, en-Poison and Aquaveil.
  • Wings of Gehenna: Element: Wind Wind, en-Silence and Blink.
  • The spikes and enhancements may not be dispelled.
  • Vidmapire may be proced Blue.png after performing a Weapon Skill or Skillchain.
  • This induces terror, and removes Vidmapire's current element.

Vidmapire
Vampyr 1.png
Adversary
Type Undead
Family Vampyr
Job Chaos Burgeonet icon.png Dark Knight
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% R Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question S R Question Question 5%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Alzadaal Undersea Ruins
FFXIDB Icon v3.png

     Rift Locations: Map 5: (F-7), (F-10), (I-10)
     Unity Notorious Monster: 2,400 Unity Accolades
Bloodrake
Decollation
Eternal Damnation
Heliovoid
Nocturnal Servitude
Nosferatu's Kiss
Wings of Gehenna
Vary with elemental alignment.
Level Aggro Links Detects HP DEF EVA Magic DEF
128 Question Question
Assisted By Title Traits MP
CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Condition
Bloodrake 1P Player Physical Damage 3-Hit damage and HP drain.
Additional Effect: en-Plague and Blaze Spikes
Takes primarily Element: Fire Magical Damage damage.
Decollation 15' Conal Player Physical Damage Damage
Absorbed by 3 shadows.
Additional Effect: en-Stun and Shock Spikes
Takes primarily Element: Thunder Magical Damage damage.
Eternal Damnation Gaze (Conal) Monster Magical Damage Element: Dark Inflicts Doom.
Additional Effect: en-Paralyze and Ice Spikes
Takes primarily Element: Ice Magical Damage damage.
Heliovoid AoE Monster Magical Damage Absorbs one positive status effect, including food.
Additional Effect: en-Petrification and Stoneskin
Takes primarily Element: Earth Magical Damage damage.
Nocturnal Servitude Conal Monster Magical Damage Element: Light Inflicts Charm and bat costume.
Additional Effect: en-Curse (-50% HP) and Dread Spikes
Takes primarily Element: Dark Magical Damage damage.
Nosferatu's Kiss AoE Monster Magical Damage Element: Dark Drains HP, MP, and TP.
Additional Effect: en-Poison and Aquaveil
Takes primarily Element: Water Magical Damage damage.
Wings of Gehenna AoE Monster Magical Damage Element: Wind Damage, Stun, and Knockback
Additional Effect: en-Silence and Blink
Takes primarily Element: Wind Magical Damage damage.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)



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