Wake the Puppet

From BG FFXI Wiki
Jump to: navigation, search

Wake the Puppet
 Staging Point:  Periqia
 Start NPC: Lageegee in Aht Urhgan Whitegate (L-9/L-10)
 Assault Rank: Second Lieutenant
 Objective: During a previous mission to eradicate the Undead Swarm presence from Periqia, the Imperial forces were forced to abandon several Mark-II automatons upon their retreat. You are to infiltrate the area, locate the machines, and aid in their return to Al Zahbi.
 Mission Orders: Retrieve the Mark-IIs
 Time Limit:  30 minutes  Recommended Lv.  Lvl. 70
 Assault Points:
  • 1 Member: 1200
  • 2 Members: 1200
  • 3 Members: 1200
  • 4 Members: 1080
  • 5 Members: 960
  • 6 Members: 840


Level Name Zone Aggro Link Drops Steal Spawns
EP Wight Periqia Yes No None


  • Wights are too low of level to aggro max-level players, unless players rest nearby.
  • Wights will aggro puppet NPCs.


In order to complete this mission, return at least 4 puppets to the starting NPC, Adeeha.

  • Puppets spawn in the 4 dead end rooms at (H-6), (F-8), (J-8), (H-10).
    • 2 puppets will spawn in each of 3 rooms; the 4th room will be empty.
  • The area is initially empty of Wights; they will only spawn when a puppet is active.
  • When a puppet is located, it can be activated by emoting /salute, targeting the puppet. The puppet will then treat the player as its master.
    • A player may only be master of one puppet at a time.
    • A puppet may only have one master at a time.
    • Emotes must be preformed within 10' of the puppet. They can be done as motions to reduce chat spam (e.g. /clap motion) and after activating a puppet, you don't have to target it for it to work.
  • By emoting /clap while near the puppet, the master can instruct the puppet to move to where the master is standing.
  • By emoting /goodbye, the puppet will be deactivated and the player is no longer its master.
    • If the puppet is deactivated close to the starting NPC, the puppet's name will turn green and the puppet is considered "returned".
  • By emoting /hurray while near the puppet, the master can instruct the puppet to enter combat mode.
    • While in combat mode, the puppet will automatically engage a nearby target.
    • While in combat mode, the puppet will ignore all other commands until its target is defeated and it returns to normal operation.
  • Occasionally, the puppet will stop responding to all commands and will repeatedly display an emotion. To return the puppet to normal operation, the master must respond with another emote.
Emotion ==> Response
Blushing ==> /doze
Bowing ==> /kneel
Cheering ==> /psych
Confused ==> /slap
Clapping ==> /angry
Dancing ==> /joy
Happy ==> /smile
Pointing ==> /no
Praising ==> /blush
Saluting => /praise
Shocked ==> /comfort
Waving ==> /welcome
  • The puppet will never enter this mode if it is engaged in combat.
  • A good strategy to beat this assault easily is to let the puppet fight a Wight. After the puppet engages, pull the Wight to the starting NPC; the puppet will follow quickly without stopping to emote. Defeat the Wight and quickly /goodbye to capture the puppet. A solo player must do this in order to win in time.
  • After 4 puppets are returned to the NPC, the Rune of Release will spawn.
    • Returning additional puppets (up to 6) will increase the points rewarded when the Rune of Release is activated.


Ancient Lockbox
Hi-Potion +3
 ??? Box
Bone Chip
Karakul Cloth
Qiqirn Sandbag
Rotten Quiver
Scorpion Quiver
 ??? Earring
Beetle Earring
Beta Earring
Silver Earring
 ??? Sash
Silver Obi +1
Talisman Obi
Zeta Sash


Assault Map

Related Links

You Might Also Like These Articles